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ashpd v0.8.2 [INFO] [stderr] Checking eframe v0.28.1 [INFO] [stderr] Checking forza-painter v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From` is not satisfied [INFO] [stdout] --> src/gui.rs:30:44 [INFO] [stdout] | [INFO] [stdout] 30 | v.selection.stroke = egui::Stroke::new(1.0, ACCENT); [INFO] [stdout] | ^^^ help: explicitly specify the type as `f32`: `1.0_f32` [INFO] [stdout] | [INFO] [stdout] = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release! [INFO] [stdout] = note: for more information, see issue #154024 [INFO] [stdout] = note: `#[warn(float_literal_f32_fallback)]` (part of `#[warn(future_incompatible)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From` is not satisfied [INFO] [stdout] --> src/gui.rs:408:43 [INFO] [stdout] | [INFO] [stdout] 408 | .stroke(egui::Stroke::new(1.0, BORDER))) [INFO] [stdout] | ^^^ help: explicitly specify the type as `f32`: `1.0_f32` [INFO] [stdout] | [INFO] [stdout] = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release! [INFO] [stdout] = note: for more information, see issue #154024 [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From` is not satisfied [INFO] [stdout] --> src/gui.rs:470:43 [INFO] [stdout] | [INFO] [stdout] 470 | .stroke(egui::Stroke::new(1.0, BORDER))) [INFO] [stdout] | ^^^ help: explicitly specify the type as `f32`: `1.0_f32` [INFO] [stdout] | [INFO] [stdout] = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release! [INFO] [stdout] = note: for more information, see issue #154024 [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `resolve_pid` is never used [INFO] [stdout] --> src/procs.rs:42:8 [INFO] [stdout] | [INFO] [stdout] 42 | pub fn resolve_pid(prefer_key: Option<&str>, pid_override: Option) -> Option<(u32, String)> { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple fields are never read [INFO] [stdout] --> src/profiles.rs:10:9 [INFO] [stdout] | [INFO] [stdout] 8 | pub struct GameProfile { [INFO] [stdout] | ----------- fields in this struct [INFO] [stdout] 9 | pub key: &'static str, [INFO] [stdout] 10 | pub label: &'static str, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 11 | pub process_names: &'static [&'static str], [INFO] [stdout] 12 | pub signature_patterns: &'static [&'static [u8]], [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 13 | pub scan_regions: &'static [(u64, u64)], [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] 14 | pub validation_mirror_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 15 | pub livery_root_pointer_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 16 | pub editor_pointer_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 17 | pub livery_pointer_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 18 | pub livery_group_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 19 | pub livery_count_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 20 | pub layer_table_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 21 | pub layer_position_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 22 | pub layer_scale_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 23 | pub layer_rotation_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 24 | pub layer_color_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 25 | pub layer_mask_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] 26 | pub layer_shape_id_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `GameProfile` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `FH6_DISCOVERED_TABLE_POINTER_DELTA` is never used [INFO] [stdout] --> src/profiles.rs:30:11 [INFO] [stdout] | [INFO] [stdout] 30 | pub const FH6_DISCOVERED_TABLE_POINTER_DELTA: u64 = 0x1E; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From` is not satisfied [INFO] [stdout] --> src/gui.rs:30:44 [INFO] [stdout] | [INFO] [stdout] 30 | v.selection.stroke = egui::Stroke::new(1.0, ACCENT); [INFO] [stdout] | ^^^ help: explicitly specify the type as `f32`: `1.0_f32` [INFO] [stdout] | [INFO] [stdout] = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release! [INFO] [stdout] = note: for more information, see issue #154024 [INFO] [stdout] = note: `#[warn(float_literal_f32_fallback)]` (part of `#[warn(future_incompatible)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From` is not satisfied [INFO] [stdout] --> src/gui.rs:408:43 [INFO] [stdout] | [INFO] [stdout] 408 | .stroke(egui::Stroke::new(1.0, BORDER))) [INFO] [stdout] | ^^^ help: explicitly specify the type as `f32`: `1.0_f32` [INFO] [stdout] | [INFO] [stdout] = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release! [INFO] [stdout] = note: for more information, see issue #154024 [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From` is not satisfied [INFO] [stdout] --> src/gui.rs:470:43 [INFO] [stdout] | [INFO] [stdout] 470 | .stroke(egui::Stroke::new(1.0, BORDER))) [INFO] [stdout] | ^^^ help: explicitly specify the type as `f32`: `1.0_f32` [INFO] [stdout] | [INFO] [stdout] = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release! [INFO] [stdout] = note: for more information, see issue #154024 [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `resolve_pid` is never used [INFO] [stdout] --> src/procs.rs:42:8 [INFO] [stdout] | [INFO] [stdout] 42 | pub fn resolve_pid(prefer_key: Option<&str>, pid_override: Option) -> Option<(u32, String)> { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple fields are never read [INFO] [stdout] --> src/profiles.rs:10:9 [INFO] [stdout] | [INFO] [stdout] 8 | pub struct GameProfile { [INFO] [stdout] | ----------- fields in this struct [INFO] [stdout] 9 | pub key: &'static str, [INFO] [stdout] 10 | pub label: &'static str, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 11 | pub process_names: &'static [&'static str], [INFO] [stdout] 12 | pub signature_patterns: &'static [&'static [u8]], [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 13 | pub scan_regions: &'static [(u64, u64)], [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] 14 | pub validation_mirror_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 15 | pub livery_root_pointer_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 16 | pub editor_pointer_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 17 | pub livery_pointer_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 18 | pub livery_group_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 19 | pub livery_count_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 20 | pub layer_table_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 21 | pub layer_position_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 22 | pub layer_scale_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 23 | pub layer_rotation_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 24 | pub layer_color_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] 25 | pub layer_mask_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] 26 | pub layer_shape_id_offset: u64, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `GameProfile` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `FH6_DISCOVERED_TABLE_POINTER_DELTA` is never used [INFO] [stdout] --> src/profiles.rs:30:11 [INFO] [stdout] | [INFO] [stdout] 30 | pub const FH6_DISCOVERED_TABLE_POINTER_DELTA: u64 = 0x1E; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 56s [INFO] running `Command { std: "docker" "inspect" "0e8147366a78b3e3859a3570bd524afd85926c5b7cbb28f264c4568bcc8b88f1", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "0e8147366a78b3e3859a3570bd524afd85926c5b7cbb28f264c4568bcc8b88f1", kill_on_drop: false }` [INFO] [stdout] 0e8147366a78b3e3859a3570bd524afd85926c5b7cbb28f264c4568bcc8b88f1