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Memory limited without swap. [INFO] [stdout] caa1514d1bbdf3901eba0485330b9fd3142d1029ecc7b42aaf1582b0d6c4b440 [INFO] running `"docker" "start" "-a" "caa1514d1bbdf3901eba0485330b9fd3142d1029ecc7b42aaf1582b0d6c4b440"` [INFO] [stderr] Compiling gcc v0.3.51 [INFO] [stderr] Checking libc v0.2.27 [INFO] [stderr] Checking float-cmp v0.2.5 [INFO] [stderr] Checking rand v0.3.16 [INFO] [stderr] Compiling ncurses v5.86.0 [INFO] [stderr] Checking cursed v0.1.0 (/opt/rustwide/workdir) [INFO] [stderr] warning: unused import: `ncurses::CURSOR_VISIBILITY::CURSOR_INVISIBLE` [INFO] [stderr] --> src/main.rs:9:5 [INFO] [stderr] | [INFO] [stderr] 9 | use ncurses::CURSOR_VISIBILITY::CURSOR_INVISIBLE; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_imports)]` on by default [INFO] [stderr] [INFO] [stderr] warning: unused import: `ncurses::CURSOR_VISIBILITY::CURSOR_INVISIBLE` [INFO] [stderr] --> src/main.rs:9:5 [INFO] [stderr] | [INFO] [stderr] 9 | use ncurses::CURSOR_VISIBILITY::CURSOR_INVISIBLE; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_imports)]` on by default [INFO] [stderr] [INFO] [stderr] warning: unused variable: `player` [INFO] [stderr] --> src/main.rs:328:13 [INFO] [stderr] | [INFO] [stderr] 328 | let mut player = Entity { [INFO] [stderr] | ^^^^^^ help: consider prefixing with an underscore: `_player` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_variables)]` on by default [INFO] [stderr] [INFO] [stderr] warning: unused variable: `player` [INFO] [stderr] --> src/main.rs:328:13 [INFO] [stderr] | [INFO] [stderr] 328 | let mut player = Entity { [INFO] [stderr] | ^^^^^^ help: consider prefixing with an underscore: `_player` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_variables)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/main.rs:328:9 [INFO] [stderr] | [INFO] [stderr] 328 | let mut player = Entity { [INFO] [stderr] | ----^^^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_mut)]` on by default [INFO] [stderr] [INFO] [stderr] warning: field is never used: `x` [INFO] [stderr] --> src/main.rs:25:5 [INFO] [stderr] | [INFO] [stderr] 25 | x: i32, [INFO] [stderr] | ^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(dead_code)]` on by default [INFO] [stderr] [INFO] [stderr] warning: field is never used: `y` [INFO] [stderr] --> src/main.rs:26:5 [INFO] [stderr] | [INFO] [stderr] 26 | y: i32, [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: field is never used: `c` [INFO] [stderr] --> src/main.rs:27:5 [INFO] [stderr] | [INFO] [stderr] 27 | c: char, [INFO] [stderr] | ^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: field is never used: `passable` [INFO] [stderr] --> src/main.rs:28:5 [INFO] [stderr] | [INFO] [stderr] 28 | passable: bool [INFO] [stderr] | ^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `draw` [INFO] [stderr] --> src/main.rs:32:5 [INFO] [stderr] | [INFO] [stderr] 32 | fn draw(&self) { [INFO] [stderr] | ^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `is_passable` [INFO] [stderr] --> src/main.rs:37:1 [INFO] [stderr] | [INFO] [stderr] 37 | fn is_passable(x: i32, y: i32, map: &mut DungeonMap) -> bool { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: field is never used: `x` [INFO] [stderr] --> src/main.rs:43:5 [INFO] [stderr] | [INFO] [stderr] 43 | x: i32, [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: field is never used: `y` [INFO] [stderr] --> src/main.rs:44:5 [INFO] [stderr] | [INFO] [stderr] 44 | y: i32, [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: field is never used: `c` [INFO] [stderr] --> src/main.rs:45:5 [INFO] [stderr] | [INFO] [stderr] 45 | c: char, [INFO] [stderr] | ^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: field is never used: `cl` [INFO] [stderr] --> src/main.rs:46:5 [INFO] [stderr] | [INFO] [stderr] 46 | cl: i16 [INFO] [stderr] | ^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `move_entity` [INFO] [stderr] --> src/main.rs:50:5 [INFO] [stderr] | [INFO] [stderr] 50 | pub fn move_entity(&mut self, deltaX: i32, deltaY: i32, dungeon_map: &mut DungeonMap) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `draw_entity` [INFO] [stderr] --> src/main.rs:60:5 [INFO] [stderr] | [INFO] [stderr] 60 | pub fn draw_entity(&mut self) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `rand_char` [INFO] [stderr] --> src/main.rs:64:5 [INFO] [stderr] | [INFO] [stderr] 64 | pub fn rand_char(&mut self) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `print_at` [INFO] [stderr] --> src/main.rs:271:1 [INFO] [stderr] | [INFO] [stderr] 271 | fn print_at(x: i32, y: i32, text: &str) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `player_action` [INFO] [stderr] --> src/main.rs:275:1 [INFO] [stderr] | [INFO] [stderr] 275 | fn player_action(dir: i32, player: &mut Entity, dungeon_map: &mut DungeonMap) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `deltaX` should have a snake case name [INFO] [stderr] --> src/main.rs:50:35 [INFO] [stderr] | [INFO] [stderr] 50 | pub fn move_entity(&mut self, deltaX: i32, deltaY: i32, dungeon_map: &mut DungeonMap) { [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `delta_x` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(non_snake_case)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `deltaY` should have a snake case name [INFO] [stderr] --> src/main.rs:50:48 [INFO] [stderr] | [INFO] [stderr] 50 | pub fn move_entity(&mut self, deltaX: i32, deltaY: i32, dungeon_map: &mut DungeonMap) { [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `delta_y` [INFO] [stderr] [INFO] [stderr] warning: variable `newY` should have a snake case name [INFO] [stderr] --> src/main.rs:51:13 [INFO] [stderr] | [INFO] [stderr] 51 | let newY = self.y + deltaY; [INFO] [stderr] | ^^^^ help: convert the identifier to snake case: `new_y` [INFO] [stderr] [INFO] [stderr] warning: variable `newX` should have a snake case name [INFO] [stderr] --> src/main.rs:52:13 [INFO] [stderr] | [INFO] [stderr] 52 | let newX = self.x + deltaX; [INFO] [stderr] | ^^^^ help: convert the identifier to snake case: `new_x` [INFO] [stderr] [INFO] [stderr] warning: structure field `roomOne` should have a snake case name [INFO] [stderr] --> src/main.rs:86:5 [INFO] [stderr] | [INFO] [stderr] 86 | roomOne: Room, [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `room_one` [INFO] [stderr] [INFO] [stderr] warning: structure field `roomTwo` should have a snake case name [INFO] [stderr] --> src/main.rs:87:5 [INFO] [stderr] | [INFO] [stderr] 87 | roomTwo: Room [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `room_two` [INFO] [stderr] [INFO] [stderr] warning: variable `randW` should have a snake case name [INFO] [stderr] --> src/main.rs:152:17 [INFO] [stderr] | [INFO] [stderr] 152 | let randW = rand_int(ROOM_MIN_W, ROOM_MAX_W); [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `rand_w` [INFO] [stderr] [INFO] [stderr] warning: variable `randH` should have a snake case name [INFO] [stderr] --> src/main.rs:153:17 [INFO] [stderr] | [INFO] [stderr] 153 | let randH = rand_int(ROOM_MIN_H, ROOM_MAX_H); [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `rand_h` [INFO] [stderr] [INFO] [stderr] warning: variable `randX` should have a snake case name [INFO] [stderr] --> src/main.rs:155:17 [INFO] [stderr] | [INFO] [stderr] 155 | let randX = rand_int(1, MAP_WIDTH - randW - 1); [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `rand_x` [INFO] [stderr] [INFO] [stderr] warning: variable `randY` should have a snake case name [INFO] [stderr] --> src/main.rs:156:17 [INFO] [stderr] | [INFO] [stderr] 156 | let randY = rand_int(1, MAP_HEIGHT - randH - 1); [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `rand_y` [INFO] [stderr] [INFO] [stderr] warning: variable `rX` should have a snake case name [INFO] [stderr] --> src/main.rs:192:30 [INFO] [stderr] | [INFO] [stderr] 192 | let (rX, rY) = room.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `r_x` [INFO] [stderr] [INFO] [stderr] warning: variable `rY` should have a snake case name [INFO] [stderr] --> src/main.rs:192:34 [INFO] [stderr] | [INFO] [stderr] 192 | let (rX, rY) = room.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `r_y` [INFO] [stderr] [INFO] [stderr] warning: variable `oX` should have a snake case name [INFO] [stderr] --> src/main.rs:193:30 [INFO] [stderr] | [INFO] [stderr] 193 | let (oX, oY) = other.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `o_x` [INFO] [stderr] [INFO] [stderr] warning: variable `oY` should have a snake case name [INFO] [stderr] --> src/main.rs:193:34 [INFO] [stderr] | [INFO] [stderr] 193 | let (oX, oY) = other.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `o_y` [INFO] [stderr] [INFO] [stderr] warning: variable `roomDist1` should have a snake case name [INFO] [stderr] --> src/main.rs:211:37 [INFO] [stderr] | [INFO] [stderr] 211 | dist_between_rooms.sort_by(|roomDist1, roomDist2| { [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `room_dist1` [INFO] [stderr] [INFO] [stderr] warning: variable `roomDist2` should have a snake case name [INFO] [stderr] --> src/main.rs:211:48 [INFO] [stderr] | [INFO] [stderr] 211 | dist_between_rooms.sort_by(|roomDist1, roomDist2| { [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `room_dist2` [INFO] [stderr] [INFO] [stderr] warning: variable `rX` should have a snake case name [INFO] [stderr] --> src/main.rs:218:18 [INFO] [stderr] | [INFO] [stderr] 218 | let (rX, rY) = room_dist.roomOne.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `r_x` [INFO] [stderr] [INFO] [stderr] warning: variable `rY` should have a snake case name [INFO] [stderr] --> src/main.rs:218:22 [INFO] [stderr] | [INFO] [stderr] 218 | let (rX, rY) = room_dist.roomOne.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `r_y` [INFO] [stderr] [INFO] [stderr] warning: variable `oX` should have a snake case name [INFO] [stderr] --> src/main.rs:219:18 [INFO] [stderr] | [INFO] [stderr] 219 | let (oX, oY) = room_dist.roomTwo.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `o_x` [INFO] [stderr] [INFO] [stderr] warning: variable `oY` should have a snake case name [INFO] [stderr] --> src/main.rs:219:22 [INFO] [stderr] | [INFO] [stderr] 219 | let (oX, oY) = room_dist.roomTwo.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `o_y` [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/main.rs:328:9 [INFO] [stderr] | [INFO] [stderr] 328 | let mut player = Entity { [INFO] [stderr] | ----^^^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_mut)]` on by default [INFO] [stderr] [INFO] [stderr] warning: field is never used: `x` [INFO] [stderr] --> src/main.rs:25:5 [INFO] [stderr] | [INFO] [stderr] 25 | x: i32, [INFO] [stderr] | ^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(dead_code)]` on by default [INFO] [stderr] [INFO] [stderr] warning: field is never used: `y` [INFO] [stderr] --> src/main.rs:26:5 [INFO] [stderr] | [INFO] [stderr] 26 | y: i32, [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: field is never used: `c` [INFO] [stderr] --> src/main.rs:27:5 [INFO] [stderr] | [INFO] [stderr] 27 | c: char, [INFO] [stderr] | ^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: field is never used: `passable` [INFO] [stderr] --> src/main.rs:28:5 [INFO] [stderr] | [INFO] [stderr] 28 | passable: bool [INFO] [stderr] | ^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `draw` [INFO] [stderr] --> src/main.rs:32:5 [INFO] [stderr] | [INFO] [stderr] 32 | fn draw(&self) { [INFO] [stderr] | ^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `is_passable` [INFO] [stderr] --> src/main.rs:37:1 [INFO] [stderr] | [INFO] [stderr] 37 | fn is_passable(x: i32, y: i32, map: &mut DungeonMap) -> bool { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: field is never used: `x` [INFO] [stderr] --> src/main.rs:43:5 [INFO] [stderr] | [INFO] [stderr] 43 | x: i32, [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: field is never used: `y` [INFO] [stderr] --> src/main.rs:44:5 [INFO] [stderr] | [INFO] [stderr] 44 | y: i32, [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: field is never used: `c` [INFO] [stderr] --> src/main.rs:45:5 [INFO] [stderr] | [INFO] [stderr] 45 | c: char, [INFO] [stderr] | ^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: field is never used: `cl` [INFO] [stderr] --> src/main.rs:46:5 [INFO] [stderr] | [INFO] [stderr] 46 | cl: i16 [INFO] [stderr] | ^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `move_entity` [INFO] [stderr] --> src/main.rs:50:5 [INFO] [stderr] | [INFO] [stderr] 50 | pub fn move_entity(&mut self, deltaX: i32, deltaY: i32, dungeon_map: &mut DungeonMap) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `draw_entity` [INFO] [stderr] --> src/main.rs:60:5 [INFO] [stderr] | [INFO] [stderr] 60 | pub fn draw_entity(&mut self) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `rand_char` [INFO] [stderr] --> src/main.rs:64:5 [INFO] [stderr] | [INFO] [stderr] 64 | pub fn rand_char(&mut self) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `print_at` [INFO] [stderr] --> src/main.rs:271:1 [INFO] [stderr] | [INFO] [stderr] 271 | fn print_at(x: i32, y: i32, text: &str) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `player_action` [INFO] [stderr] --> src/main.rs:275:1 [INFO] [stderr] | [INFO] [stderr] 275 | fn player_action(dir: i32, player: &mut Entity, dungeon_map: &mut DungeonMap) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `deltaX` should have a snake case name [INFO] [stderr] --> src/main.rs:50:35 [INFO] [stderr] | [INFO] [stderr] 50 | pub fn move_entity(&mut self, deltaX: i32, deltaY: i32, dungeon_map: &mut DungeonMap) { [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `delta_x` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(non_snake_case)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `deltaY` should have a snake case name [INFO] [stderr] --> src/main.rs:50:48 [INFO] [stderr] | [INFO] [stderr] 50 | pub fn move_entity(&mut self, deltaX: i32, deltaY: i32, dungeon_map: &mut DungeonMap) { [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `delta_y` [INFO] [stderr] [INFO] [stderr] warning: variable `newY` should have a snake case name [INFO] [stderr] --> src/main.rs:51:13 [INFO] [stderr] | [INFO] [stderr] 51 | let newY = self.y + deltaY; [INFO] [stderr] | ^^^^ help: convert the identifier to snake case: `new_y` [INFO] [stderr] [INFO] [stderr] warning: variable `newX` should have a snake case name [INFO] [stderr] --> src/main.rs:52:13 [INFO] [stderr] | [INFO] [stderr] 52 | let newX = self.x + deltaX; [INFO] [stderr] | ^^^^ help: convert the identifier to snake case: `new_x` [INFO] [stderr] [INFO] [stderr] warning: structure field `roomOne` should have a snake case name [INFO] [stderr] --> src/main.rs:86:5 [INFO] [stderr] | [INFO] [stderr] 86 | roomOne: Room, [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `room_one` [INFO] [stderr] [INFO] [stderr] warning: structure field `roomTwo` should have a snake case name [INFO] [stderr] --> src/main.rs:87:5 [INFO] [stderr] | [INFO] [stderr] 87 | roomTwo: Room [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `room_two` [INFO] [stderr] [INFO] [stderr] warning: variable `randW` should have a snake case name [INFO] [stderr] --> src/main.rs:152:17 [INFO] [stderr] | [INFO] [stderr] 152 | let randW = rand_int(ROOM_MIN_W, ROOM_MAX_W); [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `rand_w` [INFO] [stderr] [INFO] [stderr] warning: variable `randH` should have a snake case name [INFO] [stderr] --> src/main.rs:153:17 [INFO] [stderr] | [INFO] [stderr] 153 | let randH = rand_int(ROOM_MIN_H, ROOM_MAX_H); [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `rand_h` [INFO] [stderr] [INFO] [stderr] warning: variable `randX` should have a snake case name [INFO] [stderr] --> src/main.rs:155:17 [INFO] [stderr] | [INFO] [stderr] 155 | let randX = rand_int(1, MAP_WIDTH - randW - 1); [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `rand_x` [INFO] [stderr] [INFO] [stderr] warning: variable `randY` should have a snake case name [INFO] [stderr] --> src/main.rs:156:17 [INFO] [stderr] | [INFO] [stderr] 156 | let randY = rand_int(1, MAP_HEIGHT - randH - 1); [INFO] [stderr] | ^^^^^ help: convert the identifier to snake case: `rand_y` [INFO] [stderr] [INFO] [stderr] warning: variable `rX` should have a snake case name [INFO] [stderr] --> src/main.rs:192:30 [INFO] [stderr] | [INFO] [stderr] 192 | let (rX, rY) = room.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `r_x` [INFO] [stderr] [INFO] [stderr] warning: variable `rY` should have a snake case name [INFO] [stderr] --> src/main.rs:192:34 [INFO] [stderr] | [INFO] [stderr] 192 | let (rX, rY) = room.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `r_y` [INFO] [stderr] [INFO] [stderr] warning: variable `oX` should have a snake case name [INFO] [stderr] --> src/main.rs:193:30 [INFO] [stderr] | [INFO] [stderr] 193 | let (oX, oY) = other.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `o_x` [INFO] [stderr] [INFO] [stderr] warning: variable `oY` should have a snake case name [INFO] [stderr] --> src/main.rs:193:34 [INFO] [stderr] | [INFO] [stderr] 193 | let (oX, oY) = other.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `o_y` [INFO] [stderr] [INFO] [stderr] warning: variable `roomDist1` should have a snake case name [INFO] [stderr] --> src/main.rs:211:37 [INFO] [stderr] | [INFO] [stderr] 211 | dist_between_rooms.sort_by(|roomDist1, roomDist2| { [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `room_dist1` [INFO] [stderr] [INFO] [stderr] warning: variable `roomDist2` should have a snake case name [INFO] [stderr] --> src/main.rs:211:48 [INFO] [stderr] | [INFO] [stderr] 211 | dist_between_rooms.sort_by(|roomDist1, roomDist2| { [INFO] [stderr] | ^^^^^^^^^ help: convert the identifier to snake case: `room_dist2` [INFO] [stderr] [INFO] [stderr] warning: variable `rX` should have a snake case name [INFO] [stderr] --> src/main.rs:218:18 [INFO] [stderr] | [INFO] [stderr] 218 | let (rX, rY) = room_dist.roomOne.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `r_x` [INFO] [stderr] [INFO] [stderr] warning: variable `rY` should have a snake case name [INFO] [stderr] --> src/main.rs:218:22 [INFO] [stderr] | [INFO] [stderr] 218 | let (rX, rY) = room_dist.roomOne.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `r_y` [INFO] [stderr] [INFO] [stderr] warning: variable `oX` should have a snake case name [INFO] [stderr] --> src/main.rs:219:18 [INFO] [stderr] | [INFO] [stderr] 219 | let (oX, oY) = room_dist.roomTwo.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `o_x` [INFO] [stderr] [INFO] [stderr] warning: variable `oY` should have a snake case name [INFO] [stderr] --> src/main.rs:219:22 [INFO] [stderr] | [INFO] [stderr] 219 | let (oX, oY) = room_dist.roomTwo.center(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `o_y` [INFO] [stderr] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 5.83s [INFO] running `"docker" "inspect" "caa1514d1bbdf3901eba0485330b9fd3142d1029ecc7b42aaf1582b0d6c4b440"` [INFO] running `"docker" "rm" "-f" "caa1514d1bbdf3901eba0485330b9fd3142d1029ecc7b42aaf1582b0d6c4b440"` [INFO] [stdout] caa1514d1bbdf3901eba0485330b9fd3142d1029ecc7b42aaf1582b0d6c4b440