[INFO] updating cached repository abingham/roid-rage-rust [INFO] running `"git" "fetch" "--all"` [INFO] [stdout] Fetching origin [INFO] [stderr] From git://github.com/abingham/roid-rage-rust [INFO] [stderr] * branch HEAD -> FETCH_HEAD [INFO] running `"git" "clone" "work/cache/sources/gh/abingham/roid-rage-rust" "work/ex/pr-63376/sources/master#60960a260f7b5c695fd0717311d72ce62dd4eb43/gh/abingham/roid-rage-rust"` [INFO] [stderr] Cloning into 'work/ex/pr-63376/sources/master#60960a260f7b5c695fd0717311d72ce62dd4eb43/gh/abingham/roid-rage-rust'... [INFO] [stderr] done. [INFO] running `"git" "clone" "work/cache/sources/gh/abingham/roid-rage-rust" "work/ex/pr-63376/sources/try#266783e4e09e4e9d5307c1c8e695659c58bbcac7/gh/abingham/roid-rage-rust"` [INFO] [stderr] Cloning into 'work/ex/pr-63376/sources/try#266783e4e09e4e9d5307c1c8e695659c58bbcac7/gh/abingham/roid-rage-rust'... [INFO] [stderr] done. [INFO] running `"git" "rev-parse" "HEAD"` [INFO] [stdout] b2e251072903806bd7a44ffda57fa347686ba37d [INFO] sha for GitHub repo abingham/roid-rage-rust: b2e251072903806bd7a44ffda57fa347686ba37d [INFO] validating manifest of abingham/roid-rage-rust on toolchain master#60960a260f7b5c695fd0717311d72ce62dd4eb43 [INFO] running `"/mnt/big/crater/work/local/cargo-home/bin/cargo" "+60960a260f7b5c695fd0717311d72ce62dd4eb43-alt" "read-manifest" "--manifest-path" "Cargo.toml"` [INFO] validating manifest of abingham/roid-rage-rust on toolchain try#266783e4e09e4e9d5307c1c8e695659c58bbcac7 [INFO] running `"/mnt/big/crater/work/local/cargo-home/bin/cargo" "+266783e4e09e4e9d5307c1c8e695659c58bbcac7-alt" "read-manifest" "--manifest-path" "Cargo.toml"` [INFO] started frobbing abingham/roid-rage-rust [INFO] finished frobbing abingham/roid-rage-rust [INFO] frobbed toml for abingham/roid-rage-rust written to work/ex/pr-63376/sources/master#60960a260f7b5c695fd0717311d72ce62dd4eb43/gh/abingham/roid-rage-rust/Cargo.toml [INFO] started frobbing abingham/roid-rage-rust [INFO] finished frobbing abingham/roid-rage-rust [INFO] frobbed toml for abingham/roid-rage-rust written to work/ex/pr-63376/sources/try#266783e4e09e4e9d5307c1c8e695659c58bbcac7/gh/abingham/roid-rage-rust/Cargo.toml [INFO] crate abingham/roid-rage-rust already has a lockfile, it will not be regenerated [INFO] running `"/mnt/big/crater/work/local/cargo-home/bin/cargo" "+60960a260f7b5c695fd0717311d72ce62dd4eb43-alt" "fetch" "--locked" "--manifest-path" "Cargo.toml"` [INFO] running `"/mnt/big/crater/work/local/cargo-home/bin/cargo" "+266783e4e09e4e9d5307c1c8e695659c58bbcac7-alt" "fetch" "--locked" "--manifest-path" "Cargo.toml"` [INFO] checking abingham/roid-rage-rust against master#60960a260f7b5c695fd0717311d72ce62dd4eb43 for pr-63376 [INFO] running `"docker" "create" "-v" "/mnt/big/crater/work/local/target-dirs/pr-63376/worker-6/master#60960a260f7b5c695fd0717311d72ce62dd4eb43:/opt/crater/target:rw,Z" "-v" "/mnt/big/crater/work/ex/pr-63376/sources/master#60960a260f7b5c695fd0717311d72ce62dd4eb43/gh/abingham/roid-rage-rust:/opt/crater/workdir:ro,Z" "-v" "/mnt/big/crater/work/local/cargo-home:/opt/crater/cargo-home:ro,Z" "-v" "/mnt/big/crater/work/local/rustup-home:/opt/crater/rustup-home:ro,Z" "-e" "USER_ID=1000" "-e" "SOURCE_DIR=/opt/crater/workdir" "-e" "MAP_USER_ID=1000" "-e" "CARGO_TARGET_DIR=/opt/crater/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/crater/cargo-home" "-e" "RUSTUP_HOME=/opt/crater/rustup-home" "-w" "/opt/crater/workdir" "-m" "1536M" "--network" "none" "rustops/crates-build-env" "/opt/crater/cargo-home/bin/cargo" "+60960a260f7b5c695fd0717311d72ce62dd4eb43-alt" "check" "--frozen" "--all" "--all-targets"` [INFO] [stdout] 7968166efb121432503b2481ed999d363ed96949f07032777c9cd41d7db26194 [INFO] running `"docker" "start" "-a" "7968166efb121432503b2481ed999d363ed96949f07032777c9cd41d7db26194"` [INFO] [stderr] Compiling syn v0.15.30 [INFO] [stderr] Checking rusttype v0.7.5 [INFO] [stderr] Checking ncollide2d v0.19.1 [INFO] [stderr] Checking andrew v0.2.1 [INFO] [stderr] Checking piston2d-graphics v0.30.0 [INFO] [stderr] Checking smithay-client-toolkit v0.4.5 [INFO] [stderr] Checking winit v0.18.1 [INFO] [stderr] Compiling serde_derive v1.0.90 [INFO] [stderr] Compiling num-derive v0.2.4 [INFO] [stderr] Checking glutin v0.19.0 [INFO] [stderr] Checking tiff v0.2.2 [INFO] [stderr] Checking image v0.21.0 [INFO] [stderr] Checking pistoncore-input v0.24.0 [INFO] [stderr] Checking piston2d-opengl_graphics v0.59.0 [INFO] [stderr] Checking pistoncore-window v0.37.0 [INFO] [stderr] Checking pistoncore-event_loop v0.42.0 [INFO] [stderr] Checking pistoncore-glutin_window v0.54.0 [INFO] [stderr] Checking piston v0.42.0 [INFO] [stderr] Checking roid_rage v0.1.0 (/opt/crater/workdir) [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/app.rs:14:37 [INFO] [stderr] | [INFO] [stderr] 14 | pub objects: Vec<(Category, Box)>, [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(bare_trait_objects)]` on by default [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/app.rs:38:29 [INFO] [stderr] | [INFO] [stderr] 38 | let roids: Vec<&GameObject> = self.objects.iter() [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/app.rs:45:31 [INFO] [stderr] | [INFO] [stderr] 45 | let bullets: Vec<&GameObject> = self.objects.iter() [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/app.rs:73:49 [INFO] [stderr] | [INFO] [stderr] 73 | let mut new_objects: Vec<(Category, Box)> = vec![]; [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/collide.rs:15:16 [INFO] [stderr] | [INFO] [stderr] 15 | group1: &[&GameObject], [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/collide.rs:16:16 [INFO] [stderr] | [INFO] [stderr] 16 | group2: &[&GameObject], [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/bullet.rs:49:35 [INFO] [stderr] | [INFO] [stderr] 49 | fn collision_shape(&self) -> &Shape { [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn Shape` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/bullet.rs:73:46 [INFO] [stderr] | [INFO] [stderr] 73 | fn kill(&mut self) -> Vec<(Category, Box)> { [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/fragment.rs:53:35 [INFO] [stderr] | [INFO] [stderr] 53 | fn collision_shape(&self) -> &Shape { [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn Shape` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/fragment.rs:81:46 [INFO] [stderr] | [INFO] [stderr] 81 | fn kill(&mut self) -> Vec<(Category, Box)> { [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/game_object.rs:27:35 [INFO] [stderr] | [INFO] [stderr] 27 | fn collision_shape(&self) -> &Shape; [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn Shape` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/game_object.rs:31:46 [INFO] [stderr] | [INFO] [stderr] 31 | fn kill(&mut self) -> Vec<(Category, Box)>; [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/roid.rs:51:35 [INFO] [stderr] | [INFO] [stderr] 51 | fn collision_shape(&self) -> &Shape { [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn Shape` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/roid.rs:72:46 [INFO] [stderr] | [INFO] [stderr] 72 | fn kill(&mut self) -> Vec<(Category, Box)> { [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/roid.rs:75:44 [INFO] [stderr] | [INFO] [stderr] 75 | let mut result: Vec<(Category, Box)> = vec![]; [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/app.rs:14:37 [INFO] [stderr] | [INFO] [stderr] 14 | pub objects: Vec<(Category, Box)>, [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(bare_trait_objects)]` on by default [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/app.rs:38:29 [INFO] [stderr] | [INFO] [stderr] 38 | let roids: Vec<&GameObject> = self.objects.iter() [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/app.rs:45:31 [INFO] [stderr] | [INFO] [stderr] 45 | let bullets: Vec<&GameObject> = self.objects.iter() [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/app.rs:73:49 [INFO] [stderr] | [INFO] [stderr] 73 | let mut new_objects: Vec<(Category, Box)> = vec![]; [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/collide.rs:15:16 [INFO] [stderr] | [INFO] [stderr] 15 | group1: &[&GameObject], [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/collide.rs:16:16 [INFO] [stderr] | [INFO] [stderr] 16 | group2: &[&GameObject], [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/bullet.rs:49:35 [INFO] [stderr] | [INFO] [stderr] 49 | fn collision_shape(&self) -> &Shape { [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn Shape` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/bullet.rs:73:46 [INFO] [stderr] | [INFO] [stderr] 73 | fn kill(&mut self) -> Vec<(Category, Box)> { [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/fragment.rs:53:35 [INFO] [stderr] | [INFO] [stderr] 53 | fn collision_shape(&self) -> &Shape { [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn Shape` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/fragment.rs:81:46 [INFO] [stderr] | [INFO] [stderr] 81 | fn kill(&mut self) -> Vec<(Category, Box)> { [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/game_object.rs:27:35 [INFO] [stderr] | [INFO] [stderr] 27 | fn collision_shape(&self) -> &Shape; [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn Shape` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/game_object.rs:31:46 [INFO] [stderr] | [INFO] [stderr] 31 | fn kill(&mut self) -> Vec<(Category, Box)>; [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/roid.rs:51:35 [INFO] [stderr] | [INFO] [stderr] 51 | fn collision_shape(&self) -> &Shape { [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn Shape` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/roid.rs:72:46 [INFO] [stderr] | [INFO] [stderr] 72 | fn kill(&mut self) -> Vec<(Category, Box)> { [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/objects/roid.rs:75:44 [INFO] [stderr] | [INFO] [stderr] 75 | let mut result: Vec<(Category, Box)> = vec![]; [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/bin/roid_rage.rs:17:66 [INFO] [stderr] | [INFO] [stderr] 17 | fn some_roids(width: usize, height: usize) -> Vec<(Category, Box)> { [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(bare_trait_objects)]` on by default [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/bin/roid_rage.rs:19:40 [INFO] [stderr] | [INFO] [stderr] 19 | let mut result: Vec<(Category, Box)> = vec![]; [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/bin/roid_rage.rs:17:66 [INFO] [stderr] | [INFO] [stderr] 17 | fn some_roids(width: usize, height: usize) -> Vec<(Category, Box)> { [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(bare_trait_objects)]` on by default [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/bin/roid_rage.rs:19:40 [INFO] [stderr] | [INFO] [stderr] 19 | let mut result: Vec<(Category, Box)> = vec![]; [INFO] [stderr] | ^^^^^^^^^^ help: use `dyn`: `dyn GameObject` [INFO] [stderr] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 53.62s [INFO] running `"docker" "inspect" "7968166efb121432503b2481ed999d363ed96949f07032777c9cd41d7db26194"` [INFO] running `"docker" "rm" "-f" "7968166efb121432503b2481ed999d363ed96949f07032777c9cd41d7db26194"` [INFO] [stdout] 7968166efb121432503b2481ed999d363ed96949f07032777c9cd41d7db26194