[INFO] cloning repository https://github.com/kenjiSpecial/rust-cubemap-slicer [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/kenjiSpecial/rust-cubemap-slicer" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FkenjiSpecial%2Frust-cubemap-slicer", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FkenjiSpecial%2Frust-cubemap-slicer'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] bb34d86d4e4d36bb58f88d68e12c6ae13d555e93 [INFO] checking kenjiSpecial/rust-cubemap-slicer against try#f47dd4da3ae8c32c9e65d307bfe640b143e674df for pr-77526 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FkenjiSpecial%2Frust-cubemap-slicer" "/workspace/builds/worker-12/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-12/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/kenjiSpecial/rust-cubemap-slicer on toolchain f47dd4da3ae8c32c9e65d307bfe640b143e674df [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+f47dd4da3ae8c32c9e65d307bfe640b143e674df" "read-manifest" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] started tweaking git repo https://github.com/kenjiSpecial/rust-cubemap-slicer [INFO] finished tweaking git repo https://github.com/kenjiSpecial/rust-cubemap-slicer [INFO] tweaked toml for git repo https://github.com/kenjiSpecial/rust-cubemap-slicer written to /workspace/builds/worker-12/source/Cargo.toml [INFO] crate git repo https://github.com/kenjiSpecial/rust-cubemap-slicer already has a lockfile, it will not be regenerated [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+f47dd4da3ae8c32c9e65d307bfe640b143e674df" "fetch" "--locked" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded cmake v0.1.33 [INFO] [stderr] Downloaded glfw v0.24.0 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-12/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-12/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "rustops/crates-build-env@sha256:d92eaeed33fa75130ca1ee6c8a01d1ffb62bac859dfdfb3450e3e5d1c0146529" "/opt/rustwide/cargo-home/bin/cargo" "+f47dd4da3ae8c32c9e65d307bfe640b143e674df" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] 8691872dffbcbbdf831ceb01d5b0955267c4ec3c3e01a75aebea2f5e3eac312a [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] running `Command { std: "docker" "start" "-a" "8691872dffbcbbdf831ceb01d5b0955267c4ec3c3e01a75aebea2f5e3eac312a", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "8691872dffbcbbdf831ceb01d5b0955267c4ec3c3e01a75aebea2f5e3eac312a", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "8691872dffbcbbdf831ceb01d5b0955267c4ec3c3e01a75aebea2f5e3eac312a", kill_on_drop: false }` [INFO] [stdout] 8691872dffbcbbdf831ceb01d5b0955267c4ec3c3e01a75aebea2f5e3eac312a [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-12/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-12/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "rustops/crates-build-env@sha256:d92eaeed33fa75130ca1ee6c8a01d1ffb62bac859dfdfb3450e3e5d1c0146529" "/opt/rustwide/cargo-home/bin/cargo" "+f47dd4da3ae8c32c9e65d307bfe640b143e674df" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] [stdout] 62ffd701c4b98581dcf09aa87d9b3712250083122f6a8015a572d581cd840163 [INFO] running `Command { std: "docker" "start" "-a" "62ffd701c4b98581dcf09aa87d9b3712250083122f6a8015a572d581cd840163", kill_on_drop: false }` [INFO] [stderr] Checking libc v0.2.43 [INFO] [stderr] Compiling version_check v0.1.4 [INFO] [stderr] Checking cfg-if v0.1.5 [INFO] [stderr] Checking nodrop v0.1.12 [INFO] [stderr] Checking rustc-serialize v0.3.24 [INFO] [stderr] Compiling proc-macro2 v0.4.19 [INFO] [stderr] Checking memoffset v0.2.1 [INFO] [stderr] Compiling khronos_api v2.2.0 [INFO] [stderr] Compiling num-iter v0.1.37 [INFO] [stderr] Checking scopeguard v0.3.3 [INFO] [stderr] Compiling bitflags v1.0.4 [INFO] [stderr] Compiling cc v1.0.24 [INFO] [stderr] Checking byteorder v1.2.6 [INFO] [stderr] Compiling rayon v1.0.2 [INFO] [stderr] Checking nom v1.2.4 [INFO] [stderr] Checking scoped_threadpool v0.1.9 [INFO] [stderr] Checking inflate v0.4.3 [INFO] [stderr] Checking gif v0.10.0 [INFO] [stderr] Compiling log v0.4.5 [INFO] [stderr] Checking crossbeam-utils v0.2.2 [INFO] [stderr] Compiling num-traits v0.2.5 [INFO] [stderr] Compiling xml-rs v0.7.0 [INFO] [stderr] Checking arrayvec v0.4.7 [INFO] [stderr] Checking deflate v0.7.18 [INFO] [stderr] Checking enum_primitive v0.1.1 [INFO] [stderr] Compiling lazy_static v1.1.0 [INFO] [stderr] Checking rand v0.4.3 [INFO] [stderr] Checking num_cpus v1.8.0 [INFO] [stderr] Checking semver v0.2.3 [INFO] [stderr] Compiling cmake v0.1.33 [INFO] [stderr] Checking png v0.12.0 [INFO] [stderr] Checking crossbeam-epoch v0.3.1 [INFO] [stderr] Compiling glfw-sys v3.2.2 [INFO] [stderr] Compiling quote v0.6.8 [INFO] [stderr] Compiling gl_generator v0.9.0 [INFO] [stderr] Checking crossbeam-deque v0.2.0 [INFO] [stderr] Compiling syn v0.14.9 [INFO] [stderr] Checking cgmath v0.16.1 [INFO] [stderr] Checking rayon-core v1.4.1 [INFO] [stderr] Compiling gl v0.10.0 [INFO] [stderr] Checking num-bigint v0.1.44 [INFO] [stderr] Checking num-complex v0.1.43 [INFO] [stderr] Checking jpeg-decoder v0.1.15 [INFO] [stderr] Checking num-rational v0.1.42 [INFO] [stderr] Checking num v0.1.42 [INFO] [stderr] Checking glfw v0.24.0 [INFO] [stderr] Compiling num-derive v0.2.2 [INFO] [stderr] Checking image v0.19.0 [INFO] [stderr] Checking glfw-example v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: unused import: `std::sync::mpsc::Receiver` [INFO] [stdout] --> src/main.rs:10:5 [INFO] [stdout] | [INFO] [stdout] 10 | use std::sync::mpsc::Receiver; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::sync::mpsc::Receiver` [INFO] [stdout] --> src/main.rs:10:5 [INFO] [stdout] | [INFO] [stdout] 10 | use std::sync::mpsc::Receiver; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `x` is never read [INFO] [stdout] --> src/main.rs:201:25 [INFO] [stdout] | [INFO] [stdout] 201 | let mut x:u32 = 0; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `y` is never read [INFO] [stdout] --> src/main.rs:202:25 [INFO] [stdout] | [INFO] [stdout] 202 | let mut y:u32 = 0; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `x` is never read [INFO] [stdout] --> src/main.rs:201:25 [INFO] [stdout] | [INFO] [stdout] 201 | let mut x:u32 = 0; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `y` is never read [INFO] [stdout] --> src/main.rs:202:25 [INFO] [stdout] | [INFO] [stdout] 202 | let mut y:u32 = 0; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `setBool` [INFO] [stdout] --> src/shader.rs:76:19 [INFO] [stdout] | [INFO] [stdout] 76 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `setInt` [INFO] [stdout] --> src/shader.rs:80:19 [INFO] [stdout] | [INFO] [stdout] 80 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `setFloat` [INFO] [stdout] --> src/shader.rs:84:19 [INFO] [stdout] | [INFO] [stdout] 84 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `setVector3` [INFO] [stdout] --> src/shader.rs:88:19 [INFO] [stdout] | [INFO] [stdout] 88 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vector3) { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `setVec3` [INFO] [stdout] --> src/shader.rs:92:19 [INFO] [stdout] | [INFO] [stdout] 92 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `setMat4` [INFO] [stdout] --> src/shader.rs:96:19 [INFO] [stdout] | [INFO] [stdout] 96 | pub unsafe fn setMat4(&self, name: &CStr, mat: &Matrix4) { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `with_geometry_shader` [INFO] [stdout] --> src/shader.rs:130:12 [INFO] [stdout] | [INFO] [stdout] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `setBool` [INFO] [stdout] --> src/shader.rs:76:19 [INFO] [stdout] | [INFO] [stdout] 76 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `setInt` [INFO] [stdout] --> src/shader.rs:80:19 [INFO] [stdout] | [INFO] [stdout] 80 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `setFloat` [INFO] [stdout] --> src/shader.rs:84:19 [INFO] [stdout] | [INFO] [stdout] 84 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `setVector3` [INFO] [stdout] --> src/shader.rs:88:19 [INFO] [stdout] | [INFO] [stdout] 88 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vector3) { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `setVec3` [INFO] [stdout] --> src/shader.rs:92:19 [INFO] [stdout] | [INFO] [stdout] 92 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `setMat4` [INFO] [stdout] --> src/shader.rs:96:19 [INFO] [stdout] | [INFO] [stdout] 96 | pub unsafe fn setMat4(&self, name: &CStr, mat: &Matrix4) { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `with_geometry_shader` [INFO] [stdout] --> src/shader.rs:130:12 [INFO] [stdout] | [INFO] [stdout] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `std::result::Result` that must be used [INFO] [stdout] --> src/main.rs:36:5 [INFO] [stdout] | [INFO] [stdout] 36 | fs::create_dir_all(target_dir); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_must_use)]` on by default [INFO] [stdout] = note: this `Result` may be an `Err` variant, which should be handled [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `std::result::Result` that must be used [INFO] [stdout] --> src/main.rs:36:5 [INFO] [stdout] | [INFO] [stdout] 36 | fs::create_dir_all(target_dir); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_must_use)]` on by default [INFO] [stdout] = note: this `Result` may be an `Err` variant, which should be handled [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:17:9 [INFO] [stdout] | [INFO] [stdout] 17 | pub ID: u32, [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:17:9 [INFO] [stdout] | [INFO] [stdout] 17 | pub ID: u32, [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:22:16 [INFO] [stdout] | [INFO] [stdout] 22 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:22:34 [INFO] [stdout] | [INFO] [stdout] 22 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:22:16 [INFO] [stdout] | [INFO] [stdout] 22 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:22:34 [INFO] [stdout] | [INFO] [stdout] 22 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:25:17 [INFO] [stdout] | [INFO] [stdout] 25 | let mut vShaderFile = File::open(vertexPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:27:17 [INFO] [stdout] | [INFO] [stdout] 27 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:29:17 [INFO] [stdout] | [INFO] [stdout] 29 | let mut vertexCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:30:17 [INFO] [stdout] | [INFO] [stdout] 30 | let mut fragmentCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:38:13 [INFO] [stdout] | [INFO] [stdout] 38 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:39:13 [INFO] [stdout] | [INFO] [stdout] 39 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:54:17 [INFO] [stdout] | [INFO] [stdout] 54 | let ID = gl::CreateProgram(); [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `useProgram` should have a snake case name [INFO] [stdout] --> src/shader.rs:70:19 [INFO] [stdout] | [INFO] [stdout] 70 | pub unsafe fn useProgram(&self) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setBool` should have a snake case name [INFO] [stdout] --> src/shader.rs:76:19 [INFO] [stdout] | [INFO] [stdout] 76 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_bool` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setInt` should have a snake case name [INFO] [stdout] --> src/shader.rs:80:19 [INFO] [stdout] | [INFO] [stdout] 80 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stdout] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setFloat` should have a snake case name [INFO] [stdout] --> src/shader.rs:84:19 [INFO] [stdout] | [INFO] [stdout] 84 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVector3` should have a snake case name [INFO] [stdout] --> src/shader.rs:88:19 [INFO] [stdout] | [INFO] [stdout] 88 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vector3) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector3` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVec3` should have a snake case name [INFO] [stdout] --> src/shader.rs:92:19 [INFO] [stdout] | [INFO] [stdout] 92 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_vec3` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:25:17 [INFO] [stdout] | [INFO] [stdout] 25 | let mut vShaderFile = File::open(vertexPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setMat4` should have a snake case name [INFO] [stdout] --> src/shader.rs:96:19 [INFO] [stdout] | [INFO] [stdout] 96 | pub unsafe fn setMat4(&self, name: &CStr, mat: &Matrix4) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_mat4` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:27:17 [INFO] [stdout] | [INFO] [stdout] 27 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `checkCompileErrors` should have a snake case name [INFO] [stdout] --> src/shader.rs:102:15 [INFO] [stdout] | [INFO] [stdout] 102 | unsafe fn checkCompileErrors(&self, shader: u32, type_: &str) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `check_compile_errors` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:29:17 [INFO] [stdout] | [INFO] [stdout] 29 | let mut vertexCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:30:17 [INFO] [stdout] | [INFO] [stdout] 30 | let mut fragmentCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `infoLog` should have a snake case name [INFO] [stdout] --> src/shader.rs:104:17 [INFO] [stdout] | [INFO] [stdout] 104 | let mut infoLog = Vec::with_capacity(1024); [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:130:33 [INFO] [stdout] | [INFO] [stdout] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:130:51 [INFO] [stdout] | [INFO] [stdout] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:130:71 [INFO] [stdout] | [INFO] [stdout] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:133:17 [INFO] [stdout] | [INFO] [stdout] 133 | let mut vShaderFile = File::open(vertexPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:135:17 [INFO] [stdout] | [INFO] [stdout] 135 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `gShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:137:17 [INFO] [stdout] | [INFO] [stdout] 137 | let mut gShaderFile = File::open(geometryPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:17 [INFO] [stdout] | [INFO] [stdout] 139 | let mut vertexCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:140:17 [INFO] [stdout] | [INFO] [stdout] 140 | let mut fragmentCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:141:17 [INFO] [stdout] | [INFO] [stdout] 141 | let mut geometryCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:38:13 [INFO] [stdout] | [INFO] [stdout] 38 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:152:13 [INFO] [stdout] | [INFO] [stdout] 152 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:153:13 [INFO] [stdout] | [INFO] [stdout] 153 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `gShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:154:13 [INFO] [stdout] | [INFO] [stdout] 154 | let gShaderCode = CString::new(geometryCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:39:13 [INFO] [stdout] | [INFO] [stdout] 39 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:175:17 [INFO] [stdout] | [INFO] [stdout] 175 | let ID = gl::CreateProgram(); [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:54:17 [INFO] [stdout] | [INFO] [stdout] 54 | let ID = gl::CreateProgram(); [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `useProgram` should have a snake case name [INFO] [stdout] --> src/shader.rs:70:19 [INFO] [stdout] | [INFO] [stdout] 70 | pub unsafe fn useProgram(&self) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setBool` should have a snake case name [INFO] [stdout] --> src/shader.rs:76:19 [INFO] [stdout] | [INFO] [stdout] 76 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_bool` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setInt` should have a snake case name [INFO] [stdout] --> src/shader.rs:80:19 [INFO] [stdout] | [INFO] [stdout] 80 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stdout] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setFloat` should have a snake case name [INFO] [stdout] --> src/shader.rs:84:19 [INFO] [stdout] | [INFO] [stdout] 84 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVector3` should have a snake case name [INFO] [stdout] --> src/shader.rs:88:19 [INFO] [stdout] | [INFO] [stdout] 88 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vector3) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector3` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVec3` should have a snake case name [INFO] [stdout] --> src/shader.rs:92:19 [INFO] [stdout] | [INFO] [stdout] 92 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_vec3` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setMat4` should have a snake case name [INFO] [stdout] --> src/shader.rs:96:19 [INFO] [stdout] | [INFO] [stdout] 96 | pub unsafe fn setMat4(&self, name: &CStr, mat: &Matrix4) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_mat4` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `checkCompileErrors` should have a snake case name [INFO] [stdout] --> src/shader.rs:102:15 [INFO] [stdout] | [INFO] [stdout] 102 | unsafe fn checkCompileErrors(&self, shader: u32, type_: &str) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `check_compile_errors` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `infoLog` should have a snake case name [INFO] [stdout] --> src/shader.rs:104:17 [INFO] [stdout] | [INFO] [stdout] 104 | let mut infoLog = Vec::with_capacity(1024); [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:130:33 [INFO] [stdout] | [INFO] [stdout] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:130:51 [INFO] [stdout] | [INFO] [stdout] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:130:71 [INFO] [stdout] | [INFO] [stdout] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:133:17 [INFO] [stdout] | [INFO] [stdout] 133 | let mut vShaderFile = File::open(vertexPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:135:17 [INFO] [stdout] | [INFO] [stdout] 135 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `gShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:137:17 [INFO] [stdout] | [INFO] [stdout] 137 | let mut gShaderFile = File::open(geometryPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:17 [INFO] [stdout] | [INFO] [stdout] 139 | let mut vertexCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:140:17 [INFO] [stdout] | [INFO] [stdout] 140 | let mut fragmentCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:141:17 [INFO] [stdout] | [INFO] [stdout] 141 | let mut geometryCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:152:13 [INFO] [stdout] | [INFO] [stdout] 152 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:153:13 [INFO] [stdout] | [INFO] [stdout] 153 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `gShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:154:13 [INFO] [stdout] | [INFO] [stdout] 154 | let gShaderCode = CString::new(geometryCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:175:17 [INFO] [stdout] | [INFO] [stdout] 175 | let ID = gl::CreateProgram(); [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 43 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 43 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 58.95s [INFO] running `Command { std: "docker" "inspect" "62ffd701c4b98581dcf09aa87d9b3712250083122f6a8015a572d581cd840163", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "62ffd701c4b98581dcf09aa87d9b3712250083122f6a8015a572d581cd840163", kill_on_drop: false }` [INFO] [stdout] 62ffd701c4b98581dcf09aa87d9b3712250083122f6a8015a572d581cd840163