Sep 03 20:59:57.020 INFO checking DemonSpawn/gameOfLife against master#28bcffead74d5e17c6cb1f7de432e37f93a6b50c for pr-53893 Sep 03 20:59:57.020 INFO running: cargo +28bcffead74d5e17c6cb1f7de432e37f93a6b50c-alt check --frozen --all --all-targets Sep 03 20:59:57.020 INFO running `"docker" "create" "-v" "/home/ec2-user/crater/./work/local/test-source/worker-0/pr-53893/master#28bcffead74d5e17c6cb1f7de432e37f93a6b50c:/source:ro,Z" "-v" "/home/ec2-user/crater/./work/local/target-dirs/pr-53893/worker-0/master#28bcffead74d5e17c6cb1f7de432e37f93a6b50c:/target:rw,Z" "-v" "/home/ec2-user/crater/./work/local/cargo-home:/cargo-home:ro,Z" "-v" "/home/ec2-user/crater/./work/local/rustup-home:/rustup-home:ro,Z" "-e" "USER_ID=500" "-e" "CMD=cargo +28bcffead74d5e17c6cb1f7de432e37f93a6b50c-alt check --frozen --all --all-targets" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-m" "2G" "crater"` Sep 03 20:59:57.274 INFO blam! 32dbb7207aef42a517d1cfa4b8f8a7402242a70baa4869f5b3884c3c4fc34788 Sep 03 20:59:57.278 INFO running `"docker" "start" "-a" "32dbb7207aef42a517d1cfa4b8f8a7402242a70baa4869f5b3884c3c4fc34788"` Sep 03 20:59:58.204 INFO kablam! Checking termion v1.3.0 Sep 03 20:59:59.951 INFO kablam! Checking gameOfLife v0.1.0 (file:///source) Sep 03 21:00:00.275 INFO kablam! warning: unused imports: `cursor`, `style` Sep 03 21:00:00.275 INFO kablam! --> src/main.rs:6:22 Sep 03 21:00:00.275 INFO kablam! | Sep 03 21:00:00.275 INFO kablam! 6 | use termion::{clear, style, cursor}; Sep 03 21:00:00.275 INFO kablam! | ^^^^^ ^^^^^^ Sep 03 21:00:00.275 INFO kablam! | Sep 03 21:00:00.275 INFO kablam! = note: #[warn(unused_imports)] on by default Sep 03 21:00:00.275 INFO kablam! Sep 03 21:00:00.276 INFO kablam! warning: doc comment not used by rustdoc Sep 03 21:00:00.276 INFO kablam! --> src/main.rs:90:5 Sep 03 21:00:00.276 INFO kablam! | Sep 03 21:00:00.276 INFO kablam! 90 | /// fill the vec of bools with zeros to get a gamefield Sep 03 21:00:00.276 INFO kablam! | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Sep 03 21:00:00.276 INFO kablam! | Sep 03 21:00:00.276 INFO kablam! = note: #[warn(unused_doc_comments)] on by default Sep 03 21:00:00.276 INFO kablam! Sep 03 21:00:00.308 INFO kablam! warning: unused imports: `cursor`, `style` Sep 03 21:00:00.308 INFO kablam! --> src/main.rs:6:22 Sep 03 21:00:00.308 INFO kablam! | Sep 03 21:00:00.308 INFO kablam! 6 | use termion::{clear, style, cursor}; Sep 03 21:00:00.308 INFO kablam! | ^^^^^ ^^^^^^ Sep 03 21:00:00.308 INFO kablam! | Sep 03 21:00:00.308 INFO kablam! = note: #[warn(unused_imports)] on by default Sep 03 21:00:00.308 INFO kablam! Sep 03 21:00:00.309 INFO kablam! warning: doc comment not used by rustdoc Sep 03 21:00:00.309 INFO kablam! --> src/main.rs:90:5 Sep 03 21:00:00.309 INFO kablam! | Sep 03 21:00:00.309 INFO kablam! 90 | /// fill the vec of bools with zeros to get a gamefield Sep 03 21:00:00.309 INFO kablam! | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Sep 03 21:00:00.309 INFO kablam! | Sep 03 21:00:00.309 INFO kablam! = note: #[warn(unused_doc_comments)] on by default Sep 03 21:00:00.309 INFO kablam! Sep 03 21:00:00.408 INFO kablam! warning: unused variable: `i` Sep 03 21:00:00.408 INFO kablam! --> src/main.rs:12:9 Sep 03 21:00:00.408 INFO kablam! | Sep 03 21:00:00.408 INFO kablam! 12 | for i in 0..HEIGHT { Sep 03 21:00:00.408 INFO kablam! | ^ help: consider using `_i` instead Sep 03 21:00:00.408 INFO kablam! | Sep 03 21:00:00.408 INFO kablam! = note: #[warn(unused_variables)] on by default Sep 03 21:00:00.408 INFO kablam! Sep 03 21:00:00.409 INFO kablam! warning: unused variable: `gameField` Sep 03 21:00:00.410 INFO kablam! --> src/main.rs:8:15 Sep 03 21:00:00.410 INFO kablam! | Sep 03 21:00:00.410 INFO kablam! 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Sep 03 21:00:00.410 INFO kablam! | ^^^^^^^^^ help: consider using `_gameField` instead Sep 03 21:00:00.410 INFO kablam! Sep 03 21:00:00.410 INFO kablam! warning: unused variable: `gameField` Sep 03 21:00:00.410 INFO kablam! --> src/main.rs:37:19 Sep 03 21:00:00.410 INFO kablam! | Sep 03 21:00:00.411 INFO kablam! 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Sep 03 21:00:00.411 INFO kablam! | ^^^^^^^^^ help: consider using `_gameField` instead Sep 03 21:00:00.411 INFO kablam! Sep 03 21:00:00.411 INFO kablam! warning: unused variable: `HEIGHT` Sep 03 21:00:00.411 INFO kablam! --> src/main.rs:37:47 Sep 03 21:00:00.411 INFO kablam! | Sep 03 21:00:00.411 INFO kablam! 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Sep 03 21:00:00.411 INFO kablam! | ^^^^^^ help: consider using `_HEIGHT` instead Sep 03 21:00:00.411 INFO kablam! Sep 03 21:00:00.411 INFO kablam! warning: unused variable: `WIDTH` Sep 03 21:00:00.411 INFO kablam! --> src/main.rs:37:61 Sep 03 21:00:00.411 INFO kablam! | Sep 03 21:00:00.411 INFO kablam! 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Sep 03 21:00:00.411 INFO kablam! | ^^^^^ help: consider using `_WIDTH` instead Sep 03 21:00:00.411 INFO kablam! Sep 03 21:00:00.411 INFO kablam! warning: value assigned to `line` is never read Sep 03 21:00:00.411 INFO kablam! --> src/main.rs:43:13 Sep 03 21:00:00.411 INFO kablam! | Sep 03 21:00:00.411 INFO kablam! 43 | let mut line = "".to_string(); Sep 03 21:00:00.411 INFO kablam! | ^^^^ Sep 03 21:00:00.411 INFO kablam! | Sep 03 21:00:00.411 INFO kablam! = note: #[warn(unused_assignments)] on by default Sep 03 21:00:00.411 INFO kablam! Sep 03 21:00:00.427 INFO kablam! warning: crate `gameOfLife` should have a snake case name such as `game_of_life` Sep 03 21:00:00.427 INFO kablam! | Sep 03 21:00:00.427 INFO kablam! = note: #[warn(non_snake_case)] on by default Sep 03 21:00:00.427 INFO kablam! Sep 03 21:00:00.430 INFO kablam! warning: variable `gameField` should have a snake case name such as `game_field` Sep 03 21:00:00.430 INFO kablam! --> src/main.rs:8:15 Sep 03 21:00:00.430 INFO kablam! | Sep 03 21:00:00.430 INFO kablam! 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Sep 03 21:00:00.430 INFO kablam! | ^^^^^^^^^ Sep 03 21:00:00.430 INFO kablam! Sep 03 21:00:00.430 INFO kablam! warning: variable `HEIGHT` should have a snake case name such as `height` Sep 03 21:00:00.430 INFO kablam! --> src/main.rs:8:43 Sep 03 21:00:00.430 INFO kablam! | Sep 03 21:00:00.430 INFO kablam! 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Sep 03 21:00:00.430 INFO kablam! | ^^^^^^ Sep 03 21:00:00.430 INFO kablam! Sep 03 21:00:00.430 INFO kablam! warning: variable `WIDTH` should have a snake case name such as `width` Sep 03 21:00:00.430 INFO kablam! --> src/main.rs:8:58 Sep 03 21:00:00.430 INFO kablam! | Sep 03 21:00:00.430 INFO kablam! 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Sep 03 21:00:00.430 INFO kablam! | ^^^^^ Sep 03 21:00:00.430 INFO kablam! Sep 03 21:00:00.430 INFO kablam! warning: variable `gameField` should have a snake case name such as `game_field` Sep 03 21:00:00.431 INFO kablam! --> src/main.rs:10:9 Sep 03 21:00:00.431 INFO kablam! | Sep 03 21:00:00.431 INFO kablam! 10 | let mut gameField = Vec::new(); Sep 03 21:00:00.431 INFO kablam! | ^^^^^^^^^^^^^ Sep 03 21:00:00.431 INFO kablam! Sep 03 21:00:00.431 INFO kablam! warning: function `nextGeneration` should have a snake case name such as `next_generation` Sep 03 21:00:00.431 INFO kablam! --> src/main.rs:37:1 Sep 03 21:00:00.431 INFO kablam! | Sep 03 21:00:00.431 INFO kablam! 37 | / fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Sep 03 21:00:00.431 INFO kablam! 38 | | Sep 03 21:00:00.431 INFO kablam! 39 | | } Sep 03 21:00:00.431 INFO kablam! | |_^ Sep 03 21:00:00.431 INFO kablam! Sep 03 21:00:00.431 INFO kablam! warning: variable `gameField` should have a snake case name such as `game_field` Sep 03 21:00:00.431 INFO kablam! --> src/main.rs:37:19 Sep 03 21:00:00.431 INFO kablam! | Sep 03 21:00:00.431 INFO kablam! 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Sep 03 21:00:00.431 INFO kablam! | ^^^^^^^^^ Sep 03 21:00:00.431 INFO kablam! Sep 03 21:00:00.431 INFO kablam! warning: variable `HEIGHT` should have a snake case name such as `height` Sep 03 21:00:00.431 INFO kablam! --> src/main.rs:37:47 Sep 03 21:00:00.431 INFO kablam! | Sep 03 21:00:00.431 INFO kablam! 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Sep 03 21:00:00.432 INFO kablam! | ^^^^^^ Sep 03 21:00:00.432 INFO kablam! Sep 03 21:00:00.432 INFO kablam! warning: variable `WIDTH` should have a snake case name such as `width` Sep 03 21:00:00.432 INFO kablam! --> src/main.rs:37:61 Sep 03 21:00:00.432 INFO kablam! | Sep 03 21:00:00.432 INFO kablam! 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Sep 03 21:00:00.432 INFO kablam! | ^^^^^ Sep 03 21:00:00.432 INFO kablam! Sep 03 21:00:00.432 INFO kablam! warning: variable `gameField` should have a snake case name such as `game_field` Sep 03 21:00:00.432 INFO kablam! --> src/main.rs:41:10 Sep 03 21:00:00.432 INFO kablam! | Sep 03 21:00:00.432 INFO kablam! 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { Sep 03 21:00:00.432 INFO kablam! | ^^^^^^^^^ Sep 03 21:00:00.432 INFO kablam! Sep 03 21:00:00.432 INFO kablam! warning: variable `HEIGHT` should have a snake case name such as `height` Sep 03 21:00:00.432 INFO kablam! --> src/main.rs:41:38 Sep 03 21:00:00.432 INFO kablam! | Sep 03 21:00:00.432 INFO kablam! 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { Sep 03 21:00:00.432 INFO kablam! | ^^^^^^ Sep 03 21:00:00.432 INFO kablam! Sep 03 21:00:00.432 INFO kablam! warning: variable `WIDTH` should have a snake case name such as `width` Sep 03 21:00:00.432 INFO kablam! --> src/main.rs:41:53 Sep 03 21:00:00.432 INFO kablam! | Sep 03 21:00:00.432 INFO kablam! 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { Sep 03 21:00:00.432 INFO kablam! | ^^^^^ Sep 03 21:00:00.433 INFO kablam! Sep 03 21:00:00.433 INFO kablam! warning: variable `WIDTH` should have a snake case name such as `width` Sep 03 21:00:00.433 INFO kablam! --> src/main.rs:77:9 Sep 03 21:00:00.433 INFO kablam! | Sep 03 21:00:00.433 INFO kablam! 77 | let WIDTH = 50; Sep 03 21:00:00.433 INFO kablam! | ^^^^^ Sep 03 21:00:00.433 INFO kablam! Sep 03 21:00:00.433 INFO kablam! warning: variable `HEIGHT` should have a snake case name such as `height` Sep 03 21:00:00.433 INFO kablam! --> src/main.rs:78:9 Sep 03 21:00:00.433 INFO kablam! | Sep 03 21:00:00.433 INFO kablam! 78 | let HEIGHT = 20; Sep 03 21:00:00.433 INFO kablam! | ^^^^^^ Sep 03 21:00:00.433 INFO kablam! Sep 03 21:00:00.433 INFO kablam! warning: variable `gameField` should have a snake case name such as `game_field` Sep 03 21:00:00.433 INFO kablam! --> src/main.rs:91:9 Sep 03 21:00:00.433 INFO kablam! | Sep 03 21:00:00.433 INFO kablam! 91 | let mut gameField = Vec::new(); Sep 03 21:00:00.433 INFO kablam! | ^^^^^^^^^^^^^ Sep 03 21:00:00.433 INFO kablam! Sep 03 21:00:00.443 INFO kablam! warning: unused variable: `i` Sep 03 21:00:00.443 INFO kablam! --> src/main.rs:12:9 Sep 03 21:00:00.443 INFO kablam! | Sep 03 21:00:00.443 INFO kablam! 12 | for i in 0..HEIGHT { Sep 03 21:00:00.443 INFO kablam! | ^ help: consider using `_i` instead Sep 03 21:00:00.443 INFO kablam! | Sep 03 21:00:00.443 INFO kablam! = note: #[warn(unused_variables)] on by default Sep 03 21:00:00.443 INFO kablam! Sep 03 21:00:00.443 INFO kablam! warning: unused variable: `gameField` Sep 03 21:00:00.443 INFO kablam! --> src/main.rs:8:15 Sep 03 21:00:00.443 INFO kablam! | Sep 03 21:00:00.443 INFO kablam! 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Sep 03 21:00:00.443 INFO kablam! | ^^^^^^^^^ help: consider using `_gameField` instead Sep 03 21:00:00.443 INFO kablam! Sep 03 21:00:00.443 INFO kablam! warning: unused variable: `gameField` Sep 03 21:00:00.443 INFO kablam! --> src/main.rs:37:19 Sep 03 21:00:00.444 INFO kablam! | Sep 03 21:00:00.444 INFO kablam! 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Sep 03 21:00:00.444 INFO kablam! | ^^^^^^^^^ help: consider using `_gameField` instead Sep 03 21:00:00.444 INFO kablam! Sep 03 21:00:00.444 INFO kablam! warning: unused variable: `HEIGHT` Sep 03 21:00:00.444 INFO kablam! --> src/main.rs:37:47 Sep 03 21:00:00.444 INFO kablam! | Sep 03 21:00:00.444 INFO kablam! 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Sep 03 21:00:00.444 INFO kablam! | ^^^^^^ help: consider using `_HEIGHT` instead Sep 03 21:00:00.444 INFO kablam! Sep 03 21:00:00.444 INFO kablam! warning: unused variable: `WIDTH` Sep 03 21:00:00.445 INFO kablam! --> src/main.rs:37:61 Sep 03 21:00:00.445 INFO kablam! | Sep 03 21:00:00.445 INFO kablam! 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Sep 03 21:00:00.445 INFO kablam! | ^^^^^ help: consider using `_WIDTH` instead Sep 03 21:00:00.445 INFO kablam! Sep 03 21:00:00.445 INFO kablam! warning: value assigned to `line` is never read Sep 03 21:00:00.445 INFO kablam! --> src/main.rs:43:13 Sep 03 21:00:00.445 INFO kablam! | Sep 03 21:00:00.445 INFO kablam! 43 | let mut line = "".to_string(); Sep 03 21:00:00.445 INFO kablam! | ^^^^ Sep 03 21:00:00.445 INFO kablam! | Sep 03 21:00:00.445 INFO kablam! = note: #[warn(unused_assignments)] on by default Sep 03 21:00:00.445 INFO kablam! Sep 03 21:00:00.461 INFO kablam! warning: crate `gameOfLife` should have a snake case name such as `game_of_life` Sep 03 21:00:00.463 INFO kablam! | Sep 03 21:00:00.463 INFO kablam! = note: #[warn(non_snake_case)] on by default Sep 03 21:00:00.463 INFO kablam! Sep 03 21:00:00.464 INFO kablam! warning: variable `gameField` should have a snake case name such as `game_field` Sep 03 21:00:00.464 INFO kablam! --> src/main.rs:8:15 Sep 03 21:00:00.464 INFO kablam! | Sep 03 21:00:00.464 INFO kablam! 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Sep 03 21:00:00.464 INFO kablam! | ^^^^^^^^^ Sep 03 21:00:00.464 INFO kablam! Sep 03 21:00:00.465 INFO kablam! warning: variable `HEIGHT` should have a snake case name such as `height` Sep 03 21:00:00.465 INFO kablam! --> src/main.rs:8:43 Sep 03 21:00:00.465 INFO kablam! | Sep 03 21:00:00.465 INFO kablam! 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Sep 03 21:00:00.465 INFO kablam! | ^^^^^^ Sep 03 21:00:00.465 INFO kablam! Sep 03 21:00:00.466 INFO kablam! warning: variable `WIDTH` should have a snake case name such as `width` Sep 03 21:00:00.466 INFO kablam! --> src/main.rs:8:58 Sep 03 21:00:00.466 INFO kablam! | Sep 03 21:00:00.466 INFO kablam! 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { Sep 03 21:00:00.466 INFO kablam! | ^^^^^ Sep 03 21:00:00.466 INFO kablam! Sep 03 21:00:00.466 INFO kablam! warning: variable `gameField` should have a snake case name such as `game_field` Sep 03 21:00:00.466 INFO kablam! --> src/main.rs:10:9 Sep 03 21:00:00.466 INFO kablam! | Sep 03 21:00:00.466 INFO kablam! 10 | let mut gameField = Vec::new(); Sep 03 21:00:00.466 INFO kablam! | ^^^^^^^^^^^^^ Sep 03 21:00:00.466 INFO kablam! Sep 03 21:00:00.466 INFO kablam! warning: function `nextGeneration` should have a snake case name such as `next_generation` Sep 03 21:00:00.466 INFO kablam! --> src/main.rs:37:1 Sep 03 21:00:00.466 INFO kablam! | Sep 03 21:00:00.466 INFO kablam! 37 | / fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Sep 03 21:00:00.466 INFO kablam! 38 | | Sep 03 21:00:00.466 INFO kablam! 39 | | } Sep 03 21:00:00.466 INFO kablam! | |_^ Sep 03 21:00:00.466 INFO kablam! Sep 03 21:00:00.466 INFO kablam! warning: variable `gameField` should have a snake case name such as `game_field` Sep 03 21:00:00.466 INFO kablam! --> src/main.rs:37:19 Sep 03 21:00:00.466 INFO kablam! | Sep 03 21:00:00.466 INFO kablam! 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Sep 03 21:00:00.466 INFO kablam! | ^^^^^^^^^ Sep 03 21:00:00.467 INFO kablam! Sep 03 21:00:00.467 INFO kablam! warning: variable `HEIGHT` should have a snake case name such as `height` Sep 03 21:00:00.467 INFO kablam! --> src/main.rs:37:47 Sep 03 21:00:00.467 INFO kablam! | Sep 03 21:00:00.467 INFO kablam! 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Sep 03 21:00:00.467 INFO kablam! | ^^^^^^ Sep 03 21:00:00.467 INFO kablam! Sep 03 21:00:00.467 INFO kablam! warning: variable `WIDTH` should have a snake case name such as `width` Sep 03 21:00:00.467 INFO kablam! --> src/main.rs:37:61 Sep 03 21:00:00.467 INFO kablam! | Sep 03 21:00:00.467 INFO kablam! 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { Sep 03 21:00:00.467 INFO kablam! | ^^^^^ Sep 03 21:00:00.467 INFO kablam! Sep 03 21:00:00.467 INFO kablam! warning: variable `gameField` should have a snake case name such as `game_field` Sep 03 21:00:00.467 INFO kablam! --> src/main.rs:41:10 Sep 03 21:00:00.467 INFO kablam! | Sep 03 21:00:00.467 INFO kablam! 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { Sep 03 21:00:00.467 INFO kablam! | ^^^^^^^^^ Sep 03 21:00:00.467 INFO kablam! Sep 03 21:00:00.468 INFO kablam! warning: variable `HEIGHT` should have a snake case name such as `height` Sep 03 21:00:00.468 INFO kablam! --> src/main.rs:41:38 Sep 03 21:00:00.468 INFO kablam! | Sep 03 21:00:00.468 INFO kablam! 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { Sep 03 21:00:00.468 INFO kablam! | ^^^^^^ Sep 03 21:00:00.468 INFO kablam! Sep 03 21:00:00.468 INFO kablam! warning: variable `WIDTH` should have a snake case name such as `width` Sep 03 21:00:00.468 INFO kablam! --> src/main.rs:41:53 Sep 03 21:00:00.468 INFO kablam! | Sep 03 21:00:00.468 INFO kablam! 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { Sep 03 21:00:00.468 INFO kablam! | ^^^^^ Sep 03 21:00:00.468 INFO kablam! Sep 03 21:00:00.468 INFO kablam! warning: variable `WIDTH` should have a snake case name such as `width` Sep 03 21:00:00.469 INFO kablam! --> src/main.rs:77:9 Sep 03 21:00:00.469 INFO kablam! | Sep 03 21:00:00.469 INFO kablam! 77 | let WIDTH = 50; Sep 03 21:00:00.469 INFO kablam! | ^^^^^ Sep 03 21:00:00.469 INFO kablam! Sep 03 21:00:00.469 INFO kablam! warning: variable `HEIGHT` should have a snake case name such as `height` Sep 03 21:00:00.469 INFO kablam! --> src/main.rs:78:9 Sep 03 21:00:00.469 INFO kablam! | Sep 03 21:00:00.469 INFO kablam! 78 | let HEIGHT = 20; Sep 03 21:00:00.469 INFO kablam! | ^^^^^^ Sep 03 21:00:00.469 INFO kablam! Sep 03 21:00:00.469 INFO kablam! warning: variable `gameField` should have a snake case name such as `game_field` Sep 03 21:00:00.469 INFO kablam! --> src/main.rs:91:9 Sep 03 21:00:00.469 INFO kablam! | Sep 03 21:00:00.469 INFO kablam! 91 | let mut gameField = Vec::new(); Sep 03 21:00:00.469 INFO kablam! | ^^^^^^^^^^^^^ Sep 03 21:00:00.469 INFO kablam! Sep 03 21:00:00.535 INFO kablam! Finished dev [unoptimized + debuginfo] target(s) in 2.38s Sep 03 21:00:00.543 INFO kablam! su: No module specific data is present Sep 03 21:00:01.031 INFO running `"docker" "rm" "-f" "32dbb7207aef42a517d1cfa4b8f8a7402242a70baa4869f5b3884c3c4fc34788"` Sep 03 21:00:01.191 INFO blam! 32dbb7207aef42a517d1cfa4b8f8a7402242a70baa4869f5b3884c3c4fc34788