[INFO] fetching crate gdnative-bindings-lily 0.9.3...
[INFO] checking gdnative-bindings-lily-0.9.3 against 1ed2df61a19042f231709eb05d032ae9e2cb2084 for pr-160235
[INFO] extracting crate gdnative-bindings-lily 0.9.3 into /workspace/builds/worker-7-tc1/source
[INFO] started tweaking crates.io crate gdnative-bindings-lily 0.9.3
[INFO] finished tweaking crates.io crate gdnative-bindings-lily 0.9.3
[INFO] tweaked toml for crates.io crate gdnative-bindings-lily 0.9.3 written to /workspace/builds/worker-7-tc1/source/Cargo.toml
[INFO] validating manifest of crates.io crate gdnative-bindings-lily 0.9.3 on toolchain 1ed2df61a19042f231709eb05d032ae9e2cb2084
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1ed2df61a19042f231709eb05d032ae9e2cb2084" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1ed2df61a19042f231709eb05d032ae9e2cb2084" "generate-lockfile" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Updating crates.io index
[INFO] [stderr]      Locking 58 packages to latest compatible versions
[INFO] [stderr]       Adding bitflags v1.3.2 (available: v2.13.1)
[INFO] [stderr]       Adding gdnative-core v0.9.3 (available: v0.11.3)
[INFO] [stderr]       Adding gdnative-sys v0.9.3 (available: v0.11.3)
[INFO] [stderr]       Adding gdnative_bindings_generator v0.9.3 (available: v0.11.3)
[INFO] [stderr]       Adding heck v0.3.3 (available: v0.5.0)
[INFO] [stderr]       Adding mini-internal v0.1.13 (available: v0.1.46)
[INFO] [stderr]       Adding miniserde v0.1.13 (available: v0.1.46)
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1ed2df61a19042f231709eb05d032ae9e2cb2084" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]  Downloading crates ...
[INFO] [stderr]   Downloaded gdnative_bindings_generator v0.9.3
[INFO] [stderr]   Downloaded roxmltree v0.14.1
[INFO] [stderr]   Downloaded mini-internal v0.1.13
[INFO] [stderr]   Downloaded gdnative-impl-proc-macros v0.9.3
[INFO] [stderr]   Downloaded miniserde v0.1.13
[INFO] [stderr]   Downloaded gdnative-sys v0.9.3
[INFO] [stderr]   Downloaded gdnative-core v0.9.3
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-m" "1610612736" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:00c5645b54fe3ce5dae1417175e3c7fb6a6646c021d554ecd63a097b8b9f3602" "sleep" "infinity", kill_on_drop: false }`
[INFO] [stdout] f6b02e6b63e70843d629d383cc2b7ed7602066bd52ea426d2dd7d4b33e3d867d
[INFO] running `Command { std: "docker" "start" "f6b02e6b63e70843d629d383cc2b7ed7602066bd52ea426d2dd7d4b33e3d867d", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "f6b02e6b63e70843d629d383cc2b7ed7602066bd52ea426d2dd7d4b33e3d867d", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "exec" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-w" "/opt/rustwide/workdir" "--user" "0:0" "f6b02e6b63e70843d629d383cc2b7ed7602066bd52ea426d2dd7d4b33e3d867d" "/opt/rustwide/cargo-home/bin/cargo" "+1ed2df61a19042f231709eb05d032ae9e2cb2084" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "f6b02e6b63e70843d629d383cc2b7ed7602066bd52ea426d2dd7d4b33e3d867d", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "exec" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-w" "/opt/rustwide/workdir" "--user" "0:0" "f6b02e6b63e70843d629d383cc2b7ed7602066bd52ea426d2dd7d4b33e3d867d" "/opt/rustwide/cargo-home/bin/cargo" "+1ed2df61a19042f231709eb05d032ae9e2cb2084" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stderr]    Compiling syn v1.0.109
[INFO] [stderr]    Compiling ryu v1.0.23
[INFO] [stderr]    Compiling itoa v0.4.8
[INFO] [stderr]    Compiling regex-syntax v0.8.11
[INFO] [stderr]    Compiling memchr v2.8.3
[INFO] [stderr]    Compiling nom v5.1.3
[INFO] [stderr]    Compiling clang-sys v1.9.1
[INFO] [stderr]    Compiling bindgen v0.56.0
[INFO] [stderr]    Compiling num-traits v0.2.19
[INFO] [stderr]    Compiling shlex v0.1.1
[INFO] [stderr]    Compiling peeking_take_while v0.1.2
[INFO] [stderr]    Compiling rustc-hash v1.1.0
[INFO] [stderr]    Compiling bitflags v1.3.2
[INFO] [stderr]    Compiling lazycell v1.3.0
[INFO] [stderr]    Compiling xmlparser v0.13.6
[INFO] [stderr]    Compiling ahash v0.7.8
[INFO] [stderr]    Compiling unindent v0.1.11
[INFO] [stderr]    Compiling roxmltree v0.14.1
[INFO] [stderr]     Checking approx v0.4.0
[INFO] [stderr]     Checking euclid v0.22.14
[INFO] [stderr]    Compiling cexpr v0.4.0
[INFO] [stderr]    Compiling regex-automata v0.4.18
[INFO] [stderr]    Compiling regex v1.13.1
[INFO] [stderr]    Compiling mini-internal v0.1.13
[INFO] [stderr]    Compiling gdnative-impl-proc-macros v0.9.3
[INFO] [stderr]    Compiling miniserde v0.1.13
[INFO] [stderr]    Compiling gdnative_bindings_generator v0.9.3
[INFO] [stderr]    Compiling gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir)
[INFO] [stderr]    Compiling gdnative-sys v0.9.3
[INFO] [stderr]     Checking gdnative-core v0.9.3
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:16:1798
[INFO] [stdout]    |
[INFO] [stdout] 16 | ...camel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates a...
[INFO] [stdout]    |                                                     ----------   ^^^^
[INFO] [stdout]    |                                                     |
[INFO] [stdout]    |                                                     field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:22:1321
[INFO] [stdout]    |
[INFO] [stdout] 22 | ...amel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative_...
[INFO] [stdout]    |                                                    ------------   ^^^^
[INFO] [stdout]    |                                                    |
[INFO] [stdout]    |                                                    field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:34:1872
[INFO] [stdout]    |
[INFO] [stdout] 34 | ...el_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "Cr...
[INFO] [stdout]    |                                                  ---------------   ^^^^
[INFO] [stdout]    |                                                  |
[INFO] [stdout]    |                                                  field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:52:1516
[INFO] [stdout]    |
[INFO] [stdout] 52 | ...se_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilter...
[INFO] [stdout]    |                                             -------------------------   ^^^^
[INFO] [stdout]    |                                             |
[INFO] [stdout]    |                                             field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:82:1572
[INFO] [stdout]    |
[INFO] [stdout] 82 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTrans...
[INFO] [stdout]    |                                          --------------------------------   ^^^^
[INFO] [stdout]    |                                          |
[INFO] [stdout]    |                                          field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:118:1458
[INFO] [stdout]     |
[INFO] [stdout] 118 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { #...
[INFO] [stdout]     |                                              ----------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:172:1450
[INFO] [stdout]     |
[INFO] [stdout] 172 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [d...
[INFO] [stdout]     |                                               --------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:178:1520
[INFO] [stdout]     |
[INFO] [stdout] 178 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFilt...
[INFO] [stdout]     |                                            --------------------------   ^^^^
[INFO] [stdout]     |                                            |
[INFO] [stdout]     |                                            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:190:1353
[INFO] [stdout]     |
[INFO] [stdout] 190 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [d...
[INFO] [stdout]     |                                               --------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:220:1842
[INFO] [stdout]     |
[INFO] [stdout] 220 | ...amel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates a...
[INFO] [stdout]     |                                                    ----------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:238:1908
[INFO] [stdout]     |
[INFO] [stdout] 238 | ...mel_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Crea...
[INFO] [stdout]     |                                                   -------------   ^^^^
[INFO] [stdout]     |                                                   |
[INFO] [stdout]     |                                                   field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:256:1873
[INFO] [stdout]     |
[INFO] [stdout] 256 | ...amel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a...
[INFO] [stdout]     |                                                    ----------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:268:1426
[INFO] [stdout]     |
[INFO] [stdout] 268 | ...camel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a ...
[INFO] [stdout]     |                                                     ---------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:370:1792
[INFO] [stdout]     |
[INFO] [stdout] 370 | ...amel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a...
[INFO] [stdout]     |                                                    ----------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:388:1293
[INFO] [stdout]     |
[INFO] [stdout] 388 | ...el_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnati...
[INFO] [stdout]     |                                                  --------------   ^^^^
[INFO] [stdout]     |                                                  |
[INFO] [stdout]     |                                                  field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:472:1478
[INFO] [stdout]     |
[INFO] [stdout] 472 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarC...
[INFO] [stdout]     |                                            ---------------------------   ^^^^
[INFO] [stdout]     |                                            |
[INFO] [stdout]     |                                            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:478:1506
[INFO] [stdout]     |
[INFO] [stdout] 478 | ...pes)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTran...
[INFO] [stdout]     |                                        ----------------------------------   ^^^^
[INFO] [stdout]     |                                        |
[INFO] [stdout]     |                                        field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:484:1498
[INFO] [stdout]     |
[INFO] [stdout] 484 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]     |                                         --------------------------------   ^^^^
[INFO] [stdout]     |                                         |
[INFO] [stdout]     |                                         field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:514:1365
[INFO] [stdout]     |
[INFO] [stdout] 514 | ...el_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Cre...
[INFO] [stdout]     |                                                  --------------   ^^^^
[INFO] [stdout]     |                                                  |
[INFO] [stdout]     |                                                  field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:520:1512
[INFO] [stdout]     |
[INFO] [stdout] 520 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter ...
[INFO] [stdout]     |                                             ------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:532:1408
[INFO] [stdout]     |
[INFO] [stdout] 532 | ...case_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # ...
[INFO] [stdout]     |                                               ---------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:16:1798
[INFO] [stdout]    |
[INFO] [stdout] 16 | ...camel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates a...
[INFO] [stdout]    |                                                     ----------   ^^^^
[INFO] [stdout]    |                                                     |
[INFO] [stdout]    |                                                     field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:562:1438
[INFO] [stdout]     |
[INFO] [stdout] 562 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc =...
[INFO] [stdout]     |                                                 -----------------   ^^^^
[INFO] [stdout]     |                                                 |
[INFO] [stdout]     |                                                 field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:22:1321
[INFO] [stdout]    |
[INFO] [stdout] 22 | ...amel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative_...
[INFO] [stdout]    |                                                    ------------   ^^^^
[INFO] [stdout]    |                                                    |
[INFO] [stdout]    |                                                    field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:34:1872
[INFO] [stdout]    |
[INFO] [stdout] 34 | ...el_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "Cr...
[INFO] [stdout]    |                                                  ---------------   ^^^^
[INFO] [stdout]    |                                                  |
[INFO] [stdout]    |                                                  field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:574:1482
[INFO] [stdout]     |
[INFO] [stdout] 574 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterPr...
[INFO] [stdout]     |                                           ----------------------------   ^^^^
[INFO] [stdout]     |                                           |
[INFO] [stdout]     |                                           field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:52:1516
[INFO] [stdout]    |
[INFO] [stdout] 52 | ...se_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilter...
[INFO] [stdout]    |                                             -------------------------   ^^^^
[INFO] [stdout]    |                                             |
[INFO] [stdout]    |                                             field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:580:1560
[INFO] [stdout]     |
[INFO] [stdout] 580 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalar...
[INFO] [stdout]     |                                           -----------------------------   ^^^^
[INFO] [stdout]     |                                           |
[INFO] [stdout]     |                                           field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:598:1454
[INFO] [stdout]     |
[INFO] [stdout] 598 | ..._types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackResa...
[INFO] [stdout]     |                                           ----------------------------   ^^^^
[INFO] [stdout]     |                                           |
[INFO] [stdout]     |                                           field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:760:1309
[INFO] [stdout]     |
[INFO] [stdout] 760 | ..._types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBody...
[INFO] [stdout]     |                                           ----------------------------   ^^^^
[INFO] [stdout]     |                                           |
[INFO] [stdout]     |                                           field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:82:1572
[INFO] [stdout]    |
[INFO] [stdout] 82 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTrans...
[INFO] [stdout]    |                                          --------------------------------   ^^^^
[INFO] [stdout]    |                                          |
[INFO] [stdout]    |                                          field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:790:1450
[INFO] [stdout]     |
[INFO] [stdout] 790 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [d...
[INFO] [stdout]     |                                               --------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:118:1458
[INFO] [stdout]     |
[INFO] [stdout] 118 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { #...
[INFO] [stdout]     |                                              ----------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:814:1494
[INFO] [stdout]     |
[INFO] [stdout] 814 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]     |                                          -------------------------------   ^^^^
[INFO] [stdout]     |                                          |
[INFO] [stdout]     |                                          field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:820:1349
[INFO] [stdout]     |
[INFO] [stdout] 820 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } imp...
[INFO] [stdout]     |                                                -------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:868:1446
[INFO] [stdout]     |
[INFO] [stdout] 868 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [do...
[INFO] [stdout]     |                                                -------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:172:1450
[INFO] [stdout]     |
[INFO] [stdout] 172 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [d...
[INFO] [stdout]     |                                               --------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:178:1520
[INFO] [stdout]     |
[INFO] [stdout] 178 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFilt...
[INFO] [stdout]     |                                            --------------------------   ^^^^
[INFO] [stdout]     |                                            |
[INFO] [stdout]     |                                            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:892:1842
[INFO] [stdout]     |
[INFO] [stdout] 892 | ...amel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates a...
[INFO] [stdout]     |                                                    ----------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:190:1353
[INFO] [stdout]     |
[INFO] [stdout] 190 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [d...
[INFO] [stdout]     |                                               --------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1030:1490
[INFO] [stdout]      |
[INFO] [stdout] 1030 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:220:1842
[INFO] [stdout]     |
[INFO] [stdout] 220 | ...amel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates a...
[INFO] [stdout]     |                                                    ----------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1042:1556
[INFO] [stdout]      |
[INFO] [stdout] 1042 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorU...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:238:1908
[INFO] [stdout]     |
[INFO] [stdout] 238 | ...mel_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Crea...
[INFO] [stdout]     |                                                   -------------   ^^^^
[INFO] [stdout]     |                                                   |
[INFO] [stdout]     |                                                   field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1066:1454
[INFO] [stdout]      |
[INFO] [stdout] 1066 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:256:1873
[INFO] [stdout]     |
[INFO] [stdout] 256 | ...amel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a...
[INFO] [stdout]     |                                                    ----------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1138:1516
[INFO] [stdout]      |
[INFO] [stdout] 1138 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilte...
[INFO] [stdout]      |                                            -------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:268:1426
[INFO] [stdout]     |
[INFO] [stdout] 268 | ...camel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a ...
[INFO] [stdout]     |                                                     ---------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1168:1498
[INFO] [stdout]      |
[INFO] [stdout] 1168 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScal...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:370:1792
[INFO] [stdout]     |
[INFO] [stdout] 370 | ...amel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a...
[INFO] [stdout]     |                                                    ----------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:388:1293
[INFO] [stdout]     |
[INFO] [stdout] 388 | ...el_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnati...
[INFO] [stdout]     |                                                  --------------   ^^^^
[INFO] [stdout]     |                                                  |
[INFO] [stdout]     |                                                  field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1216:1387
[INFO] [stdout]      |
[INFO] [stdout] 1216 | ..._case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:472:1478
[INFO] [stdout]     |
[INFO] [stdout] 472 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarC...
[INFO] [stdout]     |                                            ---------------------------   ^^^^
[INFO] [stdout]     |                                            |
[INFO] [stdout]     |                                            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1240:1458
[INFO] [stdout]      |
[INFO] [stdout] 1240 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:478:1506
[INFO] [stdout]     |
[INFO] [stdout] 478 | ...pes)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTran...
[INFO] [stdout]     |                                        ----------------------------------   ^^^^
[INFO] [stdout]     |                                        |
[INFO] [stdout]     |                                        field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:484:1498
[INFO] [stdout]     |
[INFO] [stdout] 484 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]     |                                         --------------------------------   ^^^^
[INFO] [stdout]     |                                         |
[INFO] [stdout]     |                                         field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:514:1365
[INFO] [stdout]     |
[INFO] [stdout] 514 | ...el_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Cre...
[INFO] [stdout]     |                                                  --------------   ^^^^
[INFO] [stdout]     |                                                  |
[INFO] [stdout]     |                                                  field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1252:1349
[INFO] [stdout]      |
[INFO] [stdout] 1252 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [do...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1312:1553
[INFO] [stdout]      |
[INFO] [stdout] 1312 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalar...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1330:1458
[INFO] [stdout]      |
[INFO] [stdout] 1330 | ...types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConvers...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:520:1512
[INFO] [stdout]     |
[INFO] [stdout] 520 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter ...
[INFO] [stdout]     |                                             ------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1336:1464
[INFO] [stdout]      |
[INFO] [stdout] 1336 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:532:1408
[INFO] [stdout]     |
[INFO] [stdout] 532 | ...case_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # ...
[INFO] [stdout]     |                                               ---------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1348:1482
[INFO] [stdout]      |
[INFO] [stdout] 1348 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVector...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1360:1564
[INFO] [stdout]      |
[INFO] [stdout] 1360 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBoole...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:562:1438
[INFO] [stdout]     |
[INFO] [stdout] 562 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc =...
[INFO] [stdout]     |                                                 -----------------   ^^^^
[INFO] [stdout]     |                                                 |
[INFO] [stdout]     |                                                 field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:574:1482
[INFO] [stdout]     |
[INFO] [stdout] 574 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterPr...
[INFO] [stdout]     |                                           ----------------------------   ^^^^
[INFO] [stdout]     |                                           |
[INFO] [stdout]     |                                           field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1378:1495
[INFO] [stdout]      |
[INFO] [stdout] 1378 | ...ase_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1390:1486
[INFO] [stdout]      |
[INFO] [stdout] 1390 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVector...
[INFO] [stdout]      |                                          -----------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1396:1434
[INFO] [stdout]      |
[INFO] [stdout] 1396 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = ...
[INFO] [stdout]      |                                                 ----------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1474:1341
[INFO] [stdout]      |
[INFO] [stdout] 1474 | ...camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a n...
[INFO] [stdout]      |                                                     --------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:580:1560
[INFO] [stdout]     |
[INFO] [stdout] 580 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalar...
[INFO] [stdout]     |                                           -----------------------------   ^^^^
[INFO] [stdout]     |                                           |
[INFO] [stdout]     |                                           field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:598:1454
[INFO] [stdout]     |
[INFO] [stdout] 598 | ..._types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackResa...
[INFO] [stdout]     |                                           ----------------------------   ^^^^
[INFO] [stdout]     |                                           |
[INFO] [stdout]     |                                           field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1546:1478
[INFO] [stdout]      |
[INFO] [stdout] 1546 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorC...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:760:1309
[INFO] [stdout]     |
[INFO] [stdout] 760 | ..._types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBody...
[INFO] [stdout]     |                                           ----------------------------   ^^^^
[INFO] [stdout]     |                                           |
[INFO] [stdout]     |                                           field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1564:1353
[INFO] [stdout]      |
[INFO] [stdout] 1564 | ...mel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_c...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:790:1450
[INFO] [stdout]     |
[INFO] [stdout] 790 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [d...
[INFO] [stdout]     |                                               --------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1642:1464
[INFO] [stdout]      |
[INFO] [stdout] 1642 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:814:1494
[INFO] [stdout]     |
[INFO] [stdout] 814 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]     |                                          -------------------------------   ^^^^
[INFO] [stdout]     |                                          |
[INFO] [stdout]     |                                          field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:820:1349
[INFO] [stdout]     |
[INFO] [stdout] 820 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } imp...
[INFO] [stdout]     |                                                -------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1672:1906
[INFO] [stdout]      |
[INFO] [stdout] 1672 | ...mel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1678:1522
[INFO] [stdout]      |
[INFO] [stdout] 1678 | ...s)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeV...
[INFO] [stdout]      |                                      --------------------------------------   ^^^^
[INFO] [stdout]      |                                      |
[INFO] [stdout]      |                                      field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1714:1830
[INFO] [stdout]      |
[INFO] [stdout] 1714 | ...amel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1726:1434
[INFO] [stdout]      |
[INFO] [stdout] 1726 | ...se_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin...
[INFO] [stdout]      |                                             ------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:868:1446
[INFO] [stdout]     |
[INFO] [stdout] 868 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [do...
[INFO] [stdout]     |                                                -------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:892:1842
[INFO] [stdout]     |
[INFO] [stdout] 892 | ...amel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates a...
[INFO] [stdout]     |                                                    ----------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1744:1457
[INFO] [stdout]      |
[INFO] [stdout] 1744 | ..._types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGD...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1030:1490
[INFO] [stdout]      |
[INFO] [stdout] 1030 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1042:1556
[INFO] [stdout]      |
[INFO] [stdout] 1042 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorU...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1066:1454
[INFO] [stdout]      |
[INFO] [stdout] 1066 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1840:1186
[INFO] [stdout]      |
[INFO] [stdout] 1840 | ...l_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (no...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1846:1258
[INFO] [stdout]      |
[INFO] [stdout] 1846 | ...amel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1978:1321
[INFO] [stdout]      |
[INFO] [stdout] 1978 | ...mel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creat...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1990:1846
[INFO] [stdout]      |
[INFO] [stdout] 1990 | ...camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new...
[INFO] [stdout]      |                                                     -------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2044:1846
[INFO] [stdout]      |
[INFO] [stdout] 2044 | ...camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new...
[INFO] [stdout]      |                                                     -------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1138:1516
[INFO] [stdout]      |
[INFO] [stdout] 1138 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilte...
[INFO] [stdout]      |                                            -------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1168:1498
[INFO] [stdout]      |
[INFO] [stdout] 1168 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScal...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2110:1474
[INFO] [stdout]      |
[INFO] [stdout] 2110 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProd...
[INFO] [stdout]      |                                            --------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1216:1387
[INFO] [stdout]      |
[INFO] [stdout] 1216 | ..._case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2128:1365
[INFO] [stdout]      |
[INFO] [stdout] 2128 | ...el_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1240:1458
[INFO] [stdout]      |
[INFO] [stdout] 1240 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2158:1688
[INFO] [stdout]      |
[INFO] [stdout] 2158 | ...)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeT...
[INFO] [stdout]      |                                     ---------------------------------------   ^^^^
[INFO] [stdout]      |                                     |
[INFO] [stdout]      |                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1252:1349
[INFO] [stdout]      |
[INFO] [stdout] 1252 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [do...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2164:1412
[INFO] [stdout]      |
[INFO] [stdout] 2164 | ...mel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creat...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1312:1553
[INFO] [stdout]      |
[INFO] [stdout] 1312 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalar...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2182:1926
[INFO] [stdout]      |
[INFO] [stdout] 2182 | ...l_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1330:1458
[INFO] [stdout]      |
[INFO] [stdout] 1330 | ...types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConvers...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2188:1387
[INFO] [stdout]      |
[INFO] [stdout] 2188 | ..._case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1336:1464
[INFO] [stdout]      |
[INFO] [stdout] 1336 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2194:1462
[INFO] [stdout]      |
[INFO] [stdout] 2194 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel {...
[INFO] [stdout]      |                                             -----------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1348:1482
[INFO] [stdout]      |
[INFO] [stdout] 1348 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVector...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2230:1478
[INFO] [stdout]      |
[INFO] [stdout] 2230 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDetermi...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1360:1564
[INFO] [stdout]      |
[INFO] [stdout] 1360 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBoole...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2302:1652
[INFO] [stdout]      |
[INFO] [stdout] 2302 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeM...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1378:1495
[INFO] [stdout]      |
[INFO] [stdout] 1378 | ...ase_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2314:1429
[INFO] [stdout]      |
[INFO] [stdout] 2314 | ..._case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc =...
[INFO] [stdout]      |                                                -----------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1390:1486
[INFO] [stdout]      |
[INFO] [stdout] 1390 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVector...
[INFO] [stdout]      |                                          -----------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2344:1470
[INFO] [stdout]      |
[INFO] [stdout] 2344 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLe...
[INFO] [stdout]      |                                            -------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1396:1434
[INFO] [stdout]      |
[INFO] [stdout] 1396 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = ...
[INFO] [stdout]      |                                                 ----------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2368:1442
[INFO] [stdout]      |
[INFO] [stdout] 2368 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1474:1341
[INFO] [stdout]      |
[INFO] [stdout] 1474 | ...camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a n...
[INFO] [stdout]      |                                                     --------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2392:1458
[INFO] [stdout]      |
[INFO] [stdout] 2392 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2398:1477
[INFO] [stdout]      |
[INFO] [stdout] 2398 | ...e_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNativ...
[INFO] [stdout]      |                                            -------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1546:1478
[INFO] [stdout]      |
[INFO] [stdout] 1546 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorC...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2410:1165
[INFO] [stdout]      |
[INFO] [stdout] 2410 | ...camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core ::...
[INFO] [stdout]      |                                                     -------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1564:1353
[INFO] [stdout]      |
[INFO] [stdout] 1564 | ...mel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_c...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2422:1398
[INFO] [stdout]      |
[INFO] [stdout] 2422 | ...el_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Crea...
[INFO] [stdout]      |                                                  -------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1642:1464
[INFO] [stdout]      |
[INFO] [stdout] 1642 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2446:1458
[INFO] [stdout]      |
[INFO] [stdout] 2446 | ...types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreview...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2482:1652
[INFO] [stdout]      |
[INFO] [stdout] 2482 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlob...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2488:1482
[INFO] [stdout]      |
[INFO] [stdout] 2488 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalar...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1672:1906
[INFO] [stdout]      |
[INFO] [stdout] 1672 | ...mel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2506:1552
[INFO] [stdout]      |
[INFO] [stdout] 2506 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Uni...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1678:1522
[INFO] [stdout]      |
[INFO] [stdout] 1678 | ...s)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeV...
[INFO] [stdout]      |                                      --------------------------------------   ^^^^
[INFO] [stdout]      |                                      |
[INFO] [stdout]      |                                      field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1714:1830
[INFO] [stdout]      |
[INFO] [stdout] 1714 | ...amel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2524:1460
[INFO] [stdout]      |
[INFO] [stdout] 2524 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1726:1434
[INFO] [stdout]      |
[INFO] [stdout] 1726 | ...se_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin...
[INFO] [stdout]      |                                             ------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1744:1457
[INFO] [stdout]      |
[INFO] [stdout] 1744 | ..._types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGD...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2572:1490
[INFO] [stdout]      |
[INFO] [stdout] 2572 | ...se_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative {...
[INFO] [stdout]      |                                             -----------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2602:1246
[INFO] [stdout]      |
[INFO] [stdout] 2602 | ...case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } imp...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2644:1832
[INFO] [stdout]      |
[INFO] [stdout] 2644 | ...amel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a ...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2650:1494
[INFO] [stdout]      |
[INFO] [stdout] 2650 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]      |                                         -------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2662:1349
[INFO] [stdout]      |
[INFO] [stdout] 2662 | ...case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } imp...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1840:1186
[INFO] [stdout]      |
[INFO] [stdout] 1840 | ...l_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (no...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1846:1258
[INFO] [stdout]      |
[INFO] [stdout] 1846 | ...amel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2680:1862
[INFO] [stdout]      |
[INFO] [stdout] 2680 | ...camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a n...
[INFO] [stdout]      |                                                     --------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2740:1437
[INFO] [stdout]      |
[INFO] [stdout] 2740 | ...case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [do...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2746:1307
[INFO] [stdout]      |
[INFO] [stdout] 2746 | ...e_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyStat...
[INFO] [stdout]      |                                            --------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1978:1321
[INFO] [stdout]      |
[INFO] [stdout] 1978 | ...mel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creat...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:1990:1846
[INFO] [stdout]      |
[INFO] [stdout] 1990 | ...camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new...
[INFO] [stdout]      |                                                     -------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2044:1846
[INFO] [stdout]      |
[INFO] [stdout] 2044 | ...camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new...
[INFO] [stdout]      |                                                     -------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2110:1474
[INFO] [stdout]      |
[INFO] [stdout] 2110 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProd...
[INFO] [stdout]      |                                            --------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2128:1365
[INFO] [stdout]      |
[INFO] [stdout] 2128 | ...el_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2158:1688
[INFO] [stdout]      |
[INFO] [stdout] 2158 | ...)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeT...
[INFO] [stdout]      |                                     ---------------------------------------   ^^^^
[INFO] [stdout]      |                                     |
[INFO] [stdout]      |                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2164:1412
[INFO] [stdout]      |
[INFO] [stdout] 2164 | ...mel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creat...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2182:1926
[INFO] [stdout]      |
[INFO] [stdout] 2182 | ...l_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2776:1478
[INFO] [stdout]      |
[INFO] [stdout] 2776 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceFor...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2794:1926
[INFO] [stdout]      |
[INFO] [stdout] 2794 | ...l_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2800:1337
[INFO] [stdout]      |
[INFO] [stdout] 2800 | ...l_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gd...
[INFO] [stdout]      |                                                 ----------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2878:1442
[INFO] [stdout]      |
[INFO] [stdout] 2878 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2884:1244
[INFO] [stdout]      |
[INFO] [stdout] 2884 | ..._case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl g...
[INFO] [stdout]      |                                                -----------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2962:1522
[INFO] [stdout]      |
[INFO] [stdout] 2962 | ...se_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray...
[INFO] [stdout]      |                                             ------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2188:1387
[INFO] [stdout]      |
[INFO] [stdout] 2188 | ..._case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2194:1462
[INFO] [stdout]      |
[INFO] [stdout] 2194 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel {...
[INFO] [stdout]      |                                             -----------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2230:1478
[INFO] [stdout]      |
[INFO] [stdout] 2230 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDetermi...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2302:1652
[INFO] [stdout]      |
[INFO] [stdout] 2302 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeM...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2314:1429
[INFO] [stdout]      |
[INFO] [stdout] 2314 | ..._case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc =...
[INFO] [stdout]      |                                                -----------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2986:1836
[INFO] [stdout]      |
[INFO] [stdout] 2986 | ...mel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3016:1470
[INFO] [stdout]      |
[INFO] [stdout] 3016 | ..._case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2344:1470
[INFO] [stdout]      |
[INFO] [stdout] 2344 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLe...
[INFO] [stdout]      |                                            -------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2368:1442
[INFO] [stdout]      |
[INFO] [stdout] 2368 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2392:1458
[INFO] [stdout]      |
[INFO] [stdout] 2392 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2398:1477
[INFO] [stdout]      |
[INFO] [stdout] 2398 | ...e_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNativ...
[INFO] [stdout]      |                                            -------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2410:1165
[INFO] [stdout]      |
[INFO] [stdout] 2410 | ...camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core ::...
[INFO] [stdout]      |                                                     -------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3022:1353
[INFO] [stdout]      |
[INFO] [stdout] 3022 | ...mel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_c...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3046:1458
[INFO] [stdout]      |
[INFO] [stdout] 3046 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2422:1398
[INFO] [stdout]      |
[INFO] [stdout] 2422 | ...el_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Crea...
[INFO] [stdout]      |                                                  -------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2446:1458
[INFO] [stdout]      |
[INFO] [stdout] 2446 | ...types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreview...
[INFO] [stdout]      |                                          ------------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3070:1498
[INFO] [stdout]      |
[INFO] [stdout] 3070 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTran...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2482:1652
[INFO] [stdout]      |
[INFO] [stdout] 2482 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlob...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3106:1771
[INFO] [stdout]      |
[INFO] [stdout] 3106 | ..._camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new in...
[INFO] [stdout]      |                                                      -----   ^^^^
[INFO] [stdout]      |                                                      |
[INFO] [stdout]      |                                                      field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2488:1482
[INFO] [stdout]      |
[INFO] [stdout] 2488 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalar...
[INFO] [stdout]      |                                           ----------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2506:1552
[INFO] [stdout]      |
[INFO] [stdout] 2506 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Uni...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3142:1520
[INFO] [stdout]      |
[INFO] [stdout] 3142 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFil...
[INFO] [stdout]      |                                            --------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2524:1460
[INFO] [stdout]      |
[INFO] [stdout] 2524 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3160:1908
[INFO] [stdout]      |
[INFO] [stdout] 3160 | ...el_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Crea...
[INFO] [stdout]      |                                                  -------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2572:1490
[INFO] [stdout]      |
[INFO] [stdout] 2572 | ...se_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative {...
[INFO] [stdout]      |                                             -----------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3190:1439
[INFO] [stdout]      |
[INFO] [stdout] 3190 | ...ase_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2602:1246
[INFO] [stdout]      |
[INFO] [stdout] 2602 | ...case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } imp...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3208:1194
[INFO] [stdout]      |
[INFO] [stdout] 3208 | ...mel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3250:1400
[INFO] [stdout]      |
[INFO] [stdout] 3250 | ...amel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a ...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2644:1832
[INFO] [stdout]      |
[INFO] [stdout] 2644 | ...amel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a ...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3286:1450
[INFO] [stdout]      |
[INFO] [stdout] 3286 | ...case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [...
[INFO] [stdout]      |                                               --------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2650:1494
[INFO] [stdout]      |
[INFO] [stdout] 2650 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]      |                                         -------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2662:1349
[INFO] [stdout]      |
[INFO] [stdout] 2662 | ...case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } imp...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3298:1450
[INFO] [stdout]      |
[INFO] [stdout] 3298 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [...
[INFO] [stdout]      |                                               --------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3316:1454
[INFO] [stdout]      |
[INFO] [stdout] 3316 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2680:1862
[INFO] [stdout]      |
[INFO] [stdout] 2680 | ...camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a n...
[INFO] [stdout]      |                                                     --------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3328:1498
[INFO] [stdout]      |
[INFO] [stdout] 3328 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVect...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2740:1437
[INFO] [stdout]      |
[INFO] [stdout] 2740 | ...case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [do...
[INFO] [stdout]      |                                               -------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3340:1760
[INFO] [stdout]      |
[INFO] [stdout] 3340 | ...amel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2746:1307
[INFO] [stdout]      |
[INFO] [stdout] 2746 | ...e_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyStat...
[INFO] [stdout]      |                                            --------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3364:1874
[INFO] [stdout]      |
[INFO] [stdout] 3364 | ...amel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2776:1478
[INFO] [stdout]      |
[INFO] [stdout] 2776 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceFor...
[INFO] [stdout]      |                                           ---------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2794:1926
[INFO] [stdout]      |
[INFO] [stdout] 2794 | ...l_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "C...
[INFO] [stdout]      |                                                 ---------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3412:1516
[INFO] [stdout]      |
[INFO] [stdout] 3412 | ...e_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilte...
[INFO] [stdout]      |                                            -------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2800:1337
[INFO] [stdout]      |
[INFO] [stdout] 2800 | ...l_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gd...
[INFO] [stdout]      |                                                 ----------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3460:1873
[INFO] [stdout]      |
[INFO] [stdout] 3460 | ...amel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3472:1449
[INFO] [stdout]      |
[INFO] [stdout] 3472 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3478:1504
[INFO] [stdout]      |
[INFO] [stdout] 3478 | ...ase_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2878:1442
[INFO] [stdout]      |
[INFO] [stdout] 2878 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3490:1445
[INFO] [stdout]      |
[INFO] [stdout] 3490 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2884:1244
[INFO] [stdout]      |
[INFO] [stdout] 2884 | ..._case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl g...
[INFO] [stdout]      |                                                -----------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3520:1486
[INFO] [stdout]      |
[INFO] [stdout] 3520 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVector...
[INFO] [stdout]      |                                          -----------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2962:1522
[INFO] [stdout]      |
[INFO] [stdout] 2962 | ...se_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray...
[INFO] [stdout]      |                                             ------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:2986:1836
[INFO] [stdout]      |
[INFO] [stdout] 2986 | ...mel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3532:1880
[INFO] [stdout]      |
[INFO] [stdout] 3532 | ...mel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3604:1707
[INFO] [stdout]      |
[INFO] [stdout] 3604 | ...mel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creat...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3016:1470
[INFO] [stdout]      |
[INFO] [stdout] 3016 | ..._case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl...
[INFO] [stdout]      |                                                ------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3610:1458
[INFO] [stdout]      |
[INFO] [stdout] 3610 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debu...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3022:1353
[INFO] [stdout]      |
[INFO] [stdout] 3022 | ...mel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_c...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3646:1866
[INFO] [stdout]      |
[INFO] [stdout] 3646 | ...el_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3046:1458
[INFO] [stdout]      |
[INFO] [stdout] 3046 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3682:1309
[INFO] [stdout]      |
[INFO] [stdout] 3682 | ...amel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a ...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3070:1498
[INFO] [stdout]      |
[INFO] [stdout] 3070 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTran...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3106:1771
[INFO] [stdout]      |
[INFO] [stdout] 3106 | ..._camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new in...
[INFO] [stdout]      |                                                      -----   ^^^^
[INFO] [stdout]      |                                                      |
[INFO] [stdout]      |                                                      field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3142:1520
[INFO] [stdout]      |
[INFO] [stdout] 3142 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFil...
[INFO] [stdout]      |                                            --------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3160:1908
[INFO] [stdout]      |
[INFO] [stdout] 3160 | ...el_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Crea...
[INFO] [stdout]      |                                                  -------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3190:1439
[INFO] [stdout]      |
[INFO] [stdout] 3190 | ...ase_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3208:1194
[INFO] [stdout]      |
[INFO] [stdout] 3208 | ...mel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3250:1400
[INFO] [stdout]      |
[INFO] [stdout] 3250 | ...amel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a ...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3286:1450
[INFO] [stdout]      |
[INFO] [stdout] 3286 | ...case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [...
[INFO] [stdout]      |                                               --------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3298:1450
[INFO] [stdout]      |
[INFO] [stdout] 3298 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [...
[INFO] [stdout]      |                                               --------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3316:1454
[INFO] [stdout]      |
[INFO] [stdout] 3316 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3328:1498
[INFO] [stdout]      |
[INFO] [stdout] 3328 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVect...
[INFO] [stdout]      |                                         --------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3340:1760
[INFO] [stdout]      |
[INFO] [stdout] 3340 | ...amel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3364:1874
[INFO] [stdout]      |
[INFO] [stdout] 3364 | ...amel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3412:1516
[INFO] [stdout]      |
[INFO] [stdout] 3412 | ...e_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilte...
[INFO] [stdout]      |                                            -------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]  --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:4:15446
[INFO] [stdout]   |
[INFO] [stdout] 4 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'sta...
[INFO] [stdout]   |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]   |
[INFO] [stdout]   = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]   = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]   |
[INFO] [stdout] 4 |                 # [doc = "`core class Directory` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_directory.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDirectory inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Directory { this : RawObject < Self > , } impl Directory { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DirectoryMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Changes the currently opened directory to the one passed as an argument. The argument can be relative to the current directory (e.g. `newdir` or `../newdir`), or an absolute path (e.g. `/tmp/newdir` or `res://somedir/newdir`).\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn change_dir (& self , todir : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . change_dir ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , todir . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Copies the `from` file to the `to` destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn copy (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . copy ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns whether the current item processed with the last [method get_next] call is a directory (`.` and `..` are considered directories)."] # [doc = ""] # [inline] pub fn current_is_dir (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . current_is_dir ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the target directory exists. The argument can be relative to the current directory, or an absolute path."] # [doc = ""] # [inline] pub fn dir_exists (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . dir_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns whether the target file exists. The argument can be relative to the current directory, or an absolute path."] # [doc = ""] # [inline] pub fn file_exists (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . file_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns the absolute path to the currently opened directory (e.g. `res://folder` or `C:\\tmp\\folder`)."] # [doc = ""] # [inline] pub fn get_current_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_current_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the currently opened directory's drive index. See [method get_drive] to convert returned index to the name of the drive."] # [doc = ""] # [inline] pub fn get_current_drive (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_current_drive ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "On Windows, returns the name of the drive (partition) passed as an argument (e.g. `C:`). On other platforms, or if the requested drive does not existed, the method returns an empty String."] # [doc = ""] # [inline] pub fn get_drive (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_drive ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "On Windows, returns the number of drives (partitions) mounted on the current filesystem. On other platforms, the method returns 0."] # [doc = ""] # [inline] pub fn get_drive_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_drive_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the next element (file or directory) in the current directory (including `.` and `..`, unless `skip_navigational` was given to [method list_dir_begin]).\nThe name of the file or directory is returned (and not its full path). Once the stream has been fully processed, the method returns an empty String and closes the stream automatically (i.e. [method list_dir_end] would not be mandatory in such a case)."] # [doc = ""] # [inline] pub fn get_next (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_next ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "On UNIX desktop systems, returns the available space on the current directory's disk. On other platforms, this information is not available and the method returns 0 or -1."] # [doc = ""] # [inline] pub fn get_space_left (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_space_left ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Initializes the stream used to list all files and directories using the [method get_next] function, closing the current opened stream if needed. Once the stream has been processed, it should typically be closed with [method list_dir_end].\nIf `skip_navigational` is `true`, `.` and `..` are filtered out.\nIf `skip_hidden` is `true`, hidden files are filtered out.\n# Default Arguments\n* `skip_navigational` - `false`\n* `skip_hidden` - `false`"] # [doc = ""] # [inline] pub fn list_dir_begin (& self , skip_navigational : bool , skip_hidden : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . list_dir_begin ; let ret = crate :: icalls :: icallptr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , skip_navigational , skip_hidden) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Closes the current stream opened with [method list_dir_begin] (whether it has been fully processed with [method get_next] or not does not matter)."] # [doc = ""] # [inline] pub fn list_dir_end (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . list_dir_end ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates a directory. The argument can be relative to the current directory, or an absolute path. The target directory should be placed in an already existing directory (to create the full path recursively, see [method make_dir_recursive]).\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn make_dir (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . make_dir ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Creates a target directory and all necessary intermediate directories in its path, by calling [method make_dir] recursively. The argument can be relative to the current directory, or an absolute path.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn make_dir_recursive (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . make_dir_recursive ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Opens an existing directory of the filesystem. The `path` argument can be within the project tree (`res://folder`), the user directory (`user://folder`) or an absolute path of the user filesystem (e.g. `/tmp/folder` or `C:\\tmp\\folder`).\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn open (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . open ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Deletes the target file or an empty directory. The argument can be relative to the current directory, or an absolute path. If the target directory is not empty, the operation will fail.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn remove (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . remove ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Renames (move) the `from` file to the `to` destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn rename (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . rename ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for Directory { } unsafe impl GodotObject for Directory { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Directory" } } impl std :: ops :: Deref for Directory { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Directory { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Directory { } unsafe impl SubClass < crate :: generated :: object :: Object > for Directory { } impl Instanciable for Directory { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Directory :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DirectoryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub change_dir : * mut sys :: godot_method_bind , pub copy : * mut sys :: godot_method_bind , pub current_is_dir : * mut sys :: godot_method_bind , pub dir_exists : * mut sys :: godot_method_bind , pub file_exists : * mut sys :: godot_method_bind , pub get_current_dir : * mut sys :: godot_method_bind , pub get_current_drive : * mut sys :: godot_method_bind , pub get_drive : * mut sys :: godot_method_bind , pub get_drive_count : * mut sys :: godot_method_bind , pub get_next : * mut sys :: godot_method_bind , pub get_space_left : * mut sys :: godot_method_bind , pub list_dir_begin : * mut sys :: godot_method_bind , pub list_dir_end : * mut sys :: godot_method_bind , pub make_dir : * mut sys :: godot_method_bind , pub make_dir_recursive : * mut sys :: godot_method_bind , pub open : * mut sys :: godot_method_bind , pub remove : * mut sys :: godot_method_bind , pub rename : * mut sys :: godot_method_bind } impl DirectoryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DirectoryMethodTable = DirectoryMethodTable { class_constructor : None , change_dir : 0 as * mut sys :: godot_method_bind , copy : 0 as * mut sys :: godot_method_bind , current_is_dir : 0 as * mut sys :: godot_method_bind , dir_exists : 0 as * mut sys :: godot_method_bind , file_exists : 0 as * mut sys :: godot_method_bind , get_current_dir : 0 as * mut sys :: godot_method_bind , get_current_drive : 0 as * mut sys :: godot_method_bind , get_drive : 0 as * mut sys :: godot_method_bind , get_drive_count : 0 as * mut sys :: godot_method_bind , get_next : 0 as * mut sys :: godot_method_bind , get_space_left : 0 as * mut sys :: godot_method_bind , list_dir_begin : 0 as * mut sys :: godot_method_bind , list_dir_end : 0 as * mut sys :: godot_method_bind , make_dir : 0 as * mut sys :: godot_method_bind , make_dir_recursive : 0 as * mut sys :: godot_method_bind , open : 0 as * mut sys :: godot_method_bind , remove : 0 as * mut sys :: godot_method_bind , rename : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DirectoryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Directory\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . change_dir = (gd_api . godot_method_bind_get_method) (class_name , "change_dir\0" . as_ptr () as * const c_char) ; table . copy = (gd_api . godot_method_bind_get_method) (class_name , "copy\0" . as_ptr () as * const c_char) ; table . current_is_dir = (gd_api . godot_method_bind_get_method) (class_name , "current_is_dir\0" . as_ptr () as * const c_char) ; table . dir_exists = (gd_api . godot_method_bind_get_method) (class_name , "dir_exists\0" . as_ptr () as * const c_char) ; table . file_exists = (gd_api . godot_method_bind_get_method) (class_name , "file_exists\0" . as_ptr () as * const c_char) ; table . get_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dir\0" . as_ptr () as * const c_char) ; table . get_current_drive = (gd_api . godot_method_bind_get_method) (class_name , "get_current_drive\0" . as_ptr () as * const c_char) ; table . get_drive = (gd_api . godot_method_bind_get_method) (class_name , "get_drive\0" . as_ptr () as * const c_char) ; table . get_drive_count = (gd_api . godot_method_bind_get_method) (class_name , "get_drive_count\0" . as_ptr () as * const c_char) ; table . get_next = (gd_api . godot_method_bind_get_method) (class_name , "get_next\0" . as_ptr () as * const c_char) ; table . get_space_left = (gd_api . godot_method_bind_get_method) (class_name , "get_space_left\0" . as_ptr () as * const c_char) ; table . list_dir_begin = (gd_api . godot_method_bind_get_method) (class_name , "list_dir_begin\0" . as_ptr () as * const c_char) ; table . list_dir_end = (gd_api . godot_method_bind_get_method) (class_name , "list_dir_end\0" . as_ptr () as * const c_char) ; table . make_dir = (gd_api . godot_method_bind_get_method) (class_name , "make_dir\0" . as_ptr () as * const c_char) ; table . make_dir_recursive = (gd_api . godot_method_bind_get_method) (class_name , "make_dir_recursive\0" . as_ptr () as * const c_char) ; table . open = (gd_api . godot_method_bind_get_method) (class_name , "open\0" . as_ptr () as * const c_char) ; table . remove = (gd_api . godot_method_bind_get_method) (class_name , "remove\0" . as_ptr () as * const c_char) ; table . rename = (gd_api . godot_method_bind_get_method) (class_name , "rename\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3460:1873
[INFO] [stdout]      |
[INFO] [stdout] 3460 | ...amel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates ...
[INFO] [stdout]      |                                                    ----------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3472:1449
[INFO] [stdout]      |
[INFO] [stdout] 3472 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3478:1504
[INFO] [stdout]      |
[INFO] [stdout] 3478 | ...ase_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { ...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3490:1445
[INFO] [stdout]      |
[INFO] [stdout] 3490 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # ...
[INFO] [stdout]      |                                              ---------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3520:1486
[INFO] [stdout]      |
[INFO] [stdout] 3520 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVector...
[INFO] [stdout]      |                                          -----------------------------   ^^^^
[INFO] [stdout]      |                                          |
[INFO] [stdout]      |                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3532:1880
[INFO] [stdout]      |
[INFO] [stdout] 3532 | ...mel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates...
[INFO] [stdout]      |                                                   -----------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3604:1707
[INFO] [stdout]      |
[INFO] [stdout] 3604 | ...mel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creat...
[INFO] [stdout]      |                                                   ------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3610:1458
[INFO] [stdout]      |
[INFO] [stdout] 3610 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debu...
[INFO] [stdout]      |                                              ----------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3646:1866
[INFO] [stdout]      |
[INFO] [stdout] 3646 | ...el_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Cr...
[INFO] [stdout]      |                                                  --------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:10:18544
[INFO] [stdout]    |
[INFO] [stdout] 10 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 10 |                 # [doc = "`core class AStar` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_astar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAStar inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AStar { this : RawObject < Self > , } impl AStar { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AStarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a new point at the given position with the given identifier. The algorithm prefers points with lower `weight_scale` to form a path. The `id` must be 0 or larger, and the `weight_scale` must be 1 or larger.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with weight_scale 4 and id 1\n```\nIf there already exists a point for the given `id`, its position and weight scale are updated to the given values.\n# Default Arguments\n* `weight_scale` - `1.0`"] # [doc = ""] # [inline] pub fn add_point (& self , id : i64 , position : Vector3 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_i64_vec3_f64 (method_bind , self . this . sys () . as_ptr () , id , position , weight_scale) ; } } # [doc = "Returns whether the two given points are directly connected by a segment. If `bidirectional` is `false`, returns whether movement from `id` to `to_id` is possible through this segment.\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn are_points_connected (& self , id : i64 , to_id : i64 , bidirectional : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . are_points_connected ; let ret = crate :: icalls :: icallptr_bool_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; ret as _ } } # [doc = "Clears all the points and segments."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCreates a segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is allowed, not the reverse direction.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(1, 1, 0))\nastar.add_point(2, Vector3(0, 5, 0))\nastar.connect_points(1, 2, false)\n```\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn connect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . connect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Deletes the segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is prevented, and a unidirectional segment possibly remains.\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn disconnect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . disconnect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Returns the next available point ID with no point associated to it."] # [doc = ""] # [inline] pub fn get_available_point_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_available_point_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ID of the closest point to `to_position`, optionally taking disabled points into account. Returns `-1` if there are no points in the points pool.\n**Note:** If several points are the closest to `to_position`, the one with the smallest ID will be returned, ensuring a deterministic result.\n# Default Arguments\n* `include_disabled` - `false`"] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_position : Vector3 , include_disabled : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_i64_vec3_bool (method_bind , self . this . sys () . as_ptr () , to_position , include_disabled) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the closest position to `to_position` that resides inside a segment between two connected points.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 5, 0))\nastar.connect_points(1, 2)\nvar res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns (0, 3, 0)\n```\nThe result is in the segment that goes from `y = 0` to `y = 5`. It's the closest position in the segment to the given point."] # [doc = ""] # [inline] pub fn get_closest_position_in_segment (& self , to_position : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_closest_position_in_segment ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_position) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1\nastar.add_point(3, Vector3(1, 1, 0))\nastar.add_point(4, Vector3(2, 0, 0))\n\nastar.connect_points(1, 2, false)\nastar.connect_points(2, 3, false)\nastar.connect_points(4, 3, false)\nastar.connect_points(1, 4, false)\n\nvar res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n```\nIf you change the 2nd point's weight to 3, then the result will be `[1, 4, 3]` instead, because now even though the distance is longer, it's \"easier\" to get through point 4 than through point 2."] # [doc = ""] # [inline] pub fn get_id_path (& self , from_id : i64 , to_id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_id_path ; let ret = crate :: icalls :: icallptr_i32arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the capacity of the structure backing the points, useful in conjunction with `reserve_space`."] # [doc = ""] # [inline] pub fn get_point_capacity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_capacity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the connection with the given point.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 1, 0))\nastar.add_point(3, Vector3(1, 1, 0))\nastar.add_point(4, Vector3(2, 0, 0))\n\nastar.connect_points(1, 2, true)\nastar.connect_points(1, 3, true)\n\nvar neighbors = astar.get_point_connections(1) # Returns [2, 3]\n```"] # [doc = ""] # [inline] pub fn get_point_connections (& self , id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_connections ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the number of points currently in the points pool."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array with the points that are in the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path."] # [doc = ""] # [inline] pub fn get_point_path (& self , from_id : i64 , to_id : i64) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_path ; let ret = crate :: icalls :: icallptr_vec3arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Vector3Array :: from_sys (ret) } } # [doc = "Returns the position of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_position (& self , id : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the weight scale of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_weight_scale (& self , id : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_weight_scale ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns an array of all points."] # [doc = ""] # [inline] pub fn get_points (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether a point associated with the given `id` exists."] # [doc = ""] # [inline] pub fn has_point (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . has_point ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns whether a point is disabled or not for pathfinding. By default, all points are enabled."] # [doc = ""] # [inline] pub fn is_point_disabled (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . is_point_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Removes the point associated with the given `id` from the points pool."] # [doc = ""] # [inline] pub fn remove_point (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Reserves space internally for `num_nodes` points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity."] # [doc = ""] # [inline] pub fn reserve_space (& self , num_nodes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . reserve_space ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , num_nodes) ; } } # [doc = "Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle.\n# Default Arguments\n* `disabled` - `true`"] # [doc = ""] # [inline] pub fn set_point_disabled (& self , id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , disabled) ; } } # [doc = "Sets the `position` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_position (& self , id : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , id , position) ; } } # [doc = "Sets the `weight_scale` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_weight_scale (& self , id : i64 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_weight_scale ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , id , weight_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AStar { } unsafe impl GodotObject for AStar { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AStar" } } impl std :: ops :: Deref for AStar { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AStar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AStar { } unsafe impl SubClass < crate :: generated :: object :: Object > for AStar { } impl Instanciable for AStar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AStar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AStarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub are_points_connected : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub connect_points : * mut sys :: godot_method_bind , pub disconnect_points : * mut sys :: godot_method_bind , pub get_available_point_id : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_position_in_segment : * mut sys :: godot_method_bind , pub get_id_path : * mut sys :: godot_method_bind , pub get_point_capacity : * mut sys :: godot_method_bind , pub get_point_connections : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_path : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_weight_scale : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub has_point : * mut sys :: godot_method_bind , pub is_point_disabled : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub reserve_space : * mut sys :: godot_method_bind , pub set_point_disabled : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_point_weight_scale : * mut sys :: godot_method_bind } impl AStarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AStarMethodTable = AStarMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , are_points_connected : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , connect_points : 0 as * mut sys :: godot_method_bind , disconnect_points : 0 as * mut sys :: godot_method_bind , get_available_point_id : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_position_in_segment : 0 as * mut sys :: godot_method_bind , get_id_path : 0 as * mut sys :: godot_method_bind , get_point_capacity : 0 as * mut sys :: godot_method_bind , get_point_connections : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_path : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_weight_scale : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , has_point : 0 as * mut sys :: godot_method_bind , is_point_disabled : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , reserve_space : 0 as * mut sys :: godot_method_bind , set_point_disabled : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_point_weight_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AStarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AStar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . are_points_connected = (gd_api . godot_method_bind_get_method) (class_name , "are_points_connected\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . connect_points = (gd_api . godot_method_bind_get_method) (class_name , "connect_points\0" . as_ptr () as * const c_char) ; table . disconnect_points = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_points\0" . as_ptr () as * const c_char) ; table . get_available_point_id = (gd_api . godot_method_bind_get_method) (class_name , "get_available_point_id\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_position_in_segment = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_position_in_segment\0" . as_ptr () as * const c_char) ; table . get_id_path = (gd_api . godot_method_bind_get_method) (class_name , "get_id_path\0" . as_ptr () as * const c_char) ; table . get_point_capacity = (gd_api . godot_method_bind_get_method) (class_name , "get_point_capacity\0" . as_ptr () as * const c_char) ; table . get_point_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_point_connections\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_path = (gd_api . godot_method_bind_get_method) (class_name , "get_point_path\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_point_weight_scale\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . has_point = (gd_api . godot_method_bind_get_method) (class_name , "has_point\0" . as_ptr () as * const c_char) ; table . is_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_point_disabled\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . reserve_space = (gd_api . godot_method_bind_get_method) (class_name , "reserve_space\0" . as_ptr () as * const c_char) ; table . set_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_point_disabled\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_point_weight_scale\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:3682:1309
[INFO] [stdout]      |
[INFO] [stdout] 3682 | ...amel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a ...
[INFO] [stdout]      |                                                    ---------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:16:4315
[INFO] [stdout]    |
[INFO] [stdout] 16 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 16 |                 # [doc = "`core class Position2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_position2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Position2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Position2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPosition2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Position2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Position2D { } unsafe impl GodotObject for Position2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Position2D" } } impl QueueFree for Position2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Position2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Position2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Position2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Position2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Position2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Position2D { } impl Instanciable for Position2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Position2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Position2DMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl Position2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Position2DMethodTable = Position2DMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Position2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Position2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:28:16689
[INFO] [stdout]    |
[INFO] [stdout] 28 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 28 |                 # [doc = "`core class StyleBoxTexture` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxTexture inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxTexture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AxisStretchMode (pub i64) ; impl AxisStretchMode { pub const STRETCH : AxisStretchMode = AxisStretchMode (0i64) ; pub const TILE : AxisStretchMode = AxisStretchMode (1i64) ; pub const TILE_FIT : AxisStretchMode = AxisStretchMode (2i64) ; } impl From < i64 > for AxisStretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AxisStretchMode > for i64 { # [inline] fn from (v : AxisStretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl StyleBoxTexture { pub const AXIS_STRETCH_MODE_STRETCH : i64 = 0i64 ; pub const AXIS_STRETCH_MODE_TILE : i64 = 1i64 ; pub const AXIS_STRETCH_MODE_TILE_FIT : i64 = 2i64 ; } impl StyleBoxTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Expands the top margin of this style box when drawing, causing it to be drawn larger than requested."] # [doc = ""] # [inline] pub fn expand_margin_size (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_expand_margin_size ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Controls how the stylebox's texture will be stretched or tiled horizontally. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn h_axis_stretch_mode (& self) -> crate :: generated :: style_box_texture :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: style_box_texture :: AxisStretchMode (ret) } } # [doc = "Increases the top margin of the 3×3 texture box.\nA higher value means more of the source texture is considered to be part of the top border of the 3×3 box.\nThis is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative."] # [doc = ""] # [inline] pub fn margin_size (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_margin_size ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Modulates the color of the texture when this style box is drawn."] # [doc = ""] # [inline] pub fn modulate (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_modulate ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Species a sub-region of the texture to use.\nThis is equivalent to first wrapping the texture in an [AtlasTexture] with the same region."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The texture to use when drawing this style box."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Controls how the stylebox's texture will be stretched or tiled vertically. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn v_axis_stretch_mode (& self) -> crate :: generated :: style_box_texture :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: style_box_texture :: AxisStretchMode (ret) } } # [doc = "If `true`, the nine-patch texture's center tile will be drawn."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the nine-patch texture's center tile will be drawn."] # [doc = ""] # [inline] pub fn set_draw_center (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the expand margin to `size` pixels for all margins."] # [doc = ""] # [inline] pub fn set_expand_margin_all (& self , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_all ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the expand margin for each margin to `size_left`, `size_top`, `size_right`, and `size_bottom` pixels."] # [doc = ""] # [inline] pub fn set_expand_margin_individual (& self , size_left : f64 , size_top : f64 , size_right : f64 , size_bottom : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_individual ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , size_left , size_top , size_right , size_bottom) ; } } # [doc = "Expands the top margin of this style box when drawing, causing it to be drawn larger than requested."] # [doc = ""] # [inline] pub fn set_expand_margin_size (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_size ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Controls how the stylebox's texture will be stretched or tiled horizontally. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn set_h_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Increases the top margin of the 3×3 texture box.\nA higher value means more of the source texture is considered to be part of the top border of the 3×3 box.\nThis is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative."] # [doc = ""] # [inline] pub fn set_margin_size (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_margin_size ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Modulates the color of the texture when this style box is drawn."] # [doc = ""] # [inline] pub fn set_modulate (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_modulate ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "Species a sub-region of the texture to use.\nThis is equivalent to first wrapping the texture in an [AtlasTexture] with the same region."] # [doc = ""] # [inline] pub fn set_region_rect (& self , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , region) ; } } # [doc = "The texture to use when drawing this style box."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Controls how the stylebox's texture will be stretched or tiled vertically. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn set_v_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxTexture { } unsafe impl GodotObject for StyleBoxTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxTexture" } } impl std :: ops :: Deref for StyleBoxTexture { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxTexture { } impl Instanciable for StyleBoxTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_expand_margin_size : * mut sys :: godot_method_bind , pub get_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub get_margin_size : * mut sys :: godot_method_bind , pub get_modulate : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_v_axis_stretch_mode : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_expand_margin_all : * mut sys :: godot_method_bind , pub set_expand_margin_individual : * mut sys :: godot_method_bind , pub set_expand_margin_size : * mut sys :: godot_method_bind , pub set_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub set_margin_size : * mut sys :: godot_method_bind , pub set_modulate : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_v_axis_stretch_mode : * mut sys :: godot_method_bind } impl StyleBoxTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxTextureMethodTable = StyleBoxTextureMethodTable { class_constructor : None , get_expand_margin_size : 0 as * mut sys :: godot_method_bind , get_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , get_margin_size : 0 as * mut sys :: godot_method_bind , get_modulate : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_expand_margin_all : 0 as * mut sys :: godot_method_bind , set_expand_margin_individual : 0 as * mut sys :: godot_method_bind , set_expand_margin_size : 0 as * mut sys :: godot_method_bind , set_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , set_margin_size : 0 as * mut sys :: godot_method_bind , set_modulate : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_expand_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_margin_size\0" . as_ptr () as * const c_char) ; table . get_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "get_margin_size\0" . as_ptr () as * const c_char) ; table . get_modulate = (gd_api . godot_method_bind_get_method) (class_name , "get_modulate\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_expand_margin_all = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_all\0" . as_ptr () as * const c_char) ; table . set_expand_margin_individual = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_individual\0" . as_ptr () as * const c_char) ; table . set_expand_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_size\0" . as_ptr () as * const c_char) ; table . set_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "set_margin_size\0" . as_ptr () as * const c_char) ; table . set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "set_modulate\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:34:4589
[INFO] [stdout]    |
[INFO] [stdout] 34 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 34 |                 # [doc = "`core class MarginContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_margincontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MarginContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MarginContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMarginContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MarginContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for MarginContainer { } unsafe impl GodotObject for MarginContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MarginContainer" } } impl QueueFree for MarginContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MarginContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MarginContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for MarginContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for MarginContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MarginContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for MarginContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for MarginContainer { } impl Instanciable for MarginContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MarginContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MarginContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl MarginContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MarginContainerMethodTable = MarginContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MarginContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MarginContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:40:7568
[INFO] [stdout]    |
[INFO] [stdout] 40 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 40 |                 # [doc = "`core class AnimationNodeStateMachinePlayback` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachineplayback.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachinePlayback inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachinePlayback { this : RawObject < Self > , } impl AnimationNodeStateMachinePlayback { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachinePlaybackMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the currently playing animation state."] # [doc = ""] # [inline] pub fn get_current_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_play_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_play_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current travel path as computed internally by the A* algorithm."] # [doc = ""] # [inline] pub fn get_travel_path (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_travel_path ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if an animation is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts playing the given animation."] # [doc = ""] # [inline] pub fn start (& self , node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "Stops the currently playing animation."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Transitions from the current state to another one, following the shortest path."] # [doc = ""] # [inline] pub fn travel (& self , to_node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . travel ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , to_node . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachinePlayback { } unsafe impl GodotObject for AnimationNodeStateMachinePlayback { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachinePlayback" } } impl std :: ops :: Deref for AnimationNodeStateMachinePlayback { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachinePlayback { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachinePlayback { } impl Instanciable for AnimationNodeStateMachinePlayback { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachinePlayback :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachinePlaybackMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_current_length : * mut sys :: godot_method_bind , pub get_current_node : * mut sys :: godot_method_bind , pub get_current_play_position : * mut sys :: godot_method_bind , pub get_travel_path : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub travel : * mut sys :: godot_method_bind } impl AnimationNodeStateMachinePlaybackMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachinePlaybackMethodTable = AnimationNodeStateMachinePlaybackMethodTable { class_constructor : None , get_current_length : 0 as * mut sys :: godot_method_bind , get_current_node : 0 as * mut sys :: godot_method_bind , get_current_play_position : 0 as * mut sys :: godot_method_bind , get_travel_path : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachinePlaybackMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachinePlayback\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_current_length = (gd_api . godot_method_bind_get_method) (class_name , "get_current_length\0" . as_ptr () as * const c_char) ; table . get_current_node = (gd_api . godot_method_bind_get_method) (class_name , "get_current_node\0" . as_ptr () as * const c_char) ; table . get_current_play_position = (gd_api . godot_method_bind_get_method) (class_name , "get_current_play_position\0" . as_ptr () as * const c_char) ; table . get_travel_path = (gd_api . godot_method_bind_get_method) (class_name , "get_travel_path\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . travel = (gd_api . godot_method_bind_get_method) (class_name , "travel\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]  --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:4:15446
[INFO] [stdout]   |
[INFO] [stdout] 4 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'sta...
[INFO] [stdout]   |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]   |
[INFO] [stdout]   = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]   = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]   |
[INFO] [stdout] 4 |                 # [doc = "`core class Directory` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_directory.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDirectory inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Directory { this : RawObject < Self > , } impl Directory { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DirectoryMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Changes the currently opened directory to the one passed as an argument. The argument can be relative to the current directory (e.g. `newdir` or `../newdir`), or an absolute path (e.g. `/tmp/newdir` or `res://somedir/newdir`).\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn change_dir (& self , todir : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . change_dir ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , todir . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Copies the `from` file to the `to` destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn copy (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . copy ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns whether the current item processed with the last [method get_next] call is a directory (`.` and `..` are considered directories)."] # [doc = ""] # [inline] pub fn current_is_dir (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . current_is_dir ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the target directory exists. The argument can be relative to the current directory, or an absolute path."] # [doc = ""] # [inline] pub fn dir_exists (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . dir_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns whether the target file exists. The argument can be relative to the current directory, or an absolute path."] # [doc = ""] # [inline] pub fn file_exists (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . file_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns the absolute path to the currently opened directory (e.g. `res://folder` or `C:\\tmp\\folder`)."] # [doc = ""] # [inline] pub fn get_current_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_current_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the currently opened directory's drive index. See [method get_drive] to convert returned index to the name of the drive."] # [doc = ""] # [inline] pub fn get_current_drive (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_current_drive ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "On Windows, returns the name of the drive (partition) passed as an argument (e.g. `C:`). On other platforms, or if the requested drive does not existed, the method returns an empty String."] # [doc = ""] # [inline] pub fn get_drive (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_drive ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "On Windows, returns the number of drives (partitions) mounted on the current filesystem. On other platforms, the method returns 0."] # [doc = ""] # [inline] pub fn get_drive_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_drive_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the next element (file or directory) in the current directory (including `.` and `..`, unless `skip_navigational` was given to [method list_dir_begin]).\nThe name of the file or directory is returned (and not its full path). Once the stream has been fully processed, the method returns an empty String and closes the stream automatically (i.e. [method list_dir_end] would not be mandatory in such a case)."] # [doc = ""] # [inline] pub fn get_next (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_next ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "On UNIX desktop systems, returns the available space on the current directory's disk. On other platforms, this information is not available and the method returns 0 or -1."] # [doc = ""] # [inline] pub fn get_space_left (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . get_space_left ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Initializes the stream used to list all files and directories using the [method get_next] function, closing the current opened stream if needed. Once the stream has been processed, it should typically be closed with [method list_dir_end].\nIf `skip_navigational` is `true`, `.` and `..` are filtered out.\nIf `skip_hidden` is `true`, hidden files are filtered out.\n# Default Arguments\n* `skip_navigational` - `false`\n* `skip_hidden` - `false`"] # [doc = ""] # [inline] pub fn list_dir_begin (& self , skip_navigational : bool , skip_hidden : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . list_dir_begin ; let ret = crate :: icalls :: icallptr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , skip_navigational , skip_hidden) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Closes the current stream opened with [method list_dir_begin] (whether it has been fully processed with [method get_next] or not does not matter)."] # [doc = ""] # [inline] pub fn list_dir_end (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . list_dir_end ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates a directory. The argument can be relative to the current directory, or an absolute path. The target directory should be placed in an already existing directory (to create the full path recursively, see [method make_dir_recursive]).\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn make_dir (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . make_dir ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Creates a target directory and all necessary intermediate directories in its path, by calling [method make_dir] recursively. The argument can be relative to the current directory, or an absolute path.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn make_dir_recursive (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . make_dir_recursive ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Opens an existing directory of the filesystem. The `path` argument can be within the project tree (`res://folder`), the user directory (`user://folder`) or an absolute path of the user filesystem (e.g. `/tmp/folder` or `C:\\tmp\\folder`).\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn open (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . open ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Deletes the target file or an empty directory. The argument can be relative to the current directory, or an absolute path. If the target directory is not empty, the operation will fail.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn remove (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . remove ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Renames (move) the `from` file to the `to` destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn rename (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DirectoryMethodTable :: get (get_api ()) . rename ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for Directory { } unsafe impl GodotObject for Directory { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Directory" } } impl std :: ops :: Deref for Directory { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Directory { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Directory { } unsafe impl SubClass < crate :: generated :: object :: Object > for Directory { } impl Instanciable for Directory { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Directory :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DirectoryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub change_dir : * mut sys :: godot_method_bind , pub copy : * mut sys :: godot_method_bind , pub current_is_dir : * mut sys :: godot_method_bind , pub dir_exists : * mut sys :: godot_method_bind , pub file_exists : * mut sys :: godot_method_bind , pub get_current_dir : * mut sys :: godot_method_bind , pub get_current_drive : * mut sys :: godot_method_bind , pub get_drive : * mut sys :: godot_method_bind , pub get_drive_count : * mut sys :: godot_method_bind , pub get_next : * mut sys :: godot_method_bind , pub get_space_left : * mut sys :: godot_method_bind , pub list_dir_begin : * mut sys :: godot_method_bind , pub list_dir_end : * mut sys :: godot_method_bind , pub make_dir : * mut sys :: godot_method_bind , pub make_dir_recursive : * mut sys :: godot_method_bind , pub open : * mut sys :: godot_method_bind , pub remove : * mut sys :: godot_method_bind , pub rename : * mut sys :: godot_method_bind } impl DirectoryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DirectoryMethodTable = DirectoryMethodTable { class_constructor : None , change_dir : 0 as * mut sys :: godot_method_bind , copy : 0 as * mut sys :: godot_method_bind , current_is_dir : 0 as * mut sys :: godot_method_bind , dir_exists : 0 as * mut sys :: godot_method_bind , file_exists : 0 as * mut sys :: godot_method_bind , get_current_dir : 0 as * mut sys :: godot_method_bind , get_current_drive : 0 as * mut sys :: godot_method_bind , get_drive : 0 as * mut sys :: godot_method_bind , get_drive_count : 0 as * mut sys :: godot_method_bind , get_next : 0 as * mut sys :: godot_method_bind , get_space_left : 0 as * mut sys :: godot_method_bind , list_dir_begin : 0 as * mut sys :: godot_method_bind , list_dir_end : 0 as * mut sys :: godot_method_bind , make_dir : 0 as * mut sys :: godot_method_bind , make_dir_recursive : 0 as * mut sys :: godot_method_bind , open : 0 as * mut sys :: godot_method_bind , remove : 0 as * mut sys :: godot_method_bind , rename : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DirectoryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Directory\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . change_dir = (gd_api . godot_method_bind_get_method) (class_name , "change_dir\0" . as_ptr () as * const c_char) ; table . copy = (gd_api . godot_method_bind_get_method) (class_name , "copy\0" . as_ptr () as * const c_char) ; table . current_is_dir = (gd_api . godot_method_bind_get_method) (class_name , "current_is_dir\0" . as_ptr () as * const c_char) ; table . dir_exists = (gd_api . godot_method_bind_get_method) (class_name , "dir_exists\0" . as_ptr () as * const c_char) ; table . file_exists = (gd_api . godot_method_bind_get_method) (class_name , "file_exists\0" . as_ptr () as * const c_char) ; table . get_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dir\0" . as_ptr () as * const c_char) ; table . get_current_drive = (gd_api . godot_method_bind_get_method) (class_name , "get_current_drive\0" . as_ptr () as * const c_char) ; table . get_drive = (gd_api . godot_method_bind_get_method) (class_name , "get_drive\0" . as_ptr () as * const c_char) ; table . get_drive_count = (gd_api . godot_method_bind_get_method) (class_name , "get_drive_count\0" . as_ptr () as * const c_char) ; table . get_next = (gd_api . godot_method_bind_get_method) (class_name , "get_next\0" . as_ptr () as * const c_char) ; table . get_space_left = (gd_api . godot_method_bind_get_method) (class_name , "get_space_left\0" . as_ptr () as * const c_char) ; table . list_dir_begin = (gd_api . godot_method_bind_get_method) (class_name , "list_dir_begin\0" . as_ptr () as * const c_char) ; table . list_dir_end = (gd_api . godot_method_bind_get_method) (class_name , "list_dir_end\0" . as_ptr () as * const c_char) ; table . make_dir = (gd_api . godot_method_bind_get_method) (class_name , "make_dir\0" . as_ptr () as * const c_char) ; table . make_dir_recursive = (gd_api . godot_method_bind_get_method) (class_name , "make_dir_recursive\0" . as_ptr () as * const c_char) ; table . open = (gd_api . godot_method_bind_get_method) (class_name , "open\0" . as_ptr () as * const c_char) ; table . remove = (gd_api . godot_method_bind_get_method) (class_name , "remove\0" . as_ptr () as * const c_char) ; table . rename = (gd_api . godot_method_bind_get_method) (class_name , "rename\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:46:4498
[INFO] [stdout]    |
[INFO] [stdout] 46 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 46 |                 # [doc = "`core class ButtonGroup` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_buttongroup.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nButtonGroup inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ButtonGroup { this : RawObject < Self > , } impl ButtonGroup { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ButtonGroupMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.group])."] # [doc = ""] # [inline] pub fn get_buttons (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonGroupMethodTable :: get (get_api ()) . get_buttons ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the current pressed button."] # [doc = ""] # [inline] pub fn get_pressed_button (& self) -> Option < Ref < crate :: generated :: base_button :: BaseButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonGroupMethodTable :: get (get_api ()) . get_pressed_button ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: base_button :: BaseButton , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for ButtonGroup { } unsafe impl GodotObject for ButtonGroup { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ButtonGroup" } } impl std :: ops :: Deref for ButtonGroup { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ButtonGroup { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ButtonGroup { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ButtonGroup { } unsafe impl SubClass < crate :: generated :: object :: Object > for ButtonGroup { } impl Instanciable for ButtonGroup { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ButtonGroup :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ButtonGroupMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_buttons : * mut sys :: godot_method_bind , pub get_pressed_button : * mut sys :: godot_method_bind } impl ButtonGroupMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ButtonGroupMethodTable = ButtonGroupMethodTable { class_constructor : None , get_buttons : 0 as * mut sys :: godot_method_bind , get_pressed_button : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ButtonGroupMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ButtonGroup\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_buttons = (gd_api . godot_method_bind_get_method) (class_name , "get_buttons\0" . as_ptr () as * const c_char) ; table . get_pressed_button = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_button\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:52:3905
[INFO] [stdout]    |
[INFO] [stdout] 52 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 52 |                 # [doc = "`core class AudioEffectHighPassFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecthighpassfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectHighPassFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectHighPassFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectHighPassFilter { } unsafe impl GodotObject for AudioEffectHighPassFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectHighPassFilter" } } impl std :: ops :: Deref for AudioEffectHighPassFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectHighPassFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectHighPassFilter { } impl Instanciable for AudioEffectHighPassFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectHighPassFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectHighPassFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectHighPassFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectHighPassFilterMethodTable = AudioEffectHighPassFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectHighPassFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectHighPassFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:10:18544
[INFO] [stdout]    |
[INFO] [stdout] 10 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 10 |                 # [doc = "`core class AStar` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_astar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAStar inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AStar { this : RawObject < Self > , } impl AStar { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AStarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a new point at the given position with the given identifier. The algorithm prefers points with lower `weight_scale` to form a path. The `id` must be 0 or larger, and the `weight_scale` must be 1 or larger.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with weight_scale 4 and id 1\n```\nIf there already exists a point for the given `id`, its position and weight scale are updated to the given values.\n# Default Arguments\n* `weight_scale` - `1.0`"] # [doc = ""] # [inline] pub fn add_point (& self , id : i64 , position : Vector3 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_i64_vec3_f64 (method_bind , self . this . sys () . as_ptr () , id , position , weight_scale) ; } } # [doc = "Returns whether the two given points are directly connected by a segment. If `bidirectional` is `false`, returns whether movement from `id` to `to_id` is possible through this segment.\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn are_points_connected (& self , id : i64 , to_id : i64 , bidirectional : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . are_points_connected ; let ret = crate :: icalls :: icallptr_bool_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; ret as _ } } # [doc = "Clears all the points and segments."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCreates a segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is allowed, not the reverse direction.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(1, 1, 0))\nastar.add_point(2, Vector3(0, 5, 0))\nastar.connect_points(1, 2, false)\n```\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn connect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . connect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Deletes the segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is prevented, and a unidirectional segment possibly remains.\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn disconnect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . disconnect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Returns the next available point ID with no point associated to it."] # [doc = ""] # [inline] pub fn get_available_point_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_available_point_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ID of the closest point to `to_position`, optionally taking disabled points into account. Returns `-1` if there are no points in the points pool.\n**Note:** If several points are the closest to `to_position`, the one with the smallest ID will be returned, ensuring a deterministic result.\n# Default Arguments\n* `include_disabled` - `false`"] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_position : Vector3 , include_disabled : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_i64_vec3_bool (method_bind , self . this . sys () . as_ptr () , to_position , include_disabled) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the closest position to `to_position` that resides inside a segment between two connected points.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 5, 0))\nastar.connect_points(1, 2)\nvar res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns (0, 3, 0)\n```\nThe result is in the segment that goes from `y = 0` to `y = 5`. It's the closest position in the segment to the given point."] # [doc = ""] # [inline] pub fn get_closest_position_in_segment (& self , to_position : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_closest_position_in_segment ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_position) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1\nastar.add_point(3, Vector3(1, 1, 0))\nastar.add_point(4, Vector3(2, 0, 0))\n\nastar.connect_points(1, 2, false)\nastar.connect_points(2, 3, false)\nastar.connect_points(4, 3, false)\nastar.connect_points(1, 4, false)\n\nvar res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n```\nIf you change the 2nd point's weight to 3, then the result will be `[1, 4, 3]` instead, because now even though the distance is longer, it's \"easier\" to get through point 4 than through point 2."] # [doc = ""] # [inline] pub fn get_id_path (& self , from_id : i64 , to_id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_id_path ; let ret = crate :: icalls :: icallptr_i32arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the capacity of the structure backing the points, useful in conjunction with `reserve_space`."] # [doc = ""] # [inline] pub fn get_point_capacity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_capacity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the connection with the given point.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 1, 0))\nastar.add_point(3, Vector3(1, 1, 0))\nastar.add_point(4, Vector3(2, 0, 0))\n\nastar.connect_points(1, 2, true)\nastar.connect_points(1, 3, true)\n\nvar neighbors = astar.get_point_connections(1) # Returns [2, 3]\n```"] # [doc = ""] # [inline] pub fn get_point_connections (& self , id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_connections ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the number of points currently in the points pool."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array with the points that are in the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path."] # [doc = ""] # [inline] pub fn get_point_path (& self , from_id : i64 , to_id : i64) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_path ; let ret = crate :: icalls :: icallptr_vec3arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Vector3Array :: from_sys (ret) } } # [doc = "Returns the position of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_position (& self , id : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the weight scale of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_weight_scale (& self , id : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_weight_scale ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns an array of all points."] # [doc = ""] # [inline] pub fn get_points (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether a point associated with the given `id` exists."] # [doc = ""] # [inline] pub fn has_point (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . has_point ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns whether a point is disabled or not for pathfinding. By default, all points are enabled."] # [doc = ""] # [inline] pub fn is_point_disabled (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . is_point_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Removes the point associated with the given `id` from the points pool."] # [doc = ""] # [inline] pub fn remove_point (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Reserves space internally for `num_nodes` points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity."] # [doc = ""] # [inline] pub fn reserve_space (& self , num_nodes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . reserve_space ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , num_nodes) ; } } # [doc = "Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle.\n# Default Arguments\n* `disabled` - `true`"] # [doc = ""] # [inline] pub fn set_point_disabled (& self , id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , disabled) ; } } # [doc = "Sets the `position` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_position (& self , id : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , id , position) ; } } # [doc = "Sets the `weight_scale` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_weight_scale (& self , id : i64 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_weight_scale ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , id , weight_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AStar { } unsafe impl GodotObject for AStar { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AStar" } } impl std :: ops :: Deref for AStar { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AStar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AStar { } unsafe impl SubClass < crate :: generated :: object :: Object > for AStar { } impl Instanciable for AStar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AStar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AStarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub are_points_connected : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub connect_points : * mut sys :: godot_method_bind , pub disconnect_points : * mut sys :: godot_method_bind , pub get_available_point_id : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_position_in_segment : * mut sys :: godot_method_bind , pub get_id_path : * mut sys :: godot_method_bind , pub get_point_capacity : * mut sys :: godot_method_bind , pub get_point_connections : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_path : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_weight_scale : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub has_point : * mut sys :: godot_method_bind , pub is_point_disabled : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub reserve_space : * mut sys :: godot_method_bind , pub set_point_disabled : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_point_weight_scale : * mut sys :: godot_method_bind } impl AStarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AStarMethodTable = AStarMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , are_points_connected : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , connect_points : 0 as * mut sys :: godot_method_bind , disconnect_points : 0 as * mut sys :: godot_method_bind , get_available_point_id : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_position_in_segment : 0 as * mut sys :: godot_method_bind , get_id_path : 0 as * mut sys :: godot_method_bind , get_point_capacity : 0 as * mut sys :: godot_method_bind , get_point_connections : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_path : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_weight_scale : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , has_point : 0 as * mut sys :: godot_method_bind , is_point_disabled : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , reserve_space : 0 as * mut sys :: godot_method_bind , set_point_disabled : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_point_weight_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AStarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AStar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . are_points_connected = (gd_api . godot_method_bind_get_method) (class_name , "are_points_connected\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . connect_points = (gd_api . godot_method_bind_get_method) (class_name , "connect_points\0" . as_ptr () as * const c_char) ; table . disconnect_points = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_points\0" . as_ptr () as * const c_char) ; table . get_available_point_id = (gd_api . godot_method_bind_get_method) (class_name , "get_available_point_id\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_position_in_segment = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_position_in_segment\0" . as_ptr () as * const c_char) ; table . get_id_path = (gd_api . godot_method_bind_get_method) (class_name , "get_id_path\0" . as_ptr () as * const c_char) ; table . get_point_capacity = (gd_api . godot_method_bind_get_method) (class_name , "get_point_capacity\0" . as_ptr () as * const c_char) ; table . get_point_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_point_connections\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_path = (gd_api . godot_method_bind_get_method) (class_name , "get_point_path\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_point_weight_scale\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . has_point = (gd_api . godot_method_bind_get_method) (class_name , "has_point\0" . as_ptr () as * const c_char) ; table . is_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_point_disabled\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . reserve_space = (gd_api . godot_method_bind_get_method) (class_name , "reserve_space\0" . as_ptr () as * const c_char) ; table . set_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_point_disabled\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_point_weight_scale\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:58:5624
[INFO] [stdout]    |
[INFO] [stdout] 58 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 58 |                 # [doc = "`core class CenterContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_centercontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CenterContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CenterContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCenterContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CenterContainer { this : RawObject < Self > , } impl CenterContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CenterContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, centers children relative to the [CenterContainer]'s top left corner."] # [doc = ""] # [inline] pub fn is_using_top_left (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CenterContainerMethodTable :: get (get_api ()) . is_using_top_left ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, centers children relative to the [CenterContainer]'s top left corner."] # [doc = ""] # [inline] pub fn set_use_top_left (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CenterContainerMethodTable :: get (get_api ()) . set_use_top_left ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CenterContainer { } unsafe impl GodotObject for CenterContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CenterContainer" } } impl QueueFree for CenterContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CenterContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CenterContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for CenterContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for CenterContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CenterContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for CenterContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for CenterContainer { } impl Instanciable for CenterContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CenterContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CenterContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_top_left : * mut sys :: godot_method_bind , pub set_use_top_left : * mut sys :: godot_method_bind } impl CenterContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CenterContainerMethodTable = CenterContainerMethodTable { class_constructor : None , is_using_top_left : 0 as * mut sys :: godot_method_bind , set_use_top_left : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CenterContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CenterContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_top_left = (gd_api . godot_method_bind_get_method) (class_name , "is_using_top_left\0" . as_ptr () as * const c_char) ; table . set_use_top_left = (gd_api . godot_method_bind_get_method) (class_name , "set_use_top_left\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:16:4315
[INFO] [stdout]    |
[INFO] [stdout] 16 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 16 |                 # [doc = "`core class Position2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_position2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Position2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Position2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPosition2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Position2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Position2D { } unsafe impl GodotObject for Position2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Position2D" } } impl QueueFree for Position2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Position2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Position2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Position2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Position2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Position2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Position2D { } impl Instanciable for Position2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Position2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Position2DMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl Position2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Position2DMethodTable = Position2DMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Position2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Position2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:28:16689
[INFO] [stdout]    |
[INFO] [stdout] 28 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 28 |                 # [doc = "`core class StyleBoxTexture` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxTexture inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxTexture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AxisStretchMode (pub i64) ; impl AxisStretchMode { pub const STRETCH : AxisStretchMode = AxisStretchMode (0i64) ; pub const TILE : AxisStretchMode = AxisStretchMode (1i64) ; pub const TILE_FIT : AxisStretchMode = AxisStretchMode (2i64) ; } impl From < i64 > for AxisStretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AxisStretchMode > for i64 { # [inline] fn from (v : AxisStretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl StyleBoxTexture { pub const AXIS_STRETCH_MODE_STRETCH : i64 = 0i64 ; pub const AXIS_STRETCH_MODE_TILE : i64 = 1i64 ; pub const AXIS_STRETCH_MODE_TILE_FIT : i64 = 2i64 ; } impl StyleBoxTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Expands the top margin of this style box when drawing, causing it to be drawn larger than requested."] # [doc = ""] # [inline] pub fn expand_margin_size (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_expand_margin_size ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Controls how the stylebox's texture will be stretched or tiled horizontally. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn h_axis_stretch_mode (& self) -> crate :: generated :: style_box_texture :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: style_box_texture :: AxisStretchMode (ret) } } # [doc = "Increases the top margin of the 3×3 texture box.\nA higher value means more of the source texture is considered to be part of the top border of the 3×3 box.\nThis is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative."] # [doc = ""] # [inline] pub fn margin_size (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_margin_size ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Modulates the color of the texture when this style box is drawn."] # [doc = ""] # [inline] pub fn modulate (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_modulate ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Species a sub-region of the texture to use.\nThis is equivalent to first wrapping the texture in an [AtlasTexture] with the same region."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The texture to use when drawing this style box."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Controls how the stylebox's texture will be stretched or tiled vertically. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn v_axis_stretch_mode (& self) -> crate :: generated :: style_box_texture :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . get_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: style_box_texture :: AxisStretchMode (ret) } } # [doc = "If `true`, the nine-patch texture's center tile will be drawn."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the nine-patch texture's center tile will be drawn."] # [doc = ""] # [inline] pub fn set_draw_center (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the expand margin to `size` pixels for all margins."] # [doc = ""] # [inline] pub fn set_expand_margin_all (& self , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_all ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the expand margin for each margin to `size_left`, `size_top`, `size_right`, and `size_bottom` pixels."] # [doc = ""] # [inline] pub fn set_expand_margin_individual (& self , size_left : f64 , size_top : f64 , size_right : f64 , size_bottom : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_individual ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , size_left , size_top , size_right , size_bottom) ; } } # [doc = "Expands the top margin of this style box when drawing, causing it to be drawn larger than requested."] # [doc = ""] # [inline] pub fn set_expand_margin_size (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_expand_margin_size ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Controls how the stylebox's texture will be stretched or tiled horizontally. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn set_h_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Increases the top margin of the 3×3 texture box.\nA higher value means more of the source texture is considered to be part of the top border of the 3×3 box.\nThis is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative."] # [doc = ""] # [inline] pub fn set_margin_size (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_margin_size ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Modulates the color of the texture when this style box is drawn."] # [doc = ""] # [inline] pub fn set_modulate (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_modulate ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "Species a sub-region of the texture to use.\nThis is equivalent to first wrapping the texture in an [AtlasTexture] with the same region."] # [doc = ""] # [inline] pub fn set_region_rect (& self , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , region) ; } } # [doc = "The texture to use when drawing this style box."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Controls how the stylebox's texture will be stretched or tiled vertically. See [enum AxisStretchMode] for possible values."] # [doc = ""] # [inline] pub fn set_v_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxTextureMethodTable :: get (get_api ()) . set_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxTexture { } unsafe impl GodotObject for StyleBoxTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxTexture" } } impl std :: ops :: Deref for StyleBoxTexture { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxTexture { } impl Instanciable for StyleBoxTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_expand_margin_size : * mut sys :: godot_method_bind , pub get_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub get_margin_size : * mut sys :: godot_method_bind , pub get_modulate : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_v_axis_stretch_mode : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_expand_margin_all : * mut sys :: godot_method_bind , pub set_expand_margin_individual : * mut sys :: godot_method_bind , pub set_expand_margin_size : * mut sys :: godot_method_bind , pub set_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub set_margin_size : * mut sys :: godot_method_bind , pub set_modulate : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_v_axis_stretch_mode : * mut sys :: godot_method_bind } impl StyleBoxTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxTextureMethodTable = StyleBoxTextureMethodTable { class_constructor : None , get_expand_margin_size : 0 as * mut sys :: godot_method_bind , get_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , get_margin_size : 0 as * mut sys :: godot_method_bind , get_modulate : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_expand_margin_all : 0 as * mut sys :: godot_method_bind , set_expand_margin_individual : 0 as * mut sys :: godot_method_bind , set_expand_margin_size : 0 as * mut sys :: godot_method_bind , set_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , set_margin_size : 0 as * mut sys :: godot_method_bind , set_modulate : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_expand_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_margin_size\0" . as_ptr () as * const c_char) ; table . get_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "get_margin_size\0" . as_ptr () as * const c_char) ; table . get_modulate = (gd_api . godot_method_bind_get_method) (class_name , "get_modulate\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_expand_margin_all = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_all\0" . as_ptr () as * const c_char) ; table . set_expand_margin_individual = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_individual\0" . as_ptr () as * const c_char) ; table . set_expand_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_size\0" . as_ptr () as * const c_char) ; table . set_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_margin_size = (gd_api . godot_method_bind_get_method) (class_name , "set_margin_size\0" . as_ptr () as * const c_char) ; table . set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "set_modulate\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:34:4589
[INFO] [stdout]    |
[INFO] [stdout] 34 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 34 |                 # [doc = "`core class MarginContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_margincontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MarginContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MarginContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMarginContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MarginContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for MarginContainer { } unsafe impl GodotObject for MarginContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MarginContainer" } } impl QueueFree for MarginContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MarginContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MarginContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for MarginContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for MarginContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MarginContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for MarginContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for MarginContainer { } impl Instanciable for MarginContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MarginContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MarginContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl MarginContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MarginContainerMethodTable = MarginContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MarginContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MarginContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:64:30796
[INFO] [stdout]    |
[INFO] [stdout] 64 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 64 |                 # [doc = "`core class LineEdit` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lineedit.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LineEdit` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<LineEdit>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLineEdit inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LineEdit { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Align (pub i64) ; impl Align { pub const LEFT : Align = Align (0i64) ; pub const CENTER : Align = Align (1i64) ; pub const RIGHT : Align = Align (2i64) ; pub const FILL : Align = Align (3i64) ; } impl From < i64 > for Align { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Align > for i64 { # [inline] fn from (v : Align) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MenuItems (pub i64) ; impl MenuItems { pub const CUT : MenuItems = MenuItems (0i64) ; pub const COPY : MenuItems = MenuItems (1i64) ; pub const PASTE : MenuItems = MenuItems (2i64) ; pub const CLEAR : MenuItems = MenuItems (3i64) ; pub const SELECT_ALL : MenuItems = MenuItems (4i64) ; pub const UNDO : MenuItems = MenuItems (5i64) ; pub const REDO : MenuItems = MenuItems (6i64) ; pub const MAX : MenuItems = MenuItems (7i64) ; } impl From < i64 > for MenuItems { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MenuItems > for i64 { # [inline] fn from (v : MenuItems) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl LineEdit { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_FILL : i64 = 3i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const MENU_CLEAR : i64 = 3i64 ; pub const MENU_COPY : i64 = 1i64 ; pub const MENU_CUT : i64 = 0i64 ; pub const MENU_MAX : i64 = 7i64 ; pub const MENU_PASTE : i64 = 2i64 ; pub const MENU_REDO : i64 = 6i64 ; pub const MENU_SELECT_ALL : i64 = 4i64 ; pub const MENU_UNDO : i64 = 5i64 ; } impl LineEdit { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LineEditMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `text` after the cursor. If the resulting value is longer than [member max_length], nothing happens."] # [doc = ""] # [inline] pub fn append_at_cursor (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . append_at_cursor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Erases the [LineEdit]'s [member text]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_get_blink_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_get_blink_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_set_blink_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_set_blink_speed (& self , blink_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , blink_speed) ; } } # [doc = "Deletes one character at the cursor's current position (equivalent to pressing the `Delete` key)."] # [doc = ""] # [inline] pub fn delete_char_at_cursor (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_char_at_cursor ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deletes a section of the [member text] going from position `from_column` to `to_column`. Both parameters should be within the text's length."] # [doc = ""] # [inline] pub fn delete_text (& self , from_column : i64 , to_column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_text ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_column , to_column) ; } } # [doc = "Clears the current selection."] # [doc = ""] # [inline] pub fn deselect (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn align (& self) -> crate :: generated :: line_edit :: Align { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_edit :: Align (ret) } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn cursor_position (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_cursor_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn expand_to_text_length (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_expand_to_text_length ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn max_length (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_max_length ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [PopupMenu] of this [LineEdit]. By default, this menu is displayed when right-clicking on the [LineEdit]."] # [doc = ""] # [inline] pub fn get_menu (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_menu ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn placeholder (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn placeholder_alpha (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder_alpha ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn right_icon (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_right_icon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_scroll_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_scroll_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn secret_character (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_secret_character ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn is_clear_button_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_clear_button_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn is_context_menu_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_context_menu_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn is_editable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn is_secret (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_secret ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn is_selecting_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_selecting_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn is_shortcut_keys_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn is_virtual_keyboard_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Executes a given action as defined in the [enum MenuItems] enum."] # [doc = ""] # [inline] pub fn menu_option (& self , option : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . menu_option ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , option) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSelects characters inside [LineEdit] between `from` and `to`. By default, `from` is at the beginning and `to` at the end.\n```gdscript\ntext = \"Welcome\"\nselect() # Will select \"Welcome\".\nselect(4) # Will select \"ome\".\nselect(2, 5) # Will select \"lco\".\n```\n# Default Arguments\n* `from` - `0`\n* `to` - `-1`"] # [doc = ""] # [inline] pub fn select (& self , from : i64 , to : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; } } # [doc = "Selects the whole [String]."] # [doc = ""] # [inline] pub fn select_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn set_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn set_clear_button_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_clear_button_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn set_context_menu_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_context_menu_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn set_cursor_position (& self , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_cursor_position ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn set_editable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn set_expand_to_text_length (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_expand_to_text_length ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn set_max_length (& self , chars : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_max_length ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , chars) ; } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn set_placeholder (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn set_placeholder_alpha (& self , alpha : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder_alpha ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , alpha) ; } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn set_right_icon (& self , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_right_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , icon . as_arg_ptr ()) ; } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn set_secret (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn set_secret_character (& self , character : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret_character ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , character . into ()) ; } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn set_selecting_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_selecting_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn set_shortcut_keys_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn set_virtual_keyboard_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LineEdit { } unsafe impl GodotObject for LineEdit { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LineEdit" } } impl QueueFree for LineEdit { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LineEdit { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LineEdit { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for LineEdit { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LineEdit { } unsafe impl SubClass < crate :: generated :: node :: Node > for LineEdit { } unsafe impl SubClass < crate :: generated :: object :: Object > for LineEdit { } impl Instanciable for LineEdit { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LineEdit :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LineEditMethodTable { pub class_constructor : sys :: godot_class_constructor , pub append_at_cursor : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub cursor_get_blink_enabled : * mut sys :: godot_method_bind , pub cursor_get_blink_speed : * mut sys :: godot_method_bind , pub cursor_set_blink_enabled : * mut sys :: godot_method_bind , pub cursor_set_blink_speed : * mut sys :: godot_method_bind , pub delete_char_at_cursor : * mut sys :: godot_method_bind , pub delete_text : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub get_align : * mut sys :: godot_method_bind , pub get_cursor_position : * mut sys :: godot_method_bind , pub get_expand_to_text_length : * mut sys :: godot_method_bind , pub get_max_length : * mut sys :: godot_method_bind , pub get_menu : * mut sys :: godot_method_bind , pub get_placeholder : * mut sys :: godot_method_bind , pub get_placeholder_alpha : * mut sys :: godot_method_bind , pub get_right_icon : * mut sys :: godot_method_bind , pub get_scroll_offset : * mut sys :: godot_method_bind , pub get_secret_character : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub is_clear_button_enabled : * mut sys :: godot_method_bind , pub is_context_menu_enabled : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub is_secret : * mut sys :: godot_method_bind , pub is_selecting_enabled : * mut sys :: godot_method_bind , pub is_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub is_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub menu_option : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub select_all : * mut sys :: godot_method_bind , pub set_align : * mut sys :: godot_method_bind , pub set_clear_button_enabled : * mut sys :: godot_method_bind , pub set_context_menu_enabled : * mut sys :: godot_method_bind , pub set_cursor_position : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_expand_to_text_length : * mut sys :: godot_method_bind , pub set_max_length : * mut sys :: godot_method_bind , pub set_placeholder : * mut sys :: godot_method_bind , pub set_placeholder_alpha : * mut sys :: godot_method_bind , pub set_right_icon : * mut sys :: godot_method_bind , pub set_secret : * mut sys :: godot_method_bind , pub set_secret_character : * mut sys :: godot_method_bind , pub set_selecting_enabled : * mut sys :: godot_method_bind , pub set_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_virtual_keyboard_enabled : * mut sys :: godot_method_bind } impl LineEditMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LineEditMethodTable = LineEditMethodTable { class_constructor : None , append_at_cursor : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , cursor_get_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_get_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_set_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_set_blink_speed : 0 as * mut sys :: godot_method_bind , delete_char_at_cursor : 0 as * mut sys :: godot_method_bind , delete_text : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , get_align : 0 as * mut sys :: godot_method_bind , get_cursor_position : 0 as * mut sys :: godot_method_bind , get_expand_to_text_length : 0 as * mut sys :: godot_method_bind , get_max_length : 0 as * mut sys :: godot_method_bind , get_menu : 0 as * mut sys :: godot_method_bind , get_placeholder : 0 as * mut sys :: godot_method_bind , get_placeholder_alpha : 0 as * mut sys :: godot_method_bind , get_right_icon : 0 as * mut sys :: godot_method_bind , get_scroll_offset : 0 as * mut sys :: godot_method_bind , get_secret_character : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , is_clear_button_enabled : 0 as * mut sys :: godot_method_bind , is_context_menu_enabled : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , is_secret : 0 as * mut sys :: godot_method_bind , is_selecting_enabled : 0 as * mut sys :: godot_method_bind , is_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , is_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , menu_option : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , select_all : 0 as * mut sys :: godot_method_bind , set_align : 0 as * mut sys :: godot_method_bind , set_clear_button_enabled : 0 as * mut sys :: godot_method_bind , set_context_menu_enabled : 0 as * mut sys :: godot_method_bind , set_cursor_position : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_expand_to_text_length : 0 as * mut sys :: godot_method_bind , set_max_length : 0 as * mut sys :: godot_method_bind , set_placeholder : 0 as * mut sys :: godot_method_bind , set_placeholder_alpha : 0 as * mut sys :: godot_method_bind , set_right_icon : 0 as * mut sys :: godot_method_bind , set_secret : 0 as * mut sys :: godot_method_bind , set_secret_character : 0 as * mut sys :: godot_method_bind , set_selecting_enabled : 0 as * mut sys :: godot_method_bind , set_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LineEditMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LineEdit\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . append_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "append_at_cursor\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_speed\0" . as_ptr () as * const c_char) ; table . delete_char_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "delete_char_at_cursor\0" . as_ptr () as * const c_char) ; table . delete_text = (gd_api . godot_method_bind_get_method) (class_name , "delete_text\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . get_align = (gd_api . godot_method_bind_get_method) (class_name , "get_align\0" . as_ptr () as * const c_char) ; table . get_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "get_cursor_position\0" . as_ptr () as * const c_char) ; table . get_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . get_max_length = (gd_api . godot_method_bind_get_method) (class_name , "get_max_length\0" . as_ptr () as * const c_char) ; table . get_menu = (gd_api . godot_method_bind_get_method) (class_name , "get_menu\0" . as_ptr () as * const c_char) ; table . get_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder\0" . as_ptr () as * const c_char) ; table . get_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . get_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_right_icon\0" . as_ptr () as * const c_char) ; table . get_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_offset\0" . as_ptr () as * const c_char) ; table . get_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "get_secret_character\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . is_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . is_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . is_secret = (gd_api . godot_method_bind_get_method) (class_name , "is_secret\0" . as_ptr () as * const c_char) ; table . is_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selecting_enabled\0" . as_ptr () as * const c_char) ; table . is_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . is_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . menu_option = (gd_api . godot_method_bind_get_method) (class_name , "menu_option\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . select_all = (gd_api . godot_method_bind_get_method) (class_name , "select_all\0" . as_ptr () as * const c_char) ; table . set_align = (gd_api . godot_method_bind_get_method) (class_name , "set_align\0" . as_ptr () as * const c_char) ; table . set_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . set_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . set_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "set_cursor_position\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . set_max_length = (gd_api . godot_method_bind_get_method) (class_name , "set_max_length\0" . as_ptr () as * const c_char) ; table . set_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder\0" . as_ptr () as * const c_char) ; table . set_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . set_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_right_icon\0" . as_ptr () as * const c_char) ; table . set_secret = (gd_api . godot_method_bind_get_method) (class_name , "set_secret\0" . as_ptr () as * const c_char) ; table . set_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "set_secret_character\0" . as_ptr () as * const c_char) ; table . set_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selecting_enabled\0" . as_ptr () as * const c_char) ; table . set_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:70:5868
[INFO] [stdout]    |
[INFO] [stdout] 70 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 70 |                 # [doc = "`core class Expression` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_expression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nExpression inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Expression { this : RawObject < Self > , } impl Expression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Executes the expression that was previously parsed by [method parse] and returns the result. Before you use the returned object, you should check if the method failed by calling [method has_execute_failed].\nIf you defined input variables in [method parse], you can specify their values in the inputs array, in the same order.\n# Default Arguments\n* `inputs` - `[  ]`\n* `base_instance` - `null`\n* `show_error` - `true`"] # [doc = ""] # [inline] pub fn execute (& self , inputs : VariantArray , base_instance : impl AsArg < crate :: generated :: object :: Object > , show_error : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . execute ; let ret = crate :: icalls :: icallptr_var_arr_obj_bool (method_bind , self . this . sys () . as_ptr () , inputs , base_instance . as_arg_ptr () , show_error) ; Variant :: from_sys (ret) } } # [doc = "Returns the error text if [method parse] has failed."] # [doc = ""] # [inline] pub fn get_error_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . get_error_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if [method execute] has failed."] # [doc = ""] # [inline] pub fn has_execute_failed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . has_execute_failed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Parses the expression and returns an [enum Error] code.\nYou can optionally specify names of variables that may appear in the expression with `input_names`, so that you can bind them when it gets executed.\n# Default Arguments\n* `input_names` - `PoolStringArray(  )`"] # [doc = ""] # [inline] pub fn parse (& self , expression : impl Into < GodotString > , input_names : StringArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . parse ; let ret = crate :: icalls :: icallptr_i64_str_strarr (method_bind , self . this . sys () . as_ptr () , expression . into () , input_names) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for Expression { } unsafe impl GodotObject for Expression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Expression" } } impl std :: ops :: Deref for Expression { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Expression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Expression { } unsafe impl SubClass < crate :: generated :: object :: Object > for Expression { } impl Instanciable for Expression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Expression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub execute : * mut sys :: godot_method_bind , pub get_error_text : * mut sys :: godot_method_bind , pub has_execute_failed : * mut sys :: godot_method_bind , pub parse : * mut sys :: godot_method_bind } impl ExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ExpressionMethodTable = ExpressionMethodTable { class_constructor : None , execute : 0 as * mut sys :: godot_method_bind , get_error_text : 0 as * mut sys :: godot_method_bind , has_execute_failed : 0 as * mut sys :: godot_method_bind , parse : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Expression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . execute = (gd_api . godot_method_bind_get_method) (class_name , "execute\0" . as_ptr () as * const c_char) ; table . get_error_text = (gd_api . godot_method_bind_get_method) (class_name , "get_error_text\0" . as_ptr () as * const c_char) ; table . has_execute_failed = (gd_api . godot_method_bind_get_method) (class_name , "has_execute_failed\0" . as_ptr () as * const c_char) ; table . parse = (gd_api . godot_method_bind_get_method) (class_name , "parse\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:40:7568
[INFO] [stdout]    |
[INFO] [stdout] 40 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 40 |                 # [doc = "`core class AnimationNodeStateMachinePlayback` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachineplayback.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachinePlayback inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachinePlayback { this : RawObject < Self > , } impl AnimationNodeStateMachinePlayback { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachinePlaybackMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the currently playing animation state."] # [doc = ""] # [inline] pub fn get_current_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_play_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_play_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current travel path as computed internally by the A* algorithm."] # [doc = ""] # [inline] pub fn get_travel_path (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_travel_path ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if an animation is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts playing the given animation."] # [doc = ""] # [inline] pub fn start (& self , node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "Stops the currently playing animation."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Transitions from the current state to another one, following the shortest path."] # [doc = ""] # [inline] pub fn travel (& self , to_node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . travel ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , to_node . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachinePlayback { } unsafe impl GodotObject for AnimationNodeStateMachinePlayback { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachinePlayback" } } impl std :: ops :: Deref for AnimationNodeStateMachinePlayback { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachinePlayback { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachinePlayback { } impl Instanciable for AnimationNodeStateMachinePlayback { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachinePlayback :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachinePlaybackMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_current_length : * mut sys :: godot_method_bind , pub get_current_node : * mut sys :: godot_method_bind , pub get_current_play_position : * mut sys :: godot_method_bind , pub get_travel_path : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub travel : * mut sys :: godot_method_bind } impl AnimationNodeStateMachinePlaybackMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachinePlaybackMethodTable = AnimationNodeStateMachinePlaybackMethodTable { class_constructor : None , get_current_length : 0 as * mut sys :: godot_method_bind , get_current_node : 0 as * mut sys :: godot_method_bind , get_current_play_position : 0 as * mut sys :: godot_method_bind , get_travel_path : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachinePlaybackMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachinePlayback\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_current_length = (gd_api . godot_method_bind_get_method) (class_name , "get_current_length\0" . as_ptr () as * const c_char) ; table . get_current_node = (gd_api . godot_method_bind_get_method) (class_name , "get_current_node\0" . as_ptr () as * const c_char) ; table . get_current_play_position = (gd_api . godot_method_bind_get_method) (class_name , "get_current_play_position\0" . as_ptr () as * const c_char) ; table . get_travel_path = (gd_api . godot_method_bind_get_method) (class_name , "get_travel_path\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . travel = (gd_api . godot_method_bind_get_method) (class_name , "travel\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:46:4498
[INFO] [stdout]    |
[INFO] [stdout] 46 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 46 |                 # [doc = "`core class ButtonGroup` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_buttongroup.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nButtonGroup inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ButtonGroup { this : RawObject < Self > , } impl ButtonGroup { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ButtonGroupMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.group])."] # [doc = ""] # [inline] pub fn get_buttons (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonGroupMethodTable :: get (get_api ()) . get_buttons ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the current pressed button."] # [doc = ""] # [inline] pub fn get_pressed_button (& self) -> Option < Ref < crate :: generated :: base_button :: BaseButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonGroupMethodTable :: get (get_api ()) . get_pressed_button ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: base_button :: BaseButton , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for ButtonGroup { } unsafe impl GodotObject for ButtonGroup { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ButtonGroup" } } impl std :: ops :: Deref for ButtonGroup { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ButtonGroup { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ButtonGroup { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ButtonGroup { } unsafe impl SubClass < crate :: generated :: object :: Object > for ButtonGroup { } impl Instanciable for ButtonGroup { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ButtonGroup :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ButtonGroupMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_buttons : * mut sys :: godot_method_bind , pub get_pressed_button : * mut sys :: godot_method_bind } impl ButtonGroupMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ButtonGroupMethodTable = ButtonGroupMethodTable { class_constructor : None , get_buttons : 0 as * mut sys :: godot_method_bind , get_pressed_button : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ButtonGroupMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ButtonGroup\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_buttons = (gd_api . godot_method_bind_get_method) (class_name , "get_buttons\0" . as_ptr () as * const c_char) ; table . get_pressed_button = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_button\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:76:7048
[INFO] [stdout]    |
[INFO] [stdout] 76 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 76 |                 # [doc = "`core class PacketPeerDTLS` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeerdtls.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerDTLS inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerDTLS { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const DISCONNECTED : Status = Status (0i64) ; pub const HANDSHAKING : Status = Status (1i64) ; pub const CONNECTED : Status = Status (2i64) ; pub const ERROR : Status = Status (3i64) ; pub const ERROR_HOSTNAME_MISMATCH : Status = Status (4i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PacketPeerDTLS { pub const STATUS_CONNECTED : i64 = 2i64 ; pub const STATUS_DISCONNECTED : i64 = 0i64 ; pub const STATUS_ERROR : i64 = 3i64 ; pub const STATUS_ERROR_HOSTNAME_MISMATCH : i64 = 4i64 ; pub const STATUS_HANDSHAKING : i64 = 1i64 ; } impl PacketPeerDTLS { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerDTLSMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Connects a `peer` beginning the DTLS handshake using the underlying [PacketPeerUDP] which must be connected (see [method PacketPeerUDP.connect_to_host]). If `validate_certs` is `true`, [PacketPeerDTLS] will validate that the certificate presented by the remote peer and match it with the `for_hostname` argument. You can specify a custom [X509Certificate] to use for validation via the `valid_certificate` argument.\n# Default Arguments\n* `validate_certs` - `true`\n* `for_hostname` - `\"\"`\n* `valid_certificate` - `null`"] # [doc = ""] # [inline] pub fn connect_to_peer (& self , packet_peer : impl AsArg < crate :: generated :: packet_peer_udp :: PacketPeerUDP > , validate_certs : bool , for_hostname : impl Into < GodotString > , valid_certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . connect_to_peer ; let ret = crate :: icalls :: icallptr_i64_obj_bool_str_obj (method_bind , self . this . sys () . as_ptr () , packet_peer . as_arg_ptr () , validate_certs , for_hostname . into () , valid_certificate . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects this peer, terminating the DTLS session."] # [doc = ""] # [inline] pub fn disconnect_from_peer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . disconnect_from_peer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the status of the connection. See [enum Status] for values."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: packet_peer_dtls :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: packet_peer_dtls :: Status (ret) } } # [doc = "Poll the connection to check for incoming packets. Call this frequently to update the status and keep the connection working."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerDTLS { } unsafe impl GodotObject for PacketPeerDTLS { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerDTLS" } } impl std :: ops :: Deref for PacketPeerDTLS { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerDTLS { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerDTLS { } impl Instanciable for PacketPeerDTLS { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerDTLS :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerDTLSMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_peer : * mut sys :: godot_method_bind , pub disconnect_from_peer : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind } impl PacketPeerDTLSMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerDTLSMethodTable = PacketPeerDTLSMethodTable { class_constructor : None , connect_to_peer : 0 as * mut sys :: godot_method_bind , disconnect_from_peer : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerDTLSMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerDTLS\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_peer = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_peer\0" . as_ptr () as * const c_char) ; table . disconnect_from_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_peer\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:52:3905
[INFO] [stdout]    |
[INFO] [stdout] 52 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 52 |                 # [doc = "`core class AudioEffectHighPassFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecthighpassfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectHighPassFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectHighPassFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectHighPassFilter { } unsafe impl GodotObject for AudioEffectHighPassFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectHighPassFilter" } } impl std :: ops :: Deref for AudioEffectHighPassFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectHighPassFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectHighPassFilter { } impl Instanciable for AudioEffectHighPassFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectHighPassFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectHighPassFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectHighPassFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectHighPassFilterMethodTable = AudioEffectHighPassFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectHighPassFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectHighPassFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:82:4150
[INFO] [stdout]    |
[INFO] [stdout] 82 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 82 |                 # [doc = "`core class VisualShaderNodeTransformUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTransformUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformUniform { } unsafe impl GodotObject for VisualShaderNodeTransformUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformUniform" } } impl std :: ops :: Deref for VisualShaderNodeTransformUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformUniform { } impl Instanciable for VisualShaderNodeTransformUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeTransformUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformUniformMethodTable = VisualShaderNodeTransformUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:58:5624
[INFO] [stdout]    |
[INFO] [stdout] 58 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 58 |                 # [doc = "`core class CenterContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_centercontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CenterContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CenterContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCenterContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CenterContainer { this : RawObject < Self > , } impl CenterContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CenterContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, centers children relative to the [CenterContainer]'s top left corner."] # [doc = ""] # [inline] pub fn is_using_top_left (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CenterContainerMethodTable :: get (get_api ()) . is_using_top_left ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, centers children relative to the [CenterContainer]'s top left corner."] # [doc = ""] # [inline] pub fn set_use_top_left (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CenterContainerMethodTable :: get (get_api ()) . set_use_top_left ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CenterContainer { } unsafe impl GodotObject for CenterContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CenterContainer" } } impl QueueFree for CenterContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CenterContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CenterContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for CenterContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for CenterContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CenterContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for CenterContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for CenterContainer { } impl Instanciable for CenterContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CenterContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CenterContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_top_left : * mut sys :: godot_method_bind , pub set_use_top_left : * mut sys :: godot_method_bind } impl CenterContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CenterContainerMethodTable = CenterContainerMethodTable { class_constructor : None , is_using_top_left : 0 as * mut sys :: godot_method_bind , set_use_top_left : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CenterContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CenterContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_top_left = (gd_api . godot_method_bind_get_method) (class_name , "is_using_top_left\0" . as_ptr () as * const c_char) ; table . set_use_top_left = (gd_api . godot_method_bind_get_method) (class_name , "set_use_top_left\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:88:9385
[INFO] [stdout]    |
[INFO] [stdout] 88 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 88 |                 # [doc = "`core class AudioEffectDistortion` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectdistortion.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectDistortion inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectDistortion { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const CLIP : Mode = Mode (0i64) ; pub const ATAN : Mode = Mode (1i64) ; pub const LOFI : Mode = Mode (2i64) ; pub const OVERDRIVE : Mode = Mode (3i64) ; pub const WAVESHAPE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectDistortion { pub const MODE_ATAN : i64 = 1i64 ; pub const MODE_CLIP : i64 = 0i64 ; pub const MODE_LOFI : i64 = 2i64 ; pub const MODE_OVERDRIVE : i64 = 3i64 ; pub const MODE_WAVESHAPE : i64 = 4i64 ; } impl AudioEffectDistortion { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectDistortionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Distortion power. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn drive (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_drive ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000."] # [doc = ""] # [inline] pub fn keep_hf_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_keep_hf_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distortion type."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: audio_effect_distortion :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_distortion :: Mode (ret) } } # [doc = "Increases or decreases the volume after the effect. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn post_gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_post_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Increases or decreases the volume before the effect. Value can range from -60 to 60."] # [doc = ""] # [inline] pub fn pre_gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_pre_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distortion power. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn set_drive (& self , drive : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_drive ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , drive) ; } } # [doc = "High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000."] # [doc = ""] # [inline] pub fn set_keep_hf_hz (& self , keep_hf_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_keep_hf_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , keep_hf_hz) ; } } # [doc = "Distortion type."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Increases or decreases the volume after the effect. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn set_post_gain (& self , post_gain : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_post_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , post_gain) ; } } # [doc = "Increases or decreases the volume before the effect. Value can range from -60 to 60."] # [doc = ""] # [inline] pub fn set_pre_gain (& self , pre_gain : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_pre_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pre_gain) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectDistortion { } unsafe impl GodotObject for AudioEffectDistortion { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectDistortion" } } impl std :: ops :: Deref for AudioEffectDistortion { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectDistortion { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectDistortion { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectDistortion { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectDistortion { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectDistortion { } impl Instanciable for AudioEffectDistortion { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectDistortion :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectDistortionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_drive : * mut sys :: godot_method_bind , pub get_keep_hf_hz : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_post_gain : * mut sys :: godot_method_bind , pub get_pre_gain : * mut sys :: godot_method_bind , pub set_drive : * mut sys :: godot_method_bind , pub set_keep_hf_hz : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_post_gain : * mut sys :: godot_method_bind , pub set_pre_gain : * mut sys :: godot_method_bind } impl AudioEffectDistortionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectDistortionMethodTable = AudioEffectDistortionMethodTable { class_constructor : None , get_drive : 0 as * mut sys :: godot_method_bind , get_keep_hf_hz : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_post_gain : 0 as * mut sys :: godot_method_bind , get_pre_gain : 0 as * mut sys :: godot_method_bind , set_drive : 0 as * mut sys :: godot_method_bind , set_keep_hf_hz : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_post_gain : 0 as * mut sys :: godot_method_bind , set_pre_gain : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectDistortionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectDistortion\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_drive = (gd_api . godot_method_bind_get_method) (class_name , "get_drive\0" . as_ptr () as * const c_char) ; table . get_keep_hf_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_keep_hf_hz\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_post_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_post_gain\0" . as_ptr () as * const c_char) ; table . get_pre_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_gain\0" . as_ptr () as * const c_char) ; table . set_drive = (gd_api . godot_method_bind_get_method) (class_name , "set_drive\0" . as_ptr () as * const c_char) ; table . set_keep_hf_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_hf_hz\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_post_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_post_gain\0" . as_ptr () as * const c_char) ; table . set_pre_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_gain\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:94:15877
[INFO] [stdout]    |
[INFO] [stdout] 94 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 94 |                 # [doc = "`core singleton class ClassDB` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_classdb.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nClassDB inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ClassDB { this : RawObject < Self > , } impl ClassDB { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ClassDB\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns `true` if you can instance objects from the specified `class`, `false` in other case."] # [doc = ""] # [inline] pub fn can_instance (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . can_instance ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns whether the specified `class` is available or not."] # [doc = ""] # [inline] pub fn class_exists (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns a category associated with the class for use in documentation and the Asset Library. Debug mode required."] # [doc = ""] # [inline] pub fn class_get_category (& self , class : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_category ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the value of the integer constant `name` of `class` or its ancestry. Always returns 0 when the constant could not be found."] # [doc = ""] # [inline] pub fn class_get_integer_constant (& self , class : impl Into < GodotString > , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_integer_constant ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , name . into ()) ; ret as _ } } # [doc = "Returns an array with the names all the integer constants of `class` or its ancestry.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_integer_constant_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_integer_constant_list ; let ret = crate :: icalls :: icallptr_strarr_str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array with all the methods of `class` or its ancestry if `no_inheritance` is `false`. Every element of the array is a [Dictionary] with the following keys: `args`, `default_args`, `flags`, `id`, `name`, `return: (class_name, hint, hint_string, name, type, usage)`.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_method_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_method_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the value of `property` of `class` or its ancestry."] # [doc = ""] # [inline] pub fn class_get_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_property ; let ret = crate :: icalls :: icallptr_var_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns an array with all the properties of `class` or its ancestry if `no_inheritance` is `false`.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_property_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_property_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the `signal` data of `class` or its ancestry. The returned value is a [Dictionary] with the following keys: `args`, `default_args`, `flags`, `id`, `name`, `return: (class_name, hint, hint_string, name, type, usage)`."] # [doc = ""] # [inline] pub fn class_get_signal (& self , class : impl Into < GodotString > , signal : impl Into < GodotString >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_signal ; let ret = crate :: icalls :: icallptr_dict_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , signal . into ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an array with all the signals of `class` or its ancestry if `no_inheritance` is `false`. Every element of the array is a [Dictionary] as described in [method class_get_signal].\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_signal_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_signal_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether `class` or its ancestry has an integer constant called `name` or not."] # [doc = ""] # [inline] pub fn class_has_integer_constant (& self , class : impl Into < GodotString > , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_integer_constant ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , name . into ()) ; ret as _ } } # [doc = "Returns whether `class` (or its ancestry if `no_inheritance` is `false`) has a method called `method` or not.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_has_method (& self , class : impl Into < GodotString > , method : impl Into < GodotString > , no_inheritance : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_method ; let ret = crate :: icalls :: icallptr_bool_str_str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , method . into () , no_inheritance) ; ret as _ } } # [doc = "Returns whether `class` or its ancestry has a signal called `signal` or not."] # [doc = ""] # [inline] pub fn class_has_signal (& self , class : impl Into < GodotString > , signal : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_signal ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , signal . into ()) ; ret as _ } } # [doc = "Sets `property` value of `class` to `value`."] # [doc = ""] # [inline] pub fn class_set_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_set_property ; let ret = crate :: icalls :: icallptr_i64_obj_str_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , value . owned_to_variant ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns the names of all the classes available."] # [doc = ""] # [inline] pub fn get_class_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_class_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the names of all the classes that directly or indirectly inherit from `class`."] # [doc = ""] # [inline] pub fn get_inheriters_from_class (& self , class : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_inheriters_from_class ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the parent class of `class`."] # [doc = ""] # [inline] pub fn get_parent_class (& self , class : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_parent_class ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Creates an instance of `class`."] # [doc = ""] # [inline] pub fn instance (& self , class : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . instance ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns whether this `class` is enabled or not."] # [doc = ""] # [inline] pub fn is_class_enabled (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . is_class_enabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns whether `inherits` is an ancestor of `class` or not."] # [doc = ""] # [inline] pub fn is_parent_class (& self , class : impl Into < GodotString > , inherits : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . is_parent_class ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , inherits . into ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for ClassDB { } unsafe impl GodotObject for ClassDB { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ClassDB" } } impl std :: ops :: Deref for ClassDB { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ClassDB { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ClassDB { } unsafe impl Send for ClassDB { } unsafe impl Sync for ClassDB { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ClassDBMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_instance : * mut sys :: godot_method_bind , pub class_exists : * mut sys :: godot_method_bind , pub class_get_category : * mut sys :: godot_method_bind , pub class_get_integer_constant : * mut sys :: godot_method_bind , pub class_get_integer_constant_list : * mut sys :: godot_method_bind , pub class_get_method_list : * mut sys :: godot_method_bind , pub class_get_property : * mut sys :: godot_method_bind , pub class_get_property_list : * mut sys :: godot_method_bind , pub class_get_signal : * mut sys :: godot_method_bind , pub class_get_signal_list : * mut sys :: godot_method_bind , pub class_has_integer_constant : * mut sys :: godot_method_bind , pub class_has_method : * mut sys :: godot_method_bind , pub class_has_signal : * mut sys :: godot_method_bind , pub class_set_property : * mut sys :: godot_method_bind , pub get_class_list : * mut sys :: godot_method_bind , pub get_inheriters_from_class : * mut sys :: godot_method_bind , pub get_parent_class : * mut sys :: godot_method_bind , pub instance : * mut sys :: godot_method_bind , pub is_class_enabled : * mut sys :: godot_method_bind , pub is_parent_class : * mut sys :: godot_method_bind } impl ClassDBMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ClassDBMethodTable = ClassDBMethodTable { class_constructor : None , can_instance : 0 as * mut sys :: godot_method_bind , class_exists : 0 as * mut sys :: godot_method_bind , class_get_category : 0 as * mut sys :: godot_method_bind , class_get_integer_constant : 0 as * mut sys :: godot_method_bind , class_get_integer_constant_list : 0 as * mut sys :: godot_method_bind , class_get_method_list : 0 as * mut sys :: godot_method_bind , class_get_property : 0 as * mut sys :: godot_method_bind , class_get_property_list : 0 as * mut sys :: godot_method_bind , class_get_signal : 0 as * mut sys :: godot_method_bind , class_get_signal_list : 0 as * mut sys :: godot_method_bind , class_has_integer_constant : 0 as * mut sys :: godot_method_bind , class_has_method : 0 as * mut sys :: godot_method_bind , class_has_signal : 0 as * mut sys :: godot_method_bind , class_set_property : 0 as * mut sys :: godot_method_bind , get_class_list : 0 as * mut sys :: godot_method_bind , get_inheriters_from_class : 0 as * mut sys :: godot_method_bind , get_parent_class : 0 as * mut sys :: godot_method_bind , instance : 0 as * mut sys :: godot_method_bind , is_class_enabled : 0 as * mut sys :: godot_method_bind , is_parent_class : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ClassDBMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ClassDB\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_instance = (gd_api . godot_method_bind_get_method) (class_name , "can_instance\0" . as_ptr () as * const c_char) ; table . class_exists = (gd_api . godot_method_bind_get_method) (class_name , "class_exists\0" . as_ptr () as * const c_char) ; table . class_get_category = (gd_api . godot_method_bind_get_method) (class_name , "class_get_category\0" . as_ptr () as * const c_char) ; table . class_get_integer_constant = (gd_api . godot_method_bind_get_method) (class_name , "class_get_integer_constant\0" . as_ptr () as * const c_char) ; table . class_get_integer_constant_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_integer_constant_list\0" . as_ptr () as * const c_char) ; table . class_get_method_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_method_list\0" . as_ptr () as * const c_char) ; table . class_get_property = (gd_api . godot_method_bind_get_method) (class_name , "class_get_property\0" . as_ptr () as * const c_char) ; table . class_get_property_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_property_list\0" . as_ptr () as * const c_char) ; table . class_get_signal = (gd_api . godot_method_bind_get_method) (class_name , "class_get_signal\0" . as_ptr () as * const c_char) ; table . class_get_signal_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_signal_list\0" . as_ptr () as * const c_char) ; table . class_has_integer_constant = (gd_api . godot_method_bind_get_method) (class_name , "class_has_integer_constant\0" . as_ptr () as * const c_char) ; table . class_has_method = (gd_api . godot_method_bind_get_method) (class_name , "class_has_method\0" . as_ptr () as * const c_char) ; table . class_has_signal = (gd_api . godot_method_bind_get_method) (class_name , "class_has_signal\0" . as_ptr () as * const c_char) ; table . class_set_property = (gd_api . godot_method_bind_get_method) (class_name , "class_set_property\0" . as_ptr () as * const c_char) ; table . get_class_list = (gd_api . godot_method_bind_get_method) (class_name , "get_class_list\0" . as_ptr () as * const c_char) ; table . get_inheriters_from_class = (gd_api . godot_method_bind_get_method) (class_name , "get_inheriters_from_class\0" . as_ptr () as * const c_char) ; table . get_parent_class = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_class\0" . as_ptr () as * const c_char) ; table . instance = (gd_api . godot_method_bind_get_method) (class_name , "instance\0" . as_ptr () as * const c_char) ; table . is_class_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_enabled\0" . as_ptr () as * const c_char) ; table . is_parent_class = (gd_api . godot_method_bind_get_method) (class_name , "is_parent_class\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:100:4819
[INFO] [stdout]     |
[INFO] [stdout] 100 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 100 |                 # [doc = "`core class VisualShaderNodeColorConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecolorconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorConstant { this : RawObject < Self > , } impl VisualShaderNodeColorConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Color] constant which represents a state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A [Color] constant which represents a state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorConstant { } unsafe impl GodotObject for VisualShaderNodeColorConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorConstant" } } impl std :: ops :: Deref for VisualShaderNodeColorConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorConstant { } impl Instanciable for VisualShaderNodeColorConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeColorConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorConstantMethodTable = VisualShaderNodeColorConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:64:30796
[INFO] [stdout]    |
[INFO] [stdout] 64 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 64 |                 # [doc = "`core class LineEdit` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lineedit.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LineEdit` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<LineEdit>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLineEdit inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LineEdit { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Align (pub i64) ; impl Align { pub const LEFT : Align = Align (0i64) ; pub const CENTER : Align = Align (1i64) ; pub const RIGHT : Align = Align (2i64) ; pub const FILL : Align = Align (3i64) ; } impl From < i64 > for Align { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Align > for i64 { # [inline] fn from (v : Align) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MenuItems (pub i64) ; impl MenuItems { pub const CUT : MenuItems = MenuItems (0i64) ; pub const COPY : MenuItems = MenuItems (1i64) ; pub const PASTE : MenuItems = MenuItems (2i64) ; pub const CLEAR : MenuItems = MenuItems (3i64) ; pub const SELECT_ALL : MenuItems = MenuItems (4i64) ; pub const UNDO : MenuItems = MenuItems (5i64) ; pub const REDO : MenuItems = MenuItems (6i64) ; pub const MAX : MenuItems = MenuItems (7i64) ; } impl From < i64 > for MenuItems { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MenuItems > for i64 { # [inline] fn from (v : MenuItems) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl LineEdit { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_FILL : i64 = 3i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const MENU_CLEAR : i64 = 3i64 ; pub const MENU_COPY : i64 = 1i64 ; pub const MENU_CUT : i64 = 0i64 ; pub const MENU_MAX : i64 = 7i64 ; pub const MENU_PASTE : i64 = 2i64 ; pub const MENU_REDO : i64 = 6i64 ; pub const MENU_SELECT_ALL : i64 = 4i64 ; pub const MENU_UNDO : i64 = 5i64 ; } impl LineEdit { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LineEditMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `text` after the cursor. If the resulting value is longer than [member max_length], nothing happens."] # [doc = ""] # [inline] pub fn append_at_cursor (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . append_at_cursor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Erases the [LineEdit]'s [member text]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_get_blink_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_get_blink_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_set_blink_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_set_blink_speed (& self , blink_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , blink_speed) ; } } # [doc = "Deletes one character at the cursor's current position (equivalent to pressing the `Delete` key)."] # [doc = ""] # [inline] pub fn delete_char_at_cursor (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_char_at_cursor ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deletes a section of the [member text] going from position `from_column` to `to_column`. Both parameters should be within the text's length."] # [doc = ""] # [inline] pub fn delete_text (& self , from_column : i64 , to_column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_text ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_column , to_column) ; } } # [doc = "Clears the current selection."] # [doc = ""] # [inline] pub fn deselect (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn align (& self) -> crate :: generated :: line_edit :: Align { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_edit :: Align (ret) } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn cursor_position (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_cursor_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn expand_to_text_length (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_expand_to_text_length ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn max_length (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_max_length ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [PopupMenu] of this [LineEdit]. By default, this menu is displayed when right-clicking on the [LineEdit]."] # [doc = ""] # [inline] pub fn get_menu (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_menu ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn placeholder (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn placeholder_alpha (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder_alpha ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn right_icon (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_right_icon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_scroll_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_scroll_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn secret_character (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_secret_character ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn is_clear_button_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_clear_button_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn is_context_menu_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_context_menu_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn is_editable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn is_secret (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_secret ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn is_selecting_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_selecting_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn is_shortcut_keys_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn is_virtual_keyboard_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Executes a given action as defined in the [enum MenuItems] enum."] # [doc = ""] # [inline] pub fn menu_option (& self , option : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . menu_option ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , option) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSelects characters inside [LineEdit] between `from` and `to`. By default, `from` is at the beginning and `to` at the end.\n```gdscript\ntext = \"Welcome\"\nselect() # Will select \"Welcome\".\nselect(4) # Will select \"ome\".\nselect(2, 5) # Will select \"lco\".\n```\n# Default Arguments\n* `from` - `0`\n* `to` - `-1`"] # [doc = ""] # [inline] pub fn select (& self , from : i64 , to : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; } } # [doc = "Selects the whole [String]."] # [doc = ""] # [inline] pub fn select_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn set_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn set_clear_button_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_clear_button_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn set_context_menu_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_context_menu_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn set_cursor_position (& self , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_cursor_position ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn set_editable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn set_expand_to_text_length (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_expand_to_text_length ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn set_max_length (& self , chars : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_max_length ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , chars) ; } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn set_placeholder (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn set_placeholder_alpha (& self , alpha : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder_alpha ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , alpha) ; } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn set_right_icon (& self , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_right_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , icon . as_arg_ptr ()) ; } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn set_secret (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn set_secret_character (& self , character : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret_character ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , character . into ()) ; } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn set_selecting_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_selecting_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn set_shortcut_keys_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn set_virtual_keyboard_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LineEdit { } unsafe impl GodotObject for LineEdit { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LineEdit" } } impl QueueFree for LineEdit { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LineEdit { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LineEdit { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for LineEdit { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LineEdit { } unsafe impl SubClass < crate :: generated :: node :: Node > for LineEdit { } unsafe impl SubClass < crate :: generated :: object :: Object > for LineEdit { } impl Instanciable for LineEdit { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LineEdit :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LineEditMethodTable { pub class_constructor : sys :: godot_class_constructor , pub append_at_cursor : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub cursor_get_blink_enabled : * mut sys :: godot_method_bind , pub cursor_get_blink_speed : * mut sys :: godot_method_bind , pub cursor_set_blink_enabled : * mut sys :: godot_method_bind , pub cursor_set_blink_speed : * mut sys :: godot_method_bind , pub delete_char_at_cursor : * mut sys :: godot_method_bind , pub delete_text : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub get_align : * mut sys :: godot_method_bind , pub get_cursor_position : * mut sys :: godot_method_bind , pub get_expand_to_text_length : * mut sys :: godot_method_bind , pub get_max_length : * mut sys :: godot_method_bind , pub get_menu : * mut sys :: godot_method_bind , pub get_placeholder : * mut sys :: godot_method_bind , pub get_placeholder_alpha : * mut sys :: godot_method_bind , pub get_right_icon : * mut sys :: godot_method_bind , pub get_scroll_offset : * mut sys :: godot_method_bind , pub get_secret_character : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub is_clear_button_enabled : * mut sys :: godot_method_bind , pub is_context_menu_enabled : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub is_secret : * mut sys :: godot_method_bind , pub is_selecting_enabled : * mut sys :: godot_method_bind , pub is_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub is_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub menu_option : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub select_all : * mut sys :: godot_method_bind , pub set_align : * mut sys :: godot_method_bind , pub set_clear_button_enabled : * mut sys :: godot_method_bind , pub set_context_menu_enabled : * mut sys :: godot_method_bind , pub set_cursor_position : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_expand_to_text_length : * mut sys :: godot_method_bind , pub set_max_length : * mut sys :: godot_method_bind , pub set_placeholder : * mut sys :: godot_method_bind , pub set_placeholder_alpha : * mut sys :: godot_method_bind , pub set_right_icon : * mut sys :: godot_method_bind , pub set_secret : * mut sys :: godot_method_bind , pub set_secret_character : * mut sys :: godot_method_bind , pub set_selecting_enabled : * mut sys :: godot_method_bind , pub set_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_virtual_keyboard_enabled : * mut sys :: godot_method_bind } impl LineEditMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LineEditMethodTable = LineEditMethodTable { class_constructor : None , append_at_cursor : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , cursor_get_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_get_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_set_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_set_blink_speed : 0 as * mut sys :: godot_method_bind , delete_char_at_cursor : 0 as * mut sys :: godot_method_bind , delete_text : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , get_align : 0 as * mut sys :: godot_method_bind , get_cursor_position : 0 as * mut sys :: godot_method_bind , get_expand_to_text_length : 0 as * mut sys :: godot_method_bind , get_max_length : 0 as * mut sys :: godot_method_bind , get_menu : 0 as * mut sys :: godot_method_bind , get_placeholder : 0 as * mut sys :: godot_method_bind , get_placeholder_alpha : 0 as * mut sys :: godot_method_bind , get_right_icon : 0 as * mut sys :: godot_method_bind , get_scroll_offset : 0 as * mut sys :: godot_method_bind , get_secret_character : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , is_clear_button_enabled : 0 as * mut sys :: godot_method_bind , is_context_menu_enabled : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , is_secret : 0 as * mut sys :: godot_method_bind , is_selecting_enabled : 0 as * mut sys :: godot_method_bind , is_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , is_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , menu_option : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , select_all : 0 as * mut sys :: godot_method_bind , set_align : 0 as * mut sys :: godot_method_bind , set_clear_button_enabled : 0 as * mut sys :: godot_method_bind , set_context_menu_enabled : 0 as * mut sys :: godot_method_bind , set_cursor_position : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_expand_to_text_length : 0 as * mut sys :: godot_method_bind , set_max_length : 0 as * mut sys :: godot_method_bind , set_placeholder : 0 as * mut sys :: godot_method_bind , set_placeholder_alpha : 0 as * mut sys :: godot_method_bind , set_right_icon : 0 as * mut sys :: godot_method_bind , set_secret : 0 as * mut sys :: godot_method_bind , set_secret_character : 0 as * mut sys :: godot_method_bind , set_selecting_enabled : 0 as * mut sys :: godot_method_bind , set_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LineEditMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LineEdit\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . append_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "append_at_cursor\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_speed\0" . as_ptr () as * const c_char) ; table . delete_char_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "delete_char_at_cursor\0" . as_ptr () as * const c_char) ; table . delete_text = (gd_api . godot_method_bind_get_method) (class_name , "delete_text\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . get_align = (gd_api . godot_method_bind_get_method) (class_name , "get_align\0" . as_ptr () as * const c_char) ; table . get_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "get_cursor_position\0" . as_ptr () as * const c_char) ; table . get_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . get_max_length = (gd_api . godot_method_bind_get_method) (class_name , "get_max_length\0" . as_ptr () as * const c_char) ; table . get_menu = (gd_api . godot_method_bind_get_method) (class_name , "get_menu\0" . as_ptr () as * const c_char) ; table . get_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder\0" . as_ptr () as * const c_char) ; table . get_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . get_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_right_icon\0" . as_ptr () as * const c_char) ; table . get_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_offset\0" . as_ptr () as * const c_char) ; table . get_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "get_secret_character\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . is_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . is_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . is_secret = (gd_api . godot_method_bind_get_method) (class_name , "is_secret\0" . as_ptr () as * const c_char) ; table . is_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selecting_enabled\0" . as_ptr () as * const c_char) ; table . is_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . is_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . menu_option = (gd_api . godot_method_bind_get_method) (class_name , "menu_option\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . select_all = (gd_api . godot_method_bind_get_method) (class_name , "select_all\0" . as_ptr () as * const c_char) ; table . set_align = (gd_api . godot_method_bind_get_method) (class_name , "set_align\0" . as_ptr () as * const c_char) ; table . set_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . set_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . set_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "set_cursor_position\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . set_max_length = (gd_api . godot_method_bind_get_method) (class_name , "set_max_length\0" . as_ptr () as * const c_char) ; table . set_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder\0" . as_ptr () as * const c_char) ; table . set_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . set_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_right_icon\0" . as_ptr () as * const c_char) ; table . set_secret = (gd_api . godot_method_bind_get_method) (class_name , "set_secret\0" . as_ptr () as * const c_char) ; table . set_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "set_secret_character\0" . as_ptr () as * const c_char) ; table . set_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selecting_enabled\0" . as_ptr () as * const c_char) ; table . set_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:70:5868
[INFO] [stdout]    |
[INFO] [stdout] 70 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 70 |                 # [doc = "`core class Expression` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_expression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nExpression inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Expression { this : RawObject < Self > , } impl Expression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Executes the expression that was previously parsed by [method parse] and returns the result. Before you use the returned object, you should check if the method failed by calling [method has_execute_failed].\nIf you defined input variables in [method parse], you can specify their values in the inputs array, in the same order.\n# Default Arguments\n* `inputs` - `[  ]`\n* `base_instance` - `null`\n* `show_error` - `true`"] # [doc = ""] # [inline] pub fn execute (& self , inputs : VariantArray , base_instance : impl AsArg < crate :: generated :: object :: Object > , show_error : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . execute ; let ret = crate :: icalls :: icallptr_var_arr_obj_bool (method_bind , self . this . sys () . as_ptr () , inputs , base_instance . as_arg_ptr () , show_error) ; Variant :: from_sys (ret) } } # [doc = "Returns the error text if [method parse] has failed."] # [doc = ""] # [inline] pub fn get_error_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . get_error_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if [method execute] has failed."] # [doc = ""] # [inline] pub fn has_execute_failed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . has_execute_failed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Parses the expression and returns an [enum Error] code.\nYou can optionally specify names of variables that may appear in the expression with `input_names`, so that you can bind them when it gets executed.\n# Default Arguments\n* `input_names` - `PoolStringArray(  )`"] # [doc = ""] # [inline] pub fn parse (& self , expression : impl Into < GodotString > , input_names : StringArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ExpressionMethodTable :: get (get_api ()) . parse ; let ret = crate :: icalls :: icallptr_i64_str_strarr (method_bind , self . this . sys () . as_ptr () , expression . into () , input_names) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for Expression { } unsafe impl GodotObject for Expression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Expression" } } impl std :: ops :: Deref for Expression { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Expression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Expression { } unsafe impl SubClass < crate :: generated :: object :: Object > for Expression { } impl Instanciable for Expression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Expression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub execute : * mut sys :: godot_method_bind , pub get_error_text : * mut sys :: godot_method_bind , pub has_execute_failed : * mut sys :: godot_method_bind , pub parse : * mut sys :: godot_method_bind } impl ExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ExpressionMethodTable = ExpressionMethodTable { class_constructor : None , execute : 0 as * mut sys :: godot_method_bind , get_error_text : 0 as * mut sys :: godot_method_bind , has_execute_failed : 0 as * mut sys :: godot_method_bind , parse : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Expression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . execute = (gd_api . godot_method_bind_get_method) (class_name , "execute\0" . as_ptr () as * const c_char) ; table . get_error_text = (gd_api . godot_method_bind_get_method) (class_name , "get_error_text\0" . as_ptr () as * const c_char) ; table . has_execute_failed = (gd_api . godot_method_bind_get_method) (class_name , "has_execute_failed\0" . as_ptr () as * const c_char) ; table . parse = (gd_api . godot_method_bind_get_method) (class_name , "parse\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:76:7048
[INFO] [stdout]    |
[INFO] [stdout] 76 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 76 |                 # [doc = "`core class PacketPeerDTLS` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeerdtls.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerDTLS inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerDTLS { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const DISCONNECTED : Status = Status (0i64) ; pub const HANDSHAKING : Status = Status (1i64) ; pub const CONNECTED : Status = Status (2i64) ; pub const ERROR : Status = Status (3i64) ; pub const ERROR_HOSTNAME_MISMATCH : Status = Status (4i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PacketPeerDTLS { pub const STATUS_CONNECTED : i64 = 2i64 ; pub const STATUS_DISCONNECTED : i64 = 0i64 ; pub const STATUS_ERROR : i64 = 3i64 ; pub const STATUS_ERROR_HOSTNAME_MISMATCH : i64 = 4i64 ; pub const STATUS_HANDSHAKING : i64 = 1i64 ; } impl PacketPeerDTLS { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerDTLSMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Connects a `peer` beginning the DTLS handshake using the underlying [PacketPeerUDP] which must be connected (see [method PacketPeerUDP.connect_to_host]). If `validate_certs` is `true`, [PacketPeerDTLS] will validate that the certificate presented by the remote peer and match it with the `for_hostname` argument. You can specify a custom [X509Certificate] to use for validation via the `valid_certificate` argument.\n# Default Arguments\n* `validate_certs` - `true`\n* `for_hostname` - `\"\"`\n* `valid_certificate` - `null`"] # [doc = ""] # [inline] pub fn connect_to_peer (& self , packet_peer : impl AsArg < crate :: generated :: packet_peer_udp :: PacketPeerUDP > , validate_certs : bool , for_hostname : impl Into < GodotString > , valid_certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . connect_to_peer ; let ret = crate :: icalls :: icallptr_i64_obj_bool_str_obj (method_bind , self . this . sys () . as_ptr () , packet_peer . as_arg_ptr () , validate_certs , for_hostname . into () , valid_certificate . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects this peer, terminating the DTLS session."] # [doc = ""] # [inline] pub fn disconnect_from_peer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . disconnect_from_peer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the status of the connection. See [enum Status] for values."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: packet_peer_dtls :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: packet_peer_dtls :: Status (ret) } } # [doc = "Poll the connection to check for incoming packets. Call this frequently to update the status and keep the connection working."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerDTLS { } unsafe impl GodotObject for PacketPeerDTLS { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerDTLS" } } impl std :: ops :: Deref for PacketPeerDTLS { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerDTLS { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerDTLS { } impl Instanciable for PacketPeerDTLS { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerDTLS :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerDTLSMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_peer : * mut sys :: godot_method_bind , pub disconnect_from_peer : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind } impl PacketPeerDTLSMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerDTLSMethodTable = PacketPeerDTLSMethodTable { class_constructor : None , connect_to_peer : 0 as * mut sys :: godot_method_bind , disconnect_from_peer : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerDTLSMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerDTLS\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_peer = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_peer\0" . as_ptr () as * const c_char) ; table . disconnect_from_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_peer\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:82:4150
[INFO] [stdout]    |
[INFO] [stdout] 82 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 82 |                 # [doc = "`core class VisualShaderNodeTransformUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTransformUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformUniform { } unsafe impl GodotObject for VisualShaderNodeTransformUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformUniform" } } impl std :: ops :: Deref for VisualShaderNodeTransformUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformUniform { } impl Instanciable for VisualShaderNodeTransformUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeTransformUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformUniformMethodTable = VisualShaderNodeTransformUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:106:28077
[INFO] [stdout]     |
[INFO] [stdout] 106 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 106 |                 # [doc = "`core class Tween` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tween.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tween` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Tween>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTween inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tween { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EaseType (pub i64) ; impl EaseType { pub const IN : EaseType = EaseType (0i64) ; pub const OUT : EaseType = EaseType (1i64) ; pub const IN_OUT : EaseType = EaseType (2i64) ; pub const OUT_IN : EaseType = EaseType (3i64) ; } impl From < i64 > for EaseType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EaseType > for i64 { # [inline] fn from (v : EaseType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransitionType (pub i64) ; impl TransitionType { pub const LINEAR : TransitionType = TransitionType (0i64) ; pub const SINE : TransitionType = TransitionType (1i64) ; pub const QUINT : TransitionType = TransitionType (2i64) ; pub const QUART : TransitionType = TransitionType (3i64) ; pub const QUAD : TransitionType = TransitionType (4i64) ; pub const EXPO : TransitionType = TransitionType (5i64) ; pub const ELASTIC : TransitionType = TransitionType (6i64) ; pub const CUBIC : TransitionType = TransitionType (7i64) ; pub const CIRC : TransitionType = TransitionType (8i64) ; pub const BOUNCE : TransitionType = TransitionType (9i64) ; pub const BACK : TransitionType = TransitionType (10i64) ; } impl From < i64 > for TransitionType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransitionType > for i64 { # [inline] fn from (v : TransitionType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TweenProcessMode (pub i64) ; impl TweenProcessMode { pub const PHYSICS : TweenProcessMode = TweenProcessMode (0i64) ; pub const IDLE : TweenProcessMode = TweenProcessMode (1i64) ; } impl From < i64 > for TweenProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TweenProcessMode > for i64 { # [inline] fn from (v : TweenProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tween { pub const EASE_IN : i64 = 0i64 ; pub const EASE_IN_OUT : i64 = 2i64 ; pub const EASE_OUT : i64 = 1i64 ; pub const EASE_OUT_IN : i64 = 3i64 ; pub const TRANS_BACK : i64 = 10i64 ; pub const TRANS_BOUNCE : i64 = 9i64 ; pub const TRANS_CIRC : i64 = 8i64 ; pub const TRANS_CUBIC : i64 = 7i64 ; pub const TRANS_ELASTIC : i64 = 6i64 ; pub const TRANS_EXPO : i64 = 5i64 ; pub const TRANS_LINEAR : i64 = 0i64 ; pub const TRANS_QUAD : i64 = 4i64 ; pub const TRANS_QUART : i64 = 3i64 ; pub const TRANS_QUINT : i64 = 2i64 ; pub const TRANS_SINE : i64 = 1i64 ; pub const TWEEN_PROCESS_IDLE : i64 = 1i64 ; pub const TWEEN_PROCESS_PHYSICS : i64 = 0i64 ; } impl Tween { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TweenMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Follows `method` of `object` and applies the returned value on `target_method` of `target`, beginning from `initial_val` for `duration` seconds, `delay` later. Methods are called with consecutive values.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn follow_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , initial_val : impl OwnedToVariant , target : impl AsArg < crate :: generated :: object :: Object > , target_method : impl Into < GodotString > , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . follow_method ; let ret = crate :: icalls :: icallptr_bool_obj_str_var_obj_str_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , initial_val . owned_to_variant () , target . as_arg_ptr () , target_method . into () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Follows `property` of `object` and applies it on `target_property` of `target`, beginning from `initial_val` for `duration` seconds, `delay` seconds later.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn follow_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < NodePath > , initial_val : impl OwnedToVariant , target : impl AsArg < crate :: generated :: object :: Object > , target_property : impl Into < NodePath > , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . follow_property ; let ret = crate :: icalls :: icallptr_bool_obj_nodepath_var_obj_nodepath_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , initial_val . owned_to_variant () , target . as_arg_ptr () , target_property . into () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Returns the total time needed for all tweens to end. If you have two tweens, one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, as by that time all tweens would have finished."] # [doc = ""] # [inline] pub fn get_runtime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . get_runtime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The tween's speed multiplier. For example, set it to `1.0` for normal speed, `2.0` for two times normal speed, or `0.5` for half of the normal speed. A value of `0` pauses the animation, but see also [method set_active] or [method stop_all] for this."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The tween's animation process thread. See [enum TweenProcessMode]."] # [doc = ""] # [inline] pub fn tween_process_mode (& self) -> crate :: generated :: tween :: TweenProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . get_tween_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tween :: TweenProcessMode (ret) } } # [doc = "Calls `callback` of `object` after `duration`. `arg1`-`arg5` are arguments to be passed to the callback.\n# Default Arguments\n* `arg1` - `null`\n* `arg2` - `null`\n* `arg3` - `null`\n* `arg4` - `null`\n* `arg5` - `null`"] # [doc = ""] # [inline] pub fn interpolate_callback (& self , object : impl AsArg < crate :: generated :: object :: Object > , duration : f64 , callback : impl Into < GodotString > , arg1 : impl OwnedToVariant , arg2 : impl OwnedToVariant , arg3 : impl OwnedToVariant , arg4 : impl OwnedToVariant , arg5 : impl OwnedToVariant) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_callback ; let ret = crate :: icalls :: icallptr_bool_obj_f64_str_var_var_var_var_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , duration , callback . into () , arg1 . owned_to_variant () , arg2 . owned_to_variant () , arg3 . owned_to_variant () , arg4 . owned_to_variant () , arg5 . owned_to_variant ()) ; ret as _ } } # [doc = "Calls `callback` of `object` after `duration` on the main thread (similar to [method Object.call_deferred]). `arg1`-`arg5` are arguments to be passed to the callback.\n# Default Arguments\n* `arg1` - `null`\n* `arg2` - `null`\n* `arg3` - `null`\n* `arg4` - `null`\n* `arg5` - `null`"] # [doc = ""] # [inline] pub fn interpolate_deferred_callback (& self , object : impl AsArg < crate :: generated :: object :: Object > , duration : f64 , callback : impl Into < GodotString > , arg1 : impl OwnedToVariant , arg2 : impl OwnedToVariant , arg3 : impl OwnedToVariant , arg4 : impl OwnedToVariant , arg5 : impl OwnedToVariant) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_deferred_callback ; let ret = crate :: icalls :: icallptr_bool_obj_f64_str_var_var_var_var_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , duration , callback . into () , arg1 . owned_to_variant () , arg2 . owned_to_variant () , arg3 . owned_to_variant () , arg4 . owned_to_variant () , arg5 . owned_to_variant ()) ; ret as _ } } # [doc = "Animates `method` of `object` from `initial_val` to `final_val` for `duration` seconds, `delay` seconds later. Methods are called with consecutive values.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn interpolate_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , initial_val : impl OwnedToVariant , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_method ; let ret = crate :: icalls :: icallptr_bool_obj_str_var_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , initial_val . owned_to_variant () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Animates `property` of `object` from `initial_val` to `final_val` for `duration` seconds, `delay` seconds later. Setting the initial value to `null` uses the current value of the property.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn interpolate_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < NodePath > , initial_val : impl OwnedToVariant , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_property ; let ret = crate :: icalls :: icallptr_bool_obj_nodepath_var_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , initial_val . owned_to_variant () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Returns `true` if any tweens are currently running.\n**Note:** This method doesn't consider tweens that have ended."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the tween loops."] # [doc = ""] # [inline] pub fn is_repeat (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . is_repeat ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stops animation and removes a tween, given its object and property/method pair. By default, all tweens are removed, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn remove (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . remove ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Stops animation and removes all tweens."] # [doc = ""] # [inline] pub fn remove_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . remove_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Resets a tween to its initial value (the one given, not the one before the tween), given its object and property/method pair. By default, all tweens are removed, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn reset (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Resets all tweens to their initial values (the ones given, not those before the tween)."] # [doc = ""] # [inline] pub fn reset_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . reset_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Continues animating a stopped tween, given its object and property/method pair. By default, all tweens are resumed, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn resume (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . resume ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Continues animating all stopped tweens."] # [doc = ""] # [inline] pub fn resume_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . resume_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the interpolation to the given `time` in seconds."] # [doc = ""] # [inline] pub fn seek (& self , time : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_bool_f64 (method_bind , self . this . sys () . as_ptr () , time) ; ret as _ } } # [doc = "Activates/deactivates the tween. See also [method stop_all] and [method resume_all]."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "If `true`, the tween loops."] # [doc = ""] # [inline] pub fn set_repeat (& self , repeat : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_repeat ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , repeat) ; } } # [doc = "The tween's speed multiplier. For example, set it to `1.0` for normal speed, `2.0` for two times normal speed, or `0.5` for half of the normal speed. A value of `0` pauses the animation, but see also [method set_active] or [method stop_all] for this."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "The tween's animation process thread. See [enum TweenProcessMode]."] # [doc = ""] # [inline] pub fn set_tween_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_tween_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Starts the tween. You can define animations both before and after this."] # [doc = ""] # [inline] pub fn start (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stops a tween, given its object and property/method pair. By default, all tweens are stopped, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn stop (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Stops animating all tweens."] # [doc = ""] # [inline] pub fn stop_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . stop_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Animates `method` of `object` from the value returned by `initial_method` to `final_val` for `duration` seconds, `delay` seconds later. Methods are animated by calling them with consecutive values.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn targeting_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , initial : impl AsArg < crate :: generated :: object :: Object > , initial_method : impl Into < GodotString > , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . targeting_method ; let ret = crate :: icalls :: icallptr_bool_obj_str_obj_str_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , initial . as_arg_ptr () , initial_method . into () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Animates `property` of `object` from the current value of the `initial_val` property of `initial` to `final_val` for `duration` seconds, `delay` seconds later.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn targeting_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < NodePath > , initial : impl AsArg < crate :: generated :: object :: Object > , initial_val : impl Into < NodePath > , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . targeting_property ; let ret = crate :: icalls :: icallptr_bool_obj_nodepath_obj_nodepath_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , initial . as_arg_ptr () , initial_val . into () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Returns the current time of the tween."] # [doc = ""] # [inline] pub fn tell (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . tell ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for Tween { } unsafe impl GodotObject for Tween { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tween" } } impl QueueFree for Tween { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tween { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tween { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Tween { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tween { } impl Instanciable for Tween { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tween :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TweenMethodTable { pub class_constructor : sys :: godot_class_constructor , pub follow_method : * mut sys :: godot_method_bind , pub follow_property : * mut sys :: godot_method_bind , pub get_runtime : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_tween_process_mode : * mut sys :: godot_method_bind , pub interpolate_callback : * mut sys :: godot_method_bind , pub interpolate_deferred_callback : * mut sys :: godot_method_bind , pub interpolate_method : * mut sys :: godot_method_bind , pub interpolate_property : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub is_repeat : * mut sys :: godot_method_bind , pub remove : * mut sys :: godot_method_bind , pub remove_all : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub reset_all : * mut sys :: godot_method_bind , pub resume : * mut sys :: godot_method_bind , pub resume_all : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_repeat : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_tween_process_mode : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub stop_all : * mut sys :: godot_method_bind , pub targeting_method : * mut sys :: godot_method_bind , pub targeting_property : * mut sys :: godot_method_bind , pub tell : * mut sys :: godot_method_bind } impl TweenMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TweenMethodTable = TweenMethodTable { class_constructor : None , follow_method : 0 as * mut sys :: godot_method_bind , follow_property : 0 as * mut sys :: godot_method_bind , get_runtime : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_tween_process_mode : 0 as * mut sys :: godot_method_bind , interpolate_callback : 0 as * mut sys :: godot_method_bind , interpolate_deferred_callback : 0 as * mut sys :: godot_method_bind , interpolate_method : 0 as * mut sys :: godot_method_bind , interpolate_property : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , is_repeat : 0 as * mut sys :: godot_method_bind , remove : 0 as * mut sys :: godot_method_bind , remove_all : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , reset_all : 0 as * mut sys :: godot_method_bind , resume : 0 as * mut sys :: godot_method_bind , resume_all : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_repeat : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_tween_process_mode : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , stop_all : 0 as * mut sys :: godot_method_bind , targeting_method : 0 as * mut sys :: godot_method_bind , targeting_property : 0 as * mut sys :: godot_method_bind , tell : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TweenMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tween\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . follow_method = (gd_api . godot_method_bind_get_method) (class_name , "follow_method\0" . as_ptr () as * const c_char) ; table . follow_property = (gd_api . godot_method_bind_get_method) (class_name , "follow_property\0" . as_ptr () as * const c_char) ; table . get_runtime = (gd_api . godot_method_bind_get_method) (class_name , "get_runtime\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_tween_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_tween_process_mode\0" . as_ptr () as * const c_char) ; table . interpolate_callback = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_callback\0" . as_ptr () as * const c_char) ; table . interpolate_deferred_callback = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_deferred_callback\0" . as_ptr () as * const c_char) ; table . interpolate_method = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_method\0" . as_ptr () as * const c_char) ; table . interpolate_property = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_property\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . is_repeat = (gd_api . godot_method_bind_get_method) (class_name , "is_repeat\0" . as_ptr () as * const c_char) ; table . remove = (gd_api . godot_method_bind_get_method) (class_name , "remove\0" . as_ptr () as * const c_char) ; table . remove_all = (gd_api . godot_method_bind_get_method) (class_name , "remove_all\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . reset_all = (gd_api . godot_method_bind_get_method) (class_name , "reset_all\0" . as_ptr () as * const c_char) ; table . resume = (gd_api . godot_method_bind_get_method) (class_name , "resume\0" . as_ptr () as * const c_char) ; table . resume_all = (gd_api . godot_method_bind_get_method) (class_name , "resume_all\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_repeat = (gd_api . godot_method_bind_get_method) (class_name , "set_repeat\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_tween_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_tween_process_mode\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . stop_all = (gd_api . godot_method_bind_get_method) (class_name , "stop_all\0" . as_ptr () as * const c_char) ; table . targeting_method = (gd_api . godot_method_bind_get_method) (class_name , "targeting_method\0" . as_ptr () as * const c_char) ; table . targeting_property = (gd_api . godot_method_bind_get_method) (class_name , "targeting_property\0" . as_ptr () as * const c_char) ; table . tell = (gd_api . godot_method_bind_get_method) (class_name , "tell\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:88:9385
[INFO] [stdout]    |
[INFO] [stdout] 88 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 88 |                 # [doc = "`core class AudioEffectDistortion` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectdistortion.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectDistortion inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectDistortion { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const CLIP : Mode = Mode (0i64) ; pub const ATAN : Mode = Mode (1i64) ; pub const LOFI : Mode = Mode (2i64) ; pub const OVERDRIVE : Mode = Mode (3i64) ; pub const WAVESHAPE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectDistortion { pub const MODE_ATAN : i64 = 1i64 ; pub const MODE_CLIP : i64 = 0i64 ; pub const MODE_LOFI : i64 = 2i64 ; pub const MODE_OVERDRIVE : i64 = 3i64 ; pub const MODE_WAVESHAPE : i64 = 4i64 ; } impl AudioEffectDistortion { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectDistortionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Distortion power. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn drive (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_drive ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000."] # [doc = ""] # [inline] pub fn keep_hf_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_keep_hf_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distortion type."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: audio_effect_distortion :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_distortion :: Mode (ret) } } # [doc = "Increases or decreases the volume after the effect. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn post_gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_post_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Increases or decreases the volume before the effect. Value can range from -60 to 60."] # [doc = ""] # [inline] pub fn pre_gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . get_pre_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distortion power. Value can range from 0 to 1."] # [doc = ""] # [inline] pub fn set_drive (& self , drive : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_drive ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , drive) ; } } # [doc = "High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000."] # [doc = ""] # [inline] pub fn set_keep_hf_hz (& self , keep_hf_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_keep_hf_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , keep_hf_hz) ; } } # [doc = "Distortion type."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Increases or decreases the volume after the effect. Value can range from -80 to 24."] # [doc = ""] # [inline] pub fn set_post_gain (& self , post_gain : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_post_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , post_gain) ; } } # [doc = "Increases or decreases the volume before the effect. Value can range from -60 to 60."] # [doc = ""] # [inline] pub fn set_pre_gain (& self , pre_gain : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectDistortionMethodTable :: get (get_api ()) . set_pre_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pre_gain) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectDistortion { } unsafe impl GodotObject for AudioEffectDistortion { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectDistortion" } } impl std :: ops :: Deref for AudioEffectDistortion { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectDistortion { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectDistortion { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectDistortion { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectDistortion { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectDistortion { } impl Instanciable for AudioEffectDistortion { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectDistortion :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectDistortionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_drive : * mut sys :: godot_method_bind , pub get_keep_hf_hz : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_post_gain : * mut sys :: godot_method_bind , pub get_pre_gain : * mut sys :: godot_method_bind , pub set_drive : * mut sys :: godot_method_bind , pub set_keep_hf_hz : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_post_gain : * mut sys :: godot_method_bind , pub set_pre_gain : * mut sys :: godot_method_bind } impl AudioEffectDistortionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectDistortionMethodTable = AudioEffectDistortionMethodTable { class_constructor : None , get_drive : 0 as * mut sys :: godot_method_bind , get_keep_hf_hz : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_post_gain : 0 as * mut sys :: godot_method_bind , get_pre_gain : 0 as * mut sys :: godot_method_bind , set_drive : 0 as * mut sys :: godot_method_bind , set_keep_hf_hz : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_post_gain : 0 as * mut sys :: godot_method_bind , set_pre_gain : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectDistortionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectDistortion\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_drive = (gd_api . godot_method_bind_get_method) (class_name , "get_drive\0" . as_ptr () as * const c_char) ; table . get_keep_hf_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_keep_hf_hz\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_post_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_post_gain\0" . as_ptr () as * const c_char) ; table . get_pre_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_gain\0" . as_ptr () as * const c_char) ; table . set_drive = (gd_api . godot_method_bind_get_method) (class_name , "set_drive\0" . as_ptr () as * const c_char) ; table . set_keep_hf_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_hf_hz\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_post_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_post_gain\0" . as_ptr () as * const c_char) ; table . set_pre_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_gain\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:112:13198
[INFO] [stdout]     |
[INFO] [stdout] 112 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 112 |                 # [doc = "`core class VisualScriptPropertySet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertySet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertySet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AssignOp (pub i64) ; impl AssignOp { pub const NONE : AssignOp = AssignOp (0i64) ; pub const ADD : AssignOp = AssignOp (1i64) ; pub const SUB : AssignOp = AssignOp (2i64) ; pub const MUL : AssignOp = AssignOp (3i64) ; pub const DIV : AssignOp = AssignOp (4i64) ; pub const MOD : AssignOp = AssignOp (5i64) ; pub const SHIFT_LEFT : AssignOp = AssignOp (6i64) ; pub const SHIFT_RIGHT : AssignOp = AssignOp (7i64) ; pub const BIT_AND : AssignOp = AssignOp (8i64) ; pub const BIT_OR : AssignOp = AssignOp (9i64) ; pub const BIT_XOR : AssignOp = AssignOp (10i64) ; } impl From < i64 > for AssignOp { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AssignOp > for i64 { # [inline] fn from (v : AssignOp) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertySet { pub const ASSIGN_OP_ADD : i64 = 1i64 ; pub const ASSIGN_OP_BIT_AND : i64 = 8i64 ; pub const ASSIGN_OP_BIT_OR : i64 = 9i64 ; pub const ASSIGN_OP_BIT_XOR : i64 = 10i64 ; pub const ASSIGN_OP_DIV : i64 = 4i64 ; pub const ASSIGN_OP_MOD : i64 = 5i64 ; pub const ASSIGN_OP_MUL : i64 = 3i64 ; pub const ASSIGN_OP_NONE : i64 = 0i64 ; pub const ASSIGN_OP_SHIFT_LEFT : i64 = 6i64 ; pub const ASSIGN_OP_SHIFT_RIGHT : i64 = 7i64 ; pub const ASSIGN_OP_SUB : i64 = 2i64 ; pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertySet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertySetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn assign_op (& self) -> crate :: generated :: visual_script_property_set :: AssignOp { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_assign_op ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: AssignOp (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_set :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_assign_op (& self , assign_op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_assign_op ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , assign_op) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertySet { } unsafe impl GodotObject for VisualScriptPropertySet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertySet" } } impl std :: ops :: Deref for VisualScriptPropertySet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertySet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertySet { } impl Instanciable for VisualScriptPropertySet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertySet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertySetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_assign_op : * mut sys :: godot_method_bind , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_assign_op : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertySetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertySetMethodTable = VisualScriptPropertySetMethodTable { class_constructor : None , get_assign_op : 0 as * mut sys :: godot_method_bind , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_assign_op : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertySetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertySet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "get_assign_op\0" . as_ptr () as * const c_char) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "set_assign_op\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:118:3679
[INFO] [stdout]     |
[INFO] [stdout] 118 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 118 |                 # [doc = "`core class VisualShaderNodeCustom` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecustom.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCustom inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCustomMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCustom { } unsafe impl GodotObject for VisualShaderNodeCustom { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCustom" } } impl std :: ops :: Deref for VisualShaderNodeCustom { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCustom { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCustom { } impl Instanciable for VisualShaderNodeCustom { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCustom :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCustomMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeCustomMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCustomMethodTable = VisualShaderNodeCustomMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCustomMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCustom\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:94:15877
[INFO] [stdout]    |
[INFO] [stdout] 94 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]    |                                             ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 94 |                 # [doc = "`core singleton class ClassDB` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_classdb.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nClassDB inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ClassDB { this : RawObject < Self > , } impl ClassDB { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ClassDB\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns `true` if you can instance objects from the specified `class`, `false` in other case."] # [doc = ""] # [inline] pub fn can_instance (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . can_instance ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns whether the specified `class` is available or not."] # [doc = ""] # [inline] pub fn class_exists (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns a category associated with the class for use in documentation and the Asset Library. Debug mode required."] # [doc = ""] # [inline] pub fn class_get_category (& self , class : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_category ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the value of the integer constant `name` of `class` or its ancestry. Always returns 0 when the constant could not be found."] # [doc = ""] # [inline] pub fn class_get_integer_constant (& self , class : impl Into < GodotString > , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_integer_constant ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , name . into ()) ; ret as _ } } # [doc = "Returns an array with the names all the integer constants of `class` or its ancestry.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_integer_constant_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_integer_constant_list ; let ret = crate :: icalls :: icallptr_strarr_str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array with all the methods of `class` or its ancestry if `no_inheritance` is `false`. Every element of the array is a [Dictionary] with the following keys: `args`, `default_args`, `flags`, `id`, `name`, `return: (class_name, hint, hint_string, name, type, usage)`.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_method_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_method_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the value of `property` of `class` or its ancestry."] # [doc = ""] # [inline] pub fn class_get_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_property ; let ret = crate :: icalls :: icallptr_var_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns an array with all the properties of `class` or its ancestry if `no_inheritance` is `false`.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_property_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_property_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the `signal` data of `class` or its ancestry. The returned value is a [Dictionary] with the following keys: `args`, `default_args`, `flags`, `id`, `name`, `return: (class_name, hint, hint_string, name, type, usage)`."] # [doc = ""] # [inline] pub fn class_get_signal (& self , class : impl Into < GodotString > , signal : impl Into < GodotString >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_signal ; let ret = crate :: icalls :: icallptr_dict_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , signal . into ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an array with all the signals of `class` or its ancestry if `no_inheritance` is `false`. Every element of the array is a [Dictionary] as described in [method class_get_signal].\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_get_signal_list (& self , class : impl Into < GodotString > , no_inheritance : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_get_signal_list ; let ret = crate :: icalls :: icallvar__str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , no_inheritance) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether `class` or its ancestry has an integer constant called `name` or not."] # [doc = ""] # [inline] pub fn class_has_integer_constant (& self , class : impl Into < GodotString > , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_integer_constant ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , name . into ()) ; ret as _ } } # [doc = "Returns whether `class` (or its ancestry if `no_inheritance` is `false`) has a method called `method` or not.\n# Default Arguments\n* `no_inheritance` - `false`"] # [doc = ""] # [inline] pub fn class_has_method (& self , class : impl Into < GodotString > , method : impl Into < GodotString > , no_inheritance : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_method ; let ret = crate :: icalls :: icallptr_bool_str_str_bool (method_bind , self . this . sys () . as_ptr () , class . into () , method . into () , no_inheritance) ; ret as _ } } # [doc = "Returns whether `class` or its ancestry has a signal called `signal` or not."] # [doc = ""] # [inline] pub fn class_has_signal (& self , class : impl Into < GodotString > , signal : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_has_signal ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , signal . into ()) ; ret as _ } } # [doc = "Sets `property` value of `class` to `value`."] # [doc = ""] # [inline] pub fn class_set_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . class_set_property ; let ret = crate :: icalls :: icallptr_i64_obj_str_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , value . owned_to_variant ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns the names of all the classes available."] # [doc = ""] # [inline] pub fn get_class_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_class_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the names of all the classes that directly or indirectly inherit from `class`."] # [doc = ""] # [inline] pub fn get_inheriters_from_class (& self , class : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_inheriters_from_class ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the parent class of `class`."] # [doc = ""] # [inline] pub fn get_parent_class (& self , class : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . get_parent_class ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Creates an instance of `class`."] # [doc = ""] # [inline] pub fn instance (& self , class : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . instance ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns whether this `class` is enabled or not."] # [doc = ""] # [inline] pub fn is_class_enabled (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . is_class_enabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns whether `inherits` is an ancestor of `class` or not."] # [doc = ""] # [inline] pub fn is_parent_class (& self , class : impl Into < GodotString > , inherits : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClassDBMethodTable :: get (get_api ()) . is_parent_class ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class . into () , inherits . into ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for ClassDB { } unsafe impl GodotObject for ClassDB { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ClassDB" } } impl std :: ops :: Deref for ClassDB { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ClassDB { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ClassDB { } unsafe impl Send for ClassDB { } unsafe impl Sync for ClassDB { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ClassDBMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_instance : * mut sys :: godot_method_bind , pub class_exists : * mut sys :: godot_method_bind , pub class_get_category : * mut sys :: godot_method_bind , pub class_get_integer_constant : * mut sys :: godot_method_bind , pub class_get_integer_constant_list : * mut sys :: godot_method_bind , pub class_get_method_list : * mut sys :: godot_method_bind , pub class_get_property : * mut sys :: godot_method_bind , pub class_get_property_list : * mut sys :: godot_method_bind , pub class_get_signal : * mut sys :: godot_method_bind , pub class_get_signal_list : * mut sys :: godot_method_bind , pub class_has_integer_constant : * mut sys :: godot_method_bind , pub class_has_method : * mut sys :: godot_method_bind , pub class_has_signal : * mut sys :: godot_method_bind , pub class_set_property : * mut sys :: godot_method_bind , pub get_class_list : * mut sys :: godot_method_bind , pub get_inheriters_from_class : * mut sys :: godot_method_bind , pub get_parent_class : * mut sys :: godot_method_bind , pub instance : * mut sys :: godot_method_bind , pub is_class_enabled : * mut sys :: godot_method_bind , pub is_parent_class : * mut sys :: godot_method_bind } impl ClassDBMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ClassDBMethodTable = ClassDBMethodTable { class_constructor : None , can_instance : 0 as * mut sys :: godot_method_bind , class_exists : 0 as * mut sys :: godot_method_bind , class_get_category : 0 as * mut sys :: godot_method_bind , class_get_integer_constant : 0 as * mut sys :: godot_method_bind , class_get_integer_constant_list : 0 as * mut sys :: godot_method_bind , class_get_method_list : 0 as * mut sys :: godot_method_bind , class_get_property : 0 as * mut sys :: godot_method_bind , class_get_property_list : 0 as * mut sys :: godot_method_bind , class_get_signal : 0 as * mut sys :: godot_method_bind , class_get_signal_list : 0 as * mut sys :: godot_method_bind , class_has_integer_constant : 0 as * mut sys :: godot_method_bind , class_has_method : 0 as * mut sys :: godot_method_bind , class_has_signal : 0 as * mut sys :: godot_method_bind , class_set_property : 0 as * mut sys :: godot_method_bind , get_class_list : 0 as * mut sys :: godot_method_bind , get_inheriters_from_class : 0 as * mut sys :: godot_method_bind , get_parent_class : 0 as * mut sys :: godot_method_bind , instance : 0 as * mut sys :: godot_method_bind , is_class_enabled : 0 as * mut sys :: godot_method_bind , is_parent_class : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ClassDBMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ClassDB\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_instance = (gd_api . godot_method_bind_get_method) (class_name , "can_instance\0" . as_ptr () as * const c_char) ; table . class_exists = (gd_api . godot_method_bind_get_method) (class_name , "class_exists\0" . as_ptr () as * const c_char) ; table . class_get_category = (gd_api . godot_method_bind_get_method) (class_name , "class_get_category\0" . as_ptr () as * const c_char) ; table . class_get_integer_constant = (gd_api . godot_method_bind_get_method) (class_name , "class_get_integer_constant\0" . as_ptr () as * const c_char) ; table . class_get_integer_constant_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_integer_constant_list\0" . as_ptr () as * const c_char) ; table . class_get_method_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_method_list\0" . as_ptr () as * const c_char) ; table . class_get_property = (gd_api . godot_method_bind_get_method) (class_name , "class_get_property\0" . as_ptr () as * const c_char) ; table . class_get_property_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_property_list\0" . as_ptr () as * const c_char) ; table . class_get_signal = (gd_api . godot_method_bind_get_method) (class_name , "class_get_signal\0" . as_ptr () as * const c_char) ; table . class_get_signal_list = (gd_api . godot_method_bind_get_method) (class_name , "class_get_signal_list\0" . as_ptr () as * const c_char) ; table . class_has_integer_constant = (gd_api . godot_method_bind_get_method) (class_name , "class_has_integer_constant\0" . as_ptr () as * const c_char) ; table . class_has_method = (gd_api . godot_method_bind_get_method) (class_name , "class_has_method\0" . as_ptr () as * const c_char) ; table . class_has_signal = (gd_api . godot_method_bind_get_method) (class_name , "class_has_signal\0" . as_ptr () as * const c_char) ; table . class_set_property = (gd_api . godot_method_bind_get_method) (class_name , "class_set_property\0" . as_ptr () as * const c_char) ; table . get_class_list = (gd_api . godot_method_bind_get_method) (class_name , "get_class_list\0" . as_ptr () as * const c_char) ; table . get_inheriters_from_class = (gd_api . godot_method_bind_get_method) (class_name , "get_inheriters_from_class\0" . as_ptr () as * const c_char) ; table . get_parent_class = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_class\0" . as_ptr () as * const c_char) ; table . instance = (gd_api . godot_method_bind_get_method) (class_name , "instance\0" . as_ptr () as * const c_char) ; table . is_class_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_enabled\0" . as_ptr () as * const c_char) ; table . is_parent_class = (gd_api . godot_method_bind_get_method) (class_name , "is_parent_class\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:100:4819
[INFO] [stdout]     |
[INFO] [stdout] 100 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 100 |                 # [doc = "`core class VisualShaderNodeColorConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecolorconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorConstant { this : RawObject < Self > , } impl VisualShaderNodeColorConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Color] constant which represents a state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A [Color] constant which represents a state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorConstant { } unsafe impl GodotObject for VisualShaderNodeColorConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorConstant" } } impl std :: ops :: Deref for VisualShaderNodeColorConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorConstant { } impl Instanciable for VisualShaderNodeColorConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeColorConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorConstantMethodTable = VisualShaderNodeColorConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:124:7382
[INFO] [stdout]     |
[INFO] [stdout] 124 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 124 |                 # [doc = "`core singleton class Performance` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_performance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPerformance inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Performance { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Monitor (pub i64) ; impl Monitor { pub const TIME_FPS : Monitor = Monitor (0i64) ; pub const TIME_PROCESS : Monitor = Monitor (1i64) ; pub const TIME_PHYSICS_PROCESS : Monitor = Monitor (2i64) ; pub const MEMORY_STATIC : Monitor = Monitor (3i64) ; pub const MEMORY_DYNAMIC : Monitor = Monitor (4i64) ; pub const MEMORY_STATIC_MAX : Monitor = Monitor (5i64) ; pub const MEMORY_DYNAMIC_MAX : Monitor = Monitor (6i64) ; pub const MEMORY_MESSAGE_BUFFER_MAX : Monitor = Monitor (7i64) ; pub const OBJECT_COUNT : Monitor = Monitor (8i64) ; pub const OBJECT_RESOURCE_COUNT : Monitor = Monitor (9i64) ; pub const OBJECT_NODE_COUNT : Monitor = Monitor (10i64) ; pub const OBJECT_ORPHAN_NODE_COUNT : Monitor = Monitor (11i64) ; pub const RENDER_OBJECTS_IN_FRAME : Monitor = Monitor (12i64) ; pub const RENDER_VERTICES_IN_FRAME : Monitor = Monitor (13i64) ; pub const RENDER_MATERIAL_CHANGES_IN_FRAME : Monitor = Monitor (14i64) ; pub const RENDER_SHADER_CHANGES_IN_FRAME : Monitor = Monitor (15i64) ; pub const RENDER_SURFACE_CHANGES_IN_FRAME : Monitor = Monitor (16i64) ; pub const RENDER_DRAW_CALLS_IN_FRAME : Monitor = Monitor (17i64) ; pub const RENDER_2D_ITEMS_IN_FRAME : Monitor = Monitor (18i64) ; pub const RENDER_2D_DRAW_CALLS_IN_FRAME : Monitor = Monitor (19i64) ; pub const RENDER_VIDEO_MEM_USED : Monitor = Monitor (20i64) ; pub const RENDER_TEXTURE_MEM_USED : Monitor = Monitor (21i64) ; pub const RENDER_VERTEX_MEM_USED : Monitor = Monitor (22i64) ; pub const RENDER_USAGE_VIDEO_MEM_TOTAL : Monitor = Monitor (23i64) ; pub const PHYSICS_2D_ACTIVE_OBJECTS : Monitor = Monitor (24i64) ; pub const PHYSICS_2D_COLLISION_PAIRS : Monitor = Monitor (25i64) ; pub const PHYSICS_2D_ISLAND_COUNT : Monitor = Monitor (26i64) ; pub const PHYSICS_3D_ACTIVE_OBJECTS : Monitor = Monitor (27i64) ; pub const PHYSICS_3D_COLLISION_PAIRS : Monitor = Monitor (28i64) ; pub const PHYSICS_3D_ISLAND_COUNT : Monitor = Monitor (29i64) ; pub const AUDIO_OUTPUT_LATENCY : Monitor = Monitor (30i64) ; pub const MONITOR_MAX : Monitor = Monitor (31i64) ; } impl From < i64 > for Monitor { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Monitor > for i64 { # [inline] fn from (v : Monitor) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Performance { pub const AUDIO_OUTPUT_LATENCY : i64 = 30i64 ; pub const MEMORY_DYNAMIC : i64 = 4i64 ; pub const MEMORY_DYNAMIC_MAX : i64 = 6i64 ; pub const MEMORY_MESSAGE_BUFFER_MAX : i64 = 7i64 ; pub const MEMORY_STATIC : i64 = 3i64 ; pub const MEMORY_STATIC_MAX : i64 = 5i64 ; pub const MONITOR_MAX : i64 = 31i64 ; pub const OBJECT_COUNT : i64 = 8i64 ; pub const OBJECT_NODE_COUNT : i64 = 10i64 ; pub const OBJECT_ORPHAN_NODE_COUNT : i64 = 11i64 ; pub const OBJECT_RESOURCE_COUNT : i64 = 9i64 ; pub const PHYSICS_2D_ACTIVE_OBJECTS : i64 = 24i64 ; pub const PHYSICS_2D_COLLISION_PAIRS : i64 = 25i64 ; pub const PHYSICS_2D_ISLAND_COUNT : i64 = 26i64 ; pub const PHYSICS_3D_ACTIVE_OBJECTS : i64 = 27i64 ; pub const PHYSICS_3D_COLLISION_PAIRS : i64 = 28i64 ; pub const PHYSICS_3D_ISLAND_COUNT : i64 = 29i64 ; pub const RENDER_2D_DRAW_CALLS_IN_FRAME : i64 = 19i64 ; pub const RENDER_2D_ITEMS_IN_FRAME : i64 = 18i64 ; pub const RENDER_DRAW_CALLS_IN_FRAME : i64 = 17i64 ; pub const RENDER_MATERIAL_CHANGES_IN_FRAME : i64 = 14i64 ; pub const RENDER_OBJECTS_IN_FRAME : i64 = 12i64 ; pub const RENDER_SHADER_CHANGES_IN_FRAME : i64 = 15i64 ; pub const RENDER_SURFACE_CHANGES_IN_FRAME : i64 = 16i64 ; pub const RENDER_TEXTURE_MEM_USED : i64 = 21i64 ; pub const RENDER_USAGE_VIDEO_MEM_TOTAL : i64 = 23i64 ; pub const RENDER_VERTEX_MEM_USED : i64 = 22i64 ; pub const RENDER_VERTICES_IN_FRAME : i64 = 13i64 ; pub const RENDER_VIDEO_MEM_USED : i64 = 20i64 ; pub const TIME_FPS : i64 = 0i64 ; pub const TIME_PHYSICS_PROCESS : i64 = 2i64 ; pub const TIME_PROCESS : i64 = 1i64 ; } impl Performance { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Performance\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the value of one of the available monitors. You should provide one of the [enum Monitor] constants as the argument, like this:\n```gdscript\nprint(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the console\n```"] # [doc = ""] # [inline] pub fn get_monitor (& self , monitor : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PerformanceMethodTable :: get (get_api ()) . get_monitor ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , monitor) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for Performance { } unsafe impl GodotObject for Performance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Performance" } } impl std :: ops :: Deref for Performance { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Performance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Performance { } unsafe impl Send for Performance { } unsafe impl Sync for Performance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PerformanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_monitor : * mut sys :: godot_method_bind } impl PerformanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PerformanceMethodTable = PerformanceMethodTable { class_constructor : None , get_monitor : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PerformanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Performance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_monitor = (gd_api . godot_method_bind_get_method) (class_name , "get_monitor\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:130:4309
[INFO] [stdout]     |
[INFO] [stdout] 130 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 130 |                 # [doc = "`core class QuadMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_quadmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nQuadMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct QuadMesh { this : RawObject < Self > , } impl QuadMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = QuadMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Size on the X and Y axes."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = QuadMeshMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Size on the X and Y axes."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = QuadMeshMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for QuadMesh { } unsafe impl GodotObject for QuadMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "QuadMesh" } } impl std :: ops :: Deref for QuadMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for QuadMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for QuadMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for QuadMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for QuadMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for QuadMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for QuadMesh { } impl Instanciable for QuadMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { QuadMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct QuadMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_size : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl QuadMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : QuadMeshMethodTable = QuadMeshMethodTable { class_constructor : None , get_size : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { QuadMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "QuadMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:136:5724
[INFO] [stdout]     |
[INFO] [stdout] 136 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 136 |                 # [doc = "`core class VisualShaderNodeScalarDerivativeFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarderivativefunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarDerivativeFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarDerivativeFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SUM : Function = Function (0i64) ; pub const X : Function = Function (1i64) ; pub const Y : Function = Function (2i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeScalarDerivativeFunc { pub const FUNC_SUM : i64 = 0i64 ; pub const FUNC_X : i64 = 1i64 ; pub const FUNC_Y : i64 = 2i64 ; } impl VisualShaderNodeScalarDerivativeFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_scalar_derivative_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_scalar_derivative_func :: Function (ret) } } # [doc = "The derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarDerivativeFunc { } unsafe impl GodotObject for VisualShaderNodeScalarDerivativeFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarDerivativeFunc" } } impl std :: ops :: Deref for VisualShaderNodeScalarDerivativeFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarDerivativeFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarDerivativeFunc { } impl Instanciable for VisualShaderNodeScalarDerivativeFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarDerivativeFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarDerivativeFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarDerivativeFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarDerivativeFuncMethodTable = VisualShaderNodeScalarDerivativeFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarDerivativeFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarDerivativeFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:142:5159
[INFO] [stdout]     |
[INFO] [stdout] 142 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 142 |                 # [doc = "`core class PCKPacker` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pckpacker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPCKPacker inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PCKPacker { this : RawObject < Self > , } impl PCKPacker { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PCKPackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the `source_path` file to the current PCK package at the `pck_path` internal path (should start with `res://`)."] # [doc = ""] # [inline] pub fn add_file (& self , pck_path : impl Into < GodotString > , source_path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PCKPackerMethodTable :: get (get_api ()) . add_file ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , pck_path . into () , source_path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Writes the files specified using all [method add_file] calls since the last flush. If `verbose` is `true`, a list of files added will be printed to the console for easier debugging.\n# Default Arguments\n* `verbose` - `false`"] # [doc = ""] # [inline] pub fn flush (& self , verbose : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PCKPackerMethodTable :: get (get_api ()) . flush ; let ret = crate :: icalls :: icallptr_i64_bool (method_bind , self . this . sys () . as_ptr () , verbose) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Creates a new PCK file with the name `pck_name`. The `.pck` file extension isn't added automatically, so it should be part of `pck_name` (even though it's not required).\n# Default Arguments\n* `alignment` - `0`"] # [doc = ""] # [inline] pub fn pck_start (& self , pck_name : impl Into < GodotString > , alignment : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PCKPackerMethodTable :: get (get_api ()) . pck_start ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , pck_name . into () , alignment) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for PCKPacker { } unsafe impl GodotObject for PCKPacker { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PCKPacker" } } impl std :: ops :: Deref for PCKPacker { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PCKPacker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PCKPacker { } unsafe impl SubClass < crate :: generated :: object :: Object > for PCKPacker { } impl Instanciable for PCKPacker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PCKPacker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PCKPackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_file : * mut sys :: godot_method_bind , pub flush : * mut sys :: godot_method_bind , pub pck_start : * mut sys :: godot_method_bind } impl PCKPackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PCKPackerMethodTable = PCKPackerMethodTable { class_constructor : None , add_file : 0 as * mut sys :: godot_method_bind , flush : 0 as * mut sys :: godot_method_bind , pck_start : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PCKPackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PCKPacker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_file = (gd_api . godot_method_bind_get_method) (class_name , "add_file\0" . as_ptr () as * const c_char) ; table . flush = (gd_api . godot_method_bind_get_method) (class_name , "flush\0" . as_ptr () as * const c_char) ; table . pck_start = (gd_api . godot_method_bind_get_method) (class_name , "pck_start\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:148:6281
[INFO] [stdout]     |
[INFO] [stdout] 148 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 148 |                 # [doc = "`core class InputEventAction` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventaction.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventAction inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventAction { this : RawObject < Self > , } impl InputEventAction { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventActionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The action's name. Actions are accessed via this [String]."] # [doc = ""] # [inline] pub fn action (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . get_action ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is `false`. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed."] # [doc = ""] # [inline] pub fn strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . get_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The action's name. Actions are accessed via this [String]."] # [doc = ""] # [inline] pub fn set_action (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . set_action ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "If `true`, the action's state is pressed. If `false`, the action's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } # [doc = "The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is `false`. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed."] # [doc = ""] # [inline] pub fn set_strength (& self , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . set_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , strength) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventAction { } unsafe impl GodotObject for InputEventAction { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventAction" } } impl std :: ops :: Deref for InputEventAction { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventAction { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventAction { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventAction { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventAction { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventAction { } impl Instanciable for InputEventAction { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventAction :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventActionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_action : * mut sys :: godot_method_bind , pub get_strength : * mut sys :: godot_method_bind , pub set_action : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind , pub set_strength : * mut sys :: godot_method_bind } impl InputEventActionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventActionMethodTable = InputEventActionMethodTable { class_constructor : None , get_action : 0 as * mut sys :: godot_method_bind , get_strength : 0 as * mut sys :: godot_method_bind , set_action : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind , set_strength : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventActionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventAction\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_action = (gd_api . godot_method_bind_get_method) (class_name , "get_action\0" . as_ptr () as * const c_char) ; table . get_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_strength\0" . as_ptr () as * const c_char) ; table . set_action = (gd_api . godot_method_bind_get_method) (class_name , "set_action\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; table . set_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_strength\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:106:28077
[INFO] [stdout]     |
[INFO] [stdout] 106 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 106 |                 # [doc = "`core class Tween` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tween.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tween` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Tween>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTween inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tween { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EaseType (pub i64) ; impl EaseType { pub const IN : EaseType = EaseType (0i64) ; pub const OUT : EaseType = EaseType (1i64) ; pub const IN_OUT : EaseType = EaseType (2i64) ; pub const OUT_IN : EaseType = EaseType (3i64) ; } impl From < i64 > for EaseType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EaseType > for i64 { # [inline] fn from (v : EaseType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransitionType (pub i64) ; impl TransitionType { pub const LINEAR : TransitionType = TransitionType (0i64) ; pub const SINE : TransitionType = TransitionType (1i64) ; pub const QUINT : TransitionType = TransitionType (2i64) ; pub const QUART : TransitionType = TransitionType (3i64) ; pub const QUAD : TransitionType = TransitionType (4i64) ; pub const EXPO : TransitionType = TransitionType (5i64) ; pub const ELASTIC : TransitionType = TransitionType (6i64) ; pub const CUBIC : TransitionType = TransitionType (7i64) ; pub const CIRC : TransitionType = TransitionType (8i64) ; pub const BOUNCE : TransitionType = TransitionType (9i64) ; pub const BACK : TransitionType = TransitionType (10i64) ; } impl From < i64 > for TransitionType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransitionType > for i64 { # [inline] fn from (v : TransitionType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TweenProcessMode (pub i64) ; impl TweenProcessMode { pub const PHYSICS : TweenProcessMode = TweenProcessMode (0i64) ; pub const IDLE : TweenProcessMode = TweenProcessMode (1i64) ; } impl From < i64 > for TweenProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TweenProcessMode > for i64 { # [inline] fn from (v : TweenProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tween { pub const EASE_IN : i64 = 0i64 ; pub const EASE_IN_OUT : i64 = 2i64 ; pub const EASE_OUT : i64 = 1i64 ; pub const EASE_OUT_IN : i64 = 3i64 ; pub const TRANS_BACK : i64 = 10i64 ; pub const TRANS_BOUNCE : i64 = 9i64 ; pub const TRANS_CIRC : i64 = 8i64 ; pub const TRANS_CUBIC : i64 = 7i64 ; pub const TRANS_ELASTIC : i64 = 6i64 ; pub const TRANS_EXPO : i64 = 5i64 ; pub const TRANS_LINEAR : i64 = 0i64 ; pub const TRANS_QUAD : i64 = 4i64 ; pub const TRANS_QUART : i64 = 3i64 ; pub const TRANS_QUINT : i64 = 2i64 ; pub const TRANS_SINE : i64 = 1i64 ; pub const TWEEN_PROCESS_IDLE : i64 = 1i64 ; pub const TWEEN_PROCESS_PHYSICS : i64 = 0i64 ; } impl Tween { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TweenMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Follows `method` of `object` and applies the returned value on `target_method` of `target`, beginning from `initial_val` for `duration` seconds, `delay` later. Methods are called with consecutive values.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn follow_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , initial_val : impl OwnedToVariant , target : impl AsArg < crate :: generated :: object :: Object > , target_method : impl Into < GodotString > , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . follow_method ; let ret = crate :: icalls :: icallptr_bool_obj_str_var_obj_str_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , initial_val . owned_to_variant () , target . as_arg_ptr () , target_method . into () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Follows `property` of `object` and applies it on `target_property` of `target`, beginning from `initial_val` for `duration` seconds, `delay` seconds later.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn follow_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < NodePath > , initial_val : impl OwnedToVariant , target : impl AsArg < crate :: generated :: object :: Object > , target_property : impl Into < NodePath > , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . follow_property ; let ret = crate :: icalls :: icallptr_bool_obj_nodepath_var_obj_nodepath_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , initial_val . owned_to_variant () , target . as_arg_ptr () , target_property . into () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Returns the total time needed for all tweens to end. If you have two tweens, one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, as by that time all tweens would have finished."] # [doc = ""] # [inline] pub fn get_runtime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . get_runtime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The tween's speed multiplier. For example, set it to `1.0` for normal speed, `2.0` for two times normal speed, or `0.5` for half of the normal speed. A value of `0` pauses the animation, but see also [method set_active] or [method stop_all] for this."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The tween's animation process thread. See [enum TweenProcessMode]."] # [doc = ""] # [inline] pub fn tween_process_mode (& self) -> crate :: generated :: tween :: TweenProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . get_tween_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tween :: TweenProcessMode (ret) } } # [doc = "Calls `callback` of `object` after `duration`. `arg1`-`arg5` are arguments to be passed to the callback.\n# Default Arguments\n* `arg1` - `null`\n* `arg2` - `null`\n* `arg3` - `null`\n* `arg4` - `null`\n* `arg5` - `null`"] # [doc = ""] # [inline] pub fn interpolate_callback (& self , object : impl AsArg < crate :: generated :: object :: Object > , duration : f64 , callback : impl Into < GodotString > , arg1 : impl OwnedToVariant , arg2 : impl OwnedToVariant , arg3 : impl OwnedToVariant , arg4 : impl OwnedToVariant , arg5 : impl OwnedToVariant) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_callback ; let ret = crate :: icalls :: icallptr_bool_obj_f64_str_var_var_var_var_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , duration , callback . into () , arg1 . owned_to_variant () , arg2 . owned_to_variant () , arg3 . owned_to_variant () , arg4 . owned_to_variant () , arg5 . owned_to_variant ()) ; ret as _ } } # [doc = "Calls `callback` of `object` after `duration` on the main thread (similar to [method Object.call_deferred]). `arg1`-`arg5` are arguments to be passed to the callback.\n# Default Arguments\n* `arg1` - `null`\n* `arg2` - `null`\n* `arg3` - `null`\n* `arg4` - `null`\n* `arg5` - `null`"] # [doc = ""] # [inline] pub fn interpolate_deferred_callback (& self , object : impl AsArg < crate :: generated :: object :: Object > , duration : f64 , callback : impl Into < GodotString > , arg1 : impl OwnedToVariant , arg2 : impl OwnedToVariant , arg3 : impl OwnedToVariant , arg4 : impl OwnedToVariant , arg5 : impl OwnedToVariant) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_deferred_callback ; let ret = crate :: icalls :: icallptr_bool_obj_f64_str_var_var_var_var_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , duration , callback . into () , arg1 . owned_to_variant () , arg2 . owned_to_variant () , arg3 . owned_to_variant () , arg4 . owned_to_variant () , arg5 . owned_to_variant ()) ; ret as _ } } # [doc = "Animates `method` of `object` from `initial_val` to `final_val` for `duration` seconds, `delay` seconds later. Methods are called with consecutive values.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn interpolate_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , initial_val : impl OwnedToVariant , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_method ; let ret = crate :: icalls :: icallptr_bool_obj_str_var_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , initial_val . owned_to_variant () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Animates `property` of `object` from `initial_val` to `final_val` for `duration` seconds, `delay` seconds later. Setting the initial value to `null` uses the current value of the property.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn interpolate_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < NodePath > , initial_val : impl OwnedToVariant , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_property ; let ret = crate :: icalls :: icallptr_bool_obj_nodepath_var_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , initial_val . owned_to_variant () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Returns `true` if any tweens are currently running.\n**Note:** This method doesn't consider tweens that have ended."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the tween loops."] # [doc = ""] # [inline] pub fn is_repeat (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . is_repeat ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stops animation and removes a tween, given its object and property/method pair. By default, all tweens are removed, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn remove (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . remove ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Stops animation and removes all tweens."] # [doc = ""] # [inline] pub fn remove_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . remove_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Resets a tween to its initial value (the one given, not the one before the tween), given its object and property/method pair. By default, all tweens are removed, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn reset (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Resets all tweens to their initial values (the ones given, not those before the tween)."] # [doc = ""] # [inline] pub fn reset_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . reset_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Continues animating a stopped tween, given its object and property/method pair. By default, all tweens are resumed, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn resume (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . resume ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Continues animating all stopped tweens."] # [doc = ""] # [inline] pub fn resume_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . resume_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the interpolation to the given `time` in seconds."] # [doc = ""] # [inline] pub fn seek (& self , time : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_bool_f64 (method_bind , self . this . sys () . as_ptr () , time) ; ret as _ } } # [doc = "Activates/deactivates the tween. See also [method stop_all] and [method resume_all]."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "If `true`, the tween loops."] # [doc = ""] # [inline] pub fn set_repeat (& self , repeat : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_repeat ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , repeat) ; } } # [doc = "The tween's speed multiplier. For example, set it to `1.0` for normal speed, `2.0` for two times normal speed, or `0.5` for half of the normal speed. A value of `0` pauses the animation, but see also [method set_active] or [method stop_all] for this."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "The tween's animation process thread. See [enum TweenProcessMode]."] # [doc = ""] # [inline] pub fn set_tween_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_tween_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Starts the tween. You can define animations both before and after this."] # [doc = ""] # [inline] pub fn start (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stops a tween, given its object and property/method pair. By default, all tweens are stopped, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn stop (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Stops animating all tweens."] # [doc = ""] # [inline] pub fn stop_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . stop_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Animates `method` of `object` from the value returned by `initial_method` to `final_val` for `duration` seconds, `delay` seconds later. Methods are animated by calling them with consecutive values.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn targeting_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , initial : impl AsArg < crate :: generated :: object :: Object > , initial_method : impl Into < GodotString > , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . targeting_method ; let ret = crate :: icalls :: icallptr_bool_obj_str_obj_str_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , initial . as_arg_ptr () , initial_method . into () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Animates `property` of `object` from the current value of the `initial_val` property of `initial` to `final_val` for `duration` seconds, `delay` seconds later.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn targeting_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < NodePath > , initial : impl AsArg < crate :: generated :: object :: Object > , initial_val : impl Into < NodePath > , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . targeting_property ; let ret = crate :: icalls :: icallptr_bool_obj_nodepath_obj_nodepath_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , initial . as_arg_ptr () , initial_val . into () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Returns the current time of the tween."] # [doc = ""] # [inline] pub fn tell (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . tell ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for Tween { } unsafe impl GodotObject for Tween { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tween" } } impl QueueFree for Tween { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tween { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tween { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Tween { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tween { } impl Instanciable for Tween { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tween :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TweenMethodTable { pub class_constructor : sys :: godot_class_constructor , pub follow_method : * mut sys :: godot_method_bind , pub follow_property : * mut sys :: godot_method_bind , pub get_runtime : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_tween_process_mode : * mut sys :: godot_method_bind , pub interpolate_callback : * mut sys :: godot_method_bind , pub interpolate_deferred_callback : * mut sys :: godot_method_bind , pub interpolate_method : * mut sys :: godot_method_bind , pub interpolate_property : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub is_repeat : * mut sys :: godot_method_bind , pub remove : * mut sys :: godot_method_bind , pub remove_all : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub reset_all : * mut sys :: godot_method_bind , pub resume : * mut sys :: godot_method_bind , pub resume_all : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_repeat : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_tween_process_mode : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub stop_all : * mut sys :: godot_method_bind , pub targeting_method : * mut sys :: godot_method_bind , pub targeting_property : * mut sys :: godot_method_bind , pub tell : * mut sys :: godot_method_bind } impl TweenMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TweenMethodTable = TweenMethodTable { class_constructor : None , follow_method : 0 as * mut sys :: godot_method_bind , follow_property : 0 as * mut sys :: godot_method_bind , get_runtime : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_tween_process_mode : 0 as * mut sys :: godot_method_bind , interpolate_callback : 0 as * mut sys :: godot_method_bind , interpolate_deferred_callback : 0 as * mut sys :: godot_method_bind , interpolate_method : 0 as * mut sys :: godot_method_bind , interpolate_property : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , is_repeat : 0 as * mut sys :: godot_method_bind , remove : 0 as * mut sys :: godot_method_bind , remove_all : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , reset_all : 0 as * mut sys :: godot_method_bind , resume : 0 as * mut sys :: godot_method_bind , resume_all : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_repeat : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_tween_process_mode : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , stop_all : 0 as * mut sys :: godot_method_bind , targeting_method : 0 as * mut sys :: godot_method_bind , targeting_property : 0 as * mut sys :: godot_method_bind , tell : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TweenMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tween\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . follow_method = (gd_api . godot_method_bind_get_method) (class_name , "follow_method\0" . as_ptr () as * const c_char) ; table . follow_property = (gd_api . godot_method_bind_get_method) (class_name , "follow_property\0" . as_ptr () as * const c_char) ; table . get_runtime = (gd_api . godot_method_bind_get_method) (class_name , "get_runtime\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_tween_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_tween_process_mode\0" . as_ptr () as * const c_char) ; table . interpolate_callback = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_callback\0" . as_ptr () as * const c_char) ; table . interpolate_deferred_callback = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_deferred_callback\0" . as_ptr () as * const c_char) ; table . interpolate_method = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_method\0" . as_ptr () as * const c_char) ; table . interpolate_property = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_property\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . is_repeat = (gd_api . godot_method_bind_get_method) (class_name , "is_repeat\0" . as_ptr () as * const c_char) ; table . remove = (gd_api . godot_method_bind_get_method) (class_name , "remove\0" . as_ptr () as * const c_char) ; table . remove_all = (gd_api . godot_method_bind_get_method) (class_name , "remove_all\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . reset_all = (gd_api . godot_method_bind_get_method) (class_name , "reset_all\0" . as_ptr () as * const c_char) ; table . resume = (gd_api . godot_method_bind_get_method) (class_name , "resume\0" . as_ptr () as * const c_char) ; table . resume_all = (gd_api . godot_method_bind_get_method) (class_name , "resume_all\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_repeat = (gd_api . godot_method_bind_get_method) (class_name , "set_repeat\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_tween_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_tween_process_mode\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . stop_all = (gd_api . godot_method_bind_get_method) (class_name , "stop_all\0" . as_ptr () as * const c_char) ; table . targeting_method = (gd_api . godot_method_bind_get_method) (class_name , "targeting_method\0" . as_ptr () as * const c_char) ; table . targeting_property = (gd_api . godot_method_bind_get_method) (class_name , "targeting_property\0" . as_ptr () as * const c_char) ; table . tell = (gd_api . godot_method_bind_get_method) (class_name , "tell\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:154:13081
[INFO] [stdout]     |
[INFO] [stdout] 154 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 154 |                 # [doc = "`core class ARVRInterface` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nARVRInterface inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRInterface { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Capabilities (pub i64) ; impl Capabilities { pub const NONE : Capabilities = Capabilities (0i64) ; pub const MONO : Capabilities = Capabilities (1i64) ; pub const STEREO : Capabilities = Capabilities (2i64) ; pub const AR : Capabilities = Capabilities (4i64) ; pub const EXTERNAL : Capabilities = Capabilities (8i64) ; } impl From < i64 > for Capabilities { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Capabilities > for i64 { # [inline] fn from (v : Capabilities) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Eyes (pub i64) ; impl Eyes { pub const MONO : Eyes = Eyes (0i64) ; pub const LEFT : Eyes = Eyes (1i64) ; pub const RIGHT : Eyes = Eyes (2i64) ; } impl From < i64 > for Eyes { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Eyes > for i64 { # [inline] fn from (v : Eyes) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackingStatus (pub i64) ; impl TrackingStatus { pub const NORMAL_TRACKING : TrackingStatus = TrackingStatus (0i64) ; pub const EXCESSIVE_MOTION : TrackingStatus = TrackingStatus (1i64) ; pub const INSUFFICIENT_FEATURES : TrackingStatus = TrackingStatus (2i64) ; pub const UNKNOWN_TRACKING : TrackingStatus = TrackingStatus (3i64) ; pub const NOT_TRACKING : TrackingStatus = TrackingStatus (4i64) ; } impl From < i64 > for TrackingStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackingStatus > for i64 { # [inline] fn from (v : TrackingStatus) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRInterface { pub const ARVR_AR : i64 = 4i64 ; pub const ARVR_EXCESSIVE_MOTION : i64 = 1i64 ; pub const ARVR_EXTERNAL : i64 = 8i64 ; pub const ARVR_INSUFFICIENT_FEATURES : i64 = 2i64 ; pub const ARVR_MONO : i64 = 1i64 ; pub const ARVR_NONE : i64 = 0i64 ; pub const ARVR_NORMAL_TRACKING : i64 = 0i64 ; pub const ARVR_NOT_TRACKING : i64 = 4i64 ; pub const ARVR_STEREO : i64 = 2i64 ; pub const ARVR_UNKNOWN_TRACKING : i64 = 3i64 ; pub const EYE_LEFT : i64 = 1i64 ; pub const EYE_MONO : i64 = 0i64 ; pub const EYE_RIGHT : i64 = 2i64 ; } impl ARVRInterface { # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn anchor_detection_is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If this is an AR interface that requires displaying a camera feed as the background, this method returns the feed ID in the [CameraServer] for this interface."] # [doc = ""] # [inline] pub fn get_camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a combination of [enum Capabilities] flags providing information about the capabilities of this interface."] # [doc = ""] # [inline] pub fn get_capabilities (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_capabilities ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the resolution at which we should render our intermediate results before things like lens distortion are applied by the VR platform."] # [doc = ""] # [inline] pub fn get_render_targetsize (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_render_targetsize ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking."] # [doc = ""] # [inline] pub fn get_tracking_status (& self) -> crate :: generated :: arvr_interface :: TrackingStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_tracking_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_interface :: TrackingStatus (ret) } } # [doc = "Call this to initialize this interface. The first interface that is initialized is identified as the primary interface and it will be used for rendering output.\nAfter initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence.\n**Note:** You must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot, such as for mobile VR.\nIf you do this for a platform that handles its own output (such as OpenVR) Godot will show just one eye without distortion on screen. Alternatively, you can add a separate viewport node to your scene and enable AR/VR on that viewport. It will be used to output to the HMD, leaving you free to do anything you like in the main window, such as using a separate camera as a spectator camera or rendering something completely different.\nWhile currently not used, you can activate additional interfaces. You may wish to do this if you want to track controllers from other platforms. However, at this point in time only one interface can render to an HMD."] # [doc = ""] # [inline] pub fn initialize (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn is_initialized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_initialized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn is_primary (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_primary ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the current output of this interface is in stereo."] # [doc = ""] # [inline] pub fn is_stereo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_stereo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn set_anchor_detection_is_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn set_is_initialized (& self , initialized : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_initialized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , initialized) ; } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn set_is_primary (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_primary ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Turns the interface off."] # [doc = ""] # [inline] pub fn uninitialize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . uninitialize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRInterface { } unsafe impl GodotObject for ARVRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ARVRInterface" } } impl std :: ops :: Deref for ARVRInterface { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ARVRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_capabilities : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_render_targetsize : * mut sys :: godot_method_bind , pub get_tracking_status : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub is_initialized : * mut sys :: godot_method_bind , pub is_primary : * mut sys :: godot_method_bind , pub is_stereo : * mut sys :: godot_method_bind , pub set_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub set_is_initialized : * mut sys :: godot_method_bind , pub set_is_primary : * mut sys :: godot_method_bind , pub uninitialize : * mut sys :: godot_method_bind } impl ARVRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRInterfaceMethodTable = ARVRInterfaceMethodTable { class_constructor : None , get_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_capabilities : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_render_targetsize : 0 as * mut sys :: godot_method_bind , get_tracking_status : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , is_initialized : 0 as * mut sys :: godot_method_bind , is_primary : 0 as * mut sys :: godot_method_bind , is_stereo : 0 as * mut sys :: godot_method_bind , set_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , set_is_initialized : 0 as * mut sys :: godot_method_bind , set_is_primary : 0 as * mut sys :: godot_method_bind , uninitialize : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_capabilities = (gd_api . godot_method_bind_get_method) (class_name , "get_capabilities\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_render_targetsize = (gd_api . godot_method_bind_get_method) (class_name , "get_render_targetsize\0" . as_ptr () as * const c_char) ; table . get_tracking_status = (gd_api . godot_method_bind_get_method) (class_name , "get_tracking_status\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "is_initialized\0" . as_ptr () as * const c_char) ; table . is_primary = (gd_api . godot_method_bind_get_method) (class_name , "is_primary\0" . as_ptr () as * const c_char) ; table . is_stereo = (gd_api . godot_method_bind_get_method) (class_name , "is_stereo\0" . as_ptr () as * const c_char) ; table . set_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . set_is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "set_is_initialized\0" . as_ptr () as * const c_char) ; table . set_is_primary = (gd_api . godot_method_bind_get_method) (class_name , "set_is_primary\0" . as_ptr () as * const c_char) ; table . uninitialize = (gd_api . godot_method_bind_get_method) (class_name , "uninitialize\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:112:13198
[INFO] [stdout]     |
[INFO] [stdout] 112 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 112 |                 # [doc = "`core class VisualScriptPropertySet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertySet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertySet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AssignOp (pub i64) ; impl AssignOp { pub const NONE : AssignOp = AssignOp (0i64) ; pub const ADD : AssignOp = AssignOp (1i64) ; pub const SUB : AssignOp = AssignOp (2i64) ; pub const MUL : AssignOp = AssignOp (3i64) ; pub const DIV : AssignOp = AssignOp (4i64) ; pub const MOD : AssignOp = AssignOp (5i64) ; pub const SHIFT_LEFT : AssignOp = AssignOp (6i64) ; pub const SHIFT_RIGHT : AssignOp = AssignOp (7i64) ; pub const BIT_AND : AssignOp = AssignOp (8i64) ; pub const BIT_OR : AssignOp = AssignOp (9i64) ; pub const BIT_XOR : AssignOp = AssignOp (10i64) ; } impl From < i64 > for AssignOp { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AssignOp > for i64 { # [inline] fn from (v : AssignOp) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertySet { pub const ASSIGN_OP_ADD : i64 = 1i64 ; pub const ASSIGN_OP_BIT_AND : i64 = 8i64 ; pub const ASSIGN_OP_BIT_OR : i64 = 9i64 ; pub const ASSIGN_OP_BIT_XOR : i64 = 10i64 ; pub const ASSIGN_OP_DIV : i64 = 4i64 ; pub const ASSIGN_OP_MOD : i64 = 5i64 ; pub const ASSIGN_OP_MUL : i64 = 3i64 ; pub const ASSIGN_OP_NONE : i64 = 0i64 ; pub const ASSIGN_OP_SHIFT_LEFT : i64 = 6i64 ; pub const ASSIGN_OP_SHIFT_RIGHT : i64 = 7i64 ; pub const ASSIGN_OP_SUB : i64 = 2i64 ; pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertySet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertySetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn assign_op (& self) -> crate :: generated :: visual_script_property_set :: AssignOp { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_assign_op ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: AssignOp (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_set :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_assign_op (& self , assign_op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_assign_op ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , assign_op) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertySet { } unsafe impl GodotObject for VisualScriptPropertySet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertySet" } } impl std :: ops :: Deref for VisualScriptPropertySet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertySet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertySet { } impl Instanciable for VisualScriptPropertySet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertySet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertySetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_assign_op : * mut sys :: godot_method_bind , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_assign_op : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertySetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertySetMethodTable = VisualScriptPropertySetMethodTable { class_constructor : None , get_assign_op : 0 as * mut sys :: godot_method_bind , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_assign_op : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertySetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertySet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "get_assign_op\0" . as_ptr () as * const c_char) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "set_assign_op\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:118:3679
[INFO] [stdout]     |
[INFO] [stdout] 118 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 118 |                 # [doc = "`core class VisualShaderNodeCustom` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecustom.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCustom inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCustomMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCustom { } unsafe impl GodotObject for VisualShaderNodeCustom { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCustom" } } impl std :: ops :: Deref for VisualShaderNodeCustom { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCustom { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCustom { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCustom { } impl Instanciable for VisualShaderNodeCustom { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCustom :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCustomMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeCustomMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCustomMethodTable = VisualShaderNodeCustomMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCustomMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCustom\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:160:15292
[INFO] [stdout]     |
[INFO] [stdout] 160 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 160 |                 # [doc = "`core class AudioStreamPlayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AudioStreamPlayer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MixTarget (pub i64) ; impl MixTarget { pub const STEREO : MixTarget = MixTarget (0i64) ; pub const SURROUND : MixTarget = MixTarget (1i64) ; pub const CENTER : MixTarget = MixTarget (2i64) ; } impl From < i64 > for MixTarget { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MixTarget > for i64 { # [inline] fn from (v : MixTarget) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioStreamPlayer { pub const MIX_TARGET_CENTER : i64 = 2i64 ; pub const MIX_TARGET_STEREO : i64 = 0i64 ; pub const MIX_TARGET_SURROUND : i64 = 1i64 ; } impl AudioStreamPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants."] # [doc = ""] # [inline] pub fn mix_target (& self) -> crate :: generated :: audio_stream_player :: MixTarget { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_mix_target ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player :: MixTarget (ret) } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream] in seconds."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Volume of sound, in dB."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants."] # [doc = ""] # [inline] pub fn set_mix_target (& self , mix_target : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_mix_target ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mix_target) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Volume of sound, in dB."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_db) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer { } unsafe impl GodotObject for AudioStreamPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer" } } impl QueueFree for AudioStreamPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer { } impl Instanciable for AudioStreamPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bus : * mut sys :: godot_method_bind , pub get_mix_target : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_mix_target : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayerMethodTable = AudioStreamPlayerMethodTable { class_constructor : None , get_bus : 0 as * mut sys :: godot_method_bind , get_mix_target : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_mix_target : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_mix_target = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_target\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_mix_target = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_target\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:124:7382
[INFO] [stdout]     |
[INFO] [stdout] 124 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 124 |                 # [doc = "`core singleton class Performance` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_performance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPerformance inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Performance { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Monitor (pub i64) ; impl Monitor { pub const TIME_FPS : Monitor = Monitor (0i64) ; pub const TIME_PROCESS : Monitor = Monitor (1i64) ; pub const TIME_PHYSICS_PROCESS : Monitor = Monitor (2i64) ; pub const MEMORY_STATIC : Monitor = Monitor (3i64) ; pub const MEMORY_DYNAMIC : Monitor = Monitor (4i64) ; pub const MEMORY_STATIC_MAX : Monitor = Monitor (5i64) ; pub const MEMORY_DYNAMIC_MAX : Monitor = Monitor (6i64) ; pub const MEMORY_MESSAGE_BUFFER_MAX : Monitor = Monitor (7i64) ; pub const OBJECT_COUNT : Monitor = Monitor (8i64) ; pub const OBJECT_RESOURCE_COUNT : Monitor = Monitor (9i64) ; pub const OBJECT_NODE_COUNT : Monitor = Monitor (10i64) ; pub const OBJECT_ORPHAN_NODE_COUNT : Monitor = Monitor (11i64) ; pub const RENDER_OBJECTS_IN_FRAME : Monitor = Monitor (12i64) ; pub const RENDER_VERTICES_IN_FRAME : Monitor = Monitor (13i64) ; pub const RENDER_MATERIAL_CHANGES_IN_FRAME : Monitor = Monitor (14i64) ; pub const RENDER_SHADER_CHANGES_IN_FRAME : Monitor = Monitor (15i64) ; pub const RENDER_SURFACE_CHANGES_IN_FRAME : Monitor = Monitor (16i64) ; pub const RENDER_DRAW_CALLS_IN_FRAME : Monitor = Monitor (17i64) ; pub const RENDER_2D_ITEMS_IN_FRAME : Monitor = Monitor (18i64) ; pub const RENDER_2D_DRAW_CALLS_IN_FRAME : Monitor = Monitor (19i64) ; pub const RENDER_VIDEO_MEM_USED : Monitor = Monitor (20i64) ; pub const RENDER_TEXTURE_MEM_USED : Monitor = Monitor (21i64) ; pub const RENDER_VERTEX_MEM_USED : Monitor = Monitor (22i64) ; pub const RENDER_USAGE_VIDEO_MEM_TOTAL : Monitor = Monitor (23i64) ; pub const PHYSICS_2D_ACTIVE_OBJECTS : Monitor = Monitor (24i64) ; pub const PHYSICS_2D_COLLISION_PAIRS : Monitor = Monitor (25i64) ; pub const PHYSICS_2D_ISLAND_COUNT : Monitor = Monitor (26i64) ; pub const PHYSICS_3D_ACTIVE_OBJECTS : Monitor = Monitor (27i64) ; pub const PHYSICS_3D_COLLISION_PAIRS : Monitor = Monitor (28i64) ; pub const PHYSICS_3D_ISLAND_COUNT : Monitor = Monitor (29i64) ; pub const AUDIO_OUTPUT_LATENCY : Monitor = Monitor (30i64) ; pub const MONITOR_MAX : Monitor = Monitor (31i64) ; } impl From < i64 > for Monitor { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Monitor > for i64 { # [inline] fn from (v : Monitor) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Performance { pub const AUDIO_OUTPUT_LATENCY : i64 = 30i64 ; pub const MEMORY_DYNAMIC : i64 = 4i64 ; pub const MEMORY_DYNAMIC_MAX : i64 = 6i64 ; pub const MEMORY_MESSAGE_BUFFER_MAX : i64 = 7i64 ; pub const MEMORY_STATIC : i64 = 3i64 ; pub const MEMORY_STATIC_MAX : i64 = 5i64 ; pub const MONITOR_MAX : i64 = 31i64 ; pub const OBJECT_COUNT : i64 = 8i64 ; pub const OBJECT_NODE_COUNT : i64 = 10i64 ; pub const OBJECT_ORPHAN_NODE_COUNT : i64 = 11i64 ; pub const OBJECT_RESOURCE_COUNT : i64 = 9i64 ; pub const PHYSICS_2D_ACTIVE_OBJECTS : i64 = 24i64 ; pub const PHYSICS_2D_COLLISION_PAIRS : i64 = 25i64 ; pub const PHYSICS_2D_ISLAND_COUNT : i64 = 26i64 ; pub const PHYSICS_3D_ACTIVE_OBJECTS : i64 = 27i64 ; pub const PHYSICS_3D_COLLISION_PAIRS : i64 = 28i64 ; pub const PHYSICS_3D_ISLAND_COUNT : i64 = 29i64 ; pub const RENDER_2D_DRAW_CALLS_IN_FRAME : i64 = 19i64 ; pub const RENDER_2D_ITEMS_IN_FRAME : i64 = 18i64 ; pub const RENDER_DRAW_CALLS_IN_FRAME : i64 = 17i64 ; pub const RENDER_MATERIAL_CHANGES_IN_FRAME : i64 = 14i64 ; pub const RENDER_OBJECTS_IN_FRAME : i64 = 12i64 ; pub const RENDER_SHADER_CHANGES_IN_FRAME : i64 = 15i64 ; pub const RENDER_SURFACE_CHANGES_IN_FRAME : i64 = 16i64 ; pub const RENDER_TEXTURE_MEM_USED : i64 = 21i64 ; pub const RENDER_USAGE_VIDEO_MEM_TOTAL : i64 = 23i64 ; pub const RENDER_VERTEX_MEM_USED : i64 = 22i64 ; pub const RENDER_VERTICES_IN_FRAME : i64 = 13i64 ; pub const RENDER_VIDEO_MEM_USED : i64 = 20i64 ; pub const TIME_FPS : i64 = 0i64 ; pub const TIME_PHYSICS_PROCESS : i64 = 2i64 ; pub const TIME_PROCESS : i64 = 1i64 ; } impl Performance { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Performance\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the value of one of the available monitors. You should provide one of the [enum Monitor] constants as the argument, like this:\n```gdscript\nprint(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the console\n```"] # [doc = ""] # [inline] pub fn get_monitor (& self , monitor : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PerformanceMethodTable :: get (get_api ()) . get_monitor ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , monitor) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for Performance { } unsafe impl GodotObject for Performance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Performance" } } impl std :: ops :: Deref for Performance { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Performance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Performance { } unsafe impl Send for Performance { } unsafe impl Sync for Performance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PerformanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_monitor : * mut sys :: godot_method_bind } impl PerformanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PerformanceMethodTable = PerformanceMethodTable { class_constructor : None , get_monitor : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PerformanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Performance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_monitor = (gd_api . godot_method_bind_get_method) (class_name , "get_monitor\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:130:4309
[INFO] [stdout]     |
[INFO] [stdout] 130 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 130 |                 # [doc = "`core class QuadMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_quadmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nQuadMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct QuadMesh { this : RawObject < Self > , } impl QuadMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = QuadMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Size on the X and Y axes."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = QuadMeshMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Size on the X and Y axes."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = QuadMeshMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for QuadMesh { } unsafe impl GodotObject for QuadMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "QuadMesh" } } impl std :: ops :: Deref for QuadMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for QuadMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for QuadMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for QuadMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for QuadMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for QuadMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for QuadMesh { } impl Instanciable for QuadMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { QuadMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct QuadMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_size : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl QuadMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : QuadMeshMethodTable = QuadMeshMethodTable { class_constructor : None , get_size : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { QuadMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "QuadMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:136:5724
[INFO] [stdout]     |
[INFO] [stdout] 136 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 136 |                 # [doc = "`core class VisualShaderNodeScalarDerivativeFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarderivativefunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarDerivativeFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarDerivativeFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SUM : Function = Function (0i64) ; pub const X : Function = Function (1i64) ; pub const Y : Function = Function (2i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeScalarDerivativeFunc { pub const FUNC_SUM : i64 = 0i64 ; pub const FUNC_X : i64 = 1i64 ; pub const FUNC_Y : i64 = 2i64 ; } impl VisualShaderNodeScalarDerivativeFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_scalar_derivative_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_scalar_derivative_func :: Function (ret) } } # [doc = "The derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarDerivativeFunc { } unsafe impl GodotObject for VisualShaderNodeScalarDerivativeFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarDerivativeFunc" } } impl std :: ops :: Deref for VisualShaderNodeScalarDerivativeFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarDerivativeFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarDerivativeFunc { } impl Instanciable for VisualShaderNodeScalarDerivativeFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarDerivativeFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarDerivativeFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarDerivativeFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarDerivativeFuncMethodTable = VisualShaderNodeScalarDerivativeFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarDerivativeFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarDerivativeFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:142:5159
[INFO] [stdout]     |
[INFO] [stdout] 142 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 142 |                 # [doc = "`core class PCKPacker` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pckpacker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPCKPacker inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PCKPacker { this : RawObject < Self > , } impl PCKPacker { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PCKPackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the `source_path` file to the current PCK package at the `pck_path` internal path (should start with `res://`)."] # [doc = ""] # [inline] pub fn add_file (& self , pck_path : impl Into < GodotString > , source_path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PCKPackerMethodTable :: get (get_api ()) . add_file ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , pck_path . into () , source_path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Writes the files specified using all [method add_file] calls since the last flush. If `verbose` is `true`, a list of files added will be printed to the console for easier debugging.\n# Default Arguments\n* `verbose` - `false`"] # [doc = ""] # [inline] pub fn flush (& self , verbose : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PCKPackerMethodTable :: get (get_api ()) . flush ; let ret = crate :: icalls :: icallptr_i64_bool (method_bind , self . this . sys () . as_ptr () , verbose) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Creates a new PCK file with the name `pck_name`. The `.pck` file extension isn't added automatically, so it should be part of `pck_name` (even though it's not required).\n# Default Arguments\n* `alignment` - `0`"] # [doc = ""] # [inline] pub fn pck_start (& self , pck_name : impl Into < GodotString > , alignment : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PCKPackerMethodTable :: get (get_api ()) . pck_start ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , pck_name . into () , alignment) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for PCKPacker { } unsafe impl GodotObject for PCKPacker { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PCKPacker" } } impl std :: ops :: Deref for PCKPacker { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PCKPacker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PCKPacker { } unsafe impl SubClass < crate :: generated :: object :: Object > for PCKPacker { } impl Instanciable for PCKPacker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PCKPacker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PCKPackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_file : * mut sys :: godot_method_bind , pub flush : * mut sys :: godot_method_bind , pub pck_start : * mut sys :: godot_method_bind } impl PCKPackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PCKPackerMethodTable = PCKPackerMethodTable { class_constructor : None , add_file : 0 as * mut sys :: godot_method_bind , flush : 0 as * mut sys :: godot_method_bind , pck_start : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PCKPackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PCKPacker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_file = (gd_api . godot_method_bind_get_method) (class_name , "add_file\0" . as_ptr () as * const c_char) ; table . flush = (gd_api . godot_method_bind_get_method) (class_name , "flush\0" . as_ptr () as * const c_char) ; table . pck_start = (gd_api . godot_method_bind_get_method) (class_name , "pck_start\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:148:6281
[INFO] [stdout]     |
[INFO] [stdout] 148 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 148 |                 # [doc = "`core class InputEventAction` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventaction.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventAction inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventAction { this : RawObject < Self > , } impl InputEventAction { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventActionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The action's name. Actions are accessed via this [String]."] # [doc = ""] # [inline] pub fn action (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . get_action ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is `false`. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed."] # [doc = ""] # [inline] pub fn strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . get_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The action's name. Actions are accessed via this [String]."] # [doc = ""] # [inline] pub fn set_action (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . set_action ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "If `true`, the action's state is pressed. If `false`, the action's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } # [doc = "The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is `false`. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed."] # [doc = ""] # [inline] pub fn set_strength (& self , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . set_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , strength) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventAction { } unsafe impl GodotObject for InputEventAction { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventAction" } } impl std :: ops :: Deref for InputEventAction { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventAction { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventAction { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventAction { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventAction { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventAction { } impl Instanciable for InputEventAction { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventAction :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventActionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_action : * mut sys :: godot_method_bind , pub get_strength : * mut sys :: godot_method_bind , pub set_action : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind , pub set_strength : * mut sys :: godot_method_bind } impl InputEventActionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventActionMethodTable = InputEventActionMethodTable { class_constructor : None , get_action : 0 as * mut sys :: godot_method_bind , get_strength : 0 as * mut sys :: godot_method_bind , set_action : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind , set_strength : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventActionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventAction\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_action = (gd_api . godot_method_bind_get_method) (class_name , "get_action\0" . as_ptr () as * const c_char) ; table . get_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_strength\0" . as_ptr () as * const c_char) ; table . set_action = (gd_api . godot_method_bind_get_method) (class_name , "set_action\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; table . set_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_strength\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:154:13081
[INFO] [stdout]     |
[INFO] [stdout] 154 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 154 |                 # [doc = "`core class ARVRInterface` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nARVRInterface inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRInterface { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Capabilities (pub i64) ; impl Capabilities { pub const NONE : Capabilities = Capabilities (0i64) ; pub const MONO : Capabilities = Capabilities (1i64) ; pub const STEREO : Capabilities = Capabilities (2i64) ; pub const AR : Capabilities = Capabilities (4i64) ; pub const EXTERNAL : Capabilities = Capabilities (8i64) ; } impl From < i64 > for Capabilities { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Capabilities > for i64 { # [inline] fn from (v : Capabilities) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Eyes (pub i64) ; impl Eyes { pub const MONO : Eyes = Eyes (0i64) ; pub const LEFT : Eyes = Eyes (1i64) ; pub const RIGHT : Eyes = Eyes (2i64) ; } impl From < i64 > for Eyes { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Eyes > for i64 { # [inline] fn from (v : Eyes) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackingStatus (pub i64) ; impl TrackingStatus { pub const NORMAL_TRACKING : TrackingStatus = TrackingStatus (0i64) ; pub const EXCESSIVE_MOTION : TrackingStatus = TrackingStatus (1i64) ; pub const INSUFFICIENT_FEATURES : TrackingStatus = TrackingStatus (2i64) ; pub const UNKNOWN_TRACKING : TrackingStatus = TrackingStatus (3i64) ; pub const NOT_TRACKING : TrackingStatus = TrackingStatus (4i64) ; } impl From < i64 > for TrackingStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackingStatus > for i64 { # [inline] fn from (v : TrackingStatus) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRInterface { pub const ARVR_AR : i64 = 4i64 ; pub const ARVR_EXCESSIVE_MOTION : i64 = 1i64 ; pub const ARVR_EXTERNAL : i64 = 8i64 ; pub const ARVR_INSUFFICIENT_FEATURES : i64 = 2i64 ; pub const ARVR_MONO : i64 = 1i64 ; pub const ARVR_NONE : i64 = 0i64 ; pub const ARVR_NORMAL_TRACKING : i64 = 0i64 ; pub const ARVR_NOT_TRACKING : i64 = 4i64 ; pub const ARVR_STEREO : i64 = 2i64 ; pub const ARVR_UNKNOWN_TRACKING : i64 = 3i64 ; pub const EYE_LEFT : i64 = 1i64 ; pub const EYE_MONO : i64 = 0i64 ; pub const EYE_RIGHT : i64 = 2i64 ; } impl ARVRInterface { # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn anchor_detection_is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If this is an AR interface that requires displaying a camera feed as the background, this method returns the feed ID in the [CameraServer] for this interface."] # [doc = ""] # [inline] pub fn get_camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a combination of [enum Capabilities] flags providing information about the capabilities of this interface."] # [doc = ""] # [inline] pub fn get_capabilities (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_capabilities ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the resolution at which we should render our intermediate results before things like lens distortion are applied by the VR platform."] # [doc = ""] # [inline] pub fn get_render_targetsize (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_render_targetsize ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking."] # [doc = ""] # [inline] pub fn get_tracking_status (& self) -> crate :: generated :: arvr_interface :: TrackingStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_tracking_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_interface :: TrackingStatus (ret) } } # [doc = "Call this to initialize this interface. The first interface that is initialized is identified as the primary interface and it will be used for rendering output.\nAfter initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence.\n**Note:** You must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot, such as for mobile VR.\nIf you do this for a platform that handles its own output (such as OpenVR) Godot will show just one eye without distortion on screen. Alternatively, you can add a separate viewport node to your scene and enable AR/VR on that viewport. It will be used to output to the HMD, leaving you free to do anything you like in the main window, such as using a separate camera as a spectator camera or rendering something completely different.\nWhile currently not used, you can activate additional interfaces. You may wish to do this if you want to track controllers from other platforms. However, at this point in time only one interface can render to an HMD."] # [doc = ""] # [inline] pub fn initialize (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn is_initialized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_initialized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn is_primary (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_primary ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the current output of this interface is in stereo."] # [doc = ""] # [inline] pub fn is_stereo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_stereo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn set_anchor_detection_is_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn set_is_initialized (& self , initialized : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_initialized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , initialized) ; } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn set_is_primary (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_primary ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Turns the interface off."] # [doc = ""] # [inline] pub fn uninitialize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . uninitialize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRInterface { } unsafe impl GodotObject for ARVRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ARVRInterface" } } impl std :: ops :: Deref for ARVRInterface { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ARVRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_capabilities : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_render_targetsize : * mut sys :: godot_method_bind , pub get_tracking_status : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub is_initialized : * mut sys :: godot_method_bind , pub is_primary : * mut sys :: godot_method_bind , pub is_stereo : * mut sys :: godot_method_bind , pub set_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub set_is_initialized : * mut sys :: godot_method_bind , pub set_is_primary : * mut sys :: godot_method_bind , pub uninitialize : * mut sys :: godot_method_bind } impl ARVRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRInterfaceMethodTable = ARVRInterfaceMethodTable { class_constructor : None , get_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_capabilities : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_render_targetsize : 0 as * mut sys :: godot_method_bind , get_tracking_status : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , is_initialized : 0 as * mut sys :: godot_method_bind , is_primary : 0 as * mut sys :: godot_method_bind , is_stereo : 0 as * mut sys :: godot_method_bind , set_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , set_is_initialized : 0 as * mut sys :: godot_method_bind , set_is_primary : 0 as * mut sys :: godot_method_bind , uninitialize : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_capabilities = (gd_api . godot_method_bind_get_method) (class_name , "get_capabilities\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_render_targetsize = (gd_api . godot_method_bind_get_method) (class_name , "get_render_targetsize\0" . as_ptr () as * const c_char) ; table . get_tracking_status = (gd_api . godot_method_bind_get_method) (class_name , "get_tracking_status\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "is_initialized\0" . as_ptr () as * const c_char) ; table . is_primary = (gd_api . godot_method_bind_get_method) (class_name , "is_primary\0" . as_ptr () as * const c_char) ; table . is_stereo = (gd_api . godot_method_bind_get_method) (class_name , "is_stereo\0" . as_ptr () as * const c_char) ; table . set_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . set_is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "set_is_initialized\0" . as_ptr () as * const c_char) ; table . set_is_primary = (gd_api . godot_method_bind_get_method) (class_name , "set_is_primary\0" . as_ptr () as * const c_char) ; table . uninitialize = (gd_api . godot_method_bind_get_method) (class_name , "uninitialize\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:166:32552
[INFO] [stdout]     |
[INFO] [stdout] 166 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 166 |                 # [doc = "`core class Spatial` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Spatial` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Spatial>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSpatial inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Spatial { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Spatial { pub const NOTIFICATION_ENTER_WORLD : i64 = 41i64 ; pub const NOTIFICATION_EXIT_WORLD : i64 = 42i64 ; pub const NOTIFICATION_TRANSFORM_CHANGED : i64 = 2000i64 ; pub const NOTIFICATION_VISIBILITY_CHANGED : i64 = 43i64 ; } impl Spatial { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations."] # [doc = ""] # [inline] pub fn force_update_transform (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . force_update_transform ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor."] # [doc = ""] # [inline] pub fn gizmo (& self) -> Option < Ref < crate :: generated :: spatial_gizmo :: SpatialGizmo , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_gizmo ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: spatial_gizmo :: SpatialGizmo , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "World space (global) [Transform] of this node."] # [doc = ""] # [inline] pub fn global_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_global_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the parent [Spatial], or an empty [Object] if no parent exists or parent is not of type [Spatial]."] # [doc = ""] # [inline] pub fn get_parent_spatial (& self) -> Option < Ref < crate :: generated :: spatial :: Spatial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_parent_spatial ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: spatial :: Spatial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n**Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation \"vector\" is not meaningful."] # [doc = ""] # [inline] pub fn rotation (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle)."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Scale part of the local transformation."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Local space [Transform] of this node, with respect to the parent node."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Local translation of this node."] # [doc = ""] # [inline] pub fn translation (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_translation ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current [World] resource this [Spatial] node is registered to."] # [doc = ""] # [inline] pub fn get_world (& self) -> Option < Ref < crate :: generated :: world :: World , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_world ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world :: World , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Rotates the global (world) transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in global coordinate system."] # [doc = ""] # [inline] pub fn global_rotate (& self , axis : Vector3 , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . global_rotate ; let ret = crate :: icalls :: icallptr_void_vec3_f64 (method_bind , self . this . sys () . as_ptr () , axis , angle) ; } } # [doc = "Scales the global (world) transformation by the given [Vector3] scale factors."] # [doc = ""] # [inline] pub fn global_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . global_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Moves the global (world) transformation by [Vector3] offset. The offset is in global coordinate system."] # [doc = ""] # [inline] pub fn global_translate (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . global_translate ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Disables rendering of this node. Changes [member visible] to `false`."] # [doc = ""] # [inline] pub fn hide (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . hide ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns whether node notifies about its local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn is_local_transform_notification_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_local_transform_notification_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether this node uses a scale of `(1, 1, 1)` or its local transformation scale."] # [doc = ""] # [inline] pub fn is_scale_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_scale_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations."] # [doc = ""] # [inline] pub fn is_set_as_toplevel (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_set_as_toplevel ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn is_transform_notification_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_transform_notification_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return `true`)."] # [doc = ""] # [inline] pub fn is_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is present in the [SceneTree], its [member visible] property is `true` and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree."] # [doc = ""] # [inline] pub fn is_visible_in_tree (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_visible_in_tree ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Rotates itself so that the local -Z axis points towards the `target` position.\nThe transform will first be rotated around the given `up` vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the `target` and `up` vectors.\nOperations take place in global space."] # [doc = ""] # [inline] pub fn look_at (& self , target : Vector3 , up : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . look_at ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , target , up) ; } } # [doc = "Moves the node to the specified `position`, and then rotates itself to point toward the `target` as per [method look_at]. Operations take place in global space."] # [doc = ""] # [inline] pub fn look_at_from_position (& self , position : Vector3 , target : Vector3 , up : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . look_at_from_position ; let ret = crate :: icalls :: icallptr_void_vec3_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , target , up) ; } } # [doc = "Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform]."] # [doc = ""] # [inline] pub fn orthonormalize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . orthonormalize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians."] # [doc = ""] # [inline] pub fn rotate (& self , axis : Vector3 , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate ; let ret = crate :: icalls :: icallptr_void_vec3_f64 (method_bind , self . this . sys () . as_ptr () , axis , angle) ; } } # [doc = "Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in object-local coordinate system."] # [doc = ""] # [inline] pub fn rotate_object_local (& self , axis : Vector3 , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_object_local ; let ret = crate :: icalls :: icallptr_void_vec3_f64 (method_bind , self . this . sys () . as_ptr () , axis , angle) ; } } # [doc = "Rotates the local transformation around the X axis by angle in radians."] # [doc = ""] # [inline] pub fn rotate_x (& self , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_x ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angle) ; } } # [doc = "Rotates the local transformation around the Y axis by angle in radians."] # [doc = ""] # [inline] pub fn rotate_y (& self , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_y ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angle) ; } } # [doc = "Rotates the local transformation around the Z axis by angle in radians."] # [doc = ""] # [inline] pub fn rotate_z (& self , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_z ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angle) ; } } # [doc = "Scales the local transformation by given 3D scale factors in object-local coordinate system."] # [doc = ""] # [inline] pub fn scale_object_local (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . scale_object_local ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Makes the node ignore its parents transformations. Node transformations are only in global space."] # [doc = ""] # [inline] pub fn set_as_toplevel (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_as_toplevel ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether the node uses a scale of `(1, 1, 1)` or its local transformation scale. Changes to the local transformation scale are preserved."] # [doc = ""] # [inline] pub fn set_disable_scale (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_disable_scale ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor."] # [doc = ""] # [inline] pub fn set_gizmo (& self , gizmo : impl AsArg < crate :: generated :: spatial_gizmo :: SpatialGizmo >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_gizmo ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , gizmo . as_arg_ptr ()) ; } } # [doc = "World space (global) [Transform] of this node."] # [doc = ""] # [inline] pub fn set_global_transform (& self , global : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_global_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , global) ; } } # [doc = "Reset all transformations for this node (sets its [Transform] to the identity matrix)."] # [doc = ""] # [inline] pub fn set_identity (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_identity ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets whether the node ignores notification that its transformation (global or local) changed."] # [doc = ""] # [inline] pub fn set_ignore_transform_notification (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_ignore_transform_notification ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets whether the node notifies about its local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn set_notify_local_transform (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_notify_local_transform ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn set_notify_transform (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_notify_transform ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n**Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation \"vector\" is not meaningful."] # [doc = ""] # [inline] pub fn set_rotation (& self , euler : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler) ; } } # [doc = "Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle)."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , euler_degrees : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler_degrees) ; } } # [doc = "Scale part of the local transformation."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Local space [Transform] of this node, with respect to the parent node."] # [doc = ""] # [inline] pub fn set_transform (& self , local : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , local) ; } } # [doc = "Local translation of this node."] # [doc = ""] # [inline] pub fn set_translation (& self , translation : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_translation ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , translation) ; } } # [doc = "If `true`, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return `true`)."] # [doc = ""] # [inline] pub fn set_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "Enables rendering of this node. Changes [member visible] to `true`."] # [doc = ""] # [inline] pub fn show (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . show ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Transforms `local_point` from this node's local space to world space."] # [doc = ""] # [inline] pub fn to_global (& self , local_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . to_global ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , local_point) ; mem :: transmute (ret) } } # [doc = "Transforms `global_point` from world space to this node's local space."] # [doc = ""] # [inline] pub fn to_local (& self , global_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . to_local ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , global_point) ; mem :: transmute (ret) } } # [doc = "Changes the node's position by the given offset [Vector3].\nNote that the translation `offset` is affected by the node's scale, so if scaled by e.g. `(10, 1, 1)`, a translation by an offset of `(2, 0, 0)` would actually add 20 (`2 * 10`) to the X coordinate."] # [doc = ""] # [inline] pub fn translate (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . translate ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Changes the node's position by the given offset [Vector3] in local space."] # [doc = ""] # [inline] pub fn translate_object_local (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . translate_object_local ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Updates the [SpatialGizmo] of this node."] # [doc = ""] # [inline] pub fn update_gizmo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . update_gizmo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Spatial { } unsafe impl GodotObject for Spatial { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Spatial" } } impl QueueFree for Spatial { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Spatial { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Spatial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Spatial { } unsafe impl SubClass < crate :: generated :: object :: Object > for Spatial { } impl Instanciable for Spatial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Spatial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub force_update_transform : * mut sys :: godot_method_bind , pub get_gizmo : * mut sys :: godot_method_bind , pub get_global_transform : * mut sys :: godot_method_bind , pub get_parent_spatial : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub get_translation : * mut sys :: godot_method_bind , pub get_world : * mut sys :: godot_method_bind , pub global_rotate : * mut sys :: godot_method_bind , pub global_scale : * mut sys :: godot_method_bind , pub global_translate : * mut sys :: godot_method_bind , pub hide : * mut sys :: godot_method_bind , pub is_local_transform_notification_enabled : * mut sys :: godot_method_bind , pub is_scale_disabled : * mut sys :: godot_method_bind , pub is_set_as_toplevel : * mut sys :: godot_method_bind , pub is_transform_notification_enabled : * mut sys :: godot_method_bind , pub is_visible : * mut sys :: godot_method_bind , pub is_visible_in_tree : * mut sys :: godot_method_bind , pub look_at : * mut sys :: godot_method_bind , pub look_at_from_position : * mut sys :: godot_method_bind , pub orthonormalize : * mut sys :: godot_method_bind , pub rotate : * mut sys :: godot_method_bind , pub rotate_object_local : * mut sys :: godot_method_bind , pub rotate_x : * mut sys :: godot_method_bind , pub rotate_y : * mut sys :: godot_method_bind , pub rotate_z : * mut sys :: godot_method_bind , pub scale_object_local : * mut sys :: godot_method_bind , pub set_as_toplevel : * mut sys :: godot_method_bind , pub set_disable_scale : * mut sys :: godot_method_bind , pub set_gizmo : * mut sys :: godot_method_bind , pub set_global_transform : * mut sys :: godot_method_bind , pub set_identity : * mut sys :: godot_method_bind , pub set_ignore_transform_notification : * mut sys :: godot_method_bind , pub set_notify_local_transform : * mut sys :: godot_method_bind , pub set_notify_transform : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind , pub set_translation : * mut sys :: godot_method_bind , pub set_visible : * mut sys :: godot_method_bind , pub show : * mut sys :: godot_method_bind , pub to_global : * mut sys :: godot_method_bind , pub to_local : * mut sys :: godot_method_bind , pub translate : * mut sys :: godot_method_bind , pub translate_object_local : * mut sys :: godot_method_bind , pub update_gizmo : * mut sys :: godot_method_bind } impl SpatialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialMethodTable = SpatialMethodTable { class_constructor : None , force_update_transform : 0 as * mut sys :: godot_method_bind , get_gizmo : 0 as * mut sys :: godot_method_bind , get_global_transform : 0 as * mut sys :: godot_method_bind , get_parent_spatial : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , get_translation : 0 as * mut sys :: godot_method_bind , get_world : 0 as * mut sys :: godot_method_bind , global_rotate : 0 as * mut sys :: godot_method_bind , global_scale : 0 as * mut sys :: godot_method_bind , global_translate : 0 as * mut sys :: godot_method_bind , hide : 0 as * mut sys :: godot_method_bind , is_local_transform_notification_enabled : 0 as * mut sys :: godot_method_bind , is_scale_disabled : 0 as * mut sys :: godot_method_bind , is_set_as_toplevel : 0 as * mut sys :: godot_method_bind , is_transform_notification_enabled : 0 as * mut sys :: godot_method_bind , is_visible : 0 as * mut sys :: godot_method_bind , is_visible_in_tree : 0 as * mut sys :: godot_method_bind , look_at : 0 as * mut sys :: godot_method_bind , look_at_from_position : 0 as * mut sys :: godot_method_bind , orthonormalize : 0 as * mut sys :: godot_method_bind , rotate : 0 as * mut sys :: godot_method_bind , rotate_object_local : 0 as * mut sys :: godot_method_bind , rotate_x : 0 as * mut sys :: godot_method_bind , rotate_y : 0 as * mut sys :: godot_method_bind , rotate_z : 0 as * mut sys :: godot_method_bind , scale_object_local : 0 as * mut sys :: godot_method_bind , set_as_toplevel : 0 as * mut sys :: godot_method_bind , set_disable_scale : 0 as * mut sys :: godot_method_bind , set_gizmo : 0 as * mut sys :: godot_method_bind , set_global_transform : 0 as * mut sys :: godot_method_bind , set_identity : 0 as * mut sys :: godot_method_bind , set_ignore_transform_notification : 0 as * mut sys :: godot_method_bind , set_notify_local_transform : 0 as * mut sys :: godot_method_bind , set_notify_transform : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind , set_translation : 0 as * mut sys :: godot_method_bind , set_visible : 0 as * mut sys :: godot_method_bind , show : 0 as * mut sys :: godot_method_bind , to_global : 0 as * mut sys :: godot_method_bind , to_local : 0 as * mut sys :: godot_method_bind , translate : 0 as * mut sys :: godot_method_bind , translate_object_local : 0 as * mut sys :: godot_method_bind , update_gizmo : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Spatial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . force_update_transform = (gd_api . godot_method_bind_get_method) (class_name , "force_update_transform\0" . as_ptr () as * const c_char) ; table . get_gizmo = (gd_api . godot_method_bind_get_method) (class_name , "get_gizmo\0" . as_ptr () as * const c_char) ; table . get_global_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_global_transform\0" . as_ptr () as * const c_char) ; table . get_parent_spatial = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_spatial\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . get_translation = (gd_api . godot_method_bind_get_method) (class_name , "get_translation\0" . as_ptr () as * const c_char) ; table . get_world = (gd_api . godot_method_bind_get_method) (class_name , "get_world\0" . as_ptr () as * const c_char) ; table . global_rotate = (gd_api . godot_method_bind_get_method) (class_name , "global_rotate\0" . as_ptr () as * const c_char) ; table . global_scale = (gd_api . godot_method_bind_get_method) (class_name , "global_scale\0" . as_ptr () as * const c_char) ; table . global_translate = (gd_api . godot_method_bind_get_method) (class_name , "global_translate\0" . as_ptr () as * const c_char) ; table . hide = (gd_api . godot_method_bind_get_method) (class_name , "hide\0" . as_ptr () as * const c_char) ; table . is_local_transform_notification_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_local_transform_notification_enabled\0" . as_ptr () as * const c_char) ; table . is_scale_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_scale_disabled\0" . as_ptr () as * const c_char) ; table . is_set_as_toplevel = (gd_api . godot_method_bind_get_method) (class_name , "is_set_as_toplevel\0" . as_ptr () as * const c_char) ; table . is_transform_notification_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_transform_notification_enabled\0" . as_ptr () as * const c_char) ; table . is_visible = (gd_api . godot_method_bind_get_method) (class_name , "is_visible\0" . as_ptr () as * const c_char) ; table . is_visible_in_tree = (gd_api . godot_method_bind_get_method) (class_name , "is_visible_in_tree\0" . as_ptr () as * const c_char) ; table . look_at = (gd_api . godot_method_bind_get_method) (class_name , "look_at\0" . as_ptr () as * const c_char) ; table . look_at_from_position = (gd_api . godot_method_bind_get_method) (class_name , "look_at_from_position\0" . as_ptr () as * const c_char) ; table . orthonormalize = (gd_api . godot_method_bind_get_method) (class_name , "orthonormalize\0" . as_ptr () as * const c_char) ; table . rotate = (gd_api . godot_method_bind_get_method) (class_name , "rotate\0" . as_ptr () as * const c_char) ; table . rotate_object_local = (gd_api . godot_method_bind_get_method) (class_name , "rotate_object_local\0" . as_ptr () as * const c_char) ; table . rotate_x = (gd_api . godot_method_bind_get_method) (class_name , "rotate_x\0" . as_ptr () as * const c_char) ; table . rotate_y = (gd_api . godot_method_bind_get_method) (class_name , "rotate_y\0" . as_ptr () as * const c_char) ; table . rotate_z = (gd_api . godot_method_bind_get_method) (class_name , "rotate_z\0" . as_ptr () as * const c_char) ; table . scale_object_local = (gd_api . godot_method_bind_get_method) (class_name , "scale_object_local\0" . as_ptr () as * const c_char) ; table . set_as_toplevel = (gd_api . godot_method_bind_get_method) (class_name , "set_as_toplevel\0" . as_ptr () as * const c_char) ; table . set_disable_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_scale\0" . as_ptr () as * const c_char) ; table . set_gizmo = (gd_api . godot_method_bind_get_method) (class_name , "set_gizmo\0" . as_ptr () as * const c_char) ; table . set_global_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_global_transform\0" . as_ptr () as * const c_char) ; table . set_identity = (gd_api . godot_method_bind_get_method) (class_name , "set_identity\0" . as_ptr () as * const c_char) ; table . set_ignore_transform_notification = (gd_api . godot_method_bind_get_method) (class_name , "set_ignore_transform_notification\0" . as_ptr () as * const c_char) ; table . set_notify_local_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_notify_local_transform\0" . as_ptr () as * const c_char) ; table . set_notify_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_notify_transform\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; table . set_translation = (gd_api . godot_method_bind_get_method) (class_name , "set_translation\0" . as_ptr () as * const c_char) ; table . set_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_visible\0" . as_ptr () as * const c_char) ; table . show = (gd_api . godot_method_bind_get_method) (class_name , "show\0" . as_ptr () as * const c_char) ; table . to_global = (gd_api . godot_method_bind_get_method) (class_name , "to_global\0" . as_ptr () as * const c_char) ; table . to_local = (gd_api . godot_method_bind_get_method) (class_name , "to_local\0" . as_ptr () as * const c_char) ; table . translate = (gd_api . godot_method_bind_get_method) (class_name , "translate\0" . as_ptr () as * const c_char) ; table . translate_object_local = (gd_api . godot_method_bind_get_method) (class_name , "translate_object_local\0" . as_ptr () as * const c_char) ; table . update_gizmo = (gd_api . godot_method_bind_get_method) (class_name , "update_gizmo\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:172:3637
[INFO] [stdout]     |
[INFO] [stdout] 172 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 172 |                 # [doc = "`core class VisualScriptIndexGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptindexget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIndexGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIndexGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIndexGet { } unsafe impl GodotObject for VisualScriptIndexGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIndexGet" } } impl std :: ops :: Deref for VisualScriptIndexGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIndexGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIndexGet { } impl Instanciable for VisualScriptIndexGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIndexGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIndexGetMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIndexGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIndexGetMethodTable = VisualScriptIndexGetMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIndexGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIndexGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:178:3927
[INFO] [stdout]     |
[INFO] [stdout] 178 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 178 |                 # [doc = "`core class AudioEffectBandLimitFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectbandlimitfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectBandLimitFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectBandLimitFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectBandLimitFilter { } unsafe impl GodotObject for AudioEffectBandLimitFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectBandLimitFilter" } } impl std :: ops :: Deref for AudioEffectBandLimitFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectBandLimitFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectBandLimitFilter { } impl Instanciable for AudioEffectBandLimitFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectBandLimitFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectBandLimitFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectBandLimitFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectBandLimitFilterMethodTable = AudioEffectBandLimitFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectBandLimitFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectBandLimitFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:160:15292
[INFO] [stdout]     |
[INFO] [stdout] 160 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 160 |                 # [doc = "`core class AudioStreamPlayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AudioStreamPlayer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MixTarget (pub i64) ; impl MixTarget { pub const STEREO : MixTarget = MixTarget (0i64) ; pub const SURROUND : MixTarget = MixTarget (1i64) ; pub const CENTER : MixTarget = MixTarget (2i64) ; } impl From < i64 > for MixTarget { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MixTarget > for i64 { # [inline] fn from (v : MixTarget) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioStreamPlayer { pub const MIX_TARGET_CENTER : i64 = 2i64 ; pub const MIX_TARGET_STEREO : i64 = 0i64 ; pub const MIX_TARGET_SURROUND : i64 = 1i64 ; } impl AudioStreamPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants."] # [doc = ""] # [inline] pub fn mix_target (& self) -> crate :: generated :: audio_stream_player :: MixTarget { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_mix_target ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player :: MixTarget (ret) } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream] in seconds."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Volume of sound, in dB."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants."] # [doc = ""] # [inline] pub fn set_mix_target (& self , mix_target : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_mix_target ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mix_target) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Volume of sound, in dB."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_db) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer { } unsafe impl GodotObject for AudioStreamPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer" } } impl QueueFree for AudioStreamPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer { } impl Instanciable for AudioStreamPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bus : * mut sys :: godot_method_bind , pub get_mix_target : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_mix_target : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayerMethodTable = AudioStreamPlayerMethodTable { class_constructor : None , get_bus : 0 as * mut sys :: godot_method_bind , get_mix_target : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_mix_target : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_mix_target = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_target\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_mix_target = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_target\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:184:4680
[INFO] [stdout]     |
[INFO] [stdout] 184 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 184 |                 # [doc = "`core class AnimationNodeAdd2` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeadd2.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeAdd2 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeAdd2 { this : RawObject < Self > , } impl AnimationNodeAdd2 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeAdd2MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd2MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd2MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeAdd2 { } unsafe impl GodotObject for AnimationNodeAdd2 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeAdd2" } } impl std :: ops :: Deref for AnimationNodeAdd2 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeAdd2 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeAdd2 { } impl Instanciable for AnimationNodeAdd2 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeAdd2 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeAdd2MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeAdd2MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeAdd2MethodTable = AnimationNodeAdd2MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeAdd2MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeAdd2\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:190:3280
[INFO] [stdout]     |
[INFO] [stdout] 190 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 190 |                 # [doc = "`core class ResourceFormatLoader` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourceformatloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nResourceFormatLoader inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ResourceFormatLoaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceFormatLoader { } unsafe impl GodotObject for ResourceFormatLoader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ResourceFormatLoader" } } impl std :: ops :: Deref for ResourceFormatLoader { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceFormatLoader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ResourceFormatLoader { } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceFormatLoader { } impl Instanciable for ResourceFormatLoader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ResourceFormatLoader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceFormatLoaderMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ResourceFormatLoaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceFormatLoaderMethodTable = ResourceFormatLoaderMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceFormatLoaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ResourceFormatLoader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:196:10052
[INFO] [stdout]     |
[INFO] [stdout] 196 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 196 |                 # [doc = "`tools class EditorVCSInterface` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorvcsinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorVCSInterface inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorVCSInterface { this : RawObject < Self > , } impl EditorVCSInterface { # [doc = "Creates a version commit if the addon is initialized, else returns without doing anything. Uses the files which have been staged previously, with the commit message set to a value as provided as in the argument."] # [doc = ""] # [inline] pub fn commit (& self , msg : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . commit ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , msg . into ()) ; } } # [doc = "Returns an [Array] of [Dictionary] objects containing the diff output from the VCS in use, if a VCS addon is initialized, else returns an empty [Array] object. The diff contents also consist of some contextual lines which provide context to the observed line change in the file.\nEach [Dictionary] object has the line diff contents under the keys:\n- `\"content\"` to store a [String] containing the line contents\n- `\"status\"` to store a [String] which contains `\"+\"` in case the content is a line addition but it stores a `\"-\"` in case of deletion and an empty string in the case the line content is neither an addition nor a deletion.\n- `\"new_line_number\"` to store an integer containing the new line number of the line content.\n- `\"line_count\"` to store an integer containing the number of lines in the line content.\n- `\"old_line_number\"` to store an integer containing the old line number of the line content.\n- `\"offset\"` to store the offset of the line change since the first contextual line content."] # [doc = ""] # [inline] pub fn get_file_diff (& self , file_path : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_file_diff ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a [Dictionary] containing the path of the detected file change mapped to an integer signifying what kind of a change the corresponding file has experienced.\nThe following integer values are being used to signify that the detected file is:\n- `0`: New to the VCS working directory\n- `1`: Modified\n- `2`: Renamed\n- `3`: Deleted\n- `4`: Typechanged"] # [doc = ""] # [inline] pub fn get_modified_files_data (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_modified_files_data ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the project name of the VCS working directory."] # [doc = ""] # [inline] pub fn get_project_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_project_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the VCS if the VCS has been initialized, else return an empty string."] # [doc = ""] # [inline] pub fn get_vcs_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_vcs_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Initializes the VCS addon if not already. Uses the argument value as the path to the working directory of the project. Creates the initial commit if required. Returns `true` if no failure occurs, else returns `false`."] # [doc = ""] # [inline] pub fn initialize (& self , project_root_path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , project_root_path . into ()) ; ret as _ } } # [doc = "Returns `true` if the addon is ready to respond to function calls, else returns `false`."] # [doc = ""] # [inline] pub fn is_addon_ready (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . is_addon_ready ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the VCS addon has been initialized, else returns `false`."] # [doc = ""] # [inline] pub fn is_vcs_initialized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . is_vcs_initialized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Shuts down the VCS addon to allow cleanup code to run on call. Returns `true` is no failure occurs, else returns `false`."] # [doc = ""] # [inline] pub fn shut_down (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . shut_down ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stages the file which should be committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path."] # [doc = ""] # [inline] pub fn stage_file (& self , file_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . stage_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; } } # [doc = "Unstages the file which was staged previously to be committed, so that it is no longer committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path."] # [doc = ""] # [inline] pub fn unstage_file (& self , file_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . unstage_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorVCSInterface { } unsafe impl GodotObject for EditorVCSInterface { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorVCSInterface" } } impl std :: ops :: Deref for EditorVCSInterface { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorVCSInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorVCSInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorVCSInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub commit : * mut sys :: godot_method_bind , pub get_file_diff : * mut sys :: godot_method_bind , pub get_modified_files_data : * mut sys :: godot_method_bind , pub get_project_name : * mut sys :: godot_method_bind , pub get_vcs_name : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub is_addon_ready : * mut sys :: godot_method_bind , pub is_vcs_initialized : * mut sys :: godot_method_bind , pub shut_down : * mut sys :: godot_method_bind , pub stage_file : * mut sys :: godot_method_bind , pub unstage_file : * mut sys :: godot_method_bind } impl EditorVCSInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorVCSInterfaceMethodTable = EditorVCSInterfaceMethodTable { class_constructor : None , commit : 0 as * mut sys :: godot_method_bind , get_file_diff : 0 as * mut sys :: godot_method_bind , get_modified_files_data : 0 as * mut sys :: godot_method_bind , get_project_name : 0 as * mut sys :: godot_method_bind , get_vcs_name : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , is_addon_ready : 0 as * mut sys :: godot_method_bind , is_vcs_initialized : 0 as * mut sys :: godot_method_bind , shut_down : 0 as * mut sys :: godot_method_bind , stage_file : 0 as * mut sys :: godot_method_bind , unstage_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorVCSInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorVCSInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . commit = (gd_api . godot_method_bind_get_method) (class_name , "commit\0" . as_ptr () as * const c_char) ; table . get_file_diff = (gd_api . godot_method_bind_get_method) (class_name , "get_file_diff\0" . as_ptr () as * const c_char) ; table . get_modified_files_data = (gd_api . godot_method_bind_get_method) (class_name , "get_modified_files_data\0" . as_ptr () as * const c_char) ; table . get_project_name = (gd_api . godot_method_bind_get_method) (class_name , "get_project_name\0" . as_ptr () as * const c_char) ; table . get_vcs_name = (gd_api . godot_method_bind_get_method) (class_name , "get_vcs_name\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . is_addon_ready = (gd_api . godot_method_bind_get_method) (class_name , "is_addon_ready\0" . as_ptr () as * const c_char) ; table . is_vcs_initialized = (gd_api . godot_method_bind_get_method) (class_name , "is_vcs_initialized\0" . as_ptr () as * const c_char) ; table . shut_down = (gd_api . godot_method_bind_get_method) (class_name , "shut_down\0" . as_ptr () as * const c_char) ; table . stage_file = (gd_api . godot_method_bind_get_method) (class_name , "stage_file\0" . as_ptr () as * const c_char) ; table . unstage_file = (gd_api . godot_method_bind_get_method) (class_name , "unstage_file\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:166:32552
[INFO] [stdout]     |
[INFO] [stdout] 166 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 166 |                 # [doc = "`core class Spatial` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Spatial` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Spatial>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSpatial inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Spatial { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Spatial { pub const NOTIFICATION_ENTER_WORLD : i64 = 41i64 ; pub const NOTIFICATION_EXIT_WORLD : i64 = 42i64 ; pub const NOTIFICATION_TRANSFORM_CHANGED : i64 = 2000i64 ; pub const NOTIFICATION_VISIBILITY_CHANGED : i64 = 43i64 ; } impl Spatial { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations."] # [doc = ""] # [inline] pub fn force_update_transform (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . force_update_transform ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor."] # [doc = ""] # [inline] pub fn gizmo (& self) -> Option < Ref < crate :: generated :: spatial_gizmo :: SpatialGizmo , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_gizmo ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: spatial_gizmo :: SpatialGizmo , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "World space (global) [Transform] of this node."] # [doc = ""] # [inline] pub fn global_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_global_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the parent [Spatial], or an empty [Object] if no parent exists or parent is not of type [Spatial]."] # [doc = ""] # [inline] pub fn get_parent_spatial (& self) -> Option < Ref < crate :: generated :: spatial :: Spatial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_parent_spatial ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: spatial :: Spatial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n**Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation \"vector\" is not meaningful."] # [doc = ""] # [inline] pub fn rotation (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle)."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Scale part of the local transformation."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Local space [Transform] of this node, with respect to the parent node."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Local translation of this node."] # [doc = ""] # [inline] pub fn translation (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_translation ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current [World] resource this [Spatial] node is registered to."] # [doc = ""] # [inline] pub fn get_world (& self) -> Option < Ref < crate :: generated :: world :: World , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_world ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world :: World , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Rotates the global (world) transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in global coordinate system."] # [doc = ""] # [inline] pub fn global_rotate (& self , axis : Vector3 , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . global_rotate ; let ret = crate :: icalls :: icallptr_void_vec3_f64 (method_bind , self . this . sys () . as_ptr () , axis , angle) ; } } # [doc = "Scales the global (world) transformation by the given [Vector3] scale factors."] # [doc = ""] # [inline] pub fn global_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . global_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Moves the global (world) transformation by [Vector3] offset. The offset is in global coordinate system."] # [doc = ""] # [inline] pub fn global_translate (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . global_translate ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Disables rendering of this node. Changes [member visible] to `false`."] # [doc = ""] # [inline] pub fn hide (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . hide ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns whether node notifies about its local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn is_local_transform_notification_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_local_transform_notification_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether this node uses a scale of `(1, 1, 1)` or its local transformation scale."] # [doc = ""] # [inline] pub fn is_scale_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_scale_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations."] # [doc = ""] # [inline] pub fn is_set_as_toplevel (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_set_as_toplevel ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn is_transform_notification_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_transform_notification_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return `true`)."] # [doc = ""] # [inline] pub fn is_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is present in the [SceneTree], its [member visible] property is `true` and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree."] # [doc = ""] # [inline] pub fn is_visible_in_tree (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_visible_in_tree ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Rotates itself so that the local -Z axis points towards the `target` position.\nThe transform will first be rotated around the given `up` vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the `target` and `up` vectors.\nOperations take place in global space."] # [doc = ""] # [inline] pub fn look_at (& self , target : Vector3 , up : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . look_at ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , target , up) ; } } # [doc = "Moves the node to the specified `position`, and then rotates itself to point toward the `target` as per [method look_at]. Operations take place in global space."] # [doc = ""] # [inline] pub fn look_at_from_position (& self , position : Vector3 , target : Vector3 , up : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . look_at_from_position ; let ret = crate :: icalls :: icallptr_void_vec3_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , target , up) ; } } # [doc = "Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform]."] # [doc = ""] # [inline] pub fn orthonormalize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . orthonormalize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians."] # [doc = ""] # [inline] pub fn rotate (& self , axis : Vector3 , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate ; let ret = crate :: icalls :: icallptr_void_vec3_f64 (method_bind , self . this . sys () . as_ptr () , axis , angle) ; } } # [doc = "Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in object-local coordinate system."] # [doc = ""] # [inline] pub fn rotate_object_local (& self , axis : Vector3 , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_object_local ; let ret = crate :: icalls :: icallptr_void_vec3_f64 (method_bind , self . this . sys () . as_ptr () , axis , angle) ; } } # [doc = "Rotates the local transformation around the X axis by angle in radians."] # [doc = ""] # [inline] pub fn rotate_x (& self , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_x ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angle) ; } } # [doc = "Rotates the local transformation around the Y axis by angle in radians."] # [doc = ""] # [inline] pub fn rotate_y (& self , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_y ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angle) ; } } # [doc = "Rotates the local transformation around the Z axis by angle in radians."] # [doc = ""] # [inline] pub fn rotate_z (& self , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_z ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angle) ; } } # [doc = "Scales the local transformation by given 3D scale factors in object-local coordinate system."] # [doc = ""] # [inline] pub fn scale_object_local (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . scale_object_local ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Makes the node ignore its parents transformations. Node transformations are only in global space."] # [doc = ""] # [inline] pub fn set_as_toplevel (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_as_toplevel ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether the node uses a scale of `(1, 1, 1)` or its local transformation scale. Changes to the local transformation scale are preserved."] # [doc = ""] # [inline] pub fn set_disable_scale (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_disable_scale ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor."] # [doc = ""] # [inline] pub fn set_gizmo (& self , gizmo : impl AsArg < crate :: generated :: spatial_gizmo :: SpatialGizmo >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_gizmo ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , gizmo . as_arg_ptr ()) ; } } # [doc = "World space (global) [Transform] of this node."] # [doc = ""] # [inline] pub fn set_global_transform (& self , global : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_global_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , global) ; } } # [doc = "Reset all transformations for this node (sets its [Transform] to the identity matrix)."] # [doc = ""] # [inline] pub fn set_identity (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_identity ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets whether the node ignores notification that its transformation (global or local) changed."] # [doc = ""] # [inline] pub fn set_ignore_transform_notification (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_ignore_transform_notification ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets whether the node notifies about its local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn set_notify_local_transform (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_notify_local_transform ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn set_notify_transform (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_notify_transform ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n**Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation \"vector\" is not meaningful."] # [doc = ""] # [inline] pub fn set_rotation (& self , euler : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler) ; } } # [doc = "Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle)."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , euler_degrees : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler_degrees) ; } } # [doc = "Scale part of the local transformation."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Local space [Transform] of this node, with respect to the parent node."] # [doc = ""] # [inline] pub fn set_transform (& self , local : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , local) ; } } # [doc = "Local translation of this node."] # [doc = ""] # [inline] pub fn set_translation (& self , translation : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_translation ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , translation) ; } } # [doc = "If `true`, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return `true`)."] # [doc = ""] # [inline] pub fn set_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "Enables rendering of this node. Changes [member visible] to `true`."] # [doc = ""] # [inline] pub fn show (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . show ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Transforms `local_point` from this node's local space to world space."] # [doc = ""] # [inline] pub fn to_global (& self , local_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . to_global ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , local_point) ; mem :: transmute (ret) } } # [doc = "Transforms `global_point` from world space to this node's local space."] # [doc = ""] # [inline] pub fn to_local (& self , global_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . to_local ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , global_point) ; mem :: transmute (ret) } } # [doc = "Changes the node's position by the given offset [Vector3].\nNote that the translation `offset` is affected by the node's scale, so if scaled by e.g. `(10, 1, 1)`, a translation by an offset of `(2, 0, 0)` would actually add 20 (`2 * 10`) to the X coordinate."] # [doc = ""] # [inline] pub fn translate (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . translate ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Changes the node's position by the given offset [Vector3] in local space."] # [doc = ""] # [inline] pub fn translate_object_local (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . translate_object_local ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Updates the [SpatialGizmo] of this node."] # [doc = ""] # [inline] pub fn update_gizmo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . update_gizmo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Spatial { } unsafe impl GodotObject for Spatial { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Spatial" } } impl QueueFree for Spatial { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Spatial { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Spatial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Spatial { } unsafe impl SubClass < crate :: generated :: object :: Object > for Spatial { } impl Instanciable for Spatial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Spatial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub force_update_transform : * mut sys :: godot_method_bind , pub get_gizmo : * mut sys :: godot_method_bind , pub get_global_transform : * mut sys :: godot_method_bind , pub get_parent_spatial : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub get_translation : * mut sys :: godot_method_bind , pub get_world : * mut sys :: godot_method_bind , pub global_rotate : * mut sys :: godot_method_bind , pub global_scale : * mut sys :: godot_method_bind , pub global_translate : * mut sys :: godot_method_bind , pub hide : * mut sys :: godot_method_bind , pub is_local_transform_notification_enabled : * mut sys :: godot_method_bind , pub is_scale_disabled : * mut sys :: godot_method_bind , pub is_set_as_toplevel : * mut sys :: godot_method_bind , pub is_transform_notification_enabled : * mut sys :: godot_method_bind , pub is_visible : * mut sys :: godot_method_bind , pub is_visible_in_tree : * mut sys :: godot_method_bind , pub look_at : * mut sys :: godot_method_bind , pub look_at_from_position : * mut sys :: godot_method_bind , pub orthonormalize : * mut sys :: godot_method_bind , pub rotate : * mut sys :: godot_method_bind , pub rotate_object_local : * mut sys :: godot_method_bind , pub rotate_x : * mut sys :: godot_method_bind , pub rotate_y : * mut sys :: godot_method_bind , pub rotate_z : * mut sys :: godot_method_bind , pub scale_object_local : * mut sys :: godot_method_bind , pub set_as_toplevel : * mut sys :: godot_method_bind , pub set_disable_scale : * mut sys :: godot_method_bind , pub set_gizmo : * mut sys :: godot_method_bind , pub set_global_transform : * mut sys :: godot_method_bind , pub set_identity : * mut sys :: godot_method_bind , pub set_ignore_transform_notification : * mut sys :: godot_method_bind , pub set_notify_local_transform : * mut sys :: godot_method_bind , pub set_notify_transform : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind , pub set_translation : * mut sys :: godot_method_bind , pub set_visible : * mut sys :: godot_method_bind , pub show : * mut sys :: godot_method_bind , pub to_global : * mut sys :: godot_method_bind , pub to_local : * mut sys :: godot_method_bind , pub translate : * mut sys :: godot_method_bind , pub translate_object_local : * mut sys :: godot_method_bind , pub update_gizmo : * mut sys :: godot_method_bind } impl SpatialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialMethodTable = SpatialMethodTable { class_constructor : None , force_update_transform : 0 as * mut sys :: godot_method_bind , get_gizmo : 0 as * mut sys :: godot_method_bind , get_global_transform : 0 as * mut sys :: godot_method_bind , get_parent_spatial : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , get_translation : 0 as * mut sys :: godot_method_bind , get_world : 0 as * mut sys :: godot_method_bind , global_rotate : 0 as * mut sys :: godot_method_bind , global_scale : 0 as * mut sys :: godot_method_bind , global_translate : 0 as * mut sys :: godot_method_bind , hide : 0 as * mut sys :: godot_method_bind , is_local_transform_notification_enabled : 0 as * mut sys :: godot_method_bind , is_scale_disabled : 0 as * mut sys :: godot_method_bind , is_set_as_toplevel : 0 as * mut sys :: godot_method_bind , is_transform_notification_enabled : 0 as * mut sys :: godot_method_bind , is_visible : 0 as * mut sys :: godot_method_bind , is_visible_in_tree : 0 as * mut sys :: godot_method_bind , look_at : 0 as * mut sys :: godot_method_bind , look_at_from_position : 0 as * mut sys :: godot_method_bind , orthonormalize : 0 as * mut sys :: godot_method_bind , rotate : 0 as * mut sys :: godot_method_bind , rotate_object_local : 0 as * mut sys :: godot_method_bind , rotate_x : 0 as * mut sys :: godot_method_bind , rotate_y : 0 as * mut sys :: godot_method_bind , rotate_z : 0 as * mut sys :: godot_method_bind , scale_object_local : 0 as * mut sys :: godot_method_bind , set_as_toplevel : 0 as * mut sys :: godot_method_bind , set_disable_scale : 0 as * mut sys :: godot_method_bind , set_gizmo : 0 as * mut sys :: godot_method_bind , set_global_transform : 0 as * mut sys :: godot_method_bind , set_identity : 0 as * mut sys :: godot_method_bind , set_ignore_transform_notification : 0 as * mut sys :: godot_method_bind , set_notify_local_transform : 0 as * mut sys :: godot_method_bind , set_notify_transform : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind , set_translation : 0 as * mut sys :: godot_method_bind , set_visible : 0 as * mut sys :: godot_method_bind , show : 0 as * mut sys :: godot_method_bind , to_global : 0 as * mut sys :: godot_method_bind , to_local : 0 as * mut sys :: godot_method_bind , translate : 0 as * mut sys :: godot_method_bind , translate_object_local : 0 as * mut sys :: godot_method_bind , update_gizmo : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Spatial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . force_update_transform = (gd_api . godot_method_bind_get_method) (class_name , "force_update_transform\0" . as_ptr () as * const c_char) ; table . get_gizmo = (gd_api . godot_method_bind_get_method) (class_name , "get_gizmo\0" . as_ptr () as * const c_char) ; table . get_global_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_global_transform\0" . as_ptr () as * const c_char) ; table . get_parent_spatial = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_spatial\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . get_translation = (gd_api . godot_method_bind_get_method) (class_name , "get_translation\0" . as_ptr () as * const c_char) ; table . get_world = (gd_api . godot_method_bind_get_method) (class_name , "get_world\0" . as_ptr () as * const c_char) ; table . global_rotate = (gd_api . godot_method_bind_get_method) (class_name , "global_rotate\0" . as_ptr () as * const c_char) ; table . global_scale = (gd_api . godot_method_bind_get_method) (class_name , "global_scale\0" . as_ptr () as * const c_char) ; table . global_translate = (gd_api . godot_method_bind_get_method) (class_name , "global_translate\0" . as_ptr () as * const c_char) ; table . hide = (gd_api . godot_method_bind_get_method) (class_name , "hide\0" . as_ptr () as * const c_char) ; table . is_local_transform_notification_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_local_transform_notification_enabled\0" . as_ptr () as * const c_char) ; table . is_scale_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_scale_disabled\0" . as_ptr () as * const c_char) ; table . is_set_as_toplevel = (gd_api . godot_method_bind_get_method) (class_name , "is_set_as_toplevel\0" . as_ptr () as * const c_char) ; table . is_transform_notification_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_transform_notification_enabled\0" . as_ptr () as * const c_char) ; table . is_visible = (gd_api . godot_method_bind_get_method) (class_name , "is_visible\0" . as_ptr () as * const c_char) ; table . is_visible_in_tree = (gd_api . godot_method_bind_get_method) (class_name , "is_visible_in_tree\0" . as_ptr () as * const c_char) ; table . look_at = (gd_api . godot_method_bind_get_method) (class_name , "look_at\0" . as_ptr () as * const c_char) ; table . look_at_from_position = (gd_api . godot_method_bind_get_method) (class_name , "look_at_from_position\0" . as_ptr () as * const c_char) ; table . orthonormalize = (gd_api . godot_method_bind_get_method) (class_name , "orthonormalize\0" . as_ptr () as * const c_char) ; table . rotate = (gd_api . godot_method_bind_get_method) (class_name , "rotate\0" . as_ptr () as * const c_char) ; table . rotate_object_local = (gd_api . godot_method_bind_get_method) (class_name , "rotate_object_local\0" . as_ptr () as * const c_char) ; table . rotate_x = (gd_api . godot_method_bind_get_method) (class_name , "rotate_x\0" . as_ptr () as * const c_char) ; table . rotate_y = (gd_api . godot_method_bind_get_method) (class_name , "rotate_y\0" . as_ptr () as * const c_char) ; table . rotate_z = (gd_api . godot_method_bind_get_method) (class_name , "rotate_z\0" . as_ptr () as * const c_char) ; table . scale_object_local = (gd_api . godot_method_bind_get_method) (class_name , "scale_object_local\0" . as_ptr () as * const c_char) ; table . set_as_toplevel = (gd_api . godot_method_bind_get_method) (class_name , "set_as_toplevel\0" . as_ptr () as * const c_char) ; table . set_disable_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_scale\0" . as_ptr () as * const c_char) ; table . set_gizmo = (gd_api . godot_method_bind_get_method) (class_name , "set_gizmo\0" . as_ptr () as * const c_char) ; table . set_global_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_global_transform\0" . as_ptr () as * const c_char) ; table . set_identity = (gd_api . godot_method_bind_get_method) (class_name , "set_identity\0" . as_ptr () as * const c_char) ; table . set_ignore_transform_notification = (gd_api . godot_method_bind_get_method) (class_name , "set_ignore_transform_notification\0" . as_ptr () as * const c_char) ; table . set_notify_local_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_notify_local_transform\0" . as_ptr () as * const c_char) ; table . set_notify_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_notify_transform\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; table . set_translation = (gd_api . godot_method_bind_get_method) (class_name , "set_translation\0" . as_ptr () as * const c_char) ; table . set_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_visible\0" . as_ptr () as * const c_char) ; table . show = (gd_api . godot_method_bind_get_method) (class_name , "show\0" . as_ptr () as * const c_char) ; table . to_global = (gd_api . godot_method_bind_get_method) (class_name , "to_global\0" . as_ptr () as * const c_char) ; table . to_local = (gd_api . godot_method_bind_get_method) (class_name , "to_local\0" . as_ptr () as * const c_char) ; table . translate = (gd_api . godot_method_bind_get_method) (class_name , "translate\0" . as_ptr () as * const c_char) ; table . translate_object_local = (gd_api . godot_method_bind_get_method) (class_name , "translate_object_local\0" . as_ptr () as * const c_char) ; table . update_gizmo = (gd_api . godot_method_bind_get_method) (class_name , "update_gizmo\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:172:3637
[INFO] [stdout]     |
[INFO] [stdout] 172 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 172 |                 # [doc = "`core class VisualScriptIndexGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptindexget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIndexGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIndexGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIndexGet { } unsafe impl GodotObject for VisualScriptIndexGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIndexGet" } } impl std :: ops :: Deref for VisualScriptIndexGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIndexGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIndexGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIndexGet { } impl Instanciable for VisualScriptIndexGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIndexGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIndexGetMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIndexGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIndexGetMethodTable = VisualScriptIndexGetMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIndexGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIndexGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:202:16637
[INFO] [stdout]     |
[INFO] [stdout] 202 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 202 |                 # [doc = "`core class Mesh` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMesh inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Mesh { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayFormat (pub i64) ; impl ArrayFormat { pub const FORMAT_VERTEX : ArrayFormat = ArrayFormat (1i64) ; pub const FORMAT_NORMAL : ArrayFormat = ArrayFormat (2i64) ; pub const FORMAT_TANGENT : ArrayFormat = ArrayFormat (4i64) ; pub const FORMAT_COLOR : ArrayFormat = ArrayFormat (8i64) ; pub const COMPRESS_BASE : ArrayFormat = ArrayFormat (9i64) ; pub const FORMAT_TEX_UV : ArrayFormat = ArrayFormat (16i64) ; pub const FORMAT_TEX_UV2 : ArrayFormat = ArrayFormat (32i64) ; pub const FORMAT_BONES : ArrayFormat = ArrayFormat (64i64) ; pub const FORMAT_WEIGHTS : ArrayFormat = ArrayFormat (128i64) ; pub const FORMAT_INDEX : ArrayFormat = ArrayFormat (256i64) ; pub const COMPRESS_VERTEX : ArrayFormat = ArrayFormat (512i64) ; pub const COMPRESS_NORMAL : ArrayFormat = ArrayFormat (1024i64) ; pub const COMPRESS_TANGENT : ArrayFormat = ArrayFormat (2048i64) ; pub const COMPRESS_COLOR : ArrayFormat = ArrayFormat (4096i64) ; pub const COMPRESS_TEX_UV : ArrayFormat = ArrayFormat (8192i64) ; pub const COMPRESS_TEX_UV2 : ArrayFormat = ArrayFormat (16384i64) ; pub const COMPRESS_BONES : ArrayFormat = ArrayFormat (32768i64) ; pub const COMPRESS_WEIGHTS : ArrayFormat = ArrayFormat (65536i64) ; pub const COMPRESS_DEFAULT : ArrayFormat = ArrayFormat (97280i64) ; pub const COMPRESS_INDEX : ArrayFormat = ArrayFormat (131072i64) ; pub const FLAG_USE_2D_VERTICES : ArrayFormat = ArrayFormat (262144i64) ; pub const FLAG_USE_16_BIT_BONES : ArrayFormat = ArrayFormat (524288i64) ; } impl From < i64 > for ArrayFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayFormat > for i64 { # [inline] fn from (v : ArrayFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayType (pub i64) ; impl ArrayType { pub const VERTEX : ArrayType = ArrayType (0i64) ; pub const NORMAL : ArrayType = ArrayType (1i64) ; pub const TANGENT : ArrayType = ArrayType (2i64) ; pub const COLOR : ArrayType = ArrayType (3i64) ; pub const TEX_UV : ArrayType = ArrayType (4i64) ; pub const TEX_UV2 : ArrayType = ArrayType (5i64) ; pub const BONES : ArrayType = ArrayType (6i64) ; pub const WEIGHTS : ArrayType = ArrayType (7i64) ; pub const INDEX : ArrayType = ArrayType (8i64) ; pub const MAX : ArrayType = ArrayType (9i64) ; } impl From < i64 > for ArrayType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayType > for i64 { # [inline] fn from (v : ArrayType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendShapeMode (pub i64) ; impl BlendShapeMode { pub const NORMALIZED : BlendShapeMode = BlendShapeMode (0i64) ; pub const RELATIVE : BlendShapeMode = BlendShapeMode (1i64) ; } impl From < i64 > for BlendShapeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendShapeMode > for i64 { # [inline] fn from (v : BlendShapeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PrimitiveType (pub i64) ; impl PrimitiveType { pub const POINTS : PrimitiveType = PrimitiveType (0i64) ; pub const LINES : PrimitiveType = PrimitiveType (1i64) ; pub const LINE_STRIP : PrimitiveType = PrimitiveType (2i64) ; pub const LINE_LOOP : PrimitiveType = PrimitiveType (3i64) ; pub const TRIANGLES : PrimitiveType = PrimitiveType (4i64) ; pub const TRIANGLE_STRIP : PrimitiveType = PrimitiveType (5i64) ; pub const TRIANGLE_FAN : PrimitiveType = PrimitiveType (6i64) ; } impl From < i64 > for PrimitiveType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PrimitiveType > for i64 { # [inline] fn from (v : PrimitiveType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Mesh { pub const ARRAY_BONES : i64 = 6i64 ; pub const ARRAY_COLOR : i64 = 3i64 ; pub const ARRAY_COMPRESS_BASE : i64 = 9i64 ; pub const ARRAY_COMPRESS_BONES : i64 = 32768i64 ; pub const ARRAY_COMPRESS_COLOR : i64 = 4096i64 ; pub const ARRAY_COMPRESS_DEFAULT : i64 = 97280i64 ; pub const ARRAY_COMPRESS_INDEX : i64 = 131072i64 ; pub const ARRAY_COMPRESS_NORMAL : i64 = 1024i64 ; pub const ARRAY_COMPRESS_TANGENT : i64 = 2048i64 ; pub const ARRAY_COMPRESS_TEX_UV : i64 = 8192i64 ; pub const ARRAY_COMPRESS_TEX_UV2 : i64 = 16384i64 ; pub const ARRAY_COMPRESS_VERTEX : i64 = 512i64 ; pub const ARRAY_COMPRESS_WEIGHTS : i64 = 65536i64 ; pub const ARRAY_FLAG_USE_16_BIT_BONES : i64 = 524288i64 ; pub const ARRAY_FLAG_USE_2D_VERTICES : i64 = 262144i64 ; pub const ARRAY_FORMAT_BONES : i64 = 64i64 ; pub const ARRAY_FORMAT_COLOR : i64 = 8i64 ; pub const ARRAY_FORMAT_INDEX : i64 = 256i64 ; pub const ARRAY_FORMAT_NORMAL : i64 = 2i64 ; pub const ARRAY_FORMAT_TANGENT : i64 = 4i64 ; pub const ARRAY_FORMAT_TEX_UV : i64 = 16i64 ; pub const ARRAY_FORMAT_TEX_UV2 : i64 = 32i64 ; pub const ARRAY_FORMAT_VERTEX : i64 = 1i64 ; pub const ARRAY_FORMAT_WEIGHTS : i64 = 128i64 ; pub const ARRAY_INDEX : i64 = 8i64 ; pub const ARRAY_MAX : i64 = 9i64 ; pub const ARRAY_NORMAL : i64 = 1i64 ; pub const ARRAY_TANGENT : i64 = 2i64 ; pub const ARRAY_TEX_UV : i64 = 4i64 ; pub const ARRAY_TEX_UV2 : i64 = 5i64 ; pub const ARRAY_VERTEX : i64 = 0i64 ; pub const ARRAY_WEIGHTS : i64 = 7i64 ; pub const BLEND_SHAPE_MODE_NORMALIZED : i64 = 0i64 ; pub const BLEND_SHAPE_MODE_RELATIVE : i64 = 1i64 ; pub const PRIMITIVE_LINES : i64 = 1i64 ; pub const PRIMITIVE_LINE_LOOP : i64 = 3i64 ; pub const PRIMITIVE_LINE_STRIP : i64 = 2i64 ; pub const PRIMITIVE_POINTS : i64 = 0i64 ; pub const PRIMITIVE_TRIANGLES : i64 = 4i64 ; pub const PRIMITIVE_TRIANGLE_FAN : i64 = 6i64 ; pub const PRIMITIVE_TRIANGLE_STRIP : i64 = 5i64 ; } impl Mesh { # [doc = "Calculate a [ConvexPolygonShape] from the mesh."] # [doc = ""] # [inline] pub fn create_convex_shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_convex_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Calculate an outline mesh at a defined offset (margin) from the original mesh.\n**Note:** This method typically returns the vertices in reverse order (e.g. clockwise to counterclockwise)."] # [doc = ""] # [inline] pub fn create_outline (& self , margin : f64) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_outline ; let ret = crate :: icalls :: icallptr_obj_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Calculate a [ConcavePolygonShape] from the mesh."] # [doc = ""] # [inline] pub fn create_trimesh_shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_trimesh_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Generate a [TriangleMesh] from the mesh."] # [doc = ""] # [inline] pub fn generate_triangle_mesh (& self) -> Option < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . generate_triangle_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the smallest [AABB] enclosing this mesh in local space. Not affected by `custom_aabb`. See also [method VisualInstance.get_transformed_aabb].\n**Note:** This is only implemented for [ArrayMesh] and [PrimitiveMesh]."] # [doc = ""] # [inline] pub fn get_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle."] # [doc = ""] # [inline] pub fn get_faces (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_faces ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides [member BakedLightmap.bake_default_texels_per_unit]."] # [doc = ""] # [inline] pub fn lightmap_size_hint (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_lightmap_size_hint ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the amount of surfaces that the [Mesh] holds."] # [doc = ""] # [inline] pub fn get_surface_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_surface_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides [member BakedLightmap.bake_default_texels_per_unit]."] # [doc = ""] # [inline] pub fn set_lightmap_size_hint (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . set_lightmap_size_hint ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see [method ArrayMesh.add_surface_from_arrays])."] # [doc = ""] # [inline] pub fn surface_get_arrays (& self , surf_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_arrays ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the blend shape arrays for the requested surface."] # [doc = ""] # [inline] pub fn surface_get_blend_shape_arrays (& self , surf_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_blend_shape_arrays ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a [Material] in a given surface. Surface is rendered using this material."] # [doc = ""] # [inline] pub fn surface_get_material (& self , surf_idx : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets a [Material] for a given surface. Surface will be rendered using this material."] # [doc = ""] # [inline] pub fn surface_set_material (& self , surf_idx : i64 , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_set_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , surf_idx , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Mesh { } unsafe impl GodotObject for Mesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Mesh" } } impl std :: ops :: Deref for Mesh { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Mesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Mesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Mesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for Mesh { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_convex_shape : * mut sys :: godot_method_bind , pub create_outline : * mut sys :: godot_method_bind , pub create_trimesh_shape : * mut sys :: godot_method_bind , pub generate_triangle_mesh : * mut sys :: godot_method_bind , pub get_aabb : * mut sys :: godot_method_bind , pub get_faces : * mut sys :: godot_method_bind , pub get_lightmap_size_hint : * mut sys :: godot_method_bind , pub get_surface_count : * mut sys :: godot_method_bind , pub set_lightmap_size_hint : * mut sys :: godot_method_bind , pub surface_get_arrays : * mut sys :: godot_method_bind , pub surface_get_blend_shape_arrays : * mut sys :: godot_method_bind , pub surface_get_material : * mut sys :: godot_method_bind , pub surface_set_material : * mut sys :: godot_method_bind } impl MeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshMethodTable = MeshMethodTable { class_constructor : None , create_convex_shape : 0 as * mut sys :: godot_method_bind , create_outline : 0 as * mut sys :: godot_method_bind , create_trimesh_shape : 0 as * mut sys :: godot_method_bind , generate_triangle_mesh : 0 as * mut sys :: godot_method_bind , get_aabb : 0 as * mut sys :: godot_method_bind , get_faces : 0 as * mut sys :: godot_method_bind , get_lightmap_size_hint : 0 as * mut sys :: godot_method_bind , get_surface_count : 0 as * mut sys :: godot_method_bind , set_lightmap_size_hint : 0 as * mut sys :: godot_method_bind , surface_get_arrays : 0 as * mut sys :: godot_method_bind , surface_get_blend_shape_arrays : 0 as * mut sys :: godot_method_bind , surface_get_material : 0 as * mut sys :: godot_method_bind , surface_set_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Mesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_convex_shape = (gd_api . godot_method_bind_get_method) (class_name , "create_convex_shape\0" . as_ptr () as * const c_char) ; table . create_outline = (gd_api . godot_method_bind_get_method) (class_name , "create_outline\0" . as_ptr () as * const c_char) ; table . create_trimesh_shape = (gd_api . godot_method_bind_get_method) (class_name , "create_trimesh_shape\0" . as_ptr () as * const c_char) ; table . generate_triangle_mesh = (gd_api . godot_method_bind_get_method) (class_name , "generate_triangle_mesh\0" . as_ptr () as * const c_char) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . get_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_faces\0" . as_ptr () as * const c_char) ; table . get_lightmap_size_hint = (gd_api . godot_method_bind_get_method) (class_name , "get_lightmap_size_hint\0" . as_ptr () as * const c_char) ; table . get_surface_count = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_count\0" . as_ptr () as * const c_char) ; table . set_lightmap_size_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_lightmap_size_hint\0" . as_ptr () as * const c_char) ; table . surface_get_arrays = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_arrays\0" . as_ptr () as * const c_char) ; table . surface_get_blend_shape_arrays = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_blend_shape_arrays\0" . as_ptr () as * const c_char) ; table . surface_get_material = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_material\0" . as_ptr () as * const c_char) ; table . surface_set_material = (gd_api . godot_method_bind_get_method) (class_name , "surface_set_material\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:178:3927
[INFO] [stdout]     |
[INFO] [stdout] 178 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 178 |                 # [doc = "`core class AudioEffectBandLimitFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectbandlimitfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectBandLimitFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectBandLimitFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectBandLimitFilter { } unsafe impl GodotObject for AudioEffectBandLimitFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectBandLimitFilter" } } impl std :: ops :: Deref for AudioEffectBandLimitFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectBandLimitFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectBandLimitFilter { } impl Instanciable for AudioEffectBandLimitFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectBandLimitFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectBandLimitFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectBandLimitFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectBandLimitFilterMethodTable = AudioEffectBandLimitFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectBandLimitFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectBandLimitFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:184:4680
[INFO] [stdout]     |
[INFO] [stdout] 184 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 184 |                 # [doc = "`core class AnimationNodeAdd2` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeadd2.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeAdd2 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeAdd2 { this : RawObject < Self > , } impl AnimationNodeAdd2 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeAdd2MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd2MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd2MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeAdd2 { } unsafe impl GodotObject for AnimationNodeAdd2 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeAdd2" } } impl std :: ops :: Deref for AnimationNodeAdd2 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeAdd2 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeAdd2 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeAdd2 { } impl Instanciable for AnimationNodeAdd2 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeAdd2 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeAdd2MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeAdd2MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeAdd2MethodTable = AnimationNodeAdd2MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeAdd2MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeAdd2\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:190:3280
[INFO] [stdout]     |
[INFO] [stdout] 190 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 190 |                 # [doc = "`core class ResourceFormatLoader` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourceformatloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nResourceFormatLoader inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ResourceFormatLoaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceFormatLoader { } unsafe impl GodotObject for ResourceFormatLoader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ResourceFormatLoader" } } impl std :: ops :: Deref for ResourceFormatLoader { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceFormatLoader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ResourceFormatLoader { } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceFormatLoader { } impl Instanciable for ResourceFormatLoader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ResourceFormatLoader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceFormatLoaderMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ResourceFormatLoaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceFormatLoaderMethodTable = ResourceFormatLoaderMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceFormatLoaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ResourceFormatLoader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:208:11569
[INFO] [stdout]     |
[INFO] [stdout] 208 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 208 |                 # [doc = "`core class ARVRPositionalTracker` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrpositionaltracker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRPositionalTracker` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ARVRPositionalTracker>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRPositionalTracker inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRPositionalTracker { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackerHand (pub i64) ; impl TrackerHand { pub const HAND_UNKNOWN : TrackerHand = TrackerHand (0i64) ; pub const LEFT_HAND : TrackerHand = TrackerHand (1i64) ; pub const RIGHT_HAND : TrackerHand = TrackerHand (2i64) ; } impl From < i64 > for TrackerHand { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackerHand > for i64 { # [inline] fn from (v : TrackerHand) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRPositionalTracker { pub const TRACKER_HAND_UNKNOWN : i64 = 0i64 ; pub const TRACKER_LEFT_HAND : i64 = 1i64 ; pub const TRACKER_RIGHT_HAND : i64 = 2i64 ; } impl ARVRPositionalTracker { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRPositionalTrackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the hand holding this tracker, if known. See [enum TrackerHand] constants."] # [doc = ""] # [inline] pub fn get_hand (& self) -> crate :: generated :: arvr_positional_tracker :: TrackerHand { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_hand ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_positional_tracker :: TrackerHand (ret) } } # [doc = "If this is a controller that is being tracked, the controller will also be represented by a joystick entry with this ID."] # [doc = ""] # [inline] pub fn get_joy_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_joy_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the mesh related to a controller or anchor point if one is available."] # [doc = ""] # [inline] pub fn get_mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the controller or anchor point's name if available."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the controller's orientation matrix."] # [doc = ""] # [inline] pub fn get_orientation (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_orientation ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the world-space controller position."] # [doc = ""] # [inline] pub fn get_position (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The degree to which the tracker rumbles. Ranges from `0.0` to `1.0` with precision `.01`."] # [doc = ""] # [inline] pub fn rumble (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_rumble ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the internal tracker ID. This uniquely identifies the tracker per tracker type and matches the ID you need to specify for nodes such as the [ARVRController] and [ARVRAnchor] nodes."] # [doc = ""] # [inline] pub fn get_tracker_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_tracker_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this device tracks orientation."] # [doc = ""] # [inline] pub fn get_tracks_orientation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_tracks_orientation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this device tracks position."] # [doc = ""] # [inline] pub fn get_tracks_position (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_tracks_position ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the transform combining this device's orientation and position."] # [doc = ""] # [inline] pub fn get_transform (& self , adjust_by_reference_frame : bool) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans_bool (method_bind , self . this . sys () . as_ptr () , adjust_by_reference_frame) ; mem :: transmute (ret) } } # [doc = "Returns the tracker's type."] # [doc = ""] # [inline] pub fn get_type (& self) -> crate :: generated :: arvr_server :: TrackerType { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_server :: TrackerType (ret) } } # [doc = "The degree to which the tracker rumbles. Ranges from `0.0` to `1.0` with precision `.01`."] # [doc = ""] # [inline] pub fn set_rumble (& self , rumble : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . set_rumble ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rumble) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRPositionalTracker { } unsafe impl GodotObject for ARVRPositionalTracker { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRPositionalTracker" } } impl std :: ops :: Deref for ARVRPositionalTracker { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRPositionalTracker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRPositionalTracker { } impl Instanciable for ARVRPositionalTracker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRPositionalTracker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRPositionalTrackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_hand : * mut sys :: godot_method_bind , pub get_joy_id : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_orientation : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_rumble : * mut sys :: godot_method_bind , pub get_tracker_id : * mut sys :: godot_method_bind , pub get_tracks_orientation : * mut sys :: godot_method_bind , pub get_tracks_position : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub get_type : * mut sys :: godot_method_bind , pub set_rumble : * mut sys :: godot_method_bind } impl ARVRPositionalTrackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRPositionalTrackerMethodTable = ARVRPositionalTrackerMethodTable { class_constructor : None , get_hand : 0 as * mut sys :: godot_method_bind , get_joy_id : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_orientation : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_rumble : 0 as * mut sys :: godot_method_bind , get_tracker_id : 0 as * mut sys :: godot_method_bind , get_tracks_orientation : 0 as * mut sys :: godot_method_bind , get_tracks_position : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , get_type : 0 as * mut sys :: godot_method_bind , set_rumble : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRPositionalTrackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRPositionalTracker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_hand = (gd_api . godot_method_bind_get_method) (class_name , "get_hand\0" . as_ptr () as * const c_char) ; table . get_joy_id = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_id\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_orientation\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_rumble = (gd_api . godot_method_bind_get_method) (class_name , "get_rumble\0" . as_ptr () as * const c_char) ; table . get_tracker_id = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker_id\0" . as_ptr () as * const c_char) ; table . get_tracks_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_tracks_orientation\0" . as_ptr () as * const c_char) ; table . get_tracks_position = (gd_api . godot_method_bind_get_method) (class_name , "get_tracks_position\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . get_type = (gd_api . godot_method_bind_get_method) (class_name , "get_type\0" . as_ptr () as * const c_char) ; table . set_rumble = (gd_api . godot_method_bind_get_method) (class_name , "set_rumble\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:196:10052
[INFO] [stdout]     |
[INFO] [stdout] 196 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 196 |                 # [doc = "`tools class EditorVCSInterface` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorvcsinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorVCSInterface inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorVCSInterface { this : RawObject < Self > , } impl EditorVCSInterface { # [doc = "Creates a version commit if the addon is initialized, else returns without doing anything. Uses the files which have been staged previously, with the commit message set to a value as provided as in the argument."] # [doc = ""] # [inline] pub fn commit (& self , msg : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . commit ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , msg . into ()) ; } } # [doc = "Returns an [Array] of [Dictionary] objects containing the diff output from the VCS in use, if a VCS addon is initialized, else returns an empty [Array] object. The diff contents also consist of some contextual lines which provide context to the observed line change in the file.\nEach [Dictionary] object has the line diff contents under the keys:\n- `\"content\"` to store a [String] containing the line contents\n- `\"status\"` to store a [String] which contains `\"+\"` in case the content is a line addition but it stores a `\"-\"` in case of deletion and an empty string in the case the line content is neither an addition nor a deletion.\n- `\"new_line_number\"` to store an integer containing the new line number of the line content.\n- `\"line_count\"` to store an integer containing the number of lines in the line content.\n- `\"old_line_number\"` to store an integer containing the old line number of the line content.\n- `\"offset\"` to store the offset of the line change since the first contextual line content."] # [doc = ""] # [inline] pub fn get_file_diff (& self , file_path : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_file_diff ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a [Dictionary] containing the path of the detected file change mapped to an integer signifying what kind of a change the corresponding file has experienced.\nThe following integer values are being used to signify that the detected file is:\n- `0`: New to the VCS working directory\n- `1`: Modified\n- `2`: Renamed\n- `3`: Deleted\n- `4`: Typechanged"] # [doc = ""] # [inline] pub fn get_modified_files_data (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_modified_files_data ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the project name of the VCS working directory."] # [doc = ""] # [inline] pub fn get_project_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_project_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the VCS if the VCS has been initialized, else return an empty string."] # [doc = ""] # [inline] pub fn get_vcs_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_vcs_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Initializes the VCS addon if not already. Uses the argument value as the path to the working directory of the project. Creates the initial commit if required. Returns `true` if no failure occurs, else returns `false`."] # [doc = ""] # [inline] pub fn initialize (& self , project_root_path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , project_root_path . into ()) ; ret as _ } } # [doc = "Returns `true` if the addon is ready to respond to function calls, else returns `false`."] # [doc = ""] # [inline] pub fn is_addon_ready (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . is_addon_ready ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the VCS addon has been initialized, else returns `false`."] # [doc = ""] # [inline] pub fn is_vcs_initialized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . is_vcs_initialized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Shuts down the VCS addon to allow cleanup code to run on call. Returns `true` is no failure occurs, else returns `false`."] # [doc = ""] # [inline] pub fn shut_down (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . shut_down ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stages the file which should be committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path."] # [doc = ""] # [inline] pub fn stage_file (& self , file_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . stage_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; } } # [doc = "Unstages the file which was staged previously to be committed, so that it is no longer committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path."] # [doc = ""] # [inline] pub fn unstage_file (& self , file_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . unstage_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorVCSInterface { } unsafe impl GodotObject for EditorVCSInterface { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorVCSInterface" } } impl std :: ops :: Deref for EditorVCSInterface { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorVCSInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorVCSInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorVCSInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub commit : * mut sys :: godot_method_bind , pub get_file_diff : * mut sys :: godot_method_bind , pub get_modified_files_data : * mut sys :: godot_method_bind , pub get_project_name : * mut sys :: godot_method_bind , pub get_vcs_name : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub is_addon_ready : * mut sys :: godot_method_bind , pub is_vcs_initialized : * mut sys :: godot_method_bind , pub shut_down : * mut sys :: godot_method_bind , pub stage_file : * mut sys :: godot_method_bind , pub unstage_file : * mut sys :: godot_method_bind } impl EditorVCSInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorVCSInterfaceMethodTable = EditorVCSInterfaceMethodTable { class_constructor : None , commit : 0 as * mut sys :: godot_method_bind , get_file_diff : 0 as * mut sys :: godot_method_bind , get_modified_files_data : 0 as * mut sys :: godot_method_bind , get_project_name : 0 as * mut sys :: godot_method_bind , get_vcs_name : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , is_addon_ready : 0 as * mut sys :: godot_method_bind , is_vcs_initialized : 0 as * mut sys :: godot_method_bind , shut_down : 0 as * mut sys :: godot_method_bind , stage_file : 0 as * mut sys :: godot_method_bind , unstage_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorVCSInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorVCSInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . commit = (gd_api . godot_method_bind_get_method) (class_name , "commit\0" . as_ptr () as * const c_char) ; table . get_file_diff = (gd_api . godot_method_bind_get_method) (class_name , "get_file_diff\0" . as_ptr () as * const c_char) ; table . get_modified_files_data = (gd_api . godot_method_bind_get_method) (class_name , "get_modified_files_data\0" . as_ptr () as * const c_char) ; table . get_project_name = (gd_api . godot_method_bind_get_method) (class_name , "get_project_name\0" . as_ptr () as * const c_char) ; table . get_vcs_name = (gd_api . godot_method_bind_get_method) (class_name , "get_vcs_name\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . is_addon_ready = (gd_api . godot_method_bind_get_method) (class_name , "is_addon_ready\0" . as_ptr () as * const c_char) ; table . is_vcs_initialized = (gd_api . godot_method_bind_get_method) (class_name , "is_vcs_initialized\0" . as_ptr () as * const c_char) ; table . shut_down = (gd_api . godot_method_bind_get_method) (class_name , "shut_down\0" . as_ptr () as * const c_char) ; table . stage_file = (gd_api . godot_method_bind_get_method) (class_name , "stage_file\0" . as_ptr () as * const c_char) ; table . unstage_file = (gd_api . godot_method_bind_get_method) (class_name , "unstage_file\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:202:16637
[INFO] [stdout]     |
[INFO] [stdout] 202 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 202 |                 # [doc = "`core class Mesh` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMesh inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Mesh { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayFormat (pub i64) ; impl ArrayFormat { pub const FORMAT_VERTEX : ArrayFormat = ArrayFormat (1i64) ; pub const FORMAT_NORMAL : ArrayFormat = ArrayFormat (2i64) ; pub const FORMAT_TANGENT : ArrayFormat = ArrayFormat (4i64) ; pub const FORMAT_COLOR : ArrayFormat = ArrayFormat (8i64) ; pub const COMPRESS_BASE : ArrayFormat = ArrayFormat (9i64) ; pub const FORMAT_TEX_UV : ArrayFormat = ArrayFormat (16i64) ; pub const FORMAT_TEX_UV2 : ArrayFormat = ArrayFormat (32i64) ; pub const FORMAT_BONES : ArrayFormat = ArrayFormat (64i64) ; pub const FORMAT_WEIGHTS : ArrayFormat = ArrayFormat (128i64) ; pub const FORMAT_INDEX : ArrayFormat = ArrayFormat (256i64) ; pub const COMPRESS_VERTEX : ArrayFormat = ArrayFormat (512i64) ; pub const COMPRESS_NORMAL : ArrayFormat = ArrayFormat (1024i64) ; pub const COMPRESS_TANGENT : ArrayFormat = ArrayFormat (2048i64) ; pub const COMPRESS_COLOR : ArrayFormat = ArrayFormat (4096i64) ; pub const COMPRESS_TEX_UV : ArrayFormat = ArrayFormat (8192i64) ; pub const COMPRESS_TEX_UV2 : ArrayFormat = ArrayFormat (16384i64) ; pub const COMPRESS_BONES : ArrayFormat = ArrayFormat (32768i64) ; pub const COMPRESS_WEIGHTS : ArrayFormat = ArrayFormat (65536i64) ; pub const COMPRESS_DEFAULT : ArrayFormat = ArrayFormat (97280i64) ; pub const COMPRESS_INDEX : ArrayFormat = ArrayFormat (131072i64) ; pub const FLAG_USE_2D_VERTICES : ArrayFormat = ArrayFormat (262144i64) ; pub const FLAG_USE_16_BIT_BONES : ArrayFormat = ArrayFormat (524288i64) ; } impl From < i64 > for ArrayFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayFormat > for i64 { # [inline] fn from (v : ArrayFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayType (pub i64) ; impl ArrayType { pub const VERTEX : ArrayType = ArrayType (0i64) ; pub const NORMAL : ArrayType = ArrayType (1i64) ; pub const TANGENT : ArrayType = ArrayType (2i64) ; pub const COLOR : ArrayType = ArrayType (3i64) ; pub const TEX_UV : ArrayType = ArrayType (4i64) ; pub const TEX_UV2 : ArrayType = ArrayType (5i64) ; pub const BONES : ArrayType = ArrayType (6i64) ; pub const WEIGHTS : ArrayType = ArrayType (7i64) ; pub const INDEX : ArrayType = ArrayType (8i64) ; pub const MAX : ArrayType = ArrayType (9i64) ; } impl From < i64 > for ArrayType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayType > for i64 { # [inline] fn from (v : ArrayType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendShapeMode (pub i64) ; impl BlendShapeMode { pub const NORMALIZED : BlendShapeMode = BlendShapeMode (0i64) ; pub const RELATIVE : BlendShapeMode = BlendShapeMode (1i64) ; } impl From < i64 > for BlendShapeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendShapeMode > for i64 { # [inline] fn from (v : BlendShapeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PrimitiveType (pub i64) ; impl PrimitiveType { pub const POINTS : PrimitiveType = PrimitiveType (0i64) ; pub const LINES : PrimitiveType = PrimitiveType (1i64) ; pub const LINE_STRIP : PrimitiveType = PrimitiveType (2i64) ; pub const LINE_LOOP : PrimitiveType = PrimitiveType (3i64) ; pub const TRIANGLES : PrimitiveType = PrimitiveType (4i64) ; pub const TRIANGLE_STRIP : PrimitiveType = PrimitiveType (5i64) ; pub const TRIANGLE_FAN : PrimitiveType = PrimitiveType (6i64) ; } impl From < i64 > for PrimitiveType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PrimitiveType > for i64 { # [inline] fn from (v : PrimitiveType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Mesh { pub const ARRAY_BONES : i64 = 6i64 ; pub const ARRAY_COLOR : i64 = 3i64 ; pub const ARRAY_COMPRESS_BASE : i64 = 9i64 ; pub const ARRAY_COMPRESS_BONES : i64 = 32768i64 ; pub const ARRAY_COMPRESS_COLOR : i64 = 4096i64 ; pub const ARRAY_COMPRESS_DEFAULT : i64 = 97280i64 ; pub const ARRAY_COMPRESS_INDEX : i64 = 131072i64 ; pub const ARRAY_COMPRESS_NORMAL : i64 = 1024i64 ; pub const ARRAY_COMPRESS_TANGENT : i64 = 2048i64 ; pub const ARRAY_COMPRESS_TEX_UV : i64 = 8192i64 ; pub const ARRAY_COMPRESS_TEX_UV2 : i64 = 16384i64 ; pub const ARRAY_COMPRESS_VERTEX : i64 = 512i64 ; pub const ARRAY_COMPRESS_WEIGHTS : i64 = 65536i64 ; pub const ARRAY_FLAG_USE_16_BIT_BONES : i64 = 524288i64 ; pub const ARRAY_FLAG_USE_2D_VERTICES : i64 = 262144i64 ; pub const ARRAY_FORMAT_BONES : i64 = 64i64 ; pub const ARRAY_FORMAT_COLOR : i64 = 8i64 ; pub const ARRAY_FORMAT_INDEX : i64 = 256i64 ; pub const ARRAY_FORMAT_NORMAL : i64 = 2i64 ; pub const ARRAY_FORMAT_TANGENT : i64 = 4i64 ; pub const ARRAY_FORMAT_TEX_UV : i64 = 16i64 ; pub const ARRAY_FORMAT_TEX_UV2 : i64 = 32i64 ; pub const ARRAY_FORMAT_VERTEX : i64 = 1i64 ; pub const ARRAY_FORMAT_WEIGHTS : i64 = 128i64 ; pub const ARRAY_INDEX : i64 = 8i64 ; pub const ARRAY_MAX : i64 = 9i64 ; pub const ARRAY_NORMAL : i64 = 1i64 ; pub const ARRAY_TANGENT : i64 = 2i64 ; pub const ARRAY_TEX_UV : i64 = 4i64 ; pub const ARRAY_TEX_UV2 : i64 = 5i64 ; pub const ARRAY_VERTEX : i64 = 0i64 ; pub const ARRAY_WEIGHTS : i64 = 7i64 ; pub const BLEND_SHAPE_MODE_NORMALIZED : i64 = 0i64 ; pub const BLEND_SHAPE_MODE_RELATIVE : i64 = 1i64 ; pub const PRIMITIVE_LINES : i64 = 1i64 ; pub const PRIMITIVE_LINE_LOOP : i64 = 3i64 ; pub const PRIMITIVE_LINE_STRIP : i64 = 2i64 ; pub const PRIMITIVE_POINTS : i64 = 0i64 ; pub const PRIMITIVE_TRIANGLES : i64 = 4i64 ; pub const PRIMITIVE_TRIANGLE_FAN : i64 = 6i64 ; pub const PRIMITIVE_TRIANGLE_STRIP : i64 = 5i64 ; } impl Mesh { # [doc = "Calculate a [ConvexPolygonShape] from the mesh."] # [doc = ""] # [inline] pub fn create_convex_shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_convex_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Calculate an outline mesh at a defined offset (margin) from the original mesh.\n**Note:** This method typically returns the vertices in reverse order (e.g. clockwise to counterclockwise)."] # [doc = ""] # [inline] pub fn create_outline (& self , margin : f64) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_outline ; let ret = crate :: icalls :: icallptr_obj_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Calculate a [ConcavePolygonShape] from the mesh."] # [doc = ""] # [inline] pub fn create_trimesh_shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_trimesh_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Generate a [TriangleMesh] from the mesh."] # [doc = ""] # [inline] pub fn generate_triangle_mesh (& self) -> Option < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . generate_triangle_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the smallest [AABB] enclosing this mesh in local space. Not affected by `custom_aabb`. See also [method VisualInstance.get_transformed_aabb].\n**Note:** This is only implemented for [ArrayMesh] and [PrimitiveMesh]."] # [doc = ""] # [inline] pub fn get_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle."] # [doc = ""] # [inline] pub fn get_faces (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_faces ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides [member BakedLightmap.bake_default_texels_per_unit]."] # [doc = ""] # [inline] pub fn lightmap_size_hint (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_lightmap_size_hint ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the amount of surfaces that the [Mesh] holds."] # [doc = ""] # [inline] pub fn get_surface_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_surface_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides [member BakedLightmap.bake_default_texels_per_unit]."] # [doc = ""] # [inline] pub fn set_lightmap_size_hint (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . set_lightmap_size_hint ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see [method ArrayMesh.add_surface_from_arrays])."] # [doc = ""] # [inline] pub fn surface_get_arrays (& self , surf_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_arrays ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the blend shape arrays for the requested surface."] # [doc = ""] # [inline] pub fn surface_get_blend_shape_arrays (& self , surf_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_blend_shape_arrays ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a [Material] in a given surface. Surface is rendered using this material."] # [doc = ""] # [inline] pub fn surface_get_material (& self , surf_idx : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets a [Material] for a given surface. Surface will be rendered using this material."] # [doc = ""] # [inline] pub fn surface_set_material (& self , surf_idx : i64 , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_set_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , surf_idx , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Mesh { } unsafe impl GodotObject for Mesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Mesh" } } impl std :: ops :: Deref for Mesh { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Mesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Mesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Mesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for Mesh { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_convex_shape : * mut sys :: godot_method_bind , pub create_outline : * mut sys :: godot_method_bind , pub create_trimesh_shape : * mut sys :: godot_method_bind , pub generate_triangle_mesh : * mut sys :: godot_method_bind , pub get_aabb : * mut sys :: godot_method_bind , pub get_faces : * mut sys :: godot_method_bind , pub get_lightmap_size_hint : * mut sys :: godot_method_bind , pub get_surface_count : * mut sys :: godot_method_bind , pub set_lightmap_size_hint : * mut sys :: godot_method_bind , pub surface_get_arrays : * mut sys :: godot_method_bind , pub surface_get_blend_shape_arrays : * mut sys :: godot_method_bind , pub surface_get_material : * mut sys :: godot_method_bind , pub surface_set_material : * mut sys :: godot_method_bind } impl MeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshMethodTable = MeshMethodTable { class_constructor : None , create_convex_shape : 0 as * mut sys :: godot_method_bind , create_outline : 0 as * mut sys :: godot_method_bind , create_trimesh_shape : 0 as * mut sys :: godot_method_bind , generate_triangle_mesh : 0 as * mut sys :: godot_method_bind , get_aabb : 0 as * mut sys :: godot_method_bind , get_faces : 0 as * mut sys :: godot_method_bind , get_lightmap_size_hint : 0 as * mut sys :: godot_method_bind , get_surface_count : 0 as * mut sys :: godot_method_bind , set_lightmap_size_hint : 0 as * mut sys :: godot_method_bind , surface_get_arrays : 0 as * mut sys :: godot_method_bind , surface_get_blend_shape_arrays : 0 as * mut sys :: godot_method_bind , surface_get_material : 0 as * mut sys :: godot_method_bind , surface_set_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Mesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_convex_shape = (gd_api . godot_method_bind_get_method) (class_name , "create_convex_shape\0" . as_ptr () as * const c_char) ; table . create_outline = (gd_api . godot_method_bind_get_method) (class_name , "create_outline\0" . as_ptr () as * const c_char) ; table . create_trimesh_shape = (gd_api . godot_method_bind_get_method) (class_name , "create_trimesh_shape\0" . as_ptr () as * const c_char) ; table . generate_triangle_mesh = (gd_api . godot_method_bind_get_method) (class_name , "generate_triangle_mesh\0" . as_ptr () as * const c_char) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . get_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_faces\0" . as_ptr () as * const c_char) ; table . get_lightmap_size_hint = (gd_api . godot_method_bind_get_method) (class_name , "get_lightmap_size_hint\0" . as_ptr () as * const c_char) ; table . get_surface_count = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_count\0" . as_ptr () as * const c_char) ; table . set_lightmap_size_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_lightmap_size_hint\0" . as_ptr () as * const c_char) ; table . surface_get_arrays = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_arrays\0" . as_ptr () as * const c_char) ; table . surface_get_blend_shape_arrays = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_blend_shape_arrays\0" . as_ptr () as * const c_char) ; table . surface_get_material = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_material\0" . as_ptr () as * const c_char) ; table . surface_set_material = (gd_api . godot_method_bind_get_method) (class_name , "surface_set_material\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:208:11569
[INFO] [stdout]     |
[INFO] [stdout] 208 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 208 |                 # [doc = "`core class ARVRPositionalTracker` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrpositionaltracker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRPositionalTracker` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ARVRPositionalTracker>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRPositionalTracker inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRPositionalTracker { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackerHand (pub i64) ; impl TrackerHand { pub const HAND_UNKNOWN : TrackerHand = TrackerHand (0i64) ; pub const LEFT_HAND : TrackerHand = TrackerHand (1i64) ; pub const RIGHT_HAND : TrackerHand = TrackerHand (2i64) ; } impl From < i64 > for TrackerHand { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackerHand > for i64 { # [inline] fn from (v : TrackerHand) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRPositionalTracker { pub const TRACKER_HAND_UNKNOWN : i64 = 0i64 ; pub const TRACKER_LEFT_HAND : i64 = 1i64 ; pub const TRACKER_RIGHT_HAND : i64 = 2i64 ; } impl ARVRPositionalTracker { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRPositionalTrackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the hand holding this tracker, if known. See [enum TrackerHand] constants."] # [doc = ""] # [inline] pub fn get_hand (& self) -> crate :: generated :: arvr_positional_tracker :: TrackerHand { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_hand ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_positional_tracker :: TrackerHand (ret) } } # [doc = "If this is a controller that is being tracked, the controller will also be represented by a joystick entry with this ID."] # [doc = ""] # [inline] pub fn get_joy_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_joy_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the mesh related to a controller or anchor point if one is available."] # [doc = ""] # [inline] pub fn get_mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the controller or anchor point's name if available."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the controller's orientation matrix."] # [doc = ""] # [inline] pub fn get_orientation (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_orientation ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the world-space controller position."] # [doc = ""] # [inline] pub fn get_position (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The degree to which the tracker rumbles. Ranges from `0.0` to `1.0` with precision `.01`."] # [doc = ""] # [inline] pub fn rumble (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_rumble ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the internal tracker ID. This uniquely identifies the tracker per tracker type and matches the ID you need to specify for nodes such as the [ARVRController] and [ARVRAnchor] nodes."] # [doc = ""] # [inline] pub fn get_tracker_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_tracker_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this device tracks orientation."] # [doc = ""] # [inline] pub fn get_tracks_orientation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_tracks_orientation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this device tracks position."] # [doc = ""] # [inline] pub fn get_tracks_position (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_tracks_position ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the transform combining this device's orientation and position."] # [doc = ""] # [inline] pub fn get_transform (& self , adjust_by_reference_frame : bool) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans_bool (method_bind , self . this . sys () . as_ptr () , adjust_by_reference_frame) ; mem :: transmute (ret) } } # [doc = "Returns the tracker's type."] # [doc = ""] # [inline] pub fn get_type (& self) -> crate :: generated :: arvr_server :: TrackerType { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_server :: TrackerType (ret) } } # [doc = "The degree to which the tracker rumbles. Ranges from `0.0` to `1.0` with precision `.01`."] # [doc = ""] # [inline] pub fn set_rumble (& self , rumble : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . set_rumble ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rumble) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRPositionalTracker { } unsafe impl GodotObject for ARVRPositionalTracker { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRPositionalTracker" } } impl std :: ops :: Deref for ARVRPositionalTracker { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRPositionalTracker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRPositionalTracker { } impl Instanciable for ARVRPositionalTracker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRPositionalTracker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRPositionalTrackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_hand : * mut sys :: godot_method_bind , pub get_joy_id : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_orientation : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_rumble : * mut sys :: godot_method_bind , pub get_tracker_id : * mut sys :: godot_method_bind , pub get_tracks_orientation : * mut sys :: godot_method_bind , pub get_tracks_position : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub get_type : * mut sys :: godot_method_bind , pub set_rumble : * mut sys :: godot_method_bind } impl ARVRPositionalTrackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRPositionalTrackerMethodTable = ARVRPositionalTrackerMethodTable { class_constructor : None , get_hand : 0 as * mut sys :: godot_method_bind , get_joy_id : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_orientation : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_rumble : 0 as * mut sys :: godot_method_bind , get_tracker_id : 0 as * mut sys :: godot_method_bind , get_tracks_orientation : 0 as * mut sys :: godot_method_bind , get_tracks_position : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , get_type : 0 as * mut sys :: godot_method_bind , set_rumble : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRPositionalTrackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRPositionalTracker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_hand = (gd_api . godot_method_bind_get_method) (class_name , "get_hand\0" . as_ptr () as * const c_char) ; table . get_joy_id = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_id\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_orientation\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_rumble = (gd_api . godot_method_bind_get_method) (class_name , "get_rumble\0" . as_ptr () as * const c_char) ; table . get_tracker_id = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker_id\0" . as_ptr () as * const c_char) ; table . get_tracks_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_tracks_orientation\0" . as_ptr () as * const c_char) ; table . get_tracks_position = (gd_api . godot_method_bind_get_method) (class_name , "get_tracks_position\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . get_type = (gd_api . godot_method_bind_get_method) (class_name , "get_type\0" . as_ptr () as * const c_char) ; table . set_rumble = (gd_api . godot_method_bind_get_method) (class_name , "set_rumble\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:214:96841
[INFO] [stdout]     |
[INFO] [stdout] 214 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 214 |                 # [doc = "`core class Environment` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_environment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEnvironment inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Environment { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BgMode (pub i64) ; impl BgMode { pub const CLEAR_COLOR : BgMode = BgMode (0i64) ; pub const COLOR : BgMode = BgMode (1i64) ; pub const SKY : BgMode = BgMode (2i64) ; pub const COLOR_SKY : BgMode = BgMode (3i64) ; pub const CANVAS : BgMode = BgMode (4i64) ; pub const KEEP : BgMode = BgMode (5i64) ; pub const CAMERA_FEED : BgMode = BgMode (6i64) ; pub const MAX : BgMode = BgMode (7i64) ; } impl From < i64 > for BgMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BgMode > for i64 { # [inline] fn from (v : BgMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DofBlurQuality (pub i64) ; impl DofBlurQuality { pub const LOW : DofBlurQuality = DofBlurQuality (0i64) ; pub const MEDIUM : DofBlurQuality = DofBlurQuality (1i64) ; pub const HIGH : DofBlurQuality = DofBlurQuality (2i64) ; } impl From < i64 > for DofBlurQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DofBlurQuality > for i64 { # [inline] fn from (v : DofBlurQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GlowBlendMode (pub i64) ; impl GlowBlendMode { pub const ADDITIVE : GlowBlendMode = GlowBlendMode (0i64) ; pub const SCREEN : GlowBlendMode = GlowBlendMode (1i64) ; pub const SOFTLIGHT : GlowBlendMode = GlowBlendMode (2i64) ; pub const REPLACE : GlowBlendMode = GlowBlendMode (3i64) ; } impl From < i64 > for GlowBlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GlowBlendMode > for i64 { # [inline] fn from (v : GlowBlendMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SsaoBlur (pub i64) ; impl SsaoBlur { pub const DISABLED : SsaoBlur = SsaoBlur (0i64) ; pub const _1X1 : SsaoBlur = SsaoBlur (1i64) ; pub const _2X2 : SsaoBlur = SsaoBlur (2i64) ; pub const _3X3 : SsaoBlur = SsaoBlur (3i64) ; } impl From < i64 > for SsaoBlur { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SsaoBlur > for i64 { # [inline] fn from (v : SsaoBlur) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SsaoQuality (pub i64) ; impl SsaoQuality { pub const LOW : SsaoQuality = SsaoQuality (0i64) ; pub const MEDIUM : SsaoQuality = SsaoQuality (1i64) ; pub const HIGH : SsaoQuality = SsaoQuality (2i64) ; } impl From < i64 > for SsaoQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SsaoQuality > for i64 { # [inline] fn from (v : SsaoQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ToneMapper (pub i64) ; impl ToneMapper { pub const LINEAR : ToneMapper = ToneMapper (0i64) ; pub const REINHARDT : ToneMapper = ToneMapper (1i64) ; pub const FILMIC : ToneMapper = ToneMapper (2i64) ; pub const ACES : ToneMapper = ToneMapper (3i64) ; } impl From < i64 > for ToneMapper { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ToneMapper > for i64 { # [inline] fn from (v : ToneMapper) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Environment { pub const BG_CAMERA_FEED : i64 = 6i64 ; pub const BG_CANVAS : i64 = 4i64 ; pub const BG_CLEAR_COLOR : i64 = 0i64 ; pub const BG_COLOR : i64 = 1i64 ; pub const BG_COLOR_SKY : i64 = 3i64 ; pub const BG_KEEP : i64 = 5i64 ; pub const BG_MAX : i64 = 7i64 ; pub const BG_SKY : i64 = 2i64 ; pub const DOF_BLUR_QUALITY_HIGH : i64 = 2i64 ; pub const DOF_BLUR_QUALITY_LOW : i64 = 0i64 ; pub const DOF_BLUR_QUALITY_MEDIUM : i64 = 1i64 ; pub const GLOW_BLEND_MODE_ADDITIVE : i64 = 0i64 ; pub const GLOW_BLEND_MODE_REPLACE : i64 = 3i64 ; pub const GLOW_BLEND_MODE_SCREEN : i64 = 1i64 ; pub const GLOW_BLEND_MODE_SOFTLIGHT : i64 = 2i64 ; pub const SSAO_BLUR_1x1 : i64 = 1i64 ; pub const SSAO_BLUR_2x2 : i64 = 2i64 ; pub const SSAO_BLUR_3x3 : i64 = 3i64 ; pub const SSAO_BLUR_DISABLED : i64 = 0i64 ; pub const SSAO_QUALITY_HIGH : i64 = 2i64 ; pub const SSAO_QUALITY_LOW : i64 = 0i64 ; pub const SSAO_QUALITY_MEDIUM : i64 = 1i64 ; pub const TONE_MAPPER_ACES : i64 = 3i64 ; pub const TONE_MAPPER_FILMIC : i64 = 2i64 ; pub const TONE_MAPPER_LINEAR : i64 = 0i64 ; pub const TONE_MAPPER_REINHARDT : i64 = 1i64 ; } impl Environment { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = EnvironmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The global brightness value of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_brightness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_brightness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Applies the provided [Texture] resource to affect the global color aspect of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_color_correction (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_color_correction ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The global contrast value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_contrast (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_contrast ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The global color saturation value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_saturation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_saturation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ambient light's [Color]."] # [doc = ""] # [inline] pub fn ambient_light_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ambient_light_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ambient light's energy. The higher the value, the stronger the light."] # [doc = ""] # [inline] pub fn ambient_light_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ambient_light_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene."] # [doc = ""] # [inline] pub fn ambient_light_sky_contribution (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ambient_light_sky_contribution ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The background mode. See [enum BGMode] for possible values."] # [doc = ""] # [inline] pub fn background (& self) -> crate :: generated :: environment :: BgMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_background ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: BgMode (ret) } } # [doc = "The [Color] displayed for clear areas of the scene. Only effective when using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)."] # [doc = ""] # [inline] pub fn bg_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_bg_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The power of the light emitted by the background."] # [doc = ""] # [inline] pub fn bg_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_bg_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ID of the camera feed to show in the background."] # [doc = ""] # [inline] pub fn camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum layer ID to display. Only effective when using the [constant BG_CANVAS] background mode."] # [doc = ""] # [inline] pub fn canvas_max_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_canvas_max_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of far blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn dof_blur_far_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance from the camera where the far blur effect affects the rendering."] # [doc = ""] # [inline] pub fn dof_blur_far_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth-of-field far blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn dof_blur_far_quality (& self) -> crate :: generated :: environment :: DofBlurQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: DofBlurQuality (ret) } } # [doc = "The length of the transition between the no-blur area and far blur."] # [doc = ""] # [inline] pub fn dof_blur_far_transition (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_transition ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of near blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn dof_blur_near_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance from the camera where the near blur effect affects the rendering."] # [doc = ""] # [inline] pub fn dof_blur_near_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth-of-field near blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn dof_blur_near_quality (& self) -> crate :: generated :: environment :: DofBlurQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: DofBlurQuality (ret) } } # [doc = "The length of the transition between the near blur and no-blur area."] # [doc = ""] # [inline] pub fn dof_blur_near_transition (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_transition ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fog's [Color]."] # [doc = ""] # [inline] pub fn fog_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The fog's depth starting distance from the camera."] # [doc = ""] # [inline] pub fn fog_depth_begin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_depth_begin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fog depth's intensity curve. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn fog_depth_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_depth_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fog's depth end distance from the camera. If this value is set to 0, it will be equal to the current camera's [member Camera.far] value."] # [doc = ""] # [inline] pub fn fog_depth_end (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_depth_end ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The height fog's intensity. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn fog_height_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_height_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Y coordinate where the height fog will be the most intense. If this value is greater than [member fog_height_min], fog will be displayed from bottom to top. Otherwise, it will be displayed from top to bottom."] # [doc = ""] # [inline] pub fn fog_height_max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_height_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Y coordinate where the height fog will be the least intense. If this value is greater than [member fog_height_max], fog will be displayed from top to bottom. Otherwise, it will be displayed from bottom to top."] # [doc = ""] # [inline] pub fn fog_height_min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_height_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The intensity of the depth fog color transition when looking towards the sun. The sun's direction is determined automatically using the DirectionalLight node in the scene."] # [doc = ""] # [inline] pub fn fog_sun_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_sun_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth fog's [Color] when looking towards the sun."] # [doc = ""] # [inline] pub fn fog_sun_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_sun_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The intensity of the fog light transmittance effect. Amount of light that the fog transmits."] # [doc = ""] # [inline] pub fn fog_transmit_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_transmit_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The glow blending mode."] # [doc = ""] # [inline] pub fn glow_blend_mode (& self) -> crate :: generated :: environment :: GlowBlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: GlowBlendMode (ret) } } # [doc = "The bloom's intensity. If set to a value higher than `0`, this will make glow visible in areas darker than the [member glow_hdr_threshold]."] # [doc = ""] # [inline] pub fn glow_bloom (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_bloom ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The bleed scale of the HDR glow."] # [doc = ""] # [inline] pub fn glow_hdr_bleed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_hdr_bleed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The lower threshold of the HDR glow. When using the GLES2 renderer (which doesn't support HDR), this needs to be below `1.0` for glow to be visible. A value of `0.9` works well in this case."] # [doc = ""] # [inline] pub fn glow_hdr_bleed_threshold (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_hdr_bleed_threshold ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The higher threshold of the HDR glow. Areas brighter than this threshold will be clamped for the purposes of the glow effect."] # [doc = ""] # [inline] pub fn glow_hdr_luminance_cap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_hdr_luminance_cap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The glow intensity. When using the GLES2 renderer, this should be increased to 1.5 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn glow_intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The glow strength. When using the GLES2 renderer, this should be increased to 1.3 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn glow_strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Sky] resource defined as background."] # [doc = ""] # [inline] pub fn sky (& self) -> Option < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Sky] resource's custom field of view."] # [doc = ""] # [inline] pub fn sky_custom_fov (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_custom_fov ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Sky] resource's rotation expressed as a [Basis]."] # [doc = ""] # [inline] pub fn sky_orientation (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_orientation ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in radians."] # [doc = ""] # [inline] pub fn sky_rotation (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_rotation ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in degrees."] # [doc = ""] # [inline] pub fn sky_rotation_degrees (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The screen-space ambient occlusion intensity on materials that have an AO texture defined. Values higher than `0` will make the SSAO effect visible in areas darkened by AO textures."] # [doc = ""] # [inline] pub fn ssao_ao_channel_affect (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_ao_channel_affect ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion bias. This should be kept high enough to prevent \"smooth\" curves from being affected by ambient occlusion."] # [doc = ""] # [inline] pub fn ssao_bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for possible values."] # [doc = ""] # [inline] pub fn ssao_blur (& self) -> crate :: generated :: environment :: SsaoBlur { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_blur ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: SsaoBlur (ret) } } # [doc = "The screen-space ambient occlusion color."] # [doc = ""] # [inline] pub fn ssao_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The screen-space ambient occlusion intensity in direct light. In real life, ambient occlusion only applies to indirect light, which means its effects can't be seen in direct light. Values higher than `0` will make the SSAO effect visible in direct light."] # [doc = ""] # [inline] pub fn ssao_direct_light_affect (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_direct_light_affect ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion edge sharpness."] # [doc = ""] # [inline] pub fn ssao_edge_sharpness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_edge_sharpness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary screen-space ambient occlusion intensity. See also [member ssao_radius]."] # [doc = ""] # [inline] pub fn ssao_intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The secondary screen-space ambient occlusion intensity. See also [member ssao_radius2]."] # [doc = ""] # [inline] pub fn ssao_intensity2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_intensity2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion quality. Higher qualities will make better use of small objects for ambient occlusion, but are slower."] # [doc = ""] # [inline] pub fn ssao_quality (& self) -> crate :: generated :: environment :: SsaoQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: SsaoQuality (ret) } } # [doc = "The primary screen-space ambient occlusion radius."] # [doc = ""] # [inline] pub fn ssao_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The secondary screen-space ambient occlusion radius. If set to a value higher than `0`, enables the secondary screen-space ambient occlusion effect which can be used to improve the effect's appearance (at the cost of performance)."] # [doc = ""] # [inline] pub fn ssao_radius2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_radius2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth tolerance for screen-space reflections."] # [doc = ""] # [inline] pub fn ssr_depth_tolerance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_depth_tolerance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection)."] # [doc = ""] # [inline] pub fn ssr_fade_in (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_fade_in ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fade-out distance for screen-space reflections. Affects the area from the screen-space reflection to the \"global\" reflection."] # [doc = ""] # [inline] pub fn ssr_fade_out (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_fade_out ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum number of steps for screen-space reflections. Higher values are slower."] # [doc = ""] # [inline] pub fn ssr_max_steps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_max_steps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the tonemapping auto exposure mode of the scene renderer. If `true`, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The scale of the auto exposure effect. Affects the intensity of auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_grey (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_grey ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The minimum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The default exposure used for tonemapping."] # [doc = ""] # [inline] pub fn tonemap_exposure (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_exposure ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The white reference value for tonemapping. Only effective if the [member tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."] # [doc = ""] # [inline] pub fn tonemap_white (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_white ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The tonemapping mode to use. Tonemapping is the process that \"converts\" HDR values to be suitable for rendering on a LDR display. (Godot doesn't support rendering on HDR displays yet.)"] # [doc = ""] # [inline] pub fn tonemapper (& self) -> crate :: generated :: environment :: ToneMapper { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemapper ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: ToneMapper (ret) } } # [doc = "If `true`, enables the `adjustment_*` properties provided by this resource. If `false`, modifications to the `adjustment_*` properties will have no effect on the rendered scene."] # [doc = ""] # [inline] pub fn is_adjustment_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_adjustment_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the depth-of-field far blur effect."] # [doc = ""] # [inline] pub fn is_dof_blur_far_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_dof_blur_far_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the depth-of-field near blur effect."] # [doc = ""] # [inline] pub fn is_dof_blur_near_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_dof_blur_near_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the depth fog effect is enabled. When enabled, fog will appear in the distance (relative to the camera)."] # [doc = ""] # [inline] pub fn is_fog_depth_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_depth_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, fog effects are enabled. [member fog_height_enabled] and/or [member fog_depth_enabled] must be set to `true` to actually display fog."] # [doc = ""] # [inline] pub fn is_fog_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the height fog effect is enabled. When enabled, fog will appear in a defined height range, regardless of the distance from the camera. This can be used to simulate \"deep water\" effects with a lower performance cost compared to a dedicated shader."] # [doc = ""] # [inline] pub fn is_fog_height_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_height_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Enables fog's light transmission effect. If `true`, light will be more visible in the fog to simulate light scattering as in real life."] # [doc = ""] # [inline] pub fn is_fog_transmit_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_transmit_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Smooths out the blockiness created by sampling higher levels, at the cost of performance.\n**Note:** When using the GLES2 renderer, this is only available if the GPU supports the `GL_EXT_gpu_shader4` extension."] # [doc = ""] # [inline] pub fn is_glow_bicubic_upscale_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_glow_bicubic_upscale_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the glow effect is enabled."] # [doc = ""] # [inline] pub fn is_glow_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_glow_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the 7th level of glow is enabled. This is the most \"global\" level (blurriest)."] # [doc = ""] # [inline] pub fn is_glow_level_enabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_glow_level_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "If `true`, the screen-space ambient occlusion effect is enabled. This darkens objects' corners and cavities to simulate ambient light not reaching the entire object as in real life. This works well for small, dynamic objects, but baked lighting or ambient occlusion textures will do a better job at displaying ambient occlusion on large static objects. This is a costly effect and should be disabled first when running into performance issues."] # [doc = ""] # [inline] pub fn is_ssao_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_ssao_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [GIProbe]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others."] # [doc = ""] # [inline] pub fn is_ssr_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_ssr_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, screen-space reflections will take the material roughness into account."] # [doc = ""] # [inline] pub fn is_ssr_rough (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_ssr_rough ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The global brightness value of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_brightness (& self , brightness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_brightness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , brightness) ; } } # [doc = "Applies the provided [Texture] resource to affect the global color aspect of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_color_correction (& self , color_correction : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_color_correction ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , color_correction . as_arg_ptr ()) ; } } # [doc = "The global contrast value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_contrast (& self , contrast : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_contrast ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , contrast) ; } } # [doc = "If `true`, enables the `adjustment_*` properties provided by this resource. If `false`, modifications to the `adjustment_*` properties will have no effect on the rendered scene."] # [doc = ""] # [inline] pub fn set_adjustment_enable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_enable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The global color saturation value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_saturation (& self , saturation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_saturation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , saturation) ; } } # [doc = "The ambient light's [Color]."] # [doc = ""] # [inline] pub fn set_ambient_light_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ambient_light_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The ambient light's energy. The higher the value, the stronger the light."] # [doc = ""] # [inline] pub fn set_ambient_light_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ambient_light_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene."] # [doc = ""] # [inline] pub fn set_ambient_light_sky_contribution (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ambient_light_sky_contribution ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The background mode. See [enum BGMode] for possible values."] # [doc = ""] # [inline] pub fn set_background (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_background ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The [Color] displayed for clear areas of the scene. Only effective when using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)."] # [doc = ""] # [inline] pub fn set_bg_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_bg_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The power of the light emitted by the background."] # [doc = ""] # [inline] pub fn set_bg_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_bg_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The ID of the camera feed to show in the background."] # [doc = ""] # [inline] pub fn set_camera_feed_id (& self , camera_feed_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_camera_feed_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , camera_feed_id) ; } } # [doc = "The maximum layer ID to display. Only effective when using the [constant BG_CANVAS] background mode."] # [doc = ""] # [inline] pub fn set_canvas_max_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_canvas_max_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "The amount of far blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn set_dof_blur_far_amount (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The distance from the camera where the far blur effect affects the rendering."] # [doc = ""] # [inline] pub fn set_dof_blur_far_distance (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "If `true`, enables the depth-of-field far blur effect."] # [doc = ""] # [inline] pub fn set_dof_blur_far_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The depth-of-field far blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn set_dof_blur_far_quality (& self , intensity : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The length of the transition between the no-blur area and far blur."] # [doc = ""] # [inline] pub fn set_dof_blur_far_transition (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_transition ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The amount of near blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn set_dof_blur_near_amount (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "Distance from the camera where the near blur effect affects the rendering."] # [doc = ""] # [inline] pub fn set_dof_blur_near_distance (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "If `true`, enables the depth-of-field near blur effect."] # [doc = ""] # [inline] pub fn set_dof_blur_near_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The depth-of-field near blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn set_dof_blur_near_quality (& self , level : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , level) ; } } # [doc = "The length of the transition between the near blur and no-blur area."] # [doc = ""] # [inline] pub fn set_dof_blur_near_transition (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_transition ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The fog's [Color]."] # [doc = ""] # [inline] pub fn set_fog_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The fog's depth starting distance from the camera."] # [doc = ""] # [inline] pub fn set_fog_depth_begin (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_begin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "The fog depth's intensity curve. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn set_fog_depth_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, the depth fog effect is enabled. When enabled, fog will appear in the distance (relative to the camera)."] # [doc = ""] # [inline] pub fn set_fog_depth_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The fog's depth end distance from the camera. If this value is set to 0, it will be equal to the current camera's [member Camera.far] value."] # [doc = ""] # [inline] pub fn set_fog_depth_end (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_end ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "If `true`, fog effects are enabled. [member fog_height_enabled] and/or [member fog_depth_enabled] must be set to `true` to actually display fog."] # [doc = ""] # [inline] pub fn set_fog_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The height fog's intensity. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn set_fog_height_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, the height fog effect is enabled. When enabled, fog will appear in a defined height range, regardless of the distance from the camera. This can be used to simulate \"deep water\" effects with a lower performance cost compared to a dedicated shader."] # [doc = ""] # [inline] pub fn set_fog_height_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The Y coordinate where the height fog will be the most intense. If this value is greater than [member fog_height_min], fog will be displayed from bottom to top. Otherwise, it will be displayed from top to bottom."] # [doc = ""] # [inline] pub fn set_fog_height_max (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The Y coordinate where the height fog will be the least intense. If this value is greater than [member fog_height_max], fog will be displayed from top to bottom. Otherwise, it will be displayed from bottom to top."] # [doc = ""] # [inline] pub fn set_fog_height_min (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The intensity of the depth fog color transition when looking towards the sun. The sun's direction is determined automatically using the DirectionalLight node in the scene."] # [doc = ""] # [inline] pub fn set_fog_sun_amount (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_sun_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The depth fog's [Color] when looking towards the sun."] # [doc = ""] # [inline] pub fn set_fog_sun_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_sun_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The intensity of the fog light transmittance effect. Amount of light that the fog transmits."] # [doc = ""] # [inline] pub fn set_fog_transmit_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_transmit_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Enables fog's light transmission effect. If `true`, light will be more visible in the fog to simulate light scattering as in real life."] # [doc = ""] # [inline] pub fn set_fog_transmit_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_transmit_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Smooths out the blockiness created by sampling higher levels, at the cost of performance.\n**Note:** When using the GLES2 renderer, this is only available if the GPU supports the `GL_EXT_gpu_shader4` extension."] # [doc = ""] # [inline] pub fn set_glow_bicubic_upscale (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_bicubic_upscale ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The glow blending mode."] # [doc = ""] # [inline] pub fn set_glow_blend_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The bloom's intensity. If set to a value higher than `0`, this will make glow visible in areas darker than the [member glow_hdr_threshold]."] # [doc = ""] # [inline] pub fn set_glow_bloom (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_bloom ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, the glow effect is enabled."] # [doc = ""] # [inline] pub fn set_glow_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The bleed scale of the HDR glow."] # [doc = ""] # [inline] pub fn set_glow_hdr_bleed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_hdr_bleed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The lower threshold of the HDR glow. When using the GLES2 renderer (which doesn't support HDR), this needs to be below `1.0` for glow to be visible. A value of `0.9` works well in this case."] # [doc = ""] # [inline] pub fn set_glow_hdr_bleed_threshold (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_hdr_bleed_threshold ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } # [doc = "The higher threshold of the HDR glow. Areas brighter than this threshold will be clamped for the purposes of the glow effect."] # [doc = ""] # [inline] pub fn set_glow_hdr_luminance_cap (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_hdr_luminance_cap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The glow intensity. When using the GLES2 renderer, this should be increased to 1.5 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn set_glow_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "If `true`, the 7th level of glow is enabled. This is the most \"global\" level (blurriest)."] # [doc = ""] # [inline] pub fn set_glow_level (& self , idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_level ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enabled) ; } } # [doc = "The glow strength. When using the GLES2 renderer, this should be increased to 1.3 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn set_glow_strength (& self , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , strength) ; } } # [doc = "The [Sky] resource defined as background."] # [doc = ""] # [inline] pub fn set_sky (& self , sky : impl AsArg < crate :: generated :: sky :: Sky >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , sky . as_arg_ptr ()) ; } } # [doc = "The [Sky] resource's custom field of view."] # [doc = ""] # [inline] pub fn set_sky_custom_fov (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_custom_fov ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The [Sky] resource's rotation expressed as a [Basis]."] # [doc = ""] # [inline] pub fn set_sky_orientation (& self , orientation : Basis) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_orientation ; let ret = crate :: icalls :: icallptr_void_basis (method_bind , self . this . sys () . as_ptr () , orientation) ; } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in radians."] # [doc = ""] # [inline] pub fn set_sky_rotation (& self , euler_radians : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_rotation ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler_radians) ; } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in degrees."] # [doc = ""] # [inline] pub fn set_sky_rotation_degrees (& self , euler_degrees : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler_degrees) ; } } # [doc = "The screen-space ambient occlusion intensity on materials that have an AO texture defined. Values higher than `0` will make the SSAO effect visible in areas darkened by AO textures."] # [doc = ""] # [inline] pub fn set_ssao_ao_channel_affect (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_ao_channel_affect ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The screen-space ambient occlusion bias. This should be kept high enough to prevent \"smooth\" curves from being affected by ambient occlusion."] # [doc = ""] # [inline] pub fn set_ssao_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for possible values."] # [doc = ""] # [inline] pub fn set_ssao_blur (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_blur ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The screen-space ambient occlusion color."] # [doc = ""] # [inline] pub fn set_ssao_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The screen-space ambient occlusion intensity in direct light. In real life, ambient occlusion only applies to indirect light, which means its effects can't be seen in direct light. Values higher than `0` will make the SSAO effect visible in direct light."] # [doc = ""] # [inline] pub fn set_ssao_direct_light_affect (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_direct_light_affect ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The screen-space ambient occlusion edge sharpness."] # [doc = ""] # [inline] pub fn set_ssao_edge_sharpness (& self , edge_sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_edge_sharpness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , edge_sharpness) ; } } # [doc = "If `true`, the screen-space ambient occlusion effect is enabled. This darkens objects' corners and cavities to simulate ambient light not reaching the entire object as in real life. This works well for small, dynamic objects, but baked lighting or ambient occlusion textures will do a better job at displaying ambient occlusion on large static objects. This is a costly effect and should be disabled first when running into performance issues."] # [doc = ""] # [inline] pub fn set_ssao_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The primary screen-space ambient occlusion intensity. See also [member ssao_radius]."] # [doc = ""] # [inline] pub fn set_ssao_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The secondary screen-space ambient occlusion intensity. See also [member ssao_radius2]."] # [doc = ""] # [inline] pub fn set_ssao_intensity2 (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_intensity2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The screen-space ambient occlusion quality. Higher qualities will make better use of small objects for ambient occlusion, but are slower."] # [doc = ""] # [inline] pub fn set_ssao_quality (& self , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , quality) ; } } # [doc = "The primary screen-space ambient occlusion radius."] # [doc = ""] # [inline] pub fn set_ssao_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "The secondary screen-space ambient occlusion radius. If set to a value higher than `0`, enables the secondary screen-space ambient occlusion effect which can be used to improve the effect's appearance (at the cost of performance)."] # [doc = ""] # [inline] pub fn set_ssao_radius2 (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_radius2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "The depth tolerance for screen-space reflections."] # [doc = ""] # [inline] pub fn set_ssr_depth_tolerance (& self , depth_tolerance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_depth_tolerance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth_tolerance) ; } } # [doc = "If `true`, screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [GIProbe]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others."] # [doc = ""] # [inline] pub fn set_ssr_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection)."] # [doc = ""] # [inline] pub fn set_ssr_fade_in (& self , fade_in : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_fade_in ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fade_in) ; } } # [doc = "The fade-out distance for screen-space reflections. Affects the area from the screen-space reflection to the \"global\" reflection."] # [doc = ""] # [inline] pub fn set_ssr_fade_out (& self , fade_out : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_fade_out ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fade_out) ; } } # [doc = "The maximum number of steps for screen-space reflections. Higher values are slower."] # [doc = ""] # [inline] pub fn set_ssr_max_steps (& self , max_steps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_max_steps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_steps) ; } } # [doc = "If `true`, screen-space reflections will take the material roughness into account."] # [doc = ""] # [inline] pub fn set_ssr_rough (& self , rough : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_rough ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rough) ; } } # [doc = "If `true`, enables the tonemapping auto exposure mode of the scene renderer. If `true`, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure (& self , auto_exposure : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , auto_exposure) ; } } # [doc = "The scale of the auto exposure effect. Affects the intensity of auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_grey (& self , exposure_grey : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_grey ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_grey) ; } } # [doc = "The maximum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_max (& self , exposure_max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_max) ; } } # [doc = "The minimum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_min (& self , exposure_min : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_min) ; } } # [doc = "The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_speed (& self , exposure_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_speed) ; } } # [doc = "The default exposure used for tonemapping."] # [doc = ""] # [inline] pub fn set_tonemap_exposure (& self , exposure : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_exposure ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure) ; } } # [doc = "The white reference value for tonemapping. Only effective if the [member tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."] # [doc = ""] # [inline] pub fn set_tonemap_white (& self , white : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_white ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , white) ; } } # [doc = "The tonemapping mode to use. Tonemapping is the process that \"converts\" HDR values to be suitable for rendering on a LDR display. (Godot doesn't support rendering on HDR displays yet.)"] # [doc = ""] # [inline] pub fn set_tonemapper (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemapper ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Environment { } unsafe impl GodotObject for Environment { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Environment" } } impl std :: ops :: Deref for Environment { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Environment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Environment { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Environment { } unsafe impl SubClass < crate :: generated :: object :: Object > for Environment { } impl Instanciable for Environment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Environment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EnvironmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_adjustment_brightness : * mut sys :: godot_method_bind , pub get_adjustment_color_correction : * mut sys :: godot_method_bind , pub get_adjustment_contrast : * mut sys :: godot_method_bind , pub get_adjustment_saturation : * mut sys :: godot_method_bind , pub get_ambient_light_color : * mut sys :: godot_method_bind , pub get_ambient_light_energy : * mut sys :: godot_method_bind , pub get_ambient_light_sky_contribution : * mut sys :: godot_method_bind , pub get_background : * mut sys :: godot_method_bind , pub get_bg_color : * mut sys :: godot_method_bind , pub get_bg_energy : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_canvas_max_layer : * mut sys :: godot_method_bind , pub get_dof_blur_far_amount : * mut sys :: godot_method_bind , pub get_dof_blur_far_distance : * mut sys :: godot_method_bind , pub get_dof_blur_far_quality : * mut sys :: godot_method_bind , pub get_dof_blur_far_transition : * mut sys :: godot_method_bind , pub get_dof_blur_near_amount : * mut sys :: godot_method_bind , pub get_dof_blur_near_distance : * mut sys :: godot_method_bind , pub get_dof_blur_near_quality : * mut sys :: godot_method_bind , pub get_dof_blur_near_transition : * mut sys :: godot_method_bind , pub get_fog_color : * mut sys :: godot_method_bind , pub get_fog_depth_begin : * mut sys :: godot_method_bind , pub get_fog_depth_curve : * mut sys :: godot_method_bind , pub get_fog_depth_end : * mut sys :: godot_method_bind , pub get_fog_height_curve : * mut sys :: godot_method_bind , pub get_fog_height_max : * mut sys :: godot_method_bind , pub get_fog_height_min : * mut sys :: godot_method_bind , pub get_fog_sun_amount : * mut sys :: godot_method_bind , pub get_fog_sun_color : * mut sys :: godot_method_bind , pub get_fog_transmit_curve : * mut sys :: godot_method_bind , pub get_glow_blend_mode : * mut sys :: godot_method_bind , pub get_glow_bloom : * mut sys :: godot_method_bind , pub get_glow_hdr_bleed_scale : * mut sys :: godot_method_bind , pub get_glow_hdr_bleed_threshold : * mut sys :: godot_method_bind , pub get_glow_hdr_luminance_cap : * mut sys :: godot_method_bind , pub get_glow_intensity : * mut sys :: godot_method_bind , pub get_glow_strength : * mut sys :: godot_method_bind , pub get_sky : * mut sys :: godot_method_bind , pub get_sky_custom_fov : * mut sys :: godot_method_bind , pub get_sky_orientation : * mut sys :: godot_method_bind , pub get_sky_rotation : * mut sys :: godot_method_bind , pub get_sky_rotation_degrees : * mut sys :: godot_method_bind , pub get_ssao_ao_channel_affect : * mut sys :: godot_method_bind , pub get_ssao_bias : * mut sys :: godot_method_bind , pub get_ssao_blur : * mut sys :: godot_method_bind , pub get_ssao_color : * mut sys :: godot_method_bind , pub get_ssao_direct_light_affect : * mut sys :: godot_method_bind , pub get_ssao_edge_sharpness : * mut sys :: godot_method_bind , pub get_ssao_intensity : * mut sys :: godot_method_bind , pub get_ssao_intensity2 : * mut sys :: godot_method_bind , pub get_ssao_quality : * mut sys :: godot_method_bind , pub get_ssao_radius : * mut sys :: godot_method_bind , pub get_ssao_radius2 : * mut sys :: godot_method_bind , pub get_ssr_depth_tolerance : * mut sys :: godot_method_bind , pub get_ssr_fade_in : * mut sys :: godot_method_bind , pub get_ssr_fade_out : * mut sys :: godot_method_bind , pub get_ssr_max_steps : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_grey : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_max : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_min : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_speed : * mut sys :: godot_method_bind , pub get_tonemap_exposure : * mut sys :: godot_method_bind , pub get_tonemap_white : * mut sys :: godot_method_bind , pub get_tonemapper : * mut sys :: godot_method_bind , pub is_adjustment_enabled : * mut sys :: godot_method_bind , pub is_dof_blur_far_enabled : * mut sys :: godot_method_bind , pub is_dof_blur_near_enabled : * mut sys :: godot_method_bind , pub is_fog_depth_enabled : * mut sys :: godot_method_bind , pub is_fog_enabled : * mut sys :: godot_method_bind , pub is_fog_height_enabled : * mut sys :: godot_method_bind , pub is_fog_transmit_enabled : * mut sys :: godot_method_bind , pub is_glow_bicubic_upscale_enabled : * mut sys :: godot_method_bind , pub is_glow_enabled : * mut sys :: godot_method_bind , pub is_glow_level_enabled : * mut sys :: godot_method_bind , pub is_ssao_enabled : * mut sys :: godot_method_bind , pub is_ssr_enabled : * mut sys :: godot_method_bind , pub is_ssr_rough : * mut sys :: godot_method_bind , pub set_adjustment_brightness : * mut sys :: godot_method_bind , pub set_adjustment_color_correction : * mut sys :: godot_method_bind , pub set_adjustment_contrast : * mut sys :: godot_method_bind , pub set_adjustment_enable : * mut sys :: godot_method_bind , pub set_adjustment_saturation : * mut sys :: godot_method_bind , pub set_ambient_light_color : * mut sys :: godot_method_bind , pub set_ambient_light_energy : * mut sys :: godot_method_bind , pub set_ambient_light_sky_contribution : * mut sys :: godot_method_bind , pub set_background : * mut sys :: godot_method_bind , pub set_bg_color : * mut sys :: godot_method_bind , pub set_bg_energy : * mut sys :: godot_method_bind , pub set_camera_feed_id : * mut sys :: godot_method_bind , pub set_canvas_max_layer : * mut sys :: godot_method_bind , pub set_dof_blur_far_amount : * mut sys :: godot_method_bind , pub set_dof_blur_far_distance : * mut sys :: godot_method_bind , pub set_dof_blur_far_enabled : * mut sys :: godot_method_bind , pub set_dof_blur_far_quality : * mut sys :: godot_method_bind , pub set_dof_blur_far_transition : * mut sys :: godot_method_bind , pub set_dof_blur_near_amount : * mut sys :: godot_method_bind , pub set_dof_blur_near_distance : * mut sys :: godot_method_bind , pub set_dof_blur_near_enabled : * mut sys :: godot_method_bind , pub set_dof_blur_near_quality : * mut sys :: godot_method_bind , pub set_dof_blur_near_transition : * mut sys :: godot_method_bind , pub set_fog_color : * mut sys :: godot_method_bind , pub set_fog_depth_begin : * mut sys :: godot_method_bind , pub set_fog_depth_curve : * mut sys :: godot_method_bind , pub set_fog_depth_enabled : * mut sys :: godot_method_bind , pub set_fog_depth_end : * mut sys :: godot_method_bind , pub set_fog_enabled : * mut sys :: godot_method_bind , pub set_fog_height_curve : * mut sys :: godot_method_bind , pub set_fog_height_enabled : * mut sys :: godot_method_bind , pub set_fog_height_max : * mut sys :: godot_method_bind , pub set_fog_height_min : * mut sys :: godot_method_bind , pub set_fog_sun_amount : * mut sys :: godot_method_bind , pub set_fog_sun_color : * mut sys :: godot_method_bind , pub set_fog_transmit_curve : * mut sys :: godot_method_bind , pub set_fog_transmit_enabled : * mut sys :: godot_method_bind , pub set_glow_bicubic_upscale : * mut sys :: godot_method_bind , pub set_glow_blend_mode : * mut sys :: godot_method_bind , pub set_glow_bloom : * mut sys :: godot_method_bind , pub set_glow_enabled : * mut sys :: godot_method_bind , pub set_glow_hdr_bleed_scale : * mut sys :: godot_method_bind , pub set_glow_hdr_bleed_threshold : * mut sys :: godot_method_bind , pub set_glow_hdr_luminance_cap : * mut sys :: godot_method_bind , pub set_glow_intensity : * mut sys :: godot_method_bind , pub set_glow_level : * mut sys :: godot_method_bind , pub set_glow_strength : * mut sys :: godot_method_bind , pub set_sky : * mut sys :: godot_method_bind , pub set_sky_custom_fov : * mut sys :: godot_method_bind , pub set_sky_orientation : * mut sys :: godot_method_bind , pub set_sky_rotation : * mut sys :: godot_method_bind , pub set_sky_rotation_degrees : * mut sys :: godot_method_bind , pub set_ssao_ao_channel_affect : * mut sys :: godot_method_bind , pub set_ssao_bias : * mut sys :: godot_method_bind , pub set_ssao_blur : * mut sys :: godot_method_bind , pub set_ssao_color : * mut sys :: godot_method_bind , pub set_ssao_direct_light_affect : * mut sys :: godot_method_bind , pub set_ssao_edge_sharpness : * mut sys :: godot_method_bind , pub set_ssao_enabled : * mut sys :: godot_method_bind , pub set_ssao_intensity : * mut sys :: godot_method_bind , pub set_ssao_intensity2 : * mut sys :: godot_method_bind , pub set_ssao_quality : * mut sys :: godot_method_bind , pub set_ssao_radius : * mut sys :: godot_method_bind , pub set_ssao_radius2 : * mut sys :: godot_method_bind , pub set_ssr_depth_tolerance : * mut sys :: godot_method_bind , pub set_ssr_enabled : * mut sys :: godot_method_bind , pub set_ssr_fade_in : * mut sys :: godot_method_bind , pub set_ssr_fade_out : * mut sys :: godot_method_bind , pub set_ssr_max_steps : * mut sys :: godot_method_bind , pub set_ssr_rough : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_grey : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_max : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_min : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_speed : * mut sys :: godot_method_bind , pub set_tonemap_exposure : * mut sys :: godot_method_bind , pub set_tonemap_white : * mut sys :: godot_method_bind , pub set_tonemapper : * mut sys :: godot_method_bind } impl EnvironmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EnvironmentMethodTable = EnvironmentMethodTable { class_constructor : None , get_adjustment_brightness : 0 as * mut sys :: godot_method_bind , get_adjustment_color_correction : 0 as * mut sys :: godot_method_bind , get_adjustment_contrast : 0 as * mut sys :: godot_method_bind , get_adjustment_saturation : 0 as * mut sys :: godot_method_bind , get_ambient_light_color : 0 as * mut sys :: godot_method_bind , get_ambient_light_energy : 0 as * mut sys :: godot_method_bind , get_ambient_light_sky_contribution : 0 as * mut sys :: godot_method_bind , get_background : 0 as * mut sys :: godot_method_bind , get_bg_color : 0 as * mut sys :: godot_method_bind , get_bg_energy : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_canvas_max_layer : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_amount : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_distance : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_quality : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_transition : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_amount : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_distance : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_quality : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_transition : 0 as * mut sys :: godot_method_bind , get_fog_color : 0 as * mut sys :: godot_method_bind , get_fog_depth_begin : 0 as * mut sys :: godot_method_bind , get_fog_depth_curve : 0 as * mut sys :: godot_method_bind , get_fog_depth_end : 0 as * mut sys :: godot_method_bind , get_fog_height_curve : 0 as * mut sys :: godot_method_bind , get_fog_height_max : 0 as * mut sys :: godot_method_bind , get_fog_height_min : 0 as * mut sys :: godot_method_bind , get_fog_sun_amount : 0 as * mut sys :: godot_method_bind , get_fog_sun_color : 0 as * mut sys :: godot_method_bind , get_fog_transmit_curve : 0 as * mut sys :: godot_method_bind , get_glow_blend_mode : 0 as * mut sys :: godot_method_bind , get_glow_bloom : 0 as * mut sys :: godot_method_bind , get_glow_hdr_bleed_scale : 0 as * mut sys :: godot_method_bind , get_glow_hdr_bleed_threshold : 0 as * mut sys :: godot_method_bind , get_glow_hdr_luminance_cap : 0 as * mut sys :: godot_method_bind , get_glow_intensity : 0 as * mut sys :: godot_method_bind , get_glow_strength : 0 as * mut sys :: godot_method_bind , get_sky : 0 as * mut sys :: godot_method_bind , get_sky_custom_fov : 0 as * mut sys :: godot_method_bind , get_sky_orientation : 0 as * mut sys :: godot_method_bind , get_sky_rotation : 0 as * mut sys :: godot_method_bind , get_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_ssao_ao_channel_affect : 0 as * mut sys :: godot_method_bind , get_ssao_bias : 0 as * mut sys :: godot_method_bind , get_ssao_blur : 0 as * mut sys :: godot_method_bind , get_ssao_color : 0 as * mut sys :: godot_method_bind , get_ssao_direct_light_affect : 0 as * mut sys :: godot_method_bind , get_ssao_edge_sharpness : 0 as * mut sys :: godot_method_bind , get_ssao_intensity : 0 as * mut sys :: godot_method_bind , get_ssao_intensity2 : 0 as * mut sys :: godot_method_bind , get_ssao_quality : 0 as * mut sys :: godot_method_bind , get_ssao_radius : 0 as * mut sys :: godot_method_bind , get_ssao_radius2 : 0 as * mut sys :: godot_method_bind , get_ssr_depth_tolerance : 0 as * mut sys :: godot_method_bind , get_ssr_fade_in : 0 as * mut sys :: godot_method_bind , get_ssr_fade_out : 0 as * mut sys :: godot_method_bind , get_ssr_max_steps : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_grey : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_max : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_min : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_speed : 0 as * mut sys :: godot_method_bind , get_tonemap_exposure : 0 as * mut sys :: godot_method_bind , get_tonemap_white : 0 as * mut sys :: godot_method_bind , get_tonemapper : 0 as * mut sys :: godot_method_bind , is_adjustment_enabled : 0 as * mut sys :: godot_method_bind , is_dof_blur_far_enabled : 0 as * mut sys :: godot_method_bind , is_dof_blur_near_enabled : 0 as * mut sys :: godot_method_bind , is_fog_depth_enabled : 0 as * mut sys :: godot_method_bind , is_fog_enabled : 0 as * mut sys :: godot_method_bind , is_fog_height_enabled : 0 as * mut sys :: godot_method_bind , is_fog_transmit_enabled : 0 as * mut sys :: godot_method_bind , is_glow_bicubic_upscale_enabled : 0 as * mut sys :: godot_method_bind , is_glow_enabled : 0 as * mut sys :: godot_method_bind , is_glow_level_enabled : 0 as * mut sys :: godot_method_bind , is_ssao_enabled : 0 as * mut sys :: godot_method_bind , is_ssr_enabled : 0 as * mut sys :: godot_method_bind , is_ssr_rough : 0 as * mut sys :: godot_method_bind , set_adjustment_brightness : 0 as * mut sys :: godot_method_bind , set_adjustment_color_correction : 0 as * mut sys :: godot_method_bind , set_adjustment_contrast : 0 as * mut sys :: godot_method_bind , set_adjustment_enable : 0 as * mut sys :: godot_method_bind , set_adjustment_saturation : 0 as * mut sys :: godot_method_bind , set_ambient_light_color : 0 as * mut sys :: godot_method_bind , set_ambient_light_energy : 0 as * mut sys :: godot_method_bind , set_ambient_light_sky_contribution : 0 as * mut sys :: godot_method_bind , set_background : 0 as * mut sys :: godot_method_bind , set_bg_color : 0 as * mut sys :: godot_method_bind , set_bg_energy : 0 as * mut sys :: godot_method_bind , set_camera_feed_id : 0 as * mut sys :: godot_method_bind , set_canvas_max_layer : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_amount : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_distance : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_enabled : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_quality : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_transition : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_amount : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_distance : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_enabled : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_quality : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_transition : 0 as * mut sys :: godot_method_bind , set_fog_color : 0 as * mut sys :: godot_method_bind , set_fog_depth_begin : 0 as * mut sys :: godot_method_bind , set_fog_depth_curve : 0 as * mut sys :: godot_method_bind , set_fog_depth_enabled : 0 as * mut sys :: godot_method_bind , set_fog_depth_end : 0 as * mut sys :: godot_method_bind , set_fog_enabled : 0 as * mut sys :: godot_method_bind , set_fog_height_curve : 0 as * mut sys :: godot_method_bind , set_fog_height_enabled : 0 as * mut sys :: godot_method_bind , set_fog_height_max : 0 as * mut sys :: godot_method_bind , set_fog_height_min : 0 as * mut sys :: godot_method_bind , set_fog_sun_amount : 0 as * mut sys :: godot_method_bind , set_fog_sun_color : 0 as * mut sys :: godot_method_bind , set_fog_transmit_curve : 0 as * mut sys :: godot_method_bind , set_fog_transmit_enabled : 0 as * mut sys :: godot_method_bind , set_glow_bicubic_upscale : 0 as * mut sys :: godot_method_bind , set_glow_blend_mode : 0 as * mut sys :: godot_method_bind , set_glow_bloom : 0 as * mut sys :: godot_method_bind , set_glow_enabled : 0 as * mut sys :: godot_method_bind , set_glow_hdr_bleed_scale : 0 as * mut sys :: godot_method_bind , set_glow_hdr_bleed_threshold : 0 as * mut sys :: godot_method_bind , set_glow_hdr_luminance_cap : 0 as * mut sys :: godot_method_bind , set_glow_intensity : 0 as * mut sys :: godot_method_bind , set_glow_level : 0 as * mut sys :: godot_method_bind , set_glow_strength : 0 as * mut sys :: godot_method_bind , set_sky : 0 as * mut sys :: godot_method_bind , set_sky_custom_fov : 0 as * mut sys :: godot_method_bind , set_sky_orientation : 0 as * mut sys :: godot_method_bind , set_sky_rotation : 0 as * mut sys :: godot_method_bind , set_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_ssao_ao_channel_affect : 0 as * mut sys :: godot_method_bind , set_ssao_bias : 0 as * mut sys :: godot_method_bind , set_ssao_blur : 0 as * mut sys :: godot_method_bind , set_ssao_color : 0 as * mut sys :: godot_method_bind , set_ssao_direct_light_affect : 0 as * mut sys :: godot_method_bind , set_ssao_edge_sharpness : 0 as * mut sys :: godot_method_bind , set_ssao_enabled : 0 as * mut sys :: godot_method_bind , set_ssao_intensity : 0 as * mut sys :: godot_method_bind , set_ssao_intensity2 : 0 as * mut sys :: godot_method_bind , set_ssao_quality : 0 as * mut sys :: godot_method_bind , set_ssao_radius : 0 as * mut sys :: godot_method_bind , set_ssao_radius2 : 0 as * mut sys :: godot_method_bind , set_ssr_depth_tolerance : 0 as * mut sys :: godot_method_bind , set_ssr_enabled : 0 as * mut sys :: godot_method_bind , set_ssr_fade_in : 0 as * mut sys :: godot_method_bind , set_ssr_fade_out : 0 as * mut sys :: godot_method_bind , set_ssr_max_steps : 0 as * mut sys :: godot_method_bind , set_ssr_rough : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_grey : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_max : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_min : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_speed : 0 as * mut sys :: godot_method_bind , set_tonemap_exposure : 0 as * mut sys :: godot_method_bind , set_tonemap_white : 0 as * mut sys :: godot_method_bind , set_tonemapper : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EnvironmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Environment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_adjustment_brightness = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_brightness\0" . as_ptr () as * const c_char) ; table . get_adjustment_color_correction = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_color_correction\0" . as_ptr () as * const c_char) ; table . get_adjustment_contrast = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_contrast\0" . as_ptr () as * const c_char) ; table . get_adjustment_saturation = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_saturation\0" . as_ptr () as * const c_char) ; table . get_ambient_light_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ambient_light_color\0" . as_ptr () as * const c_char) ; table . get_ambient_light_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_ambient_light_energy\0" . as_ptr () as * const c_char) ; table . get_ambient_light_sky_contribution = (gd_api . godot_method_bind_get_method) (class_name , "get_ambient_light_sky_contribution\0" . as_ptr () as * const c_char) ; table . get_background = (gd_api . godot_method_bind_get_method) (class_name , "get_background\0" . as_ptr () as * const c_char) ; table . get_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "get_bg_color\0" . as_ptr () as * const c_char) ; table . get_bg_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_bg_energy\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_canvas_max_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas_max_layer\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_amount\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_distance\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_quality\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_transition = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_transition\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_amount\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_distance\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_quality\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_transition = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_transition\0" . as_ptr () as * const c_char) ; table . get_fog_color = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_color\0" . as_ptr () as * const c_char) ; table . get_fog_depth_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_depth_begin\0" . as_ptr () as * const c_char) ; table . get_fog_depth_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_depth_curve\0" . as_ptr () as * const c_char) ; table . get_fog_depth_end = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_depth_end\0" . as_ptr () as * const c_char) ; table . get_fog_height_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_height_curve\0" . as_ptr () as * const c_char) ; table . get_fog_height_max = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_height_max\0" . as_ptr () as * const c_char) ; table . get_fog_height_min = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_height_min\0" . as_ptr () as * const c_char) ; table . get_fog_sun_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_sun_amount\0" . as_ptr () as * const c_char) ; table . get_fog_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_sun_color\0" . as_ptr () as * const c_char) ; table . get_fog_transmit_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_transmit_curve\0" . as_ptr () as * const c_char) ; table . get_glow_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_blend_mode\0" . as_ptr () as * const c_char) ; table . get_glow_bloom = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_bloom\0" . as_ptr () as * const c_char) ; table . get_glow_hdr_bleed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_hdr_bleed_scale\0" . as_ptr () as * const c_char) ; table . get_glow_hdr_bleed_threshold = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_hdr_bleed_threshold\0" . as_ptr () as * const c_char) ; table . get_glow_hdr_luminance_cap = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_hdr_luminance_cap\0" . as_ptr () as * const c_char) ; table . get_glow_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_intensity\0" . as_ptr () as * const c_char) ; table . get_glow_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_strength\0" . as_ptr () as * const c_char) ; table . get_sky = (gd_api . godot_method_bind_get_method) (class_name , "get_sky\0" . as_ptr () as * const c_char) ; table . get_sky_custom_fov = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_custom_fov\0" . as_ptr () as * const c_char) ; table . get_sky_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_orientation\0" . as_ptr () as * const c_char) ; table . get_sky_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_rotation\0" . as_ptr () as * const c_char) ; table . get_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_ssao_ao_channel_affect = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_ao_channel_affect\0" . as_ptr () as * const c_char) ; table . get_ssao_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_bias\0" . as_ptr () as * const c_char) ; table . get_ssao_blur = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_blur\0" . as_ptr () as * const c_char) ; table . get_ssao_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_color\0" . as_ptr () as * const c_char) ; table . get_ssao_direct_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_direct_light_affect\0" . as_ptr () as * const c_char) ; table . get_ssao_edge_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_edge_sharpness\0" . as_ptr () as * const c_char) ; table . get_ssao_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_intensity\0" . as_ptr () as * const c_char) ; table . get_ssao_intensity2 = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_intensity2\0" . as_ptr () as * const c_char) ; table . get_ssao_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_quality\0" . as_ptr () as * const c_char) ; table . get_ssao_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_radius\0" . as_ptr () as * const c_char) ; table . get_ssao_radius2 = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_radius2\0" . as_ptr () as * const c_char) ; table . get_ssr_depth_tolerance = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_depth_tolerance\0" . as_ptr () as * const c_char) ; table . get_ssr_fade_in = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_fade_in\0" . as_ptr () as * const c_char) ; table . get_ssr_fade_out = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_fade_out\0" . as_ptr () as * const c_char) ; table . get_ssr_max_steps = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_max_steps\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_grey = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_grey\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_max = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_max\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_min = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_min\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_speed\0" . as_ptr () as * const c_char) ; table . get_tonemap_exposure = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_exposure\0" . as_ptr () as * const c_char) ; table . get_tonemap_white = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_white\0" . as_ptr () as * const c_char) ; table . get_tonemapper = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemapper\0" . as_ptr () as * const c_char) ; table . is_adjustment_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_adjustment_enabled\0" . as_ptr () as * const c_char) ; table . is_dof_blur_far_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dof_blur_far_enabled\0" . as_ptr () as * const c_char) ; table . is_dof_blur_near_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dof_blur_near_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_depth_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_depth_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_height_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_height_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_transmit_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_transmit_enabled\0" . as_ptr () as * const c_char) ; table . is_glow_bicubic_upscale_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_glow_bicubic_upscale_enabled\0" . as_ptr () as * const c_char) ; table . is_glow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_glow_enabled\0" . as_ptr () as * const c_char) ; table . is_glow_level_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_glow_level_enabled\0" . as_ptr () as * const c_char) ; table . is_ssao_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_ssao_enabled\0" . as_ptr () as * const c_char) ; table . is_ssr_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_ssr_enabled\0" . as_ptr () as * const c_char) ; table . is_ssr_rough = (gd_api . godot_method_bind_get_method) (class_name , "is_ssr_rough\0" . as_ptr () as * const c_char) ; table . set_adjustment_brightness = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_brightness\0" . as_ptr () as * const c_char) ; table . set_adjustment_color_correction = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_color_correction\0" . as_ptr () as * const c_char) ; table . set_adjustment_contrast = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_contrast\0" . as_ptr () as * const c_char) ; table . set_adjustment_enable = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_enable\0" . as_ptr () as * const c_char) ; table . set_adjustment_saturation = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_saturation\0" . as_ptr () as * const c_char) ; table . set_ambient_light_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ambient_light_color\0" . as_ptr () as * const c_char) ; table . set_ambient_light_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_ambient_light_energy\0" . as_ptr () as * const c_char) ; table . set_ambient_light_sky_contribution = (gd_api . godot_method_bind_get_method) (class_name , "set_ambient_light_sky_contribution\0" . as_ptr () as * const c_char) ; table . set_background = (gd_api . godot_method_bind_get_method) (class_name , "set_background\0" . as_ptr () as * const c_char) ; table . set_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "set_bg_color\0" . as_ptr () as * const c_char) ; table . set_bg_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_bg_energy\0" . as_ptr () as * const c_char) ; table . set_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "set_camera_feed_id\0" . as_ptr () as * const c_char) ; table . set_canvas_max_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_canvas_max_layer\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_amount\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_distance\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_enabled\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_quality\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_transition = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_transition\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_amount\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_distance\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_enabled\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_quality\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_transition = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_transition\0" . as_ptr () as * const c_char) ; table . set_fog_color = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_color\0" . as_ptr () as * const c_char) ; table . set_fog_depth_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_begin\0" . as_ptr () as * const c_char) ; table . set_fog_depth_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_curve\0" . as_ptr () as * const c_char) ; table . set_fog_depth_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_enabled\0" . as_ptr () as * const c_char) ; table . set_fog_depth_end = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_end\0" . as_ptr () as * const c_char) ; table . set_fog_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_enabled\0" . as_ptr () as * const c_char) ; table . set_fog_height_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_curve\0" . as_ptr () as * const c_char) ; table . set_fog_height_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_enabled\0" . as_ptr () as * const c_char) ; table . set_fog_height_max = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_max\0" . as_ptr () as * const c_char) ; table . set_fog_height_min = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_min\0" . as_ptr () as * const c_char) ; table . set_fog_sun_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_sun_amount\0" . as_ptr () as * const c_char) ; table . set_fog_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_sun_color\0" . as_ptr () as * const c_char) ; table . set_fog_transmit_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_transmit_curve\0" . as_ptr () as * const c_char) ; table . set_fog_transmit_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_transmit_enabled\0" . as_ptr () as * const c_char) ; table . set_glow_bicubic_upscale = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_bicubic_upscale\0" . as_ptr () as * const c_char) ; table . set_glow_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_blend_mode\0" . as_ptr () as * const c_char) ; table . set_glow_bloom = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_bloom\0" . as_ptr () as * const c_char) ; table . set_glow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_enabled\0" . as_ptr () as * const c_char) ; table . set_glow_hdr_bleed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_hdr_bleed_scale\0" . as_ptr () as * const c_char) ; table . set_glow_hdr_bleed_threshold = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_hdr_bleed_threshold\0" . as_ptr () as * const c_char) ; table . set_glow_hdr_luminance_cap = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_hdr_luminance_cap\0" . as_ptr () as * const c_char) ; table . set_glow_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_intensity\0" . as_ptr () as * const c_char) ; table . set_glow_level = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_level\0" . as_ptr () as * const c_char) ; table . set_glow_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_strength\0" . as_ptr () as * const c_char) ; table . set_sky = (gd_api . godot_method_bind_get_method) (class_name , "set_sky\0" . as_ptr () as * const c_char) ; table . set_sky_custom_fov = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_custom_fov\0" . as_ptr () as * const c_char) ; table . set_sky_orientation = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_orientation\0" . as_ptr () as * const c_char) ; table . set_sky_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_rotation\0" . as_ptr () as * const c_char) ; table . set_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_ssao_ao_channel_affect = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_ao_channel_affect\0" . as_ptr () as * const c_char) ; table . set_ssao_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_bias\0" . as_ptr () as * const c_char) ; table . set_ssao_blur = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_blur\0" . as_ptr () as * const c_char) ; table . set_ssao_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_color\0" . as_ptr () as * const c_char) ; table . set_ssao_direct_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_direct_light_affect\0" . as_ptr () as * const c_char) ; table . set_ssao_edge_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_edge_sharpness\0" . as_ptr () as * const c_char) ; table . set_ssao_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_enabled\0" . as_ptr () as * const c_char) ; table . set_ssao_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_intensity\0" . as_ptr () as * const c_char) ; table . set_ssao_intensity2 = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_intensity2\0" . as_ptr () as * const c_char) ; table . set_ssao_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_quality\0" . as_ptr () as * const c_char) ; table . set_ssao_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_radius\0" . as_ptr () as * const c_char) ; table . set_ssao_radius2 = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_radius2\0" . as_ptr () as * const c_char) ; table . set_ssr_depth_tolerance = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_depth_tolerance\0" . as_ptr () as * const c_char) ; table . set_ssr_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_enabled\0" . as_ptr () as * const c_char) ; table . set_ssr_fade_in = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_fade_in\0" . as_ptr () as * const c_char) ; table . set_ssr_fade_out = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_fade_out\0" . as_ptr () as * const c_char) ; table . set_ssr_max_steps = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_max_steps\0" . as_ptr () as * const c_char) ; table . set_ssr_rough = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_rough\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_grey = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_grey\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_max = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_max\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_min = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_min\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_speed\0" . as_ptr () as * const c_char) ; table . set_tonemap_exposure = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_exposure\0" . as_ptr () as * const c_char) ; table . set_tonemap_white = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_white\0" . as_ptr () as * const c_char) ; table . set_tonemapper = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemapper\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:220:4464
[INFO] [stdout]     |
[INFO] [stdout] 220 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 220 |                 # [doc = "`core class VSeparator` inherits `Separator` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vseparator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VSeparator` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VSeparator>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVSeparator inherits methods from:\n - [Separator](struct.Separator.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VSeparatorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VSeparator { } unsafe impl GodotObject for VSeparator { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VSeparator" } } impl QueueFree for VSeparator { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VSeparator { type Target = crate :: generated :: separator :: Separator ; # [inline] fn deref (& self) -> & crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VSeparator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: separator :: Separator > for VSeparator { } unsafe impl SubClass < crate :: generated :: control :: Control > for VSeparator { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VSeparator { } unsafe impl SubClass < crate :: generated :: node :: Node > for VSeparator { } unsafe impl SubClass < crate :: generated :: object :: Object > for VSeparator { } impl Instanciable for VSeparator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VSeparator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VSeparatorMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VSeparatorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VSeparatorMethodTable = VSeparatorMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VSeparatorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VSeparator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:226:4841
[INFO] [stdout]     |
[INFO] [stdout] 226 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 226 |                 # [doc = "`core class VisualScriptFunctionState` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunctionstate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunctionState inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunctionState { this : RawObject < Self > , } impl VisualScriptFunctionState { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionStateMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn connect_to_signal (& self , obj : impl AsArg < crate :: generated :: object :: Object > , signals : impl Into < GodotString > , args : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionStateMethodTable :: get (get_api ()) . connect_to_signal ; let ret = crate :: icalls :: icallptr_void_obj_str_arr (method_bind , self . this . sys () . as_ptr () , obj . as_arg_ptr () , signals . into () , args) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionStateMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn resume (& self , args : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionStateMethodTable :: get (get_api ()) . resume ; let ret = crate :: icalls :: icallptr_var_arr (method_bind , self . this . sys () . as_ptr () , args) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunctionState { } unsafe impl GodotObject for VisualScriptFunctionState { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunctionState" } } impl std :: ops :: Deref for VisualScriptFunctionState { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunctionState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunctionState { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunctionState { } impl Instanciable for VisualScriptFunctionState { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunctionState :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_signal : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub resume : * mut sys :: godot_method_bind } impl VisualScriptFunctionStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionStateMethodTable = VisualScriptFunctionStateMethodTable { class_constructor : None , connect_to_signal : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , resume : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunctionState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_signal = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_signal\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . resume = (gd_api . godot_method_bind_get_method) (class_name , "resume\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:232:11972
[INFO] [stdout]     |
[INFO] [stdout] 232 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 232 |                 # [doc = "`core class AnimationNode` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNode inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FilterAction (pub i64) ; impl FilterAction { pub const IGNORE : FilterAction = FilterAction (0i64) ; pub const PASS : FilterAction = FilterAction (1i64) ; pub const STOP : FilterAction = FilterAction (2i64) ; pub const BLEND : FilterAction = FilterAction (3i64) ; } impl From < i64 > for FilterAction { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FilterAction > for i64 { # [inline] fn from (v : FilterAction) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNode { pub const FILTER_BLEND : i64 = 3i64 ; pub const FILTER_IGNORE : i64 = 0i64 ; pub const FILTER_PASS : i64 = 1i64 ; pub const FILTER_STOP : i64 = 2i64 ; } impl AnimationNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree]."] # [doc = ""] # [inline] pub fn add_input (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . add_input ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Blend an animation by `blend` amount (name must be valid in the linked [AnimationPlayer]). A `time` and `delta` may be passed, as well as whether `seek` happened."] # [doc = ""] # [inline] pub fn blend_animation (& self , animation : impl Into < GodotString > , time : f64 , delta : f64 , seeked : bool , blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_animation ; let ret = crate :: icalls :: icallptr_void_str_f64_f64_bool_f64 (method_bind , self . this . sys () . as_ptr () , animation . into () , time , delta , seeked , blend) ; } } # [doc = "Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. The `time` parameter is a relative delta, unless `seek` is `true`, in which case it is absolute. A filter mode may be optionally passed (see [enum FilterAction] for options).\n# Default Arguments\n* `filter` - `0`\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn blend_input (& self , input_index : i64 , time : f64 , seek : bool , blend : f64 , filter : i64 , optimize : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_input ; let ret = crate :: icalls :: icallptr_f64_i64_f64_bool_f64_i64_bool (method_bind , self . this . sys () . as_ptr () , input_index , time , seek , blend , filter , optimize) ; ret as _ } } # [doc = "Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.\n# Default Arguments\n* `filter` - `0`\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn blend_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode > , time : f64 , seek : bool , blend : f64 , filter : i64 , optimize : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_node ; let ret = crate :: icalls :: icallptr_f64_str_obj_f64_bool_f64_i64_bool (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr () , time , seek , blend , filter , optimize) ; ret as _ } } # [doc = "Amount of inputs in this node, only useful for nodes that go into [AnimationNodeBlendTree]."] # [doc = ""] # [inline] pub fn get_input_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_input_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the name of an input by index."] # [doc = ""] # [inline] pub fn get_input_name (& self , input : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_input_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , input) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees."] # [doc = ""] # [inline] pub fn get_parameter (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_parameter ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "If `true`, filtering is enabled."] # [doc = ""] # [inline] pub fn is_filter_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . is_filter_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` whether a given path is filtered."] # [doc = ""] # [inline] pub fn is_path_filtered (& self , path : impl Into < NodePath >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . is_path_filtered ; let ret = crate :: icalls :: icallptr_bool_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Removes an input, call this only when inactive."] # [doc = ""] # [inline] pub fn remove_input (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . remove_input ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "If `true`, filtering is enabled."] # [doc = ""] # [inline] pub fn set_filter_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_filter_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Adds or removes a path for the filter."] # [doc = ""] # [inline] pub fn set_filter_path (& self , path : impl Into < NodePath > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_filter_path ; let ret = crate :: icalls :: icallptr_void_nodepath_bool (method_bind , self . this . sys () . as_ptr () , path . into () , enable) ; } } # [doc = "Sets a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes."] # [doc = ""] # [inline] pub fn set_parameter (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_parameter ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNode { } unsafe impl GodotObject for AnimationNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNode" } } impl std :: ops :: Deref for AnimationNode { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNode { } impl Instanciable for AnimationNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_input : * mut sys :: godot_method_bind , pub blend_animation : * mut sys :: godot_method_bind , pub blend_input : * mut sys :: godot_method_bind , pub blend_node : * mut sys :: godot_method_bind , pub get_input_count : * mut sys :: godot_method_bind , pub get_input_name : * mut sys :: godot_method_bind , pub get_parameter : * mut sys :: godot_method_bind , pub is_filter_enabled : * mut sys :: godot_method_bind , pub is_path_filtered : * mut sys :: godot_method_bind , pub remove_input : * mut sys :: godot_method_bind , pub set_filter_enabled : * mut sys :: godot_method_bind , pub set_filter_path : * mut sys :: godot_method_bind , pub set_parameter : * mut sys :: godot_method_bind } impl AnimationNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeMethodTable = AnimationNodeMethodTable { class_constructor : None , add_input : 0 as * mut sys :: godot_method_bind , blend_animation : 0 as * mut sys :: godot_method_bind , blend_input : 0 as * mut sys :: godot_method_bind , blend_node : 0 as * mut sys :: godot_method_bind , get_input_count : 0 as * mut sys :: godot_method_bind , get_input_name : 0 as * mut sys :: godot_method_bind , get_parameter : 0 as * mut sys :: godot_method_bind , is_filter_enabled : 0 as * mut sys :: godot_method_bind , is_path_filtered : 0 as * mut sys :: godot_method_bind , remove_input : 0 as * mut sys :: godot_method_bind , set_filter_enabled : 0 as * mut sys :: godot_method_bind , set_filter_path : 0 as * mut sys :: godot_method_bind , set_parameter : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_input = (gd_api . godot_method_bind_get_method) (class_name , "add_input\0" . as_ptr () as * const c_char) ; table . blend_animation = (gd_api . godot_method_bind_get_method) (class_name , "blend_animation\0" . as_ptr () as * const c_char) ; table . blend_input = (gd_api . godot_method_bind_get_method) (class_name , "blend_input\0" . as_ptr () as * const c_char) ; table . blend_node = (gd_api . godot_method_bind_get_method) (class_name , "blend_node\0" . as_ptr () as * const c_char) ; table . get_input_count = (gd_api . godot_method_bind_get_method) (class_name , "get_input_count\0" . as_ptr () as * const c_char) ; table . get_input_name = (gd_api . godot_method_bind_get_method) (class_name , "get_input_name\0" . as_ptr () as * const c_char) ; table . get_parameter = (gd_api . godot_method_bind_get_method) (class_name , "get_parameter\0" . as_ptr () as * const c_char) ; table . is_filter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_filter_enabled\0" . as_ptr () as * const c_char) ; table . is_path_filtered = (gd_api . godot_method_bind_get_method) (class_name , "is_path_filtered\0" . as_ptr () as * const c_char) ; table . remove_input = (gd_api . godot_method_bind_get_method) (class_name , "remove_input\0" . as_ptr () as * const c_char) ; table . set_filter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_enabled\0" . as_ptr () as * const c_char) ; table . set_filter_path = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_path\0" . as_ptr () as * const c_char) ; table . set_parameter = (gd_api . godot_method_bind_get_method) (class_name , "set_parameter\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:238:4707
[INFO] [stdout]     |
[INFO] [stdout] 238 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 238 |                 # [doc = "`core class VBoxContainer` inherits `BoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vboxcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VBoxContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VBoxContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVBoxContainer inherits methods from:\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VBoxContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VBoxContainer { } unsafe impl GodotObject for VBoxContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VBoxContainer" } } impl QueueFree for VBoxContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VBoxContainer { type Target = crate :: generated :: box_container :: BoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VBoxContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: container :: Container > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VBoxContainer { } impl Instanciable for VBoxContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VBoxContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VBoxContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VBoxContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VBoxContainerMethodTable = VBoxContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VBoxContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VBoxContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:244:5487
[INFO] [stdout]     |
[INFO] [stdout] 244 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 244 |                 # [doc = "`core class VisualScriptLocalVarSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptlocalvarset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptLocalVarSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptLocalVarSet { this : RawObject < Self > , } impl VisualScriptLocalVarSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptLocalVarSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . get_var_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . get_var_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . set_var_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . set_var_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptLocalVarSet { } unsafe impl GodotObject for VisualScriptLocalVarSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptLocalVarSet" } } impl std :: ops :: Deref for VisualScriptLocalVarSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptLocalVarSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptLocalVarSet { } impl Instanciable for VisualScriptLocalVarSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptLocalVarSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptLocalVarSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_var_name : * mut sys :: godot_method_bind , pub get_var_type : * mut sys :: godot_method_bind , pub set_var_name : * mut sys :: godot_method_bind , pub set_var_type : * mut sys :: godot_method_bind } impl VisualScriptLocalVarSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptLocalVarSetMethodTable = VisualScriptLocalVarSetMethodTable { class_constructor : None , get_var_name : 0 as * mut sys :: godot_method_bind , get_var_type : 0 as * mut sys :: godot_method_bind , set_var_name : 0 as * mut sys :: godot_method_bind , set_var_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptLocalVarSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptLocalVarSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_var_name = (gd_api . godot_method_bind_get_method) (class_name , "get_var_name\0" . as_ptr () as * const c_char) ; table . get_var_type = (gd_api . godot_method_bind_get_method) (class_name , "get_var_type\0" . as_ptr () as * const c_char) ; table . set_var_name = (gd_api . godot_method_bind_get_method) (class_name , "set_var_name\0" . as_ptr () as * const c_char) ; table . set_var_type = (gd_api . godot_method_bind_get_method) (class_name , "set_var_type\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:250:5525
[INFO] [stdout]     |
[INFO] [stdout] 250 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 250 |                 # [doc = "`core class WorldEnvironment` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_worldenvironment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`WorldEnvironment` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<WorldEnvironment>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nWorldEnvironment inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WorldEnvironment { this : RawObject < Self > , } impl WorldEnvironment { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WorldEnvironmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Environment] resource used by this [WorldEnvironment], defining the default properties."] # [doc = ""] # [inline] pub fn environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldEnvironmentMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Environment] resource used by this [WorldEnvironment], defining the default properties."] # [doc = ""] # [inline] pub fn set_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldEnvironmentMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WorldEnvironment { } unsafe impl GodotObject for WorldEnvironment { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "WorldEnvironment" } } impl QueueFree for WorldEnvironment { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for WorldEnvironment { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WorldEnvironment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for WorldEnvironment { } unsafe impl SubClass < crate :: generated :: object :: Object > for WorldEnvironment { } impl Instanciable for WorldEnvironment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WorldEnvironment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WorldEnvironmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_environment : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind } impl WorldEnvironmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WorldEnvironmentMethodTable = WorldEnvironmentMethodTable { class_constructor : None , get_environment : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WorldEnvironmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WorldEnvironment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:214:96841
[INFO] [stdout]     |
[INFO] [stdout] 214 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 214 |                 # [doc = "`core class Environment` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_environment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEnvironment inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Environment { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BgMode (pub i64) ; impl BgMode { pub const CLEAR_COLOR : BgMode = BgMode (0i64) ; pub const COLOR : BgMode = BgMode (1i64) ; pub const SKY : BgMode = BgMode (2i64) ; pub const COLOR_SKY : BgMode = BgMode (3i64) ; pub const CANVAS : BgMode = BgMode (4i64) ; pub const KEEP : BgMode = BgMode (5i64) ; pub const CAMERA_FEED : BgMode = BgMode (6i64) ; pub const MAX : BgMode = BgMode (7i64) ; } impl From < i64 > for BgMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BgMode > for i64 { # [inline] fn from (v : BgMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DofBlurQuality (pub i64) ; impl DofBlurQuality { pub const LOW : DofBlurQuality = DofBlurQuality (0i64) ; pub const MEDIUM : DofBlurQuality = DofBlurQuality (1i64) ; pub const HIGH : DofBlurQuality = DofBlurQuality (2i64) ; } impl From < i64 > for DofBlurQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DofBlurQuality > for i64 { # [inline] fn from (v : DofBlurQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GlowBlendMode (pub i64) ; impl GlowBlendMode { pub const ADDITIVE : GlowBlendMode = GlowBlendMode (0i64) ; pub const SCREEN : GlowBlendMode = GlowBlendMode (1i64) ; pub const SOFTLIGHT : GlowBlendMode = GlowBlendMode (2i64) ; pub const REPLACE : GlowBlendMode = GlowBlendMode (3i64) ; } impl From < i64 > for GlowBlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GlowBlendMode > for i64 { # [inline] fn from (v : GlowBlendMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SsaoBlur (pub i64) ; impl SsaoBlur { pub const DISABLED : SsaoBlur = SsaoBlur (0i64) ; pub const _1X1 : SsaoBlur = SsaoBlur (1i64) ; pub const _2X2 : SsaoBlur = SsaoBlur (2i64) ; pub const _3X3 : SsaoBlur = SsaoBlur (3i64) ; } impl From < i64 > for SsaoBlur { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SsaoBlur > for i64 { # [inline] fn from (v : SsaoBlur) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SsaoQuality (pub i64) ; impl SsaoQuality { pub const LOW : SsaoQuality = SsaoQuality (0i64) ; pub const MEDIUM : SsaoQuality = SsaoQuality (1i64) ; pub const HIGH : SsaoQuality = SsaoQuality (2i64) ; } impl From < i64 > for SsaoQuality { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SsaoQuality > for i64 { # [inline] fn from (v : SsaoQuality) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ToneMapper (pub i64) ; impl ToneMapper { pub const LINEAR : ToneMapper = ToneMapper (0i64) ; pub const REINHARDT : ToneMapper = ToneMapper (1i64) ; pub const FILMIC : ToneMapper = ToneMapper (2i64) ; pub const ACES : ToneMapper = ToneMapper (3i64) ; } impl From < i64 > for ToneMapper { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ToneMapper > for i64 { # [inline] fn from (v : ToneMapper) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Environment { pub const BG_CAMERA_FEED : i64 = 6i64 ; pub const BG_CANVAS : i64 = 4i64 ; pub const BG_CLEAR_COLOR : i64 = 0i64 ; pub const BG_COLOR : i64 = 1i64 ; pub const BG_COLOR_SKY : i64 = 3i64 ; pub const BG_KEEP : i64 = 5i64 ; pub const BG_MAX : i64 = 7i64 ; pub const BG_SKY : i64 = 2i64 ; pub const DOF_BLUR_QUALITY_HIGH : i64 = 2i64 ; pub const DOF_BLUR_QUALITY_LOW : i64 = 0i64 ; pub const DOF_BLUR_QUALITY_MEDIUM : i64 = 1i64 ; pub const GLOW_BLEND_MODE_ADDITIVE : i64 = 0i64 ; pub const GLOW_BLEND_MODE_REPLACE : i64 = 3i64 ; pub const GLOW_BLEND_MODE_SCREEN : i64 = 1i64 ; pub const GLOW_BLEND_MODE_SOFTLIGHT : i64 = 2i64 ; pub const SSAO_BLUR_1x1 : i64 = 1i64 ; pub const SSAO_BLUR_2x2 : i64 = 2i64 ; pub const SSAO_BLUR_3x3 : i64 = 3i64 ; pub const SSAO_BLUR_DISABLED : i64 = 0i64 ; pub const SSAO_QUALITY_HIGH : i64 = 2i64 ; pub const SSAO_QUALITY_LOW : i64 = 0i64 ; pub const SSAO_QUALITY_MEDIUM : i64 = 1i64 ; pub const TONE_MAPPER_ACES : i64 = 3i64 ; pub const TONE_MAPPER_FILMIC : i64 = 2i64 ; pub const TONE_MAPPER_LINEAR : i64 = 0i64 ; pub const TONE_MAPPER_REINHARDT : i64 = 1i64 ; } impl Environment { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = EnvironmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The global brightness value of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_brightness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_brightness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Applies the provided [Texture] resource to affect the global color aspect of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_color_correction (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_color_correction ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The global contrast value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_contrast (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_contrast ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The global color saturation value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn adjustment_saturation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_adjustment_saturation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ambient light's [Color]."] # [doc = ""] # [inline] pub fn ambient_light_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ambient_light_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ambient light's energy. The higher the value, the stronger the light."] # [doc = ""] # [inline] pub fn ambient_light_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ambient_light_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene."] # [doc = ""] # [inline] pub fn ambient_light_sky_contribution (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ambient_light_sky_contribution ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The background mode. See [enum BGMode] for possible values."] # [doc = ""] # [inline] pub fn background (& self) -> crate :: generated :: environment :: BgMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_background ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: BgMode (ret) } } # [doc = "The [Color] displayed for clear areas of the scene. Only effective when using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)."] # [doc = ""] # [inline] pub fn bg_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_bg_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The power of the light emitted by the background."] # [doc = ""] # [inline] pub fn bg_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_bg_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ID of the camera feed to show in the background."] # [doc = ""] # [inline] pub fn camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum layer ID to display. Only effective when using the [constant BG_CANVAS] background mode."] # [doc = ""] # [inline] pub fn canvas_max_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_canvas_max_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of far blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn dof_blur_far_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance from the camera where the far blur effect affects the rendering."] # [doc = ""] # [inline] pub fn dof_blur_far_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth-of-field far blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn dof_blur_far_quality (& self) -> crate :: generated :: environment :: DofBlurQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: DofBlurQuality (ret) } } # [doc = "The length of the transition between the no-blur area and far blur."] # [doc = ""] # [inline] pub fn dof_blur_far_transition (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_far_transition ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of near blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn dof_blur_near_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance from the camera where the near blur effect affects the rendering."] # [doc = ""] # [inline] pub fn dof_blur_near_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth-of-field near blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn dof_blur_near_quality (& self) -> crate :: generated :: environment :: DofBlurQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: DofBlurQuality (ret) } } # [doc = "The length of the transition between the near blur and no-blur area."] # [doc = ""] # [inline] pub fn dof_blur_near_transition (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_dof_blur_near_transition ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fog's [Color]."] # [doc = ""] # [inline] pub fn fog_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The fog's depth starting distance from the camera."] # [doc = ""] # [inline] pub fn fog_depth_begin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_depth_begin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fog depth's intensity curve. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn fog_depth_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_depth_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fog's depth end distance from the camera. If this value is set to 0, it will be equal to the current camera's [member Camera.far] value."] # [doc = ""] # [inline] pub fn fog_depth_end (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_depth_end ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The height fog's intensity. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn fog_height_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_height_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Y coordinate where the height fog will be the most intense. If this value is greater than [member fog_height_min], fog will be displayed from bottom to top. Otherwise, it will be displayed from top to bottom."] # [doc = ""] # [inline] pub fn fog_height_max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_height_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Y coordinate where the height fog will be the least intense. If this value is greater than [member fog_height_max], fog will be displayed from top to bottom. Otherwise, it will be displayed from bottom to top."] # [doc = ""] # [inline] pub fn fog_height_min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_height_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The intensity of the depth fog color transition when looking towards the sun. The sun's direction is determined automatically using the DirectionalLight node in the scene."] # [doc = ""] # [inline] pub fn fog_sun_amount (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_sun_amount ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth fog's [Color] when looking towards the sun."] # [doc = ""] # [inline] pub fn fog_sun_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_sun_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The intensity of the fog light transmittance effect. Amount of light that the fog transmits."] # [doc = ""] # [inline] pub fn fog_transmit_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_fog_transmit_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The glow blending mode."] # [doc = ""] # [inline] pub fn glow_blend_mode (& self) -> crate :: generated :: environment :: GlowBlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: GlowBlendMode (ret) } } # [doc = "The bloom's intensity. If set to a value higher than `0`, this will make glow visible in areas darker than the [member glow_hdr_threshold]."] # [doc = ""] # [inline] pub fn glow_bloom (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_bloom ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The bleed scale of the HDR glow."] # [doc = ""] # [inline] pub fn glow_hdr_bleed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_hdr_bleed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The lower threshold of the HDR glow. When using the GLES2 renderer (which doesn't support HDR), this needs to be below `1.0` for glow to be visible. A value of `0.9` works well in this case."] # [doc = ""] # [inline] pub fn glow_hdr_bleed_threshold (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_hdr_bleed_threshold ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The higher threshold of the HDR glow. Areas brighter than this threshold will be clamped for the purposes of the glow effect."] # [doc = ""] # [inline] pub fn glow_hdr_luminance_cap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_hdr_luminance_cap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The glow intensity. When using the GLES2 renderer, this should be increased to 1.5 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn glow_intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The glow strength. When using the GLES2 renderer, this should be increased to 1.3 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn glow_strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_glow_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Sky] resource defined as background."] # [doc = ""] # [inline] pub fn sky (& self) -> Option < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: sky :: Sky , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Sky] resource's custom field of view."] # [doc = ""] # [inline] pub fn sky_custom_fov (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_custom_fov ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Sky] resource's rotation expressed as a [Basis]."] # [doc = ""] # [inline] pub fn sky_orientation (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_orientation ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in radians."] # [doc = ""] # [inline] pub fn sky_rotation (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_rotation ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in degrees."] # [doc = ""] # [inline] pub fn sky_rotation_degrees (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The screen-space ambient occlusion intensity on materials that have an AO texture defined. Values higher than `0` will make the SSAO effect visible in areas darkened by AO textures."] # [doc = ""] # [inline] pub fn ssao_ao_channel_affect (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_ao_channel_affect ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion bias. This should be kept high enough to prevent \"smooth\" curves from being affected by ambient occlusion."] # [doc = ""] # [inline] pub fn ssao_bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for possible values."] # [doc = ""] # [inline] pub fn ssao_blur (& self) -> crate :: generated :: environment :: SsaoBlur { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_blur ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: SsaoBlur (ret) } } # [doc = "The screen-space ambient occlusion color."] # [doc = ""] # [inline] pub fn ssao_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The screen-space ambient occlusion intensity in direct light. In real life, ambient occlusion only applies to indirect light, which means its effects can't be seen in direct light. Values higher than `0` will make the SSAO effect visible in direct light."] # [doc = ""] # [inline] pub fn ssao_direct_light_affect (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_direct_light_affect ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion edge sharpness."] # [doc = ""] # [inline] pub fn ssao_edge_sharpness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_edge_sharpness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary screen-space ambient occlusion intensity. See also [member ssao_radius]."] # [doc = ""] # [inline] pub fn ssao_intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The secondary screen-space ambient occlusion intensity. See also [member ssao_radius2]."] # [doc = ""] # [inline] pub fn ssao_intensity2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_intensity2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The screen-space ambient occlusion quality. Higher qualities will make better use of small objects for ambient occlusion, but are slower."] # [doc = ""] # [inline] pub fn ssao_quality (& self) -> crate :: generated :: environment :: SsaoQuality { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_quality ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: SsaoQuality (ret) } } # [doc = "The primary screen-space ambient occlusion radius."] # [doc = ""] # [inline] pub fn ssao_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The secondary screen-space ambient occlusion radius. If set to a value higher than `0`, enables the secondary screen-space ambient occlusion effect which can be used to improve the effect's appearance (at the cost of performance)."] # [doc = ""] # [inline] pub fn ssao_radius2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssao_radius2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The depth tolerance for screen-space reflections."] # [doc = ""] # [inline] pub fn ssr_depth_tolerance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_depth_tolerance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection)."] # [doc = ""] # [inline] pub fn ssr_fade_in (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_fade_in ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fade-out distance for screen-space reflections. Affects the area from the screen-space reflection to the \"global\" reflection."] # [doc = ""] # [inline] pub fn ssr_fade_out (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_fade_out ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum number of steps for screen-space reflections. Higher values are slower."] # [doc = ""] # [inline] pub fn ssr_max_steps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_ssr_max_steps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the tonemapping auto exposure mode of the scene renderer. If `true`, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The scale of the auto exposure effect. Affects the intensity of auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_grey (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_grey ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The minimum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure."] # [doc = ""] # [inline] pub fn tonemap_auto_exposure_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_auto_exposure_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The default exposure used for tonemapping."] # [doc = ""] # [inline] pub fn tonemap_exposure (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_exposure ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The white reference value for tonemapping. Only effective if the [member tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."] # [doc = ""] # [inline] pub fn tonemap_white (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemap_white ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The tonemapping mode to use. Tonemapping is the process that \"converts\" HDR values to be suitable for rendering on a LDR display. (Godot doesn't support rendering on HDR displays yet.)"] # [doc = ""] # [inline] pub fn tonemapper (& self) -> crate :: generated :: environment :: ToneMapper { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . get_tonemapper ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: environment :: ToneMapper (ret) } } # [doc = "If `true`, enables the `adjustment_*` properties provided by this resource. If `false`, modifications to the `adjustment_*` properties will have no effect on the rendered scene."] # [doc = ""] # [inline] pub fn is_adjustment_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_adjustment_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the depth-of-field far blur effect."] # [doc = ""] # [inline] pub fn is_dof_blur_far_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_dof_blur_far_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the depth-of-field near blur effect."] # [doc = ""] # [inline] pub fn is_dof_blur_near_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_dof_blur_near_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the depth fog effect is enabled. When enabled, fog will appear in the distance (relative to the camera)."] # [doc = ""] # [inline] pub fn is_fog_depth_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_depth_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, fog effects are enabled. [member fog_height_enabled] and/or [member fog_depth_enabled] must be set to `true` to actually display fog."] # [doc = ""] # [inline] pub fn is_fog_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the height fog effect is enabled. When enabled, fog will appear in a defined height range, regardless of the distance from the camera. This can be used to simulate \"deep water\" effects with a lower performance cost compared to a dedicated shader."] # [doc = ""] # [inline] pub fn is_fog_height_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_height_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Enables fog's light transmission effect. If `true`, light will be more visible in the fog to simulate light scattering as in real life."] # [doc = ""] # [inline] pub fn is_fog_transmit_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_fog_transmit_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Smooths out the blockiness created by sampling higher levels, at the cost of performance.\n**Note:** When using the GLES2 renderer, this is only available if the GPU supports the `GL_EXT_gpu_shader4` extension."] # [doc = ""] # [inline] pub fn is_glow_bicubic_upscale_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_glow_bicubic_upscale_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the glow effect is enabled."] # [doc = ""] # [inline] pub fn is_glow_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_glow_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the 7th level of glow is enabled. This is the most \"global\" level (blurriest)."] # [doc = ""] # [inline] pub fn is_glow_level_enabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_glow_level_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "If `true`, the screen-space ambient occlusion effect is enabled. This darkens objects' corners and cavities to simulate ambient light not reaching the entire object as in real life. This works well for small, dynamic objects, but baked lighting or ambient occlusion textures will do a better job at displaying ambient occlusion on large static objects. This is a costly effect and should be disabled first when running into performance issues."] # [doc = ""] # [inline] pub fn is_ssao_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_ssao_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [GIProbe]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others."] # [doc = ""] # [inline] pub fn is_ssr_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_ssr_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, screen-space reflections will take the material roughness into account."] # [doc = ""] # [inline] pub fn is_ssr_rough (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . is_ssr_rough ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The global brightness value of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_brightness (& self , brightness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_brightness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , brightness) ; } } # [doc = "Applies the provided [Texture] resource to affect the global color aspect of the rendered scene. Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_color_correction (& self , color_correction : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_color_correction ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , color_correction . as_arg_ptr ()) ; } } # [doc = "The global contrast value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_contrast (& self , contrast : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_contrast ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , contrast) ; } } # [doc = "If `true`, enables the `adjustment_*` properties provided by this resource. If `false`, modifications to the `adjustment_*` properties will have no effect on the rendered scene."] # [doc = ""] # [inline] pub fn set_adjustment_enable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_enable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The global color saturation value of the rendered scene (default value is 1). Effective only if `adjustment_enabled` is `true`."] # [doc = ""] # [inline] pub fn set_adjustment_saturation (& self , saturation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_adjustment_saturation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , saturation) ; } } # [doc = "The ambient light's [Color]."] # [doc = ""] # [inline] pub fn set_ambient_light_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ambient_light_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The ambient light's energy. The higher the value, the stronger the light."] # [doc = ""] # [inline] pub fn set_ambient_light_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ambient_light_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene."] # [doc = ""] # [inline] pub fn set_ambient_light_sky_contribution (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ambient_light_sky_contribution ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The background mode. See [enum BGMode] for possible values."] # [doc = ""] # [inline] pub fn set_background (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_background ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The [Color] displayed for clear areas of the scene. Only effective when using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes)."] # [doc = ""] # [inline] pub fn set_bg_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_bg_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The power of the light emitted by the background."] # [doc = ""] # [inline] pub fn set_bg_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_bg_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The ID of the camera feed to show in the background."] # [doc = ""] # [inline] pub fn set_camera_feed_id (& self , camera_feed_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_camera_feed_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , camera_feed_id) ; } } # [doc = "The maximum layer ID to display. Only effective when using the [constant BG_CANVAS] background mode."] # [doc = ""] # [inline] pub fn set_canvas_max_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_canvas_max_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "The amount of far blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn set_dof_blur_far_amount (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The distance from the camera where the far blur effect affects the rendering."] # [doc = ""] # [inline] pub fn set_dof_blur_far_distance (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "If `true`, enables the depth-of-field far blur effect."] # [doc = ""] # [inline] pub fn set_dof_blur_far_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The depth-of-field far blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn set_dof_blur_far_quality (& self , intensity : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The length of the transition between the no-blur area and far blur."] # [doc = ""] # [inline] pub fn set_dof_blur_far_transition (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_far_transition ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The amount of near blur for the depth-of-field effect."] # [doc = ""] # [inline] pub fn set_dof_blur_near_amount (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "Distance from the camera where the near blur effect affects the rendering."] # [doc = ""] # [inline] pub fn set_dof_blur_near_distance (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "If `true`, enables the depth-of-field near blur effect."] # [doc = ""] # [inline] pub fn set_dof_blur_near_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The depth-of-field near blur's quality. Higher values can mitigate the visible banding effect seen at higher strengths, but are much slower."] # [doc = ""] # [inline] pub fn set_dof_blur_near_quality (& self , level : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , level) ; } } # [doc = "The length of the transition between the near blur and no-blur area."] # [doc = ""] # [inline] pub fn set_dof_blur_near_transition (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_dof_blur_near_transition ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The fog's [Color]."] # [doc = ""] # [inline] pub fn set_fog_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The fog's depth starting distance from the camera."] # [doc = ""] # [inline] pub fn set_fog_depth_begin (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_begin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "The fog depth's intensity curve. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn set_fog_depth_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, the depth fog effect is enabled. When enabled, fog will appear in the distance (relative to the camera)."] # [doc = ""] # [inline] pub fn set_fog_depth_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The fog's depth end distance from the camera. If this value is set to 0, it will be equal to the current camera's [member Camera.far] value."] # [doc = ""] # [inline] pub fn set_fog_depth_end (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_depth_end ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "If `true`, fog effects are enabled. [member fog_height_enabled] and/or [member fog_depth_enabled] must be set to `true` to actually display fog."] # [doc = ""] # [inline] pub fn set_fog_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The height fog's intensity. A number of presets are available in the **Inspector** by right-clicking the curve."] # [doc = ""] # [inline] pub fn set_fog_height_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, the height fog effect is enabled. When enabled, fog will appear in a defined height range, regardless of the distance from the camera. This can be used to simulate \"deep water\" effects with a lower performance cost compared to a dedicated shader."] # [doc = ""] # [inline] pub fn set_fog_height_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The Y coordinate where the height fog will be the most intense. If this value is greater than [member fog_height_min], fog will be displayed from bottom to top. Otherwise, it will be displayed from top to bottom."] # [doc = ""] # [inline] pub fn set_fog_height_max (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The Y coordinate where the height fog will be the least intense. If this value is greater than [member fog_height_max], fog will be displayed from top to bottom. Otherwise, it will be displayed from bottom to top."] # [doc = ""] # [inline] pub fn set_fog_height_min (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_height_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The intensity of the depth fog color transition when looking towards the sun. The sun's direction is determined automatically using the DirectionalLight node in the scene."] # [doc = ""] # [inline] pub fn set_fog_sun_amount (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_sun_amount ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The depth fog's [Color] when looking towards the sun."] # [doc = ""] # [inline] pub fn set_fog_sun_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_sun_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The intensity of the fog light transmittance effect. Amount of light that the fog transmits."] # [doc = ""] # [inline] pub fn set_fog_transmit_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_transmit_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Enables fog's light transmission effect. If `true`, light will be more visible in the fog to simulate light scattering as in real life."] # [doc = ""] # [inline] pub fn set_fog_transmit_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_fog_transmit_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Smooths out the blockiness created by sampling higher levels, at the cost of performance.\n**Note:** When using the GLES2 renderer, this is only available if the GPU supports the `GL_EXT_gpu_shader4` extension."] # [doc = ""] # [inline] pub fn set_glow_bicubic_upscale (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_bicubic_upscale ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The glow blending mode."] # [doc = ""] # [inline] pub fn set_glow_blend_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The bloom's intensity. If set to a value higher than `0`, this will make glow visible in areas darker than the [member glow_hdr_threshold]."] # [doc = ""] # [inline] pub fn set_glow_bloom (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_bloom ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, the glow effect is enabled."] # [doc = ""] # [inline] pub fn set_glow_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The bleed scale of the HDR glow."] # [doc = ""] # [inline] pub fn set_glow_hdr_bleed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_hdr_bleed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The lower threshold of the HDR glow. When using the GLES2 renderer (which doesn't support HDR), this needs to be below `1.0` for glow to be visible. A value of `0.9` works well in this case."] # [doc = ""] # [inline] pub fn set_glow_hdr_bleed_threshold (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_hdr_bleed_threshold ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } # [doc = "The higher threshold of the HDR glow. Areas brighter than this threshold will be clamped for the purposes of the glow effect."] # [doc = ""] # [inline] pub fn set_glow_hdr_luminance_cap (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_hdr_luminance_cap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The glow intensity. When using the GLES2 renderer, this should be increased to 1.5 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn set_glow_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "If `true`, the 7th level of glow is enabled. This is the most \"global\" level (blurriest)."] # [doc = ""] # [inline] pub fn set_glow_level (& self , idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_level ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enabled) ; } } # [doc = "The glow strength. When using the GLES2 renderer, this should be increased to 1.3 to compensate for the lack of HDR rendering."] # [doc = ""] # [inline] pub fn set_glow_strength (& self , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_glow_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , strength) ; } } # [doc = "The [Sky] resource defined as background."] # [doc = ""] # [inline] pub fn set_sky (& self , sky : impl AsArg < crate :: generated :: sky :: Sky >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , sky . as_arg_ptr ()) ; } } # [doc = "The [Sky] resource's custom field of view."] # [doc = ""] # [inline] pub fn set_sky_custom_fov (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_custom_fov ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The [Sky] resource's rotation expressed as a [Basis]."] # [doc = ""] # [inline] pub fn set_sky_orientation (& self , orientation : Basis) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_orientation ; let ret = crate :: icalls :: icallptr_void_basis (method_bind , self . this . sys () . as_ptr () , orientation) ; } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in radians."] # [doc = ""] # [inline] pub fn set_sky_rotation (& self , euler_radians : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_rotation ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler_radians) ; } } # [doc = "The [Sky] resource's rotation expressed as Euler angles in degrees."] # [doc = ""] # [inline] pub fn set_sky_rotation_degrees (& self , euler_degrees : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_sky_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler_degrees) ; } } # [doc = "The screen-space ambient occlusion intensity on materials that have an AO texture defined. Values higher than `0` will make the SSAO effect visible in areas darkened by AO textures."] # [doc = ""] # [inline] pub fn set_ssao_ao_channel_affect (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_ao_channel_affect ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The screen-space ambient occlusion bias. This should be kept high enough to prevent \"smooth\" curves from being affected by ambient occlusion."] # [doc = ""] # [inline] pub fn set_ssao_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for possible values."] # [doc = ""] # [inline] pub fn set_ssao_blur (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_blur ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The screen-space ambient occlusion color."] # [doc = ""] # [inline] pub fn set_ssao_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The screen-space ambient occlusion intensity in direct light. In real life, ambient occlusion only applies to indirect light, which means its effects can't be seen in direct light. Values higher than `0` will make the SSAO effect visible in direct light."] # [doc = ""] # [inline] pub fn set_ssao_direct_light_affect (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_direct_light_affect ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The screen-space ambient occlusion edge sharpness."] # [doc = ""] # [inline] pub fn set_ssao_edge_sharpness (& self , edge_sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_edge_sharpness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , edge_sharpness) ; } } # [doc = "If `true`, the screen-space ambient occlusion effect is enabled. This darkens objects' corners and cavities to simulate ambient light not reaching the entire object as in real life. This works well for small, dynamic objects, but baked lighting or ambient occlusion textures will do a better job at displaying ambient occlusion on large static objects. This is a costly effect and should be disabled first when running into performance issues."] # [doc = ""] # [inline] pub fn set_ssao_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The primary screen-space ambient occlusion intensity. See also [member ssao_radius]."] # [doc = ""] # [inline] pub fn set_ssao_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The secondary screen-space ambient occlusion intensity. See also [member ssao_radius2]."] # [doc = ""] # [inline] pub fn set_ssao_intensity2 (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_intensity2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "The screen-space ambient occlusion quality. Higher qualities will make better use of small objects for ambient occlusion, but are slower."] # [doc = ""] # [inline] pub fn set_ssao_quality (& self , quality : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_quality ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , quality) ; } } # [doc = "The primary screen-space ambient occlusion radius."] # [doc = ""] # [inline] pub fn set_ssao_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "The secondary screen-space ambient occlusion radius. If set to a value higher than `0`, enables the secondary screen-space ambient occlusion effect which can be used to improve the effect's appearance (at the cost of performance)."] # [doc = ""] # [inline] pub fn set_ssao_radius2 (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssao_radius2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "The depth tolerance for screen-space reflections."] # [doc = ""] # [inline] pub fn set_ssr_depth_tolerance (& self , depth_tolerance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_depth_tolerance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth_tolerance) ; } } # [doc = "If `true`, screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [GIProbe]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others."] # [doc = ""] # [inline] pub fn set_ssr_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection)."] # [doc = ""] # [inline] pub fn set_ssr_fade_in (& self , fade_in : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_fade_in ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fade_in) ; } } # [doc = "The fade-out distance for screen-space reflections. Affects the area from the screen-space reflection to the \"global\" reflection."] # [doc = ""] # [inline] pub fn set_ssr_fade_out (& self , fade_out : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_fade_out ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fade_out) ; } } # [doc = "The maximum number of steps for screen-space reflections. Higher values are slower."] # [doc = ""] # [inline] pub fn set_ssr_max_steps (& self , max_steps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_max_steps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_steps) ; } } # [doc = "If `true`, screen-space reflections will take the material roughness into account."] # [doc = ""] # [inline] pub fn set_ssr_rough (& self , rough : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_ssr_rough ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rough) ; } } # [doc = "If `true`, enables the tonemapping auto exposure mode of the scene renderer. If `true`, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure (& self , auto_exposure : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , auto_exposure) ; } } # [doc = "The scale of the auto exposure effect. Affects the intensity of auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_grey (& self , exposure_grey : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_grey ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_grey) ; } } # [doc = "The maximum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_max (& self , exposure_max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_max) ; } } # [doc = "The minimum luminance value for the auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_min (& self , exposure_min : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_min) ; } } # [doc = "The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure."] # [doc = ""] # [inline] pub fn set_tonemap_auto_exposure_speed (& self , exposure_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_auto_exposure_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure_speed) ; } } # [doc = "The default exposure used for tonemapping."] # [doc = ""] # [inline] pub fn set_tonemap_exposure (& self , exposure : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_exposure ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , exposure) ; } } # [doc = "The white reference value for tonemapping. Only effective if the [member tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."] # [doc = ""] # [inline] pub fn set_tonemap_white (& self , white : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemap_white ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , white) ; } } # [doc = "The tonemapping mode to use. Tonemapping is the process that \"converts\" HDR values to be suitable for rendering on a LDR display. (Godot doesn't support rendering on HDR displays yet.)"] # [doc = ""] # [inline] pub fn set_tonemapper (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EnvironmentMethodTable :: get (get_api ()) . set_tonemapper ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Environment { } unsafe impl GodotObject for Environment { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Environment" } } impl std :: ops :: Deref for Environment { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Environment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Environment { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Environment { } unsafe impl SubClass < crate :: generated :: object :: Object > for Environment { } impl Instanciable for Environment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Environment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EnvironmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_adjustment_brightness : * mut sys :: godot_method_bind , pub get_adjustment_color_correction : * mut sys :: godot_method_bind , pub get_adjustment_contrast : * mut sys :: godot_method_bind , pub get_adjustment_saturation : * mut sys :: godot_method_bind , pub get_ambient_light_color : * mut sys :: godot_method_bind , pub get_ambient_light_energy : * mut sys :: godot_method_bind , pub get_ambient_light_sky_contribution : * mut sys :: godot_method_bind , pub get_background : * mut sys :: godot_method_bind , pub get_bg_color : * mut sys :: godot_method_bind , pub get_bg_energy : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_canvas_max_layer : * mut sys :: godot_method_bind , pub get_dof_blur_far_amount : * mut sys :: godot_method_bind , pub get_dof_blur_far_distance : * mut sys :: godot_method_bind , pub get_dof_blur_far_quality : * mut sys :: godot_method_bind , pub get_dof_blur_far_transition : * mut sys :: godot_method_bind , pub get_dof_blur_near_amount : * mut sys :: godot_method_bind , pub get_dof_blur_near_distance : * mut sys :: godot_method_bind , pub get_dof_blur_near_quality : * mut sys :: godot_method_bind , pub get_dof_blur_near_transition : * mut sys :: godot_method_bind , pub get_fog_color : * mut sys :: godot_method_bind , pub get_fog_depth_begin : * mut sys :: godot_method_bind , pub get_fog_depth_curve : * mut sys :: godot_method_bind , pub get_fog_depth_end : * mut sys :: godot_method_bind , pub get_fog_height_curve : * mut sys :: godot_method_bind , pub get_fog_height_max : * mut sys :: godot_method_bind , pub get_fog_height_min : * mut sys :: godot_method_bind , pub get_fog_sun_amount : * mut sys :: godot_method_bind , pub get_fog_sun_color : * mut sys :: godot_method_bind , pub get_fog_transmit_curve : * mut sys :: godot_method_bind , pub get_glow_blend_mode : * mut sys :: godot_method_bind , pub get_glow_bloom : * mut sys :: godot_method_bind , pub get_glow_hdr_bleed_scale : * mut sys :: godot_method_bind , pub get_glow_hdr_bleed_threshold : * mut sys :: godot_method_bind , pub get_glow_hdr_luminance_cap : * mut sys :: godot_method_bind , pub get_glow_intensity : * mut sys :: godot_method_bind , pub get_glow_strength : * mut sys :: godot_method_bind , pub get_sky : * mut sys :: godot_method_bind , pub get_sky_custom_fov : * mut sys :: godot_method_bind , pub get_sky_orientation : * mut sys :: godot_method_bind , pub get_sky_rotation : * mut sys :: godot_method_bind , pub get_sky_rotation_degrees : * mut sys :: godot_method_bind , pub get_ssao_ao_channel_affect : * mut sys :: godot_method_bind , pub get_ssao_bias : * mut sys :: godot_method_bind , pub get_ssao_blur : * mut sys :: godot_method_bind , pub get_ssao_color : * mut sys :: godot_method_bind , pub get_ssao_direct_light_affect : * mut sys :: godot_method_bind , pub get_ssao_edge_sharpness : * mut sys :: godot_method_bind , pub get_ssao_intensity : * mut sys :: godot_method_bind , pub get_ssao_intensity2 : * mut sys :: godot_method_bind , pub get_ssao_quality : * mut sys :: godot_method_bind , pub get_ssao_radius : * mut sys :: godot_method_bind , pub get_ssao_radius2 : * mut sys :: godot_method_bind , pub get_ssr_depth_tolerance : * mut sys :: godot_method_bind , pub get_ssr_fade_in : * mut sys :: godot_method_bind , pub get_ssr_fade_out : * mut sys :: godot_method_bind , pub get_ssr_max_steps : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_grey : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_max : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_min : * mut sys :: godot_method_bind , pub get_tonemap_auto_exposure_speed : * mut sys :: godot_method_bind , pub get_tonemap_exposure : * mut sys :: godot_method_bind , pub get_tonemap_white : * mut sys :: godot_method_bind , pub get_tonemapper : * mut sys :: godot_method_bind , pub is_adjustment_enabled : * mut sys :: godot_method_bind , pub is_dof_blur_far_enabled : * mut sys :: godot_method_bind , pub is_dof_blur_near_enabled : * mut sys :: godot_method_bind , pub is_fog_depth_enabled : * mut sys :: godot_method_bind , pub is_fog_enabled : * mut sys :: godot_method_bind , pub is_fog_height_enabled : * mut sys :: godot_method_bind , pub is_fog_transmit_enabled : * mut sys :: godot_method_bind , pub is_glow_bicubic_upscale_enabled : * mut sys :: godot_method_bind , pub is_glow_enabled : * mut sys :: godot_method_bind , pub is_glow_level_enabled : * mut sys :: godot_method_bind , pub is_ssao_enabled : * mut sys :: godot_method_bind , pub is_ssr_enabled : * mut sys :: godot_method_bind , pub is_ssr_rough : * mut sys :: godot_method_bind , pub set_adjustment_brightness : * mut sys :: godot_method_bind , pub set_adjustment_color_correction : * mut sys :: godot_method_bind , pub set_adjustment_contrast : * mut sys :: godot_method_bind , pub set_adjustment_enable : * mut sys :: godot_method_bind , pub set_adjustment_saturation : * mut sys :: godot_method_bind , pub set_ambient_light_color : * mut sys :: godot_method_bind , pub set_ambient_light_energy : * mut sys :: godot_method_bind , pub set_ambient_light_sky_contribution : * mut sys :: godot_method_bind , pub set_background : * mut sys :: godot_method_bind , pub set_bg_color : * mut sys :: godot_method_bind , pub set_bg_energy : * mut sys :: godot_method_bind , pub set_camera_feed_id : * mut sys :: godot_method_bind , pub set_canvas_max_layer : * mut sys :: godot_method_bind , pub set_dof_blur_far_amount : * mut sys :: godot_method_bind , pub set_dof_blur_far_distance : * mut sys :: godot_method_bind , pub set_dof_blur_far_enabled : * mut sys :: godot_method_bind , pub set_dof_blur_far_quality : * mut sys :: godot_method_bind , pub set_dof_blur_far_transition : * mut sys :: godot_method_bind , pub set_dof_blur_near_amount : * mut sys :: godot_method_bind , pub set_dof_blur_near_distance : * mut sys :: godot_method_bind , pub set_dof_blur_near_enabled : * mut sys :: godot_method_bind , pub set_dof_blur_near_quality : * mut sys :: godot_method_bind , pub set_dof_blur_near_transition : * mut sys :: godot_method_bind , pub set_fog_color : * mut sys :: godot_method_bind , pub set_fog_depth_begin : * mut sys :: godot_method_bind , pub set_fog_depth_curve : * mut sys :: godot_method_bind , pub set_fog_depth_enabled : * mut sys :: godot_method_bind , pub set_fog_depth_end : * mut sys :: godot_method_bind , pub set_fog_enabled : * mut sys :: godot_method_bind , pub set_fog_height_curve : * mut sys :: godot_method_bind , pub set_fog_height_enabled : * mut sys :: godot_method_bind , pub set_fog_height_max : * mut sys :: godot_method_bind , pub set_fog_height_min : * mut sys :: godot_method_bind , pub set_fog_sun_amount : * mut sys :: godot_method_bind , pub set_fog_sun_color : * mut sys :: godot_method_bind , pub set_fog_transmit_curve : * mut sys :: godot_method_bind , pub set_fog_transmit_enabled : * mut sys :: godot_method_bind , pub set_glow_bicubic_upscale : * mut sys :: godot_method_bind , pub set_glow_blend_mode : * mut sys :: godot_method_bind , pub set_glow_bloom : * mut sys :: godot_method_bind , pub set_glow_enabled : * mut sys :: godot_method_bind , pub set_glow_hdr_bleed_scale : * mut sys :: godot_method_bind , pub set_glow_hdr_bleed_threshold : * mut sys :: godot_method_bind , pub set_glow_hdr_luminance_cap : * mut sys :: godot_method_bind , pub set_glow_intensity : * mut sys :: godot_method_bind , pub set_glow_level : * mut sys :: godot_method_bind , pub set_glow_strength : * mut sys :: godot_method_bind , pub set_sky : * mut sys :: godot_method_bind , pub set_sky_custom_fov : * mut sys :: godot_method_bind , pub set_sky_orientation : * mut sys :: godot_method_bind , pub set_sky_rotation : * mut sys :: godot_method_bind , pub set_sky_rotation_degrees : * mut sys :: godot_method_bind , pub set_ssao_ao_channel_affect : * mut sys :: godot_method_bind , pub set_ssao_bias : * mut sys :: godot_method_bind , pub set_ssao_blur : * mut sys :: godot_method_bind , pub set_ssao_color : * mut sys :: godot_method_bind , pub set_ssao_direct_light_affect : * mut sys :: godot_method_bind , pub set_ssao_edge_sharpness : * mut sys :: godot_method_bind , pub set_ssao_enabled : * mut sys :: godot_method_bind , pub set_ssao_intensity : * mut sys :: godot_method_bind , pub set_ssao_intensity2 : * mut sys :: godot_method_bind , pub set_ssao_quality : * mut sys :: godot_method_bind , pub set_ssao_radius : * mut sys :: godot_method_bind , pub set_ssao_radius2 : * mut sys :: godot_method_bind , pub set_ssr_depth_tolerance : * mut sys :: godot_method_bind , pub set_ssr_enabled : * mut sys :: godot_method_bind , pub set_ssr_fade_in : * mut sys :: godot_method_bind , pub set_ssr_fade_out : * mut sys :: godot_method_bind , pub set_ssr_max_steps : * mut sys :: godot_method_bind , pub set_ssr_rough : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_grey : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_max : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_min : * mut sys :: godot_method_bind , pub set_tonemap_auto_exposure_speed : * mut sys :: godot_method_bind , pub set_tonemap_exposure : * mut sys :: godot_method_bind , pub set_tonemap_white : * mut sys :: godot_method_bind , pub set_tonemapper : * mut sys :: godot_method_bind } impl EnvironmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EnvironmentMethodTable = EnvironmentMethodTable { class_constructor : None , get_adjustment_brightness : 0 as * mut sys :: godot_method_bind , get_adjustment_color_correction : 0 as * mut sys :: godot_method_bind , get_adjustment_contrast : 0 as * mut sys :: godot_method_bind , get_adjustment_saturation : 0 as * mut sys :: godot_method_bind , get_ambient_light_color : 0 as * mut sys :: godot_method_bind , get_ambient_light_energy : 0 as * mut sys :: godot_method_bind , get_ambient_light_sky_contribution : 0 as * mut sys :: godot_method_bind , get_background : 0 as * mut sys :: godot_method_bind , get_bg_color : 0 as * mut sys :: godot_method_bind , get_bg_energy : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_canvas_max_layer : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_amount : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_distance : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_quality : 0 as * mut sys :: godot_method_bind , get_dof_blur_far_transition : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_amount : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_distance : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_quality : 0 as * mut sys :: godot_method_bind , get_dof_blur_near_transition : 0 as * mut sys :: godot_method_bind , get_fog_color : 0 as * mut sys :: godot_method_bind , get_fog_depth_begin : 0 as * mut sys :: godot_method_bind , get_fog_depth_curve : 0 as * mut sys :: godot_method_bind , get_fog_depth_end : 0 as * mut sys :: godot_method_bind , get_fog_height_curve : 0 as * mut sys :: godot_method_bind , get_fog_height_max : 0 as * mut sys :: godot_method_bind , get_fog_height_min : 0 as * mut sys :: godot_method_bind , get_fog_sun_amount : 0 as * mut sys :: godot_method_bind , get_fog_sun_color : 0 as * mut sys :: godot_method_bind , get_fog_transmit_curve : 0 as * mut sys :: godot_method_bind , get_glow_blend_mode : 0 as * mut sys :: godot_method_bind , get_glow_bloom : 0 as * mut sys :: godot_method_bind , get_glow_hdr_bleed_scale : 0 as * mut sys :: godot_method_bind , get_glow_hdr_bleed_threshold : 0 as * mut sys :: godot_method_bind , get_glow_hdr_luminance_cap : 0 as * mut sys :: godot_method_bind , get_glow_intensity : 0 as * mut sys :: godot_method_bind , get_glow_strength : 0 as * mut sys :: godot_method_bind , get_sky : 0 as * mut sys :: godot_method_bind , get_sky_custom_fov : 0 as * mut sys :: godot_method_bind , get_sky_orientation : 0 as * mut sys :: godot_method_bind , get_sky_rotation : 0 as * mut sys :: godot_method_bind , get_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_ssao_ao_channel_affect : 0 as * mut sys :: godot_method_bind , get_ssao_bias : 0 as * mut sys :: godot_method_bind , get_ssao_blur : 0 as * mut sys :: godot_method_bind , get_ssao_color : 0 as * mut sys :: godot_method_bind , get_ssao_direct_light_affect : 0 as * mut sys :: godot_method_bind , get_ssao_edge_sharpness : 0 as * mut sys :: godot_method_bind , get_ssao_intensity : 0 as * mut sys :: godot_method_bind , get_ssao_intensity2 : 0 as * mut sys :: godot_method_bind , get_ssao_quality : 0 as * mut sys :: godot_method_bind , get_ssao_radius : 0 as * mut sys :: godot_method_bind , get_ssao_radius2 : 0 as * mut sys :: godot_method_bind , get_ssr_depth_tolerance : 0 as * mut sys :: godot_method_bind , get_ssr_fade_in : 0 as * mut sys :: godot_method_bind , get_ssr_fade_out : 0 as * mut sys :: godot_method_bind , get_ssr_max_steps : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_grey : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_max : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_min : 0 as * mut sys :: godot_method_bind , get_tonemap_auto_exposure_speed : 0 as * mut sys :: godot_method_bind , get_tonemap_exposure : 0 as * mut sys :: godot_method_bind , get_tonemap_white : 0 as * mut sys :: godot_method_bind , get_tonemapper : 0 as * mut sys :: godot_method_bind , is_adjustment_enabled : 0 as * mut sys :: godot_method_bind , is_dof_blur_far_enabled : 0 as * mut sys :: godot_method_bind , is_dof_blur_near_enabled : 0 as * mut sys :: godot_method_bind , is_fog_depth_enabled : 0 as * mut sys :: godot_method_bind , is_fog_enabled : 0 as * mut sys :: godot_method_bind , is_fog_height_enabled : 0 as * mut sys :: godot_method_bind , is_fog_transmit_enabled : 0 as * mut sys :: godot_method_bind , is_glow_bicubic_upscale_enabled : 0 as * mut sys :: godot_method_bind , is_glow_enabled : 0 as * mut sys :: godot_method_bind , is_glow_level_enabled : 0 as * mut sys :: godot_method_bind , is_ssao_enabled : 0 as * mut sys :: godot_method_bind , is_ssr_enabled : 0 as * mut sys :: godot_method_bind , is_ssr_rough : 0 as * mut sys :: godot_method_bind , set_adjustment_brightness : 0 as * mut sys :: godot_method_bind , set_adjustment_color_correction : 0 as * mut sys :: godot_method_bind , set_adjustment_contrast : 0 as * mut sys :: godot_method_bind , set_adjustment_enable : 0 as * mut sys :: godot_method_bind , set_adjustment_saturation : 0 as * mut sys :: godot_method_bind , set_ambient_light_color : 0 as * mut sys :: godot_method_bind , set_ambient_light_energy : 0 as * mut sys :: godot_method_bind , set_ambient_light_sky_contribution : 0 as * mut sys :: godot_method_bind , set_background : 0 as * mut sys :: godot_method_bind , set_bg_color : 0 as * mut sys :: godot_method_bind , set_bg_energy : 0 as * mut sys :: godot_method_bind , set_camera_feed_id : 0 as * mut sys :: godot_method_bind , set_canvas_max_layer : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_amount : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_distance : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_enabled : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_quality : 0 as * mut sys :: godot_method_bind , set_dof_blur_far_transition : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_amount : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_distance : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_enabled : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_quality : 0 as * mut sys :: godot_method_bind , set_dof_blur_near_transition : 0 as * mut sys :: godot_method_bind , set_fog_color : 0 as * mut sys :: godot_method_bind , set_fog_depth_begin : 0 as * mut sys :: godot_method_bind , set_fog_depth_curve : 0 as * mut sys :: godot_method_bind , set_fog_depth_enabled : 0 as * mut sys :: godot_method_bind , set_fog_depth_end : 0 as * mut sys :: godot_method_bind , set_fog_enabled : 0 as * mut sys :: godot_method_bind , set_fog_height_curve : 0 as * mut sys :: godot_method_bind , set_fog_height_enabled : 0 as * mut sys :: godot_method_bind , set_fog_height_max : 0 as * mut sys :: godot_method_bind , set_fog_height_min : 0 as * mut sys :: godot_method_bind , set_fog_sun_amount : 0 as * mut sys :: godot_method_bind , set_fog_sun_color : 0 as * mut sys :: godot_method_bind , set_fog_transmit_curve : 0 as * mut sys :: godot_method_bind , set_fog_transmit_enabled : 0 as * mut sys :: godot_method_bind , set_glow_bicubic_upscale : 0 as * mut sys :: godot_method_bind , set_glow_blend_mode : 0 as * mut sys :: godot_method_bind , set_glow_bloom : 0 as * mut sys :: godot_method_bind , set_glow_enabled : 0 as * mut sys :: godot_method_bind , set_glow_hdr_bleed_scale : 0 as * mut sys :: godot_method_bind , set_glow_hdr_bleed_threshold : 0 as * mut sys :: godot_method_bind , set_glow_hdr_luminance_cap : 0 as * mut sys :: godot_method_bind , set_glow_intensity : 0 as * mut sys :: godot_method_bind , set_glow_level : 0 as * mut sys :: godot_method_bind , set_glow_strength : 0 as * mut sys :: godot_method_bind , set_sky : 0 as * mut sys :: godot_method_bind , set_sky_custom_fov : 0 as * mut sys :: godot_method_bind , set_sky_orientation : 0 as * mut sys :: godot_method_bind , set_sky_rotation : 0 as * mut sys :: godot_method_bind , set_sky_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_ssao_ao_channel_affect : 0 as * mut sys :: godot_method_bind , set_ssao_bias : 0 as * mut sys :: godot_method_bind , set_ssao_blur : 0 as * mut sys :: godot_method_bind , set_ssao_color : 0 as * mut sys :: godot_method_bind , set_ssao_direct_light_affect : 0 as * mut sys :: godot_method_bind , set_ssao_edge_sharpness : 0 as * mut sys :: godot_method_bind , set_ssao_enabled : 0 as * mut sys :: godot_method_bind , set_ssao_intensity : 0 as * mut sys :: godot_method_bind , set_ssao_intensity2 : 0 as * mut sys :: godot_method_bind , set_ssao_quality : 0 as * mut sys :: godot_method_bind , set_ssao_radius : 0 as * mut sys :: godot_method_bind , set_ssao_radius2 : 0 as * mut sys :: godot_method_bind , set_ssr_depth_tolerance : 0 as * mut sys :: godot_method_bind , set_ssr_enabled : 0 as * mut sys :: godot_method_bind , set_ssr_fade_in : 0 as * mut sys :: godot_method_bind , set_ssr_fade_out : 0 as * mut sys :: godot_method_bind , set_ssr_max_steps : 0 as * mut sys :: godot_method_bind , set_ssr_rough : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_grey : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_max : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_min : 0 as * mut sys :: godot_method_bind , set_tonemap_auto_exposure_speed : 0 as * mut sys :: godot_method_bind , set_tonemap_exposure : 0 as * mut sys :: godot_method_bind , set_tonemap_white : 0 as * mut sys :: godot_method_bind , set_tonemapper : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EnvironmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Environment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_adjustment_brightness = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_brightness\0" . as_ptr () as * const c_char) ; table . get_adjustment_color_correction = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_color_correction\0" . as_ptr () as * const c_char) ; table . get_adjustment_contrast = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_contrast\0" . as_ptr () as * const c_char) ; table . get_adjustment_saturation = (gd_api . godot_method_bind_get_method) (class_name , "get_adjustment_saturation\0" . as_ptr () as * const c_char) ; table . get_ambient_light_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ambient_light_color\0" . as_ptr () as * const c_char) ; table . get_ambient_light_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_ambient_light_energy\0" . as_ptr () as * const c_char) ; table . get_ambient_light_sky_contribution = (gd_api . godot_method_bind_get_method) (class_name , "get_ambient_light_sky_contribution\0" . as_ptr () as * const c_char) ; table . get_background = (gd_api . godot_method_bind_get_method) (class_name , "get_background\0" . as_ptr () as * const c_char) ; table . get_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "get_bg_color\0" . as_ptr () as * const c_char) ; table . get_bg_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_bg_energy\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_canvas_max_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas_max_layer\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_amount\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_distance\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_quality\0" . as_ptr () as * const c_char) ; table . get_dof_blur_far_transition = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_far_transition\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_amount\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_distance\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_quality\0" . as_ptr () as * const c_char) ; table . get_dof_blur_near_transition = (gd_api . godot_method_bind_get_method) (class_name , "get_dof_blur_near_transition\0" . as_ptr () as * const c_char) ; table . get_fog_color = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_color\0" . as_ptr () as * const c_char) ; table . get_fog_depth_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_depth_begin\0" . as_ptr () as * const c_char) ; table . get_fog_depth_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_depth_curve\0" . as_ptr () as * const c_char) ; table . get_fog_depth_end = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_depth_end\0" . as_ptr () as * const c_char) ; table . get_fog_height_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_height_curve\0" . as_ptr () as * const c_char) ; table . get_fog_height_max = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_height_max\0" . as_ptr () as * const c_char) ; table . get_fog_height_min = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_height_min\0" . as_ptr () as * const c_char) ; table . get_fog_sun_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_sun_amount\0" . as_ptr () as * const c_char) ; table . get_fog_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_sun_color\0" . as_ptr () as * const c_char) ; table . get_fog_transmit_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_fog_transmit_curve\0" . as_ptr () as * const c_char) ; table . get_glow_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_blend_mode\0" . as_ptr () as * const c_char) ; table . get_glow_bloom = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_bloom\0" . as_ptr () as * const c_char) ; table . get_glow_hdr_bleed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_hdr_bleed_scale\0" . as_ptr () as * const c_char) ; table . get_glow_hdr_bleed_threshold = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_hdr_bleed_threshold\0" . as_ptr () as * const c_char) ; table . get_glow_hdr_luminance_cap = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_hdr_luminance_cap\0" . as_ptr () as * const c_char) ; table . get_glow_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_intensity\0" . as_ptr () as * const c_char) ; table . get_glow_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_glow_strength\0" . as_ptr () as * const c_char) ; table . get_sky = (gd_api . godot_method_bind_get_method) (class_name , "get_sky\0" . as_ptr () as * const c_char) ; table . get_sky_custom_fov = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_custom_fov\0" . as_ptr () as * const c_char) ; table . get_sky_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_orientation\0" . as_ptr () as * const c_char) ; table . get_sky_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_rotation\0" . as_ptr () as * const c_char) ; table . get_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_ssao_ao_channel_affect = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_ao_channel_affect\0" . as_ptr () as * const c_char) ; table . get_ssao_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_bias\0" . as_ptr () as * const c_char) ; table . get_ssao_blur = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_blur\0" . as_ptr () as * const c_char) ; table . get_ssao_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_color\0" . as_ptr () as * const c_char) ; table . get_ssao_direct_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_direct_light_affect\0" . as_ptr () as * const c_char) ; table . get_ssao_edge_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_edge_sharpness\0" . as_ptr () as * const c_char) ; table . get_ssao_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_intensity\0" . as_ptr () as * const c_char) ; table . get_ssao_intensity2 = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_intensity2\0" . as_ptr () as * const c_char) ; table . get_ssao_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_quality\0" . as_ptr () as * const c_char) ; table . get_ssao_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_radius\0" . as_ptr () as * const c_char) ; table . get_ssao_radius2 = (gd_api . godot_method_bind_get_method) (class_name , "get_ssao_radius2\0" . as_ptr () as * const c_char) ; table . get_ssr_depth_tolerance = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_depth_tolerance\0" . as_ptr () as * const c_char) ; table . get_ssr_fade_in = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_fade_in\0" . as_ptr () as * const c_char) ; table . get_ssr_fade_out = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_fade_out\0" . as_ptr () as * const c_char) ; table . get_ssr_max_steps = (gd_api . godot_method_bind_get_method) (class_name , "get_ssr_max_steps\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_grey = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_grey\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_max = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_max\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_min = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_min\0" . as_ptr () as * const c_char) ; table . get_tonemap_auto_exposure_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_auto_exposure_speed\0" . as_ptr () as * const c_char) ; table . get_tonemap_exposure = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_exposure\0" . as_ptr () as * const c_char) ; table . get_tonemap_white = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemap_white\0" . as_ptr () as * const c_char) ; table . get_tonemapper = (gd_api . godot_method_bind_get_method) (class_name , "get_tonemapper\0" . as_ptr () as * const c_char) ; table . is_adjustment_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_adjustment_enabled\0" . as_ptr () as * const c_char) ; table . is_dof_blur_far_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dof_blur_far_enabled\0" . as_ptr () as * const c_char) ; table . is_dof_blur_near_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dof_blur_near_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_depth_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_depth_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_height_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_height_enabled\0" . as_ptr () as * const c_char) ; table . is_fog_transmit_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fog_transmit_enabled\0" . as_ptr () as * const c_char) ; table . is_glow_bicubic_upscale_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_glow_bicubic_upscale_enabled\0" . as_ptr () as * const c_char) ; table . is_glow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_glow_enabled\0" . as_ptr () as * const c_char) ; table . is_glow_level_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_glow_level_enabled\0" . as_ptr () as * const c_char) ; table . is_ssao_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_ssao_enabled\0" . as_ptr () as * const c_char) ; table . is_ssr_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_ssr_enabled\0" . as_ptr () as * const c_char) ; table . is_ssr_rough = (gd_api . godot_method_bind_get_method) (class_name , "is_ssr_rough\0" . as_ptr () as * const c_char) ; table . set_adjustment_brightness = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_brightness\0" . as_ptr () as * const c_char) ; table . set_adjustment_color_correction = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_color_correction\0" . as_ptr () as * const c_char) ; table . set_adjustment_contrast = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_contrast\0" . as_ptr () as * const c_char) ; table . set_adjustment_enable = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_enable\0" . as_ptr () as * const c_char) ; table . set_adjustment_saturation = (gd_api . godot_method_bind_get_method) (class_name , "set_adjustment_saturation\0" . as_ptr () as * const c_char) ; table . set_ambient_light_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ambient_light_color\0" . as_ptr () as * const c_char) ; table . set_ambient_light_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_ambient_light_energy\0" . as_ptr () as * const c_char) ; table . set_ambient_light_sky_contribution = (gd_api . godot_method_bind_get_method) (class_name , "set_ambient_light_sky_contribution\0" . as_ptr () as * const c_char) ; table . set_background = (gd_api . godot_method_bind_get_method) (class_name , "set_background\0" . as_ptr () as * const c_char) ; table . set_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "set_bg_color\0" . as_ptr () as * const c_char) ; table . set_bg_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_bg_energy\0" . as_ptr () as * const c_char) ; table . set_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "set_camera_feed_id\0" . as_ptr () as * const c_char) ; table . set_canvas_max_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_canvas_max_layer\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_amount\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_distance\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_enabled\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_quality\0" . as_ptr () as * const c_char) ; table . set_dof_blur_far_transition = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_far_transition\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_amount\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_distance\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_enabled\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_quality\0" . as_ptr () as * const c_char) ; table . set_dof_blur_near_transition = (gd_api . godot_method_bind_get_method) (class_name , "set_dof_blur_near_transition\0" . as_ptr () as * const c_char) ; table . set_fog_color = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_color\0" . as_ptr () as * const c_char) ; table . set_fog_depth_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_begin\0" . as_ptr () as * const c_char) ; table . set_fog_depth_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_curve\0" . as_ptr () as * const c_char) ; table . set_fog_depth_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_enabled\0" . as_ptr () as * const c_char) ; table . set_fog_depth_end = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_depth_end\0" . as_ptr () as * const c_char) ; table . set_fog_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_enabled\0" . as_ptr () as * const c_char) ; table . set_fog_height_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_curve\0" . as_ptr () as * const c_char) ; table . set_fog_height_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_enabled\0" . as_ptr () as * const c_char) ; table . set_fog_height_max = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_max\0" . as_ptr () as * const c_char) ; table . set_fog_height_min = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_height_min\0" . as_ptr () as * const c_char) ; table . set_fog_sun_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_sun_amount\0" . as_ptr () as * const c_char) ; table . set_fog_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_sun_color\0" . as_ptr () as * const c_char) ; table . set_fog_transmit_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_transmit_curve\0" . as_ptr () as * const c_char) ; table . set_fog_transmit_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_fog_transmit_enabled\0" . as_ptr () as * const c_char) ; table . set_glow_bicubic_upscale = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_bicubic_upscale\0" . as_ptr () as * const c_char) ; table . set_glow_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_blend_mode\0" . as_ptr () as * const c_char) ; table . set_glow_bloom = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_bloom\0" . as_ptr () as * const c_char) ; table . set_glow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_enabled\0" . as_ptr () as * const c_char) ; table . set_glow_hdr_bleed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_hdr_bleed_scale\0" . as_ptr () as * const c_char) ; table . set_glow_hdr_bleed_threshold = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_hdr_bleed_threshold\0" . as_ptr () as * const c_char) ; table . set_glow_hdr_luminance_cap = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_hdr_luminance_cap\0" . as_ptr () as * const c_char) ; table . set_glow_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_intensity\0" . as_ptr () as * const c_char) ; table . set_glow_level = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_level\0" . as_ptr () as * const c_char) ; table . set_glow_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_glow_strength\0" . as_ptr () as * const c_char) ; table . set_sky = (gd_api . godot_method_bind_get_method) (class_name , "set_sky\0" . as_ptr () as * const c_char) ; table . set_sky_custom_fov = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_custom_fov\0" . as_ptr () as * const c_char) ; table . set_sky_orientation = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_orientation\0" . as_ptr () as * const c_char) ; table . set_sky_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_rotation\0" . as_ptr () as * const c_char) ; table . set_sky_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_ssao_ao_channel_affect = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_ao_channel_affect\0" . as_ptr () as * const c_char) ; table . set_ssao_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_bias\0" . as_ptr () as * const c_char) ; table . set_ssao_blur = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_blur\0" . as_ptr () as * const c_char) ; table . set_ssao_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_color\0" . as_ptr () as * const c_char) ; table . set_ssao_direct_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_direct_light_affect\0" . as_ptr () as * const c_char) ; table . set_ssao_edge_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_edge_sharpness\0" . as_ptr () as * const c_char) ; table . set_ssao_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_enabled\0" . as_ptr () as * const c_char) ; table . set_ssao_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_intensity\0" . as_ptr () as * const c_char) ; table . set_ssao_intensity2 = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_intensity2\0" . as_ptr () as * const c_char) ; table . set_ssao_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_quality\0" . as_ptr () as * const c_char) ; table . set_ssao_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_radius\0" . as_ptr () as * const c_char) ; table . set_ssao_radius2 = (gd_api . godot_method_bind_get_method) (class_name , "set_ssao_radius2\0" . as_ptr () as * const c_char) ; table . set_ssr_depth_tolerance = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_depth_tolerance\0" . as_ptr () as * const c_char) ; table . set_ssr_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_enabled\0" . as_ptr () as * const c_char) ; table . set_ssr_fade_in = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_fade_in\0" . as_ptr () as * const c_char) ; table . set_ssr_fade_out = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_fade_out\0" . as_ptr () as * const c_char) ; table . set_ssr_max_steps = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_max_steps\0" . as_ptr () as * const c_char) ; table . set_ssr_rough = (gd_api . godot_method_bind_get_method) (class_name , "set_ssr_rough\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_grey = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_grey\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_max = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_max\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_min = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_min\0" . as_ptr () as * const c_char) ; table . set_tonemap_auto_exposure_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_auto_exposure_speed\0" . as_ptr () as * const c_char) ; table . set_tonemap_exposure = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_exposure\0" . as_ptr () as * const c_char) ; table . set_tonemap_white = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemap_white\0" . as_ptr () as * const c_char) ; table . set_tonemapper = (gd_api . godot_method_bind_get_method) (class_name , "set_tonemapper\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:256:4580
[INFO] [stdout]     |
[INFO] [stdout] 256 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 256 |                 # [doc = "`core class VScrollBar` inherits `ScrollBar` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vscrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VScrollBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VScrollBar>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVScrollBar inherits methods from:\n - [ScrollBar](struct.ScrollBar.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VScrollBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VScrollBar { } unsafe impl GodotObject for VScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VScrollBar" } } impl QueueFree for VScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VScrollBar { type Target = crate :: generated :: scroll_bar :: ScrollBar ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_bar :: ScrollBar > for VScrollBar { } unsafe impl SubClass < crate :: generated :: range :: Range > for VScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for VScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for VScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for VScrollBar { } impl Instanciable for VScrollBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VScrollBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VScrollBarMethodTable = VScrollBarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:262:8095
[INFO] [stdout]     |
[INFO] [stdout] 262 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 262 |                 # [doc = "`core class WebSocketClient` inherits `WebSocketMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketclient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketClient inherits methods from:\n - [WebSocketMultiplayerPeer](struct.WebSocketMultiplayerPeer.html)\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketClient { this : RawObject < Self > , } impl WebSocketClient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebSocketClientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn connect_to_url (& self , url : impl Into < GodotString > , protocols : StringArray , gd_mp_api : bool , custom_headers : StringArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . connect_to_url ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_strarr (method_bind , self . this . sys () . as_ptr () , url . into () , protocols , gd_mp_api , custom_headers) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_from_host (& self , code : i64 , reason : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . disconnect_from_host ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , code , reason . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_host (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_host ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn trusted_ssl_certificate (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_verify_ssl_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . is_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_trusted_ssl_certificate (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_verify_ssl_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketClient { } unsafe impl GodotObject for WebSocketClient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketClient" } } impl std :: ops :: Deref for WebSocketClient { type Target = crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketClient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketClient { } impl Instanciable for WebSocketClient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebSocketClient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketClientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_url : * mut sys :: godot_method_bind , pub disconnect_from_host : * mut sys :: godot_method_bind , pub get_connected_host : * mut sys :: godot_method_bind , pub get_connected_port : * mut sys :: godot_method_bind , pub get_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub is_verify_ssl_enabled : * mut sys :: godot_method_bind , pub set_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub set_verify_ssl_enabled : * mut sys :: godot_method_bind } impl WebSocketClientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketClientMethodTable = WebSocketClientMethodTable { class_constructor : None , connect_to_url : 0 as * mut sys :: godot_method_bind , disconnect_from_host : 0 as * mut sys :: godot_method_bind , get_connected_host : 0 as * mut sys :: godot_method_bind , get_connected_port : 0 as * mut sys :: godot_method_bind , get_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , is_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind , set_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , set_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketClientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketClient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_url = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_url\0" . as_ptr () as * const c_char) ; table . disconnect_from_host = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_host\0" . as_ptr () as * const c_char) ; table . get_connected_host = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_host\0" . as_ptr () as * const c_char) ; table . get_connected_port = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_port\0" . as_ptr () as * const c_char) ; table . get_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "get_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . is_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; table . set_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . set_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:268:3476
[INFO] [stdout]     |
[INFO] [stdout] 268 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 268 |                 # [doc = "`core class PointMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pointmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPointMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PointMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PointMesh { } unsafe impl GodotObject for PointMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PointMesh" } } impl std :: ops :: Deref for PointMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PointMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for PointMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for PointMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PointMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PointMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for PointMesh { } impl Instanciable for PointMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PointMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PointMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PointMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PointMeshMethodTable = PointMeshMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PointMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PointMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:274:14715
[INFO] [stdout]     |
[INFO] [stdout] 274 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 274 |                 # [doc = "`core class VisualScriptFunctionCall` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunctioncall.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunctionCall inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunctionCall { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; pub const SINGLETON : CallMode = CallMode (4i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RpcCallMode (pub i64) ; impl RpcCallMode { pub const DISABLED : RpcCallMode = RpcCallMode (0i64) ; pub const RELIABLE : RpcCallMode = RpcCallMode (1i64) ; pub const UNRELIABLE : RpcCallMode = RpcCallMode (2i64) ; pub const RELIABLE_TO_ID : RpcCallMode = RpcCallMode (3i64) ; pub const UNRELIABLE_TO_ID : RpcCallMode = RpcCallMode (4i64) ; } impl From < i64 > for RpcCallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RpcCallMode > for i64 { # [inline] fn from (v : RpcCallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptFunctionCall { pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; pub const CALL_MODE_SINGLETON : i64 = 4i64 ; pub const RPC_DISABLED : i64 = 0i64 ; pub const RPC_RELIABLE : i64 = 1i64 ; pub const RPC_RELIABLE_TO_ID : i64 = 3i64 ; pub const RPC_UNRELIABLE : i64 = 2i64 ; pub const RPC_UNRELIABLE_TO_ID : i64 = 4i64 ; } impl VisualScriptFunctionCall { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionCallMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_function_call :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_function_call :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn rpc_call_mode (& self) -> crate :: generated :: visual_script_function_call :: RpcCallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_rpc_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_function_call :: RpcCallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn singleton (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn use_default_args (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_use_default_args ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn validate (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_validate ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_function (& self , function : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , function . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_rpc_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_rpc_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_singleton (& self , singleton : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_singleton ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , singleton . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_default_args (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_use_default_args ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_validate (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_validate ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunctionCall { } unsafe impl GodotObject for VisualScriptFunctionCall { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunctionCall" } } impl std :: ops :: Deref for VisualScriptFunctionCall { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunctionCall { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunctionCall { } impl Instanciable for VisualScriptFunctionCall { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunctionCall :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionCallMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub get_rpc_call_mode : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_use_default_args : * mut sys :: godot_method_bind , pub get_validate : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind , pub set_rpc_call_mode : * mut sys :: godot_method_bind , pub set_singleton : * mut sys :: godot_method_bind , pub set_use_default_args : * mut sys :: godot_method_bind , pub set_validate : * mut sys :: godot_method_bind } impl VisualScriptFunctionCallMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionCallMethodTable = VisualScriptFunctionCallMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , get_rpc_call_mode : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_use_default_args : 0 as * mut sys :: godot_method_bind , get_validate : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind , set_rpc_call_mode : 0 as * mut sys :: godot_method_bind , set_singleton : 0 as * mut sys :: godot_method_bind , set_use_default_args : 0 as * mut sys :: godot_method_bind , set_validate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionCallMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunctionCall\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . get_rpc_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_rpc_call_mode\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_use_default_args = (gd_api . godot_method_bind_get_method) (class_name , "get_use_default_args\0" . as_ptr () as * const c_char) ; table . get_validate = (gd_api . godot_method_bind_get_method) (class_name , "get_validate\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; table . set_rpc_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_rpc_call_mode\0" . as_ptr () as * const c_char) ; table . set_singleton = (gd_api . godot_method_bind_get_method) (class_name , "set_singleton\0" . as_ptr () as * const c_char) ; table . set_use_default_args = (gd_api . godot_method_bind_get_method) (class_name , "set_use_default_args\0" . as_ptr () as * const c_char) ; table . set_validate = (gd_api . godot_method_bind_get_method) (class_name , "set_validate\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:280:5999
[INFO] [stdout]     |
[INFO] [stdout] 280 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 280 |                 # [doc = "`core class AudioStreamGeneratorPlayback` inherits `AudioStreamPlaybackResampled` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamgeneratorplayback.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamGeneratorPlayback inherits methods from:\n - [AudioStreamPlaybackResampled](struct.AudioStreamPlaybackResampled.html)\n - [AudioStreamPlayback](struct.AudioStreamPlayback.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamGeneratorPlayback { this : RawObject < Self > , } impl AudioStreamGeneratorPlayback { # [doc = ""] # [doc = ""] # [inline] pub fn can_push_buffer (& self , amount : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . can_push_buffer ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_buffer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . clear_buffer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_frames_available (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . get_frames_available ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_skips (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . get_skips ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn push_buffer (& self , frames : Vector2Array) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . push_buffer ; let ret = crate :: icalls :: icallptr_bool_vec2arr (method_bind , self . this . sys () . as_ptr () , frames) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn push_frame (& self , frame : Vector2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . push_frame ; let ret = crate :: icalls :: icallptr_bool_vec2 (method_bind , self . this . sys () . as_ptr () , frame) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamGeneratorPlayback { } unsafe impl GodotObject for AudioStreamGeneratorPlayback { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamGeneratorPlayback" } } impl std :: ops :: Deref for AudioStreamGeneratorPlayback { type Target = crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamGeneratorPlayback { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: audio_stream_playback :: AudioStreamPlayback > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamGeneratorPlayback { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamGeneratorPlaybackMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_push_buffer : * mut sys :: godot_method_bind , pub clear_buffer : * mut sys :: godot_method_bind , pub get_frames_available : * mut sys :: godot_method_bind , pub get_skips : * mut sys :: godot_method_bind , pub push_buffer : * mut sys :: godot_method_bind , pub push_frame : * mut sys :: godot_method_bind } impl AudioStreamGeneratorPlaybackMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamGeneratorPlaybackMethodTable = AudioStreamGeneratorPlaybackMethodTable { class_constructor : None , can_push_buffer : 0 as * mut sys :: godot_method_bind , clear_buffer : 0 as * mut sys :: godot_method_bind , get_frames_available : 0 as * mut sys :: godot_method_bind , get_skips : 0 as * mut sys :: godot_method_bind , push_buffer : 0 as * mut sys :: godot_method_bind , push_frame : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamGeneratorPlaybackMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamGeneratorPlayback\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_push_buffer = (gd_api . godot_method_bind_get_method) (class_name , "can_push_buffer\0" . as_ptr () as * const c_char) ; table . clear_buffer = (gd_api . godot_method_bind_get_method) (class_name , "clear_buffer\0" . as_ptr () as * const c_char) ; table . get_frames_available = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_available\0" . as_ptr () as * const c_char) ; table . get_skips = (gd_api . godot_method_bind_get_method) (class_name , "get_skips\0" . as_ptr () as * const c_char) ; table . push_buffer = (gd_api . godot_method_bind_get_method) (class_name , "push_buffer\0" . as_ptr () as * const c_char) ; table . push_frame = (gd_api . godot_method_bind_get_method) (class_name , "push_frame\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:220:4464
[INFO] [stdout]     |
[INFO] [stdout] 220 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 220 |                 # [doc = "`core class VSeparator` inherits `Separator` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vseparator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VSeparator` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VSeparator>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVSeparator inherits methods from:\n - [Separator](struct.Separator.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VSeparatorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VSeparator { } unsafe impl GodotObject for VSeparator { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VSeparator" } } impl QueueFree for VSeparator { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VSeparator { type Target = crate :: generated :: separator :: Separator ; # [inline] fn deref (& self) -> & crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VSeparator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: separator :: Separator { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: separator :: Separator > for VSeparator { } unsafe impl SubClass < crate :: generated :: control :: Control > for VSeparator { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VSeparator { } unsafe impl SubClass < crate :: generated :: node :: Node > for VSeparator { } unsafe impl SubClass < crate :: generated :: object :: Object > for VSeparator { } impl Instanciable for VSeparator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VSeparator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VSeparatorMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VSeparatorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VSeparatorMethodTable = VSeparatorMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VSeparatorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VSeparator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:226:4841
[INFO] [stdout]     |
[INFO] [stdout] 226 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 226 |                 # [doc = "`core class VisualScriptFunctionState` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunctionstate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunctionState inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunctionState { this : RawObject < Self > , } impl VisualScriptFunctionState { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionStateMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn connect_to_signal (& self , obj : impl AsArg < crate :: generated :: object :: Object > , signals : impl Into < GodotString > , args : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionStateMethodTable :: get (get_api ()) . connect_to_signal ; let ret = crate :: icalls :: icallptr_void_obj_str_arr (method_bind , self . this . sys () . as_ptr () , obj . as_arg_ptr () , signals . into () , args) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionStateMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn resume (& self , args : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionStateMethodTable :: get (get_api ()) . resume ; let ret = crate :: icalls :: icallptr_var_arr (method_bind , self . this . sys () . as_ptr () , args) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunctionState { } unsafe impl GodotObject for VisualScriptFunctionState { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunctionState" } } impl std :: ops :: Deref for VisualScriptFunctionState { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunctionState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunctionState { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunctionState { } impl Instanciable for VisualScriptFunctionState { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunctionState :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_signal : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub resume : * mut sys :: godot_method_bind } impl VisualScriptFunctionStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionStateMethodTable = VisualScriptFunctionStateMethodTable { class_constructor : None , connect_to_signal : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , resume : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunctionState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_signal = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_signal\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . resume = (gd_api . godot_method_bind_get_method) (class_name , "resume\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:232:11972
[INFO] [stdout]     |
[INFO] [stdout] 232 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 232 |                 # [doc = "`core class AnimationNode` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNode inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FilterAction (pub i64) ; impl FilterAction { pub const IGNORE : FilterAction = FilterAction (0i64) ; pub const PASS : FilterAction = FilterAction (1i64) ; pub const STOP : FilterAction = FilterAction (2i64) ; pub const BLEND : FilterAction = FilterAction (3i64) ; } impl From < i64 > for FilterAction { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FilterAction > for i64 { # [inline] fn from (v : FilterAction) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNode { pub const FILTER_BLEND : i64 = 3i64 ; pub const FILTER_IGNORE : i64 = 0i64 ; pub const FILTER_PASS : i64 = 1i64 ; pub const FILTER_STOP : i64 = 2i64 ; } impl AnimationNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree]."] # [doc = ""] # [inline] pub fn add_input (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . add_input ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Blend an animation by `blend` amount (name must be valid in the linked [AnimationPlayer]). A `time` and `delta` may be passed, as well as whether `seek` happened."] # [doc = ""] # [inline] pub fn blend_animation (& self , animation : impl Into < GodotString > , time : f64 , delta : f64 , seeked : bool , blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_animation ; let ret = crate :: icalls :: icallptr_void_str_f64_f64_bool_f64 (method_bind , self . this . sys () . as_ptr () , animation . into () , time , delta , seeked , blend) ; } } # [doc = "Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. The `time` parameter is a relative delta, unless `seek` is `true`, in which case it is absolute. A filter mode may be optionally passed (see [enum FilterAction] for options).\n# Default Arguments\n* `filter` - `0`\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn blend_input (& self , input_index : i64 , time : f64 , seek : bool , blend : f64 , filter : i64 , optimize : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_input ; let ret = crate :: icalls :: icallptr_f64_i64_f64_bool_f64_i64_bool (method_bind , self . this . sys () . as_ptr () , input_index , time , seek , blend , filter , optimize) ; ret as _ } } # [doc = "Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.\n# Default Arguments\n* `filter` - `0`\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn blend_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode > , time : f64 , seek : bool , blend : f64 , filter : i64 , optimize : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_node ; let ret = crate :: icalls :: icallptr_f64_str_obj_f64_bool_f64_i64_bool (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr () , time , seek , blend , filter , optimize) ; ret as _ } } # [doc = "Amount of inputs in this node, only useful for nodes that go into [AnimationNodeBlendTree]."] # [doc = ""] # [inline] pub fn get_input_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_input_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the name of an input by index."] # [doc = ""] # [inline] pub fn get_input_name (& self , input : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_input_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , input) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees."] # [doc = ""] # [inline] pub fn get_parameter (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_parameter ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "If `true`, filtering is enabled."] # [doc = ""] # [inline] pub fn is_filter_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . is_filter_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` whether a given path is filtered."] # [doc = ""] # [inline] pub fn is_path_filtered (& self , path : impl Into < NodePath >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . is_path_filtered ; let ret = crate :: icalls :: icallptr_bool_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Removes an input, call this only when inactive."] # [doc = ""] # [inline] pub fn remove_input (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . remove_input ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "If `true`, filtering is enabled."] # [doc = ""] # [inline] pub fn set_filter_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_filter_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Adds or removes a path for the filter."] # [doc = ""] # [inline] pub fn set_filter_path (& self , path : impl Into < NodePath > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_filter_path ; let ret = crate :: icalls :: icallptr_void_nodepath_bool (method_bind , self . this . sys () . as_ptr () , path . into () , enable) ; } } # [doc = "Sets a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes."] # [doc = ""] # [inline] pub fn set_parameter (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_parameter ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNode { } unsafe impl GodotObject for AnimationNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNode" } } impl std :: ops :: Deref for AnimationNode { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNode { } impl Instanciable for AnimationNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_input : * mut sys :: godot_method_bind , pub blend_animation : * mut sys :: godot_method_bind , pub blend_input : * mut sys :: godot_method_bind , pub blend_node : * mut sys :: godot_method_bind , pub get_input_count : * mut sys :: godot_method_bind , pub get_input_name : * mut sys :: godot_method_bind , pub get_parameter : * mut sys :: godot_method_bind , pub is_filter_enabled : * mut sys :: godot_method_bind , pub is_path_filtered : * mut sys :: godot_method_bind , pub remove_input : * mut sys :: godot_method_bind , pub set_filter_enabled : * mut sys :: godot_method_bind , pub set_filter_path : * mut sys :: godot_method_bind , pub set_parameter : * mut sys :: godot_method_bind } impl AnimationNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeMethodTable = AnimationNodeMethodTable { class_constructor : None , add_input : 0 as * mut sys :: godot_method_bind , blend_animation : 0 as * mut sys :: godot_method_bind , blend_input : 0 as * mut sys :: godot_method_bind , blend_node : 0 as * mut sys :: godot_method_bind , get_input_count : 0 as * mut sys :: godot_method_bind , get_input_name : 0 as * mut sys :: godot_method_bind , get_parameter : 0 as * mut sys :: godot_method_bind , is_filter_enabled : 0 as * mut sys :: godot_method_bind , is_path_filtered : 0 as * mut sys :: godot_method_bind , remove_input : 0 as * mut sys :: godot_method_bind , set_filter_enabled : 0 as * mut sys :: godot_method_bind , set_filter_path : 0 as * mut sys :: godot_method_bind , set_parameter : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_input = (gd_api . godot_method_bind_get_method) (class_name , "add_input\0" . as_ptr () as * const c_char) ; table . blend_animation = (gd_api . godot_method_bind_get_method) (class_name , "blend_animation\0" . as_ptr () as * const c_char) ; table . blend_input = (gd_api . godot_method_bind_get_method) (class_name , "blend_input\0" . as_ptr () as * const c_char) ; table . blend_node = (gd_api . godot_method_bind_get_method) (class_name , "blend_node\0" . as_ptr () as * const c_char) ; table . get_input_count = (gd_api . godot_method_bind_get_method) (class_name , "get_input_count\0" . as_ptr () as * const c_char) ; table . get_input_name = (gd_api . godot_method_bind_get_method) (class_name , "get_input_name\0" . as_ptr () as * const c_char) ; table . get_parameter = (gd_api . godot_method_bind_get_method) (class_name , "get_parameter\0" . as_ptr () as * const c_char) ; table . is_filter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_filter_enabled\0" . as_ptr () as * const c_char) ; table . is_path_filtered = (gd_api . godot_method_bind_get_method) (class_name , "is_path_filtered\0" . as_ptr () as * const c_char) ; table . remove_input = (gd_api . godot_method_bind_get_method) (class_name , "remove_input\0" . as_ptr () as * const c_char) ; table . set_filter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_enabled\0" . as_ptr () as * const c_char) ; table . set_filter_path = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_path\0" . as_ptr () as * const c_char) ; table . set_parameter = (gd_api . godot_method_bind_get_method) (class_name , "set_parameter\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:238:4707
[INFO] [stdout]     |
[INFO] [stdout] 238 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 238 |                 # [doc = "`core class VBoxContainer` inherits `BoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vboxcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VBoxContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VBoxContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVBoxContainer inherits methods from:\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VBoxContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VBoxContainer { } unsafe impl GodotObject for VBoxContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VBoxContainer" } } impl QueueFree for VBoxContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VBoxContainer { type Target = crate :: generated :: box_container :: BoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VBoxContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: container :: Container > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VBoxContainer { } impl Instanciable for VBoxContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VBoxContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VBoxContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VBoxContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VBoxContainerMethodTable = VBoxContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VBoxContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VBoxContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:286:13362
[INFO] [stdout]     |
[INFO] [stdout] 286 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 286 |                 # [doc = "`core class MeshInstance` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MeshInstance>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance { this : RawObject < Self > , } impl MeshInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "This helper creates a [StaticBody] child node with a [ConvexPolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_convex_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_convex_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [MeshInstance] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_debug_tangents (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_debug_tangents ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [StaticBody] child node with a [ConcavePolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_trimesh_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_trimesh_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_active_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_active_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn skeleton_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skeleton_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn skin (& self) -> Option < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn get_surface_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of surface materials."] # [doc = ""] # [inline] pub fn get_surface_material_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_software_skinning_transform_normals_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . is_software_skinning_transform_normals_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn set_skeleton_path (& self , skeleton_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skeleton_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , skeleton_path . into ()) ; } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn set_skin (& self , skin : impl AsArg < crate :: generated :: skin :: Skin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , skin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_software_skinning_transform_normals (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_software_skinning_transform_normals ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn set_surface_material (& self , surface : i64 , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_surface_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , surface , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance { } unsafe impl GodotObject for MeshInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance" } } impl QueueFree for MeshInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for MeshInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance { } impl Instanciable for MeshInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_convex_collision : * mut sys :: godot_method_bind , pub create_debug_tangents : * mut sys :: godot_method_bind , pub create_trimesh_collision : * mut sys :: godot_method_bind , pub get_active_material : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_skeleton_path : * mut sys :: godot_method_bind , pub get_skin : * mut sys :: godot_method_bind , pub get_surface_material : * mut sys :: godot_method_bind , pub get_surface_material_count : * mut sys :: godot_method_bind , pub is_software_skinning_transform_normals_enabled : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_skeleton_path : * mut sys :: godot_method_bind , pub set_skin : * mut sys :: godot_method_bind , pub set_software_skinning_transform_normals : * mut sys :: godot_method_bind , pub set_surface_material : * mut sys :: godot_method_bind } impl MeshInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstanceMethodTable = MeshInstanceMethodTable { class_constructor : None , create_convex_collision : 0 as * mut sys :: godot_method_bind , create_debug_tangents : 0 as * mut sys :: godot_method_bind , create_trimesh_collision : 0 as * mut sys :: godot_method_bind , get_active_material : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_skeleton_path : 0 as * mut sys :: godot_method_bind , get_skin : 0 as * mut sys :: godot_method_bind , get_surface_material : 0 as * mut sys :: godot_method_bind , get_surface_material_count : 0 as * mut sys :: godot_method_bind , is_software_skinning_transform_normals_enabled : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_skeleton_path : 0 as * mut sys :: godot_method_bind , set_skin : 0 as * mut sys :: godot_method_bind , set_software_skinning_transform_normals : 0 as * mut sys :: godot_method_bind , set_surface_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_convex_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_convex_collision\0" . as_ptr () as * const c_char) ; table . create_debug_tangents = (gd_api . godot_method_bind_get_method) (class_name , "create_debug_tangents\0" . as_ptr () as * const c_char) ; table . create_trimesh_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_trimesh_collision\0" . as_ptr () as * const c_char) ; table . get_active_material = (gd_api . godot_method_bind_get_method) (class_name , "get_active_material\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton_path\0" . as_ptr () as * const c_char) ; table . get_skin = (gd_api . godot_method_bind_get_method) (class_name , "get_skin\0" . as_ptr () as * const c_char) ; table . get_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material\0" . as_ptr () as * const c_char) ; table . get_surface_material_count = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material_count\0" . as_ptr () as * const c_char) ; table . is_software_skinning_transform_normals_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_software_skinning_transform_normals_enabled\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "set_skeleton_path\0" . as_ptr () as * const c_char) ; table . set_skin = (gd_api . godot_method_bind_get_method) (class_name , "set_skin\0" . as_ptr () as * const c_char) ; table . set_software_skinning_transform_normals = (gd_api . godot_method_bind_get_method) (class_name , "set_software_skinning_transform_normals\0" . as_ptr () as * const c_char) ; table . set_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "set_surface_material\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:292:7737
[INFO] [stdout]     |
[INFO] [stdout] 292 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 292 |                 # [doc = "`core class PhysicsMaterial` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsmaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysicsMaterial inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsMaterial { this : RawObject < Self > , } impl PhysicsMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PhysicsMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness)."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction)."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, subtracts the bounciness from the colliding object's bounciness instead of adding it."] # [doc = ""] # [inline] pub fn is_absorbent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . is_absorbent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the physics engine will use the friction of the object marked as \"rough\" when two objects collide. If `false`, the physics engine will use the lowest friction of all colliding objects instead. If `true` for both colliding objects, the physics engine will use the highest friction."] # [doc = ""] # [inline] pub fn is_rough (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . is_rough ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, subtracts the bounciness from the colliding object's bounciness instead of adding it."] # [doc = ""] # [inline] pub fn set_absorbent (& self , absorbent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_absorbent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , absorbent) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness)."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction)."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "If `true`, the physics engine will use the friction of the object marked as \"rough\" when two objects collide. If `false`, the physics engine will use the lowest friction of all colliding objects instead. If `true` for both colliding objects, the physics engine will use the highest friction."] # [doc = ""] # [inline] pub fn set_rough (& self , rough : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_rough ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rough) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsMaterial { } unsafe impl GodotObject for PhysicsMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PhysicsMaterial" } } impl std :: ops :: Deref for PhysicsMaterial { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PhysicsMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PhysicsMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsMaterial { } impl Instanciable for PhysicsMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PhysicsMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bounce : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub is_absorbent : * mut sys :: godot_method_bind , pub is_rough : * mut sys :: godot_method_bind , pub set_absorbent : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_rough : * mut sys :: godot_method_bind } impl PhysicsMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsMaterialMethodTable = PhysicsMaterialMethodTable { class_constructor : None , get_bounce : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , is_absorbent : 0 as * mut sys :: godot_method_bind , is_rough : 0 as * mut sys :: godot_method_bind , set_absorbent : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_rough : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . is_absorbent = (gd_api . godot_method_bind_get_method) (class_name , "is_absorbent\0" . as_ptr () as * const c_char) ; table . is_rough = (gd_api . godot_method_bind_get_method) (class_name , "is_rough\0" . as_ptr () as * const c_char) ; table . set_absorbent = (gd_api . godot_method_bind_get_method) (class_name , "set_absorbent\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_rough = (gd_api . godot_method_bind_get_method) (class_name , "set_rough\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:244:5487
[INFO] [stdout]     |
[INFO] [stdout] 244 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 244 |                 # [doc = "`core class VisualScriptLocalVarSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptlocalvarset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptLocalVarSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptLocalVarSet { this : RawObject < Self > , } impl VisualScriptLocalVarSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptLocalVarSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . get_var_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . get_var_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . set_var_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . set_var_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptLocalVarSet { } unsafe impl GodotObject for VisualScriptLocalVarSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptLocalVarSet" } } impl std :: ops :: Deref for VisualScriptLocalVarSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptLocalVarSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptLocalVarSet { } impl Instanciable for VisualScriptLocalVarSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptLocalVarSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptLocalVarSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_var_name : * mut sys :: godot_method_bind , pub get_var_type : * mut sys :: godot_method_bind , pub set_var_name : * mut sys :: godot_method_bind , pub set_var_type : * mut sys :: godot_method_bind } impl VisualScriptLocalVarSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptLocalVarSetMethodTable = VisualScriptLocalVarSetMethodTable { class_constructor : None , get_var_name : 0 as * mut sys :: godot_method_bind , get_var_type : 0 as * mut sys :: godot_method_bind , set_var_name : 0 as * mut sys :: godot_method_bind , set_var_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptLocalVarSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptLocalVarSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_var_name = (gd_api . godot_method_bind_get_method) (class_name , "get_var_name\0" . as_ptr () as * const c_char) ; table . get_var_type = (gd_api . godot_method_bind_get_method) (class_name , "get_var_type\0" . as_ptr () as * const c_char) ; table . set_var_name = (gd_api . godot_method_bind_get_method) (class_name , "set_var_name\0" . as_ptr () as * const c_char) ; table . set_var_type = (gd_api . godot_method_bind_get_method) (class_name , "set_var_type\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:250:5525
[INFO] [stdout]     |
[INFO] [stdout] 250 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 250 |                 # [doc = "`core class WorldEnvironment` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_worldenvironment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`WorldEnvironment` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<WorldEnvironment>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nWorldEnvironment inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WorldEnvironment { this : RawObject < Self > , } impl WorldEnvironment { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WorldEnvironmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Environment] resource used by this [WorldEnvironment], defining the default properties."] # [doc = ""] # [inline] pub fn environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldEnvironmentMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Environment] resource used by this [WorldEnvironment], defining the default properties."] # [doc = ""] # [inline] pub fn set_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldEnvironmentMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WorldEnvironment { } unsafe impl GodotObject for WorldEnvironment { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "WorldEnvironment" } } impl QueueFree for WorldEnvironment { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for WorldEnvironment { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WorldEnvironment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for WorldEnvironment { } unsafe impl SubClass < crate :: generated :: object :: Object > for WorldEnvironment { } impl Instanciable for WorldEnvironment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WorldEnvironment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WorldEnvironmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_environment : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind } impl WorldEnvironmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WorldEnvironmentMethodTable = WorldEnvironmentMethodTable { class_constructor : None , get_environment : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WorldEnvironmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WorldEnvironment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:298:5152
[INFO] [stdout]     |
[INFO] [stdout] 298 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 298 |                 # [doc = "`core class RayShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rayshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRayShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayShape2D { this : RawObject < Self > , } impl RayShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn slips_on_slope (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . get_slips_on_slope ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn set_slips_on_slope (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . set_slips_on_slope ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayShape2D { } unsafe impl GodotObject for RayShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RayShape2D" } } impl std :: ops :: Deref for RayShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for RayShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RayShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RayShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayShape2D { } impl Instanciable for RayShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind , pub get_slips_on_slope : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_slips_on_slope : * mut sys :: godot_method_bind } impl RayShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayShape2DMethodTable = RayShape2DMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind , get_slips_on_slope : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_slips_on_slope : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_slips_on_slope\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_slips_on_slope\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:256:4580
[INFO] [stdout]     |
[INFO] [stdout] 256 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 256 |                 # [doc = "`core class VScrollBar` inherits `ScrollBar` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vscrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VScrollBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VScrollBar>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVScrollBar inherits methods from:\n - [ScrollBar](struct.ScrollBar.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VScrollBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VScrollBar { } unsafe impl GodotObject for VScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VScrollBar" } } impl QueueFree for VScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VScrollBar { type Target = crate :: generated :: scroll_bar :: ScrollBar ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_bar :: ScrollBar > for VScrollBar { } unsafe impl SubClass < crate :: generated :: range :: Range > for VScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for VScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for VScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for VScrollBar { } impl Instanciable for VScrollBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VScrollBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VScrollBarMethodTable = VScrollBarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:304:7571
[INFO] [stdout]     |
[INFO] [stdout] 304 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 304 |                 # [doc = "`core class CollisionShape` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionShape` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CollisionShape>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionShape inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionShape { this : RawObject < Self > , } impl CollisionShape { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A disabled collision shape has no effect in the world."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry."] # [doc = ""] # [inline] pub fn make_convex_from_brothers (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . make_convex_from_brothers ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If this method exists within a script it will be called whenever the shape resource has been modified."] # [doc = ""] # [inline] pub fn resource_changed (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . resource_changed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } # [doc = "A disabled collision shape has no effect in the world."] # [doc = ""] # [inline] pub fn set_disabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape :: Shape >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionShape { } unsafe impl GodotObject for CollisionShape { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionShape" } } impl QueueFree for CollisionShape { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionShape { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionShape { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionShape { } impl Instanciable for CollisionShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_shape : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub make_convex_from_brothers : * mut sys :: godot_method_bind , pub resource_changed : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind } impl CollisionShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionShapeMethodTable = CollisionShapeMethodTable { class_constructor : None , get_shape : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , make_convex_from_brothers : 0 as * mut sys :: godot_method_bind , resource_changed : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . make_convex_from_brothers = (gd_api . godot_method_bind_get_method) (class_name , "make_convex_from_brothers\0" . as_ptr () as * const c_char) ; table . resource_changed = (gd_api . godot_method_bind_get_method) (class_name , "resource_changed\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:262:8095
[INFO] [stdout]     |
[INFO] [stdout] 262 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 262 |                 # [doc = "`core class WebSocketClient` inherits `WebSocketMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketclient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketClient inherits methods from:\n - [WebSocketMultiplayerPeer](struct.WebSocketMultiplayerPeer.html)\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketClient { this : RawObject < Self > , } impl WebSocketClient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebSocketClientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn connect_to_url (& self , url : impl Into < GodotString > , protocols : StringArray , gd_mp_api : bool , custom_headers : StringArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . connect_to_url ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_strarr (method_bind , self . this . sys () . as_ptr () , url . into () , protocols , gd_mp_api , custom_headers) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_from_host (& self , code : i64 , reason : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . disconnect_from_host ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , code , reason . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_host (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_host ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn trusted_ssl_certificate (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_verify_ssl_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . is_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_trusted_ssl_certificate (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_verify_ssl_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketClient { } unsafe impl GodotObject for WebSocketClient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketClient" } } impl std :: ops :: Deref for WebSocketClient { type Target = crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketClient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketClient { } impl Instanciable for WebSocketClient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebSocketClient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketClientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_url : * mut sys :: godot_method_bind , pub disconnect_from_host : * mut sys :: godot_method_bind , pub get_connected_host : * mut sys :: godot_method_bind , pub get_connected_port : * mut sys :: godot_method_bind , pub get_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub is_verify_ssl_enabled : * mut sys :: godot_method_bind , pub set_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub set_verify_ssl_enabled : * mut sys :: godot_method_bind } impl WebSocketClientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketClientMethodTable = WebSocketClientMethodTable { class_constructor : None , connect_to_url : 0 as * mut sys :: godot_method_bind , disconnect_from_host : 0 as * mut sys :: godot_method_bind , get_connected_host : 0 as * mut sys :: godot_method_bind , get_connected_port : 0 as * mut sys :: godot_method_bind , get_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , is_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind , set_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , set_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketClientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketClient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_url = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_url\0" . as_ptr () as * const c_char) ; table . disconnect_from_host = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_host\0" . as_ptr () as * const c_char) ; table . get_connected_host = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_host\0" . as_ptr () as * const c_char) ; table . get_connected_port = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_port\0" . as_ptr () as * const c_char) ; table . get_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "get_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . is_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; table . set_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . set_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:310:10796
[INFO] [stdout]     |
[INFO] [stdout] 310 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 310 |                 # [doc = "`core class PhysicsBody2D` inherits `CollisionObject2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsbody2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsBody2D inherits methods from:\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsBody2D { this : RawObject < Self > , } impl PhysicsBody2D { # [doc = "Adds a body to the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn add_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . add_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = "Returns an array of nodes that were added as collision exceptions for this body."] # [doc = ""] # [inline] pub fn get_collision_exceptions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_exceptions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the [member collision_layer]."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the [member collision_mask]."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Removes a body from the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn remove_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . remove_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsBody2D { } unsafe impl GodotObject for PhysicsBody2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsBody2D" } } impl QueueFree for PhysicsBody2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PhysicsBody2D { type Target = crate :: generated :: collision_object_2d :: CollisionObject2D ; # [inline] fn deref (& self) -> & crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsBody2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsBody2D { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsBody2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_exception_with : * mut sys :: godot_method_bind , pub get_collision_exceptions : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub remove_collision_exception_with : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind } impl PhysicsBody2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsBody2DMethodTable = PhysicsBody2DMethodTable { class_constructor : None , add_collision_exception_with : 0 as * mut sys :: godot_method_bind , get_collision_exceptions : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , remove_collision_exception_with : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsBody2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsBody2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_exception_with\0" . as_ptr () as * const c_char) ; table . get_collision_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_exceptions\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . remove_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "remove_collision_exception_with\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:268:3476
[INFO] [stdout]     |
[INFO] [stdout] 268 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 268 |                 # [doc = "`core class PointMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pointmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPointMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PointMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PointMesh { } unsafe impl GodotObject for PointMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PointMesh" } } impl std :: ops :: Deref for PointMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PointMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for PointMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for PointMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PointMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PointMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for PointMesh { } impl Instanciable for PointMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PointMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PointMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PointMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PointMeshMethodTable = PointMeshMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PointMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PointMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:316:4604
[INFO] [stdout]     |
[INFO] [stdout] 316 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 316 |                 # [doc = "`core class ConcavePolygonShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_concavepolygonshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConcavePolygonShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConcavePolygonShape2D { this : RawObject < Self > , } impl ConcavePolygonShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConcavePolygonShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn segments (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . get_segments ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn set_segments (& self , segments : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . set_segments ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , segments) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConcavePolygonShape2D { } unsafe impl GodotObject for ConcavePolygonShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConcavePolygonShape2D" } } impl std :: ops :: Deref for ConcavePolygonShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConcavePolygonShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConcavePolygonShape2D { } impl Instanciable for ConcavePolygonShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConcavePolygonShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConcavePolygonShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_segments : * mut sys :: godot_method_bind , pub set_segments : * mut sys :: godot_method_bind } impl ConcavePolygonShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConcavePolygonShape2DMethodTable = ConcavePolygonShape2DMethodTable { class_constructor : None , get_segments : 0 as * mut sys :: godot_method_bind , set_segments : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConcavePolygonShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConcavePolygonShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_segments\0" . as_ptr () as * const c_char) ; table . set_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_segments\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:322:4369
[INFO] [stdout]     |
[INFO] [stdout] 322 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 322 |                 # [doc = "`core class X509Certificate` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_x509certificate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nX509Certificate inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct X509Certificate { this : RawObject < Self > , } impl X509Certificate { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = X509CertificateMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Loads a certificate from `path` (\"*.crt\" file)."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = X509CertificateMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves a certificate to the given `path` (should be a \"*.crt\" file)."] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = X509CertificateMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for X509Certificate { } unsafe impl GodotObject for X509Certificate { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "X509Certificate" } } impl std :: ops :: Deref for X509Certificate { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for X509Certificate { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for X509Certificate { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for X509Certificate { } unsafe impl SubClass < crate :: generated :: object :: Object > for X509Certificate { } impl Instanciable for X509Certificate { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { X509Certificate :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct X509CertificateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub load : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind } impl X509CertificateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : X509CertificateMethodTable = X509CertificateMethodTable { class_constructor : None , load : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { X509CertificateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "X509Certificate\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:274:14715
[INFO] [stdout]     |
[INFO] [stdout] 274 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 274 |                 # [doc = "`core class VisualScriptFunctionCall` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunctioncall.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunctionCall inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunctionCall { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; pub const SINGLETON : CallMode = CallMode (4i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RpcCallMode (pub i64) ; impl RpcCallMode { pub const DISABLED : RpcCallMode = RpcCallMode (0i64) ; pub const RELIABLE : RpcCallMode = RpcCallMode (1i64) ; pub const UNRELIABLE : RpcCallMode = RpcCallMode (2i64) ; pub const RELIABLE_TO_ID : RpcCallMode = RpcCallMode (3i64) ; pub const UNRELIABLE_TO_ID : RpcCallMode = RpcCallMode (4i64) ; } impl From < i64 > for RpcCallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RpcCallMode > for i64 { # [inline] fn from (v : RpcCallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptFunctionCall { pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; pub const CALL_MODE_SINGLETON : i64 = 4i64 ; pub const RPC_DISABLED : i64 = 0i64 ; pub const RPC_RELIABLE : i64 = 1i64 ; pub const RPC_RELIABLE_TO_ID : i64 = 3i64 ; pub const RPC_UNRELIABLE : i64 = 2i64 ; pub const RPC_UNRELIABLE_TO_ID : i64 = 4i64 ; } impl VisualScriptFunctionCall { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionCallMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_function_call :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_function_call :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn rpc_call_mode (& self) -> crate :: generated :: visual_script_function_call :: RpcCallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_rpc_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_function_call :: RpcCallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn singleton (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn use_default_args (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_use_default_args ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn validate (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_validate ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_function (& self , function : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , function . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_rpc_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_rpc_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_singleton (& self , singleton : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_singleton ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , singleton . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_default_args (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_use_default_args ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_validate (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_validate ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunctionCall { } unsafe impl GodotObject for VisualScriptFunctionCall { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunctionCall" } } impl std :: ops :: Deref for VisualScriptFunctionCall { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunctionCall { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunctionCall { } impl Instanciable for VisualScriptFunctionCall { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunctionCall :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionCallMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub get_rpc_call_mode : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_use_default_args : * mut sys :: godot_method_bind , pub get_validate : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind , pub set_rpc_call_mode : * mut sys :: godot_method_bind , pub set_singleton : * mut sys :: godot_method_bind , pub set_use_default_args : * mut sys :: godot_method_bind , pub set_validate : * mut sys :: godot_method_bind } impl VisualScriptFunctionCallMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionCallMethodTable = VisualScriptFunctionCallMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , get_rpc_call_mode : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_use_default_args : 0 as * mut sys :: godot_method_bind , get_validate : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind , set_rpc_call_mode : 0 as * mut sys :: godot_method_bind , set_singleton : 0 as * mut sys :: godot_method_bind , set_use_default_args : 0 as * mut sys :: godot_method_bind , set_validate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionCallMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunctionCall\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . get_rpc_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_rpc_call_mode\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_use_default_args = (gd_api . godot_method_bind_get_method) (class_name , "get_use_default_args\0" . as_ptr () as * const c_char) ; table . get_validate = (gd_api . godot_method_bind_get_method) (class_name , "get_validate\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; table . set_rpc_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_rpc_call_mode\0" . as_ptr () as * const c_char) ; table . set_singleton = (gd_api . godot_method_bind_get_method) (class_name , "set_singleton\0" . as_ptr () as * const c_char) ; table . set_use_default_args = (gd_api . godot_method_bind_get_method) (class_name , "set_use_default_args\0" . as_ptr () as * const c_char) ; table . set_validate = (gd_api . godot_method_bind_get_method) (class_name , "set_validate\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:280:5999
[INFO] [stdout]     |
[INFO] [stdout] 280 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 280 |                 # [doc = "`core class AudioStreamGeneratorPlayback` inherits `AudioStreamPlaybackResampled` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamgeneratorplayback.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamGeneratorPlayback inherits methods from:\n - [AudioStreamPlaybackResampled](struct.AudioStreamPlaybackResampled.html)\n - [AudioStreamPlayback](struct.AudioStreamPlayback.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamGeneratorPlayback { this : RawObject < Self > , } impl AudioStreamGeneratorPlayback { # [doc = ""] # [doc = ""] # [inline] pub fn can_push_buffer (& self , amount : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . can_push_buffer ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_buffer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . clear_buffer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_frames_available (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . get_frames_available ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_skips (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . get_skips ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn push_buffer (& self , frames : Vector2Array) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . push_buffer ; let ret = crate :: icalls :: icallptr_bool_vec2arr (method_bind , self . this . sys () . as_ptr () , frames) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn push_frame (& self , frame : Vector2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . push_frame ; let ret = crate :: icalls :: icallptr_bool_vec2 (method_bind , self . this . sys () . as_ptr () , frame) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamGeneratorPlayback { } unsafe impl GodotObject for AudioStreamGeneratorPlayback { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamGeneratorPlayback" } } impl std :: ops :: Deref for AudioStreamGeneratorPlayback { type Target = crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamGeneratorPlayback { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: audio_stream_playback :: AudioStreamPlayback > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamGeneratorPlayback { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamGeneratorPlaybackMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_push_buffer : * mut sys :: godot_method_bind , pub clear_buffer : * mut sys :: godot_method_bind , pub get_frames_available : * mut sys :: godot_method_bind , pub get_skips : * mut sys :: godot_method_bind , pub push_buffer : * mut sys :: godot_method_bind , pub push_frame : * mut sys :: godot_method_bind } impl AudioStreamGeneratorPlaybackMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamGeneratorPlaybackMethodTable = AudioStreamGeneratorPlaybackMethodTable { class_constructor : None , can_push_buffer : 0 as * mut sys :: godot_method_bind , clear_buffer : 0 as * mut sys :: godot_method_bind , get_frames_available : 0 as * mut sys :: godot_method_bind , get_skips : 0 as * mut sys :: godot_method_bind , push_buffer : 0 as * mut sys :: godot_method_bind , push_frame : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamGeneratorPlaybackMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamGeneratorPlayback\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_push_buffer = (gd_api . godot_method_bind_get_method) (class_name , "can_push_buffer\0" . as_ptr () as * const c_char) ; table . clear_buffer = (gd_api . godot_method_bind_get_method) (class_name , "clear_buffer\0" . as_ptr () as * const c_char) ; table . get_frames_available = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_available\0" . as_ptr () as * const c_char) ; table . get_skips = (gd_api . godot_method_bind_get_method) (class_name , "get_skips\0" . as_ptr () as * const c_char) ; table . push_buffer = (gd_api . godot_method_bind_get_method) (class_name , "push_buffer\0" . as_ptr () as * const c_char) ; table . push_frame = (gd_api . godot_method_bind_get_method) (class_name , "push_frame\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:328:14812
[INFO] [stdout]     |
[INFO] [stdout] 328 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 328 |                 # [doc = "`core class ClippedCamera` inherits `Camera` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_clippedcamera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ClippedCamera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ClippedCamera>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nClippedCamera inherits methods from:\n - [Camera](struct.Camera.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ClippedCamera { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessMode (pub i64) ; impl ProcessMode { pub const PHYSICS : ProcessMode = ProcessMode (0i64) ; pub const IDLE : ProcessMode = ProcessMode (1i64) ; } impl From < i64 > for ProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessMode > for i64 { # [inline] fn from (v : ProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ClippedCamera { pub const CLIP_PROCESS_IDLE : i64 = 1i64 ; pub const CLIP_PROCESS_PHYSICS : i64 = 0i64 ; } impl ClippedCamera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ClippedCameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a collision exception so the camera does not collide with the specified node."] # [doc = ""] # [inline] pub fn add_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . add_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Adds a collision exception so the camera does not collide with the specified [RID]."] # [doc = ""] # [inline] pub fn add_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . add_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Removes all collision exceptions."] # [doc = ""] # [inline] pub fn clear_exceptions (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . clear_exceptions ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the distance the camera has been offset due to a collision."] # [doc = ""] # [inline] pub fn get_clip_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_clip_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the specified bit index is on.\n**Note:** Bit indices range from 0-19."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The camera's collision margin. The camera can't get closer than this distance to a colliding object."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The camera's process callback. See [enum ProcessMode]."] # [doc = ""] # [inline] pub fn process_mode (& self) -> crate :: generated :: clipped_camera :: ProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: clipped_camera :: ProcessMode (ret) } } # [doc = "If `true`, the camera stops on contact with [Area]s."] # [doc = ""] # [inline] pub fn is_clip_to_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . is_clip_to_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera stops on contact with [PhysicsBody]s."] # [doc = ""] # [inline] pub fn is_clip_to_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . is_clip_to_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a collision exception with the specified node."] # [doc = ""] # [inline] pub fn remove_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . remove_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . remove_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "If `true`, the camera stops on contact with [Area]s."] # [doc = ""] # [inline] pub fn set_clip_to_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_clip_to_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the camera stops on contact with [PhysicsBody]s."] # [doc = ""] # [inline] pub fn set_clip_to_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_clip_to_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets the specified bit index to the `value`.\n**Note:** Bit indices range from 0-19."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The camera's collision margin. The camera can't get closer than this distance to a colliding object."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The camera's process callback. See [enum ProcessMode]."] # [doc = ""] # [inline] pub fn set_process_mode (& self , process_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , process_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ClippedCamera { } unsafe impl GodotObject for ClippedCamera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ClippedCamera" } } impl QueueFree for ClippedCamera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ClippedCamera { type Target = crate :: generated :: camera :: Camera ; # [inline] fn deref (& self) -> & crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ClippedCamera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: camera :: Camera > for ClippedCamera { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ClippedCamera { } unsafe impl SubClass < crate :: generated :: node :: Node > for ClippedCamera { } unsafe impl SubClass < crate :: generated :: object :: Object > for ClippedCamera { } impl Instanciable for ClippedCamera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ClippedCamera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ClippedCameraMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_exception : * mut sys :: godot_method_bind , pub add_exception_rid : * mut sys :: godot_method_bind , pub clear_exceptions : * mut sys :: godot_method_bind , pub get_clip_offset : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_process_mode : * mut sys :: godot_method_bind , pub is_clip_to_areas_enabled : * mut sys :: godot_method_bind , pub is_clip_to_bodies_enabled : * mut sys :: godot_method_bind , pub remove_exception : * mut sys :: godot_method_bind , pub remove_exception_rid : * mut sys :: godot_method_bind , pub set_clip_to_areas : * mut sys :: godot_method_bind , pub set_clip_to_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_process_mode : * mut sys :: godot_method_bind } impl ClippedCameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ClippedCameraMethodTable = ClippedCameraMethodTable { class_constructor : None , add_exception : 0 as * mut sys :: godot_method_bind , add_exception_rid : 0 as * mut sys :: godot_method_bind , clear_exceptions : 0 as * mut sys :: godot_method_bind , get_clip_offset : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_process_mode : 0 as * mut sys :: godot_method_bind , is_clip_to_areas_enabled : 0 as * mut sys :: godot_method_bind , is_clip_to_bodies_enabled : 0 as * mut sys :: godot_method_bind , remove_exception : 0 as * mut sys :: godot_method_bind , remove_exception_rid : 0 as * mut sys :: godot_method_bind , set_clip_to_areas : 0 as * mut sys :: godot_method_bind , set_clip_to_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_process_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ClippedCameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ClippedCamera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_exception = (gd_api . godot_method_bind_get_method) (class_name , "add_exception\0" . as_ptr () as * const c_char) ; table . add_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "add_exception_rid\0" . as_ptr () as * const c_char) ; table . clear_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "clear_exceptions\0" . as_ptr () as * const c_char) ; table . get_clip_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_clip_offset\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_process_mode\0" . as_ptr () as * const c_char) ; table . is_clip_to_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clip_to_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_clip_to_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clip_to_bodies_enabled\0" . as_ptr () as * const c_char) ; table . remove_exception = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception\0" . as_ptr () as * const c_char) ; table . remove_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception_rid\0" . as_ptr () as * const c_char) ; table . set_clip_to_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_to_areas\0" . as_ptr () as * const c_char) ; table . set_clip_to_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_to_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_process_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:334:4643
[INFO] [stdout]     |
[INFO] [stdout] 334 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 334 |                 # [doc = "`core class VisualScriptDeconstruct` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptdeconstruct.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptDeconstruct inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptDeconstruct { this : RawObject < Self > , } impl VisualScriptDeconstruct { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptDeconstructMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn deconstruct_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptDeconstructMethodTable :: get (get_api ()) . get_deconstruct_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_deconstruct_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptDeconstructMethodTable :: get (get_api ()) . set_deconstruct_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptDeconstruct { } unsafe impl GodotObject for VisualScriptDeconstruct { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptDeconstruct" } } impl std :: ops :: Deref for VisualScriptDeconstruct { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptDeconstruct { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptDeconstruct { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptDeconstruct { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptDeconstruct { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptDeconstruct { } impl Instanciable for VisualScriptDeconstruct { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptDeconstruct :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptDeconstructMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_deconstruct_type : * mut sys :: godot_method_bind , pub set_deconstruct_type : * mut sys :: godot_method_bind } impl VisualScriptDeconstructMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptDeconstructMethodTable = VisualScriptDeconstructMethodTable { class_constructor : None , get_deconstruct_type : 0 as * mut sys :: godot_method_bind , set_deconstruct_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptDeconstructMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptDeconstruct\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_deconstruct_type = (gd_api . godot_method_bind_get_method) (class_name , "get_deconstruct_type\0" . as_ptr () as * const c_char) ; table . set_deconstruct_type = (gd_api . godot_method_bind_get_method) (class_name , "set_deconstruct_type\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:286:13362
[INFO] [stdout]     |
[INFO] [stdout] 286 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 286 |                 # [doc = "`core class MeshInstance` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MeshInstance>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance { this : RawObject < Self > , } impl MeshInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "This helper creates a [StaticBody] child node with a [ConvexPolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_convex_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_convex_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [MeshInstance] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_debug_tangents (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_debug_tangents ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "This helper creates a [StaticBody] child node with a [ConcavePolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing."] # [doc = ""] # [inline] pub fn create_trimesh_collision (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . create_trimesh_collision ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_active_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_active_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn skeleton_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skeleton_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn skin (& self) -> Option < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_skin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn get_surface_material (& self , surface : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surface) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of surface materials."] # [doc = ""] # [inline] pub fn get_surface_material_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . get_surface_material_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_software_skinning_transform_normals_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . is_software_skinning_transform_normals_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Mesh] resource for the instance."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "[NodePath] to the [Skeleton] associated with the instance."] # [doc = ""] # [inline] pub fn set_skeleton_path (& self , skeleton_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skeleton_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , skeleton_path . into ()) ; } } # [doc = "Sets the skin to be used by this instance."] # [doc = ""] # [inline] pub fn set_skin (& self , skin : impl AsArg < crate :: generated :: skin :: Skin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_skin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , skin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_software_skinning_transform_normals (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_software_skinning_transform_normals ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the [Material] for a surface of the [Mesh] resource."] # [doc = ""] # [inline] pub fn set_surface_material (& self , surface : i64 , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstanceMethodTable :: get (get_api ()) . set_surface_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , surface , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance { } unsafe impl GodotObject for MeshInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance" } } impl QueueFree for MeshInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for MeshInstance { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for MeshInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance { } impl Instanciable for MeshInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_convex_collision : * mut sys :: godot_method_bind , pub create_debug_tangents : * mut sys :: godot_method_bind , pub create_trimesh_collision : * mut sys :: godot_method_bind , pub get_active_material : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_skeleton_path : * mut sys :: godot_method_bind , pub get_skin : * mut sys :: godot_method_bind , pub get_surface_material : * mut sys :: godot_method_bind , pub get_surface_material_count : * mut sys :: godot_method_bind , pub is_software_skinning_transform_normals_enabled : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_skeleton_path : * mut sys :: godot_method_bind , pub set_skin : * mut sys :: godot_method_bind , pub set_software_skinning_transform_normals : * mut sys :: godot_method_bind , pub set_surface_material : * mut sys :: godot_method_bind } impl MeshInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstanceMethodTable = MeshInstanceMethodTable { class_constructor : None , create_convex_collision : 0 as * mut sys :: godot_method_bind , create_debug_tangents : 0 as * mut sys :: godot_method_bind , create_trimesh_collision : 0 as * mut sys :: godot_method_bind , get_active_material : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_skeleton_path : 0 as * mut sys :: godot_method_bind , get_skin : 0 as * mut sys :: godot_method_bind , get_surface_material : 0 as * mut sys :: godot_method_bind , get_surface_material_count : 0 as * mut sys :: godot_method_bind , is_software_skinning_transform_normals_enabled : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_skeleton_path : 0 as * mut sys :: godot_method_bind , set_skin : 0 as * mut sys :: godot_method_bind , set_software_skinning_transform_normals : 0 as * mut sys :: godot_method_bind , set_surface_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_convex_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_convex_collision\0" . as_ptr () as * const c_char) ; table . create_debug_tangents = (gd_api . godot_method_bind_get_method) (class_name , "create_debug_tangents\0" . as_ptr () as * const c_char) ; table . create_trimesh_collision = (gd_api . godot_method_bind_get_method) (class_name , "create_trimesh_collision\0" . as_ptr () as * const c_char) ; table . get_active_material = (gd_api . godot_method_bind_get_method) (class_name , "get_active_material\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton_path\0" . as_ptr () as * const c_char) ; table . get_skin = (gd_api . godot_method_bind_get_method) (class_name , "get_skin\0" . as_ptr () as * const c_char) ; table . get_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material\0" . as_ptr () as * const c_char) ; table . get_surface_material_count = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_material_count\0" . as_ptr () as * const c_char) ; table . is_software_skinning_transform_normals_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_software_skinning_transform_normals_enabled\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_skeleton_path = (gd_api . godot_method_bind_get_method) (class_name , "set_skeleton_path\0" . as_ptr () as * const c_char) ; table . set_skin = (gd_api . godot_method_bind_get_method) (class_name , "set_skin\0" . as_ptr () as * const c_char) ; table . set_software_skinning_transform_normals = (gd_api . godot_method_bind_get_method) (class_name , "set_software_skinning_transform_normals\0" . as_ptr () as * const c_char) ; table . set_surface_material = (gd_api . godot_method_bind_get_method) (class_name , "set_surface_material\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:340:6744
[INFO] [stdout]     |
[INFO] [stdout] 340 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 340 |                 # [doc = "`core class GrooveJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_groovejoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GrooveJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<GrooveJoint2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGrooveJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GrooveJoint2D { this : RawObject < Self > , } impl GrooveJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GrooveJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove)."] # [doc = ""] # [inline] pub fn initial_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . get_initial_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove)."] # [doc = ""] # [inline] pub fn set_initial_offset (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . set_initial_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GrooveJoint2D { } unsafe impl GodotObject for GrooveJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GrooveJoint2D" } } impl QueueFree for GrooveJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GrooveJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GrooveJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for GrooveJoint2D { } impl Instanciable for GrooveJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GrooveJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GrooveJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_initial_offset : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub set_initial_offset : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind } impl GrooveJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GrooveJoint2DMethodTable = GrooveJoint2DMethodTable { class_constructor : None , get_initial_offset : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , set_initial_offset : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GrooveJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GrooveJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_initial_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_initial_offset\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . set_initial_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_initial_offset\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:292:7737
[INFO] [stdout]     |
[INFO] [stdout] 292 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 292 |                 # [doc = "`core class PhysicsMaterial` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsmaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysicsMaterial inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsMaterial { this : RawObject < Self > , } impl PhysicsMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PhysicsMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness)."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction)."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, subtracts the bounciness from the colliding object's bounciness instead of adding it."] # [doc = ""] # [inline] pub fn is_absorbent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . is_absorbent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the physics engine will use the friction of the object marked as \"rough\" when two objects collide. If `false`, the physics engine will use the lowest friction of all colliding objects instead. If `true` for both colliding objects, the physics engine will use the highest friction."] # [doc = ""] # [inline] pub fn is_rough (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . is_rough ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, subtracts the bounciness from the colliding object's bounciness instead of adding it."] # [doc = ""] # [inline] pub fn set_absorbent (& self , absorbent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_absorbent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , absorbent) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness)."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction)."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "If `true`, the physics engine will use the friction of the object marked as \"rough\" when two objects collide. If `false`, the physics engine will use the lowest friction of all colliding objects instead. If `true` for both colliding objects, the physics engine will use the highest friction."] # [doc = ""] # [inline] pub fn set_rough (& self , rough : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsMaterialMethodTable :: get (get_api ()) . set_rough ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , rough) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsMaterial { } unsafe impl GodotObject for PhysicsMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PhysicsMaterial" } } impl std :: ops :: Deref for PhysicsMaterial { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PhysicsMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PhysicsMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsMaterial { } impl Instanciable for PhysicsMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PhysicsMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bounce : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub is_absorbent : * mut sys :: godot_method_bind , pub is_rough : * mut sys :: godot_method_bind , pub set_absorbent : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_rough : * mut sys :: godot_method_bind } impl PhysicsMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsMaterialMethodTable = PhysicsMaterialMethodTable { class_constructor : None , get_bounce : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , is_absorbent : 0 as * mut sys :: godot_method_bind , is_rough : 0 as * mut sys :: godot_method_bind , set_absorbent : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_rough : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . is_absorbent = (gd_api . godot_method_bind_get_method) (class_name , "is_absorbent\0" . as_ptr () as * const c_char) ; table . is_rough = (gd_api . godot_method_bind_get_method) (class_name , "is_rough\0" . as_ptr () as * const c_char) ; table . set_absorbent = (gd_api . godot_method_bind_get_method) (class_name , "set_absorbent\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_rough = (gd_api . godot_method_bind_get_method) (class_name , "set_rough\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:298:5152
[INFO] [stdout]     |
[INFO] [stdout] 298 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 298 |                 # [doc = "`core class RayShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rayshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRayShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayShape2D { this : RawObject < Self > , } impl RayShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn slips_on_slope (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . get_slips_on_slope ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn set_slips_on_slope (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . set_slips_on_slope ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayShape2D { } unsafe impl GodotObject for RayShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RayShape2D" } } impl std :: ops :: Deref for RayShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for RayShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RayShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RayShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayShape2D { } impl Instanciable for RayShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind , pub get_slips_on_slope : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_slips_on_slope : * mut sys :: godot_method_bind } impl RayShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayShape2DMethodTable = RayShape2DMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind , get_slips_on_slope : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_slips_on_slope : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_slips_on_slope\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_slips_on_slope\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:346:13743
[INFO] [stdout]     |
[INFO] [stdout] 346 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 346 |                 # [doc = "`core class Range` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_range.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nRange inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Range { this : RawObject < Self > , } impl Range { # [doc = "The value mapped between 0 and 1."] # [doc = ""] # [inline] pub fn as_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_as_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum value. Range is clamped if `value` is greater than `max_value`."] # [doc = ""] # [inline] pub fn max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Minimum value. Range is clamped if `value` is less than `min_value`."] # [doc = ""] # [inline] pub fn min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by `page` over the difference between `min_value` and `max_value`."] # [doc = ""] # [inline] pub fn page (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_page ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If greater than 0, `value` will always be rounded to a multiple of `step`. If `rounded` is also `true`, `value` will first be rounded to a multiple of `step` then rounded to the nearest integer."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Range's current value."] # [doc = ""] # [inline] pub fn value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be greater than [member max_value]."] # [doc = ""] # [inline] pub fn is_greater_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_greater_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be less than [member min_value]."] # [doc = ""] # [inline] pub fn is_lesser_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_lesser_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, and `min_value` is greater than 0, `value` will be represented exponentially rather than linearly."] # [doc = ""] # [inline] pub fn is_ratio_exp (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_ratio_exp ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, `value` will always be rounded to the nearest integer."] # [doc = ""] # [inline] pub fn is_using_rounded_values (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_using_rounded_values ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be greater than [member max_value]."] # [doc = ""] # [inline] pub fn set_allow_greater (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_allow_greater ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, [member value] may be less than [member min_value]."] # [doc = ""] # [inline] pub fn set_allow_lesser (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_allow_lesser ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "The value mapped between 0 and 1."] # [doc = ""] # [inline] pub fn set_as_ratio (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_as_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "If `true`, and `min_value` is greater than 0, `value` will be represented exponentially rather than linearly."] # [doc = ""] # [inline] pub fn set_exp_ratio (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_exp_ratio ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Maximum value. Range is clamped if `value` is greater than `max_value`."] # [doc = ""] # [inline] pub fn set_max (& self , maximum : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , maximum) ; } } # [doc = "Minimum value. Range is clamped if `value` is less than `min_value`."] # [doc = ""] # [inline] pub fn set_min (& self , minimum : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , minimum) ; } } # [doc = "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by `page` over the difference between `min_value` and `max_value`."] # [doc = ""] # [inline] pub fn set_page (& self , pagesize : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_page ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pagesize) ; } } # [doc = "If greater than 0, `value` will always be rounded to a multiple of `step`. If `rounded` is also `true`, `value` will first be rounded to a multiple of `step` then rounded to the nearest integer."] # [doc = ""] # [inline] pub fn set_step (& self , step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , step) ; } } # [doc = "If `true`, `value` will always be rounded to the nearest integer."] # [doc = ""] # [inline] pub fn set_use_rounded_values (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_use_rounded_values ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Range's current value."] # [doc = ""] # [inline] pub fn set_value (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Binds two ranges together along with any ranges previously grouped with either of them. When any of range's member variables change, it will share the new value with all other ranges in its group."] # [doc = ""] # [inline] pub fn share (& self , with : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . share ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , with . as_arg_ptr ()) ; } } # [doc = "Stops range from sharing its member variables with any other."] # [doc = ""] # [inline] pub fn unshare (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . unshare ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Range { } unsafe impl GodotObject for Range { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Range" } } impl QueueFree for Range { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Range { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Range { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Range { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Range { } unsafe impl SubClass < crate :: generated :: node :: Node > for Range { } unsafe impl SubClass < crate :: generated :: object :: Object > for Range { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RangeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_as_ratio : * mut sys :: godot_method_bind , pub get_max : * mut sys :: godot_method_bind , pub get_min : * mut sys :: godot_method_bind , pub get_page : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_value : * mut sys :: godot_method_bind , pub is_greater_allowed : * mut sys :: godot_method_bind , pub is_lesser_allowed : * mut sys :: godot_method_bind , pub is_ratio_exp : * mut sys :: godot_method_bind , pub is_using_rounded_values : * mut sys :: godot_method_bind , pub set_allow_greater : * mut sys :: godot_method_bind , pub set_allow_lesser : * mut sys :: godot_method_bind , pub set_as_ratio : * mut sys :: godot_method_bind , pub set_exp_ratio : * mut sys :: godot_method_bind , pub set_max : * mut sys :: godot_method_bind , pub set_min : * mut sys :: godot_method_bind , pub set_page : * mut sys :: godot_method_bind , pub set_step : * mut sys :: godot_method_bind , pub set_use_rounded_values : * mut sys :: godot_method_bind , pub set_value : * mut sys :: godot_method_bind , pub share : * mut sys :: godot_method_bind , pub unshare : * mut sys :: godot_method_bind } impl RangeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RangeMethodTable = RangeMethodTable { class_constructor : None , get_as_ratio : 0 as * mut sys :: godot_method_bind , get_max : 0 as * mut sys :: godot_method_bind , get_min : 0 as * mut sys :: godot_method_bind , get_page : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_value : 0 as * mut sys :: godot_method_bind , is_greater_allowed : 0 as * mut sys :: godot_method_bind , is_lesser_allowed : 0 as * mut sys :: godot_method_bind , is_ratio_exp : 0 as * mut sys :: godot_method_bind , is_using_rounded_values : 0 as * mut sys :: godot_method_bind , set_allow_greater : 0 as * mut sys :: godot_method_bind , set_allow_lesser : 0 as * mut sys :: godot_method_bind , set_as_ratio : 0 as * mut sys :: godot_method_bind , set_exp_ratio : 0 as * mut sys :: godot_method_bind , set_max : 0 as * mut sys :: godot_method_bind , set_min : 0 as * mut sys :: godot_method_bind , set_page : 0 as * mut sys :: godot_method_bind , set_step : 0 as * mut sys :: godot_method_bind , set_use_rounded_values : 0 as * mut sys :: godot_method_bind , set_value : 0 as * mut sys :: godot_method_bind , share : 0 as * mut sys :: godot_method_bind , unshare : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RangeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Range\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_as_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_as_ratio\0" . as_ptr () as * const c_char) ; table . get_max = (gd_api . godot_method_bind_get_method) (class_name , "get_max\0" . as_ptr () as * const c_char) ; table . get_min = (gd_api . godot_method_bind_get_method) (class_name , "get_min\0" . as_ptr () as * const c_char) ; table . get_page = (gd_api . godot_method_bind_get_method) (class_name , "get_page\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_value = (gd_api . godot_method_bind_get_method) (class_name , "get_value\0" . as_ptr () as * const c_char) ; table . is_greater_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_greater_allowed\0" . as_ptr () as * const c_char) ; table . is_lesser_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_lesser_allowed\0" . as_ptr () as * const c_char) ; table . is_ratio_exp = (gd_api . godot_method_bind_get_method) (class_name , "is_ratio_exp\0" . as_ptr () as * const c_char) ; table . is_using_rounded_values = (gd_api . godot_method_bind_get_method) (class_name , "is_using_rounded_values\0" . as_ptr () as * const c_char) ; table . set_allow_greater = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_greater\0" . as_ptr () as * const c_char) ; table . set_allow_lesser = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_lesser\0" . as_ptr () as * const c_char) ; table . set_as_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_as_ratio\0" . as_ptr () as * const c_char) ; table . set_exp_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_exp_ratio\0" . as_ptr () as * const c_char) ; table . set_max = (gd_api . godot_method_bind_get_method) (class_name , "set_max\0" . as_ptr () as * const c_char) ; table . set_min = (gd_api . godot_method_bind_get_method) (class_name , "set_min\0" . as_ptr () as * const c_char) ; table . set_page = (gd_api . godot_method_bind_get_method) (class_name , "set_page\0" . as_ptr () as * const c_char) ; table . set_step = (gd_api . godot_method_bind_get_method) (class_name , "set_step\0" . as_ptr () as * const c_char) ; table . set_use_rounded_values = (gd_api . godot_method_bind_get_method) (class_name , "set_use_rounded_values\0" . as_ptr () as * const c_char) ; table . set_value = (gd_api . godot_method_bind_get_method) (class_name , "set_value\0" . as_ptr () as * const c_char) ; table . share = (gd_api . godot_method_bind_get_method) (class_name , "share\0" . as_ptr () as * const c_char) ; table . unshare = (gd_api . godot_method_bind_get_method) (class_name , "unshare\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:304:7571
[INFO] [stdout]     |
[INFO] [stdout] 304 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 304 |                 # [doc = "`core class CollisionShape` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionShape` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CollisionShape>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionShape inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionShape { this : RawObject < Self > , } impl CollisionShape { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A disabled collision shape has no effect in the world."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry."] # [doc = ""] # [inline] pub fn make_convex_from_brothers (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . make_convex_from_brothers ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If this method exists within a script it will be called whenever the shape resource has been modified."] # [doc = ""] # [inline] pub fn resource_changed (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . resource_changed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } # [doc = "A disabled collision shape has no effect in the world."] # [doc = ""] # [inline] pub fn set_disabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape :: Shape >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShapeMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionShape { } unsafe impl GodotObject for CollisionShape { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionShape" } } impl QueueFree for CollisionShape { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionShape { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionShape { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionShape { } impl Instanciable for CollisionShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_shape : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub make_convex_from_brothers : * mut sys :: godot_method_bind , pub resource_changed : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind } impl CollisionShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionShapeMethodTable = CollisionShapeMethodTable { class_constructor : None , get_shape : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , make_convex_from_brothers : 0 as * mut sys :: godot_method_bind , resource_changed : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . make_convex_from_brothers = (gd_api . godot_method_bind_get_method) (class_name , "make_convex_from_brothers\0" . as_ptr () as * const c_char) ; table . resource_changed = (gd_api . godot_method_bind_get_method) (class_name , "resource_changed\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:352:8183
[INFO] [stdout]     |
[INFO] [stdout] 352 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 352 |                 # [doc = "`core class CSGBox` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgbox.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGBox` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CSGBox>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGBox inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGBox { this : RawObject < Self > , } impl CSGBox { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGBoxMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_width (& self , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGBox { } unsafe impl GodotObject for CSGBox { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGBox" } } impl QueueFree for CSGBox { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGBox { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGBox { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGBox { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGBox { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGBox { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGBox { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGBox { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGBox { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGBox { } impl Instanciable for CSGBox { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGBox :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGBoxMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl CSGBoxMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGBoxMethodTable = CSGBoxMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGBoxMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGBox\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:310:10796
[INFO] [stdout]     |
[INFO] [stdout] 310 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 310 |                 # [doc = "`core class PhysicsBody2D` inherits `CollisionObject2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsbody2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsBody2D inherits methods from:\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsBody2D { this : RawObject < Self > , } impl PhysicsBody2D { # [doc = "Adds a body to the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn add_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . add_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = "Returns an array of nodes that were added as collision exceptions for this body."] # [doc = ""] # [inline] pub fn get_collision_exceptions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_exceptions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the [member collision_layer]."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the [member collision_mask]."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Removes a body from the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn remove_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . remove_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBody2DMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsBody2D { } unsafe impl GodotObject for PhysicsBody2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsBody2D" } } impl QueueFree for PhysicsBody2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PhysicsBody2D { type Target = crate :: generated :: collision_object_2d :: CollisionObject2D ; # [inline] fn deref (& self) -> & crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsBody2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PhysicsBody2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsBody2D { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsBody2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_exception_with : * mut sys :: godot_method_bind , pub get_collision_exceptions : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub remove_collision_exception_with : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind } impl PhysicsBody2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsBody2DMethodTable = PhysicsBody2DMethodTable { class_constructor : None , add_collision_exception_with : 0 as * mut sys :: godot_method_bind , get_collision_exceptions : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , remove_collision_exception_with : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsBody2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsBody2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_exception_with\0" . as_ptr () as * const c_char) ; table . get_collision_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_exceptions\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . remove_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "remove_collision_exception_with\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:358:10367
[INFO] [stdout]     |
[INFO] [stdout] 358 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 358 |                 # [doc = "`core class CubeMap` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cubemap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCubeMap inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CubeMap { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const FLAG_MIPMAPS : Flags = Flags (1i64) ; pub const FLAG_REPEAT : Flags = Flags (2i64) ; pub const FLAG_FILTER : Flags = Flags (4i64) ; pub const FLAGS_DEFAULT : Flags = Flags (7i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Side (pub i64) ; impl Side { pub const LEFT : Side = Side (0i64) ; pub const RIGHT : Side = Side (1i64) ; pub const BOTTOM : Side = Side (2i64) ; pub const TOP : Side = Side (3i64) ; pub const FRONT : Side = Side (4i64) ; pub const BACK : Side = Side (5i64) ; } impl From < i64 > for Side { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Side > for i64 { # [inline] fn from (v : Side) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Storage (pub i64) ; impl Storage { pub const RAW : Storage = Storage (0i64) ; pub const COMPRESS_LOSSY : Storage = Storage (1i64) ; pub const COMPRESS_LOSSLESS : Storage = Storage (2i64) ; } impl From < i64 > for Storage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Storage > for i64 { # [inline] fn from (v : Storage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CubeMap { pub const FLAGS_DEFAULT : i64 = 7i64 ; pub const FLAG_FILTER : i64 = 4i64 ; pub const FLAG_MIPMAPS : i64 = 1i64 ; pub const FLAG_REPEAT : i64 = 2i64 ; pub const SIDE_BACK : i64 = 5i64 ; pub const SIDE_BOTTOM : i64 = 2i64 ; pub const SIDE_FRONT : i64 = 4i64 ; pub const SIDE_LEFT : i64 = 0i64 ; pub const SIDE_RIGHT : i64 = 1i64 ; pub const SIDE_TOP : i64 = 3i64 ; pub const STORAGE_COMPRESS_LOSSLESS : i64 = 2i64 ; pub const STORAGE_COMPRESS_LOSSY : i64 = 1i64 ; pub const STORAGE_RAW : i64 = 0i64 ; } impl CubeMap { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CubeMapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The render flags for the [CubeMap]. See the [enum Flags] constants for details."] # [doc = ""] # [inline] pub fn flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [CubeMap]'s height."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The lossy storage quality of the [CubeMap] if the storage mode is set to [constant STORAGE_COMPRESS_LOSSY]."] # [doc = ""] # [inline] pub fn lossy_storage_quality (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_lossy_storage_quality ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an [Image] for a side of the [CubeMap] using one of the [enum Side] constants."] # [doc = ""] # [inline] pub fn get_side (& self , side : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_side ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , side) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [CubeMap]'s storage mode. See [enum Storage] constants."] # [doc = ""] # [inline] pub fn storage (& self) -> crate :: generated :: cube_map :: Storage { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_storage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cube_map :: Storage (ret) } } # [doc = "Returns the [CubeMap]'s width."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The render flags for the [CubeMap]. See the [enum Flags] constants for details."] # [doc = ""] # [inline] pub fn set_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "The lossy storage quality of the [CubeMap] if the storage mode is set to [constant STORAGE_COMPRESS_LOSSY]."] # [doc = ""] # [inline] pub fn set_lossy_storage_quality (& self , quality : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_lossy_storage_quality ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , quality) ; } } # [doc = "Sets an [Image] for a side of the [CubeMap] using one of the [enum Side] constants."] # [doc = ""] # [inline] pub fn set_side (& self , side : i64 , image : impl AsArg < crate :: generated :: image :: Image >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_side ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , side , image . as_arg_ptr ()) ; } } # [doc = "The [CubeMap]'s storage mode. See [enum Storage] constants."] # [doc = ""] # [inline] pub fn set_storage (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_storage ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CubeMap { } unsafe impl GodotObject for CubeMap { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CubeMap" } } impl std :: ops :: Deref for CubeMap { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CubeMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CubeMap { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CubeMap { } unsafe impl SubClass < crate :: generated :: object :: Object > for CubeMap { } impl Instanciable for CubeMap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CubeMap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CubeMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_flags : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_lossy_storage_quality : * mut sys :: godot_method_bind , pub get_side : * mut sys :: godot_method_bind , pub get_storage : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_flags : * mut sys :: godot_method_bind , pub set_lossy_storage_quality : * mut sys :: godot_method_bind , pub set_side : * mut sys :: godot_method_bind , pub set_storage : * mut sys :: godot_method_bind } impl CubeMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CubeMapMethodTable = CubeMapMethodTable { class_constructor : None , get_flags : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_lossy_storage_quality : 0 as * mut sys :: godot_method_bind , get_side : 0 as * mut sys :: godot_method_bind , get_storage : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_flags : 0 as * mut sys :: godot_method_bind , set_lossy_storage_quality : 0 as * mut sys :: godot_method_bind , set_side : 0 as * mut sys :: godot_method_bind , set_storage : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CubeMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CubeMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_flags\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_lossy_storage_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_lossy_storage_quality\0" . as_ptr () as * const c_char) ; table . get_side = (gd_api . godot_method_bind_get_method) (class_name , "get_side\0" . as_ptr () as * const c_char) ; table . get_storage = (gd_api . godot_method_bind_get_method) (class_name , "get_storage\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_flags\0" . as_ptr () as * const c_char) ; table . set_lossy_storage_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_lossy_storage_quality\0" . as_ptr () as * const c_char) ; table . set_side = (gd_api . godot_method_bind_get_method) (class_name , "set_side\0" . as_ptr () as * const c_char) ; table . set_storage = (gd_api . godot_method_bind_get_method) (class_name , "set_storage\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:316:4604
[INFO] [stdout]     |
[INFO] [stdout] 316 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 316 |                 # [doc = "`core class ConcavePolygonShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_concavepolygonshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConcavePolygonShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConcavePolygonShape2D { this : RawObject < Self > , } impl ConcavePolygonShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConcavePolygonShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn segments (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . get_segments ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn set_segments (& self , segments : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . set_segments ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , segments) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConcavePolygonShape2D { } unsafe impl GodotObject for ConcavePolygonShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConcavePolygonShape2D" } } impl std :: ops :: Deref for ConcavePolygonShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConcavePolygonShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConcavePolygonShape2D { } impl Instanciable for ConcavePolygonShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConcavePolygonShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConcavePolygonShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_segments : * mut sys :: godot_method_bind , pub set_segments : * mut sys :: godot_method_bind } impl ConcavePolygonShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConcavePolygonShape2DMethodTable = ConcavePolygonShape2DMethodTable { class_constructor : None , get_segments : 0 as * mut sys :: godot_method_bind , set_segments : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConcavePolygonShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConcavePolygonShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_segments\0" . as_ptr () as * const c_char) ; table . set_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_segments\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:322:4369
[INFO] [stdout]     |
[INFO] [stdout] 322 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 322 |                 # [doc = "`core class X509Certificate` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_x509certificate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nX509Certificate inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct X509Certificate { this : RawObject < Self > , } impl X509Certificate { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = X509CertificateMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Loads a certificate from `path` (\"*.crt\" file)."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = X509CertificateMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves a certificate to the given `path` (should be a \"*.crt\" file)."] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = X509CertificateMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for X509Certificate { } unsafe impl GodotObject for X509Certificate { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "X509Certificate" } } impl std :: ops :: Deref for X509Certificate { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for X509Certificate { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for X509Certificate { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for X509Certificate { } unsafe impl SubClass < crate :: generated :: object :: Object > for X509Certificate { } impl Instanciable for X509Certificate { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { X509Certificate :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct X509CertificateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub load : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind } impl X509CertificateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : X509CertificateMethodTable = X509CertificateMethodTable { class_constructor : None , load : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { X509CertificateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "X509Certificate\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:364:8941
[INFO] [stdout]     |
[INFO] [stdout] 364 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 364 |                 # [doc = "`core class Gradient` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gradient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGradient inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Gradient { this : RawObject < Self > , } impl Gradient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GradientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the specified color to the end of the ramp, with the specified offset."] # [doc = ""] # [inline] pub fn add_point (& self , offset : f64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_f64_color (method_bind , self . this . sys () . as_ptr () , offset , color) ; } } # [doc = "Returns the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_color (& self , point : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "Returns the offset of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_offset (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn offsets (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offsets ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Returns the number of colors in the ramp."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the interpolated color specified by `offset`."] # [doc = ""] # [inline] pub fn interpolate (& self , offset : f64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_color_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; mem :: transmute (ret) } } # [doc = "Removes the color at the index `offset`."] # [doc = ""] # [inline] pub fn remove_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Sets the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_color (& self , point : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , point , color) ; } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn set_colors (& self , colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , colors) ; } } # [doc = "Sets the offset for the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_offset (& self , point : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , offset) ; } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn set_offsets (& self , offsets : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offsets ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , offsets) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Gradient { } unsafe impl GodotObject for Gradient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Gradient" } } impl std :: ops :: Deref for Gradient { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Gradient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Gradient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Gradient { } unsafe impl SubClass < crate :: generated :: object :: Object > for Gradient { } impl Instanciable for Gradient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Gradient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GradientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_colors : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_offsets : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_colors : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_offsets : * mut sys :: godot_method_bind } impl GradientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GradientMethodTable = GradientMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_colors : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_offsets : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_colors : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_offsets : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GradientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Gradient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_colors\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_offsets = (gd_api . godot_method_bind_get_method) (class_name , "get_offsets\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_colors\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_offsets = (gd_api . godot_method_bind_get_method) (class_name , "set_offsets\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:370:4298
[INFO] [stdout]     |
[INFO] [stdout] 370 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 370 |                 # [doc = "`core class ARVRCamera` inherits `Camera` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrcamera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRCamera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ARVRCamera>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRCamera inherits methods from:\n - [Camera](struct.Camera.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRCameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRCamera { } unsafe impl GodotObject for ARVRCamera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRCamera" } } impl QueueFree for ARVRCamera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVRCamera { type Target = crate :: generated :: camera :: Camera ; # [inline] fn deref (& self) -> & crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRCamera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: camera :: Camera > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRCamera { } impl Instanciable for ARVRCamera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRCamera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRCameraMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ARVRCameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRCameraMethodTable = ARVRCameraMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRCameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRCamera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:328:14812
[INFO] [stdout]     |
[INFO] [stdout] 328 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 328 |                 # [doc = "`core class ClippedCamera` inherits `Camera` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_clippedcamera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ClippedCamera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ClippedCamera>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nClippedCamera inherits methods from:\n - [Camera](struct.Camera.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ClippedCamera { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessMode (pub i64) ; impl ProcessMode { pub const PHYSICS : ProcessMode = ProcessMode (0i64) ; pub const IDLE : ProcessMode = ProcessMode (1i64) ; } impl From < i64 > for ProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessMode > for i64 { # [inline] fn from (v : ProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ClippedCamera { pub const CLIP_PROCESS_IDLE : i64 = 1i64 ; pub const CLIP_PROCESS_PHYSICS : i64 = 0i64 ; } impl ClippedCamera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ClippedCameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a collision exception so the camera does not collide with the specified node."] # [doc = ""] # [inline] pub fn add_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . add_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Adds a collision exception so the camera does not collide with the specified [RID]."] # [doc = ""] # [inline] pub fn add_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . add_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Removes all collision exceptions."] # [doc = ""] # [inline] pub fn clear_exceptions (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . clear_exceptions ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the distance the camera has been offset due to a collision."] # [doc = ""] # [inline] pub fn get_clip_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_clip_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the specified bit index is on.\n**Note:** Bit indices range from 0-19."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The camera's collision margin. The camera can't get closer than this distance to a colliding object."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The camera's process callback. See [enum ProcessMode]."] # [doc = ""] # [inline] pub fn process_mode (& self) -> crate :: generated :: clipped_camera :: ProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . get_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: clipped_camera :: ProcessMode (ret) } } # [doc = "If `true`, the camera stops on contact with [Area]s."] # [doc = ""] # [inline] pub fn is_clip_to_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . is_clip_to_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the camera stops on contact with [PhysicsBody]s."] # [doc = ""] # [inline] pub fn is_clip_to_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . is_clip_to_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a collision exception with the specified node."] # [doc = ""] # [inline] pub fn remove_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . remove_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . remove_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "If `true`, the camera stops on contact with [Area]s."] # [doc = ""] # [inline] pub fn set_clip_to_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_clip_to_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the camera stops on contact with [PhysicsBody]s."] # [doc = ""] # [inline] pub fn set_clip_to_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_clip_to_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets the specified bit index to the `value`.\n**Note:** Bit indices range from 0-19."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The camera's collision margin. The camera can't get closer than this distance to a colliding object."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The camera's process callback. See [enum ProcessMode]."] # [doc = ""] # [inline] pub fn set_process_mode (& self , process_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ClippedCameraMethodTable :: get (get_api ()) . set_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , process_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ClippedCamera { } unsafe impl GodotObject for ClippedCamera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ClippedCamera" } } impl QueueFree for ClippedCamera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ClippedCamera { type Target = crate :: generated :: camera :: Camera ; # [inline] fn deref (& self) -> & crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ClippedCamera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: camera :: Camera > for ClippedCamera { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ClippedCamera { } unsafe impl SubClass < crate :: generated :: node :: Node > for ClippedCamera { } unsafe impl SubClass < crate :: generated :: object :: Object > for ClippedCamera { } impl Instanciable for ClippedCamera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ClippedCamera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ClippedCameraMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_exception : * mut sys :: godot_method_bind , pub add_exception_rid : * mut sys :: godot_method_bind , pub clear_exceptions : * mut sys :: godot_method_bind , pub get_clip_offset : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_process_mode : * mut sys :: godot_method_bind , pub is_clip_to_areas_enabled : * mut sys :: godot_method_bind , pub is_clip_to_bodies_enabled : * mut sys :: godot_method_bind , pub remove_exception : * mut sys :: godot_method_bind , pub remove_exception_rid : * mut sys :: godot_method_bind , pub set_clip_to_areas : * mut sys :: godot_method_bind , pub set_clip_to_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_process_mode : * mut sys :: godot_method_bind } impl ClippedCameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ClippedCameraMethodTable = ClippedCameraMethodTable { class_constructor : None , add_exception : 0 as * mut sys :: godot_method_bind , add_exception_rid : 0 as * mut sys :: godot_method_bind , clear_exceptions : 0 as * mut sys :: godot_method_bind , get_clip_offset : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_process_mode : 0 as * mut sys :: godot_method_bind , is_clip_to_areas_enabled : 0 as * mut sys :: godot_method_bind , is_clip_to_bodies_enabled : 0 as * mut sys :: godot_method_bind , remove_exception : 0 as * mut sys :: godot_method_bind , remove_exception_rid : 0 as * mut sys :: godot_method_bind , set_clip_to_areas : 0 as * mut sys :: godot_method_bind , set_clip_to_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_process_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ClippedCameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ClippedCamera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_exception = (gd_api . godot_method_bind_get_method) (class_name , "add_exception\0" . as_ptr () as * const c_char) ; table . add_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "add_exception_rid\0" . as_ptr () as * const c_char) ; table . clear_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "clear_exceptions\0" . as_ptr () as * const c_char) ; table . get_clip_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_clip_offset\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_process_mode\0" . as_ptr () as * const c_char) ; table . is_clip_to_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clip_to_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_clip_to_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clip_to_bodies_enabled\0" . as_ptr () as * const c_char) ; table . remove_exception = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception\0" . as_ptr () as * const c_char) ; table . remove_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception_rid\0" . as_ptr () as * const c_char) ; table . set_clip_to_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_to_areas\0" . as_ptr () as * const c_char) ; table . set_clip_to_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_to_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_process_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:334:4643
[INFO] [stdout]     |
[INFO] [stdout] 334 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 334 |                 # [doc = "`core class VisualScriptDeconstruct` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptdeconstruct.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptDeconstruct inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptDeconstruct { this : RawObject < Self > , } impl VisualScriptDeconstruct { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptDeconstructMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn deconstruct_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptDeconstructMethodTable :: get (get_api ()) . get_deconstruct_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_deconstruct_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptDeconstructMethodTable :: get (get_api ()) . set_deconstruct_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptDeconstruct { } unsafe impl GodotObject for VisualScriptDeconstruct { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptDeconstruct" } } impl std :: ops :: Deref for VisualScriptDeconstruct { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptDeconstruct { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptDeconstruct { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptDeconstruct { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptDeconstruct { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptDeconstruct { } impl Instanciable for VisualScriptDeconstruct { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptDeconstruct :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptDeconstructMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_deconstruct_type : * mut sys :: godot_method_bind , pub set_deconstruct_type : * mut sys :: godot_method_bind } impl VisualScriptDeconstructMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptDeconstructMethodTable = VisualScriptDeconstructMethodTable { class_constructor : None , get_deconstruct_type : 0 as * mut sys :: godot_method_bind , set_deconstruct_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptDeconstructMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptDeconstruct\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_deconstruct_type = (gd_api . godot_method_bind_get_method) (class_name , "get_deconstruct_type\0" . as_ptr () as * const c_char) ; table . set_deconstruct_type = (gd_api . godot_method_bind_get_method) (class_name , "set_deconstruct_type\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:376:11025
[INFO] [stdout]     |
[INFO] [stdout] 376 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 376 |                 # [doc = "`core class AnimationNodeOneShot` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeoneshot.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeOneShot inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeOneShot { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MixMode (pub i64) ; impl MixMode { pub const BLEND : MixMode = MixMode (0i64) ; pub const ADD : MixMode = MixMode (1i64) ; } impl From < i64 > for MixMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MixMode > for i64 { # [inline] fn from (v : MixMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeOneShot { pub const MIX_MODE_ADD : i64 = 1i64 ; pub const MIX_MODE_BLEND : i64 = 0i64 ; } impl AnimationNodeOneShot { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeOneShotMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The delay after which the automatic restart is triggered, in seconds."] # [doc = ""] # [inline] pub fn autorestart_delay (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_autorestart_delay ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If [member autorestart] is `true`, a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay]."] # [doc = ""] # [inline] pub fn autorestart_random_delay (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn fadein_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_fadein_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn fadeout_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_fadeout_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_mix_mode (& self) -> crate :: generated :: animation_node_one_shot :: MixMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_mix_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_node_one_shot :: MixMode (ret) } } # [doc = "If `true`, the sub-animation will restart automatically after finishing."] # [doc = ""] # [inline] pub fn has_autorestart (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . has_autorestart ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the sub-animation will restart automatically after finishing."] # [doc = ""] # [inline] pub fn set_autorestart (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_autorestart ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The delay after which the automatic restart is triggered, in seconds."] # [doc = ""] # [inline] pub fn set_autorestart_delay (& self , enable : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_autorestart_delay ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If [member autorestart] is `true`, a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay]."] # [doc = ""] # [inline] pub fn set_autorestart_random_delay (& self , enable : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fadein_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_fadein_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fadeout_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_fadeout_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mix_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_mix_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeOneShot { } unsafe impl GodotObject for AnimationNodeOneShot { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeOneShot" } } impl std :: ops :: Deref for AnimationNodeOneShot { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeOneShot { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeOneShot { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeOneShot { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeOneShot { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeOneShot { } impl Instanciable for AnimationNodeOneShot { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeOneShot :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeOneShotMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_autorestart_delay : * mut sys :: godot_method_bind , pub get_autorestart_random_delay : * mut sys :: godot_method_bind , pub get_fadein_time : * mut sys :: godot_method_bind , pub get_fadeout_time : * mut sys :: godot_method_bind , pub get_mix_mode : * mut sys :: godot_method_bind , pub has_autorestart : * mut sys :: godot_method_bind , pub is_using_sync : * mut sys :: godot_method_bind , pub set_autorestart : * mut sys :: godot_method_bind , pub set_autorestart_delay : * mut sys :: godot_method_bind , pub set_autorestart_random_delay : * mut sys :: godot_method_bind , pub set_fadein_time : * mut sys :: godot_method_bind , pub set_fadeout_time : * mut sys :: godot_method_bind , pub set_mix_mode : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeOneShotMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeOneShotMethodTable = AnimationNodeOneShotMethodTable { class_constructor : None , get_autorestart_delay : 0 as * mut sys :: godot_method_bind , get_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , get_fadein_time : 0 as * mut sys :: godot_method_bind , get_fadeout_time : 0 as * mut sys :: godot_method_bind , get_mix_mode : 0 as * mut sys :: godot_method_bind , has_autorestart : 0 as * mut sys :: godot_method_bind , is_using_sync : 0 as * mut sys :: godot_method_bind , set_autorestart : 0 as * mut sys :: godot_method_bind , set_autorestart_delay : 0 as * mut sys :: godot_method_bind , set_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , set_fadein_time : 0 as * mut sys :: godot_method_bind , set_fadeout_time : 0 as * mut sys :: godot_method_bind , set_mix_mode : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeOneShotMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeOneShot\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_autorestart_delay\0" . as_ptr () as * const c_char) ; table . get_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . get_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "get_fadein_time\0" . as_ptr () as * const c_char) ; table . get_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "get_fadeout_time\0" . as_ptr () as * const c_char) ; table . get_mix_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_mode\0" . as_ptr () as * const c_char) ; table . has_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "has_autorestart\0" . as_ptr () as * const c_char) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "set_autorestart\0" . as_ptr () as * const c_char) ; table . set_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_autorestart_delay\0" . as_ptr () as * const c_char) ; table . set_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . set_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "set_fadein_time\0" . as_ptr () as * const c_char) ; table . set_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "set_fadeout_time\0" . as_ptr () as * const c_char) ; table . set_mix_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_mode\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:340:6744
[INFO] [stdout]     |
[INFO] [stdout] 340 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 340 |                 # [doc = "`core class GrooveJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_groovejoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GrooveJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<GrooveJoint2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGrooveJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GrooveJoint2D { this : RawObject < Self > , } impl GrooveJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GrooveJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove)."] # [doc = ""] # [inline] pub fn initial_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . get_initial_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove)."] # [doc = ""] # [inline] pub fn set_initial_offset (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . set_initial_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GrooveJoint2D { } unsafe impl GodotObject for GrooveJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GrooveJoint2D" } } impl QueueFree for GrooveJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GrooveJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GrooveJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for GrooveJoint2D { } impl Instanciable for GrooveJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GrooveJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GrooveJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_initial_offset : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub set_initial_offset : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind } impl GrooveJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GrooveJoint2DMethodTable = GrooveJoint2DMethodTable { class_constructor : None , get_initial_offset : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , set_initial_offset : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GrooveJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GrooveJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_initial_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_initial_offset\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . set_initial_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_initial_offset\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:346:13743
[INFO] [stdout]     |
[INFO] [stdout] 346 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 346 |                 # [doc = "`core class Range` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_range.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nRange inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Range { this : RawObject < Self > , } impl Range { # [doc = "The value mapped between 0 and 1."] # [doc = ""] # [inline] pub fn as_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_as_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum value. Range is clamped if `value` is greater than `max_value`."] # [doc = ""] # [inline] pub fn max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Minimum value. Range is clamped if `value` is less than `min_value`."] # [doc = ""] # [inline] pub fn min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by `page` over the difference between `min_value` and `max_value`."] # [doc = ""] # [inline] pub fn page (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_page ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If greater than 0, `value` will always be rounded to a multiple of `step`. If `rounded` is also `true`, `value` will first be rounded to a multiple of `step` then rounded to the nearest integer."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Range's current value."] # [doc = ""] # [inline] pub fn value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be greater than [member max_value]."] # [doc = ""] # [inline] pub fn is_greater_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_greater_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be less than [member min_value]."] # [doc = ""] # [inline] pub fn is_lesser_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_lesser_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, and `min_value` is greater than 0, `value` will be represented exponentially rather than linearly."] # [doc = ""] # [inline] pub fn is_ratio_exp (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_ratio_exp ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, `value` will always be rounded to the nearest integer."] # [doc = ""] # [inline] pub fn is_using_rounded_values (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_using_rounded_values ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be greater than [member max_value]."] # [doc = ""] # [inline] pub fn set_allow_greater (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_allow_greater ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, [member value] may be less than [member min_value]."] # [doc = ""] # [inline] pub fn set_allow_lesser (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_allow_lesser ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "The value mapped between 0 and 1."] # [doc = ""] # [inline] pub fn set_as_ratio (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_as_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "If `true`, and `min_value` is greater than 0, `value` will be represented exponentially rather than linearly."] # [doc = ""] # [inline] pub fn set_exp_ratio (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_exp_ratio ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Maximum value. Range is clamped if `value` is greater than `max_value`."] # [doc = ""] # [inline] pub fn set_max (& self , maximum : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , maximum) ; } } # [doc = "Minimum value. Range is clamped if `value` is less than `min_value`."] # [doc = ""] # [inline] pub fn set_min (& self , minimum : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , minimum) ; } } # [doc = "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by `page` over the difference between `min_value` and `max_value`."] # [doc = ""] # [inline] pub fn set_page (& self , pagesize : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_page ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pagesize) ; } } # [doc = "If greater than 0, `value` will always be rounded to a multiple of `step`. If `rounded` is also `true`, `value` will first be rounded to a multiple of `step` then rounded to the nearest integer."] # [doc = ""] # [inline] pub fn set_step (& self , step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , step) ; } } # [doc = "If `true`, `value` will always be rounded to the nearest integer."] # [doc = ""] # [inline] pub fn set_use_rounded_values (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_use_rounded_values ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Range's current value."] # [doc = ""] # [inline] pub fn set_value (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Binds two ranges together along with any ranges previously grouped with either of them. When any of range's member variables change, it will share the new value with all other ranges in its group."] # [doc = ""] # [inline] pub fn share (& self , with : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . share ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , with . as_arg_ptr ()) ; } } # [doc = "Stops range from sharing its member variables with any other."] # [doc = ""] # [inline] pub fn unshare (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . unshare ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Range { } unsafe impl GodotObject for Range { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Range" } } impl QueueFree for Range { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Range { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Range { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Range { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Range { } unsafe impl SubClass < crate :: generated :: node :: Node > for Range { } unsafe impl SubClass < crate :: generated :: object :: Object > for Range { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RangeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_as_ratio : * mut sys :: godot_method_bind , pub get_max : * mut sys :: godot_method_bind , pub get_min : * mut sys :: godot_method_bind , pub get_page : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_value : * mut sys :: godot_method_bind , pub is_greater_allowed : * mut sys :: godot_method_bind , pub is_lesser_allowed : * mut sys :: godot_method_bind , pub is_ratio_exp : * mut sys :: godot_method_bind , pub is_using_rounded_values : * mut sys :: godot_method_bind , pub set_allow_greater : * mut sys :: godot_method_bind , pub set_allow_lesser : * mut sys :: godot_method_bind , pub set_as_ratio : * mut sys :: godot_method_bind , pub set_exp_ratio : * mut sys :: godot_method_bind , pub set_max : * mut sys :: godot_method_bind , pub set_min : * mut sys :: godot_method_bind , pub set_page : * mut sys :: godot_method_bind , pub set_step : * mut sys :: godot_method_bind , pub set_use_rounded_values : * mut sys :: godot_method_bind , pub set_value : * mut sys :: godot_method_bind , pub share : * mut sys :: godot_method_bind , pub unshare : * mut sys :: godot_method_bind } impl RangeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RangeMethodTable = RangeMethodTable { class_constructor : None , get_as_ratio : 0 as * mut sys :: godot_method_bind , get_max : 0 as * mut sys :: godot_method_bind , get_min : 0 as * mut sys :: godot_method_bind , get_page : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_value : 0 as * mut sys :: godot_method_bind , is_greater_allowed : 0 as * mut sys :: godot_method_bind , is_lesser_allowed : 0 as * mut sys :: godot_method_bind , is_ratio_exp : 0 as * mut sys :: godot_method_bind , is_using_rounded_values : 0 as * mut sys :: godot_method_bind , set_allow_greater : 0 as * mut sys :: godot_method_bind , set_allow_lesser : 0 as * mut sys :: godot_method_bind , set_as_ratio : 0 as * mut sys :: godot_method_bind , set_exp_ratio : 0 as * mut sys :: godot_method_bind , set_max : 0 as * mut sys :: godot_method_bind , set_min : 0 as * mut sys :: godot_method_bind , set_page : 0 as * mut sys :: godot_method_bind , set_step : 0 as * mut sys :: godot_method_bind , set_use_rounded_values : 0 as * mut sys :: godot_method_bind , set_value : 0 as * mut sys :: godot_method_bind , share : 0 as * mut sys :: godot_method_bind , unshare : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RangeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Range\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_as_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_as_ratio\0" . as_ptr () as * const c_char) ; table . get_max = (gd_api . godot_method_bind_get_method) (class_name , "get_max\0" . as_ptr () as * const c_char) ; table . get_min = (gd_api . godot_method_bind_get_method) (class_name , "get_min\0" . as_ptr () as * const c_char) ; table . get_page = (gd_api . godot_method_bind_get_method) (class_name , "get_page\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_value = (gd_api . godot_method_bind_get_method) (class_name , "get_value\0" . as_ptr () as * const c_char) ; table . is_greater_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_greater_allowed\0" . as_ptr () as * const c_char) ; table . is_lesser_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_lesser_allowed\0" . as_ptr () as * const c_char) ; table . is_ratio_exp = (gd_api . godot_method_bind_get_method) (class_name , "is_ratio_exp\0" . as_ptr () as * const c_char) ; table . is_using_rounded_values = (gd_api . godot_method_bind_get_method) (class_name , "is_using_rounded_values\0" . as_ptr () as * const c_char) ; table . set_allow_greater = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_greater\0" . as_ptr () as * const c_char) ; table . set_allow_lesser = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_lesser\0" . as_ptr () as * const c_char) ; table . set_as_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_as_ratio\0" . as_ptr () as * const c_char) ; table . set_exp_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_exp_ratio\0" . as_ptr () as * const c_char) ; table . set_max = (gd_api . godot_method_bind_get_method) (class_name , "set_max\0" . as_ptr () as * const c_char) ; table . set_min = (gd_api . godot_method_bind_get_method) (class_name , "set_min\0" . as_ptr () as * const c_char) ; table . set_page = (gd_api . godot_method_bind_get_method) (class_name , "set_page\0" . as_ptr () as * const c_char) ; table . set_step = (gd_api . godot_method_bind_get_method) (class_name , "set_step\0" . as_ptr () as * const c_char) ; table . set_use_rounded_values = (gd_api . godot_method_bind_get_method) (class_name , "set_use_rounded_values\0" . as_ptr () as * const c_char) ; table . set_value = (gd_api . godot_method_bind_get_method) (class_name , "set_value\0" . as_ptr () as * const c_char) ; table . share = (gd_api . godot_method_bind_get_method) (class_name , "share\0" . as_ptr () as * const c_char) ; table . unshare = (gd_api . godot_method_bind_get_method) (class_name , "unshare\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:382:28818
[INFO] [stdout]     |
[INFO] [stdout] 382 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 382 |                 # [doc = "`core singleton class AudioServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nAudioServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpeakerMode (pub i64) ; impl SpeakerMode { pub const MODE_STEREO : SpeakerMode = SpeakerMode (0i64) ; pub const SURROUND_31 : SpeakerMode = SpeakerMode (1i64) ; pub const SURROUND_51 : SpeakerMode = SpeakerMode (2i64) ; pub const SURROUND_71 : SpeakerMode = SpeakerMode (3i64) ; } impl From < i64 > for SpeakerMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpeakerMode > for i64 { # [inline] fn from (v : SpeakerMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioServer { pub const SPEAKER_MODE_STEREO : i64 = 0i64 ; pub const SPEAKER_SURROUND_31 : i64 = 1i64 ; pub const SPEAKER_SURROUND_51 : i64 = 2i64 ; pub const SPEAKER_SURROUND_71 : i64 = 3i64 ; } impl AudioServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("AudioServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a bus at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus (& self , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , at_position) ; } } # [doc = "Adds an [AudioEffect] effect to the bus `bus_idx` at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus_effect (& self , bus_idx : i64 , effect : impl AsArg < crate :: generated :: audio_effect :: AudioEffect > , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_obj_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect . as_arg_ptr () , at_position) ; } } # [doc = "Name of the current device for audio input (see [method capture_get_device_list])."] # [doc = ""] # [inline] pub fn capture_get_device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio input devices detected on the system."] # [doc = ""] # [inline] pub fn capture_get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets which audio input device is used for audio capture."] # [doc = ""] # [inline] pub fn capture_set_device (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Generates an [AudioBusLayout] using the available buses and effects."] # [doc = ""] # [inline] pub fn generate_bus_layout (& self) -> Option < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . generate_bus_layout ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the amount of channels of the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_channels (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_channels ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn bus_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioEffect] at position `effect_idx` in bus `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> Option < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of effects on the bus at `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect_count (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Returns the [AudioEffectInstance] assigned to the given bus and effect indices (and optionally channel).\n# Default Arguments\n* `channel` - `0`"] # [doc = ""] # [inline] pub fn get_bus_effect_instance (& self , bus_idx : i64 , effect_idx : i64 , channel : i64) -> Option < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_instance ; let ret = crate :: icalls :: icallptr_obj_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , channel) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the index of the bus with the name `bus_name`."] # [doc = ""] # [inline] pub fn get_bus_index (& self , bus_name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , bus_name . into ()) ; ret as _ } } # [doc = "Returns the name of the bus with the index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_name (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the peak volume of the left speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_left_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_left_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the peak volume of the right speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_right_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_right_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the name of the bus that the bus at index `bus_idx` sends to."] # [doc = ""] # [inline] pub fn get_bus_send (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_send ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the volume of the bus at index `bus_idx` in dB."] # [doc = ""] # [inline] pub fn get_bus_volume_db (& self , bus_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_volume_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio devices detected on the system."] # [doc = ""] # [inline] pub fn get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn global_rate_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_global_rate_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the sample rate at the output of the [AudioServer]."] # [doc = ""] # [inline] pub fn get_mix_rate (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_mix_rate ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the audio driver's output latency."] # [doc = ""] # [inline] pub fn get_output_latency (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_output_latency ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the speaker configuration."] # [doc = ""] # [inline] pub fn get_speaker_mode (& self) -> crate :: generated :: audio_server :: SpeakerMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_speaker_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_server :: SpeakerMode (ret) } } # [doc = "Returns the relative time since the last mix occurred."] # [doc = ""] # [inline] pub fn get_time_since_last_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_since_last_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the relative time until the next mix occurs."] # [doc = ""] # [inline] pub fn get_time_to_next_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_to_next_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn is_bus_bypassing_effects (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_bypassing_effects ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn is_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn is_bus_mute (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_mute ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn is_bus_solo (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_solo ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Locks the audio driver's main loop.\n**Note:** Remember to unlock it afterwards."] # [doc = ""] # [inline] pub fn lock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . lock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Moves the bus from index `index` to index `to_index`."] # [doc = ""] # [inline] pub fn move_bus (& self , index : i64 , to_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . move_bus ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , to_index) ; } } # [doc = "Removes the bus at index `index`."] # [doc = ""] # [inline] pub fn remove_bus (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "Removes the effect at index `effect_idx` from the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn remove_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn set_bus_bypass_effects (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_bypass_effects ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn set_bus_count (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn set_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , enabled) ; } } # [doc = "Overwrites the currently used [AudioBusLayout]."] # [doc = ""] # [inline] pub fn set_bus_layout (& self , bus_layout : impl AsArg < crate :: generated :: audio_bus_layout :: AudioBusLayout >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_layout ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , bus_layout . as_arg_ptr ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn set_bus_mute (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_mute ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the name of the bus at index `bus_idx` to `name`."] # [doc = ""] # [inline] pub fn set_bus_name (& self , bus_idx : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , name . into ()) ; } } # [doc = "Connects the output of the bus at `bus_idx` to the bus named `send`."] # [doc = ""] # [inline] pub fn set_bus_send (& self , bus_idx : i64 , send : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_send ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , send . into ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn set_bus_solo (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_solo ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the volume of the bus at index `bus_idx` to `volume_db`."] # [doc = ""] # [inline] pub fn set_bus_volume_db (& self , bus_idx : i64 , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_volume_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , bus_idx , volume_db) ; } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn set_device (& self , device : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , device . into ()) ; } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn set_global_rate_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_global_rate_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Swaps the position of two effects in bus `bus_idx`."] # [doc = ""] # [inline] pub fn swap_bus_effects (& self , bus_idx : i64 , effect_idx : i64 , by_effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . swap_bus_effects ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , by_effect_idx) ; } } # [doc = "Unlocks the audio driver's main loop. (After locking it, you should always unlock it.)"] # [doc = ""] # [inline] pub fn unlock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . unlock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioServer { } unsafe impl GodotObject for AudioServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioServer" } } impl std :: ops :: Deref for AudioServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioServer { } unsafe impl Send for AudioServer { } unsafe impl Sync for AudioServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bus : * mut sys :: godot_method_bind , pub add_bus_effect : * mut sys :: godot_method_bind , pub capture_get_device : * mut sys :: godot_method_bind , pub capture_get_device_list : * mut sys :: godot_method_bind , pub capture_set_device : * mut sys :: godot_method_bind , pub generate_bus_layout : * mut sys :: godot_method_bind , pub get_bus_channels : * mut sys :: godot_method_bind , pub get_bus_count : * mut sys :: godot_method_bind , pub get_bus_effect : * mut sys :: godot_method_bind , pub get_bus_effect_count : * mut sys :: godot_method_bind , pub get_bus_effect_instance : * mut sys :: godot_method_bind , pub get_bus_index : * mut sys :: godot_method_bind , pub get_bus_name : * mut sys :: godot_method_bind , pub get_bus_peak_volume_left_db : * mut sys :: godot_method_bind , pub get_bus_peak_volume_right_db : * mut sys :: godot_method_bind , pub get_bus_send : * mut sys :: godot_method_bind , pub get_bus_volume_db : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub get_device_list : * mut sys :: godot_method_bind , pub get_global_rate_scale : * mut sys :: godot_method_bind , pub get_mix_rate : * mut sys :: godot_method_bind , pub get_output_latency : * mut sys :: godot_method_bind , pub get_speaker_mode : * mut sys :: godot_method_bind , pub get_time_since_last_mix : * mut sys :: godot_method_bind , pub get_time_to_next_mix : * mut sys :: godot_method_bind , pub is_bus_bypassing_effects : * mut sys :: godot_method_bind , pub is_bus_effect_enabled : * mut sys :: godot_method_bind , pub is_bus_mute : * mut sys :: godot_method_bind , pub is_bus_solo : * mut sys :: godot_method_bind , pub lock : * mut sys :: godot_method_bind , pub move_bus : * mut sys :: godot_method_bind , pub remove_bus : * mut sys :: godot_method_bind , pub remove_bus_effect : * mut sys :: godot_method_bind , pub set_bus_bypass_effects : * mut sys :: godot_method_bind , pub set_bus_count : * mut sys :: godot_method_bind , pub set_bus_effect_enabled : * mut sys :: godot_method_bind , pub set_bus_layout : * mut sys :: godot_method_bind , pub set_bus_mute : * mut sys :: godot_method_bind , pub set_bus_name : * mut sys :: godot_method_bind , pub set_bus_send : * mut sys :: godot_method_bind , pub set_bus_solo : * mut sys :: godot_method_bind , pub set_bus_volume_db : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub set_global_rate_scale : * mut sys :: godot_method_bind , pub swap_bus_effects : * mut sys :: godot_method_bind , pub unlock : * mut sys :: godot_method_bind } impl AudioServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioServerMethodTable = AudioServerMethodTable { class_constructor : None , add_bus : 0 as * mut sys :: godot_method_bind , add_bus_effect : 0 as * mut sys :: godot_method_bind , capture_get_device : 0 as * mut sys :: godot_method_bind , capture_get_device_list : 0 as * mut sys :: godot_method_bind , capture_set_device : 0 as * mut sys :: godot_method_bind , generate_bus_layout : 0 as * mut sys :: godot_method_bind , get_bus_channels : 0 as * mut sys :: godot_method_bind , get_bus_count : 0 as * mut sys :: godot_method_bind , get_bus_effect : 0 as * mut sys :: godot_method_bind , get_bus_effect_count : 0 as * mut sys :: godot_method_bind , get_bus_effect_instance : 0 as * mut sys :: godot_method_bind , get_bus_index : 0 as * mut sys :: godot_method_bind , get_bus_name : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_left_db : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_right_db : 0 as * mut sys :: godot_method_bind , get_bus_send : 0 as * mut sys :: godot_method_bind , get_bus_volume_db : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , get_device_list : 0 as * mut sys :: godot_method_bind , get_global_rate_scale : 0 as * mut sys :: godot_method_bind , get_mix_rate : 0 as * mut sys :: godot_method_bind , get_output_latency : 0 as * mut sys :: godot_method_bind , get_speaker_mode : 0 as * mut sys :: godot_method_bind , get_time_since_last_mix : 0 as * mut sys :: godot_method_bind , get_time_to_next_mix : 0 as * mut sys :: godot_method_bind , is_bus_bypassing_effects : 0 as * mut sys :: godot_method_bind , is_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , is_bus_mute : 0 as * mut sys :: godot_method_bind , is_bus_solo : 0 as * mut sys :: godot_method_bind , lock : 0 as * mut sys :: godot_method_bind , move_bus : 0 as * mut sys :: godot_method_bind , remove_bus : 0 as * mut sys :: godot_method_bind , remove_bus_effect : 0 as * mut sys :: godot_method_bind , set_bus_bypass_effects : 0 as * mut sys :: godot_method_bind , set_bus_count : 0 as * mut sys :: godot_method_bind , set_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , set_bus_layout : 0 as * mut sys :: godot_method_bind , set_bus_mute : 0 as * mut sys :: godot_method_bind , set_bus_name : 0 as * mut sys :: godot_method_bind , set_bus_send : 0 as * mut sys :: godot_method_bind , set_bus_solo : 0 as * mut sys :: godot_method_bind , set_bus_volume_db : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , set_global_rate_scale : 0 as * mut sys :: godot_method_bind , swap_bus_effects : 0 as * mut sys :: godot_method_bind , unlock : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bus = (gd_api . godot_method_bind_get_method) (class_name , "add_bus\0" . as_ptr () as * const c_char) ; table . add_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "add_bus_effect\0" . as_ptr () as * const c_char) ; table . capture_get_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device\0" . as_ptr () as * const c_char) ; table . capture_get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device_list\0" . as_ptr () as * const c_char) ; table . capture_set_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_set_device\0" . as_ptr () as * const c_char) ; table . generate_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "generate_bus_layout\0" . as_ptr () as * const c_char) ; table . get_bus_channels = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_channels\0" . as_ptr () as * const c_char) ; table . get_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect\0" . as_ptr () as * const c_char) ; table . get_bus_effect_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_instance\0" . as_ptr () as * const c_char) ; table . get_bus_index = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_index\0" . as_ptr () as * const c_char) ; table . get_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_name\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_left_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_left_db\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_right_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_right_db\0" . as_ptr () as * const c_char) ; table . get_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_send\0" . as_ptr () as * const c_char) ; table . get_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_volume_db\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "get_device_list\0" . as_ptr () as * const c_char) ; table . get_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rate_scale\0" . as_ptr () as * const c_char) ; table . get_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_rate\0" . as_ptr () as * const c_char) ; table . get_output_latency = (gd_api . godot_method_bind_get_method) (class_name , "get_output_latency\0" . as_ptr () as * const c_char) ; table . get_speaker_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_speaker_mode\0" . as_ptr () as * const c_char) ; table . get_time_since_last_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_since_last_mix\0" . as_ptr () as * const c_char) ; table . get_time_to_next_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_to_next_mix\0" . as_ptr () as * const c_char) ; table . is_bus_bypassing_effects = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_bypassing_effects\0" . as_ptr () as * const c_char) ; table . is_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . is_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_mute\0" . as_ptr () as * const c_char) ; table . is_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_solo\0" . as_ptr () as * const c_char) ; table . lock = (gd_api . godot_method_bind_get_method) (class_name , "lock\0" . as_ptr () as * const c_char) ; table . move_bus = (gd_api . godot_method_bind_get_method) (class_name , "move_bus\0" . as_ptr () as * const c_char) ; table . remove_bus = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus\0" . as_ptr () as * const c_char) ; table . remove_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus_effect\0" . as_ptr () as * const c_char) ; table . set_bus_bypass_effects = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_bypass_effects\0" . as_ptr () as * const c_char) ; table . set_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_count\0" . as_ptr () as * const c_char) ; table . set_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . set_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_layout\0" . as_ptr () as * const c_char) ; table . set_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_mute\0" . as_ptr () as * const c_char) ; table . set_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_name\0" . as_ptr () as * const c_char) ; table . set_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_send\0" . as_ptr () as * const c_char) ; table . set_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_solo\0" . as_ptr () as * const c_char) ; table . set_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_volume_db\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . set_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_global_rate_scale\0" . as_ptr () as * const c_char) ; table . swap_bus_effects = (gd_api . godot_method_bind_get_method) (class_name , "swap_bus_effects\0" . as_ptr () as * const c_char) ; table . unlock = (gd_api . godot_method_bind_get_method) (class_name , "unlock\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:352:8183
[INFO] [stdout]     |
[INFO] [stdout] 352 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 352 |                 # [doc = "`core class CSGBox` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgbox.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGBox` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CSGBox>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGBox inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGBox { this : RawObject < Self > , } impl CSGBox { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGBoxMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_width (& self , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGBoxMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGBox { } unsafe impl GodotObject for CSGBox { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGBox" } } impl QueueFree for CSGBox { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGBox { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGBox { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGBox { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGBox { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGBox { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGBox { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGBox { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGBox { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGBox { } impl Instanciable for CSGBox { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGBox :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGBoxMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl CSGBoxMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGBoxMethodTable = CSGBoxMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGBoxMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGBox\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:394:8440
[INFO] [stdout]     |
[INFO] [stdout] 394 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 394 |                 # [doc = "`core class StyleBoxLine` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxline.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxLine inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxLine { this : RawObject < Self > , } impl StyleBoxLine { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxLineMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The line's color."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of pixels the line will extend before the [StyleBoxLine]'s bounds. If set to a negative value, the line will begin inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn grow_begin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_grow_begin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. If set to a negative value, the line will end inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn grow_end (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_grow_end ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's thickness in pixels."] # [doc = ""] # [inline] pub fn thickness (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_thickness ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the line will be vertical. If `false`, the line will be horizontal."] # [doc = ""] # [inline] pub fn is_vertical (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . is_vertical ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's color."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The number of pixels the line will extend before the [StyleBoxLine]'s bounds. If set to a negative value, the line will begin inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn set_grow_begin (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_grow_begin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. If set to a negative value, the line will end inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn set_grow_end (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_grow_end ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The line's thickness in pixels."] # [doc = ""] # [inline] pub fn set_thickness (& self , thickness : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_thickness ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , thickness) ; } } # [doc = "If `true`, the line will be vertical. If `false`, the line will be horizontal."] # [doc = ""] # [inline] pub fn set_vertical (& self , vertical : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_vertical ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , vertical) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxLine { } unsafe impl GodotObject for StyleBoxLine { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxLine" } } impl std :: ops :: Deref for StyleBoxLine { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxLine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxLine { } impl Instanciable for StyleBoxLine { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxLine :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxLineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color : * mut sys :: godot_method_bind , pub get_grow_begin : * mut sys :: godot_method_bind , pub get_grow_end : * mut sys :: godot_method_bind , pub get_thickness : * mut sys :: godot_method_bind , pub is_vertical : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_grow_begin : * mut sys :: godot_method_bind , pub set_grow_end : * mut sys :: godot_method_bind , pub set_thickness : * mut sys :: godot_method_bind , pub set_vertical : * mut sys :: godot_method_bind } impl StyleBoxLineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxLineMethodTable = StyleBoxLineMethodTable { class_constructor : None , get_color : 0 as * mut sys :: godot_method_bind , get_grow_begin : 0 as * mut sys :: godot_method_bind , get_grow_end : 0 as * mut sys :: godot_method_bind , get_thickness : 0 as * mut sys :: godot_method_bind , is_vertical : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_grow_begin : 0 as * mut sys :: godot_method_bind , set_grow_end : 0 as * mut sys :: godot_method_bind , set_thickness : 0 as * mut sys :: godot_method_bind , set_vertical : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxLineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxLine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_grow_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_grow_begin\0" . as_ptr () as * const c_char) ; table . get_grow_end = (gd_api . godot_method_bind_get_method) (class_name , "get_grow_end\0" . as_ptr () as * const c_char) ; table . get_thickness = (gd_api . godot_method_bind_get_method) (class_name , "get_thickness\0" . as_ptr () as * const c_char) ; table . is_vertical = (gd_api . godot_method_bind_get_method) (class_name , "is_vertical\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_grow_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_begin\0" . as_ptr () as * const c_char) ; table . set_grow_end = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_end\0" . as_ptr () as * const c_char) ; table . set_thickness = (gd_api . godot_method_bind_get_method) (class_name , "set_thickness\0" . as_ptr () as * const c_char) ; table . set_vertical = (gd_api . godot_method_bind_get_method) (class_name , "set_vertical\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:358:10367
[INFO] [stdout]     |
[INFO] [stdout] 358 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 358 |                 # [doc = "`core class CubeMap` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cubemap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCubeMap inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CubeMap { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const FLAG_MIPMAPS : Flags = Flags (1i64) ; pub const FLAG_REPEAT : Flags = Flags (2i64) ; pub const FLAG_FILTER : Flags = Flags (4i64) ; pub const FLAGS_DEFAULT : Flags = Flags (7i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Side (pub i64) ; impl Side { pub const LEFT : Side = Side (0i64) ; pub const RIGHT : Side = Side (1i64) ; pub const BOTTOM : Side = Side (2i64) ; pub const TOP : Side = Side (3i64) ; pub const FRONT : Side = Side (4i64) ; pub const BACK : Side = Side (5i64) ; } impl From < i64 > for Side { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Side > for i64 { # [inline] fn from (v : Side) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Storage (pub i64) ; impl Storage { pub const RAW : Storage = Storage (0i64) ; pub const COMPRESS_LOSSY : Storage = Storage (1i64) ; pub const COMPRESS_LOSSLESS : Storage = Storage (2i64) ; } impl From < i64 > for Storage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Storage > for i64 { # [inline] fn from (v : Storage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CubeMap { pub const FLAGS_DEFAULT : i64 = 7i64 ; pub const FLAG_FILTER : i64 = 4i64 ; pub const FLAG_MIPMAPS : i64 = 1i64 ; pub const FLAG_REPEAT : i64 = 2i64 ; pub const SIDE_BACK : i64 = 5i64 ; pub const SIDE_BOTTOM : i64 = 2i64 ; pub const SIDE_FRONT : i64 = 4i64 ; pub const SIDE_LEFT : i64 = 0i64 ; pub const SIDE_RIGHT : i64 = 1i64 ; pub const SIDE_TOP : i64 = 3i64 ; pub const STORAGE_COMPRESS_LOSSLESS : i64 = 2i64 ; pub const STORAGE_COMPRESS_LOSSY : i64 = 1i64 ; pub const STORAGE_RAW : i64 = 0i64 ; } impl CubeMap { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CubeMapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The render flags for the [CubeMap]. See the [enum Flags] constants for details."] # [doc = ""] # [inline] pub fn flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [CubeMap]'s height."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The lossy storage quality of the [CubeMap] if the storage mode is set to [constant STORAGE_COMPRESS_LOSSY]."] # [doc = ""] # [inline] pub fn lossy_storage_quality (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_lossy_storage_quality ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an [Image] for a side of the [CubeMap] using one of the [enum Side] constants."] # [doc = ""] # [inline] pub fn get_side (& self , side : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_side ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , side) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [CubeMap]'s storage mode. See [enum Storage] constants."] # [doc = ""] # [inline] pub fn storage (& self) -> crate :: generated :: cube_map :: Storage { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_storage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cube_map :: Storage (ret) } } # [doc = "Returns the [CubeMap]'s width."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The render flags for the [CubeMap]. See the [enum Flags] constants for details."] # [doc = ""] # [inline] pub fn set_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "The lossy storage quality of the [CubeMap] if the storage mode is set to [constant STORAGE_COMPRESS_LOSSY]."] # [doc = ""] # [inline] pub fn set_lossy_storage_quality (& self , quality : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_lossy_storage_quality ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , quality) ; } } # [doc = "Sets an [Image] for a side of the [CubeMap] using one of the [enum Side] constants."] # [doc = ""] # [inline] pub fn set_side (& self , side : i64 , image : impl AsArg < crate :: generated :: image :: Image >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_side ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , side , image . as_arg_ptr ()) ; } } # [doc = "The [CubeMap]'s storage mode. See [enum Storage] constants."] # [doc = ""] # [inline] pub fn set_storage (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_storage ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CubeMap { } unsafe impl GodotObject for CubeMap { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CubeMap" } } impl std :: ops :: Deref for CubeMap { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CubeMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CubeMap { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CubeMap { } unsafe impl SubClass < crate :: generated :: object :: Object > for CubeMap { } impl Instanciable for CubeMap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CubeMap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CubeMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_flags : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_lossy_storage_quality : * mut sys :: godot_method_bind , pub get_side : * mut sys :: godot_method_bind , pub get_storage : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_flags : * mut sys :: godot_method_bind , pub set_lossy_storage_quality : * mut sys :: godot_method_bind , pub set_side : * mut sys :: godot_method_bind , pub set_storage : * mut sys :: godot_method_bind } impl CubeMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CubeMapMethodTable = CubeMapMethodTable { class_constructor : None , get_flags : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_lossy_storage_quality : 0 as * mut sys :: godot_method_bind , get_side : 0 as * mut sys :: godot_method_bind , get_storage : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_flags : 0 as * mut sys :: godot_method_bind , set_lossy_storage_quality : 0 as * mut sys :: godot_method_bind , set_side : 0 as * mut sys :: godot_method_bind , set_storage : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CubeMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CubeMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_flags\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_lossy_storage_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_lossy_storage_quality\0" . as_ptr () as * const c_char) ; table . get_side = (gd_api . godot_method_bind_get_method) (class_name , "get_side\0" . as_ptr () as * const c_char) ; table . get_storage = (gd_api . godot_method_bind_get_method) (class_name , "get_storage\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_flags\0" . as_ptr () as * const c_char) ; table . set_lossy_storage_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_lossy_storage_quality\0" . as_ptr () as * const c_char) ; table . set_side = (gd_api . godot_method_bind_get_method) (class_name , "set_side\0" . as_ptr () as * const c_char) ; table . set_storage = (gd_api . godot_method_bind_get_method) (class_name , "set_storage\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:400:7494
[INFO] [stdout]     |
[INFO] [stdout] 400 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 400 |                 # [doc = "`tools class EditorSpatialGizmoPlugin` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorspatialgizmoplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorSpatialGizmoPlugin inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSpatialGizmoPlugin { this : RawObject < Self > , } impl EditorSpatialGizmoPlugin { # [doc = "Adds a new material to the internal material list for the plugin. It can then be accessed with [method get_material]. Should not be overridden."] # [doc = ""] # [inline] pub fn add_material (& self , name : impl Into < GodotString > , material : impl AsArg < crate :: generated :: spatial_material :: SpatialMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoPluginMethodTable :: get (get_api ()) . add_material ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , material . as_arg_ptr ()) ; } } # [doc = "Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_handles]. Should not be overridden.\n# Default Arguments\n* `billboard` - `false`"] # [doc = ""] # [inline] pub fn create_handle_material (& self , name : impl Into < GodotString > , billboard : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoPluginMethodTable :: get (get_api ()) . create_handle_material ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , name . into () , billboard) ; } } # [doc = "Creates an icon material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_unscaled_billboard]. Should not be overridden.\n# Default Arguments\n* `on_top` - `false`\n* `color` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn create_icon_material (& self , name : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture > , on_top : bool , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoPluginMethodTable :: get (get_api ()) . create_icon_material ; let ret = crate :: icalls :: icallptr_void_str_obj_bool_color (method_bind , self . this . sys () . as_ptr () , name . into () , texture . as_arg_ptr () , on_top , color) ; } } # [doc = "Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_mesh] and [method EditorSpatialGizmo.add_lines]. Should not be overridden.\n# Default Arguments\n* `billboard` - `false`\n* `on_top` - `false`\n* `use_vertex_color` - `false`"] # [doc = ""] # [inline] pub fn create_material (& self , name : impl Into < GodotString > , color : Color , billboard : bool , on_top : bool , use_vertex_color : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoPluginMethodTable :: get (get_api ()) . create_material ; let ret = crate :: icalls :: icallptr_void_str_color_bool_bool_bool (method_bind , self . this . sys () . as_ptr () , name . into () , color , billboard , on_top , use_vertex_color) ; } } # [doc = "Gets material from the internal list of materials. If an [EditorSpatialGizmo] is provided, it will try to get the corresponding variant (selected and/or editable)."] # [doc = ""] # [inline] pub fn get_material (& self , name : impl Into < GodotString > , gizmo : impl AsArg < crate :: generated :: editor_spatial_gizmo :: EditorSpatialGizmo >) -> Option < Ref < crate :: generated :: spatial_material :: SpatialMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoPluginMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , gizmo . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: spatial_material :: SpatialMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSpatialGizmoPlugin { } unsafe impl GodotObject for EditorSpatialGizmoPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorSpatialGizmoPlugin" } } impl std :: ops :: Deref for EditorSpatialGizmoPlugin { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSpatialGizmoPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for EditorSpatialGizmoPlugin { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorSpatialGizmoPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSpatialGizmoPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSpatialGizmoPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_material : * mut sys :: godot_method_bind , pub create_handle_material : * mut sys :: godot_method_bind , pub create_icon_material : * mut sys :: godot_method_bind , pub create_material : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind } impl EditorSpatialGizmoPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSpatialGizmoPluginMethodTable = EditorSpatialGizmoPluginMethodTable { class_constructor : None , add_material : 0 as * mut sys :: godot_method_bind , create_handle_material : 0 as * mut sys :: godot_method_bind , create_icon_material : 0 as * mut sys :: godot_method_bind , create_material : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSpatialGizmoPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSpatialGizmoPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_material = (gd_api . godot_method_bind_get_method) (class_name , "add_material\0" . as_ptr () as * const c_char) ; table . create_handle_material = (gd_api . godot_method_bind_get_method) (class_name , "create_handle_material\0" . as_ptr () as * const c_char) ; table . create_icon_material = (gd_api . godot_method_bind_get_method) (class_name , "create_icon_material\0" . as_ptr () as * const c_char) ; table . create_material = (gd_api . godot_method_bind_get_method) (class_name , "create_material\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:406:4421
[INFO] [stdout]     |
[INFO] [stdout] 406 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 406 |                 # [doc = "`core class VideoStreamGDNative` inherits `VideoStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videostreamgdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVideoStreamGDNative inherits methods from:\n - [VideoStream](struct.VideoStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoStreamGDNative { this : RawObject < Self > , } impl VideoStreamGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoStreamGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamGDNativeMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamGDNativeMethodTable :: get (get_api ()) . set_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoStreamGDNative { } unsafe impl GodotObject for VideoStreamGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VideoStreamGDNative" } } impl std :: ops :: Deref for VideoStreamGDNative { type Target = crate :: generated :: video_stream :: VideoStream ; # [inline] fn deref (& self) -> & crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoStreamGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: video_stream :: VideoStream > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoStreamGDNative { } impl Instanciable for VideoStreamGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoStreamGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoStreamGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file : * mut sys :: godot_method_bind , pub set_file : * mut sys :: godot_method_bind } impl VideoStreamGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoStreamGDNativeMethodTable = VideoStreamGDNativeMethodTable { class_constructor : None , get_file : 0 as * mut sys :: godot_method_bind , set_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoStreamGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoStreamGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . set_file = (gd_api . godot_method_bind_get_method) (class_name , "set_file\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:364:8941
[INFO] [stdout]     |
[INFO] [stdout] 364 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 364 |                 # [doc = "`core class Gradient` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gradient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGradient inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Gradient { this : RawObject < Self > , } impl Gradient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GradientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the specified color to the end of the ramp, with the specified offset."] # [doc = ""] # [inline] pub fn add_point (& self , offset : f64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_f64_color (method_bind , self . this . sys () . as_ptr () , offset , color) ; } } # [doc = "Returns the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_color (& self , point : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "Returns the offset of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_offset (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn offsets (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offsets ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Returns the number of colors in the ramp."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the interpolated color specified by `offset`."] # [doc = ""] # [inline] pub fn interpolate (& self , offset : f64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_color_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; mem :: transmute (ret) } } # [doc = "Removes the color at the index `offset`."] # [doc = ""] # [inline] pub fn remove_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Sets the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_color (& self , point : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , point , color) ; } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn set_colors (& self , colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , colors) ; } } # [doc = "Sets the offset for the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_offset (& self , point : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , offset) ; } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn set_offsets (& self , offsets : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offsets ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , offsets) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Gradient { } unsafe impl GodotObject for Gradient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Gradient" } } impl std :: ops :: Deref for Gradient { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Gradient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Gradient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Gradient { } unsafe impl SubClass < crate :: generated :: object :: Object > for Gradient { } impl Instanciable for Gradient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Gradient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GradientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_colors : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_offsets : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_colors : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_offsets : * mut sys :: godot_method_bind } impl GradientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GradientMethodTable = GradientMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_colors : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_offsets : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_colors : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_offsets : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GradientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Gradient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_colors\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_offsets = (gd_api . godot_method_bind_get_method) (class_name , "get_offsets\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_colors\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_offsets = (gd_api . godot_method_bind_get_method) (class_name , "set_offsets\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:412:6315
[INFO] [stdout]     |
[INFO] [stdout] 412 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 412 |                 # [doc = "`core class VisualScriptInputAction` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptinputaction.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptInputAction inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptInputAction { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const PRESSED : Mode = Mode (0i64) ; pub const RELEASED : Mode = Mode (1i64) ; pub const JUST_PRESSED : Mode = Mode (2i64) ; pub const JUST_RELEASED : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptInputAction { pub const MODE_JUST_PRESSED : i64 = 2i64 ; pub const MODE_JUST_RELEASED : i64 = 3i64 ; pub const MODE_PRESSED : i64 = 0i64 ; pub const MODE_RELEASED : i64 = 1i64 ; } impl VisualScriptInputAction { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptInputActionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn action_mode (& self) -> crate :: generated :: visual_script_input_action :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . get_action_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_input_action :: Mode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn action_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . get_action_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_action_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . set_action_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_action_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . set_action_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptInputAction { } unsafe impl GodotObject for VisualScriptInputAction { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptInputAction" } } impl std :: ops :: Deref for VisualScriptInputAction { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptInputAction { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptInputAction { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptInputAction { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptInputAction { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptInputAction { } impl Instanciable for VisualScriptInputAction { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptInputAction :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptInputActionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_action_mode : * mut sys :: godot_method_bind , pub get_action_name : * mut sys :: godot_method_bind , pub set_action_mode : * mut sys :: godot_method_bind , pub set_action_name : * mut sys :: godot_method_bind } impl VisualScriptInputActionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptInputActionMethodTable = VisualScriptInputActionMethodTable { class_constructor : None , get_action_mode : 0 as * mut sys :: godot_method_bind , get_action_name : 0 as * mut sys :: godot_method_bind , set_action_mode : 0 as * mut sys :: godot_method_bind , set_action_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptInputActionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptInputAction\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_action_mode\0" . as_ptr () as * const c_char) ; table . get_action_name = (gd_api . godot_method_bind_get_method) (class_name , "get_action_name\0" . as_ptr () as * const c_char) ; table . set_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_action_mode\0" . as_ptr () as * const c_char) ; table . set_action_name = (gd_api . godot_method_bind_get_method) (class_name , "set_action_name\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:370:4298
[INFO] [stdout]     |
[INFO] [stdout] 370 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 370 |                 # [doc = "`core class ARVRCamera` inherits `Camera` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrcamera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRCamera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ARVRCamera>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRCamera inherits methods from:\n - [Camera](struct.Camera.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRCameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRCamera { } unsafe impl GodotObject for ARVRCamera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRCamera" } } impl QueueFree for ARVRCamera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVRCamera { type Target = crate :: generated :: camera :: Camera ; # [inline] fn deref (& self) -> & crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRCamera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: camera :: Camera > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRCamera { } impl Instanciable for ARVRCamera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRCamera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRCameraMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ARVRCameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRCameraMethodTable = ARVRCameraMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRCameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRCamera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:376:11025
[INFO] [stdout]     |
[INFO] [stdout] 376 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 376 |                 # [doc = "`core class AnimationNodeOneShot` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeoneshot.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeOneShot inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeOneShot { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MixMode (pub i64) ; impl MixMode { pub const BLEND : MixMode = MixMode (0i64) ; pub const ADD : MixMode = MixMode (1i64) ; } impl From < i64 > for MixMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MixMode > for i64 { # [inline] fn from (v : MixMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeOneShot { pub const MIX_MODE_ADD : i64 = 1i64 ; pub const MIX_MODE_BLEND : i64 = 0i64 ; } impl AnimationNodeOneShot { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeOneShotMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The delay after which the automatic restart is triggered, in seconds."] # [doc = ""] # [inline] pub fn autorestart_delay (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_autorestart_delay ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If [member autorestart] is `true`, a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay]."] # [doc = ""] # [inline] pub fn autorestart_random_delay (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn fadein_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_fadein_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn fadeout_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_fadeout_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_mix_mode (& self) -> crate :: generated :: animation_node_one_shot :: MixMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_mix_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_node_one_shot :: MixMode (ret) } } # [doc = "If `true`, the sub-animation will restart automatically after finishing."] # [doc = ""] # [inline] pub fn has_autorestart (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . has_autorestart ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the sub-animation will restart automatically after finishing."] # [doc = ""] # [inline] pub fn set_autorestart (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_autorestart ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The delay after which the automatic restart is triggered, in seconds."] # [doc = ""] # [inline] pub fn set_autorestart_delay (& self , enable : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_autorestart_delay ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If [member autorestart] is `true`, a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay]."] # [doc = ""] # [inline] pub fn set_autorestart_random_delay (& self , enable : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fadein_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_fadein_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fadeout_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_fadeout_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mix_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_mix_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeOneShot { } unsafe impl GodotObject for AnimationNodeOneShot { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeOneShot" } } impl std :: ops :: Deref for AnimationNodeOneShot { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeOneShot { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeOneShot { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeOneShot { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeOneShot { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeOneShot { } impl Instanciable for AnimationNodeOneShot { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeOneShot :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeOneShotMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_autorestart_delay : * mut sys :: godot_method_bind , pub get_autorestart_random_delay : * mut sys :: godot_method_bind , pub get_fadein_time : * mut sys :: godot_method_bind , pub get_fadeout_time : * mut sys :: godot_method_bind , pub get_mix_mode : * mut sys :: godot_method_bind , pub has_autorestart : * mut sys :: godot_method_bind , pub is_using_sync : * mut sys :: godot_method_bind , pub set_autorestart : * mut sys :: godot_method_bind , pub set_autorestart_delay : * mut sys :: godot_method_bind , pub set_autorestart_random_delay : * mut sys :: godot_method_bind , pub set_fadein_time : * mut sys :: godot_method_bind , pub set_fadeout_time : * mut sys :: godot_method_bind , pub set_mix_mode : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeOneShotMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeOneShotMethodTable = AnimationNodeOneShotMethodTable { class_constructor : None , get_autorestart_delay : 0 as * mut sys :: godot_method_bind , get_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , get_fadein_time : 0 as * mut sys :: godot_method_bind , get_fadeout_time : 0 as * mut sys :: godot_method_bind , get_mix_mode : 0 as * mut sys :: godot_method_bind , has_autorestart : 0 as * mut sys :: godot_method_bind , is_using_sync : 0 as * mut sys :: godot_method_bind , set_autorestart : 0 as * mut sys :: godot_method_bind , set_autorestart_delay : 0 as * mut sys :: godot_method_bind , set_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , set_fadein_time : 0 as * mut sys :: godot_method_bind , set_fadeout_time : 0 as * mut sys :: godot_method_bind , set_mix_mode : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeOneShotMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeOneShot\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_autorestart_delay\0" . as_ptr () as * const c_char) ; table . get_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . get_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "get_fadein_time\0" . as_ptr () as * const c_char) ; table . get_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "get_fadeout_time\0" . as_ptr () as * const c_char) ; table . get_mix_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_mode\0" . as_ptr () as * const c_char) ; table . has_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "has_autorestart\0" . as_ptr () as * const c_char) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "set_autorestart\0" . as_ptr () as * const c_char) ; table . set_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_autorestart_delay\0" . as_ptr () as * const c_char) ; table . set_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . set_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "set_fadein_time\0" . as_ptr () as * const c_char) ; table . set_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "set_fadeout_time\0" . as_ptr () as * const c_char) ; table . set_mix_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_mode\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:418:7052
[INFO] [stdout]     |
[INFO] [stdout] 418 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 418 |                 # [doc = "`core class WindowDialog` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_windowdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`WindowDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<WindowDialog>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nWindowDialog inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WindowDialog { this : RawObject < Self > , } impl WindowDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WindowDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the close [TextureButton]."] # [doc = ""] # [inline] pub fn get_close_button (& self) -> Option < Ref < crate :: generated :: texture_button :: TextureButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_close_button ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture_button :: TextureButton , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the user can resize the window."] # [doc = ""] # [inline] pub fn resizable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_resizable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The text displayed in the window's title bar."] # [doc = ""] # [inline] pub fn title (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_title ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the user can resize the window."] # [doc = ""] # [inline] pub fn set_resizable (& self , resizable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . set_resizable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , resizable) ; } } # [doc = "The text displayed in the window's title bar."] # [doc = ""] # [inline] pub fn set_title (& self , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . set_title ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , title . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WindowDialog { } unsafe impl GodotObject for WindowDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "WindowDialog" } } impl QueueFree for WindowDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for WindowDialog { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WindowDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for WindowDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for WindowDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for WindowDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for WindowDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for WindowDialog { } impl Instanciable for WindowDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WindowDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WindowDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_close_button : * mut sys :: godot_method_bind , pub get_resizable : * mut sys :: godot_method_bind , pub get_title : * mut sys :: godot_method_bind , pub set_resizable : * mut sys :: godot_method_bind , pub set_title : * mut sys :: godot_method_bind } impl WindowDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WindowDialogMethodTable = WindowDialogMethodTable { class_constructor : None , get_close_button : 0 as * mut sys :: godot_method_bind , get_resizable : 0 as * mut sys :: godot_method_bind , get_title : 0 as * mut sys :: godot_method_bind , set_resizable : 0 as * mut sys :: godot_method_bind , set_title : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WindowDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WindowDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_close_button = (gd_api . godot_method_bind_get_method) (class_name , "get_close_button\0" . as_ptr () as * const c_char) ; table . get_resizable = (gd_api . godot_method_bind_get_method) (class_name , "get_resizable\0" . as_ptr () as * const c_char) ; table . get_title = (gd_api . godot_method_bind_get_method) (class_name , "get_title\0" . as_ptr () as * const c_char) ; table . set_resizable = (gd_api . godot_method_bind_get_method) (class_name , "set_resizable\0" . as_ptr () as * const c_char) ; table . set_title = (gd_api . godot_method_bind_get_method) (class_name , "set_title\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:424:10863
[INFO] [stdout]     |
[INFO] [stdout] 424 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 424 |                 # [doc = "`core class Resource` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resource.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nResource inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Resource { this : RawObject < Self > , } impl Resource { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ResourceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Duplicates the resource, returning a new resource. By default, sub-resources are shared between resource copies for efficiency. This can be changed by passing `true` to the `subresources` argument which will copy the subresources.\n**Note:** If `subresources` is `true`, this method will only perform a shallow copy. Nested resources within subresources will not be duplicated and will still be shared.\n# Default Arguments\n* `subresources` - `false`"] # [doc = ""] # [inline] pub fn duplicate (& self , subresources : bool) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . duplicate ; let ret = crate :: icalls :: icallptr_obj_bool (method_bind , self . this . sys () . as_ptr () , subresources) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn emit_changed (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . emit_changed ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If [member resource_local_to_scene] is enabled and the resource was loaded from a [PackedScene] instantiation, returns the local scene where this resource's unique copy is in use. Otherwise, returns `null`."] # [doc = ""] # [inline] pub fn get_local_scene (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_local_scene ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The name of the resource. This is an optional identifier."] # [doc = ""] # [inline] pub fn name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index."] # [doc = ""] # [inline] pub fn path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the RID of the resource (or an empty RID). Many resources (such as [Texture], [Mesh], etc) are high-level abstractions of resources stored in a server, so this function will return the original RID."] # [doc = ""] # [inline] pub fn get_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "If `true`, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene."] # [doc = ""] # [inline] pub fn is_local_to_scene (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . is_local_to_scene ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene."] # [doc = ""] # [inline] pub fn set_local_to_scene (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . set_local_to_scene ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The name of the resource. This is an optional identifier."] # [doc = ""] # [inline] pub fn set_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . set_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index."] # [doc = ""] # [inline] pub fn set_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . set_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "This method is called when a resource with [member resource_local_to_scene] enabled is loaded from a [PackedScene] instantiation. Its behavior can be customized by overriding [method _setup_local_to_scene] from script.\nFor most resources, this method performs no base logic. [ViewportTexture] performs custom logic to properly set the proxy texture and flags in the local viewport."] # [doc = ""] # [inline] pub fn setup_local_to_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . setup_local_to_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the path of the resource, potentially overriding an existing cache entry for this path. This differs from setting [member resource_path], as the latter would error out if another resource was already cached for the given path."] # [doc = ""] # [inline] pub fn take_over_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . take_over_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Resource { } unsafe impl GodotObject for Resource { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Resource" } } impl std :: ops :: Deref for Resource { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Resource { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Resource { } unsafe impl SubClass < crate :: generated :: object :: Object > for Resource { } impl Instanciable for Resource { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Resource :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub duplicate : * mut sys :: godot_method_bind , pub emit_changed : * mut sys :: godot_method_bind , pub get_local_scene : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_path : * mut sys :: godot_method_bind , pub get_rid : * mut sys :: godot_method_bind , pub is_local_to_scene : * mut sys :: godot_method_bind , pub set_local_to_scene : * mut sys :: godot_method_bind , pub set_name : * mut sys :: godot_method_bind , pub set_path : * mut sys :: godot_method_bind , pub setup_local_to_scene : * mut sys :: godot_method_bind , pub take_over_path : * mut sys :: godot_method_bind } impl ResourceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceMethodTable = ResourceMethodTable { class_constructor : None , duplicate : 0 as * mut sys :: godot_method_bind , emit_changed : 0 as * mut sys :: godot_method_bind , get_local_scene : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_path : 0 as * mut sys :: godot_method_bind , get_rid : 0 as * mut sys :: godot_method_bind , is_local_to_scene : 0 as * mut sys :: godot_method_bind , set_local_to_scene : 0 as * mut sys :: godot_method_bind , set_name : 0 as * mut sys :: godot_method_bind , set_path : 0 as * mut sys :: godot_method_bind , setup_local_to_scene : 0 as * mut sys :: godot_method_bind , take_over_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Resource\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . duplicate = (gd_api . godot_method_bind_get_method) (class_name , "duplicate\0" . as_ptr () as * const c_char) ; table . emit_changed = (gd_api . godot_method_bind_get_method) (class_name , "emit_changed\0" . as_ptr () as * const c_char) ; table . get_local_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_local_scene\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_path = (gd_api . godot_method_bind_get_method) (class_name , "get_path\0" . as_ptr () as * const c_char) ; table . get_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_rid\0" . as_ptr () as * const c_char) ; table . is_local_to_scene = (gd_api . godot_method_bind_get_method) (class_name , "is_local_to_scene\0" . as_ptr () as * const c_char) ; table . set_local_to_scene = (gd_api . godot_method_bind_get_method) (class_name , "set_local_to_scene\0" . as_ptr () as * const c_char) ; table . set_name = (gd_api . godot_method_bind_get_method) (class_name , "set_name\0" . as_ptr () as * const c_char) ; table . set_path = (gd_api . godot_method_bind_get_method) (class_name , "set_path\0" . as_ptr () as * const c_char) ; table . setup_local_to_scene = (gd_api . godot_method_bind_get_method) (class_name , "setup_local_to_scene\0" . as_ptr () as * const c_char) ; table . take_over_path = (gd_api . godot_method_bind_get_method) (class_name , "take_over_path\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:430:4604
[INFO] [stdout]     |
[INFO] [stdout] 430 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 430 |                 # [doc = "`core class VisualScriptVariableSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptvariableset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptVariableSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptVariableSet { this : RawObject < Self > , } impl VisualScriptVariableSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptVariableSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn variable (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptVariableSetMethodTable :: get (get_api ()) . get_variable ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptVariableSetMethodTable :: get (get_api ()) . set_variable ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptVariableSet { } unsafe impl GodotObject for VisualScriptVariableSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptVariableSet" } } impl std :: ops :: Deref for VisualScriptVariableSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptVariableSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptVariableSet { } impl Instanciable for VisualScriptVariableSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptVariableSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptVariableSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_variable : * mut sys :: godot_method_bind , pub set_variable : * mut sys :: godot_method_bind } impl VisualScriptVariableSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptVariableSetMethodTable = VisualScriptVariableSetMethodTable { class_constructor : None , get_variable : 0 as * mut sys :: godot_method_bind , set_variable : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptVariableSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptVariableSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_variable = (gd_api . godot_method_bind_get_method) (class_name , "get_variable\0" . as_ptr () as * const c_char) ; table . set_variable = (gd_api . godot_method_bind_get_method) (class_name , "set_variable\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:436:16138
[INFO] [stdout]     |
[INFO] [stdout] 436 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 436 |                 # [doc = "`core class HTTPRequest` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_httprequest.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HTTPRequest` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<HTTPRequest>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHTTPRequest inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HTTPRequest { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HttpRequestResult (pub i64) ; impl HttpRequestResult { pub const SUCCESS : HttpRequestResult = HttpRequestResult (0i64) ; pub const CHUNKED_BODY_SIZE_MISMATCH : HttpRequestResult = HttpRequestResult (1i64) ; pub const CANT_CONNECT : HttpRequestResult = HttpRequestResult (2i64) ; pub const CANT_RESOLVE : HttpRequestResult = HttpRequestResult (3i64) ; pub const CONNECTION_ERROR : HttpRequestResult = HttpRequestResult (4i64) ; pub const SSL_HANDSHAKE_ERROR : HttpRequestResult = HttpRequestResult (5i64) ; pub const NO_RESPONSE : HttpRequestResult = HttpRequestResult (6i64) ; pub const BODY_SIZE_LIMIT_EXCEEDED : HttpRequestResult = HttpRequestResult (7i64) ; pub const REQUEST_FAILED : HttpRequestResult = HttpRequestResult (8i64) ; pub const DOWNLOAD_FILE_CANT_OPEN : HttpRequestResult = HttpRequestResult (9i64) ; pub const DOWNLOAD_FILE_WRITE_ERROR : HttpRequestResult = HttpRequestResult (10i64) ; pub const REDIRECT_LIMIT_REACHED : HttpRequestResult = HttpRequestResult (11i64) ; pub const TIMEOUT : HttpRequestResult = HttpRequestResult (12i64) ; } impl From < i64 > for HttpRequestResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HttpRequestResult > for i64 { # [inline] fn from (v : HttpRequestResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HTTPRequest { pub const RESULT_BODY_SIZE_LIMIT_EXCEEDED : i64 = 7i64 ; pub const RESULT_CANT_CONNECT : i64 = 2i64 ; pub const RESULT_CANT_RESOLVE : i64 = 3i64 ; pub const RESULT_CHUNKED_BODY_SIZE_MISMATCH : i64 = 1i64 ; pub const RESULT_CONNECTION_ERROR : i64 = 4i64 ; pub const RESULT_DOWNLOAD_FILE_CANT_OPEN : i64 = 9i64 ; pub const RESULT_DOWNLOAD_FILE_WRITE_ERROR : i64 = 10i64 ; pub const RESULT_NO_RESPONSE : i64 = 6i64 ; pub const RESULT_REDIRECT_LIMIT_REACHED : i64 = 11i64 ; pub const RESULT_REQUEST_FAILED : i64 = 8i64 ; pub const RESULT_SSL_HANDSHAKE_ERROR : i64 = 5i64 ; pub const RESULT_SUCCESS : i64 = 0i64 ; pub const RESULT_TIMEOUT : i64 = 12i64 ; } impl HTTPRequest { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HTTPRequestMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Cancels the current request."] # [doc = ""] # [inline] pub fn cancel_request (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . cancel_request ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the response body length.\n**Note:** Some Web servers may not send a body length. In this case, the value returned will be `-1`. If using chunked transfer encoding, the body length will also be `-1`."] # [doc = ""] # [inline] pub fn get_body_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_body_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum allowed size for response bodies."] # [doc = ""] # [inline] pub fn body_size_limit (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_body_size_limit ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].\nSet this to a higher value (e.g. 65536 for 64 KiB) when downloading large files to achieve better speeds at the cost of memory."] # [doc = ""] # [inline] pub fn download_chunk_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_download_chunk_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The file to download into. Will output any received file into it."] # [doc = ""] # [inline] pub fn download_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_download_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the amount of bytes this HTTPRequest downloaded."] # [doc = ""] # [inline] pub fn get_downloaded_bytes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_downloaded_bytes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current status of the underlying [HTTPClient]. See [enum HTTPClient.Status]."] # [doc = ""] # [inline] pub fn get_http_client_status (& self) -> crate :: generated :: http_client :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_http_client_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: http_client :: Status (ret) } } # [doc = "Maximum number of allowed redirects."] # [doc = ""] # [inline] pub fn max_redirects (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_max_redirects ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn timeout (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_timeout ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, multithreading is used to improve performance."] # [doc = ""] # [inline] pub fn is_using_threads (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . is_using_threads ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request].\nReturns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host.\n**Note:** The `request_data` parameter is ignored if `method` is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example.\n# Default Arguments\n* `custom_headers` - `PoolStringArray(  )`\n* `ssl_validate_domain` - `true`\n* `method` - `0`\n* `request_data` - `\"\"`"] # [doc = ""] # [inline] pub fn request (& self , url : impl Into < GodotString > , custom_headers : StringArray , ssl_validate_domain : bool , method : i64 , request_data : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . request ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_i64_str (method_bind , self . this . sys () . as_ptr () , url . into () , custom_headers , ssl_validate_domain , method , request_data . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Maximum allowed size for response bodies."] # [doc = ""] # [inline] pub fn set_body_size_limit (& self , bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_body_size_limit ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].\nSet this to a higher value (e.g. 65536 for 64 KiB) when downloading large files to achieve better speeds at the cost of memory."] # [doc = ""] # [inline] pub fn set_download_chunk_size (& self , arg0 : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_download_chunk_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The file to download into. Will output any received file into it."] # [doc = ""] # [inline] pub fn set_download_file (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_download_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Maximum number of allowed redirects."] # [doc = ""] # [inline] pub fn set_max_redirects (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_max_redirects ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_timeout (& self , timeout : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_timeout ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , timeout) ; } } # [doc = "If `true`, multithreading is used to improve performance."] # [doc = ""] # [inline] pub fn set_use_threads (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_use_threads ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HTTPRequest { } unsafe impl GodotObject for HTTPRequest { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HTTPRequest" } } impl QueueFree for HTTPRequest { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HTTPRequest { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HTTPRequest { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for HTTPRequest { } unsafe impl SubClass < crate :: generated :: object :: Object > for HTTPRequest { } impl Instanciable for HTTPRequest { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HTTPRequest :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HTTPRequestMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cancel_request : * mut sys :: godot_method_bind , pub get_body_size : * mut sys :: godot_method_bind , pub get_body_size_limit : * mut sys :: godot_method_bind , pub get_download_chunk_size : * mut sys :: godot_method_bind , pub get_download_file : * mut sys :: godot_method_bind , pub get_downloaded_bytes : * mut sys :: godot_method_bind , pub get_http_client_status : * mut sys :: godot_method_bind , pub get_max_redirects : * mut sys :: godot_method_bind , pub get_timeout : * mut sys :: godot_method_bind , pub is_using_threads : * mut sys :: godot_method_bind , pub request : * mut sys :: godot_method_bind , pub set_body_size_limit : * mut sys :: godot_method_bind , pub set_download_chunk_size : * mut sys :: godot_method_bind , pub set_download_file : * mut sys :: godot_method_bind , pub set_max_redirects : * mut sys :: godot_method_bind , pub set_timeout : * mut sys :: godot_method_bind , pub set_use_threads : * mut sys :: godot_method_bind } impl HTTPRequestMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HTTPRequestMethodTable = HTTPRequestMethodTable { class_constructor : None , cancel_request : 0 as * mut sys :: godot_method_bind , get_body_size : 0 as * mut sys :: godot_method_bind , get_body_size_limit : 0 as * mut sys :: godot_method_bind , get_download_chunk_size : 0 as * mut sys :: godot_method_bind , get_download_file : 0 as * mut sys :: godot_method_bind , get_downloaded_bytes : 0 as * mut sys :: godot_method_bind , get_http_client_status : 0 as * mut sys :: godot_method_bind , get_max_redirects : 0 as * mut sys :: godot_method_bind , get_timeout : 0 as * mut sys :: godot_method_bind , is_using_threads : 0 as * mut sys :: godot_method_bind , request : 0 as * mut sys :: godot_method_bind , set_body_size_limit : 0 as * mut sys :: godot_method_bind , set_download_chunk_size : 0 as * mut sys :: godot_method_bind , set_download_file : 0 as * mut sys :: godot_method_bind , set_max_redirects : 0 as * mut sys :: godot_method_bind , set_timeout : 0 as * mut sys :: godot_method_bind , set_use_threads : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HTTPRequestMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HTTPRequest\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cancel_request = (gd_api . godot_method_bind_get_method) (class_name , "cancel_request\0" . as_ptr () as * const c_char) ; table . get_body_size = (gd_api . godot_method_bind_get_method) (class_name , "get_body_size\0" . as_ptr () as * const c_char) ; table . get_body_size_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_body_size_limit\0" . as_ptr () as * const c_char) ; table . get_download_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "get_download_chunk_size\0" . as_ptr () as * const c_char) ; table . get_download_file = (gd_api . godot_method_bind_get_method) (class_name , "get_download_file\0" . as_ptr () as * const c_char) ; table . get_downloaded_bytes = (gd_api . godot_method_bind_get_method) (class_name , "get_downloaded_bytes\0" . as_ptr () as * const c_char) ; table . get_http_client_status = (gd_api . godot_method_bind_get_method) (class_name , "get_http_client_status\0" . as_ptr () as * const c_char) ; table . get_max_redirects = (gd_api . godot_method_bind_get_method) (class_name , "get_max_redirects\0" . as_ptr () as * const c_char) ; table . get_timeout = (gd_api . godot_method_bind_get_method) (class_name , "get_timeout\0" . as_ptr () as * const c_char) ; table . is_using_threads = (gd_api . godot_method_bind_get_method) (class_name , "is_using_threads\0" . as_ptr () as * const c_char) ; table . request = (gd_api . godot_method_bind_get_method) (class_name , "request\0" . as_ptr () as * const c_char) ; table . set_body_size_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_body_size_limit\0" . as_ptr () as * const c_char) ; table . set_download_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "set_download_chunk_size\0" . as_ptr () as * const c_char) ; table . set_download_file = (gd_api . godot_method_bind_get_method) (class_name , "set_download_file\0" . as_ptr () as * const c_char) ; table . set_max_redirects = (gd_api . godot_method_bind_get_method) (class_name , "set_max_redirects\0" . as_ptr () as * const c_char) ; table . set_timeout = (gd_api . godot_method_bind_get_method) (class_name , "set_timeout\0" . as_ptr () as * const c_char) ; table . set_use_threads = (gd_api . godot_method_bind_get_method) (class_name , "set_use_threads\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:382:28818
[INFO] [stdout]     |
[INFO] [stdout] 382 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 382 |                 # [doc = "`core singleton class AudioServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nAudioServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpeakerMode (pub i64) ; impl SpeakerMode { pub const MODE_STEREO : SpeakerMode = SpeakerMode (0i64) ; pub const SURROUND_31 : SpeakerMode = SpeakerMode (1i64) ; pub const SURROUND_51 : SpeakerMode = SpeakerMode (2i64) ; pub const SURROUND_71 : SpeakerMode = SpeakerMode (3i64) ; } impl From < i64 > for SpeakerMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpeakerMode > for i64 { # [inline] fn from (v : SpeakerMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioServer { pub const SPEAKER_MODE_STEREO : i64 = 0i64 ; pub const SPEAKER_SURROUND_31 : i64 = 1i64 ; pub const SPEAKER_SURROUND_51 : i64 = 2i64 ; pub const SPEAKER_SURROUND_71 : i64 = 3i64 ; } impl AudioServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("AudioServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a bus at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus (& self , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , at_position) ; } } # [doc = "Adds an [AudioEffect] effect to the bus `bus_idx` at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus_effect (& self , bus_idx : i64 , effect : impl AsArg < crate :: generated :: audio_effect :: AudioEffect > , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_obj_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect . as_arg_ptr () , at_position) ; } } # [doc = "Name of the current device for audio input (see [method capture_get_device_list])."] # [doc = ""] # [inline] pub fn capture_get_device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio input devices detected on the system."] # [doc = ""] # [inline] pub fn capture_get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets which audio input device is used for audio capture."] # [doc = ""] # [inline] pub fn capture_set_device (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Generates an [AudioBusLayout] using the available buses and effects."] # [doc = ""] # [inline] pub fn generate_bus_layout (& self) -> Option < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . generate_bus_layout ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the amount of channels of the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_channels (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_channels ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn bus_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioEffect] at position `effect_idx` in bus `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> Option < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of effects on the bus at `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect_count (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Returns the [AudioEffectInstance] assigned to the given bus and effect indices (and optionally channel).\n# Default Arguments\n* `channel` - `0`"] # [doc = ""] # [inline] pub fn get_bus_effect_instance (& self , bus_idx : i64 , effect_idx : i64 , channel : i64) -> Option < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_instance ; let ret = crate :: icalls :: icallptr_obj_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , channel) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the index of the bus with the name `bus_name`."] # [doc = ""] # [inline] pub fn get_bus_index (& self , bus_name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , bus_name . into ()) ; ret as _ } } # [doc = "Returns the name of the bus with the index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_name (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the peak volume of the left speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_left_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_left_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the peak volume of the right speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_right_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_right_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the name of the bus that the bus at index `bus_idx` sends to."] # [doc = ""] # [inline] pub fn get_bus_send (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_send ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the volume of the bus at index `bus_idx` in dB."] # [doc = ""] # [inline] pub fn get_bus_volume_db (& self , bus_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_volume_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio devices detected on the system."] # [doc = ""] # [inline] pub fn get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn global_rate_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_global_rate_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the sample rate at the output of the [AudioServer]."] # [doc = ""] # [inline] pub fn get_mix_rate (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_mix_rate ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the audio driver's output latency."] # [doc = ""] # [inline] pub fn get_output_latency (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_output_latency ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the speaker configuration."] # [doc = ""] # [inline] pub fn get_speaker_mode (& self) -> crate :: generated :: audio_server :: SpeakerMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_speaker_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_server :: SpeakerMode (ret) } } # [doc = "Returns the relative time since the last mix occurred."] # [doc = ""] # [inline] pub fn get_time_since_last_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_since_last_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the relative time until the next mix occurs."] # [doc = ""] # [inline] pub fn get_time_to_next_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_to_next_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn is_bus_bypassing_effects (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_bypassing_effects ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn is_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn is_bus_mute (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_mute ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn is_bus_solo (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_solo ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Locks the audio driver's main loop.\n**Note:** Remember to unlock it afterwards."] # [doc = ""] # [inline] pub fn lock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . lock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Moves the bus from index `index` to index `to_index`."] # [doc = ""] # [inline] pub fn move_bus (& self , index : i64 , to_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . move_bus ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , to_index) ; } } # [doc = "Removes the bus at index `index`."] # [doc = ""] # [inline] pub fn remove_bus (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "Removes the effect at index `effect_idx` from the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn remove_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn set_bus_bypass_effects (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_bypass_effects ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn set_bus_count (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn set_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , enabled) ; } } # [doc = "Overwrites the currently used [AudioBusLayout]."] # [doc = ""] # [inline] pub fn set_bus_layout (& self , bus_layout : impl AsArg < crate :: generated :: audio_bus_layout :: AudioBusLayout >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_layout ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , bus_layout . as_arg_ptr ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn set_bus_mute (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_mute ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the name of the bus at index `bus_idx` to `name`."] # [doc = ""] # [inline] pub fn set_bus_name (& self , bus_idx : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , name . into ()) ; } } # [doc = "Connects the output of the bus at `bus_idx` to the bus named `send`."] # [doc = ""] # [inline] pub fn set_bus_send (& self , bus_idx : i64 , send : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_send ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , send . into ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn set_bus_solo (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_solo ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the volume of the bus at index `bus_idx` to `volume_db`."] # [doc = ""] # [inline] pub fn set_bus_volume_db (& self , bus_idx : i64 , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_volume_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , bus_idx , volume_db) ; } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn set_device (& self , device : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , device . into ()) ; } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn set_global_rate_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_global_rate_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Swaps the position of two effects in bus `bus_idx`."] # [doc = ""] # [inline] pub fn swap_bus_effects (& self , bus_idx : i64 , effect_idx : i64 , by_effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . swap_bus_effects ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , by_effect_idx) ; } } # [doc = "Unlocks the audio driver's main loop. (After locking it, you should always unlock it.)"] # [doc = ""] # [inline] pub fn unlock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . unlock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioServer { } unsafe impl GodotObject for AudioServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioServer" } } impl std :: ops :: Deref for AudioServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioServer { } unsafe impl Send for AudioServer { } unsafe impl Sync for AudioServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bus : * mut sys :: godot_method_bind , pub add_bus_effect : * mut sys :: godot_method_bind , pub capture_get_device : * mut sys :: godot_method_bind , pub capture_get_device_list : * mut sys :: godot_method_bind , pub capture_set_device : * mut sys :: godot_method_bind , pub generate_bus_layout : * mut sys :: godot_method_bind , pub get_bus_channels : * mut sys :: godot_method_bind , pub get_bus_count : * mut sys :: godot_method_bind , pub get_bus_effect : * mut sys :: godot_method_bind , pub get_bus_effect_count : * mut sys :: godot_method_bind , pub get_bus_effect_instance : * mut sys :: godot_method_bind , pub get_bus_index : * mut sys :: godot_method_bind , pub get_bus_name : * mut sys :: godot_method_bind , pub get_bus_peak_volume_left_db : * mut sys :: godot_method_bind , pub get_bus_peak_volume_right_db : * mut sys :: godot_method_bind , pub get_bus_send : * mut sys :: godot_method_bind , pub get_bus_volume_db : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub get_device_list : * mut sys :: godot_method_bind , pub get_global_rate_scale : * mut sys :: godot_method_bind , pub get_mix_rate : * mut sys :: godot_method_bind , pub get_output_latency : * mut sys :: godot_method_bind , pub get_speaker_mode : * mut sys :: godot_method_bind , pub get_time_since_last_mix : * mut sys :: godot_method_bind , pub get_time_to_next_mix : * mut sys :: godot_method_bind , pub is_bus_bypassing_effects : * mut sys :: godot_method_bind , pub is_bus_effect_enabled : * mut sys :: godot_method_bind , pub is_bus_mute : * mut sys :: godot_method_bind , pub is_bus_solo : * mut sys :: godot_method_bind , pub lock : * mut sys :: godot_method_bind , pub move_bus : * mut sys :: godot_method_bind , pub remove_bus : * mut sys :: godot_method_bind , pub remove_bus_effect : * mut sys :: godot_method_bind , pub set_bus_bypass_effects : * mut sys :: godot_method_bind , pub set_bus_count : * mut sys :: godot_method_bind , pub set_bus_effect_enabled : * mut sys :: godot_method_bind , pub set_bus_layout : * mut sys :: godot_method_bind , pub set_bus_mute : * mut sys :: godot_method_bind , pub set_bus_name : * mut sys :: godot_method_bind , pub set_bus_send : * mut sys :: godot_method_bind , pub set_bus_solo : * mut sys :: godot_method_bind , pub set_bus_volume_db : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub set_global_rate_scale : * mut sys :: godot_method_bind , pub swap_bus_effects : * mut sys :: godot_method_bind , pub unlock : * mut sys :: godot_method_bind } impl AudioServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioServerMethodTable = AudioServerMethodTable { class_constructor : None , add_bus : 0 as * mut sys :: godot_method_bind , add_bus_effect : 0 as * mut sys :: godot_method_bind , capture_get_device : 0 as * mut sys :: godot_method_bind , capture_get_device_list : 0 as * mut sys :: godot_method_bind , capture_set_device : 0 as * mut sys :: godot_method_bind , generate_bus_layout : 0 as * mut sys :: godot_method_bind , get_bus_channels : 0 as * mut sys :: godot_method_bind , get_bus_count : 0 as * mut sys :: godot_method_bind , get_bus_effect : 0 as * mut sys :: godot_method_bind , get_bus_effect_count : 0 as * mut sys :: godot_method_bind , get_bus_effect_instance : 0 as * mut sys :: godot_method_bind , get_bus_index : 0 as * mut sys :: godot_method_bind , get_bus_name : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_left_db : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_right_db : 0 as * mut sys :: godot_method_bind , get_bus_send : 0 as * mut sys :: godot_method_bind , get_bus_volume_db : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , get_device_list : 0 as * mut sys :: godot_method_bind , get_global_rate_scale : 0 as * mut sys :: godot_method_bind , get_mix_rate : 0 as * mut sys :: godot_method_bind , get_output_latency : 0 as * mut sys :: godot_method_bind , get_speaker_mode : 0 as * mut sys :: godot_method_bind , get_time_since_last_mix : 0 as * mut sys :: godot_method_bind , get_time_to_next_mix : 0 as * mut sys :: godot_method_bind , is_bus_bypassing_effects : 0 as * mut sys :: godot_method_bind , is_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , is_bus_mute : 0 as * mut sys :: godot_method_bind , is_bus_solo : 0 as * mut sys :: godot_method_bind , lock : 0 as * mut sys :: godot_method_bind , move_bus : 0 as * mut sys :: godot_method_bind , remove_bus : 0 as * mut sys :: godot_method_bind , remove_bus_effect : 0 as * mut sys :: godot_method_bind , set_bus_bypass_effects : 0 as * mut sys :: godot_method_bind , set_bus_count : 0 as * mut sys :: godot_method_bind , set_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , set_bus_layout : 0 as * mut sys :: godot_method_bind , set_bus_mute : 0 as * mut sys :: godot_method_bind , set_bus_name : 0 as * mut sys :: godot_method_bind , set_bus_send : 0 as * mut sys :: godot_method_bind , set_bus_solo : 0 as * mut sys :: godot_method_bind , set_bus_volume_db : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , set_global_rate_scale : 0 as * mut sys :: godot_method_bind , swap_bus_effects : 0 as * mut sys :: godot_method_bind , unlock : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bus = (gd_api . godot_method_bind_get_method) (class_name , "add_bus\0" . as_ptr () as * const c_char) ; table . add_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "add_bus_effect\0" . as_ptr () as * const c_char) ; table . capture_get_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device\0" . as_ptr () as * const c_char) ; table . capture_get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device_list\0" . as_ptr () as * const c_char) ; table . capture_set_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_set_device\0" . as_ptr () as * const c_char) ; table . generate_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "generate_bus_layout\0" . as_ptr () as * const c_char) ; table . get_bus_channels = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_channels\0" . as_ptr () as * const c_char) ; table . get_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect\0" . as_ptr () as * const c_char) ; table . get_bus_effect_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_instance\0" . as_ptr () as * const c_char) ; table . get_bus_index = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_index\0" . as_ptr () as * const c_char) ; table . get_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_name\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_left_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_left_db\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_right_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_right_db\0" . as_ptr () as * const c_char) ; table . get_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_send\0" . as_ptr () as * const c_char) ; table . get_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_volume_db\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "get_device_list\0" . as_ptr () as * const c_char) ; table . get_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rate_scale\0" . as_ptr () as * const c_char) ; table . get_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_rate\0" . as_ptr () as * const c_char) ; table . get_output_latency = (gd_api . godot_method_bind_get_method) (class_name , "get_output_latency\0" . as_ptr () as * const c_char) ; table . get_speaker_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_speaker_mode\0" . as_ptr () as * const c_char) ; table . get_time_since_last_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_since_last_mix\0" . as_ptr () as * const c_char) ; table . get_time_to_next_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_to_next_mix\0" . as_ptr () as * const c_char) ; table . is_bus_bypassing_effects = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_bypassing_effects\0" . as_ptr () as * const c_char) ; table . is_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . is_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_mute\0" . as_ptr () as * const c_char) ; table . is_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_solo\0" . as_ptr () as * const c_char) ; table . lock = (gd_api . godot_method_bind_get_method) (class_name , "lock\0" . as_ptr () as * const c_char) ; table . move_bus = (gd_api . godot_method_bind_get_method) (class_name , "move_bus\0" . as_ptr () as * const c_char) ; table . remove_bus = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus\0" . as_ptr () as * const c_char) ; table . remove_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus_effect\0" . as_ptr () as * const c_char) ; table . set_bus_bypass_effects = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_bypass_effects\0" . as_ptr () as * const c_char) ; table . set_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_count\0" . as_ptr () as * const c_char) ; table . set_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . set_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_layout\0" . as_ptr () as * const c_char) ; table . set_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_mute\0" . as_ptr () as * const c_char) ; table . set_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_name\0" . as_ptr () as * const c_char) ; table . set_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_send\0" . as_ptr () as * const c_char) ; table . set_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_solo\0" . as_ptr () as * const c_char) ; table . set_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_volume_db\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . set_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_global_rate_scale\0" . as_ptr () as * const c_char) ; table . swap_bus_effects = (gd_api . godot_method_bind_get_method) (class_name , "swap_bus_effects\0" . as_ptr () as * const c_char) ; table . unlock = (gd_api . godot_method_bind_get_method) (class_name , "unlock\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:394:8440
[INFO] [stdout]     |
[INFO] [stdout] 394 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 394 |                 # [doc = "`core class StyleBoxLine` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxline.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxLine inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxLine { this : RawObject < Self > , } impl StyleBoxLine { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxLineMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The line's color."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of pixels the line will extend before the [StyleBoxLine]'s bounds. If set to a negative value, the line will begin inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn grow_begin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_grow_begin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. If set to a negative value, the line will end inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn grow_end (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_grow_end ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's thickness in pixels."] # [doc = ""] # [inline] pub fn thickness (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_thickness ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the line will be vertical. If `false`, the line will be horizontal."] # [doc = ""] # [inline] pub fn is_vertical (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . is_vertical ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's color."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The number of pixels the line will extend before the [StyleBoxLine]'s bounds. If set to a negative value, the line will begin inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn set_grow_begin (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_grow_begin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. If set to a negative value, the line will end inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn set_grow_end (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_grow_end ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The line's thickness in pixels."] # [doc = ""] # [inline] pub fn set_thickness (& self , thickness : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_thickness ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , thickness) ; } } # [doc = "If `true`, the line will be vertical. If `false`, the line will be horizontal."] # [doc = ""] # [inline] pub fn set_vertical (& self , vertical : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_vertical ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , vertical) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxLine { } unsafe impl GodotObject for StyleBoxLine { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxLine" } } impl std :: ops :: Deref for StyleBoxLine { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxLine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxLine { } impl Instanciable for StyleBoxLine { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxLine :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxLineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color : * mut sys :: godot_method_bind , pub get_grow_begin : * mut sys :: godot_method_bind , pub get_grow_end : * mut sys :: godot_method_bind , pub get_thickness : * mut sys :: godot_method_bind , pub is_vertical : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_grow_begin : * mut sys :: godot_method_bind , pub set_grow_end : * mut sys :: godot_method_bind , pub set_thickness : * mut sys :: godot_method_bind , pub set_vertical : * mut sys :: godot_method_bind } impl StyleBoxLineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxLineMethodTable = StyleBoxLineMethodTable { class_constructor : None , get_color : 0 as * mut sys :: godot_method_bind , get_grow_begin : 0 as * mut sys :: godot_method_bind , get_grow_end : 0 as * mut sys :: godot_method_bind , get_thickness : 0 as * mut sys :: godot_method_bind , is_vertical : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_grow_begin : 0 as * mut sys :: godot_method_bind , set_grow_end : 0 as * mut sys :: godot_method_bind , set_thickness : 0 as * mut sys :: godot_method_bind , set_vertical : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxLineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxLine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_grow_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_grow_begin\0" . as_ptr () as * const c_char) ; table . get_grow_end = (gd_api . godot_method_bind_get_method) (class_name , "get_grow_end\0" . as_ptr () as * const c_char) ; table . get_thickness = (gd_api . godot_method_bind_get_method) (class_name , "get_thickness\0" . as_ptr () as * const c_char) ; table . is_vertical = (gd_api . godot_method_bind_get_method) (class_name , "is_vertical\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_grow_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_begin\0" . as_ptr () as * const c_char) ; table . set_grow_end = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_end\0" . as_ptr () as * const c_char) ; table . set_thickness = (gd_api . godot_method_bind_get_method) (class_name , "set_thickness\0" . as_ptr () as * const c_char) ; table . set_vertical = (gd_api . godot_method_bind_get_method) (class_name , "set_vertical\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:400:7494
[INFO] [stdout]     |
[INFO] [stdout] 400 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 400 |                 # [doc = "`tools class EditorSpatialGizmoPlugin` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorspatialgizmoplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorSpatialGizmoPlugin inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSpatialGizmoPlugin { this : RawObject < Self > , } impl EditorSpatialGizmoPlugin { # [doc = "Adds a new material to the internal material list for the plugin. It can then be accessed with [method get_material]. Should not be overridden."] # [doc = ""] # [inline] pub fn add_material (& self , name : impl Into < GodotString > , material : impl AsArg < crate :: generated :: spatial_material :: SpatialMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoPluginMethodTable :: get (get_api ()) . add_material ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , material . as_arg_ptr ()) ; } } # [doc = "Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_handles]. Should not be overridden.\n# Default Arguments\n* `billboard` - `false`"] # [doc = ""] # [inline] pub fn create_handle_material (& self , name : impl Into < GodotString > , billboard : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoPluginMethodTable :: get (get_api ()) . create_handle_material ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , name . into () , billboard) ; } } # [doc = "Creates an icon material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_unscaled_billboard]. Should not be overridden.\n# Default Arguments\n* `on_top` - `false`\n* `color` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn create_icon_material (& self , name : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture > , on_top : bool , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoPluginMethodTable :: get (get_api ()) . create_icon_material ; let ret = crate :: icalls :: icallptr_void_str_obj_bool_color (method_bind , self . this . sys () . as_ptr () , name . into () , texture . as_arg_ptr () , on_top , color) ; } } # [doc = "Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_mesh] and [method EditorSpatialGizmo.add_lines]. Should not be overridden.\n# Default Arguments\n* `billboard` - `false`\n* `on_top` - `false`\n* `use_vertex_color` - `false`"] # [doc = ""] # [inline] pub fn create_material (& self , name : impl Into < GodotString > , color : Color , billboard : bool , on_top : bool , use_vertex_color : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoPluginMethodTable :: get (get_api ()) . create_material ; let ret = crate :: icalls :: icallptr_void_str_color_bool_bool_bool (method_bind , self . this . sys () . as_ptr () , name . into () , color , billboard , on_top , use_vertex_color) ; } } # [doc = "Gets material from the internal list of materials. If an [EditorSpatialGizmo] is provided, it will try to get the corresponding variant (selected and/or editable)."] # [doc = ""] # [inline] pub fn get_material (& self , name : impl Into < GodotString > , gizmo : impl AsArg < crate :: generated :: editor_spatial_gizmo :: EditorSpatialGizmo >) -> Option < Ref < crate :: generated :: spatial_material :: SpatialMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoPluginMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , gizmo . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: spatial_material :: SpatialMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSpatialGizmoPlugin { } unsafe impl GodotObject for EditorSpatialGizmoPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorSpatialGizmoPlugin" } } impl std :: ops :: Deref for EditorSpatialGizmoPlugin { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSpatialGizmoPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for EditorSpatialGizmoPlugin { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorSpatialGizmoPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSpatialGizmoPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSpatialGizmoPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_material : * mut sys :: godot_method_bind , pub create_handle_material : * mut sys :: godot_method_bind , pub create_icon_material : * mut sys :: godot_method_bind , pub create_material : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind } impl EditorSpatialGizmoPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSpatialGizmoPluginMethodTable = EditorSpatialGizmoPluginMethodTable { class_constructor : None , add_material : 0 as * mut sys :: godot_method_bind , create_handle_material : 0 as * mut sys :: godot_method_bind , create_icon_material : 0 as * mut sys :: godot_method_bind , create_material : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSpatialGizmoPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSpatialGizmoPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_material = (gd_api . godot_method_bind_get_method) (class_name , "add_material\0" . as_ptr () as * const c_char) ; table . create_handle_material = (gd_api . godot_method_bind_get_method) (class_name , "create_handle_material\0" . as_ptr () as * const c_char) ; table . create_icon_material = (gd_api . godot_method_bind_get_method) (class_name , "create_icon_material\0" . as_ptr () as * const c_char) ; table . create_material = (gd_api . godot_method_bind_get_method) (class_name , "create_material\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:406:4421
[INFO] [stdout]     |
[INFO] [stdout] 406 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 406 |                 # [doc = "`core class VideoStreamGDNative` inherits `VideoStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videostreamgdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVideoStreamGDNative inherits methods from:\n - [VideoStream](struct.VideoStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoStreamGDNative { this : RawObject < Self > , } impl VideoStreamGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoStreamGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamGDNativeMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamGDNativeMethodTable :: get (get_api ()) . set_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoStreamGDNative { } unsafe impl GodotObject for VideoStreamGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VideoStreamGDNative" } } impl std :: ops :: Deref for VideoStreamGDNative { type Target = crate :: generated :: video_stream :: VideoStream ; # [inline] fn deref (& self) -> & crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoStreamGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: video_stream :: VideoStream > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoStreamGDNative { } impl Instanciable for VideoStreamGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoStreamGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoStreamGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file : * mut sys :: godot_method_bind , pub set_file : * mut sys :: godot_method_bind } impl VideoStreamGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoStreamGDNativeMethodTable = VideoStreamGDNativeMethodTable { class_constructor : None , get_file : 0 as * mut sys :: godot_method_bind , set_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoStreamGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoStreamGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . set_file = (gd_api . godot_method_bind_get_method) (class_name , "set_file\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:412:6315
[INFO] [stdout]     |
[INFO] [stdout] 412 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 412 |                 # [doc = "`core class VisualScriptInputAction` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptinputaction.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptInputAction inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptInputAction { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const PRESSED : Mode = Mode (0i64) ; pub const RELEASED : Mode = Mode (1i64) ; pub const JUST_PRESSED : Mode = Mode (2i64) ; pub const JUST_RELEASED : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptInputAction { pub const MODE_JUST_PRESSED : i64 = 2i64 ; pub const MODE_JUST_RELEASED : i64 = 3i64 ; pub const MODE_PRESSED : i64 = 0i64 ; pub const MODE_RELEASED : i64 = 1i64 ; } impl VisualScriptInputAction { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptInputActionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn action_mode (& self) -> crate :: generated :: visual_script_input_action :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . get_action_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_input_action :: Mode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn action_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . get_action_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_action_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . set_action_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_action_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . set_action_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptInputAction { } unsafe impl GodotObject for VisualScriptInputAction { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptInputAction" } } impl std :: ops :: Deref for VisualScriptInputAction { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptInputAction { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptInputAction { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptInputAction { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptInputAction { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptInputAction { } impl Instanciable for VisualScriptInputAction { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptInputAction :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptInputActionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_action_mode : * mut sys :: godot_method_bind , pub get_action_name : * mut sys :: godot_method_bind , pub set_action_mode : * mut sys :: godot_method_bind , pub set_action_name : * mut sys :: godot_method_bind } impl VisualScriptInputActionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptInputActionMethodTable = VisualScriptInputActionMethodTable { class_constructor : None , get_action_mode : 0 as * mut sys :: godot_method_bind , get_action_name : 0 as * mut sys :: godot_method_bind , set_action_mode : 0 as * mut sys :: godot_method_bind , set_action_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptInputActionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptInputAction\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_action_mode\0" . as_ptr () as * const c_char) ; table . get_action_name = (gd_api . godot_method_bind_get_method) (class_name , "get_action_name\0" . as_ptr () as * const c_char) ; table . set_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_action_mode\0" . as_ptr () as * const c_char) ; table . set_action_name = (gd_api . godot_method_bind_get_method) (class_name , "set_action_name\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:418:7052
[INFO] [stdout]     |
[INFO] [stdout] 418 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 418 |                 # [doc = "`core class WindowDialog` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_windowdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`WindowDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<WindowDialog>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nWindowDialog inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WindowDialog { this : RawObject < Self > , } impl WindowDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WindowDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the close [TextureButton]."] # [doc = ""] # [inline] pub fn get_close_button (& self) -> Option < Ref < crate :: generated :: texture_button :: TextureButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_close_button ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture_button :: TextureButton , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the user can resize the window."] # [doc = ""] # [inline] pub fn resizable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_resizable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The text displayed in the window's title bar."] # [doc = ""] # [inline] pub fn title (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_title ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the user can resize the window."] # [doc = ""] # [inline] pub fn set_resizable (& self , resizable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . set_resizable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , resizable) ; } } # [doc = "The text displayed in the window's title bar."] # [doc = ""] # [inline] pub fn set_title (& self , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . set_title ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , title . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WindowDialog { } unsafe impl GodotObject for WindowDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "WindowDialog" } } impl QueueFree for WindowDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for WindowDialog { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WindowDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for WindowDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for WindowDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for WindowDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for WindowDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for WindowDialog { } impl Instanciable for WindowDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WindowDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WindowDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_close_button : * mut sys :: godot_method_bind , pub get_resizable : * mut sys :: godot_method_bind , pub get_title : * mut sys :: godot_method_bind , pub set_resizable : * mut sys :: godot_method_bind , pub set_title : * mut sys :: godot_method_bind } impl WindowDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WindowDialogMethodTable = WindowDialogMethodTable { class_constructor : None , get_close_button : 0 as * mut sys :: godot_method_bind , get_resizable : 0 as * mut sys :: godot_method_bind , get_title : 0 as * mut sys :: godot_method_bind , set_resizable : 0 as * mut sys :: godot_method_bind , set_title : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WindowDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WindowDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_close_button = (gd_api . godot_method_bind_get_method) (class_name , "get_close_button\0" . as_ptr () as * const c_char) ; table . get_resizable = (gd_api . godot_method_bind_get_method) (class_name , "get_resizable\0" . as_ptr () as * const c_char) ; table . get_title = (gd_api . godot_method_bind_get_method) (class_name , "get_title\0" . as_ptr () as * const c_char) ; table . set_resizable = (gd_api . godot_method_bind_get_method) (class_name , "set_resizable\0" . as_ptr () as * const c_char) ; table . set_title = (gd_api . godot_method_bind_get_method) (class_name , "set_title\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:442:56042
[INFO] [stdout]     |
[INFO] [stdout] 442 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 442 |                 # [doc = "`core class Viewport` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_viewport.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Viewport` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Viewport>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nViewport inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Viewport { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ClearMode (pub i64) ; impl ClearMode { pub const ALWAYS : ClearMode = ClearMode (0i64) ; pub const NEVER : ClearMode = ClearMode (1i64) ; pub const ONLY_NEXT_FRAME : ClearMode = ClearMode (2i64) ; } impl From < i64 > for ClearMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ClearMode > for i64 { # [inline] fn from (v : ClearMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DebugDraw (pub i64) ; impl DebugDraw { pub const DISABLED : DebugDraw = DebugDraw (0i64) ; pub const UNSHADED : DebugDraw = DebugDraw (1i64) ; pub const OVERDRAW : DebugDraw = DebugDraw (2i64) ; pub const WIREFRAME : DebugDraw = DebugDraw (3i64) ; } impl From < i64 > for DebugDraw { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DebugDraw > for i64 { # [inline] fn from (v : DebugDraw) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Msaa (pub i64) ; impl Msaa { pub const DISABLED : Msaa = Msaa (0i64) ; pub const _2X : Msaa = Msaa (1i64) ; pub const _4X : Msaa = Msaa (2i64) ; pub const _8X : Msaa = Msaa (3i64) ; pub const _16X : Msaa = Msaa (4i64) ; } impl From < i64 > for Msaa { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Msaa > for i64 { # [inline] fn from (v : Msaa) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RenderInfo (pub i64) ; impl RenderInfo { pub const OBJECTS_IN_FRAME : RenderInfo = RenderInfo (0i64) ; pub const VERTICES_IN_FRAME : RenderInfo = RenderInfo (1i64) ; pub const MATERIAL_CHANGES_IN_FRAME : RenderInfo = RenderInfo (2i64) ; pub const SHADER_CHANGES_IN_FRAME : RenderInfo = RenderInfo (3i64) ; pub const SURFACE_CHANGES_IN_FRAME : RenderInfo = RenderInfo (4i64) ; pub const DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (5i64) ; pub const _2D_ITEMS_IN_FRAME : RenderInfo = RenderInfo (6i64) ; pub const _2D_DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (7i64) ; pub const MAX : RenderInfo = RenderInfo (8i64) ; } impl From < i64 > for RenderInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RenderInfo > for i64 { # [inline] fn from (v : RenderInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowAtlasQuadrantSubdiv (pub i64) ; impl ShadowAtlasQuadrantSubdiv { pub const DISABLED : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (0i64) ; pub const _1 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (1i64) ; pub const _4 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (2i64) ; pub const _16 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (3i64) ; pub const _64 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (4i64) ; pub const _256 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (5i64) ; pub const _1024 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (6i64) ; pub const MAX : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (7i64) ; } impl From < i64 > for ShadowAtlasQuadrantSubdiv { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowAtlasQuadrantSubdiv > for i64 { # [inline] fn from (v : ShadowAtlasQuadrantSubdiv) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpdateMode (pub i64) ; impl UpdateMode { pub const DISABLED : UpdateMode = UpdateMode (0i64) ; pub const ONCE : UpdateMode = UpdateMode (1i64) ; pub const WHEN_VISIBLE : UpdateMode = UpdateMode (2i64) ; pub const ALWAYS : UpdateMode = UpdateMode (3i64) ; } impl From < i64 > for UpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpdateMode > for i64 { # [inline] fn from (v : UpdateMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Usage (pub i64) ; impl Usage { pub const _2D : Usage = Usage (0i64) ; pub const _2D_NO_SAMPLING : Usage = Usage (1i64) ; pub const _3D : Usage = Usage (2i64) ; pub const _3D_NO_EFFECTS : Usage = Usage (3i64) ; } impl From < i64 > for Usage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Usage > for i64 { # [inline] fn from (v : Usage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Viewport { pub const CLEAR_MODE_ALWAYS : i64 = 0i64 ; pub const CLEAR_MODE_NEVER : i64 = 1i64 ; pub const CLEAR_MODE_ONLY_NEXT_FRAME : i64 = 2i64 ; pub const DEBUG_DRAW_DISABLED : i64 = 0i64 ; pub const DEBUG_DRAW_OVERDRAW : i64 = 2i64 ; pub const DEBUG_DRAW_UNSHADED : i64 = 1i64 ; pub const DEBUG_DRAW_WIREFRAME : i64 = 3i64 ; pub const MSAA_16X : i64 = 4i64 ; pub const MSAA_2X : i64 = 1i64 ; pub const MSAA_4X : i64 = 2i64 ; pub const MSAA_8X : i64 = 3i64 ; pub const MSAA_DISABLED : i64 = 0i64 ; pub const RENDER_INFO_2D_DRAW_CALLS_IN_FRAME : i64 = 7i64 ; pub const RENDER_INFO_2D_ITEMS_IN_FRAME : i64 = 6i64 ; pub const RENDER_INFO_DRAW_CALLS_IN_FRAME : i64 = 5i64 ; pub const RENDER_INFO_MATERIAL_CHANGES_IN_FRAME : i64 = 2i64 ; pub const RENDER_INFO_MAX : i64 = 8i64 ; pub const RENDER_INFO_OBJECTS_IN_FRAME : i64 = 0i64 ; pub const RENDER_INFO_SHADER_CHANGES_IN_FRAME : i64 = 3i64 ; pub const RENDER_INFO_SURFACE_CHANGES_IN_FRAME : i64 = 4i64 ; pub const RENDER_INFO_VERTICES_IN_FRAME : i64 = 1i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_1 : i64 = 1i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_1024 : i64 = 6i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_16 : i64 = 3i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_256 : i64 = 5i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_4 : i64 = 2i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_64 : i64 = 4i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED : i64 = 0i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_MAX : i64 = 7i64 ; pub const UPDATE_ALWAYS : i64 = 3i64 ; pub const UPDATE_DISABLED : i64 = 0i64 ; pub const UPDATE_ONCE : i64 = 1i64 ; pub const UPDATE_WHEN_VISIBLE : i64 = 2i64 ; pub const USAGE_2D : i64 = 0i64 ; pub const USAGE_2D_NO_SAMPLING : i64 = 1i64 ; pub const USAGE_3D : i64 = 2i64 ; pub const USAGE_3D_NO_EFFECTS : i64 = 3i64 ; } impl Viewport { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ViewportMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the 3D world of the viewport, or if none the world of the parent viewport."] # [doc = ""] # [inline] pub fn find_world (& self) -> Option < Ref < crate :: generated :: world :: World , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . find_world ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world :: World , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the 2D world of the viewport."] # [doc = ""] # [inline] pub fn find_world_2d (& self) -> Option < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . find_world_2d ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the active 3D camera."] # [doc = ""] # [inline] pub fn get_camera (& self) -> Option < Ref < crate :: generated :: camera :: Camera , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_camera ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: camera :: Camera , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport."] # [doc = ""] # [inline] pub fn canvas_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_canvas_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The clear mode when viewport used as a render target.\n**Note:** This property is intended for 2D usage."] # [doc = ""] # [inline] pub fn clear_mode (& self) -> crate :: generated :: viewport :: ClearMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_clear_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: ClearMode (ret) } } # [doc = "The overlay mode for test rendered geometry in debug purposes."] # [doc = ""] # [inline] pub fn debug_draw (& self) -> crate :: generated :: viewport :: DebugDraw { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_debug_draw ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: DebugDraw (ret) } } # [doc = "Returns the total transform of the viewport."] # [doc = ""] # [inline] pub fn get_final_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_final_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The global canvas transform of the viewport. The canvas transform is relative to this."] # [doc = ""] # [inline] pub fn global_canvas_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_global_canvas_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the viewport rendering will receive benefits from High Dynamic Range algorithm. High Dynamic Range allows the viewport to receive values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it does not store the full range of a floating point number.\n**Note:** Requires [member usage] to be set to [constant USAGE_3D] or [constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."] # [doc = ""] # [inline] pub fn hdr (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_hdr ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output."] # [doc = ""] # [inline] pub fn keep_3d_linear (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_keep_3d_linear ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the topmost modal in the stack."] # [doc = ""] # [inline] pub fn get_modal_stack_top (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_modal_stack_top ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the mouse position relative to the viewport."] # [doc = ""] # [inline] pub fn get_mouse_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_mouse_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems."] # [doc = ""] # [inline] pub fn msaa (& self) -> crate :: generated :: viewport :: Msaa { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_msaa ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: Msaa (ret) } } # [doc = "If `true`, the objects rendered by viewport become subjects of mouse picking process."] # [doc = ""] # [inline] pub fn physics_object_picking (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_physics_object_picking ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns information about the viewport from the rendering pipeline."] # [doc = ""] # [inline] pub fn get_render_info (& self , info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_render_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , info) ; ret as _ } } # [doc = "The subdivision amount of the fourth quadrant on the shadow atlas."] # [doc = ""] # [inline] pub fn shadow_atlas_quadrant_subdiv (& self , quadrant : i64) -> crate :: generated :: viewport :: ShadowAtlasQuadrantSubdiv { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_shadow_atlas_quadrant_subdiv ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , quadrant) ; crate :: generated :: viewport :: ShadowAtlasQuadrantSubdiv (ret) } } # [doc = "The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2.\n**Note:** If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually."] # [doc = ""] # [inline] pub fn shadow_atlas_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_shadow_atlas_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The width and height of viewport."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the size override set with [method set_size_override]."] # [doc = ""] # [inline] pub fn get_size_override (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_size_override ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the viewport's texture.\n**Note:** Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture.get_data] to flip it back, for example:\n```gdscript\nvar img = get_viewport().get_texture().get_data()\nimg.flip_y()\n```"] # [doc = ""] # [inline] pub fn get_texture (& self) -> Option < Ref < crate :: generated :: viewport_texture :: ViewportTexture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: viewport_texture :: ViewportTexture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The update mode when viewport used as a render target."] # [doc = ""] # [inline] pub fn update_mode (& self) -> crate :: generated :: viewport :: UpdateMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_update_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: UpdateMode (ret) } } # [doc = "The rendering mode of viewport."] # [doc = ""] # [inline] pub fn usage (& self) -> crate :: generated :: viewport :: Usage { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: Usage (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn use_debanding (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_use_debanding ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn use_fxaa (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_use_fxaa ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the result of rendering will be flipped vertically."] # [doc = ""] # [inline] pub fn vflip (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_vflip ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the viewport's RID from the [VisualServer]."] # [doc = ""] # [inline] pub fn get_viewport_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_viewport_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the visible rectangle in global screen coordinates."] # [doc = ""] # [inline] pub fn get_visible_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_visible_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The custom [World] which can be used as 3D environment source."] # [doc = ""] # [inline] pub fn world (& self) -> Option < Ref < crate :: generated :: world :: World , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_world ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world :: World , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The custom [World2D] which can be used as 2D environment source."] # [doc = ""] # [inline] pub fn world_2d (& self) -> Option < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_world_2d ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the drag data from the GUI, that was previously returned by [method Control.get_drag_data]."] # [doc = ""] # [inline] pub fn gui_get_drag_data (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . gui_get_drag_data ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if there are visible modals on-screen."] # [doc = ""] # [inline] pub fn gui_has_modal_stack (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . gui_has_modal_stack ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the viewport is currently performing a drag operation."] # [doc = ""] # [inline] pub fn gui_is_dragging (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . gui_is_dragging ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport should render its background as transparent."] # [doc = ""] # [inline] pub fn has_transparent_background (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . has_transparent_background ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn input (& self , local_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . input ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , local_event . as_arg_ptr ()) ; } } # [doc = "If `true`, the viewport will disable 3D rendering. For actual disabling use `usage`."] # [doc = ""] # [inline] pub fn is_3d_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_3d_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will process 3D audio streams."] # [doc = ""] # [inline] pub fn is_audio_listener (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_audio_listener ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will process 2D audio streams."] # [doc = ""] # [inline] pub fn is_audio_listener_2d (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_audio_listener_2d ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_handling_input_locally (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_handling_input_locally ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will not receive input event."] # [doc = ""] # [inline] pub fn is_input_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_input_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_input_handled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_input_handled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the size override is enabled. See [method set_size_override]."] # [doc = ""] # [inline] pub fn is_size_override_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_size_override_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the size override affects stretch as well."] # [doc = ""] # [inline] pub fn is_size_override_stretch_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_size_override_stretch_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the GUI controls on the viewport will lay pixel perfectly."] # [doc = ""] # [inline] pub fn is_snap_controls_to_pixels_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_snap_controls_to_pixels_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will use [World] defined in `world` property."] # [doc = ""] # [inline] pub fn is_using_own_world (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_using_own_world ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from `SCREEN_TEXTURE` becomes unavailable. For more information see [method VisualServer.viewport_set_render_direct_to_screen]."] # [doc = ""] # [inline] pub fn is_using_render_direct_to_screen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_using_render_direct_to_screen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will process 3D audio streams."] # [doc = ""] # [inline] pub fn set_as_audio_listener (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_as_audio_listener ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the viewport will process 2D audio streams."] # [doc = ""] # [inline] pub fn set_as_audio_listener_2d (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_as_audio_listener_2d ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Attaches this [Viewport] to the root [Viewport] with the specified rectangle. This bypasses the need for another node to display this [Viewport] but makes you responsible for updating the position of this [Viewport] manually."] # [doc = ""] # [inline] pub fn set_attach_to_screen_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_attach_to_screen_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport."] # [doc = ""] # [inline] pub fn set_canvas_transform (& self , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_canvas_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = "The clear mode when viewport used as a render target.\n**Note:** This property is intended for 2D usage."] # [doc = ""] # [inline] pub fn set_clear_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_clear_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The overlay mode for test rendered geometry in debug purposes."] # [doc = ""] # [inline] pub fn set_debug_draw (& self , debug_draw : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_debug_draw ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , debug_draw) ; } } # [doc = "If `true`, the viewport will disable 3D rendering. For actual disabling use `usage`."] # [doc = ""] # [inline] pub fn set_disable_3d (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_disable_3d ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "If `true`, the viewport will not receive input event."] # [doc = ""] # [inline] pub fn set_disable_input (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_disable_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The global canvas transform of the viewport. The canvas transform is relative to this."] # [doc = ""] # [inline] pub fn set_global_canvas_transform (& self , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_global_canvas_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_handle_input_locally (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_handle_input_locally ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the viewport rendering will receive benefits from High Dynamic Range algorithm. High Dynamic Range allows the viewport to receive values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it does not store the full range of a floating point number.\n**Note:** Requires [member usage] to be set to [constant USAGE_3D] or [constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."] # [doc = ""] # [inline] pub fn set_hdr (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_hdr ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Stops the input from propagating further down the [SceneTree]."] # [doc = ""] # [inline] pub fn set_input_as_handled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_input_as_handled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output."] # [doc = ""] # [inline] pub fn set_keep_3d_linear (& self , keep_3d_linear : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_keep_3d_linear ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , keep_3d_linear) ; } } # [doc = "The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems."] # [doc = ""] # [inline] pub fn set_msaa (& self , msaa : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_msaa ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msaa) ; } } # [doc = "If `true`, the objects rendered by viewport become subjects of mouse picking process."] # [doc = ""] # [inline] pub fn set_physics_object_picking (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_physics_object_picking ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The subdivision amount of the fourth quadrant on the shadow atlas."] # [doc = ""] # [inline] pub fn set_shadow_atlas_quadrant_subdiv (& self , quadrant : i64 , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_shadow_atlas_quadrant_subdiv ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , quadrant , subdiv) ; } } # [doc = "The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2.\n**Note:** If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually."] # [doc = ""] # [inline] pub fn set_shadow_atlas_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_shadow_atlas_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The width and height of viewport."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the size override of the viewport. If the `enable` parameter is `true` the override is used, otherwise it uses the default size. If the size parameter is `(-1, -1)`, it won't update the size.\n# Default Arguments\n* `size` - `Vector2( -1, -1 )`\n* `margin` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn set_size_override (& self , enable : bool , size : Vector2 , margin : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_size_override ; let ret = crate :: icalls :: icallptr_void_bool_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , enable , size , margin) ; } } # [doc = "If `true`, the size override affects stretch as well."] # [doc = ""] # [inline] pub fn set_size_override_stretch (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_size_override_stretch ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the GUI controls on the viewport will lay pixel perfectly."] # [doc = ""] # [inline] pub fn set_snap_controls_to_pixels (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_snap_controls_to_pixels ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the viewport should render its background as transparent."] # [doc = ""] # [inline] pub fn set_transparent_background (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_transparent_background ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The update mode when viewport used as a render target."] # [doc = ""] # [inline] pub fn set_update_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_update_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The rendering mode of viewport."] # [doc = ""] # [inline] pub fn set_usage (& self , usage : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_usage ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , usage) ; } } # [doc = "If `true`, the viewport will be used in AR/VR process."] # [doc = ""] # [inline] pub fn set_use_arvr (& self , _use : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_arvr ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _use) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_debanding (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_debanding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_fxaa (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_fxaa ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the viewport will use [World] defined in `world` property."] # [doc = ""] # [inline] pub fn set_use_own_world (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_own_world ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from `SCREEN_TEXTURE` becomes unavailable. For more information see [method VisualServer.viewport_set_render_direct_to_screen]."] # [doc = ""] # [inline] pub fn set_use_render_direct_to_screen (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_render_direct_to_screen ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the result of rendering will be flipped vertically."] # [doc = ""] # [inline] pub fn set_vflip (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_vflip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The custom [World] which can be used as 3D environment source."] # [doc = ""] # [inline] pub fn set_world (& self , world : impl AsArg < crate :: generated :: world :: World >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_world ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , world . as_arg_ptr ()) ; } } # [doc = "The custom [World2D] which can be used as 2D environment source."] # [doc = ""] # [inline] pub fn set_world_2d (& self , world_2d : impl AsArg < crate :: generated :: world_2d :: World2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_world_2d ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , world_2d . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn unhandled_input (& self , local_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . unhandled_input ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , local_event . as_arg_ptr ()) ; } } # [doc = "Forces update of the 2D and 3D worlds."] # [doc = ""] # [inline] pub fn update_worlds (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . update_worlds ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the viewport will be used in AR/VR process."] # [doc = ""] # [inline] pub fn use_arvr (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . use_arvr ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Warps the mouse to a position relative to the viewport."] # [doc = ""] # [inline] pub fn warp_mouse (& self , to_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . warp_mouse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Viewport { } unsafe impl GodotObject for Viewport { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Viewport" } } impl QueueFree for Viewport { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Viewport { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Viewport { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Viewport { } unsafe impl SubClass < crate :: generated :: object :: Object > for Viewport { } impl Instanciable for Viewport { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Viewport :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ViewportMethodTable { pub class_constructor : sys :: godot_class_constructor , pub find_world : * mut sys :: godot_method_bind , pub find_world_2d : * mut sys :: godot_method_bind , pub get_camera : * mut sys :: godot_method_bind , pub get_canvas_transform : * mut sys :: godot_method_bind , pub get_clear_mode : * mut sys :: godot_method_bind , pub get_debug_draw : * mut sys :: godot_method_bind , pub get_final_transform : * mut sys :: godot_method_bind , pub get_global_canvas_transform : * mut sys :: godot_method_bind , pub get_hdr : * mut sys :: godot_method_bind , pub get_keep_3d_linear : * mut sys :: godot_method_bind , pub get_modal_stack_top : * mut sys :: godot_method_bind , pub get_mouse_position : * mut sys :: godot_method_bind , pub get_msaa : * mut sys :: godot_method_bind , pub get_physics_object_picking : * mut sys :: godot_method_bind , pub get_render_info : * mut sys :: godot_method_bind , pub get_shadow_atlas_quadrant_subdiv : * mut sys :: godot_method_bind , pub get_shadow_atlas_size : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_size_override : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_update_mode : * mut sys :: godot_method_bind , pub get_usage : * mut sys :: godot_method_bind , pub get_use_debanding : * mut sys :: godot_method_bind , pub get_use_fxaa : * mut sys :: godot_method_bind , pub get_vflip : * mut sys :: godot_method_bind , pub get_viewport_rid : * mut sys :: godot_method_bind , pub get_visible_rect : * mut sys :: godot_method_bind , pub get_world : * mut sys :: godot_method_bind , pub get_world_2d : * mut sys :: godot_method_bind , pub gui_get_drag_data : * mut sys :: godot_method_bind , pub gui_has_modal_stack : * mut sys :: godot_method_bind , pub gui_is_dragging : * mut sys :: godot_method_bind , pub has_transparent_background : * mut sys :: godot_method_bind , pub input : * mut sys :: godot_method_bind , pub is_3d_disabled : * mut sys :: godot_method_bind , pub is_audio_listener : * mut sys :: godot_method_bind , pub is_audio_listener_2d : * mut sys :: godot_method_bind , pub is_handling_input_locally : * mut sys :: godot_method_bind , pub is_input_disabled : * mut sys :: godot_method_bind , pub is_input_handled : * mut sys :: godot_method_bind , pub is_size_override_enabled : * mut sys :: godot_method_bind , pub is_size_override_stretch_enabled : * mut sys :: godot_method_bind , pub is_snap_controls_to_pixels_enabled : * mut sys :: godot_method_bind , pub is_using_own_world : * mut sys :: godot_method_bind , pub is_using_render_direct_to_screen : * mut sys :: godot_method_bind , pub set_as_audio_listener : * mut sys :: godot_method_bind , pub set_as_audio_listener_2d : * mut sys :: godot_method_bind , pub set_attach_to_screen_rect : * mut sys :: godot_method_bind , pub set_canvas_transform : * mut sys :: godot_method_bind , pub set_clear_mode : * mut sys :: godot_method_bind , pub set_debug_draw : * mut sys :: godot_method_bind , pub set_disable_3d : * mut sys :: godot_method_bind , pub set_disable_input : * mut sys :: godot_method_bind , pub set_global_canvas_transform : * mut sys :: godot_method_bind , pub set_handle_input_locally : * mut sys :: godot_method_bind , pub set_hdr : * mut sys :: godot_method_bind , pub set_input_as_handled : * mut sys :: godot_method_bind , pub set_keep_3d_linear : * mut sys :: godot_method_bind , pub set_msaa : * mut sys :: godot_method_bind , pub set_physics_object_picking : * mut sys :: godot_method_bind , pub set_shadow_atlas_quadrant_subdiv : * mut sys :: godot_method_bind , pub set_shadow_atlas_size : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_size_override : * mut sys :: godot_method_bind , pub set_size_override_stretch : * mut sys :: godot_method_bind , pub set_snap_controls_to_pixels : * mut sys :: godot_method_bind , pub set_transparent_background : * mut sys :: godot_method_bind , pub set_update_mode : * mut sys :: godot_method_bind , pub set_usage : * mut sys :: godot_method_bind , pub set_use_arvr : * mut sys :: godot_method_bind , pub set_use_debanding : * mut sys :: godot_method_bind , pub set_use_fxaa : * mut sys :: godot_method_bind , pub set_use_own_world : * mut sys :: godot_method_bind , pub set_use_render_direct_to_screen : * mut sys :: godot_method_bind , pub set_vflip : * mut sys :: godot_method_bind , pub set_world : * mut sys :: godot_method_bind , pub set_world_2d : * mut sys :: godot_method_bind , pub unhandled_input : * mut sys :: godot_method_bind , pub update_worlds : * mut sys :: godot_method_bind , pub use_arvr : * mut sys :: godot_method_bind , pub warp_mouse : * mut sys :: godot_method_bind } impl ViewportMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ViewportMethodTable = ViewportMethodTable { class_constructor : None , find_world : 0 as * mut sys :: godot_method_bind , find_world_2d : 0 as * mut sys :: godot_method_bind , get_camera : 0 as * mut sys :: godot_method_bind , get_canvas_transform : 0 as * mut sys :: godot_method_bind , get_clear_mode : 0 as * mut sys :: godot_method_bind , get_debug_draw : 0 as * mut sys :: godot_method_bind , get_final_transform : 0 as * mut sys :: godot_method_bind , get_global_canvas_transform : 0 as * mut sys :: godot_method_bind , get_hdr : 0 as * mut sys :: godot_method_bind , get_keep_3d_linear : 0 as * mut sys :: godot_method_bind , get_modal_stack_top : 0 as * mut sys :: godot_method_bind , get_mouse_position : 0 as * mut sys :: godot_method_bind , get_msaa : 0 as * mut sys :: godot_method_bind , get_physics_object_picking : 0 as * mut sys :: godot_method_bind , get_render_info : 0 as * mut sys :: godot_method_bind , get_shadow_atlas_quadrant_subdiv : 0 as * mut sys :: godot_method_bind , get_shadow_atlas_size : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_size_override : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_update_mode : 0 as * mut sys :: godot_method_bind , get_usage : 0 as * mut sys :: godot_method_bind , get_use_debanding : 0 as * mut sys :: godot_method_bind , get_use_fxaa : 0 as * mut sys :: godot_method_bind , get_vflip : 0 as * mut sys :: godot_method_bind , get_viewport_rid : 0 as * mut sys :: godot_method_bind , get_visible_rect : 0 as * mut sys :: godot_method_bind , get_world : 0 as * mut sys :: godot_method_bind , get_world_2d : 0 as * mut sys :: godot_method_bind , gui_get_drag_data : 0 as * mut sys :: godot_method_bind , gui_has_modal_stack : 0 as * mut sys :: godot_method_bind , gui_is_dragging : 0 as * mut sys :: godot_method_bind , has_transparent_background : 0 as * mut sys :: godot_method_bind , input : 0 as * mut sys :: godot_method_bind , is_3d_disabled : 0 as * mut sys :: godot_method_bind , is_audio_listener : 0 as * mut sys :: godot_method_bind , is_audio_listener_2d : 0 as * mut sys :: godot_method_bind , is_handling_input_locally : 0 as * mut sys :: godot_method_bind , is_input_disabled : 0 as * mut sys :: godot_method_bind , is_input_handled : 0 as * mut sys :: godot_method_bind , is_size_override_enabled : 0 as * mut sys :: godot_method_bind , is_size_override_stretch_enabled : 0 as * mut sys :: godot_method_bind , is_snap_controls_to_pixels_enabled : 0 as * mut sys :: godot_method_bind , is_using_own_world : 0 as * mut sys :: godot_method_bind , is_using_render_direct_to_screen : 0 as * mut sys :: godot_method_bind , set_as_audio_listener : 0 as * mut sys :: godot_method_bind , set_as_audio_listener_2d : 0 as * mut sys :: godot_method_bind , set_attach_to_screen_rect : 0 as * mut sys :: godot_method_bind , set_canvas_transform : 0 as * mut sys :: godot_method_bind , set_clear_mode : 0 as * mut sys :: godot_method_bind , set_debug_draw : 0 as * mut sys :: godot_method_bind , set_disable_3d : 0 as * mut sys :: godot_method_bind , set_disable_input : 0 as * mut sys :: godot_method_bind , set_global_canvas_transform : 0 as * mut sys :: godot_method_bind , set_handle_input_locally : 0 as * mut sys :: godot_method_bind , set_hdr : 0 as * mut sys :: godot_method_bind , set_input_as_handled : 0 as * mut sys :: godot_method_bind , set_keep_3d_linear : 0 as * mut sys :: godot_method_bind , set_msaa : 0 as * mut sys :: godot_method_bind , set_physics_object_picking : 0 as * mut sys :: godot_method_bind , set_shadow_atlas_quadrant_subdiv : 0 as * mut sys :: godot_method_bind , set_shadow_atlas_size : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_size_override : 0 as * mut sys :: godot_method_bind , set_size_override_stretch : 0 as * mut sys :: godot_method_bind , set_snap_controls_to_pixels : 0 as * mut sys :: godot_method_bind , set_transparent_background : 0 as * mut sys :: godot_method_bind , set_update_mode : 0 as * mut sys :: godot_method_bind , set_usage : 0 as * mut sys :: godot_method_bind , set_use_arvr : 0 as * mut sys :: godot_method_bind , set_use_debanding : 0 as * mut sys :: godot_method_bind , set_use_fxaa : 0 as * mut sys :: godot_method_bind , set_use_own_world : 0 as * mut sys :: godot_method_bind , set_use_render_direct_to_screen : 0 as * mut sys :: godot_method_bind , set_vflip : 0 as * mut sys :: godot_method_bind , set_world : 0 as * mut sys :: godot_method_bind , set_world_2d : 0 as * mut sys :: godot_method_bind , unhandled_input : 0 as * mut sys :: godot_method_bind , update_worlds : 0 as * mut sys :: godot_method_bind , use_arvr : 0 as * mut sys :: godot_method_bind , warp_mouse : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ViewportMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Viewport\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . find_world = (gd_api . godot_method_bind_get_method) (class_name , "find_world\0" . as_ptr () as * const c_char) ; table . find_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "find_world_2d\0" . as_ptr () as * const c_char) ; table . get_camera = (gd_api . godot_method_bind_get_method) (class_name , "get_camera\0" . as_ptr () as * const c_char) ; table . get_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas_transform\0" . as_ptr () as * const c_char) ; table . get_clear_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_clear_mode\0" . as_ptr () as * const c_char) ; table . get_debug_draw = (gd_api . godot_method_bind_get_method) (class_name , "get_debug_draw\0" . as_ptr () as * const c_char) ; table . get_final_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_final_transform\0" . as_ptr () as * const c_char) ; table . get_global_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_global_canvas_transform\0" . as_ptr () as * const c_char) ; table . get_hdr = (gd_api . godot_method_bind_get_method) (class_name , "get_hdr\0" . as_ptr () as * const c_char) ; table . get_keep_3d_linear = (gd_api . godot_method_bind_get_method) (class_name , "get_keep_3d_linear\0" . as_ptr () as * const c_char) ; table . get_modal_stack_top = (gd_api . godot_method_bind_get_method) (class_name , "get_modal_stack_top\0" . as_ptr () as * const c_char) ; table . get_mouse_position = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_position\0" . as_ptr () as * const c_char) ; table . get_msaa = (gd_api . godot_method_bind_get_method) (class_name , "get_msaa\0" . as_ptr () as * const c_char) ; table . get_physics_object_picking = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_object_picking\0" . as_ptr () as * const c_char) ; table . get_render_info = (gd_api . godot_method_bind_get_method) (class_name , "get_render_info\0" . as_ptr () as * const c_char) ; table . get_shadow_atlas_quadrant_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_atlas_quadrant_subdiv\0" . as_ptr () as * const c_char) ; table . get_shadow_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_atlas_size\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_size_override = (gd_api . godot_method_bind_get_method) (class_name , "get_size_override\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_update_mode\0" . as_ptr () as * const c_char) ; table . get_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_usage\0" . as_ptr () as * const c_char) ; table . get_use_debanding = (gd_api . godot_method_bind_get_method) (class_name , "get_use_debanding\0" . as_ptr () as * const c_char) ; table . get_use_fxaa = (gd_api . godot_method_bind_get_method) (class_name , "get_use_fxaa\0" . as_ptr () as * const c_char) ; table . get_vflip = (gd_api . godot_method_bind_get_method) (class_name , "get_vflip\0" . as_ptr () as * const c_char) ; table . get_viewport_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport_rid\0" . as_ptr () as * const c_char) ; table . get_visible_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_rect\0" . as_ptr () as * const c_char) ; table . get_world = (gd_api . godot_method_bind_get_method) (class_name , "get_world\0" . as_ptr () as * const c_char) ; table . get_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_world_2d\0" . as_ptr () as * const c_char) ; table . gui_get_drag_data = (gd_api . godot_method_bind_get_method) (class_name , "gui_get_drag_data\0" . as_ptr () as * const c_char) ; table . gui_has_modal_stack = (gd_api . godot_method_bind_get_method) (class_name , "gui_has_modal_stack\0" . as_ptr () as * const c_char) ; table . gui_is_dragging = (gd_api . godot_method_bind_get_method) (class_name , "gui_is_dragging\0" . as_ptr () as * const c_char) ; table . has_transparent_background = (gd_api . godot_method_bind_get_method) (class_name , "has_transparent_background\0" . as_ptr () as * const c_char) ; table . input = (gd_api . godot_method_bind_get_method) (class_name , "input\0" . as_ptr () as * const c_char) ; table . is_3d_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_3d_disabled\0" . as_ptr () as * const c_char) ; table . is_audio_listener = (gd_api . godot_method_bind_get_method) (class_name , "is_audio_listener\0" . as_ptr () as * const c_char) ; table . is_audio_listener_2d = (gd_api . godot_method_bind_get_method) (class_name , "is_audio_listener_2d\0" . as_ptr () as * const c_char) ; table . is_handling_input_locally = (gd_api . godot_method_bind_get_method) (class_name , "is_handling_input_locally\0" . as_ptr () as * const c_char) ; table . is_input_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_input_disabled\0" . as_ptr () as * const c_char) ; table . is_input_handled = (gd_api . godot_method_bind_get_method) (class_name , "is_input_handled\0" . as_ptr () as * const c_char) ; table . is_size_override_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_size_override_enabled\0" . as_ptr () as * const c_char) ; table . is_size_override_stretch_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_size_override_stretch_enabled\0" . as_ptr () as * const c_char) ; table . is_snap_controls_to_pixels_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_snap_controls_to_pixels_enabled\0" . as_ptr () as * const c_char) ; table . is_using_own_world = (gd_api . godot_method_bind_get_method) (class_name , "is_using_own_world\0" . as_ptr () as * const c_char) ; table . is_using_render_direct_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "is_using_render_direct_to_screen\0" . as_ptr () as * const c_char) ; table . set_as_audio_listener = (gd_api . godot_method_bind_get_method) (class_name , "set_as_audio_listener\0" . as_ptr () as * const c_char) ; table . set_as_audio_listener_2d = (gd_api . godot_method_bind_get_method) (class_name , "set_as_audio_listener_2d\0" . as_ptr () as * const c_char) ; table . set_attach_to_screen_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_attach_to_screen_rect\0" . as_ptr () as * const c_char) ; table . set_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_canvas_transform\0" . as_ptr () as * const c_char) ; table . set_clear_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_clear_mode\0" . as_ptr () as * const c_char) ; table . set_debug_draw = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_draw\0" . as_ptr () as * const c_char) ; table . set_disable_3d = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_3d\0" . as_ptr () as * const c_char) ; table . set_disable_input = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_input\0" . as_ptr () as * const c_char) ; table . set_global_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_global_canvas_transform\0" . as_ptr () as * const c_char) ; table . set_handle_input_locally = (gd_api . godot_method_bind_get_method) (class_name , "set_handle_input_locally\0" . as_ptr () as * const c_char) ; table . set_hdr = (gd_api . godot_method_bind_get_method) (class_name , "set_hdr\0" . as_ptr () as * const c_char) ; table . set_input_as_handled = (gd_api . godot_method_bind_get_method) (class_name , "set_input_as_handled\0" . as_ptr () as * const c_char) ; table . set_keep_3d_linear = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_3d_linear\0" . as_ptr () as * const c_char) ; table . set_msaa = (gd_api . godot_method_bind_get_method) (class_name , "set_msaa\0" . as_ptr () as * const c_char) ; table . set_physics_object_picking = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_object_picking\0" . as_ptr () as * const c_char) ; table . set_shadow_atlas_quadrant_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_atlas_quadrant_subdiv\0" . as_ptr () as * const c_char) ; table . set_shadow_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_atlas_size\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_size_override = (gd_api . godot_method_bind_get_method) (class_name , "set_size_override\0" . as_ptr () as * const c_char) ; table . set_size_override_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_size_override_stretch\0" . as_ptr () as * const c_char) ; table . set_snap_controls_to_pixels = (gd_api . godot_method_bind_get_method) (class_name , "set_snap_controls_to_pixels\0" . as_ptr () as * const c_char) ; table . set_transparent_background = (gd_api . godot_method_bind_get_method) (class_name , "set_transparent_background\0" . as_ptr () as * const c_char) ; table . set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_update_mode\0" . as_ptr () as * const c_char) ; table . set_usage = (gd_api . godot_method_bind_get_method) (class_name , "set_usage\0" . as_ptr () as * const c_char) ; table . set_use_arvr = (gd_api . godot_method_bind_get_method) (class_name , "set_use_arvr\0" . as_ptr () as * const c_char) ; table . set_use_debanding = (gd_api . godot_method_bind_get_method) (class_name , "set_use_debanding\0" . as_ptr () as * const c_char) ; table . set_use_fxaa = (gd_api . godot_method_bind_get_method) (class_name , "set_use_fxaa\0" . as_ptr () as * const c_char) ; table . set_use_own_world = (gd_api . godot_method_bind_get_method) (class_name , "set_use_own_world\0" . as_ptr () as * const c_char) ; table . set_use_render_direct_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "set_use_render_direct_to_screen\0" . as_ptr () as * const c_char) ; table . set_vflip = (gd_api . godot_method_bind_get_method) (class_name , "set_vflip\0" . as_ptr () as * const c_char) ; table . set_world = (gd_api . godot_method_bind_get_method) (class_name , "set_world\0" . as_ptr () as * const c_char) ; table . set_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "set_world_2d\0" . as_ptr () as * const c_char) ; table . unhandled_input = (gd_api . godot_method_bind_get_method) (class_name , "unhandled_input\0" . as_ptr () as * const c_char) ; table . update_worlds = (gd_api . godot_method_bind_get_method) (class_name , "update_worlds\0" . as_ptr () as * const c_char) ; table . use_arvr = (gd_api . godot_method_bind_get_method) (class_name , "use_arvr\0" . as_ptr () as * const c_char) ; table . warp_mouse = (gd_api . godot_method_bind_get_method) (class_name , "warp_mouse\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:448:10063
[INFO] [stdout]     |
[INFO] [stdout] 448 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 448 |                 # [doc = "`core class CSGTorus` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgtorus.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGTorus` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CSGTorus>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGTorus inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGTorus { this : RawObject < Self > , } impl CSGTorus { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGTorusMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn inner_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_inner_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn outer_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_outer_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn ring_sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_ring_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_inner_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_inner_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_outer_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_outer_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ring_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_ring_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGTorus { } unsafe impl GodotObject for CSGTorus { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGTorus" } } impl QueueFree for CSGTorus { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGTorus { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGTorus { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGTorus { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGTorus { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGTorus { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGTorus { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGTorus { } impl Instanciable for CSGTorus { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGTorus :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGTorusMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_inner_radius : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_outer_radius : * mut sys :: godot_method_bind , pub get_ring_sides : * mut sys :: godot_method_bind , pub get_sides : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub set_inner_radius : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_outer_radius : * mut sys :: godot_method_bind , pub set_ring_sides : * mut sys :: godot_method_bind , pub set_sides : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGTorusMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGTorusMethodTable = CSGTorusMethodTable { class_constructor : None , get_inner_radius : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_outer_radius : 0 as * mut sys :: godot_method_bind , get_ring_sides : 0 as * mut sys :: godot_method_bind , get_sides : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , set_inner_radius : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_outer_radius : 0 as * mut sys :: godot_method_bind , set_ring_sides : 0 as * mut sys :: godot_method_bind , set_sides : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGTorusMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGTorus\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_inner_radius\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_outer_radius\0" . as_ptr () as * const c_char) ; table . get_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_ring_sides\0" . as_ptr () as * const c_char) ; table . get_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_sides\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_inner_radius\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_outer_radius\0" . as_ptr () as * const c_char) ; table . set_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_ring_sides\0" . as_ptr () as * const c_char) ; table . set_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_sides\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:424:10863
[INFO] [stdout]     |
[INFO] [stdout] 424 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 424 |                 # [doc = "`core class Resource` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resource.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nResource inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Resource { this : RawObject < Self > , } impl Resource { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ResourceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Duplicates the resource, returning a new resource. By default, sub-resources are shared between resource copies for efficiency. This can be changed by passing `true` to the `subresources` argument which will copy the subresources.\n**Note:** If `subresources` is `true`, this method will only perform a shallow copy. Nested resources within subresources will not be duplicated and will still be shared.\n# Default Arguments\n* `subresources` - `false`"] # [doc = ""] # [inline] pub fn duplicate (& self , subresources : bool) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . duplicate ; let ret = crate :: icalls :: icallptr_obj_bool (method_bind , self . this . sys () . as_ptr () , subresources) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn emit_changed (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . emit_changed ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If [member resource_local_to_scene] is enabled and the resource was loaded from a [PackedScene] instantiation, returns the local scene where this resource's unique copy is in use. Otherwise, returns `null`."] # [doc = ""] # [inline] pub fn get_local_scene (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_local_scene ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The name of the resource. This is an optional identifier."] # [doc = ""] # [inline] pub fn name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index."] # [doc = ""] # [inline] pub fn path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the RID of the resource (or an empty RID). Many resources (such as [Texture], [Mesh], etc) are high-level abstractions of resources stored in a server, so this function will return the original RID."] # [doc = ""] # [inline] pub fn get_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . get_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "If `true`, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene."] # [doc = ""] # [inline] pub fn is_local_to_scene (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . is_local_to_scene ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene."] # [doc = ""] # [inline] pub fn set_local_to_scene (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . set_local_to_scene ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The name of the resource. This is an optional identifier."] # [doc = ""] # [inline] pub fn set_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . set_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index."] # [doc = ""] # [inline] pub fn set_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . set_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "This method is called when a resource with [member resource_local_to_scene] enabled is loaded from a [PackedScene] instantiation. Its behavior can be customized by overriding [method _setup_local_to_scene] from script.\nFor most resources, this method performs no base logic. [ViewportTexture] performs custom logic to properly set the proxy texture and flags in the local viewport."] # [doc = ""] # [inline] pub fn setup_local_to_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . setup_local_to_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the path of the resource, potentially overriding an existing cache entry for this path. This differs from setting [member resource_path], as the latter would error out if another resource was already cached for the given path."] # [doc = ""] # [inline] pub fn take_over_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceMethodTable :: get (get_api ()) . take_over_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Resource { } unsafe impl GodotObject for Resource { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Resource" } } impl std :: ops :: Deref for Resource { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Resource { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Resource { } unsafe impl SubClass < crate :: generated :: object :: Object > for Resource { } impl Instanciable for Resource { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Resource :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub duplicate : * mut sys :: godot_method_bind , pub emit_changed : * mut sys :: godot_method_bind , pub get_local_scene : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_path : * mut sys :: godot_method_bind , pub get_rid : * mut sys :: godot_method_bind , pub is_local_to_scene : * mut sys :: godot_method_bind , pub set_local_to_scene : * mut sys :: godot_method_bind , pub set_name : * mut sys :: godot_method_bind , pub set_path : * mut sys :: godot_method_bind , pub setup_local_to_scene : * mut sys :: godot_method_bind , pub take_over_path : * mut sys :: godot_method_bind } impl ResourceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceMethodTable = ResourceMethodTable { class_constructor : None , duplicate : 0 as * mut sys :: godot_method_bind , emit_changed : 0 as * mut sys :: godot_method_bind , get_local_scene : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_path : 0 as * mut sys :: godot_method_bind , get_rid : 0 as * mut sys :: godot_method_bind , is_local_to_scene : 0 as * mut sys :: godot_method_bind , set_local_to_scene : 0 as * mut sys :: godot_method_bind , set_name : 0 as * mut sys :: godot_method_bind , set_path : 0 as * mut sys :: godot_method_bind , setup_local_to_scene : 0 as * mut sys :: godot_method_bind , take_over_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Resource\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . duplicate = (gd_api . godot_method_bind_get_method) (class_name , "duplicate\0" . as_ptr () as * const c_char) ; table . emit_changed = (gd_api . godot_method_bind_get_method) (class_name , "emit_changed\0" . as_ptr () as * const c_char) ; table . get_local_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_local_scene\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_path = (gd_api . godot_method_bind_get_method) (class_name , "get_path\0" . as_ptr () as * const c_char) ; table . get_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_rid\0" . as_ptr () as * const c_char) ; table . is_local_to_scene = (gd_api . godot_method_bind_get_method) (class_name , "is_local_to_scene\0" . as_ptr () as * const c_char) ; table . set_local_to_scene = (gd_api . godot_method_bind_get_method) (class_name , "set_local_to_scene\0" . as_ptr () as * const c_char) ; table . set_name = (gd_api . godot_method_bind_get_method) (class_name , "set_name\0" . as_ptr () as * const c_char) ; table . set_path = (gd_api . godot_method_bind_get_method) (class_name , "set_path\0" . as_ptr () as * const c_char) ; table . setup_local_to_scene = (gd_api . godot_method_bind_get_method) (class_name , "setup_local_to_scene\0" . as_ptr () as * const c_char) ; table . take_over_path = (gd_api . godot_method_bind_get_method) (class_name , "take_over_path\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:430:4604
[INFO] [stdout]     |
[INFO] [stdout] 430 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 430 |                 # [doc = "`core class VisualScriptVariableSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptvariableset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptVariableSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptVariableSet { this : RawObject < Self > , } impl VisualScriptVariableSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptVariableSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn variable (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptVariableSetMethodTable :: get (get_api ()) . get_variable ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptVariableSetMethodTable :: get (get_api ()) . set_variable ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptVariableSet { } unsafe impl GodotObject for VisualScriptVariableSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptVariableSet" } } impl std :: ops :: Deref for VisualScriptVariableSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptVariableSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptVariableSet { } impl Instanciable for VisualScriptVariableSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptVariableSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptVariableSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_variable : * mut sys :: godot_method_bind , pub set_variable : * mut sys :: godot_method_bind } impl VisualScriptVariableSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptVariableSetMethodTable = VisualScriptVariableSetMethodTable { class_constructor : None , get_variable : 0 as * mut sys :: godot_method_bind , set_variable : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptVariableSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptVariableSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_variable = (gd_api . godot_method_bind_get_method) (class_name , "get_variable\0" . as_ptr () as * const c_char) ; table . set_variable = (gd_api . godot_method_bind_get_method) (class_name , "set_variable\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:454:11953
[INFO] [stdout]     |
[INFO] [stdout] 454 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 454 |                 # [doc = "`core class Sprite3D` inherits `SpriteBase3D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sprite3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Sprite3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Sprite3D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSprite3D inherits methods from:\n - [SpriteBase3D](struct.SpriteBase3D.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Sprite3D { this : RawObject < Self > , } impl Sprite3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Sprite3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame_coords (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_frame_coords ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn hframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_hframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "[Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn vframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_vframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture will be cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn is_region (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . is_region ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame_coords (& self , coords : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_frame_coords ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , coords) ; } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn set_hframes (& self , hframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_hframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , hframes) ; } } # [doc = "If `true`, texture will be cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn set_region (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_region ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "[Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn set_vframes (& self , vframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_vframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , vframes) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Sprite3D { } unsafe impl GodotObject for Sprite3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Sprite3D" } } impl QueueFree for Sprite3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Sprite3D { type Target = crate :: generated :: sprite_base_3d :: SpriteBase3D ; # [inline] fn deref (& self) -> & crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Sprite3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: sprite_base_3d :: SpriteBase3D > for Sprite3D { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for Sprite3D { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for Sprite3D { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Sprite3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Sprite3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Sprite3D { } impl Instanciable for Sprite3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Sprite3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Sprite3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_frame : * mut sys :: godot_method_bind , pub get_frame_coords : * mut sys :: godot_method_bind , pub get_hframes : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_vframes : * mut sys :: godot_method_bind , pub is_region : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_frame_coords : * mut sys :: godot_method_bind , pub set_hframes : * mut sys :: godot_method_bind , pub set_region : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_vframes : * mut sys :: godot_method_bind } impl Sprite3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Sprite3DMethodTable = Sprite3DMethodTable { class_constructor : None , get_frame : 0 as * mut sys :: godot_method_bind , get_frame_coords : 0 as * mut sys :: godot_method_bind , get_hframes : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_vframes : 0 as * mut sys :: godot_method_bind , is_region : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_frame_coords : 0 as * mut sys :: godot_method_bind , set_hframes : 0 as * mut sys :: godot_method_bind , set_region : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_vframes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Sprite3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Sprite3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_coords\0" . as_ptr () as * const c_char) ; table . get_hframes = (gd_api . godot_method_bind_get_method) (class_name , "get_hframes\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_vframes = (gd_api . godot_method_bind_get_method) (class_name , "get_vframes\0" . as_ptr () as * const c_char) ; table . is_region = (gd_api . godot_method_bind_get_method) (class_name , "is_region\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_coords\0" . as_ptr () as * const c_char) ; table . set_hframes = (gd_api . godot_method_bind_get_method) (class_name , "set_hframes\0" . as_ptr () as * const c_char) ; table . set_region = (gd_api . godot_method_bind_get_method) (class_name , "set_region\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_vframes = (gd_api . godot_method_bind_get_method) (class_name , "set_vframes\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:436:16138
[INFO] [stdout]     |
[INFO] [stdout] 436 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 436 |                 # [doc = "`core class HTTPRequest` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_httprequest.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HTTPRequest` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<HTTPRequest>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHTTPRequest inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HTTPRequest { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HttpRequestResult (pub i64) ; impl HttpRequestResult { pub const SUCCESS : HttpRequestResult = HttpRequestResult (0i64) ; pub const CHUNKED_BODY_SIZE_MISMATCH : HttpRequestResult = HttpRequestResult (1i64) ; pub const CANT_CONNECT : HttpRequestResult = HttpRequestResult (2i64) ; pub const CANT_RESOLVE : HttpRequestResult = HttpRequestResult (3i64) ; pub const CONNECTION_ERROR : HttpRequestResult = HttpRequestResult (4i64) ; pub const SSL_HANDSHAKE_ERROR : HttpRequestResult = HttpRequestResult (5i64) ; pub const NO_RESPONSE : HttpRequestResult = HttpRequestResult (6i64) ; pub const BODY_SIZE_LIMIT_EXCEEDED : HttpRequestResult = HttpRequestResult (7i64) ; pub const REQUEST_FAILED : HttpRequestResult = HttpRequestResult (8i64) ; pub const DOWNLOAD_FILE_CANT_OPEN : HttpRequestResult = HttpRequestResult (9i64) ; pub const DOWNLOAD_FILE_WRITE_ERROR : HttpRequestResult = HttpRequestResult (10i64) ; pub const REDIRECT_LIMIT_REACHED : HttpRequestResult = HttpRequestResult (11i64) ; pub const TIMEOUT : HttpRequestResult = HttpRequestResult (12i64) ; } impl From < i64 > for HttpRequestResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HttpRequestResult > for i64 { # [inline] fn from (v : HttpRequestResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HTTPRequest { pub const RESULT_BODY_SIZE_LIMIT_EXCEEDED : i64 = 7i64 ; pub const RESULT_CANT_CONNECT : i64 = 2i64 ; pub const RESULT_CANT_RESOLVE : i64 = 3i64 ; pub const RESULT_CHUNKED_BODY_SIZE_MISMATCH : i64 = 1i64 ; pub const RESULT_CONNECTION_ERROR : i64 = 4i64 ; pub const RESULT_DOWNLOAD_FILE_CANT_OPEN : i64 = 9i64 ; pub const RESULT_DOWNLOAD_FILE_WRITE_ERROR : i64 = 10i64 ; pub const RESULT_NO_RESPONSE : i64 = 6i64 ; pub const RESULT_REDIRECT_LIMIT_REACHED : i64 = 11i64 ; pub const RESULT_REQUEST_FAILED : i64 = 8i64 ; pub const RESULT_SSL_HANDSHAKE_ERROR : i64 = 5i64 ; pub const RESULT_SUCCESS : i64 = 0i64 ; pub const RESULT_TIMEOUT : i64 = 12i64 ; } impl HTTPRequest { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HTTPRequestMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Cancels the current request."] # [doc = ""] # [inline] pub fn cancel_request (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . cancel_request ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the response body length.\n**Note:** Some Web servers may not send a body length. In this case, the value returned will be `-1`. If using chunked transfer encoding, the body length will also be `-1`."] # [doc = ""] # [inline] pub fn get_body_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_body_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum allowed size for response bodies."] # [doc = ""] # [inline] pub fn body_size_limit (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_body_size_limit ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].\nSet this to a higher value (e.g. 65536 for 64 KiB) when downloading large files to achieve better speeds at the cost of memory."] # [doc = ""] # [inline] pub fn download_chunk_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_download_chunk_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The file to download into. Will output any received file into it."] # [doc = ""] # [inline] pub fn download_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_download_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the amount of bytes this HTTPRequest downloaded."] # [doc = ""] # [inline] pub fn get_downloaded_bytes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_downloaded_bytes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current status of the underlying [HTTPClient]. See [enum HTTPClient.Status]."] # [doc = ""] # [inline] pub fn get_http_client_status (& self) -> crate :: generated :: http_client :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_http_client_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: http_client :: Status (ret) } } # [doc = "Maximum number of allowed redirects."] # [doc = ""] # [inline] pub fn max_redirects (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_max_redirects ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn timeout (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_timeout ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, multithreading is used to improve performance."] # [doc = ""] # [inline] pub fn is_using_threads (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . is_using_threads ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request].\nReturns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host.\n**Note:** The `request_data` parameter is ignored if `method` is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example.\n# Default Arguments\n* `custom_headers` - `PoolStringArray(  )`\n* `ssl_validate_domain` - `true`\n* `method` - `0`\n* `request_data` - `\"\"`"] # [doc = ""] # [inline] pub fn request (& self , url : impl Into < GodotString > , custom_headers : StringArray , ssl_validate_domain : bool , method : i64 , request_data : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . request ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_i64_str (method_bind , self . this . sys () . as_ptr () , url . into () , custom_headers , ssl_validate_domain , method , request_data . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Maximum allowed size for response bodies."] # [doc = ""] # [inline] pub fn set_body_size_limit (& self , bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_body_size_limit ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].\nSet this to a higher value (e.g. 65536 for 64 KiB) when downloading large files to achieve better speeds at the cost of memory."] # [doc = ""] # [inline] pub fn set_download_chunk_size (& self , arg0 : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_download_chunk_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The file to download into. Will output any received file into it."] # [doc = ""] # [inline] pub fn set_download_file (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_download_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Maximum number of allowed redirects."] # [doc = ""] # [inline] pub fn set_max_redirects (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_max_redirects ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_timeout (& self , timeout : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_timeout ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , timeout) ; } } # [doc = "If `true`, multithreading is used to improve performance."] # [doc = ""] # [inline] pub fn set_use_threads (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_use_threads ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HTTPRequest { } unsafe impl GodotObject for HTTPRequest { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HTTPRequest" } } impl QueueFree for HTTPRequest { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HTTPRequest { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HTTPRequest { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for HTTPRequest { } unsafe impl SubClass < crate :: generated :: object :: Object > for HTTPRequest { } impl Instanciable for HTTPRequest { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HTTPRequest :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HTTPRequestMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cancel_request : * mut sys :: godot_method_bind , pub get_body_size : * mut sys :: godot_method_bind , pub get_body_size_limit : * mut sys :: godot_method_bind , pub get_download_chunk_size : * mut sys :: godot_method_bind , pub get_download_file : * mut sys :: godot_method_bind , pub get_downloaded_bytes : * mut sys :: godot_method_bind , pub get_http_client_status : * mut sys :: godot_method_bind , pub get_max_redirects : * mut sys :: godot_method_bind , pub get_timeout : * mut sys :: godot_method_bind , pub is_using_threads : * mut sys :: godot_method_bind , pub request : * mut sys :: godot_method_bind , pub set_body_size_limit : * mut sys :: godot_method_bind , pub set_download_chunk_size : * mut sys :: godot_method_bind , pub set_download_file : * mut sys :: godot_method_bind , pub set_max_redirects : * mut sys :: godot_method_bind , pub set_timeout : * mut sys :: godot_method_bind , pub set_use_threads : * mut sys :: godot_method_bind } impl HTTPRequestMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HTTPRequestMethodTable = HTTPRequestMethodTable { class_constructor : None , cancel_request : 0 as * mut sys :: godot_method_bind , get_body_size : 0 as * mut sys :: godot_method_bind , get_body_size_limit : 0 as * mut sys :: godot_method_bind , get_download_chunk_size : 0 as * mut sys :: godot_method_bind , get_download_file : 0 as * mut sys :: godot_method_bind , get_downloaded_bytes : 0 as * mut sys :: godot_method_bind , get_http_client_status : 0 as * mut sys :: godot_method_bind , get_max_redirects : 0 as * mut sys :: godot_method_bind , get_timeout : 0 as * mut sys :: godot_method_bind , is_using_threads : 0 as * mut sys :: godot_method_bind , request : 0 as * mut sys :: godot_method_bind , set_body_size_limit : 0 as * mut sys :: godot_method_bind , set_download_chunk_size : 0 as * mut sys :: godot_method_bind , set_download_file : 0 as * mut sys :: godot_method_bind , set_max_redirects : 0 as * mut sys :: godot_method_bind , set_timeout : 0 as * mut sys :: godot_method_bind , set_use_threads : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HTTPRequestMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HTTPRequest\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cancel_request = (gd_api . godot_method_bind_get_method) (class_name , "cancel_request\0" . as_ptr () as * const c_char) ; table . get_body_size = (gd_api . godot_method_bind_get_method) (class_name , "get_body_size\0" . as_ptr () as * const c_char) ; table . get_body_size_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_body_size_limit\0" . as_ptr () as * const c_char) ; table . get_download_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "get_download_chunk_size\0" . as_ptr () as * const c_char) ; table . get_download_file = (gd_api . godot_method_bind_get_method) (class_name , "get_download_file\0" . as_ptr () as * const c_char) ; table . get_downloaded_bytes = (gd_api . godot_method_bind_get_method) (class_name , "get_downloaded_bytes\0" . as_ptr () as * const c_char) ; table . get_http_client_status = (gd_api . godot_method_bind_get_method) (class_name , "get_http_client_status\0" . as_ptr () as * const c_char) ; table . get_max_redirects = (gd_api . godot_method_bind_get_method) (class_name , "get_max_redirects\0" . as_ptr () as * const c_char) ; table . get_timeout = (gd_api . godot_method_bind_get_method) (class_name , "get_timeout\0" . as_ptr () as * const c_char) ; table . is_using_threads = (gd_api . godot_method_bind_get_method) (class_name , "is_using_threads\0" . as_ptr () as * const c_char) ; table . request = (gd_api . godot_method_bind_get_method) (class_name , "request\0" . as_ptr () as * const c_char) ; table . set_body_size_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_body_size_limit\0" . as_ptr () as * const c_char) ; table . set_download_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "set_download_chunk_size\0" . as_ptr () as * const c_char) ; table . set_download_file = (gd_api . godot_method_bind_get_method) (class_name , "set_download_file\0" . as_ptr () as * const c_char) ; table . set_max_redirects = (gd_api . godot_method_bind_get_method) (class_name , "set_max_redirects\0" . as_ptr () as * const c_char) ; table . set_timeout = (gd_api . godot_method_bind_get_method) (class_name , "set_timeout\0" . as_ptr () as * const c_char) ; table . set_use_threads = (gd_api . godot_method_bind_get_method) (class_name , "set_use_threads\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:460:8557
[INFO] [stdout]     |
[INFO] [stdout] 460 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 460 |                 # [doc = "`core class InputEventMouseMotion` inherits `InputEventMouse` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmousemotion.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMouseMotion inherits methods from:\n - [InputEventMouse](struct.InputEventMouse.html)\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMouseMotion { this : RawObject < Self > , } impl InputEventMouseMotion { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMouseMotionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Represents the pressure the user puts on the pen. Ranges from `0.0` to `1.0`."] # [doc = ""] # [inline] pub fn pressure (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_pressure ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The mouse position relative to the previous position (position at the last frame).\n**Note:** Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of `Vector2(0, 0)` when the user stops moving the mouse."] # [doc = ""] # [inline] pub fn relative (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_relative ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The mouse speed in pixels per second."] # [doc = ""] # [inline] pub fn speed (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_speed ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from `-1.0` to `1.0` for both axes."] # [doc = ""] # [inline] pub fn tilt (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_tilt ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Represents the pressure the user puts on the pen. Ranges from `0.0` to `1.0`."] # [doc = ""] # [inline] pub fn set_pressure (& self , pressure : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_pressure ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure) ; } } # [doc = "The mouse position relative to the previous position (position at the last frame).\n**Note:** Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of `Vector2(0, 0)` when the user stops moving the mouse."] # [doc = ""] # [inline] pub fn set_relative (& self , relative : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_relative ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , relative) ; } } # [doc = "The mouse speed in pixels per second."] # [doc = ""] # [inline] pub fn set_speed (& self , speed : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_speed ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from `-1.0` to `1.0` for both axes."] # [doc = ""] # [inline] pub fn set_tilt (& self , tilt : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_tilt ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , tilt) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMouseMotion { } unsafe impl GodotObject for InputEventMouseMotion { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMouseMotion" } } impl std :: ops :: Deref for InputEventMouseMotion { type Target = crate :: generated :: input_event_mouse :: InputEventMouse ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_mouse :: InputEventMouse { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMouseMotion { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_mouse :: InputEventMouse { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_mouse :: InputEventMouse > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMouseMotion { } impl Instanciable for InputEventMouseMotion { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMouseMotion :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMouseMotionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_pressure : * mut sys :: godot_method_bind , pub get_relative : * mut sys :: godot_method_bind , pub get_speed : * mut sys :: godot_method_bind , pub get_tilt : * mut sys :: godot_method_bind , pub set_pressure : * mut sys :: godot_method_bind , pub set_relative : * mut sys :: godot_method_bind , pub set_speed : * mut sys :: godot_method_bind , pub set_tilt : * mut sys :: godot_method_bind } impl InputEventMouseMotionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMouseMotionMethodTable = InputEventMouseMotionMethodTable { class_constructor : None , get_pressure : 0 as * mut sys :: godot_method_bind , get_relative : 0 as * mut sys :: godot_method_bind , get_speed : 0 as * mut sys :: godot_method_bind , get_tilt : 0 as * mut sys :: godot_method_bind , set_pressure : 0 as * mut sys :: godot_method_bind , set_relative : 0 as * mut sys :: godot_method_bind , set_speed : 0 as * mut sys :: godot_method_bind , set_tilt : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMouseMotionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMouseMotion\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_pressure = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure\0" . as_ptr () as * const c_char) ; table . get_relative = (gd_api . godot_method_bind_get_method) (class_name , "get_relative\0" . as_ptr () as * const c_char) ; table . get_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_speed\0" . as_ptr () as * const c_char) ; table . get_tilt = (gd_api . godot_method_bind_get_method) (class_name , "get_tilt\0" . as_ptr () as * const c_char) ; table . set_pressure = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure\0" . as_ptr () as * const c_char) ; table . set_relative = (gd_api . godot_method_bind_get_method) (class_name , "set_relative\0" . as_ptr () as * const c_char) ; table . set_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_speed\0" . as_ptr () as * const c_char) ; table . set_tilt = (gd_api . godot_method_bind_get_method) (class_name , "set_tilt\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:466:8763
[INFO] [stdout]     |
[INFO] [stdout] 466 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 466 |                 # [doc = "`core class ARVRAnchor` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvranchor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRAnchor` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ARVRAnchor>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRAnchor inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRAnchor { this : RawObject < Self > , } impl ARVRAnchor { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRAnchorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The anchor's ID. You can set this before the anchor itself exists. The first anchor gets an ID of `1`, the second an ID of `2`, etc. When anchors get removed, the engine can then assign the corresponding ID to new anchors. The most common situation where anchors \"disappear\" is when the AR server identifies that two anchors represent different parts of the same plane and merges them."] # [doc = ""] # [inline] pub fn anchor_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_anchor_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name given to this anchor."] # [doc = ""] # [inline] pub fn get_anchor_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_anchor_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the anchor is being tracked and `false` if no anchor with this ID is currently known."] # [doc = ""] # [inline] pub fn get_is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If provided by the [ARVRInterface], this returns a mesh object for the anchor. For an anchor, this can be a shape related to the object being tracked or it can be a mesh that provides topology related to the anchor and can be used to create shadows/reflections on surfaces or for generating collision shapes."] # [doc = ""] # [inline] pub fn get_mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a plane aligned with our anchor; handy for intersection testing."] # [doc = ""] # [inline] pub fn get_plane (& self) -> Plane { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_plane ; let ret = crate :: icalls :: icallptr_plane (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the estimated size of the plane that was detected. Say when the anchor relates to a table in the real world, this is the estimated size of the surface of that table."] # [doc = ""] # [inline] pub fn get_size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The anchor's ID. You can set this before the anchor itself exists. The first anchor gets an ID of `1`, the second an ID of `2`, etc. When anchors get removed, the engine can then assign the corresponding ID to new anchors. The most common situation where anchors \"disappear\" is when the AR server identifies that two anchors represent different parts of the same plane and merges them."] # [doc = ""] # [inline] pub fn set_anchor_id (& self , anchor_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . set_anchor_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , anchor_id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRAnchor { } unsafe impl GodotObject for ARVRAnchor { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRAnchor" } } impl QueueFree for ARVRAnchor { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVRAnchor { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRAnchor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVRAnchor { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVRAnchor { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRAnchor { } impl Instanciable for ARVRAnchor { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRAnchor :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRAnchorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_anchor_id : * mut sys :: godot_method_bind , pub get_anchor_name : * mut sys :: godot_method_bind , pub get_is_active : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_plane : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub set_anchor_id : * mut sys :: godot_method_bind } impl ARVRAnchorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRAnchorMethodTable = ARVRAnchorMethodTable { class_constructor : None , get_anchor_id : 0 as * mut sys :: godot_method_bind , get_anchor_name : 0 as * mut sys :: godot_method_bind , get_is_active : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_plane : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , set_anchor_id : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRAnchorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRAnchor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_anchor_id = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_id\0" . as_ptr () as * const c_char) ; table . get_anchor_name = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_name\0" . as_ptr () as * const c_char) ; table . get_is_active = (gd_api . godot_method_bind_get_method) (class_name , "get_is_active\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_plane = (gd_api . godot_method_bind_get_method) (class_name , "get_plane\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . set_anchor_id = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_id\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:472:3784
[INFO] [stdout]     |
[INFO] [stdout] 472 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 472 |                 # [doc = "`core class VisualShaderNodeScalarClamp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarclamp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarClamp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarClamp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarClampMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarClamp { } unsafe impl GodotObject for VisualShaderNodeScalarClamp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarClamp" } } impl std :: ops :: Deref for VisualShaderNodeScalarClamp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarClamp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarClamp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarClamp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarClamp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarClamp { } impl Instanciable for VisualShaderNodeScalarClamp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarClamp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarClampMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarClampMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarClampMethodTable = VisualShaderNodeScalarClampMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarClampMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarClamp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:478:3931
[INFO] [stdout]     |
[INFO] [stdout] 478 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 478 |                 # [doc = "`core class VisualShaderNodeTransformDecompose` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformdecompose.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformDecompose inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTransformDecompose { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformDecomposeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformDecompose { } unsafe impl GodotObject for VisualShaderNodeTransformDecompose { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformDecompose" } } impl std :: ops :: Deref for VisualShaderNodeTransformDecompose { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformDecompose { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformDecompose { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformDecompose { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformDecompose { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformDecompose { } impl Instanciable for VisualShaderNodeTransformDecompose { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformDecompose :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformDecomposeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeTransformDecomposeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformDecomposeMethodTable = VisualShaderNodeTransformDecomposeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformDecomposeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformDecompose\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:484:3889
[INFO] [stdout]     |
[INFO] [stdout] 484 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 484 |                 # [doc = "`core class VisualShaderNodeVectorSmoothStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorsmoothstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorSmoothStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVectorSmoothStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorSmoothStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorSmoothStep { } unsafe impl GodotObject for VisualShaderNodeVectorSmoothStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorSmoothStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorSmoothStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorSmoothStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorSmoothStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorSmoothStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorSmoothStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorSmoothStep { } impl Instanciable for VisualShaderNodeVectorSmoothStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorSmoothStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorSmoothStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorSmoothStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorSmoothStepMethodTable = VisualShaderNodeVectorSmoothStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorSmoothStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorSmoothStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:490:9158
[INFO] [stdout]     |
[INFO] [stdout] 490 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 490 |                 # [doc = "`core class CollisionShape2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionShape2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CollisionShape2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionShape2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionShape2D { this : RawObject < Self > , } impl CollisionShape2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity."] # [doc = ""] # [inline] pub fn one_way_collision_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . get_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets whether this collision shape should only detect collision on one side (top or bottom)."] # [doc = ""] # [inline] pub fn is_one_way_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . is_one_way_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "Sets whether this collision shape should only detect collision on one side (top or bottom)."] # [doc = ""] # [inline] pub fn set_one_way_collision (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_one_way_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity."] # [doc = ""] # [inline] pub fn set_one_way_collision_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionShape2D { } unsafe impl GodotObject for CollisionShape2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionShape2D" } } impl QueueFree for CollisionShape2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionShape2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionShape2D { } impl Instanciable for CollisionShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_one_way_collision_margin : * mut sys :: godot_method_bind , pub get_shape : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_one_way_collision_enabled : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_one_way_collision : * mut sys :: godot_method_bind , pub set_one_way_collision_margin : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind } impl CollisionShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionShape2DMethodTable = CollisionShape2DMethodTable { class_constructor : None , get_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , get_shape : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_one_way_collision_enabled : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_one_way_collision : 0 as * mut sys :: godot_method_bind , set_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_one_way_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_one_way_collision_enabled\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision\0" . as_ptr () as * const c_char) ; table . set_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:496:6738
[INFO] [stdout]     |
[INFO] [stdout] 496 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 496 |                 # [doc = "`core class MeshTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMeshTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshTexture { this : RawObject < Self > , } impl MeshTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets the base texture that the Mesh will use to draw."] # [doc = ""] # [inline] pub fn base_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . get_base_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the size of the image, needed for reference."] # [doc = ""] # [inline] pub fn image_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . get_image_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the mesh used to draw. It must be a mesh using 2D vertices."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the base texture that the Mesh will use to draw."] # [doc = ""] # [inline] pub fn set_base_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . set_base_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Sets the size of the image, needed for reference."] # [doc = ""] # [inline] pub fn set_image_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . set_image_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the mesh used to draw. It must be a mesh using 2D vertices."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshTexture { } unsafe impl GodotObject for MeshTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MeshTexture" } } impl std :: ops :: Deref for MeshTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for MeshTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for MeshTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MeshTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshTexture { } impl Instanciable for MeshTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_texture : * mut sys :: godot_method_bind , pub get_image_size : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub set_base_texture : * mut sys :: godot_method_bind , pub set_image_size : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind } impl MeshTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshTextureMethodTable = MeshTextureMethodTable { class_constructor : None , get_base_texture : 0 as * mut sys :: godot_method_bind , get_image_size : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , set_base_texture : 0 as * mut sys :: godot_method_bind , set_image_size : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_base_texture\0" . as_ptr () as * const c_char) ; table . get_image_size = (gd_api . godot_method_bind_get_method) (class_name , "get_image_size\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . set_base_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_base_texture\0" . as_ptr () as * const c_char) ; table . set_image_size = (gd_api . godot_method_bind_get_method) (class_name , "set_image_size\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:502:4567
[INFO] [stdout]     |
[INFO] [stdout] 502 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 502 |                 # [doc = "`core class VisualScriptSceneNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptscenenode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSceneNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSceneNode { this : RawObject < Self > , } impl VisualScriptSceneNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSceneNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn node_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_node_path (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . set_node_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSceneNode { } unsafe impl GodotObject for VisualScriptSceneNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSceneNode" } } impl std :: ops :: Deref for VisualScriptSceneNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSceneNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSceneNode { } impl Instanciable for VisualScriptSceneNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSceneNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSceneNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_node_path : * mut sys :: godot_method_bind , pub set_node_path : * mut sys :: godot_method_bind } impl VisualScriptSceneNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSceneNodeMethodTable = VisualScriptSceneNodeMethodTable { class_constructor : None , get_node_path : 0 as * mut sys :: godot_method_bind , set_node_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSceneNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSceneNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . set_node_path = (gd_api . godot_method_bind_get_method) (class_name , "set_node_path\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:508:7422
[INFO] [stdout]     |
[INFO] [stdout] 508 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 508 |                 # [doc = "`core class RegEx` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_regex.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRegEx inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RegEx { this : RawObject < Self > , } impl RegEx { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RegExMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn compile (& self , pattern : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . compile ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , pattern . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_group_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . get_group_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_names (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . get_names ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn get_pattern (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . get_pattern ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn search (& self , subject : impl Into < GodotString > , offset : i64 , end : i64) -> Option < Ref < crate :: generated :: reg_ex_match :: RegExMatch , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . search ; let ret = crate :: icalls :: icallptr_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , subject . into () , offset , end) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: reg_ex_match :: RegExMatch , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn search_all (& self , subject : impl Into < GodotString > , offset : i64 , end : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . search_all ; let ret = crate :: icalls :: icallvar__str_i64_i64 (method_bind , self . this . sys () . as_ptr () , subject . into () , offset , end) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn sub (& self , subject : impl Into < GodotString > , replacement : impl Into < GodotString > , all : bool , offset : i64 , end : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . sub ; let ret = crate :: icalls :: icallptr_str_str_str_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , subject . into () , replacement . into () , all , offset , end) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for RegEx { } unsafe impl GodotObject for RegEx { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RegEx" } } impl std :: ops :: Deref for RegEx { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RegEx { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RegEx { } unsafe impl SubClass < crate :: generated :: object :: Object > for RegEx { } impl Instanciable for RegEx { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RegEx :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RegExMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub compile : * mut sys :: godot_method_bind , pub get_group_count : * mut sys :: godot_method_bind , pub get_names : * mut sys :: godot_method_bind , pub get_pattern : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub search : * mut sys :: godot_method_bind , pub search_all : * mut sys :: godot_method_bind , pub sub : * mut sys :: godot_method_bind } impl RegExMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RegExMethodTable = RegExMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , compile : 0 as * mut sys :: godot_method_bind , get_group_count : 0 as * mut sys :: godot_method_bind , get_names : 0 as * mut sys :: godot_method_bind , get_pattern : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , search : 0 as * mut sys :: godot_method_bind , search_all : 0 as * mut sys :: godot_method_bind , sub : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RegExMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RegEx\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . compile = (gd_api . godot_method_bind_get_method) (class_name , "compile\0" . as_ptr () as * const c_char) ; table . get_group_count = (gd_api . godot_method_bind_get_method) (class_name , "get_group_count\0" . as_ptr () as * const c_char) ; table . get_names = (gd_api . godot_method_bind_get_method) (class_name , "get_names\0" . as_ptr () as * const c_char) ; table . get_pattern = (gd_api . godot_method_bind_get_method) (class_name , "get_pattern\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . search = (gd_api . godot_method_bind_get_method) (class_name , "search\0" . as_ptr () as * const c_char) ; table . search_all = (gd_api . godot_method_bind_get_method) (class_name , "search_all\0" . as_ptr () as * const c_char) ; table . sub = (gd_api . godot_method_bind_get_method) (class_name , "sub\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:514:3287
[INFO] [stdout]     |
[INFO] [stdout] 514 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 514 |                 # [doc = "`core class AudioBusLayout` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiobuslayout.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioBusLayout inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioBusLayoutMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioBusLayout { } unsafe impl GodotObject for AudioBusLayout { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioBusLayout" } } impl std :: ops :: Deref for AudioBusLayout { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioBusLayout { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioBusLayout { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioBusLayout { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioBusLayout { } impl Instanciable for AudioBusLayout { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioBusLayout :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioBusLayoutMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioBusLayoutMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioBusLayoutMethodTable = AudioBusLayoutMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioBusLayoutMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioBusLayout\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:520:3883
[INFO] [stdout]     |
[INFO] [stdout] 520 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 520 |                 # [doc = "`core class AudioEffectLowPassFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectlowpassfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectLowPassFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectLowPassFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectLowPassFilter { } unsafe impl GodotObject for AudioEffectLowPassFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectLowPassFilter" } } impl std :: ops :: Deref for AudioEffectLowPassFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectLowPassFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectLowPassFilter { } impl Instanciable for AudioEffectLowPassFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectLowPassFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectLowPassFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectLowPassFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectLowPassFilterMethodTable = AudioEffectLowPassFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectLowPassFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectLowPassFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:526:7609
[INFO] [stdout]     |
[INFO] [stdout] 526 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 526 |                 # [doc = "`core class Physics2DTestMotionResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dtestmotionresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysics2DTestMotionResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DTestMotionResult { this : RawObject < Self > , } impl Physics2DTestMotionResult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Physics2DTestMotionResultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_shape (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collision_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_point (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collision_point ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn motion (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_motion ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn motion_remainder (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_motion_remainder ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DTestMotionResult { } unsafe impl GodotObject for Physics2DTestMotionResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Physics2DTestMotionResult" } } impl std :: ops :: Deref for Physics2DTestMotionResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DTestMotionResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Physics2DTestMotionResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DTestMotionResult { } impl Instanciable for Physics2DTestMotionResult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Physics2DTestMotionResult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DTestMotionResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_id : * mut sys :: godot_method_bind , pub get_collider_rid : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collider_velocity : * mut sys :: godot_method_bind , pub get_collision_normal : * mut sys :: godot_method_bind , pub get_collision_point : * mut sys :: godot_method_bind , pub get_motion : * mut sys :: godot_method_bind , pub get_motion_remainder : * mut sys :: godot_method_bind } impl Physics2DTestMotionResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DTestMotionResultMethodTable = Physics2DTestMotionResultMethodTable { class_constructor : None , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_id : 0 as * mut sys :: godot_method_bind , get_collider_rid : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collider_velocity : 0 as * mut sys :: godot_method_bind , get_collision_normal : 0 as * mut sys :: godot_method_bind , get_collision_point : 0 as * mut sys :: godot_method_bind , get_motion : 0 as * mut sys :: godot_method_bind , get_motion_remainder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DTestMotionResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DTestMotionResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_id\0" . as_ptr () as * const c_char) ; table . get_collider_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_rid\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collider_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_velocity\0" . as_ptr () as * const c_char) ; table . get_collision_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_normal\0" . as_ptr () as * const c_char) ; table . get_collision_point = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_point\0" . as_ptr () as * const c_char) ; table . get_motion = (gd_api . godot_method_bind_get_method) (class_name , "get_motion\0" . as_ptr () as * const c_char) ; table . get_motion_remainder = (gd_api . godot_method_bind_get_method) (class_name , "get_motion_remainder\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:532:3486
[INFO] [stdout]     |
[INFO] [stdout] 532 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 532 |                 # [doc = "`core class ARVRInterfaceGDNative` inherits `ARVRInterface` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrinterfacegdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nARVRInterfaceGDNative inherits methods from:\n - [ARVRInterface](struct.ARVRInterface.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRInterfaceGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRInterfaceGDNative { } unsafe impl GodotObject for ARVRInterfaceGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ARVRInterfaceGDNative" } } impl std :: ops :: Deref for ARVRInterfaceGDNative { type Target = crate :: generated :: arvr_interface :: ARVRInterface ; # [inline] fn deref (& self) -> & crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRInterfaceGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: arvr_interface :: ARVRInterface > for ARVRInterfaceGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ARVRInterfaceGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRInterfaceGDNative { } impl Instanciable for ARVRInterfaceGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRInterfaceGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRInterfaceGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ARVRInterfaceGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRInterfaceGDNativeMethodTable = ARVRInterfaceGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRInterfaceGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRInterfaceGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:442:56042
[INFO] [stdout]     |
[INFO] [stdout] 442 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 442 |                 # [doc = "`core class Viewport` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_viewport.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Viewport` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Viewport>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nViewport inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Viewport { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ClearMode (pub i64) ; impl ClearMode { pub const ALWAYS : ClearMode = ClearMode (0i64) ; pub const NEVER : ClearMode = ClearMode (1i64) ; pub const ONLY_NEXT_FRAME : ClearMode = ClearMode (2i64) ; } impl From < i64 > for ClearMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ClearMode > for i64 { # [inline] fn from (v : ClearMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DebugDraw (pub i64) ; impl DebugDraw { pub const DISABLED : DebugDraw = DebugDraw (0i64) ; pub const UNSHADED : DebugDraw = DebugDraw (1i64) ; pub const OVERDRAW : DebugDraw = DebugDraw (2i64) ; pub const WIREFRAME : DebugDraw = DebugDraw (3i64) ; } impl From < i64 > for DebugDraw { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DebugDraw > for i64 { # [inline] fn from (v : DebugDraw) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Msaa (pub i64) ; impl Msaa { pub const DISABLED : Msaa = Msaa (0i64) ; pub const _2X : Msaa = Msaa (1i64) ; pub const _4X : Msaa = Msaa (2i64) ; pub const _8X : Msaa = Msaa (3i64) ; pub const _16X : Msaa = Msaa (4i64) ; } impl From < i64 > for Msaa { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Msaa > for i64 { # [inline] fn from (v : Msaa) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RenderInfo (pub i64) ; impl RenderInfo { pub const OBJECTS_IN_FRAME : RenderInfo = RenderInfo (0i64) ; pub const VERTICES_IN_FRAME : RenderInfo = RenderInfo (1i64) ; pub const MATERIAL_CHANGES_IN_FRAME : RenderInfo = RenderInfo (2i64) ; pub const SHADER_CHANGES_IN_FRAME : RenderInfo = RenderInfo (3i64) ; pub const SURFACE_CHANGES_IN_FRAME : RenderInfo = RenderInfo (4i64) ; pub const DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (5i64) ; pub const _2D_ITEMS_IN_FRAME : RenderInfo = RenderInfo (6i64) ; pub const _2D_DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (7i64) ; pub const MAX : RenderInfo = RenderInfo (8i64) ; } impl From < i64 > for RenderInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RenderInfo > for i64 { # [inline] fn from (v : RenderInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowAtlasQuadrantSubdiv (pub i64) ; impl ShadowAtlasQuadrantSubdiv { pub const DISABLED : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (0i64) ; pub const _1 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (1i64) ; pub const _4 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (2i64) ; pub const _16 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (3i64) ; pub const _64 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (4i64) ; pub const _256 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (5i64) ; pub const _1024 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (6i64) ; pub const MAX : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (7i64) ; } impl From < i64 > for ShadowAtlasQuadrantSubdiv { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowAtlasQuadrantSubdiv > for i64 { # [inline] fn from (v : ShadowAtlasQuadrantSubdiv) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpdateMode (pub i64) ; impl UpdateMode { pub const DISABLED : UpdateMode = UpdateMode (0i64) ; pub const ONCE : UpdateMode = UpdateMode (1i64) ; pub const WHEN_VISIBLE : UpdateMode = UpdateMode (2i64) ; pub const ALWAYS : UpdateMode = UpdateMode (3i64) ; } impl From < i64 > for UpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpdateMode > for i64 { # [inline] fn from (v : UpdateMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Usage (pub i64) ; impl Usage { pub const _2D : Usage = Usage (0i64) ; pub const _2D_NO_SAMPLING : Usage = Usage (1i64) ; pub const _3D : Usage = Usage (2i64) ; pub const _3D_NO_EFFECTS : Usage = Usage (3i64) ; } impl From < i64 > for Usage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Usage > for i64 { # [inline] fn from (v : Usage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Viewport { pub const CLEAR_MODE_ALWAYS : i64 = 0i64 ; pub const CLEAR_MODE_NEVER : i64 = 1i64 ; pub const CLEAR_MODE_ONLY_NEXT_FRAME : i64 = 2i64 ; pub const DEBUG_DRAW_DISABLED : i64 = 0i64 ; pub const DEBUG_DRAW_OVERDRAW : i64 = 2i64 ; pub const DEBUG_DRAW_UNSHADED : i64 = 1i64 ; pub const DEBUG_DRAW_WIREFRAME : i64 = 3i64 ; pub const MSAA_16X : i64 = 4i64 ; pub const MSAA_2X : i64 = 1i64 ; pub const MSAA_4X : i64 = 2i64 ; pub const MSAA_8X : i64 = 3i64 ; pub const MSAA_DISABLED : i64 = 0i64 ; pub const RENDER_INFO_2D_DRAW_CALLS_IN_FRAME : i64 = 7i64 ; pub const RENDER_INFO_2D_ITEMS_IN_FRAME : i64 = 6i64 ; pub const RENDER_INFO_DRAW_CALLS_IN_FRAME : i64 = 5i64 ; pub const RENDER_INFO_MATERIAL_CHANGES_IN_FRAME : i64 = 2i64 ; pub const RENDER_INFO_MAX : i64 = 8i64 ; pub const RENDER_INFO_OBJECTS_IN_FRAME : i64 = 0i64 ; pub const RENDER_INFO_SHADER_CHANGES_IN_FRAME : i64 = 3i64 ; pub const RENDER_INFO_SURFACE_CHANGES_IN_FRAME : i64 = 4i64 ; pub const RENDER_INFO_VERTICES_IN_FRAME : i64 = 1i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_1 : i64 = 1i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_1024 : i64 = 6i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_16 : i64 = 3i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_256 : i64 = 5i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_4 : i64 = 2i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_64 : i64 = 4i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED : i64 = 0i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_MAX : i64 = 7i64 ; pub const UPDATE_ALWAYS : i64 = 3i64 ; pub const UPDATE_DISABLED : i64 = 0i64 ; pub const UPDATE_ONCE : i64 = 1i64 ; pub const UPDATE_WHEN_VISIBLE : i64 = 2i64 ; pub const USAGE_2D : i64 = 0i64 ; pub const USAGE_2D_NO_SAMPLING : i64 = 1i64 ; pub const USAGE_3D : i64 = 2i64 ; pub const USAGE_3D_NO_EFFECTS : i64 = 3i64 ; } impl Viewport { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ViewportMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the 3D world of the viewport, or if none the world of the parent viewport."] # [doc = ""] # [inline] pub fn find_world (& self) -> Option < Ref < crate :: generated :: world :: World , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . find_world ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world :: World , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the 2D world of the viewport."] # [doc = ""] # [inline] pub fn find_world_2d (& self) -> Option < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . find_world_2d ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the active 3D camera."] # [doc = ""] # [inline] pub fn get_camera (& self) -> Option < Ref < crate :: generated :: camera :: Camera , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_camera ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: camera :: Camera , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport."] # [doc = ""] # [inline] pub fn canvas_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_canvas_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The clear mode when viewport used as a render target.\n**Note:** This property is intended for 2D usage."] # [doc = ""] # [inline] pub fn clear_mode (& self) -> crate :: generated :: viewport :: ClearMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_clear_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: ClearMode (ret) } } # [doc = "The overlay mode for test rendered geometry in debug purposes."] # [doc = ""] # [inline] pub fn debug_draw (& self) -> crate :: generated :: viewport :: DebugDraw { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_debug_draw ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: DebugDraw (ret) } } # [doc = "Returns the total transform of the viewport."] # [doc = ""] # [inline] pub fn get_final_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_final_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The global canvas transform of the viewport. The canvas transform is relative to this."] # [doc = ""] # [inline] pub fn global_canvas_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_global_canvas_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the viewport rendering will receive benefits from High Dynamic Range algorithm. High Dynamic Range allows the viewport to receive values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it does not store the full range of a floating point number.\n**Note:** Requires [member usage] to be set to [constant USAGE_3D] or [constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."] # [doc = ""] # [inline] pub fn hdr (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_hdr ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output."] # [doc = ""] # [inline] pub fn keep_3d_linear (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_keep_3d_linear ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the topmost modal in the stack."] # [doc = ""] # [inline] pub fn get_modal_stack_top (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_modal_stack_top ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the mouse position relative to the viewport."] # [doc = ""] # [inline] pub fn get_mouse_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_mouse_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems."] # [doc = ""] # [inline] pub fn msaa (& self) -> crate :: generated :: viewport :: Msaa { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_msaa ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: Msaa (ret) } } # [doc = "If `true`, the objects rendered by viewport become subjects of mouse picking process."] # [doc = ""] # [inline] pub fn physics_object_picking (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_physics_object_picking ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns information about the viewport from the rendering pipeline."] # [doc = ""] # [inline] pub fn get_render_info (& self , info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_render_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , info) ; ret as _ } } # [doc = "The subdivision amount of the fourth quadrant on the shadow atlas."] # [doc = ""] # [inline] pub fn shadow_atlas_quadrant_subdiv (& self , quadrant : i64) -> crate :: generated :: viewport :: ShadowAtlasQuadrantSubdiv { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_shadow_atlas_quadrant_subdiv ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , quadrant) ; crate :: generated :: viewport :: ShadowAtlasQuadrantSubdiv (ret) } } # [doc = "The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2.\n**Note:** If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually."] # [doc = ""] # [inline] pub fn shadow_atlas_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_shadow_atlas_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The width and height of viewport."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the size override set with [method set_size_override]."] # [doc = ""] # [inline] pub fn get_size_override (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_size_override ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the viewport's texture.\n**Note:** Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture.get_data] to flip it back, for example:\n```gdscript\nvar img = get_viewport().get_texture().get_data()\nimg.flip_y()\n```"] # [doc = ""] # [inline] pub fn get_texture (& self) -> Option < Ref < crate :: generated :: viewport_texture :: ViewportTexture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: viewport_texture :: ViewportTexture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The update mode when viewport used as a render target."] # [doc = ""] # [inline] pub fn update_mode (& self) -> crate :: generated :: viewport :: UpdateMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_update_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: UpdateMode (ret) } } # [doc = "The rendering mode of viewport."] # [doc = ""] # [inline] pub fn usage (& self) -> crate :: generated :: viewport :: Usage { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: Usage (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn use_debanding (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_use_debanding ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn use_fxaa (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_use_fxaa ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the result of rendering will be flipped vertically."] # [doc = ""] # [inline] pub fn vflip (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_vflip ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the viewport's RID from the [VisualServer]."] # [doc = ""] # [inline] pub fn get_viewport_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_viewport_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the visible rectangle in global screen coordinates."] # [doc = ""] # [inline] pub fn get_visible_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_visible_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The custom [World] which can be used as 3D environment source."] # [doc = ""] # [inline] pub fn world (& self) -> Option < Ref < crate :: generated :: world :: World , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_world ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world :: World , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The custom [World2D] which can be used as 2D environment source."] # [doc = ""] # [inline] pub fn world_2d (& self) -> Option < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_world_2d ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the drag data from the GUI, that was previously returned by [method Control.get_drag_data]."] # [doc = ""] # [inline] pub fn gui_get_drag_data (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . gui_get_drag_data ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if there are visible modals on-screen."] # [doc = ""] # [inline] pub fn gui_has_modal_stack (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . gui_has_modal_stack ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the viewport is currently performing a drag operation."] # [doc = ""] # [inline] pub fn gui_is_dragging (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . gui_is_dragging ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport should render its background as transparent."] # [doc = ""] # [inline] pub fn has_transparent_background (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . has_transparent_background ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn input (& self , local_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . input ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , local_event . as_arg_ptr ()) ; } } # [doc = "If `true`, the viewport will disable 3D rendering. For actual disabling use `usage`."] # [doc = ""] # [inline] pub fn is_3d_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_3d_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will process 3D audio streams."] # [doc = ""] # [inline] pub fn is_audio_listener (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_audio_listener ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will process 2D audio streams."] # [doc = ""] # [inline] pub fn is_audio_listener_2d (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_audio_listener_2d ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_handling_input_locally (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_handling_input_locally ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will not receive input event."] # [doc = ""] # [inline] pub fn is_input_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_input_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_input_handled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_input_handled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the size override is enabled. See [method set_size_override]."] # [doc = ""] # [inline] pub fn is_size_override_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_size_override_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the size override affects stretch as well."] # [doc = ""] # [inline] pub fn is_size_override_stretch_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_size_override_stretch_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the GUI controls on the viewport will lay pixel perfectly."] # [doc = ""] # [inline] pub fn is_snap_controls_to_pixels_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_snap_controls_to_pixels_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will use [World] defined in `world` property."] # [doc = ""] # [inline] pub fn is_using_own_world (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_using_own_world ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from `SCREEN_TEXTURE` becomes unavailable. For more information see [method VisualServer.viewport_set_render_direct_to_screen]."] # [doc = ""] # [inline] pub fn is_using_render_direct_to_screen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_using_render_direct_to_screen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will process 3D audio streams."] # [doc = ""] # [inline] pub fn set_as_audio_listener (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_as_audio_listener ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the viewport will process 2D audio streams."] # [doc = ""] # [inline] pub fn set_as_audio_listener_2d (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_as_audio_listener_2d ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Attaches this [Viewport] to the root [Viewport] with the specified rectangle. This bypasses the need for another node to display this [Viewport] but makes you responsible for updating the position of this [Viewport] manually."] # [doc = ""] # [inline] pub fn set_attach_to_screen_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_attach_to_screen_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport."] # [doc = ""] # [inline] pub fn set_canvas_transform (& self , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_canvas_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = "The clear mode when viewport used as a render target.\n**Note:** This property is intended for 2D usage."] # [doc = ""] # [inline] pub fn set_clear_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_clear_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The overlay mode for test rendered geometry in debug purposes."] # [doc = ""] # [inline] pub fn set_debug_draw (& self , debug_draw : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_debug_draw ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , debug_draw) ; } } # [doc = "If `true`, the viewport will disable 3D rendering. For actual disabling use `usage`."] # [doc = ""] # [inline] pub fn set_disable_3d (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_disable_3d ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "If `true`, the viewport will not receive input event."] # [doc = ""] # [inline] pub fn set_disable_input (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_disable_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The global canvas transform of the viewport. The canvas transform is relative to this."] # [doc = ""] # [inline] pub fn set_global_canvas_transform (& self , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_global_canvas_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_handle_input_locally (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_handle_input_locally ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the viewport rendering will receive benefits from High Dynamic Range algorithm. High Dynamic Range allows the viewport to receive values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it does not store the full range of a floating point number.\n**Note:** Requires [member usage] to be set to [constant USAGE_3D] or [constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."] # [doc = ""] # [inline] pub fn set_hdr (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_hdr ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Stops the input from propagating further down the [SceneTree]."] # [doc = ""] # [inline] pub fn set_input_as_handled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_input_as_handled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output."] # [doc = ""] # [inline] pub fn set_keep_3d_linear (& self , keep_3d_linear : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_keep_3d_linear ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , keep_3d_linear) ; } } # [doc = "The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems."] # [doc = ""] # [inline] pub fn set_msaa (& self , msaa : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_msaa ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msaa) ; } } # [doc = "If `true`, the objects rendered by viewport become subjects of mouse picking process."] # [doc = ""] # [inline] pub fn set_physics_object_picking (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_physics_object_picking ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The subdivision amount of the fourth quadrant on the shadow atlas."] # [doc = ""] # [inline] pub fn set_shadow_atlas_quadrant_subdiv (& self , quadrant : i64 , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_shadow_atlas_quadrant_subdiv ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , quadrant , subdiv) ; } } # [doc = "The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2.\n**Note:** If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually."] # [doc = ""] # [inline] pub fn set_shadow_atlas_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_shadow_atlas_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The width and height of viewport."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the size override of the viewport. If the `enable` parameter is `true` the override is used, otherwise it uses the default size. If the size parameter is `(-1, -1)`, it won't update the size.\n# Default Arguments\n* `size` - `Vector2( -1, -1 )`\n* `margin` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn set_size_override (& self , enable : bool , size : Vector2 , margin : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_size_override ; let ret = crate :: icalls :: icallptr_void_bool_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , enable , size , margin) ; } } # [doc = "If `true`, the size override affects stretch as well."] # [doc = ""] # [inline] pub fn set_size_override_stretch (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_size_override_stretch ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the GUI controls on the viewport will lay pixel perfectly."] # [doc = ""] # [inline] pub fn set_snap_controls_to_pixels (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_snap_controls_to_pixels ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the viewport should render its background as transparent."] # [doc = ""] # [inline] pub fn set_transparent_background (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_transparent_background ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The update mode when viewport used as a render target."] # [doc = ""] # [inline] pub fn set_update_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_update_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The rendering mode of viewport."] # [doc = ""] # [inline] pub fn set_usage (& self , usage : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_usage ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , usage) ; } } # [doc = "If `true`, the viewport will be used in AR/VR process."] # [doc = ""] # [inline] pub fn set_use_arvr (& self , _use : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_arvr ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _use) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_debanding (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_debanding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_fxaa (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_fxaa ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the viewport will use [World] defined in `world` property."] # [doc = ""] # [inline] pub fn set_use_own_world (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_own_world ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from `SCREEN_TEXTURE` becomes unavailable. For more information see [method VisualServer.viewport_set_render_direct_to_screen]."] # [doc = ""] # [inline] pub fn set_use_render_direct_to_screen (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_render_direct_to_screen ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the result of rendering will be flipped vertically."] # [doc = ""] # [inline] pub fn set_vflip (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_vflip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The custom [World] which can be used as 3D environment source."] # [doc = ""] # [inline] pub fn set_world (& self , world : impl AsArg < crate :: generated :: world :: World >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_world ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , world . as_arg_ptr ()) ; } } # [doc = "The custom [World2D] which can be used as 2D environment source."] # [doc = ""] # [inline] pub fn set_world_2d (& self , world_2d : impl AsArg < crate :: generated :: world_2d :: World2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_world_2d ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , world_2d . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn unhandled_input (& self , local_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . unhandled_input ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , local_event . as_arg_ptr ()) ; } } # [doc = "Forces update of the 2D and 3D worlds."] # [doc = ""] # [inline] pub fn update_worlds (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . update_worlds ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the viewport will be used in AR/VR process."] # [doc = ""] # [inline] pub fn use_arvr (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . use_arvr ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Warps the mouse to a position relative to the viewport."] # [doc = ""] # [inline] pub fn warp_mouse (& self , to_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . warp_mouse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Viewport { } unsafe impl GodotObject for Viewport { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Viewport" } } impl QueueFree for Viewport { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Viewport { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Viewport { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Viewport { } unsafe impl SubClass < crate :: generated :: object :: Object > for Viewport { } impl Instanciable for Viewport { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Viewport :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ViewportMethodTable { pub class_constructor : sys :: godot_class_constructor , pub find_world : * mut sys :: godot_method_bind , pub find_world_2d : * mut sys :: godot_method_bind , pub get_camera : * mut sys :: godot_method_bind , pub get_canvas_transform : * mut sys :: godot_method_bind , pub get_clear_mode : * mut sys :: godot_method_bind , pub get_debug_draw : * mut sys :: godot_method_bind , pub get_final_transform : * mut sys :: godot_method_bind , pub get_global_canvas_transform : * mut sys :: godot_method_bind , pub get_hdr : * mut sys :: godot_method_bind , pub get_keep_3d_linear : * mut sys :: godot_method_bind , pub get_modal_stack_top : * mut sys :: godot_method_bind , pub get_mouse_position : * mut sys :: godot_method_bind , pub get_msaa : * mut sys :: godot_method_bind , pub get_physics_object_picking : * mut sys :: godot_method_bind , pub get_render_info : * mut sys :: godot_method_bind , pub get_shadow_atlas_quadrant_subdiv : * mut sys :: godot_method_bind , pub get_shadow_atlas_size : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_size_override : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_update_mode : * mut sys :: godot_method_bind , pub get_usage : * mut sys :: godot_method_bind , pub get_use_debanding : * mut sys :: godot_method_bind , pub get_use_fxaa : * mut sys :: godot_method_bind , pub get_vflip : * mut sys :: godot_method_bind , pub get_viewport_rid : * mut sys :: godot_method_bind , pub get_visible_rect : * mut sys :: godot_method_bind , pub get_world : * mut sys :: godot_method_bind , pub get_world_2d : * mut sys :: godot_method_bind , pub gui_get_drag_data : * mut sys :: godot_method_bind , pub gui_has_modal_stack : * mut sys :: godot_method_bind , pub gui_is_dragging : * mut sys :: godot_method_bind , pub has_transparent_background : * mut sys :: godot_method_bind , pub input : * mut sys :: godot_method_bind , pub is_3d_disabled : * mut sys :: godot_method_bind , pub is_audio_listener : * mut sys :: godot_method_bind , pub is_audio_listener_2d : * mut sys :: godot_method_bind , pub is_handling_input_locally : * mut sys :: godot_method_bind , pub is_input_disabled : * mut sys :: godot_method_bind , pub is_input_handled : * mut sys :: godot_method_bind , pub is_size_override_enabled : * mut sys :: godot_method_bind , pub is_size_override_stretch_enabled : * mut sys :: godot_method_bind , pub is_snap_controls_to_pixels_enabled : * mut sys :: godot_method_bind , pub is_using_own_world : * mut sys :: godot_method_bind , pub is_using_render_direct_to_screen : * mut sys :: godot_method_bind , pub set_as_audio_listener : * mut sys :: godot_method_bind , pub set_as_audio_listener_2d : * mut sys :: godot_method_bind , pub set_attach_to_screen_rect : * mut sys :: godot_method_bind , pub set_canvas_transform : * mut sys :: godot_method_bind , pub set_clear_mode : * mut sys :: godot_method_bind , pub set_debug_draw : * mut sys :: godot_method_bind , pub set_disable_3d : * mut sys :: godot_method_bind , pub set_disable_input : * mut sys :: godot_method_bind , pub set_global_canvas_transform : * mut sys :: godot_method_bind , pub set_handle_input_locally : * mut sys :: godot_method_bind , pub set_hdr : * mut sys :: godot_method_bind , pub set_input_as_handled : * mut sys :: godot_method_bind , pub set_keep_3d_linear : * mut sys :: godot_method_bind , pub set_msaa : * mut sys :: godot_method_bind , pub set_physics_object_picking : * mut sys :: godot_method_bind , pub set_shadow_atlas_quadrant_subdiv : * mut sys :: godot_method_bind , pub set_shadow_atlas_size : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_size_override : * mut sys :: godot_method_bind , pub set_size_override_stretch : * mut sys :: godot_method_bind , pub set_snap_controls_to_pixels : * mut sys :: godot_method_bind , pub set_transparent_background : * mut sys :: godot_method_bind , pub set_update_mode : * mut sys :: godot_method_bind , pub set_usage : * mut sys :: godot_method_bind , pub set_use_arvr : * mut sys :: godot_method_bind , pub set_use_debanding : * mut sys :: godot_method_bind , pub set_use_fxaa : * mut sys :: godot_method_bind , pub set_use_own_world : * mut sys :: godot_method_bind , pub set_use_render_direct_to_screen : * mut sys :: godot_method_bind , pub set_vflip : * mut sys :: godot_method_bind , pub set_world : * mut sys :: godot_method_bind , pub set_world_2d : * mut sys :: godot_method_bind , pub unhandled_input : * mut sys :: godot_method_bind , pub update_worlds : * mut sys :: godot_method_bind , pub use_arvr : * mut sys :: godot_method_bind , pub warp_mouse : * mut sys :: godot_method_bind } impl ViewportMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ViewportMethodTable = ViewportMethodTable { class_constructor : None , find_world : 0 as * mut sys :: godot_method_bind , find_world_2d : 0 as * mut sys :: godot_method_bind , get_camera : 0 as * mut sys :: godot_method_bind , get_canvas_transform : 0 as * mut sys :: godot_method_bind , get_clear_mode : 0 as * mut sys :: godot_method_bind , get_debug_draw : 0 as * mut sys :: godot_method_bind , get_final_transform : 0 as * mut sys :: godot_method_bind , get_global_canvas_transform : 0 as * mut sys :: godot_method_bind , get_hdr : 0 as * mut sys :: godot_method_bind , get_keep_3d_linear : 0 as * mut sys :: godot_method_bind , get_modal_stack_top : 0 as * mut sys :: godot_method_bind , get_mouse_position : 0 as * mut sys :: godot_method_bind , get_msaa : 0 as * mut sys :: godot_method_bind , get_physics_object_picking : 0 as * mut sys :: godot_method_bind , get_render_info : 0 as * mut sys :: godot_method_bind , get_shadow_atlas_quadrant_subdiv : 0 as * mut sys :: godot_method_bind , get_shadow_atlas_size : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_size_override : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_update_mode : 0 as * mut sys :: godot_method_bind , get_usage : 0 as * mut sys :: godot_method_bind , get_use_debanding : 0 as * mut sys :: godot_method_bind , get_use_fxaa : 0 as * mut sys :: godot_method_bind , get_vflip : 0 as * mut sys :: godot_method_bind , get_viewport_rid : 0 as * mut sys :: godot_method_bind , get_visible_rect : 0 as * mut sys :: godot_method_bind , get_world : 0 as * mut sys :: godot_method_bind , get_world_2d : 0 as * mut sys :: godot_method_bind , gui_get_drag_data : 0 as * mut sys :: godot_method_bind , gui_has_modal_stack : 0 as * mut sys :: godot_method_bind , gui_is_dragging : 0 as * mut sys :: godot_method_bind , has_transparent_background : 0 as * mut sys :: godot_method_bind , input : 0 as * mut sys :: godot_method_bind , is_3d_disabled : 0 as * mut sys :: godot_method_bind , is_audio_listener : 0 as * mut sys :: godot_method_bind , is_audio_listener_2d : 0 as * mut sys :: godot_method_bind , is_handling_input_locally : 0 as * mut sys :: godot_method_bind , is_input_disabled : 0 as * mut sys :: godot_method_bind , is_input_handled : 0 as * mut sys :: godot_method_bind , is_size_override_enabled : 0 as * mut sys :: godot_method_bind , is_size_override_stretch_enabled : 0 as * mut sys :: godot_method_bind , is_snap_controls_to_pixels_enabled : 0 as * mut sys :: godot_method_bind , is_using_own_world : 0 as * mut sys :: godot_method_bind , is_using_render_direct_to_screen : 0 as * mut sys :: godot_method_bind , set_as_audio_listener : 0 as * mut sys :: godot_method_bind , set_as_audio_listener_2d : 0 as * mut sys :: godot_method_bind , set_attach_to_screen_rect : 0 as * mut sys :: godot_method_bind , set_canvas_transform : 0 as * mut sys :: godot_method_bind , set_clear_mode : 0 as * mut sys :: godot_method_bind , set_debug_draw : 0 as * mut sys :: godot_method_bind , set_disable_3d : 0 as * mut sys :: godot_method_bind , set_disable_input : 0 as * mut sys :: godot_method_bind , set_global_canvas_transform : 0 as * mut sys :: godot_method_bind , set_handle_input_locally : 0 as * mut sys :: godot_method_bind , set_hdr : 0 as * mut sys :: godot_method_bind , set_input_as_handled : 0 as * mut sys :: godot_method_bind , set_keep_3d_linear : 0 as * mut sys :: godot_method_bind , set_msaa : 0 as * mut sys :: godot_method_bind , set_physics_object_picking : 0 as * mut sys :: godot_method_bind , set_shadow_atlas_quadrant_subdiv : 0 as * mut sys :: godot_method_bind , set_shadow_atlas_size : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_size_override : 0 as * mut sys :: godot_method_bind , set_size_override_stretch : 0 as * mut sys :: godot_method_bind , set_snap_controls_to_pixels : 0 as * mut sys :: godot_method_bind , set_transparent_background : 0 as * mut sys :: godot_method_bind , set_update_mode : 0 as * mut sys :: godot_method_bind , set_usage : 0 as * mut sys :: godot_method_bind , set_use_arvr : 0 as * mut sys :: godot_method_bind , set_use_debanding : 0 as * mut sys :: godot_method_bind , set_use_fxaa : 0 as * mut sys :: godot_method_bind , set_use_own_world : 0 as * mut sys :: godot_method_bind , set_use_render_direct_to_screen : 0 as * mut sys :: godot_method_bind , set_vflip : 0 as * mut sys :: godot_method_bind , set_world : 0 as * mut sys :: godot_method_bind , set_world_2d : 0 as * mut sys :: godot_method_bind , unhandled_input : 0 as * mut sys :: godot_method_bind , update_worlds : 0 as * mut sys :: godot_method_bind , use_arvr : 0 as * mut sys :: godot_method_bind , warp_mouse : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ViewportMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Viewport\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . find_world = (gd_api . godot_method_bind_get_method) (class_name , "find_world\0" . as_ptr () as * const c_char) ; table . find_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "find_world_2d\0" . as_ptr () as * const c_char) ; table . get_camera = (gd_api . godot_method_bind_get_method) (class_name , "get_camera\0" . as_ptr () as * const c_char) ; table . get_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas_transform\0" . as_ptr () as * const c_char) ; table . get_clear_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_clear_mode\0" . as_ptr () as * const c_char) ; table . get_debug_draw = (gd_api . godot_method_bind_get_method) (class_name , "get_debug_draw\0" . as_ptr () as * const c_char) ; table . get_final_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_final_transform\0" . as_ptr () as * const c_char) ; table . get_global_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_global_canvas_transform\0" . as_ptr () as * const c_char) ; table . get_hdr = (gd_api . godot_method_bind_get_method) (class_name , "get_hdr\0" . as_ptr () as * const c_char) ; table . get_keep_3d_linear = (gd_api . godot_method_bind_get_method) (class_name , "get_keep_3d_linear\0" . as_ptr () as * const c_char) ; table . get_modal_stack_top = (gd_api . godot_method_bind_get_method) (class_name , "get_modal_stack_top\0" . as_ptr () as * const c_char) ; table . get_mouse_position = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_position\0" . as_ptr () as * const c_char) ; table . get_msaa = (gd_api . godot_method_bind_get_method) (class_name , "get_msaa\0" . as_ptr () as * const c_char) ; table . get_physics_object_picking = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_object_picking\0" . as_ptr () as * const c_char) ; table . get_render_info = (gd_api . godot_method_bind_get_method) (class_name , "get_render_info\0" . as_ptr () as * const c_char) ; table . get_shadow_atlas_quadrant_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_atlas_quadrant_subdiv\0" . as_ptr () as * const c_char) ; table . get_shadow_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_atlas_size\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_size_override = (gd_api . godot_method_bind_get_method) (class_name , "get_size_override\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_update_mode\0" . as_ptr () as * const c_char) ; table . get_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_usage\0" . as_ptr () as * const c_char) ; table . get_use_debanding = (gd_api . godot_method_bind_get_method) (class_name , "get_use_debanding\0" . as_ptr () as * const c_char) ; table . get_use_fxaa = (gd_api . godot_method_bind_get_method) (class_name , "get_use_fxaa\0" . as_ptr () as * const c_char) ; table . get_vflip = (gd_api . godot_method_bind_get_method) (class_name , "get_vflip\0" . as_ptr () as * const c_char) ; table . get_viewport_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport_rid\0" . as_ptr () as * const c_char) ; table . get_visible_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_rect\0" . as_ptr () as * const c_char) ; table . get_world = (gd_api . godot_method_bind_get_method) (class_name , "get_world\0" . as_ptr () as * const c_char) ; table . get_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_world_2d\0" . as_ptr () as * const c_char) ; table . gui_get_drag_data = (gd_api . godot_method_bind_get_method) (class_name , "gui_get_drag_data\0" . as_ptr () as * const c_char) ; table . gui_has_modal_stack = (gd_api . godot_method_bind_get_method) (class_name , "gui_has_modal_stack\0" . as_ptr () as * const c_char) ; table . gui_is_dragging = (gd_api . godot_method_bind_get_method) (class_name , "gui_is_dragging\0" . as_ptr () as * const c_char) ; table . has_transparent_background = (gd_api . godot_method_bind_get_method) (class_name , "has_transparent_background\0" . as_ptr () as * const c_char) ; table . input = (gd_api . godot_method_bind_get_method) (class_name , "input\0" . as_ptr () as * const c_char) ; table . is_3d_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_3d_disabled\0" . as_ptr () as * const c_char) ; table . is_audio_listener = (gd_api . godot_method_bind_get_method) (class_name , "is_audio_listener\0" . as_ptr () as * const c_char) ; table . is_audio_listener_2d = (gd_api . godot_method_bind_get_method) (class_name , "is_audio_listener_2d\0" . as_ptr () as * const c_char) ; table . is_handling_input_locally = (gd_api . godot_method_bind_get_method) (class_name , "is_handling_input_locally\0" . as_ptr () as * const c_char) ; table . is_input_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_input_disabled\0" . as_ptr () as * const c_char) ; table . is_input_handled = (gd_api . godot_method_bind_get_method) (class_name , "is_input_handled\0" . as_ptr () as * const c_char) ; table . is_size_override_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_size_override_enabled\0" . as_ptr () as * const c_char) ; table . is_size_override_stretch_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_size_override_stretch_enabled\0" . as_ptr () as * const c_char) ; table . is_snap_controls_to_pixels_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_snap_controls_to_pixels_enabled\0" . as_ptr () as * const c_char) ; table . is_using_own_world = (gd_api . godot_method_bind_get_method) (class_name , "is_using_own_world\0" . as_ptr () as * const c_char) ; table . is_using_render_direct_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "is_using_render_direct_to_screen\0" . as_ptr () as * const c_char) ; table . set_as_audio_listener = (gd_api . godot_method_bind_get_method) (class_name , "set_as_audio_listener\0" . as_ptr () as * const c_char) ; table . set_as_audio_listener_2d = (gd_api . godot_method_bind_get_method) (class_name , "set_as_audio_listener_2d\0" . as_ptr () as * const c_char) ; table . set_attach_to_screen_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_attach_to_screen_rect\0" . as_ptr () as * const c_char) ; table . set_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_canvas_transform\0" . as_ptr () as * const c_char) ; table . set_clear_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_clear_mode\0" . as_ptr () as * const c_char) ; table . set_debug_draw = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_draw\0" . as_ptr () as * const c_char) ; table . set_disable_3d = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_3d\0" . as_ptr () as * const c_char) ; table . set_disable_input = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_input\0" . as_ptr () as * const c_char) ; table . set_global_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_global_canvas_transform\0" . as_ptr () as * const c_char) ; table . set_handle_input_locally = (gd_api . godot_method_bind_get_method) (class_name , "set_handle_input_locally\0" . as_ptr () as * const c_char) ; table . set_hdr = (gd_api . godot_method_bind_get_method) (class_name , "set_hdr\0" . as_ptr () as * const c_char) ; table . set_input_as_handled = (gd_api . godot_method_bind_get_method) (class_name , "set_input_as_handled\0" . as_ptr () as * const c_char) ; table . set_keep_3d_linear = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_3d_linear\0" . as_ptr () as * const c_char) ; table . set_msaa = (gd_api . godot_method_bind_get_method) (class_name , "set_msaa\0" . as_ptr () as * const c_char) ; table . set_physics_object_picking = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_object_picking\0" . as_ptr () as * const c_char) ; table . set_shadow_atlas_quadrant_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_atlas_quadrant_subdiv\0" . as_ptr () as * const c_char) ; table . set_shadow_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_atlas_size\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_size_override = (gd_api . godot_method_bind_get_method) (class_name , "set_size_override\0" . as_ptr () as * const c_char) ; table . set_size_override_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_size_override_stretch\0" . as_ptr () as * const c_char) ; table . set_snap_controls_to_pixels = (gd_api . godot_method_bind_get_method) (class_name , "set_snap_controls_to_pixels\0" . as_ptr () as * const c_char) ; table . set_transparent_background = (gd_api . godot_method_bind_get_method) (class_name , "set_transparent_background\0" . as_ptr () as * const c_char) ; table . set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_update_mode\0" . as_ptr () as * const c_char) ; table . set_usage = (gd_api . godot_method_bind_get_method) (class_name , "set_usage\0" . as_ptr () as * const c_char) ; table . set_use_arvr = (gd_api . godot_method_bind_get_method) (class_name , "set_use_arvr\0" . as_ptr () as * const c_char) ; table . set_use_debanding = (gd_api . godot_method_bind_get_method) (class_name , "set_use_debanding\0" . as_ptr () as * const c_char) ; table . set_use_fxaa = (gd_api . godot_method_bind_get_method) (class_name , "set_use_fxaa\0" . as_ptr () as * const c_char) ; table . set_use_own_world = (gd_api . godot_method_bind_get_method) (class_name , "set_use_own_world\0" . as_ptr () as * const c_char) ; table . set_use_render_direct_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "set_use_render_direct_to_screen\0" . as_ptr () as * const c_char) ; table . set_vflip = (gd_api . godot_method_bind_get_method) (class_name , "set_vflip\0" . as_ptr () as * const c_char) ; table . set_world = (gd_api . godot_method_bind_get_method) (class_name , "set_world\0" . as_ptr () as * const c_char) ; table . set_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "set_world_2d\0" . as_ptr () as * const c_char) ; table . unhandled_input = (gd_api . godot_method_bind_get_method) (class_name , "unhandled_input\0" . as_ptr () as * const c_char) ; table . update_worlds = (gd_api . godot_method_bind_get_method) (class_name , "update_worlds\0" . as_ptr () as * const c_char) ; table . use_arvr = (gd_api . godot_method_bind_get_method) (class_name , "use_arvr\0" . as_ptr () as * const c_char) ; table . warp_mouse = (gd_api . godot_method_bind_get_method) (class_name , "warp_mouse\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:448:10063
[INFO] [stdout]     |
[INFO] [stdout] 448 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 448 |                 # [doc = "`core class CSGTorus` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgtorus.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGTorus` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CSGTorus>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGTorus inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGTorus { this : RawObject < Self > , } impl CSGTorus { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGTorusMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn inner_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_inner_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn outer_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_outer_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn ring_sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_ring_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_inner_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_inner_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_outer_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_outer_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ring_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_ring_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGTorus { } unsafe impl GodotObject for CSGTorus { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGTorus" } } impl QueueFree for CSGTorus { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGTorus { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGTorus { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGTorus { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGTorus { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGTorus { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGTorus { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGTorus { } impl Instanciable for CSGTorus { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGTorus :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGTorusMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_inner_radius : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_outer_radius : * mut sys :: godot_method_bind , pub get_ring_sides : * mut sys :: godot_method_bind , pub get_sides : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub set_inner_radius : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_outer_radius : * mut sys :: godot_method_bind , pub set_ring_sides : * mut sys :: godot_method_bind , pub set_sides : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGTorusMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGTorusMethodTable = CSGTorusMethodTable { class_constructor : None , get_inner_radius : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_outer_radius : 0 as * mut sys :: godot_method_bind , get_ring_sides : 0 as * mut sys :: godot_method_bind , get_sides : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , set_inner_radius : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_outer_radius : 0 as * mut sys :: godot_method_bind , set_ring_sides : 0 as * mut sys :: godot_method_bind , set_sides : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGTorusMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGTorus\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_inner_radius\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_outer_radius\0" . as_ptr () as * const c_char) ; table . get_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_ring_sides\0" . as_ptr () as * const c_char) ; table . get_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_sides\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_inner_radius\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_outer_radius\0" . as_ptr () as * const c_char) ; table . set_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_ring_sides\0" . as_ptr () as * const c_char) ; table . set_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_sides\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:538:9007
[INFO] [stdout]     |
[INFO] [stdout] 538 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 538 |                 # [doc = "`core class MultiMeshInstance2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multimeshinstance2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MultiMeshInstance2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MultiMeshInstance2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMultiMeshInstance2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiMeshInstance2D { this : RawObject < Self > , } impl MultiMeshInstance2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiMeshInstance2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."] # [doc = ""] # [inline] pub fn multimesh (& self) -> Option < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . get_multimesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."] # [doc = ""] # [inline] pub fn set_multimesh (& self , multimesh : impl AsArg < crate :: generated :: multi_mesh :: MultiMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . set_multimesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , multimesh . as_arg_ptr ()) ; } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiMeshInstance2D { } unsafe impl GodotObject for MultiMeshInstance2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MultiMeshInstance2D" } } impl QueueFree for MultiMeshInstance2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MultiMeshInstance2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiMeshInstance2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for MultiMeshInstance2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MultiMeshInstance2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for MultiMeshInstance2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiMeshInstance2D { } impl Instanciable for MultiMeshInstance2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiMeshInstance2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiMeshInstance2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_multimesh : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub set_multimesh : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl MultiMeshInstance2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiMeshInstance2DMethodTable = MultiMeshInstance2DMethodTable { class_constructor : None , get_multimesh : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , set_multimesh : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiMeshInstance2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiMeshInstance2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "get_multimesh\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . set_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "set_multimesh\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:454:11953
[INFO] [stdout]     |
[INFO] [stdout] 454 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 454 |                 # [doc = "`core class Sprite3D` inherits `SpriteBase3D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sprite3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Sprite3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Sprite3D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSprite3D inherits methods from:\n - [SpriteBase3D](struct.SpriteBase3D.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Sprite3D { this : RawObject < Self > , } impl Sprite3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Sprite3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame_coords (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_frame_coords ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn hframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_hframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "[Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn vframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_vframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture will be cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn is_region (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . is_region ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame_coords (& self , coords : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_frame_coords ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , coords) ; } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn set_hframes (& self , hframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_hframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , hframes) ; } } # [doc = "If `true`, texture will be cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn set_region (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_region ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "[Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn set_vframes (& self , vframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_vframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , vframes) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Sprite3D { } unsafe impl GodotObject for Sprite3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Sprite3D" } } impl QueueFree for Sprite3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Sprite3D { type Target = crate :: generated :: sprite_base_3d :: SpriteBase3D ; # [inline] fn deref (& self) -> & crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Sprite3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: sprite_base_3d :: SpriteBase3D > for Sprite3D { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for Sprite3D { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for Sprite3D { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Sprite3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Sprite3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Sprite3D { } impl Instanciable for Sprite3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Sprite3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Sprite3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_frame : * mut sys :: godot_method_bind , pub get_frame_coords : * mut sys :: godot_method_bind , pub get_hframes : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_vframes : * mut sys :: godot_method_bind , pub is_region : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_frame_coords : * mut sys :: godot_method_bind , pub set_hframes : * mut sys :: godot_method_bind , pub set_region : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_vframes : * mut sys :: godot_method_bind } impl Sprite3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Sprite3DMethodTable = Sprite3DMethodTable { class_constructor : None , get_frame : 0 as * mut sys :: godot_method_bind , get_frame_coords : 0 as * mut sys :: godot_method_bind , get_hframes : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_vframes : 0 as * mut sys :: godot_method_bind , is_region : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_frame_coords : 0 as * mut sys :: godot_method_bind , set_hframes : 0 as * mut sys :: godot_method_bind , set_region : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_vframes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Sprite3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Sprite3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_coords\0" . as_ptr () as * const c_char) ; table . get_hframes = (gd_api . godot_method_bind_get_method) (class_name , "get_hframes\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_vframes = (gd_api . godot_method_bind_get_method) (class_name , "get_vframes\0" . as_ptr () as * const c_char) ; table . is_region = (gd_api . godot_method_bind_get_method) (class_name , "is_region\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_coords\0" . as_ptr () as * const c_char) ; table . set_hframes = (gd_api . godot_method_bind_get_method) (class_name , "set_hframes\0" . as_ptr () as * const c_char) ; table . set_region = (gd_api . godot_method_bind_get_method) (class_name , "set_region\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_vframes = (gd_api . godot_method_bind_get_method) (class_name , "set_vframes\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:544:23674
[INFO] [stdout]     |
[INFO] [stdout] 544 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 544 |                 # [doc = "`core class Line2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_line2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Line2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Line2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLine2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Line2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineCapMode (pub i64) ; impl LineCapMode { pub const NONE : LineCapMode = LineCapMode (0i64) ; pub const BOX : LineCapMode = LineCapMode (1i64) ; pub const ROUND : LineCapMode = LineCapMode (2i64) ; } impl From < i64 > for LineCapMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineCapMode > for i64 { # [inline] fn from (v : LineCapMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineJointMode (pub i64) ; impl LineJointMode { pub const SHARP : LineJointMode = LineJointMode (0i64) ; pub const BEVEL : LineJointMode = LineJointMode (1i64) ; pub const ROUND : LineJointMode = LineJointMode (2i64) ; } impl From < i64 > for LineJointMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineJointMode > for i64 { # [inline] fn from (v : LineJointMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineTextureMode (pub i64) ; impl LineTextureMode { pub const NONE : LineTextureMode = LineTextureMode (0i64) ; pub const TILE : LineTextureMode = LineTextureMode (1i64) ; pub const STRETCH : LineTextureMode = LineTextureMode (2i64) ; } impl From < i64 > for LineTextureMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineTextureMode > for i64 { # [inline] fn from (v : LineTextureMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Line2D { pub const LINE_CAP_BOX : i64 = 1i64 ; pub const LINE_CAP_NONE : i64 = 0i64 ; pub const LINE_CAP_ROUND : i64 = 2i64 ; pub const LINE_JOINT_BEVEL : i64 = 1i64 ; pub const LINE_JOINT_ROUND : i64 = 2i64 ; pub const LINE_JOINT_SHARP : i64 = 0i64 ; pub const LINE_TEXTURE_NONE : i64 = 0i64 ; pub const LINE_TEXTURE_STRETCH : i64 = 2i64 ; pub const LINE_TEXTURE_TILE : i64 = 1i64 ; } impl Line2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Line2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point at the `position`. Appends the point at the end of the line.\nIf `at_position` is given, the point is inserted before the point number `at_position`, moving that point (and every point after) after the inserted point. If `at_position` is not given, or is an illegal value (`at_position < 0` or `at_position >= [method get_point_count]`), the point will be appended at the end of the point list.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector2 , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_vec2_i64 (method_bind , self . this . sys () . as_ptr () , position , at_position) ; } } # [doc = "Removes all points from the line."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the line's border will be anti-aliased."] # [doc = ""] # [inline] pub fn antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the style of the line's first point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn begin_cap_mode (& self) -> crate :: generated :: line_2d :: LineCapMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_begin_cap_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineCapMode (ret) } } # [doc = "The line's width varies with the curve. The original width is simply multiply by the value of the Curve."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The line's color. Will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn default_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_default_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Controls the style of the line's last point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn end_cap_mode (& self) -> crate :: generated :: line_2d :: LineCapMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_end_cap_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineCapMode (ret) } } # [doc = "The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn gradient (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_gradient ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The style for the points between the start and the end."] # [doc = ""] # [inline] pub fn joint_mode (& self) -> crate :: generated :: line_2d :: LineJointMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_joint_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineJointMode (ret) } } # [doc = "Returns the Line2D's amount of points."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns point `i`'s position."] # [doc = ""] # [inline] pub fn get_point_position (& self , i : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , i) ; mem :: transmute (ret) } } # [doc = "The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors."] # [doc = ""] # [inline] pub fn points (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round."] # [doc = ""] # [inline] pub fn round_precision (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_round_precision ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The direction difference in radians between vector points. This value is only used if `joint mode` is set to [constant LINE_JOINT_SHARP]."] # [doc = ""] # [inline] pub fn sharp_limit (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_sharp_limit ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture used for the line's texture. Uses `texture_mode` for drawing style."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The style to render the `texture` on the line. Use [enum LineTextureMode] constants."] # [doc = ""] # [inline] pub fn texture_mode (& self) -> crate :: generated :: line_2d :: LineTextureMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_texture_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineTextureMode (ret) } } # [doc = "The line's width."] # [doc = ""] # [inline] pub fn width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes the point at index `i` from the line."] # [doc = ""] # [inline] pub fn remove_point (& self , i : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , i) ; } } # [doc = "If `true`, the line's border will be anti-aliased."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "Controls the style of the line's first point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn set_begin_cap_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_begin_cap_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The line's width varies with the curve. The original width is simply multiply by the value of the Curve."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } # [doc = "The line's color. Will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn set_default_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_default_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Controls the style of the line's last point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn set_end_cap_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_end_cap_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn set_gradient (& self , color : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_gradient ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , color . as_arg_ptr ()) ; } } # [doc = "The style for the points between the start and the end."] # [doc = ""] # [inline] pub fn set_joint_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_joint_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Overwrites the position in point `i` with the supplied `position`."] # [doc = ""] # [inline] pub fn set_point_position (& self , i : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , i , position) ; } } # [doc = "The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors."] # [doc = ""] # [inline] pub fn set_points (& self , points : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_points ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , points) ; } } # [doc = "The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round."] # [doc = ""] # [inline] pub fn set_round_precision (& self , precision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_round_precision ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , precision) ; } } # [doc = "The direction difference in radians between vector points. This value is only used if `joint mode` is set to [constant LINE_JOINT_SHARP]."] # [doc = ""] # [inline] pub fn set_sharp_limit (& self , limit : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_sharp_limit ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , limit) ; } } # [doc = "The texture used for the line's texture. Uses `texture_mode` for drawing style."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The style to render the `texture` on the line. Use [enum LineTextureMode] constants."] # [doc = ""] # [inline] pub fn set_texture_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_texture_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The line's width."] # [doc = ""] # [inline] pub fn set_width (& self , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Line2D { } unsafe impl GodotObject for Line2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Line2D" } } impl QueueFree for Line2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Line2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Line2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Line2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Line2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Line2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Line2D { } impl Instanciable for Line2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Line2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Line2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_antialiased : * mut sys :: godot_method_bind , pub get_begin_cap_mode : * mut sys :: godot_method_bind , pub get_curve : * mut sys :: godot_method_bind , pub get_default_color : * mut sys :: godot_method_bind , pub get_end_cap_mode : * mut sys :: godot_method_bind , pub get_gradient : * mut sys :: godot_method_bind , pub get_joint_mode : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub get_round_precision : * mut sys :: godot_method_bind , pub get_sharp_limit : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_mode : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_begin_cap_mode : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind , pub set_default_color : * mut sys :: godot_method_bind , pub set_end_cap_mode : * mut sys :: godot_method_bind , pub set_gradient : * mut sys :: godot_method_bind , pub set_joint_mode : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_points : * mut sys :: godot_method_bind , pub set_round_precision : * mut sys :: godot_method_bind , pub set_sharp_limit : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_mode : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl Line2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Line2DMethodTable = Line2DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_antialiased : 0 as * mut sys :: godot_method_bind , get_begin_cap_mode : 0 as * mut sys :: godot_method_bind , get_curve : 0 as * mut sys :: godot_method_bind , get_default_color : 0 as * mut sys :: godot_method_bind , get_end_cap_mode : 0 as * mut sys :: godot_method_bind , get_gradient : 0 as * mut sys :: godot_method_bind , get_joint_mode : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , get_round_precision : 0 as * mut sys :: godot_method_bind , get_sharp_limit : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_mode : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_begin_cap_mode : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind , set_default_color : 0 as * mut sys :: godot_method_bind , set_end_cap_mode : 0 as * mut sys :: godot_method_bind , set_gradient : 0 as * mut sys :: godot_method_bind , set_joint_mode : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_points : 0 as * mut sys :: godot_method_bind , set_round_precision : 0 as * mut sys :: godot_method_bind , set_sharp_limit : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_mode : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Line2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Line2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "get_antialiased\0" . as_ptr () as * const c_char) ; table . get_begin_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_begin_cap_mode\0" . as_ptr () as * const c_char) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . get_default_color = (gd_api . godot_method_bind_get_method) (class_name , "get_default_color\0" . as_ptr () as * const c_char) ; table . get_end_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_end_cap_mode\0" . as_ptr () as * const c_char) ; table . get_gradient = (gd_api . godot_method_bind_get_method) (class_name , "get_gradient\0" . as_ptr () as * const c_char) ; table . get_joint_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_joint_mode\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . get_round_precision = (gd_api . godot_method_bind_get_method) (class_name , "get_round_precision\0" . as_ptr () as * const c_char) ; table . get_sharp_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_sharp_limit\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_mode\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_begin_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_begin_cap_mode\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; table . set_default_color = (gd_api . godot_method_bind_get_method) (class_name , "set_default_color\0" . as_ptr () as * const c_char) ; table . set_end_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_end_cap_mode\0" . as_ptr () as * const c_char) ; table . set_gradient = (gd_api . godot_method_bind_get_method) (class_name , "set_gradient\0" . as_ptr () as * const c_char) ; table . set_joint_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_joint_mode\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_points = (gd_api . godot_method_bind_get_method) (class_name , "set_points\0" . as_ptr () as * const c_char) ; table . set_round_precision = (gd_api . godot_method_bind_get_method) (class_name , "set_round_precision\0" . as_ptr () as * const c_char) ; table . set_sharp_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_sharp_limit\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_mode\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:460:8557
[INFO] [stdout]     |
[INFO] [stdout] 460 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 460 |                 # [doc = "`core class InputEventMouseMotion` inherits `InputEventMouse` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmousemotion.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMouseMotion inherits methods from:\n - [InputEventMouse](struct.InputEventMouse.html)\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMouseMotion { this : RawObject < Self > , } impl InputEventMouseMotion { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMouseMotionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Represents the pressure the user puts on the pen. Ranges from `0.0` to `1.0`."] # [doc = ""] # [inline] pub fn pressure (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_pressure ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The mouse position relative to the previous position (position at the last frame).\n**Note:** Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of `Vector2(0, 0)` when the user stops moving the mouse."] # [doc = ""] # [inline] pub fn relative (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_relative ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The mouse speed in pixels per second."] # [doc = ""] # [inline] pub fn speed (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_speed ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from `-1.0` to `1.0` for both axes."] # [doc = ""] # [inline] pub fn tilt (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_tilt ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Represents the pressure the user puts on the pen. Ranges from `0.0` to `1.0`."] # [doc = ""] # [inline] pub fn set_pressure (& self , pressure : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_pressure ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure) ; } } # [doc = "The mouse position relative to the previous position (position at the last frame).\n**Note:** Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of `Vector2(0, 0)` when the user stops moving the mouse."] # [doc = ""] # [inline] pub fn set_relative (& self , relative : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_relative ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , relative) ; } } # [doc = "The mouse speed in pixels per second."] # [doc = ""] # [inline] pub fn set_speed (& self , speed : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_speed ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from `-1.0` to `1.0` for both axes."] # [doc = ""] # [inline] pub fn set_tilt (& self , tilt : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_tilt ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , tilt) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMouseMotion { } unsafe impl GodotObject for InputEventMouseMotion { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMouseMotion" } } impl std :: ops :: Deref for InputEventMouseMotion { type Target = crate :: generated :: input_event_mouse :: InputEventMouse ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_mouse :: InputEventMouse { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMouseMotion { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_mouse :: InputEventMouse { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_mouse :: InputEventMouse > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMouseMotion { } impl Instanciable for InputEventMouseMotion { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMouseMotion :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMouseMotionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_pressure : * mut sys :: godot_method_bind , pub get_relative : * mut sys :: godot_method_bind , pub get_speed : * mut sys :: godot_method_bind , pub get_tilt : * mut sys :: godot_method_bind , pub set_pressure : * mut sys :: godot_method_bind , pub set_relative : * mut sys :: godot_method_bind , pub set_speed : * mut sys :: godot_method_bind , pub set_tilt : * mut sys :: godot_method_bind } impl InputEventMouseMotionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMouseMotionMethodTable = InputEventMouseMotionMethodTable { class_constructor : None , get_pressure : 0 as * mut sys :: godot_method_bind , get_relative : 0 as * mut sys :: godot_method_bind , get_speed : 0 as * mut sys :: godot_method_bind , get_tilt : 0 as * mut sys :: godot_method_bind , set_pressure : 0 as * mut sys :: godot_method_bind , set_relative : 0 as * mut sys :: godot_method_bind , set_speed : 0 as * mut sys :: godot_method_bind , set_tilt : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMouseMotionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMouseMotion\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_pressure = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure\0" . as_ptr () as * const c_char) ; table . get_relative = (gd_api . godot_method_bind_get_method) (class_name , "get_relative\0" . as_ptr () as * const c_char) ; table . get_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_speed\0" . as_ptr () as * const c_char) ; table . get_tilt = (gd_api . godot_method_bind_get_method) (class_name , "get_tilt\0" . as_ptr () as * const c_char) ; table . set_pressure = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure\0" . as_ptr () as * const c_char) ; table . set_relative = (gd_api . godot_method_bind_get_method) (class_name , "set_relative\0" . as_ptr () as * const c_char) ; table . set_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_speed\0" . as_ptr () as * const c_char) ; table . set_tilt = (gd_api . godot_method_bind_get_method) (class_name , "set_tilt\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:466:8763
[INFO] [stdout]     |
[INFO] [stdout] 466 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 466 |                 # [doc = "`core class ARVRAnchor` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvranchor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRAnchor` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ARVRAnchor>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRAnchor inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRAnchor { this : RawObject < Self > , } impl ARVRAnchor { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRAnchorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The anchor's ID. You can set this before the anchor itself exists. The first anchor gets an ID of `1`, the second an ID of `2`, etc. When anchors get removed, the engine can then assign the corresponding ID to new anchors. The most common situation where anchors \"disappear\" is when the AR server identifies that two anchors represent different parts of the same plane and merges them."] # [doc = ""] # [inline] pub fn anchor_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_anchor_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name given to this anchor."] # [doc = ""] # [inline] pub fn get_anchor_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_anchor_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the anchor is being tracked and `false` if no anchor with this ID is currently known."] # [doc = ""] # [inline] pub fn get_is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If provided by the [ARVRInterface], this returns a mesh object for the anchor. For an anchor, this can be a shape related to the object being tracked or it can be a mesh that provides topology related to the anchor and can be used to create shadows/reflections on surfaces or for generating collision shapes."] # [doc = ""] # [inline] pub fn get_mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a plane aligned with our anchor; handy for intersection testing."] # [doc = ""] # [inline] pub fn get_plane (& self) -> Plane { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_plane ; let ret = crate :: icalls :: icallptr_plane (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the estimated size of the plane that was detected. Say when the anchor relates to a table in the real world, this is the estimated size of the surface of that table."] # [doc = ""] # [inline] pub fn get_size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The anchor's ID. You can set this before the anchor itself exists. The first anchor gets an ID of `1`, the second an ID of `2`, etc. When anchors get removed, the engine can then assign the corresponding ID to new anchors. The most common situation where anchors \"disappear\" is when the AR server identifies that two anchors represent different parts of the same plane and merges them."] # [doc = ""] # [inline] pub fn set_anchor_id (& self , anchor_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . set_anchor_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , anchor_id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRAnchor { } unsafe impl GodotObject for ARVRAnchor { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRAnchor" } } impl QueueFree for ARVRAnchor { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVRAnchor { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRAnchor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVRAnchor { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVRAnchor { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRAnchor { } impl Instanciable for ARVRAnchor { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRAnchor :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRAnchorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_anchor_id : * mut sys :: godot_method_bind , pub get_anchor_name : * mut sys :: godot_method_bind , pub get_is_active : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_plane : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub set_anchor_id : * mut sys :: godot_method_bind } impl ARVRAnchorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRAnchorMethodTable = ARVRAnchorMethodTable { class_constructor : None , get_anchor_id : 0 as * mut sys :: godot_method_bind , get_anchor_name : 0 as * mut sys :: godot_method_bind , get_is_active : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_plane : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , set_anchor_id : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRAnchorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRAnchor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_anchor_id = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_id\0" . as_ptr () as * const c_char) ; table . get_anchor_name = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_name\0" . as_ptr () as * const c_char) ; table . get_is_active = (gd_api . godot_method_bind_get_method) (class_name , "get_is_active\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_plane = (gd_api . godot_method_bind_get_method) (class_name , "get_plane\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . set_anchor_id = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_id\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:472:3784
[INFO] [stdout]     |
[INFO] [stdout] 472 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 472 |                 # [doc = "`core class VisualShaderNodeScalarClamp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarclamp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarClamp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarClamp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarClampMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarClamp { } unsafe impl GodotObject for VisualShaderNodeScalarClamp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarClamp" } } impl std :: ops :: Deref for VisualShaderNodeScalarClamp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarClamp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarClamp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarClamp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarClamp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarClamp { } impl Instanciable for VisualShaderNodeScalarClamp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarClamp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarClampMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarClampMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarClampMethodTable = VisualShaderNodeScalarClampMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarClampMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarClamp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:478:3931
[INFO] [stdout]     |
[INFO] [stdout] 478 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 478 |                 # [doc = "`core class VisualShaderNodeTransformDecompose` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformdecompose.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformDecompose inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTransformDecompose { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformDecomposeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformDecompose { } unsafe impl GodotObject for VisualShaderNodeTransformDecompose { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformDecompose" } } impl std :: ops :: Deref for VisualShaderNodeTransformDecompose { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformDecompose { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformDecompose { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformDecompose { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformDecompose { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformDecompose { } impl Instanciable for VisualShaderNodeTransformDecompose { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformDecompose :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformDecomposeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeTransformDecomposeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformDecomposeMethodTable = VisualShaderNodeTransformDecomposeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformDecomposeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformDecompose\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:484:3889
[INFO] [stdout]     |
[INFO] [stdout] 484 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 484 |                 # [doc = "`core class VisualShaderNodeVectorSmoothStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorsmoothstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorSmoothStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVectorSmoothStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorSmoothStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorSmoothStep { } unsafe impl GodotObject for VisualShaderNodeVectorSmoothStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorSmoothStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorSmoothStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorSmoothStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorSmoothStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorSmoothStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorSmoothStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorSmoothStep { } impl Instanciable for VisualShaderNodeVectorSmoothStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorSmoothStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorSmoothStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorSmoothStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorSmoothStepMethodTable = VisualShaderNodeVectorSmoothStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorSmoothStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorSmoothStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:490:9158
[INFO] [stdout]     |
[INFO] [stdout] 490 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 490 |                 # [doc = "`core class CollisionShape2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionShape2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CollisionShape2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionShape2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionShape2D { this : RawObject < Self > , } impl CollisionShape2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity."] # [doc = ""] # [inline] pub fn one_way_collision_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . get_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets whether this collision shape should only detect collision on one side (top or bottom)."] # [doc = ""] # [inline] pub fn is_one_way_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . is_one_way_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "Sets whether this collision shape should only detect collision on one side (top or bottom)."] # [doc = ""] # [inline] pub fn set_one_way_collision (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_one_way_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity."] # [doc = ""] # [inline] pub fn set_one_way_collision_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The actual shape owned by this collision shape."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionShape2DMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionShape2D { } unsafe impl GodotObject for CollisionShape2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionShape2D" } } impl QueueFree for CollisionShape2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionShape2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionShape2D { } impl Instanciable for CollisionShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_one_way_collision_margin : * mut sys :: godot_method_bind , pub get_shape : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_one_way_collision_enabled : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_one_way_collision : * mut sys :: godot_method_bind , pub set_one_way_collision_margin : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind } impl CollisionShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionShape2DMethodTable = CollisionShape2DMethodTable { class_constructor : None , get_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , get_shape : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_one_way_collision_enabled : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_one_way_collision : 0 as * mut sys :: godot_method_bind , set_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_one_way_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_one_way_collision_enabled\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision\0" . as_ptr () as * const c_char) ; table . set_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:496:6738
[INFO] [stdout]     |
[INFO] [stdout] 496 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 496 |                 # [doc = "`core class MeshTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMeshTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshTexture { this : RawObject < Self > , } impl MeshTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets the base texture that the Mesh will use to draw."] # [doc = ""] # [inline] pub fn base_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . get_base_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the size of the image, needed for reference."] # [doc = ""] # [inline] pub fn image_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . get_image_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the mesh used to draw. It must be a mesh using 2D vertices."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the base texture that the Mesh will use to draw."] # [doc = ""] # [inline] pub fn set_base_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . set_base_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Sets the size of the image, needed for reference."] # [doc = ""] # [inline] pub fn set_image_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . set_image_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the mesh used to draw. It must be a mesh using 2D vertices."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshTexture { } unsafe impl GodotObject for MeshTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MeshTexture" } } impl std :: ops :: Deref for MeshTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for MeshTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for MeshTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MeshTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshTexture { } impl Instanciable for MeshTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_texture : * mut sys :: godot_method_bind , pub get_image_size : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub set_base_texture : * mut sys :: godot_method_bind , pub set_image_size : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind } impl MeshTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshTextureMethodTable = MeshTextureMethodTable { class_constructor : None , get_base_texture : 0 as * mut sys :: godot_method_bind , get_image_size : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , set_base_texture : 0 as * mut sys :: godot_method_bind , set_image_size : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_base_texture\0" . as_ptr () as * const c_char) ; table . get_image_size = (gd_api . godot_method_bind_get_method) (class_name , "get_image_size\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . set_base_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_base_texture\0" . as_ptr () as * const c_char) ; table . set_image_size = (gd_api . godot_method_bind_get_method) (class_name , "set_image_size\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:502:4567
[INFO] [stdout]     |
[INFO] [stdout] 502 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 502 |                 # [doc = "`core class VisualScriptSceneNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptscenenode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSceneNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSceneNode { this : RawObject < Self > , } impl VisualScriptSceneNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSceneNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn node_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_node_path (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . set_node_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSceneNode { } unsafe impl GodotObject for VisualScriptSceneNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSceneNode" } } impl std :: ops :: Deref for VisualScriptSceneNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSceneNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSceneNode { } impl Instanciable for VisualScriptSceneNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSceneNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSceneNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_node_path : * mut sys :: godot_method_bind , pub set_node_path : * mut sys :: godot_method_bind } impl VisualScriptSceneNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSceneNodeMethodTable = VisualScriptSceneNodeMethodTable { class_constructor : None , get_node_path : 0 as * mut sys :: godot_method_bind , set_node_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSceneNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSceneNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . set_node_path = (gd_api . godot_method_bind_get_method) (class_name , "set_node_path\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:508:7422
[INFO] [stdout]     |
[INFO] [stdout] 508 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 508 |                 # [doc = "`core class RegEx` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_regex.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRegEx inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RegEx { this : RawObject < Self > , } impl RegEx { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RegExMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn compile (& self , pattern : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . compile ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , pattern . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_group_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . get_group_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_names (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . get_names ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn get_pattern (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . get_pattern ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn search (& self , subject : impl Into < GodotString > , offset : i64 , end : i64) -> Option < Ref < crate :: generated :: reg_ex_match :: RegExMatch , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . search ; let ret = crate :: icalls :: icallptr_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , subject . into () , offset , end) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: reg_ex_match :: RegExMatch , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn search_all (& self , subject : impl Into < GodotString > , offset : i64 , end : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . search_all ; let ret = crate :: icalls :: icallvar__str_i64_i64 (method_bind , self . this . sys () . as_ptr () , subject . into () , offset , end) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn sub (& self , subject : impl Into < GodotString > , replacement : impl Into < GodotString > , all : bool , offset : i64 , end : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RegExMethodTable :: get (get_api ()) . sub ; let ret = crate :: icalls :: icallptr_str_str_str_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , subject . into () , replacement . into () , all , offset , end) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for RegEx { } unsafe impl GodotObject for RegEx { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RegEx" } } impl std :: ops :: Deref for RegEx { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RegEx { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RegEx { } unsafe impl SubClass < crate :: generated :: object :: Object > for RegEx { } impl Instanciable for RegEx { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RegEx :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RegExMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub compile : * mut sys :: godot_method_bind , pub get_group_count : * mut sys :: godot_method_bind , pub get_names : * mut sys :: godot_method_bind , pub get_pattern : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub search : * mut sys :: godot_method_bind , pub search_all : * mut sys :: godot_method_bind , pub sub : * mut sys :: godot_method_bind } impl RegExMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RegExMethodTable = RegExMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , compile : 0 as * mut sys :: godot_method_bind , get_group_count : 0 as * mut sys :: godot_method_bind , get_names : 0 as * mut sys :: godot_method_bind , get_pattern : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , search : 0 as * mut sys :: godot_method_bind , search_all : 0 as * mut sys :: godot_method_bind , sub : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RegExMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RegEx\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . compile = (gd_api . godot_method_bind_get_method) (class_name , "compile\0" . as_ptr () as * const c_char) ; table . get_group_count = (gd_api . godot_method_bind_get_method) (class_name , "get_group_count\0" . as_ptr () as * const c_char) ; table . get_names = (gd_api . godot_method_bind_get_method) (class_name , "get_names\0" . as_ptr () as * const c_char) ; table . get_pattern = (gd_api . godot_method_bind_get_method) (class_name , "get_pattern\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . search = (gd_api . godot_method_bind_get_method) (class_name , "search\0" . as_ptr () as * const c_char) ; table . search_all = (gd_api . godot_method_bind_get_method) (class_name , "search_all\0" . as_ptr () as * const c_char) ; table . sub = (gd_api . godot_method_bind_get_method) (class_name , "sub\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:514:3287
[INFO] [stdout]     |
[INFO] [stdout] 514 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 514 |                 # [doc = "`core class AudioBusLayout` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiobuslayout.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioBusLayout inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioBusLayoutMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioBusLayout { } unsafe impl GodotObject for AudioBusLayout { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioBusLayout" } } impl std :: ops :: Deref for AudioBusLayout { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioBusLayout { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioBusLayout { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioBusLayout { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioBusLayout { } impl Instanciable for AudioBusLayout { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioBusLayout :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioBusLayoutMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioBusLayoutMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioBusLayoutMethodTable = AudioBusLayoutMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioBusLayoutMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioBusLayout\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:520:3883
[INFO] [stdout]     |
[INFO] [stdout] 520 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 520 |                 # [doc = "`core class AudioEffectLowPassFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectlowpassfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectLowPassFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectLowPassFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectLowPassFilter { } unsafe impl GodotObject for AudioEffectLowPassFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectLowPassFilter" } } impl std :: ops :: Deref for AudioEffectLowPassFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectLowPassFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectLowPassFilter { } impl Instanciable for AudioEffectLowPassFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectLowPassFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectLowPassFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectLowPassFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectLowPassFilterMethodTable = AudioEffectLowPassFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectLowPassFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectLowPassFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:526:7609
[INFO] [stdout]     |
[INFO] [stdout] 526 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 526 |                 # [doc = "`core class Physics2DTestMotionResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dtestmotionresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysics2DTestMotionResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DTestMotionResult { this : RawObject < Self > , } impl Physics2DTestMotionResult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Physics2DTestMotionResultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_shape (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collider_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collider_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collision_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_point (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_collision_point ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn motion (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_motion ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn motion_remainder (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DTestMotionResultMethodTable :: get (get_api ()) . get_motion_remainder ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DTestMotionResult { } unsafe impl GodotObject for Physics2DTestMotionResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Physics2DTestMotionResult" } } impl std :: ops :: Deref for Physics2DTestMotionResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DTestMotionResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Physics2DTestMotionResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DTestMotionResult { } impl Instanciable for Physics2DTestMotionResult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Physics2DTestMotionResult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DTestMotionResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_id : * mut sys :: godot_method_bind , pub get_collider_rid : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collider_velocity : * mut sys :: godot_method_bind , pub get_collision_normal : * mut sys :: godot_method_bind , pub get_collision_point : * mut sys :: godot_method_bind , pub get_motion : * mut sys :: godot_method_bind , pub get_motion_remainder : * mut sys :: godot_method_bind } impl Physics2DTestMotionResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DTestMotionResultMethodTable = Physics2DTestMotionResultMethodTable { class_constructor : None , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_id : 0 as * mut sys :: godot_method_bind , get_collider_rid : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collider_velocity : 0 as * mut sys :: godot_method_bind , get_collision_normal : 0 as * mut sys :: godot_method_bind , get_collision_point : 0 as * mut sys :: godot_method_bind , get_motion : 0 as * mut sys :: godot_method_bind , get_motion_remainder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DTestMotionResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DTestMotionResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_id\0" . as_ptr () as * const c_char) ; table . get_collider_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_rid\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collider_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_velocity\0" . as_ptr () as * const c_char) ; table . get_collision_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_normal\0" . as_ptr () as * const c_char) ; table . get_collision_point = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_point\0" . as_ptr () as * const c_char) ; table . get_motion = (gd_api . godot_method_bind_get_method) (class_name , "get_motion\0" . as_ptr () as * const c_char) ; table . get_motion_remainder = (gd_api . godot_method_bind_get_method) (class_name , "get_motion_remainder\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:532:3486
[INFO] [stdout]     |
[INFO] [stdout] 532 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 532 |                 # [doc = "`core class ARVRInterfaceGDNative` inherits `ARVRInterface` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrinterfacegdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nARVRInterfaceGDNative inherits methods from:\n - [ARVRInterface](struct.ARVRInterface.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRInterfaceGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRInterfaceGDNative { } unsafe impl GodotObject for ARVRInterfaceGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ARVRInterfaceGDNative" } } impl std :: ops :: Deref for ARVRInterfaceGDNative { type Target = crate :: generated :: arvr_interface :: ARVRInterface ; # [inline] fn deref (& self) -> & crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRInterfaceGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: arvr_interface :: ARVRInterface > for ARVRInterfaceGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ARVRInterfaceGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRInterfaceGDNative { } impl Instanciable for ARVRInterfaceGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRInterfaceGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRInterfaceGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ARVRInterfaceGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRInterfaceGDNativeMethodTable = ARVRInterfaceGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRInterfaceGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRInterfaceGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:538:9007
[INFO] [stdout]     |
[INFO] [stdout] 538 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 538 |                 # [doc = "`core class MultiMeshInstance2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multimeshinstance2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MultiMeshInstance2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MultiMeshInstance2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMultiMeshInstance2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiMeshInstance2D { this : RawObject < Self > , } impl MultiMeshInstance2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiMeshInstance2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."] # [doc = ""] # [inline] pub fn multimesh (& self) -> Option < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . get_multimesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."] # [doc = ""] # [inline] pub fn set_multimesh (& self , multimesh : impl AsArg < crate :: generated :: multi_mesh :: MultiMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . set_multimesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , multimesh . as_arg_ptr ()) ; } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstance2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiMeshInstance2D { } unsafe impl GodotObject for MultiMeshInstance2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MultiMeshInstance2D" } } impl QueueFree for MultiMeshInstance2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MultiMeshInstance2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiMeshInstance2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for MultiMeshInstance2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MultiMeshInstance2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for MultiMeshInstance2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiMeshInstance2D { } impl Instanciable for MultiMeshInstance2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiMeshInstance2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiMeshInstance2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_multimesh : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub set_multimesh : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl MultiMeshInstance2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiMeshInstance2DMethodTable = MultiMeshInstance2DMethodTable { class_constructor : None , get_multimesh : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , set_multimesh : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiMeshInstance2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiMeshInstance2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "get_multimesh\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . set_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "set_multimesh\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:550:90357
[INFO] [stdout]     |
[INFO] [stdout] 550 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 550 |                 # [doc = "`core singleton class PhysicsServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaBodyStatus (pub i64) ; impl AreaBodyStatus { pub const ADDED : AreaBodyStatus = AreaBodyStatus (0i64) ; pub const REMOVED : AreaBodyStatus = AreaBodyStatus (1i64) ; } impl From < i64 > for AreaBodyStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaBodyStatus > for i64 { # [inline] fn from (v : AreaBodyStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaParameter (pub i64) ; impl AreaParameter { pub const GRAVITY : AreaParameter = AreaParameter (0i64) ; pub const GRAVITY_VECTOR : AreaParameter = AreaParameter (1i64) ; pub const GRAVITY_IS_POINT : AreaParameter = AreaParameter (2i64) ; pub const GRAVITY_DISTANCE_SCALE : AreaParameter = AreaParameter (3i64) ; pub const GRAVITY_POINT_ATTENUATION : AreaParameter = AreaParameter (4i64) ; pub const LINEAR_DAMP : AreaParameter = AreaParameter (5i64) ; pub const ANGULAR_DAMP : AreaParameter = AreaParameter (6i64) ; pub const PRIORITY : AreaParameter = AreaParameter (7i64) ; } impl From < i64 > for AreaParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaParameter > for i64 { # [inline] fn from (v : AreaParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaSpaceOverrideMode (pub i64) ; impl AreaSpaceOverrideMode { pub const DISABLED : AreaSpaceOverrideMode = AreaSpaceOverrideMode (0i64) ; pub const COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (1i64) ; pub const COMBINE_REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (2i64) ; pub const REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (3i64) ; pub const REPLACE_COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (4i64) ; } impl From < i64 > for AreaSpaceOverrideMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaSpaceOverrideMode > for i64 { # [inline] fn from (v : AreaSpaceOverrideMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyAxis (pub i64) ; impl BodyAxis { pub const LINEAR_X : BodyAxis = BodyAxis (1i64) ; pub const LINEAR_Y : BodyAxis = BodyAxis (2i64) ; pub const LINEAR_Z : BodyAxis = BodyAxis (4i64) ; pub const ANGULAR_X : BodyAxis = BodyAxis (8i64) ; pub const ANGULAR_Y : BodyAxis = BodyAxis (16i64) ; pub const ANGULAR_Z : BodyAxis = BodyAxis (32i64) ; } impl From < i64 > for BodyAxis { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyAxis > for i64 { # [inline] fn from (v : BodyAxis) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyMode (pub i64) ; impl BodyMode { pub const STATIC : BodyMode = BodyMode (0i64) ; pub const KINEMATIC : BodyMode = BodyMode (1i64) ; pub const RIGID : BodyMode = BodyMode (2i64) ; pub const CHARACTER : BodyMode = BodyMode (3i64) ; } impl From < i64 > for BodyMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyMode > for i64 { # [inline] fn from (v : BodyMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyParameter (pub i64) ; impl BodyParameter { pub const BOUNCE : BodyParameter = BodyParameter (0i64) ; pub const FRICTION : BodyParameter = BodyParameter (1i64) ; pub const MASS : BodyParameter = BodyParameter (2i64) ; pub const GRAVITY_SCALE : BodyParameter = BodyParameter (3i64) ; pub const LINEAR_DAMP : BodyParameter = BodyParameter (4i64) ; pub const ANGULAR_DAMP : BodyParameter = BodyParameter (5i64) ; pub const MAX : BodyParameter = BodyParameter (6i64) ; } impl From < i64 > for BodyParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyParameter > for i64 { # [inline] fn from (v : BodyParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyState (pub i64) ; impl BodyState { pub const TRANSFORM : BodyState = BodyState (0i64) ; pub const LINEAR_VELOCITY : BodyState = BodyState (1i64) ; pub const ANGULAR_VELOCITY : BodyState = BodyState (2i64) ; pub const SLEEPING : BodyState = BodyState (3i64) ; pub const CAN_SLEEP : BodyState = BodyState (4i64) ; } impl From < i64 > for BodyState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyState > for i64 { # [inline] fn from (v : BodyState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConeTwistJointParam (pub i64) ; impl ConeTwistJointParam { pub const SWING_SPAN : ConeTwistJointParam = ConeTwistJointParam (0i64) ; pub const TWIST_SPAN : ConeTwistJointParam = ConeTwistJointParam (1i64) ; pub const BIAS : ConeTwistJointParam = ConeTwistJointParam (2i64) ; pub const SOFTNESS : ConeTwistJointParam = ConeTwistJointParam (3i64) ; pub const RELAXATION : ConeTwistJointParam = ConeTwistJointParam (4i64) ; } impl From < i64 > for ConeTwistJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConeTwistJointParam > for i64 { # [inline] fn from (v : ConeTwistJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisFlag (pub i64) ; impl G6dofJointAxisFlag { pub const LINEAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (0i64) ; pub const ANGULAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (1i64) ; pub const MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (4i64) ; pub const LINEAR_MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (5i64) ; } impl From < i64 > for G6dofJointAxisFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisFlag > for i64 { # [inline] fn from (v : G6dofJointAxisFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisParam (pub i64) ; impl G6dofJointAxisParam { pub const LINEAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (0i64) ; pub const LINEAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (2i64) ; pub const LINEAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (3i64) ; pub const LINEAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (4i64) ; pub const LINEAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (5i64) ; pub const LINEAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (6i64) ; pub const ANGULAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (10i64) ; pub const ANGULAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (11i64) ; pub const ANGULAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (12i64) ; pub const ANGULAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (13i64) ; pub const ANGULAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (14i64) ; pub const ANGULAR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (15i64) ; pub const ANGULAR_ERP : G6dofJointAxisParam = G6dofJointAxisParam (16i64) ; pub const ANGULAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (17i64) ; pub const ANGULAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (18i64) ; } impl From < i64 > for G6dofJointAxisParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisParam > for i64 { # [inline] fn from (v : G6dofJointAxisParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointFlag (pub i64) ; impl HingeJointFlag { pub const USE_LIMIT : HingeJointFlag = HingeJointFlag (0i64) ; pub const ENABLE_MOTOR : HingeJointFlag = HingeJointFlag (1i64) ; } impl From < i64 > for HingeJointFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointFlag > for i64 { # [inline] fn from (v : HingeJointFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointParam (pub i64) ; impl HingeJointParam { pub const BIAS : HingeJointParam = HingeJointParam (0i64) ; pub const LIMIT_UPPER : HingeJointParam = HingeJointParam (1i64) ; pub const LIMIT_LOWER : HingeJointParam = HingeJointParam (2i64) ; pub const LIMIT_BIAS : HingeJointParam = HingeJointParam (3i64) ; pub const LIMIT_SOFTNESS : HingeJointParam = HingeJointParam (4i64) ; pub const LIMIT_RELAXATION : HingeJointParam = HingeJointParam (5i64) ; pub const MOTOR_TARGET_VELOCITY : HingeJointParam = HingeJointParam (6i64) ; pub const MOTOR_MAX_IMPULSE : HingeJointParam = HingeJointParam (7i64) ; } impl From < i64 > for HingeJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointParam > for i64 { # [inline] fn from (v : HingeJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointType (pub i64) ; impl JointType { pub const PIN : JointType = JointType (0i64) ; pub const HINGE : JointType = JointType (1i64) ; pub const SLIDER : JointType = JointType (2i64) ; pub const CONE_TWIST : JointType = JointType (3i64) ; pub const _6DOF : JointType = JointType (4i64) ; } impl From < i64 > for JointType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointType > for i64 { # [inline] fn from (v : JointType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PinJointParam (pub i64) ; impl PinJointParam { pub const BIAS : PinJointParam = PinJointParam (0i64) ; pub const DAMPING : PinJointParam = PinJointParam (1i64) ; pub const IMPULSE_CLAMP : PinJointParam = PinJointParam (2i64) ; } impl From < i64 > for PinJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PinJointParam > for i64 { # [inline] fn from (v : PinJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessInfo (pub i64) ; impl ProcessInfo { pub const ACTIVE_OBJECTS : ProcessInfo = ProcessInfo (0i64) ; pub const COLLISION_PAIRS : ProcessInfo = ProcessInfo (1i64) ; pub const ISLAND_COUNT : ProcessInfo = ProcessInfo (2i64) ; } impl From < i64 > for ProcessInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessInfo > for i64 { # [inline] fn from (v : ProcessInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShapeType (pub i64) ; impl ShapeType { pub const PLANE : ShapeType = ShapeType (0i64) ; pub const RAY : ShapeType = ShapeType (1i64) ; pub const SPHERE : ShapeType = ShapeType (2i64) ; pub const BOX : ShapeType = ShapeType (3i64) ; pub const CAPSULE : ShapeType = ShapeType (4i64) ; pub const CYLINDER : ShapeType = ShapeType (5i64) ; pub const CONVEX_POLYGON : ShapeType = ShapeType (6i64) ; pub const CONCAVE_POLYGON : ShapeType = ShapeType (7i64) ; pub const HEIGHTMAP : ShapeType = ShapeType (8i64) ; pub const CUSTOM : ShapeType = ShapeType (9i64) ; } impl From < i64 > for ShapeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShapeType > for i64 { # [inline] fn from (v : ShapeType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SliderJointParam (pub i64) ; impl SliderJointParam { pub const LINEAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (0i64) ; pub const LINEAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (2i64) ; pub const LINEAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (3i64) ; pub const LINEAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (4i64) ; pub const LINEAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (5i64) ; pub const LINEAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (6i64) ; pub const LINEAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (7i64) ; pub const LINEAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (8i64) ; pub const LINEAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (9i64) ; pub const LINEAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (10i64) ; pub const ANGULAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (11i64) ; pub const ANGULAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (12i64) ; pub const ANGULAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (13i64) ; pub const ANGULAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (14i64) ; pub const ANGULAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (15i64) ; pub const ANGULAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (16i64) ; pub const ANGULAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (17i64) ; pub const ANGULAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (18i64) ; pub const ANGULAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (19i64) ; pub const ANGULAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (20i64) ; pub const ANGULAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (21i64) ; pub const MAX : SliderJointParam = SliderJointParam (22i64) ; } impl From < i64 > for SliderJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SliderJointParam > for i64 { # [inline] fn from (v : SliderJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceParameter (pub i64) ; impl SpaceParameter { pub const CONTACT_RECYCLE_RADIUS : SpaceParameter = SpaceParameter (0i64) ; pub const CONTACT_MAX_SEPARATION : SpaceParameter = SpaceParameter (1i64) ; pub const BODY_MAX_ALLOWED_PENETRATION : SpaceParameter = SpaceParameter (2i64) ; pub const BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (3i64) ; pub const BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (4i64) ; pub const BODY_TIME_TO_SLEEP : SpaceParameter = SpaceParameter (5i64) ; pub const BODY_ANGULAR_VELOCITY_DAMP_RATIO : SpaceParameter = SpaceParameter (6i64) ; pub const CONSTRAINT_DEFAULT_BIAS : SpaceParameter = SpaceParameter (7i64) ; pub const TEST_MOTION_MIN_CONTACT_DEPTH : SpaceParameter = SpaceParameter (8i64) ; } impl From < i64 > for SpaceParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceParameter > for i64 { # [inline] fn from (v : SpaceParameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PhysicsServer { pub const AREA_BODY_ADDED : i64 = 0i64 ; pub const AREA_BODY_REMOVED : i64 = 1i64 ; pub const AREA_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const AREA_PARAM_GRAVITY : i64 = 0i64 ; pub const AREA_PARAM_GRAVITY_DISTANCE_SCALE : i64 = 3i64 ; pub const AREA_PARAM_GRAVITY_IS_POINT : i64 = 2i64 ; pub const AREA_PARAM_GRAVITY_POINT_ATTENUATION : i64 = 4i64 ; pub const AREA_PARAM_GRAVITY_VECTOR : i64 = 1i64 ; pub const AREA_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const AREA_PARAM_PRIORITY : i64 = 7i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const AREA_SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; pub const BODY_AXIS_ANGULAR_X : i64 = 8i64 ; pub const BODY_AXIS_ANGULAR_Y : i64 = 16i64 ; pub const BODY_AXIS_ANGULAR_Z : i64 = 32i64 ; pub const BODY_AXIS_LINEAR_X : i64 = 1i64 ; pub const BODY_AXIS_LINEAR_Y : i64 = 2i64 ; pub const BODY_AXIS_LINEAR_Z : i64 = 4i64 ; pub const BODY_MODE_CHARACTER : i64 = 3i64 ; pub const BODY_MODE_KINEMATIC : i64 = 1i64 ; pub const BODY_MODE_RIGID : i64 = 2i64 ; pub const BODY_MODE_STATIC : i64 = 0i64 ; pub const BODY_PARAM_ANGULAR_DAMP : i64 = 5i64 ; pub const BODY_PARAM_BOUNCE : i64 = 0i64 ; pub const BODY_PARAM_FRICTION : i64 = 1i64 ; pub const BODY_PARAM_GRAVITY_SCALE : i64 = 3i64 ; pub const BODY_PARAM_LINEAR_DAMP : i64 = 4i64 ; pub const BODY_PARAM_MASS : i64 = 2i64 ; pub const BODY_PARAM_MAX : i64 = 6i64 ; pub const BODY_STATE_ANGULAR_VELOCITY : i64 = 2i64 ; pub const BODY_STATE_CAN_SLEEP : i64 = 4i64 ; pub const BODY_STATE_LINEAR_VELOCITY : i64 = 1i64 ; pub const BODY_STATE_SLEEPING : i64 = 3i64 ; pub const BODY_STATE_TRANSFORM : i64 = 0i64 ; pub const CONE_TWIST_JOINT_BIAS : i64 = 2i64 ; pub const CONE_TWIST_JOINT_RELAXATION : i64 = 4i64 ; pub const CONE_TWIST_JOINT_SOFTNESS : i64 = 3i64 ; pub const CONE_TWIST_JOINT_SWING_SPAN : i64 = 0i64 ; pub const CONE_TWIST_JOINT_TWIST_SPAN : i64 = 1i64 ; pub const G6DOF_JOINT_ANGULAR_DAMPING : i64 = 13i64 ; pub const G6DOF_JOINT_ANGULAR_ERP : i64 = 16i64 ; pub const G6DOF_JOINT_ANGULAR_FORCE_LIMIT : i64 = 15i64 ; pub const G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 12i64 ; pub const G6DOF_JOINT_ANGULAR_LOWER_LIMIT : i64 = 10i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT : i64 = 18i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY : i64 = 17i64 ; pub const G6DOF_JOINT_ANGULAR_RESTITUTION : i64 = 14i64 ; pub const G6DOF_JOINT_ANGULAR_UPPER_LIMIT : i64 = 11i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT : i64 = 1i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR : i64 = 5i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_MOTOR : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_DAMPING : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const G6DOF_JOINT_LINEAR_LOWER_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT : i64 = 6i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY : i64 = 5i64 ; pub const G6DOF_JOINT_LINEAR_RESTITUTION : i64 = 3i64 ; pub const G6DOF_JOINT_LINEAR_UPPER_LIMIT : i64 = 1i64 ; pub const HINGE_JOINT_BIAS : i64 = 0i64 ; pub const HINGE_JOINT_FLAG_ENABLE_MOTOR : i64 = 1i64 ; pub const HINGE_JOINT_FLAG_USE_LIMIT : i64 = 0i64 ; pub const HINGE_JOINT_LIMIT_BIAS : i64 = 3i64 ; pub const HINGE_JOINT_LIMIT_LOWER : i64 = 2i64 ; pub const HINGE_JOINT_LIMIT_RELAXATION : i64 = 5i64 ; pub const HINGE_JOINT_LIMIT_SOFTNESS : i64 = 4i64 ; pub const HINGE_JOINT_LIMIT_UPPER : i64 = 1i64 ; pub const HINGE_JOINT_MOTOR_MAX_IMPULSE : i64 = 7i64 ; pub const HINGE_JOINT_MOTOR_TARGET_VELOCITY : i64 = 6i64 ; pub const INFO_ACTIVE_OBJECTS : i64 = 0i64 ; pub const INFO_COLLISION_PAIRS : i64 = 1i64 ; pub const INFO_ISLAND_COUNT : i64 = 2i64 ; pub const JOINT_6DOF : i64 = 4i64 ; pub const JOINT_CONE_TWIST : i64 = 3i64 ; pub const JOINT_HINGE : i64 = 1i64 ; pub const JOINT_PIN : i64 = 0i64 ; pub const JOINT_SLIDER : i64 = 2i64 ; pub const PIN_JOINT_BIAS : i64 = 0i64 ; pub const PIN_JOINT_DAMPING : i64 = 1i64 ; pub const PIN_JOINT_IMPULSE_CLAMP : i64 = 2i64 ; pub const SHAPE_BOX : i64 = 3i64 ; pub const SHAPE_CAPSULE : i64 = 4i64 ; pub const SHAPE_CONCAVE_POLYGON : i64 = 7i64 ; pub const SHAPE_CONVEX_POLYGON : i64 = 6i64 ; pub const SHAPE_CUSTOM : i64 = 9i64 ; pub const SHAPE_CYLINDER : i64 = 5i64 ; pub const SHAPE_HEIGHTMAP : i64 = 8i64 ; pub const SHAPE_PLANE : i64 = 0i64 ; pub const SHAPE_RAY : i64 = 1i64 ; pub const SHAPE_SPHERE : i64 = 2i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_DAMPING : i64 = 15i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_LOWER : i64 = 12i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION : i64 = 14i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 13i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_UPPER : i64 = 11i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_DAMPING : i64 = 18i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION : i64 = 17i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS : i64 = 16i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING : i64 = 21i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION : i64 = 20i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS : i64 = 19i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_DAMPING : i64 = 4i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_LOWER : i64 = 1i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION : i64 = 3i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_UPPER : i64 = 0i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_DAMPING : i64 = 7i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_RESTITUTION : i64 = 6i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_SOFTNESS : i64 = 5i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING : i64 = 10i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION : i64 = 9i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS : i64 = 8i64 ; pub const SLIDER_JOINT_MAX : i64 = 22i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO : i64 = 6i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : i64 = 4i64 ; pub const SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : i64 = 3i64 ; pub const SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION : i64 = 2i64 ; pub const SPACE_PARAM_BODY_TIME_TO_SLEEP : i64 = 5i64 ; pub const SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS : i64 = 7i64 ; pub const SPACE_PARAM_CONTACT_MAX_SEPARATION : i64 = 1i64 ; pub const SPACE_PARAM_CONTACT_RECYCLE_RADIUS : i64 = 0i64 ; pub const SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH : i64 = 8i64 ; } impl PhysicsServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("PhysicsServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn area_add_shape (& self , area : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , area , shape , transform , disabled) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn area_attach_object_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later."] # [doc = ""] # [inline] pub fn area_clear_shapes (& self , area : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , area) ; } } # [doc = "Creates an [Area]."] # [doc = ""] # [inline] pub fn area_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn area_get_object_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns an area parameter value. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_get_param (& self , area : Rid , param : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_param ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , param) ; Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shape (& self , area : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to an area."] # [doc = ""] # [inline] pub fn area_get_shape_count (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns the transform matrix of a shape within an area."] # [doc = ""] # [inline] pub fn area_get_shape_transform (& self , area : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the space assigned to the area."] # [doc = ""] # [inline] pub fn area_get_space (& self , area : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , area) ; Rid :: from_sys (ret) } } # [doc = "Returns the space override mode for the area."] # [doc = ""] # [inline] pub fn area_get_space_override_mode (& self , area : Rid) -> crate :: generated :: physics_server :: AreaSpaceOverrideMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; crate :: generated :: physics_server :: AreaSpaceOverrideMode (ret) } } # [doc = "Returns the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_get_transform (& self , area : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , area) ; mem :: transmute (ret) } } # [doc = "If `true`, area collides with rays."] # [doc = ""] # [inline] pub fn area_is_ray_pickable (& self , area : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Removes a shape from an area. It does not delete the shape, so it can be reassigned later."] # [doc = ""] # [inline] pub fn area_remove_shape (& self , area : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_area_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_area_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = "Assigns the area to one or many physics layers."] # [doc = ""] # [inline] pub fn area_set_collision_layer (& self , area : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , layer) ; } } # [doc = "Sets which physics layers the area will monitor."] # [doc = ""] # [inline] pub fn area_set_collision_mask (& self , area : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mask) ; } } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # [inline] pub fn area_set_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_monitorable (& self , area : Rid , monitorable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitorable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , monitorable) ; } } # [doc = "Sets the value for an area parameter. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_set_param (& self , area : Rid , param : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , area , param , value . owned_to_variant ()) ; } } # [doc = "Sets object pickable with rays."] # [doc = ""] # [inline] pub fn area_set_ray_pickable (& self , area : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , enable) ; } } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn area_set_shape (& self , area : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , area , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_shape_disabled (& self , area : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , area , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for an area shape."] # [doc = ""] # [inline] pub fn area_set_shape_transform (& self , area : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , area , shape_idx , transform) ; } } # [doc = "Assigns a space to the area."] # [doc = ""] # [inline] pub fn area_set_space (& self , area : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , area , space) ; } } # [doc = "Sets the space override mode for the area. The modes are described in the [enum AreaSpaceOverrideMode] constants."] # [doc = ""] # [inline] pub fn area_set_space_override_mode (& self , area : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mode) ; } } # [doc = "Sets the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_set_transform (& self , area : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , area , transform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_central_force (& self , body : Rid , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_central_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , force) ; } } # [doc = "Adds a body to the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_add_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_force (& self , body : Rid , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , force , position) ; } } # [doc = "Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn body_add_shape (& self , body : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , body , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_torque (& self , body : Rid , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_torque ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , torque) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_central_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Gives the body a push at a `position` in the direction of the `impulse`."] # [doc = ""] # [inline] pub fn body_apply_impulse (& self , body : Rid , position : Vector3 , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , position , impulse) ; } } # [doc = "Gives the body a push to rotate it."] # [doc = ""] # [inline] pub fn body_apply_torque_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn body_attach_object_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Removes all shapes from a body."] # [doc = ""] # [inline] pub fn body_clear_shapes (& self , body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , body) ; } } # [doc = "Creates a physics body. The first parameter can be any value from [enum BodyMode] constants, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.\n# Default Arguments\n* `mode` - `2`\n* `init_sleeping` - `false`"] # [doc = ""] # [inline] pub fn body_create (& self , mode : i64 , init_sleeping : bool) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_create ; let ret = crate :: icalls :: icallptr_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , mode , init_sleeping) ; Rid :: from_sys (ret) } } # [doc = "Returns the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_get_collision_layer (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_layer ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body can collide with.\n-"] # [doc = ""] # [inline] pub fn body_get_collision_mask (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_mask ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the [PhysicsDirectBodyState] of the body."] # [doc = ""] # [inline] pub fn body_get_direct_state (& self , body : Rid) -> Option < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , body) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_get_kinematic_safe_margin (& self , body : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]."] # [doc = ""] # [inline] pub fn body_get_max_contacts_reported (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the body mode."] # [doc = ""] # [inline] pub fn body_get_mode (& self , body : Rid) -> crate :: generated :: physics_server :: BodyMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_server :: BodyMode (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn body_get_object_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the value of a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_get_param (& self , body : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape (& self , body : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to a body."] # [doc = ""] # [inline] pub fn body_get_shape_count (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the transform matrix of a body shape."] # [doc = ""] # [inline] pub fn body_get_shape_transform (& self , body : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_space (& self , body : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , body) ; Rid :: from_sys (ret) } } # [doc = "Returns a body state."] # [doc = ""] # [inline] pub fn body_get_state (& self , body : Rid , state : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_state ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , state) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_is_axis_locked (& self , body : Rid , axis : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_axis_locked ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , axis) ; ret as _ } } # [doc = "If `true`, the continuous collision detection mode is enabled."] # [doc = ""] # [inline] pub fn body_is_continuous_collision_detection_enabled (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_continuous_collision_detection_enabled ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_is_omitting_force_integration (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_omitting_force_integration ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "If `true`, the body can be detected by rays."] # [doc = ""] # [inline] pub fn body_is_ray_pickable (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Removes a body from the list of bodies exempt from collisions.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_remove_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Removes a shape from a body. The shape is not deleted, so it can be reused afterwards."] # [doc = ""] # [inline] pub fn body_remove_shape (& self , body : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_axis_lock (& self , body : Rid , axis : i64 , lock : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_lock ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , axis , lock) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn body_set_axis_velocity (& self , body : Rid , axis_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , axis_velocity) ; } } # [doc = "Sets the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_set_collision_layer (& self , body : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , layer) ; } } # [doc = "Sets the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_set_collision_mask (& self , body : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mask) ; } } # [doc = "If `true`, the continuous collision detection mode is enabled.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_set_enable_continuous_collision_detection (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_enable_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).\n# Default Arguments\n* `userdata` - `null`"] # [doc = ""] # [inline] pub fn body_set_force_integration_callback (& self , body : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_force_integration_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str_var (method_bind , self . this . sys () . as_ptr () , body , receiver . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_kinematic_safe_margin (& self , body : Rid , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , margin) ; } } # [doc = "Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0."] # [doc = ""] # [inline] pub fn body_set_max_contacts_reported (& self , body : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , amount) ; } } # [doc = "Sets the body mode, from one of the [enum BodyMode] constants."] # [doc = ""] # [inline] pub fn body_set_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_set_omit_force_integration (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_omit_force_integration ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_set_param (& self , body : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , body , param , value) ; } } # [doc = "Sets the body pickable with rays if `enabled` is set."] # [doc = ""] # [inline] pub fn body_set_ray_pickable (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn body_set_shape (& self , body : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , body , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_shape_disabled (& self , body : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for a body shape."] # [doc = ""] # [inline] pub fn body_set_shape_transform (& self , body : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , body , shape_idx , transform) ; } } # [doc = "Assigns a space to the body (see [method space_create])."] # [doc = ""] # [inline] pub fn body_set_space (& self , body : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , space) ; } } # [doc = "Sets a body state (see [enum BodyState] constants)."] # [doc = ""] # [inline] pub fn body_set_state (& self , body : Rid , state : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_state ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , state , value . owned_to_variant ()) ; } } # [doc = "Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Destroys any of the objects created by PhysicsServer. If the [RID] passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_flag (& self , joint : Rid , axis : i64 , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , flag) ; ret as _ } } # [doc = "Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_param (& self , joint : Rid , axis : i64 , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param) ; ret as _ } } # [doc = "Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_flag (& self , joint : Rid , axis : i64 , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , axis , flag , enable) ; } } # [doc = "Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_param (& self , joint : Rid , axis : i64 , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param , value) ; } } # [doc = "Returns an Info defined by the [enum ProcessInfo] input given."] # [doc = ""] # [inline] pub fn get_process_info (& self , process_info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . get_process_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , process_info) ; ret as _ } } # [doc = "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_get_flag (& self , joint : Rid , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , flag) ; ret as _ } } # [doc = "Gets a hinge_joint parameter (see [enum HingeJointParam])."] # [doc = ""] # [inline] pub fn hinge_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_flag (& self , joint : Rid , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , flag , enabled) ; } } # [doc = "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a [ConeTwistJoint]."] # [doc = ""] # [inline] pub fn joint_create_cone_twist (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_cone_twist ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [Generic6DOFJoint]."] # [doc = ""] # [inline] pub fn joint_create_generic_6dof (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_generic_6dof ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [HingeJoint]."] # [doc = ""] # [inline] pub fn joint_create_hinge (& self , body_A : Rid , hinge_A : Transform , body_B : Rid , hinge_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_hinge ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , hinge_A , body_B , hinge_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [PinJoint]."] # [doc = ""] # [inline] pub fn joint_create_pin (& self , body_A : Rid , local_A : Vector3 , body_B : Rid , local_B : Vector3) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_pin ; let ret = crate :: icalls :: icallptr_rid_rid_vec3_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body_A , local_A , body_B , local_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [SliderJoint]."] # [doc = ""] # [inline] pub fn joint_create_slider (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_slider ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Gets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_get_solver_priority (& self , joint : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_solver_priority ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; ret as _ } } # [doc = "Returns the type of the Joint."] # [doc = ""] # [inline] pub fn joint_get_type (& self , joint : Rid) -> crate :: generated :: physics_server :: JointType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; crate :: generated :: physics_server :: JointType (ret) } } # [doc = "Sets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_set_solver_priority (& self , joint : Rid , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_set_solver_priority ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , priority) ; } } # [doc = "Returns position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_a (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_a ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Returns position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_b (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_b ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Gets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_a (& self , joint : Rid , local_A : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_a ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_A) ; } } # [doc = "Sets position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_b (& self , joint : Rid , local_B : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_b ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_B) ; } } # [doc = "Sets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Activates or deactivates the 3D physics engine."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Creates a shape of a type from [enum ShapeType]. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape]."] # [doc = ""] # [inline] pub fn shape_create (& self , _type : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_create ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; Rid :: from_sys (ret) } } # [doc = "Returns the shape data."] # [doc = ""] # [inline] pub fn shape_get_data (& self , shape : Rid) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_data ; let ret = crate :: icalls :: icallptr_var_rid (method_bind , self . this . sys () . as_ptr () , shape) ; Variant :: from_sys (ret) } } # [doc = "Returns the type of shape (see [enum ShapeType] constants)."] # [doc = ""] # [inline] pub fn shape_get_type (& self , shape : Rid) -> crate :: generated :: physics_server :: ShapeType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , shape) ; crate :: generated :: physics_server :: ShapeType (ret) } } # [doc = "Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]."] # [doc = ""] # [inline] pub fn shape_set_data (& self , shape : Rid , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_set_data ; let ret = crate :: icalls :: icallptr_void_rid_var (method_bind , self . this . sys () . as_ptr () , shape , data . owned_to_variant ()) ; } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]."] # [doc = ""] # [inline] pub fn space_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the state of a space, a [PhysicsDirectSpaceState]. This object can be used to make collision/intersection queries."] # [doc = ""] # [inline] pub fn space_get_direct_state (& self , space : Rid) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , space) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the value of a space parameter."] # [doc = ""] # [inline] pub fn space_get_param (& self , space : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , space , param) ; ret as _ } } # [doc = "Returns whether the space is active."] # [doc = ""] # [inline] pub fn space_is_active (& self , space : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_is_active ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , space) ; ret as _ } } # [doc = "Marks a space as active. It will not have an effect, unless it is assigned to an area or body."] # [doc = ""] # [inline] pub fn space_set_active (& self , space : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , space , active) ; } } # [doc = "Sets the value for a space parameter. A list of available parameters is on the [enum SpaceParameter] constants."] # [doc = ""] # [inline] pub fn space_set_param (& self , space : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , space , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsServer { } unsafe impl GodotObject for PhysicsServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsServer" } } impl std :: ops :: Deref for PhysicsServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub area_add_shape : * mut sys :: godot_method_bind , pub area_attach_object_instance_id : * mut sys :: godot_method_bind , pub area_clear_shapes : * mut sys :: godot_method_bind , pub area_create : * mut sys :: godot_method_bind , pub area_get_object_instance_id : * mut sys :: godot_method_bind , pub area_get_param : * mut sys :: godot_method_bind , pub area_get_shape : * mut sys :: godot_method_bind , pub area_get_shape_count : * mut sys :: godot_method_bind , pub area_get_shape_transform : * mut sys :: godot_method_bind , pub area_get_space : * mut sys :: godot_method_bind , pub area_get_space_override_mode : * mut sys :: godot_method_bind , pub area_get_transform : * mut sys :: godot_method_bind , pub area_is_ray_pickable : * mut sys :: godot_method_bind , pub area_remove_shape : * mut sys :: godot_method_bind , pub area_set_area_monitor_callback : * mut sys :: godot_method_bind , pub area_set_collision_layer : * mut sys :: godot_method_bind , pub area_set_collision_mask : * mut sys :: godot_method_bind , pub area_set_monitor_callback : * mut sys :: godot_method_bind , pub area_set_monitorable : * mut sys :: godot_method_bind , pub area_set_param : * mut sys :: godot_method_bind , pub area_set_ray_pickable : * mut sys :: godot_method_bind , pub area_set_shape : * mut sys :: godot_method_bind , pub area_set_shape_disabled : * mut sys :: godot_method_bind , pub area_set_shape_transform : * mut sys :: godot_method_bind , pub area_set_space : * mut sys :: godot_method_bind , pub area_set_space_override_mode : * mut sys :: godot_method_bind , pub area_set_transform : * mut sys :: godot_method_bind , pub body_add_central_force : * mut sys :: godot_method_bind , pub body_add_collision_exception : * mut sys :: godot_method_bind , pub body_add_force : * mut sys :: godot_method_bind , pub body_add_shape : * mut sys :: godot_method_bind , pub body_add_torque : * mut sys :: godot_method_bind , pub body_apply_central_impulse : * mut sys :: godot_method_bind , pub body_apply_impulse : * mut sys :: godot_method_bind , pub body_apply_torque_impulse : * mut sys :: godot_method_bind , pub body_attach_object_instance_id : * mut sys :: godot_method_bind , pub body_clear_shapes : * mut sys :: godot_method_bind , pub body_create : * mut sys :: godot_method_bind , pub body_get_collision_layer : * mut sys :: godot_method_bind , pub body_get_collision_mask : * mut sys :: godot_method_bind , pub body_get_direct_state : * mut sys :: godot_method_bind , pub body_get_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_get_max_contacts_reported : * mut sys :: godot_method_bind , pub body_get_mode : * mut sys :: godot_method_bind , pub body_get_object_instance_id : * mut sys :: godot_method_bind , pub body_get_param : * mut sys :: godot_method_bind , pub body_get_shape : * mut sys :: godot_method_bind , pub body_get_shape_count : * mut sys :: godot_method_bind , pub body_get_shape_transform : * mut sys :: godot_method_bind , pub body_get_space : * mut sys :: godot_method_bind , pub body_get_state : * mut sys :: godot_method_bind , pub body_is_axis_locked : * mut sys :: godot_method_bind , pub body_is_continuous_collision_detection_enabled : * mut sys :: godot_method_bind , pub body_is_omitting_force_integration : * mut sys :: godot_method_bind , pub body_is_ray_pickable : * mut sys :: godot_method_bind , pub body_remove_collision_exception : * mut sys :: godot_method_bind , pub body_remove_shape : * mut sys :: godot_method_bind , pub body_set_axis_lock : * mut sys :: godot_method_bind , pub body_set_axis_velocity : * mut sys :: godot_method_bind , pub body_set_collision_layer : * mut sys :: godot_method_bind , pub body_set_collision_mask : * mut sys :: godot_method_bind , pub body_set_enable_continuous_collision_detection : * mut sys :: godot_method_bind , pub body_set_force_integration_callback : * mut sys :: godot_method_bind , pub body_set_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_set_max_contacts_reported : * mut sys :: godot_method_bind , pub body_set_mode : * mut sys :: godot_method_bind , pub body_set_omit_force_integration : * mut sys :: godot_method_bind , pub body_set_param : * mut sys :: godot_method_bind , pub body_set_ray_pickable : * mut sys :: godot_method_bind , pub body_set_shape : * mut sys :: godot_method_bind , pub body_set_shape_disabled : * mut sys :: godot_method_bind , pub body_set_shape_transform : * mut sys :: godot_method_bind , pub body_set_space : * mut sys :: godot_method_bind , pub body_set_state : * mut sys :: godot_method_bind , pub cone_twist_joint_get_param : * mut sys :: godot_method_bind , pub cone_twist_joint_set_param : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_param : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_param : * mut sys :: godot_method_bind , pub get_process_info : * mut sys :: godot_method_bind , pub hinge_joint_get_flag : * mut sys :: godot_method_bind , pub hinge_joint_get_param : * mut sys :: godot_method_bind , pub hinge_joint_set_flag : * mut sys :: godot_method_bind , pub hinge_joint_set_param : * mut sys :: godot_method_bind , pub joint_create_cone_twist : * mut sys :: godot_method_bind , pub joint_create_generic_6dof : * mut sys :: godot_method_bind , pub joint_create_hinge : * mut sys :: godot_method_bind , pub joint_create_pin : * mut sys :: godot_method_bind , pub joint_create_slider : * mut sys :: godot_method_bind , pub joint_get_solver_priority : * mut sys :: godot_method_bind , pub joint_get_type : * mut sys :: godot_method_bind , pub joint_set_solver_priority : * mut sys :: godot_method_bind , pub pin_joint_get_local_a : * mut sys :: godot_method_bind , pub pin_joint_get_local_b : * mut sys :: godot_method_bind , pub pin_joint_get_param : * mut sys :: godot_method_bind , pub pin_joint_set_local_a : * mut sys :: godot_method_bind , pub pin_joint_set_local_b : * mut sys :: godot_method_bind , pub pin_joint_set_param : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub shape_create : * mut sys :: godot_method_bind , pub shape_get_data : * mut sys :: godot_method_bind , pub shape_get_type : * mut sys :: godot_method_bind , pub shape_set_data : * mut sys :: godot_method_bind , pub slider_joint_get_param : * mut sys :: godot_method_bind , pub slider_joint_set_param : * mut sys :: godot_method_bind , pub space_create : * mut sys :: godot_method_bind , pub space_get_direct_state : * mut sys :: godot_method_bind , pub space_get_param : * mut sys :: godot_method_bind , pub space_is_active : * mut sys :: godot_method_bind , pub space_set_active : * mut sys :: godot_method_bind , pub space_set_param : * mut sys :: godot_method_bind } impl PhysicsServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsServerMethodTable = PhysicsServerMethodTable { class_constructor : None , area_add_shape : 0 as * mut sys :: godot_method_bind , area_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , area_clear_shapes : 0 as * mut sys :: godot_method_bind , area_create : 0 as * mut sys :: godot_method_bind , area_get_object_instance_id : 0 as * mut sys :: godot_method_bind , area_get_param : 0 as * mut sys :: godot_method_bind , area_get_shape : 0 as * mut sys :: godot_method_bind , area_get_shape_count : 0 as * mut sys :: godot_method_bind , area_get_shape_transform : 0 as * mut sys :: godot_method_bind , area_get_space : 0 as * mut sys :: godot_method_bind , area_get_space_override_mode : 0 as * mut sys :: godot_method_bind , area_get_transform : 0 as * mut sys :: godot_method_bind , area_is_ray_pickable : 0 as * mut sys :: godot_method_bind , area_remove_shape : 0 as * mut sys :: godot_method_bind , area_set_area_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_collision_layer : 0 as * mut sys :: godot_method_bind , area_set_collision_mask : 0 as * mut sys :: godot_method_bind , area_set_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_monitorable : 0 as * mut sys :: godot_method_bind , area_set_param : 0 as * mut sys :: godot_method_bind , area_set_ray_pickable : 0 as * mut sys :: godot_method_bind , area_set_shape : 0 as * mut sys :: godot_method_bind , area_set_shape_disabled : 0 as * mut sys :: godot_method_bind , area_set_shape_transform : 0 as * mut sys :: godot_method_bind , area_set_space : 0 as * mut sys :: godot_method_bind , area_set_space_override_mode : 0 as * mut sys :: godot_method_bind , area_set_transform : 0 as * mut sys :: godot_method_bind , body_add_central_force : 0 as * mut sys :: godot_method_bind , body_add_collision_exception : 0 as * mut sys :: godot_method_bind , body_add_force : 0 as * mut sys :: godot_method_bind , body_add_shape : 0 as * mut sys :: godot_method_bind , body_add_torque : 0 as * mut sys :: godot_method_bind , body_apply_central_impulse : 0 as * mut sys :: godot_method_bind , body_apply_impulse : 0 as * mut sys :: godot_method_bind , body_apply_torque_impulse : 0 as * mut sys :: godot_method_bind , body_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , body_clear_shapes : 0 as * mut sys :: godot_method_bind , body_create : 0 as * mut sys :: godot_method_bind , body_get_collision_layer : 0 as * mut sys :: godot_method_bind , body_get_collision_mask : 0 as * mut sys :: godot_method_bind , body_get_direct_state : 0 as * mut sys :: godot_method_bind , body_get_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_get_mode : 0 as * mut sys :: godot_method_bind , body_get_object_instance_id : 0 as * mut sys :: godot_method_bind , body_get_param : 0 as * mut sys :: godot_method_bind , body_get_shape : 0 as * mut sys :: godot_method_bind , body_get_shape_count : 0 as * mut sys :: godot_method_bind , body_get_shape_transform : 0 as * mut sys :: godot_method_bind , body_get_space : 0 as * mut sys :: godot_method_bind , body_get_state : 0 as * mut sys :: godot_method_bind , body_is_axis_locked : 0 as * mut sys :: godot_method_bind , body_is_continuous_collision_detection_enabled : 0 as * mut sys :: godot_method_bind , body_is_omitting_force_integration : 0 as * mut sys :: godot_method_bind , body_is_ray_pickable : 0 as * mut sys :: godot_method_bind , body_remove_collision_exception : 0 as * mut sys :: godot_method_bind , body_remove_shape : 0 as * mut sys :: godot_method_bind , body_set_axis_lock : 0 as * mut sys :: godot_method_bind , body_set_axis_velocity : 0 as * mut sys :: godot_method_bind , body_set_collision_layer : 0 as * mut sys :: godot_method_bind , body_set_collision_mask : 0 as * mut sys :: godot_method_bind , body_set_enable_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , body_set_force_integration_callback : 0 as * mut sys :: godot_method_bind , body_set_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_set_mode : 0 as * mut sys :: godot_method_bind , body_set_omit_force_integration : 0 as * mut sys :: godot_method_bind , body_set_param : 0 as * mut sys :: godot_method_bind , body_set_ray_pickable : 0 as * mut sys :: godot_method_bind , body_set_shape : 0 as * mut sys :: godot_method_bind , body_set_shape_disabled : 0 as * mut sys :: godot_method_bind , body_set_shape_transform : 0 as * mut sys :: godot_method_bind , body_set_space : 0 as * mut sys :: godot_method_bind , body_set_state : 0 as * mut sys :: godot_method_bind , cone_twist_joint_get_param : 0 as * mut sys :: godot_method_bind , cone_twist_joint_set_param : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_param : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_param : 0 as * mut sys :: godot_method_bind , get_process_info : 0 as * mut sys :: godot_method_bind , hinge_joint_get_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_get_param : 0 as * mut sys :: godot_method_bind , hinge_joint_set_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_set_param : 0 as * mut sys :: godot_method_bind , joint_create_cone_twist : 0 as * mut sys :: godot_method_bind , joint_create_generic_6dof : 0 as * mut sys :: godot_method_bind , joint_create_hinge : 0 as * mut sys :: godot_method_bind , joint_create_pin : 0 as * mut sys :: godot_method_bind , joint_create_slider : 0 as * mut sys :: godot_method_bind , joint_get_solver_priority : 0 as * mut sys :: godot_method_bind , joint_get_type : 0 as * mut sys :: godot_method_bind , joint_set_solver_priority : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_get_param : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_set_param : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , shape_create : 0 as * mut sys :: godot_method_bind , shape_get_data : 0 as * mut sys :: godot_method_bind , shape_get_type : 0 as * mut sys :: godot_method_bind , shape_set_data : 0 as * mut sys :: godot_method_bind , slider_joint_get_param : 0 as * mut sys :: godot_method_bind , slider_joint_set_param : 0 as * mut sys :: godot_method_bind , space_create : 0 as * mut sys :: godot_method_bind , space_get_direct_state : 0 as * mut sys :: godot_method_bind , space_get_param : 0 as * mut sys :: godot_method_bind , space_is_active : 0 as * mut sys :: godot_method_bind , space_set_active : 0 as * mut sys :: godot_method_bind , space_set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . area_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_add_shape\0" . as_ptr () as * const c_char) ; table . area_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "area_clear_shapes\0" . as_ptr () as * const c_char) ; table . area_create = (gd_api . godot_method_bind_get_method) (class_name , "area_create\0" . as_ptr () as * const c_char) ; table . area_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_param = (gd_api . godot_method_bind_get_method) (class_name , "area_get_param\0" . as_ptr () as * const c_char) ; table . area_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape\0" . as_ptr () as * const c_char) ; table . area_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_count\0" . as_ptr () as * const c_char) ; table . area_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_transform\0" . as_ptr () as * const c_char) ; table . area_get_space = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space\0" . as_ptr () as * const c_char) ; table . area_get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_transform\0" . as_ptr () as * const c_char) ; table . area_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_remove_shape\0" . as_ptr () as * const c_char) ; table . area_set_area_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_area_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_layer\0" . as_ptr () as * const c_char) ; table . area_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_mask\0" . as_ptr () as * const c_char) ; table . area_set_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitorable\0" . as_ptr () as * const c_char) ; table . area_set_param = (gd_api . godot_method_bind_get_method) (class_name , "area_set_param\0" . as_ptr () as * const c_char) ; table . area_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape\0" . as_ptr () as * const c_char) ; table . area_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . area_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_transform\0" . as_ptr () as * const c_char) ; table . area_set_space = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space\0" . as_ptr () as * const c_char) ; table . area_set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_transform\0" . as_ptr () as * const c_char) ; table . body_add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_central_force\0" . as_ptr () as * const c_char) ; table . body_add_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_add_collision_exception\0" . as_ptr () as * const c_char) ; table . body_add_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_force\0" . as_ptr () as * const c_char) ; table . body_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_add_shape\0" . as_ptr () as * const c_char) ; table . body_add_torque = (gd_api . godot_method_bind_get_method) (class_name , "body_add_torque\0" . as_ptr () as * const c_char) ; table . body_apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_central_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . body_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "body_clear_shapes\0" . as_ptr () as * const c_char) ; table . body_create = (gd_api . godot_method_bind_get_method) (class_name , "body_create\0" . as_ptr () as * const c_char) ; table . body_get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_layer\0" . as_ptr () as * const c_char) ; table . body_get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_mask\0" . as_ptr () as * const c_char) ; table . body_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_direct_state\0" . as_ptr () as * const c_char) ; table . body_get_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_get_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_get_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_mode\0" . as_ptr () as * const c_char) ; table . body_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_param = (gd_api . godot_method_bind_get_method) (class_name , "body_get_param\0" . as_ptr () as * const c_char) ; table . body_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape\0" . as_ptr () as * const c_char) ; table . body_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_count\0" . as_ptr () as * const c_char) ; table . body_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_transform\0" . as_ptr () as * const c_char) ; table . body_get_space = (gd_api . godot_method_bind_get_method) (class_name , "body_get_space\0" . as_ptr () as * const c_char) ; table . body_get_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_state\0" . as_ptr () as * const c_char) ; table . body_is_axis_locked = (gd_api . godot_method_bind_get_method) (class_name , "body_is_axis_locked\0" . as_ptr () as * const c_char) ; table . body_is_continuous_collision_detection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "body_is_continuous_collision_detection_enabled\0" . as_ptr () as * const c_char) ; table . body_is_omitting_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_is_omitting_force_integration\0" . as_ptr () as * const c_char) ; table . body_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_remove_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_collision_exception\0" . as_ptr () as * const c_char) ; table . body_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_shape\0" . as_ptr () as * const c_char) ; table . body_set_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_lock\0" . as_ptr () as * const c_char) ; table . body_set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_velocity\0" . as_ptr () as * const c_char) ; table . body_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_layer\0" . as_ptr () as * const c_char) ; table . body_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_mask\0" . as_ptr () as * const c_char) ; table . body_set_enable_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "body_set_enable_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . body_set_force_integration_callback = (gd_api . godot_method_bind_get_method) (class_name , "body_set_force_integration_callback\0" . as_ptr () as * const c_char) ; table . body_set_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_set_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_mode\0" . as_ptr () as * const c_char) ; table . body_set_omit_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_set_omit_force_integration\0" . as_ptr () as * const c_char) ; table . body_set_param = (gd_api . godot_method_bind_get_method) (class_name , "body_set_param\0" . as_ptr () as * const c_char) ; table . body_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape\0" . as_ptr () as * const c_char) ; table . body_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . body_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_transform\0" . as_ptr () as * const c_char) ; table . body_set_space = (gd_api . godot_method_bind_get_method) (class_name , "body_set_space\0" . as_ptr () as * const c_char) ; table . body_set_state = (gd_api . godot_method_bind_get_method) (class_name , "body_set_state\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_get_param\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_set_param\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_param\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_param\0" . as_ptr () as * const c_char) ; table . get_process_info = (gd_api . godot_method_bind_get_method) (class_name , "get_process_info\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_param\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_param\0" . as_ptr () as * const c_char) ; table . joint_create_cone_twist = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_cone_twist\0" . as_ptr () as * const c_char) ; table . joint_create_generic_6dof = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_generic_6dof\0" . as_ptr () as * const c_char) ; table . joint_create_hinge = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_hinge\0" . as_ptr () as * const c_char) ; table . joint_create_pin = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_pin\0" . as_ptr () as * const c_char) ; table . joint_create_slider = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_slider\0" . as_ptr () as * const c_char) ; table . joint_get_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_solver_priority\0" . as_ptr () as * const c_char) ; table . joint_get_type = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_type\0" . as_ptr () as * const c_char) ; table . joint_set_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_set_solver_priority\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_param\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_param\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . shape_create = (gd_api . godot_method_bind_get_method) (class_name , "shape_create\0" . as_ptr () as * const c_char) ; table . shape_get_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_data\0" . as_ptr () as * const c_char) ; table . shape_get_type = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_type\0" . as_ptr () as * const c_char) ; table . shape_set_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_set_data\0" . as_ptr () as * const c_char) ; table . slider_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_get_param\0" . as_ptr () as * const c_char) ; table . slider_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_set_param\0" . as_ptr () as * const c_char) ; table . space_create = (gd_api . godot_method_bind_get_method) (class_name , "space_create\0" . as_ptr () as * const c_char) ; table . space_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "space_get_direct_state\0" . as_ptr () as * const c_char) ; table . space_get_param = (gd_api . godot_method_bind_get_method) (class_name , "space_get_param\0" . as_ptr () as * const c_char) ; table . space_is_active = (gd_api . godot_method_bind_get_method) (class_name , "space_is_active\0" . as_ptr () as * const c_char) ; table . space_set_active = (gd_api . godot_method_bind_get_method) (class_name , "space_set_active\0" . as_ptr () as * const c_char) ; table . space_set_param = (gd_api . godot_method_bind_get_method) (class_name , "space_set_param\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:556:3568
[INFO] [stdout]     |
[INFO] [stdout] 556 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 556 |                 # [doc = "`core class SkinReference` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skinreference.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSkinReference inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SkinReference { this : RawObject < Self > , } impl SkinReference { # [doc = ""] # [doc = ""] # [inline] pub fn get_skeleton (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinReferenceMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_skin (& self) -> Option < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinReferenceMethodTable :: get (get_api ()) . get_skin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for SkinReference { } unsafe impl GodotObject for SkinReference { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SkinReference" } } impl std :: ops :: Deref for SkinReference { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SkinReference { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SkinReference { } unsafe impl SubClass < crate :: generated :: object :: Object > for SkinReference { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkinReferenceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_skeleton : * mut sys :: godot_method_bind , pub get_skin : * mut sys :: godot_method_bind } impl SkinReferenceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkinReferenceMethodTable = SkinReferenceMethodTable { class_constructor : None , get_skeleton : 0 as * mut sys :: godot_method_bind , get_skin : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkinReferenceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SkinReference\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; table . get_skin = (gd_api . godot_method_bind_get_method) (class_name , "get_skin\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:562:3574
[INFO] [stdout]     |
[INFO] [stdout] 562 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 562 |                 # [doc = "`core class VisualScriptWhile` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptwhile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptWhile inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptWhileMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptWhile { } unsafe impl GodotObject for VisualScriptWhile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptWhile" } } impl std :: ops :: Deref for VisualScriptWhile { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptWhile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptWhile { } impl Instanciable for VisualScriptWhile { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptWhile :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptWhileMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptWhileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptWhileMethodTable = VisualScriptWhileMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptWhileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptWhile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:568:4847
[INFO] [stdout]     |
[INFO] [stdout] 568 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 568 |                 # [doc = "`core class VisualShaderNodeBooleanConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodebooleanconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeBooleanConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanConstant { this : RawObject < Self > , } impl VisualShaderNodeBooleanConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeBooleanConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeBooleanConstant { } unsafe impl GodotObject for VisualShaderNodeBooleanConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeBooleanConstant" } } impl std :: ops :: Deref for VisualShaderNodeBooleanConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeBooleanConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeBooleanConstant { } impl Instanciable for VisualShaderNodeBooleanConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeBooleanConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeBooleanConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeBooleanConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeBooleanConstantMethodTable = VisualShaderNodeBooleanConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeBooleanConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeBooleanConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:544:23674
[INFO] [stdout]     |
[INFO] [stdout] 544 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 544 |                 # [doc = "`core class Line2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_line2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Line2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Line2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLine2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Line2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineCapMode (pub i64) ; impl LineCapMode { pub const NONE : LineCapMode = LineCapMode (0i64) ; pub const BOX : LineCapMode = LineCapMode (1i64) ; pub const ROUND : LineCapMode = LineCapMode (2i64) ; } impl From < i64 > for LineCapMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineCapMode > for i64 { # [inline] fn from (v : LineCapMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineJointMode (pub i64) ; impl LineJointMode { pub const SHARP : LineJointMode = LineJointMode (0i64) ; pub const BEVEL : LineJointMode = LineJointMode (1i64) ; pub const ROUND : LineJointMode = LineJointMode (2i64) ; } impl From < i64 > for LineJointMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineJointMode > for i64 { # [inline] fn from (v : LineJointMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LineTextureMode (pub i64) ; impl LineTextureMode { pub const NONE : LineTextureMode = LineTextureMode (0i64) ; pub const TILE : LineTextureMode = LineTextureMode (1i64) ; pub const STRETCH : LineTextureMode = LineTextureMode (2i64) ; } impl From < i64 > for LineTextureMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LineTextureMode > for i64 { # [inline] fn from (v : LineTextureMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Line2D { pub const LINE_CAP_BOX : i64 = 1i64 ; pub const LINE_CAP_NONE : i64 = 0i64 ; pub const LINE_CAP_ROUND : i64 = 2i64 ; pub const LINE_JOINT_BEVEL : i64 = 1i64 ; pub const LINE_JOINT_ROUND : i64 = 2i64 ; pub const LINE_JOINT_SHARP : i64 = 0i64 ; pub const LINE_TEXTURE_NONE : i64 = 0i64 ; pub const LINE_TEXTURE_STRETCH : i64 = 2i64 ; pub const LINE_TEXTURE_TILE : i64 = 1i64 ; } impl Line2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Line2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point at the `position`. Appends the point at the end of the line.\nIf `at_position` is given, the point is inserted before the point number `at_position`, moving that point (and every point after) after the inserted point. If `at_position` is not given, or is an illegal value (`at_position < 0` or `at_position >= [method get_point_count]`), the point will be appended at the end of the point list.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector2 , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_vec2_i64 (method_bind , self . this . sys () . as_ptr () , position , at_position) ; } } # [doc = "Removes all points from the line."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the line's border will be anti-aliased."] # [doc = ""] # [inline] pub fn antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the style of the line's first point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn begin_cap_mode (& self) -> crate :: generated :: line_2d :: LineCapMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_begin_cap_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineCapMode (ret) } } # [doc = "The line's width varies with the curve. The original width is simply multiply by the value of the Curve."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The line's color. Will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn default_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_default_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Controls the style of the line's last point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn end_cap_mode (& self) -> crate :: generated :: line_2d :: LineCapMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_end_cap_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineCapMode (ret) } } # [doc = "The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn gradient (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_gradient ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The style for the points between the start and the end."] # [doc = ""] # [inline] pub fn joint_mode (& self) -> crate :: generated :: line_2d :: LineJointMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_joint_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineJointMode (ret) } } # [doc = "Returns the Line2D's amount of points."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns point `i`'s position."] # [doc = ""] # [inline] pub fn get_point_position (& self , i : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , i) ; mem :: transmute (ret) } } # [doc = "The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors."] # [doc = ""] # [inline] pub fn points (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round."] # [doc = ""] # [inline] pub fn round_precision (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_round_precision ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The direction difference in radians between vector points. This value is only used if `joint mode` is set to [constant LINE_JOINT_SHARP]."] # [doc = ""] # [inline] pub fn sharp_limit (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_sharp_limit ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture used for the line's texture. Uses `texture_mode` for drawing style."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The style to render the `texture` on the line. Use [enum LineTextureMode] constants."] # [doc = ""] # [inline] pub fn texture_mode (& self) -> crate :: generated :: line_2d :: LineTextureMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_texture_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_2d :: LineTextureMode (ret) } } # [doc = "The line's width."] # [doc = ""] # [inline] pub fn width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes the point at index `i` from the line."] # [doc = ""] # [inline] pub fn remove_point (& self , i : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , i) ; } } # [doc = "If `true`, the line's border will be anti-aliased."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "Controls the style of the line's first point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn set_begin_cap_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_begin_cap_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The line's width varies with the curve. The original width is simply multiply by the value of the Curve."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } # [doc = "The line's color. Will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn set_default_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_default_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Controls the style of the line's last point. Use [enum LineCapMode] constants."] # [doc = ""] # [inline] pub fn set_end_cap_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_end_cap_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set."] # [doc = ""] # [inline] pub fn set_gradient (& self , color : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_gradient ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , color . as_arg_ptr ()) ; } } # [doc = "The style for the points between the start and the end."] # [doc = ""] # [inline] pub fn set_joint_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_joint_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Overwrites the position in point `i` with the supplied `position`."] # [doc = ""] # [inline] pub fn set_point_position (& self , i : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , i , position) ; } } # [doc = "The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors."] # [doc = ""] # [inline] pub fn set_points (& self , points : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_points ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , points) ; } } # [doc = "The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round."] # [doc = ""] # [inline] pub fn set_round_precision (& self , precision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_round_precision ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , precision) ; } } # [doc = "The direction difference in radians between vector points. This value is only used if `joint mode` is set to [constant LINE_JOINT_SHARP]."] # [doc = ""] # [inline] pub fn set_sharp_limit (& self , limit : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_sharp_limit ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , limit) ; } } # [doc = "The texture used for the line's texture. Uses `texture_mode` for drawing style."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The style to render the `texture` on the line. Use [enum LineTextureMode] constants."] # [doc = ""] # [inline] pub fn set_texture_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_texture_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The line's width."] # [doc = ""] # [inline] pub fn set_width (& self , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Line2DMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Line2D { } unsafe impl GodotObject for Line2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Line2D" } } impl QueueFree for Line2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Line2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Line2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Line2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Line2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Line2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Line2D { } impl Instanciable for Line2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Line2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Line2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_antialiased : * mut sys :: godot_method_bind , pub get_begin_cap_mode : * mut sys :: godot_method_bind , pub get_curve : * mut sys :: godot_method_bind , pub get_default_color : * mut sys :: godot_method_bind , pub get_end_cap_mode : * mut sys :: godot_method_bind , pub get_gradient : * mut sys :: godot_method_bind , pub get_joint_mode : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub get_round_precision : * mut sys :: godot_method_bind , pub get_sharp_limit : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_mode : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_begin_cap_mode : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind , pub set_default_color : * mut sys :: godot_method_bind , pub set_end_cap_mode : * mut sys :: godot_method_bind , pub set_gradient : * mut sys :: godot_method_bind , pub set_joint_mode : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_points : * mut sys :: godot_method_bind , pub set_round_precision : * mut sys :: godot_method_bind , pub set_sharp_limit : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_mode : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl Line2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Line2DMethodTable = Line2DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_antialiased : 0 as * mut sys :: godot_method_bind , get_begin_cap_mode : 0 as * mut sys :: godot_method_bind , get_curve : 0 as * mut sys :: godot_method_bind , get_default_color : 0 as * mut sys :: godot_method_bind , get_end_cap_mode : 0 as * mut sys :: godot_method_bind , get_gradient : 0 as * mut sys :: godot_method_bind , get_joint_mode : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , get_round_precision : 0 as * mut sys :: godot_method_bind , get_sharp_limit : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_mode : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_begin_cap_mode : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind , set_default_color : 0 as * mut sys :: godot_method_bind , set_end_cap_mode : 0 as * mut sys :: godot_method_bind , set_gradient : 0 as * mut sys :: godot_method_bind , set_joint_mode : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_points : 0 as * mut sys :: godot_method_bind , set_round_precision : 0 as * mut sys :: godot_method_bind , set_sharp_limit : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_mode : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Line2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Line2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "get_antialiased\0" . as_ptr () as * const c_char) ; table . get_begin_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_begin_cap_mode\0" . as_ptr () as * const c_char) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . get_default_color = (gd_api . godot_method_bind_get_method) (class_name , "get_default_color\0" . as_ptr () as * const c_char) ; table . get_end_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_end_cap_mode\0" . as_ptr () as * const c_char) ; table . get_gradient = (gd_api . godot_method_bind_get_method) (class_name , "get_gradient\0" . as_ptr () as * const c_char) ; table . get_joint_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_joint_mode\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . get_round_precision = (gd_api . godot_method_bind_get_method) (class_name , "get_round_precision\0" . as_ptr () as * const c_char) ; table . get_sharp_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_sharp_limit\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_mode\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_begin_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_begin_cap_mode\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; table . set_default_color = (gd_api . godot_method_bind_get_method) (class_name , "set_default_color\0" . as_ptr () as * const c_char) ; table . set_end_cap_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_end_cap_mode\0" . as_ptr () as * const c_char) ; table . set_gradient = (gd_api . godot_method_bind_get_method) (class_name , "set_gradient\0" . as_ptr () as * const c_char) ; table . set_joint_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_joint_mode\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_points = (gd_api . godot_method_bind_get_method) (class_name , "set_points\0" . as_ptr () as * const c_char) ; table . set_round_precision = (gd_api . godot_method_bind_get_method) (class_name , "set_round_precision\0" . as_ptr () as * const c_char) ; table . set_sharp_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_sharp_limit\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_mode\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:574:3805
[INFO] [stdout]     |
[INFO] [stdout] 574 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 574 |                 # [doc = "`core class VisualShaderNodeOuterProduct` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeouterproduct.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeOuterProduct inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterProduct { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeOuterProductMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeOuterProduct { } unsafe impl GodotObject for VisualShaderNodeOuterProduct { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeOuterProduct" } } impl std :: ops :: Deref for VisualShaderNodeOuterProduct { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeOuterProduct { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeOuterProduct { } impl Instanciable for VisualShaderNodeOuterProduct { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeOuterProduct :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeOuterProductMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeOuterProductMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeOuterProductMethodTable = VisualShaderNodeOuterProductMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeOuterProductMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeOuterProduct\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:580:4084
[INFO] [stdout]     |
[INFO] [stdout] 580 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 580 |                 # [doc = "`core class VisualShaderNodeScalarUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalaruniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalarUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarUniform { } unsafe impl GodotObject for VisualShaderNodeScalarUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarUniform" } } impl std :: ops :: Deref for VisualShaderNodeScalarUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarUniform { } impl Instanciable for VisualShaderNodeScalarUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarUniformMethodTable = VisualShaderNodeScalarUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:586:4444
[INFO] [stdout]     |
[INFO] [stdout] 586 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 586 |                 # [doc = "`core class AudioEffectSpectrumAnalyzerInstance` inherits `AudioEffectInstance` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectspectrumanalyzerinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectSpectrumAnalyzerInstance inherits methods from:\n - [AudioEffectInstance](struct.AudioEffectInstance.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectSpectrumAnalyzerInstance { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MagnitudeMode (pub i64) ; impl MagnitudeMode { pub const AVERAGE : MagnitudeMode = MagnitudeMode (0i64) ; pub const MAX : MagnitudeMode = MagnitudeMode (1i64) ; } impl From < i64 > for MagnitudeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MagnitudeMode > for i64 { # [inline] fn from (v : MagnitudeMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectSpectrumAnalyzerInstance { pub const MAGNITUDE_AVERAGE : i64 = 0i64 ; pub const MAGNITUDE_MAX : i64 = 1i64 ; } impl AudioEffectSpectrumAnalyzerInstance { # [doc = "\n# Default Arguments\n* `mode` - `1`"] # [doc = ""] # [inline] pub fn get_magnitude_for_frequency_range (& self , from_hz : f64 , to_hz : f64 , mode : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerInstanceMethodTable :: get (get_api ()) . get_magnitude_for_frequency_range ; let ret = crate :: icalls :: icallptr_vec2_f64_f64_i64 (method_bind , self . this . sys () . as_ptr () , from_hz , to_hz , mode) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectSpectrumAnalyzerInstance { } unsafe impl GodotObject for AudioEffectSpectrumAnalyzerInstance { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectSpectrumAnalyzerInstance" } } impl std :: ops :: Deref for AudioEffectSpectrumAnalyzerInstance { type Target = crate :: generated :: audio_effect_instance :: AudioEffectInstance ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_instance :: AudioEffectInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectSpectrumAnalyzerInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_instance :: AudioEffectInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_instance :: AudioEffectInstance > for AudioEffectSpectrumAnalyzerInstance { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectSpectrumAnalyzerInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectSpectrumAnalyzerInstance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectSpectrumAnalyzerInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_magnitude_for_frequency_range : * mut sys :: godot_method_bind } impl AudioEffectSpectrumAnalyzerInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectSpectrumAnalyzerInstanceMethodTable = AudioEffectSpectrumAnalyzerInstanceMethodTable { class_constructor : None , get_magnitude_for_frequency_range : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectSpectrumAnalyzerInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectSpectrumAnalyzerInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_magnitude_for_frequency_range = (gd_api . godot_method_bind_get_method) (class_name , "get_magnitude_for_frequency_range\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:592:12102
[INFO] [stdout]     |
[INFO] [stdout] 592 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 592 |                 # [doc = "`core class UPNPDevice` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_upnpdevice.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nUPNPDevice inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct UPNPDevice { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct IgdStatus (pub i64) ; impl IgdStatus { pub const OK : IgdStatus = IgdStatus (0i64) ; pub const HTTP_ERROR : IgdStatus = IgdStatus (1i64) ; pub const HTTP_EMPTY : IgdStatus = IgdStatus (2i64) ; pub const NO_URLS : IgdStatus = IgdStatus (3i64) ; pub const NO_IGD : IgdStatus = IgdStatus (4i64) ; pub const DISCONNECTED : IgdStatus = IgdStatus (5i64) ; pub const UNKNOWN_DEVICE : IgdStatus = IgdStatus (6i64) ; pub const INVALID_CONTROL : IgdStatus = IgdStatus (7i64) ; pub const MALLOC_ERROR : IgdStatus = IgdStatus (8i64) ; pub const UNKNOWN_ERROR : IgdStatus = IgdStatus (9i64) ; } impl From < i64 > for IgdStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < IgdStatus > for i64 { # [inline] fn from (v : IgdStatus) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl UPNPDevice { pub const IGD_STATUS_DISCONNECTED : i64 = 5i64 ; pub const IGD_STATUS_HTTP_EMPTY : i64 = 2i64 ; pub const IGD_STATUS_HTTP_ERROR : i64 = 1i64 ; pub const IGD_STATUS_INVALID_CONTROL : i64 = 7i64 ; pub const IGD_STATUS_MALLOC_ERROR : i64 = 8i64 ; pub const IGD_STATUS_NO_IGD : i64 = 4i64 ; pub const IGD_STATUS_NO_URLS : i64 = 3i64 ; pub const IGD_STATUS_OK : i64 = 0i64 ; pub const IGD_STATUS_UNKNOWN_DEVICE : i64 = 6i64 ; pub const IGD_STATUS_UNKNOWN_ERROR : i64 = 9i64 ; } impl UPNPDevice { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = UPNPDeviceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_port_mapping (& self , port : i64 , port_internal : i64 , desc : impl Into < GodotString > , proto : impl Into < GodotString > , duration : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . add_port_mapping ; let ret = crate :: icalls :: icallptr_i64_i64_i64_str_str_i64 (method_bind , self . this . sys () . as_ptr () , port , port_internal , desc . into () , proto . into () , duration) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn delete_port_mapping (& self , port : i64 , proto : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . delete_port_mapping ; let ret = crate :: icalls :: icallptr_i64_i64_str (method_bind , self . this . sys () . as_ptr () , port , proto . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn description_url (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . get_description_url ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn igd_control_url (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . get_igd_control_url ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn igd_our_addr (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . get_igd_our_addr ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn igd_service_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . get_igd_service_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn igd_status (& self) -> crate :: generated :: upnp_device :: IgdStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . get_igd_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: upnp_device :: IgdStatus (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn service_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . get_service_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_valid_gateway (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . is_valid_gateway ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn query_external_address (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . query_external_address ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_description_url (& self , url : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . set_description_url ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , url . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_igd_control_url (& self , url : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . set_igd_control_url ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , url . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_igd_our_addr (& self , addr : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . set_igd_our_addr ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , addr . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_igd_service_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . set_igd_service_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_igd_status (& self , status : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . set_igd_status ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , status) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_service_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . set_service_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for UPNPDevice { } unsafe impl GodotObject for UPNPDevice { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "UPNPDevice" } } impl std :: ops :: Deref for UPNPDevice { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for UPNPDevice { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for UPNPDevice { } unsafe impl SubClass < crate :: generated :: object :: Object > for UPNPDevice { } impl Instanciable for UPNPDevice { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { UPNPDevice :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct UPNPDeviceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_port_mapping : * mut sys :: godot_method_bind , pub delete_port_mapping : * mut sys :: godot_method_bind , pub get_description_url : * mut sys :: godot_method_bind , pub get_igd_control_url : * mut sys :: godot_method_bind , pub get_igd_our_addr : * mut sys :: godot_method_bind , pub get_igd_service_type : * mut sys :: godot_method_bind , pub get_igd_status : * mut sys :: godot_method_bind , pub get_service_type : * mut sys :: godot_method_bind , pub is_valid_gateway : * mut sys :: godot_method_bind , pub query_external_address : * mut sys :: godot_method_bind , pub set_description_url : * mut sys :: godot_method_bind , pub set_igd_control_url : * mut sys :: godot_method_bind , pub set_igd_our_addr : * mut sys :: godot_method_bind , pub set_igd_service_type : * mut sys :: godot_method_bind , pub set_igd_status : * mut sys :: godot_method_bind , pub set_service_type : * mut sys :: godot_method_bind } impl UPNPDeviceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : UPNPDeviceMethodTable = UPNPDeviceMethodTable { class_constructor : None , add_port_mapping : 0 as * mut sys :: godot_method_bind , delete_port_mapping : 0 as * mut sys :: godot_method_bind , get_description_url : 0 as * mut sys :: godot_method_bind , get_igd_control_url : 0 as * mut sys :: godot_method_bind , get_igd_our_addr : 0 as * mut sys :: godot_method_bind , get_igd_service_type : 0 as * mut sys :: godot_method_bind , get_igd_status : 0 as * mut sys :: godot_method_bind , get_service_type : 0 as * mut sys :: godot_method_bind , is_valid_gateway : 0 as * mut sys :: godot_method_bind , query_external_address : 0 as * mut sys :: godot_method_bind , set_description_url : 0 as * mut sys :: godot_method_bind , set_igd_control_url : 0 as * mut sys :: godot_method_bind , set_igd_our_addr : 0 as * mut sys :: godot_method_bind , set_igd_service_type : 0 as * mut sys :: godot_method_bind , set_igd_status : 0 as * mut sys :: godot_method_bind , set_service_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { UPNPDeviceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "UPNPDevice\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_port_mapping = (gd_api . godot_method_bind_get_method) (class_name , "add_port_mapping\0" . as_ptr () as * const c_char) ; table . delete_port_mapping = (gd_api . godot_method_bind_get_method) (class_name , "delete_port_mapping\0" . as_ptr () as * const c_char) ; table . get_description_url = (gd_api . godot_method_bind_get_method) (class_name , "get_description_url\0" . as_ptr () as * const c_char) ; table . get_igd_control_url = (gd_api . godot_method_bind_get_method) (class_name , "get_igd_control_url\0" . as_ptr () as * const c_char) ; table . get_igd_our_addr = (gd_api . godot_method_bind_get_method) (class_name , "get_igd_our_addr\0" . as_ptr () as * const c_char) ; table . get_igd_service_type = (gd_api . godot_method_bind_get_method) (class_name , "get_igd_service_type\0" . as_ptr () as * const c_char) ; table . get_igd_status = (gd_api . godot_method_bind_get_method) (class_name , "get_igd_status\0" . as_ptr () as * const c_char) ; table . get_service_type = (gd_api . godot_method_bind_get_method) (class_name , "get_service_type\0" . as_ptr () as * const c_char) ; table . is_valid_gateway = (gd_api . godot_method_bind_get_method) (class_name , "is_valid_gateway\0" . as_ptr () as * const c_char) ; table . query_external_address = (gd_api . godot_method_bind_get_method) (class_name , "query_external_address\0" . as_ptr () as * const c_char) ; table . set_description_url = (gd_api . godot_method_bind_get_method) (class_name , "set_description_url\0" . as_ptr () as * const c_char) ; table . set_igd_control_url = (gd_api . godot_method_bind_get_method) (class_name , "set_igd_control_url\0" . as_ptr () as * const c_char) ; table . set_igd_our_addr = (gd_api . godot_method_bind_get_method) (class_name , "set_igd_our_addr\0" . as_ptr () as * const c_char) ; table . set_igd_service_type = (gd_api . godot_method_bind_get_method) (class_name , "set_igd_service_type\0" . as_ptr () as * const c_char) ; table . set_igd_status = (gd_api . godot_method_bind_get_method) (class_name , "set_igd_status\0" . as_ptr () as * const c_char) ; table . set_service_type = (gd_api . godot_method_bind_get_method) (class_name , "set_service_type\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:604:5821
[INFO] [stdout]     |
[INFO] [stdout] 604 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 604 |                 # [doc = "`core class AudioStreamRandomPitch` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamrandompitch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamRandomPitch inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamRandomPitch { this : RawObject < Self > , } impl AudioStreamRandomPitch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamRandomPitchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The current [AudioStream]."] # [doc = ""] # [inline] pub fn audio_stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamRandomPitchMethodTable :: get (get_api ()) . get_audio_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The intensity of random pitch variation."] # [doc = ""] # [inline] pub fn random_pitch (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamRandomPitchMethodTable :: get (get_api ()) . get_random_pitch ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current [AudioStream]."] # [doc = ""] # [inline] pub fn set_audio_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamRandomPitchMethodTable :: get (get_api ()) . set_audio_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "The intensity of random pitch variation."] # [doc = ""] # [inline] pub fn set_random_pitch (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamRandomPitchMethodTable :: get (get_api ()) . set_random_pitch ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamRandomPitch { } unsafe impl GodotObject for AudioStreamRandomPitch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamRandomPitch" } } impl std :: ops :: Deref for AudioStreamRandomPitch { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamRandomPitch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamRandomPitch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamRandomPitch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamRandomPitch { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamRandomPitch { } impl Instanciable for AudioStreamRandomPitch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamRandomPitch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamRandomPitchMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_audio_stream : * mut sys :: godot_method_bind , pub get_random_pitch : * mut sys :: godot_method_bind , pub set_audio_stream : * mut sys :: godot_method_bind , pub set_random_pitch : * mut sys :: godot_method_bind } impl AudioStreamRandomPitchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamRandomPitchMethodTable = AudioStreamRandomPitchMethodTable { class_constructor : None , get_audio_stream : 0 as * mut sys :: godot_method_bind , get_random_pitch : 0 as * mut sys :: godot_method_bind , set_audio_stream : 0 as * mut sys :: godot_method_bind , set_random_pitch : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamRandomPitchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamRandomPitch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_audio_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_stream\0" . as_ptr () as * const c_char) ; table . get_random_pitch = (gd_api . godot_method_bind_get_method) (class_name , "get_random_pitch\0" . as_ptr () as * const c_char) ; table . set_audio_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_stream\0" . as_ptr () as * const c_char) ; table . set_random_pitch = (gd_api . godot_method_bind_get_method) (class_name , "set_random_pitch\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:610:21187
[INFO] [stdout]     |
[INFO] [stdout] 610 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 610 |                 # [doc = "`core class StyleBoxFlat` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxflat.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxFlat inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxFlat { this : RawObject < Self > , } impl StyleBoxFlat { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxFlatMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "This changes the size of the faded ring. Higher values can be used to achieve a \"blurry\" effect."] # [doc = ""] # [inline] pub fn aa_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_aa_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The background color of the stylebox."] # [doc = ""] # [inline] pub fn bg_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_bg_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the border will fade into the background color."] # [doc = ""] # [inline] pub fn border_blend (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_blend ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the color of the border."] # [doc = ""] # [inline] pub fn border_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Border width for the top border."] # [doc = ""] # [inline] pub fn border_width (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_width ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns the smallest border width out of all four borders."] # [doc = ""] # [inline] pub fn get_border_width_min (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_width_min ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account.\nFor corner radii smaller than 10, `4` or `5` should be enough. For corner radii smaller than 30, values between `8` and `12` should be enough.\nA corner detail of `1` will result in chamfered corners instead of rounded corners, which is useful for some artistic effects."] # [doc = ""] # [inline] pub fn corner_detail (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_corner_detail ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The top-right corner's radius. If `0`, the corner is not rounded."] # [doc = ""] # [inline] pub fn corner_radius (& self , corner : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_corner_radius ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , corner) ; ret as _ } } # [doc = "Expands the stylebox outside of the control rect on the top edge. Useful in combination with [member border_width_top] to draw a border outside the control rect."] # [doc = ""] # [inline] pub fn expand_margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_expand_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "The color of the shadow. This has no effect if [member shadow_size] is lower than 1."] # [doc = ""] # [inline] pub fn shadow_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_shadow_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The shadow offset in pixels. Adjusts the position of the shadow relatively to the stylebox."] # [doc = ""] # [inline] pub fn shadow_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_shadow_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The shadow size in pixels."] # [doc = ""] # [inline] pub fn shadow_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_shadow_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Antialiasing draws a small ring around the edges, which fades to transparency. As a result, edges look much smoother. This is only noticeable when using rounded corners."] # [doc = ""] # [inline] pub fn is_anti_aliased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . is_anti_aliased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Toggles drawing of the inner part of the stylebox."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This changes the size of the faded ring. Higher values can be used to achieve a \"blurry\" effect."] # [doc = ""] # [inline] pub fn set_aa_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_aa_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Antialiasing draws a small ring around the edges, which fades to transparency. As a result, edges look much smoother. This is only noticeable when using rounded corners."] # [doc = ""] # [inline] pub fn set_anti_aliased (& self , anti_aliased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_anti_aliased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , anti_aliased) ; } } # [doc = "The background color of the stylebox."] # [doc = ""] # [inline] pub fn set_bg_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_bg_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `true`, the border will fade into the background color."] # [doc = ""] # [inline] pub fn set_border_blend (& self , blend : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_blend ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , blend) ; } } # [doc = "Sets the color of the border."] # [doc = ""] # [inline] pub fn set_border_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Border width for the top border."] # [doc = ""] # [inline] pub fn set_border_width (& self , margin : i64 , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_width ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , width) ; } } # [doc = "Sets the border width to `width` pixels for all margins."] # [doc = ""] # [inline] pub fn set_border_width_all (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_width_all ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } # [doc = "This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account.\nFor corner radii smaller than 10, `4` or `5` should be enough. For corner radii smaller than 30, values between `8` and `12` should be enough.\nA corner detail of `1` will result in chamfered corners instead of rounded corners, which is useful for some artistic effects."] # [doc = ""] # [inline] pub fn set_corner_detail (& self , detail : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_detail ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , detail) ; } } # [doc = "The top-right corner's radius. If `0`, the corner is not rounded."] # [doc = ""] # [inline] pub fn set_corner_radius (& self , corner : i64 , radius : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_radius ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , corner , radius) ; } } # [doc = "Sets the corner radius to `radius` pixels for all corners."] # [doc = ""] # [inline] pub fn set_corner_radius_all (& self , radius : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_radius_all ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Sets the corner radius for each corner to `radius_top_left`, `radius_top_right`, `radius_bottom_right`, and `radius_bottom_left` pixels."] # [doc = ""] # [inline] pub fn set_corner_radius_individual (& self , radius_top_left : i64 , radius_top_right : i64 , radius_bottom_right : i64 , radius_bottom_left : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_radius_individual ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , radius_top_left , radius_top_right , radius_bottom_right , radius_bottom_left) ; } } # [doc = "Toggles drawing of the inner part of the stylebox."] # [doc = ""] # [inline] pub fn set_draw_center (& self , draw_center : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_center) ; } } # [doc = "Expands the stylebox outside of the control rect on the top edge. Useful in combination with [member border_width_top] to draw a border outside the control rect."] # [doc = ""] # [inline] pub fn set_expand_margin (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_expand_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Sets the expand margin to `size` pixels for all margins."] # [doc = ""] # [inline] pub fn set_expand_margin_all (& self , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_expand_margin_all ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the expand margin for each margin to `size_left`, `size_top`, `size_right`, and `size_bottom` pixels."] # [doc = ""] # [inline] pub fn set_expand_margin_individual (& self , size_left : f64 , size_top : f64 , size_right : f64 , size_bottom : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_expand_margin_individual ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , size_left , size_top , size_right , size_bottom) ; } } # [doc = "The color of the shadow. This has no effect if [member shadow_size] is lower than 1."] # [doc = ""] # [inline] pub fn set_shadow_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_shadow_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The shadow offset in pixels. Adjusts the position of the shadow relatively to the stylebox."] # [doc = ""] # [inline] pub fn set_shadow_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_shadow_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The shadow size in pixels."] # [doc = ""] # [inline] pub fn set_shadow_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_shadow_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxFlat { } unsafe impl GodotObject for StyleBoxFlat { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxFlat" } } impl std :: ops :: Deref for StyleBoxFlat { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxFlat { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxFlat { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxFlat { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxFlat { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxFlat { } impl Instanciable for StyleBoxFlat { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxFlat :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxFlatMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_aa_size : * mut sys :: godot_method_bind , pub get_bg_color : * mut sys :: godot_method_bind , pub get_border_blend : * mut sys :: godot_method_bind , pub get_border_color : * mut sys :: godot_method_bind , pub get_border_width : * mut sys :: godot_method_bind , pub get_border_width_min : * mut sys :: godot_method_bind , pub get_corner_detail : * mut sys :: godot_method_bind , pub get_corner_radius : * mut sys :: godot_method_bind , pub get_expand_margin : * mut sys :: godot_method_bind , pub get_shadow_color : * mut sys :: godot_method_bind , pub get_shadow_offset : * mut sys :: godot_method_bind , pub get_shadow_size : * mut sys :: godot_method_bind , pub is_anti_aliased : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_aa_size : * mut sys :: godot_method_bind , pub set_anti_aliased : * mut sys :: godot_method_bind , pub set_bg_color : * mut sys :: godot_method_bind , pub set_border_blend : * mut sys :: godot_method_bind , pub set_border_color : * mut sys :: godot_method_bind , pub set_border_width : * mut sys :: godot_method_bind , pub set_border_width_all : * mut sys :: godot_method_bind , pub set_corner_detail : * mut sys :: godot_method_bind , pub set_corner_radius : * mut sys :: godot_method_bind , pub set_corner_radius_all : * mut sys :: godot_method_bind , pub set_corner_radius_individual : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_expand_margin : * mut sys :: godot_method_bind , pub set_expand_margin_all : * mut sys :: godot_method_bind , pub set_expand_margin_individual : * mut sys :: godot_method_bind , pub set_shadow_color : * mut sys :: godot_method_bind , pub set_shadow_offset : * mut sys :: godot_method_bind , pub set_shadow_size : * mut sys :: godot_method_bind } impl StyleBoxFlatMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxFlatMethodTable = StyleBoxFlatMethodTable { class_constructor : None , get_aa_size : 0 as * mut sys :: godot_method_bind , get_bg_color : 0 as * mut sys :: godot_method_bind , get_border_blend : 0 as * mut sys :: godot_method_bind , get_border_color : 0 as * mut sys :: godot_method_bind , get_border_width : 0 as * mut sys :: godot_method_bind , get_border_width_min : 0 as * mut sys :: godot_method_bind , get_corner_detail : 0 as * mut sys :: godot_method_bind , get_corner_radius : 0 as * mut sys :: godot_method_bind , get_expand_margin : 0 as * mut sys :: godot_method_bind , get_shadow_color : 0 as * mut sys :: godot_method_bind , get_shadow_offset : 0 as * mut sys :: godot_method_bind , get_shadow_size : 0 as * mut sys :: godot_method_bind , is_anti_aliased : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_aa_size : 0 as * mut sys :: godot_method_bind , set_anti_aliased : 0 as * mut sys :: godot_method_bind , set_bg_color : 0 as * mut sys :: godot_method_bind , set_border_blend : 0 as * mut sys :: godot_method_bind , set_border_color : 0 as * mut sys :: godot_method_bind , set_border_width : 0 as * mut sys :: godot_method_bind , set_border_width_all : 0 as * mut sys :: godot_method_bind , set_corner_detail : 0 as * mut sys :: godot_method_bind , set_corner_radius : 0 as * mut sys :: godot_method_bind , set_corner_radius_all : 0 as * mut sys :: godot_method_bind , set_corner_radius_individual : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_expand_margin : 0 as * mut sys :: godot_method_bind , set_expand_margin_all : 0 as * mut sys :: godot_method_bind , set_expand_margin_individual : 0 as * mut sys :: godot_method_bind , set_shadow_color : 0 as * mut sys :: godot_method_bind , set_shadow_offset : 0 as * mut sys :: godot_method_bind , set_shadow_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxFlatMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxFlat\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_aa_size = (gd_api . godot_method_bind_get_method) (class_name , "get_aa_size\0" . as_ptr () as * const c_char) ; table . get_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "get_bg_color\0" . as_ptr () as * const c_char) ; table . get_border_blend = (gd_api . godot_method_bind_get_method) (class_name , "get_border_blend\0" . as_ptr () as * const c_char) ; table . get_border_color = (gd_api . godot_method_bind_get_method) (class_name , "get_border_color\0" . as_ptr () as * const c_char) ; table . get_border_width = (gd_api . godot_method_bind_get_method) (class_name , "get_border_width\0" . as_ptr () as * const c_char) ; table . get_border_width_min = (gd_api . godot_method_bind_get_method) (class_name , "get_border_width_min\0" . as_ptr () as * const c_char) ; table . get_corner_detail = (gd_api . godot_method_bind_get_method) (class_name , "get_corner_detail\0" . as_ptr () as * const c_char) ; table . get_corner_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_corner_radius\0" . as_ptr () as * const c_char) ; table . get_expand_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_margin\0" . as_ptr () as * const c_char) ; table . get_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_color\0" . as_ptr () as * const c_char) ; table . get_shadow_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_offset\0" . as_ptr () as * const c_char) ; table . get_shadow_size = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_size\0" . as_ptr () as * const c_char) ; table . is_anti_aliased = (gd_api . godot_method_bind_get_method) (class_name , "is_anti_aliased\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_aa_size = (gd_api . godot_method_bind_get_method) (class_name , "set_aa_size\0" . as_ptr () as * const c_char) ; table . set_anti_aliased = (gd_api . godot_method_bind_get_method) (class_name , "set_anti_aliased\0" . as_ptr () as * const c_char) ; table . set_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "set_bg_color\0" . as_ptr () as * const c_char) ; table . set_border_blend = (gd_api . godot_method_bind_get_method) (class_name , "set_border_blend\0" . as_ptr () as * const c_char) ; table . set_border_color = (gd_api . godot_method_bind_get_method) (class_name , "set_border_color\0" . as_ptr () as * const c_char) ; table . set_border_width = (gd_api . godot_method_bind_get_method) (class_name , "set_border_width\0" . as_ptr () as * const c_char) ; table . set_border_width_all = (gd_api . godot_method_bind_get_method) (class_name , "set_border_width_all\0" . as_ptr () as * const c_char) ; table . set_corner_detail = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_detail\0" . as_ptr () as * const c_char) ; table . set_corner_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_radius\0" . as_ptr () as * const c_char) ; table . set_corner_radius_all = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_radius_all\0" . as_ptr () as * const c_char) ; table . set_corner_radius_individual = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_radius_individual\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_expand_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin\0" . as_ptr () as * const c_char) ; table . set_expand_margin_all = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_all\0" . as_ptr () as * const c_char) ; table . set_expand_margin_individual = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_individual\0" . as_ptr () as * const c_char) ; table . set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_color\0" . as_ptr () as * const c_char) ; table . set_shadow_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_offset\0" . as_ptr () as * const c_char) ; table . set_shadow_size = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_size\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:616:8647
[INFO] [stdout]     |
[INFO] [stdout] 616 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 616 |                 # [doc = "`core class UDPServer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_udpserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nUDPServer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct UDPServer { this : RawObject < Self > , } impl UDPServer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = UDPServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Define the maximum number of pending connections, during [method poll], any new pending connection exceeding that value will be automatically dropped. Setting this value to `0` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected)."] # [doc = ""] # [inline] pub fn max_pending_connections (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . get_max_pending_connections ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if a packet with a new address/port combination was received on the socket."] # [doc = ""] # [inline] pub fn is_connection_available (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . is_connection_available ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the socket is open and listening on a port."] # [doc = ""] # [inline] pub fn is_listening (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . is_listening ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts the server by opening a UDP socket listening on the given port. You can optionally specify a `bind_address` to only listen for packets sent to that address. See also [method PacketPeerUDP.listen].\n# Default Arguments\n* `bind_address` - `\"*\"`"] # [doc = ""] # [inline] pub fn listen (& self , port : i64 , bind_address : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . listen ; let ret = crate :: icalls :: icallptr_i64_i64_str (method_bind , self . this . sys () . as_ptr () , port , bind_address . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Call this method at regular intervals (e.g. inside [method Node._process]) to process new packets. And packet from known address/port pair will be delivered to the appropriate [PacketPeerUDP], any packet received from an unknown address/port pair will be added as a pending connection (see [method is_connection_available], [method take_connection]). The maximum number of pending connection is defined via [member max_pending_connections]."] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Define the maximum number of pending connections, during [method poll], any new pending connection exceeding that value will be automatically dropped. Setting this value to `0` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected)."] # [doc = ""] # [inline] pub fn set_max_pending_connections (& self , max_pending_connections : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . set_max_pending_connections ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_pending_connections) ; } } # [doc = "Stops the server, closing the UDP socket if open. Will close all connected [PacketPeerUDP] accepted via [method take_connection] (remote peers will not be notified)."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the first pending connection (connected to the appropriate address/port). Will return `null` if no new connection is available. See also [method is_connection_available], [method PacketPeerUDP.connect_to_host]."] # [doc = ""] # [inline] pub fn take_connection (& self) -> Option < Ref < crate :: generated :: packet_peer_udp :: PacketPeerUDP , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = UDPServerMethodTable :: get (get_api ()) . take_connection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: packet_peer_udp :: PacketPeerUDP , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for UDPServer { } unsafe impl GodotObject for UDPServer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "UDPServer" } } impl std :: ops :: Deref for UDPServer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for UDPServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for UDPServer { } unsafe impl SubClass < crate :: generated :: object :: Object > for UDPServer { } impl Instanciable for UDPServer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { UDPServer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct UDPServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_max_pending_connections : * mut sys :: godot_method_bind , pub is_connection_available : * mut sys :: godot_method_bind , pub is_listening : * mut sys :: godot_method_bind , pub listen : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_max_pending_connections : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub take_connection : * mut sys :: godot_method_bind } impl UDPServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : UDPServerMethodTable = UDPServerMethodTable { class_constructor : None , get_max_pending_connections : 0 as * mut sys :: godot_method_bind , is_connection_available : 0 as * mut sys :: godot_method_bind , is_listening : 0 as * mut sys :: godot_method_bind , listen : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_max_pending_connections : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , take_connection : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { UDPServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "UDPServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_max_pending_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_max_pending_connections\0" . as_ptr () as * const c_char) ; table . is_connection_available = (gd_api . godot_method_bind_get_method) (class_name , "is_connection_available\0" . as_ptr () as * const c_char) ; table . is_listening = (gd_api . godot_method_bind_get_method) (class_name , "is_listening\0" . as_ptr () as * const c_char) ; table . listen = (gd_api . godot_method_bind_get_method) (class_name , "listen\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_max_pending_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_max_pending_connections\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . take_connection = (gd_api . godot_method_bind_get_method) (class_name , "take_connection\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:622:23671
[INFO] [stdout]     |
[INFO] [stdout] 622 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 622 |                 # [doc = "`tools class EditorInterface` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorInterface inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorInterface { this : RawObject < Self > , } impl EditorInterface { # [doc = ""] # [doc = ""] # [inline] pub fn edit_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . edit_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Edits the given [Resource]."] # [doc = ""] # [inline] pub fn edit_resource (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . edit_resource ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } # [doc = "Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly."] # [doc = ""] # [inline] pub fn get_base_control (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_base_control ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current path being viewed in the [FileSystemDock]."] # [doc = ""] # [inline] pub fn get_current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the edited (current) scene's root [Node]."] # [doc = ""] # [inline] pub fn get_edited_scene_root (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_edited_scene_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_editor_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_editor_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the editor's [EditorSettings] instance."] # [doc = ""] # [inline] pub fn get_editor_settings (& self) -> Option < Ref < crate :: generated :: editor_settings :: EditorSettings , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_editor_settings ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_settings :: EditorSettings , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the main editor control. Use this as a parent for main screens.\n**Note:** This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically."] # [doc = ""] # [inline] pub fn get_editor_viewport (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_editor_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [FileSystemDock] instance."] # [doc = ""] # [inline] pub fn get_file_system_dock (& self) -> Option < Ref < crate :: generated :: file_system_dock :: FileSystemDock , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_file_system_dock ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: file_system_dock :: FileSystemDock , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [EditorInspector] instance."] # [doc = ""] # [inline] pub fn get_inspector (& self) -> Option < Ref < crate :: generated :: editor_inspector :: EditorInspector , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_inspector ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_inspector :: EditorInspector , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns an [Array] with the file paths of the currently opened scenes."] # [doc = ""] # [inline] pub fn get_open_scenes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_open_scenes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string."] # [doc = ""] # [inline] pub fn get_playing_scene (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_playing_scene ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the editor's [EditorFileSystem] instance."] # [doc = ""] # [inline] pub fn get_resource_filesystem (& self) -> Option < Ref < crate :: generated :: editor_file_system :: EditorFileSystem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_resource_filesystem ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system :: EditorFileSystem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [EditorResourcePreview] instance."] # [doc = ""] # [inline] pub fn get_resource_previewer (& self) -> Option < Ref < crate :: generated :: editor_resource_preview :: EditorResourcePreview , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_resource_previewer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_resource_preview :: EditorResourcePreview , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [ScriptEditor] instance."] # [doc = ""] # [inline] pub fn get_script_editor (& self) -> Option < Ref < crate :: generated :: script_editor :: ScriptEditor , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_script_editor ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: script_editor :: ScriptEditor , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path of the directory currently selected in the [FileSystemDock]. If a file is selected, its base directory will be returned using [method String.get_base_dir] instead."] # [doc = ""] # [inline] pub fn get_selected_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_selected_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the editor's [EditorSelection] instance."] # [doc = ""] # [inline] pub fn get_selection (& self) -> Option < Ref < crate :: generated :: editor_selection :: EditorSelection , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_selection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_selection :: EditorSelection , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Shows the given property on the given `object` in the editor's Inspector dock.\n# Default Arguments\n* `for_property` - `\"\"`"] # [doc = ""] # [inline] pub fn inspect_object (& self , object : impl AsArg < crate :: generated :: object :: Object > , for_property : impl Into < GodotString > , inspector_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . inspect_object ; let ret = crate :: icalls :: icallptr_void_obj_str_bool (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , for_property . into () , inspector_only) ; } } # [doc = "If `true`, enables distraction-free mode which hides side docks to increase the space available for the main view."] # [doc = ""] # [inline] pub fn is_distraction_free_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . is_distraction_free_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if a scene is currently being played, `false` otherwise. Paused scenes are considered as being played."] # [doc = ""] # [inline] pub fn is_playing_scene (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . is_playing_scene ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the specified `plugin` is enabled. The plugin name is the same as its directory name."] # [doc = ""] # [inline] pub fn is_plugin_enabled (& self , plugin : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . is_plugin_enabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , plugin . into ()) ; ret as _ } } # [doc = "Returns mesh previews rendered at the given size as an [Array] of [Texture]s."] # [doc = ""] # [inline] pub fn make_mesh_previews (& self , meshes : VariantArray , preview_size : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . make_mesh_previews ; let ret = crate :: icalls :: icallvar__arr_i64 (method_bind , self . this . sys () . as_ptr () , meshes , preview_size) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Opens the scene at the given path."] # [doc = ""] # [inline] pub fn open_scene_from_path (& self , scene_filepath : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . open_scene_from_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , scene_filepath . into ()) ; } } # [doc = "Plays the currently active scene."] # [doc = ""] # [inline] pub fn play_current_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . play_current_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Plays the scene specified by its filepath."] # [doc = ""] # [inline] pub fn play_custom_scene (& self , scene_filepath : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . play_custom_scene ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , scene_filepath . into ()) ; } } # [doc = "Plays the main scene."] # [doc = ""] # [inline] pub fn play_main_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . play_main_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Reloads the scene at the given path."] # [doc = ""] # [inline] pub fn reload_scene_from_path (& self , scene_filepath : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . reload_scene_from_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , scene_filepath . into ()) ; } } # [doc = "Saves the scene. Returns either `OK` or `ERR_CANT_CREATE` (see [@GlobalScope] constants)."] # [doc = ""] # [inline] pub fn save_scene (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . save_scene ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the scene as a file at `path`.\n# Default Arguments\n* `with_preview` - `true`"] # [doc = ""] # [inline] pub fn save_scene_as (& self , path : impl Into < GodotString > , with_preview : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . save_scene_as ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , path . into () , with_preview) ; } } # [doc = "Selects the file, with the path provided by `file`, in the FileSystem dock."] # [doc = ""] # [inline] pub fn select_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . select_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "If `true`, enables distraction-free mode which hides side docks to increase the space available for the main view."] # [doc = ""] # [inline] pub fn set_distraction_free_mode (& self , enter : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . set_distraction_free_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enter) ; } } # [doc = "Sets the editor's current main screen to the one specified in `name`. `name` must match the text of the tab in question exactly (`2D`, `3D`, `Script`, `AssetLib`)."] # [doc = ""] # [inline] pub fn set_main_screen_editor (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . set_main_screen_editor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Sets the enabled status of a plugin. The plugin name is the same as its directory name."] # [doc = ""] # [inline] pub fn set_plugin_enabled (& self , plugin : impl Into < GodotString > , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . set_plugin_enabled ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , plugin . into () , enabled) ; } } # [doc = "Stops the scene that is currently playing."] # [doc = ""] # [inline] pub fn stop_playing_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . stop_playing_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorInterface { } unsafe impl GodotObject for EditorInterface { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorInterface" } } impl QueueFree for EditorInterface { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorInterface { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub edit_node : * mut sys :: godot_method_bind , pub edit_resource : * mut sys :: godot_method_bind , pub get_base_control : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_edited_scene_root : * mut sys :: godot_method_bind , pub get_editor_scale : * mut sys :: godot_method_bind , pub get_editor_settings : * mut sys :: godot_method_bind , pub get_editor_viewport : * mut sys :: godot_method_bind , pub get_file_system_dock : * mut sys :: godot_method_bind , pub get_inspector : * mut sys :: godot_method_bind , pub get_open_scenes : * mut sys :: godot_method_bind , pub get_playing_scene : * mut sys :: godot_method_bind , pub get_resource_filesystem : * mut sys :: godot_method_bind , pub get_resource_previewer : * mut sys :: godot_method_bind , pub get_script_editor : * mut sys :: godot_method_bind , pub get_selected_path : * mut sys :: godot_method_bind , pub get_selection : * mut sys :: godot_method_bind , pub inspect_object : * mut sys :: godot_method_bind , pub is_distraction_free_mode_enabled : * mut sys :: godot_method_bind , pub is_playing_scene : * mut sys :: godot_method_bind , pub is_plugin_enabled : * mut sys :: godot_method_bind , pub make_mesh_previews : * mut sys :: godot_method_bind , pub open_scene_from_path : * mut sys :: godot_method_bind , pub play_current_scene : * mut sys :: godot_method_bind , pub play_custom_scene : * mut sys :: godot_method_bind , pub play_main_scene : * mut sys :: godot_method_bind , pub reload_scene_from_path : * mut sys :: godot_method_bind , pub save_scene : * mut sys :: godot_method_bind , pub save_scene_as : * mut sys :: godot_method_bind , pub select_file : * mut sys :: godot_method_bind , pub set_distraction_free_mode : * mut sys :: godot_method_bind , pub set_main_screen_editor : * mut sys :: godot_method_bind , pub set_plugin_enabled : * mut sys :: godot_method_bind , pub stop_playing_scene : * mut sys :: godot_method_bind } impl EditorInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorInterfaceMethodTable = EditorInterfaceMethodTable { class_constructor : None , edit_node : 0 as * mut sys :: godot_method_bind , edit_resource : 0 as * mut sys :: godot_method_bind , get_base_control : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_edited_scene_root : 0 as * mut sys :: godot_method_bind , get_editor_scale : 0 as * mut sys :: godot_method_bind , get_editor_settings : 0 as * mut sys :: godot_method_bind , get_editor_viewport : 0 as * mut sys :: godot_method_bind , get_file_system_dock : 0 as * mut sys :: godot_method_bind , get_inspector : 0 as * mut sys :: godot_method_bind , get_open_scenes : 0 as * mut sys :: godot_method_bind , get_playing_scene : 0 as * mut sys :: godot_method_bind , get_resource_filesystem : 0 as * mut sys :: godot_method_bind , get_resource_previewer : 0 as * mut sys :: godot_method_bind , get_script_editor : 0 as * mut sys :: godot_method_bind , get_selected_path : 0 as * mut sys :: godot_method_bind , get_selection : 0 as * mut sys :: godot_method_bind , inspect_object : 0 as * mut sys :: godot_method_bind , is_distraction_free_mode_enabled : 0 as * mut sys :: godot_method_bind , is_playing_scene : 0 as * mut sys :: godot_method_bind , is_plugin_enabled : 0 as * mut sys :: godot_method_bind , make_mesh_previews : 0 as * mut sys :: godot_method_bind , open_scene_from_path : 0 as * mut sys :: godot_method_bind , play_current_scene : 0 as * mut sys :: godot_method_bind , play_custom_scene : 0 as * mut sys :: godot_method_bind , play_main_scene : 0 as * mut sys :: godot_method_bind , reload_scene_from_path : 0 as * mut sys :: godot_method_bind , save_scene : 0 as * mut sys :: godot_method_bind , save_scene_as : 0 as * mut sys :: godot_method_bind , select_file : 0 as * mut sys :: godot_method_bind , set_distraction_free_mode : 0 as * mut sys :: godot_method_bind , set_main_screen_editor : 0 as * mut sys :: godot_method_bind , set_plugin_enabled : 0 as * mut sys :: godot_method_bind , stop_playing_scene : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . edit_node = (gd_api . godot_method_bind_get_method) (class_name , "edit_node\0" . as_ptr () as * const c_char) ; table . edit_resource = (gd_api . godot_method_bind_get_method) (class_name , "edit_resource\0" . as_ptr () as * const c_char) ; table . get_base_control = (gd_api . godot_method_bind_get_method) (class_name , "get_base_control\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_edited_scene_root = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_scene_root\0" . as_ptr () as * const c_char) ; table . get_editor_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_scale\0" . as_ptr () as * const c_char) ; table . get_editor_settings = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_settings\0" . as_ptr () as * const c_char) ; table . get_editor_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_viewport\0" . as_ptr () as * const c_char) ; table . get_file_system_dock = (gd_api . godot_method_bind_get_method) (class_name , "get_file_system_dock\0" . as_ptr () as * const c_char) ; table . get_inspector = (gd_api . godot_method_bind_get_method) (class_name , "get_inspector\0" . as_ptr () as * const c_char) ; table . get_open_scenes = (gd_api . godot_method_bind_get_method) (class_name , "get_open_scenes\0" . as_ptr () as * const c_char) ; table . get_playing_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_playing_scene\0" . as_ptr () as * const c_char) ; table . get_resource_filesystem = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_filesystem\0" . as_ptr () as * const c_char) ; table . get_resource_previewer = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_previewer\0" . as_ptr () as * const c_char) ; table . get_script_editor = (gd_api . godot_method_bind_get_method) (class_name , "get_script_editor\0" . as_ptr () as * const c_char) ; table . get_selected_path = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_path\0" . as_ptr () as * const c_char) ; table . get_selection = (gd_api . godot_method_bind_get_method) (class_name , "get_selection\0" . as_ptr () as * const c_char) ; table . inspect_object = (gd_api . godot_method_bind_get_method) (class_name , "inspect_object\0" . as_ptr () as * const c_char) ; table . is_distraction_free_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_distraction_free_mode_enabled\0" . as_ptr () as * const c_char) ; table . is_playing_scene = (gd_api . godot_method_bind_get_method) (class_name , "is_playing_scene\0" . as_ptr () as * const c_char) ; table . is_plugin_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_plugin_enabled\0" . as_ptr () as * const c_char) ; table . make_mesh_previews = (gd_api . godot_method_bind_get_method) (class_name , "make_mesh_previews\0" . as_ptr () as * const c_char) ; table . open_scene_from_path = (gd_api . godot_method_bind_get_method) (class_name , "open_scene_from_path\0" . as_ptr () as * const c_char) ; table . play_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "play_current_scene\0" . as_ptr () as * const c_char) ; table . play_custom_scene = (gd_api . godot_method_bind_get_method) (class_name , "play_custom_scene\0" . as_ptr () as * const c_char) ; table . play_main_scene = (gd_api . godot_method_bind_get_method) (class_name , "play_main_scene\0" . as_ptr () as * const c_char) ; table . reload_scene_from_path = (gd_api . godot_method_bind_get_method) (class_name , "reload_scene_from_path\0" . as_ptr () as * const c_char) ; table . save_scene = (gd_api . godot_method_bind_get_method) (class_name , "save_scene\0" . as_ptr () as * const c_char) ; table . save_scene_as = (gd_api . godot_method_bind_get_method) (class_name , "save_scene_as\0" . as_ptr () as * const c_char) ; table . select_file = (gd_api . godot_method_bind_get_method) (class_name , "select_file\0" . as_ptr () as * const c_char) ; table . set_distraction_free_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_distraction_free_mode\0" . as_ptr () as * const c_char) ; table . set_main_screen_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_main_screen_editor\0" . as_ptr () as * const c_char) ; table . set_plugin_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_plugin_enabled\0" . as_ptr () as * const c_char) ; table . stop_playing_scene = (gd_api . godot_method_bind_get_method) (class_name , "stop_playing_scene\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:628:5952
[INFO] [stdout]     |
[INFO] [stdout] 628 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 628 |                 # [doc = "`core class AudioStreamMP3` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreammp3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamMP3 inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamMP3 { this : RawObject < Self > , } impl AudioStreamMP3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamMP3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamMP3 { } unsafe impl GodotObject for AudioStreamMP3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamMP3" } } impl std :: ops :: Deref for AudioStreamMP3 { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamMP3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamMP3 { } impl Instanciable for AudioStreamMP3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamMP3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMP3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamMP3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMP3MethodTable = AudioStreamMP3MethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMP3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamMP3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:634:4144
[INFO] [stdout]     |
[INFO] [stdout] 634 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 634 |                 # [doc = "`core class CSGPrimitive` inherits `CSGShape` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgprimitive.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCSGPrimitive inherits methods from:\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGPrimitive { this : RawObject < Self > , } impl CSGPrimitive { # [doc = ""] # [doc = ""] # [inline] pub fn is_inverting_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPrimitiveMethodTable :: get (get_api ()) . is_inverting_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_invert_faces (& self , invert_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPrimitiveMethodTable :: get (get_api ()) . set_invert_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , invert_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGPrimitive { } unsafe impl GodotObject for CSGPrimitive { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGPrimitive" } } impl QueueFree for CSGPrimitive { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGPrimitive { type Target = crate :: generated :: csg_shape :: CSGShape ; # [inline] fn deref (& self) -> & crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGPrimitive { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGPrimitive { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGPrimitiveMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_inverting_faces : * mut sys :: godot_method_bind , pub set_invert_faces : * mut sys :: godot_method_bind } impl CSGPrimitiveMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGPrimitiveMethodTable = CSGPrimitiveMethodTable { class_constructor : None , is_inverting_faces : 0 as * mut sys :: godot_method_bind , set_invert_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGPrimitiveMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGPrimitive\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_inverting_faces = (gd_api . godot_method_bind_get_method) (class_name , "is_inverting_faces\0" . as_ptr () as * const c_char) ; table . set_invert_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_invert_faces\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:550:90357
[INFO] [stdout]     |
[INFO] [stdout] 550 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 550 |                 # [doc = "`core singleton class PhysicsServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaBodyStatus (pub i64) ; impl AreaBodyStatus { pub const ADDED : AreaBodyStatus = AreaBodyStatus (0i64) ; pub const REMOVED : AreaBodyStatus = AreaBodyStatus (1i64) ; } impl From < i64 > for AreaBodyStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaBodyStatus > for i64 { # [inline] fn from (v : AreaBodyStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaParameter (pub i64) ; impl AreaParameter { pub const GRAVITY : AreaParameter = AreaParameter (0i64) ; pub const GRAVITY_VECTOR : AreaParameter = AreaParameter (1i64) ; pub const GRAVITY_IS_POINT : AreaParameter = AreaParameter (2i64) ; pub const GRAVITY_DISTANCE_SCALE : AreaParameter = AreaParameter (3i64) ; pub const GRAVITY_POINT_ATTENUATION : AreaParameter = AreaParameter (4i64) ; pub const LINEAR_DAMP : AreaParameter = AreaParameter (5i64) ; pub const ANGULAR_DAMP : AreaParameter = AreaParameter (6i64) ; pub const PRIORITY : AreaParameter = AreaParameter (7i64) ; } impl From < i64 > for AreaParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaParameter > for i64 { # [inline] fn from (v : AreaParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaSpaceOverrideMode (pub i64) ; impl AreaSpaceOverrideMode { pub const DISABLED : AreaSpaceOverrideMode = AreaSpaceOverrideMode (0i64) ; pub const COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (1i64) ; pub const COMBINE_REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (2i64) ; pub const REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (3i64) ; pub const REPLACE_COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (4i64) ; } impl From < i64 > for AreaSpaceOverrideMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaSpaceOverrideMode > for i64 { # [inline] fn from (v : AreaSpaceOverrideMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyAxis (pub i64) ; impl BodyAxis { pub const LINEAR_X : BodyAxis = BodyAxis (1i64) ; pub const LINEAR_Y : BodyAxis = BodyAxis (2i64) ; pub const LINEAR_Z : BodyAxis = BodyAxis (4i64) ; pub const ANGULAR_X : BodyAxis = BodyAxis (8i64) ; pub const ANGULAR_Y : BodyAxis = BodyAxis (16i64) ; pub const ANGULAR_Z : BodyAxis = BodyAxis (32i64) ; } impl From < i64 > for BodyAxis { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyAxis > for i64 { # [inline] fn from (v : BodyAxis) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyMode (pub i64) ; impl BodyMode { pub const STATIC : BodyMode = BodyMode (0i64) ; pub const KINEMATIC : BodyMode = BodyMode (1i64) ; pub const RIGID : BodyMode = BodyMode (2i64) ; pub const CHARACTER : BodyMode = BodyMode (3i64) ; } impl From < i64 > for BodyMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyMode > for i64 { # [inline] fn from (v : BodyMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyParameter (pub i64) ; impl BodyParameter { pub const BOUNCE : BodyParameter = BodyParameter (0i64) ; pub const FRICTION : BodyParameter = BodyParameter (1i64) ; pub const MASS : BodyParameter = BodyParameter (2i64) ; pub const GRAVITY_SCALE : BodyParameter = BodyParameter (3i64) ; pub const LINEAR_DAMP : BodyParameter = BodyParameter (4i64) ; pub const ANGULAR_DAMP : BodyParameter = BodyParameter (5i64) ; pub const MAX : BodyParameter = BodyParameter (6i64) ; } impl From < i64 > for BodyParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyParameter > for i64 { # [inline] fn from (v : BodyParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyState (pub i64) ; impl BodyState { pub const TRANSFORM : BodyState = BodyState (0i64) ; pub const LINEAR_VELOCITY : BodyState = BodyState (1i64) ; pub const ANGULAR_VELOCITY : BodyState = BodyState (2i64) ; pub const SLEEPING : BodyState = BodyState (3i64) ; pub const CAN_SLEEP : BodyState = BodyState (4i64) ; } impl From < i64 > for BodyState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyState > for i64 { # [inline] fn from (v : BodyState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConeTwistJointParam (pub i64) ; impl ConeTwistJointParam { pub const SWING_SPAN : ConeTwistJointParam = ConeTwistJointParam (0i64) ; pub const TWIST_SPAN : ConeTwistJointParam = ConeTwistJointParam (1i64) ; pub const BIAS : ConeTwistJointParam = ConeTwistJointParam (2i64) ; pub const SOFTNESS : ConeTwistJointParam = ConeTwistJointParam (3i64) ; pub const RELAXATION : ConeTwistJointParam = ConeTwistJointParam (4i64) ; } impl From < i64 > for ConeTwistJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConeTwistJointParam > for i64 { # [inline] fn from (v : ConeTwistJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisFlag (pub i64) ; impl G6dofJointAxisFlag { pub const LINEAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (0i64) ; pub const ANGULAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (1i64) ; pub const MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (4i64) ; pub const LINEAR_MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (5i64) ; } impl From < i64 > for G6dofJointAxisFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisFlag > for i64 { # [inline] fn from (v : G6dofJointAxisFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisParam (pub i64) ; impl G6dofJointAxisParam { pub const LINEAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (0i64) ; pub const LINEAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (2i64) ; pub const LINEAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (3i64) ; pub const LINEAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (4i64) ; pub const LINEAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (5i64) ; pub const LINEAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (6i64) ; pub const ANGULAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (10i64) ; pub const ANGULAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (11i64) ; pub const ANGULAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (12i64) ; pub const ANGULAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (13i64) ; pub const ANGULAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (14i64) ; pub const ANGULAR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (15i64) ; pub const ANGULAR_ERP : G6dofJointAxisParam = G6dofJointAxisParam (16i64) ; pub const ANGULAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (17i64) ; pub const ANGULAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (18i64) ; } impl From < i64 > for G6dofJointAxisParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisParam > for i64 { # [inline] fn from (v : G6dofJointAxisParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointFlag (pub i64) ; impl HingeJointFlag { pub const USE_LIMIT : HingeJointFlag = HingeJointFlag (0i64) ; pub const ENABLE_MOTOR : HingeJointFlag = HingeJointFlag (1i64) ; } impl From < i64 > for HingeJointFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointFlag > for i64 { # [inline] fn from (v : HingeJointFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointParam (pub i64) ; impl HingeJointParam { pub const BIAS : HingeJointParam = HingeJointParam (0i64) ; pub const LIMIT_UPPER : HingeJointParam = HingeJointParam (1i64) ; pub const LIMIT_LOWER : HingeJointParam = HingeJointParam (2i64) ; pub const LIMIT_BIAS : HingeJointParam = HingeJointParam (3i64) ; pub const LIMIT_SOFTNESS : HingeJointParam = HingeJointParam (4i64) ; pub const LIMIT_RELAXATION : HingeJointParam = HingeJointParam (5i64) ; pub const MOTOR_TARGET_VELOCITY : HingeJointParam = HingeJointParam (6i64) ; pub const MOTOR_MAX_IMPULSE : HingeJointParam = HingeJointParam (7i64) ; } impl From < i64 > for HingeJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointParam > for i64 { # [inline] fn from (v : HingeJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointType (pub i64) ; impl JointType { pub const PIN : JointType = JointType (0i64) ; pub const HINGE : JointType = JointType (1i64) ; pub const SLIDER : JointType = JointType (2i64) ; pub const CONE_TWIST : JointType = JointType (3i64) ; pub const _6DOF : JointType = JointType (4i64) ; } impl From < i64 > for JointType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointType > for i64 { # [inline] fn from (v : JointType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PinJointParam (pub i64) ; impl PinJointParam { pub const BIAS : PinJointParam = PinJointParam (0i64) ; pub const DAMPING : PinJointParam = PinJointParam (1i64) ; pub const IMPULSE_CLAMP : PinJointParam = PinJointParam (2i64) ; } impl From < i64 > for PinJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PinJointParam > for i64 { # [inline] fn from (v : PinJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessInfo (pub i64) ; impl ProcessInfo { pub const ACTIVE_OBJECTS : ProcessInfo = ProcessInfo (0i64) ; pub const COLLISION_PAIRS : ProcessInfo = ProcessInfo (1i64) ; pub const ISLAND_COUNT : ProcessInfo = ProcessInfo (2i64) ; } impl From < i64 > for ProcessInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessInfo > for i64 { # [inline] fn from (v : ProcessInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShapeType (pub i64) ; impl ShapeType { pub const PLANE : ShapeType = ShapeType (0i64) ; pub const RAY : ShapeType = ShapeType (1i64) ; pub const SPHERE : ShapeType = ShapeType (2i64) ; pub const BOX : ShapeType = ShapeType (3i64) ; pub const CAPSULE : ShapeType = ShapeType (4i64) ; pub const CYLINDER : ShapeType = ShapeType (5i64) ; pub const CONVEX_POLYGON : ShapeType = ShapeType (6i64) ; pub const CONCAVE_POLYGON : ShapeType = ShapeType (7i64) ; pub const HEIGHTMAP : ShapeType = ShapeType (8i64) ; pub const CUSTOM : ShapeType = ShapeType (9i64) ; } impl From < i64 > for ShapeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShapeType > for i64 { # [inline] fn from (v : ShapeType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SliderJointParam (pub i64) ; impl SliderJointParam { pub const LINEAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (0i64) ; pub const LINEAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (2i64) ; pub const LINEAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (3i64) ; pub const LINEAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (4i64) ; pub const LINEAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (5i64) ; pub const LINEAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (6i64) ; pub const LINEAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (7i64) ; pub const LINEAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (8i64) ; pub const LINEAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (9i64) ; pub const LINEAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (10i64) ; pub const ANGULAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (11i64) ; pub const ANGULAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (12i64) ; pub const ANGULAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (13i64) ; pub const ANGULAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (14i64) ; pub const ANGULAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (15i64) ; pub const ANGULAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (16i64) ; pub const ANGULAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (17i64) ; pub const ANGULAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (18i64) ; pub const ANGULAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (19i64) ; pub const ANGULAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (20i64) ; pub const ANGULAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (21i64) ; pub const MAX : SliderJointParam = SliderJointParam (22i64) ; } impl From < i64 > for SliderJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SliderJointParam > for i64 { # [inline] fn from (v : SliderJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceParameter (pub i64) ; impl SpaceParameter { pub const CONTACT_RECYCLE_RADIUS : SpaceParameter = SpaceParameter (0i64) ; pub const CONTACT_MAX_SEPARATION : SpaceParameter = SpaceParameter (1i64) ; pub const BODY_MAX_ALLOWED_PENETRATION : SpaceParameter = SpaceParameter (2i64) ; pub const BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (3i64) ; pub const BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (4i64) ; pub const BODY_TIME_TO_SLEEP : SpaceParameter = SpaceParameter (5i64) ; pub const BODY_ANGULAR_VELOCITY_DAMP_RATIO : SpaceParameter = SpaceParameter (6i64) ; pub const CONSTRAINT_DEFAULT_BIAS : SpaceParameter = SpaceParameter (7i64) ; pub const TEST_MOTION_MIN_CONTACT_DEPTH : SpaceParameter = SpaceParameter (8i64) ; } impl From < i64 > for SpaceParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceParameter > for i64 { # [inline] fn from (v : SpaceParameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PhysicsServer { pub const AREA_BODY_ADDED : i64 = 0i64 ; pub const AREA_BODY_REMOVED : i64 = 1i64 ; pub const AREA_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const AREA_PARAM_GRAVITY : i64 = 0i64 ; pub const AREA_PARAM_GRAVITY_DISTANCE_SCALE : i64 = 3i64 ; pub const AREA_PARAM_GRAVITY_IS_POINT : i64 = 2i64 ; pub const AREA_PARAM_GRAVITY_POINT_ATTENUATION : i64 = 4i64 ; pub const AREA_PARAM_GRAVITY_VECTOR : i64 = 1i64 ; pub const AREA_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const AREA_PARAM_PRIORITY : i64 = 7i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const AREA_SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; pub const BODY_AXIS_ANGULAR_X : i64 = 8i64 ; pub const BODY_AXIS_ANGULAR_Y : i64 = 16i64 ; pub const BODY_AXIS_ANGULAR_Z : i64 = 32i64 ; pub const BODY_AXIS_LINEAR_X : i64 = 1i64 ; pub const BODY_AXIS_LINEAR_Y : i64 = 2i64 ; pub const BODY_AXIS_LINEAR_Z : i64 = 4i64 ; pub const BODY_MODE_CHARACTER : i64 = 3i64 ; pub const BODY_MODE_KINEMATIC : i64 = 1i64 ; pub const BODY_MODE_RIGID : i64 = 2i64 ; pub const BODY_MODE_STATIC : i64 = 0i64 ; pub const BODY_PARAM_ANGULAR_DAMP : i64 = 5i64 ; pub const BODY_PARAM_BOUNCE : i64 = 0i64 ; pub const BODY_PARAM_FRICTION : i64 = 1i64 ; pub const BODY_PARAM_GRAVITY_SCALE : i64 = 3i64 ; pub const BODY_PARAM_LINEAR_DAMP : i64 = 4i64 ; pub const BODY_PARAM_MASS : i64 = 2i64 ; pub const BODY_PARAM_MAX : i64 = 6i64 ; pub const BODY_STATE_ANGULAR_VELOCITY : i64 = 2i64 ; pub const BODY_STATE_CAN_SLEEP : i64 = 4i64 ; pub const BODY_STATE_LINEAR_VELOCITY : i64 = 1i64 ; pub const BODY_STATE_SLEEPING : i64 = 3i64 ; pub const BODY_STATE_TRANSFORM : i64 = 0i64 ; pub const CONE_TWIST_JOINT_BIAS : i64 = 2i64 ; pub const CONE_TWIST_JOINT_RELAXATION : i64 = 4i64 ; pub const CONE_TWIST_JOINT_SOFTNESS : i64 = 3i64 ; pub const CONE_TWIST_JOINT_SWING_SPAN : i64 = 0i64 ; pub const CONE_TWIST_JOINT_TWIST_SPAN : i64 = 1i64 ; pub const G6DOF_JOINT_ANGULAR_DAMPING : i64 = 13i64 ; pub const G6DOF_JOINT_ANGULAR_ERP : i64 = 16i64 ; pub const G6DOF_JOINT_ANGULAR_FORCE_LIMIT : i64 = 15i64 ; pub const G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 12i64 ; pub const G6DOF_JOINT_ANGULAR_LOWER_LIMIT : i64 = 10i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT : i64 = 18i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY : i64 = 17i64 ; pub const G6DOF_JOINT_ANGULAR_RESTITUTION : i64 = 14i64 ; pub const G6DOF_JOINT_ANGULAR_UPPER_LIMIT : i64 = 11i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT : i64 = 1i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR : i64 = 5i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_MOTOR : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_DAMPING : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const G6DOF_JOINT_LINEAR_LOWER_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT : i64 = 6i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY : i64 = 5i64 ; pub const G6DOF_JOINT_LINEAR_RESTITUTION : i64 = 3i64 ; pub const G6DOF_JOINT_LINEAR_UPPER_LIMIT : i64 = 1i64 ; pub const HINGE_JOINT_BIAS : i64 = 0i64 ; pub const HINGE_JOINT_FLAG_ENABLE_MOTOR : i64 = 1i64 ; pub const HINGE_JOINT_FLAG_USE_LIMIT : i64 = 0i64 ; pub const HINGE_JOINT_LIMIT_BIAS : i64 = 3i64 ; pub const HINGE_JOINT_LIMIT_LOWER : i64 = 2i64 ; pub const HINGE_JOINT_LIMIT_RELAXATION : i64 = 5i64 ; pub const HINGE_JOINT_LIMIT_SOFTNESS : i64 = 4i64 ; pub const HINGE_JOINT_LIMIT_UPPER : i64 = 1i64 ; pub const HINGE_JOINT_MOTOR_MAX_IMPULSE : i64 = 7i64 ; pub const HINGE_JOINT_MOTOR_TARGET_VELOCITY : i64 = 6i64 ; pub const INFO_ACTIVE_OBJECTS : i64 = 0i64 ; pub const INFO_COLLISION_PAIRS : i64 = 1i64 ; pub const INFO_ISLAND_COUNT : i64 = 2i64 ; pub const JOINT_6DOF : i64 = 4i64 ; pub const JOINT_CONE_TWIST : i64 = 3i64 ; pub const JOINT_HINGE : i64 = 1i64 ; pub const JOINT_PIN : i64 = 0i64 ; pub const JOINT_SLIDER : i64 = 2i64 ; pub const PIN_JOINT_BIAS : i64 = 0i64 ; pub const PIN_JOINT_DAMPING : i64 = 1i64 ; pub const PIN_JOINT_IMPULSE_CLAMP : i64 = 2i64 ; pub const SHAPE_BOX : i64 = 3i64 ; pub const SHAPE_CAPSULE : i64 = 4i64 ; pub const SHAPE_CONCAVE_POLYGON : i64 = 7i64 ; pub const SHAPE_CONVEX_POLYGON : i64 = 6i64 ; pub const SHAPE_CUSTOM : i64 = 9i64 ; pub const SHAPE_CYLINDER : i64 = 5i64 ; pub const SHAPE_HEIGHTMAP : i64 = 8i64 ; pub const SHAPE_PLANE : i64 = 0i64 ; pub const SHAPE_RAY : i64 = 1i64 ; pub const SHAPE_SPHERE : i64 = 2i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_DAMPING : i64 = 15i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_LOWER : i64 = 12i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION : i64 = 14i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 13i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_UPPER : i64 = 11i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_DAMPING : i64 = 18i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION : i64 = 17i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS : i64 = 16i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING : i64 = 21i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION : i64 = 20i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS : i64 = 19i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_DAMPING : i64 = 4i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_LOWER : i64 = 1i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION : i64 = 3i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_UPPER : i64 = 0i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_DAMPING : i64 = 7i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_RESTITUTION : i64 = 6i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_SOFTNESS : i64 = 5i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING : i64 = 10i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION : i64 = 9i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS : i64 = 8i64 ; pub const SLIDER_JOINT_MAX : i64 = 22i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO : i64 = 6i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : i64 = 4i64 ; pub const SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : i64 = 3i64 ; pub const SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION : i64 = 2i64 ; pub const SPACE_PARAM_BODY_TIME_TO_SLEEP : i64 = 5i64 ; pub const SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS : i64 = 7i64 ; pub const SPACE_PARAM_CONTACT_MAX_SEPARATION : i64 = 1i64 ; pub const SPACE_PARAM_CONTACT_RECYCLE_RADIUS : i64 = 0i64 ; pub const SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH : i64 = 8i64 ; } impl PhysicsServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("PhysicsServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn area_add_shape (& self , area : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , area , shape , transform , disabled) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn area_attach_object_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later."] # [doc = ""] # [inline] pub fn area_clear_shapes (& self , area : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , area) ; } } # [doc = "Creates an [Area]."] # [doc = ""] # [inline] pub fn area_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn area_get_object_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns an area parameter value. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_get_param (& self , area : Rid , param : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_param ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , param) ; Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shape (& self , area : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to an area."] # [doc = ""] # [inline] pub fn area_get_shape_count (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns the transform matrix of a shape within an area."] # [doc = ""] # [inline] pub fn area_get_shape_transform (& self , area : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the space assigned to the area."] # [doc = ""] # [inline] pub fn area_get_space (& self , area : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , area) ; Rid :: from_sys (ret) } } # [doc = "Returns the space override mode for the area."] # [doc = ""] # [inline] pub fn area_get_space_override_mode (& self , area : Rid) -> crate :: generated :: physics_server :: AreaSpaceOverrideMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; crate :: generated :: physics_server :: AreaSpaceOverrideMode (ret) } } # [doc = "Returns the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_get_transform (& self , area : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , area) ; mem :: transmute (ret) } } # [doc = "If `true`, area collides with rays."] # [doc = ""] # [inline] pub fn area_is_ray_pickable (& self , area : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Removes a shape from an area. It does not delete the shape, so it can be reassigned later."] # [doc = ""] # [inline] pub fn area_remove_shape (& self , area : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_area_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_area_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = "Assigns the area to one or many physics layers."] # [doc = ""] # [inline] pub fn area_set_collision_layer (& self , area : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , layer) ; } } # [doc = "Sets which physics layers the area will monitor."] # [doc = ""] # [inline] pub fn area_set_collision_mask (& self , area : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mask) ; } } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # [inline] pub fn area_set_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_monitorable (& self , area : Rid , monitorable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitorable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , monitorable) ; } } # [doc = "Sets the value for an area parameter. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_set_param (& self , area : Rid , param : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , area , param , value . owned_to_variant ()) ; } } # [doc = "Sets object pickable with rays."] # [doc = ""] # [inline] pub fn area_set_ray_pickable (& self , area : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , enable) ; } } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn area_set_shape (& self , area : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , area , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_shape_disabled (& self , area : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , area , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for an area shape."] # [doc = ""] # [inline] pub fn area_set_shape_transform (& self , area : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , area , shape_idx , transform) ; } } # [doc = "Assigns a space to the area."] # [doc = ""] # [inline] pub fn area_set_space (& self , area : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , area , space) ; } } # [doc = "Sets the space override mode for the area. The modes are described in the [enum AreaSpaceOverrideMode] constants."] # [doc = ""] # [inline] pub fn area_set_space_override_mode (& self , area : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mode) ; } } # [doc = "Sets the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_set_transform (& self , area : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , area , transform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_central_force (& self , body : Rid , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_central_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , force) ; } } # [doc = "Adds a body to the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_add_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_force (& self , body : Rid , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , force , position) ; } } # [doc = "Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn body_add_shape (& self , body : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , body , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_torque (& self , body : Rid , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_torque ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , torque) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_central_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Gives the body a push at a `position` in the direction of the `impulse`."] # [doc = ""] # [inline] pub fn body_apply_impulse (& self , body : Rid , position : Vector3 , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , position , impulse) ; } } # [doc = "Gives the body a push to rotate it."] # [doc = ""] # [inline] pub fn body_apply_torque_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn body_attach_object_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Removes all shapes from a body."] # [doc = ""] # [inline] pub fn body_clear_shapes (& self , body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , body) ; } } # [doc = "Creates a physics body. The first parameter can be any value from [enum BodyMode] constants, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.\n# Default Arguments\n* `mode` - `2`\n* `init_sleeping` - `false`"] # [doc = ""] # [inline] pub fn body_create (& self , mode : i64 , init_sleeping : bool) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_create ; let ret = crate :: icalls :: icallptr_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , mode , init_sleeping) ; Rid :: from_sys (ret) } } # [doc = "Returns the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_get_collision_layer (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_layer ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body can collide with.\n-"] # [doc = ""] # [inline] pub fn body_get_collision_mask (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_mask ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the [PhysicsDirectBodyState] of the body."] # [doc = ""] # [inline] pub fn body_get_direct_state (& self , body : Rid) -> Option < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , body) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_get_kinematic_safe_margin (& self , body : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]."] # [doc = ""] # [inline] pub fn body_get_max_contacts_reported (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the body mode."] # [doc = ""] # [inline] pub fn body_get_mode (& self , body : Rid) -> crate :: generated :: physics_server :: BodyMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_server :: BodyMode (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn body_get_object_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the value of a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_get_param (& self , body : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape (& self , body : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to a body."] # [doc = ""] # [inline] pub fn body_get_shape_count (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the transform matrix of a body shape."] # [doc = ""] # [inline] pub fn body_get_shape_transform (& self , body : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_space (& self , body : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , body) ; Rid :: from_sys (ret) } } # [doc = "Returns a body state."] # [doc = ""] # [inline] pub fn body_get_state (& self , body : Rid , state : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_state ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , state) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_is_axis_locked (& self , body : Rid , axis : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_axis_locked ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , axis) ; ret as _ } } # [doc = "If `true`, the continuous collision detection mode is enabled."] # [doc = ""] # [inline] pub fn body_is_continuous_collision_detection_enabled (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_continuous_collision_detection_enabled ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_is_omitting_force_integration (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_omitting_force_integration ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "If `true`, the body can be detected by rays."] # [doc = ""] # [inline] pub fn body_is_ray_pickable (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Removes a body from the list of bodies exempt from collisions.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_remove_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Removes a shape from a body. The shape is not deleted, so it can be reused afterwards."] # [doc = ""] # [inline] pub fn body_remove_shape (& self , body : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_axis_lock (& self , body : Rid , axis : i64 , lock : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_lock ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , axis , lock) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn body_set_axis_velocity (& self , body : Rid , axis_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , axis_velocity) ; } } # [doc = "Sets the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_set_collision_layer (& self , body : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , layer) ; } } # [doc = "Sets the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_set_collision_mask (& self , body : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mask) ; } } # [doc = "If `true`, the continuous collision detection mode is enabled.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_set_enable_continuous_collision_detection (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_enable_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).\n# Default Arguments\n* `userdata` - `null`"] # [doc = ""] # [inline] pub fn body_set_force_integration_callback (& self , body : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_force_integration_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str_var (method_bind , self . this . sys () . as_ptr () , body , receiver . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_kinematic_safe_margin (& self , body : Rid , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , margin) ; } } # [doc = "Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0."] # [doc = ""] # [inline] pub fn body_set_max_contacts_reported (& self , body : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , amount) ; } } # [doc = "Sets the body mode, from one of the [enum BodyMode] constants."] # [doc = ""] # [inline] pub fn body_set_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_set_omit_force_integration (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_omit_force_integration ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_set_param (& self , body : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , body , param , value) ; } } # [doc = "Sets the body pickable with rays if `enabled` is set."] # [doc = ""] # [inline] pub fn body_set_ray_pickable (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn body_set_shape (& self , body : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , body , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_shape_disabled (& self , body : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for a body shape."] # [doc = ""] # [inline] pub fn body_set_shape_transform (& self , body : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , body , shape_idx , transform) ; } } # [doc = "Assigns a space to the body (see [method space_create])."] # [doc = ""] # [inline] pub fn body_set_space (& self , body : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , space) ; } } # [doc = "Sets a body state (see [enum BodyState] constants)."] # [doc = ""] # [inline] pub fn body_set_state (& self , body : Rid , state : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_state ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , state , value . owned_to_variant ()) ; } } # [doc = "Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Destroys any of the objects created by PhysicsServer. If the [RID] passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_flag (& self , joint : Rid , axis : i64 , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , flag) ; ret as _ } } # [doc = "Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_param (& self , joint : Rid , axis : i64 , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param) ; ret as _ } } # [doc = "Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_flag (& self , joint : Rid , axis : i64 , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , axis , flag , enable) ; } } # [doc = "Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_param (& self , joint : Rid , axis : i64 , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param , value) ; } } # [doc = "Returns an Info defined by the [enum ProcessInfo] input given."] # [doc = ""] # [inline] pub fn get_process_info (& self , process_info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . get_process_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , process_info) ; ret as _ } } # [doc = "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_get_flag (& self , joint : Rid , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , flag) ; ret as _ } } # [doc = "Gets a hinge_joint parameter (see [enum HingeJointParam])."] # [doc = ""] # [inline] pub fn hinge_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_flag (& self , joint : Rid , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , flag , enabled) ; } } # [doc = "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a [ConeTwistJoint]."] # [doc = ""] # [inline] pub fn joint_create_cone_twist (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_cone_twist ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [Generic6DOFJoint]."] # [doc = ""] # [inline] pub fn joint_create_generic_6dof (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_generic_6dof ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [HingeJoint]."] # [doc = ""] # [inline] pub fn joint_create_hinge (& self , body_A : Rid , hinge_A : Transform , body_B : Rid , hinge_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_hinge ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , hinge_A , body_B , hinge_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [PinJoint]."] # [doc = ""] # [inline] pub fn joint_create_pin (& self , body_A : Rid , local_A : Vector3 , body_B : Rid , local_B : Vector3) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_pin ; let ret = crate :: icalls :: icallptr_rid_rid_vec3_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body_A , local_A , body_B , local_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [SliderJoint]."] # [doc = ""] # [inline] pub fn joint_create_slider (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_slider ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Gets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_get_solver_priority (& self , joint : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_solver_priority ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; ret as _ } } # [doc = "Returns the type of the Joint."] # [doc = ""] # [inline] pub fn joint_get_type (& self , joint : Rid) -> crate :: generated :: physics_server :: JointType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; crate :: generated :: physics_server :: JointType (ret) } } # [doc = "Sets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_set_solver_priority (& self , joint : Rid , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_set_solver_priority ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , priority) ; } } # [doc = "Returns position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_a (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_a ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Returns position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_b (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_b ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Gets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_a (& self , joint : Rid , local_A : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_a ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_A) ; } } # [doc = "Sets position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_b (& self , joint : Rid , local_B : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_b ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_B) ; } } # [doc = "Sets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Activates or deactivates the 3D physics engine."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Creates a shape of a type from [enum ShapeType]. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape]."] # [doc = ""] # [inline] pub fn shape_create (& self , _type : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_create ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; Rid :: from_sys (ret) } } # [doc = "Returns the shape data."] # [doc = ""] # [inline] pub fn shape_get_data (& self , shape : Rid) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_data ; let ret = crate :: icalls :: icallptr_var_rid (method_bind , self . this . sys () . as_ptr () , shape) ; Variant :: from_sys (ret) } } # [doc = "Returns the type of shape (see [enum ShapeType] constants)."] # [doc = ""] # [inline] pub fn shape_get_type (& self , shape : Rid) -> crate :: generated :: physics_server :: ShapeType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , shape) ; crate :: generated :: physics_server :: ShapeType (ret) } } # [doc = "Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]."] # [doc = ""] # [inline] pub fn shape_set_data (& self , shape : Rid , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_set_data ; let ret = crate :: icalls :: icallptr_void_rid_var (method_bind , self . this . sys () . as_ptr () , shape , data . owned_to_variant ()) ; } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]."] # [doc = ""] # [inline] pub fn space_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the state of a space, a [PhysicsDirectSpaceState]. This object can be used to make collision/intersection queries."] # [doc = ""] # [inline] pub fn space_get_direct_state (& self , space : Rid) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , space) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the value of a space parameter."] # [doc = ""] # [inline] pub fn space_get_param (& self , space : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , space , param) ; ret as _ } } # [doc = "Returns whether the space is active."] # [doc = ""] # [inline] pub fn space_is_active (& self , space : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_is_active ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , space) ; ret as _ } } # [doc = "Marks a space as active. It will not have an effect, unless it is assigned to an area or body."] # [doc = ""] # [inline] pub fn space_set_active (& self , space : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , space , active) ; } } # [doc = "Sets the value for a space parameter. A list of available parameters is on the [enum SpaceParameter] constants."] # [doc = ""] # [inline] pub fn space_set_param (& self , space : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , space , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsServer { } unsafe impl GodotObject for PhysicsServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsServer" } } impl std :: ops :: Deref for PhysicsServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub area_add_shape : * mut sys :: godot_method_bind , pub area_attach_object_instance_id : * mut sys :: godot_method_bind , pub area_clear_shapes : * mut sys :: godot_method_bind , pub area_create : * mut sys :: godot_method_bind , pub area_get_object_instance_id : * mut sys :: godot_method_bind , pub area_get_param : * mut sys :: godot_method_bind , pub area_get_shape : * mut sys :: godot_method_bind , pub area_get_shape_count : * mut sys :: godot_method_bind , pub area_get_shape_transform : * mut sys :: godot_method_bind , pub area_get_space : * mut sys :: godot_method_bind , pub area_get_space_override_mode : * mut sys :: godot_method_bind , pub area_get_transform : * mut sys :: godot_method_bind , pub area_is_ray_pickable : * mut sys :: godot_method_bind , pub area_remove_shape : * mut sys :: godot_method_bind , pub area_set_area_monitor_callback : * mut sys :: godot_method_bind , pub area_set_collision_layer : * mut sys :: godot_method_bind , pub area_set_collision_mask : * mut sys :: godot_method_bind , pub area_set_monitor_callback : * mut sys :: godot_method_bind , pub area_set_monitorable : * mut sys :: godot_method_bind , pub area_set_param : * mut sys :: godot_method_bind , pub area_set_ray_pickable : * mut sys :: godot_method_bind , pub area_set_shape : * mut sys :: godot_method_bind , pub area_set_shape_disabled : * mut sys :: godot_method_bind , pub area_set_shape_transform : * mut sys :: godot_method_bind , pub area_set_space : * mut sys :: godot_method_bind , pub area_set_space_override_mode : * mut sys :: godot_method_bind , pub area_set_transform : * mut sys :: godot_method_bind , pub body_add_central_force : * mut sys :: godot_method_bind , pub body_add_collision_exception : * mut sys :: godot_method_bind , pub body_add_force : * mut sys :: godot_method_bind , pub body_add_shape : * mut sys :: godot_method_bind , pub body_add_torque : * mut sys :: godot_method_bind , pub body_apply_central_impulse : * mut sys :: godot_method_bind , pub body_apply_impulse : * mut sys :: godot_method_bind , pub body_apply_torque_impulse : * mut sys :: godot_method_bind , pub body_attach_object_instance_id : * mut sys :: godot_method_bind , pub body_clear_shapes : * mut sys :: godot_method_bind , pub body_create : * mut sys :: godot_method_bind , pub body_get_collision_layer : * mut sys :: godot_method_bind , pub body_get_collision_mask : * mut sys :: godot_method_bind , pub body_get_direct_state : * mut sys :: godot_method_bind , pub body_get_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_get_max_contacts_reported : * mut sys :: godot_method_bind , pub body_get_mode : * mut sys :: godot_method_bind , pub body_get_object_instance_id : * mut sys :: godot_method_bind , pub body_get_param : * mut sys :: godot_method_bind , pub body_get_shape : * mut sys :: godot_method_bind , pub body_get_shape_count : * mut sys :: godot_method_bind , pub body_get_shape_transform : * mut sys :: godot_method_bind , pub body_get_space : * mut sys :: godot_method_bind , pub body_get_state : * mut sys :: godot_method_bind , pub body_is_axis_locked : * mut sys :: godot_method_bind , pub body_is_continuous_collision_detection_enabled : * mut sys :: godot_method_bind , pub body_is_omitting_force_integration : * mut sys :: godot_method_bind , pub body_is_ray_pickable : * mut sys :: godot_method_bind , pub body_remove_collision_exception : * mut sys :: godot_method_bind , pub body_remove_shape : * mut sys :: godot_method_bind , pub body_set_axis_lock : * mut sys :: godot_method_bind , pub body_set_axis_velocity : * mut sys :: godot_method_bind , pub body_set_collision_layer : * mut sys :: godot_method_bind , pub body_set_collision_mask : * mut sys :: godot_method_bind , pub body_set_enable_continuous_collision_detection : * mut sys :: godot_method_bind , pub body_set_force_integration_callback : * mut sys :: godot_method_bind , pub body_set_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_set_max_contacts_reported : * mut sys :: godot_method_bind , pub body_set_mode : * mut sys :: godot_method_bind , pub body_set_omit_force_integration : * mut sys :: godot_method_bind , pub body_set_param : * mut sys :: godot_method_bind , pub body_set_ray_pickable : * mut sys :: godot_method_bind , pub body_set_shape : * mut sys :: godot_method_bind , pub body_set_shape_disabled : * mut sys :: godot_method_bind , pub body_set_shape_transform : * mut sys :: godot_method_bind , pub body_set_space : * mut sys :: godot_method_bind , pub body_set_state : * mut sys :: godot_method_bind , pub cone_twist_joint_get_param : * mut sys :: godot_method_bind , pub cone_twist_joint_set_param : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_param : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_param : * mut sys :: godot_method_bind , pub get_process_info : * mut sys :: godot_method_bind , pub hinge_joint_get_flag : * mut sys :: godot_method_bind , pub hinge_joint_get_param : * mut sys :: godot_method_bind , pub hinge_joint_set_flag : * mut sys :: godot_method_bind , pub hinge_joint_set_param : * mut sys :: godot_method_bind , pub joint_create_cone_twist : * mut sys :: godot_method_bind , pub joint_create_generic_6dof : * mut sys :: godot_method_bind , pub joint_create_hinge : * mut sys :: godot_method_bind , pub joint_create_pin : * mut sys :: godot_method_bind , pub joint_create_slider : * mut sys :: godot_method_bind , pub joint_get_solver_priority : * mut sys :: godot_method_bind , pub joint_get_type : * mut sys :: godot_method_bind , pub joint_set_solver_priority : * mut sys :: godot_method_bind , pub pin_joint_get_local_a : * mut sys :: godot_method_bind , pub pin_joint_get_local_b : * mut sys :: godot_method_bind , pub pin_joint_get_param : * mut sys :: godot_method_bind , pub pin_joint_set_local_a : * mut sys :: godot_method_bind , pub pin_joint_set_local_b : * mut sys :: godot_method_bind , pub pin_joint_set_param : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub shape_create : * mut sys :: godot_method_bind , pub shape_get_data : * mut sys :: godot_method_bind , pub shape_get_type : * mut sys :: godot_method_bind , pub shape_set_data : * mut sys :: godot_method_bind , pub slider_joint_get_param : * mut sys :: godot_method_bind , pub slider_joint_set_param : * mut sys :: godot_method_bind , pub space_create : * mut sys :: godot_method_bind , pub space_get_direct_state : * mut sys :: godot_method_bind , pub space_get_param : * mut sys :: godot_method_bind , pub space_is_active : * mut sys :: godot_method_bind , pub space_set_active : * mut sys :: godot_method_bind , pub space_set_param : * mut sys :: godot_method_bind } impl PhysicsServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsServerMethodTable = PhysicsServerMethodTable { class_constructor : None , area_add_shape : 0 as * mut sys :: godot_method_bind , area_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , area_clear_shapes : 0 as * mut sys :: godot_method_bind , area_create : 0 as * mut sys :: godot_method_bind , area_get_object_instance_id : 0 as * mut sys :: godot_method_bind , area_get_param : 0 as * mut sys :: godot_method_bind , area_get_shape : 0 as * mut sys :: godot_method_bind , area_get_shape_count : 0 as * mut sys :: godot_method_bind , area_get_shape_transform : 0 as * mut sys :: godot_method_bind , area_get_space : 0 as * mut sys :: godot_method_bind , area_get_space_override_mode : 0 as * mut sys :: godot_method_bind , area_get_transform : 0 as * mut sys :: godot_method_bind , area_is_ray_pickable : 0 as * mut sys :: godot_method_bind , area_remove_shape : 0 as * mut sys :: godot_method_bind , area_set_area_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_collision_layer : 0 as * mut sys :: godot_method_bind , area_set_collision_mask : 0 as * mut sys :: godot_method_bind , area_set_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_monitorable : 0 as * mut sys :: godot_method_bind , area_set_param : 0 as * mut sys :: godot_method_bind , area_set_ray_pickable : 0 as * mut sys :: godot_method_bind , area_set_shape : 0 as * mut sys :: godot_method_bind , area_set_shape_disabled : 0 as * mut sys :: godot_method_bind , area_set_shape_transform : 0 as * mut sys :: godot_method_bind , area_set_space : 0 as * mut sys :: godot_method_bind , area_set_space_override_mode : 0 as * mut sys :: godot_method_bind , area_set_transform : 0 as * mut sys :: godot_method_bind , body_add_central_force : 0 as * mut sys :: godot_method_bind , body_add_collision_exception : 0 as * mut sys :: godot_method_bind , body_add_force : 0 as * mut sys :: godot_method_bind , body_add_shape : 0 as * mut sys :: godot_method_bind , body_add_torque : 0 as * mut sys :: godot_method_bind , body_apply_central_impulse : 0 as * mut sys :: godot_method_bind , body_apply_impulse : 0 as * mut sys :: godot_method_bind , body_apply_torque_impulse : 0 as * mut sys :: godot_method_bind , body_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , body_clear_shapes : 0 as * mut sys :: godot_method_bind , body_create : 0 as * mut sys :: godot_method_bind , body_get_collision_layer : 0 as * mut sys :: godot_method_bind , body_get_collision_mask : 0 as * mut sys :: godot_method_bind , body_get_direct_state : 0 as * mut sys :: godot_method_bind , body_get_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_get_mode : 0 as * mut sys :: godot_method_bind , body_get_object_instance_id : 0 as * mut sys :: godot_method_bind , body_get_param : 0 as * mut sys :: godot_method_bind , body_get_shape : 0 as * mut sys :: godot_method_bind , body_get_shape_count : 0 as * mut sys :: godot_method_bind , body_get_shape_transform : 0 as * mut sys :: godot_method_bind , body_get_space : 0 as * mut sys :: godot_method_bind , body_get_state : 0 as * mut sys :: godot_method_bind , body_is_axis_locked : 0 as * mut sys :: godot_method_bind , body_is_continuous_collision_detection_enabled : 0 as * mut sys :: godot_method_bind , body_is_omitting_force_integration : 0 as * mut sys :: godot_method_bind , body_is_ray_pickable : 0 as * mut sys :: godot_method_bind , body_remove_collision_exception : 0 as * mut sys :: godot_method_bind , body_remove_shape : 0 as * mut sys :: godot_method_bind , body_set_axis_lock : 0 as * mut sys :: godot_method_bind , body_set_axis_velocity : 0 as * mut sys :: godot_method_bind , body_set_collision_layer : 0 as * mut sys :: godot_method_bind , body_set_collision_mask : 0 as * mut sys :: godot_method_bind , body_set_enable_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , body_set_force_integration_callback : 0 as * mut sys :: godot_method_bind , body_set_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_set_mode : 0 as * mut sys :: godot_method_bind , body_set_omit_force_integration : 0 as * mut sys :: godot_method_bind , body_set_param : 0 as * mut sys :: godot_method_bind , body_set_ray_pickable : 0 as * mut sys :: godot_method_bind , body_set_shape : 0 as * mut sys :: godot_method_bind , body_set_shape_disabled : 0 as * mut sys :: godot_method_bind , body_set_shape_transform : 0 as * mut sys :: godot_method_bind , body_set_space : 0 as * mut sys :: godot_method_bind , body_set_state : 0 as * mut sys :: godot_method_bind , cone_twist_joint_get_param : 0 as * mut sys :: godot_method_bind , cone_twist_joint_set_param : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_param : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_param : 0 as * mut sys :: godot_method_bind , get_process_info : 0 as * mut sys :: godot_method_bind , hinge_joint_get_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_get_param : 0 as * mut sys :: godot_method_bind , hinge_joint_set_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_set_param : 0 as * mut sys :: godot_method_bind , joint_create_cone_twist : 0 as * mut sys :: godot_method_bind , joint_create_generic_6dof : 0 as * mut sys :: godot_method_bind , joint_create_hinge : 0 as * mut sys :: godot_method_bind , joint_create_pin : 0 as * mut sys :: godot_method_bind , joint_create_slider : 0 as * mut sys :: godot_method_bind , joint_get_solver_priority : 0 as * mut sys :: godot_method_bind , joint_get_type : 0 as * mut sys :: godot_method_bind , joint_set_solver_priority : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_get_param : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_set_param : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , shape_create : 0 as * mut sys :: godot_method_bind , shape_get_data : 0 as * mut sys :: godot_method_bind , shape_get_type : 0 as * mut sys :: godot_method_bind , shape_set_data : 0 as * mut sys :: godot_method_bind , slider_joint_get_param : 0 as * mut sys :: godot_method_bind , slider_joint_set_param : 0 as * mut sys :: godot_method_bind , space_create : 0 as * mut sys :: godot_method_bind , space_get_direct_state : 0 as * mut sys :: godot_method_bind , space_get_param : 0 as * mut sys :: godot_method_bind , space_is_active : 0 as * mut sys :: godot_method_bind , space_set_active : 0 as * mut sys :: godot_method_bind , space_set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . area_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_add_shape\0" . as_ptr () as * const c_char) ; table . area_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "area_clear_shapes\0" . as_ptr () as * const c_char) ; table . area_create = (gd_api . godot_method_bind_get_method) (class_name , "area_create\0" . as_ptr () as * const c_char) ; table . area_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_param = (gd_api . godot_method_bind_get_method) (class_name , "area_get_param\0" . as_ptr () as * const c_char) ; table . area_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape\0" . as_ptr () as * const c_char) ; table . area_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_count\0" . as_ptr () as * const c_char) ; table . area_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_transform\0" . as_ptr () as * const c_char) ; table . area_get_space = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space\0" . as_ptr () as * const c_char) ; table . area_get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_transform\0" . as_ptr () as * const c_char) ; table . area_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_remove_shape\0" . as_ptr () as * const c_char) ; table . area_set_area_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_area_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_layer\0" . as_ptr () as * const c_char) ; table . area_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_mask\0" . as_ptr () as * const c_char) ; table . area_set_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitorable\0" . as_ptr () as * const c_char) ; table . area_set_param = (gd_api . godot_method_bind_get_method) (class_name , "area_set_param\0" . as_ptr () as * const c_char) ; table . area_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape\0" . as_ptr () as * const c_char) ; table . area_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . area_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_transform\0" . as_ptr () as * const c_char) ; table . area_set_space = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space\0" . as_ptr () as * const c_char) ; table . area_set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_transform\0" . as_ptr () as * const c_char) ; table . body_add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_central_force\0" . as_ptr () as * const c_char) ; table . body_add_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_add_collision_exception\0" . as_ptr () as * const c_char) ; table . body_add_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_force\0" . as_ptr () as * const c_char) ; table . body_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_add_shape\0" . as_ptr () as * const c_char) ; table . body_add_torque = (gd_api . godot_method_bind_get_method) (class_name , "body_add_torque\0" . as_ptr () as * const c_char) ; table . body_apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_central_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . body_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "body_clear_shapes\0" . as_ptr () as * const c_char) ; table . body_create = (gd_api . godot_method_bind_get_method) (class_name , "body_create\0" . as_ptr () as * const c_char) ; table . body_get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_layer\0" . as_ptr () as * const c_char) ; table . body_get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_mask\0" . as_ptr () as * const c_char) ; table . body_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_direct_state\0" . as_ptr () as * const c_char) ; table . body_get_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_get_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_get_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_mode\0" . as_ptr () as * const c_char) ; table . body_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_param = (gd_api . godot_method_bind_get_method) (class_name , "body_get_param\0" . as_ptr () as * const c_char) ; table . body_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape\0" . as_ptr () as * const c_char) ; table . body_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_count\0" . as_ptr () as * const c_char) ; table . body_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_transform\0" . as_ptr () as * const c_char) ; table . body_get_space = (gd_api . godot_method_bind_get_method) (class_name , "body_get_space\0" . as_ptr () as * const c_char) ; table . body_get_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_state\0" . as_ptr () as * const c_char) ; table . body_is_axis_locked = (gd_api . godot_method_bind_get_method) (class_name , "body_is_axis_locked\0" . as_ptr () as * const c_char) ; table . body_is_continuous_collision_detection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "body_is_continuous_collision_detection_enabled\0" . as_ptr () as * const c_char) ; table . body_is_omitting_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_is_omitting_force_integration\0" . as_ptr () as * const c_char) ; table . body_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_remove_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_collision_exception\0" . as_ptr () as * const c_char) ; table . body_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_shape\0" . as_ptr () as * const c_char) ; table . body_set_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_lock\0" . as_ptr () as * const c_char) ; table . body_set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_velocity\0" . as_ptr () as * const c_char) ; table . body_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_layer\0" . as_ptr () as * const c_char) ; table . body_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_mask\0" . as_ptr () as * const c_char) ; table . body_set_enable_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "body_set_enable_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . body_set_force_integration_callback = (gd_api . godot_method_bind_get_method) (class_name , "body_set_force_integration_callback\0" . as_ptr () as * const c_char) ; table . body_set_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_set_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_mode\0" . as_ptr () as * const c_char) ; table . body_set_omit_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_set_omit_force_integration\0" . as_ptr () as * const c_char) ; table . body_set_param = (gd_api . godot_method_bind_get_method) (class_name , "body_set_param\0" . as_ptr () as * const c_char) ; table . body_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape\0" . as_ptr () as * const c_char) ; table . body_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . body_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_transform\0" . as_ptr () as * const c_char) ; table . body_set_space = (gd_api . godot_method_bind_get_method) (class_name , "body_set_space\0" . as_ptr () as * const c_char) ; table . body_set_state = (gd_api . godot_method_bind_get_method) (class_name , "body_set_state\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_get_param\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_set_param\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_param\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_param\0" . as_ptr () as * const c_char) ; table . get_process_info = (gd_api . godot_method_bind_get_method) (class_name , "get_process_info\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_param\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_param\0" . as_ptr () as * const c_char) ; table . joint_create_cone_twist = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_cone_twist\0" . as_ptr () as * const c_char) ; table . joint_create_generic_6dof = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_generic_6dof\0" . as_ptr () as * const c_char) ; table . joint_create_hinge = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_hinge\0" . as_ptr () as * const c_char) ; table . joint_create_pin = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_pin\0" . as_ptr () as * const c_char) ; table . joint_create_slider = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_slider\0" . as_ptr () as * const c_char) ; table . joint_get_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_solver_priority\0" . as_ptr () as * const c_char) ; table . joint_get_type = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_type\0" . as_ptr () as * const c_char) ; table . joint_set_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_set_solver_priority\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_param\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_param\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . shape_create = (gd_api . godot_method_bind_get_method) (class_name , "shape_create\0" . as_ptr () as * const c_char) ; table . shape_get_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_data\0" . as_ptr () as * const c_char) ; table . shape_get_type = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_type\0" . as_ptr () as * const c_char) ; table . shape_set_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_set_data\0" . as_ptr () as * const c_char) ; table . slider_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_get_param\0" . as_ptr () as * const c_char) ; table . slider_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_set_param\0" . as_ptr () as * const c_char) ; table . space_create = (gd_api . godot_method_bind_get_method) (class_name , "space_create\0" . as_ptr () as * const c_char) ; table . space_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "space_get_direct_state\0" . as_ptr () as * const c_char) ; table . space_get_param = (gd_api . godot_method_bind_get_method) (class_name , "space_get_param\0" . as_ptr () as * const c_char) ; table . space_is_active = (gd_api . godot_method_bind_get_method) (class_name , "space_is_active\0" . as_ptr () as * const c_char) ; table . space_set_active = (gd_api . godot_method_bind_get_method) (class_name , "space_set_active\0" . as_ptr () as * const c_char) ; table . space_set_param = (gd_api . godot_method_bind_get_method) (class_name , "space_set_param\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:556:3568
[INFO] [stdout]     |
[INFO] [stdout] 556 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 556 |                 # [doc = "`core class SkinReference` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skinreference.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSkinReference inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SkinReference { this : RawObject < Self > , } impl SkinReference { # [doc = ""] # [doc = ""] # [inline] pub fn get_skeleton (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinReferenceMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_skin (& self) -> Option < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinReferenceMethodTable :: get (get_api ()) . get_skin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for SkinReference { } unsafe impl GodotObject for SkinReference { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SkinReference" } } impl std :: ops :: Deref for SkinReference { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SkinReference { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SkinReference { } unsafe impl SubClass < crate :: generated :: object :: Object > for SkinReference { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkinReferenceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_skeleton : * mut sys :: godot_method_bind , pub get_skin : * mut sys :: godot_method_bind } impl SkinReferenceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkinReferenceMethodTable = SkinReferenceMethodTable { class_constructor : None , get_skeleton : 0 as * mut sys :: godot_method_bind , get_skin : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkinReferenceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SkinReference\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; table . get_skin = (gd_api . godot_method_bind_get_method) (class_name , "get_skin\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:562:3574
[INFO] [stdout]     |
[INFO] [stdout] 562 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 562 |                 # [doc = "`core class VisualScriptWhile` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptwhile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptWhile inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptWhileMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptWhile { } unsafe impl GodotObject for VisualScriptWhile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptWhile" } } impl std :: ops :: Deref for VisualScriptWhile { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptWhile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptWhile { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptWhile { } impl Instanciable for VisualScriptWhile { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptWhile :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptWhileMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptWhileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptWhileMethodTable = VisualScriptWhileMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptWhileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptWhile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:568:4847
[INFO] [stdout]     |
[INFO] [stdout] 568 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 568 |                 # [doc = "`core class VisualShaderNodeBooleanConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodebooleanconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeBooleanConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanConstant { this : RawObject < Self > , } impl VisualShaderNodeBooleanConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeBooleanConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeBooleanConstant { } unsafe impl GodotObject for VisualShaderNodeBooleanConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeBooleanConstant" } } impl std :: ops :: Deref for VisualShaderNodeBooleanConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeBooleanConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeBooleanConstant { } impl Instanciable for VisualShaderNodeBooleanConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeBooleanConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeBooleanConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeBooleanConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeBooleanConstantMethodTable = VisualShaderNodeBooleanConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeBooleanConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeBooleanConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:574:3805
[INFO] [stdout]     |
[INFO] [stdout] 574 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 574 |                 # [doc = "`core class VisualShaderNodeOuterProduct` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeouterproduct.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeOuterProduct inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterProduct { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeOuterProductMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeOuterProduct { } unsafe impl GodotObject for VisualShaderNodeOuterProduct { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeOuterProduct" } } impl std :: ops :: Deref for VisualShaderNodeOuterProduct { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeOuterProduct { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeOuterProduct { } impl Instanciable for VisualShaderNodeOuterProduct { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeOuterProduct :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeOuterProductMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeOuterProductMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeOuterProductMethodTable = VisualShaderNodeOuterProductMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeOuterProductMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeOuterProduct\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:640:10056
[INFO] [stdout]     |
[INFO] [stdout] 640 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 640 |                 # [doc = "`core class AspectRatioContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_aspectratiocontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AspectRatioContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AspectRatioContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAspectRatioContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AspectRatioContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AlignMode (pub i64) ; impl AlignMode { pub const BEGIN : AlignMode = AlignMode (0i64) ; pub const CENTER : AlignMode = AlignMode (1i64) ; pub const END : AlignMode = AlignMode (2i64) ; } impl From < i64 > for AlignMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AlignMode > for i64 { # [inline] fn from (v : AlignMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const WIDTH_CONTROLS_HEIGHT : StretchMode = StretchMode (0i64) ; pub const HEIGHT_CONTROLS_WIDTH : StretchMode = StretchMode (1i64) ; pub const FIT : StretchMode = StretchMode (2i64) ; pub const COVER : StretchMode = StretchMode (3i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AspectRatioContainer { pub const ALIGN_BEGIN : i64 = 0i64 ; pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_END : i64 = 2i64 ; pub const STRETCH_COVER : i64 = 3i64 ; pub const STRETCH_FIT : i64 = 2i64 ; pub const STRETCH_HEIGHT_CONTROLS_WIDTH : i64 = 1i64 ; pub const STRETCH_WIDTH_CONTROLS_HEIGHT : i64 = 0i64 ; } impl AspectRatioContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AspectRatioContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn alignment_horizontal (& self) -> crate :: generated :: aspect_ratio_container :: AlignMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_alignment_horizontal ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: aspect_ratio_container :: AlignMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn alignment_vertical (& self) -> crate :: generated :: aspect_ratio_container :: AlignMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_alignment_vertical ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: aspect_ratio_container :: AlignMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: aspect_ratio_container :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: aspect_ratio_container :: StretchMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_alignment_horizontal (& self , alignment_horizontal : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_alignment_horizontal ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , alignment_horizontal) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_alignment_vertical (& self , alignment_vertical : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_alignment_vertical ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , alignment_vertical) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , stretch_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , stretch_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AspectRatioContainer { } unsafe impl GodotObject for AspectRatioContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AspectRatioContainer" } } impl QueueFree for AspectRatioContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AspectRatioContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AspectRatioContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AspectRatioContainer { } impl Instanciable for AspectRatioContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AspectRatioContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AspectRatioContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_alignment_horizontal : * mut sys :: godot_method_bind , pub get_alignment_vertical : * mut sys :: godot_method_bind , pub get_ratio : * mut sys :: godot_method_bind , pub get_stretch_mode : * mut sys :: godot_method_bind , pub set_alignment_horizontal : * mut sys :: godot_method_bind , pub set_alignment_vertical : * mut sys :: godot_method_bind , pub set_ratio : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind } impl AspectRatioContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AspectRatioContainerMethodTable = AspectRatioContainerMethodTable { class_constructor : None , get_alignment_horizontal : 0 as * mut sys :: godot_method_bind , get_alignment_vertical : 0 as * mut sys :: godot_method_bind , get_ratio : 0 as * mut sys :: godot_method_bind , get_stretch_mode : 0 as * mut sys :: godot_method_bind , set_alignment_horizontal : 0 as * mut sys :: godot_method_bind , set_alignment_vertical : 0 as * mut sys :: godot_method_bind , set_ratio : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AspectRatioContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AspectRatioContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_alignment_horizontal = (gd_api . godot_method_bind_get_method) (class_name , "get_alignment_horizontal\0" . as_ptr () as * const c_char) ; table . get_alignment_vertical = (gd_api . godot_method_bind_get_method) (class_name , "get_alignment_vertical\0" . as_ptr () as * const c_char) ; table . get_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_ratio\0" . as_ptr () as * const c_char) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_alignment_horizontal = (gd_api . godot_method_bind_get_method) (class_name , "set_alignment_horizontal\0" . as_ptr () as * const c_char) ; table . set_alignment_vertical = (gd_api . godot_method_bind_get_method) (class_name , "set_alignment_vertical\0" . as_ptr () as * const c_char) ; table . set_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_ratio\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:646:7206
[INFO] [stdout]     |
[INFO] [stdout] 646 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 646 |                 # [doc = "`core class CapsuleMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_capsulemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCapsuleMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CapsuleMesh { this : RawObject < Self > , } impl CapsuleMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CapsuleMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Height of the capsule mesh from the center point."] # [doc = ""] # [inline] pub fn mid_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_mid_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of radial segments on the capsule mesh."] # [doc = ""] # [inline] pub fn radial_segments (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_radial_segments ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Radius of the capsule mesh."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of rings along the height of the capsule."] # [doc = ""] # [inline] pub fn rings (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_rings ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Height of the capsule mesh from the center point."] # [doc = ""] # [inline] pub fn set_mid_height (& self , mid_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_mid_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mid_height) ; } } # [doc = "Number of radial segments on the capsule mesh."] # [doc = ""] # [inline] pub fn set_radial_segments (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_radial_segments ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Radius of the capsule mesh."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Number of rings along the height of the capsule."] # [doc = ""] # [inline] pub fn set_rings (& self , rings : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_rings ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rings) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CapsuleMesh { } unsafe impl GodotObject for CapsuleMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CapsuleMesh" } } impl std :: ops :: Deref for CapsuleMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CapsuleMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for CapsuleMesh { } impl Instanciable for CapsuleMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CapsuleMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CapsuleMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mid_height : * mut sys :: godot_method_bind , pub get_radial_segments : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_rings : * mut sys :: godot_method_bind , pub set_mid_height : * mut sys :: godot_method_bind , pub set_radial_segments : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_rings : * mut sys :: godot_method_bind } impl CapsuleMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CapsuleMeshMethodTable = CapsuleMeshMethodTable { class_constructor : None , get_mid_height : 0 as * mut sys :: godot_method_bind , get_radial_segments : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_rings : 0 as * mut sys :: godot_method_bind , set_mid_height : 0 as * mut sys :: godot_method_bind , set_radial_segments : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_rings : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CapsuleMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CapsuleMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mid_height = (gd_api . godot_method_bind_get_method) (class_name , "get_mid_height\0" . as_ptr () as * const c_char) ; table . get_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_segments\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_rings = (gd_api . godot_method_bind_get_method) (class_name , "get_rings\0" . as_ptr () as * const c_char) ; table . set_mid_height = (gd_api . godot_method_bind_get_method) (class_name , "set_mid_height\0" . as_ptr () as * const c_char) ; table . set_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_segments\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_rings = (gd_api . godot_method_bind_get_method) (class_name , "set_rings\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:580:4084
[INFO] [stdout]     |
[INFO] [stdout] 580 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 580 |                 # [doc = "`core class VisualShaderNodeScalarUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalaruniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalarUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarUniform { } unsafe impl GodotObject for VisualShaderNodeScalarUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarUniform" } } impl std :: ops :: Deref for VisualShaderNodeScalarUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarUniform { } impl Instanciable for VisualShaderNodeScalarUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarUniformMethodTable = VisualShaderNodeScalarUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:586:4444
[INFO] [stdout]     |
[INFO] [stdout] 586 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 586 |                 # [doc = "`core class AudioEffectSpectrumAnalyzerInstance` inherits `AudioEffectInstance` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectspectrumanalyzerinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectSpectrumAnalyzerInstance inherits methods from:\n - [AudioEffectInstance](struct.AudioEffectInstance.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectSpectrumAnalyzerInstance { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MagnitudeMode (pub i64) ; impl MagnitudeMode { pub const AVERAGE : MagnitudeMode = MagnitudeMode (0i64) ; pub const MAX : MagnitudeMode = MagnitudeMode (1i64) ; } impl From < i64 > for MagnitudeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MagnitudeMode > for i64 { # [inline] fn from (v : MagnitudeMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectSpectrumAnalyzerInstance { pub const MAGNITUDE_AVERAGE : i64 = 0i64 ; pub const MAGNITUDE_MAX : i64 = 1i64 ; } impl AudioEffectSpectrumAnalyzerInstance { # [doc = "\n# Default Arguments\n* `mode` - `1`"] # [doc = ""] # [inline] pub fn get_magnitude_for_frequency_range (& self , from_hz : f64 , to_hz : f64 , mode : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerInstanceMethodTable :: get (get_api ()) . get_magnitude_for_frequency_range ; let ret = crate :: icalls :: icallptr_vec2_f64_f64_i64 (method_bind , self . this . sys () . as_ptr () , from_hz , to_hz , mode) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectSpectrumAnalyzerInstance { } unsafe impl GodotObject for AudioEffectSpectrumAnalyzerInstance { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectSpectrumAnalyzerInstance" } } impl std :: ops :: Deref for AudioEffectSpectrumAnalyzerInstance { type Target = crate :: generated :: audio_effect_instance :: AudioEffectInstance ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_instance :: AudioEffectInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectSpectrumAnalyzerInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_instance :: AudioEffectInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_instance :: AudioEffectInstance > for AudioEffectSpectrumAnalyzerInstance { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectSpectrumAnalyzerInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectSpectrumAnalyzerInstance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectSpectrumAnalyzerInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_magnitude_for_frequency_range : * mut sys :: godot_method_bind } impl AudioEffectSpectrumAnalyzerInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectSpectrumAnalyzerInstanceMethodTable = AudioEffectSpectrumAnalyzerInstanceMethodTable { class_constructor : None , get_magnitude_for_frequency_range : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectSpectrumAnalyzerInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectSpectrumAnalyzerInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_magnitude_for_frequency_range = (gd_api . godot_method_bind_get_method) (class_name , "get_magnitude_for_frequency_range\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:652:5986
[INFO] [stdout]     |
[INFO] [stdout] 652 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 652 |                 # [doc = "`core class InputEventScreenTouch` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventscreentouch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventScreenTouch inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventScreenTouch { this : RawObject < Self > , } impl InputEventScreenTouch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventScreenTouchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn set_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the touch's state is pressed. If `false`, the touch's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventScreenTouch { } unsafe impl GodotObject for InputEventScreenTouch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventScreenTouch" } } impl std :: ops :: Deref for InputEventScreenTouch { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventScreenTouch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventScreenTouch { } impl Instanciable for InputEventScreenTouch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventScreenTouch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventScreenTouchMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_index : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind } impl InputEventScreenTouchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventScreenTouchMethodTable = InputEventScreenTouchMethodTable { class_constructor : None , get_index : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventScreenTouchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventScreenTouch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:658:7903
[INFO] [stdout]     |
[INFO] [stdout] 658 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 658 |                 # [doc = "`core class AudioEffectFilter` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectFilter inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectFilter { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FilterDb (pub i64) ; impl FilterDb { pub const _6DB : FilterDb = FilterDb (0i64) ; pub const _12DB : FilterDb = FilterDb (1i64) ; pub const _18DB : FilterDb = FilterDb (2i64) ; pub const _24DB : FilterDb = FilterDb (3i64) ; } impl From < i64 > for FilterDb { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FilterDb > for i64 { # [inline] fn from (v : FilterDb) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectFilter { pub const FILTER_12DB : i64 = 1i64 ; pub const FILTER_18DB : i64 = 2i64 ; pub const FILTER_24DB : i64 = 3i64 ; pub const FILTER_6DB : i64 = 0i64 ; } impl AudioEffectFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Threshold frequency for the filter, in Hz."] # [doc = ""] # [inline] pub fn cutoff (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_cutoff ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn db (& self) -> crate :: generated :: audio_effect_filter :: FilterDb { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_db ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_filter :: FilterDb (ret) } } # [doc = "Gain amount of the frequencies after the filter."] # [doc = ""] # [inline] pub fn gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of boost in the frequency range near the cutoff frequency."] # [doc = ""] # [inline] pub fn resonance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_resonance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Threshold frequency for the filter, in Hz."] # [doc = ""] # [inline] pub fn set_cutoff (& self , freq : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_cutoff ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , freq) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_db (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_db ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Gain amount of the frequencies after the filter."] # [doc = ""] # [inline] pub fn set_gain (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Amount of boost in the frequency range near the cutoff frequency."] # [doc = ""] # [inline] pub fn set_resonance (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_resonance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectFilter { } unsafe impl GodotObject for AudioEffectFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectFilter" } } impl std :: ops :: Deref for AudioEffectFilter { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectFilter { } impl Instanciable for AudioEffectFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cutoff : * mut sys :: godot_method_bind , pub get_db : * mut sys :: godot_method_bind , pub get_gain : * mut sys :: godot_method_bind , pub get_resonance : * mut sys :: godot_method_bind , pub set_cutoff : * mut sys :: godot_method_bind , pub set_db : * mut sys :: godot_method_bind , pub set_gain : * mut sys :: godot_method_bind , pub set_resonance : * mut sys :: godot_method_bind } impl AudioEffectFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectFilterMethodTable = AudioEffectFilterMethodTable { class_constructor : None , get_cutoff : 0 as * mut sys :: godot_method_bind , get_db : 0 as * mut sys :: godot_method_bind , get_gain : 0 as * mut sys :: godot_method_bind , get_resonance : 0 as * mut sys :: godot_method_bind , set_cutoff : 0 as * mut sys :: godot_method_bind , set_db : 0 as * mut sys :: godot_method_bind , set_gain : 0 as * mut sys :: godot_method_bind , set_resonance : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cutoff = (gd_api . godot_method_bind_get_method) (class_name , "get_cutoff\0" . as_ptr () as * const c_char) ; table . get_db = (gd_api . godot_method_bind_get_method) (class_name , "get_db\0" . as_ptr () as * const c_char) ; table . get_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_gain\0" . as_ptr () as * const c_char) ; table . get_resonance = (gd_api . godot_method_bind_get_method) (class_name , "get_resonance\0" . as_ptr () as * const c_char) ; table . set_cutoff = (gd_api . godot_method_bind_get_method) (class_name , "set_cutoff\0" . as_ptr () as * const c_char) ; table . set_db = (gd_api . godot_method_bind_get_method) (class_name , "set_db\0" . as_ptr () as * const c_char) ; table . set_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_gain\0" . as_ptr () as * const c_char) ; table . set_resonance = (gd_api . godot_method_bind_get_method) (class_name , "set_resonance\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily/9e4cae767cfabf82/out/generated.rs:592:12102
[INFO] [stdout]     |
[INFO] [stdout] 592 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st...
[INFO] [stdout]     |                                            ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[WARN] too much data in the log, truncating it
