[INFO] updating cached repository kevinleethompson/imgfun [INFO] running `"git" "fetch" "--all"` [INFO] [stdout] Fetching origin [INFO] [stderr] From git://github.com/kevinleethompson/imgfun [INFO] [stderr] * branch HEAD -> FETCH_HEAD [INFO] running `"git" "clone" "work/cache/sources/gh/kevinleethompson/imgfun" "work/ex/pr-60162/sources/master#a850a426491e14186af2250549bf41256b5938d2/gh/kevinleethompson/imgfun"` [INFO] [stderr] Cloning into 'work/ex/pr-60162/sources/master#a850a426491e14186af2250549bf41256b5938d2/gh/kevinleethompson/imgfun'... [INFO] [stderr] done. [INFO] running `"git" "clone" "work/cache/sources/gh/kevinleethompson/imgfun" "work/ex/pr-60162/sources/try#06a150c7d11500b41499224f165e9de1de096768/gh/kevinleethompson/imgfun"` [INFO] [stderr] Cloning into 'work/ex/pr-60162/sources/try#06a150c7d11500b41499224f165e9de1de096768/gh/kevinleethompson/imgfun'... [INFO] [stderr] done. [INFO] running `"git" "rev-parse" "HEAD"` [INFO] [stdout] 8cb2bfa7458c7cf6c4c0b5ef16ed12ad6110339f [INFO] sha for GitHub repo kevinleethompson/imgfun: 8cb2bfa7458c7cf6c4c0b5ef16ed12ad6110339f [INFO] validating manifest of kevinleethompson/imgfun on toolchain master#a850a426491e14186af2250549bf41256b5938d2 [INFO] running `"/mnt/crater-raid/crater/work/local/cargo-home/bin/cargo" "+a850a426491e14186af2250549bf41256b5938d2-alt" "read-manifest" "--manifest-path" "Cargo.toml"` [INFO] validating manifest of kevinleethompson/imgfun on toolchain try#06a150c7d11500b41499224f165e9de1de096768 [INFO] running `"/mnt/crater-raid/crater/work/local/cargo-home/bin/cargo" "+06a150c7d11500b41499224f165e9de1de096768-alt" "read-manifest" "--manifest-path" "Cargo.toml"` [INFO] started frobbing kevinleethompson/imgfun [INFO] finished frobbing kevinleethompson/imgfun [INFO] frobbed toml for kevinleethompson/imgfun written to work/ex/pr-60162/sources/master#a850a426491e14186af2250549bf41256b5938d2/gh/kevinleethompson/imgfun/Cargo.toml [INFO] started frobbing kevinleethompson/imgfun [INFO] finished frobbing kevinleethompson/imgfun [INFO] frobbed toml for kevinleethompson/imgfun written to work/ex/pr-60162/sources/try#06a150c7d11500b41499224f165e9de1de096768/gh/kevinleethompson/imgfun/Cargo.toml [INFO] crate kevinleethompson/imgfun already has a lockfile, it will not be regenerated [INFO] running `"/mnt/crater-raid/crater/work/local/cargo-home/bin/cargo" "+a850a426491e14186af2250549bf41256b5938d2-alt" "fetch" "--locked" "--manifest-path" "Cargo.toml"` [INFO] running `"/mnt/crater-raid/crater/work/local/cargo-home/bin/cargo" "+06a150c7d11500b41499224f165e9de1de096768-alt" "fetch" "--locked" "--manifest-path" "Cargo.toml"` [INFO] checking kevinleethompson/imgfun against master#a850a426491e14186af2250549bf41256b5938d2 for pr-60162 [INFO] running `"docker" "create" "-v" "/mnt/crater-raid/crater/work/local/target-dirs/pr-60162/worker-1/master#a850a426491e14186af2250549bf41256b5938d2:/opt/crater/target:rw,Z" "-v" "/mnt/crater-raid/crater/work/ex/pr-60162/sources/master#a850a426491e14186af2250549bf41256b5938d2/gh/kevinleethompson/imgfun:/opt/crater/workdir:ro,Z" "-v" "/mnt/crater-raid/crater/work/local/cargo-home:/opt/crater/cargo-home:ro,Z" "-v" "/mnt/crater-raid/crater/work/local/rustup-home:/opt/crater/rustup-home:ro,Z" "-e" "USER_ID=1000" "-e" "SOURCE_DIR=/opt/crater/workdir" "-e" "MAP_USER_ID=1000" "-e" "CARGO_TARGET_DIR=/opt/crater/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/crater/cargo-home" "-e" "RUSTUP_HOME=/opt/crater/rustup-home" "-w" "/opt/crater/workdir" "-m" "1536M" "--network" "none" "rustops/crates-build-env" "/opt/crater/cargo-home/bin/cargo" "+a850a426491e14186af2250549bf41256b5938d2-alt" "check" "--frozen" "--all" "--all-targets"` [INFO] [stdout] b11d4b1cd9eca054ecf88074aacbfc88be286cf6cb7c9ac65ceca49c78aa0d61 [INFO] running `"docker" "start" "-a" "b11d4b1cd9eca054ecf88074aacbfc88be286cf6cb7c9ac65ceca49c78aa0d61"` [INFO] [stderr] Checking rand v0.5.6 [INFO] [stderr] Checking alga v0.7.2 [INFO] [stderr] Checking nalgebra v0.16.13 [INFO] [stderr] Checking imgfun v0.1.0 (/opt/crater/workdir) [INFO] [stderr] error[E0601]: `main` function not found in crate `utils` [INFO] [stderr] | [INFO] [stderr] = note: consider adding a `main` function to `src/bin/utils.rs` [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: method is never used: `new` [INFO] [stderr] --> src/bin/utils.rs:71:9 [INFO] [stderr] | [INFO] [stderr] 71 | pub fn new(p: &Vector3, i: &f32) -> Light { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: variant is never constructed: `Smooth` [INFO] [stderr] --> src/bin/utils.rs:10:9 [INFO] [stderr] | [INFO] [stderr] 10 | Smooth, [INFO] [stderr] | ^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: variant is never constructed: `Reflective` [INFO] [stderr] --> src/bin/utils.rs:11:9 [INFO] [stderr] | [INFO] [stderr] 11 | Reflective, [INFO] [stderr] | ^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variant is never constructed: `Refractive` [INFO] [stderr] --> src/bin/utils.rs:12:9 [INFO] [stderr] | [INFO] [stderr] 12 | Refractive [INFO] [stderr] | ^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `has_quality` [INFO] [stderr] --> src/bin/utils.rs:33:9 [INFO] [stderr] | [INFO] [stderr] 33 | pub fn has_quality(&self, qual: MaterialQuality) -> bool { self.qualities.contains(&qual) } [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `surface_quality` [INFO] [stderr] --> src/bin/utils.rs:45:9 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `new` [INFO] [stderr] --> src/bin/utils.rs:71:9 [INFO] [stderr] | [INFO] [stderr] 71 | pub fn new(p: &Vector3, i: &f32) -> Light { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `reflect` [INFO] [stderr] --> src/bin/utils.rs:110:5 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `refract` [INFO] [stderr] --> src/bin/utils.rs:114:5 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `cast_ray` [INFO] [stderr] --> src/bin/utils.rs:124:5 [INFO] [stderr] | [INFO] [stderr] 124 | pub fn cast_ray(orig: &Vector3, dir: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `scene_intersect` [INFO] [stderr] --> src/bin/utils.rs:168:5 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] error: aborting due to previous error [INFO] [stderr] [INFO] [stderr] For more information about this error, try `rustc --explain E0601`. [INFO] [stderr] error: Could not compile `imgfun`. [INFO] [stderr] warning: build failed, waiting for other jobs to finish... [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: variant is never constructed: `Matte` [INFO] [stderr] --> src/bin/utils.rs:9:9 [INFO] [stderr] | [INFO] [stderr] 9 | Matte, [INFO] [stderr] | ^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: variant is never constructed: `Smooth` [INFO] [stderr] --> src/bin/utils.rs:10:9 [INFO] [stderr] | [INFO] [stderr] 10 | Smooth, [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variant is never constructed: `Reflective` [INFO] [stderr] --> src/bin/utils.rs:11:9 [INFO] [stderr] | [INFO] [stderr] 11 | Reflective, [INFO] [stderr] | ^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variant is never constructed: `Refractive` [INFO] [stderr] --> src/bin/utils.rs:12:9 [INFO] [stderr] | [INFO] [stderr] 12 | Refractive [INFO] [stderr] | ^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `new` [INFO] [stderr] --> src/bin/utils.rs:25:9 [INFO] [stderr] | [INFO] [stderr] 25 | pub fn new(color: Vector3, a: Option>, r: Option, spec: Option, q: Option>) -> Material { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `has_quality` [INFO] [stderr] --> src/bin/utils.rs:33:9 [INFO] [stderr] | [INFO] [stderr] 33 | pub fn has_quality(&self, qual: MaterialQuality) -> bool { self.qualities.contains(&qual) } [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `surface_quality` [INFO] [stderr] --> src/bin/utils.rs:45:9 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `new` [INFO] [stderr] --> src/bin/utils.rs:71:9 [INFO] [stderr] | [INFO] [stderr] 71 | pub fn new(p: &Vector3, i: &f32) -> Light { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `new` [INFO] [stderr] --> src/bin/utils.rs:84:9 [INFO] [stderr] | [INFO] [stderr] 84 | pub fn new(c: Vector3, r: f32, m: Material) -> Sphere { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `ray_intersect` [INFO] [stderr] --> src/bin/utils.rs:88:9 [INFO] [stderr] | [INFO] [stderr] 88 | pub fn ray_intersect(&self, orig: &Vector3, dir: &Vector3, t0: &mut f32) -> bool { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `reflect` [INFO] [stderr] --> src/bin/utils.rs:110:5 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `refract` [INFO] [stderr] --> src/bin/utils.rs:114:5 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `cast_ray` [INFO] [stderr] --> src/bin/utils.rs:124:5 [INFO] [stderr] | [INFO] [stderr] 124 | pub fn cast_ray(orig: &Vector3, dir: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `scene_intersect` [INFO] [stderr] --> src/bin/utils.rs:168:5 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: method is never used: `new` [INFO] [stderr] --> src/bin/utils.rs:71:9 [INFO] [stderr] | [INFO] [stderr] 71 | pub fn new(p: &Vector3, i: &f32) -> Light { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variant is never constructed: `Smooth` [INFO] [stderr] --> src/bin/utils.rs:10:9 [INFO] [stderr] | [INFO] [stderr] 10 | Smooth, [INFO] [stderr] | ^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: variant is never constructed: `Reflective` [INFO] [stderr] --> src/bin/utils.rs:11:9 [INFO] [stderr] | [INFO] [stderr] 11 | Reflective, [INFO] [stderr] | ^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variant is never constructed: `Refractive` [INFO] [stderr] --> src/bin/utils.rs:12:9 [INFO] [stderr] | [INFO] [stderr] 12 | Refractive [INFO] [stderr] | ^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `has_quality` [INFO] [stderr] --> src/bin/utils.rs:33:9 [INFO] [stderr] | [INFO] [stderr] 33 | pub fn has_quality(&self, qual: MaterialQuality) -> bool { self.qualities.contains(&qual) } [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `surface_quality` [INFO] [stderr] --> src/bin/utils.rs:45:9 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `new` [INFO] [stderr] --> src/bin/utils.rs:71:9 [INFO] [stderr] | [INFO] [stderr] 71 | pub fn new(p: &Vector3, i: &f32) -> Light { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `reflect` [INFO] [stderr] --> src/bin/utils.rs:110:5 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `refract` [INFO] [stderr] --> src/bin/utils.rs:114:5 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `cast_ray` [INFO] [stderr] --> src/bin/utils.rs:124:5 [INFO] [stderr] | [INFO] [stderr] 124 | pub fn cast_ray(orig: &Vector3, dir: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `scene_intersect` [INFO] [stderr] --> src/bin/utils.rs:168:5 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: value assigned to `c` is never read [INFO] [stderr] --> src/bin/utils.rs:205:27 [INFO] [stderr] | [INFO] [stderr] 205 | if max > 1. { c = c * max/1.; } [INFO] [stderr] | ^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/bin/utils.rs:115:13 [INFO] [stderr] | [INFO] [stderr] 115 | let mut cosi: f32 = -(-1f32).max(1f32.min(I.dot(N))); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_mut)] on by default [INFO] [stderr] [INFO] [stderr] warning: variant is never constructed: `Matte` [INFO] [stderr] --> src/bin/utils.rs:9:9 [INFO] [stderr] | [INFO] [stderr] 9 | Matte, [INFO] [stderr] | ^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(dead_code)] on by default [INFO] [stderr] [INFO] [stderr] warning: variant is never constructed: `Smooth` [INFO] [stderr] --> src/bin/utils.rs:10:9 [INFO] [stderr] | [INFO] [stderr] 10 | Smooth, [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variant is never constructed: `Reflective` [INFO] [stderr] --> src/bin/utils.rs:11:9 [INFO] [stderr] | [INFO] [stderr] 11 | Reflective, [INFO] [stderr] | ^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variant is never constructed: `Refractive` [INFO] [stderr] --> src/bin/utils.rs:12:9 [INFO] [stderr] | [INFO] [stderr] 12 | Refractive [INFO] [stderr] | ^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `new` [INFO] [stderr] --> src/bin/utils.rs:25:9 [INFO] [stderr] | [INFO] [stderr] 25 | pub fn new(color: Vector3, a: Option>, r: Option, spec: Option, q: Option>) -> Material { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `has_quality` [INFO] [stderr] --> src/bin/utils.rs:33:9 [INFO] [stderr] | [INFO] [stderr] 33 | pub fn has_quality(&self, qual: MaterialQuality) -> bool { self.qualities.contains(&qual) } [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `lit_surface_color` [INFO] [stderr] --> src/bin/utils.rs:35:9 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `surface_quality` [INFO] [stderr] --> src/bin/utils.rs:45:9 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `new` [INFO] [stderr] --> src/bin/utils.rs:71:9 [INFO] [stderr] | [INFO] [stderr] 71 | pub fn new(p: &Vector3, i: &f32) -> Light { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `new` [INFO] [stderr] --> src/bin/utils.rs:84:9 [INFO] [stderr] | [INFO] [stderr] 84 | pub fn new(c: Vector3, r: f32, m: Material) -> Sphere { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `ray_intersect` [INFO] [stderr] --> src/bin/utils.rs:88:9 [INFO] [stderr] | [INFO] [stderr] 88 | pub fn ray_intersect(&self, orig: &Vector3, dir: &Vector3, t0: &mut f32) -> bool { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `reflect` [INFO] [stderr] --> src/bin/utils.rs:110:5 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `refract` [INFO] [stderr] --> src/bin/utils.rs:114:5 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `cast_ray` [INFO] [stderr] --> src/bin/utils.rs:124:5 [INFO] [stderr] | [INFO] [stderr] 124 | pub fn cast_ray(orig: &Vector3, dir: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `scene_intersect` [INFO] [stderr] --> src/bin/utils.rs:168:5 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:41 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:35:59 [INFO] [stderr] | [INFO] [stderr] 35 | pub fn lit_surface_color(&self, I: &Vector3, N: &Vector3, intensity: f32, dir: Option<&Vector3>) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:45:59 [INFO] [stderr] | [INFO] [stderr] 45 | pub fn surface_quality(&self, dir: &Vector3, N: &Vector3, point: &Vector3, spheres: &Vec, lights: Option<&Vec>, depth: Option, checkerboard: bool) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `L` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:89:17 [INFO] [stderr] | [INFO] [stderr] 89 | let L = self.center - orig; [INFO] [stderr] | ^ help: convert the identifier to snake case: `l` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:20 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:110:38 [INFO] [stderr] | [INFO] [stderr] 110 | pub fn reflect(I: &Vector3, N: &Vector3) -> Vector3 { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `I` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:20 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `i` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:114:38 [INFO] [stderr] | [INFO] [stderr] 114 | pub fn refract(I: &Vector3, N: &Vector3, eta_t: &f32, eta_i: &f32) -> Vector3 { // Snell's law [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:126:17 [INFO] [stderr] | [INFO] [stderr] 126 | let mut N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] warning: variable `shadow_N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:143:25 [INFO] [stderr] | [INFO] [stderr] 143 | let mut shadow_N = Vector3::new(0.,0.,0.); [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `shadow_n` [INFO] [stderr] [INFO] [stderr] warning: variable `N` should have a snake case name [INFO] [stderr] --> src/bin/utils.rs:168:112 [INFO] [stderr] | [INFO] [stderr] 168 | fn scene_intersect(orig: &Vector3, dir: &Vector3, spheres: &Vec, hit: &mut Vector3, N: &mut Vector3, material: &mut Material, checkerboard: bool) -> bool { [INFO] [stderr] | ^ help: convert the identifier to snake case: `n` [INFO] [stderr] [INFO] [stderr] error: build failed [INFO] running `"docker" "inspect" "b11d4b1cd9eca054ecf88074aacbfc88be286cf6cb7c9ac65ceca49c78aa0d61"` [INFO] running `"docker" "rm" "-f" "b11d4b1cd9eca054ecf88074aacbfc88be286cf6cb7c9ac65ceca49c78aa0d61"` [INFO] [stdout] b11d4b1cd9eca054ecf88074aacbfc88be286cf6cb7c9ac65ceca49c78aa0d61