[INFO] cloning repository https://github.com/TateKennington/ROpenGL [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/TateKennington/ROpenGL" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTateKennington%2FROpenGL", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTateKennington%2FROpenGL'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] d373ad369f61199bdc261d977c04bbf7a2d4513d [INFO] checking TateKennington/ROpenGL against master#9fa580b1175018b0a276b0bc68f9827a106f7260 for pr-82565 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTateKennington%2FROpenGL" "/workspace/builds/worker-5/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-5/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/TateKennington/ROpenGL on toolchain 9fa580b1175018b0a276b0bc68f9827a106f7260 [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+9fa580b1175018b0a276b0bc68f9827a106f7260" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] started tweaking git repo https://github.com/TateKennington/ROpenGL [INFO] finished tweaking git repo https://github.com/TateKennington/ROpenGL [INFO] tweaked toml for git repo https://github.com/TateKennington/ROpenGL written to /workspace/builds/worker-5/source/Cargo.toml [INFO] crate git repo https://github.com/TateKennington/ROpenGL already has a lockfile, it will not be regenerated [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+9fa580b1175018b0a276b0bc68f9827a106f7260" "fetch" "--locked" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "rustops/crates-build-env@sha256:f2f6bcd4b43ebee4e173f653a26493129bdb64017c85f916b780ca7fbdbaa79d" "/opt/rustwide/cargo-home/bin/cargo" "+9fa580b1175018b0a276b0bc68f9827a106f7260" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] [stdout] 9b4e6ede65c8d7b0ba36ded986274612262d1827f994952ae8529dc050be73cb [INFO] running `Command { std: "docker" "start" "-a" "9b4e6ede65c8d7b0ba36ded986274612262d1827f994952ae8529dc050be73cb", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "9b4e6ede65c8d7b0ba36ded986274612262d1827f994952ae8529dc050be73cb", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "9b4e6ede65c8d7b0ba36ded986274612262d1827f994952ae8529dc050be73cb", kill_on_drop: false }` [INFO] [stdout] 9b4e6ede65c8d7b0ba36ded986274612262d1827f994952ae8529dc050be73cb [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "rustops/crates-build-env@sha256:f2f6bcd4b43ebee4e173f653a26493129bdb64017c85f916b780ca7fbdbaa79d" "/opt/rustwide/cargo-home/bin/cargo" "+9fa580b1175018b0a276b0bc68f9827a106f7260" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] [stdout] 005b50beaa5209f698bca1b9dfd780a651d55c56b21a6b8bb34c054c270cbff5 [INFO] running `Command { std: "docker" "start" "-a" "005b50beaa5209f698bca1b9dfd780a651d55c56b21a6b8bb34c054c270cbff5", kill_on_drop: false }` [INFO] [stderr] Compiling autocfg v1.0.0 [INFO] [stderr] Compiling autocfg v0.1.7 [INFO] [stderr] Checking cfg-if v0.1.10 [INFO] [stderr] Compiling semver-parser v0.7.0 [INFO] [stderr] Checking rand_core v0.4.2 [INFO] [stderr] Checking lazy_static v1.4.0 [INFO] [stderr] Compiling log v0.4.8 [INFO] [stderr] Compiling byteorder v1.3.2 [INFO] [stderr] Compiling proc-macro2 v0.4.30 [INFO] [stderr] Compiling khronos_api v3.1.0 [INFO] [stderr] Compiling cc v1.0.50 [INFO] [stderr] Compiling bitflags v1.2.1 [INFO] [stderr] Compiling crc32fast v1.2.0 [INFO] [stderr] Compiling num-derive v0.2.5 [INFO] [stderr] Checking lzw v0.10.0 [INFO] [stderr] Checking ppv-lite86 v0.2.6 [INFO] [stderr] Checking tobj v1.0.0 [INFO] [stderr] Checking inflate v0.4.5 [INFO] [stderr] Checking rand_core v0.3.1 [INFO] [stderr] Checking rand_jitter v0.1.4 [INFO] [stderr] Checking gif v0.10.3 [INFO] [stderr] Checking semver v0.9.0 [INFO] [stderr] Checking getrandom v0.1.14 [INFO] [stderr] Checking rand_os v0.1.3 [INFO] [stderr] Checking raw-window-handle v0.3.3 [INFO] [stderr] Checking rand_hc v0.1.0 [INFO] [stderr] Checking rand_xorshift v0.1.1 [INFO] [stderr] Checking rand_isaac v0.1.1 [INFO] [stderr] Checking rand_core v0.5.1 [INFO] [stderr] Compiling cmake v0.1.42 [INFO] [stderr] Compiling crossbeam-utils v0.7.0 [INFO] [stderr] Compiling crossbeam-epoch v0.8.0 [INFO] [stderr] Compiling rand_chacha v0.1.1 [INFO] [stderr] Compiling rand_pcg v0.1.2 [INFO] [stderr] Compiling rand v0.6.5 [INFO] [stderr] Compiling rustc_version v0.2.3 [INFO] [stderr] Compiling num-traits v0.2.11 [INFO] [stderr] Compiling num-integer v0.1.42 [INFO] [stderr] Compiling num-bigint v0.2.6 [INFO] [stderr] Compiling num-iter v0.1.40 [INFO] [stderr] Compiling num-rational v0.2.3 [INFO] [stderr] Compiling num-complex v0.2.4 [INFO] [stderr] Compiling gl_generator v0.14.0 [INFO] [stderr] Checking rand_chacha v0.2.2 [INFO] [stderr] Compiling memoffset v0.5.3 [INFO] [stderr] Checking rand v0.7.3 [INFO] [stderr] Checking deflate v0.7.20 [INFO] [stderr] Compiling quote v0.6.13 [INFO] [stderr] Compiling glfw-sys v3.3.2 [INFO] [stderr] Checking crossbeam-queue v0.2.1 [INFO] [stderr] Compiling syn v0.15.44 [INFO] [stderr] Checking png v0.15.3 [INFO] [stderr] Checking crossbeam-deque v0.7.2 [INFO] [stderr] Checking glfw v0.37.0 [INFO] [stderr] Compiling gl v0.14.0 [INFO] [stderr] Checking rayon-core v1.7.0 [INFO] [stderr] Checking approx v0.3.2 [INFO] [stderr] Checking rayon v1.3.0 [INFO] [stderr] Checking cgmath v0.17.0 [INFO] [stderr] Checking num v0.2.1 [INFO] [stderr] Checking jpeg-decoder v0.1.18 [INFO] [stderr] Checking tiff v0.3.1 [INFO] [stderr] Checking image v0.22.5 [INFO] [stderr] Checking ropengl v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: unused variable: `reflectionShader` [INFO] [stdout] --> src/main.rs:66:11 [INFO] [stdout] | [INFO] [stdout] 66 | reflectionShader, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_reflectionShader` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `proj` [INFO] [stdout] --> src/main.rs:452:17 [INFO] [stdout] | [INFO] [stdout] 452 | let proj: Matrix4 = perspective(Deg(45.0), 800.0/600.0 as f32, 0.1, 100.0); [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_proj` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `setUniform4f` [INFO] [stdout] --> src/shader.rs:145:12 [INFO] [stdout] | [INFO] [stdout] 145 | pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){ [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `lastX` should have a snake case name [INFO] [stdout] --> src/main.rs:52:13 [INFO] [stdout] | [INFO] [stdout] 52 | let mut lastX: f32 = 0.0; [INFO] [stdout] | ^^^^^ help: convert the identifier to snake case: `last_x` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `lastY` should have a snake case name [INFO] [stdout] --> src/main.rs:53:13 [INFO] [stdout] | [INFO] [stdout] 53 | let mut lastY: f32 = 0.0; [INFO] [stdout] | ^^^^^ help: convert the identifier to snake case: `last_y` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `lastFrame` should have a snake case name [INFO] [stdout] --> src/main.rs:55:13 [INFO] [stdout] | [INFO] [stdout] 55 | let mut lastFrame: f32 = 0.0; [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `last_frame` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `cubeVAO` should have a snake case name [INFO] [stdout] --> src/main.rs:198:17 [INFO] [stdout] | [INFO] [stdout] 198 | let mut cubeVAO = 0; [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `cube_vao` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `cubeVBO` should have a snake case name [INFO] [stdout] --> src/main.rs:199:17 [INFO] [stdout] | [INFO] [stdout] 199 | let mut cubeVBO = 0; [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `cube_vbo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `quadVAO` should have a snake case name [INFO] [stdout] --> src/main.rs:259:17 [INFO] [stdout] | [INFO] [stdout] 259 | let mut quadVAO = 0; [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `quad_vao` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `quadVBO` should have a snake case name [INFO] [stdout] --> src/main.rs:260:17 [INFO] [stdout] | [INFO] [stdout] 260 | let mut quadVBO = 0; [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `quad_vbo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `containerVAO` should have a snake case name [INFO] [stdout] --> src/main.rs:286:17 [INFO] [stdout] | [INFO] [stdout] 286 | let mut containerVAO = 0; [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vao` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `containerVBO` should have a snake case name [INFO] [stdout] --> src/main.rs:287:17 [INFO] [stdout] | [INFO] [stdout] 287 | let mut containerVBO = 0; [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vbo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `modelVBO` should have a snake case name [INFO] [stdout] --> src/main.rs:288:17 [INFO] [stdout] | [INFO] [stdout] 288 | let mut modelVBO = 0; [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to snake case: `model_vbo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `shaderProgram` should have a snake case name [INFO] [stdout] --> src/main.rs:376:13 [INFO] [stdout] | [INFO] [stdout] 376 | let shaderProgram = Shader::new("shaders/shader.vert","shaders/shader.frag"); [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `postproShader` should have a snake case name [INFO] [stdout] --> src/main.rs:60:11 [INFO] [stdout] | [INFO] [stdout] 60 | postproShader, [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `postpro_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `shaderProgram` should have a snake case name [INFO] [stdout] --> src/main.rs:61:11 [INFO] [stdout] | [INFO] [stdout] 61 | shaderProgram, [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `lampShader` should have a snake case name [INFO] [stdout] --> src/main.rs:62:11 [INFO] [stdout] | [INFO] [stdout] 62 | lampShader, [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `lamp_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `outlineShader` should have a snake case name [INFO] [stdout] --> src/main.rs:63:11 [INFO] [stdout] | [INFO] [stdout] 63 | outlineShader, [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `outline_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `transparentShader` should have a snake case name [INFO] [stdout] --> src/main.rs:64:11 [INFO] [stdout] | [INFO] [stdout] 64 | transparentShader, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transparent_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `skyboxShader` should have a snake case name [INFO] [stdout] --> src/main.rs:65:11 [INFO] [stdout] | [INFO] [stdout] 65 | skyboxShader, [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `skybox_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `reflectionShader` should have a snake case name [INFO] [stdout] --> src/main.rs:66:11 [INFO] [stdout] | [INFO] [stdout] 66 | reflectionShader, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `reflection_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `pointShader` should have a snake case name [INFO] [stdout] --> src/main.rs:67:11 [INFO] [stdout] | [INFO] [stdout] 67 | pointShader, [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `point_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `instanceShader` should have a snake case name [INFO] [stdout] --> src/main.rs:68:11 [INFO] [stdout] | [INFO] [stdout] 68 | instanceShader, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `instance_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `shadowShader` should have a snake case name [INFO] [stdout] --> src/main.rs:69:11 [INFO] [stdout] | [INFO] [stdout] 69 | shadowShader, [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `shadow_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `quadVAO` should have a snake case name [INFO] [stdout] --> src/main.rs:70:11 [INFO] [stdout] | [INFO] [stdout] 70 | quadVAO, [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `quad_vao` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `cubeVAO` should have a snake case name [INFO] [stdout] --> src/main.rs:74:11 [INFO] [stdout] | [INFO] [stdout] 74 | cubeVAO, [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `cube_vao` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `containerVAO` should have a snake case name [INFO] [stdout] --> src/main.rs:75:11 [INFO] [stdout] | [INFO] [stdout] 75 | containerVAO, [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vao` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `lastX` should have a snake case name [INFO] [stdout] --> src/main.rs:618:88 [INFO] [stdout] | [INFO] [stdout] 618 | ...indowEvent)>, first_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) { [INFO] [stdout] | ^^^^^ help: convert the identifier to snake case: `last_x` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `lastY` should have a snake case name [INFO] [stdout] --> src/main.rs:618:105 [INFO] [stdout] | [INFO] [stdout] 618 | ...st_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) { [INFO] [stdout] | ^^^^^ help: convert the identifier to snake case: `last_y` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `VAO` should have a snake case name [INFO] [stdout] --> src/mesh.rs:38:9 [INFO] [stdout] | [INFO] [stdout] 38 | pub VAO: u32, [INFO] [stdout] | ^^^ help: convert the identifier to snake case: `vao` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `VBO` should have a snake case name [INFO] [stdout] --> src/mesh.rs:40:5 [INFO] [stdout] | [INFO] [stdout] 40 | VBO: u32, [INFO] [stdout] | ^^^ help: convert the identifier to snake case: `vbo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `EBO` should have a snake case name [INFO] [stdout] --> src/mesh.rs:41:5 [INFO] [stdout] | [INFO] [stdout] 41 | EBO: u32, [INFO] [stdout] | ^^^ help: convert the identifier to snake case: `ebo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `diffuseN` should have a snake case name [INFO] [stdout] --> src/mesh.rs:56:17 [INFO] [stdout] | [INFO] [stdout] 56 | let mut diffuseN = 0; [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to snake case: `diffuse_n` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `specularN` should have a snake case name [INFO] [stdout] --> src/mesh.rs:57:17 [INFO] [stdout] | [INFO] [stdout] 57 | let mut specularN = 0; [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `specular_n` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setupMesh` should have a snake case name [INFO] [stdout] --> src/mesh.rs:86:15 [INFO] [stdout] | [INFO] [stdout] 86 | unsafe fn setupMesh(&mut self){ [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `setup_mesh` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `loadModel` should have a snake case name [INFO] [stdout] --> src/model.rs:34:8 [INFO] [stdout] | [INFO] [stdout] 34 | fn loadModel(&mut self, path: &str){ [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `load_model` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `loadMaterialTexture` should have a snake case name [INFO] [stdout] --> src/model.rs:76:8 [INFO] [stdout] | [INFO] [stdout] 76 | fn loadMaterialTexture(&mut self, path: &str, typeName: &str) -> Texture{ [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `load_material_texture` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `typeName` should have a snake case name [INFO] [stdout] --> src/model.rs:76:51 [INFO] [stdout] | [INFO] [stdout] 76 | fn loadMaterialTexture(&mut self, path: &str, typeName: &str) -> Texture{ [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to snake case: `type_name` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `internalFormat` should have a snake case name [INFO] [stdout] --> src/model.rs:92:26 [INFO] [stdout] | [INFO] [stdout] 92 | let (format, internalFormat) = match img{ [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `internal_format` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `newGeometry` should have a snake case name [INFO] [stdout] --> src/shader.rs:17:12 [INFO] [stdout] | [INFO] [stdout] 17 | pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{ [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `new_geometry` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:17:24 [INFO] [stdout] | [INFO] [stdout] 17 | pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{ [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:17:42 [INFO] [stdout] | [INFO] [stdout] 17 | pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{ [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:17:62 [INFO] [stdout] | [INFO] [stdout] 17 | pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{ [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShaderSourceFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:20:17 [INFO] [stdout] | [INFO] [stdout] 20 | let mut vertexShaderSourceFile = File::open(vertexPath).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShaderSourceFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:21:17 [INFO] [stdout] | [INFO] [stdout] 21 | let mut fragmentShaderSourceFile = File::open(fragmentPath).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryShaderSourceFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:22:17 [INFO] [stdout] | [INFO] [stdout] 22 | let mut geometryShaderSourceFile = File::open(geometryPath).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader_source_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:24:17 [INFO] [stdout] | [INFO] [stdout] 24 | let mut vertexShaderSource = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:25:17 [INFO] [stdout] | [INFO] [stdout] 25 | let mut fragmentShaderSource = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:26:17 [INFO] [stdout] | [INFO] [stdout] 26 | let mut geometryShaderSource = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:32:13 [INFO] [stdout] | [INFO] [stdout] 32 | let vertexShaderSource = CString::new(vertexShaderSource.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:33:13 [INFO] [stdout] | [INFO] [stdout] 33 | let fragmentShaderSource = CString::new(fragmentShaderSource.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:34:13 [INFO] [stdout] | [INFO] [stdout] 34 | let geometryShaderSource = CString::new(geometryShaderSource.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShader` should have a snake case name [INFO] [stdout] --> src/shader.rs:37:17 [INFO] [stdout] | [INFO] [stdout] 37 | let vertexShader = gl::CreateShader(gl::VERTEX_SHADER); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `reflectionShader` [INFO] [stdout] --> src/main.rs:66:11 [INFO] [stdout] | [INFO] [stdout] 66 | reflectionShader, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_reflectionShader` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `infoLog` should have a snake case name [INFO] [stdout] --> src/shader.rs:42:21 [INFO] [stdout] | [INFO] [stdout] 42 | let mut infoLog = Vec::with_capacity(512); [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `proj` [INFO] [stdout] --> src/main.rs:452:17 [INFO] [stdout] | [INFO] [stdout] 452 | let proj: Matrix4 = perspective(Deg(45.0), 800.0/600.0 as f32, 0.1, 100.0); [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_proj` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShader` should have a snake case name [INFO] [stdout] --> src/shader.rs:50:17 [INFO] [stdout] | [INFO] [stdout] 50 | let fragmentShader = gl::CreateShader(gl::FRAGMENT_SHADER); [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryShader` should have a snake case name [INFO] [stdout] --> src/shader.rs:60:17 [INFO] [stdout] | [INFO] [stdout] 60 | let geometryShader = gl::CreateShader(gl::GEOMETRY_SHADER); [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `shaderProgram` should have a snake case name [INFO] [stdout] --> src/shader.rs:70:17 [INFO] [stdout] | [INFO] [stdout] 70 | let shaderProgram = gl::CreateProgram(); [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:86:16 [INFO] [stdout] | [INFO] [stdout] 86 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{ [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:86:34 [INFO] [stdout] | [INFO] [stdout] 86 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{ [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShaderSourceFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:89:17 [INFO] [stdout] | [INFO] [stdout] 89 | let mut vertexShaderSourceFile = File::open(vertexPath).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShaderSourceFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:90:17 [INFO] [stdout] | [INFO] [stdout] 90 | let mut fragmentShaderSourceFile = File::open(fragmentPath).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:92:17 [INFO] [stdout] | [INFO] [stdout] 92 | let mut vertexShaderSource = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:93:17 [INFO] [stdout] | [INFO] [stdout] 93 | let mut fragmentShaderSource = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:98:13 [INFO] [stdout] | [INFO] [stdout] 98 | let vertexShaderSource = CString::new(vertexShaderSource.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:99:13 [INFO] [stdout] | [INFO] [stdout] 99 | let fragmentShaderSource = CString::new(fragmentShaderSource.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShader` should have a snake case name [INFO] [stdout] --> src/shader.rs:102:17 [INFO] [stdout] | [INFO] [stdout] 102 | let vertexShader = gl::CreateShader(gl::VERTEX_SHADER); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `infoLog` should have a snake case name [INFO] [stdout] --> src/shader.rs:107:21 [INFO] [stdout] | [INFO] [stdout] 107 | let mut infoLog = Vec::with_capacity(512); [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShader` should have a snake case name [INFO] [stdout] --> src/shader.rs:115:17 [INFO] [stdout] | [INFO] [stdout] 115 | let fragmentShader = gl::CreateShader(gl::FRAGMENT_SHADER); [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `shaderProgram` should have a snake case name [INFO] [stdout] --> src/shader.rs:125:17 [INFO] [stdout] | [INFO] [stdout] 125 | let shaderProgram = gl::CreateProgram(); [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `useProgram` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:12 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn useProgram(&self){ [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setUniform4f` should have a snake case name [INFO] [stdout] --> src/shader.rs:145:12 [INFO] [stdout] | [INFO] [stdout] 145 | pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){ [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform4f` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setUniform3f` should have a snake case name [INFO] [stdout] --> src/shader.rs:152:12 [INFO] [stdout] | [INFO] [stdout] 152 | pub fn setUniform3f(&self, name: &str, vector: (f32, f32, f32)){ [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform3f` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setInt` should have a snake case name [INFO] [stdout] --> src/shader.rs:159:12 [INFO] [stdout] | [INFO] [stdout] 159 | pub fn setInt(&self, name: &str, value: i32){ [INFO] [stdout] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setFloat` should have a snake case name [INFO] [stdout] --> src/shader.rs:166:12 [INFO] [stdout] | [INFO] [stdout] 166 | pub fn setFloat(&self, name: &str, value: f32){ [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setMat4` should have a snake case name [INFO] [stdout] --> src/shader.rs:173:12 [INFO] [stdout] | [INFO] [stdout] 173 | pub fn setMat4(&self, name: &str, value: Matrix4){ [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_mat4` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `bindUniformBlock` should have a snake case name [INFO] [stdout] --> src/shader.rs:180:12 [INFO] [stdout] | [INFO] [stdout] 180 | pub fn bindUniformBlock(&self, name: &str, value: u32){ [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `bind_uniform_block` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 76 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `setUniform4f` [INFO] [stdout] --> src/shader.rs:145:12 [INFO] [stdout] | [INFO] [stdout] 145 | pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){ [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `lastX` should have a snake case name [INFO] [stdout] --> src/main.rs:52:13 [INFO] [stdout] | [INFO] [stdout] 52 | let mut lastX: f32 = 0.0; [INFO] [stdout] | ^^^^^ help: convert the identifier to snake case: `last_x` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `lastY` should have a snake case name [INFO] [stdout] --> src/main.rs:53:13 [INFO] [stdout] | [INFO] [stdout] 53 | let mut lastY: f32 = 0.0; [INFO] [stdout] | ^^^^^ help: convert the identifier to snake case: `last_y` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `lastFrame` should have a snake case name [INFO] [stdout] --> src/main.rs:55:13 [INFO] [stdout] | [INFO] [stdout] 55 | let mut lastFrame: f32 = 0.0; [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `last_frame` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `cubeVAO` should have a snake case name [INFO] [stdout] --> src/main.rs:198:17 [INFO] [stdout] | [INFO] [stdout] 198 | let mut cubeVAO = 0; [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `cube_vao` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `cubeVBO` should have a snake case name [INFO] [stdout] --> src/main.rs:199:17 [INFO] [stdout] | [INFO] [stdout] 199 | let mut cubeVBO = 0; [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `cube_vbo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `quadVAO` should have a snake case name [INFO] [stdout] --> src/main.rs:259:17 [INFO] [stdout] | [INFO] [stdout] 259 | let mut quadVAO = 0; [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `quad_vao` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `quadVBO` should have a snake case name [INFO] [stdout] --> src/main.rs:260:17 [INFO] [stdout] | [INFO] [stdout] 260 | let mut quadVBO = 0; [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `quad_vbo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `containerVAO` should have a snake case name [INFO] [stdout] --> src/main.rs:286:17 [INFO] [stdout] | [INFO] [stdout] 286 | let mut containerVAO = 0; [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vao` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `containerVBO` should have a snake case name [INFO] [stdout] --> src/main.rs:287:17 [INFO] [stdout] | [INFO] [stdout] 287 | let mut containerVBO = 0; [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vbo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `modelVBO` should have a snake case name [INFO] [stdout] --> src/main.rs:288:17 [INFO] [stdout] | [INFO] [stdout] 288 | let mut modelVBO = 0; [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to snake case: `model_vbo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `shaderProgram` should have a snake case name [INFO] [stdout] --> src/main.rs:376:13 [INFO] [stdout] | [INFO] [stdout] 376 | let shaderProgram = Shader::new("shaders/shader.vert","shaders/shader.frag"); [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `postproShader` should have a snake case name [INFO] [stdout] --> src/main.rs:60:11 [INFO] [stdout] | [INFO] [stdout] 60 | postproShader, [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `postpro_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `shaderProgram` should have a snake case name [INFO] [stdout] --> src/main.rs:61:11 [INFO] [stdout] | [INFO] [stdout] 61 | shaderProgram, [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `lampShader` should have a snake case name [INFO] [stdout] --> src/main.rs:62:11 [INFO] [stdout] | [INFO] [stdout] 62 | lampShader, [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `lamp_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `outlineShader` should have a snake case name [INFO] [stdout] --> src/main.rs:63:11 [INFO] [stdout] | [INFO] [stdout] 63 | outlineShader, [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `outline_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `transparentShader` should have a snake case name [INFO] [stdout] --> src/main.rs:64:11 [INFO] [stdout] | [INFO] [stdout] 64 | transparentShader, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transparent_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `skyboxShader` should have a snake case name [INFO] [stdout] --> src/main.rs:65:11 [INFO] [stdout] | [INFO] [stdout] 65 | skyboxShader, [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `skybox_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `reflectionShader` should have a snake case name [INFO] [stdout] --> src/main.rs:66:11 [INFO] [stdout] | [INFO] [stdout] 66 | reflectionShader, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `reflection_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `pointShader` should have a snake case name [INFO] [stdout] --> src/main.rs:67:11 [INFO] [stdout] | [INFO] [stdout] 67 | pointShader, [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `point_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `instanceShader` should have a snake case name [INFO] [stdout] --> src/main.rs:68:11 [INFO] [stdout] | [INFO] [stdout] 68 | instanceShader, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `instance_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `shadowShader` should have a snake case name [INFO] [stdout] --> src/main.rs:69:11 [INFO] [stdout] | [INFO] [stdout] 69 | shadowShader, [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `shadow_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `quadVAO` should have a snake case name [INFO] [stdout] --> src/main.rs:70:11 [INFO] [stdout] | [INFO] [stdout] 70 | quadVAO, [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `quad_vao` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `cubeVAO` should have a snake case name [INFO] [stdout] --> src/main.rs:74:11 [INFO] [stdout] | [INFO] [stdout] 74 | cubeVAO, [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `cube_vao` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `containerVAO` should have a snake case name [INFO] [stdout] --> src/main.rs:75:11 [INFO] [stdout] | [INFO] [stdout] 75 | containerVAO, [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vao` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `lastX` should have a snake case name [INFO] [stdout] --> src/main.rs:618:88 [INFO] [stdout] | [INFO] [stdout] 618 | ...indowEvent)>, first_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) { [INFO] [stdout] | ^^^^^ help: convert the identifier to snake case: `last_x` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `lastY` should have a snake case name [INFO] [stdout] --> src/main.rs:618:105 [INFO] [stdout] | [INFO] [stdout] 618 | ...st_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) { [INFO] [stdout] | ^^^^^ help: convert the identifier to snake case: `last_y` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `VAO` should have a snake case name [INFO] [stdout] --> src/mesh.rs:38:9 [INFO] [stdout] | [INFO] [stdout] 38 | pub VAO: u32, [INFO] [stdout] | ^^^ help: convert the identifier to snake case: `vao` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `VBO` should have a snake case name [INFO] [stdout] --> src/mesh.rs:40:5 [INFO] [stdout] | [INFO] [stdout] 40 | VBO: u32, [INFO] [stdout] | ^^^ help: convert the identifier to snake case: `vbo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `EBO` should have a snake case name [INFO] [stdout] --> src/mesh.rs:41:5 [INFO] [stdout] | [INFO] [stdout] 41 | EBO: u32, [INFO] [stdout] | ^^^ help: convert the identifier to snake case: `ebo` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `diffuseN` should have a snake case name [INFO] [stdout] --> src/mesh.rs:56:17 [INFO] [stdout] | [INFO] [stdout] 56 | let mut diffuseN = 0; [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to snake case: `diffuse_n` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `specularN` should have a snake case name [INFO] [stdout] --> src/mesh.rs:57:17 [INFO] [stdout] | [INFO] [stdout] 57 | let mut specularN = 0; [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `specular_n` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setupMesh` should have a snake case name [INFO] [stdout] --> src/mesh.rs:86:15 [INFO] [stdout] | [INFO] [stdout] 86 | unsafe fn setupMesh(&mut self){ [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `setup_mesh` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `loadModel` should have a snake case name [INFO] [stdout] --> src/model.rs:34:8 [INFO] [stdout] | [INFO] [stdout] 34 | fn loadModel(&mut self, path: &str){ [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to snake case: `load_model` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `loadMaterialTexture` should have a snake case name [INFO] [stdout] --> src/model.rs:76:8 [INFO] [stdout] | [INFO] [stdout] 76 | fn loadMaterialTexture(&mut self, path: &str, typeName: &str) -> Texture{ [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `load_material_texture` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `typeName` should have a snake case name [INFO] [stdout] --> src/model.rs:76:51 [INFO] [stdout] | [INFO] [stdout] 76 | fn loadMaterialTexture(&mut self, path: &str, typeName: &str) -> Texture{ [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to snake case: `type_name` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `internalFormat` should have a snake case name [INFO] [stdout] --> src/model.rs:92:26 [INFO] [stdout] | [INFO] [stdout] 92 | let (format, internalFormat) = match img{ [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `internal_format` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `newGeometry` should have a snake case name [INFO] [stdout] --> src/shader.rs:17:12 [INFO] [stdout] | [INFO] [stdout] 17 | pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{ [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `new_geometry` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:17:24 [INFO] [stdout] | [INFO] [stdout] 17 | pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{ [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:17:42 [INFO] [stdout] | [INFO] [stdout] 17 | pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{ [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:17:62 [INFO] [stdout] | [INFO] [stdout] 17 | pub fn newGeometry(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Shader{ [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShaderSourceFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:20:17 [INFO] [stdout] | [INFO] [stdout] 20 | let mut vertexShaderSourceFile = File::open(vertexPath).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShaderSourceFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:21:17 [INFO] [stdout] | [INFO] [stdout] 21 | let mut fragmentShaderSourceFile = File::open(fragmentPath).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryShaderSourceFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:22:17 [INFO] [stdout] | [INFO] [stdout] 22 | let mut geometryShaderSourceFile = File::open(geometryPath).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader_source_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:24:17 [INFO] [stdout] | [INFO] [stdout] 24 | let mut vertexShaderSource = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:25:17 [INFO] [stdout] | [INFO] [stdout] 25 | let mut fragmentShaderSource = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:26:17 [INFO] [stdout] | [INFO] [stdout] 26 | let mut geometryShaderSource = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:32:13 [INFO] [stdout] | [INFO] [stdout] 32 | let vertexShaderSource = CString::new(vertexShaderSource.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:33:13 [INFO] [stdout] | [INFO] [stdout] 33 | let fragmentShaderSource = CString::new(fragmentShaderSource.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:34:13 [INFO] [stdout] | [INFO] [stdout] 34 | let geometryShaderSource = CString::new(geometryShaderSource.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShader` should have a snake case name [INFO] [stdout] --> src/shader.rs:37:17 [INFO] [stdout] | [INFO] [stdout] 37 | let vertexShader = gl::CreateShader(gl::VERTEX_SHADER); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `infoLog` should have a snake case name [INFO] [stdout] --> src/shader.rs:42:21 [INFO] [stdout] | [INFO] [stdout] 42 | let mut infoLog = Vec::with_capacity(512); [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShader` should have a snake case name [INFO] [stdout] --> src/shader.rs:50:17 [INFO] [stdout] | [INFO] [stdout] 50 | let fragmentShader = gl::CreateShader(gl::FRAGMENT_SHADER); [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryShader` should have a snake case name [INFO] [stdout] --> src/shader.rs:60:17 [INFO] [stdout] | [INFO] [stdout] 60 | let geometryShader = gl::CreateShader(gl::GEOMETRY_SHADER); [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `shaderProgram` should have a snake case name [INFO] [stdout] --> src/shader.rs:70:17 [INFO] [stdout] | [INFO] [stdout] 70 | let shaderProgram = gl::CreateProgram(); [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:86:16 [INFO] [stdout] | [INFO] [stdout] 86 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{ [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:86:34 [INFO] [stdout] | [INFO] [stdout] 86 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{ [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShaderSourceFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:89:17 [INFO] [stdout] | [INFO] [stdout] 89 | let mut vertexShaderSourceFile = File::open(vertexPath).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShaderSourceFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:90:17 [INFO] [stdout] | [INFO] [stdout] 90 | let mut fragmentShaderSourceFile = File::open(fragmentPath).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:92:17 [INFO] [stdout] | [INFO] [stdout] 92 | let mut vertexShaderSource = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:93:17 [INFO] [stdout] | [INFO] [stdout] 93 | let mut fragmentShaderSource = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:98:13 [INFO] [stdout] | [INFO] [stdout] 98 | let vertexShaderSource = CString::new(vertexShaderSource.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stdout] --> src/shader.rs:99:13 [INFO] [stdout] | [INFO] [stdout] 99 | let fragmentShaderSource = CString::new(fragmentShaderSource.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexShader` should have a snake case name [INFO] [stdout] --> src/shader.rs:102:17 [INFO] [stdout] | [INFO] [stdout] 102 | let vertexShader = gl::CreateShader(gl::VERTEX_SHADER); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `infoLog` should have a snake case name [INFO] [stdout] --> src/shader.rs:107:21 [INFO] [stdout] | [INFO] [stdout] 107 | let mut infoLog = Vec::with_capacity(512); [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentShader` should have a snake case name [INFO] [stdout] --> src/shader.rs:115:17 [INFO] [stdout] | [INFO] [stdout] 115 | let fragmentShader = gl::CreateShader(gl::FRAGMENT_SHADER); [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `shaderProgram` should have a snake case name [INFO] [stdout] --> src/shader.rs:125:17 [INFO] [stdout] | [INFO] [stdout] 125 | let shaderProgram = gl::CreateProgram(); [INFO] [stdout] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `useProgram` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:12 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn useProgram(&self){ [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setUniform4f` should have a snake case name [INFO] [stdout] --> src/shader.rs:145:12 [INFO] [stdout] | [INFO] [stdout] 145 | pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){ [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform4f` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setUniform3f` should have a snake case name [INFO] [stdout] --> src/shader.rs:152:12 [INFO] [stdout] | [INFO] [stdout] 152 | pub fn setUniform3f(&self, name: &str, vector: (f32, f32, f32)){ [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform3f` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setInt` should have a snake case name [INFO] [stdout] --> src/shader.rs:159:12 [INFO] [stdout] | [INFO] [stdout] 159 | pub fn setInt(&self, name: &str, value: i32){ [INFO] [stdout] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setFloat` should have a snake case name [INFO] [stdout] --> src/shader.rs:166:12 [INFO] [stdout] | [INFO] [stdout] 166 | pub fn setFloat(&self, name: &str, value: f32){ [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setMat4` should have a snake case name [INFO] [stdout] --> src/shader.rs:173:12 [INFO] [stdout] | [INFO] [stdout] 173 | pub fn setMat4(&self, name: &str, value: Matrix4){ [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_mat4` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `bindUniformBlock` should have a snake case name [INFO] [stdout] --> src/shader.rs:180:12 [INFO] [stdout] | [INFO] [stdout] 180 | pub fn bindUniformBlock(&self, name: &str, value: u32){ [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `bind_uniform_block` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 76 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 1m 04s [INFO] running `Command { std: "docker" "inspect" "005b50beaa5209f698bca1b9dfd780a651d55c56b21a6b8bb34c054c270cbff5", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "005b50beaa5209f698bca1b9dfd780a651d55c56b21a6b8bb34c054c270cbff5", kill_on_drop: false }` [INFO] [stdout] 005b50beaa5209f698bca1b9dfd780a651d55c56b21a6b8bb34c054c270cbff5