[INFO] fetching crate unicode_types 0.2.0... [INFO] testing unicode_types-0.2.0 against try#8262275854dc0e5381c9d42d56257d94932c5a87 for pr-90799 [INFO] extracting crate unicode_types 0.2.0 into /workspace/builds/worker-14/source [INFO] validating manifest of crates.io crate unicode_types 0.2.0 on toolchain 8262275854dc0e5381c9d42d56257d94932c5a87 [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+8262275854dc0e5381c9d42d56257d94932c5a87" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] started tweaking crates.io crate unicode_types 0.2.0 [INFO] finished tweaking crates.io crate unicode_types 0.2.0 [INFO] tweaked toml for crates.io crate unicode_types 0.2.0 written to /workspace/builds/worker-14/source/Cargo.toml [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+8262275854dc0e5381c9d42d56257d94932c5a87" "generate-lockfile" "--manifest-path" "Cargo.toml" "-Zno-index-update", kill_on_drop: false }` [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+8262275854dc0e5381c9d42d56257d94932c5a87" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded string_morph v0.1.0 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-14/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-14/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:5736fa189c1c60b01babf4b8b698fe57b6ecc41933a7ff2e0b8d7a221459412b" "/opt/rustwide/cargo-home/bin/cargo" "+8262275854dc0e5381c9d42d56257d94932c5a87" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] be7ff3c2fcf2c365ca253c83a8d4e868df658e93129596cb5177649add54eea4 [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] running `Command { std: "docker" "start" "-a" "be7ff3c2fcf2c365ca253c83a8d4e868df658e93129596cb5177649add54eea4", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "be7ff3c2fcf2c365ca253c83a8d4e868df658e93129596cb5177649add54eea4", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "be7ff3c2fcf2c365ca253c83a8d4e868df658e93129596cb5177649add54eea4", kill_on_drop: false }` [INFO] [stdout] be7ff3c2fcf2c365ca253c83a8d4e868df658e93129596cb5177649add54eea4 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-14/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-14/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:5736fa189c1c60b01babf4b8b698fe57b6ecc41933a7ff2e0b8d7a221459412b" "/opt/rustwide/cargo-home/bin/cargo" "+8262275854dc0e5381c9d42d56257d94932c5a87" "build" "--frozen" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] a7e17ff3cb592bc8327b3e5d848839ea348d27f7770db8a5a171653baa5cbcfa [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] running `Command { std: "docker" "start" "-a" "a7e17ff3cb592bc8327b3e5d848839ea348d27f7770db8a5a171653baa5cbcfa", kill_on_drop: false }` [INFO] [stderr] Compiling string_morph v0.1.0 [INFO] [stderr] Compiling unicode_types v0.2.0 (/opt/rustwide/workdir) [INFO] [stdout] error: unicode codepoint changing visible direction of text present in doc comment [INFO] [stdout] --> src/generated/general_punctuation.rs:89:5 [INFO] [stdout] | [INFO] [stdout] 89 | /// \u{202a}: '' [INFO] [stdout] | ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: `#[deny(text_direction_codepoint_in_literal)]` on by default [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = note: if their presence wasn't intentional, you can remove them [INFO] [stdout] = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202a}' [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in doc comment [INFO] [stdout] --> src/generated/general_punctuation.rs:91:5 [INFO] [stdout] | [INFO] [stdout] 91 | /// \u{202b}: '' [INFO] [stdout] | ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = note: if their presence wasn't intentional, you can remove them [INFO] [stdout] = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202b}' [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in doc comment [INFO] [stdout] --> src/generated/general_punctuation.rs:93:5 [INFO] [stdout] | [INFO] [stdout] 93 | /// \u{202c}: '' [INFO] [stdout] | ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = note: if their presence wasn't intentional, you can remove them [INFO] [stdout] = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202c}' [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in doc comment [INFO] [stdout] --> src/generated/general_punctuation.rs:95:5 [INFO] [stdout] | [INFO] [stdout] 95 | /// \u{202d}: '' [INFO] [stdout] | ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = note: if their presence wasn't intentional, you can remove them [INFO] [stdout] = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202d}' [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in doc comment [INFO] [stdout] --> src/generated/general_punctuation.rs:97:5 [INFO] [stdout] | [INFO] [stdout] 97 | /// \u{202e}: '' [INFO] [stdout] | ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = note: if their presence wasn't intentional, you can remove them [INFO] [stdout] = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202e}' [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in doc comment [INFO] [stdout] --> src/generated/general_punctuation.rs:207:5 [INFO] [stdout] | [INFO] [stdout] 207 | /// \u{2066}: '' [INFO] [stdout] | ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = note: if their presence wasn't intentional, you can remove them [INFO] [stdout] = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{2066}' [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in doc comment [INFO] [stdout] --> src/generated/general_punctuation.rs:209:5 [INFO] [stdout] | [INFO] [stdout] 209 | /// \u{2067}: '' [INFO] [stdout] | ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = note: if their presence wasn't intentional, you can remove them [INFO] [stdout] = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{2067}' [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in doc comment [INFO] [stdout] --> src/generated/general_punctuation.rs:211:5 [INFO] [stdout] | [INFO] [stdout] 211 | /// \u{2068}: '' [INFO] [stdout] | ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = note: if their presence wasn't intentional, you can remove them [INFO] [stdout] = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{2068}' [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in doc comment [INFO] [stdout] --> src/generated/general_punctuation.rs:213:5 [INFO] [stdout] | [INFO] [stdout] 213 | /// \u{2069}: '' [INFO] [stdout] | ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = note: if their presence wasn't intentional, you can remove them [INFO] [stdout] = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{2069}' [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:272:65 [INFO] [stdout] | [INFO] [stdout] 272 | GeneralPunctuation::LeftDashToDashRightEmbedding => '', [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{202a}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 272 | GeneralPunctuation::LeftDashToDashRightEmbedding => '\u{202a}', [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:273:65 [INFO] [stdout] | [INFO] [stdout] 273 | GeneralPunctuation::RightDashToDashLeftEmbedding => '', [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{202b}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 273 | GeneralPunctuation::RightDashToDashLeftEmbedding => '\u{202b}', [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:274:61 [INFO] [stdout] | [INFO] [stdout] 274 | GeneralPunctuation::PopDirectionalFormatting => '', [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{202c}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 274 | GeneralPunctuation::PopDirectionalFormatting => '\u{202c}', [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:275:64 [INFO] [stdout] | [INFO] [stdout] 275 | GeneralPunctuation::LeftDashToDashRightOverride => '', [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{202d}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 275 | GeneralPunctuation::LeftDashToDashRightOverride => '\u{202d}', [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:276:64 [INFO] [stdout] | [INFO] [stdout] 276 | GeneralPunctuation::RightDashToDashLeftOverride => '', [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{202e}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 276 | GeneralPunctuation::RightDashToDashLeftOverride => '\u{202e}', [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:331:63 [INFO] [stdout] | [INFO] [stdout] 331 | GeneralPunctuation::LeftDashToDashRightIsolate => '', [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{2066}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 331 | GeneralPunctuation::LeftDashToDashRightIsolate => '\u{2066}', [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:332:63 [INFO] [stdout] | [INFO] [stdout] 332 | GeneralPunctuation::RightDashToDashLeftIsolate => '', [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{2067}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 332 | GeneralPunctuation::RightDashToDashLeftIsolate => '\u{2067}', [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:333:55 [INFO] [stdout] | [INFO] [stdout] 333 | GeneralPunctuation::FirstStrongIsolate => '', [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{2068}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 333 | GeneralPunctuation::FirstStrongIsolate => '\u{2068}', [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:334:58 [INFO] [stdout] | [INFO] [stdout] 334 | GeneralPunctuation::PopDirectionalIsolate => '', [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{2069}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 334 | GeneralPunctuation::PopDirectionalIsolate => '\u{2069}', [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:390:13 [INFO] [stdout] | [INFO] [stdout] 390 | '' => Ok(GeneralPunctuation::LeftDashToDashRightEmbedding), [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{202a}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 390 | '\u{202a}' => Ok(GeneralPunctuation::LeftDashToDashRightEmbedding), [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:391:13 [INFO] [stdout] | [INFO] [stdout] 391 | '' => Ok(GeneralPunctuation::RightDashToDashLeftEmbedding), [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{202b}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 391 | '\u{202b}' => Ok(GeneralPunctuation::RightDashToDashLeftEmbedding), [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:392:13 [INFO] [stdout] | [INFO] [stdout] 392 | '' => Ok(GeneralPunctuation::PopDirectionalFormatting), [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{202c}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 392 | '\u{202c}' => Ok(GeneralPunctuation::PopDirectionalFormatting), [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:393:13 [INFO] [stdout] | [INFO] [stdout] 393 | '' => Ok(GeneralPunctuation::LeftDashToDashRightOverride), [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{202d}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 393 | '\u{202d}' => Ok(GeneralPunctuation::LeftDashToDashRightOverride), [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:394:13 [INFO] [stdout] | [INFO] [stdout] 394 | '' => Ok(GeneralPunctuation::RightDashToDashLeftOverride), [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{202e}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 394 | '\u{202e}' => Ok(GeneralPunctuation::RightDashToDashLeftOverride), [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:449:13 [INFO] [stdout] | [INFO] [stdout] 449 | '' => Ok(GeneralPunctuation::LeftDashToDashRightIsolate), [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{2066}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 449 | '\u{2066}' => Ok(GeneralPunctuation::LeftDashToDashRightIsolate), [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:450:13 [INFO] [stdout] | [INFO] [stdout] 450 | '' => Ok(GeneralPunctuation::RightDashToDashLeftIsolate), [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{2067}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 450 | '\u{2067}' => Ok(GeneralPunctuation::RightDashToDashLeftIsolate), [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:451:13 [INFO] [stdout] | [INFO] [stdout] 451 | '' => Ok(GeneralPunctuation::FirstStrongIsolate), [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{2068}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 451 | '\u{2068}' => Ok(GeneralPunctuation::FirstStrongIsolate), [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in literal [INFO] [stdout] --> src/generated/general_punctuation.rs:452:13 [INFO] [stdout] | [INFO] [stdout] 452 | '' => Ok(GeneralPunctuation::PopDirectionalIsolate), [INFO] [stdout] | ^- [INFO] [stdout] | || [INFO] [stdout] | |'\u{2069}' [INFO] [stdout] | this literal contains an invisible unicode text flow control codepoint [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = help: if their presence wasn't intentional, you can remove them [INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them [INFO] [stdout] | [INFO] [stdout] 452 | '\u{2069}' => Ok(GeneralPunctuation::PopDirectionalIsolate), [INFO] [stdout] | ~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in doc comment [INFO] [stdout] --> src/generated/mod.rs:765:1 [INFO] [stdout] | [INFO] [stdout] 765 | /// † ‡ • ‣ ․ ‥ … ‧ 
 
  \ [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this doc comment contains invisible unicode text flow control codepoints [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = note: if their presence wasn't intentional, you can remove them [INFO] [stdout] = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202a}', '\u{202b}', '\u{202c}', '\u{202d}', '\u{202e}' [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: unicode codepoint changing visible direction of text present in doc comment [INFO] [stdout] --> src/generated/mod.rs:769:1 [INFO] [stdout] | [INFO] [stdout] 769 | /// ⁠ ⁡ ⁢ ⁣ ⁤     \ [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ this doc comment contains invisible unicode text flow control codepoints [INFO] [stdout] | [INFO] [stdout] = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen [INFO] [stdout] = note: if their presence wasn't intentional, you can remove them [INFO] [stdout] = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{2066}', '\u{2067}', '\u{2068}', '\u{2069}' [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 29 previous errors [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] error: could not compile `unicode_types` due to 30 previous errors [INFO] running `Command { std: "docker" "inspect" "a7e17ff3cb592bc8327b3e5d848839ea348d27f7770db8a5a171653baa5cbcfa", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "a7e17ff3cb592bc8327b3e5d848839ea348d27f7770db8a5a171653baa5cbcfa", kill_on_drop: false }` [INFO] [stdout] a7e17ff3cb592bc8327b3e5d848839ea348d27f7770db8a5a171653baa5cbcfa