[INFO] cloning repository https://github.com/tgabor7/imbored
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/tgabor7/imbored" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Ftgabor7%2Fimbored", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Ftgabor7%2Fimbored'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 1c0eba48251d5654956577a08ceda3328e4d8e74
[INFO] checking tgabor7/imbored against e5e97e3ef0ee95d34bea49cdac051ed1bbac01df for pr-158759-1
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Ftgabor7%2Fimbored" "/workspace/builds/worker-5-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-5-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/tgabor7/imbored
[INFO] finished tweaking git repo https://github.com/tgabor7/imbored
[INFO] tweaked toml for git repo https://github.com/tgabor7/imbored written to /workspace/builds/worker-5-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/tgabor7/imbored on toolchain e5e97e3ef0ee95d34bea49cdac051ed1bbac01df
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+e5e97e3ef0ee95d34bea49cdac051ed1bbac01df" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/tgabor7/imbored already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+e5e97e3ef0ee95d34bea49cdac051ed1bbac01df" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-m" "1610612736" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:3d5ced03c013a94a2f102a4510f48a6e9184255caf5fd8244f58017bde7f5210" "sleep" "infinity", kill_on_drop: false }`
[INFO] [stdout] 6d6eb9eea7f056740be4adc8e1b7c1f093ad1bdc82857ea0f823443c6e19ba98
[INFO] running `Command { std: "docker" "start" "6d6eb9eea7f056740be4adc8e1b7c1f093ad1bdc82857ea0f823443c6e19ba98", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "6d6eb9eea7f056740be4adc8e1b7c1f093ad1bdc82857ea0f823443c6e19ba98", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "exec" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-w" "/opt/rustwide/workdir" "--user" "0:0" "6d6eb9eea7f056740be4adc8e1b7c1f093ad1bdc82857ea0f823443c6e19ba98" "/opt/rustwide/cargo-home/bin/cargo" "+e5e97e3ef0ee95d34bea49cdac051ed1bbac01df" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "6d6eb9eea7f056740be4adc8e1b7c1f093ad1bdc82857ea0f823443c6e19ba98", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "exec" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-w" "/opt/rustwide/workdir" "--user" "0:0" "6d6eb9eea7f056740be4adc8e1b7c1f093ad1bdc82857ea0f823443c6e19ba98" "/opt/rustwide/cargo-home/bin/cargo" "+e5e97e3ef0ee95d34bea49cdac051ed1bbac01df" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
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[INFO] [stdout] warning: unused imports: `camera_system::camera_system`, `greet_people::greet_people`, and `physics::physics_system`
[INFO] [stdout]   --> src/main.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout] 10 |     camera_system::camera_system,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 11 |     enemy_system::{enemy_collision, enemy_despawn_system},
[INFO] [stdout] 12 |     greet_people::greet_people,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 13 |     physics::physics_system,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `SpriteBundle`, `Sprite`, `Vec2`, `Vec3`, `render::color::Color`, and `utils::default`
[INFO] [stdout]  --> src/systems/add_people.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 |     math::{Vec2, Vec3},
[INFO] [stdout]   |            ^^^^  ^^^^
[INFO] [stdout] 5 |     prelude::TransformBundle,
[INFO] [stdout] 6 |     render::color::Color,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 7 |     sprite::{Sprite, SpriteBundle},
[INFO] [stdout]   |              ^^^^^^  ^^^^^^^^^^^^
[INFO] [stdout] 8 |     transform::components::Transform,
[INFO] [stdout] 9 |     utils::default,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ExternalForce`
[INFO] [stdout]   --> src/systems/add_people.rs:12:41
[INFO] [stdout]    |
[INFO] [stdout] 12 |     AdditionalMassProperties, Collider, ExternalForce, GravityScale, KinematicCharacterController,
[INFO] [stdout]    |                                         ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `acceleration::Acceleration`, `physics::Physics`, and `velocity::Velocity`
[INFO] [stdout]   --> src/systems/add_people.rs:18:9
[INFO] [stdout]    |
[INFO] [stdout] 18 |         acceleration::Acceleration, enemy::Enemy, main_camera::MainCamera, physics::Physics,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^^                                         ^^^^^^^^^^^^^^^^
[INFO] [stdout] 19 |         player::Player, velocity::Velocity,
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `With` and `Without`
[INFO] [stdout]  --> src/systems/enemy_system.rs:4:44
[INFO] [stdout]   |
[INFO] [stdout] 4 |     prelude::{Commands, Entity, Transform, With, Without},
[INFO] [stdout]   |                                            ^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `plugin::RapierContext`
[INFO] [stdout]  --> src/systems/enemy_system.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 |     plugin::RapierContext,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `rand::Rng`
[INFO] [stdout]   --> src/systems/enemy_system.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout] 10 | use rand::Rng;
[INFO] [stdout]    |     ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Player`, `acceleration::Acceleration`, `check_collision_with_velocity`, `check_collision`, `check_swept_aabb_collision`, and `self`
[INFO] [stdout]   --> src/systems/enemy_system.rs:14:9
[INFO] [stdout]    |
[INFO] [stdout] 14 |         acceleration::Acceleration,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 15 |         enemy::Enemy,
[INFO] [stdout] 16 |         player::{self, Player},
[INFO] [stdout]    |                  ^^^^  ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 20 |         check_collision, check_collision_with_velocity, check_swept_aabb_collision,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `acceleration::Acceleration` and `physics::Physics`
[INFO] [stdout]  --> src/systems/player_movement.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 |     acceleration::Acceleration, main_camera::MainCamera, physics::Physics, player::Player,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^                           ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `render::camera`
[INFO] [stdout]  --> src/systems/player_movement.rs:7:50
[INFO] [stdout]   |
[INFO] [stdout] 7 | use bevy::{input::mouse::MouseWheel, prelude::*, render::camera, window::PrimaryWindow};
[INFO] [stdout]   |                                                  ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `ExternalForce`, `Restitution`, and `Sensor`
[INFO] [stdout]   --> src/systems/player_movement.rs:9:34
[INFO] [stdout]    |
[INFO] [stdout]  9 |     ActiveEvents, Ccd, Collider, ExternalForce, GravityScale, KinematicCharacterController,
[INFO] [stdout]    |                                  ^^^^^^^^^^^^^
[INFO] [stdout] 10 |     Restitution, RigidBody, Sensor, Sleeping, Velocity,
[INFO] [stdout]    |     ^^^^^^^^^^^             ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `velocity::Velocity`
[INFO] [stdout]  --> src/systems/projectile_system.rs:3:49
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::components::{projectile::Projectile, velocity::Velocity};
[INFO] [stdout]   |                                                 ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around type
[INFO] [stdout]  --> src/systems/projectile_system.rs:5:43
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn projectile_system(mut query: Query<(&mut Projectile)>, time: Res<Time>) {
[INFO] [stdout]   |                                           ^               ^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]   |
[INFO] [stdout] 5 - pub fn projectile_system(mut query: Query<(&mut Projectile)>, time: Res<Time>) {
[INFO] [stdout] 5 + pub fn projectile_system(mut query: Query<&mut Projectile>, time: Res<Time>) {
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around pattern
[INFO] [stdout]   --> src/systems/projectile_system.rs:11:20
[INFO] [stdout]    |
[INFO] [stdout] 11 |         .for_each(|(mut projectile)| {
[INFO] [stdout]    |                    ^              ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 11 -         .for_each(|(mut projectile)| {
[INFO] [stdout] 11 +         .for_each(|mut projectile| {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::arch::x86_64`
[INFO] [stdout]  --> src/utils/collision.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::arch::x86_64;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::math::Vec2`
[INFO] [stdout]  --> src/utils/dungeons/dungeons.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::math::Vec2;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `camera_system::camera_system`, `greet_people::greet_people`, and `physics::physics_system`
[INFO] [stdout]   --> src/main.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout] 10 |     camera_system::camera_system,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 11 |     enemy_system::{enemy_collision, enemy_despawn_system},
[INFO] [stdout] 12 |     greet_people::greet_people,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 13 |     physics::physics_system,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `SpriteBundle`, `Sprite`, `Vec2`, `Vec3`, `render::color::Color`, and `utils::default`
[INFO] [stdout]  --> src/systems/add_people.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 |     math::{Vec2, Vec3},
[INFO] [stdout]   |            ^^^^  ^^^^
[INFO] [stdout] 5 |     prelude::TransformBundle,
[INFO] [stdout] 6 |     render::color::Color,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 7 |     sprite::{Sprite, SpriteBundle},
[INFO] [stdout]   |              ^^^^^^  ^^^^^^^^^^^^
[INFO] [stdout] 8 |     transform::components::Transform,
[INFO] [stdout] 9 |     utils::default,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ExternalForce`
[INFO] [stdout]   --> src/systems/add_people.rs:12:41
[INFO] [stdout]    |
[INFO] [stdout] 12 |     AdditionalMassProperties, Collider, ExternalForce, GravityScale, KinematicCharacterController,
[INFO] [stdout]    |                                         ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `acceleration::Acceleration`, `physics::Physics`, and `velocity::Velocity`
[INFO] [stdout]   --> src/systems/add_people.rs:18:9
[INFO] [stdout]    |
[INFO] [stdout] 18 |         acceleration::Acceleration, enemy::Enemy, main_camera::MainCamera, physics::Physics,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^^                                         ^^^^^^^^^^^^^^^^
[INFO] [stdout] 19 |         player::Player, velocity::Velocity,
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `With` and `Without`
[INFO] [stdout]  --> src/systems/enemy_system.rs:4:44
[INFO] [stdout]   |
[INFO] [stdout] 4 |     prelude::{Commands, Entity, Transform, With, Without},
[INFO] [stdout]   |                                            ^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `plugin::RapierContext`
[INFO] [stdout]  --> src/systems/enemy_system.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 |     plugin::RapierContext,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `rand::Rng`
[INFO] [stdout]   --> src/systems/enemy_system.rs:10:5
[INFO] [stdout]    |
[INFO] [stdout] 10 | use rand::Rng;
[INFO] [stdout]    |     ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Player`, `acceleration::Acceleration`, `check_collision_with_velocity`, `check_collision`, `check_swept_aabb_collision`, and `self`
[INFO] [stdout]   --> src/systems/enemy_system.rs:14:9
[INFO] [stdout]    |
[INFO] [stdout] 14 |         acceleration::Acceleration,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 15 |         enemy::Enemy,
[INFO] [stdout] 16 |         player::{self, Player},
[INFO] [stdout]    |                  ^^^^  ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 20 |         check_collision, check_collision_with_velocity, check_swept_aabb_collision,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `acceleration::Acceleration` and `physics::Physics`
[INFO] [stdout]  --> src/systems/player_movement.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 |     acceleration::Acceleration, main_camera::MainCamera, physics::Physics, player::Player,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^                           ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `render::camera`
[INFO] [stdout]  --> src/systems/player_movement.rs:7:50
[INFO] [stdout]   |
[INFO] [stdout] 7 | use bevy::{input::mouse::MouseWheel, prelude::*, render::camera, window::PrimaryWindow};
[INFO] [stdout]   |                                                  ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `ExternalForce`, `Restitution`, and `Sensor`
[INFO] [stdout]   --> src/systems/player_movement.rs:9:34
[INFO] [stdout]    |
[INFO] [stdout]  9 |     ActiveEvents, Ccd, Collider, ExternalForce, GravityScale, KinematicCharacterController,
[INFO] [stdout]    |                                  ^^^^^^^^^^^^^
[INFO] [stdout] 10 |     Restitution, RigidBody, Sensor, Sleeping, Velocity,
[INFO] [stdout]    |     ^^^^^^^^^^^             ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `velocity::Velocity`
[INFO] [stdout]  --> src/systems/projectile_system.rs:3:49
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::components::{projectile::Projectile, velocity::Velocity};
[INFO] [stdout]   |                                                 ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around type
[INFO] [stdout]  --> src/systems/projectile_system.rs:5:43
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn projectile_system(mut query: Query<(&mut Projectile)>, time: Res<Time>) {
[INFO] [stdout]   |                                           ^               ^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]   |
[INFO] [stdout] 5 - pub fn projectile_system(mut query: Query<(&mut Projectile)>, time: Res<Time>) {
[INFO] [stdout] 5 + pub fn projectile_system(mut query: Query<&mut Projectile>, time: Res<Time>) {
[INFO] [stdout]   |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around pattern
[INFO] [stdout]   --> src/systems/projectile_system.rs:11:20
[INFO] [stdout]    |
[INFO] [stdout] 11 |         .for_each(|(mut projectile)| {
[INFO] [stdout]    |                    ^              ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 11 -         .for_each(|(mut projectile)| {
[INFO] [stdout] 11 +         .for_each(|mut projectile| {
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::arch::x86_64`
[INFO] [stdout]  --> src/utils/collision.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::arch::x86_64;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::math::Vec2`
[INFO] [stdout]  --> src/utils/dungeons/dungeons.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::math::Vec2;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `delta`
[INFO] [stdout]   --> src/systems/camera_system.rs:17:9
[INFO] [stdout]    |
[INFO] [stdout] 17 |     let delta = time.delta_seconds();
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_delta`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player`
[INFO] [stdout]   --> src/systems/camera_system.rs:20:10
[INFO] [stdout]    |
[INFO] [stdout] 20 |     for (player, player_transform) in &players {
[INFO] [stdout]    |          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_player`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `flag`
[INFO] [stdout]   --> src/systems/enemy_system.rs:31:59
[INFO] [stdout]    |
[INFO] [stdout] 31 |             CollisionEvent::Started(collider1, collider2, flag) => {
[INFO] [stdout]    |                                                           ^^^^ help: if this is intentional, prefix it with an underscore: `_flag`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]   --> src/systems/enemy_system.rs:32:28
[INFO] [stdout]    |
[INFO] [stdout] 32 |                 if let Ok((entity, mut enemy, transform)) = enemies.get_mut(*collider1) {
[INFO] [stdout]    |                            ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `transform`
[INFO] [stdout]   --> src/systems/enemy_system.rs:32:47
[INFO] [stdout]    |
[INFO] [stdout] 32 |                 if let Ok((entity, mut enemy, transform)) = enemies.get_mut(*collider1) {
[INFO] [stdout]    |                                               ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `projectile_entity`
[INFO] [stdout]   --> src/systems/enemy_system.rs:33:32
[INFO] [stdout]    |
[INFO] [stdout] 33 |                     if let Ok((projectile_entity, projectile, projectile_transform, velocity)) =
[INFO] [stdout]    |                                ^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_projectile_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `projectile_transform`
[INFO] [stdout]   --> src/systems/enemy_system.rs:33:63
[INFO] [stdout]    |
[INFO] [stdout] 33 |                     if let Ok((projectile_entity, projectile, projectile_transform, velocity)) =
[INFO] [stdout]    |                                                               ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_projectile_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `velocity`
[INFO] [stdout]   --> src/systems/enemy_system.rs:33:85
[INFO] [stdout]    |
[INFO] [stdout] 33 |                     if let Ok((projectile_entity, projectile, projectile_transform, velocity)) =
[INFO] [stdout]    |                                                                                     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_velocity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `transform`
[INFO] [stdout]   --> src/systems/enemy_system.rs:50:25
[INFO] [stdout]    |
[INFO] [stdout] 50 |     for (entity, enemy, transform) in enemies.iter_mut() {
[INFO] [stdout]    |                         ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `b_velocity`
[INFO] [stdout]   --> src/utils/collision.rs:50:5
[INFO] [stdout]    |
[INFO] [stdout] 50 |     b_velocity: &Velocity,
[INFO] [stdout]    |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_b_velocity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `delta`
[INFO] [stdout]   --> src/utils/collision.rs:51:5
[INFO] [stdout]    |
[INFO] [stdout] 51 |     delta: f32,
[INFO] [stdout]    |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_delta`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Acceleration` is never constructed
[INFO] [stdout]  --> src/components/acceleration.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Acceleration {
[INFO] [stdout]   |            ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `target` is never read
[INFO] [stdout]  --> src/components/enemy.rs:5:9
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Enemy {
[INFO] [stdout]   |            ----- field in this struct
[INFO] [stdout] 5 |     pub target: bool,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Name` is never constructed
[INFO] [stdout]  --> src/components/name.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Name(pub String);
[INFO] [stdout]   |            ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Physics` is never constructed
[INFO] [stdout]  --> src/components/physics.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Physics {
[INFO] [stdout]   |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `can_move` is never read
[INFO] [stdout]  --> src/components/player.rs:5:9
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Player {
[INFO] [stdout]   |            ------ field in this struct
[INFO] [stdout] 5 |     pub can_move: bool,
[INFO] [stdout]   |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Position` is never constructed
[INFO] [stdout]  --> src/components/position.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Position {
[INFO] [stdout]   |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Velocity` is never constructed
[INFO] [stdout]  --> src/components/velocity.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Velocity {
[INFO] [stdout]   |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `camera_system` is never used
[INFO] [stdout]   --> src/systems/camera_system.rs:12:8
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub fn camera_system(
[INFO] [stdout]    |        ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `greet_people` is never used
[INFO] [stdout]  --> src/systems/greet_people.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn greet_people(_query: Query<&Name, With<Player>>) {
[INFO] [stdout]   |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `hello_world` is never used
[INFO] [stdout]  --> src/systems/hello_world.rs:1:8
[INFO] [stdout]   |
[INFO] [stdout] 1 | pub fn hello_world() {
[INFO] [stdout]   |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `physics_system` is never used
[INFO] [stdout]  --> src/systems/physics.rs:4:8
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub fn physics_system(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_collision` is never used
[INFO] [stdout]  --> src/utils/collision.rs:7:8
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub fn check_collision(a: &Transform, b: &Transform) -> bool {
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_collision_with_velocity` is never used
[INFO] [stdout]   --> src/utils/collision.rs:22:8
[INFO] [stdout]    |
[INFO] [stdout] 22 | pub fn check_collision_with_velocity(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_swept_aabb_collision` is never used
[INFO] [stdout]   --> src/utils/collision.rs:46:8
[INFO] [stdout]    |
[INFO] [stdout] 46 | pub fn check_swept_aabb_collision(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_ray_intersection_fraction_first_ray` is never used
[INFO] [stdout]    --> src/utils/collision.rs:126:8
[INFO] [stdout]     |
[INFO] [stdout] 126 | pub fn get_ray_intersection_fraction_first_ray(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_ray_intersection_fraction` is never used
[INFO] [stdout]    --> src/utils/collision.rs:157:8
[INFO] [stdout]     |
[INFO] [stdout] 157 | pub fn get_ray_intersection_fraction(origin: &Vec2, direction: &Vec2) -> f32 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `minkowski_difference` is never used
[INFO] [stdout]    --> src/utils/collision.rs:171:8
[INFO] [stdout]     |
[INFO] [stdout] 171 | pub fn minkowski_difference(a: &Transform, b: &Transform) -> Transform {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `closest_point_on_bounds_to_point` is never used
[INFO] [stdout]    --> src/utils/collision.rs:182:8
[INFO] [stdout]     |
[INFO] [stdout] 182 | pub fn closest_point_on_bounds_to_point(bounds: &Transform, point: &Vec2) -> Vec2 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `delta`
[INFO] [stdout]   --> src/systems/camera_system.rs:17:9
[INFO] [stdout]    |
[INFO] [stdout] 17 |     let delta = time.delta_seconds();
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_delta`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player`
[INFO] [stdout]   --> src/systems/camera_system.rs:20:10
[INFO] [stdout]    |
[INFO] [stdout] 20 |     for (player, player_transform) in &players {
[INFO] [stdout]    |          ^^^^^^ help: if this is intentional, prefix it with an underscore: `_player`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `flag`
[INFO] [stdout]   --> src/systems/enemy_system.rs:31:59
[INFO] [stdout]    |
[INFO] [stdout] 31 |             CollisionEvent::Started(collider1, collider2, flag) => {
[INFO] [stdout]    |                                                           ^^^^ help: if this is intentional, prefix it with an underscore: `_flag`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]   --> src/systems/enemy_system.rs:32:28
[INFO] [stdout]    |
[INFO] [stdout] 32 |                 if let Ok((entity, mut enemy, transform)) = enemies.get_mut(*collider1) {
[INFO] [stdout]    |                            ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `transform`
[INFO] [stdout]   --> src/systems/enemy_system.rs:32:47
[INFO] [stdout]    |
[INFO] [stdout] 32 |                 if let Ok((entity, mut enemy, transform)) = enemies.get_mut(*collider1) {
[INFO] [stdout]    |                                               ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `projectile_entity`
[INFO] [stdout]   --> src/systems/enemy_system.rs:33:32
[INFO] [stdout]    |
[INFO] [stdout] 33 |                     if let Ok((projectile_entity, projectile, projectile_transform, velocity)) =
[INFO] [stdout]    |                                ^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_projectile_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `projectile_transform`
[INFO] [stdout]   --> src/systems/enemy_system.rs:33:63
[INFO] [stdout]    |
[INFO] [stdout] 33 |                     if let Ok((projectile_entity, projectile, projectile_transform, velocity)) =
[INFO] [stdout]    |                                                               ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_projectile_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `velocity`
[INFO] [stdout]   --> src/systems/enemy_system.rs:33:85
[INFO] [stdout]    |
[INFO] [stdout] 33 |                     if let Ok((projectile_entity, projectile, projectile_transform, velocity)) =
[INFO] [stdout]    |                                                                                     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_velocity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `transform`
[INFO] [stdout]   --> src/systems/enemy_system.rs:50:25
[INFO] [stdout]    |
[INFO] [stdout] 50 |     for (entity, enemy, transform) in enemies.iter_mut() {
[INFO] [stdout]    |                         ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `b_velocity`
[INFO] [stdout]   --> src/utils/collision.rs:50:5
[INFO] [stdout]    |
[INFO] [stdout] 50 |     b_velocity: &Velocity,
[INFO] [stdout]    |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_b_velocity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `delta`
[INFO] [stdout]   --> src/utils/collision.rs:51:5
[INFO] [stdout]    |
[INFO] [stdout] 51 |     delta: f32,
[INFO] [stdout]    |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_delta`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Acceleration` is never constructed
[INFO] [stdout]  --> src/components/acceleration.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Acceleration {
[INFO] [stdout]   |            ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `target` is never read
[INFO] [stdout]  --> src/components/enemy.rs:5:9
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Enemy {
[INFO] [stdout]   |            ----- field in this struct
[INFO] [stdout] 5 |     pub target: bool,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Name` is never constructed
[INFO] [stdout]  --> src/components/name.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Name(pub String);
[INFO] [stdout]   |            ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Physics` is never constructed
[INFO] [stdout]  --> src/components/physics.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Physics {
[INFO] [stdout]   |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `can_move` is never read
[INFO] [stdout]  --> src/components/player.rs:5:9
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Player {
[INFO] [stdout]   |            ------ field in this struct
[INFO] [stdout] 5 |     pub can_move: bool,
[INFO] [stdout]   |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Position` is never constructed
[INFO] [stdout]  --> src/components/position.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Position {
[INFO] [stdout]   |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Velocity` is never constructed
[INFO] [stdout]  --> src/components/velocity.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Velocity {
[INFO] [stdout]   |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `camera_system` is never used
[INFO] [stdout]   --> src/systems/camera_system.rs:12:8
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub fn camera_system(
[INFO] [stdout]    |        ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `greet_people` is never used
[INFO] [stdout]  --> src/systems/greet_people.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn greet_people(_query: Query<&Name, With<Player>>) {
[INFO] [stdout]   |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `hello_world` is never used
[INFO] [stdout]  --> src/systems/hello_world.rs:1:8
[INFO] [stdout]   |
[INFO] [stdout] 1 | pub fn hello_world() {
[INFO] [stdout]   |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `physics_system` is never used
[INFO] [stdout]  --> src/systems/physics.rs:4:8
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub fn physics_system(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_collision` is never used
[INFO] [stdout]  --> src/utils/collision.rs:7:8
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub fn check_collision(a: &Transform, b: &Transform) -> bool {
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_collision_with_velocity` is never used
[INFO] [stdout]   --> src/utils/collision.rs:22:8
[INFO] [stdout]    |
[INFO] [stdout] 22 | pub fn check_collision_with_velocity(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_swept_aabb_collision` is never used
[INFO] [stdout]   --> src/utils/collision.rs:46:8
[INFO] [stdout]    |
[INFO] [stdout] 46 | pub fn check_swept_aabb_collision(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_ray_intersection_fraction_first_ray` is never used
[INFO] [stdout]    --> src/utils/collision.rs:126:8
[INFO] [stdout]     |
[INFO] [stdout] 126 | pub fn get_ray_intersection_fraction_first_ray(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_ray_intersection_fraction` is never used
[INFO] [stdout]    --> src/utils/collision.rs:157:8
[INFO] [stdout]     |
[INFO] [stdout] 157 | pub fn get_ray_intersection_fraction(origin: &Vec2, direction: &Vec2) -> f32 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `minkowski_difference` is never used
[INFO] [stdout]    --> src/utils/collision.rs:171:8
[INFO] [stdout]     |
[INFO] [stdout] 171 | pub fn minkowski_difference(a: &Transform, b: &Transform) -> Transform {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `closest_point_on_bounds_to_point` is never used
[INFO] [stdout]    --> src/utils/collision.rs:182:8
[INFO] [stdout]     |
[INFO] [stdout] 182 | pub fn closest_point_on_bounds_to_point(bounds: &Transform, point: &Vec2) -> Vec2 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 3m 20s
[INFO] running `Command { std: "docker" "inspect" "6d6eb9eea7f056740be4adc8e1b7c1f093ad1bdc82857ea0f823443c6e19ba98", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "6d6eb9eea7f056740be4adc8e1b7c1f093ad1bdc82857ea0f823443c6e19ba98", kill_on_drop: false }`
[INFO] [stdout] 6d6eb9eea7f056740be4adc8e1b7c1f093ad1bdc82857ea0f823443c6e19ba98
