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[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/ahyaemon/super_libre_2" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fahyaemon%2Fsuper_libre_2", kill_on_drop: false }`
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[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 2192cf899a1d9c485ae59973517d5199a843560c
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[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fahyaemon%2Fsuper_libre_2" "/workspace/builds/worker-5-tc1/source", kill_on_drop: false }`
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[INFO] [stdout] warning: unexpected `cfg` condition value: `cargo-clippy`
[INFO] [stdout]  --> src/game_data.rs:6:10
[INFO] [stdout]   |
[INFO] [stdout] 6 | #[derive(Deserialize)]
[INFO] [stdout]   |          ^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: no expected values for `feature`
[INFO] [stdout]   = note: using a cfg inside a derive macro will use the cfgs from the destination crate and not the ones from the defining crate
[INFO] [stdout]   = help: try referring to `Deserialize` crate for guidance on how handle this unexpected cfg
[INFO] [stdout]   = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout]   = note: `#[warn(unexpected_cfgs)]` on by default
[INFO] [stdout]   = note: this warning originates in the derive macro `Deserialize` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]  --> src/game/game_world/map/cell.rs:4:28
[INFO] [stdout]   |
[INFO] [stdout] 4 |     pub sprite: Option<Box<Sprite>>
[INFO] [stdout]   |                            ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout]   = note: `#[warn(bare_trait_objects)]` (part of `#[warn(rust_2021_compatibility)]`) on by default
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]   |
[INFO] [stdout] 4 |     pub sprite: Option<Box<dyn Sprite>>
[INFO] [stdout]   |                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_state.rs:14:16
[INFO] [stdout]    |
[INFO] [stdout] 14 |     scene: Box<Scene>,
[INFO] [stdout]    |                ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 14 |     scene: Box<dyn Scene>,
[INFO] [stdout]    |                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_world/map.rs:81:92
[INFO] [stdout]    |
[INFO] [stdout] 81 | fn create_sprite(ctx: &mut Context, u: &[u8], irow: i8, icol: i8) -> GameResult<Option<Box<Sprite>>> {
[INFO] [stdout]    |                                                                                            ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 81 | fn create_sprite(ctx: &mut Context, u: &[u8], irow: i8, icol: i8) -> GameResult<Option<Box<dyn Sprite>>> {
[INFO] [stdout]    |                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene.rs:20:63
[INFO] [stdout]    |
[INFO] [stdout] 20 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>>;
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 20 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>>;
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/scene/title/title_scene.rs:159:63
[INFO] [stdout]     |
[INFO] [stdout] 159 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]     |                                                               ^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 159 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]     |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene/stage_select/stage_select_scene.rs:90:63
[INFO] [stdout]    |
[INFO] [stdout] 90 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 90 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene/stage/stage_scene.rs:50:63
[INFO] [stdout]    |
[INFO] [stdout] 50 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 50 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unexpected `cfg` condition value: `cargo-clippy`
[INFO] [stdout]  --> src/game_data.rs:6:10
[INFO] [stdout]   |
[INFO] [stdout] 6 | #[derive(Deserialize)]
[INFO] [stdout]   |          ^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: no expected values for `feature`
[INFO] [stdout]   = note: using a cfg inside a derive macro will use the cfgs from the destination crate and not the ones from the defining crate
[INFO] [stdout]   = help: try referring to `Deserialize` crate for guidance on how handle this unexpected cfg
[INFO] [stdout]   = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout]   = note: `#[warn(unexpected_cfgs)]` on by default
[INFO] [stdout]   = note: this warning originates in the derive macro `Deserialize` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_world/map.rs:61:67
[INFO] [stdout]    |
[INFO] [stdout] 61 |     pub fn get_sprite(&self, irow: usize, icol: usize) -> Option<&Sprite> {
[INFO] [stdout]    |                                                                   ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 61 |     pub fn get_sprite(&self, irow: usize, icol: usize) -> Option<&dyn Sprite> {
[INFO] [stdout]    |                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:165:93
[INFO] [stdout]     |
[INFO] [stdout] 165 |     fn collide_top<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                                                             ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 165 |     fn collide_top<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:176:62
[INFO] [stdout]     |
[INFO] [stdout] 176 |     fn collide_right<'a>(&self, _map: &'a Map) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                              ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 176 |     fn collide_right<'a>(&self, _map: &'a Map) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:96
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                                                                ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:186:61
[INFO] [stdout]     |
[INFO] [stdout] 186 |     fn collide_left<'a>(&self, _map: &'a Map) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                             ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 186 |     fn collide_left<'a>(&self, _map: &'a Map) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]  --> src/game/game_world/map/cell.rs:4:28
[INFO] [stdout]   |
[INFO] [stdout] 4 |     pub sprite: Option<Box<Sprite>>
[INFO] [stdout]   |                            ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout]   = note: `#[warn(bare_trait_objects)]` (part of `#[warn(rust_2021_compatibility)]`) on by default
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]   |
[INFO] [stdout] 4 |     pub sprite: Option<Box<dyn Sprite>>
[INFO] [stdout]   |                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_state.rs:14:16
[INFO] [stdout]    |
[INFO] [stdout] 14 |     scene: Box<Scene>,
[INFO] [stdout]    |                ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 14 |     scene: Box<dyn Scene>,
[INFO] [stdout]    |                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_world/map.rs:81:92
[INFO] [stdout]    |
[INFO] [stdout] 81 | fn create_sprite(ctx: &mut Context, u: &[u8], irow: i8, icol: i8) -> GameResult<Option<Box<Sprite>>> {
[INFO] [stdout]    |                                                                                            ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 81 | fn create_sprite(ctx: &mut Context, u: &[u8], irow: i8, icol: i8) -> GameResult<Option<Box<dyn Sprite>>> {
[INFO] [stdout]    |                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene.rs:20:63
[INFO] [stdout]    |
[INFO] [stdout] 20 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>>;
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 20 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>>;
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/scene/title/title_scene.rs:159:63
[INFO] [stdout]     |
[INFO] [stdout] 159 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]     |                                                               ^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 159 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]     |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene/stage_select/stage_select_scene.rs:90:63
[INFO] [stdout]    |
[INFO] [stdout] 90 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 90 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene/stage/stage_scene.rs:50:63
[INFO] [stdout]    |
[INFO] [stdout] 50 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 50 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_world/map.rs:61:67
[INFO] [stdout]    |
[INFO] [stdout] 61 |     pub fn get_sprite(&self, irow: usize, icol: usize) -> Option<&Sprite> {
[INFO] [stdout]    |                                                                   ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 61 |     pub fn get_sprite(&self, irow: usize, icol: usize) -> Option<&dyn Sprite> {
[INFO] [stdout]    |                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:165:93
[INFO] [stdout]     |
[INFO] [stdout] 165 |     fn collide_top<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                                                             ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 165 |     fn collide_top<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:176:62
[INFO] [stdout]     |
[INFO] [stdout] 176 |     fn collide_right<'a>(&self, _map: &'a Map) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                              ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 176 |     fn collide_right<'a>(&self, _map: &'a Map) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:96
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                                                                ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:186:61
[INFO] [stdout]     |
[INFO] [stdout] 186 |     fn collide_left<'a>(&self, _map: &'a Map) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                             ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: if this is a dyn-compatible trait, use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 186 |     fn collide_left<'a>(&self, _map: &'a Map) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `map`
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:38
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                      ^^^ help: if this is intentional, prefix it with an underscore: `_map`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `collider`
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:52
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                    ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_collider`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `step`
[INFO] [stdout]   --> src/game/game_world/sprite/physics/linear_collider.rs:48:35
[INFO] [stdout]    |
[INFO] [stdout] 48 |     pub fn create_seq_down(&self, step:i32) -> Vec<i32> {
[INFO] [stdout]    |                                   ^^^^ help: if this is intentional, prefix it with an underscore: `_step`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `is_dead` is never read
[INFO] [stdout]   --> src/game/game_world/sprite/player.rs:46:5
[INFO] [stdout]    |
[INFO] [stdout] 25 | pub struct Player {
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 46 |     is_dead: bool,
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `sprite_collision` is never used
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:190:12
[INFO] [stdout]     |
[INFO] [stdout]  49 | impl Player {
[INFO] [stdout]     | ----------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 190 |     pub fn sprite_collision(&self) {}
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `map`
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:38
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                      ^^^ help: if this is intentional, prefix it with an underscore: `_map`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `add_force_y` is never used
[INFO] [stdout]   --> src/game/game_world/sprite/physics/velocity.rs:40:12
[INFO] [stdout]    |
[INFO] [stdout]  7 | impl Velocity {
[INFO] [stdout]    | ------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub fn add_force_y(&mut self, force: f32) {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `create_seq_down` is never used
[INFO] [stdout]   --> src/game/game_world/sprite/physics/linear_collider.rs:48:12
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl<'a> LinearCollider<'a> {
[INFO] [stdout]    | --------------------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 48 |     pub fn create_seq_down(&self, step:i32) -> Vec<i32> {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `collider`
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:52
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                    ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_collider`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calc_y` is never used
[INFO] [stdout]    --> src/game/game_world/sprite/physics/linear_collider.rs:137:4
[INFO] [stdout]     |
[INFO] [stdout] 137 | fn calc_y(x: usize, a: f32, b: f32) -> usize {
[INFO] [stdout]     |    ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `height` is never read
[INFO] [stdout]  --> src/game/game_world/sprite/physics/figure.rs:2:9
[INFO] [stdout]   |
[INFO] [stdout] 1 | pub struct Figure {
[INFO] [stdout]   |            ------ field in this struct
[INFO] [stdout] 2 |     pub height: f32,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `se_hyoushigi` is never read
[INFO] [stdout]  --> src/game/scene/stage_select/stage_select_sound.rs:8:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct StageSelectSound {
[INFO] [stdout]   |            ---------------- field in this struct
[INFO] [stdout] 7 |     pub bgm: Source,
[INFO] [stdout] 8 |     pub se_hyoushigi: Source,
[INFO] [stdout]   |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `se_hyoushigi` is never read
[INFO] [stdout]  --> src/game/scene/stage/stage_sound.rs:9:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct StageSound {
[INFO] [stdout]   |            ---------- field in this struct
[INFO] [stdout] 8 |     pub bgm: Source,
[INFO] [stdout] 9 |     pub se_hyoushigi: Source,
[INFO] [stdout]   |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `step`
[INFO] [stdout]   --> src/game/game_world/sprite/physics/linear_collider.rs:48:35
[INFO] [stdout]    |
[INFO] [stdout] 48 |     pub fn create_seq_down(&self, step:i32) -> Vec<i32> {
[INFO] [stdout]    |                                   ^^^^ help: if this is intentional, prefix it with an underscore: `_step`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: non-local `impl` definition, `impl` blocks should be written at the same level as their item
[INFO] [stdout]  --> src/game_data.rs:6:10
[INFO] [stdout]   |
[INFO] [stdout] 6 | #[derive(Deserialize)]
[INFO] [stdout]   |          ^----------
[INFO] [stdout]   |          |
[INFO] [stdout]   |          `Deserialize` is not local
[INFO] [stdout]   |          move the `impl` block outside of this constant `_IMPL_DESERIALIZE_FOR_GameData`
[INFO] [stdout] 7 | pub struct GameData {
[INFO] [stdout]   |            -------- `GameData` is not local
[INFO] [stdout]   |
[INFO] [stdout]   = note: the derive macro `Deserialize` defines the non-local `impl`, and may need to be changed
[INFO] [stdout]   = note: the derive macro `Deserialize` may come from an old version of the `serde_derive` crate, try updating your dependency with `cargo update -p serde_derive`
[INFO] [stdout]   = note: an `impl` is never scoped, even when it is nested inside an item, as it may impact type checking outside of that item, which can be the case if neither the trait or the self type are at the same nesting level as the `impl`
[INFO] [stdout]   = note: items in an anonymous const item (`const _: () = { ... }`) are treated as in the same scope as the anonymous const's declaration for the purpose of this lint
[INFO] [stdout]   = note: `#[warn(non_local_definitions)]` on by default
[INFO] [stdout]   = note: this warning originates in the derive macro `Deserialize` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `is_dead` is never read
[INFO] [stdout]   --> src/game/game_world/sprite/player.rs:46:5
[INFO] [stdout]    |
[INFO] [stdout] 25 | pub struct Player {
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 46 |     is_dead: bool,
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `sprite_collision` is never used
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:190:12
[INFO] [stdout]     |
[INFO] [stdout]  49 | impl Player {
[INFO] [stdout]     | ----------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 190 |     pub fn sprite_collision(&self) {}
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `add_force_y` is never used
[INFO] [stdout]   --> src/game/game_world/sprite/physics/velocity.rs:40:12
[INFO] [stdout]    |
[INFO] [stdout]  7 | impl Velocity {
[INFO] [stdout]    | ------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub fn add_force_y(&mut self, force: f32) {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `create_seq_down` is never used
[INFO] [stdout]   --> src/game/game_world/sprite/physics/linear_collider.rs:48:12
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl<'a> LinearCollider<'a> {
[INFO] [stdout]    | --------------------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 48 |     pub fn create_seq_down(&self, step:i32) -> Vec<i32> {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calc_y` is never used
[INFO] [stdout]    --> src/game/game_world/sprite/physics/linear_collider.rs:137:4
[INFO] [stdout]     |
[INFO] [stdout] 137 | fn calc_y(x: usize, a: f32, b: f32) -> usize {
[INFO] [stdout]     |    ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `height` is never read
[INFO] [stdout]  --> src/game/game_world/sprite/physics/figure.rs:2:9
[INFO] [stdout]   |
[INFO] [stdout] 1 | pub struct Figure {
[INFO] [stdout]   |            ------ field in this struct
[INFO] [stdout] 2 |     pub height: f32,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `se_hyoushigi` is never read
[INFO] [stdout]  --> src/game/scene/stage_select/stage_select_sound.rs:8:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct StageSelectSound {
[INFO] [stdout]   |            ---------------- field in this struct
[INFO] [stdout] 7 |     pub bgm: Source,
[INFO] [stdout] 8 |     pub se_hyoushigi: Source,
[INFO] [stdout]   |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `se_hyoushigi` is never read
[INFO] [stdout]  --> src/game/scene/stage/stage_sound.rs:9:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct StageSound {
[INFO] [stdout]   |            ---------- field in this struct
[INFO] [stdout] 8 |     pub bgm: Source,
[INFO] [stdout] 9 |     pub se_hyoushigi: Source,
[INFO] [stdout]   |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: non-local `impl` definition, `impl` blocks should be written at the same level as their item
[INFO] [stdout]  --> src/game_data.rs:6:10
[INFO] [stdout]   |
[INFO] [stdout] 6 | #[derive(Deserialize)]
[INFO] [stdout]   |          ^----------
[INFO] [stdout]   |          |
[INFO] [stdout]   |          `Deserialize` is not local
[INFO] [stdout]   |          move the `impl` block outside of this constant `_IMPL_DESERIALIZE_FOR_GameData`
[INFO] [stdout] 7 | pub struct GameData {
[INFO] [stdout]   |            -------- `GameData` is not local
[INFO] [stdout]   |
[INFO] [stdout]   = note: the derive macro `Deserialize` defines the non-local `impl`, and may need to be changed
[INFO] [stdout]   = note: the derive macro `Deserialize` may come from an old version of the `serde_derive` crate, try updating your dependency with `cargo update -p serde_derive`
[INFO] [stdout]   = note: an `impl` is never scoped, even when it is nested inside an item, as it may impact type checking outside of that item, which can be the case if neither the trait or the self type are at the same nesting level as the `impl`
[INFO] [stdout]   = note: items in an anonymous const item (`const _: () = { ... }`) are treated as in the same scope as the anonymous const's declaration for the purpose of this lint
[INFO] [stdout]   = note: `#[warn(non_local_definitions)]` on by default
[INFO] [stdout]   = note: this warning originates in the derive macro `Deserialize` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 13s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: winit v0.19.1
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 4`
[INFO] running `Command { std: "docker" "inspect" "97f5bae1b9f170b721a1b865ab66ba160134b363cada1a2015ca25971b0eb44d", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "97f5bae1b9f170b721a1b865ab66ba160134b363cada1a2015ca25971b0eb44d", kill_on_drop: false }`
[INFO] [stdout] 97f5bae1b9f170b721a1b865ab66ba160134b363cada1a2015ca25971b0eb44d
