[INFO] fetching crate goud-engine-core 0.0.828...
[INFO] documenting goud-engine-core-0.0.828 against 824336ad4127ce295849937a24c08a4aeff6ada7 for pr-162169
[INFO] extracting crate goud-engine-core 0.0.828 into /workspace/builds/worker-3-tc1/source
[INFO] started tweaking crates.io crate goud-engine-core 0.0.828
[INFO] removed 0 missing tests
[INFO] finished tweaking crates.io crate goud-engine-core 0.0.828
[INFO] tweaked toml for crates.io crate goud-engine-core 0.0.828 written to /workspace/builds/worker-3-tc1/source/Cargo.toml
[INFO] validating manifest of crates.io crate goud-engine-core 0.0.828 on toolchain 824336ad4127ce295849937a24c08a4aeff6ada7
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+824336ad4127ce295849937a24c08a4aeff6ada7" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate crates.io crate goud-engine-core 0.0.828 already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+824336ad4127ce295849937a24c08a4aeff6ada7" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-m" "1610612736" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:8683fc1fc2eb5c9ac98e0d076ab094b2ffac7f99da555d2b6a2e27f346de2ec7" "sleep" "infinity", kill_on_drop: false }`
[INFO] [stdout] 24d82de35e102e900c6a6455b644e9ec67801f5e2548b2ade73dcf8fc7581d7a
[INFO] running `Command { std: "docker" "start" "24d82de35e102e900c6a6455b644e9ec67801f5e2548b2ade73dcf8fc7581d7a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "24d82de35e102e900c6a6455b644e9ec67801f5e2548b2ade73dcf8fc7581d7a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "exec" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-w" "/opt/rustwide/workdir" "--user" "0:0" "24d82de35e102e900c6a6455b644e9ec67801f5e2548b2ade73dcf8fc7581d7a" "/opt/rustwide/cargo-home/bin/cargo" "+824336ad4127ce295849937a24c08a4aeff6ada7" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "24d82de35e102e900c6a6455b644e9ec67801f5e2548b2ade73dcf8fc7581d7a", kill_on_drop: false }`
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[INFO] [stderr] warning: goud-engine-core@0.0.828: 
[INFO] [stderr] warning: goud-engine-core@0.0.828: GoudEngine Build
[INFO] [stderr] warning: goud-engine-core@0.0.828:   FFI Manifest [OK]: codegen/ffi_manifest.json (280 functions)
[INFO] [stderr] warning: goud-engine-core@0.0.828: 
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[INFO] [stderr]  Documenting goud-engine-core v0.0.828 (/opt/rustwide/workdir)
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/assets/asset/mod.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Core asset trait and type identification.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! This module defines the [`Asset`] trait that all loadable assets must implement,
[INFO] [stdout]  4 | | //! along with supporting types for asset identification and metadata.
[INFO] [stdout] ...  |
[INFO] [stdout] 39 | | //! println!("Texture type ID: {:?}", id);
[INFO] [stdout] 40 | | //! ```
[INFO] [stdout]    | |_______^
[INFO] [stdout]    |
[INFO] [stdout] note: the lint level is defined here
[INFO] [stdout]   --> src/lib.rs:2:9
[INFO] [stdout]    |
[INFO] [stdout]  2 | #![warn(rustdoc::all)]
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    = note: `#[warn(rustdoc::private_doc_tests)]` implied by `#[warn(rustdoc::all)]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/assets/audio_manager/mod.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Audio manager resource for centralized audio playback control.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! The `AudioManager` is an ECS resource that provides a high-level interface
[INFO] [stdout]  4 | | //! for playing, pausing, stopping, and controlling audio in the game engine.
[INFO] [stdout] ...  |
[INFO] [stdout] 29 | | //! // }
[INFO] [stdout] 30 | | //! ```
[INFO] [stdout]    | |_______^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/assets/handle/mod.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Asset handles for type-safe, reference-counted asset access.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! This module provides specialized handle types for the asset system:
[INFO] [stdout]  4 | | //!
[INFO] [stdout] ...  |
[INFO] [stdout] 42 | | //! assert_eq!(path.extension(), Some("png"));
[INFO] [stdout] 43 | | //! ```
[INFO] [stdout]    | |_______^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/assets/hot_reload/mod.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Hot reloading system for detecting and reloading changed assets.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! # Overview
[INFO] [stdout]  4 | | //!
[INFO] [stdout] ...  |
[INFO] [stdout] 37 | | //! }
[INFO] [stdout] 38 | | //! ```
[INFO] [stdout]    | |_______^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/assets/server/mod.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Asset server for managing asset loading and caching.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! The `AssetServer` is the central coordinator for all asset operations:
[INFO] [stdout]  4 | | //! - Loading assets from disk (sync and async)
[INFO] [stdout] ...  |
[INFO] [stdout] 43 | | //! }
[INFO] [stdout] 44 | | //! ```
[INFO] [stdout]    | |_______^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/assets/storage/mod.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Asset storage system for caching and managing loaded assets.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! This module provides the infrastructure for storing loaded assets:
[INFO] [stdout]  4 | | //!
[INFO] [stdout] ...  |
[INFO] [stdout] 61 | | //! assert_eq!(found, Some(tex_handle));
[INFO] [stdout] 62 | | //! ```
[INFO] [stdout]    | |_______^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/ecs/physics_world/resource.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Physics world resource for managing physics simulation.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! The `PhysicsWorld` resource is the central coordinator for all physics operations
[INFO] [stdout]  4 | | //! in the game engine. It manages the physics simulation state, configuration, and
[INFO] [stdout] ...  |
[INFO] [stdout] 55 | | //! PhysicsWorld is `Send + Sync` and can be accessed from parallel systems.
[INFO] [stdout] 56 | | //! Mutable access requires `ResMut<PhysicsWorld>`.
[INFO] [stdout]    | |___________________________________________________^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/ecs/sparse_set/core.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Core sparse set data structure for component storage.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! A sparse set provides O(1) insertion, deletion, and lookup while maintaining
[INFO] [stdout]  4 | | //! cache-friendly iteration over dense data. This is the foundation for ECS
[INFO] [stdout] ...  |
[INFO] [stdout] 65 | | //! The sparse set itself is not internally synchronized - wrap in
[INFO] [stdout] 66 | | //! `RwLock` or similar for concurrent access.
[INFO] [stdout]    | |______________________________________________^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `process_loads`
[INFO] [stdout]   --> src/assets/server/async_operations.rs:20:59
[INFO] [stdout]    |
[INFO] [stdout] 20 |     /// and parsing happen on a rayon thread pool. Call [`process_loads`] each
[INFO] [stdout]    |                                                           ^^^^^^^^^^^^^ no item named `process_loads` in scope
[INFO] [stdout]    |
[INFO] [stdout]    = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout]    = note: `#[warn(rustdoc::broken_intra_doc_links)]` implied by `#[warn(rustdoc::all)]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `DependencyGraph::get_cascade_order`
[INFO] [stdout]    --> src/assets/server/operations.rs:332:29
[INFO] [stdout]     |
[INFO] [stdout] 332 |     /// This delegates to [`DependencyGraph::get_cascade_order`] and
[INFO] [stdout]     |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ no item named `DependencyGraph` in scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `World`
[INFO] [stdout]   --> src/context_registry/scene/loading.rs:51:11
[INFO] [stdout]    |
[INFO] [stdout] 51 |     /// [`World`] cleans up all entities and components.
[INFO] [stdout]    |           ^^^^^ no item named `World` in scope
[INFO] [stdout]    |
[INFO] [stdout]    = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `GoudFFIResult`
[INFO] [stdout]  --> src/core/types/result.rs:3:40
[INFO] [stdout]   |
[INFO] [stdout] 3 | //! `GoudResult` is a type alias for [`GoudFFIResult`], the canonical
[INFO] [stdout]   |                                        ^^^^^^^^^^^^^ no item named `GoudFFIResult` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] help: there's a similarly named item `GoudResult`
[INFO] [stdout]   |
[INFO] [stdout] 3 - //! `GoudResult` is a type alias for [`GoudFFIResult`], the canonical
[INFO] [stdout] 3 + //! `GoudResult` is a type alias for [`GoudResult`], the canonical
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PhysicsProvider`
[INFO] [stdout]  --> src/ecs/app/physics_plugins.rs:5:22
[INFO] [stdout]   |
[INFO] [stdout] 5 | //! ownership of a [`PhysicsProvider`] instance, and [`Plugin::build`] takes
[INFO] [stdout]   |                      ^^^^^^^^^^^^^^^ no item named `PhysicsProvider` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `SystemId`
[INFO] [stdout]    --> src/ecs/app/mod.rs:191:55
[INFO] [stdout]     |
[INFO] [stdout] 191 |     /// Adds a system to a named set, returning its [`SystemId`].
[INFO] [stdout]     |                                                       ^^^^^^^^ no item named `SystemId` in scope
[INFO] [stdout]     |
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Transform`
[INFO] [stdout]  --> src/ecs/components/global_transform/mod.rs:4:43
[INFO] [stdout]   |
[INFO] [stdout] 4 | //! for entities in a hierarchy. Unlike [`Transform`] which stores local-space data
[INFO] [stdout]   |                                           ^^^^^^^^^ no item named `Transform` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Transform`
[INFO] [stdout]  --> src/ecs/components/global_transform/mod.rs:9:76
[INFO] [stdout]   |
[INFO] [stdout] 9 | //! When entities are arranged in a parent-child hierarchy, each child's [`Transform`]
[INFO] [stdout]   |                                                                            ^^^^^^^^^ no item named `Transform` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Transform2D`
[INFO] [stdout]  --> src/ecs/components/global_transform2d/mod.rs:4:46
[INFO] [stdout]   |
[INFO] [stdout] 4 | //! for 2D entities in a hierarchy. Unlike [`Transform2D`] which stores local-space data
[INFO] [stdout]   |                                              ^^^^^^^^^^^ no item named `Transform2D` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Transform2D`
[INFO] [stdout]  --> src/ecs/components/global_transform2d/mod.rs:9:76
[INFO] [stdout]   |
[INFO] [stdout] 9 | //! When entities are arranged in a parent-child hierarchy, each child's [`Transform2D`]
[INFO] [stdout]   |                                                                            ^^^^^^^^^^^ no item named `Transform2D` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `GlobalTransform`
[INFO] [stdout]  --> src/ecs/components/propagation/mod.rs:5:62
[INFO] [stdout]   |
[INFO] [stdout] 5 | //! their parents. These functions compute the world-space [`GlobalTransform`] and
[INFO] [stdout]   |                                                              ^^^^^^^^^^^^^^^ no item named `GlobalTransform` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `GlobalTransform2D`
[INFO] [stdout]  --> src/ecs/components/propagation/mod.rs:6:7
[INFO] [stdout]   |
[INFO] [stdout] 6 | //! [`GlobalTransform2D`] from local transforms by traversing the hierarchy.
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^^ no item named `GlobalTransform2D` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `World`
[INFO] [stdout]  --> src/ecs/query/mod.rs:4:7
[INFO] [stdout]   |
[INFO] [stdout] 4 | //! [`World`]. Queries are the primary way systems interact
[INFO] [stdout]   |       ^^^^^ no item named `World` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Access::get_conflicts`
[INFO] [stdout]    --> src/ecs/query/fetch/access/conflict.rs:169:34
[INFO] [stdout]     |
[INFO] [stdout] 169 | /// This struct is returned by [`Access::get_conflicts()`] when there are
[INFO] [stdout]     |                                  ^^^^^^^^^^^^^^^^^^^^^^^ no item named `Access` in scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `SparseSet`
[INFO] [stdout]  --> src/ecs/storage/mod.rs:5:7
[INFO] [stdout]   |
[INFO] [stdout] 5 | //! [`SparseSet`], but the trait allows for alternative storage strategies in the future.
[INFO] [stdout]   |       ^^^^^^^^^ no item named `SparseSet` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `System`
[INFO] [stdout]  --> src/ecs/system/function_system/mod.rs:4:49
[INFO] [stdout]   |
[INFO] [stdout] 4 | //! and its associated state to implement the [`System`] trait. This allows
[INFO] [stdout]   |                                                 ^^^^^^ no item named `System` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `IntoSystem`
[INFO] [stdout]   --> src/ecs/system/function_system/mod.rs:13:9
[INFO] [stdout]    |
[INFO] [stdout] 13 | //! - [`IntoSystem`] implementations: Convert functions to boxed systems
[INFO] [stdout]    |         ^^^^^^^^^^ no item named `IntoSystem` in scope
[INFO] [stdout]    |
[INFO] [stdout]    = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `SystemParam`
[INFO] [stdout]   --> src/ecs/system/function_system/mod.rs:17:63
[INFO] [stdout]    |
[INFO] [stdout] 17 | //! Functions can have 0 to 8 parameters, each implementing [`SystemParam`]:
[INFO] [stdout]    |                                                               ^^^^^^^^^^^ no item named `SystemParam` in scope
[INFO] [stdout]    |
[INFO] [stdout]    = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Transform2D`
[INFO] [stdout]  --> src/ecs/systems/physics_sync_2d.rs:4:51
[INFO] [stdout]   |
[INFO] [stdout] 4 | //! and synchronizes body positions back to ECS [`Transform2D`] components.
[INFO] [stdout]   |                                                   ^^^^^^^^^^^ no item named `Transform2D` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Transform`
[INFO] [stdout]  --> src/ecs/systems/physics_sync_3d.rs:5:7
[INFO] [stdout]   |
[INFO] [stdout] 5 | //! [`Transform`] components.
[INFO] [stdout]   |       ^^^^^^^^^ no item named `Transform` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `goud_window_create`
[INFO] [stdout]    --> src/ffi/engine_config.rs:162:40
[INFO] [stdout]     |
[INFO] [stdout] 162 | /// This follows the same pattern as [`goud_window_create`] but uses the
[INFO] [stdout]     |                                        ^^^^^^^^^^^^^^^^^^ no item named `goud_window_create` in scope
[INFO] [stdout]     |
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] help: there's a similarly named item `goud_engine_create`
[INFO] [stdout]     |
[INFO] [stdout] 162 - /// This follows the same pattern as [`goud_window_create`] but uses the
[INFO] [stdout] 162 + /// This follows the same pattern as [`goud_engine_create`] but uses the
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `GlfwPlatform`
[INFO] [stdout]   --> src/ffi/window/mod.rs:11:11
[INFO] [stdout]    |
[INFO] [stdout] 11 | //! - A [`GlfwPlatform`] backend (window + input polling)
[INFO] [stdout]    |           ^^^^^^^^^^^^ no item named `GlfwPlatform` in scope
[INFO] [stdout]    |
[INFO] [stdout]    = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `GlfwPlatform`
[INFO] [stdout]   --> src/ffi/window/mod.rs:15:43
[INFO] [stdout]    |
[INFO] [stdout] 15 | //! The platform-specific code lives in [`GlfwPlatform`]; this module handles
[INFO] [stdout]    |                                           ^^^^^^^^^^^^ no item named `GlfwPlatform` in scope
[INFO] [stdout]    |
[INFO] [stdout]    = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `components`
[INFO] [stdout]   |
[INFO] [stdout]   = note: the link appears in this line:
[INFO] [stdout]           
[INFO] [stdout]           - [`components`]: Re-exports of all ECS components (Transform2D, Sprite, etc.)
[INFO] [stdout]              ^^^^^^^^^^^^
[INFO] [stdout]   = note: no item named `components` in scope
[INFO] [stdout]   = help: there's a similarly named item `component_ops`
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `GoudGame`
[INFO] [stdout]   |
[INFO] [stdout]   = note: the link appears in this line:
[INFO] [stdout]           
[INFO] [stdout]           - [`GoudGame`]: High-level game abstraction managing world, window, and loop
[INFO] [stdout]              ^^^^^^^^^^
[INFO] [stdout]   = note: no item named `GoudGame` in scope
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `EntityBuilder`
[INFO] [stdout]   |
[INFO] [stdout]   = note: the link appears in this line:
[INFO] [stdout]           
[INFO] [stdout]           - [`EntityBuilder`]: Fluent builder for spawning entities with components
[INFO] [stdout]              ^^^^^^^^^^^^^^^
[INFO] [stdout]   = note: no item named `EntityBuilder` in scope
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `GameContext`
[INFO] [stdout]   |
[INFO] [stdout]   = note: the link appears in this line:
[INFO] [stdout]           
[INFO] [stdout]           - [`GameContext`]: Runtime context passed to update callbacks
[INFO] [stdout]              ^^^^^^^^^^^^^
[INFO] [stdout]   = note: no item named `GameContext` in scope
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/core/handle/iterators.rs:1:38
[INFO] [stdout]   |
[INFO] [stdout] 1 | //! Iterator types for [`HandleMap`](super::HandleMap).
[INFO] [stdout]   |                         -----------  ^^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                         |
[INFO] [stdout]   |                         because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout]   = note: `#[warn(rustdoc::redundant_explicit_links)]` implied by `#[warn(rustdoc::all)]`
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 1 - //! Iterator types for [`HandleMap`](super::HandleMap).
[INFO] [stdout] 1 + //! Iterator types for [`HandleMap`].
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/core/handle/iterators.rs:8:60
[INFO] [stdout]   |
[INFO] [stdout] 8 | /// An iterator over handle-value pairs in a [`HandleMap`](super::HandleMap).
[INFO] [stdout]   |                                               -----------  ^^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                                               |
[INFO] [stdout]   |                                               because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 8 - /// An iterator over handle-value pairs in a [`HandleMap`](super::HandleMap).
[INFO] [stdout] 8 + /// An iterator over handle-value pairs in a [`HandleMap`].
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]   --> src/core/handle/iterators.rs:84:67
[INFO] [stdout]    |
[INFO] [stdout] 84 | /// A mutable iterator over handle-value pairs in a [`HandleMap`](super::HandleMap).
[INFO] [stdout]    |                                                      -----------  ^^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]    |                                                      |
[INFO] [stdout]    |                                                      because label contains path that resolves to same destination
[INFO] [stdout]    |
[INFO] [stdout]    = note: when a link's destination is not specified,
[INFO] [stdout]            the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]    |
[INFO] [stdout] 84 - /// A mutable iterator over handle-value pairs in a [`HandleMap`](super::HandleMap).
[INFO] [stdout] 84 + /// A mutable iterator over handle-value pairs in a [`HandleMap`].
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]    --> src/core/handle/iterators.rs:154:49
[INFO] [stdout]     |
[INFO] [stdout] 154 | /// An iterator over handles in a [`HandleMap`](super::HandleMap).
[INFO] [stdout]     |                                    -----------  ^^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]     |                                    |
[INFO] [stdout]     |                                    because label contains path that resolves to same destination
[INFO] [stdout]     |
[INFO] [stdout]     = note: when a link's destination is not specified,
[INFO] [stdout]             the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]     |
[INFO] [stdout] 154 - /// An iterator over handles in a [`HandleMap`](super::HandleMap).
[INFO] [stdout] 154 + /// An iterator over handles in a [`HandleMap`].
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]    --> src/core/handle/iterators.rs:191:48
[INFO] [stdout]     |
[INFO] [stdout] 191 | /// An iterator over values in a [`HandleMap`](super::HandleMap).
[INFO] [stdout]     |                                   -----------  ^^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]     |                                   |
[INFO] [stdout]     |                                   because label contains path that resolves to same destination
[INFO] [stdout]     |
[INFO] [stdout]     = note: when a link's destination is not specified,
[INFO] [stdout]             the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]     |
[INFO] [stdout] 191 - /// An iterator over values in a [`HandleMap`](super::HandleMap).
[INFO] [stdout] 191 + /// An iterator over values in a [`HandleMap`].
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]    --> src/core/handle/iterators.rs:228:55
[INFO] [stdout]     |
[INFO] [stdout] 228 | /// A mutable iterator over values in a [`HandleMap`](super::HandleMap).
[INFO] [stdout]     |                                          -----------  ^^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]     |                                          |
[INFO] [stdout]     |                                          because label contains path that resolves to same destination
[INFO] [stdout]     |
[INFO] [stdout]     = note: when a link's destination is not specified,
[INFO] [stdout]             the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]     |
[INFO] [stdout] 228 - /// A mutable iterator over values in a [`HandleMap`](super::HandleMap).
[INFO] [stdout] 228 + /// A mutable iterator over values in a [`HandleMap`].
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/ecs/app/plugin.rs:4:37
[INFO] [stdout]   |
[INFO] [stdout] 4 | //! that can be added to an [`App`](super::App).
[INFO] [stdout]   |                              -----  ^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                              |
[INFO] [stdout]   |                              because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 4 - //! that can be added to an [`App`](super::App).
[INFO] [stdout] 4 + //! that can be added to an [`App`].
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: Rust code block is empty
[INFO] [stdout]   --> src/ecs/query/fetch/optional.rs:35:5
[INFO] [stdout]    |
[INFO] [stdout] 35 |   /// ```rust,ignore
[INFO] [stdout]    |  _____^
[INFO] [stdout] 36 | | /// // Query all entities with Position, optionally fetching Velocity
[INFO] [stdout] 37 | | /// // (&Position, Option<&Velocity>)
[INFO] [stdout] 38 | | /// // - Entities with both: (pos, Some(vel))
[INFO] [stdout] 39 | | /// // - Entities with only Position: (pos, None)
[INFO] [stdout] 40 | | /// ```
[INFO] [stdout]    | |_______^
[INFO] [stdout]    |
[INFO] [stdout] help: `ignore` code blocks require valid Rust code for syntax highlighting; mark blocks that do not contain Rust code as text: ```text
[INFO] [stdout]   --> src/ecs/query/fetch/optional.rs:35:5
[INFO] [stdout]    |
[INFO] [stdout] 35 | /// ```rust,ignore
[INFO] [stdout]    |     ^^^
[INFO] [stdout]    = note: `#[warn(rustdoc::invalid_rust_codeblocks)]` implied by `#[warn(rustdoc::all)]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/sdk/entity.rs:3:38
[INFO] [stdout]   |
[INFO] [stdout] 3 | //! Provides methods on [`GoudGame`](super::GoudGame) for entity lifecycle
[INFO] [stdout]   |                          ----------  ^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                          |
[INFO] [stdout]   |                          because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 3 - //! Provides methods on [`GoudGame`](super::GoudGame) for entity lifecycle
[INFO] [stdout] 3 + //! Provides methods on [`GoudGame`] for entity lifecycle
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/sdk/input.rs:3:38
[INFO] [stdout]   |
[INFO] [stdout] 3 | //! Provides methods on [`GoudGame`](super::GoudGame) for querying input state:
[INFO] [stdout]   |                          ----------  ^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                          |
[INFO] [stdout]   |                          because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 3 - //! Provides methods on [`GoudGame`](super::GoudGame) for querying input state:
[INFO] [stdout] 3 + //! Provides methods on [`GoudGame`] for querying input state:
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/sdk/rendering.rs:3:38
[INFO] [stdout]   |
[INFO] [stdout] 3 | //! Provides methods on [`GoudGame`](super::GoudGame) for 2D rendering operations
[INFO] [stdout]   |                          ----------  ^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                          |
[INFO] [stdout]   |                          because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 3 - //! Provides methods on [`GoudGame`](super::GoudGame) for 2D rendering operations
[INFO] [stdout] 3 + //! Provides methods on [`GoudGame`] for 2D rendering operations
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/sdk/rendering_3d.rs:3:38
[INFO] [stdout]   |
[INFO] [stdout] 3 | //! Provides methods on [`GoudGame`](super::GoudGame) for 3D rendering operations
[INFO] [stdout]   |                          ----------  ^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                          |
[INFO] [stdout]   |                          because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 3 - //! Provides methods on [`GoudGame`](super::GoudGame) for 3D rendering operations
[INFO] [stdout] 3 + //! Provides methods on [`GoudGame`] for 3D rendering operations
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/sdk/texture.rs:3:38
[INFO] [stdout]   |
[INFO] [stdout] 3 | //! Provides methods on [`GoudGame`](super::GoudGame) for texture operations
[INFO] [stdout]   |                          ----------  ^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                          |
[INFO] [stdout]   |                          because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 3 - //! Provides methods on [`GoudGame`](super::GoudGame) for texture operations
[INFO] [stdout] 3 + //! Provides methods on [`GoudGame`] for texture operations
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/sdk/window.rs:3:38
[INFO] [stdout]   |
[INFO] [stdout] 3 | //! Provides methods on [`GoudGame`](super::GoudGame) for window lifecycle
[INFO] [stdout]   |                          ----------  ^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                          |
[INFO] [stdout]   |                          because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 3 - //! Provides methods on [`GoudGame`](super::GoudGame) for window lifecycle
[INFO] [stdout] 3 + //! Provides methods on [`GoudGame`] for window lifecycle
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 49.85s
[INFO] [stderr]    Generated /opt/rustwide/target/doc/goud_engine/index.html
[INFO] running `Command { std: "docker" "inspect" "24d82de35e102e900c6a6455b644e9ec67801f5e2548b2ade73dcf8fc7581d7a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "exec" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "DOCS_RS=1" "-e" "RUSTC_BOOTSTRAP=1" "-w" "/opt/rustwide/workdir" "--user" "0:0" "24d82de35e102e900c6a6455b644e9ec67801f5e2548b2ade73dcf8fc7581d7a" "/opt/rustwide/cargo-home/bin/cargo" "+824336ad4127ce295849937a24c08a4aeff6ada7" "rustdoc" "--lib" "-Zrustdoc-map" "--config" "build.rustdocflags=[\"--cfg\", \"docsrs\", \"-Z\", \"unstable-options\", \"--document-private-items\"]" "--frozen" "--message-format=json", kill_on_drop: false }`
[INFO] [stderr]    Compiling goud-engine-core v0.0.828 (/opt/rustwide/workdir)
[INFO] [stderr] warning: goud-engine-core@0.0.828: 
[INFO] [stderr] warning: goud-engine-core@0.0.828: GoudEngine Build
[INFO] [stderr] warning: goud-engine-core@0.0.828:   FFI Manifest [OK]: codegen/ffi_manifest.json (280 functions)
[INFO] [stderr] warning: goud-engine-core@0.0.828: 
[INFO] [stderr]  Documenting goud-engine-core v0.0.828 (/opt/rustwide/workdir)
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/assets/asset/mod.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Core asset trait and type identification.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! This module defines the [`Asset`] trait that all loadable assets must implement,
[INFO] [stdout]  4 | | //! along with supporting types for asset identification and metadata.
[INFO] [stdout] ...  |
[INFO] [stdout] 39 | | //! println!("Texture type ID: {:?}", id);
[INFO] [stdout] 40 | | //! ```
[INFO] [stdout]    | |_______^
[INFO] [stdout]    |
[INFO] [stdout] note: the lint level is defined here
[INFO] [stdout]   --> src/lib.rs:2:9
[INFO] [stdout]    |
[INFO] [stdout]  2 | #![warn(rustdoc::all)]
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    = note: `#[warn(rustdoc::private_doc_tests)]` implied by `#[warn(rustdoc::all)]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/assets/audio_manager/mod.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Audio manager resource for centralized audio playback control.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! The `AudioManager` is an ECS resource that provides a high-level interface
[INFO] [stdout]  4 | | //! for playing, pausing, stopping, and controlling audio in the game engine.
[INFO] [stdout] ...  |
[INFO] [stdout] 29 | | //! // }
[INFO] [stdout] 30 | | //! ```
[INFO] [stdout]    | |_______^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/assets/handle/mod.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Asset handles for type-safe, reference-counted asset access.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! This module provides specialized handle types for the asset system:
[INFO] [stdout]  4 | | //!
[INFO] [stdout] ...  |
[INFO] [stdout] 42 | | //! assert_eq!(path.extension(), Some("png"));
[INFO] [stdout] 43 | | //! ```
[INFO] [stdout]    | |_______^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/assets/hot_reload/mod.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Hot reloading system for detecting and reloading changed assets.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! # Overview
[INFO] [stdout]  4 | | //!
[INFO] [stdout] ...  |
[INFO] [stdout] 37 | | //! }
[INFO] [stdout] 38 | | //! ```
[INFO] [stdout]    | |_______^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/assets/server/mod.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Asset server for managing asset loading and caching.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! The `AssetServer` is the central coordinator for all asset operations:
[INFO] [stdout]  4 | | //! - Loading assets from disk (sync and async)
[INFO] [stdout] ...  |
[INFO] [stdout] 43 | | //! }
[INFO] [stdout] 44 | | //! ```
[INFO] [stdout]    | |_______^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/assets/storage/mod.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Asset storage system for caching and managing loaded assets.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! This module provides the infrastructure for storing loaded assets:
[INFO] [stdout]  4 | | //!
[INFO] [stdout] ...  |
[INFO] [stdout] 61 | | //! assert_eq!(found, Some(tex_handle));
[INFO] [stdout] 62 | | //! ```
[INFO] [stdout]    | |_______^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/ecs/physics_world/resource.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Physics world resource for managing physics simulation.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! The `PhysicsWorld` resource is the central coordinator for all physics operations
[INFO] [stdout]  4 | | //! in the game engine. It manages the physics simulation state, configuration, and
[INFO] [stdout] ...  |
[INFO] [stdout] 55 | | //! PhysicsWorld is `Send + Sync` and can be accessed from parallel systems.
[INFO] [stdout] 56 | | //! Mutable access requires `ResMut<PhysicsWorld>`.
[INFO] [stdout]    | |___________________________________________________^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: documentation test in private item
[INFO] [stdout]   --> src/ecs/sparse_set/core.rs:1:1
[INFO] [stdout]    |
[INFO] [stdout]  1 | / //! Core sparse set data structure for component storage.
[INFO] [stdout]  2 | | //!
[INFO] [stdout]  3 | | //! A sparse set provides O(1) insertion, deletion, and lookup while maintaining
[INFO] [stdout]  4 | | //! cache-friendly iteration over dense data. This is the foundation for ECS
[INFO] [stdout] ...  |
[INFO] [stdout] 65 | | //! The sparse set itself is not internally synchronized - wrap in
[INFO] [stdout] 66 | | //! `RwLock` or similar for concurrent access.
[INFO] [stdout]    | |______________________________________________^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `process_loads`
[INFO] [stdout]   --> src/assets/server/async_operations.rs:20:59
[INFO] [stdout]    |
[INFO] [stdout] 20 |     /// and parsing happen on a rayon thread pool. Call [`process_loads`] each
[INFO] [stdout]    |                                                           ^^^^^^^^^^^^^ no item named `process_loads` in scope
[INFO] [stdout]    |
[INFO] [stdout]    = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout]    = note: `#[warn(rustdoc::broken_intra_doc_links)]` implied by `#[warn(rustdoc::all)]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `DependencyGraph::get_cascade_order`
[INFO] [stdout]    --> src/assets/server/operations.rs:332:29
[INFO] [stdout]     |
[INFO] [stdout] 332 |     /// This delegates to [`DependencyGraph::get_cascade_order`] and
[INFO] [stdout]     |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ no item named `DependencyGraph` in scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `World`
[INFO] [stdout]   --> src/context_registry/scene/loading.rs:51:11
[INFO] [stdout]    |
[INFO] [stdout] 51 |     /// [`World`] cleans up all entities and components.
[INFO] [stdout]    |           ^^^^^ no item named `World` in scope
[INFO] [stdout]    |
[INFO] [stdout]    = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PhysicsProvider`
[INFO] [stdout]  --> src/ecs/app/physics_plugins.rs:5:22
[INFO] [stdout]   |
[INFO] [stdout] 5 | //! ownership of a [`PhysicsProvider`] instance, and [`Plugin::build`] takes
[INFO] [stdout]   |                      ^^^^^^^^^^^^^^^ no item named `PhysicsProvider` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `SystemId`
[INFO] [stdout]    --> src/ecs/app/mod.rs:191:55
[INFO] [stdout]     |
[INFO] [stdout] 191 |     /// Adds a system to a named set, returning its [`SystemId`].
[INFO] [stdout]     |                                                       ^^^^^^^^ no item named `SystemId` in scope
[INFO] [stdout]     |
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Transform`
[INFO] [stdout]  --> src/ecs/components/global_transform/mod.rs:4:43
[INFO] [stdout]   |
[INFO] [stdout] 4 | //! for entities in a hierarchy. Unlike [`Transform`] which stores local-space data
[INFO] [stdout]   |                                           ^^^^^^^^^ no item named `Transform` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Transform`
[INFO] [stdout]  --> src/ecs/components/global_transform/mod.rs:9:76
[INFO] [stdout]   |
[INFO] [stdout] 9 | //! When entities are arranged in a parent-child hierarchy, each child's [`Transform`]
[INFO] [stdout]   |                                                                            ^^^^^^^^^ no item named `Transform` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Transform2D`
[INFO] [stdout]  --> src/ecs/components/global_transform2d/mod.rs:4:46
[INFO] [stdout]   |
[INFO] [stdout] 4 | //! for 2D entities in a hierarchy. Unlike [`Transform2D`] which stores local-space data
[INFO] [stdout]   |                                              ^^^^^^^^^^^ no item named `Transform2D` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Transform2D`
[INFO] [stdout]  --> src/ecs/components/global_transform2d/mod.rs:9:76
[INFO] [stdout]   |
[INFO] [stdout] 9 | //! When entities are arranged in a parent-child hierarchy, each child's [`Transform2D`]
[INFO] [stdout]   |                                                                            ^^^^^^^^^^^ no item named `Transform2D` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `GlobalTransform`
[INFO] [stdout]  --> src/ecs/components/propagation/mod.rs:5:62
[INFO] [stdout]   |
[INFO] [stdout] 5 | //! their parents. These functions compute the world-space [`GlobalTransform`] and
[INFO] [stdout]   |                                                              ^^^^^^^^^^^^^^^ no item named `GlobalTransform` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `GlobalTransform2D`
[INFO] [stdout]  --> src/ecs/components/propagation/mod.rs:6:7
[INFO] [stdout]   |
[INFO] [stdout] 6 | //! [`GlobalTransform2D`] from local transforms by traversing the hierarchy.
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^^ no item named `GlobalTransform2D` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `World`
[INFO] [stdout]  --> src/ecs/query/mod.rs:4:7
[INFO] [stdout]   |
[INFO] [stdout] 4 | //! [`World`]. Queries are the primary way systems interact
[INFO] [stdout]   |       ^^^^^ no item named `World` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Access::get_conflicts`
[INFO] [stdout]    --> src/ecs/query/fetch/access/conflict.rs:169:34
[INFO] [stdout]     |
[INFO] [stdout] 169 | /// This struct is returned by [`Access::get_conflicts()`] when there are
[INFO] [stdout]     |                                  ^^^^^^^^^^^^^^^^^^^^^^^ no item named `Access` in scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `SparseSet`
[INFO] [stdout]  --> src/ecs/storage/mod.rs:5:7
[INFO] [stdout]   |
[INFO] [stdout] 5 | //! [`SparseSet`], but the trait allows for alternative storage strategies in the future.
[INFO] [stdout]   |       ^^^^^^^^^ no item named `SparseSet` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Transform2D`
[INFO] [stdout]  --> src/ecs/systems/physics_sync_2d.rs:4:51
[INFO] [stdout]   |
[INFO] [stdout] 4 | //! and synchronizes body positions back to ECS [`Transform2D`] components.
[INFO] [stdout]   |                                                   ^^^^^^^^^^^ no item named `Transform2D` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Transform`
[INFO] [stdout]  --> src/ecs/systems/physics_sync_3d.rs:5:7
[INFO] [stdout]   |
[INFO] [stdout] 5 | //! [`Transform`] components.
[INFO] [stdout]   |       ^^^^^^^^^ no item named `Transform` in scope
[INFO] [stdout]   |
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `goud_window_create`
[INFO] [stdout]    --> src/ffi/engine_config.rs:162:40
[INFO] [stdout]     |
[INFO] [stdout] 162 | /// This follows the same pattern as [`goud_window_create`] but uses the
[INFO] [stdout]     |                                        ^^^^^^^^^^^^^^^^^^ no item named `goud_window_create` in scope
[INFO] [stdout]     |
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] help: there's a similarly named item `goud_engine_create`
[INFO] [stdout]     |
[INFO] [stdout] 162 - /// This follows the same pattern as [`goud_window_create`] but uses the
[INFO] [stdout] 162 + /// This follows the same pattern as [`goud_engine_create`] but uses the
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `GlfwPlatform`
[INFO] [stdout]   --> src/ffi/window/mod.rs:11:11
[INFO] [stdout]    |
[INFO] [stdout] 11 | //! - A [`GlfwPlatform`] backend (window + input polling)
[INFO] [stdout]    |           ^^^^^^^^^^^^ no item named `GlfwPlatform` in scope
[INFO] [stdout]    |
[INFO] [stdout]    = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `GlfwPlatform`
[INFO] [stdout]   --> src/ffi/window/mod.rs:15:43
[INFO] [stdout]    |
[INFO] [stdout] 15 | //! The platform-specific code lives in [`GlfwPlatform`]; this module handles
[INFO] [stdout]    |                                           ^^^^^^^^^^^^ no item named `GlfwPlatform` in scope
[INFO] [stdout]    |
[INFO] [stdout]    = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `components`
[INFO] [stdout]   |
[INFO] [stdout]   = note: the link appears in this line:
[INFO] [stdout]           
[INFO] [stdout]           - [`components`]: Re-exports of all ECS components (Transform2D, Sprite, etc.)
[INFO] [stdout]              ^^^^^^^^^^^^
[INFO] [stdout]   = note: no item named `components` in scope
[INFO] [stdout]   = help: there's a similarly named item `component_ops`
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `GoudGame`
[INFO] [stdout]   |
[INFO] [stdout]   = note: the link appears in this line:
[INFO] [stdout]           
[INFO] [stdout]           - [`GoudGame`]: High-level game abstraction managing world, window, and loop
[INFO] [stdout]              ^^^^^^^^^^
[INFO] [stdout]   = note: no item named `GoudGame` in scope
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `EntityBuilder`
[INFO] [stdout]   |
[INFO] [stdout]   = note: the link appears in this line:
[INFO] [stdout]           
[INFO] [stdout]           - [`EntityBuilder`]: Fluent builder for spawning entities with components
[INFO] [stdout]              ^^^^^^^^^^^^^^^
[INFO] [stdout]   = note: no item named `EntityBuilder` in scope
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `GameContext`
[INFO] [stdout]   |
[INFO] [stdout]   = note: the link appears in this line:
[INFO] [stdout]           
[INFO] [stdout]           - [`GameContext`]: Runtime context passed to update callbacks
[INFO] [stdout]              ^^^^^^^^^^^^^
[INFO] [stdout]   = note: no item named `GameContext` in scope
[INFO] [stdout]   = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/ecs/app/plugin.rs:4:37
[INFO] [stdout]   |
[INFO] [stdout] 4 | //! that can be added to an [`App`](super::App).
[INFO] [stdout]   |                              -----  ^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                              |
[INFO] [stdout]   |                              because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout]   = note: `#[warn(rustdoc::redundant_explicit_links)]` implied by `#[warn(rustdoc::all)]`
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 4 - //! that can be added to an [`App`](super::App).
[INFO] [stdout] 4 + //! that can be added to an [`App`].
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/sdk/entity.rs:3:38
[INFO] [stdout]   |
[INFO] [stdout] 3 | //! Provides methods on [`GoudGame`](super::GoudGame) for entity lifecycle
[INFO] [stdout]   |                          ----------  ^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                          |
[INFO] [stdout]   |                          because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 3 - //! Provides methods on [`GoudGame`](super::GoudGame) for entity lifecycle
[INFO] [stdout] 3 + //! Provides methods on [`GoudGame`] for entity lifecycle
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/sdk/input.rs:3:38
[INFO] [stdout]   |
[INFO] [stdout] 3 | //! Provides methods on [`GoudGame`](super::GoudGame) for querying input state:
[INFO] [stdout]   |                          ----------  ^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                          |
[INFO] [stdout]   |                          because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 3 - //! Provides methods on [`GoudGame`](super::GoudGame) for querying input state:
[INFO] [stdout] 3 + //! Provides methods on [`GoudGame`] for querying input state:
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/sdk/rendering.rs:3:38
[INFO] [stdout]   |
[INFO] [stdout] 3 | //! Provides methods on [`GoudGame`](super::GoudGame) for 2D rendering operations
[INFO] [stdout]   |                          ----------  ^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                          |
[INFO] [stdout]   |                          because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 3 - //! Provides methods on [`GoudGame`](super::GoudGame) for 2D rendering operations
[INFO] [stdout] 3 + //! Provides methods on [`GoudGame`] for 2D rendering operations
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/sdk/rendering_3d.rs:3:38
[INFO] [stdout]   |
[INFO] [stdout] 3 | //! Provides methods on [`GoudGame`](super::GoudGame) for 3D rendering operations
[INFO] [stdout]   |                          ----------  ^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                          |
[INFO] [stdout]   |                          because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 3 - //! Provides methods on [`GoudGame`](super::GoudGame) for 3D rendering operations
[INFO] [stdout] 3 + //! Provides methods on [`GoudGame`] for 3D rendering operations
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/sdk/texture.rs:3:38
[INFO] [stdout]   |
[INFO] [stdout] 3 | //! Provides methods on [`GoudGame`](super::GoudGame) for texture operations
[INFO] [stdout]   |                          ----------  ^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                          |
[INFO] [stdout]   |                          because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 3 - //! Provides methods on [`GoudGame`](super::GoudGame) for texture operations
[INFO] [stdout] 3 + //! Provides methods on [`GoudGame`] for texture operations
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: redundant explicit link target
[INFO] [stdout]  --> src/sdk/window.rs:3:38
[INFO] [stdout]   |
[INFO] [stdout] 3 | //! Provides methods on [`GoudGame`](super::GoudGame) for window lifecycle
[INFO] [stdout]   |                          ----------  ^^^^^^^^^^^^^^^ explicit target is redundant
[INFO] [stdout]   |                          |
[INFO] [stdout]   |                          because label contains path that resolves to same destination
[INFO] [stdout]   |
[INFO] [stdout]   = note: when a link's destination is not specified,
[INFO] [stdout]           the label is used to resolve intra-doc links
[INFO] [stdout] help: remove explicit link target
[INFO] [stdout]   |
[INFO] [stdout] 3 - //! Provides methods on [`GoudGame`](super::GoudGame) for window lifecycle
[INFO] [stdout] 3 + //! Provides methods on [`GoudGame`] for window lifecycle
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: Rust code block is empty
[INFO] [stdout]   --> src/ecs/query/fetch/optional.rs:35:5
[INFO] [stdout]    |
[INFO] [stdout] 35 |   /// ```rust,ignore
[INFO] [stdout]    |  _____^
[INFO] [stdout] 36 | | /// // Query all entities with Position, optionally fetching Velocity
[INFO] [stdout] 37 | | /// // (&Position, Option<&Velocity>)
[INFO] [stdout] 38 | | /// // - Entities with both: (pos, Some(vel))
[INFO] [stdout] 39 | | /// // - Entities with only Position: (pos, None)
[INFO] [stdout] 40 | | /// ```
[INFO] [stdout]    | |_______^
[INFO] [stdout]    |
[INFO] [stdout] help: `ignore` code blocks require valid Rust code for syntax highlighting; mark blocks that do not contain Rust code as text: ```text
[INFO] [stdout]   --> src/ecs/query/fetch/optional.rs:35:5
[INFO] [stdout]    |
[INFO] [stdout] 35 | /// ```rust,ignore
[INFO] [stdout]    |     ^^^
[INFO] [stdout]    = note: `#[warn(rustdoc::invalid_rust_codeblocks)]` implied by `#[warn(rustdoc::all)]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 3.45s
[INFO] [stderr]    Generated /opt/rustwide/target/doc/goud_engine/index.html
[INFO] running `Command { std: "docker" "inspect" "24d82de35e102e900c6a6455b644e9ec67801f5e2548b2ade73dcf8fc7581d7a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "24d82de35e102e900c6a6455b644e9ec67801f5e2548b2ade73dcf8fc7581d7a", kill_on_drop: false }`
[INFO] [stdout] 24d82de35e102e900c6a6455b644e9ec67801f5e2548b2ade73dcf8fc7581d7a
