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[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/Noah-H-dev/RustEngine" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FNoah-H-dev%2FRustEngine", kill_on_drop: false }`
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[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FNoah-H-dev%2FRustEngine" "/workspace/builds/worker-3-tc2/source", kill_on_drop: false }`
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[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/Noah-H-dev/RustEngine
[INFO] finished tweaking git repo https://github.com/Noah-H-dev/RustEngine
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[INFO] validating manifest of git repo https://github.com/Noah-H-dev/RustEngine on toolchain 24e1a22664233bce1f9b5dc6eee7c1f74327e28c
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[INFO] crate git repo https://github.com/Noah-H-dev/RustEngine already has a lockfile, it will not be regenerated
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[INFO] [stdout] warning: unused import: `TRANS_FRAG_SHADER`
[INFO] [stdout]  --> src/game/game_engine.rs:7:35
[INFO] [stdout]   |
[INFO] [stdout] 7 | use crate::shaders::{FRAG_SHADER, TRANS_FRAG_SHADER, VERT_SHADER};
[INFO] [stdout]   |                                   ^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `characteristics` should have an upper camel case name
[INFO] [stdout]  --> src/game/stats.rs:7:12
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct characteristics{
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Characteristics`
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(non_camel_case_types)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `stats` should have an upper camel case name
[INFO] [stdout]   --> src/game/stats.rs:20:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct stats {
[INFO] [stdout]    |            ^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Stats`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `skills` should have an upper camel case name
[INFO] [stdout]   --> src/game/stats.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct skills{
[INFO] [stdout]    |            ^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Skills`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `TRANS_FRAG_SHADER`
[INFO] [stdout]  --> src/game/entity.rs:2:35
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::shaders::{FRAG_SHADER, TRANS_FRAG_SHADER, VERT_SHADER};
[INFO] [stdout]   |                                   ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `properties` should have an upper camel case name
[INFO] [stdout]   --> src/game/entity.rs:94:12
[INFO] [stdout]    |
[INFO] [stdout] 94 | pub struct properties{
[INFO] [stdout]    |            ^^^^^^^^^^ help: convert the identifier to upper camel case: `Properties`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ammo_type` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:112:10
[INFO] [stdout]     |
[INFO] [stdout] 112 | pub enum ammo_type{
[INFO] [stdout]     |          ^^^^^^^^^ help: convert the identifier to upper camel case: `AmmoType`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ammunition` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:119:12
[INFO] [stdout]     |
[INFO] [stdout] 119 | pub struct ammunition{
[INFO] [stdout]     |            ^^^^^^^^^^ help: convert the identifier to upper camel case: `Ammunition`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `item_type` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:125:10
[INFO] [stdout]     |
[INFO] [stdout] 125 | pub enum item_type{
[INFO] [stdout]     |          ^^^^^^^^^ help: convert the identifier to upper camel case: `ItemType`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `stats_mod` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:137:12
[INFO] [stdout]     |
[INFO] [stdout] 137 | pub struct stats_mod{
[INFO] [stdout]     |            ^^^^^^^^^ help: convert the identifier to upper camel case: `StatsMod`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `item` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:147:12
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub struct item{
[INFO] [stdout]     |            ^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Item`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::collections::HashSet`
[INFO] [stdout]   --> src/lib.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 12 |     use std::collections::HashSet;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::error::Error`
[INFO] [stdout]    --> src/lib.rs:113:9
[INFO] [stdout]     |
[INFO] [stdout] 113 |     use std::error::Error;
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `actions` should have an upper camel case name
[INFO] [stdout]    --> src/lib.rs:149:14
[INFO] [stdout]     |
[INFO] [stdout] 149 |     pub enum actions{
[INFO] [stdout]     |              ^^^^^^^ help: convert the identifier to upper camel case: `Actions`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `directions` should have an upper camel case name
[INFO] [stdout]    --> src/lib.rs:156:14
[INFO] [stdout]     |
[INFO] [stdout] 156 |     pub enum directions{
[INFO] [stdout]     |              ^^^^^^^^^^ help: convert the identifier to upper camel case: `Directions`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `shader` should have an upper camel case name
[INFO] [stdout]    --> src/lib.rs:906:16
[INFO] [stdout]     |
[INFO] [stdout] 906 |     pub struct shader {
[INFO] [stdout]     |                ^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `TRANS_FRAG_SHADER`
[INFO] [stdout]  --> src/game/game_engine.rs:7:35
[INFO] [stdout]   |
[INFO] [stdout] 7 | use crate::shaders::{FRAG_SHADER, TRANS_FRAG_SHADER, VERT_SHADER};
[INFO] [stdout]   |                                   ^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `characteristics` should have an upper camel case name
[INFO] [stdout]  --> src/game/stats.rs:7:12
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct characteristics{
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Characteristics`
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(non_camel_case_types)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `stats` should have an upper camel case name
[INFO] [stdout]   --> src/game/stats.rs:20:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct stats {
[INFO] [stdout]    |            ^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Stats`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `skills` should have an upper camel case name
[INFO] [stdout]   --> src/game/stats.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct skills{
[INFO] [stdout]    |            ^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Skills`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `TRANS_FRAG_SHADER`
[INFO] [stdout]  --> src/game/entity.rs:2:35
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::shaders::{FRAG_SHADER, TRANS_FRAG_SHADER, VERT_SHADER};
[INFO] [stdout]   |                                   ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `properties` should have an upper camel case name
[INFO] [stdout]   --> src/game/entity.rs:94:12
[INFO] [stdout]    |
[INFO] [stdout] 94 | pub struct properties{
[INFO] [stdout]    |            ^^^^^^^^^^ help: convert the identifier to upper camel case: `Properties`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ammo_type` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:112:10
[INFO] [stdout]     |
[INFO] [stdout] 112 | pub enum ammo_type{
[INFO] [stdout]     |          ^^^^^^^^^ help: convert the identifier to upper camel case: `AmmoType`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ammunition` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:119:12
[INFO] [stdout]     |
[INFO] [stdout] 119 | pub struct ammunition{
[INFO] [stdout]     |            ^^^^^^^^^^ help: convert the identifier to upper camel case: `Ammunition`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `item_type` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:125:10
[INFO] [stdout]     |
[INFO] [stdout] 125 | pub enum item_type{
[INFO] [stdout]     |          ^^^^^^^^^ help: convert the identifier to upper camel case: `ItemType`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `stats_mod` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:137:12
[INFO] [stdout]     |
[INFO] [stdout] 137 | pub struct stats_mod{
[INFO] [stdout]     |            ^^^^^^^^^ help: convert the identifier to upper camel case: `StatsMod`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `item` should have an upper camel case name
[INFO] [stdout]    --> src/game/item.rs:147:12
[INFO] [stdout]     |
[INFO] [stdout] 147 | pub struct item{
[INFO] [stdout]     |            ^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Item`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::collections::HashSet`
[INFO] [stdout]   --> src/lib.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 12 |     use std::collections::HashSet;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::error::Error`
[INFO] [stdout]    --> src/lib.rs:113:9
[INFO] [stdout]     |
[INFO] [stdout] 113 |     use std::error::Error;
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `actions` should have an upper camel case name
[INFO] [stdout]    --> src/lib.rs:149:14
[INFO] [stdout]     |
[INFO] [stdout] 149 |     pub enum actions{
[INFO] [stdout]     |              ^^^^^^^ help: convert the identifier to upper camel case: `Actions`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `directions` should have an upper camel case name
[INFO] [stdout]    --> src/lib.rs:156:14
[INFO] [stdout]     |
[INFO] [stdout] 156 |     pub enum directions{
[INFO] [stdout]     |              ^^^^^^^^^^ help: convert the identifier to upper camel case: `Directions`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `shader` should have an upper camel case name
[INFO] [stdout]    --> src/lib.rs:906:16
[INFO] [stdout]     |
[INFO] [stdout] 906 |     pub struct shader {
[INFO] [stdout]     |                ^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated associated function `egui::Frame::none`: Use `Frame::NONE` or `Frame::new()` instead.
[INFO] [stdout]   --> src/gui/mod.rs:33:33
[INFO] [stdout]    |
[INFO] [stdout] 33 |             .frame(egui::Frame::none())
[INFO] [stdout]    |                                 ^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated associated function `egui::Frame::none`: Use `Frame::NONE` or `Frame::new()` instead.
[INFO] [stdout]   --> src/gui/mod.rs:33:33
[INFO] [stdout]    |
[INFO] [stdout] 33 |             .frame(egui::Frame::none())
[INFO] [stdout]    |                                 ^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/game_engine.rs:232:13
[INFO] [stdout]     |
[INFO] [stdout] 232 |         let mut TICK_RATE: Duration = Duration::from_millis(16);
[INFO] [stdout]     |             ----^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/game_engine.rs:233:13
[INFO] [stdout]     |
[INFO] [stdout] 233 |         let mut DT: f32 = TICK_RATE.as_secs_f32();
[INFO] [stdout]     |             ----^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `current_move` is never read
[INFO] [stdout]    --> src/game/entity.rs:158:32
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut current_move = (0,0);
[INFO] [stdout]     |                                ^^^^^ this value is reassigned later and never used
[INFO] [stdout] ...
[INFO] [stdout] 162 |                 current_move = self.path.pop().unwrap();
[INFO] [stdout]     |                 --------------------------------------- `current_move` is overwritten here before the previous value is read
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `win_id`
[INFO] [stdout]    --> src/lib.rs:258:39
[INFO] [stdout]     |
[INFO] [stdout] 258 |                 Event::WindowResized {win_id, width, height } => {
[INFO] [stdout]     |                                       ^^^^^^ help: try ignoring the field: `win_id: _`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/lib.rs:934:21
[INFO] [stdout]     |
[INFO] [stdout] 934 |                 let mut shader_program = glCreateProgram();
[INFO] [stdout]     |                     ----^^^^^^^^^^^^^^
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ITEMS_PATH` is never used
[INFO] [stdout]  --> src/game/item.rs:6:11
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub const ITEMS_PATH: &str = "gamedata/items.toml";
[INFO] [stdout]   |           ^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ItemFile` is never constructed
[INFO] [stdout]  --> src/game/item.rs:8:12
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub struct ItemFile{
[INFO] [stdout]   |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ItemRecord` is never constructed
[INFO] [stdout]   --> src/game/item.rs:14:12
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub struct ItemRecord{
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `load_items` is never used
[INFO] [stdout]   --> src/game/item.rs:23:8
[INFO] [stdout]    |
[INFO] [stdout] 23 | pub fn load_items(id_path:&str) -> Vec<item>{
[INFO] [stdout]    |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `store_items` is never used
[INFO] [stdout]   --> src/game/item.rs:48:8
[INFO] [stdout]    |
[INFO] [stdout] 48 | pub fn store_items(items: &[item]){
[INFO] [stdout]    |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Armor` is never constructed
[INFO] [stdout]   --> src/game/item.rs:79:12
[INFO] [stdout]    |
[INFO] [stdout] 79 | pub struct Armor {
[INFO] [stdout]    |            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `AbilityType` is never used
[INFO] [stdout]   --> src/game/ability.rs:10:10
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub enum AbilityType{
[INFO] [stdout]    |          ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `TriggerType` is never used
[INFO] [stdout]   --> src/game/ability.rs:18:10
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub enum TriggerType {
[INFO] [stdout]    |          ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Effect` is never constructed
[INFO] [stdout]   --> src/game/ability.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct Effect {
[INFO] [stdout]    |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Ability` is never constructed
[INFO] [stdout]   --> src/game/ability.rs:32:12
[INFO] [stdout]    |
[INFO] [stdout] 32 | pub struct Ability {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `AbilityMenu` is never constructed
[INFO] [stdout]   --> src/game/ability.rs:45:12
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub struct AbilityMenu {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `TICK_RATE` should have a snake case name
[INFO] [stdout]    --> src/game/game_engine.rs:232:17
[INFO] [stdout]     |
[INFO] [stdout] 232 |         let mut TICK_RATE: Duration = Duration::from_millis(16);
[INFO] [stdout]     |                 ^^^^^^^^^ help: convert the identifier to snake case: `tick_rate`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `DT` should have a snake case name
[INFO] [stdout]    --> src/game/game_engine.rs:233:17
[INFO] [stdout]     |
[INFO] [stdout] 233 |         let mut DT: f32 = TICK_RATE.as_secs_f32();
[INFO] [stdout]     |                 ^^ help: convert the identifier to snake case: `dt`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `itemVec` should have a snake case name
[INFO] [stdout]   --> src/game/item.rs:24:13
[INFO] [stdout]    |
[INFO] [stdout] 24 |     let mut itemVec: Vec<item> = Vec::new();
[INFO] [stdout]    |             ^^^^^^^ help: convert the identifier to snake case: `item_vec`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `itemFile` should have a snake case name
[INFO] [stdout]   --> src/game/item.rs:30:9
[INFO] [stdout]    |
[INFO] [stdout] 30 |     let itemFile = toml::from_str::<ItemFile>(&content);
[INFO] [stdout]    |         ^^^^^^^^ help: convert the identifier to snake case: `item_file`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `itemRecord` should have a snake case name
[INFO] [stdout]   --> src/game/item.rs:31:9
[INFO] [stdout]    |
[INFO] [stdout] 31 |     for itemRecord in itemFile.unwrap_or_default().items {
[INFO] [stdout]    |         ^^^^^^^^^^ help: convert the identifier to snake case: `item_record`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SDL` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:254:41
[INFO] [stdout]     |
[INFO] [stdout] 254 |     pub fn update(win_state: &mut bool, SDL: &Sdl, keys: &mut Vec<Key>, egui_input: &mut egui::RawInput, mouse_pos: &mut egui::Pos2) {
[INFO] [stdout]     |                                         ^^^ help: convert the identifier to snake case: `sdl`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SDL` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:426:41
[INFO] [stdout]     |
[INFO] [stdout] 426 |     pub fn init_window(win_title: &str, SDL: &Sdl) -> GlWindow {
[INFO] [stdout]     |                                         ^^^ help: convert the identifier to snake case: `sdl`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `Shader` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:673:9
[INFO] [stdout]     |
[INFO] [stdout] 673 |         Shader: shader,
[INFO] [stdout]     |         ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `Shader` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:738:9
[INFO] [stdout]     |
[INFO] [stdout] 738 |         Shader: shader,
[INFO] [stdout]     |         ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `Shader` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:798:21
[INFO] [stdout]     |
[INFO] [stdout] 798 |                 let Shader = shader::new(v_shader, f_shader);
[INFO] [stdout]     |                     ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/game_engine.rs:232:13
[INFO] [stdout]     |
[INFO] [stdout] 232 |         let mut TICK_RATE: Duration = Duration::from_millis(16);
[INFO] [stdout]     |             ----^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game/game_engine.rs:233:13
[INFO] [stdout]     |
[INFO] [stdout] 233 |         let mut DT: f32 = TICK_RATE.as_secs_f32();
[INFO] [stdout]     |             ----^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `current_move` is never read
[INFO] [stdout]    --> src/game/entity.rs:158:32
[INFO] [stdout]     |
[INFO] [stdout] 158 |         let mut current_move = (0,0);
[INFO] [stdout]     |                                ^^^^^ this value is reassigned later and never used
[INFO] [stdout] ...
[INFO] [stdout] 162 |                 current_move = self.path.pop().unwrap();
[INFO] [stdout]     |                 --------------------------------------- `current_move` is overwritten here before the previous value is read
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `win_id`
[INFO] [stdout]    --> src/lib.rs:258:39
[INFO] [stdout]     |
[INFO] [stdout] 258 |                 Event::WindowResized {win_id, width, height } => {
[INFO] [stdout]     |                                       ^^^^^^ help: try ignoring the field: `win_id: _`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/lib.rs:934:21
[INFO] [stdout]     |
[INFO] [stdout] 934 |                 let mut shader_program = glCreateProgram();
[INFO] [stdout]     |                     ----^^^^^^^^^^^^^^
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ITEMS_PATH` is never used
[INFO] [stdout]  --> src/game/item.rs:6:11
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub const ITEMS_PATH: &str = "gamedata/items.toml";
[INFO] [stdout]   |           ^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ItemFile` is never constructed
[INFO] [stdout]  --> src/game/item.rs:8:12
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub struct ItemFile{
[INFO] [stdout]   |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ItemRecord` is never constructed
[INFO] [stdout]   --> src/game/item.rs:14:12
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub struct ItemRecord{
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `load_items` is never used
[INFO] [stdout]   --> src/game/item.rs:23:8
[INFO] [stdout]    |
[INFO] [stdout] 23 | pub fn load_items(id_path:&str) -> Vec<item>{
[INFO] [stdout]    |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `store_items` is never used
[INFO] [stdout]   --> src/game/item.rs:48:8
[INFO] [stdout]    |
[INFO] [stdout] 48 | pub fn store_items(items: &[item]){
[INFO] [stdout]    |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Armor` is never constructed
[INFO] [stdout]   --> src/game/item.rs:79:12
[INFO] [stdout]    |
[INFO] [stdout] 79 | pub struct Armor {
[INFO] [stdout]    |            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `AbilityType` is never used
[INFO] [stdout]   --> src/game/ability.rs:10:10
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub enum AbilityType{
[INFO] [stdout]    |          ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `TriggerType` is never used
[INFO] [stdout]   --> src/game/ability.rs:18:10
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub enum TriggerType {
[INFO] [stdout]    |          ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Effect` is never constructed
[INFO] [stdout]   --> src/game/ability.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct Effect {
[INFO] [stdout]    |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Ability` is never constructed
[INFO] [stdout]   --> src/game/ability.rs:32:12
[INFO] [stdout]    |
[INFO] [stdout] 32 | pub struct Ability {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `AbilityMenu` is never constructed
[INFO] [stdout]   --> src/game/ability.rs:45:12
[INFO] [stdout]    |
[INFO] [stdout] 45 | pub struct AbilityMenu {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: crate `RustEngine` should have a snake case name
[INFO] [stdout]   |
[INFO] [stdout]   = help: convert the identifier to snake case: `rust_engine`
[INFO] [stdout]   = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `TICK_RATE` should have a snake case name
[INFO] [stdout]    --> src/game/game_engine.rs:232:17
[INFO] [stdout]     |
[INFO] [stdout] 232 |         let mut TICK_RATE: Duration = Duration::from_millis(16);
[INFO] [stdout]     |                 ^^^^^^^^^ help: convert the identifier to snake case: `tick_rate`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `DT` should have a snake case name
[INFO] [stdout]    --> src/game/game_engine.rs:233:17
[INFO] [stdout]     |
[INFO] [stdout] 233 |         let mut DT: f32 = TICK_RATE.as_secs_f32();
[INFO] [stdout]     |                 ^^ help: convert the identifier to snake case: `dt`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `itemVec` should have a snake case name
[INFO] [stdout]   --> src/game/item.rs:24:13
[INFO] [stdout]    |
[INFO] [stdout] 24 |     let mut itemVec: Vec<item> = Vec::new();
[INFO] [stdout]    |             ^^^^^^^ help: convert the identifier to snake case: `item_vec`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `itemFile` should have a snake case name
[INFO] [stdout]   --> src/game/item.rs:30:9
[INFO] [stdout]    |
[INFO] [stdout] 30 |     let itemFile = toml::from_str::<ItemFile>(&content);
[INFO] [stdout]    |         ^^^^^^^^ help: convert the identifier to snake case: `item_file`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `itemRecord` should have a snake case name
[INFO] [stdout]   --> src/game/item.rs:31:9
[INFO] [stdout]    |
[INFO] [stdout] 31 |     for itemRecord in itemFile.unwrap_or_default().items {
[INFO] [stdout]    |         ^^^^^^^^^^ help: convert the identifier to snake case: `item_record`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SDL` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:254:41
[INFO] [stdout]     |
[INFO] [stdout] 254 |     pub fn update(win_state: &mut bool, SDL: &Sdl, keys: &mut Vec<Key>, egui_input: &mut egui::RawInput, mouse_pos: &mut egui::Pos2) {
[INFO] [stdout]     |                                         ^^^ help: convert the identifier to snake case: `sdl`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `SDL` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:426:41
[INFO] [stdout]     |
[INFO] [stdout] 426 |     pub fn init_window(win_title: &str, SDL: &Sdl) -> GlWindow {
[INFO] [stdout]     |                                         ^^^ help: convert the identifier to snake case: `sdl`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `Shader` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:673:9
[INFO] [stdout]     |
[INFO] [stdout] 673 |         Shader: shader,
[INFO] [stdout]     |         ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `Shader` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:738:9
[INFO] [stdout]     |
[INFO] [stdout] 738 |         Shader: shader,
[INFO] [stdout]     |         ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `Shader` should have a snake case name
[INFO] [stdout]    --> src/lib.rs:798:21
[INFO] [stdout]     |
[INFO] [stdout] 798 |                 let Shader = shader::new(v_shader, f_shader);
[INFO] [stdout]     |                     ^^^^^^ help: convert the identifier to snake case (notice the capitalization): `shader`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]    --> src/contexts/editor.rs:978:53
[INFO] [stdout]     |
[INFO] [stdout] 978 |                 let grid_stroke = egui::Stroke::new(1.0,
[INFO] [stdout]     |                                                     ^^^ help: explicitly specify the type as `f32`: `1.0_f32`
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout]     = note: `#[warn(float_literal_f32_fallback)]` (part of `#[warn(future_incompatible)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]     --> src/contexts/editor.rs:1006:39
[INFO] [stdout]      |
[INFO] [stdout] 1006 |                     egui::Stroke::new(2.0, egui::Color32::from_rgb(255, 210, 50)),
[INFO] [stdout]      |                                       ^^^ help: explicitly specify the type as `f32`: `2.0_f32`
[INFO] [stdout]      |
[INFO] [stdout]      = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]      = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]     --> src/contexts/editor.rs:1024:43
[INFO] [stdout]      |
[INFO] [stdout] 1024 |                         egui::Stroke::new(2.0, egui::Color32::from_rgba_unmultiplied(100, 220, 100, 200)),
[INFO] [stdout]      |                                           ^^^ help: explicitly specify the type as `f32`: `2.0_f32`
[INFO] [stdout]      |
[INFO] [stdout]      = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]      = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]     --> src/contexts/editor.rs:1047:43
[INFO] [stdout]      |
[INFO] [stdout] 1047 |                         egui::Stroke::new(2.0, egui::Color32::from_rgb(255, 230, 90)),
[INFO] [stdout]      |                                           ^^^ help: explicitly specify the type as `f32`: `2.0_f32`
[INFO] [stdout]      |
[INFO] [stdout]      = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]      = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]    --> src/contexts/editor.rs:978:53
[INFO] [stdout]     |
[INFO] [stdout] 978 |                 let grid_stroke = egui::Stroke::new(1.0,
[INFO] [stdout]     |                                                     ^^^ help: explicitly specify the type as `f32`: `1.0_f32`
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]     = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout]     = note: `#[warn(float_literal_f32_fallback)]` (part of `#[warn(future_incompatible)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]     --> src/contexts/editor.rs:1006:39
[INFO] [stdout]      |
[INFO] [stdout] 1006 |                     egui::Stroke::new(2.0, egui::Color32::from_rgb(255, 210, 50)),
[INFO] [stdout]      |                                       ^^^ help: explicitly specify the type as `f32`: `2.0_f32`
[INFO] [stdout]      |
[INFO] [stdout]      = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]      = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]     --> src/contexts/editor.rs:1024:43
[INFO] [stdout]      |
[INFO] [stdout] 1024 |                         egui::Stroke::new(2.0, egui::Color32::from_rgba_unmultiplied(100, 220, 100, 200)),
[INFO] [stdout]      |                                           ^^^ help: explicitly specify the type as `f32`: `2.0_f32`
[INFO] [stdout]      |
[INFO] [stdout]      = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]      = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]     --> src/contexts/editor.rs:1047:43
[INFO] [stdout]      |
[INFO] [stdout] 1047 |                         egui::Stroke::new(2.0, egui::Color32::from_rgb(255, 230, 90)),
[INFO] [stdout]      |                                           ^^^ help: explicitly specify the type as `f32`: `2.0_f32`
[INFO] [stdout]      |
[INFO] [stdout]      = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]      = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Number` is never constructed
[INFO] [stdout]   --> src/contexts/settings.rs:30:5
[INFO] [stdout]    |
[INFO] [stdout] 28 | enum SettingValue<'a> {
[INFO] [stdout]    |      ------------ variant in this enum
[INFO] [stdout] 29 |     Checkbox(&'a mut bool),
[INFO] [stdout] 30 |     Number(&'a mut f64),
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Number` is never constructed
[INFO] [stdout]   --> src/contexts/settings.rs:30:5
[INFO] [stdout]    |
[INFO] [stdout] 28 | enum SettingValue<'a> {
[INFO] [stdout]    |      ------------ variant in this enum
[INFO] [stdout] 29 |     Checkbox(&'a mut bool),
[INFO] [stdout] 30 |     Number(&'a mut f64),
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 56s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: ashpd v0.8.1
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 1`
[INFO] running `Command { std: "docker" "inspect" "796af821e91a6951ddffebfca057b714131184f71a69c374a2382f58f8c86f84", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "796af821e91a6951ddffebfca057b714131184f71a69c374a2382f58f8c86f84", kill_on_drop: false }`
[INFO] [stdout] 796af821e91a6951ddffebfca057b714131184f71a69c374a2382f58f8c86f84
