[INFO] cloning repository https://github.com/Kevinbriceo567/FakemonRustBattleSimulator [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/Kevinbriceo567/FakemonRustBattleSimulator" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FKevinbriceo567%2FFakemonRustBattleSimulator", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FKevinbriceo567%2FFakemonRustBattleSimulator'... 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edition to 2021 [INFO] [stderr] Migrating examples/animations.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/timeout.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/terminal.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/glwindow.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/messages.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/async_std.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/editor.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/counter2.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/tree.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/gallery.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/buffer_deletion.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/popup.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/hello.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/hello_button.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/terminal_colored.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/image.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/threads.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/paint.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/tokio.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/counter.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/calculator.rs from 2018 edition to 2021 [INFO] [stderr] Migrating examples/pong.rs from 2018 edition to 2021 [INFO] [stderr] Fixed src/main.rs (53 fixes) [INFO] [stdout] warning: value assigned to `newHabilidad` is never read [INFO] [stdout] --> src/main.rs:555:13 [INFO] [stdout] | [INFO] [stdout] 555 | let mut newHabilidad = &fakemon.habilidad1; [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `cantidad` [INFO] [stdout] --> src/main.rs:43:5 [INFO] [stdout] | [INFO] [stdout] 43 | cantidad: i32, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct is never constructed: `Damage` [INFO] [stdout] --> src/main.rs:51:8 [INFO] [stdout] | [INFO] [stdout] 51 | struct Damage<'a>{ [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nombre` [INFO] [stdout] --> src/main.rs:61:5 [INFO] [stdout] | [INFO] [stdout] 61 | nombre: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `codigo` [INFO] [stdout] --> src/main.rs:62:5 [INFO] [stdout] | [INFO] [stdout] 62 | codigo: u8, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nivel` [INFO] [stdout] --> src/main.rs:66:5 [INFO] [stdout] | [INFO] [stdout] 66 | nivel: i32, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `velocidad` [INFO] [stdout] --> src/main.rs:67:5 [INFO] [stdout] | [INFO] [stdout] 67 | velocidad: i32, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `experiencia` [INFO] [stdout] --> src/main.rs:68:5 [INFO] [stdout] | [INFO] [stdout] 68 | experiencia: i32, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tipo` [INFO] [stdout] --> src/main.rs:69:5 [INFO] [stdout] | [INFO] [stdout] 69 | tipo: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nombre` [INFO] [stdout] --> src/main.rs:80:5 [INFO] [stdout] | [INFO] [stdout] 80 | nombre: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nivel` [INFO] [stdout] --> src/main.rs:84:5 [INFO] [stdout] | [INFO] [stdout] 84 | nivel: i32, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `velocidad` [INFO] [stdout] --> src/main.rs:85:5 [INFO] [stdout] | [INFO] [stdout] 85 | velocidad: i32, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tipo` [INFO] [stdout] --> src/main.rs:86:5 [INFO] [stdout] | [INFO] [stdout] 86 | tipo: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct is never constructed: `Entrenador` [INFO] [stdout] --> src/main.rs:93:8 [INFO] [stdout] | [INFO] [stdout] 93 | struct Entrenador<'a> { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `descripcion` [INFO] [stdout] --> src/main.rs:106:5 [INFO] [stdout] | [INFO] [stdout] 106 | descripcion: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static is never used: `entrenadorPlayer` [INFO] [stdout] --> src/main.rs:110:1 [INFO] [stdout] | [INFO] [stdout] 110 | / static entrenadorPlayer: Entrenador = Entrenador { [INFO] [stdout] 111 | | nombre: "Chelox", [INFO] [stdout] 112 | | dinero: 350000, [INFO] [stdout] 113 | | pociones: 5, [INFO] [stdout] 114 | | medallas: 0, [INFO] [stdout] 115 | | sexo: "Masculino" [INFO] [stdout] 116 | | }; [INFO] [stdout] | |__^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static is never used: `inGlobal` [INFO] [stdout] --> src/main.rs:118:1 [INFO] [stdout] | [INFO] [stdout] 118 | static inGlobal: i32 = 5; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `draw_gallery` [INFO] [stdout] --> src/main.rs:120:4 [INFO] [stdout] | [INFO] [stdout] 120 | fn draw_gallery() { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `changeEnemy` [INFO] [stdout] --> src/main.rs:589:4 [INFO] [stdout] | [INFO] [stdout] 589 | fn changeEnemy(frame_enemy: &mut Frame, frame_enemy_health_text: &mut Frame, enemigo: &mut Enemigo) { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `change` [INFO] [stdout] --> src/main.rs:593:4 [INFO] [stdout] | [INFO] [stdout] 593 | fn change(frame_enemy: &mut Frame, frame_enemy_health_text: &mut Frame, enemigo: &mut Enemigo) -> Result<(), Box> { [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `bajaDefensa` should have a snake case name [INFO] [stdout] --> src/main.rs:44:5 [INFO] [stdout] | [INFO] [stdout] 44 | bajaDefensa: i32, [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `baja_defensa` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `bajaAtaque` should have a snake case name [INFO] [stdout] --> src/main.rs:45:5 [INFO] [stdout] | [INFO] [stdout] 45 | bajaAtaque: i32 [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `baja_ataque` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static variable `entrenadorPlayer` should have an upper case name [INFO] [stdout] --> src/main.rs:110:8 [INFO] [stdout] | [INFO] [stdout] 110 | static entrenadorPlayer: Entrenador = Entrenador { [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to upper case: `ENTRENADOR_PLAYER` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_upper_case_globals)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static variable `inGlobal` should have an upper case name [INFO] [stdout] --> src/main.rs:118:8 [INFO] [stdout] | [INFO] [stdout] 118 | static inGlobal: i32 = 5; [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to upper case: `IN_GLOBAL` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomEnemy` should have a snake case name [INFO] [stdout] --> src/main.rs:356:9 [INFO] [stdout] | [INFO] [stdout] 356 | let randomEnemy = readPokes("str"); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `random_enemy` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `frameLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:455:13 [INFO] [stdout] | [INFO] [stdout] 455 | let mut frameLogo = Frame::new(40, 410, 30, 30, ""); [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `frame_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `imageLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:456:13 [INFO] [stdout] | [INFO] [stdout] 456 | let mut imageLogo = SharedImage::load(&PathBuf::from("res/iconos/coin.png"))?; [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `image_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `frameLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:461:13 [INFO] [stdout] | [INFO] [stdout] 461 | let mut frameLogo = Frame::new(130, 410, 30, 30, ""); [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `frame_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `imageLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:462:13 [INFO] [stdout] | [INFO] [stdout] 462 | let mut imageLogo = SharedImage::load(&PathBuf::from("res/iconos/blue_liquid.png"))?; [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `image_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `readPokes` should have a snake case name [INFO] [stdout] --> src/main.rs:513:4 [INFO] [stdout] | [INFO] [stdout] 513 | fn readPokes(_input: &str) -> String { [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `read_pokes` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomNumber` should have a snake case name [INFO] [stdout] --> src/main.rs:533:9 [INFO] [stdout] | [INFO] [stdout] 533 | let randomNumber = rng.gen_range(0, 14); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `random_number` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomPokemon` should have a snake case name [INFO] [stdout] --> src/main.rs:534:9 [INFO] [stdout] | [INFO] [stdout] 534 | let randomPokemon = &names[randomNumber as usize]; [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `random_pokemon` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `newHabilidad` should have a snake case name [INFO] [stdout] --> src/main.rs:555:13 [INFO] [stdout] | [INFO] [stdout] 555 | let mut newHabilidad = &fakemon.habilidad1; [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `new_habilidad` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `nuevoHpEnemigo` should have a snake case name [INFO] [stdout] --> src/main.rs:569:13 [INFO] [stdout] | [INFO] [stdout] 569 | let nuevoHpEnemigo : i32 = enemigo.hp - dano; [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `nuevo_hp_enemigo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `nuevoDefEnemigo` should have a snake case name [INFO] [stdout] --> src/main.rs:575:13 [INFO] [stdout] | [INFO] [stdout] 575 | let nuevoDefEnemigo : i32 = enemigo.defn - newHabilidad.bajaDefensa; [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `nuevo_def_enemigo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `nuevoAtkEnemigo` should have a snake case name [INFO] [stdout] --> src/main.rs:581:13 [INFO] [stdout] | [INFO] [stdout] 581 | let nuevoAtkEnemigo : i32 = enemigo.atk - newHabilidad.bajaAtaque; [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `nuevo_atk_enemigo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `changeEnemy` should have a snake case name [INFO] [stdout] --> src/main.rs:589:4 [INFO] [stdout] | [INFO] [stdout] 589 | fn changeEnemy(frame_enemy: &mut Frame, frame_enemy_health_text: &mut Frame, enemigo: &mut Enemigo) { [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `change_enemy` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `Result` that must be used [INFO] [stdout] --> src/main.rs:590:5 [INFO] [stdout] | [INFO] [stdout] 590 | change(frame_enemy, frame_enemy_health_text, enemigo); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_must_use)]` on by default [INFO] [stdout] = note: this `Result` may be an `Err` variant, which should be handled [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomEnemy` should have a snake case name [INFO] [stdout] --> src/main.rs:595:9 [INFO] [stdout] | [INFO] [stdout] 595 | let randomEnemy = readPokes("str"); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `random_enemy` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 39 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `newHabilidad` is never read [INFO] [stdout] --> src/main.rs:555:13 [INFO] [stdout] | [INFO] [stdout] 555 | let mut newHabilidad = &fakemon.habilidad1; [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `cantidad` [INFO] [stdout] --> src/main.rs:43:5 [INFO] [stdout] | [INFO] [stdout] 43 | cantidad: i32, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct is never constructed: `Damage` [INFO] [stdout] --> src/main.rs:51:8 [INFO] [stdout] | [INFO] [stdout] 51 | struct Damage<'a>{ [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nombre` [INFO] [stdout] --> src/main.rs:61:5 [INFO] [stdout] | [INFO] [stdout] 61 | nombre: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `codigo` [INFO] [stdout] --> src/main.rs:62:5 [INFO] [stdout] | [INFO] [stdout] 62 | codigo: u8, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nivel` [INFO] [stdout] --> src/main.rs:66:5 [INFO] [stdout] | [INFO] [stdout] 66 | nivel: i32, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `velocidad` [INFO] [stdout] --> src/main.rs:67:5 [INFO] [stdout] | [INFO] [stdout] 67 | velocidad: i32, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `experiencia` [INFO] [stdout] --> src/main.rs:68:5 [INFO] [stdout] | [INFO] [stdout] 68 | experiencia: i32, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tipo` [INFO] [stdout] --> src/main.rs:69:5 [INFO] [stdout] | [INFO] [stdout] 69 | tipo: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nombre` [INFO] [stdout] --> src/main.rs:80:5 [INFO] [stdout] | [INFO] [stdout] 80 | nombre: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nivel` [INFO] [stdout] --> src/main.rs:84:5 [INFO] [stdout] | [INFO] [stdout] 84 | nivel: i32, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `velocidad` [INFO] [stdout] --> src/main.rs:85:5 [INFO] [stdout] | [INFO] [stdout] 85 | velocidad: i32, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tipo` [INFO] [stdout] --> src/main.rs:86:5 [INFO] [stdout] | [INFO] [stdout] 86 | tipo: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct is never constructed: `Entrenador` [INFO] [stdout] --> src/main.rs:93:8 [INFO] [stdout] | [INFO] [stdout] 93 | struct Entrenador<'a> { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `descripcion` [INFO] [stdout] --> src/main.rs:106:5 [INFO] [stdout] | [INFO] [stdout] 106 | descripcion: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static is never used: `entrenadorPlayer` [INFO] [stdout] --> src/main.rs:110:1 [INFO] [stdout] | [INFO] [stdout] 110 | / static entrenadorPlayer: Entrenador = Entrenador { [INFO] [stdout] 111 | | nombre: "Chelox", [INFO] [stdout] 112 | | dinero: 350000, [INFO] [stdout] 113 | | pociones: 5, [INFO] [stdout] 114 | | medallas: 0, [INFO] [stdout] 115 | | sexo: "Masculino" [INFO] [stdout] 116 | | }; [INFO] [stdout] | |__^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static is never used: `inGlobal` [INFO] [stdout] --> src/main.rs:118:1 [INFO] [stdout] | [INFO] [stdout] 118 | static inGlobal: i32 = 5; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `draw_gallery` [INFO] [stdout] --> src/main.rs:120:4 [INFO] [stdout] | [INFO] [stdout] 120 | fn draw_gallery() { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `changeEnemy` [INFO] [stdout] --> src/main.rs:589:4 [INFO] [stdout] | [INFO] [stdout] 589 | fn changeEnemy(frame_enemy: &mut Frame, frame_enemy_health_text: &mut Frame, enemigo: &mut Enemigo) { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `change` [INFO] [stdout] --> src/main.rs:593:4 [INFO] [stdout] | [INFO] [stdout] 593 | fn change(frame_enemy: &mut Frame, frame_enemy_health_text: &mut Frame, enemigo: &mut Enemigo) -> Result<(), Box> { [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `bajaDefensa` should have a snake case name [INFO] [stdout] --> src/main.rs:44:5 [INFO] [stdout] | [INFO] [stdout] 44 | bajaDefensa: i32, [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `baja_defensa` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `bajaAtaque` should have a snake case name [INFO] [stdout] --> src/main.rs:45:5 [INFO] [stdout] | [INFO] [stdout] 45 | bajaAtaque: i32 [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `baja_ataque` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static variable `entrenadorPlayer` should have an upper case name [INFO] [stdout] --> src/main.rs:110:8 [INFO] [stdout] | [INFO] [stdout] 110 | static entrenadorPlayer: Entrenador = Entrenador { [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to upper case: `ENTRENADOR_PLAYER` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_upper_case_globals)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static variable `inGlobal` should have an upper case name [INFO] [stdout] --> src/main.rs:118:8 [INFO] [stdout] | [INFO] [stdout] 118 | static inGlobal: i32 = 5; [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to upper case: `IN_GLOBAL` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomEnemy` should have a snake case name [INFO] [stdout] --> src/main.rs:356:9 [INFO] [stdout] | [INFO] [stdout] 356 | let randomEnemy = readPokes("str"); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `random_enemy` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `frameLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:455:13 [INFO] [stdout] | [INFO] [stdout] 455 | let mut frameLogo = Frame::new(40, 410, 30, 30, ""); [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `frame_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `imageLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:456:13 [INFO] [stdout] | [INFO] [stdout] 456 | let mut imageLogo = SharedImage::load(&PathBuf::from("res/iconos/coin.png"))?; [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `image_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `frameLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:461:13 [INFO] [stdout] | [INFO] [stdout] 461 | let mut frameLogo = Frame::new(130, 410, 30, 30, ""); [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `frame_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `imageLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:462:13 [INFO] [stdout] | [INFO] [stdout] 462 | let mut imageLogo = SharedImage::load(&PathBuf::from("res/iconos/blue_liquid.png"))?; [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `image_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `readPokes` should have a snake case name [INFO] [stdout] --> src/main.rs:513:4 [INFO] [stdout] | [INFO] [stdout] 513 | fn readPokes(_input: &str) -> String { [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `read_pokes` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomNumber` should have a snake case name [INFO] [stdout] --> src/main.rs:533:9 [INFO] [stdout] | [INFO] [stdout] 533 | let randomNumber = rng.gen_range(0, 14); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `random_number` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomPokemon` should have a snake case name [INFO] [stdout] --> src/main.rs:534:9 [INFO] [stdout] | [INFO] [stdout] 534 | let randomPokemon = &names[randomNumber as usize]; [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `random_pokemon` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `newHabilidad` should have a snake case name [INFO] [stdout] --> src/main.rs:555:13 [INFO] [stdout] | [INFO] [stdout] 555 | let mut newHabilidad = &fakemon.habilidad1; [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `new_habilidad` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `nuevoHpEnemigo` should have a snake case name [INFO] [stdout] --> src/main.rs:569:13 [INFO] [stdout] | [INFO] [stdout] 569 | let nuevoHpEnemigo : i32 = enemigo.hp - dano; [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `nuevo_hp_enemigo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `nuevoDefEnemigo` should have a snake case name [INFO] [stdout] --> src/main.rs:575:13 [INFO] [stdout] | [INFO] [stdout] 575 | let nuevoDefEnemigo : i32 = enemigo.defn - newHabilidad.bajaDefensa; [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `nuevo_def_enemigo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `nuevoAtkEnemigo` should have a snake case name [INFO] [stdout] --> src/main.rs:581:13 [INFO] [stdout] | [INFO] [stdout] 581 | let nuevoAtkEnemigo : i32 = enemigo.atk - newHabilidad.bajaAtaque; [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `nuevo_atk_enemigo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `changeEnemy` should have a snake case name [INFO] [stdout] --> src/main.rs:589:4 [INFO] [stdout] | [INFO] [stdout] 589 | fn changeEnemy(frame_enemy: &mut Frame, frame_enemy_health_text: &mut Frame, enemigo: &mut Enemigo) { [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `change_enemy` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `Result` that must be used [INFO] [stdout] --> src/main.rs:590:5 [INFO] [stdout] | [INFO] [stdout] 590 | change(frame_enemy, frame_enemy_health_text, enemigo); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_must_use)]` on by default [INFO] [stdout] = note: this `Result` may be an `Err` variant, which should be handled [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomEnemy` should have a snake case name [INFO] [stdout] --> src/main.rs:595:9 [INFO] [stdout] | [INFO] [stdout] 595 | let randomEnemy = readPokes("str"); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `random_enemy` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 39 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 34.35s [INFO] [stderr] Running `cargo check` to verify 2021 [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Checking azul2 v0.1.0 (/tmp/fixit) [INFO] [stdout] warning: value assigned to `newHabilidad` is never read [INFO] [stdout] --> src/main.rs:555:13 [INFO] [stdout] | [INFO] [stdout] 555 | let mut newHabilidad = &fakemon.habilidad1; [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `newHabilidad` is never read [INFO] [stdout] --> src/main.rs:555:13 [INFO] [stdout] | [INFO] [stdout] 555 | let mut newHabilidad = &fakemon.habilidad1; [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `cantidad` [INFO] [stdout] --> src/main.rs:43:5 [INFO] [stdout] | [INFO] [stdout] 43 | cantidad: i32, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct is never constructed: `Damage` [INFO] [stdout] --> src/main.rs:51:8 [INFO] [stdout] | [INFO] [stdout] 51 | struct Damage<'a>{ [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nombre` [INFO] [stdout] --> src/main.rs:61:5 [INFO] [stdout] | [INFO] [stdout] 61 | nombre: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `codigo` [INFO] [stdout] --> src/main.rs:62:5 [INFO] [stdout] | [INFO] [stdout] 62 | codigo: u8, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nivel` [INFO] [stdout] --> src/main.rs:66:5 [INFO] [stdout] | [INFO] [stdout] 66 | nivel: i32, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `velocidad` [INFO] [stdout] --> src/main.rs:67:5 [INFO] [stdout] | [INFO] [stdout] 67 | velocidad: i32, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `experiencia` [INFO] [stdout] --> src/main.rs:68:5 [INFO] [stdout] | [INFO] [stdout] 68 | experiencia: i32, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tipo` [INFO] [stdout] --> src/main.rs:69:5 [INFO] [stdout] | [INFO] [stdout] 69 | tipo: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nombre` [INFO] [stdout] --> src/main.rs:80:5 [INFO] [stdout] | [INFO] [stdout] 80 | nombre: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nivel` [INFO] [stdout] --> src/main.rs:84:5 [INFO] [stdout] | [INFO] [stdout] 84 | nivel: i32, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `velocidad` [INFO] [stdout] --> src/main.rs:85:5 [INFO] [stdout] | [INFO] [stdout] 85 | velocidad: i32, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tipo` [INFO] [stdout] --> src/main.rs:86:5 [INFO] [stdout] | [INFO] [stdout] 86 | tipo: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct is never constructed: `Entrenador` [INFO] [stdout] --> src/main.rs:93:8 [INFO] [stdout] | [INFO] [stdout] 93 | struct Entrenador<'a> { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `descripcion` [INFO] [stdout] --> src/main.rs:106:5 [INFO] [stdout] | [INFO] [stdout] 106 | descripcion: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static is never used: `entrenadorPlayer` [INFO] [stdout] --> src/main.rs:110:1 [INFO] [stdout] | [INFO] [stdout] 110 | / static entrenadorPlayer: Entrenador = Entrenador { [INFO] [stdout] 111 | | nombre: "Chelox", [INFO] [stdout] 112 | | dinero: 350000, [INFO] [stdout] 113 | | pociones: 5, [INFO] [stdout] 114 | | medallas: 0, [INFO] [stdout] 115 | | sexo: "Masculino" [INFO] [stdout] 116 | | }; [INFO] [stdout] | |__^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static is never used: `inGlobal` [INFO] [stdout] --> src/main.rs:118:1 [INFO] [stdout] | [INFO] [stdout] 118 | static inGlobal: i32 = 5; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `draw_gallery` [INFO] [stdout] --> src/main.rs:120:4 [INFO] [stdout] | [INFO] [stdout] 120 | fn draw_gallery() { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `changeEnemy` [INFO] [stdout] --> src/main.rs:589:4 [INFO] [stdout] | [INFO] [stdout] 589 | fn changeEnemy(frame_enemy: &mut Frame, frame_enemy_health_text: &mut Frame, enemigo: &mut Enemigo) { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `change` [INFO] [stdout] --> src/main.rs:593:4 [INFO] [stdout] | [INFO] [stdout] 593 | fn change(frame_enemy: &mut Frame, frame_enemy_health_text: &mut Frame, enemigo: &mut Enemigo) -> Result<(), Box> { [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `bajaDefensa` should have a snake case name [INFO] [stdout] --> src/main.rs:44:5 [INFO] [stdout] | [INFO] [stdout] 44 | bajaDefensa: i32, [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `baja_defensa` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `bajaAtaque` should have a snake case name [INFO] [stdout] --> src/main.rs:45:5 [INFO] [stdout] | [INFO] [stdout] 45 | bajaAtaque: i32 [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `baja_ataque` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static variable `entrenadorPlayer` should have an upper case name [INFO] [stdout] --> src/main.rs:110:8 [INFO] [stdout] | [INFO] [stdout] 110 | static entrenadorPlayer: Entrenador = Entrenador { [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to upper case: `ENTRENADOR_PLAYER` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_upper_case_globals)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static variable `inGlobal` should have an upper case name [INFO] [stdout] --> src/main.rs:118:8 [INFO] [stdout] | [INFO] [stdout] 118 | static inGlobal: i32 = 5; [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to upper case: `IN_GLOBAL` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomEnemy` should have a snake case name [INFO] [stdout] --> src/main.rs:356:9 [INFO] [stdout] | [INFO] [stdout] 356 | let randomEnemy = readPokes("str"); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `random_enemy` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `frameLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:455:13 [INFO] [stdout] | [INFO] [stdout] 455 | let mut frameLogo = Frame::new(40, 410, 30, 30, ""); [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `frame_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `imageLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:456:13 [INFO] [stdout] | [INFO] [stdout] 456 | let mut imageLogo = SharedImage::load(&PathBuf::from("res/iconos/coin.png"))?; [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `image_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `frameLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:461:13 [INFO] [stdout] | [INFO] [stdout] 461 | let mut frameLogo = Frame::new(130, 410, 30, 30, ""); [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `frame_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `imageLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:462:13 [INFO] [stdout] | [INFO] [stdout] 462 | let mut imageLogo = SharedImage::load(&PathBuf::from("res/iconos/blue_liquid.png"))?; [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `image_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `readPokes` should have a snake case name [INFO] [stdout] --> src/main.rs:513:4 [INFO] [stdout] | [INFO] [stdout] 513 | fn readPokes(_input: &str) -> String { [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `read_pokes` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomNumber` should have a snake case name [INFO] [stdout] --> src/main.rs:533:9 [INFO] [stdout] | [INFO] [stdout] 533 | let randomNumber = rng.gen_range(0, 14); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `random_number` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomPokemon` should have a snake case name [INFO] [stdout] --> src/main.rs:534:9 [INFO] [stdout] | [INFO] [stdout] 534 | let randomPokemon = &names[randomNumber as usize]; [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `random_pokemon` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `newHabilidad` should have a snake case name [INFO] [stdout] --> src/main.rs:555:13 [INFO] [stdout] | [INFO] [stdout] 555 | let mut newHabilidad = &fakemon.habilidad1; [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `new_habilidad` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `nuevoHpEnemigo` should have a snake case name [INFO] [stdout] --> src/main.rs:569:13 [INFO] [stdout] | [INFO] [stdout] 569 | let nuevoHpEnemigo : i32 = enemigo.hp - dano; [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `nuevo_hp_enemigo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `nuevoDefEnemigo` should have a snake case name [INFO] [stdout] --> src/main.rs:575:13 [INFO] [stdout] | [INFO] [stdout] 575 | let nuevoDefEnemigo : i32 = enemigo.defn - newHabilidad.bajaDefensa; [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `nuevo_def_enemigo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `nuevoAtkEnemigo` should have a snake case name [INFO] [stdout] --> src/main.rs:581:13 [INFO] [stdout] | [INFO] [stdout] 581 | let nuevoAtkEnemigo : i32 = enemigo.atk - newHabilidad.bajaAtaque; [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `nuevo_atk_enemigo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `changeEnemy` should have a snake case name [INFO] [stdout] --> src/main.rs:589:4 [INFO] [stdout] | [INFO] [stdout] 589 | fn changeEnemy(frame_enemy: &mut Frame, frame_enemy_health_text: &mut Frame, enemigo: &mut Enemigo) { [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `change_enemy` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `Result` that must be used [INFO] [stdout] --> src/main.rs:590:5 [INFO] [stdout] | [INFO] [stdout] 590 | change(frame_enemy, frame_enemy_health_text, enemigo); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_must_use)]` on by default [INFO] [stdout] = note: this `Result` may be an `Err` variant, which should be handled [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomEnemy` should have a snake case name [INFO] [stdout] --> src/main.rs:595:9 [INFO] [stdout] | [INFO] [stdout] 595 | let randomEnemy = readPokes("str"); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `random_enemy` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `cantidad` [INFO] [stdout] --> src/main.rs:43:5 [INFO] [stdout] | [INFO] [stdout] 43 | cantidad: i32, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct is never constructed: `Damage` [INFO] [stdout] --> src/main.rs:51:8 [INFO] [stdout] | [INFO] [stdout] 51 | struct Damage<'a>{ [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nombre` [INFO] [stdout] --> src/main.rs:61:5 [INFO] [stdout] | [INFO] [stdout] 61 | nombre: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `codigo` [INFO] [stdout] --> src/main.rs:62:5 [INFO] [stdout] | [INFO] [stdout] 62 | codigo: u8, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nivel` [INFO] [stdout] --> src/main.rs:66:5 [INFO] [stdout] | [INFO] [stdout] 66 | nivel: i32, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `velocidad` [INFO] [stdout] --> src/main.rs:67:5 [INFO] [stdout] | [INFO] [stdout] 67 | velocidad: i32, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `experiencia` [INFO] [stdout] --> src/main.rs:68:5 [INFO] [stdout] | [INFO] [stdout] 68 | experiencia: i32, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tipo` [INFO] [stdout] --> src/main.rs:69:5 [INFO] [stdout] | [INFO] [stdout] 69 | tipo: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nombre` [INFO] [stdout] --> src/main.rs:80:5 [INFO] [stdout] | [INFO] [stdout] 80 | nombre: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `nivel` [INFO] [stdout] --> src/main.rs:84:5 [INFO] [stdout] | [INFO] [stdout] 84 | nivel: i32, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `velocidad` [INFO] [stdout] --> src/main.rs:85:5 [INFO] [stdout] | [INFO] [stdout] 85 | velocidad: i32, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `tipo` [INFO] [stdout] --> src/main.rs:86:5 [INFO] [stdout] | [INFO] [stdout] 86 | tipo: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct is never constructed: `Entrenador` [INFO] [stdout] --> src/main.rs:93:8 [INFO] [stdout] | [INFO] [stdout] 93 | struct Entrenador<'a> { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `descripcion` [INFO] [stdout] --> src/main.rs:106:5 [INFO] [stdout] | [INFO] [stdout] 106 | descripcion: &'a str, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static is never used: `entrenadorPlayer` [INFO] [stdout] --> src/main.rs:110:1 [INFO] [stdout] | [INFO] [stdout] 110 | / static entrenadorPlayer: Entrenador = Entrenador { [INFO] [stdout] 111 | | nombre: "Chelox", [INFO] [stdout] 112 | | dinero: 350000, [INFO] [stdout] 113 | | pociones: 5, [INFO] [stdout] 114 | | medallas: 0, [INFO] [stdout] 115 | | sexo: "Masculino" [INFO] [stdout] 116 | | }; [INFO] [stdout] | |__^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static is never used: `inGlobal` [INFO] [stdout] --> src/main.rs:118:1 [INFO] [stdout] | [INFO] [stdout] 118 | static inGlobal: i32 = 5; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `draw_gallery` [INFO] [stdout] --> src/main.rs:120:4 [INFO] [stdout] | [INFO] [stdout] 120 | fn draw_gallery() { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `changeEnemy` [INFO] [stdout] --> src/main.rs:589:4 [INFO] [stdout] | [INFO] [stdout] 589 | fn changeEnemy(frame_enemy: &mut Frame, frame_enemy_health_text: &mut Frame, enemigo: &mut Enemigo) { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `change` [INFO] [stdout] --> src/main.rs:593:4 [INFO] [stdout] | [INFO] [stdout] 593 | fn change(frame_enemy: &mut Frame, frame_enemy_health_text: &mut Frame, enemigo: &mut Enemigo) -> Result<(), Box> { [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `bajaDefensa` should have a snake case name [INFO] [stdout] --> src/main.rs:44:5 [INFO] [stdout] | [INFO] [stdout] 44 | bajaDefensa: i32, [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `baja_defensa` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `bajaAtaque` should have a snake case name [INFO] [stdout] --> src/main.rs:45:5 [INFO] [stdout] | [INFO] [stdout] 45 | bajaAtaque: i32 [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `baja_ataque` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static variable `entrenadorPlayer` should have an upper case name [INFO] [stdout] --> src/main.rs:110:8 [INFO] [stdout] | [INFO] [stdout] 110 | static entrenadorPlayer: Entrenador = Entrenador { [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to upper case: `ENTRENADOR_PLAYER` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_upper_case_globals)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static variable `inGlobal` should have an upper case name [INFO] [stdout] --> src/main.rs:118:8 [INFO] [stdout] | [INFO] [stdout] 118 | static inGlobal: i32 = 5; [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to upper case: `IN_GLOBAL` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomEnemy` should have a snake case name [INFO] [stdout] --> src/main.rs:356:9 [INFO] [stdout] | [INFO] [stdout] 356 | let randomEnemy = readPokes("str"); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `random_enemy` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `frameLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:455:13 [INFO] [stdout] | [INFO] [stdout] 455 | let mut frameLogo = Frame::new(40, 410, 30, 30, ""); [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `frame_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `imageLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:456:13 [INFO] [stdout] | [INFO] [stdout] 456 | let mut imageLogo = SharedImage::load(&PathBuf::from("res/iconos/coin.png"))?; [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `image_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `frameLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:461:13 [INFO] [stdout] | [INFO] [stdout] 461 | let mut frameLogo = Frame::new(130, 410, 30, 30, ""); [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `frame_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 39 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `imageLogo` should have a snake case name [INFO] [stdout] --> src/main.rs:462:13 [INFO] [stdout] | [INFO] [stdout] 462 | let mut imageLogo = SharedImage::load(&PathBuf::from("res/iconos/blue_liquid.png"))?; [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `image_logo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `readPokes` should have a snake case name [INFO] [stdout] --> src/main.rs:513:4 [INFO] [stdout] | [INFO] [stdout] 513 | fn readPokes(_input: &str) -> String { [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `read_pokes` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomNumber` should have a snake case name [INFO] [stdout] --> src/main.rs:533:9 [INFO] [stdout] | [INFO] [stdout] 533 | let randomNumber = rng.gen_range(0, 14); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `random_number` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomPokemon` should have a snake case name [INFO] [stdout] --> src/main.rs:534:9 [INFO] [stdout] | [INFO] [stdout] 534 | let randomPokemon = &names[randomNumber as usize]; [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `random_pokemon` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `newHabilidad` should have a snake case name [INFO] [stdout] --> src/main.rs:555:13 [INFO] [stdout] | [INFO] [stdout] 555 | let mut newHabilidad = &fakemon.habilidad1; [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `new_habilidad` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `nuevoHpEnemigo` should have a snake case name [INFO] [stdout] --> src/main.rs:569:13 [INFO] [stdout] | [INFO] [stdout] 569 | let nuevoHpEnemigo : i32 = enemigo.hp - dano; [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `nuevo_hp_enemigo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `nuevoDefEnemigo` should have a snake case name [INFO] [stdout] --> src/main.rs:575:13 [INFO] [stdout] | [INFO] [stdout] 575 | let nuevoDefEnemigo : i32 = enemigo.defn - newHabilidad.bajaDefensa; [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `nuevo_def_enemigo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `nuevoAtkEnemigo` should have a snake case name [INFO] [stdout] --> src/main.rs:581:13 [INFO] [stdout] | [INFO] [stdout] 581 | let nuevoAtkEnemigo : i32 = enemigo.atk - newHabilidad.bajaAtaque; [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `nuevo_atk_enemigo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `changeEnemy` should have a snake case name [INFO] [stdout] --> src/main.rs:589:4 [INFO] [stdout] | [INFO] [stdout] 589 | fn changeEnemy(frame_enemy: &mut Frame, frame_enemy_health_text: &mut Frame, enemigo: &mut Enemigo) { [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `change_enemy` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `Result` that must be used [INFO] [stdout] --> src/main.rs:590:5 [INFO] [stdout] | [INFO] [stdout] 590 | change(frame_enemy, frame_enemy_health_text, enemigo); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_must_use)]` on by default [INFO] [stdout] = note: this `Result` may be an `Err` variant, which should be handled [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `randomEnemy` should have a snake case name [INFO] [stdout] --> src/main.rs:595:9 [INFO] [stdout] | [INFO] [stdout] 595 | let randomEnemy = readPokes("str"); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `random_enemy` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 39 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 9.37s [INFO] running `Command { std: "docker" "inspect" "f399924c4cc9a652533bcbac54ed17e49e0d1d08ed759aba6c348c6a564309c8", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "f399924c4cc9a652533bcbac54ed17e49e0d1d08ed759aba6c348c6a564309c8", kill_on_drop: false }` [INFO] [stdout] f399924c4cc9a652533bcbac54ed17e49e0d1d08ed759aba6c348c6a564309c8