[INFO] updating cached repository https://github.com/TateKennington/ROpenGL [INFO] running `"git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "-c" "remote.origin.fetch=refs/heads/*:refs/heads/*" "fetch" "origin" "--force" "--prune"` [INFO] [stderr] From https://github.com/TateKennington/ROpenGL [INFO] [stderr] 4ac9e70..75b4808 master -> master [INFO] running `"git" "rev-parse" "HEAD"` [INFO] [stdout] 75b4808465c1bdbf508246293a118b3970a0b685 [INFO] testing TateKennington/ROpenGL against try#41997647ba6a77908f6ef64401414feb00bccf16 for pr-71274 [INFO] running `"git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTateKennington%2FROpenGL" "/workspace/builds/worker-1/source"` [INFO] [stderr] Cloning into '/workspace/builds/worker-1/source'... [INFO] [stderr] done. 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Memory limited without swap. [INFO] [stdout] d48f28b696684c2784b49fa9501f202e1b64e68adbd4f8ba867426b63393f336 [INFO] running `"docker" "start" "-a" "d48f28b696684c2784b49fa9501f202e1b64e68adbd4f8ba867426b63393f336"` [INFO] [stderr] Compiling autocfg v0.1.7 [INFO] [stderr] Compiling libc v0.2.66 [INFO] [stderr] Compiling semver-parser v0.7.0 [INFO] [stderr] Compiling rand_core v0.4.2 [INFO] [stderr] Compiling proc-macro2 v0.4.30 [INFO] [stderr] Compiling byteorder v1.3.2 [INFO] [stderr] Compiling unicode-xid v0.1.0 [INFO] [stderr] Compiling khronos_api v3.1.0 [INFO] [stderr] Compiling scopeguard v1.0.0 [INFO] [stderr] Compiling syn v0.15.44 [INFO] [stderr] Compiling crc32fast v1.2.0 [INFO] [stderr] Compiling adler32 v1.0.4 [INFO] [stderr] Compiling num-derive v0.2.5 [INFO] [stderr] Compiling xml-rs v0.8.0 [INFO] [stderr] Compiling either v1.5.3 [INFO] [stderr] Compiling tobj v1.0.0 [INFO] [stderr] Compiling num-complex v0.2.4 [INFO] [stderr] Compiling semver v0.9.0 [INFO] [stderr] Compiling rand_core v0.3.1 [INFO] [stderr] Compiling rand_jitter v0.1.4 [INFO] [stderr] Compiling inflate v0.4.5 [INFO] [stderr] Compiling gif v0.10.3 [INFO] [stderr] Compiling crossbeam-utils v0.7.0 [INFO] [stderr] Compiling crossbeam-epoch v0.8.0 [INFO] [stderr] Compiling rand_chacha v0.1.1 [INFO] [stderr] Compiling rand_pcg v0.1.2 [INFO] [stderr] Compiling rand v0.6.5 [INFO] [stderr] Compiling log v0.4.8 [INFO] [stderr] Compiling glfw-sys v3.3.2 [INFO] [stderr] Compiling rand_isaac v0.1.1 [INFO] [stderr] Compiling rand_xorshift v0.1.1 [INFO] [stderr] Compiling rand_hc v0.1.0 [INFO] [stderr] Compiling rustc_version v0.2.3 [INFO] [stderr] Compiling num-integer v0.1.42 [INFO] [stderr] Compiling approx v0.3.2 [INFO] [stderr] Compiling gl_generator v0.14.0 [INFO] [stderr] Compiling deflate v0.7.20 [INFO] [stderr] Compiling memoffset v0.5.3 [INFO] [stderr] Compiling num_cpus v1.12.0 [INFO] [stderr] Compiling getrandom v0.1.14 [INFO] [stderr] Compiling rand_os v0.1.3 [INFO] [stderr] Compiling raw-window-handle v0.3.3 [INFO] [stderr] Compiling quote v0.6.13 [INFO] [stderr] Compiling num-bigint v0.2.6 [INFO] [stderr] Compiling num-iter v0.1.40 [INFO] [stderr] Compiling crossbeam-queue v0.2.1 [INFO] [stderr] Compiling png v0.15.3 [INFO] [stderr] Compiling rand_core v0.5.1 [INFO] [stderr] Compiling rand_chacha v0.2.2 [INFO] [stderr] Compiling gl v0.14.0 [INFO] [stderr] Compiling crossbeam-deque v0.7.2 [INFO] [stderr] Compiling rand v0.7.3 [INFO] [stderr] Compiling num-rational v0.2.3 [INFO] [stderr] Compiling rayon-core v1.7.0 [INFO] [stderr] Compiling cgmath v0.17.0 [INFO] [stderr] Compiling num v0.2.1 [INFO] [stderr] Compiling glfw v0.37.0 [INFO] [stderr] Compiling rayon v1.3.0 [INFO] [stderr] Compiling jpeg-decoder v0.1.18 [INFO] [stderr] Compiling tiff v0.3.1 [INFO] [stderr] Compiling image v0.22.5 [INFO] [stderr] Compiling ropengl v0.1.0 (/opt/rustwide/workdir) [INFO] [stderr] warning: unused variable: `postproShader` [INFO] [stderr] --> src/main.rs:58:11 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_postproShader` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_variables)]` on by default [INFO] [stderr] [INFO] [stderr] warning: unused variable: `fbo` [INFO] [stderr] --> src/main.rs:58:128 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^ help: if this is intentional, prefix it with an underscore: `_fbo` [INFO] [stderr] [INFO] [stderr] warning: unused variable: `color_buffer` [INFO] [stderr] --> src/main.rs:58:133 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_color_buffer` [INFO] [stderr] [INFO] [stderr] warning: unused variable: `containerVAO` [INFO] [stderr] --> src/main.rs:58:164 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_containerVAO` [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setUniform4f` [INFO] [stderr] --> src/shader.rs:76:5 [INFO] [stderr] | [INFO] [stderr] 76 | pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){ [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(dead_code)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `lastX` should have a snake case name [INFO] [stderr] --> src/main.rs:51:13 [INFO] [stderr] | [INFO] [stderr] 51 | let mut lastX: f32 = 0.0; [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_x` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(non_snake_case)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `lastY` should have a snake case name [INFO] [stderr] --> src/main.rs:52:13 [INFO] [stderr] | [INFO] [stderr] 52 | let mut lastY: f32 = 0.0; [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_y` [INFO] [stderr] [INFO] [stderr] warning: variable `lastFrame` should have a snake case name [INFO] [stderr] --> src/main.rs:54:13 [INFO] [stderr] | [INFO] [stderr] 54 | let mut lastFrame: f32 = 0.0; [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `last_frame` [INFO] [stderr] [INFO] [stderr] warning: variable `cubeVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:134:17 [INFO] [stderr] | [INFO] [stderr] 134 | let mut cubeVAO = 0; [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `cube_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `cubeVBO` should have a snake case name [INFO] [stderr] --> src/main.rs:135:17 [INFO] [stderr] | [INFO] [stderr] 135 | let mut cubeVBO = 0; [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `cube_vbo` [INFO] [stderr] [INFO] [stderr] warning: variable `quadVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:195:17 [INFO] [stderr] | [INFO] [stderr] 195 | let mut quadVAO = 0; [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `quad_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `quadVBO` should have a snake case name [INFO] [stderr] --> src/main.rs:196:17 [INFO] [stderr] | [INFO] [stderr] 196 | let mut quadVBO = 0; [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `quad_vbo` [INFO] [stderr] [INFO] [stderr] warning: variable `containerVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:222:17 [INFO] [stderr] | [INFO] [stderr] 222 | let mut containerVAO = 0; [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `containerVBO` should have a snake case name [INFO] [stderr] --> src/main.rs:223:17 [INFO] [stderr] | [INFO] [stderr] 223 | let mut containerVBO = 0; [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vbo` [INFO] [stderr] [INFO] [stderr] warning: variable `postproShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:11 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `postpro_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `shaderProgram` should have a snake case name [INFO] [stderr] --> src/main.rs:58:26 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stderr] [INFO] [stderr] warning: variable `lampShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:41 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `lamp_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `outlineShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:53 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `outline_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `transparentShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:68 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transparent_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `skyboxShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:87 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `skybox_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `reflectionShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:101 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `reflection_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `quadVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:58:119 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `quad_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `cubeVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:58:155 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `cube_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `containerVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:58:164 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `lastX` should have a snake case name [INFO] [stderr] --> src/main.rs:479:88 [INFO] [stderr] | [INFO] [stderr] 479 | fn process_events(events: &Receiver<(f64, glfw::WindowEvent)>, first_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_x` [INFO] [stderr] [INFO] [stderr] warning: variable `lastY` should have a snake case name [INFO] [stderr] --> src/main.rs:479:105 [INFO] [stderr] | [INFO] [stderr] 479 | fn process_events(events: &Receiver<(f64, glfw::WindowEvent)>, first_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_y` [INFO] [stderr] [INFO] [stderr] warning: structure field `VAO` should have a snake case name [INFO] [stderr] --> src/mesh.rs:38:9 [INFO] [stderr] | [INFO] [stderr] 38 | pub VAO: u32, [INFO] [stderr] | ^^^ help: convert the identifier to snake case: `vao` [INFO] [stderr] [INFO] [stderr] warning: structure field `VBO` should have a snake case name [INFO] [stderr] --> src/mesh.rs:40:5 [INFO] [stderr] | [INFO] [stderr] 40 | VBO: u32, [INFO] [stderr] | ^^^ help: convert the identifier to snake case: `vbo` [INFO] [stderr] [INFO] [stderr] warning: structure field `EBO` should have a snake case name [INFO] [stderr] --> src/mesh.rs:41:5 [INFO] [stderr] | [INFO] [stderr] 41 | EBO: u32, [INFO] [stderr] | ^^^ help: convert the identifier to snake case: `ebo` [INFO] [stderr] [INFO] [stderr] warning: variable `diffuseN` should have a snake case name [INFO] [stderr] --> src/mesh.rs:56:17 [INFO] [stderr] | [INFO] [stderr] 56 | let mut diffuseN = 0; [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `diffuse_n` [INFO] [stderr] [INFO] [stderr] warning: variable `specularN` should have a snake case name [INFO] [stderr] --> src/mesh.rs:57:17 [INFO] [stderr] | [INFO] [stderr] 57 | let mut specularN = 0; [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `specular_n` [INFO] [stderr] [INFO] [stderr] warning: method `setupMesh` should have a snake case name [INFO] [stderr] --> src/mesh.rs:86:15 [INFO] [stderr] | [INFO] [stderr] 86 | unsafe fn setupMesh(&mut self){ [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `setup_mesh` [INFO] [stderr] [INFO] [stderr] warning: method `loadModel` should have a snake case name [INFO] [stderr] --> src/model.rs:34:8 [INFO] [stderr] | [INFO] [stderr] 34 | fn loadModel(&mut self, path: &str){ [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `load_model` [INFO] [stderr] [INFO] [stderr] warning: method `loadMaterialTexture` should have a snake case name [INFO] [stderr] --> src/model.rs:76:8 [INFO] [stderr] | [INFO] [stderr] 76 | fn loadMaterialTexture(&mut self, path: &str, typeName: &str) -> Texture{ [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `load_material_texture` [INFO] [stderr] [INFO] [stderr] warning: variable `typeName` should have a snake case name [INFO] [stderr] --> src/model.rs:76:51 [INFO] [stderr] | [INFO] [stderr] 76 | fn loadMaterialTexture(&mut self, path: &str, typeName: &str) -> Texture{ [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `type_name` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:17:16 [INFO] [stderr] | [INFO] [stderr] 17 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{ [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:17:34 [INFO] [stderr] | [INFO] [stderr] 17 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShaderSourceFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:20:17 [INFO] [stderr] | [INFO] [stderr] 20 | let mut vertexShaderSourceFile = File::open(vertexPath).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source_file` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShaderSourceFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:21:17 [INFO] [stderr] | [INFO] [stderr] 21 | let mut fragmentShaderSourceFile = File::open(fragmentPath).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source_file` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stderr] --> src/shader.rs:23:17 [INFO] [stderr] | [INFO] [stderr] 23 | let mut vertexShaderSource = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stderr] --> src/shader.rs:24:17 [INFO] [stderr] | [INFO] [stderr] 24 | let mut fragmentShaderSource = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stderr] --> src/shader.rs:29:13 [INFO] [stderr] | [INFO] [stderr] 29 | let vertexShaderSource = CString::new(vertexShaderSource.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stderr] --> src/shader.rs:30:13 [INFO] [stderr] | [INFO] [stderr] 30 | let fragmentShaderSource = CString::new(fragmentShaderSource.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShader` should have a snake case name [INFO] [stderr] --> src/shader.rs:33:17 [INFO] [stderr] | [INFO] [stderr] 33 | let vertexShader = gl::CreateShader(gl::VERTEX_SHADER); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `infoLog` should have a snake case name [INFO] [stderr] --> src/shader.rs:38:21 [INFO] [stderr] | [INFO] [stderr] 38 | let mut infoLog = Vec::with_capacity(512); [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShader` should have a snake case name [INFO] [stderr] --> src/shader.rs:46:17 [INFO] [stderr] | [INFO] [stderr] 46 | let fragmentShader = gl::CreateShader(gl::FRAGMENT_SHADER); [INFO] [stderr] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `shaderProgram` should have a snake case name [INFO] [stderr] --> src/shader.rs:56:17 [INFO] [stderr] | [INFO] [stderr] 56 | let shaderProgram = gl::CreateProgram(); [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stderr] [INFO] [stderr] warning: method `useProgram` should have a snake case name [INFO] [stderr] --> src/shader.rs:70:12 [INFO] [stderr] | [INFO] [stderr] 70 | pub fn useProgram(&self){ [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stderr] [INFO] [stderr] warning: method `setUniform4f` should have a snake case name [INFO] [stderr] --> src/shader.rs:76:12 [INFO] [stderr] | [INFO] [stderr] 76 | pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform4f` [INFO] [stderr] [INFO] [stderr] warning: method `setUniform3f` should have a snake case name [INFO] [stderr] --> src/shader.rs:83:12 [INFO] [stderr] | [INFO] [stderr] 83 | pub fn setUniform3f(&self, name: &str, vector: (f32, f32, f32)){ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform3f` [INFO] [stderr] [INFO] [stderr] warning: method `setInt` should have a snake case name [INFO] [stderr] --> src/shader.rs:90:12 [INFO] [stderr] | [INFO] [stderr] 90 | pub fn setInt(&self, name: &str, value: i32){ [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stderr] [INFO] [stderr] warning: method `setFloat` should have a snake case name [INFO] [stderr] --> src/shader.rs:97:12 [INFO] [stderr] | [INFO] [stderr] 97 | pub fn setFloat(&self, name: &str, value: f32){ [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stderr] [INFO] [stderr] warning: method `setMat4` should have a snake case name [INFO] [stderr] --> src/shader.rs:104:12 [INFO] [stderr] | [INFO] [stderr] 104 | pub fn setMat4(&self, name: &str, value: Matrix4){ [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_mat4` [INFO] [stderr] [INFO] [stderr] warning: 53 warnings emitted [INFO] [stderr] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 2m 01s [INFO] running `"docker" "inspect" "d48f28b696684c2784b49fa9501f202e1b64e68adbd4f8ba867426b63393f336"` [INFO] running `"docker" "rm" "-f" "d48f28b696684c2784b49fa9501f202e1b64e68adbd4f8ba867426b63393f336"` [INFO] [stdout] d48f28b696684c2784b49fa9501f202e1b64e68adbd4f8ba867426b63393f336 [INFO] running `"docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "MAP_USER_ID=0" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--network" "none" "rustops/crates-build-env" "/opt/rustwide/cargo-home/bin/cargo" "+41997647ba6a77908f6ef64401414feb00bccf16" "test" "--frozen" "--no-run"` [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] [stdout] af3d02d8932c3a6b422baeb7e61c7cd524c7a2149eb5c45591bc1283f10ee295 [INFO] running `"docker" "start" "-a" "af3d02d8932c3a6b422baeb7e61c7cd524c7a2149eb5c45591bc1283f10ee295"` [INFO] [stderr] Compiling ropengl v0.1.0 (/opt/rustwide/workdir) [INFO] [stderr] warning: unused variable: `postproShader` [INFO] [stderr] --> src/main.rs:58:11 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_postproShader` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_variables)]` on by default [INFO] [stderr] [INFO] [stderr] warning: unused variable: `fbo` [INFO] [stderr] --> src/main.rs:58:128 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^ help: if this is intentional, prefix it with an underscore: `_fbo` [INFO] [stderr] [INFO] [stderr] warning: unused variable: `color_buffer` [INFO] [stderr] --> src/main.rs:58:133 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_color_buffer` [INFO] [stderr] [INFO] [stderr] warning: unused variable: `containerVAO` [INFO] [stderr] --> src/main.rs:58:164 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_containerVAO` [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setUniform4f` [INFO] [stderr] --> src/shader.rs:76:5 [INFO] [stderr] | [INFO] [stderr] 76 | pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){ [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(dead_code)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `lastX` should have a snake case name [INFO] [stderr] --> src/main.rs:51:13 [INFO] [stderr] | [INFO] [stderr] 51 | let mut lastX: f32 = 0.0; [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_x` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(non_snake_case)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `lastY` should have a snake case name [INFO] [stderr] --> src/main.rs:52:13 [INFO] [stderr] | [INFO] [stderr] 52 | let mut lastY: f32 = 0.0; [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_y` [INFO] [stderr] [INFO] [stderr] warning: variable `lastFrame` should have a snake case name [INFO] [stderr] --> src/main.rs:54:13 [INFO] [stderr] | [INFO] [stderr] 54 | let mut lastFrame: f32 = 0.0; [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `last_frame` [INFO] [stderr] [INFO] [stderr] warning: variable `cubeVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:134:17 [INFO] [stderr] | [INFO] [stderr] 134 | let mut cubeVAO = 0; [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `cube_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `cubeVBO` should have a snake case name [INFO] [stderr] --> src/main.rs:135:17 [INFO] [stderr] | [INFO] [stderr] 135 | let mut cubeVBO = 0; [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `cube_vbo` [INFO] [stderr] [INFO] [stderr] warning: variable `quadVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:195:17 [INFO] [stderr] | [INFO] [stderr] 195 | let mut quadVAO = 0; [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `quad_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `quadVBO` should have a snake case name [INFO] [stderr] --> src/main.rs:196:17 [INFO] [stderr] | [INFO] [stderr] 196 | let mut quadVBO = 0; [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `quad_vbo` [INFO] [stderr] [INFO] [stderr] warning: variable `containerVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:222:17 [INFO] [stderr] | [INFO] [stderr] 222 | let mut containerVAO = 0; [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `containerVBO` should have a snake case name [INFO] [stderr] --> src/main.rs:223:17 [INFO] [stderr] | [INFO] [stderr] 223 | let mut containerVBO = 0; [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vbo` [INFO] [stderr] [INFO] [stderr] warning: variable `postproShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:11 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `postpro_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `shaderProgram` should have a snake case name [INFO] [stderr] --> src/main.rs:58:26 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stderr] [INFO] [stderr] warning: variable `lampShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:41 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `lamp_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `outlineShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:53 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `outline_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `transparentShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:68 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transparent_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `skyboxShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:87 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `skybox_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `reflectionShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:101 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `reflection_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `quadVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:58:119 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `quad_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `cubeVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:58:155 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `cube_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `containerVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:58:164 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `lastX` should have a snake case name [INFO] [stderr] --> src/main.rs:479:88 [INFO] [stderr] | [INFO] [stderr] 479 | fn process_events(events: &Receiver<(f64, glfw::WindowEvent)>, first_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_x` [INFO] [stderr] [INFO] [stderr] warning: variable `lastY` should have a snake case name [INFO] [stderr] --> src/main.rs:479:105 [INFO] [stderr] | [INFO] [stderr] 479 | fn process_events(events: &Receiver<(f64, glfw::WindowEvent)>, first_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_y` [INFO] [stderr] [INFO] [stderr] warning: structure field `VAO` should have a snake case name [INFO] [stderr] --> src/mesh.rs:38:9 [INFO] [stderr] | [INFO] [stderr] 38 | pub VAO: u32, [INFO] [stderr] | ^^^ help: convert the identifier to snake case: `vao` [INFO] [stderr] [INFO] [stderr] warning: structure field `VBO` should have a snake case name [INFO] [stderr] --> src/mesh.rs:40:5 [INFO] [stderr] | [INFO] [stderr] 40 | VBO: u32, [INFO] [stderr] | ^^^ help: convert the identifier to snake case: `vbo` [INFO] [stderr] [INFO] [stderr] warning: structure field `EBO` should have a snake case name [INFO] [stderr] --> src/mesh.rs:41:5 [INFO] [stderr] | [INFO] [stderr] 41 | EBO: u32, [INFO] [stderr] | ^^^ help: convert the identifier to snake case: `ebo` [INFO] [stderr] [INFO] [stderr] warning: variable `diffuseN` should have a snake case name [INFO] [stderr] --> src/mesh.rs:56:17 [INFO] [stderr] | [INFO] [stderr] 56 | let mut diffuseN = 0; [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `diffuse_n` [INFO] [stderr] [INFO] [stderr] warning: variable `specularN` should have a snake case name [INFO] [stderr] --> src/mesh.rs:57:17 [INFO] [stderr] | [INFO] [stderr] 57 | let mut specularN = 0; [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `specular_n` [INFO] [stderr] [INFO] [stderr] warning: method `setupMesh` should have a snake case name [INFO] [stderr] --> src/mesh.rs:86:15 [INFO] [stderr] | [INFO] [stderr] 86 | unsafe fn setupMesh(&mut self){ [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `setup_mesh` [INFO] [stderr] [INFO] [stderr] warning: method `loadModel` should have a snake case name [INFO] [stderr] --> src/model.rs:34:8 [INFO] [stderr] | [INFO] [stderr] 34 | fn loadModel(&mut self, path: &str){ [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `load_model` [INFO] [stderr] [INFO] [stderr] warning: method `loadMaterialTexture` should have a snake case name [INFO] [stderr] --> src/model.rs:76:8 [INFO] [stderr] | [INFO] [stderr] 76 | fn loadMaterialTexture(&mut self, path: &str, typeName: &str) -> Texture{ [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `load_material_texture` [INFO] [stderr] [INFO] [stderr] warning: variable `typeName` should have a snake case name [INFO] [stderr] --> src/model.rs:76:51 [INFO] [stderr] | [INFO] [stderr] 76 | fn loadMaterialTexture(&mut self, path: &str, typeName: &str) -> Texture{ [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `type_name` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:17:16 [INFO] [stderr] | [INFO] [stderr] 17 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{ [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:17:34 [INFO] [stderr] | [INFO] [stderr] 17 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShaderSourceFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:20:17 [INFO] [stderr] | [INFO] [stderr] 20 | let mut vertexShaderSourceFile = File::open(vertexPath).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source_file` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShaderSourceFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:21:17 [INFO] [stderr] | [INFO] [stderr] 21 | let mut fragmentShaderSourceFile = File::open(fragmentPath).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source_file` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stderr] --> src/shader.rs:23:17 [INFO] [stderr] | [INFO] [stderr] 23 | let mut vertexShaderSource = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stderr] --> src/shader.rs:24:17 [INFO] [stderr] | [INFO] [stderr] 24 | let mut fragmentShaderSource = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stderr] --> src/shader.rs:29:13 [INFO] [stderr] | [INFO] [stderr] 29 | let vertexShaderSource = CString::new(vertexShaderSource.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stderr] --> src/shader.rs:30:13 [INFO] [stderr] | [INFO] [stderr] 30 | let fragmentShaderSource = CString::new(fragmentShaderSource.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShader` should have a snake case name [INFO] [stderr] --> src/shader.rs:33:17 [INFO] [stderr] | [INFO] [stderr] 33 | let vertexShader = gl::CreateShader(gl::VERTEX_SHADER); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `infoLog` should have a snake case name [INFO] [stderr] --> src/shader.rs:38:21 [INFO] [stderr] | [INFO] [stderr] 38 | let mut infoLog = Vec::with_capacity(512); [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShader` should have a snake case name [INFO] [stderr] --> src/shader.rs:46:17 [INFO] [stderr] | [INFO] [stderr] 46 | let fragmentShader = gl::CreateShader(gl::FRAGMENT_SHADER); [INFO] [stderr] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `shaderProgram` should have a snake case name [INFO] [stderr] --> src/shader.rs:56:17 [INFO] [stderr] | [INFO] [stderr] 56 | let shaderProgram = gl::CreateProgram(); [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stderr] [INFO] [stderr] warning: method `useProgram` should have a snake case name [INFO] [stderr] --> src/shader.rs:70:12 [INFO] [stderr] | [INFO] [stderr] 70 | pub fn useProgram(&self){ [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stderr] [INFO] [stderr] warning: method `setUniform4f` should have a snake case name [INFO] [stderr] --> src/shader.rs:76:12 [INFO] [stderr] | [INFO] [stderr] 76 | pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform4f` [INFO] [stderr] [INFO] [stderr] warning: method `setUniform3f` should have a snake case name [INFO] [stderr] --> src/shader.rs:83:12 [INFO] [stderr] | [INFO] [stderr] 83 | pub fn setUniform3f(&self, name: &str, vector: (f32, f32, f32)){ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform3f` [INFO] [stderr] [INFO] [stderr] warning: method `setInt` should have a snake case name [INFO] [stderr] --> src/shader.rs:90:12 [INFO] [stderr] | [INFO] [stderr] 90 | pub fn setInt(&self, name: &str, value: i32){ [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stderr] [INFO] [stderr] warning: method `setFloat` should have a snake case name [INFO] [stderr] --> src/shader.rs:97:12 [INFO] [stderr] | [INFO] [stderr] 97 | pub fn setFloat(&self, name: &str, value: f32){ [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stderr] [INFO] [stderr] warning: method `setMat4` should have a snake case name [INFO] [stderr] --> src/shader.rs:104:12 [INFO] [stderr] | [INFO] [stderr] 104 | pub fn setMat4(&self, name: &str, value: Matrix4){ [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_mat4` [INFO] [stderr] [INFO] [stderr] warning: 53 warnings emitted [INFO] [stderr] [INFO] [stderr] Finished test [unoptimized + debuginfo] target(s) in 1.47s [INFO] running `"docker" "inspect" "af3d02d8932c3a6b422baeb7e61c7cd524c7a2149eb5c45591bc1283f10ee295"` [INFO] running `"docker" "rm" "-f" "af3d02d8932c3a6b422baeb7e61c7cd524c7a2149eb5c45591bc1283f10ee295"` [INFO] [stdout] af3d02d8932c3a6b422baeb7e61c7cd524c7a2149eb5c45591bc1283f10ee295 [INFO] running `"docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "MAP_USER_ID=0" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--network" "none" "rustops/crates-build-env" "/opt/rustwide/cargo-home/bin/cargo" "+41997647ba6a77908f6ef64401414feb00bccf16" "test" "--frozen"` [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] [stdout] bfa8f32517c0e3aa4faeda530f93770e58184458720656c2f6b2568db7668048 [INFO] running `"docker" "start" "-a" "bfa8f32517c0e3aa4faeda530f93770e58184458720656c2f6b2568db7668048"` [INFO] [stderr] warning: unused variable: `postproShader` [INFO] [stderr] --> src/main.rs:58:11 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_postproShader` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_variables)]` on by default [INFO] [stderr] [INFO] [stderr] warning: unused variable: `fbo` [INFO] [stderr] --> src/main.rs:58:128 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^ help: if this is intentional, prefix it with an underscore: `_fbo` [INFO] [stderr] [INFO] [stderr] warning: unused variable: `color_buffer` [INFO] [stderr] --> src/main.rs:58:133 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_color_buffer` [INFO] [stderr] [INFO] [stderr] warning: unused variable: `containerVAO` [INFO] [stderr] --> src/main.rs:58:164 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_containerVAO` [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setUniform4f` [INFO] [stderr] --> src/shader.rs:76:5 [INFO] [stderr] | [INFO] [stderr] 76 | pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){ [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(dead_code)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `lastX` should have a snake case name [INFO] [stderr] --> src/main.rs:51:13 [INFO] [stderr] | [INFO] [stderr] 51 | let mut lastX: f32 = 0.0; [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_x` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(non_snake_case)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `lastY` should have a snake case name [INFO] [stderr] --> src/main.rs:52:13 [INFO] [stderr] | [INFO] [stderr] 52 | let mut lastY: f32 = 0.0; [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_y` [INFO] [stderr] [INFO] [stderr] warning: variable `lastFrame` should have a snake case name [INFO] [stderr] --> src/main.rs:54:13 [INFO] [stderr] | [INFO] [stderr] 54 | let mut lastFrame: f32 = 0.0; [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `last_frame` [INFO] [stderr] [INFO] [stderr] warning: variable `cubeVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:134:17 [INFO] [stderr] | [INFO] [stderr] 134 | let mut cubeVAO = 0; [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `cube_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `cubeVBO` should have a snake case name [INFO] [stderr] --> src/main.rs:135:17 [INFO] [stderr] | [INFO] [stderr] 135 | let mut cubeVBO = 0; [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `cube_vbo` [INFO] [stderr] [INFO] [stderr] warning: variable `quadVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:195:17 [INFO] [stderr] | [INFO] [stderr] 195 | let mut quadVAO = 0; [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `quad_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `quadVBO` should have a snake case name [INFO] [stderr] --> src/main.rs:196:17 [INFO] [stderr] | [INFO] [stderr] 196 | let mut quadVBO = 0; [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `quad_vbo` [INFO] [stderr] [INFO] [stderr] warning: variable `containerVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:222:17 [INFO] [stderr] | [INFO] [stderr] 222 | let mut containerVAO = 0; [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `containerVBO` should have a snake case name [INFO] [stderr] --> src/main.rs:223:17 [INFO] [stderr] | [INFO] [stderr] 223 | let mut containerVBO = 0; [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vbo` [INFO] [stderr] [INFO] [stderr] warning: variable `postproShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:11 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `postpro_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `shaderProgram` should have a snake case name [INFO] [stderr] --> src/main.rs:58:26 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stderr] [INFO] [stderr] warning: variable `lampShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:41 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `lamp_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `outlineShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:53 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `outline_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `transparentShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:68 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `transparent_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `skyboxShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:87 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `skybox_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `reflectionShader` should have a snake case name [INFO] [stderr] --> src/main.rs:58:101 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `reflection_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `quadVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:58:119 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `quad_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `cubeVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:58:155 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `cube_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `containerVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:58:164 [INFO] [stderr] | [INFO] [stderr] 58 | let ( postproShader, shaderProgram, lampShader, outlineShader, transparentShader, skyboxShader, reflectionShader, quadVAO, fbo, color_buffer, skybox, cubeVAO, containerVAO) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `container_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `lastX` should have a snake case name [INFO] [stderr] --> src/main.rs:479:88 [INFO] [stderr] | [INFO] [stderr] 479 | fn process_events(events: &Receiver<(f64, glfw::WindowEvent)>, first_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_x` [INFO] [stderr] [INFO] [stderr] warning: variable `lastY` should have a snake case name [INFO] [stderr] --> src/main.rs:479:105 [INFO] [stderr] | [INFO] [stderr] 479 | fn process_events(events: &Receiver<(f64, glfw::WindowEvent)>, first_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_y` [INFO] [stderr] [INFO] [stderr] warning: structure field `VAO` should have a snake case name [INFO] [stderr] --> src/mesh.rs:38:9 [INFO] [stderr] | [INFO] [stderr] 38 | pub VAO: u32, [INFO] [stderr] | ^^^ help: convert the identifier to snake case: `vao` [INFO] [stderr] [INFO] [stderr] warning: structure field `VBO` should have a snake case name [INFO] [stderr] --> src/mesh.rs:40:5 [INFO] [stderr] | [INFO] [stderr] 40 | VBO: u32, [INFO] [stderr] | ^^^ help: convert the identifier to snake case: `vbo` [INFO] [stderr] [INFO] [stderr] warning: structure field `EBO` should have a snake case name [INFO] [stderr] --> src/mesh.rs:41:5 [INFO] [stderr] | [INFO] [stderr] 41 | EBO: u32, [INFO] [stderr] | ^^^ help: convert the identifier to snake case: `ebo` [INFO] [stderr] [INFO] [stderr] warning: variable `diffuseN` should have a snake case name [INFO] [stderr] --> src/mesh.rs:56:17 [INFO] [stderr] | [INFO] [stderr] 56 | let mut diffuseN = 0; [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `diffuse_n` [INFO] [stderr] [INFO] [stderr] warning: variable `specularN` should have a snake case name [INFO] [stderr] --> src/mesh.rs:57:17 [INFO] [stderr] | [INFO] [stderr] 57 | let mut specularN = 0; [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `specular_n` [INFO] [stderr] [INFO] [stderr] warning: method `setupMesh` should have a snake case name [INFO] [stderr] --> src/mesh.rs:86:15 [INFO] [stderr] | [INFO] [stderr] 86 | unsafe fn setupMesh(&mut self){ [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `setup_mesh` [INFO] [stderr] [INFO] [stderr] warning: method `loadModel` should have a snake case name [INFO] [stderr] --> src/model.rs:34:8 [INFO] [stderr] | [INFO] [stderr] 34 | fn loadModel(&mut self, path: &str){ [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `load_model` [INFO] [stderr] [INFO] [stderr] warning: method `loadMaterialTexture` should have a snake case name [INFO] [stderr] --> src/model.rs:76:8 [INFO] [stderr] | [INFO] [stderr] 76 | fn loadMaterialTexture(&mut self, path: &str, typeName: &str) -> Texture{ [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `load_material_texture` [INFO] [stderr] [INFO] [stderr] warning: variable `typeName` should have a snake case name [INFO] [stderr] --> src/model.rs:76:51 [INFO] [stderr] | [INFO] [stderr] 76 | fn loadMaterialTexture(&mut self, path: &str, typeName: &str) -> Texture{ [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `type_name` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:17:16 [INFO] [stderr] | [INFO] [stderr] 17 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{ [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:17:34 [INFO] [stderr] | [INFO] [stderr] 17 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShaderSourceFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:20:17 [INFO] [stderr] | [INFO] [stderr] 20 | let mut vertexShaderSourceFile = File::open(vertexPath).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source_file` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShaderSourceFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:21:17 [INFO] [stderr] | [INFO] [stderr] 21 | let mut fragmentShaderSourceFile = File::open(fragmentPath).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source_file` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stderr] --> src/shader.rs:23:17 [INFO] [stderr] | [INFO] [stderr] 23 | let mut vertexShaderSource = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stderr] --> src/shader.rs:24:17 [INFO] [stderr] | [INFO] [stderr] 24 | let mut fragmentShaderSource = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stderr] --> src/shader.rs:29:13 [INFO] [stderr] | [INFO] [stderr] 29 | let vertexShaderSource = CString::new(vertexShaderSource.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stderr] --> src/shader.rs:30:13 [INFO] [stderr] | [INFO] [stderr] 30 | let fragmentShaderSource = CString::new(fragmentShaderSource.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShader` should have a snake case name [INFO] [stderr] --> src/shader.rs:33:17 [INFO] [stderr] | [INFO] [stderr] 33 | let vertexShader = gl::CreateShader(gl::VERTEX_SHADER); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `infoLog` should have a snake case name [INFO] [stderr] --> src/shader.rs:38:21 [INFO] [stderr] | [INFO] [stderr] 38 | let mut infoLog = Vec::with_capacity(512); [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShader` should have a snake case name [INFO] [stderr] --> src/shader.rs:46:17 [INFO] [stderr] | [INFO] [stderr] 46 | let fragmentShader = gl::CreateShader(gl::FRAGMENT_SHADER); [INFO] [stderr] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `shaderProgram` should have a snake case name [INFO] [stderr] --> src/shader.rs:56:17 [INFO] [stderr] | [INFO] [stderr] 56 | let shaderProgram = gl::CreateProgram(); [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stderr] [INFO] [stderr] warning: method `useProgram` should have a snake case name [INFO] [stderr] --> src/shader.rs:70:12 [INFO] [stderr] | [INFO] [stderr] 70 | pub fn useProgram(&self){ [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stderr] [INFO] [stderr] warning: method `setUniform4f` should have a snake case name [INFO] [stderr] --> src/shader.rs:76:12 [INFO] [stderr] | [INFO] [stderr] 76 | pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform4f` [INFO] [stderr] [INFO] [stderr] warning: method `setUniform3f` should have a snake case name [INFO] [stderr] --> src/shader.rs:83:12 [INFO] [stderr] | [INFO] [stderr] 83 | pub fn setUniform3f(&self, name: &str, vector: (f32, f32, f32)){ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform3f` [INFO] [stderr] [INFO] [stderr] warning: method `setInt` should have a snake case name [INFO] [stderr] --> src/shader.rs:90:12 [INFO] [stderr] | [INFO] [stderr] 90 | pub fn setInt(&self, name: &str, value: i32){ [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stderr] [INFO] [stderr] warning: method `setFloat` should have a snake case name [INFO] [stderr] --> src/shader.rs:97:12 [INFO] [stderr] | [INFO] [stderr] 97 | pub fn setFloat(&self, name: &str, value: f32){ [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stderr] [INFO] [stderr] warning: method `setMat4` should have a snake case name [INFO] [stderr] --> src/shader.rs:104:12 [INFO] [stderr] | [INFO] [stderr] 104 | pub fn setMat4(&self, name: &str, value: Matrix4){ [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_mat4` [INFO] [stderr] [INFO] [stderr] warning: 53 warnings emitted [INFO] [stderr] [INFO] [stderr] Finished test [unoptimized + debuginfo] target(s) in 0.55s [INFO] [stdout] [INFO] [stdout] running 0 tests [INFO] [stdout] [INFO] [stdout] test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out [INFO] [stdout] [INFO] [stderr] Running /opt/rustwide/target/debug/deps/ropengl-2e3bc0e2c460488e [INFO] running `"docker" "inspect" "bfa8f32517c0e3aa4faeda530f93770e58184458720656c2f6b2568db7668048"` [INFO] running `"docker" "rm" "-f" "bfa8f32517c0e3aa4faeda530f93770e58184458720656c2f6b2568db7668048"` [INFO] [stdout] bfa8f32517c0e3aa4faeda530f93770e58184458720656c2f6b2568db7668048