[INFO] updating cached repository https://github.com/TheOZoneBE/webgl-rs [INFO] running `"git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "-c" "remote.origin.fetch=refs/heads/*:refs/heads/*" "fetch" "origin" "--force" "--prune"` [INFO] running `"git" "rev-parse" "HEAD"` [INFO] [stdout] 9be19a7d7acf37ae9c4e658ef0345b150f5603ef [INFO] checking TheOZoneBE/webgl-rs against master#212aa3ea28d91a97d1e1261709c0b6e6790788e6 for pr-69340 [INFO] running `"git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTheOZoneBE%2Fwebgl-rs" "/workspace/builds/worker-5/source"` [INFO] [stderr] Cloning into '/workspace/builds/worker-5/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/TheOZoneBE/webgl-rs on toolchain 212aa3ea28d91a97d1e1261709c0b6e6790788e6 [INFO] running `"/workspace/cargo-home/bin/cargo" "+212aa3ea28d91a97d1e1261709c0b6e6790788e6" "read-manifest" "--manifest-path" "Cargo.toml"` [INFO] started tweaking git repo https://github.com/TheOZoneBE/webgl-rs [INFO] finished tweaking git repo https://github.com/TheOZoneBE/webgl-rs [INFO] tweaked toml for git repo https://github.com/TheOZoneBE/webgl-rs written to /workspace/builds/worker-5/source/Cargo.toml [INFO] crate git repo https://github.com/TheOZoneBE/webgl-rs already has a lockfile, it will not be regenerated [INFO] running `"/workspace/cargo-home/bin/cargo" "+212aa3ea28d91a97d1e1261709c0b6e6790788e6" "fetch" "--locked" "--manifest-path" "Cargo.toml"` [INFO] running `"docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "MAP_USER_ID=0" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--network" "none" "rustops/crates-build-env" "/opt/rustwide/cargo-home/bin/cargo" "+212aa3ea28d91a97d1e1261709c0b6e6790788e6" "check" "--frozen" "--all" "--all-targets"` [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] [stdout] 8a4fdba5597fe776bb48987a16a9a1480a7001a73b05a62925e88b685e45a077 [INFO] running `"docker" "start" "-a" "8a4fdba5597fe776bb48987a16a9a1480a7001a73b05a62925e88b685e45a077"` [INFO] [stderr] Compiling wasm-bindgen-shared v0.2.25 [INFO] [stderr] Compiling itoa v0.4.3 [INFO] [stderr] Compiling wasm-bindgen v0.2.25 [INFO] [stderr] Compiling log v0.4.5 [INFO] [stderr] Compiling proc-macro2 v0.4.20 [INFO] [stderr] Compiling ryu v0.2.6 [INFO] [stderr] Compiling lazy_static v1.1.0 [INFO] [stderr] Compiling serde_json v1.0.32 [INFO] [stderr] Compiling quote v0.6.8 [INFO] [stderr] Compiling syn v0.15.13 [INFO] [stderr] Compiling serde_derive v1.0.80 [INFO] [stderr] Compiling wasm-bindgen-backend v0.2.25 [INFO] [stderr] Compiling wasm-bindgen-macro-support v0.2.25 [INFO] [stderr] Compiling wasm-bindgen-macro v0.2.25 [INFO] [stderr] Checking webgl-rs v0.2.2 (/opt/rustwide/workdir) [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/buffer.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/data_view.rs:2:24 [INFO] [stderr] | [INFO] [stderr] 2 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/framebuffer.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/query.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/renderbuffer.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/sampler.rs:5:24 [INFO] [stderr] | [INFO] [stderr] 5 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/shader_program.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGLUniformLocation` is private [INFO] [stderr] --> src/shader_program.rs:4:48 [INFO] [stderr] | [INFO] [stderr] 4 | use uniform_location::{WebGLRSUniformLocation, WebGLUniformLocation}; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGLUniformLocation` is defined here [INFO] [stderr] --> src/uniform_location.rs:14:1 [INFO] [stderr] | [INFO] [stderr] 14 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/sync.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/texture.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/transform_feedback.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/uniform_location.rs:2:24 [INFO] [stderr] | [INFO] [stderr] 2 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/vertex_array_object.rs:2:24 [INFO] [stderr] | [INFO] [stderr] 2 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/buffer.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/data_view.rs:2:24 [INFO] [stderr] | [INFO] [stderr] 2 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/framebuffer.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/query.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/renderbuffer.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/sampler.rs:5:24 [INFO] [stderr] | [INFO] [stderr] 5 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/shader_program.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGLUniformLocation` is private [INFO] [stderr] --> src/shader_program.rs:4:48 [INFO] [stderr] | [INFO] [stderr] 4 | use uniform_location::{WebGLRSUniformLocation, WebGLUniformLocation}; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGLUniformLocation` is defined here [INFO] [stderr] --> src/uniform_location.rs:14:1 [INFO] [stderr] | [INFO] [stderr] 14 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/sync.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/texture.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/transform_feedback.rs:3:24 [INFO] [stderr] | [INFO] [stderr] 3 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/uniform_location.rs:2:24 [INFO] [stderr] | [INFO] [stderr] 2 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error[E0603]: struct `WebGL2RenderingContext` is private [INFO] [stderr] --> src/vertex_array_object.rs:2:24 [INFO] [stderr] | [INFO] [stderr] 2 | use rendering_context::WebGL2RenderingContext; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^ this struct is private [INFO] [stderr] | [INFO] [stderr] note: the struct `WebGL2RenderingContext` is defined here [INFO] [stderr] --> src/rendering_context.rs:366:1 [INFO] [stderr] | [INFO] [stderr] 366 | #[wasm_bindgen] [INFO] [stderr] | ^^^^^^^^^^^^^^^ [INFO] [stderr] = note: this error originates in an attribute macro (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] error: aborting due to 13 previous errors [INFO] [stderr] [INFO] [stderr] For more information about this error, try `rustc --explain E0603`. [INFO] [stderr] error: could not compile `webgl-rs`. [INFO] [stderr] [INFO] [stderr] To learn more, run the command again with --verbose. [INFO] [stderr] warning: build failed, waiting for other jobs to finish... [INFO] [stderr] error: aborting due to 13 previous errors [INFO] [stderr] [INFO] [stderr] For more information about this error, try `rustc --explain E0603`. [INFO] [stderr] error: could not compile `webgl-rs`. [INFO] [stderr] [INFO] [stderr] To learn more, run the command again with --verbose. [INFO] running `"docker" "inspect" "8a4fdba5597fe776bb48987a16a9a1480a7001a73b05a62925e88b685e45a077"` [INFO] running `"docker" "rm" "-f" "8a4fdba5597fe776bb48987a16a9a1480a7001a73b05a62925e88b685e45a077"` [INFO] [stdout] 8a4fdba5597fe776bb48987a16a9a1480a7001a73b05a62925e88b685e45a077