[INFO] cloning repository https://github.com/Tobias112358/bevy_my_character
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/Tobias112358/bevy_my_character" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTobias112358%2Fbevy_my_character", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTobias112358%2Fbevy_my_character'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 8977097af740570635243d8595c99f0a88f415ad
[INFO] checking Tobias112358/bevy_my_character against 36e0a7eac2392bdd51fab6e7ff1d8c0e42d33bf6 for pr-160581
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTobias112358%2Fbevy_my_character" "/workspace/builds/worker-0-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-0-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/Tobias112358/bevy_my_character
[INFO] finished tweaking git repo https://github.com/Tobias112358/bevy_my_character
[INFO] tweaked toml for git repo https://github.com/Tobias112358/bevy_my_character written to /workspace/builds/worker-0-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/Tobias112358/bevy_my_character on toolchain 36e0a7eac2392bdd51fab6e7ff1d8c0e42d33bf6
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+36e0a7eac2392bdd51fab6e7ff1d8c0e42d33bf6" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/Tobias112358/bevy_my_character already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+36e0a7eac2392bdd51fab6e7ff1d8c0e42d33bf6" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-m" "1610612736" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:8683fc1fc2eb5c9ac98e0d076ab094b2ffac7f99da555d2b6a2e27f346de2ec7" "sleep" "infinity", kill_on_drop: false }`
[INFO] [stdout] 90e15f7d6ccdf1fde72e51e2d0442b00eef82aa247ab4774d8e43b4109b70c5a
[INFO] running `Command { std: "docker" "start" "90e15f7d6ccdf1fde72e51e2d0442b00eef82aa247ab4774d8e43b4109b70c5a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "90e15f7d6ccdf1fde72e51e2d0442b00eef82aa247ab4774d8e43b4109b70c5a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "exec" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-w" "/opt/rustwide/workdir" "--user" "0:0" "90e15f7d6ccdf1fde72e51e2d0442b00eef82aa247ab4774d8e43b4109b70c5a" "/opt/rustwide/cargo-home/bin/cargo" "+36e0a7eac2392bdd51fab6e7ff1d8c0e42d33bf6" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "90e15f7d6ccdf1fde72e51e2d0442b00eef82aa247ab4774d8e43b4109b70c5a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "exec" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-w" "/opt/rustwide/workdir" "--user" "0:0" "90e15f7d6ccdf1fde72e51e2d0442b00eef82aa247ab4774d8e43b4109b70c5a" "/opt/rustwide/cargo-home/bin/cargo" "+36e0a7eac2392bdd51fab6e7ff1d8c0e42d33bf6" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
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[INFO] [stdout] warning: unused imports: `AssetLoadingState`, `CharacterHandle`, and `DogmanGltf`
[INFO] [stdout]  --> src/main.rs:1:20
[INFO] [stdout]   |
[INFO] [stdout] 1 | use asset_loader::{AssetLoadingState, CharacterHandle, DogmanGltf, EnemyGltf, EnemyHandle};
[INFO] [stdout]   |                    ^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^  ^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `gltf::GltfNode` and `scene::ron::de`
[INFO] [stdout]  --> src/main.rs:2:12
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy::{gltf::GltfNode, prelude::*, scene::ron::de};
[INFO] [stdout]   |            ^^^^^^^^^^^^^^              ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `asset::AssetIndex`
[INFO] [stdout]  --> src/asset_loader.rs:1:12
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::{asset::AssetIndex, gltf::GltfNode, prelude::*, reflect::Map};
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::time::Duration`
[INFO] [stdout]  --> src/character_controller.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::time::Duration;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BarHeight` and `BarSettings`
[INFO] [stdout]  --> src/character_controller.rs:6:34
[INFO] [stdout]   |
[INFO] [stdout] 6 | use bevy_health_bar3d::prelude::{BarHeight, BarSettings};
[INFO] [stdout]   |                                  ^^^^^^^^^  ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `keyboard::Key`
[INFO] [stdout]  --> src/character_controller/character_camera.rs:1:20
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::{input::{keyboard::Key, mouse::MouseMotion}, prelude::*};
[INFO] [stdout]   |                    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `character_camera::CameraState`
[INFO] [stdout]   --> src/character_controller.rs:12:5
[INFO] [stdout]    |
[INFO] [stdout] 12 | use character_camera::CameraState;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `AttackType` and `CombatAction`
[INFO] [stdout]   --> src/character_controller.rs:15:129
[INFO] [stdout]    |
[INFO] [stdout] 15 | ...setLoadingState, CharacterHandle}, combat_manager::{AttackType, CombatAction}, health_manager::Health
[INFO] [stdout]    |                                                        ^^^^^^^^^^  ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::process::Command`
[INFO] [stdout]  --> src/combat_manager.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::process::Command;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `collider`
[INFO] [stdout]  --> src/combat_manager.rs:3:24
[INFO] [stdout]   |
[INFO] [stdout] 3 | use avian3d::prelude::{collider, Collider, Collisions, Sensor};
[INFO] [stdout]   |                        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `state::commands`
[INFO] [stdout]  --> src/combat_manager.rs:4:56
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy::{input::mouse::MouseButtonInput, prelude::*, state::commands};
[INFO] [stdout]   |                                                        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `AssetLoadingState`, `CharacterHandle`, and `DogmanGltf`
[INFO] [stdout]  --> src/main.rs:1:20
[INFO] [stdout]   |
[INFO] [stdout] 1 | use asset_loader::{AssetLoadingState, CharacterHandle, DogmanGltf, EnemyGltf, EnemyHandle};
[INFO] [stdout]   |                    ^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^  ^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `gltf::GltfNode` and `scene::ron::de`
[INFO] [stdout]  --> src/main.rs:2:12
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy::{gltf::GltfNode, prelude::*, scene::ron::de};
[INFO] [stdout]   |            ^^^^^^^^^^^^^^              ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `asset::AssetIndex`
[INFO] [stdout]  --> src/asset_loader.rs:1:12
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::{asset::AssetIndex, gltf::GltfNode, prelude::*, reflect::Map};
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::time::Duration`
[INFO] [stdout]  --> src/character_controller.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::time::Duration;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BarHeight` and `BarSettings`
[INFO] [stdout]  --> src/character_controller.rs:6:34
[INFO] [stdout]   |
[INFO] [stdout] 6 | use bevy_health_bar3d::prelude::{BarHeight, BarSettings};
[INFO] [stdout]   |                                  ^^^^^^^^^  ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `keyboard::Key`
[INFO] [stdout]  --> src/character_controller/character_camera.rs:1:20
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::{input::{keyboard::Key, mouse::MouseMotion}, prelude::*};
[INFO] [stdout]   |                    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `character_camera::CameraState`
[INFO] [stdout]   --> src/character_controller.rs:12:5
[INFO] [stdout]    |
[INFO] [stdout] 12 | use character_camera::CameraState;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `AttackType` and `CombatAction`
[INFO] [stdout]   --> src/character_controller.rs:15:129
[INFO] [stdout]    |
[INFO] [stdout] 15 | ...setLoadingState, CharacterHandle}, combat_manager::{AttackType, CombatAction}, health_manager::Health
[INFO] [stdout]    |                                                        ^^^^^^^^^^  ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::process::Command`
[INFO] [stdout]  --> src/combat_manager.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::process::Command;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `collider`
[INFO] [stdout]  --> src/combat_manager.rs:3:24
[INFO] [stdout]   |
[INFO] [stdout] 3 | use avian3d::prelude::{collider, Collider, Collisions, Sensor};
[INFO] [stdout]   |                        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `state::commands`
[INFO] [stdout]  --> src/combat_manager.rs:4:56
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy::{input::mouse::MouseButtonInput, prelude::*, state::commands};
[INFO] [stdout]   |                                                        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `reflect::Map`
[INFO] [stdout]  --> src/asset_loader.rs:1:59
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::{asset::AssetIndex, gltf::GltfNode, prelude::*, reflect::Map};
[INFO] [stdout]   |                                                           ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/asset_loader.rs:135:5
[INFO] [stdout]     |
[INFO] [stdout] 135 |     mut graphs: ResMut<Assets<AnimationGraph>>,
[INFO] [stdout]     |     ----^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `graphs`
[INFO] [stdout]    --> src/asset_loader.rs:135:5
[INFO] [stdout]     |
[INFO] [stdout] 135 |     mut graphs: ResMut<Assets<AnimationGraph>>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_graphs`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `gltf_node_assets`
[INFO] [stdout]    --> src/asset_loader.rs:183:5
[INFO] [stdout]     |
[INFO] [stdout] 183 |     gltf_node_assets: Res<Assets<GltfNode>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_gltf_node_assets`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `animation_clip_resource`
[INFO] [stdout]    --> src/asset_loader.rs:190:5
[INFO] [stdout]     |
[INFO] [stdout] 190 |     animation_clip_resource: Res<Assets<AnimationClip>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_animation_clip_resource`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/combat_manager.rs:166:52
[INFO] [stdout]     |
[INFO] [stdout] 166 |         let Ok((player_entity, mut combat_manager, mut weapon)) = player_query.get_single_mut() else {
[INFO] [stdout]     |                                                    ----^^^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `weapon`
[INFO] [stdout]    --> src/combat_manager.rs:166:52
[INFO] [stdout]     |
[INFO] [stdout] 166 |         let Ok((player_entity, mut combat_manager, mut weapon)) = player_query.get_single_mut() else {
[INFO] [stdout]     |                                                    ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_weapon`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `collider`
[INFO] [stdout]    --> src/combat_manager.rs:262:18
[INFO] [stdout]     |
[INFO] [stdout] 262 |     for (entity, collider, attack_collider) in collider_query.iter() {
[INFO] [stdout]     |                  ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_collider`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/animation_handler.rs:69:9
[INFO] [stdout]    |
[INFO] [stdout] 69 |     let mut count = 0;
[INFO] [stdout]    |         ----^^^^^
[INFO] [stdout]    |         |
[INFO] [stdout]    |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `count`
[INFO] [stdout]   --> src/animation_handler.rs:69:9
[INFO] [stdout]    |
[INFO] [stdout] 69 |     let mut count = 0;
[INFO] [stdout]    |         ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_count`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `tnua_context`
[INFO] [stdout]   --> src/animation_handler.rs:85:18
[INFO] [stdout]    |
[INFO] [stdout] 85 |             Some(tnua_context) => {
[INFO] [stdout]    |                  ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_tnua_context`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/map.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]   --> src/map.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `id`
[INFO] [stdout]   --> src/map.rs:16:9
[INFO] [stdout]    |
[INFO] [stdout] 16 |     let id = commands.spawn((
[INFO] [stdout]    |         ^^ help: if this is intentional, prefix it with an underscore: `_id`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `reflect::Map`
[INFO] [stdout]  --> src/asset_loader.rs:1:59
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::{asset::AssetIndex, gltf::GltfNode, prelude::*, reflect::Map};
[INFO] [stdout]   |                                                           ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `health_query`
[INFO] [stdout]   --> src/main.rs:43:5
[INFO] [stdout]    |
[INFO] [stdout] 43 |     health_query: Query<&Health>,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_health_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `descendant_name`
[INFO] [stdout]    --> src/main.rs:111:16
[INFO] [stdout]     |
[INFO] [stdout] 111 |         let Ok(descendant_name) = name_query.get(descendant) else {
[INFO] [stdout]     |                ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_descendant_name`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/asset_loader.rs:135:5
[INFO] [stdout]     |
[INFO] [stdout] 135 |     mut graphs: ResMut<Assets<AnimationGraph>>,
[INFO] [stdout]     |     ----^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `graphs`
[INFO] [stdout]    --> src/asset_loader.rs:135:5
[INFO] [stdout]     |
[INFO] [stdout] 135 |     mut graphs: ResMut<Assets<AnimationGraph>>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_graphs`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `asset_paths` is never read
[INFO] [stdout]  --> src/asset_loader.rs:8:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct MyAssets {
[INFO] [stdout]   |            -------- field in this struct
[INFO] [stdout] 8 |     pub asset_paths: Vec<String>,
[INFO] [stdout]   |         ^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `animations`, `animation_graph`, and `animation_name_reference` are never read
[INFO] [stdout]   --> src/asset_loader.rs:72:9
[INFO] [stdout]    |
[INFO] [stdout] 70 | pub struct MapHandle {
[INFO] [stdout]    |            --------- fields in this struct
[INFO] [stdout] 71 |     pub scene: Handle<Scene>,
[INFO] [stdout] 72 |     pub animations: Vec<AnimationNodeIndex>,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 73 |     pub animation_graph: Handle<AnimationGraph>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 74 |     pub animation_name_reference: HashMap<String, usize>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_scene` is never used
[INFO] [stdout]   --> src/asset_loader.rs:78:8
[INFO] [stdout]    |
[INFO] [stdout] 77 | pub trait MyGameHandle {
[INFO] [stdout]    |           ------------ method in this trait
[INFO] [stdout] 78 |     fn get_scene(&self) -> &Handle<Scene>;
[INFO] [stdout]    |        ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `weapon_entity` is never read
[INFO] [stdout]    --> src/combat_manager.rs:121:9
[INFO] [stdout]     |
[INFO] [stdout] 120 | pub struct Weapon {
[INFO] [stdout]     |            ------ field in this struct
[INFO] [stdout] 121 |     pub weapon_entity: Option<Entity>,
[INFO] [stdout]     |         ^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `Weapon` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `last_attack_cooldown` is never read
[INFO] [stdout]    --> src/combat_manager.rs:138:9
[INFO] [stdout]     |
[INFO] [stdout] 136 | pub struct CombatManager {
[INFO] [stdout]     |            ------------- field in this struct
[INFO] [stdout] 137 |     pub weapon: Weapon,
[INFO] [stdout] 138 |     pub last_attack_cooldown: f32,
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `CombatManager` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `gltf_node_assets`
[INFO] [stdout]    --> src/asset_loader.rs:183:5
[INFO] [stdout]     |
[INFO] [stdout] 183 |     gltf_node_assets: Res<Assets<GltfNode>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_gltf_node_assets`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `animation_clip_resource`
[INFO] [stdout]    --> src/asset_loader.rs:190:5
[INFO] [stdout]     |
[INFO] [stdout] 190 |     animation_clip_resource: Res<Assets<AnimationClip>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_animation_clip_resource`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/combat_manager.rs:166:52
[INFO] [stdout]     |
[INFO] [stdout] 166 |         let Ok((player_entity, mut combat_manager, mut weapon)) = player_query.get_single_mut() else {
[INFO] [stdout]     |                                                    ----^^^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `weapon`
[INFO] [stdout]    --> src/combat_manager.rs:166:52
[INFO] [stdout]     |
[INFO] [stdout] 166 |         let Ok((player_entity, mut combat_manager, mut weapon)) = player_query.get_single_mut() else {
[INFO] [stdout]     |                                                    ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_weapon`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `collider`
[INFO] [stdout]    --> src/combat_manager.rs:262:18
[INFO] [stdout]     |
[INFO] [stdout] 262 |     for (entity, collider, attack_collider) in collider_query.iter() {
[INFO] [stdout]     |                  ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_collider`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/animation_handler.rs:69:9
[INFO] [stdout]    |
[INFO] [stdout] 69 |     let mut count = 0;
[INFO] [stdout]    |         ----^^^^^
[INFO] [stdout]    |         |
[INFO] [stdout]    |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `count`
[INFO] [stdout]   --> src/animation_handler.rs:69:9
[INFO] [stdout]    |
[INFO] [stdout] 69 |     let mut count = 0;
[INFO] [stdout]    |         ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_count`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `tnua_context`
[INFO] [stdout]   --> src/animation_handler.rs:85:18
[INFO] [stdout]    |
[INFO] [stdout] 85 |             Some(tnua_context) => {
[INFO] [stdout]    |                  ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_tnua_context`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/map.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]   --> src/map.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `id`
[INFO] [stdout]   --> src/map.rs:16:9
[INFO] [stdout]    |
[INFO] [stdout] 16 |     let id = commands.spawn((
[INFO] [stdout]    |         ^^ help: if this is intentional, prefix it with an underscore: `_id`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `health_query`
[INFO] [stdout]   --> src/main.rs:43:5
[INFO] [stdout]    |
[INFO] [stdout] 43 |     health_query: Query<&Health>,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_health_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `descendant_name`
[INFO] [stdout]    --> src/main.rs:111:16
[INFO] [stdout]     |
[INFO] [stdout] 111 |         let Ok(descendant_name) = name_query.get(descendant) else {
[INFO] [stdout]     |                ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_descendant_name`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `asset_paths` is never read
[INFO] [stdout]  --> src/asset_loader.rs:8:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct MyAssets {
[INFO] [stdout]   |            -------- field in this struct
[INFO] [stdout] 8 |     pub asset_paths: Vec<String>,
[INFO] [stdout]   |         ^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `animations`, `animation_graph`, and `animation_name_reference` are never read
[INFO] [stdout]   --> src/asset_loader.rs:72:9
[INFO] [stdout]    |
[INFO] [stdout] 70 | pub struct MapHandle {
[INFO] [stdout]    |            --------- fields in this struct
[INFO] [stdout] 71 |     pub scene: Handle<Scene>,
[INFO] [stdout] 72 |     pub animations: Vec<AnimationNodeIndex>,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 73 |     pub animation_graph: Handle<AnimationGraph>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 74 |     pub animation_name_reference: HashMap<String, usize>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_scene` is never used
[INFO] [stdout]   --> src/asset_loader.rs:78:8
[INFO] [stdout]    |
[INFO] [stdout] 77 | pub trait MyGameHandle {
[INFO] [stdout]    |           ------------ method in this trait
[INFO] [stdout] 78 |     fn get_scene(&self) -> &Handle<Scene>;
[INFO] [stdout]    |        ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `weapon_entity` is never read
[INFO] [stdout]    --> src/combat_manager.rs:121:9
[INFO] [stdout]     |
[INFO] [stdout] 120 | pub struct Weapon {
[INFO] [stdout]     |            ------ field in this struct
[INFO] [stdout] 121 |     pub weapon_entity: Option<Entity>,
[INFO] [stdout]     |         ^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `Weapon` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `last_attack_cooldown` is never read
[INFO] [stdout]    --> src/combat_manager.rs:138:9
[INFO] [stdout]     |
[INFO] [stdout] 136 | pub struct CombatManager {
[INFO] [stdout]     |            ------------- field in this struct
[INFO] [stdout] 137 |     pub weapon: Weapon,
[INFO] [stdout] 138 |     pub last_attack_cooldown: f32,
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `CombatManager` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 4m 47s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: naga v23.1.0, nix v0.29.0, proc-macro-error2 v2.0.1, wgpu v23.0.1, wgpu-core v23.0.1, wgpu-hal v23.0.1, winit v0.30.9
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 5`
[INFO] running `Command { std: "docker" "inspect" "90e15f7d6ccdf1fde72e51e2d0442b00eef82aa247ab4774d8e43b4109b70c5a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "90e15f7d6ccdf1fde72e51e2d0442b00eef82aa247ab4774d8e43b4109b70c5a", kill_on_drop: false }`
[INFO] [stdout] 90e15f7d6ccdf1fde72e51e2d0442b00eef82aa247ab4774d8e43b4109b70c5a
