[INFO] cloning repository https://github.com/brandonphelps/rasteroids [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/brandonphelps/rasteroids" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fbrandonphelps%2Frasteroids", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fbrandonphelps%2Frasteroids'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] d94ea475a7a70959dbb3bd2ae5f2bfc13e314c6a [INFO] checking brandonphelps/rasteroids against try#8e3afc79c11f48cb3acd1be5b3b7de98fe3f93a8 for pr-82565 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fbrandonphelps%2Frasteroids" "/workspace/builds/worker-1/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-1/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/brandonphelps/rasteroids on toolchain 8e3afc79c11f48cb3acd1be5b3b7de98fe3f93a8 [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+8e3afc79c11f48cb3acd1be5b3b7de98fe3f93a8" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] started tweaking git repo https://github.com/brandonphelps/rasteroids [INFO] finished tweaking git repo https://github.com/brandonphelps/rasteroids [INFO] tweaked toml for git repo https://github.com/brandonphelps/rasteroids written to /workspace/builds/worker-1/source/Cargo.toml [INFO] crate git repo https://github.com/brandonphelps/rasteroids already has a lockfile, it will not be regenerated [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+8e3afc79c11f48cb3acd1be5b3b7de98fe3f93a8" "fetch" "--locked" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "rustops/crates-build-env@sha256:f2f6bcd4b43ebee4e173f653a26493129bdb64017c85f916b780ca7fbdbaa79d" "/opt/rustwide/cargo-home/bin/cargo" "+8e3afc79c11f48cb3acd1be5b3b7de98fe3f93a8" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] 5712bbc5b2bec0a95204da5823c01d972765650aca5100c1eff599e2783e324c [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] running `Command { std: "docker" "start" "-a" "5712bbc5b2bec0a95204da5823c01d972765650aca5100c1eff599e2783e324c", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "5712bbc5b2bec0a95204da5823c01d972765650aca5100c1eff599e2783e324c", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "5712bbc5b2bec0a95204da5823c01d972765650aca5100c1eff599e2783e324c", kill_on_drop: false }` [INFO] [stdout] 5712bbc5b2bec0a95204da5823c01d972765650aca5100c1eff599e2783e324c [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "rustops/crates-build-env@sha256:f2f6bcd4b43ebee4e173f653a26493129bdb64017c85f916b780ca7fbdbaa79d" "/opt/rustwide/cargo-home/bin/cargo" "+8e3afc79c11f48cb3acd1be5b3b7de98fe3f93a8" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 22cdbb10246118d4fe40817d49f5981d2d003e571f19d56920e686d83c3310af [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] running `Command { std: "docker" "start" "-a" "22cdbb10246118d4fe40817d49f5981d2d003e571f19d56920e686d83c3310af", kill_on_drop: false }` [INFO] [stderr] Compiling libc v0.2.80 [INFO] [stderr] Compiling getrandom v0.1.15 [INFO] [stderr] Compiling version-compare v0.0.10 [INFO] [stderr] Compiling cfg-if v0.1.10 [INFO] [stderr] Compiling bitflags v1.2.1 [INFO] [stderr] Compiling sdl2 v0.34.3 [INFO] [stderr] Checking lazy_static v1.4.0 [INFO] [stderr] Compiling rminions v0.1.0 (/opt/rustwide/workdir) [INFO] [stderr] Compiling sdl2-sys v0.34.3 [INFO] [stderr] Checking rand_core v0.5.1 [INFO] [stderr] Checking rand_chacha v0.2.2 [INFO] [stderr] Checking rand v0.7.3 [INFO] [stdout] warning: unused import: `Point` [INFO] [stdout] --> src/game_state.rs:6:18 [INFO] [stdout] | [INFO] [stdout] 6 | use sdl2::rect::{Point, Rect}; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `TextureCreator`, `Texture` [INFO] [stdout] --> src/game_state.rs:8:28 [INFO] [stdout] | [INFO] [stdout] 8 | use sdl2::render::{Canvas, Texture, TextureCreator}; [INFO] [stdout] | ^^^^^^^ ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `WindowContext` [INFO] [stdout] --> src/game_state.rs:9:27 [INFO] [stdout] | [INFO] [stdout] 9 | use sdl2::video::{Window, WindowContext}; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `sdl2::pixels::Color` [INFO] [stdout] --> src/main.rs:8:5 [INFO] [stdout] | [INFO] [stdout] 8 | use sdl2::pixels::Color; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Point`, `Rect` [INFO] [stdout] --> src/main.rs:9:18 [INFO] [stdout] | [INFO] [stdout] 9 | use sdl2::rect::{Point, Rect}; [INFO] [stdout] | ^^^^^ ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `sdl2::EventPump` [INFO] [stdout] --> src/main.rs:10:5 [INFO] [stdout] | [INFO] [stdout] 10 | use sdl2::EventPump; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Canvas`, `TextureCreator`, `Texture` [INFO] [stdout] --> src/main.rs:13:20 [INFO] [stdout] | [INFO] [stdout] 13 | use sdl2::render::{Canvas, Texture, TextureCreator}; [INFO] [stdout] | ^^^^^^ ^^^^^^^ ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `WindowContext`, `Window` [INFO] [stdout] --> src/main.rs:14:19 [INFO] [stdout] | [INFO] [stdout] 14 | use sdl2::video::{Window, WindowContext}; [INFO] [stdout] | ^^^^^^ ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Point` [INFO] [stdout] --> src/game_state.rs:6:18 [INFO] [stdout] | [INFO] [stdout] 6 | use sdl2::rect::{Point, Rect}; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `TextureCreator`, `Texture` [INFO] [stdout] --> src/game_state.rs:8:28 [INFO] [stdout] | [INFO] [stdout] 8 | use sdl2::render::{Canvas, Texture, TextureCreator}; [INFO] [stdout] | ^^^^^^^ ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `WindowContext` [INFO] [stdout] --> src/game_state.rs:9:27 [INFO] [stdout] | [INFO] [stdout] 9 | use sdl2::video::{Window, WindowContext}; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `sdl2::pixels::Color` [INFO] [stdout] --> src/main.rs:8:5 [INFO] [stdout] | [INFO] [stdout] 8 | use sdl2::pixels::Color; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Point`, `Rect` [INFO] [stdout] --> src/main.rs:9:18 [INFO] [stdout] | [INFO] [stdout] 9 | use sdl2::rect::{Point, Rect}; [INFO] [stdout] | ^^^^^ ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `sdl2::EventPump` [INFO] [stdout] --> src/main.rs:10:5 [INFO] [stdout] | [INFO] [stdout] 10 | use sdl2::EventPump; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Canvas`, `TextureCreator`, `Texture` [INFO] [stdout] --> src/main.rs:13:20 [INFO] [stdout] | [INFO] [stdout] 13 | use sdl2::render::{Canvas, Texture, TextureCreator}; [INFO] [stdout] | ^^^^^^ ^^^^^^^ ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `WindowContext`, `Window` [INFO] [stdout] --> src/main.rs:14:19 [INFO] [stdout] | [INFO] [stdout] 14 | use sdl2::video::{Window, WindowContext}; [INFO] [stdout] | ^^^^^^ ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unreachable pattern [INFO] [stdout] --> src/game_state.rs:646:4 [INFO] [stdout] | [INFO] [stdout] 646 | _ => { [INFO] [stdout] | ^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unreachable_patterns)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `game_state` [INFO] [stdout] --> src/game_state.rs:384:22 [INFO] [stdout] | [INFO] [stdout] 384 | fn spawn_mineable(game_state: &mut GameState, p: Position, node_type: F) { [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `p` [INFO] [stdout] --> src/game_state.rs:384:50 [INFO] [stdout] | [INFO] [stdout] 384 | fn spawn_mineable(game_state: &mut GameState, p: Position, node_type: F) { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_p` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `node_type` [INFO] [stdout] --> src/game_state.rs:384:63 [INFO] [stdout] | [INFO] [stdout] 384 | fn spawn_mineable(game_state: &mut GameState, p: Position, node_type: F) { [INFO] [stdout] | ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_node_type` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `dt` [INFO] [stdout] --> src/game_state.rs:502:43 [INFO] [stdout] | [INFO] [stdout] 502 | pub fn game_update(game_state: GameState, dt: f64, game_input: &GameInput) -> GameState { [INFO] [stdout] | ^^ help: if this is intentional, prefix it with an underscore: `_dt` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `p` [INFO] [stdout] --> src/game_state.rs:683:10 [INFO] [stdout] | [INFO] [stdout] 683 | let p = canvas.fill_rect(Rect::new( [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_p` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `p` [INFO] [stdout] --> src/game_state.rs:701:7 [INFO] [stdout] | [INFO] [stdout] 701 | let p = canvas.fill_rect(Rect::new( [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_p` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `entity` [INFO] [stdout] --> src/game_state.rs:134:31 [INFO] [stdout] | [INFO] [stdout] 134 | fn create_with(&mut self, entity: &Entity, init_v: &T) -> &mut T { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `init_v` [INFO] [stdout] --> src/game_state.rs:134:48 [INFO] [stdout] | [INFO] [stdout] 134 | fn create_with(&mut self, entity: &Entity, init_v: &T) -> &mut T { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_init_v` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `t` [INFO] [stdout] --> src/game_state.rs:234:8 [INFO] [stdout] | [INFO] [stdout] 234 | Some(t) => result.push(e), [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_t` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `entity` [INFO] [stdout] --> src/game_state.rs:241:34 [INFO] [stdout] | [INFO] [stdout] 241 | pub fn get_entity_pos(&self, entity: &Entity) -> Option { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unreachable pattern [INFO] [stdout] --> src/game_state.rs:646:4 [INFO] [stdout] | [INFO] [stdout] 646 | _ => { [INFO] [stdout] | ^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unreachable_patterns)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `game_state` [INFO] [stdout] --> src/game_state.rs:384:22 [INFO] [stdout] | [INFO] [stdout] 384 | fn spawn_mineable(game_state: &mut GameState, p: Position, node_type: F) { [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `p` [INFO] [stdout] --> src/game_state.rs:384:50 [INFO] [stdout] | [INFO] [stdout] 384 | fn spawn_mineable(game_state: &mut GameState, p: Position, node_type: F) { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_p` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `node_type` [INFO] [stdout] --> src/game_state.rs:384:63 [INFO] [stdout] | [INFO] [stdout] 384 | fn spawn_mineable(game_state: &mut GameState, p: Position, node_type: F) { [INFO] [stdout] | ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_node_type` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game_state.rs:375:9 [INFO] [stdout] | [INFO] [stdout] 375 | let mut pos_component = game_state.positions.create(&new_entity); [INFO] [stdout] | ----^^^^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `dt` [INFO] [stdout] --> src/game_state.rs:502:43 [INFO] [stdout] | [INFO] [stdout] 502 | pub fn game_update(game_state: GameState, dt: f64, game_input: &GameInput) -> GameState { [INFO] [stdout] | ^^ help: if this is intentional, prefix it with an underscore: `_dt` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `p` [INFO] [stdout] --> src/game_state.rs:683:10 [INFO] [stdout] | [INFO] [stdout] 683 | let p = canvas.fill_rect(Rect::new( [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_p` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `p` [INFO] [stdout] --> src/game_state.rs:701:7 [INFO] [stdout] | [INFO] [stdout] 701 | let p = canvas.fill_rect(Rect::new( [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_p` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game_state.rs:495:6 [INFO] [stdout] | [INFO] [stdout] 495 | let mut pos = positions.get_mut(&entity).expect(&(format!("an entity didn't have a position? entity id: {}", entity.0))); [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `entity` [INFO] [stdout] --> src/game_state.rs:134:31 [INFO] [stdout] | [INFO] [stdout] 134 | fn create_with(&mut self, entity: &Entity, init_v: &T) -> &mut T { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `init_v` [INFO] [stdout] --> src/game_state.rs:134:48 [INFO] [stdout] | [INFO] [stdout] 134 | fn create_with(&mut self, entity: &Entity, init_v: &T) -> &mut T { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_init_v` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `t` [INFO] [stdout] --> src/game_state.rs:234:8 [INFO] [stdout] | [INFO] [stdout] 234 | Some(t) => result.push(e), [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_t` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `entity` [INFO] [stdout] --> src/game_state.rs:241:34 [INFO] [stdout] | [INFO] [stdout] 241 | pub fn get_entity_pos(&self, entity: &Entity) -> Option { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game_state.rs:533:10 [INFO] [stdout] | [INFO] [stdout] 533 | Some(mut t) => { [INFO] [stdout] | ----^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game_state.rs:559:10 [INFO] [stdout] | [INFO] [stdout] 559 | Some(mut t) => { [INFO] [stdout] | ----^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `count` [INFO] [stdout] --> src/entity_manager.rs:30:12 [INFO] [stdout] | [INFO] [stdout] 30 | pub fn count(&self) -> usize { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `North` [INFO] [stdout] --> src/game_state.rs:49:5 [INFO] [stdout] | [INFO] [stdout] 49 | North, [INFO] [stdout] | ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `East` [INFO] [stdout] --> src/game_state.rs:50:5 [INFO] [stdout] | [INFO] [stdout] 50 | East, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `South` [INFO] [stdout] --> src/game_state.rs:51:5 [INFO] [stdout] | [INFO] [stdout] 51 | South, [INFO] [stdout] | ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `West` [INFO] [stdout] --> src/game_state.rs:52:5 [INFO] [stdout] | [INFO] [stdout] 52 | West, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `MoveD` [INFO] [stdout] --> src/game_state.rs:59:5 [INFO] [stdout] | [INFO] [stdout] 59 | MoveD(Direction), [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `minerals` [INFO] [stdout] --> src/game_state.rs:76:5 [INFO] [stdout] | [INFO] [stdout] 76 | minerals: u32, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `gas` [INFO] [stdout] --> src/game_state.rs:77:5 [INFO] [stdout] | [INFO] [stdout] 77 | gas: u32, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `iron` [INFO] [stdout] --> src/game_state.rs:78:5 [INFO] [stdout] | [INFO] [stdout] 78 | iron: u32, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `copper` [INFO] [stdout] --> src/game_state.rs:79:5 [INFO] [stdout] | [INFO] [stdout] 79 | copper: u32, [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `create_with` [INFO] [stdout] --> src/game_state.rs:134:8 [INFO] [stdout] | [INFO] [stdout] 134 | fn create_with(&mut self, entity: &Entity, init_v: &T) -> &mut T { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `remove` [INFO] [stdout] --> src/game_state.rs:155:8 [INFO] [stdout] | [INFO] [stdout] 155 | fn remove(&mut self, entity: &Entity) { [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `get_mineable_nodes` [INFO] [stdout] --> src/game_state.rs:230:12 [INFO] [stdout] | [INFO] [stdout] 230 | pub fn get_mineable_nodes(&self) -> Vec<&Entity> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `get_entity_pos` [INFO] [stdout] --> src/game_state.rs:241:12 [INFO] [stdout] | [INFO] [stdout] 241 | pub fn get_entity_pos(&self, entity: &Entity) -> Option { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `LoadCommand` [INFO] [stdout] --> src/game_state.rs:296:5 [INFO] [stdout] | [INFO] [stdout] 296 | LoadCommand(Entity, Command), [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `game_init` [INFO] [stdout] --> src/game_state.rs:321:8 [INFO] [stdout] | [INFO] [stdout] 321 | pub fn game_init() -> GameState { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `spawn_mineable` [INFO] [stdout] --> src/game_state.rs:384:4 [INFO] [stdout] | [INFO] [stdout] 384 | fn spawn_mineable(game_state: &mut GameState, p: Position, node_type: F) { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `add_return_path` [INFO] [stdout] --> src/utils.rs:29:12 [INFO] [stdout] | [INFO] [stdout] 29 | pub fn add_return_path(&mut self) { [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `E` should have a snake case name [INFO] [stdout] --> src/game_state.rs:520:31 [INFO] [stdout] | [INFO] [stdout] 520 | UserCommand::LoadProgram(E, Prog) => { [INFO] [stdout] | ^ help: convert the identifier to snake case: `e` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `Prog` should have a snake case name [INFO] [stdout] --> src/game_state.rs:520:34 [INFO] [stdout] | [INFO] [stdout] 520 | UserCommand::LoadProgram(E, Prog) => { [INFO] [stdout] | ^^^^ help: convert the identifier to snake case: `prog` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `E` should have a snake case name [INFO] [stdout] --> src/game_state.rs:547:31 [INFO] [stdout] | [INFO] [stdout] 547 | UserCommand::LoadCommand(E, C) => { [INFO] [stdout] | ^ help: convert the identifier to snake case: `e` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `C` should have a snake case name [INFO] [stdout] --> src/game_state.rs:547:34 [INFO] [stdout] | [INFO] [stdout] 547 | UserCommand::LoadCommand(E, C) => { [INFO] [stdout] | ^ help: convert the identifier to snake case (notice the capitalization): `c` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `P` should have a snake case name [INFO] [stdout] --> src/game_state.rs:605:19 [INFO] [stdout] | [INFO] [stdout] 605 | Command::MoveP(P) => { [INFO] [stdout] | ^ help: convert the identifier to snake case: `p` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `D` should have a snake case name [INFO] [stdout] --> src/game_state.rs:613:19 [INFO] [stdout] | [INFO] [stdout] 613 | Command::MoveD(D) => { [INFO] [stdout] | ^ help: convert the identifier to snake case: `d` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `E` should have a snake case name [INFO] [stdout] --> src/game_state.rs:627:21 [INFO] [stdout] | [INFO] [stdout] 627 | Command::Harvest(E) => { [INFO] [stdout] | ^ help: convert the identifier to snake case: `e` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `E` should have a snake case name [INFO] [stdout] --> src/game_state.rs:637:21 [INFO] [stdout] | [INFO] [stdout] 637 | Command::Deposit(E) => { [INFO] [stdout] | ^ help: convert the identifier to snake case: `e` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 49 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game_state.rs:375:9 [INFO] [stdout] | [INFO] [stdout] 375 | let mut pos_component = game_state.positions.create(&new_entity); [INFO] [stdout] | ----^^^^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game_state.rs:495:6 [INFO] [stdout] | [INFO] [stdout] 495 | let mut pos = positions.get_mut(&entity).expect(&(format!("an entity didn't have a position? entity id: {}", entity.0))); [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game_state.rs:533:10 [INFO] [stdout] | [INFO] [stdout] 533 | Some(mut t) => { [INFO] [stdout] | ----^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game_state.rs:559:10 [INFO] [stdout] | [INFO] [stdout] 559 | Some(mut t) => { [INFO] [stdout] | ----^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game_state.rs:790:6 [INFO] [stdout] | [INFO] [stdout] 790 | let mut unit = entity_manager.create(); [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game_state.rs:809:6 [INFO] [stdout] | [INFO] [stdout] 809 | let mut iron_node = entity_manager.create(); [INFO] [stdout] | ----^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game_state.rs:834:6 [INFO] [stdout] | [INFO] [stdout] 834 | let mut unit = entity_manager.create(); [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game_state.rs:849:6 [INFO] [stdout] | [INFO] [stdout] 849 | let mut iron_node = entity_manager.create(); [INFO] [stdout] | ----^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `North` [INFO] [stdout] --> src/game_state.rs:49:5 [INFO] [stdout] | [INFO] [stdout] 49 | North, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `East` [INFO] [stdout] --> src/game_state.rs:50:5 [INFO] [stdout] | [INFO] [stdout] 50 | East, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `South` [INFO] [stdout] --> src/game_state.rs:51:5 [INFO] [stdout] | [INFO] [stdout] 51 | South, [INFO] [stdout] | ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `West` [INFO] [stdout] --> src/game_state.rs:52:5 [INFO] [stdout] | [INFO] [stdout] 52 | West, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `MoveD` [INFO] [stdout] --> src/game_state.rs:59:5 [INFO] [stdout] | [INFO] [stdout] 59 | MoveD(Direction), [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `minerals` [INFO] [stdout] --> src/game_state.rs:76:5 [INFO] [stdout] | [INFO] [stdout] 76 | minerals: u32, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `gas` [INFO] [stdout] --> src/game_state.rs:77:5 [INFO] [stdout] | [INFO] [stdout] 77 | gas: u32, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `iron` [INFO] [stdout] --> src/game_state.rs:78:5 [INFO] [stdout] | [INFO] [stdout] 78 | iron: u32, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `copper` [INFO] [stdout] --> src/game_state.rs:79:5 [INFO] [stdout] | [INFO] [stdout] 79 | copper: u32, [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `create_with` [INFO] [stdout] --> src/game_state.rs:134:8 [INFO] [stdout] | [INFO] [stdout] 134 | fn create_with(&mut self, entity: &Entity, init_v: &T) -> &mut T { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `get_mineable_nodes` [INFO] [stdout] --> src/game_state.rs:230:12 [INFO] [stdout] | [INFO] [stdout] 230 | pub fn get_mineable_nodes(&self) -> Vec<&Entity> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `get_entity_pos` [INFO] [stdout] --> src/game_state.rs:241:12 [INFO] [stdout] | [INFO] [stdout] 241 | pub fn get_entity_pos(&self, entity: &Entity) -> Option { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant is never constructed: `LoadCommand` [INFO] [stdout] --> src/game_state.rs:296:5 [INFO] [stdout] | [INFO] [stdout] 296 | LoadCommand(Entity, Command), [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `spawn_mineable` [INFO] [stdout] --> src/game_state.rs:384:4 [INFO] [stdout] | [INFO] [stdout] 384 | fn spawn_mineable(game_state: &mut GameState, p: Position, node_type: F) { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `E` should have a snake case name [INFO] [stdout] --> src/game_state.rs:520:31 [INFO] [stdout] | [INFO] [stdout] 520 | UserCommand::LoadProgram(E, Prog) => { [INFO] [stdout] | ^ help: convert the identifier to snake case: `e` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `Prog` should have a snake case name [INFO] [stdout] --> src/game_state.rs:520:34 [INFO] [stdout] | [INFO] [stdout] 520 | UserCommand::LoadProgram(E, Prog) => { [INFO] [stdout] | ^^^^ help: convert the identifier to snake case: `prog` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `E` should have a snake case name [INFO] [stdout] --> src/game_state.rs:547:31 [INFO] [stdout] | [INFO] [stdout] 547 | UserCommand::LoadCommand(E, C) => { [INFO] [stdout] | ^ help: convert the identifier to snake case: `e` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `C` should have a snake case name [INFO] [stdout] --> src/game_state.rs:547:34 [INFO] [stdout] | [INFO] [stdout] 547 | UserCommand::LoadCommand(E, C) => { [INFO] [stdout] | ^ help: convert the identifier to snake case (notice the capitalization): `c` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `P` should have a snake case name [INFO] [stdout] --> src/game_state.rs:605:19 [INFO] [stdout] | [INFO] [stdout] 605 | Command::MoveP(P) => { [INFO] [stdout] | ^ help: convert the identifier to snake case: `p` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `D` should have a snake case name [INFO] [stdout] --> src/game_state.rs:613:19 [INFO] [stdout] | [INFO] [stdout] 613 | Command::MoveD(D) => { [INFO] [stdout] | ^ help: convert the identifier to snake case: `d` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `E` should have a snake case name [INFO] [stdout] --> src/game_state.rs:627:21 [INFO] [stdout] | [INFO] [stdout] 627 | Command::Harvest(E) => { [INFO] [stdout] | ^ help: convert the identifier to snake case: `e` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `E` should have a snake case name [INFO] [stdout] --> src/game_state.rs:637:21 [INFO] [stdout] | [INFO] [stdout] 637 | Command::Deposit(E) => { [INFO] [stdout] | ^ help: convert the identifier to snake case: `e` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 49 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 14.87s [INFO] running `Command { std: "docker" "inspect" "22cdbb10246118d4fe40817d49f5981d2d003e571f19d56920e686d83c3310af", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "22cdbb10246118d4fe40817d49f5981d2d003e571f19d56920e686d83c3310af", kill_on_drop: false }` [INFO] [stdout] 22cdbb10246118d4fe40817d49f5981d2d003e571f19d56920e686d83c3310af