[INFO] cloning repository https://github.com/M1Fream/Idle_Game_Rust [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/M1Fream/Idle_Game_Rust" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FM1Fream%2FIdle_Game_Rust", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FM1Fream%2FIdle_Game_Rust'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] 7ca883e62bd898c2a1e4840bce54594ba6e1f3a5 [INFO] checking M1Fream/Idle_Game_Rust against try#1b0139f5bdae7328e6d232947a8112333bb44eeb for pr-93394 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FM1Fream%2FIdle_Game_Rust" "/workspace/builds/worker-67/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-67/source'... 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[stderr] Compiling wayland-protocols v0.28.6 [INFO] [stderr] Checking wayland-commons v0.29.4 [INFO] [stderr] Checking epi v0.12.0 [INFO] [stderr] Checking num v0.4.0 [INFO] [stderr] Checking wayland-cursor v0.29.4 [INFO] [stderr] Compiling num-derive v0.3.3 [INFO] [stderr] Checking x11-clipboard v0.5.3 [INFO] [stderr] Checking wayland-cursor v0.28.6 [INFO] [stderr] Checking wayland-egl v0.28.6 [INFO] [stderr] Checking smithay-client-toolkit v0.12.3 [INFO] [stderr] Checking winit v0.24.0 [INFO] [stderr] Checking smithay-clipboard v0.6.5 [INFO] [stderr] Checking copypasta v0.7.1 [INFO] [stderr] Checking glutin v0.26.0 [INFO] [stderr] Checking egui_glium v0.12.0 [INFO] [stderr] Checking eframe v0.12.0 [INFO] [stderr] Checking Idle_Game_Rust v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: trait `production_obj` should have an upper camel case name [INFO] [stdout] --> src/production.rs:10:11 [INFO] [stdout] | [INFO] [stdout] 10 | pub trait production_obj { [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ProductionObj` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_camel_case_types)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `basic_production` should have an upper camel case name [INFO] [stdout] --> src/production.rs:104:8 [INFO] [stdout] | [INFO] [stdout] 104 | struct basic_production<'a> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `BasicProduction` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait `buyable` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:65:7 [INFO] [stdout] | [INFO] [stdout] 65 | trait buyable { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to upper camel case: `Buyable` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Water_well` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:153:2 [INFO] [stdout] | [INFO] [stdout] 153 | Water_well = 2, [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to upper camel case: `WaterWell` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait `production_obj` should have an upper camel case name [INFO] [stdout] --> src/production.rs:10:11 [INFO] [stdout] | [INFO] [stdout] 10 | pub trait production_obj { [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ProductionObj` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_camel_case_types)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Furnace_simple` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:154:2 [INFO] [stdout] | [INFO] [stdout] 154 | Furnace_simple = 3, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `FurnaceSimple` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Steam_engine` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:155:2 [INFO] [stdout] | [INFO] [stdout] 155 | Steam_engine = 4, [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to upper camel case: `SteamEngine` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Electric_motor` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:156:2 [INFO] [stdout] | [INFO] [stdout] 156 | Electric_motor = 5, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ElectricMotor` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `basic_production` should have an upper camel case name [INFO] [stdout] --> src/production.rs:104:8 [INFO] [stdout] | [INFO] [stdout] 104 | struct basic_production<'a> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `BasicProduction` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Mana_well` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:161:2 [INFO] [stdout] | [INFO] [stdout] 161 | Mana_well = 10, [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to upper camel case: `ManaWell` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Occult_library` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:162:2 [INFO] [stdout] | [INFO] [stdout] 162 | Occult_library = 11, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `OccultLibrary` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait `buyable` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:65:7 [INFO] [stdout] | [INFO] [stdout] 65 | trait buyable { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to upper camel case: `Buyable` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Water_well` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:153:2 [INFO] [stdout] | [INFO] [stdout] 153 | Water_well = 2, [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to upper camel case: `WaterWell` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `while` condition [INFO] [stdout] --> src/game_types.rs:179:8 [INFO] [stdout] | [INFO] [stdout] 179 | while(i src/game_types.rs:154:2 [INFO] [stdout] | [INFO] [stdout] 154 | Furnace_simple = 3, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `FurnaceSimple` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Steam_engine` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:155:2 [INFO] [stdout] | [INFO] [stdout] 155 | Steam_engine = 4, [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to upper camel case: `SteamEngine` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `while` condition [INFO] [stdout] --> src/game_types.rs:203:8 [INFO] [stdout] | [INFO] [stdout] 203 | while(i src/game_types.rs:156:2 [INFO] [stdout] | [INFO] [stdout] 156 | Electric_motor = 5, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ElectricMotor` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `while` condition [INFO] [stdout] --> src/game_types.rs:217:8 [INFO] [stdout] | [INFO] [stdout] 217 | while(i src/game_types.rs:161:2 [INFO] [stdout] | [INFO] [stdout] 161 | Mana_well = 10, [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to upper camel case: `ManaWell` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Occult_library` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:162:2 [INFO] [stdout] | [INFO] [stdout] 162 | Occult_library = 11, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `OccultLibrary` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `if` condition [INFO] [stdout] --> src/game_types.rs:218:6 [INFO] [stdout] | [INFO] [stdout] 218 | if(cost._res[i] > self._res[i]) { [INFO] [stdout] | ^ ^ [INFO] [stdout] | [INFO] [stdout] help: remove these parentheses [INFO] [stdout] | [INFO] [stdout] 218 - if(cost._res[i] > self._res[i]) { [INFO] [stdout] 218 + if cost._res[i] > self._res[i] { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `while` condition [INFO] [stdout] --> src/game_types.rs:179:8 [INFO] [stdout] | [INFO] [stdout] 179 | while(i src/game_types.rs:267:8 [INFO] [stdout] | [INFO] [stdout] 267 | struct always_unlocked { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `AlwaysUnlocked` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `and_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:276:8 [INFO] [stdout] | [INFO] [stdout] 276 | struct and_unlock { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to upper camel case: `AndUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `upgrade_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:291:8 [INFO] [stdout] | [INFO] [stdout] 291 | struct upgrade_unlock { [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `UpgradeUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `while` condition [INFO] [stdout] --> src/game_types.rs:203:8 [INFO] [stdout] | [INFO] [stdout] 203 | while(i src/game_types.rs:306:8 [INFO] [stdout] | [INFO] [stdout] 306 | struct tech_unlock { [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to upper camel case: `TechUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `while` condition [INFO] [stdout] --> src/game_types.rs:217:8 [INFO] [stdout] | [INFO] [stdout] 217 | while(i src/game_types.rs:321:8 [INFO] [stdout] | [INFO] [stdout] 321 | struct resource_unlock { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ResourceUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_types::ResourceType` [INFO] [stdout] --> src/main.rs:5:5 [INFO] [stdout] | [INFO] [stdout] 5 | use game_types::ResourceType; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `if` condition [INFO] [stdout] --> src/game_types.rs:218:6 [INFO] [stdout] | [INFO] [stdout] 218 | if(cost._res[i] > self._res[i]) { [INFO] [stdout] | ^ ^ [INFO] [stdout] | [INFO] [stdout] help: remove these parentheses [INFO] [stdout] | [INFO] [stdout] 218 - if(cost._res[i] > self._res[i]) { [INFO] [stdout] 218 + if cost._res[i] > self._res[i] { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `always_unlocked` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:267:8 [INFO] [stdout] | [INFO] [stdout] 267 | struct always_unlocked { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `AlwaysUnlocked` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `and_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:276:8 [INFO] [stdout] | [INFO] [stdout] 276 | struct and_unlock { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to upper camel case: `AndUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `upgrade_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:291:8 [INFO] [stdout] | [INFO] [stdout] 291 | struct upgrade_unlock { [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `UpgradeUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `tech_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:306:8 [INFO] [stdout] | [INFO] [stdout] 306 | struct tech_unlock { [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to upper camel case: `TechUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `resource_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:321:8 [INFO] [stdout] | [INFO] [stdout] 321 | struct resource_unlock { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ResourceUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_types::ResourceType` [INFO] [stdout] --> src/main.rs:5:5 [INFO] [stdout] | [INFO] [stdout] 5 | use game_types::ResourceType; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:82:19 [INFO] [stdout] | [INFO] [stdout] 82 | bonuses: Vec<&'a Bonus>, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(bare_trait_objects)]` on by default [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 82 - bonuses: Vec<&'a Bonus>, [INFO] [stdout] 82 + bonuses: Vec<&'a dyn Bonus>, [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:82:19 [INFO] [stdout] | [INFO] [stdout] 82 | bonuses: Vec<&'a Bonus>, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(bare_trait_objects)]` on by default [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 82 - bonuses: Vec<&'a Bonus>, [INFO] [stdout] 82 + bonuses: Vec<&'a dyn Bonus>, [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:83:13 [INFO] [stdout] | [INFO] [stdout] 83 | get_tiles: Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 83 - get_tiles: Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] 83 + get_tiles: dyn Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:109:23 [INFO] [stdout] | [INFO] [stdout] 109 | pub bonuses: Vec<&'a Bonus>, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 109 - pub bonuses: Vec<&'a Bonus>, [INFO] [stdout] 109 + pub bonuses: Vec<&'a dyn Bonus>, [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:83:13 [INFO] [stdout] | [INFO] [stdout] 83 | get_tiles: Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 83 - get_tiles: Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] 83 + get_tiles: dyn Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:95:14 [INFO] [stdout] | [INFO] [stdout] 95 | unlock: Box, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 95 - unlock: Box, [INFO] [stdout] 95 + unlock: Box, [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:111:14 [INFO] [stdout] | [INFO] [stdout] 111 | unlock: Box, //Maybe there shoudn't be a difference between techs and upgrades in the code or maybe it should just be a boo... [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 111 - unlock: Box, //Maybe there shoudn't be a difference between techs and upgrades in the code or maybe it should just be a bool flag [INFO] [stdout] 111 + unlock: Box, //Maybe there shoudn't be a difference between techs and upgrades in the code or maybe it should just be a bool flag [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:109:23 [INFO] [stdout] | [INFO] [stdout] 109 | pub bonuses: Vec<&'a Bonus>, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 109 - pub bonuses: Vec<&'a Bonus>, [INFO] [stdout] 109 + pub bonuses: Vec<&'a dyn Bonus>, [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:277:20 [INFO] [stdout] | [INFO] [stdout] 277 | pub args: Vec>, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 277 - pub args: Vec>, [INFO] [stdout] 277 + pub args: Vec>, [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:95:14 [INFO] [stdout] | [INFO] [stdout] 95 | unlock: Box, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 95 - unlock: Box, [INFO] [stdout] 95 + unlock: Box, [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:44:36 [INFO] [stdout] | [INFO] [stdout] 44 | fn get_bonuses(&self) -> &Vec<&'a Bonus>; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 44 - fn get_bonuses(&self) -> &Vec<&'a Bonus>; [INFO] [stdout] 44 + fn get_bonuses(&self) -> &Vec<&'a dyn Bonus>; [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:111:14 [INFO] [stdout] | [INFO] [stdout] 111 | unlock: Box, //Maybe there shoudn't be a difference between techs and upgrades in the code or maybe it should just be a boo... [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 111 - unlock: Box, //Maybe there shoudn't be a difference between techs and upgrades in the code or maybe it should just be a bool flag [INFO] [stdout] 111 + unlock: Box, //Maybe there shoudn't be a difference between techs and upgrades in the code or maybe it should just be a bool flag [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:99:36 [INFO] [stdout] | [INFO] [stdout] 99 | fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 99 - fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] 99 + fn get_bonuses(&self) -> &Vec<&'a dyn Bonus> { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:277:20 [INFO] [stdout] | [INFO] [stdout] 277 | pub args: Vec>, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 277 - pub args: Vec>, [INFO] [stdout] 277 + pub args: Vec>, [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:114:36 [INFO] [stdout] | [INFO] [stdout] 114 | fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 114 - fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] 114 + fn get_bonuses(&self) -> &Vec<&'a dyn Bonus> { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:120:58 [INFO] [stdout] | [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 120 - pub fn new(res: game_types::Resources, bonuses: Vec<&'a Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] 120 + pub fn new(res: game_types::Resources, bonuses: Vec<&'a dyn Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:44:36 [INFO] [stdout] | [INFO] [stdout] 44 | fn get_bonuses(&self) -> &Vec<&'a Bonus>; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 44 - fn get_bonuses(&self) -> &Vec<&'a Bonus>; [INFO] [stdout] 44 + fn get_bonuses(&self) -> &Vec<&'a dyn Bonus>; [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:99:36 [INFO] [stdout] | [INFO] [stdout] 99 | fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 99 - fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] 99 + fn get_bonuses(&self) -> &Vec<&'a dyn Bonus> { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:114:36 [INFO] [stdout] | [INFO] [stdout] 114 | fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 114 - fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] 114 + fn get_bonuses(&self) -> &Vec<&'a dyn Bonus> { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:120:58 [INFO] [stdout] | [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 120 - pub fn new(res: game_types::Resources, bonuses: Vec<&'a Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] 120 + pub fn new(res: game_types::Resources, bonuses: Vec<&'a dyn Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:21:28 [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &buyable) -> bool { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 21 - pub fn buy(&mut self, b: &buyable) -> bool { [INFO] [stdout] 21 + pub fn buy(&mut self, b: &dyn buyable) -> bool { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:21:28 [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &buyable) -> bool { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 21 - pub fn buy(&mut self, b: &buyable) -> bool { [INFO] [stdout] 21 + pub fn buy(&mut self, b: &dyn buyable) -> bool { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/production.rs:59:23 [INFO] [stdout] | [INFO] [stdout] 59 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/production.rs:59:45 [INFO] [stdout] | [INFO] [stdout] 59 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/production.rs:59:23 [INFO] [stdout] | [INFO] [stdout] 59 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/production.rs:70:45 [INFO] [stdout] | [INFO] [stdout] 70 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/production.rs:59:45 [INFO] [stdout] | [INFO] [stdout] 59 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `t` [INFO] [stdout] --> src/production.rs:89:7 [INFO] [stdout] | [INFO] [stdout] 89 | let t = self.tile; [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_t` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/production.rs:70:45 [INFO] [stdout] | [INFO] [stdout] 70 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `t` [INFO] [stdout] --> src/production.rs:90:29 [INFO] [stdout] | [INFO] [stdout] 90 | if matches!(tile.my_type, t) { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_t` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/production.rs:133:22 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `i` [INFO] [stdout] --> src/production.rs:133:44 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_i` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `t` [INFO] [stdout] --> src/production.rs:89:7 [INFO] [stdout] | [INFO] [stdout] 89 | let t = self.tile; [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_t` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `j` [INFO] [stdout] --> src/production.rs:133:54 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_j` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `t` [INFO] [stdout] --> src/production.rs:90:29 [INFO] [stdout] | [INFO] [stdout] 90 | if matches!(tile.my_type, t) { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_t` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/game_types.rs:271:26 [INFO] [stdout] | [INFO] [stdout] 271 | fn should_unlock(&self, g: &Game) -> bool { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `map` [INFO] [stdout] --> src/world.rs:12:27 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^ help: if this is intentional, prefix it with an underscore: `_map` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/production.rs:133:22 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/world.rs:12:42 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `i` [INFO] [stdout] --> src/production.rs:133:44 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_i` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `j` [INFO] [stdout] --> src/production.rs:133:54 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_j` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/game_types.rs:271:26 [INFO] [stdout] | [INFO] [stdout] 271 | fn should_unlock(&self, g: &Game) -> bool { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `map` [INFO] [stdout] --> src/world.rs:12:27 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^ help: if this is intentional, prefix it with an underscore: `_map` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/world.rs:12:42 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/production.rs:134:7 [INFO] [stdout] | [INFO] [stdout] 134 | let mut mult : f64 = 1.0; [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/production.rs:134:7 [INFO] [stdout] | [INFO] [stdout] 134 | let mut mult : f64 = 1.0; [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: private trait `buyable` in public interface (error E0445) [INFO] [stdout] --> src/game_types.rs:21:2 [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &buyable) -> bool { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(private_in_public)]` on by default [INFO] [stdout] = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release! [INFO] [stdout] = note: for more information, see issue #34537 [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `test` [INFO] [stdout] --> src/production.rs:6:8 [INFO] [stdout] | [INFO] [stdout] 6 | pub fn test() -> usize { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tier` [INFO] [stdout] --> src/production.rs:55:2 [INFO] [stdout] | [INFO] [stdout] 55 | pub tier: usize, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `get_tiles` [INFO] [stdout] --> src/production.rs:83:2 [INFO] [stdout] | [INFO] [stdout] 83 | get_tiles: Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: private trait `buyable` in public interface (error E0445) [INFO] [stdout] --> src/game_types.rs:21:2 [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &buyable) -> bool { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(private_in_public)]` on by default [INFO] [stdout] = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release! [INFO] [stdout] = note: for more information, see issue #34537 [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tier` [INFO] [stdout] --> src/production.rs:110:2 [INFO] [stdout] | [INFO] [stdout] 110 | pub tier: usize, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `new` [INFO] [stdout] --> src/production.rs:120:9 [INFO] [stdout] | [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | ^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `init_prod_objs` [INFO] [stdout] --> src/production.rs:155:4 [INFO] [stdout] | [INFO] [stdout] 155 | fn init_prod_objs() -> ArrayVec, { game_types::Building::NUM_BUILDINGS }> { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `name` [INFO] [stdout] --> src/game_types.rs:89:2 [INFO] [stdout] | [INFO] [stdout] 89 | name: String, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tier` [INFO] [stdout] --> src/game_types.rs:92:2 [INFO] [stdout] | [INFO] [stdout] 92 | tier: usize, [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `desc` [INFO] [stdout] --> src/game_types.rs:93:2 [INFO] [stdout] | [INFO] [stdout] 93 | desc: String, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `name` [INFO] [stdout] --> src/game_types.rs:105:2 [INFO] [stdout] | [INFO] [stdout] 105 | name: String, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tier` [INFO] [stdout] --> src/game_types.rs:108:2 [INFO] [stdout] | [INFO] [stdout] 108 | tier: usize, [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `desc` [INFO] [stdout] --> src/game_types.rs:109:2 [INFO] [stdout] | [INFO] [stdout] 109 | desc: String, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated constant is never used: `NUM_TECHS` [INFO] [stdout] --> src/game_types.rs:121:2 [INFO] [stdout] | [INFO] [stdout] 121 | const NUM_TECHS : usize = 2; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `test` [INFO] [stdout] --> src/production.rs:6:8 [INFO] [stdout] | [INFO] [stdout] 6 | pub fn test() -> usize { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tier` [INFO] [stdout] --> src/production.rs:55:2 [INFO] [stdout] | [INFO] [stdout] 55 | pub tier: usize, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `level` [INFO] [stdout] --> src/game_types.rs:133:2 [INFO] [stdout] | [INFO] [stdout] 133 | level: u8, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] note: `Building` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] --> src/game_types.rs:130:16 [INFO] [stdout] | [INFO] [stdout] 130 | #[derive(Copy, Clone)] [INFO] [stdout] | ^^^^^ [INFO] [stdout] = note: this warning originates in the derive macro `Clone` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `get_tiles` [INFO] [stdout] --> src/production.rs:83:2 [INFO] [stdout] | [INFO] [stdout] 83 | get_tiles: Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tier` [INFO] [stdout] --> src/production.rs:110:2 [INFO] [stdout] | [INFO] [stdout] 110 | pub tier: usize, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `new` [INFO] [stdout] --> src/production.rs:120:9 [INFO] [stdout] | [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | ^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `unlocked` [INFO] [stdout] --> src/world.rs:7:2 [INFO] [stdout] | [INFO] [stdout] 7 | unlocked: bool, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] note: `Tile` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] --> src/world.rs:4:16 [INFO] [stdout] | [INFO] [stdout] 4 | #[derive(Copy, Clone)] [INFO] [stdout] | ^^^^^ [INFO] [stdout] = note: this warning originates in the derive macro `Clone` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `init_prod_objs` [INFO] [stdout] --> src/production.rs:155:4 [INFO] [stdout] | [INFO] [stdout] 155 | fn init_prod_objs() -> ArrayVec, { game_types::Building::NUM_BUILDINGS }> { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `get_edge_neighbors` [INFO] [stdout] --> src/world.rs:12:8 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `name` [INFO] [stdout] --> src/game_types.rs:89:2 [INFO] [stdout] | [INFO] [stdout] 89 | name: String, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tier` [INFO] [stdout] --> src/game_types.rs:92:2 [INFO] [stdout] | [INFO] [stdout] 92 | tier: usize, [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `desc` [INFO] [stdout] --> src/game_types.rs:93:2 [INFO] [stdout] | [INFO] [stdout] 93 | desc: String, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `name` [INFO] [stdout] --> src/game_types.rs:105:2 [INFO] [stdout] | [INFO] [stdout] 105 | name: String, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tier` [INFO] [stdout] --> src/game_types.rs:108:2 [INFO] [stdout] | [INFO] [stdout] 108 | tier: usize, [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `desc` [INFO] [stdout] --> src/game_types.rs:109:2 [INFO] [stdout] | [INFO] [stdout] 109 | desc: String, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated constant is never used: `NUM_TECHS` [INFO] [stdout] --> src/game_types.rs:121:2 [INFO] [stdout] | [INFO] [stdout] 121 | const NUM_TECHS : usize = 2; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `level` [INFO] [stdout] --> src/game_types.rs:133:2 [INFO] [stdout] | [INFO] [stdout] 133 | level: u8, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] note: `Building` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] --> src/game_types.rs:130:16 [INFO] [stdout] | [INFO] [stdout] 130 | #[derive(Copy, Clone)] [INFO] [stdout] | ^^^^^ [INFO] [stdout] = note: this warning originates in the derive macro `Clone` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `unlocked` [INFO] [stdout] --> src/world.rs:7:2 [INFO] [stdout] | [INFO] [stdout] 7 | unlocked: bool, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] note: `Tile` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] --> src/world.rs:4:16 [INFO] [stdout] | [INFO] [stdout] 4 | #[derive(Copy, Clone)] [INFO] [stdout] | ^^^^^ [INFO] [stdout] = note: this warning originates in the derive macro `Clone` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `get_edge_neighbors` [INFO] [stdout] --> src/world.rs:12:8 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: crate `Idle_Game_Rust` should have a snake case name [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] = help: convert the identifier to snake case: `idle_game_rust` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: crate `Idle_Game_Rust` should have a snake case name [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] = help: convert the identifier to snake case: `idle_game_rust` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 60 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 60 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 1m 42s [INFO] running `Command { std: "docker" "inspect" "addbec314ec54247e774e035491340383e5d4713c52f15ee811b9b8ef8c7023f", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "addbec314ec54247e774e035491340383e5d4713c52f15ee811b9b8ef8c7023f", kill_on_drop: false }` [INFO] [stdout] addbec314ec54247e774e035491340383e5d4713c52f15ee811b9b8ef8c7023f