[INFO] cloning repository https://github.com/DemonSpawn/gameOfLife
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/DemonSpawn/gameOfLife" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FDemonSpawn%2FgameOfLife", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FDemonSpawn%2FgameOfLife'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] d48bc3e4ef2372868676fd81d255c91b793d651e
[INFO] checking DemonSpawn/gameOfLife against beta-2020-07-24 for pr-75494-beta
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FDemonSpawn%2FgameOfLife" "/workspace/builds/worker-8/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-8/source'...
[INFO] [stderr] done.
[INFO] validating manifest of git repo https://github.com/DemonSpawn/gameOfLife on toolchain beta-2020-07-24
[INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+beta-2020-07-24" "read-manifest" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] started tweaking git repo https://github.com/DemonSpawn/gameOfLife
[INFO] finished tweaking git repo https://github.com/DemonSpawn/gameOfLife
[INFO] tweaked toml for git repo https://github.com/DemonSpawn/gameOfLife written to /workspace/builds/worker-8/source/Cargo.toml
[INFO] crate git repo https://github.com/DemonSpawn/gameOfLife already has a lockfile, it will not be regenerated
[INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+beta-2020-07-24" "fetch" "--locked" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-8/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-8/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "rustops/crates-build-env@sha256:a636fd89d022f18117e1dc8fb37a0a009933cdbbe082814857f0e2024962d47c" "/opt/rustwide/cargo-home/bin/cargo" "+beta-2020-07-24" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap.
[INFO] [stdout] 07005529c4d17409ed82677dce4a6fed8a57bbe33f1c32e0418d79b766242b89
[INFO] running `Command { std: "docker" "start" "-a" "07005529c4d17409ed82677dce4a6fed8a57bbe33f1c32e0418d79b766242b89", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "07005529c4d17409ed82677dce4a6fed8a57bbe33f1c32e0418d79b766242b89", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "07005529c4d17409ed82677dce4a6fed8a57bbe33f1c32e0418d79b766242b89", kill_on_drop: false }`
[INFO] [stdout] 07005529c4d17409ed82677dce4a6fed8a57bbe33f1c32e0418d79b766242b89
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-8/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-8/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "rustops/crates-build-env@sha256:a636fd89d022f18117e1dc8fb37a0a009933cdbbe082814857f0e2024962d47c" "/opt/rustwide/cargo-home/bin/cargo" "+beta-2020-07-24" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap.
[INFO] [stdout] 8246fc9d52edeb63401674b43f0e79e363a46e72e26ff58c361a9b88b11a5145
[INFO] running `Command { std: "docker" "start" "-a" "8246fc9d52edeb63401674b43f0e79e363a46e72e26ff58c361a9b88b11a5145", kill_on_drop: false }`
[INFO] [stderr]     Checking libc v0.2.21
[INFO] [stderr]     Checking termion v1.3.0
[INFO] [stderr]     Checking gameOfLife v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unused imports: `cursor`, `style`
[INFO] [stdout]  --> src/main.rs:6:22
[INFO] [stdout]   |
[INFO] [stdout] 6 | use termion::{clear, style, cursor};
[INFO] [stdout]   |                      ^^^^^  ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused doc comment
[INFO] [stdout]   --> src/main.rs:90:5
[INFO] [stdout]    |
[INFO] [stdout] 90 |     /// fill the vec of bools with zeros to get a gamefield
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 91 |     let mut gameField = Vec::new();
[INFO] [stdout]    |     ------------------------------- rustdoc does not generate documentation for statements
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_doc_comments)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `cursor`, `style`
[INFO] [stdout]  --> src/main.rs:6:22
[INFO] [stdout]   |
[INFO] [stdout] 6 | use termion::{clear, style, cursor};
[INFO] [stdout]   |                      ^^^^^  ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused doc comment
[INFO] [stdout]   --> src/main.rs:90:5
[INFO] [stdout]    |
[INFO] [stdout] 90 |     /// fill the vec of bools with zeros to get a gamefield
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 91 |     let mut gameField = Vec::new();
[INFO] [stdout]    |     ------------------------------- rustdoc does not generate documentation for statements
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_doc_comments)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]   --> src/main.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 12 |     for i in 0..HEIGHT {
[INFO] [stdout]    |         ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `gameField`
[INFO] [stdout]  --> src/main.rs:8:15
[INFO] [stdout]   |
[INFO] [stdout] 8 | fn initialize(gameField: &Vec< Vec<i32> >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec<i32> > {
[INFO] [stdout]   |               ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_gameField`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `gameField`
[INFO] [stdout]   --> src/main.rs:37:19
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn nextGeneration(gameField: &Vec< Vec<i32> >,HEIGHT: usize,WIDTH: usize) {
[INFO] [stdout]    |                   ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_gameField`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `HEIGHT`
[INFO] [stdout]   --> src/main.rs:37:47
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn nextGeneration(gameField: &Vec< Vec<i32> >,HEIGHT: usize,WIDTH: usize) {
[INFO] [stdout]    |                                               ^^^^^^ help: if this is intentional, prefix it with an underscore: `_HEIGHT`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `WIDTH`
[INFO] [stdout]   --> src/main.rs:37:61
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn nextGeneration(gameField: &Vec< Vec<i32> >,HEIGHT: usize,WIDTH: usize) {
[INFO] [stdout]    |                                                             ^^^^^ help: if this is intentional, prefix it with an underscore: `_WIDTH`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `line` is never read
[INFO] [stdout]   --> src/main.rs:43:9
[INFO] [stdout]    |
[INFO] [stdout] 43 |     let mut line = "".to_string();
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` on by default
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: crate `gameOfLife` should have a snake case name
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(non_snake_case)]` on by default
[INFO] [stdout]   = help: convert the identifier to snake case: `game_of_life`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `gameField` should have a snake case name
[INFO] [stdout]  --> src/main.rs:8:15
[INFO] [stdout]   |
[INFO] [stdout] 8 | fn initialize(gameField: &Vec< Vec<i32> >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec<i32> > {
[INFO] [stdout]   |               ^^^^^^^^^ help: convert the identifier to snake case: `game_field`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `HEIGHT` should have a snake case name
[INFO] [stdout]  --> src/main.rs:8:43
[INFO] [stdout]   |
[INFO] [stdout] 8 | fn initialize(gameField: &Vec< Vec<i32> >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec<i32> > {
[INFO] [stdout]   |                                           ^^^^^^ help: convert the identifier to snake case: `height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `WIDTH` should have a snake case name
[INFO] [stdout]  --> src/main.rs:8:58
[INFO] [stdout]   |
[INFO] [stdout] 8 | fn initialize(gameField: &Vec< Vec<i32> >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec<i32> > {
[INFO] [stdout]   |                                                          ^^^^^ help: convert the identifier to snake case: `width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `gameField` should have a snake case name
[INFO] [stdout]   --> src/main.rs:10:13
[INFO] [stdout]    |
[INFO] [stdout] 10 |     let mut gameField = Vec::new();
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `game_field`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `nextGeneration` should have a snake case name
[INFO] [stdout]   --> src/main.rs:37:4
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn nextGeneration(gameField: &Vec< Vec<i32> >,HEIGHT: usize,WIDTH: usize) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `next_generation`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `gameField` should have a snake case name
[INFO] [stdout]   --> src/main.rs:37:19
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn nextGeneration(gameField: &Vec< Vec<i32> >,HEIGHT: usize,WIDTH: usize) {
[INFO] [stdout]    |                   ^^^^^^^^^ help: convert the identifier to snake case: `game_field`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `HEIGHT` should have a snake case name
[INFO] [stdout]   --> src/main.rs:37:47
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn nextGeneration(gameField: &Vec< Vec<i32> >,HEIGHT: usize,WIDTH: usize) {
[INFO] [stdout]    |                                               ^^^^^^ help: convert the identifier to snake case: `height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `WIDTH` should have a snake case name
[INFO] [stdout]   --> src/main.rs:37:61
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn nextGeneration(gameField: &Vec< Vec<i32> >,HEIGHT: usize,WIDTH: usize) {
[INFO] [stdout]    |                                                             ^^^^^ help: convert the identifier to snake case: `width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `gameField` should have a snake case name
[INFO] [stdout]   --> src/main.rs:41:10
[INFO] [stdout]    |
[INFO] [stdout] 41 | fn print(gameField: &Vec< Vec<i32> >,HEIGHT: usize, WIDTH: usize) {
[INFO] [stdout]    |          ^^^^^^^^^ help: convert the identifier to snake case: `game_field`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `HEIGHT` should have a snake case name
[INFO] [stdout]   --> src/main.rs:41:38
[INFO] [stdout]    |
[INFO] [stdout] 41 | fn print(gameField: &Vec< Vec<i32> >,HEIGHT: usize, WIDTH: usize) {
[INFO] [stdout]    |                                      ^^^^^^ help: convert the identifier to snake case: `height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `WIDTH` should have a snake case name
[INFO] [stdout]   --> src/main.rs:41:53
[INFO] [stdout]    |
[INFO] [stdout] 41 | fn print(gameField: &Vec< Vec<i32> >,HEIGHT: usize, WIDTH: usize) {
[INFO] [stdout]    |                                                     ^^^^^ help: convert the identifier to snake case: `width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `WIDTH` should have a snake case name
[INFO] [stdout]   --> src/main.rs:77:9
[INFO] [stdout]    |
[INFO] [stdout] 77 |     let WIDTH = 50;
[INFO] [stdout]    |         ^^^^^ help: convert the identifier to snake case: `width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `HEIGHT` should have a snake case name
[INFO] [stdout]   --> src/main.rs:78:9
[INFO] [stdout]    |
[INFO] [stdout] 78 |     let HEIGHT = 20;
[INFO] [stdout]    |         ^^^^^^ help: convert the identifier to snake case: `height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `gameField` should have a snake case name
[INFO] [stdout]   --> src/main.rs:91:13
[INFO] [stdout]    |
[INFO] [stdout] 91 |     let mut gameField = Vec::new();
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `game_field`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: 23 warnings emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]   --> src/main.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 12 |     for i in 0..HEIGHT {
[INFO] [stdout]    |         ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `gameField`
[INFO] [stdout]  --> src/main.rs:8:15
[INFO] [stdout]   |
[INFO] [stdout] 8 | fn initialize(gameField: &Vec< Vec<i32> >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec<i32> > {
[INFO] [stdout]   |               ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_gameField`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `gameField`
[INFO] [stdout]   --> src/main.rs:37:19
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn nextGeneration(gameField: &Vec< Vec<i32> >,HEIGHT: usize,WIDTH: usize) {
[INFO] [stdout]    |                   ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_gameField`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `HEIGHT`
[INFO] [stdout]   --> src/main.rs:37:47
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn nextGeneration(gameField: &Vec< Vec<i32> >,HEIGHT: usize,WIDTH: usize) {
[INFO] [stdout]    |                                               ^^^^^^ help: if this is intentional, prefix it with an underscore: `_HEIGHT`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `WIDTH`
[INFO] [stdout]   --> src/main.rs:37:61
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn nextGeneration(gameField: &Vec< Vec<i32> >,HEIGHT: usize,WIDTH: usize) {
[INFO] [stdout]    |                                                             ^^^^^ help: if this is intentional, prefix it with an underscore: `_WIDTH`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `line` is never read
[INFO] [stdout]   --> src/main.rs:43:9
[INFO] [stdout]    |
[INFO] [stdout] 43 |     let mut line = "".to_string();
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` on by default
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: crate `gameOfLife` should have a snake case name
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(non_snake_case)]` on by default
[INFO] [stdout]   = help: convert the identifier to snake case: `game_of_life`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `gameField` should have a snake case name
[INFO] [stdout]  --> src/main.rs:8:15
[INFO] [stdout]   |
[INFO] [stdout] 8 | fn initialize(gameField: &Vec< Vec<i32> >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec<i32> > {
[INFO] [stdout]   |               ^^^^^^^^^ help: convert the identifier to snake case: `game_field`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `HEIGHT` should have a snake case name
[INFO] [stdout]  --> src/main.rs:8:43
[INFO] [stdout]   |
[INFO] [stdout] 8 | fn initialize(gameField: &Vec< Vec<i32> >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec<i32> > {
[INFO] [stdout]   |                                           ^^^^^^ help: convert the identifier to snake case: `height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `WIDTH` should have a snake case name
[INFO] [stdout]  --> src/main.rs:8:58
[INFO] [stdout]   |
[INFO] [stdout] 8 | fn initialize(gameField: &Vec< Vec<i32> >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec<i32> > {
[INFO] [stdout]   |                                                          ^^^^^ help: convert the identifier to snake case: `width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `gameField` should have a snake case name
[INFO] [stdout]   --> src/main.rs:10:13
[INFO] [stdout]    |
[INFO] [stdout] 10 |     let mut gameField = Vec::new();
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `game_field`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `nextGeneration` should have a snake case name
[INFO] [stdout]   --> src/main.rs:37:4
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn nextGeneration(gameField: &Vec< Vec<i32> >,HEIGHT: usize,WIDTH: usize) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `next_generation`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `gameField` should have a snake case name
[INFO] [stdout]   --> src/main.rs:37:19
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn nextGeneration(gameField: &Vec< Vec<i32> >,HEIGHT: usize,WIDTH: usize) {
[INFO] [stdout]    |                   ^^^^^^^^^ help: convert the identifier to snake case: `game_field`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `HEIGHT` should have a snake case name
[INFO] [stdout]   --> src/main.rs:37:47
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn nextGeneration(gameField: &Vec< Vec<i32> >,HEIGHT: usize,WIDTH: usize) {
[INFO] [stdout]    |                                               ^^^^^^ help: convert the identifier to snake case: `height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `WIDTH` should have a snake case name
[INFO] [stdout]   --> src/main.rs:37:61
[INFO] [stdout]    |
[INFO] [stdout] 37 | fn nextGeneration(gameField: &Vec< Vec<i32> >,HEIGHT: usize,WIDTH: usize) {
[INFO] [stdout]    |                                                             ^^^^^ help: convert the identifier to snake case: `width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `gameField` should have a snake case name
[INFO] [stdout]   --> src/main.rs:41:10
[INFO] [stdout]    |
[INFO] [stdout] 41 | fn print(gameField: &Vec< Vec<i32> >,HEIGHT: usize, WIDTH: usize) {
[INFO] [stdout]    |          ^^^^^^^^^ help: convert the identifier to snake case: `game_field`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `HEIGHT` should have a snake case name
[INFO] [stdout]   --> src/main.rs:41:38
[INFO] [stdout]    |
[INFO] [stdout] 41 | fn print(gameField: &Vec< Vec<i32> >,HEIGHT: usize, WIDTH: usize) {
[INFO] [stdout]    |                                      ^^^^^^ help: convert the identifier to snake case: `height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `WIDTH` should have a snake case name
[INFO] [stdout]   --> src/main.rs:41:53
[INFO] [stdout]    |
[INFO] [stdout] 41 | fn print(gameField: &Vec< Vec<i32> >,HEIGHT: usize, WIDTH: usize) {
[INFO] [stdout]    |                                                     ^^^^^ help: convert the identifier to snake case: `width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `WIDTH` should have a snake case name
[INFO] [stdout]   --> src/main.rs:77:9
[INFO] [stdout]    |
[INFO] [stdout] 77 |     let WIDTH = 50;
[INFO] [stdout]    |         ^^^^^ help: convert the identifier to snake case: `width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `HEIGHT` should have a snake case name
[INFO] [stdout]   --> src/main.rs:78:9
[INFO] [stdout]    |
[INFO] [stdout] 78 |     let HEIGHT = 20;
[INFO] [stdout]    |         ^^^^^^ help: convert the identifier to snake case: `height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `gameField` should have a snake case name
[INFO] [stdout]   --> src/main.rs:91:13
[INFO] [stdout]    |
[INFO] [stdout] 91 |     let mut gameField = Vec::new();
[INFO] [stdout]    |             ^^^^^^^^^ help: convert the identifier to snake case: `game_field`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: 23 warnings emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished dev [unoptimized + debuginfo] target(s) in 1.56s
[INFO] running `Command { std: "docker" "inspect" "8246fc9d52edeb63401674b43f0e79e363a46e72e26ff58c361a9b88b11a5145", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "8246fc9d52edeb63401674b43f0e79e363a46e72e26ff58c361a9b88b11a5145", kill_on_drop: false }`
[INFO] [stdout] 8246fc9d52edeb63401674b43f0e79e363a46e72e26ff58c361a9b88b11a5145
