[INFO] cloning repository https://github.com/Tobyeus/Learn-OpenGL-Rust
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/Tobyeus/Learn-OpenGL-Rust" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTobyeus%2FLearn-OpenGL-Rust", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTobyeus%2FLearn-OpenGL-Rust'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 51e91211580caf16c2c0785aa227e683d2bfa567
[INFO] checking Tobyeus/Learn-OpenGL-Rust against e5e97e3ef0ee95d34bea49cdac051ed1bbac01df for pr-158759-1
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FTobyeus%2FLearn-OpenGL-Rust" "/workspace/builds/worker-0-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-0-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/Tobyeus/Learn-OpenGL-Rust
[INFO] removed 0 missing examples
[INFO] finished tweaking git repo https://github.com/Tobyeus/Learn-OpenGL-Rust
[INFO] tweaked toml for git repo https://github.com/Tobyeus/Learn-OpenGL-Rust written to /workspace/builds/worker-0-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/Tobyeus/Learn-OpenGL-Rust on toolchain e5e97e3ef0ee95d34bea49cdac051ed1bbac01df
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+e5e97e3ef0ee95d34bea49cdac051ed1bbac01df" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/Tobyeus/Learn-OpenGL-Rust already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+e5e97e3ef0ee95d34bea49cdac051ed1bbac01df" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] [stderr]    Compiling autocfg v1.1.0
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[INFO] [stderr]    Compiling glfw-sys v4.0.0+3.3.5
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[INFO] [stderr]     Checking image v0.19.0
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[INFO] [stderr]     Checking learn_opengl_rust v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: lint `temporary_cstring_as_ptr` has been renamed to `dangling_pointers_from_temporaries`
[INFO] [stdout]  --> src/shader.rs:5:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | #[allow(temporary_cstring_as_ptr)]
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^^^^^^^^^^ help: use the new name: `dangling_pointers_from_temporaries`
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(renamed_and_removed_lints)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::default`
[INFO] [stdout]  --> src/model.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use std::default;
[INFO] [stdout]   |     ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: lint `temporary_cstring_as_ptr` has been renamed to `dangling_pointers_from_temporaries`
[INFO] [stdout]  --> src/shader.rs:5:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | #[allow(temporary_cstring_as_ptr)]
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^^^^^^^^^^ help: use the new name: `dangling_pointers_from_temporaries`
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(renamed_and_removed_lints)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::default`
[INFO] [stdout]  --> src/model.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use std::default;
[INFO] [stdout]   |     ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SHADER_BASE_DIR` is never used
[INFO] [stdout]   --> src/shader.rs:10:7
[INFO] [stdout]    |
[INFO] [stdout] 10 | const SHADER_BASE_DIR: &str = "./src/shaders/";
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SHADER_BASE_DIR` is never used
[INFO] [stdout]   --> src/shader.rs:10:7
[INFO] [stdout]    |
[INFO] [stdout] 10 | const SHADER_BASE_DIR: &str = "./src/shaders/";
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `DynamicImage`
[INFO] [stdout]  --> examples/1_getting_started/12_cube_3d.rs:8:13
[INFO] [stdout]   |
[INFO] [stdout] 8 | use image::{DynamicImage, GenericImage};
[INFO] [stdout]   |             ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BaseFloat`, `SquareMatrix`, and `Vector4`
[INFO] [stdout]  --> examples/1_getting_started/12_cube_3d.rs:9:23
[INFO] [stdout]   |
[INFO] [stdout] 9 | use cgmath::{Matrix4, Vector4, BaseFloat, SquareMatrix, Vector3, Matrix, Rad, perspective, Deg};
[INFO] [stdout]   |                       ^^^^^^^  ^^^^^^^^^  ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `load_texture` is never used
[INFO] [stdout]    --> examples/2_lighting/5_phong_material_light.rs:249:4
[INFO] [stdout]     |
[INFO] [stdout] 249 | fn load_texture(path: &str) -> u32 {
[INFO] [stdout]     |    ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `load_texture` is never used
[INFO] [stdout]    --> examples/2_lighting/1_colors.rs:219:11
[INFO] [stdout]     |
[INFO] [stdout] 219 | unsafe fn load_texture(path: &str) -> u32 {
[INFO] [stdout]     |           ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `path::Path`
[INFO] [stdout]  --> examples/1_getting_started/16_camera_system.rs:4:45
[INFO] [stdout]   |
[INFO] [stdout] 4 | use std::{ffi::{c_void, CString}, ptr, mem, path::Path};
[INFO] [stdout]   |                                             ^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> examples/1_getting_started/12_cube_3d.rs:77:32
[INFO] [stdout]    |
[INFO] [stdout] 77 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                                ----^^^
[INFO] [stdout]    |                                |
[INFO] [stdout]    |                                help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `EBO`
[INFO] [stdout]   --> examples/1_getting_started/12_cube_3d.rs:77:32
[INFO] [stdout]    |
[INFO] [stdout] 77 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                                ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_EBO`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `load_texture` is never used
[INFO] [stdout]    --> examples/2_lighting/4_phong_exercise_1.rs:230:11
[INFO] [stdout]     |
[INFO] [stdout] 230 | unsafe fn load_texture(path: &str) -> u32 {
[INFO] [stdout]     |           ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertices_3D` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/12_cube_3d.rs:33:13
[INFO] [stdout]    |
[INFO] [stdout] 33 |         let vertices_3D: [f32; 180] = [
[INFO] [stdout]    |             ^^^^^^^^^^^ help: convert the identifier to snake case: `vertices_3_d`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VBO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/12_cube_3d.rs:77:18
[INFO] [stdout]    |
[INFO] [stdout] 77 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                  ^^^ help: convert the identifier to snake case: `vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/12_cube_3d.rs:77:27
[INFO] [stdout]    |
[INFO] [stdout] 77 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                           ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `EBO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/12_cube_3d.rs:77:36
[INFO] [stdout]    |
[INFO] [stdout] 77 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                                    ^^^ help: convert the identifier to snake case: `ebo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/12_cube_3d.rs:30:10
[INFO] [stdout]    |
[INFO] [stdout] 30 |     let (VAO, texture1, texture2) = unsafe {
[INFO] [stdout]    |          ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VBO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/9_multi_tex.rs:45:18
[INFO] [stdout]    |
[INFO] [stdout] 45 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                  ^^^ help: convert the identifier to snake case: `vbo`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/9_multi_tex.rs:45:27
[INFO] [stdout]    |
[INFO] [stdout] 45 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                           ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `EBO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/9_multi_tex.rs:45:36
[INFO] [stdout]    |
[INFO] [stdout] 45 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                                    ^^^ help: convert the identifier to snake case: `ebo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/9_multi_tex.rs:30:10
[INFO] [stdout]    |
[INFO] [stdout] 30 |     let (VAO, texture1, texture2) = unsafe {
[INFO] [stdout]    |          ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `look_at_mat`
[INFO] [stdout]    --> examples/1_getting_started/15_camera_movement.rs:210:9
[INFO] [stdout]     |
[INFO] [stdout] 210 |     let look_at_mat = Matrix4::look_at(camera_pos, camera_pos + camera_front, camera_up);
[INFO] [stdout]     |         ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_look_at_mat`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `DynamicImage`
[INFO] [stdout]  --> examples/1_getting_started/13_multiple_cubes.rs:8:13
[INFO] [stdout]   |
[INFO] [stdout] 8 | use image::{DynamicImage, GenericImage};
[INFO] [stdout]   |             ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BaseFloat`, `Rad`, `SquareMatrix`, and `Vector4`
[INFO] [stdout]  --> examples/1_getting_started/13_multiple_cubes.rs:9:23
[INFO] [stdout]   |
[INFO] [stdout] 9 | use cgmath::{Matrix4, Vector4, BaseFloat, SquareMatrix, Vector3, Matrix, Rad, perspective, Deg, InnerSpace};
[INFO] [stdout]   |                       ^^^^^^^  ^^^^^^^^^  ^^^^^^^^^^^^                   ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertices_3D` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/15_camera_movement.rs:45:13
[INFO] [stdout]    |
[INFO] [stdout] 45 |         let vertices_3D: [f32; 180] = [
[INFO] [stdout]    |             ^^^^^^^^^^^ help: convert the identifier to snake case: `vertices_3_d`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]   --> src/main.rs:24:5
[INFO] [stdout]    |
[INFO] [stdout] 24 |     example_command.status();
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout]    = note: `#[warn(unused_must_use)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]    |
[INFO] [stdout] 24 |     let _ = example_command.status();
[INFO] [stdout]    |     +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VBO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/15_camera_movement.rs:89:18
[INFO] [stdout]    |
[INFO] [stdout] 89 |         let (mut VBO, mut VAO) = (0,0);
[INFO] [stdout]    |                  ^^^ help: convert the identifier to snake case: `vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/15_camera_movement.rs:89:27
[INFO] [stdout]    |
[INFO] [stdout] 89 |         let (mut VBO, mut VAO) = (0,0);
[INFO] [stdout]    |                           ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/15_camera_movement.rs:42:10
[INFO] [stdout]    |
[INFO] [stdout] 42 |     let (VAO, texture1, texture2) = unsafe {
[INFO] [stdout]    |          ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]   --> src/main.rs:24:5
[INFO] [stdout]    |
[INFO] [stdout] 24 |     example_command.status();
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout]    = note: `#[warn(unused_must_use)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]    |
[INFO] [stdout] 24 |     let _ = example_command.status();
[INFO] [stdout]    |     +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `load_texture` is never used
[INFO] [stdout]    --> examples/2_lighting/2_ambient_diffuse_specular.rs:274:11
[INFO] [stdout]     |
[INFO] [stdout] 274 | unsafe fn load_texture(path: &str) -> u32 {
[INFO] [stdout]     |           ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> examples/1_getting_started/13_multiple_cubes.rs:77:32
[INFO] [stdout]    |
[INFO] [stdout] 77 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                                ----^^^
[INFO] [stdout]    |                                |
[INFO] [stdout]    |                                help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Transform`
[INFO] [stdout]  --> examples/1_getting_started/14_camera_circle.rs:9:78
[INFO] [stdout]   |
[INFO] [stdout] 9 | use cgmath::{Matrix4, Vector3, Matrix, perspective, Deg, InnerSpace, Point3, Transform};
[INFO] [stdout]   |                                                                              ^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `EBO`
[INFO] [stdout]   --> examples/1_getting_started/13_multiple_cubes.rs:77:32
[INFO] [stdout]    |
[INFO] [stdout] 77 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                                ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_EBO`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertices_3D` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/13_multiple_cubes.rs:33:13
[INFO] [stdout]    |
[INFO] [stdout] 33 |         let vertices_3D: [f32; 180] = [
[INFO] [stdout]    |             ^^^^^^^^^^^ help: convert the identifier to snake case: `vertices_3_d`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VBO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/13_multiple_cubes.rs:77:18
[INFO] [stdout]    |
[INFO] [stdout] 77 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                  ^^^ help: convert the identifier to snake case: `vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `load_texture` is never used
[INFO] [stdout]    --> examples/2_lighting/3_phong_lighting.rs:224:11
[INFO] [stdout]     |
[INFO] [stdout] 224 | unsafe fn load_texture(path: &str) -> u32 {
[INFO] [stdout]     |           ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/13_multiple_cubes.rs:77:27
[INFO] [stdout]    |
[INFO] [stdout] 77 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                           ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `EBO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/13_multiple_cubes.rs:77:36
[INFO] [stdout]    |
[INFO] [stdout] 77 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                                    ^^^ help: convert the identifier to snake case: `ebo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/13_multiple_cubes.rs:30:10
[INFO] [stdout]    |
[INFO] [stdout] 30 |     let (VAO, texture1, texture2) = unsafe {
[INFO] [stdout]    |          ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertices_3D` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/16_camera_system.rs:41:13
[INFO] [stdout]    |
[INFO] [stdout] 41 |         let vertices_3D: [f32; 180] = [
[INFO] [stdout]    |             ^^^^^^^^^^^ help: convert the identifier to snake case: `vertices_3_d`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VBO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/16_camera_system.rs:85:18
[INFO] [stdout]    |
[INFO] [stdout] 85 |         let (mut VBO, mut VAO) = (0,0);
[INFO] [stdout]    |                  ^^^ help: convert the identifier to snake case: `vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/16_camera_system.rs:85:27
[INFO] [stdout]    |
[INFO] [stdout] 85 |         let (mut VBO, mut VAO) = (0,0);
[INFO] [stdout]    |                           ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/16_camera_system.rs:38:10
[INFO] [stdout]    |
[INFO] [stdout] 38 |     let (VAO, texture1, texture2) = unsafe {
[INFO] [stdout]    |          ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `look_at_mat`
[INFO] [stdout]    --> examples/1_getting_started/14_camera_circle.rs:214:9
[INFO] [stdout]     |
[INFO] [stdout] 214 |     let look_at_mat = Matrix4::look_at_dir( Point3::new(0.0, 0.0, 3.0), camera_direction, camera_up);
[INFO] [stdout]     |         ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_look_at_mat`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertices_3D` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/14_camera_circle.rs:34:13
[INFO] [stdout]    |
[INFO] [stdout] 34 |         let vertices_3D: [f32; 180] = [
[INFO] [stdout]    |             ^^^^^^^^^^^ help: convert the identifier to snake case: `vertices_3_d`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VBO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/14_camera_circle.rs:78:18
[INFO] [stdout]    |
[INFO] [stdout] 78 |         let (mut VBO, mut VAO) = (0,0);
[INFO] [stdout]    |                  ^^^ help: convert the identifier to snake case: `vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/14_camera_circle.rs:78:27
[INFO] [stdout]    |
[INFO] [stdout] 78 |         let (mut VBO, mut VAO) = (0,0);
[INFO] [stdout]    |                           ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/14_camera_circle.rs:30:10
[INFO] [stdout]    |
[INFO] [stdout] 30 |     let (VAO, texture1, texture2) = unsafe {
[INFO] [stdout]    |          ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `DynamicImage`
[INFO] [stdout]  --> examples/1_getting_started/10_transformations.rs:8:13
[INFO] [stdout]   |
[INFO] [stdout] 8 | use image::{DynamicImage, GenericImage};
[INFO] [stdout]   |             ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BaseFloat` and `Vector4`
[INFO] [stdout]  --> examples/1_getting_started/10_transformations.rs:9:23
[INFO] [stdout]   |
[INFO] [stdout] 9 | use cgmath::{Matrix4, Vector4, BaseFloat, SquareMatrix, Vector3, Matrix, Rad};
[INFO] [stdout]   |                       ^^^^^^^  ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `DynamicImage`
[INFO] [stdout]  --> examples/1_getting_started/11_coord_system.rs:8:13
[INFO] [stdout]   |
[INFO] [stdout] 8 | use image::{DynamicImage, GenericImage};
[INFO] [stdout]   |             ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BaseFloat`, `Rad`, `SquareMatrix`, and `Vector4`
[INFO] [stdout]  --> examples/1_getting_started/11_coord_system.rs:9:23
[INFO] [stdout]   |
[INFO] [stdout] 9 | use cgmath::{Matrix4, Vector4, BaseFloat, SquareMatrix, Vector3, Matrix, Rad, perspective, Deg};
[INFO] [stdout]   |                       ^^^^^^^  ^^^^^^^^^  ^^^^^^^^^^^^                   ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `vertices_3D`
[INFO] [stdout]   --> examples/1_getting_started/11_coord_system.rs:46:13
[INFO] [stdout]    |
[INFO] [stdout] 46 |         let vertices_3D: [f32; 180] = [
[INFO] [stdout]    |             ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_vertices_3D`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vertices_3D` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/11_coord_system.rs:46:13
[INFO] [stdout]    |
[INFO] [stdout] 46 |         let vertices_3D: [f32; 180] = [
[INFO] [stdout]    |             ^^^^^^^^^^^ help: convert the identifier to snake case: `vertices_3_d`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VBO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/11_coord_system.rs:90:18
[INFO] [stdout]    |
[INFO] [stdout] 90 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                  ^^^ help: convert the identifier to snake case: `vbo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/11_coord_system.rs:90:27
[INFO] [stdout]    |
[INFO] [stdout] 90 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                           ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `EBO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/11_coord_system.rs:90:36
[INFO] [stdout]    |
[INFO] [stdout] 90 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                                    ^^^ help: convert the identifier to snake case: `ebo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/11_coord_system.rs:30:10
[INFO] [stdout]    |
[INFO] [stdout] 30 |     let (VAO, texture1, texture2) = unsafe {
[INFO] [stdout]    |          ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `identity`
[INFO] [stdout]    --> examples/1_getting_started/10_transformations.rs:161:9
[INFO] [stdout]     |
[INFO] [stdout] 161 |     let identity: Matrix4<f32> = Matrix4::identity();
[INFO] [stdout]     |         ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_identity`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `translation_rotation_mat`
[INFO] [stdout]    --> examples/1_getting_started/10_transformations.rs:222:17
[INFO] [stdout]     |
[INFO] [stdout] 222 |             let translation_rotation_mat = rotation_translation_mat * translation_mat2;
[INFO] [stdout]     |                 ^^^^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_translation_rotation_mat`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VBO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/10_transformations.rs:45:18
[INFO] [stdout]    |
[INFO] [stdout] 45 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                  ^^^ help: convert the identifier to snake case: `vbo`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/10_transformations.rs:45:27
[INFO] [stdout]    |
[INFO] [stdout] 45 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                           ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `EBO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/10_transformations.rs:45:36
[INFO] [stdout]    |
[INFO] [stdout] 45 |         let (mut VBO, mut VAO, mut EBO) = (0,0,0);
[INFO] [stdout]    |                                    ^^^ help: convert the identifier to snake case: `ebo`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `VAO` should have a snake case name
[INFO] [stdout]   --> examples/1_getting_started/10_transformations.rs:30:10
[INFO] [stdout]    |
[INFO] [stdout] 30 |     let (VAO, texture1, texture2) = unsafe {
[INFO] [stdout]    |          ^^^ help: convert the identifier to snake case: `vao`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 20.94s
[INFO] running `Command { std: "docker" "inspect" "692cbf028ba5a8560780cbf95fea74620cd5fbb2425522ebb741e2209ca45600", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "692cbf028ba5a8560780cbf95fea74620cd5fbb2425522ebb741e2209ca45600", kill_on_drop: false }`
[INFO] [stdout] 692cbf028ba5a8560780cbf95fea74620cd5fbb2425522ebb741e2209ca45600
