[INFO] crate webgl-rs 0.2.2 is already in cache [INFO] checking webgl-rs-0.2.2 against try#9ff4d07208097950831ed4ea9d76feb1eafc8baa for pr-69340 [INFO] extracting crate webgl-rs 0.2.2 into /workspace/builds/worker-7/source [INFO] validating manifest of crates.io crate webgl-rs 0.2.2 on toolchain 9ff4d07208097950831ed4ea9d76feb1eafc8baa [INFO] running `"/workspace/cargo-home/bin/cargo" "+9ff4d07208097950831ed4ea9d76feb1eafc8baa" "read-manifest" "--manifest-path" "Cargo.toml"` [INFO] started tweaking crates.io crate webgl-rs 0.2.2 [INFO] finished tweaking crates.io crate webgl-rs 0.2.2 [INFO] tweaked toml for crates.io crate webgl-rs 0.2.2 written to /workspace/builds/worker-7/source/Cargo.toml [INFO] running `"/workspace/cargo-home/bin/cargo" "+9ff4d07208097950831ed4ea9d76feb1eafc8baa" "generate-lockfile" "--manifest-path" "Cargo.toml" "-Zno-index-update"` [INFO] running `"/workspace/cargo-home/bin/cargo" "+9ff4d07208097950831ed4ea9d76feb1eafc8baa" "fetch" "--locked" "--manifest-path" "Cargo.toml"` [INFO] running `"docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-7/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-7/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "MAP_USER_ID=0" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--network" "none" "rustops/crates-build-env" "/opt/rustwide/cargo-home/bin/cargo" "+9ff4d07208097950831ed4ea9d76feb1eafc8baa" "check" "--frozen" "--all" "--all-targets"` [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] [stdout] 6ebc0dd99c928eda23cbe768af2618fb3b8b506550e6151d019f037550bc1a95 [INFO] running `"docker" "start" "-a" "6ebc0dd99c928eda23cbe768af2618fb3b8b506550e6151d019f037550bc1a95"` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Checking webgl-rs v0.2.2 (/opt/rustwide/workdir) [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/buffer.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/data_view.rs:2:24 [INFO] [stderr] | [INFO] [stderr] 2 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/framebuffer.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/query.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/renderbuffer.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/sampler.rs:5:24 [INFO] [stderr] | [INFO] [stderr] 5 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/shader_program.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGLUniformLocation` is private [INFO] [stderr] --> src/shader_program.rs:4:48 [INFO] [stderr] | [INFO] [stderr] 4 | use uniform_location::{WebGLRSUniformLocation, WebGLUniformLocation}; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGLUniformLocation` is defined here [INFO] [stderr] --> src/uniform_location.rs:14:1 [INFO] [stderr] | [INFO] [stderr] 14 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/sync.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/texture.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/transform_feedback.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/uniform_location.rs:2:24 [INFO] [stderr] | [INFO] [stderr] 2 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/vertex_array_object.rs:2:24 [INFO] [stderr] | [INFO] [stderr] 2 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/buffer.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/data_view.rs:2:24 [INFO] [stderr] | [INFO] [stderr] 2 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/framebuffer.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/query.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/renderbuffer.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/sampler.rs:5:24 [INFO] [stderr] | [INFO] [stderr] 5 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/shader_program.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGLUniformLocation` is private [INFO] [stderr] --> src/shader_program.rs:4:48 [INFO] [stderr] | [INFO] [stderr] 4 | use uniform_location::{WebGLRSUniformLocation, WebGLUniformLocation}; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGLUniformLocation` is defined here [INFO] [stderr] --> src/uniform_location.rs:14:1 [INFO] [stderr] | [INFO] [stderr] 14 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/sync.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/texture.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/transform_feedback.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/uniform_location.rs:2:24 [INFO] [stderr] | [INFO] [stderr] 2 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/vertex_array_object.rs:2:24 [INFO] [stderr] | [INFO] [stderr] 2 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error: aborting due to 13 previous errors [INFO] [stderr] [INFO] [stderr] For more information about this error, try `rustc --explain E0603`. [INFO] [stderr] error: could not compile `webgl-rs`. [INFO] [stderr] [INFO] [stderr] To learn more, run the command again with --verbose. [INFO] [stderr] warning: build failed, waiting for other jobs to finish... [INFO] [stderr] error: aborting due to 13 previous errors [INFO] [stderr] [INFO] [stderr] For more information about this error, try `rustc --explain E0603`. [INFO] [stderr] error: could not compile `webgl-rs`. [INFO] [stderr] [INFO] [stderr] To learn more, run the command again with --verbose. [INFO] running `"docker" "inspect" "6ebc0dd99c928eda23cbe768af2618fb3b8b506550e6151d019f037550bc1a95"` [INFO] running `"docker" "rm" "-f" "6ebc0dd99c928eda23cbe768af2618fb3b8b506550e6151d019f037550bc1a95"` [INFO] [stdout] 6ebc0dd99c928eda23cbe768af2618fb3b8b506550e6151d019f037550bc1a95