[INFO] updating cached repository https://github.com/DemonSpawn/gameOfLife [INFO] running `"git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "-c" "remote.origin.fetch=refs/heads/*:refs/heads/*" "fetch" "origin" "--force" "--prune"` [INFO] running `"git" "rev-parse" "HEAD"` [INFO] [stdout] d48bc3e4ef2372868676fd81d255c91b793d651e [INFO] checking DemonSpawn/gameOfLife against try#e4dba30b9b475d8750370c4dfb49b6541990904d for pr-71393 [INFO] running `"git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FDemonSpawn%2FgameOfLife" "/workspace/builds/worker-7/source"` [INFO] [stderr] Cloning into '/workspace/builds/worker-7/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/DemonSpawn/gameOfLife on toolchain e4dba30b9b475d8750370c4dfb49b6541990904d [INFO] running `"/workspace/cargo-home/bin/cargo" "+e4dba30b9b475d8750370c4dfb49b6541990904d" "read-manifest" "--manifest-path" "Cargo.toml"` [INFO] started tweaking git repo https://github.com/DemonSpawn/gameOfLife [INFO] finished tweaking git repo https://github.com/DemonSpawn/gameOfLife [INFO] tweaked toml for git repo https://github.com/DemonSpawn/gameOfLife written to /workspace/builds/worker-7/source/Cargo.toml [INFO] crate git repo https://github.com/DemonSpawn/gameOfLife already has a lockfile, it will not be regenerated [INFO] running `"/workspace/cargo-home/bin/cargo" "+e4dba30b9b475d8750370c4dfb49b6541990904d" "fetch" "--locked" "--manifest-path" "Cargo.toml"` [INFO] running `"docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-7/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-7/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "MAP_USER_ID=0" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--network" "none" "rustops/crates-build-env" "/opt/rustwide/cargo-home/bin/cargo" "+e4dba30b9b475d8750370c4dfb49b6541990904d" "check" "--frozen" "--all" "--all-targets"` [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] [stdout] 560aeea8e5fc3e28a47fc381382b4c5672f0bfabb2a71a1aa0d6c27401e61f00 [INFO] running `"docker" "start" "-a" "560aeea8e5fc3e28a47fc381382b4c5672f0bfabb2a71a1aa0d6c27401e61f00"` [INFO] [stderr] Checking termion v1.3.0 [INFO] [stderr] Checking gameOfLife v0.1.0 (/opt/rustwide/workdir) [INFO] [stderr] warning: unused imports: `cursor`, `style` [INFO] [stderr] --> src/main.rs:6:22 [INFO] [stderr] | [INFO] [stderr] 6 | use termion::{clear, style, cursor}; [INFO] [stderr] | ^^^^^ ^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_imports)]` on by default [INFO] [stderr] [INFO] [stderr] warning: unused doc comment [INFO] [stderr] --> src/main.rs:90:5 [INFO] [stderr] | [INFO] [stderr] 90 | /// fill the vec of bools with zeros to get a gamefield [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] 91 | let mut gameField = Vec::new(); [INFO] [stderr] | ------------------------------- rustdoc does not generate documentation for statements [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_doc_comments)]` on by default [INFO] [stderr] [INFO] [stderr] warning: unused imports: `cursor`, `style` [INFO] [stderr] --> src/main.rs:6:22 [INFO] [stderr] | [INFO] [stderr] 6 | use termion::{clear, style, cursor}; [INFO] [stderr] | ^^^^^ ^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_imports)]` on by default [INFO] [stderr] [INFO] [stderr] warning: unused doc comment [INFO] [stderr] --> src/main.rs:90:5 [INFO] [stderr] | [INFO] [stderr] 90 | /// fill the vec of bools with zeros to get a gamefield [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] 91 | let mut gameField = Vec::new(); [INFO] [stderr] | ------------------------------- rustdoc does not generate documentation for statements [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_doc_comments)]` on by default [INFO] [stderr] [INFO] [stderr] warning: unused variable: `i` [INFO] [stderr] --> src/main.rs:12:9 [INFO] [stderr] | [INFO] [stderr] 12 | for i in 0..HEIGHT { [INFO] [stderr] | ^ help: if this is intentional, prefix it with an underscore: `_i` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_variables)]` on by default [INFO] [stderr] [INFO] [stderr] warning: unused variable: `gameField` [INFO] [stderr] --> src/main.rs:8:15 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_gameField` [INFO] [stderr] [INFO] [stderr] warning: unused variable: `gameField` [INFO] [stderr] --> src/main.rs:37:19 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_gameField` [INFO] [stderr] [INFO] [stderr] warning: unused variable: `HEIGHT` [INFO] [stderr] --> src/main.rs:37:47 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_HEIGHT` [INFO] [stderr] [INFO] [stderr] warning: unused variable: `WIDTH` [INFO] [stderr] --> src/main.rs:37:61 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^ help: if this is intentional, prefix it with an underscore: `_WIDTH` [INFO] [stderr] [INFO] [stderr] warning: value assigned to `line` is never read [INFO] [stderr] --> src/main.rs:43:9 [INFO] [stderr] | [INFO] [stderr] 43 | let mut line = "".to_string(); [INFO] [stderr] | ^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_assignments)]` on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: crate `gameOfLife` should have a snake case name [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(non_snake_case)]` on by default [INFO] [stderr] = help: convert the identifier to snake case: `game_of_life` [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name [INFO] [stderr] --> src/main.rs:8:15 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `game_field` [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name [INFO] [stderr] --> src/main.rs:8:43 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `height` [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name [INFO] [stderr] --> src/main.rs:8:58 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `width` [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name [INFO] [stderr] --> src/main.rs:10:13 [INFO] [stderr] | [INFO] [stderr] 10 | let mut gameField = Vec::new(); [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `game_field` [INFO] [stderr] [INFO] [stderr] warning: unused variable: `i` [INFO] [stderr] --> src/main.rs:12:9 [INFO] [stderr] | [INFO] [stderr] 12 | for i in 0..HEIGHT { [INFO] [stderr] | ^ help: if this is intentional, prefix it with an underscore: `_i` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_variables)]` on by default [INFO] [stderr] [INFO] [stderr] warning: unused variable: `gameField` [INFO] [stderr] --> src/main.rs:8:15 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_gameField` [INFO] [stderr] [INFO] [stderr] warning: unused variable: `gameField` [INFO] [stderr] --> src/main.rs:37:19 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_gameField` [INFO] [stderr] [INFO] [stderr] warning: function `nextGeneration` should have a snake case name [INFO] [stderr] --> src/main.rs:37:4 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `next_generation` [INFO] [stderr] [INFO] [stderr] warning: unused variable: `HEIGHT` [INFO] [stderr] --> src/main.rs:37:47 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_HEIGHT` [INFO] [stderr] [INFO] [stderr] warning: unused variable: `WIDTH` [INFO] [stderr] --> src/main.rs:37:61 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^ help: if this is intentional, prefix it with an underscore: `_WIDTH` [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name [INFO] [stderr] --> src/main.rs:37:19 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `game_field` [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name [INFO] [stderr] --> src/main.rs:37:47 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `height` [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name [INFO] [stderr] --> src/main.rs:37:61 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `width` [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name [INFO] [stderr] --> src/main.rs:41:10 [INFO] [stderr] | [INFO] [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `game_field` [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name [INFO] [stderr] --> src/main.rs:41:38 [INFO] [stderr] | [INFO] [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `height` [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name [INFO] [stderr] --> src/main.rs:41:53 [INFO] [stderr] | [INFO] [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `width` [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name [INFO] [stderr] --> src/main.rs:77:9 [INFO] [stderr] | [INFO] [stderr] 77 | let WIDTH = 50; [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `width` [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name [INFO] [stderr] --> src/main.rs:78:9 [INFO] [stderr] | [INFO] [stderr] 78 | let HEIGHT = 20; [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `height` [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name [INFO] [stderr] --> src/main.rs:91:13 [INFO] [stderr] | [INFO] [stderr] 91 | let mut gameField = Vec::new(); [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `game_field` [INFO] [stderr] [INFO] [stderr] warning: value assigned to `line` is never read [INFO] [stderr] --> src/main.rs:43:9 [INFO] [stderr] | [INFO] [stderr] 43 | let mut line = "".to_string(); [INFO] [stderr] | ^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_assignments)]` on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: crate `gameOfLife` should have a snake case name [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(non_snake_case)]` on by default [INFO] [stderr] = help: convert the identifier to snake case: `game_of_life` [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name [INFO] [stderr] --> src/main.rs:8:15 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `game_field` [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name [INFO] [stderr] --> src/main.rs:8:43 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `height` [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name [INFO] [stderr] --> src/main.rs:8:58 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `width` [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name [INFO] [stderr] --> src/main.rs:10:13 [INFO] [stderr] | [INFO] [stderr] 10 | let mut gameField = Vec::new(); [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `game_field` [INFO] [stderr] [INFO] [stderr] warning: function `nextGeneration` should have a snake case name [INFO] [stderr] --> src/main.rs:37:4 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `next_generation` [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name [INFO] [stderr] --> src/main.rs:37:19 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `game_field` [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name [INFO] [stderr] --> src/main.rs:37:47 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `height` [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name [INFO] [stderr] --> src/main.rs:37:61 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `width` [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name [INFO] [stderr] --> src/main.rs:41:10 [INFO] [stderr] | [INFO] [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `game_field` [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name [INFO] [stderr] --> src/main.rs:41:38 [INFO] [stderr] | [INFO] [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `height` [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name [INFO] [stderr] --> src/main.rs:41:53 [INFO] [stderr] | [INFO] [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `width` [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name [INFO] [stderr] --> src/main.rs:77:9 [INFO] [stderr] | [INFO] [stderr] 77 | let WIDTH = 50; [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `width` [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name [INFO] [stderr] --> src/main.rs:78:9 [INFO] [stderr] | [INFO] [stderr] 78 | let HEIGHT = 20; [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `height` [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name [INFO] [stderr] --> src/main.rs:91:13 [INFO] [stderr] | [INFO] [stderr] 91 | let mut gameField = Vec::new(); [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `game_field` [INFO] [stderr] [INFO] [stderr] warning: 23 warnings emitted [INFO] [stderr] [INFO] [stderr] warning: 23 warnings emitted [INFO] [stderr] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 1.45s [INFO] running `"docker" "inspect" "560aeea8e5fc3e28a47fc381382b4c5672f0bfabb2a71a1aa0d6c27401e61f00"` [INFO] running `"docker" "rm" "-f" "560aeea8e5fc3e28a47fc381382b4c5672f0bfabb2a71a1aa0d6c27401e61f00"` [INFO] [stdout] 560aeea8e5fc3e28a47fc381382b4c5672f0bfabb2a71a1aa0d6c27401e61f00