[INFO] fetching crate mcproto-rs 0.2.0... [INFO] testing mcproto-rs-0.2.0 against master#99e3aef02079e9c10583638520cd0c134dc3a01d for pr-85530 [INFO] extracting crate mcproto-rs 0.2.0 into /workspace/builds/worker-10/source [INFO] validating manifest of crates.io crate mcproto-rs 0.2.0 on toolchain 99e3aef02079e9c10583638520cd0c134dc3a01d [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+99e3aef02079e9c10583638520cd0c134dc3a01d" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] started tweaking crates.io crate mcproto-rs 0.2.0 [INFO] finished tweaking crates.io crate mcproto-rs 0.2.0 [INFO] tweaked toml for crates.io crate mcproto-rs 0.2.0 written to /workspace/builds/worker-10/source/Cargo.toml [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+99e3aef02079e9c10583638520cd0c134dc3a01d" "generate-lockfile" "--manifest-path" "Cargo.toml" "-Zno-index-update", kill_on_drop: false }` [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+99e3aef02079e9c10583638520cd0c134dc3a01d" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-10/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-10/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:20528e8c29e4536546f0102ce88568b16ea7538393a33fcca951030f7af10457" "/opt/rustwide/cargo-home/bin/cargo" "+99e3aef02079e9c10583638520cd0c134dc3a01d" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] 897d33d85925d5b9df0cf08730d1819edd51ed85f618d6f878f0cff4ff4a649f [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] running `Command { std: "docker" "start" "-a" "897d33d85925d5b9df0cf08730d1819edd51ed85f618d6f878f0cff4ff4a649f", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "897d33d85925d5b9df0cf08730d1819edd51ed85f618d6f878f0cff4ff4a649f", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "897d33d85925d5b9df0cf08730d1819edd51ed85f618d6f878f0cff4ff4a649f", kill_on_drop: false }` [INFO] [stdout] 897d33d85925d5b9df0cf08730d1819edd51ed85f618d6f878f0cff4ff4a649f [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-10/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-10/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:20528e8c29e4536546f0102ce88568b16ea7538393a33fcca951030f7af10457" "/opt/rustwide/cargo-home/bin/cargo" "+99e3aef02079e9c10583638520cd0c134dc3a01d" "build" "--frozen" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] ca953253fd587fd2954705e06d02349ecaeee2822a9b14775f41524acfe1e250 [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] running `Command { std: "docker" "start" "-a" "ca953253fd587fd2954705e06d02349ecaeee2822a9b14775f41524acfe1e250", kill_on_drop: false }` [INFO] [stderr] Compiling libc v0.2.95 [INFO] [stderr] Compiling syn v1.0.72 [INFO] [stderr] Compiling serde v1.0.126 [INFO] [stderr] Compiling serde_json v1.0.64 [INFO] [stderr] Compiling base64 v0.12.3 [INFO] [stderr] Compiling getrandom v0.1.16 [INFO] [stderr] Compiling rand_core v0.5.1 [INFO] [stderr] Compiling rand_chacha v0.2.2 [INFO] [stderr] Compiling rand v0.7.3 [INFO] [stderr] Compiling serde_derive v1.0.126 [INFO] [stderr] Compiling mcproto-rs v0.2.0 (/opt/rustwide/workdir) [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 40.12s [INFO] running `Command { std: "docker" "inspect" "ca953253fd587fd2954705e06d02349ecaeee2822a9b14775f41524acfe1e250", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "ca953253fd587fd2954705e06d02349ecaeee2822a9b14775f41524acfe1e250", kill_on_drop: false }` [INFO] [stdout] ca953253fd587fd2954705e06d02349ecaeee2822a9b14775f41524acfe1e250 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-10/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-10/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:20528e8c29e4536546f0102ce88568b16ea7538393a33fcca951030f7af10457" "/opt/rustwide/cargo-home/bin/cargo" "+99e3aef02079e9c10583638520cd0c134dc3a01d" "test" "--frozen" "--no-run" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 5b8048e1ca12abd37625cc2bfb48236074f1b464f1726a047b2ba4baaedb14f4 [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] running `Command { std: "docker" "start" "-a" "5b8048e1ca12abd37625cc2bfb48236074f1b464f1726a047b2ba4baaedb14f4", kill_on_drop: false }` [INFO] [stderr] Compiling crc32fast v1.2.1 [INFO] [stderr] Compiling flate2 v1.0.20 [INFO] [stderr] Compiling mcproto-rs v0.2.0 (/opt/rustwide/workdir) [INFO] [stderr] Finished test [unoptimized + debuginfo] target(s) in 29.13s [INFO] running `Command { std: "docker" "inspect" "5b8048e1ca12abd37625cc2bfb48236074f1b464f1726a047b2ba4baaedb14f4", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "5b8048e1ca12abd37625cc2bfb48236074f1b464f1726a047b2ba4baaedb14f4", kill_on_drop: false }` [INFO] [stdout] 5b8048e1ca12abd37625cc2bfb48236074f1b464f1726a047b2ba4baaedb14f4 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-10/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-10/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:20528e8c29e4536546f0102ce88568b16ea7538393a33fcca951030f7af10457" "/opt/rustwide/cargo-home/bin/cargo" "+99e3aef02079e9c10583638520cd0c134dc3a01d" "test" "--frozen", kill_on_drop: false }` [INFO] [stdout] 04ef1bdeb9d27657136990dd422b135e6a7e5497cd18a1ad1142c565e8d1fa8e [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] running `Command { std: "docker" "start" "-a" "04ef1bdeb9d27657136990dd422b135e6a7e5497cd18a1ad1142c565e8d1fa8e", kill_on_drop: false }` [INFO] [stderr] Finished test [unoptimized + debuginfo] target(s) in 0.02s [INFO] [stderr] Running unittests (/opt/rustwide/target/debug/deps/mcproto_rs-e8c77b48358ec034) [INFO] [stdout] [INFO] [stdout] running 952 tests [INFO] [stdout] test types::tests::test_angle ... ok [INFO] [stdout] test types::tests::test_signed_byte ... ok [INFO] [stdout] test types::tests::test_int_position ... ok [INFO] [stdout] test types::tests::test_nbt ... ok [INFO] [stdout] test chat::tests::test_from_traditional_simple ... ok [INFO] [stdout] test types::tests::test_double ... ok [INFO] [stdout] test types::tests::test_float ... ok [INFO] [stdout] test types::tests::test_signed_int ... ok [INFO] [stdout] test nbt::tests::test_int_array ... ok [INFO] [stdout] test types::tests::test_signed_short ... ok [INFO] [stdout] test types::tests::test_string ... ok [INFO] [stdout] test types::tests::test_unsigned_byte ... ok [INFO] [stdout] test types::tests::test_signed_long ... ok [INFO] [stdout] test types::tests::test_var_long ... ok [INFO] [stdout] test nbt::tests::test_long_array ... ok [INFO] [stdout] test types::tests::test_uuid ... ok [INFO] [stdout] test types::tests::test_unsigned_short ... ok [INFO] [stdout] test types::tests::test_var_int ... ok [INFO] [stdout] test types::tests::test_bool ... ok [INFO] [stdout] test nbt::tests::test_read_bignbt_example ... ok [INFO] [stdout] test uuid::tests::bench_uuid4_to_str ... ok [INFO] [stdout] test nbt::tests::test_debug ... ok [INFO] [stdout] test uuid::tests::bench_parse_uuid4 ... ok [INFO] [stdout] test uuid::tests::test_debug_uuid ... ok [INFO] [stdout] test uuid::tests::test_display_uuid ... ok [INFO] [stdout] test uuid::tests::test_uuid4_parse_nodash ... ok [INFO] [stdout] test uuid::tests::test_random_uuid4 ... ok [INFO] [stdout] test uuid::tests::test_to_json ... ok [INFO] [stdout] test uuid::tests::test_uuid4_parse ... ok [INFO] [stdout] test uuid::tests::test_uuid4_equal ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_block_change ... ok [INFO] [stdout] test uuid::tests::test_parsed_uuid4_to_hex ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_change_game_state ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_login_disconnect ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_block_action ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_click_window ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_login_plugin_request ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_click_window_button ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_login_encryption_response ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_client_animation ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_handshake ... ok [INFO] [stdout] test uuid::tests::test_from_json ... ok [INFO] [stdout] test uuid::tests::test_random_uuid4_hex ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_block_placement ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_login_plugin_response ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_block_break_animation ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_acknowledge_player_digging ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_client_plugin_message ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_client_vehicle_move ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_client_chat_message ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_display_scoreboard ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_disconnect ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_client_player_abilities ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_camera ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_client_player_position_and_rotation ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_client_close_window ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_collect_item ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_client_tab_complete ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_login_success ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_destroy_entities ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_entity_animation ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_entity_equipment ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_entity_position ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_combat_event ... ok [INFO] [stdout] test nbt::tests::test_display ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_client_held_item_change ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_effect ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_login_set_compression ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_attach_entity ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_client_keep_alive ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_client_status ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_chunk_data ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_client_settings ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_login_start ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_block_entity_data ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_advancement_tab ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_explosion ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_entity_status ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_craft_recipe_response ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_client_window_confirmation ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_entity_action ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_lock_difficulty ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_craft_recipe_request ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_entity_metadata ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_edit_book ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_declare_commands ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_player_digging ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_pick_item ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_open_book ... ok [INFO] [stdout] test nbt::tests::test_serialize_bigtest ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_entity_rotation ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_login_encryption_request ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_entity_sound_effect ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_name_item ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_multi_block_change ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_entity_movement ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_interact_entity ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_query_entity_nbt ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_entity_velocity ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_creative_inventory_action ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_open_sign_editor ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_open_horse_window ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_remove_entity_effect ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_boss_bar ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_resource_pack_send ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_entity_properties ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_map_data ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_join_game ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_particle ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_server_held_item_change ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_named_sound_effect ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_player_position ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_entity_effect ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_nbt_query_response ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_player_rotation ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_open_window ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_scoreboard_objective ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_entity_position_and_rotation ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_server_player_position_and_look ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_server_plugin_message ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_spawn_experience_orb ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_entity_head_look ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_spawn_entity ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_spawn_position ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_spawn_weather_entity ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_spawn_living_entity ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_spawn_painting ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_player_info ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_server_difficulty ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_server_window_confirmation ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_set_cooldown ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_entity_teleport ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_resource_pack_status ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_select_advancement_tab ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_player_movement ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_server_keep_alive ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_respawn ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_steer_boat ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_server_vehicle_move ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_server_player_abilities ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_statistics ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_spawn_player ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_query_block_nbt ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_recipe_book_data ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_teleport_confirm ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_set_beacon_effect ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_steer_vehicle ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_face_player ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_spectate ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_server_close_window ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_set_passengers ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_set_slot ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_server_chat_message ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_time_update ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_use_item ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_update_sign ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_unload_chunk ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_update_structure_block ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_update_command_block_minecart ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_select_trade ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_set_difficulty ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_update_jigsaw_block ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_set_experience ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_window_property ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_update_score ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_sound_effect ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_window_items ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_login_plugin_response ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_login_disconnect ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_title ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_advancement_tab ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_login_set_compression ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_status_response ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_attach_entity ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_login_plugin_request ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_block_action ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_handshake ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_teams ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_login_start ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_tab_complete ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_block_entity_data ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_block_placement ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_acknowledge_player_digging ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_login_encryption_response ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_login_encryption_request ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_login_success ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_click_window ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_click_window_button ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_chunk_data ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_change_game_state ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_block_break_animation ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_block_change ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_boss_bar ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_client_animation ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_client_close_window ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_client_player_abilities ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_client_held_item_change ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_client_player_position_and_rotation ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_camera ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_client_vehicle_move ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_client_keep_alive ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_destroy_entities ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_declare_commands ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_client_chat_message ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_collect_item ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_client_settings ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_client_status ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_edit_book ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_display_scoreboard ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_client_plugin_message ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_disconnect ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_client_window_confirmation ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_update_command_block ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_client_tab_complete ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_updatehealth ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_craft_recipe_request ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_craft_recipe_response ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_entity_effect ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_entity_action ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_status_request ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_entity_animation ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_entity_equipment ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_entity_metadata ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_effect ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_status_ping ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_combat_event ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_entity_position_and_rotation ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_entity_sound_effect ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_entity_rotation ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_face_player ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_explosion ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_entity_position ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_join_game ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_creative_inventory_action ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_entity_head_look ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_status_pong ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_update_view_distance ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_update_view_position ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_entity_status ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_world_border ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_stop_sound ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_lock_difficulty ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_entity_velocity ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_entity_teleport ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_unlock_recipes ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_named_sound_effect ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_multi_block_change ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_open_book ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_tags ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_interact_entity ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_trade_list ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_name_item ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_open_window ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_remove_entity_effect ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_player_player_list_header_and_footer ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_player_rotation ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_query_block_nbt ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_player_movement ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_resource_pack_send ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_resource_pack_status ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_recipe_book_data ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_particle ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_nbt_query_response ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_select_advancement_tab ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_server_close_window ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_query_entity_nbt ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_player_info ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_server_keep_alive ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_server_player_abilities ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_server_held_item_change ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_player_digging ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_server_chat_message ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_pick_item ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_entity_movement ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_scoreboard_objective ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_entity_properties ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_map_data ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_open_horse_window ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_open_sign_editor ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_server_difficulty ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_player_position ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_respawn ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_set_experience ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_set_beacon_effect ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_spawn_player ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_server_window_confirmation ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_server_plugin_message ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_spawn_painting ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_spawn_experience_orb ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_set_difficulty ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_spawn_entity ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_teleport_confirm ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_spectate ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_steer_vehicle ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_set_passengers ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_select_trade ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_statistics ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_set_slot ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_unload_chunk ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_update_command_block_minecart ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_spawn_position ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_server_vehicle_move ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_server_player_position_and_look ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_title ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_unlock_recipes ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_steer_boat ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_sound_effect ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_update_command_block ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_set_cooldown ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_spawn_weather_entity ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_use_item ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_teams ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_update_light ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_stop_sound ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_update_view_position ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_spawn_living_entity ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_trade_list ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_status_request ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_tab_complete ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_update_jigsaw_block ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_update_score ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_update_sign ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_update_structure_block ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_time_update ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_status_response ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_status_pong ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_world_border ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_updatehealth ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_status_ping ... ok [INFO] [stdout] test v1_15_2::tests::test_login_set_compression ... ok [INFO] [stdout] test v1_15_2::tests::test_play_block_change ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_window_items ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_update_view_distance ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_player_player_list_header_and_footer ... ok [INFO] [stdout] test v1_15_2::tests::test_play_attach_entity ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_tags ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_window_property ... ok [INFO] [stdout] test v1_15_2::tests::test_play_advancement_tab ... ok [INFO] [stdout] test v1_15_2::tests::test_play_block_action ... ok [INFO] [stdout] test v1_15_2::tests::test_handshake ... ok [INFO] [stdout] test v1_15_2::tests::test_play_client_close_window ... ok [INFO] [stdout] test v1_15_2::tests::test_play_block_break_animation ... ok [INFO] [stdout] test v1_15_2::tests::test_play_acknowledge_player_digging ... ok [INFO] [stdout] test v1_15_2::tests::test_play_block_placement ... ok [INFO] [stdout] test v1_15_2::tests::test_play_change_game_state ... ok [INFO] [stdout] test v1_15_2::tests::test_login_encryption_response ... ok [INFO] [stdout] test v1_15_2::tests::test_login_disconnect ... ok [INFO] [stdout] test v1_15_2::tests::test_play_click_window_button ... ok [INFO] [stdout] test v1_15_2::tests::test_login_plugin_request ... ok [INFO] [stdout] test v1_15_2::tests::test_login_encryption_request ... ok [INFO] [stdout] test v1_15_2::tests::test_play_camera ... ok [INFO] [stdout] test v1_15_2::tests::test_play_client_player_abilities ... ok [INFO] [stdout] test v1_15_2::tests::test_play_boss_bar ... ok [INFO] [stdout] test v1_15_2::tests::test_login_start ... ok [INFO] [stdout] test v1_15_2::tests::test_login_success ... ok [INFO] [stdout] test v1_15_2::tests::test_generate_test_cases ... ok [INFO] [stdout] test v1_15_2::tests::test_play_client_held_item_change ... ok [INFO] [stdout] test v1_15_2::tests::test_play_click_window ... ok [INFO] [stdout] test v1_15_2::tests::test_play_client_keep_alive ... ok [INFO] [stdout] test v1_15_2::tests::test_play_client_animation ... ok [INFO] [stdout] test v1_15_2::tests::test_play_client_vehicle_move ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_update_light ... ok [INFO] [stdout] test v1_15_2::tests::test_play_client_chat_message ... ok [INFO] [stdout] test v1_15_2::tests::test_play_client_settings ... ok [INFO] [stdout] test v1_15_2::tests::test_play_collect_item ... ok [INFO] [stdout] test v1_15_2::tests::test_play_client_player_position_and_rotation ... ok [INFO] [stdout] test v1_15_2::tests::test_play_entity_action ... ok [INFO] [stdout] test v1_15_2::tests::test_play_creative_inventory_action ... ok [INFO] [stdout] test v1_15_2::tests::test_login_plugin_response ... ok [INFO] [stdout] test v1_15_2::tests::test_play_client_status ... ok [INFO] [stdout] test v1_15_2::tests::test_play_client_window_confirmation ... ok [INFO] [stdout] test v1_15_2::tests::test_play_display_scoreboard ... ok [INFO] [stdout] test v1_15_2::tests::test_play_destroy_entities ... ok [INFO] [stdout] test v1_15_2::tests::test_play_effect ... ok [INFO] [stdout] test v1_15_2::tests::test_play_block_entity_data ... ok [INFO] [stdout] test v1_15_2::tests::test_play_entity_movement ... ok [INFO] [stdout] test v1_15_2::tests::test_play_client_plugin_message ... ok [INFO] [stdout] test v1_15_2::tests::test_play_entity_teleport ... ok [INFO] [stdout] test v1_15_2::tests::test_play_combat_event ... ok [INFO] [stdout] test v1_15_2::tests::test_play_chunk_data ... ok [INFO] [stdout] test v1_15_2::tests::test_play_entity_animation ... ok [INFO] [stdout] test v1_15_2::tests::test_play_client_tab_complete ... ok [INFO] [stdout] test v1_15_2::tests::test_play_craft_recipe_request ... ok [INFO] [stdout] test v1_15_2::tests::test_play_entity_position ... ok [INFO] [stdout] test v1_15_2::tests::test_play_open_book ... ok [INFO] [stdout] test v1_15_2::tests::test_play_craft_recipe_response ... ok [INFO] [stdout] test v1_15_2::tests::test_play_lock_difficulty ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_declare_recipes ... ok [INFO] [stdout] test v1_15_2::tests::test_play_disconnect ... ok [INFO] [stdout] test v1_15_2::tests::test_play_join_game ... ok [INFO] [stdout] test v1_15_2::tests::test_play_multi_block_change ... ok [INFO] [stdout] test v1_15_2::tests::test_play_edit_book ... ok [INFO] [stdout] test v1_15_2::tests::test_play_nbt_query_response ... ok [INFO] [stdout] test v1_15_2::tests::test_play_entity_head_look ... ok [INFO] [stdout] test v1_15_2::tests::test_play_entity_sound_effect ... ok [INFO] [stdout] test v1_15_2::tests::test_play_pick_item ... ok [INFO] [stdout] test v1_15_2::tests::test_play_name_item ... ok [INFO] [stdout] test v1_15_2::tests::test_play_named_sound_effect ... ok [INFO] [stdout] test v1_15_2::tests::test_play_query_block_nbt ... ok [INFO] [stdout] test v1_15_2::tests::test_play_player_rotation ... ok [INFO] [stdout] test v1_15_2::tests::test_play_resource_pack_status ... ok [INFO] [stdout] test v1_15_2::tests::test_play_player_movement ... ok [INFO] [stdout] test v1_15_2::tests::test_play_entity_status ... ok [INFO] [stdout] test v1_15_2::tests::test_play_entity_velocity ... ok [INFO] [stdout] test v1_15_2::tests::test_play_player_digging ... ok [INFO] [stdout] test v1_15_2::tests::test_play_entity_position_and_rotation ... ok [INFO] [stdout] test v1_15_2::tests::test_play_interact_entity ... ok [INFO] [stdout] test v1_15_2::tests::test_play_face_player ... ok [INFO] [stdout] test v1_15_2::tests::test_play_query_entity_nbt ... ok [INFO] [stdout] test v1_15_2::tests::test_play_entity_rotation ... ok [INFO] [stdout] test v1_15_2::tests::test_play_player_position ... ok [INFO] [stdout] test v1_15_2::tests::test_play_explosion ... ok [INFO] [stdout] test v1_15_2::tests::test_play_respawn ... ok [INFO] [stdout] test v1_15_2::tests::test_play_open_window ... ok [INFO] [stdout] test v1_15_2::tests::test_play_select_advancement_tab ... ok [INFO] [stdout] test v1_15_2::tests::test_play_entity_effect ... ok [INFO] [stdout] test v1_15_2::tests::test_play_open_sign_editor ... ok [INFO] [stdout] test v1_15_2::tests::test_play_resource_pack_send ... ok [INFO] [stdout] test v1_15_2::tests::test_play_server_window_confirmation ... ok [INFO] [stdout] test v1_15_2::tests::test_play_set_beacon_effect ... ok [INFO] [stdout] test v1_15_2::tests::test_play_set_cooldown ... ok [INFO] [stdout] test v1_15_2::tests::test_play_particle ... ok [INFO] [stdout] test v1_15_2::tests::test_play_scoreboard_objective ... ok [INFO] [stdout] test v1_15_2::tests::test_play_set_experience ... ok [INFO] [stdout] test v1_15_2::tests::test_play_entity_equipment ... ok [INFO] [stdout] test v1_15_2::tests::test_play_set_passengers ... ok [INFO] [stdout] test v1_15_2::tests::test_play_set_slot ... ok [INFO] [stdout] test v1_15_2::tests::test_play_open_horse_window ... ok [INFO] [stdout] test v1_15_2::tests::test_play_server_plugin_message ... ok [INFO] [stdout] test v1_15_2::tests::test_play_server_held_item_change ... ok [INFO] [stdout] test v1_15_2::tests::test_play_server_difficulty ... ok [INFO] [stdout] test v1_15_2::tests::test_play_set_difficulty ... ok [INFO] [stdout] test v1_15_2::tests::test_play_server_keep_alive ... ok [INFO] [stdout] test v1_15_2::tests::test_play_server_chat_message ... ok [INFO] [stdout] test v1_15_2::tests::test_play_spawn_experience_orb ... ok [INFO] [stdout] test v1_15_2::tests::test_play_server_player_position_and_look ... ok [INFO] [stdout] test v1_15_2::tests::test_play_recipe_book_data ... ok [INFO] [stdout] test v1_15_2::tests::test_play_spectate ... ok [INFO] [stdout] test v1_15_2::tests::test_play_select_trade ... ok [INFO] [stdout] test v1_15_2::tests::test_play_spawn_position ... ok [INFO] [stdout] test v1_15_2::tests::test_play_server_close_window ... ok [INFO] [stdout] test v1_15_2::tests::test_play_remove_entity_effect ... ok [INFO] [stdout] test v1_15_2::tests::test_play_server_player_abilities ... ok [INFO] [stdout] test v1_15_2::tests::test_play_entity_metadata ... ok [INFO] [stdout] test v1_15_2::tests::test_play_spawn_weather_entity ... ok [INFO] [stdout] test v1_15_2::tests::test_play_sound_effect ... ok [INFO] [stdout] test v1_15_2::tests::test_play_spawn_painting ... ok [INFO] [stdout] test v1_15_2::tests::test_play_spawn_player ... ok [INFO] [stdout] test v1_15_2::tests::test_play_spawn_living_entity ... ok [INFO] [stdout] test v1_15_2::tests::test_play_spawn_entity ... ok [INFO] [stdout] test v1_15_2::tests::test_play_server_vehicle_move ... ok [INFO] [stdout] test v1_15_2::tests::test_play_updatehealth ... ok [INFO] [stdout] test v1_15_2::tests::test_play_declare_commands ... ok [INFO] [stdout] test v1_15_2::tests::test_play_steer_vehicle ... ok [INFO] [stdout] test v1_15_2::tests::test_play_update_view_position ... ok [INFO] [stdout] test v1_15_2::tests::test_play_statistics ... ok [INFO] [stdout] test v1_15_2::tests::test_play_update_command_block_minecart ... ok [INFO] [stdout] test v1_15_2::tests::test_play_update_structure_block ... ok [INFO] [stdout] test v1_15_2::tests::test_status_pong ... ok [INFO] [stdout] test v1_15_2::tests::test_play_use_item ... ok [INFO] [stdout] test v1_15_2::tests::test_play_title ... ok [INFO] [stdout] test v1_15_2::tests::test_play_update_jigsaw_block ... ok [INFO] [stdout] test v1_15_2::tests::test_play_update_view_distance ... ok [INFO] [stdout] test v1_15_2::tests::test_play_teleport_confirm ... ok [INFO] [stdout] test v1_15_2::tests::test_play_steer_boat ... ok [INFO] [stdout] test v1_15_2::tests::test_play_unload_chunk ... ok [INFO] [stdout] test v1_15_2::tests::test_play_world_border ... ok [INFO] [stdout] test v1_15_2::tests::test_play_stop_sound ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_handshake ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_login_plugin_request ... ok [INFO] [stdout] test v1_15_2::tests::test_status_request ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_login_encryption_response ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_acknowledge_player_digging ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_login_success ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_block_action ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_block_break_animation ... ok [INFO] [stdout] test v1_15_2::tests::test_status_ping ... ok [INFO] [stdout] test v1_15_2::tests::test_play_map_data ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_block_change ... ok [INFO] [stdout] test v1_15_2::tests::test_play_update_command_block ... ok [INFO] [stdout] test v1_15_2::tests::test_play_update_sign ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_login_disconnect ... ok [INFO] [stdout] test v1_15_2::tests::test_play_time_update ... ok [INFO] [stdout] test v1_15_2::tests::test_play_window_property ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_block_placement ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_login_start ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_login_encryption_request ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_attach_entity ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_click_window ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_chunk_data ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_change_game_state ... ok [INFO] [stdout] test v1_15_2::tests::test_play_update_score ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_client_held_item_change ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_login_set_compression ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_advancement_tab ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_block_entity_data ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_boss_bar ... ok [INFO] [stdout] test v1_15_2::tests::test_player_player_list_header_and_footer ... ok [INFO] [stdout] test v1_15_2::tests::test_play_window_items ... ok [INFO] [stdout] test v1_15_2::tests::test_status_response ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_login_plugin_response ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_camera ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_client_vehicle_move ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_client_plugin_message ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_client_player_abilities ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_client_settings ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_client_animation ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_creative_inventory_action ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_collect_item ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_client_keep_alive ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_click_window_button ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_craft_recipe_request ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_effect ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_craft_recipe_response ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_client_window_confirmation ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_entity_animation ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_client_status ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_edit_book ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_entity_action ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_client_tab_complete ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_disconnect ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_client_chat_message ... ok [INFO] [stdout] test v1_15_2::tests::test_play_teams ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_entity_status ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_entity_position_and_rotation ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_display_scoreboard ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_entity_teleport ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_entity_head_look ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_client_player_position_and_rotation ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_client_close_window ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_declare_recipes ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_destroy_entities ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_declare_commands ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_entity_rotation ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_entity_effect ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_entity_position ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_entity_metadata ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_entity_sound_effect ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_combat_event ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_entity_velocity ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_entity_movement ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_join_game ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_interact_entity ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_lock_difficulty ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_face_player ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_entity_properties ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_entity_equipment ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_open_horse_window ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_multi_block_change ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_player_digging ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_nbt_query_response ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_player_position ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_name_item ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_player_rotation ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_named_sound_effect ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_select_advancement_tab ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_server_chat_message ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_server_close_window ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_server_difficulty ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_server_held_item_change ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_server_keep_alive ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_server_player_abilities ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_server_player_position_and_look ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_server_plugin_message ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_server_vehicle_move ... ok [INFO] [stdout] test v1_15_2::tests::test_play_unlock_recipes ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_set_beacon_effect ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_declare_recipes ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_particle ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_generate_structure ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_explosion ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_player_info ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_player_movement ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_resource_pack_status ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_set_cooldown ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_set_recipe_book_state ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_remove_entity_effect ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_query_block_nbt ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_query_entity_nbt ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_open_book ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_map_data ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_set_passengers ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_spawn_entity ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_set_slot ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_open_window ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_open_sign_editor ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_spawn_living_entity ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_select_trade ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_pick_item ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_set_displayed_recipe ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_spawn_player ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_respawn ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_spectate ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_statistics ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_unload_chunk ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_set_difficulty ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_spawn_experience_orb ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_teleport_confirm ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_server_window_confirmation ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_steer_boat ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_steer_vehicle ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_spawn_position ... ok [INFO] [stdout] test v1_15_2::tests::test_play_tab_complete ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_update_jigsaw_block ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_spawn_painting ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_update_structure_block ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_time_update ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_set_experience ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_resource_pack_send ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_update_view_distance ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_unlock_recipes ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_tab_complete ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_updatehealth ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_status_ping ... ok [INFO] [stdout] test v1_15_2::tests::test_play_trade_list ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_status_pong ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_handshake ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_window_property ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_status_response ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_window_items ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_scoreboard_objective ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_login_plugin_response ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_login_plugin_request ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_teams ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_tags ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_login_encryption_request ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_login_encryption_response ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_update_command_block_minecart ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_login_set_compression ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_use_item ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_login_start ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_sound_effect ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_update_score ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_login_disconnect ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_world_border ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_title ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_block_break_animation ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_advancement_tab ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_status_request ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_block_change ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_camera ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_block_placement ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_boss_bar ... ok [INFO] [stdout] test v1_15_2::tests::test_play_entity_properties ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_update_sign ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_change_game_state ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_client_close_window ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_block_entity_data ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_client_animation ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_client_held_item_change ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_client_player_position_and_rotation ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_update_command_block ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_login_success ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_stop_sound ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_acknowledge_player_digging ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_client_keep_alive ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_client_chat_message ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_player_player_list_header_and_footer ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_click_window ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_attach_entity ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_client_window_confirmation ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_chunk_data ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_update_view_position ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_client_player_abilities ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_client_status ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_client_vehicle_move ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_entity_effect ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_click_window_button ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_destroy_entities ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_entity_animation ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_craft_recipe_request ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_craft_recipe_response ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_edit_book ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_effect ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_entity_equipment ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_collect_item ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_entity_movement ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_block_action ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_creative_inventory_action ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_display_scoreboard ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_declare_commands ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_entity_head_look ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_client_plugin_message ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_entity_position ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_client_tab_complete ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_entity_metadata ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_entity_teleport ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_face_player ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_entity_action ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_entity_status ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_entity_properties ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_combat_event ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_entity_position_and_rotation ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_multi_block_change ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_explosion ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_disconnect ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_name_item ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_entity_rotation ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_generate_structure ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_entity_velocity ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_entity_sound_effect ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_lock_difficulty ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_client_settings ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_map_data ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_nbt_query_response ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_open_book ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_open_horse_window ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_open_sign_editor ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_interact_entity ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_player_info ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_join_game ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_declare_recipes ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_select_trade ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_remove_entity_effect ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_resource_pack_status ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_player_movement ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_resource_pack_send ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_respawn ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_player_position ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_particle ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_query_block_nbt ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_named_sound_effect ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_pick_item ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_player_digging ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_server_chat_message ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_server_difficulty ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_set_beacon_effect ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_server_vehicle_move ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_open_window ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_server_window_confirmation ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_server_held_item_change ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_player_rotation ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_set_difficulty ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_set_cooldown ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_server_player_abilities ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_set_displayed_recipe ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_query_entity_nbt ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_server_plugin_message ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_scoreboard_objective ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_server_keep_alive ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_server_close_window ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_spawn_experience_orb ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_select_advancement_tab ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_sound_effect ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_spectate ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_steer_boat ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_trade_list ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_spawn_position ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_set_experience ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_server_player_position_and_look ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_unload_chunk ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_statistics ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_time_update ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_spawn_player ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_teams ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_spawn_living_entity ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_update_command_block ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_stop_sound ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_update_score ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_update_structure_block ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_spawn_entity ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_steer_vehicle ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_tags ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_teleport_confirm ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_update_sign ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_update_jigsaw_block ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_title ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_use_item ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_unlock_recipes ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_set_passengers ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_status_ping ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_window_property ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_window_items ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_update_view_position ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_set_slot ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_spawn_painting ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_player_player_list_header_and_footer ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_update_view_distance ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_world_border ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_status_pong ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_status_request ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_trade_list ... ok [INFO] [stdout] test v1_16_3::tests::test_play_advancement_tab ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_updatehealth ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_tab_complete ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_status_response ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_set_recipe_book_state ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_update_command_block_minecart ... ok [INFO] [stdout] test v1_16_3::tests::test_play_change_game_state ... ok [INFO] [stdout] test v1_16_3::tests::test_play_camera ... ok [INFO] [stdout] test v1_16_3::tests::test_play_block_action ... ok [INFO] [stdout] test v1_16_3::tests::test_play_block_break_animation ... ok [INFO] [stdout] test v1_15_2::tests::bench_read_play_advancements ... ok [INFO] [stdout] test v1_16_3::tests::test_login_set_compression ... ok [INFO] [stdout] test v1_16_3::tests::test_play_attach_entity ... ok [INFO] [stdout] test v1_16_3::tests::test_handshake ... ok [INFO] [stdout] test v1_16_3::tests::test_play_block_placement ... ok [INFO] [stdout] test v1_16_3::tests::test_play_acknowledge_player_digging ... ok [INFO] [stdout] test v1_16_3::tests::test_login_encryption_response ... ok [INFO] [stdout] test v1_16_3::tests::test_login_start ... ok [INFO] [stdout] test v1_16_3::tests::test_login_success ... ok [INFO] [stdout] test v1_16_3::tests::test_login_plugin_request ... ok [INFO] [stdout] test v1_16_3::tests::test_login_encryption_request ... ok [INFO] [stdout] test v1_16_3::tests::test_play_client_player_abilities ... ok [INFO] [stdout] test v1_16_3::tests::test_play_block_change ... ok [INFO] [stdout] test v1_16_3::tests::test_play_boss_bar ... ok [INFO] [stdout] test v1_16_3::tests::test_play_client_status ... ok [INFO] [stdout] test v1_16_3::tests::test_play_click_window_button ... ok [INFO] [stdout] test v1_16_3::tests::test_login_disconnect ... ok [INFO] [stdout] test v1_16_3::tests::test_login_plugin_response ... ok [INFO] [stdout] test v1_16_3::tests::test_play_client_chat_message ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_update_light ... ok [INFO] [stdout] test v1_16_3::tests::test_play_block_entity_data ... ok [INFO] [stdout] test v1_16_3::tests::test_play_client_keep_alive ... ok [INFO] [stdout] test v1_16_3::tests::test_play_client_held_item_change ... ok [INFO] [stdout] test v1_16_3::tests::test_play_client_player_position_and_rotation ... ok [INFO] [stdout] test v1_16_3::tests::test_play_client_window_confirmation ... ok [INFO] [stdout] test v1_16_3::tests::test_play_client_close_window ... ok [INFO] [stdout] test v1_16_3::tests::test_play_client_vehicle_move ... ok [INFO] [stdout] test v1_16_3::tests::test_play_client_animation ... ok [INFO] [stdout] test v1_16_3::tests::test_play_client_tab_complete ... ok [INFO] [stdout] test v1_16_3::tests::test_play_click_window ... ok [INFO] [stdout] test v1_16_3::tests::test_play_chunk_data ... ok [INFO] [stdout] test v1_16_3::tests::test_play_collect_item ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_update_light ... ok [INFO] [stdout] test v1_16_3::tests::test_play_effect ... ok [INFO] [stdout] test v1_16_3::tests::test_play_client_plugin_message ... ok [INFO] [stdout] test v1_16_3::tests::test_play_combat_event ... ok [INFO] [stdout] test v1_16_3::tests::test_play_creative_inventory_action ... ok [INFO] [stdout] test v1_16_3::tests::test_generate_test_cases ... ok [INFO] [stdout] test v1_16_3::tests::test_play_craft_recipe_response ... ok [INFO] [stdout] test v1_16_3::tests::test_play_client_settings ... ok [INFO] [stdout] test v1_16_3::tests::test_play_entity_position_and_rotation ... ok [INFO] [stdout] test v1_16_3::tests::test_play_entity_velocity ... ok [INFO] [stdout] test v1_16_3::tests::test_play_edit_book ... ok [INFO] [stdout] test v1_16_3::tests::test_play_entity_teleport ... ok [INFO] [stdout] test v1_16_3::tests::test_play_disconnect ... ok [INFO] [stdout] test v1_16_3::tests::test_play_generate_structure ... ok [INFO] [stdout] test v1_16_3::tests::test_play_entity_movement ... ok [INFO] [stdout] test v1_16_3::tests::test_play_entity_head_look ... ok [INFO] [stdout] test v1_16_3::tests::test_play_entity_status ... ok [INFO] [stdout] test v1_16_3::tests::test_play_entity_sound_effect ... ok [INFO] [stdout] test v1_16_3::tests::test_play_entity_effect ... ok [INFO] [stdout] test v1_16_3::tests::test_play_entity_animation ... ok [INFO] [stdout] test v1_16_3::tests::test_play_destroy_entities ... ok [INFO] [stdout] test v1_16_3::tests::test_play_lock_difficulty ... ok [INFO] [stdout] test v1_16_3::tests::test_play_entity_action ... ok [INFO] [stdout] test v1_16_3::tests::test_play_craft_recipe_request ... ok [INFO] [stdout] test v1_16_3::tests::test_play_display_scoreboard ... ok [INFO] [stdout] test v1_16_3::tests::test_play_entity_position ... ok [INFO] [stdout] test v1_16_3::tests::test_play_name_item ... ok [INFO] [stdout] test v1_16_3::tests::test_play_pick_item ... ok [INFO] [stdout] test v1_16_3::tests::test_play_entity_metadata ... ok [INFO] [stdout] test v1_16_3::tests::test_play_entity_rotation ... ok [INFO] [stdout] test v1_16_3::tests::test_play_open_sign_editor ... ok [INFO] [stdout] test v1_16_3::tests::test_play_open_book ... ok [INFO] [stdout] test v1_16_3::tests::test_play_entity_equipment ... ok [INFO] [stdout] test v1_16_3::tests::test_play_named_sound_effect ... ok [INFO] [stdout] test v1_16_3::tests::test_play_explosion ... ok [INFO] [stdout] test v1_16_3::tests::test_play_multi_block_change ... ok [INFO] [stdout] test v1_16_3::tests::test_play_player_movement ... ok [INFO] [stdout] test v1_16_3::tests::test_play_open_horse_window ... ok [INFO] [stdout] test v1_16_3::tests::test_play_player_position ... ok [INFO] [stdout] test v1_16_3::tests::test_play_face_player ... ok [INFO] [stdout] test v1_16_3::tests::test_play_interact_entity ... ok [INFO] [stdout] test v1_16_3::tests::test_play_open_window ... ok [INFO] [stdout] test v1_16_3::tests::test_play_query_entity_nbt ... ok [INFO] [stdout] test v1_16_3::tests::test_play_player_rotation ... ok [INFO] [stdout] test v1_16_3::tests::test_play_select_trade ... ok [INFO] [stdout] test v1_16_3::tests::test_play_query_block_nbt ... ok [INFO] [stdout] test v1_16_3::tests::test_play_nbt_query_response ... ok [INFO] [stdout] test v1_16_3::tests::test_play_server_held_item_change ... ok [INFO] [stdout] test v1_16_3::tests::test_play_server_chat_message ... ok [INFO] [stdout] test v1_16_3::tests::test_play_player_digging ... ok [INFO] [stdout] test v1_16_3::tests::test_play_respawn ... ok [INFO] [stdout] test v1_16_3::tests::test_play_map_data ... ok [INFO] [stdout] test v1_16_3::tests::test_play_set_beacon_effect ... ok [INFO] [stdout] test v1_16_3::tests::test_play_set_cooldown ... ok [INFO] [stdout] test v1_16_3::tests::test_play_server_keep_alive ... ok [INFO] [stdout] test v1_16_3::tests::test_play_server_window_confirmation ... ok [INFO] [stdout] test v1_16_3::tests::test_play_server_vehicle_move ... ok [INFO] [stdout] test v1_16_3::tests::test_play_set_experience ... ok [INFO] [stdout] test v1_16_3::tests::test_play_particle ... ok [INFO] [stdout] test v1_16_3::tests::test_play_declare_commands ... ok [INFO] [stdout] test v1_16_3::tests::test_play_resource_pack_send ... ok [INFO] [stdout] test v1_16_3::tests::test_play_set_recipe_book_state ... ok [INFO] [stdout] test v1_16_3::tests::test_play_server_plugin_message ... ok [INFO] [stdout] test v1_16_3::tests::test_play_set_passengers ... ok [INFO] [stdout] test v1_16_3::tests::test_play_spawn_position ... ok [INFO] [stdout] test v1_16_3::tests::test_play_spawn_experience_orb ... ok [INFO] [stdout] test v1_16_3::tests::test_play_spawn_living_entity ... ok [INFO] [stdout] test v1_16_3::tests::test_play_scoreboard_objective ... ok [INFO] [stdout] test v1_16_3::tests::test_play_server_close_window ... ok [INFO] [stdout] test v1_16_3::tests::test_play_server_difficulty ... ok [INFO] [stdout] test v1_16_3::tests::test_play_remove_entity_effect ... ok [INFO] [stdout] test v1_16_3::tests::test_play_spectate ... ok [INFO] [stdout] test v1_16_3::tests::test_play_set_displayed_recipe ... ok [INFO] [stdout] test v1_16_3::tests::test_play_resource_pack_status ... ok [INFO] [stdout] test v1_16_3::tests::test_play_spawn_player ... ok [INFO] [stdout] test v1_16_3::tests::test_play_select_advancement_tab ... ok [INFO] [stdout] test v1_16_3::tests::test_play_unload_chunk ... ok [INFO] [stdout] test v1_16_3::tests::test_play_title ... ok [INFO] [stdout] test v1_16_3::tests::test_play_steer_boat ... ok [INFO] [stdout] test v1_16_3::tests::test_play_teleport_confirm ... ok [INFO] [stdout] test v1_16_3::tests::test_play_update_command_block ... ok [INFO] [stdout] test v1_16_3::tests::test_play_sound_effect ... ok [INFO] [stdout] test v1_16_3::tests::test_play_spawn_painting ... ok [INFO] [stdout] test v1_16_3::tests::test_play_spawn_entity ... ok [INFO] [stdout] test v1_16_3::tests::test_play_server_player_position_and_look ... ok [INFO] [stdout] test v1_16_3::tests::test_play_stop_sound ... ok [INFO] [stdout] test v1_16_3::tests::test_play_join_game ... ok [INFO] [stdout] test v1_16_3::tests::test_play_server_player_abilities ... ok [INFO] [stdout] test v1_16_3::tests::test_play_statistics ... ok [INFO] [stdout] test v1_16_3::tests::test_play_update_view_distance ... ok [INFO] [stdout] test v1_16_3::tests::test_play_steer_vehicle ... ok [INFO] [stdout] test v1_16_3::tests::test_play_set_difficulty ... ok [INFO] [stdout] test v1_16_3::tests::test_play_updatehealth ... ok [INFO] [stdout] test v1_16_3::tests::test_play_window_property ... ok [INFO] [stdout] test v1_16_3::tests::test_play_set_slot ... ok [INFO] [stdout] test v1_16_3::tests::test_status_ping ... ok [INFO] [stdout] test v1_16_3::tests::test_play_update_command_block_minecart ... ok [INFO] [stdout] test v1_16_3::tests::test_play_update_score ... ok [INFO] [stdout] test v1_16_3::tests::test_play_update_structure_block ... ok [INFO] [stdout] test v1_16_3::tests::test_play_time_update ... ok [INFO] [stdout] test v1_16_3::tests::test_play_update_jigsaw_block ... ok [INFO] [stdout] test v1_16_3::tests::test_play_world_border ... ok [INFO] [stdout] test v1_16_3::tests::test_play_use_item ... ok [INFO] [stdout] test v1_15_2::tests::test_play_tags ... ok [INFO] [stdout] test v1_16_3::tests::test_status_request ... ok [INFO] [stdout] test v1_16_3::tests::test_play_update_view_position ... ok [INFO] [stdout] test v1_16_3::tests::test_status_pong ... ok [INFO] [stdout] test v1_16_3::tests::test_status_response ... ok [INFO] [stdout] test v1_16_3::tests::test_play_update_sign ... ok [INFO] [stdout] test v1_16_3::tests::bench_write_play_advancements ... ok [INFO] [stdout] test v1_16_3::tests::test_player_player_list_header_and_footer ... ok [INFO] [stdout] test v1_16_3::tests::test_play_teams ... ok [INFO] [stdout] test v1_16_3::tests::test_play_window_items ... ok [INFO] [stdout] test v1_16_3::tests::test_play_unlock_recipes ... ok [INFO] [stdout] test v1_16_3::tests::test_play_entity_properties ... ok [INFO] [stdout] test v1_16_3::tests::test_play_trade_list ... ok [INFO] [stdout] test v1_16_3::tests::test_play_tab_complete ... ok [INFO] [stdout] test v1_15_2::tests::bench_write_play_advancements ... ok [INFO] [stdout] test v1_15_2::tests::test_play_player_info ... ok [INFO] [stdout] test v1_16_3::tests::test_play_tags ... ok [INFO] [stdout] test v1_16_3::tests::bench_read_play_advancements ... ok [INFO] [stdout] test v1_16_3::tests::test_play_player_info ... ok [INFO] [stdout] test v1_15_2::tests::test_play_declare_recipes ... ok [INFO] [stdout] test v1_15_2::tests::test_play_update_light ... ok [INFO] [stdout] test v1_16_3::tests::test_play_update_light ... ok [INFO] [stdout] test v1_16_3::tests::test_play_declare_recipes ... ok [INFO] [stdout] test v1_16_3::tests::test_play_advancements ... ok [INFO] [stdout] test v1_15_2::tests::test_play_advancements ... ok [INFO] [stdout] [INFO] [stdout] test result: ok. 952 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 26.35s [INFO] [stdout] [INFO] [stderr] Doc-tests mcproto-rs [INFO] [stdout] [INFO] [stdout] running 0 tests [INFO] [stdout] [INFO] [stdout] test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s [INFO] [stdout] [INFO] running `Command { std: "docker" "inspect" "04ef1bdeb9d27657136990dd422b135e6a7e5497cd18a1ad1142c565e8d1fa8e", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "04ef1bdeb9d27657136990dd422b135e6a7e5497cd18a1ad1142c565e8d1fa8e", kill_on_drop: false }` [INFO] [stdout] 04ef1bdeb9d27657136990dd422b135e6a7e5497cd18a1ad1142c565e8d1fa8e