[INFO] cloning repository https://github.com/dallenng/vulkan_tutorial_erupt [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/dallenng/vulkan_tutorial_erupt" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fdallenng%2Fvulkan_tutorial_erupt", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fdallenng%2Fvulkan_tutorial_erupt'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] 19fad659af67a3ae0306cb94cb3d36478d8d3bbf [INFO] checking dallenng/vulkan_tutorial_erupt against try#cac44d9528e3bbbdaa1537d187bd489ccc5de18c for pr-91141 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fdallenng%2Fvulkan_tutorial_erupt" "/workspace/builds/worker-18/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-18/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/dallenng/vulkan_tutorial_erupt on toolchain cac44d9528e3bbbdaa1537d187bd489ccc5de18c [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+cac44d9528e3bbbdaa1537d187bd489ccc5de18c" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] started tweaking git repo https://github.com/dallenng/vulkan_tutorial_erupt [INFO] finished tweaking git repo https://github.com/dallenng/vulkan_tutorial_erupt [INFO] tweaked toml for git repo https://github.com/dallenng/vulkan_tutorial_erupt written to /workspace/builds/worker-18/source/Cargo.toml [INFO] crate git repo https://github.com/dallenng/vulkan_tutorial_erupt already has a lockfile, it will not be regenerated [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+cac44d9528e3bbbdaa1537d187bd489ccc5de18c" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded tobj v3.2.0 [INFO] [stderr] Downloaded erupt v0.20.0+190 [INFO] [stderr] Downloaded flexi_logger v0.19.3 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-18/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-18/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:5736fa189c1c60b01babf4b8b698fe57b6ecc41933a7ff2e0b8d7a221459412b" "/opt/rustwide/cargo-home/bin/cargo" "+cac44d9528e3bbbdaa1537d187bd489ccc5de18c" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] 8536f9186ea16f4e185f50ab7881993209f2f177e5ad89eda21e12b557c1663a [INFO] running `Command { std: "docker" "start" "-a" "8536f9186ea16f4e185f50ab7881993209f2f177e5ad89eda21e12b557c1663a", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "8536f9186ea16f4e185f50ab7881993209f2f177e5ad89eda21e12b557c1663a", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "8536f9186ea16f4e185f50ab7881993209f2f177e5ad89eda21e12b557c1663a", kill_on_drop: false }` [INFO] [stdout] 8536f9186ea16f4e185f50ab7881993209f2f177e5ad89eda21e12b557c1663a [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-18/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-18/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:5736fa189c1c60b01babf4b8b698fe57b6ecc41933a7ff2e0b8d7a221459412b" "/opt/rustwide/cargo-home/bin/cargo" "+cac44d9528e3bbbdaa1537d187bd489ccc5de18c" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] fdcd7b1e4ff647498ca5ed3e3d50363d6aafdb92d71450ca1b2a7d0fe1efd58a [INFO] running `Command { std: "docker" "start" "-a" "fdcd7b1e4ff647498ca5ed3e3d50363d6aafdb92d71450ca1b2a7d0fe1efd58a", kill_on_drop: false }` [INFO] [stderr] Compiling libc v0.2.102 [INFO] [stderr] Checking lazy_static v1.4.0 [INFO] [stderr] Compiling proc-macro2 v1.0.29 [INFO] [stderr] Compiling crossbeam-utils v0.8.5 [INFO] [stderr] Checking once_cell v1.8.0 [INFO] [stderr] Checking bitflags v1.3.2 [INFO] [stderr] Compiling memchr v2.4.1 [INFO] [stderr] Checking scopeguard v1.1.0 [INFO] [stderr] Compiling crossbeam-epoch v0.9.5 [INFO] [stderr] Compiling xml-rs v0.8.4 [INFO] [stderr] Compiling syn v1.0.76 [INFO] [stderr] Checking smallvec v1.6.1 [INFO] [stderr] Compiling rayon-core v1.9.1 [INFO] [stderr] Checking downcast-rs v1.2.0 [INFO] [stderr] Compiling crossbeam-queue v0.3.2 [INFO] [stderr] Checking minimal-lexical v0.1.3 [INFO] [stderr] Checking either v1.6.1 [INFO] [stderr] Checking cfg-if v0.1.10 [INFO] [stderr] Checking pin-project-lite v0.2.7 [INFO] [stderr] Compiling parking_lot_core v0.8.5 [INFO] [stderr] Compiling cc v1.0.70 [INFO] [stderr] Checking adler32 v1.2.0 [INFO] [stderr] Checking byteorder v1.4.3 [INFO] [stderr] Checking gimli v0.25.0 [INFO] [stderr] Compiling eyre v0.6.5 [INFO] [stderr] Checking xdg v2.2.0 [INFO] [stderr] Checking weezl v0.1.5 [INFO] [stderr] Compiling winit v0.25.0 [INFO] [stderr] Checking indenter v0.3.3 [INFO] [stderr] Checking color_quant v1.1.0 [INFO] [stderr] Checking rustc-demangle v0.1.21 [INFO] [stderr] Checking owo-colors v1.3.0 [INFO] [stderr] Checking regex-syntax v0.6.25 [INFO] [stderr] Checking ansi_term v0.12.1 [INFO] [stderr] Checking bytemuck v1.7.2 [INFO] [stderr] Checking glob v0.3.0 [INFO] [stderr] Checking glam v0.18.0 [INFO] [stderr] Checking libloading v0.7.0 [INFO] [stderr] Checking libloading v0.6.7 [INFO] [stderr] Checking instant v0.1.10 [INFO] [stderr] Compiling memoffset v0.6.4 [INFO] [stderr] Compiling wayland-sys v0.28.6 [INFO] [stderr] Compiling num-traits v0.2.14 [INFO] [stderr] Compiling num-integer v0.1.44 [INFO] [stderr] Compiling nom v7.0.0 [INFO] [stderr] Compiling miniz_oxide v0.4.4 [INFO] [stderr] Compiling rayon v1.5.1 [INFO] [stderr] Compiling crc32fast v1.2.1 [INFO] [stderr] Compiling num-rational v0.3.2 [INFO] [stderr] Compiling num-iter v0.1.42 [INFO] [stderr] Compiling ahash v0.7.4 [INFO] [stderr] Checking log v0.4.14 [INFO] [stderr] Checking lock_api v0.4.5 [INFO] [stderr] Checking tracing-core v0.1.20 [INFO] [stderr] Checking sharded-slab v0.1.3 [INFO] [stderr] Checking miniz_oxide v0.3.7 [INFO] [stderr] Checking thread_local v1.1.3 [INFO] [stderr] Checking deflate v0.8.6 [INFO] [stderr] Checking dlib v0.5.0 [INFO] [stderr] Checking dlib v0.4.2 [INFO] [stderr] Checking andrew v0.3.1 [INFO] [stderr] Checking gif v0.11.2 [INFO] [stderr] Compiling backtrace v0.3.61 [INFO] [stderr] Compiling quote v1.0.9 [INFO] [stderr] Checking crossbeam-channel v0.5.1 [INFO] [stderr] Checking addr2line v0.16.0 [INFO] [stderr] Checking tracing-subscriber v0.2.23 [INFO] [stderr] Checking png v0.16.8 [INFO] [stderr] Checking object v0.26.2 [INFO] [stderr] Checking aho-corasick v0.7.18 [INFO] [stderr] Compiling wayland-scanner v0.28.6 [INFO] [stderr] Checking nix v0.20.0 [INFO] [stderr] Checking num_cpus v1.13.0 [INFO] [stderr] Checking nix v0.18.0 [INFO] [stderr] Checking getrandom v0.2.3 [INFO] [stderr] Checking raw-window-handle v0.3.3 [INFO] [stderr] Checking memmap2 v0.1.0 [INFO] [stderr] Checking time v0.1.43 [INFO] [stderr] Checking mio v0.7.13 [INFO] [stderr] Checking x11-dl v2.18.5 [INFO] [stderr] Checking atty v0.2.14 [INFO] [stderr] Checking crossbeam-deque v0.8.1 [INFO] [stderr] Checking erupt v0.20.0+190 [INFO] [stderr] Checking crossbeam v0.8.1 [INFO] [stderr] Checking parking_lot v0.11.2 [INFO] [stderr] Checking mio-misc v1.2.1 [INFO] [stderr] Checking chrono v0.4.19 [INFO] [stderr] Checking tobj v3.2.0 [INFO] [stderr] Checking regex v1.5.4 [INFO] [stderr] Compiling wayland-client v0.28.6 [INFO] [stderr] Compiling wayland-protocols v0.28.6 [INFO] [stderr] Checking xcursor v0.3.4 [INFO] [stderr] Checking calloop v0.6.5 [INFO] [stderr] Checking jpeg-decoder v0.1.22 [INFO] [stderr] Checking wayland-commons v0.28.6 [INFO] [stderr] Checking tiff v0.6.1 [INFO] [stderr] Checking image v0.23.14 [INFO] [stderr] Checking wayland-cursor v0.28.6 [INFO] [stderr] Compiling tracing-attributes v0.1.16 [INFO] [stderr] Compiling thiserror-impl v1.0.29 [INFO] [stderr] Checking tracing v0.1.27 [INFO] [stderr] Checking tracing-error v0.1.2 [INFO] [stderr] Checking color-spantrace v0.1.6 [INFO] [stderr] Checking thiserror v1.0.29 [INFO] [stderr] Checking flexi_logger v0.19.3 [INFO] [stderr] Checking color-eyre v0.5.11 [INFO] [stderr] Checking smithay-client-toolkit v0.12.3 [INFO] [stderr] Checking vulkan_tutorial_erupt v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] error: couldn't read src/bin/14_command_buffers/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/14_command_buffers/app.rs:56:35 [INFO] [stdout] | [INFO] [stdout] 56 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/14_command_buffers/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/14_command_buffers/app.rs:57:37 [INFO] [stdout] | [INFO] [stdout] 57 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/11_render_passes/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/11_render_passes/app.rs:48:35 [INFO] [stdout] | [INFO] [stdout] 48 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/14_command_buffers/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/14_command_buffers/app.rs:56:35 [INFO] [stdout] | [INFO] [stdout] 56 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/10_fixed_functions/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/10_fixed_functions/app.rs:47:35 [INFO] [stdout] | [INFO] [stdout] 47 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/16_swap_chain_recreation/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/16_swap_chain_recreation/app.rs:61:35 [INFO] [stdout] | [INFO] [stdout] 61 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/11_render_passes/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/11_render_passes/app.rs:49:37 [INFO] [stdout] | [INFO] [stdout] 49 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/14_command_buffers/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/14_command_buffers/app.rs:57:37 [INFO] [stdout] | [INFO] [stdout] 57 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/10_fixed_functions/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/10_fixed_functions/app.rs:48:37 [INFO] [stdout] | [INFO] [stdout] 48 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/16_swap_chain_recreation/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/16_swap_chain_recreation/app.rs:62:37 [INFO] [stdout] | [INFO] [stdout] 62 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../shaders/26_shader_depth.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/27_model_loading/app.rs:79:35 [INFO] [stdout] | [INFO] [stdout] 79 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/17_vertex_input/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/17_vertex_input/app.rs:64:5 [INFO] [stdout] | [INFO] [stdout] 64 | include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/22_descriptor_sets/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/22_descriptor_sets/app.rs:74:35 [INFO] [stdout] | [INFO] [stdout] 74 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/26_depth_buffering/../../../shaders/26_shader_depth.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/26_depth_buffering/app.rs:78:35 [INFO] [stdout] | [INFO] [stdout] 78 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/20_index_buffer/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/20_index_buffer/app.rs:67:5 [INFO] [stdout] | [INFO] [stdout] 67 | include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/20_index_buffer/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/20_index_buffer/app.rs:67:5 [INFO] [stdout] | [INFO] [stdout] 67 | include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../shaders/26_shader_depth.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/27_model_loading/app.rs:80:37 [INFO] [stdout] | [INFO] [stdout] 80 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/20_index_buffer/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/20_index_buffer/app.rs:69:5 [INFO] [stdout] | [INFO] [stdout] 69 | include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/22_descriptor_sets/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/22_descriptor_sets/app.rs:75:37 [INFO] [stdout] | [INFO] [stdout] 75 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/26_depth_buffering/../../../shaders/26_shader_depth.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/26_depth_buffering/app.rs:79:37 [INFO] [stdout] | [INFO] [stdout] 79 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/17_vertex_input/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/17_vertex_input/app.rs:66:5 [INFO] [stdout] | [INFO] [stdout] 66 | include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/20_index_buffer/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/20_index_buffer/app.rs:69:5 [INFO] [stdout] | [INFO] [stdout] 69 | include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../models/viking_room.obj: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/27_model_loading/app.rs:82:28 [INFO] [stdout] | [INFO] [stdout] 82 | const MODEL_BYTES: &[u8] = include_bytes!("../../../models/viking_room.obj"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/24_sampler/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/24_sampler/app.rs:77:35 [INFO] [stdout] | [INFO] [stdout] 77 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/26_depth_buffering/../../../textures/texture.jpg: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/26_depth_buffering/app.rs:80:30 [INFO] [stdout] | [INFO] [stdout] 80 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../textures/viking_room.png: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/27_model_loading/app.rs:83:30 [INFO] [stdout] | [INFO] [stdout] 83 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/viking_room.png"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/24_sampler/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/24_sampler/app.rs:78:37 [INFO] [stdout] | [INFO] [stdout] 78 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/15_hello_triangle/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/15_hello_triangle/app.rs:61:35 [INFO] [stdout] | [INFO] [stdout] 61 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/15_hello_triangle/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/15_hello_triangle/app.rs:62:37 [INFO] [stdout] | [INFO] [stdout] 62 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/24_sampler/../../../textures/texture.jpg: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/24_sampler/app.rs:79:30 [INFO] [stdout] | [INFO] [stdout] 79 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../shaders/26_shader_depth.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/28_mipmapping/app.rs:79:35 [INFO] [stdout] | [INFO] [stdout] 79 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../shaders/26_shader_depth.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/27_model_loading/app.rs:79:35 [INFO] [stdout] | [INFO] [stdout] 79 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../shaders/26_shader_depth.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/27_model_loading/app.rs:80:37 [INFO] [stdout] | [INFO] [stdout] 80 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/17_vertex_input/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/17_vertex_input/app.rs:64:5 [INFO] [stdout] | [INFO] [stdout] 64 | include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../shaders/26_shader_depth.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/28_mipmapping/app.rs:80:37 [INFO] [stdout] | [INFO] [stdout] 80 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../models/viking_room.obj: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/27_model_loading/app.rs:82:28 [INFO] [stdout] | [INFO] [stdout] 82 | const MODEL_BYTES: &[u8] = include_bytes!("../../../models/viking_room.obj"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/17_vertex_input/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/17_vertex_input/app.rs:66:5 [INFO] [stdout] | [INFO] [stdout] 66 | include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../textures/viking_room.png: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/27_model_loading/app.rs:83:30 [INFO] [stdout] | [INFO] [stdout] 83 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/viking_room.png"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../models/viking_room.obj: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/28_mipmapping/app.rs:82:28 [INFO] [stdout] | [INFO] [stdout] 82 | const MODEL_BYTES: &[u8] = include_bytes!("../../../models/viking_room.obj"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/16_swap_chain_recreation/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/16_swap_chain_recreation/app.rs:61:35 [INFO] [stdout] | [INFO] [stdout] 61 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../textures/viking_room.png: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/28_mipmapping/app.rs:83:30 [INFO] [stdout] | [INFO] [stdout] 83 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/viking_room.png"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/16_swap_chain_recreation/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/16_swap_chain_recreation/app.rs:62:37 [INFO] [stdout] | [INFO] [stdout] 62 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/12_graphics_pipeline_complete/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/12_graphics_pipeline_complete/app.rs:51:35 [INFO] [stdout] | [INFO] [stdout] 51 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/25_texture_mapping/../../../shaders/25_shader_textures.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/25_texture_mapping/app.rs:77:35 [INFO] [stdout] | [INFO] [stdout] 77 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/25_shader_textures.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/12_graphics_pipeline_complete/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/12_graphics_pipeline_complete/app.rs:52:37 [INFO] [stdout] | [INFO] [stdout] 52 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/15_hello_triangle/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/15_hello_triangle/app.rs:61:35 [INFO] [stdout] | [INFO] [stdout] 61 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/15_hello_triangle/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/15_hello_triangle/app.rs:62:37 [INFO] [stdout] | [INFO] [stdout] 62 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/25_texture_mapping/../../../shaders/25_shader_textures.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/25_texture_mapping/app.rs:78:37 [INFO] [stdout] | [INFO] [stdout] 78 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/25_shader_textures.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/25_texture_mapping/../../../textures/texture.jpg: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/25_texture_mapping/app.rs:79:30 [INFO] [stdout] | [INFO] [stdout] 79 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/13_framebuffers/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/13_framebuffers/app.rs:52:35 [INFO] [stdout] | [INFO] [stdout] 52 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/23_texture_image/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/23_texture_image/app.rs:75:35 [INFO] [stdout] | [INFO] [stdout] 75 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/18_vertex_buffer/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/18_vertex_buffer/app.rs:64:5 [INFO] [stdout] | [INFO] [stdout] 64 | include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/21_descriptor_layout/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/21_descriptor_layout/app.rs:72:35 [INFO] [stdout] | [INFO] [stdout] 72 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/10_fixed_functions/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/10_fixed_functions/app.rs:47:35 [INFO] [stdout] | [INFO] [stdout] 47 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/13_framebuffers/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/13_framebuffers/app.rs:52:35 [INFO] [stdout] | [INFO] [stdout] 52 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/19_staging_buffer/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/19_staging_buffer/app.rs:65:5 [INFO] [stdout] | [INFO] [stdout] 65 | include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/19_staging_buffer/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/19_staging_buffer/app.rs:65:5 [INFO] [stdout] | [INFO] [stdout] 65 | include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/26_depth_buffering/../../../shaders/26_shader_depth.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/26_depth_buffering/app.rs:78:35 [INFO] [stdout] | [INFO] [stdout] 78 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/12_graphics_pipeline_complete/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/12_graphics_pipeline_complete/app.rs:51:35 [INFO] [stdout] | [INFO] [stdout] 51 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../shaders/26_shader_depth.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/28_mipmapping/app.rs:79:35 [INFO] [stdout] | [INFO] [stdout] 79 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/26_depth_buffering/../../../shaders/26_shader_depth.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/26_depth_buffering/app.rs:79:37 [INFO] [stdout] | [INFO] [stdout] 79 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/12_graphics_pipeline_complete/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/12_graphics_pipeline_complete/app.rs:52:37 [INFO] [stdout] | [INFO] [stdout] 52 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/13_framebuffers/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/13_framebuffers/app.rs:53:37 [INFO] [stdout] | [INFO] [stdout] 53 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/18_vertex_buffer/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/18_vertex_buffer/app.rs:66:5 [INFO] [stdout] | [INFO] [stdout] 66 | include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/10_fixed_functions/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/10_fixed_functions/app.rs:48:37 [INFO] [stdout] | [INFO] [stdout] 48 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/19_staging_buffer/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/19_staging_buffer/app.rs:67:5 [INFO] [stdout] | [INFO] [stdout] 67 | include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/26_depth_buffering/../../../textures/texture.jpg: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/26_depth_buffering/app.rs:80:30 [INFO] [stdout] | [INFO] [stdout] 80 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../shaders/26_shader_depth.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/28_mipmapping/app.rs:80:37 [INFO] [stdout] | [INFO] [stdout] 80 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../models/viking_room.obj: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/28_mipmapping/app.rs:82:28 [INFO] [stdout] | [INFO] [stdout] 82 | const MODEL_BYTES: &[u8] = include_bytes!("../../../models/viking_room.obj"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../textures/viking_room.png: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/28_mipmapping/app.rs:83:30 [INFO] [stdout] | [INFO] [stdout] 83 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/viking_room.png"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/23_texture_image/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/23_texture_image/app.rs:76:37 [INFO] [stdout] | [INFO] [stdout] 76 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/23_texture_image/../../../textures/texture.jpg: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/23_texture_image/app.rs:77:30 [INFO] [stdout] | [INFO] [stdout] 77 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/21_descriptor_layout/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/21_descriptor_layout/app.rs:73:37 [INFO] [stdout] | [INFO] [stdout] 73 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/19_staging_buffer/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/19_staging_buffer/app.rs:67:5 [INFO] [stdout] | [INFO] [stdout] 67 | include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/13_framebuffers/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/13_framebuffers/app.rs:53:37 [INFO] [stdout] | [INFO] [stdout] 53 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] error: could not compile `vulkan_tutorial_erupt` [INFO] [stderr] [INFO] [stderr] Caused by: [INFO] [stderr] process didn't exit successfully: `rustc --crate-name 03_physical_device_selection --edition=2018 src/bin/03_physical_device_selection/main.rs --error-format=json --json=diagnostic-rendered-ansi --emit=dep-info,metadata -C embed-bitcode=no -C debuginfo=2 --test -C metadata=afe20051f2137a36 -C extra-filename=-afe20051f2137a36 --out-dir /opt/rustwide/target/debug/deps -L dependency=/opt/rustwide/target/debug/deps --extern color_eyre=/opt/rustwide/target/debug/deps/libcolor_eyre-510cdde021b76624.rmeta --extern erupt=/opt/rustwide/target/debug/deps/liberupt-c0630b356a28d26a.rmeta --extern flexi_logger=/opt/rustwide/target/debug/deps/libflexi_logger-4a41bce1adbb01f4.rmeta --extern glam=/opt/rustwide/target/debug/deps/libglam-d368313bdefcd683.rmeta --extern image=/opt/rustwide/target/debug/deps/libimage-a9dfa1e194d85f64.rmeta --extern log=/opt/rustwide/target/debug/deps/liblog-bfec198e2ff177f1.rmeta --extern tobj=/opt/rustwide/target/debug/deps/libtobj-7f8b45d13aa6d432.rmeta --extern vulkan_tutorial_erupt=/opt/rustwide/target/debug/deps/libvulkan_tutorial_erupt-c342a582df638dc4.rmeta --extern winit=/opt/rustwide/target/debug/deps/libwinit-9d2173ea39a7e1ac.rmeta --cap-lints=forbid` (signal: 9, SIGKILL: kill) [INFO] [stderr] warning: build failed, waiting for other jobs to finish... [INFO] [stdout] error: couldn't read src/bin/09_shader_modules/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/09_shader_modules/app.rs:41:35 [INFO] [stdout] | [INFO] [stdout] 41 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/09_shader_modules/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/09_shader_modules/app.rs:42:37 [INFO] [stdout] | [INFO] [stdout] 42 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/09_shader_modules/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/09_shader_modules/app.rs:41:35 [INFO] [stdout] | [INFO] [stdout] 41 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/09_shader_modules/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/09_shader_modules/app.rs:42:37 [INFO] [stdout] | [INFO] [stdout] 42 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/21_descriptor_layout/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/21_descriptor_layout/app.rs:72:35 [INFO] [stdout] | [INFO] [stdout] 72 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/21_descriptor_layout/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/21_descriptor_layout/app.rs:73:37 [INFO] [stdout] | [INFO] [stdout] 73 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/22_descriptor_sets/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/22_descriptor_sets/app.rs:74:35 [INFO] [stdout] | [INFO] [stdout] 74 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/22_descriptor_sets/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/22_descriptor_sets/app.rs:75:37 [INFO] [stdout] | [INFO] [stdout] 75 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/11_render_passes/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/11_render_passes/app.rs:48:35 [INFO] [stdout] | [INFO] [stdout] 48 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/11_render_passes/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/11_render_passes/app.rs:49:37 [INFO] [stdout] | [INFO] [stdout] 49 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/18_vertex_buffer/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/18_vertex_buffer/app.rs:64:5 [INFO] [stdout] | [INFO] [stdout] 64 | include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/18_vertex_buffer/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/18_vertex_buffer/app.rs:66:5 [INFO] [stdout] | [INFO] [stdout] 66 | include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/23_texture_image/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/23_texture_image/app.rs:75:35 [INFO] [stdout] | [INFO] [stdout] 75 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/25_texture_mapping/../../../shaders/25_shader_textures.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/25_texture_mapping/app.rs:77:35 [INFO] [stdout] | [INFO] [stdout] 77 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/25_shader_textures.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/24_sampler/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/24_sampler/app.rs:77:35 [INFO] [stdout] | [INFO] [stdout] 77 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/25_texture_mapping/../../../shaders/25_shader_textures.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/25_texture_mapping/app.rs:78:37 [INFO] [stdout] | [INFO] [stdout] 78 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/25_shader_textures.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/25_texture_mapping/../../../textures/texture.jpg: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/25_texture_mapping/app.rs:79:30 [INFO] [stdout] | [INFO] [stdout] 79 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/24_sampler/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/24_sampler/app.rs:78:37 [INFO] [stdout] | [INFO] [stdout] 78 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/24_sampler/../../../textures/texture.jpg: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/24_sampler/app.rs:79:30 [INFO] [stdout] | [INFO] [stdout] 79 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/23_texture_image/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/23_texture_image/app.rs:76:37 [INFO] [stdout] | [INFO] [stdout] 76 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: couldn't read src/bin/23_texture_image/../../../textures/texture.jpg: No such file or directory (os error 2) [INFO] [stdout] --> src/bin/23_texture_image/app.rs:77:30 [INFO] [stdout] | [INFO] [stdout] 77 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg"); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 3 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 3 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 3 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 3 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 2 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 3 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 4 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 3 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] error: build failed [INFO] running `Command { std: "docker" "inspect" "fdcd7b1e4ff647498ca5ed3e3d50363d6aafdb92d71450ca1b2a7d0fe1efd58a", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "fdcd7b1e4ff647498ca5ed3e3d50363d6aafdb92d71450ca1b2a7d0fe1efd58a", kill_on_drop: false }` [INFO] [stdout] fdcd7b1e4ff647498ca5ed3e3d50363d6aafdb92d71450ca1b2a7d0fe1efd58a