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[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fhxhelm%2Frust-game-engine" "/workspace/builds/worker-3-tc2/source", kill_on_drop: false }`
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[INFO] [stdout] warning: unused import: `izip`
[INFO] [stdout]  --> src/ecs/query.rs:4:17
[INFO] [stdout]   |
[INFO] [stdout] 4 | use itertools::{izip, Itertools};
[INFO] [stdout]   |                 ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `izip`
[INFO] [stdout]  --> src/ecs/query.rs:4:17
[INFO] [stdout]   |
[INFO] [stdout] 4 | use itertools::{izip, Itertools};
[INFO] [stdout]   |                 ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `window`
[INFO] [stdout]   --> src/game_loop.rs:25:18
[INFO] [stdout]    |
[INFO] [stdout] 25 |     async fn new(window: &'a Window) -> State<'a> {
[INFO] [stdout]    |                  ^^^^^^ help: if this is intentional, prefix it with an underscore: `_window`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `new_size`
[INFO] [stdout]   --> src/game_loop.rs:33:26
[INFO] [stdout]    |
[INFO] [stdout] 33 |     fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
[INFO] [stdout]    |                          ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_new_size`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game_loop.rs:37:25
[INFO] [stdout]    |
[INFO] [stdout] 37 |     fn input(&mut self, event: &WindowEvent) -> bool {
[INFO] [stdout]    |                         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `State` is never constructed
[INFO] [stdout]   --> src/game_loop.rs:11:8
[INFO] [stdout]    |
[INFO] [stdout] 11 | struct State<'a> {
[INFO] [stdout]    |        ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new`, `window`, `resize`, `input`, `update`, and `render` are never used
[INFO] [stdout]   --> src/game_loop.rs:25:14
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl<'a> State<'a> {
[INFO] [stdout]    | ------------------ associated items in this implementation
[INFO] [stdout] 24 |     // Creating some of the wgpu types requires async code
[INFO] [stdout] 25 |     async fn new(window: &'a Window) -> State<'a> {
[INFO] [stdout]    |              ^^^
[INFO] [stdout] ...
[INFO] [stdout] 29 |     pub fn window(&self) -> &Window {
[INFO] [stdout]    |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 33 |     fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
[INFO] [stdout]    |        ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 37 |     fn input(&mut self, event: &WindowEvent) -> bool {
[INFO] [stdout]    |        ^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 41 |     fn update(&mut self) {
[INFO] [stdout]    |        ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 45 |     fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
[INFO] [stdout]    |        ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `new` is never used
[INFO] [stdout]    --> src/ecs/storage.rs:419:19
[INFO] [stdout]     |
[INFO] [stdout]  82 | impl Storage {
[INFO] [stdout]     | ------------ associated function in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 419 |     pub(crate) fn new() -> Self {
[INFO] [stdout]     |                   ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> src/ecs/entity_builder.rs:75:25
[INFO] [stdout]    |
[INFO] [stdout] 75 |     pub fn build_entity(&mut self) -> EntityBuilder<NoComponents> {
[INFO] [stdout]    |                         ^^^^^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                         |
[INFO] [stdout]    |                         the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]    = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 75 |     pub fn build_entity(&mut self) -> EntityBuilder<'_, NoComponents> {
[INFO] [stdout]    |                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `window`
[INFO] [stdout]   --> src/game_loop.rs:25:18
[INFO] [stdout]    |
[INFO] [stdout] 25 |     async fn new(window: &'a Window) -> State<'a> {
[INFO] [stdout]    |                  ^^^^^^ help: if this is intentional, prefix it with an underscore: `_window`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `new_size`
[INFO] [stdout]   --> src/game_loop.rs:33:26
[INFO] [stdout]    |
[INFO] [stdout] 33 |     fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
[INFO] [stdout]    |                          ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_new_size`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game_loop.rs:37:25
[INFO] [stdout]    |
[INFO] [stdout] 37 |     fn input(&mut self, event: &WindowEvent) -> bool {
[INFO] [stdout]    |                         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `State` is never constructed
[INFO] [stdout]   --> src/game_loop.rs:11:8
[INFO] [stdout]    |
[INFO] [stdout] 11 | struct State<'a> {
[INFO] [stdout]    |        ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new`, `window`, `resize`, `input`, `update`, and `render` are never used
[INFO] [stdout]   --> src/game_loop.rs:25:14
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl<'a> State<'a> {
[INFO] [stdout]    | ------------------ associated items in this implementation
[INFO] [stdout] 24 |     // Creating some of the wgpu types requires async code
[INFO] [stdout] 25 |     async fn new(window: &'a Window) -> State<'a> {
[INFO] [stdout]    |              ^^^
[INFO] [stdout] ...
[INFO] [stdout] 29 |     pub fn window(&self) -> &Window {
[INFO] [stdout]    |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 33 |     fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
[INFO] [stdout]    |        ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 37 |     fn input(&mut self, event: &WindowEvent) -> bool {
[INFO] [stdout]    |        ^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 41 |     fn update(&mut self) {
[INFO] [stdout]    |        ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 45 |     fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
[INFO] [stdout]    |        ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> src/ecs/entity_builder.rs:75:25
[INFO] [stdout]    |
[INFO] [stdout] 75 |     pub fn build_entity(&mut self) -> EntityBuilder<NoComponents> {
[INFO] [stdout]    |                         ^^^^^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                         |
[INFO] [stdout]    |                         the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]    = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 75 |     pub fn build_entity(&mut self) -> EntityBuilder<'_, NoComponents> {
[INFO] [stdout]    |                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 18s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: naga v22.1.0, wgpu v22.1.0, wgpu-core v22.1.0, wgpu-hal v22.0.0, winit v0.29.15
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 2`
[INFO] running `Command { std: "docker" "inspect" "f5baea9a2a0228d2c5cc6fd23e9f1475b69a5088b59ffc4bd25578810d45721e", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "f5baea9a2a0228d2c5cc6fd23e9f1475b69a5088b59ffc4bd25578810d45721e", kill_on_drop: false }`
[INFO] [stdout] f5baea9a2a0228d2c5cc6fd23e9f1475b69a5088b59ffc4bd25578810d45721e
