[INFO] cloning repository https://github.com/Sir-NoChill/open-civ-vi
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/Sir-NoChill/open-civ-vi" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FSir-NoChill%2Fopen-civ-vi", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FSir-NoChill%2Fopen-civ-vi'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 7b1d8185d3402568189fea7843448d0064aad2e2
[INFO] checking Sir-NoChill/open-civ-vi against eca445e5ae4a6679cc27d3a09106ce245e13a5a6 for pr-162478
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FSir-NoChill%2Fopen-civ-vi" "/workspace/builds/worker-2-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-2-tc1/source'...
[INFO] [stderr] done.
[INFO] removed /workspace/builds/worker-2-tc1/source/.cargo/config.toml
[INFO] started tweaking git repo https://github.com/Sir-NoChill/open-civ-vi
[INFO] finished tweaking git repo https://github.com/Sir-NoChill/open-civ-vi
[INFO] tweaked toml for git repo https://github.com/Sir-NoChill/open-civ-vi written to /workspace/builds/worker-2-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/Sir-NoChill/open-civ-vi on toolchain eca445e5ae4a6679cc27d3a09106ce245e13a5a6
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+eca445e5ae4a6679cc27d3a09106ce245e13a5a6" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/Sir-NoChill/open-civ-vi already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+eca445e5ae4a6679cc27d3a09106ce245e13a5a6" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr] warning: unused workspace dependency `rand_chacha`
[INFO] [stderr]  --> Cargo.toml:8:1
[INFO] [stderr]   |
[INFO] [stderr] 8 | rand_chacha = "0.3"
[INFO] [stderr]   | ^^^^^^^^^^^
[INFO] [stderr]   |
[INFO] [stderr]   = note: `cargo::unused_workspace_dependencies` is set to `warn` by default
[INFO] [stderr] help: consider removing the workspace dependency `rand_chacha`
[INFO] [stderr] warning: workspace (manifest) generated 1 warning
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[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-m" "1610612736" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:8683fc1fc2eb5c9ac98e0d076ab094b2ffac7f99da555d2b6a2e27f346de2ec7" "sleep" "infinity", kill_on_drop: false }`
[INFO] [stdout] 198b45dcbd69ef3b95260fbf797b2245a8534323b5ce1bd40d47d06c6c5d5279
[INFO] running `Command { std: "docker" "start" "198b45dcbd69ef3b95260fbf797b2245a8534323b5ce1bd40d47d06c6c5d5279", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "198b45dcbd69ef3b95260fbf797b2245a8534323b5ce1bd40d47d06c6c5d5279", kill_on_drop: false }`
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[INFO] running `Command { std: "docker" "inspect" "198b45dcbd69ef3b95260fbf797b2245a8534323b5ce1bd40d47d06c6c5d5279", kill_on_drop: false }`
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[INFO] [stderr] warning: unused workspace dependency `rand_chacha`
[INFO] [stderr]  --> Cargo.toml:8:1
[INFO] [stderr]   |
[INFO] [stderr] 8 | rand_chacha = "0.3"
[INFO] [stderr]   | ^^^^^^^^^^^
[INFO] [stderr]   |
[INFO] [stderr]   = note: `cargo::unused_workspace_dependencies` is set to `warn` by default
[INFO] [stderr] help: consider removing the workspace dependency `rand_chacha`
[INFO] [stderr] warning: workspace (manifest) generated 1 warning
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[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 42 |     /// Babylon — the "opponent" civilisation.
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `GameState` and `UnitTypeId`
[INFO] [stdout]  --> libciv/tests/domination_victory.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 |     GameState, RulesEngine,
[INFO] [stdout]   |     ^^^^^^^^^
[INFO] [stdout] 8 |     UnitCategory, UnitDomain, UnitId, UnitTypeId,
[INFO] [stdout]   |                                       ^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `GreatWorkSlot`
[INFO] [stdout]   --> libciv/tests/domination_victory.rs:11:32
[INFO] [stdout]    |
[INFO] [stdout] 11 | use libciv::civ::great_works::{GreatWorkSlot, GreatWorkSlotType};
[INFO] [stdout]    |                                ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `libciv::game::victory::VictoryKind`
[INFO] [stdout]   --> libciv/tests/domination_victory.rs:12:5
[INFO] [stdout]    |
[INFO] [stdout] 12 | use libciv::game::victory::VictoryKind;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:39:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 39 |     pub rome_id:          CivId,
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 42 |     /// Babylon — the "opponent" civilisation.
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 42 |     /// Babylon — the "opponent" civilisation.
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `warrior_type`, `settler_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:47:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 42 |     /// Babylon — the "opponent" civilisation.
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `babylon_id`, `babylon_warrior`, `warrior_type`, `settler_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:43:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rome_warrior`, `babylon_id`, `babylon_city`, `babylon_warrior`, `settler_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 42 |     /// Babylon — the "opponent" civilisation.
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rome_city`, `rome_warrior`, `babylon_city`, `babylon_warrior`, `settler_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:39:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 39 |     pub rome_id:          CivId,
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 42 |     /// Babylon — the "opponent" civilisation.
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rome_city`, `babylon_city`, `babylon_warrior`, `warrior_type`, and `settler_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rome_warrior`, `babylon_warrior`, `warrior_type`, `settler_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `def2`
[INFO] [stdout]   --> libciv/tests/domination_victory.rs:83:9
[INFO] [stdout]    |
[INFO] [stdout] 83 |     let def2 = spawn_strong_unit(&mut s, babylon_id, HexCoord::from_qr(10, 5), 50);
[INFO] [stdout]    |         ^^^^ help: if this is intentional, prefix it with an underscore: `_def2`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `rome_id`
[INFO] [stdout]    --> libciv/tests/domination_victory.rs:132:9
[INFO] [stdout]     |
[INFO] [stdout] 132 |     let rome_id = s.rome_id;
[INFO] [stdout]     |         ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_rome_id`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `rome_id`
[INFO] [stdout]    --> libciv/tests/domination_victory.rs:165:9
[INFO] [stdout]     |
[INFO] [stdout] 165 |     let rome_id = s.rome_id;
[INFO] [stdout]     |         ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_rome_id`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 42 |     /// Babylon — the "opponent" civilisation.
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rome_warrior`, `settler_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:39:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 39 |     pub rome_id:          CivId,
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 42 |     /// Babylon — the "opponent" civilisation.
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rome_warrior`, `babylon_warrior`, `warrior_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `register_amphitheater` is never used
[INFO] [stdout]   --> libciv/tests/cultural_victory.rs:20:4
[INFO] [stdout]    |
[INFO] [stdout] 20 | fn register_amphitheater(s: &mut common::Scenario) -> BuildingId {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rome_warrior`, `babylon_city`, `babylon_warrior`, `warrior_type`, `settler_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rome_city`, `babylon_id`, `babylon_city`, `warrior_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 42 |     /// Babylon — the "opponent" civilisation.
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `CivId` and `GameStateDiff`
[INFO] [stdout]  --> libciv/tests/tourism.rs:8:39
[INFO] [stdout]   |
[INFO] [stdout] 8 | use libciv::{BuiltinVictoryCondition, CivId, DefaultRulesEngine, GameStateDiff};
[INFO] [stdout]   |                                       ^^^^^                      ^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:39:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 39 |     pub rome_id:          CivId,
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `babylon_city`, `warrior_type`, `settler_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:44:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `GreatPersonType`
[INFO] [stdout]  --> libciv/tests/civ_abilities.rs:6:32
[INFO] [stdout]   |
[INFO] [stdout] 6 |     CivId, DefaultRulesEngine, GreatPersonType, RulesEngine,
[INFO] [stdout]   |                                ^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Civilization` and `Leader`
[INFO] [stdout]   --> libciv/tests/civ_abilities.rs:10:30
[INFO] [stdout]    |
[INFO] [stdout] 10 | use libciv::civ::{BasicUnit, Civilization, Leader};
[INFO] [stdout]    |                              ^^^^^^^^^^^^  ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `babylon_city`, `settler_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:44:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `babylon_city` is never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:44:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rome_warrior`, `babylon_id`, `babylon_warrior`, `warrior_type`, `settler_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 42 |     /// Babylon — the "opponent" civilisation.
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rome_warrior`, `babylon_warrior`, `warrior_type`, `settler_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `builder_type` is never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:49:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:39:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 39 |     pub rome_id:          CivId,
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 42 |     /// Babylon — the "opponent" civilisation.
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `pottery_cost`
[INFO] [stdout]    --> libciv/tests/civ_abilities.rs:115:9
[INFO] [stdout]     |
[INFO] [stdout] 115 |     let pottery_cost = s.state.tech_tree.get(pottery_id).unwrap().cost;
[INFO] [stdout]     |         ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_pottery_cost`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rome_city`, `rome_warrior`, `babylon_city`, `babylon_warrior`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `babylon_id`, `babylon_warrior`, `warrior_type`, `settler_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:43:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rome_warrior`, `settler_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rome_warrior`, `babylon_id`, `babylon_warrior`, `warrior_type`, `settler_type`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 42 |     /// Babylon — the "opponent" civilisation.
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:41:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub rome_warrior:     UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 42 |     /// Babylon — the "opponent" civilisation.
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 46 |     /// Shared unit-type IDs (same registry for both civs).
[INFO] [stdout] 47 |     pub warrior_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 48 |     pub settler_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:200:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- associated items in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 200 |     pub fn civilian(unit_type: UnitTypeId, owner: CivId, coord: HexCoord) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 216 |     pub fn domain(mut self, domain: UnitDomain) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 226 |     pub fn movement(mut self, movement: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rome_city`, `babylon_id`, `babylon_city`, `babylon_warrior`, and `builder_type` are never read
[INFO] [stdout]   --> libciv/tests/common/mod.rs:40:9
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct Scenario {
[INFO] [stdout]    |            -------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub rome_city:        CityId,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 43 |     pub babylon_id:       CivId,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 44 |     pub babylon_city:     CityId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 45 |     pub babylon_warrior:  UnitId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 49 |     pub builder_type:     UnitTypeId,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `advance_turn` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:132:8
[INFO] [stdout]     |
[INFO] [stdout] 132 | pub fn advance_turn(s: &mut Scenario) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_move` is never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:147:8
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub fn apply_move(state: &mut GameState, diff: &libciv::GameStateDiff) {
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `category`, `combat_strength`, `health`, and `charges` are never used
[INFO] [stdout]    --> libciv/tests/common/mod.rs:221:12
[INFO] [stdout]     |
[INFO] [stdout] 181 | impl SpawnUnit {
[INFO] [stdout]     | -------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 221 |     pub fn category(mut self, category: UnitCategory) -> Self {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 231 |     pub fn combat_strength(mut self, cs: Option<u32>) -> Self {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 236 |     pub fn health(mut self, hp: u32) -> Self {
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 241 |     pub fn charges(mut self, c: u8) -> Self {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking open4x-server v0.1.0 (/opt/rustwide/workdir/open4x-server)
[INFO] [stderr] warning: unused dependency `ed25519-dalek`
[INFO] [stderr]   --> open4x-client-web/Cargo.toml:16:1
[INFO] [stderr]    |
[INFO] [stderr] 16 | ed25519-dalek = { workspace = true }
[INFO] [stderr]    | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]    |
[INFO] [stderr]    = note: `cargo::unused_dependencies` is set to `warn` by default
[INFO] [stderr] help: consider removing the dependency on `ed25519-dalek`
[INFO] [stderr] warning: unused dependency `open4x-protocol`
[INFO] [stderr]   --> open4x-client-web/Cargo.toml:12:1
[INFO] [stderr]    |
[INFO] [stderr] 12 | open4x-protocol = { path = "../open4x-protocol" }
[INFO] [stderr]    | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]    |
[INFO] [stderr] help: consider removing the dependency on `open4x-protocol`
[INFO] [stderr] warning: `open4x-client-web` (manifest) generated 2 warnings
[INFO] [stderr] warning: unused dependency `serde_json`
[INFO] [stderr]  --> open4x-protocol/Cargo.toml:9:1
[INFO] [stderr]   |
[INFO] [stderr] 9 | serde_json = { workspace = true }
[INFO] [stderr]   | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stderr]   |
[INFO] [stderr]   = note: `cargo::unused_dependencies` is set to `warn` by default
[INFO] [stderr] help: consider removing the dependency on `serde_json`
[INFO] [stderr] help: to still use for development builds, move to `dev-dependencies`
[INFO] [stderr] warning: `open4x-protocol` (manifest) generated 1 warning
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 54.65s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: nix v0.29.0
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 1`
[INFO] running `Command { std: "docker" "inspect" "198b45dcbd69ef3b95260fbf797b2245a8534323b5ce1bd40d47d06c6c5d5279", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "198b45dcbd69ef3b95260fbf797b2245a8534323b5ce1bd40d47d06c6c5d5279", kill_on_drop: false }`
[INFO] [stdout] 198b45dcbd69ef3b95260fbf797b2245a8534323b5ce1bd40d47d06c6c5d5279
