[INFO] updating cached repository https://github.com/TateKennington/ROpenGL [INFO] running `"git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "-c" "remote.origin.fetch=refs/heads/*:refs/heads/*" "fetch" "origin" "--force" "--prune"` [INFO] [stderr] From https://github.com/TateKennington/ROpenGL [INFO] [stderr] 4ac9e70..fc34a9a master -> master [INFO] running `"git" "rev-parse" "HEAD"` [INFO] [stdout] fc34a9ae1980a4c01491b40e48c355e6b5ca72db [INFO] checking TateKennington/ROpenGL against try#8a5e87609850cdd8679aada01eb0f3062f254ca8 for pr-71140 [INFO] running `"git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTateKennington%2FROpenGL" "/workspace/builds/worker-14/source"` [INFO] [stderr] Cloning into '/workspace/builds/worker-14/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/TateKennington/ROpenGL on toolchain 8a5e87609850cdd8679aada01eb0f3062f254ca8 [INFO] running `"/workspace/cargo-home/bin/cargo" "+8a5e87609850cdd8679aada01eb0f3062f254ca8" "read-manifest" "--manifest-path" "Cargo.toml"` [INFO] started tweaking git repo https://github.com/TateKennington/ROpenGL [INFO] finished tweaking git repo https://github.com/TateKennington/ROpenGL [INFO] tweaked toml for git repo https://github.com/TateKennington/ROpenGL written to /workspace/builds/worker-14/source/Cargo.toml [INFO] crate git repo https://github.com/TateKennington/ROpenGL already has a lockfile, it will not be regenerated [INFO] running `"/workspace/cargo-home/bin/cargo" "+8a5e87609850cdd8679aada01eb0f3062f254ca8" "fetch" "--locked" "--manifest-path" "Cargo.toml"` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] running `"docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-14/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-14/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "MAP_USER_ID=0" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--network" "none" "rustops/crates-build-env" "/opt/rustwide/cargo-home/bin/cargo" "+8a5e87609850cdd8679aada01eb0f3062f254ca8" "check" "--frozen" "--all" "--all-targets"` [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] [stdout] a7568d33649a2b4c900375a54152244c2745e8206ecaa694fb2e8c03cea26d44 [INFO] running `"docker" "start" "-a" "a7568d33649a2b4c900375a54152244c2745e8206ecaa694fb2e8c03cea26d44"` [INFO] [stderr] Checking rayon-core v1.7.0 [INFO] [stderr] Checking cgmath v0.17.0 [INFO] [stderr] Checking glfw v0.35.0 [INFO] [stderr] Compiling num-derive v0.2.5 [INFO] [stderr] Checking rayon v1.3.0 [INFO] [stderr] Checking tiff v0.3.1 [INFO] [stderr] Checking jpeg-decoder v0.1.18 [INFO] [stderr] Checking image v0.22.4 [INFO] [stderr] Checking ropengl v0.1.0 (/opt/rustwide/workdir) [INFO] [stderr] warning: variable `light_pos` is assigned to, but never used [INFO] [stderr] --> src/main.rs:205:9 [INFO] [stderr] | [INFO] [stderr] 205 | let mut light_pos: Vector3 = vec3(1.2, 1.0, 2.0); [INFO] [stderr] | ^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_variables)]` on by default [INFO] [stderr] = note: consider using `_light_pos` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `emission_texture` [INFO] [stderr] --> src/main.rs:214:86 [INFO] [stderr] | [INFO] [stderr] 214 | let (shaderProgram, VAO, lampShader, lampVAO, diffuse_texture, specular_texture, emission_texture) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_emission_texture` [INFO] [stderr] [INFO] [stderr] warning: value assigned to `light_pos` is never read [INFO] [stderr] --> src/main.rs:399:9 [INFO] [stderr] | [INFO] [stderr] 399 | light_pos = vec3(5.0*current_time.cos(), 0.0, 5.0*current_time.sin()); [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_assignments)]` on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setUniform4f` [INFO] [stderr] --> src/main.rs:151:5 [INFO] [stderr] | [INFO] [stderr] 151 | pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){ [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(dead_code)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `vertexPath` should have a snake case name [INFO] [stderr] --> src/main.rs:92:16 [INFO] [stderr] | [INFO] [stderr] 92 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{ [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(non_snake_case)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentPath` should have a snake case name [INFO] [stderr] --> src/main.rs:92:34 [INFO] [stderr] | [INFO] [stderr] 92 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShaderSourceFile` should have a snake case name [INFO] [stderr] --> src/main.rs:95:17 [INFO] [stderr] | [INFO] [stderr] 95 | let mut vertexShaderSourceFile = File::open(vertexPath).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source_file` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShaderSourceFile` should have a snake case name [INFO] [stderr] --> src/main.rs:96:17 [INFO] [stderr] | [INFO] [stderr] 96 | let mut fragmentShaderSourceFile = File::open(fragmentPath).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source_file` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stderr] --> src/main.rs:98:17 [INFO] [stderr] | [INFO] [stderr] 98 | let mut vertexShaderSource = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stderr] --> src/main.rs:99:17 [INFO] [stderr] | [INFO] [stderr] 99 | let mut fragmentShaderSource = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stderr] --> src/main.rs:104:13 [INFO] [stderr] | [INFO] [stderr] 104 | let vertexShaderSource = CString::new(vertexShaderSource.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stderr] --> src/main.rs:105:13 [INFO] [stderr] | [INFO] [stderr] 105 | let fragmentShaderSource = CString::new(fragmentShaderSource.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShader` should have a snake case name [INFO] [stderr] --> src/main.rs:108:17 [INFO] [stderr] | [INFO] [stderr] 108 | let vertexShader = gl::CreateShader(gl::VERTEX_SHADER); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `infoLog` should have a snake case name [INFO] [stderr] --> src/main.rs:113:21 [INFO] [stderr] | [INFO] [stderr] 113 | let mut infoLog = Vec::with_capacity(512); [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShader` should have a snake case name [INFO] [stderr] --> src/main.rs:121:17 [INFO] [stderr] | [INFO] [stderr] 121 | let fragmentShader = gl::CreateShader(gl::FRAGMENT_SHADER); [INFO] [stderr] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `shaderProgram` should have a snake case name [INFO] [stderr] --> src/main.rs:131:17 [INFO] [stderr] | [INFO] [stderr] 131 | let shaderProgram = gl::CreateProgram(); [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stderr] [INFO] [stderr] warning: method `useProgram` should have a snake case name [INFO] [stderr] --> src/main.rs:145:12 [INFO] [stderr] | [INFO] [stderr] 145 | pub fn useProgram(&self){ [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stderr] [INFO] [stderr] warning: method `setUniform4f` should have a snake case name [INFO] [stderr] --> src/main.rs:151:12 [INFO] [stderr] | [INFO] [stderr] 151 | pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform4f` [INFO] [stderr] [INFO] [stderr] warning: method `setUniform3f` should have a snake case name [INFO] [stderr] --> src/main.rs:158:12 [INFO] [stderr] | [INFO] [stderr] 158 | pub fn setUniform3f(&self, name: &str, vector: (f32, f32, f32)){ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform3f` [INFO] [stderr] [INFO] [stderr] warning: method `setInt` should have a snake case name [INFO] [stderr] --> src/main.rs:165:12 [INFO] [stderr] | [INFO] [stderr] 165 | pub fn setInt(&self, name: &str, value: i32){ [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stderr] [INFO] [stderr] warning: method `setFloat` should have a snake case name [INFO] [stderr] --> src/main.rs:172:12 [INFO] [stderr] | [INFO] [stderr] 172 | pub fn setFloat(&self, name: &str, value: f32){ [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stderr] [INFO] [stderr] warning: method `setMat4` should have a snake case name [INFO] [stderr] --> src/main.rs:179:12 [INFO] [stderr] | [INFO] [stderr] 179 | pub fn setMat4(&self, name: &str, value: Matrix4){ [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_mat4` [INFO] [stderr] [INFO] [stderr] warning: variable `lastX` should have a snake case name [INFO] [stderr] --> src/main.rs:207:13 [INFO] [stderr] | [INFO] [stderr] 207 | let mut lastX: f32 = 0.0; [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_x` [INFO] [stderr] [INFO] [stderr] warning: variable `lastY` should have a snake case name [INFO] [stderr] --> src/main.rs:208:13 [INFO] [stderr] | [INFO] [stderr] 208 | let mut lastY: f32 = 0.0; [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_y` [INFO] [stderr] [INFO] [stderr] warning: variable `lastFrame` should have a snake case name [INFO] [stderr] --> src/main.rs:210:13 [INFO] [stderr] | [INFO] [stderr] 210 | let mut lastFrame: f32 = 0.0; [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `last_frame` [INFO] [stderr] [INFO] [stderr] warning: variable `VBO` should have a snake case name [INFO] [stderr] --> src/main.rs:263:18 [INFO] [stderr] | [INFO] [stderr] 263 | let (mut VBO, mut VAO, mut lampVAO) = (0, 0, 0); [INFO] [stderr] | ^^^ help: convert the identifier to snake case: `vbo` [INFO] [stderr] [INFO] [stderr] warning: variable `VAO` should have a snake case name [INFO] [stderr] --> src/main.rs:263:27 [INFO] [stderr] | [INFO] [stderr] 263 | let (mut VBO, mut VAO, mut lampVAO) = (0, 0, 0); [INFO] [stderr] | ^^^ help: convert the identifier to snake case: `vao` [INFO] [stderr] [INFO] [stderr] warning: variable `lampVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:263:36 [INFO] [stderr] | [INFO] [stderr] 263 | let (mut VBO, mut VAO, mut lampVAO) = (0, 0, 0); [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `lamp_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `shaderProgram` should have a snake case name [INFO] [stderr] --> src/main.rs:214:10 [INFO] [stderr] | [INFO] [stderr] 214 | let (shaderProgram, VAO, lampShader, lampVAO, diffuse_texture, specular_texture, emission_texture) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stderr] [INFO] [stderr] warning: variable `VAO` should have a snake case name [INFO] [stderr] --> src/main.rs:214:25 [INFO] [stderr] | [INFO] [stderr] 214 | let (shaderProgram, VAO, lampShader, lampVAO, diffuse_texture, specular_texture, emission_texture) = unsafe { [INFO] [stderr] | ^^^ help: convert the identifier to snake case: `vao` [INFO] [stderr] [INFO] [stderr] warning: variable `light_pos` is assigned to, but never used [INFO] [stderr] --> src/main.rs:205:9 [INFO] [stderr] | [INFO] [stderr] 205 | let mut light_pos: Vector3 = vec3(1.2, 1.0, 2.0); [INFO] [stderr] | ^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_variables)]` on by default [INFO] [stderr] = note: consider using `_light_pos` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `emission_texture` [INFO] [stderr] --> src/main.rs:214:86 [INFO] [stderr] | [INFO] [stderr] 214 | let (shaderProgram, VAO, lampShader, lampVAO, diffuse_texture, specular_texture, emission_texture) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_emission_texture` [INFO] [stderr] [INFO] [stderr] warning: variable `lampShader` should have a snake case name [INFO] [stderr] --> src/main.rs:214:30 [INFO] [stderr] | [INFO] [stderr] 214 | let (shaderProgram, VAO, lampShader, lampVAO, diffuse_texture, specular_texture, emission_texture) = unsafe { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `lamp_shader` [INFO] [stderr] [INFO] [stderr] warning: value assigned to `light_pos` is never read [INFO] [stderr] --> src/main.rs:399:9 [INFO] [stderr] | [INFO] [stderr] 399 | light_pos = vec3(5.0*current_time.cos(), 0.0, 5.0*current_time.sin()); [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_assignments)]` on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: variable `lampVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:214:42 [INFO] [stderr] | [INFO] [stderr] 214 | let (shaderProgram, VAO, lampShader, lampVAO, diffuse_texture, specular_texture, emission_texture) = unsafe { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `lamp_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `cubePositions` should have a snake case name [INFO] [stderr] --> src/main.rs:372:9 [INFO] [stderr] | [INFO] [stderr] 372 | let cubePositions: [Vector3; 10] = [ [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `cube_positions` [INFO] [stderr] [INFO] [stderr] warning: variable `lastX` should have a snake case name [INFO] [stderr] --> src/main.rs:490:88 [INFO] [stderr] | [INFO] [stderr] 490 | fn process_events(events: &Receiver<(f64, glfw::WindowEvent)>, first_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_x` [INFO] [stderr] [INFO] [stderr] warning: variable `lastY` should have a snake case name [INFO] [stderr] --> src/main.rs:490:105 [INFO] [stderr] | [INFO] [stderr] 490 | fn process_events(events: &Receiver<(f64, glfw::WindowEvent)>, first_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_y` [INFO] [stderr] [INFO] [stderr] warning: 35 warnings emitted [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setUniform4f` [INFO] [stderr] --> src/main.rs:151:5 [INFO] [stderr] | [INFO] [stderr] 151 | pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){ [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(dead_code)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `vertexPath` should have a snake case name [INFO] [stderr] --> src/main.rs:92:16 [INFO] [stderr] | [INFO] [stderr] 92 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{ [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(non_snake_case)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentPath` should have a snake case name [INFO] [stderr] --> src/main.rs:92:34 [INFO] [stderr] | [INFO] [stderr] 92 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader{ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShaderSourceFile` should have a snake case name [INFO] [stderr] --> src/main.rs:95:17 [INFO] [stderr] | [INFO] [stderr] 95 | let mut vertexShaderSourceFile = File::open(vertexPath).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source_file` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShaderSourceFile` should have a snake case name [INFO] [stderr] --> src/main.rs:96:17 [INFO] [stderr] | [INFO] [stderr] 96 | let mut fragmentShaderSourceFile = File::open(fragmentPath).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source_file` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stderr] --> src/main.rs:98:17 [INFO] [stderr] | [INFO] [stderr] 98 | let mut vertexShaderSource = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stderr] --> src/main.rs:99:17 [INFO] [stderr] | [INFO] [stderr] 99 | let mut fragmentShaderSource = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShaderSource` should have a snake case name [INFO] [stderr] --> src/main.rs:104:13 [INFO] [stderr] | [INFO] [stderr] 104 | let vertexShaderSource = CString::new(vertexShaderSource.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShaderSource` should have a snake case name [INFO] [stderr] --> src/main.rs:105:13 [INFO] [stderr] | [INFO] [stderr] 105 | let fragmentShaderSource = CString::new(fragmentShaderSource.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader_source` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexShader` should have a snake case name [INFO] [stderr] --> src/main.rs:108:17 [INFO] [stderr] | [INFO] [stderr] 108 | let vertexShader = gl::CreateShader(gl::VERTEX_SHADER); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `vertex_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `infoLog` should have a snake case name [INFO] [stderr] --> src/main.rs:113:21 [INFO] [stderr] | [INFO] [stderr] 113 | let mut infoLog = Vec::with_capacity(512); [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentShader` should have a snake case name [INFO] [stderr] --> src/main.rs:121:17 [INFO] [stderr] | [INFO] [stderr] 121 | let fragmentShader = gl::CreateShader(gl::FRAGMENT_SHADER); [INFO] [stderr] | ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `shaderProgram` should have a snake case name [INFO] [stderr] --> src/main.rs:131:17 [INFO] [stderr] | [INFO] [stderr] 131 | let shaderProgram = gl::CreateProgram(); [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stderr] [INFO] [stderr] warning: method `useProgram` should have a snake case name [INFO] [stderr] --> src/main.rs:145:12 [INFO] [stderr] | [INFO] [stderr] 145 | pub fn useProgram(&self){ [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stderr] [INFO] [stderr] warning: method `setUniform4f` should have a snake case name [INFO] [stderr] --> src/main.rs:151:12 [INFO] [stderr] | [INFO] [stderr] 151 | pub fn setUniform4f(&self, name: &str, vector: (f32, f32, f32, f32)){ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform4f` [INFO] [stderr] [INFO] [stderr] warning: method `setUniform3f` should have a snake case name [INFO] [stderr] --> src/main.rs:158:12 [INFO] [stderr] | [INFO] [stderr] 158 | pub fn setUniform3f(&self, name: &str, vector: (f32, f32, f32)){ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `set_uniform3f` [INFO] [stderr] [INFO] [stderr] warning: method `setInt` should have a snake case name [INFO] [stderr] --> src/main.rs:165:12 [INFO] [stderr] | [INFO] [stderr] 165 | pub fn setInt(&self, name: &str, value: i32){ [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stderr] [INFO] [stderr] warning: method `setFloat` should have a snake case name [INFO] [stderr] --> src/main.rs:172:12 [INFO] [stderr] | [INFO] [stderr] 172 | pub fn setFloat(&self, name: &str, value: f32){ [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stderr] [INFO] [stderr] warning: method `setMat4` should have a snake case name [INFO] [stderr] --> src/main.rs:179:12 [INFO] [stderr] | [INFO] [stderr] 179 | pub fn setMat4(&self, name: &str, value: Matrix4){ [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_mat4` [INFO] [stderr] [INFO] [stderr] warning: variable `lastX` should have a snake case name [INFO] [stderr] --> src/main.rs:207:13 [INFO] [stderr] | [INFO] [stderr] 207 | let mut lastX: f32 = 0.0; [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_x` [INFO] [stderr] [INFO] [stderr] warning: variable `lastY` should have a snake case name [INFO] [stderr] --> src/main.rs:208:13 [INFO] [stderr] | [INFO] [stderr] 208 | let mut lastY: f32 = 0.0; [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_y` [INFO] [stderr] [INFO] [stderr] warning: variable `lastFrame` should have a snake case name [INFO] [stderr] --> src/main.rs:210:13 [INFO] [stderr] | [INFO] [stderr] 210 | let mut lastFrame: f32 = 0.0; [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `last_frame` [INFO] [stderr] [INFO] [stderr] warning: variable `VBO` should have a snake case name [INFO] [stderr] --> src/main.rs:263:18 [INFO] [stderr] | [INFO] [stderr] 263 | let (mut VBO, mut VAO, mut lampVAO) = (0, 0, 0); [INFO] [stderr] | ^^^ help: convert the identifier to snake case: `vbo` [INFO] [stderr] [INFO] [stderr] warning: variable `VAO` should have a snake case name [INFO] [stderr] --> src/main.rs:263:27 [INFO] [stderr] | [INFO] [stderr] 263 | let (mut VBO, mut VAO, mut lampVAO) = (0, 0, 0); [INFO] [stderr] | ^^^ help: convert the identifier to snake case: `vao` [INFO] [stderr] [INFO] [stderr] warning: variable `lampVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:263:36 [INFO] [stderr] | [INFO] [stderr] 263 | let (mut VBO, mut VAO, mut lampVAO) = (0, 0, 0); [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `lamp_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `shaderProgram` should have a snake case name [INFO] [stderr] --> src/main.rs:214:10 [INFO] [stderr] | [INFO] [stderr] 214 | let (shaderProgram, VAO, lampShader, lampVAO, diffuse_texture, specular_texture, emission_texture) = unsafe { [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `shader_program` [INFO] [stderr] [INFO] [stderr] warning: variable `VAO` should have a snake case name [INFO] [stderr] --> src/main.rs:214:25 [INFO] [stderr] | [INFO] [stderr] 214 | let (shaderProgram, VAO, lampShader, lampVAO, diffuse_texture, specular_texture, emission_texture) = unsafe { [INFO] [stderr] | ^^^ help: convert the identifier to snake case: `vao` [INFO] [stderr] [INFO] [stderr] warning: variable `lampShader` should have a snake case name [INFO] [stderr] --> src/main.rs:214:30 [INFO] [stderr] | [INFO] [stderr] 214 | let (shaderProgram, VAO, lampShader, lampVAO, diffuse_texture, specular_texture, emission_texture) = unsafe { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `lamp_shader` [INFO] [stderr] [INFO] [stderr] warning: variable `lampVAO` should have a snake case name [INFO] [stderr] --> src/main.rs:214:42 [INFO] [stderr] | [INFO] [stderr] 214 | let (shaderProgram, VAO, lampShader, lampVAO, diffuse_texture, specular_texture, emission_texture) = unsafe { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `lamp_vao` [INFO] [stderr] [INFO] [stderr] warning: variable `cubePositions` should have a snake case name [INFO] [stderr] --> src/main.rs:372:9 [INFO] [stderr] | [INFO] [stderr] 372 | let cubePositions: [Vector3; 10] = [ [INFO] [stderr] | ^^^^^^^^^^^^^ help: convert the identifier to snake case: `cube_positions` [INFO] [stderr] [INFO] [stderr] warning: variable `lastX` should have a snake case name [INFO] [stderr] --> src/main.rs:490:88 [INFO] [stderr] | [INFO] [stderr] 490 | fn process_events(events: &Receiver<(f64, glfw::WindowEvent)>, first_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_x` [INFO] [stderr] [INFO] [stderr] warning: variable `lastY` should have a snake case name [INFO] [stderr] --> src/main.rs:490:105 [INFO] [stderr] | [INFO] [stderr] 490 | fn process_events(events: &Receiver<(f64, glfw::WindowEvent)>, first_mouse: &mut bool, lastX: &mut f32, lastY: &mut f32, camera: &mut Camera) { [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `last_y` [INFO] [stderr] [INFO] [stderr] warning: 35 warnings emitted [INFO] [stderr] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 23.79s [INFO] running `"docker" "inspect" "a7568d33649a2b4c900375a54152244c2745e8206ecaa694fb2e8c03cea26d44"` [INFO] running `"docker" "rm" "-f" "a7568d33649a2b4c900375a54152244c2745e8206ecaa694fb2e8c03cea26d44"` [INFO] [stdout] a7568d33649a2b4c900375a54152244c2745e8206ecaa694fb2e8c03cea26d44