Nov 30 11:27:14.313 INFO checking DemonSpawn/gameOfLife against try#32252761328f59ccfadb1bafb8148c685bc830b3 for pr-56323 Nov 30 11:27:14.313 INFO running `"docker" "create" "-v" "/mnt/big/crater/work/local/target-dirs/pr-56323/worker-4/try#32252761328f59ccfadb1bafb8148c685bc830b3:/target:rw,Z" "-v" "/mnt/big/crater/work/local/test-source/worker-4/pr-56323/try#32252761328f59ccfadb1bafb8148c685bc830b3:/source:ro,Z" "-v" "/mnt/big/crater/work/local/cargo-home:/cargo-home:ro,Z" "-v" "/mnt/big/crater/work/local/rustup-home:/rustup-home:ro,Z" "-e" "USER_ID=1000" "-e" "SOURCE_DIR=/source" "-e" "USER_ID=1000" "-e" "CMD=cargo +32252761328f59ccfadb1bafb8148c685bc830b3-alt check --frozen --all --all-targets" "-e" "CARGO_TARGET_DIR=/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/cargo-home" "-e" "RUSTUP_HOME=/rustup-home" "-m" "1536M" "--network" "none" "crater"` Nov 30 11:27:14.724 INFO [stdout] 27d26f532750bb72608b66c50d01e831063c59f196d01d74dae3646f3a12ee5d Nov 30 11:27:14.738 INFO running `"docker" "start" "-a" "27d26f532750bb72608b66c50d01e831063c59f196d01d74dae3646f3a12ee5d"` Nov 30 11:27:15.511 INFO [stderr] usermod: no changes Nov 30 11:27:15.557 INFO [stderr] Checking gameOfLife v0.1.0 (/source) Nov 30 11:27:15.950 INFO [stderr] warning: unused imports: `cursor`, `style` Nov 30 11:27:15.950 INFO [stderr] --> src/main.rs:6:22 Nov 30 11:27:15.950 INFO [stderr] | Nov 30 11:27:15.950 INFO [stderr] 6 | use termion::{clear, style, cursor}; Nov 30 11:27:15.950 INFO [stderr] | ^^^^^ ^^^^^^ Nov 30 11:27:15.950 INFO [stderr] | Nov 30 11:27:15.950 INFO [stderr] = note: #[warn(unused_imports)] on by default Nov 30 11:27:15.950 INFO [stderr] Nov 30 11:27:15.950 INFO [stderr] warning: doc comment not used by rustdoc Nov 30 11:27:15.950 INFO [stderr] --> src/main.rs:90:5 Nov 30 11:27:15.950 INFO [stderr] | Nov 30 11:27:15.950 INFO [stderr] 90 | /// fill the vec of bools with zeros to get a gamefield Nov 30 11:27:15.950 INFO [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Nov 30 11:27:15.950 INFO [stderr] | Nov 30 11:27:15.950 INFO [stderr] = note: #[warn(unused_doc_comments)] on by default Nov 30 11:27:15.950 INFO [stderr] Nov 30 11:27:15.989 INFO [stderr] warning: unused variable: `i` Nov 30 11:27:15.989 INFO [stderr] --> src/main.rs:12:9 Nov 30 11:27:15.989 INFO [stderr] | Nov 30 11:27:15.989 INFO [stderr] 12 | for i in 0..HEIGHT { Nov 30 11:27:15.989 INFO [stderr] | ^ help: consider using `_i` instead Nov 30 11:27:15.989 INFO [stderr] | Nov 30 11:27:15.989 INFO [stderr] = note: #[warn(unused_variables)] on by default Nov 30 11:27:15.989 INFO [stderr] Nov 30 11:27:15.989 INFO [stderr] warning: unused variable: `gameField` Nov 30 11:27:15.989 INFO [stderr] --> src/main.rs:8:15 Nov 30 11:27:15.989 INFO [stderr] | Nov 30 11:27:15.989 INFO [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Nov 30 11:27:15.989 INFO [stderr] | ^^^^^^^^^ help: consider using `_gameField` instead Nov 30 11:27:15.989 INFO [stderr] Nov 30 11:27:15.989 INFO [stderr] warning: unused variable: `gameField` Nov 30 11:27:15.989 INFO [stderr] --> src/main.rs:37:19 Nov 30 11:27:15.989 INFO [stderr] | Nov 30 11:27:15.989 INFO [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Nov 30 11:27:15.989 INFO [stderr] | ^^^^^^^^^ help: consider using `_gameField` instead Nov 30 11:27:15.989 INFO [stderr] Nov 30 11:27:15.989 INFO [stderr] warning: unused variable: `HEIGHT` Nov 30 11:27:15.989 INFO [stderr] --> src/main.rs:37:47 Nov 30 11:27:15.989 INFO [stderr] | Nov 30 11:27:15.989 INFO [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Nov 30 11:27:15.989 INFO [stderr] | ^^^^^^ help: consider using `_HEIGHT` instead Nov 30 11:27:15.989 INFO [stderr] Nov 30 11:27:15.989 INFO [stderr] warning: unused variable: `WIDTH` Nov 30 11:27:15.989 INFO [stderr] --> src/main.rs:37:61 Nov 30 11:27:15.989 INFO [stderr] | Nov 30 11:27:15.989 INFO [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Nov 30 11:27:15.989 INFO [stderr] | ^^^^^ help: consider using `_WIDTH` instead Nov 30 11:27:15.989 INFO [stderr] Nov 30 11:27:15.989 INFO [stderr] warning: value assigned to `line` is never read Nov 30 11:27:15.989 INFO [stderr] --> src/main.rs:43:13 Nov 30 11:27:15.989 INFO [stderr] | Nov 30 11:27:15.989 INFO [stderr] 43 | let mut line = "".to_string(); Nov 30 11:27:15.989 INFO [stderr] | ^^^^ Nov 30 11:27:15.989 INFO [stderr] | Nov 30 11:27:15.989 INFO [stderr] = note: #[warn(unused_assignments)] on by default Nov 30 11:27:15.989 INFO [stderr] Nov 30 11:27:15.995 INFO [stderr] warning: crate `gameOfLife` should have a snake case name such as `game_of_life` Nov 30 11:27:15.995 INFO [stderr] | Nov 30 11:27:15.995 INFO [stderr] = note: #[warn(non_snake_case)] on by default Nov 30 11:27:15.995 INFO [stderr] Nov 30 11:27:15.996 INFO [stderr] warning: variable `gameField` should have a snake case name such as `game_field` Nov 30 11:27:15.996 INFO [stderr] --> src/main.rs:8:15 Nov 30 11:27:15.996 INFO [stderr] | Nov 30 11:27:15.996 INFO [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Nov 30 11:27:15.996 INFO [stderr] | ^^^^^^^^^ Nov 30 11:27:15.996 INFO [stderr] Nov 30 11:27:15.996 INFO [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` Nov 30 11:27:15.996 INFO [stderr] --> src/main.rs:8:43 Nov 30 11:27:15.996 INFO [stderr] | Nov 30 11:27:15.996 INFO [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Nov 30 11:27:15.996 INFO [stderr] | ^^^^^^ Nov 30 11:27:15.996 INFO [stderr] Nov 30 11:27:15.996 INFO [stderr] warning: variable `WIDTH` should have a snake case name such as `width` Nov 30 11:27:15.996 INFO [stderr] --> src/main.rs:8:58 Nov 30 11:27:15.996 INFO [stderr] | Nov 30 11:27:15.996 INFO [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Nov 30 11:27:15.996 INFO [stderr] | ^^^^^ Nov 30 11:27:15.996 INFO [stderr] Nov 30 11:27:15.996 INFO [stderr] warning: variable `gameField` should have a snake case name such as `game_field` Nov 30 11:27:15.996 INFO [stderr] --> src/main.rs:10:9 Nov 30 11:27:15.996 INFO [stderr] | Nov 30 11:27:15.996 INFO [stderr] 10 | let mut gameField = Vec::new(); Nov 30 11:27:15.996 INFO [stderr] | ^^^^^^^^^^^^^ Nov 30 11:27:15.996 INFO [stderr] Nov 30 11:27:15.996 INFO [stderr] warning: function `nextGeneration` should have a snake case name such as `next_generation` Nov 30 11:27:15.996 INFO [stderr] --> src/main.rs:37:1 Nov 30 11:27:15.996 INFO [stderr] | Nov 30 11:27:15.996 INFO [stderr] 37 | / fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Nov 30 11:27:15.996 INFO [stderr] 38 | | Nov 30 11:27:15.996 INFO [stderr] 39 | | } Nov 30 11:27:15.996 INFO [stderr] | |_^ Nov 30 11:27:15.996 INFO [stderr] Nov 30 11:27:15.996 INFO [stderr] warning: variable `gameField` should have a snake case name such as `game_field` Nov 30 11:27:15.996 INFO [stderr] --> src/main.rs:37:19 Nov 30 11:27:15.996 INFO [stderr] | Nov 30 11:27:15.996 INFO [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Nov 30 11:27:15.996 INFO [stderr] | ^^^^^^^^^ Nov 30 11:27:15.996 INFO [stderr] Nov 30 11:27:15.996 INFO [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` Nov 30 11:27:15.996 INFO [stderr] --> src/main.rs:37:47 Nov 30 11:27:15.996 INFO [stderr] | Nov 30 11:27:15.996 INFO [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Nov 30 11:27:15.996 INFO [stderr] | ^^^^^^ Nov 30 11:27:15.996 INFO [stderr] Nov 30 11:27:15.996 INFO [stderr] warning: variable `WIDTH` should have a snake case name such as `width` Nov 30 11:27:15.996 INFO [stderr] --> src/main.rs:37:61 Nov 30 11:27:15.996 INFO [stderr] | Nov 30 11:27:15.996 INFO [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Nov 30 11:27:15.996 INFO [stderr] | ^^^^^ Nov 30 11:27:15.996 INFO [stderr] Nov 30 11:27:15.996 INFO [stderr] warning: variable `gameField` should have a snake case name such as `game_field` Nov 30 11:27:15.996 INFO [stderr] --> src/main.rs:41:10 Nov 30 11:27:15.996 INFO [stderr] | Nov 30 11:27:15.996 INFO [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { Nov 30 11:27:15.996 INFO [stderr] | ^^^^^^^^^ Nov 30 11:27:15.996 INFO [stderr] Nov 30 11:27:15.996 INFO [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` Nov 30 11:27:15.996 INFO [stderr] --> src/main.rs:41:38 Nov 30 11:27:15.996 INFO [stderr] | Nov 30 11:27:15.996 INFO [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { Nov 30 11:27:15.996 INFO [stderr] | ^^^^^^ Nov 30 11:27:15.996 INFO [stderr] Nov 30 11:27:15.996 INFO [stderr] warning: variable `WIDTH` should have a snake case name such as `width` Nov 30 11:27:15.996 INFO [stderr] --> src/main.rs:41:53 Nov 30 11:27:15.996 INFO [stderr] | Nov 30 11:27:15.996 INFO [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { Nov 30 11:27:15.996 INFO [stderr] | ^^^^^ Nov 30 11:27:15.996 INFO [stderr] Nov 30 11:27:15.996 INFO [stderr] warning: variable `WIDTH` should have a snake case name such as `width` Nov 30 11:27:15.996 INFO [stderr] --> src/main.rs:77:9 Nov 30 11:27:15.996 INFO [stderr] | Nov 30 11:27:15.996 INFO [stderr] 77 | let WIDTH = 50; Nov 30 11:27:15.996 INFO [stderr] | ^^^^^ Nov 30 11:27:15.996 INFO [stderr] Nov 30 11:27:15.996 INFO [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` Nov 30 11:27:15.996 INFO [stderr] --> src/main.rs:78:9 Nov 30 11:27:15.996 INFO [stderr] | Nov 30 11:27:15.996 INFO [stderr] 78 | let HEIGHT = 20; Nov 30 11:27:15.996 INFO [stderr] | ^^^^^^ Nov 30 11:27:15.996 INFO [stderr] Nov 30 11:27:15.996 INFO [stderr] warning: variable `gameField` should have a snake case name such as `game_field` Nov 30 11:27:15.996 INFO [stderr] --> src/main.rs:91:9 Nov 30 11:27:15.996 INFO [stderr] | Nov 30 11:27:15.996 INFO [stderr] 91 | let mut gameField = Vec::new(); Nov 30 11:27:15.996 INFO [stderr] | ^^^^^^^^^^^^^ Nov 30 11:27:15.996 INFO [stderr] Nov 30 11:27:16.052 INFO [stderr] warning: unused imports: `cursor`, `style` Nov 30 11:27:16.052 INFO [stderr] --> src/main.rs:6:22 Nov 30 11:27:16.052 INFO [stderr] | Nov 30 11:27:16.052 INFO [stderr] 6 | use termion::{clear, style, cursor}; Nov 30 11:27:16.052 INFO [stderr] | ^^^^^ ^^^^^^ Nov 30 11:27:16.052 INFO [stderr] | Nov 30 11:27:16.052 INFO [stderr] = note: #[warn(unused_imports)] on by default Nov 30 11:27:16.052 INFO [stderr] Nov 30 11:27:16.052 INFO [stderr] warning: doc comment not used by rustdoc Nov 30 11:27:16.052 INFO [stderr] --> src/main.rs:90:5 Nov 30 11:27:16.052 INFO [stderr] | Nov 30 11:27:16.052 INFO [stderr] 90 | /// fill the vec of bools with zeros to get a gamefield Nov 30 11:27:16.052 INFO [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Nov 30 11:27:16.052 INFO [stderr] | Nov 30 11:27:16.052 INFO [stderr] = note: #[warn(unused_doc_comments)] on by default Nov 30 11:27:16.052 INFO [stderr] Nov 30 11:27:16.089 INFO [stderr] warning: unused variable: `i` Nov 30 11:27:16.089 INFO [stderr] --> src/main.rs:12:9 Nov 30 11:27:16.089 INFO [stderr] | Nov 30 11:27:16.089 INFO [stderr] 12 | for i in 0..HEIGHT { Nov 30 11:27:16.089 INFO [stderr] | ^ help: consider using `_i` instead Nov 30 11:27:16.089 INFO [stderr] | Nov 30 11:27:16.089 INFO [stderr] = note: #[warn(unused_variables)] on by default Nov 30 11:27:16.089 INFO [stderr] Nov 30 11:27:16.089 INFO [stderr] warning: unused variable: `gameField` Nov 30 11:27:16.089 INFO [stderr] --> src/main.rs:8:15 Nov 30 11:27:16.089 INFO [stderr] | Nov 30 11:27:16.089 INFO [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Nov 30 11:27:16.089 INFO [stderr] | ^^^^^^^^^ help: consider using `_gameField` instead Nov 30 11:27:16.089 INFO [stderr] Nov 30 11:27:16.089 INFO [stderr] warning: unused variable: `gameField` Nov 30 11:27:16.089 INFO [stderr] --> src/main.rs:37:19 Nov 30 11:27:16.089 INFO [stderr] | Nov 30 11:27:16.089 INFO [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Nov 30 11:27:16.089 INFO [stderr] | ^^^^^^^^^ help: consider using `_gameField` instead Nov 30 11:27:16.089 INFO [stderr] Nov 30 11:27:16.090 INFO [stderr] warning: unused variable: `HEIGHT` Nov 30 11:27:16.090 INFO [stderr] --> src/main.rs:37:47 Nov 30 11:27:16.090 INFO [stderr] | Nov 30 11:27:16.090 INFO [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Nov 30 11:27:16.090 INFO [stderr] | ^^^^^^ help: consider using `_HEIGHT` instead Nov 30 11:27:16.090 INFO [stderr] Nov 30 11:27:16.090 INFO [stderr] warning: unused variable: `WIDTH` Nov 30 11:27:16.090 INFO [stderr] --> src/main.rs:37:61 Nov 30 11:27:16.090 INFO [stderr] | Nov 30 11:27:16.090 INFO [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Nov 30 11:27:16.090 INFO [stderr] | ^^^^^ help: consider using `_WIDTH` instead Nov 30 11:27:16.090 INFO [stderr] Nov 30 11:27:16.091 INFO [stderr] warning: value assigned to `line` is never read Nov 30 11:27:16.091 INFO [stderr] --> src/main.rs:43:13 Nov 30 11:27:16.091 INFO [stderr] | Nov 30 11:27:16.091 INFO [stderr] 43 | let mut line = "".to_string(); Nov 30 11:27:16.091 INFO [stderr] | ^^^^ Nov 30 11:27:16.091 INFO [stderr] | Nov 30 11:27:16.091 INFO [stderr] = note: #[warn(unused_assignments)] on by default Nov 30 11:27:16.091 INFO [stderr] Nov 30 11:27:16.098 INFO [stderr] warning: crate `gameOfLife` should have a snake case name such as `game_of_life` Nov 30 11:27:16.098 INFO [stderr] | Nov 30 11:27:16.098 INFO [stderr] = note: #[warn(non_snake_case)] on by default Nov 30 11:27:16.098 INFO [stderr] Nov 30 11:27:16.098 INFO [stderr] warning: variable `gameField` should have a snake case name such as `game_field` Nov 30 11:27:16.098 INFO [stderr] --> src/main.rs:8:15 Nov 30 11:27:16.098 INFO [stderr] | Nov 30 11:27:16.098 INFO [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Nov 30 11:27:16.098 INFO [stderr] | ^^^^^^^^^ Nov 30 11:27:16.098 INFO [stderr] Nov 30 11:27:16.098 INFO [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` Nov 30 11:27:16.098 INFO [stderr] --> src/main.rs:8:43 Nov 30 11:27:16.098 INFO [stderr] | Nov 30 11:27:16.098 INFO [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Nov 30 11:27:16.098 INFO [stderr] | ^^^^^^ Nov 30 11:27:16.098 INFO [stderr] Nov 30 11:27:16.098 INFO [stderr] warning: variable `WIDTH` should have a snake case name such as `width` Nov 30 11:27:16.098 INFO [stderr] --> src/main.rs:8:58 Nov 30 11:27:16.098 INFO [stderr] | Nov 30 11:27:16.098 INFO [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Nov 30 11:27:16.098 INFO [stderr] | ^^^^^ Nov 30 11:27:16.098 INFO [stderr] Nov 30 11:27:16.098 INFO [stderr] warning: variable `gameField` should have a snake case name such as `game_field` Nov 30 11:27:16.098 INFO [stderr] --> src/main.rs:10:9 Nov 30 11:27:16.098 INFO [stderr] | Nov 30 11:27:16.098 INFO [stderr] 10 | let mut gameField = Vec::new(); Nov 30 11:27:16.098 INFO [stderr] | ^^^^^^^^^^^^^ Nov 30 11:27:16.098 INFO [stderr] Nov 30 11:27:16.098 INFO [stderr] warning: function `nextGeneration` should have a snake case name such as `next_generation` Nov 30 11:27:16.098 INFO [stderr] --> src/main.rs:37:1 Nov 30 11:27:16.098 INFO [stderr] | Nov 30 11:27:16.098 INFO [stderr] 37 | / fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Nov 30 11:27:16.098 INFO [stderr] 38 | | Nov 30 11:27:16.098 INFO [stderr] 39 | | } Nov 30 11:27:16.098 INFO [stderr] | |_^ Nov 30 11:27:16.099 INFO [stderr] Nov 30 11:27:16.099 INFO [stderr] warning: variable `gameField` should have a snake case name such as `game_field` Nov 30 11:27:16.099 INFO [stderr] --> src/main.rs:37:19 Nov 30 11:27:16.099 INFO [stderr] | Nov 30 11:27:16.099 INFO [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Nov 30 11:27:16.099 INFO [stderr] | ^^^^^^^^^ Nov 30 11:27:16.099 INFO [stderr] Nov 30 11:27:16.099 INFO [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` Nov 30 11:27:16.099 INFO [stderr] --> src/main.rs:37:47 Nov 30 11:27:16.099 INFO [stderr] | Nov 30 11:27:16.099 INFO [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Nov 30 11:27:16.099 INFO [stderr] | ^^^^^^ Nov 30 11:27:16.099 INFO [stderr] Nov 30 11:27:16.099 INFO [stderr] warning: variable `WIDTH` should have a snake case name such as `width` Nov 30 11:27:16.099 INFO [stderr] --> src/main.rs:37:61 Nov 30 11:27:16.099 INFO [stderr] | Nov 30 11:27:16.099 INFO [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Nov 30 11:27:16.099 INFO [stderr] | ^^^^^ Nov 30 11:27:16.099 INFO [stderr] Nov 30 11:27:16.099 INFO [stderr] warning: variable `gameField` should have a snake case name such as `game_field` Nov 30 11:27:16.099 INFO [stderr] --> src/main.rs:41:10 Nov 30 11:27:16.099 INFO [stderr] | Nov 30 11:27:16.099 INFO [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { Nov 30 11:27:16.099 INFO [stderr] | ^^^^^^^^^ Nov 30 11:27:16.099 INFO [stderr] Nov 30 11:27:16.099 INFO [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` Nov 30 11:27:16.099 INFO [stderr] --> src/main.rs:41:38 Nov 30 11:27:16.099 INFO [stderr] | Nov 30 11:27:16.099 INFO [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { Nov 30 11:27:16.099 INFO [stderr] | ^^^^^^ Nov 30 11:27:16.099 INFO [stderr] Nov 30 11:27:16.099 INFO [stderr] warning: variable `WIDTH` should have a snake case name such as `width` Nov 30 11:27:16.099 INFO [stderr] --> src/main.rs:41:53 Nov 30 11:27:16.099 INFO [stderr] | Nov 30 11:27:16.099 INFO [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { Nov 30 11:27:16.099 INFO [stderr] | ^^^^^ Nov 30 11:27:16.099 INFO [stderr] Nov 30 11:27:16.099 INFO [stderr] warning: variable `WIDTH` should have a snake case name such as `width` Nov 30 11:27:16.099 INFO [stderr] --> src/main.rs:77:9 Nov 30 11:27:16.099 INFO [stderr] | Nov 30 11:27:16.099 INFO [stderr] 77 | let WIDTH = 50; Nov 30 11:27:16.099 INFO [stderr] | ^^^^^ Nov 30 11:27:16.099 INFO [stderr] Nov 30 11:27:16.099 INFO [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` Nov 30 11:27:16.099 INFO [stderr] --> src/main.rs:78:9 Nov 30 11:27:16.099 INFO [stderr] | Nov 30 11:27:16.099 INFO [stderr] 78 | let HEIGHT = 20; Nov 30 11:27:16.099 INFO [stderr] | ^^^^^^ Nov 30 11:27:16.099 INFO [stderr] Nov 30 11:27:16.099 INFO [stderr] warning: variable `gameField` should have a snake case name such as `game_field` Nov 30 11:27:16.099 INFO [stderr] --> src/main.rs:91:9 Nov 30 11:27:16.099 INFO [stderr] | Nov 30 11:27:16.099 INFO [stderr] 91 | let mut gameField = Vec::new(); Nov 30 11:27:16.099 INFO [stderr] | ^^^^^^^^^^^^^ Nov 30 11:27:16.099 INFO [stderr] Nov 30 11:27:16.107 INFO [stderr] Finished dev [unoptimized + debuginfo] target(s) in 0.57s Nov 30 11:27:16.109 INFO [stderr] su: No module specific data is present Nov 30 11:27:16.391 INFO running `"docker" "inspect" "27d26f532750bb72608b66c50d01e831063c59f196d01d74dae3646f3a12ee5d"` Nov 30 11:27:16.449 INFO running `"docker" "rm" "-f" "27d26f532750bb72608b66c50d01e831063c59f196d01d74dae3646f3a12ee5d"` Nov 30 11:27:16.532 INFO [stdout] 27d26f532750bb72608b66c50d01e831063c59f196d01d74dae3646f3a12ee5d