[INFO] cloning repository https://github.com/saty9/cluedo-agent-testbed [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/saty9/cluedo-agent-testbed" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fsaty9%2Fcluedo-agent-testbed", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fsaty9%2Fcluedo-agent-testbed'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] 9e5222784ffffc799cd64157d28e6026f3ba775c [INFO] checking saty9/cluedo-agent-testbed against try#a7a572ce3edd6d476191fbfe92c9c1986e009b34 for pr-87190-3 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fsaty9%2Fcluedo-agent-testbed" "/workspace/builds/worker-13/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-13/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/saty9/cluedo-agent-testbed on toolchain a7a572ce3edd6d476191fbfe92c9c1986e009b34 [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+a7a572ce3edd6d476191fbfe92c9c1986e009b34" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] started tweaking git repo https://github.com/saty9/cluedo-agent-testbed [INFO] finished tweaking git repo https://github.com/saty9/cluedo-agent-testbed [INFO] tweaked toml for git repo https://github.com/saty9/cluedo-agent-testbed written to /workspace/builds/worker-13/source/Cargo.toml [INFO] crate git repo https://github.com/saty9/cluedo-agent-testbed already has a lockfile, it will not be regenerated [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+a7a572ce3edd6d476191fbfe92c9c1986e009b34" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-13/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-13/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:34b6a614d2c27851fe6cbf88fbd1137609cefab8b10d0615aaeb6fd47975d74e" "/opt/rustwide/cargo-home/bin/cargo" "+a7a572ce3edd6d476191fbfe92c9c1986e009b34" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] [stdout] b0364c4f0a025029aa429ea368a5ca6d9d134d6282cce016c30e17a7e37c5334 [INFO] running `Command { std: "docker" "start" "-a" "b0364c4f0a025029aa429ea368a5ca6d9d134d6282cce016c30e17a7e37c5334", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "b0364c4f0a025029aa429ea368a5ca6d9d134d6282cce016c30e17a7e37c5334", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "b0364c4f0a025029aa429ea368a5ca6d9d134d6282cce016c30e17a7e37c5334", kill_on_drop: false }` [INFO] [stdout] b0364c4f0a025029aa429ea368a5ca6d9d134d6282cce016c30e17a7e37c5334 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-13/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-13/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:34b6a614d2c27851fe6cbf88fbd1137609cefab8b10d0615aaeb6fd47975d74e" "/opt/rustwide/cargo-home/bin/cargo" "+a7a572ce3edd6d476191fbfe92c9c1986e009b34" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 62676ae0e4a1659f4c4b58847a96b4bcffd0c5fe7ca75b9a536906789d03f3e5 [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] running `Command { std: "docker" "start" "-a" "62676ae0e4a1659f4c4b58847a96b4bcffd0c5fe7ca75b9a536906789d03f3e5", kill_on_drop: false }` [INFO] [stderr] Copying to /tmp/fixit [INFO] [stderr] Running `cargo fix --edition` [INFO] [stderr] Compiling libc v0.2.98 [INFO] [stderr] Checking cfg-if v1.0.0 [INFO] [stderr] Compiling syn v1.0.74 [INFO] [stderr] Checking getrandom v0.2.3 [INFO] [stderr] Checking rand_core v0.6.3 [INFO] [stderr] Checking rand_chacha v0.3.1 [INFO] [stderr] Checking rand v0.8.4 [INFO] [stderr] Compiling enum-iterator-derive v0.7.0 [INFO] [stderr] Checking enum-iterator v0.7.0 [INFO] [stderr] Checking cluedo v0.1.0 (/tmp/fixit) [INFO] [stderr] Migrating src/main.rs from 2018 edition to 2021 [INFO] [stderr] Fixed src/game.rs (2 fixes) [INFO] [stderr] Fixed src/player.rs (20 fixes) [INFO] [stdout] warning: variant `BILLIARD_ROOM` should have an upper camel case name [INFO] [stdout] --> src/game.rs:60:5 [INFO] [stdout] | [INFO] [stdout] 60 | BILLIARD_ROOM, [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `BilliardRoom` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_camel_case_types)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `DINING_ROOM` should have an upper camel case name [INFO] [stdout] --> src/game.rs:65:5 [INFO] [stdout] | [INFO] [stdout] 65 | DINING_ROOM, [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to upper camel case: `DiningRoom` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant is never used: `MAX_PLAYERS` [INFO] [stdout] --> src/game.rs:8:1 [INFO] [stdout] | [INFO] [stdout] 8 | const MAX_PLAYERS: i32 = 6; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `to_card` [INFO] [stdout] --> src/game.rs:28:12 [INFO] [stdout] | [INFO] [stdout] 28 | pub fn to_card(&self) -> Card { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `to_card` [INFO] [stdout] --> src/game.rs:50:12 [INFO] [stdout] | [INFO] [stdout] 50 | pub fn to_card(&self) -> Card { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `to_card` [INFO] [stdout] --> src/game.rs:76:12 [INFO] [stdout] | [INFO] [stdout] 76 | pub fn to_card(&self) -> Card { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `Character` [INFO] [stdout] --> src/game.rs:83:5 [INFO] [stdout] | [INFO] [stdout] 83 | Character(Character), [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `Weapon` [INFO] [stdout] --> src/game.rs:84:5 [INFO] [stdout] | [INFO] [stdout] 84 | Weapon(Weapon), [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `Room` [INFO] [stdout] --> src/game.rs:85:5 [INFO] [stdout] | [INFO] [stdout] 85 | Room(Room), [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `BILLIARD_ROOM` should have an upper camel case name [INFO] [stdout] --> src/game.rs:60:5 [INFO] [stdout] | [INFO] [stdout] 60 | BILLIARD_ROOM, [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `BilliardRoom` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_camel_case_types)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `DINING_ROOM` should have an upper camel case name [INFO] [stdout] --> src/game.rs:65:5 [INFO] [stdout] | [INFO] [stdout] 65 | DINING_ROOM, [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to upper camel case: `DiningRoom` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct is never constructed: `GameResult` [INFO] [stdout] --> src/game.rs:94:8 [INFO] [stdout] | [INFO] [stdout] 94 | struct GameResult { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `new` [INFO] [stdout] --> src/game.rs:104:12 [INFO] [stdout] | [INFO] [stdout] 104 | pub fn new(number_of_players: u8) -> Game { [INFO] [stdout] | ^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `play` [INFO] [stdout] --> src/game.rs:135:12 [INFO] [stdout] | [INFO] [stdout] 135 | pub fn play(&self) -> GameResult { [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `from` [INFO] [stdout] --> src/player.rs:16:5 [INFO] [stdout] | [INFO] [stdout] 16 | pub(crate) from: usize, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `possibleCharacters` should have a snake case name [INFO] [stdout] --> src/player.rs:46:5 [INFO] [stdout] | [INFO] [stdout] 46 | possibleCharacters: Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_characters` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `possibleWeapons` should have a snake case name [INFO] [stdout] --> src/player.rs:47:5 [INFO] [stdout] | [INFO] [stdout] 47 | possibleWeapons: Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_weapons` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `possibleRooms` should have a snake case name [INFO] [stdout] --> src/player.rs:48:5 [INFO] [stdout] | [INFO] [stdout] 48 | possibleRooms: Vec [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_rooms` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `possibleCharacters` should have a snake case name [INFO] [stdout] --> src/player.rs:64:13 [INFO] [stdout] | [INFO] [stdout] 64 | let possibleCharacters = Character::shuffled_list(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_characters` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `possibleWeapons` should have a snake case name [INFO] [stdout] --> src/player.rs:65:13 [INFO] [stdout] | [INFO] [stdout] 65 | let possibleWeapons = Weapon::shuffled_list(); [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_weapons` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `possibleRooms` should have a snake case name [INFO] [stdout] --> src/player.rs:66:13 [INFO] [stdout] | [INFO] [stdout] 66 | let possibleRooms = Room::shuffled_list(); [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_rooms` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 19 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `injected_agent_won` [INFO] [stdout] --> src/game.rs:95:5 [INFO] [stdout] | [INFO] [stdout] 95 | injected_agent_won: bool, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `number_of_turns` [INFO] [stdout] --> src/game.rs:96:5 [INFO] [stdout] | [INFO] [stdout] 96 | number_of_turns: usize, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `from` [INFO] [stdout] --> src/player.rs:16:5 [INFO] [stdout] | [INFO] [stdout] 16 | pub(crate) from: usize, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `possibleCharacters` should have a snake case name [INFO] [stdout] --> src/player.rs:46:5 [INFO] [stdout] | [INFO] [stdout] 46 | possibleCharacters: Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_characters` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `possibleWeapons` should have a snake case name [INFO] [stdout] --> src/player.rs:47:5 [INFO] [stdout] | [INFO] [stdout] 47 | possibleWeapons: Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_weapons` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `possibleRooms` should have a snake case name [INFO] [stdout] --> src/player.rs:48:5 [INFO] [stdout] | [INFO] [stdout] 48 | possibleRooms: Vec [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_rooms` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `possibleCharacters` should have a snake case name [INFO] [stdout] --> src/player.rs:64:13 [INFO] [stdout] | [INFO] [stdout] 64 | let possibleCharacters = Character::shuffled_list(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_characters` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `possibleWeapons` should have a snake case name [INFO] [stdout] --> src/player.rs:65:13 [INFO] [stdout] | [INFO] [stdout] 65 | let possibleWeapons = Weapon::shuffled_list(); [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_weapons` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `possibleRooms` should have a snake case name [INFO] [stdout] --> src/player.rs:66:13 [INFO] [stdout] | [INFO] [stdout] 66 | let possibleRooms = Room::shuffled_list(); [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_rooms` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 11 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 13.71s [INFO] [stderr] Running `cargo check` to verify 2021 [INFO] [stderr] Checking cluedo v0.1.0 (/tmp/fixit) [INFO] [stdout] warning: variant `BILLIARD_ROOM` should have an upper camel case name [INFO] [stdout] --> src/game.rs:60:5 [INFO] [stdout] | [INFO] [stdout] 60 | BILLIARD_ROOM, [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `BilliardRoom` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_camel_case_types)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `DINING_ROOM` should have an upper camel case name [INFO] [stdout] --> src/game.rs:65:5 [INFO] [stdout] | [INFO] [stdout] 65 | DINING_ROOM, [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to upper camel case: `DiningRoom` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `BILLIARD_ROOM` should have an upper camel case name [INFO] [stdout] --> src/game.rs:60:5 [INFO] [stdout] | [INFO] [stdout] 60 | BILLIARD_ROOM, [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `BilliardRoom` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_camel_case_types)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `DINING_ROOM` should have an upper camel case name [INFO] [stdout] --> src/game.rs:65:5 [INFO] [stdout] | [INFO] [stdout] 65 | DINING_ROOM, [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to upper camel case: `DiningRoom` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant is never used: `MAX_PLAYERS` [INFO] [stdout] --> src/game.rs:8:1 [INFO] [stdout] | [INFO] [stdout] 8 | const MAX_PLAYERS: i32 = 6; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `to_card` [INFO] [stdout] --> src/game.rs:28:12 [INFO] [stdout] | [INFO] [stdout] 28 | pub fn to_card(&self) -> Card { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `to_card` [INFO] [stdout] --> src/game.rs:50:12 [INFO] [stdout] | [INFO] [stdout] 50 | pub fn to_card(&self) -> Card { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `to_card` [INFO] [stdout] --> src/game.rs:76:12 [INFO] [stdout] | [INFO] [stdout] 76 | pub fn to_card(&self) -> Card { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `Character` [INFO] [stdout] --> src/game.rs:83:5 [INFO] [stdout] | [INFO] [stdout] 83 | Character(Character), [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `Weapon` [INFO] [stdout] --> src/game.rs:84:5 [INFO] [stdout] | [INFO] [stdout] 84 | Weapon(Weapon), [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `Room` [INFO] [stdout] --> src/game.rs:85:5 [INFO] [stdout] | [INFO] [stdout] 85 | Room(Room), [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct is never constructed: `GameResult` [INFO] [stdout] --> src/game.rs:94:8 [INFO] [stdout] | [INFO] [stdout] 94 | struct GameResult { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `new` [INFO] [stdout] --> src/game.rs:104:12 [INFO] [stdout] | [INFO] [stdout] 104 | pub fn new(number_of_players: u8) -> Game { [INFO] [stdout] | ^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `play` [INFO] [stdout] --> src/game.rs:135:12 [INFO] [stdout] | [INFO] [stdout] 135 | pub fn play(&self) -> GameResult { [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `from` [INFO] [stdout] --> src/player.rs:16:5 [INFO] [stdout] | [INFO] [stdout] 16 | pub(crate) from: usize, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `possibleCharacters` should have a snake case name [INFO] [stdout] --> src/player.rs:46:5 [INFO] [stdout] | [INFO] [stdout] 46 | possibleCharacters: Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_characters` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `possibleWeapons` should have a snake case name [INFO] [stdout] --> src/player.rs:47:5 [INFO] [stdout] | [INFO] [stdout] 47 | possibleWeapons: Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_weapons` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `possibleRooms` should have a snake case name [INFO] [stdout] --> src/player.rs:48:5 [INFO] [stdout] | [INFO] [stdout] 48 | possibleRooms: Vec [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_rooms` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `possibleCharacters` should have a snake case name [INFO] [stdout] --> src/player.rs:64:13 [INFO] [stdout] | [INFO] [stdout] 64 | let possibleCharacters = Character::shuffled_list(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_characters` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `possibleWeapons` should have a snake case name [INFO] [stdout] --> src/player.rs:65:13 [INFO] [stdout] | [INFO] [stdout] 65 | let possibleWeapons = Weapon::shuffled_list(); [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_weapons` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `possibleRooms` should have a snake case name [INFO] [stdout] --> src/player.rs:66:13 [INFO] [stdout] | [INFO] [stdout] 66 | let possibleRooms = Room::shuffled_list(); [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_rooms` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 19 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `injected_agent_won` [INFO] [stdout] --> src/game.rs:95:5 [INFO] [stdout] | [INFO] [stdout] 95 | injected_agent_won: bool, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `number_of_turns` [INFO] [stdout] --> src/game.rs:96:5 [INFO] [stdout] | [INFO] [stdout] 96 | number_of_turns: usize, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `from` [INFO] [stdout] --> src/player.rs:16:5 [INFO] [stdout] | [INFO] [stdout] 16 | pub(crate) from: usize, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `possibleCharacters` should have a snake case name [INFO] [stdout] --> src/player.rs:46:5 [INFO] [stdout] | [INFO] [stdout] 46 | possibleCharacters: Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_characters` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `possibleWeapons` should have a snake case name [INFO] [stdout] --> src/player.rs:47:5 [INFO] [stdout] | [INFO] [stdout] 47 | possibleWeapons: Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_weapons` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `possibleRooms` should have a snake case name [INFO] [stdout] --> src/player.rs:48:5 [INFO] [stdout] | [INFO] [stdout] 48 | possibleRooms: Vec [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_rooms` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `possibleCharacters` should have a snake case name [INFO] [stdout] --> src/player.rs:64:13 [INFO] [stdout] | [INFO] [stdout] 64 | let possibleCharacters = Character::shuffled_list(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_characters` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `possibleWeapons` should have a snake case name [INFO] [stdout] --> src/player.rs:65:13 [INFO] [stdout] | [INFO] [stdout] 65 | let possibleWeapons = Weapon::shuffled_list(); [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_weapons` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `possibleRooms` should have a snake case name [INFO] [stdout] --> src/player.rs:66:13 [INFO] [stdout] | [INFO] [stdout] 66 | let possibleRooms = Room::shuffled_list(); [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `possible_rooms` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 11 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 0.56s [INFO] running `Command { std: "docker" "inspect" "62676ae0e4a1659f4c4b58847a96b4bcffd0c5fe7ca75b9a536906789d03f3e5", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "62676ae0e4a1659f4c4b58847a96b4bcffd0c5fe7ca75b9a536906789d03f3e5", kill_on_drop: false }` [INFO] [stdout] 62676ae0e4a1659f4c4b58847a96b4bcffd0c5fe7ca75b9a536906789d03f3e5