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[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Ftitaniummachine1%2FDrawback_Chess_Rust" "/workspace/builds/worker-0-tc2/source", kill_on_drop: false }`
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[INFO] [stdout] warning: unused import: `Color as ChessColor`
[INFO] [stdout]  --> src/game_logic/events.rs:2:22
[INFO] [stdout]   |
[INFO] [stdout] 2 | use shakmaty::{Move, Color as ChessColor};
[INFO] [stdout]   |                      ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Square`
[INFO] [stdout]  --> src/game_logic/systems.rs:2:53
[INFO] [stdout]   |
[INFO] [stdout] 2 | use shakmaty::{Color as ChessColor, Position, Role, Square, Move};
[INFO] [stdout]   |                                                     ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Setup`
[INFO] [stdout]  --> src/game_logic/plugin.rs:2:76
[INFO] [stdout]   |
[INFO] [stdout] 2 | use shakmaty::{fen::Fen, Chess, Color, Role, Move, CastlingMode, Position, Setup};
[INFO] [stdout]   |                                                                            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::drawbacks::DrawbackId`
[INFO] [stdout]  --> src/game_logic/plugin.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::drawbacks::DrawbackId;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Chess`
[INFO] [stdout]  --> src/pieces/plugin.rs:2:51
[INFO] [stdout]   |
[INFO] [stdout] 2 | use shakmaty::{Square, Color as ChessColor, Role, Chess, Position, Move, File};
[INFO] [stdout]   |                                                   ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::ops::Add`
[INFO] [stdout]  --> src/input/systems.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use std::ops::Add;
[INFO] [stdout]   |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `TurnState`
[INFO] [stdout]  --> src/input/systems.rs:4:43
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::game_logic::state::{GameState, TurnState};
[INFO] [stdout]   |                                           ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Z_PIECES`
[INFO] [stdout]  --> src/input/systems.rs:7:97
[INFO] [stdout]   |
[INFO] [stdout] 7 | use crate::constants::{SELECTED_COLOR, LEGAL_MOVE_COLOR, TILE_SIZE, Z_LEGAL_MOVES, Z_HIGHLIGHT, Z_PIECES};
[INFO] [stdout]   |                                                                                                 ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Outcome`
[INFO] [stdout]  --> src/ai/mcts.rs:1:60
[INFO] [stdout]   |
[INFO] [stdout] 1 | use shakmaty::{Move, Position, Chess, Role, Square, Color, Outcome};
[INFO] [stdout]   |                                                            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::drawbacks::DrawbackId`
[INFO] [stdout]  --> src/ai/mcts.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::drawbacks::DrawbackId;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Color as ChessColor`
[INFO] [stdout]  --> src/game_logic/events.rs:2:22
[INFO] [stdout]   |
[INFO] [stdout] 2 | use shakmaty::{Move, Color as ChessColor};
[INFO] [stdout]   |                      ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Square`
[INFO] [stdout]  --> src/game_logic/systems.rs:2:53
[INFO] [stdout]   |
[INFO] [stdout] 2 | use shakmaty::{Color as ChessColor, Position, Role, Square, Move};
[INFO] [stdout]   |                                                     ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Setup`
[INFO] [stdout]  --> src/game_logic/plugin.rs:2:76
[INFO] [stdout]   |
[INFO] [stdout] 2 | use shakmaty::{fen::Fen, Chess, Color, Role, Move, CastlingMode, Position, Setup};
[INFO] [stdout]   |                                                                            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::drawbacks::DrawbackId`
[INFO] [stdout]  --> src/game_logic/plugin.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::drawbacks::DrawbackId;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Chess`
[INFO] [stdout]  --> src/pieces/plugin.rs:2:51
[INFO] [stdout]   |
[INFO] [stdout] 2 | use shakmaty::{Square, Color as ChessColor, Role, Chess, Position, Move, File};
[INFO] [stdout]   |                                                   ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::ops::Add`
[INFO] [stdout]  --> src/input/systems.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use std::ops::Add;
[INFO] [stdout]   |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `TurnState`
[INFO] [stdout]  --> src/input/systems.rs:4:43
[INFO] [stdout]   |
[INFO] [stdout] 4 | use crate::game_logic::state::{GameState, TurnState};
[INFO] [stdout]   |                                           ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Z_PIECES`
[INFO] [stdout]  --> src/input/systems.rs:7:97
[INFO] [stdout]   |
[INFO] [stdout] 7 | use crate::constants::{SELECTED_COLOR, LEGAL_MOVE_COLOR, TILE_SIZE, Z_LEGAL_MOVES, Z_HIGHLIGHT, Z_PIECES};
[INFO] [stdout]   |                                                                                                 ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Outcome`
[INFO] [stdout]  --> src/ai/mcts.rs:1:60
[INFO] [stdout]   |
[INFO] [stdout] 1 | use shakmaty::{Move, Position, Chess, Role, Square, Color, Outcome};
[INFO] [stdout]   |                                                            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::drawbacks::DrawbackId`
[INFO] [stdout]  --> src/ai/mcts.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::drawbacks::DrawbackId;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]    --> src/game_logic/systems.rs:160:28
[INFO] [stdout]     |
[INFO] [stdout] 160 | fn is_allowable_check_move(game_state: &GameState, candidate_move: &Move) -> bool {
[INFO] [stdout]     |                            ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `candidate_move`
[INFO] [stdout]    --> src/game_logic/systems.rs:160:52
[INFO] [stdout]     |
[INFO] [stdout] 160 | fn is_allowable_check_move(game_state: &GameState, candidate_move: &Move) -> bool {
[INFO] [stdout]     |                                                    ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_candidate_move`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `drawback_registry`
[INFO] [stdout]   --> src/game_logic/plugin.rs:37:5
[INFO] [stdout]    |
[INFO] [stdout] 37 |     drawback_registry: Res<DrawbackRegistry>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_drawback_registry`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game_logic/plugin.rs:81:5
[INFO] [stdout]    |
[INFO] [stdout] 81 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/game_logic/plugin.rs:81:5
[INFO] [stdout]    |
[INFO] [stdout] 81 |     mut commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]   --> src/pieces/plugin.rs:80:14
[INFO] [stdout]    |
[INFO] [stdout] 80 |         for (entity, option, parent) in query.iter() {
[INFO] [stdout]    |              ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `parent`
[INFO] [stdout]   --> src/pieces/plugin.rs:80:30
[INFO] [stdout]    |
[INFO] [stdout] 80 |         for (entity, option, parent) in query.iter() {
[INFO] [stdout]    |                              ^^^^^^ help: if this is intentional, prefix it with an underscore: `_parent`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `rook`
[INFO] [stdout]    --> src/pieces/plugin.rs:297:44
[INFO] [stdout]     |
[INFO] [stdout] 297 |             shakmaty::Move::Castle { king, rook } => {
[INFO] [stdout]     |                                            ^^^^ help: try ignoring the field: `rook: _`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `clicked_on_valid_move` is assigned to, but never used
[INFO] [stdout]   --> src/input/systems.rs:57:17
[INFO] [stdout]    |
[INFO] [stdout] 57 |             let mut clicked_on_valid_move = false;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: consider using `_clicked_on_valid_move` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `clicked_on_valid_move` is never read
[INFO] [stdout]   --> src/input/systems.rs:64:21
[INFO] [stdout]    |
[INFO] [stdout] 64 |                     clicked_on_valid_move = true;
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]    --> src/game_logic/systems.rs:160:28
[INFO] [stdout]     |
[INFO] [stdout] 160 | fn is_allowable_check_move(game_state: &GameState, candidate_move: &Move) -> bool {
[INFO] [stdout]     |                            ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `is_capture`
[INFO] [stdout]    --> src/input/systems.rs:348:29
[INFO] [stdout]     |
[INFO] [stdout] 348 |                         let is_capture = match game_state.board.board().piece_at(to_square) {
[INFO] [stdout]     |                             ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_is_capture`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `candidate_move`
[INFO] [stdout]    --> src/game_logic/systems.rs:160:52
[INFO] [stdout]     |
[INFO] [stdout] 160 | fn is_allowable_check_move(game_state: &GameState, candidate_move: &Move) -> bool {
[INFO] [stdout]     |                                                    ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_candidate_move`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `iterations`
[INFO] [stdout]    --> src/ai/plugin.rs:142:9
[INFO] [stdout]     |
[INFO] [stdout] 142 |     let iterations = config.ai_settings.iteration_limit;
[INFO] [stdout]     |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_iterations`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `drawback_registry`
[INFO] [stdout]   --> src/game_logic/plugin.rs:37:5
[INFO] [stdout]    |
[INFO] [stdout] 37 |     drawback_registry: Res<DrawbackRegistry>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_drawback_registry`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game_logic/plugin.rs:81:5
[INFO] [stdout]    |
[INFO] [stdout] 81 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/game_logic/plugin.rs:81:5
[INFO] [stdout]    |
[INFO] [stdout] 81 |     mut commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]   --> src/pieces/plugin.rs:80:14
[INFO] [stdout]    |
[INFO] [stdout] 80 |         for (entity, option, parent) in query.iter() {
[INFO] [stdout]    |              ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `parent`
[INFO] [stdout]   --> src/pieces/plugin.rs:80:30
[INFO] [stdout]    |
[INFO] [stdout] 80 |         for (entity, option, parent) in query.iter() {
[INFO] [stdout]    |                              ^^^^^^ help: if this is intentional, prefix it with an underscore: `_parent`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `search_depth`
[INFO] [stdout]    --> src/ai/pleco_ai.rs:139:13
[INFO] [stdout]     |
[INFO] [stdout] 139 |         let search_depth = std::cmp::min(depth_limit, 4); // Limit depth for time-based search
[INFO] [stdout]     |             ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_search_depth`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `rook`
[INFO] [stdout]    --> src/pieces/plugin.rs:297:44
[INFO] [stdout]     |
[INFO] [stdout] 297 |             shakmaty::Move::Castle { king, rook } => {
[INFO] [stdout]     |                                            ^^^^ help: try ignoring the field: `rook: _`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `clicked_on_valid_move` is assigned to, but never used
[INFO] [stdout]   --> src/input/systems.rs:57:17
[INFO] [stdout]    |
[INFO] [stdout] 57 |             let mut clicked_on_valid_move = false;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: consider using `_clicked_on_valid_move` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `clicked_on_valid_move` is never read
[INFO] [stdout]   --> src/input/systems.rs:64:21
[INFO] [stdout]    |
[INFO] [stdout] 64 |                     clicked_on_valid_move = true;
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `is_capture`
[INFO] [stdout]    --> src/input/systems.rs:348:29
[INFO] [stdout]     |
[INFO] [stdout] 348 |                         let is_capture = match game_state.board.board().piece_at(to_square) {
[INFO] [stdout]     |                             ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_is_capture`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `iterations`
[INFO] [stdout]    --> src/ai/plugin.rs:142:9
[INFO] [stdout]     |
[INFO] [stdout] 142 |     let iterations = config.ai_settings.iteration_limit;
[INFO] [stdout]     |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_iterations`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SPRITE_SIZE` is never used
[INFO] [stdout]  --> src/constants.rs:3:11
[INFO] [stdout]   |
[INFO] [stdout] 3 | pub const SPRITE_SIZE: f32 = 64.0;
[INFO] [stdout]   |           ^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_ROWS` is never used
[INFO] [stdout]  --> src/constants.rs:7:11
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub const NUM_ROWS: usize = 8;
[INFO] [stdout]   |           ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `BOARD_SIZE` is never used
[INFO] [stdout]  --> src/constants.rs:8:11
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub const BOARD_SIZE: f32 = SPRITE_SIZE * NUM_COLS as f32;
[INFO] [stdout]   |           ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `HOVER_COLOR` is never used
[INFO] [stdout]   --> src/constants.rs:23:11
[INFO] [stdout]    |
[INFO] [stdout] 23 | pub const HOVER_COLOR: Color = Color::rgba(0.0, 0.0, 1.0, 0.3);    // Blue, more transparent
[INFO] [stdout]    |           ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `Z_BOARD` is never used
[INFO] [stdout]   --> src/constants.rs:26:11
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub const Z_BOARD: f32 = 0.0;      // Base layer - board squares
[INFO] [stdout]    |           ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `Z_DRAGGING` is never used
[INFO] [stdout]   --> src/constants.rs:31:11
[INFO] [stdout]    |
[INFO] [stdout] 31 | pub const Z_DRAGGING: f32 = 0.5;   // Pieces while being dragged
[INFO] [stdout]    |           ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `from_fen` is never used
[INFO] [stdout]   --> src/game_logic/state.rs:74:12
[INFO] [stdout]    |
[INFO] [stdout] 65 | impl GameState {
[INFO] [stdout]    | -------------- associated function in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 74 |     pub fn from_fen(fen: &str) -> Result<Self, Box<dyn Error>> {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]  --> src/game_logic/events.rs:8:26
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub struct GameOverEvent(pub String); // Contains reason for game over (e.g., "Checkmate", "Stalemate")
[INFO] [stdout]   |            ------------- ^^^^^^^^^^
[INFO] [stdout]   |            |
[INFO] [stdout]   |            field in this struct
[INFO] [stdout]   |
[INFO] [stdout]   = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `FLIPPED_FEN` is never used
[INFO] [stdout]   --> src/game_logic/plugin.rs:17:11
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub const FLIPPED_FEN: &str = "RNBQKBNR/PPPPPPPP/8/8/8/8/pppppppp/rnbqkbnr w - - 0 1";
[INFO] [stdout]    |           ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `is_king_capture` is never used
[INFO] [stdout]   --> src/game_logic/plugin.rs:73:8
[INFO] [stdout]    |
[INFO] [stdout] 73 | pub fn is_king_capture(board: &Chess, game_move: &Move) -> bool {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_drawbacks` is never used
[INFO] [stdout]   --> src/game_logic/plugin.rs:80:4
[INFO] [stdout]    |
[INFO] [stdout] 80 | fn setup_drawbacks(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `is_white` is never read
[INFO] [stdout]  --> src/board/components.rs:9:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct BoardSquare {
[INFO] [stdout]   |            ----------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 9 |     pub is_white: bool,
[INFO] [stdout]   |         ^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `BoardSquare` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `color` is never read
[INFO] [stdout]   --> src/pieces/plugin.rs:18:5
[INFO] [stdout]    |
[INFO] [stdout] 14 | struct PromotionOption {
[INFO] [stdout]    |        --------------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 18 |     color: ChessColor,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_single_piece` is never used
[INFO] [stdout]    --> src/pieces/plugin.rs:572:4
[INFO] [stdout]     |
[INFO] [stdout] 572 | fn spawn_single_piece(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> src/ai/plugin.rs:34:9
[INFO] [stdout]    |
[INFO] [stdout] 32 | pub struct AiGameStateContext {
[INFO] [stdout]    |            ------------------ fields in this struct
[INFO] [stdout] 33 |     pub board: Chess,
[INFO] [stdout] 34 |     pub player_turn: ChessColor,
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout] 35 |     pub player_drawback: DrawbackId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 36 |     pub opponent_drawback: DrawbackId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 37 |     pub current_hash: u64,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 38 |     pub depth: u8,              // Search depth limit
[INFO] [stdout] 39 |     pub check_quietness: bool,  // Whether to ensure positions are quiet
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 40 |     pub quiescence_depth: u8,   // Extra depth for non-quiet positions
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^
[INFO] [stdout] 41 |     pub time_limit_ms: u32,     // Time limit in milliseconds
[INFO] [stdout]    |         ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AiGameStateContext` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `find_best_move_mcts` is never used
[INFO] [stdout]   --> src/ai/mcts.rs:11:8
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub fn find_best_move_mcts(ctx: AiGameStateContext, iterations: u32) -> Option<Move> {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `is_king_capture` is never used
[INFO] [stdout]    --> src/ai/mcts.rs:204:4
[INFO] [stdout]     |
[INFO] [stdout] 204 | fn is_king_capture(board: &Chess, m: &Move) -> bool {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_capture_value` is never used
[INFO] [stdout]    --> src/ai/mcts.rs:212:4
[INFO] [stdout]     |
[INFO] [stdout] 212 | fn get_capture_value(board: &Chess, m: &Move) -> i32 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `evaluate_king_safety` is never used
[INFO] [stdout]    --> src/ai/mcts.rs:245:4
[INFO] [stdout]     |
[INFO] [stdout] 245 | fn evaluate_king_safety(board: &Chess, color: Color) -> i32 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `find_king_square` is never used
[INFO] [stdout]    --> src/ai/mcts.rs:318:4
[INFO] [stdout]     |
[INFO] [stdout] 318 | fn find_king_square(board: &Chess, color: Color) -> Option<Square> {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `PIECE_VALUES` is never used
[INFO] [stdout]  --> src/ai/evaluation.rs:5:11
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub const PIECE_VALUES: [(i32, i32); 6] = [
[INFO] [stdout]   |           ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `PIECE_PHASE_VALUES` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:15:7
[INFO] [stdout]    |
[INFO] [stdout] 15 | const PIECE_PHASE_VALUES: [i32; 6] = [
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MAX_PHASE` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:25:7
[INFO] [stdout]    |
[INFO] [stdout] 25 | const MAX_PHASE: f64 = 24.0;
[INFO] [stdout]    |       ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MG_PAWN_PST` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:29:7
[INFO] [stdout]    |
[INFO] [stdout] 29 | const MG_PAWN_PST: [i32; 64] = [
[INFO] [stdout]    |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MG_KNIGHT_PST` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:41:7
[INFO] [stdout]    |
[INFO] [stdout] 41 | const MG_KNIGHT_PST: [i32; 64] = [
[INFO] [stdout]    |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MG_BISHOP_PST` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:53:7
[INFO] [stdout]    |
[INFO] [stdout] 53 | const MG_BISHOP_PST: [i32; 64] = [
[INFO] [stdout]    |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MG_ROOK_PST` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:65:7
[INFO] [stdout]    |
[INFO] [stdout] 65 | const MG_ROOK_PST: [i32; 64] = [
[INFO] [stdout]    |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MG_QUEEN_PST` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:77:7
[INFO] [stdout]    |
[INFO] [stdout] 77 | const MG_QUEEN_PST: [i32; 64] = [
[INFO] [stdout]    |       ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MG_KING_PST` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:89:7
[INFO] [stdout]    |
[INFO] [stdout] 89 | const MG_KING_PST: [i32; 64] = [
[INFO] [stdout]    |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `EG_PAWN_PST` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:102:7
[INFO] [stdout]     |
[INFO] [stdout] 102 | const EG_PAWN_PST: [i32; 64] = [
[INFO] [stdout]     |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `EG_KNIGHT_PST` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:114:7
[INFO] [stdout]     |
[INFO] [stdout] 114 | const EG_KNIGHT_PST: [i32; 64] = [
[INFO] [stdout]     |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `EG_BISHOP_PST` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:126:7
[INFO] [stdout]     |
[INFO] [stdout] 126 | const EG_BISHOP_PST: [i32; 64] = [
[INFO] [stdout]     |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `EG_ROOK_PST` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:138:7
[INFO] [stdout]     |
[INFO] [stdout] 138 | const EG_ROOK_PST: [i32; 64] = [
[INFO] [stdout]     |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `EG_QUEEN_PST` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:150:7
[INFO] [stdout]     |
[INFO] [stdout] 150 | const EG_QUEEN_PST: [i32; 64] = [
[INFO] [stdout]     |       ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `EG_KING_PST` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:162:7
[INFO] [stdout]     |
[INFO] [stdout] 162 | const EG_KING_PST: [i32; 64] = [
[INFO] [stdout]     |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PieceSquareTables` is never constructed
[INFO] [stdout]    --> src/ai/evaluation.rs:175:8
[INFO] [stdout]     |
[INFO] [stdout] 175 | struct PieceSquareTables {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new`, `get_piece_square_value`, and `square_to_index` are never used
[INFO] [stdout]    --> src/ai/evaluation.rs:183:8
[INFO] [stdout]     |
[INFO] [stdout] 182 | impl PieceSquareTables {
[INFO] [stdout]     | ---------------------- associated items in this implementation
[INFO] [stdout] 183 |     fn new() -> Self {
[INFO] [stdout]     |        ^^^
[INFO] [stdout] ...
[INFO] [stdout] 239 |     fn get_piece_square_value(&self, piece: &Piece, sq: Square, is_endgame: f64) -> i32 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 266 |     fn square_to_index(sq: Square) -> usize {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `compute_game_phase` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:274:8
[INFO] [stdout]     |
[INFO] [stdout] 274 | pub fn compute_game_phase(board: &Chess) -> f64 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `evaluate_position_with_pst` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:301:8
[INFO] [stdout]     |
[INFO] [stdout] 301 | pub fn evaluate_position_with_pst(board: &Chess) -> i32 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `name`, `description`, `needs_turn_rng`, `get_rng_outcomes`, and `check_loss_condition` are never used
[INFO] [stdout]   --> src/drawbacks/definition.rs:13:8
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub trait DrawbackRule: Send + Sync + Debug {
[INFO] [stdout]    |           ------------ methods in this trait
[INFO] [stdout] ...
[INFO] [stdout] 13 |     fn name(&self) -> &'static str;
[INFO] [stdout]    |        ^^^^
[INFO] [stdout] ...
[INFO] [stdout] 16 |     fn description(&self) -> &'static str;
[INFO] [stdout]    |        ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 20 |     fn needs_turn_rng(&self) -> bool {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 26 |     fn get_rng_outcomes(&self) -> u8 {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 46 |     fn check_loss_condition(&self, position: &Chess, legal_moves: &Vec<Move>) -> bool;
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `human_vs_ai` is never used
[INFO] [stdout]    --> src/config.rs:121:12
[INFO] [stdout]     |
[INFO] [stdout] 121 |     pub fn human_vs_ai() -> GameConfig {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_vs_human` is never used
[INFO] [stdout]    --> src/config.rs:148:12
[INFO] [stdout]     |
[INFO] [stdout] 148 |     pub fn ai_vs_human() -> GameConfig {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_vs_ai` is never used
[INFO] [stdout]    --> src/config.rs:202:12
[INFO] [stdout]     |
[INFO] [stdout] 202 |     pub fn ai_vs_ai() -> GameConfig {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `easy_ai` is never used
[INFO] [stdout]    --> src/config.rs:229:12
[INFO] [stdout]     |
[INFO] [stdout] 229 |     pub fn easy_ai() -> GameConfig {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `strong_ai` is never used
[INFO] [stdout]    --> src/config.rs:256:12
[INFO] [stdout]     |
[INFO] [stdout] 256 |     pub fn strong_ai() -> GameConfig {
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `search_depth`
[INFO] [stdout]    --> src/ai/pleco_ai.rs:139:13
[INFO] [stdout]     |
[INFO] [stdout] 139 |         let search_depth = std::cmp::min(depth_limit, 4); // Limit depth for time-based search
[INFO] [stdout]     |             ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_search_depth`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SPRITE_SIZE` is never used
[INFO] [stdout]  --> src/constants.rs:3:11
[INFO] [stdout]   |
[INFO] [stdout] 3 | pub const SPRITE_SIZE: f32 = 64.0;
[INFO] [stdout]   |           ^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NUM_ROWS` is never used
[INFO] [stdout]  --> src/constants.rs:7:11
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub const NUM_ROWS: usize = 8;
[INFO] [stdout]   |           ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `BOARD_SIZE` is never used
[INFO] [stdout]  --> src/constants.rs:8:11
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub const BOARD_SIZE: f32 = SPRITE_SIZE * NUM_COLS as f32;
[INFO] [stdout]   |           ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `HOVER_COLOR` is never used
[INFO] [stdout]   --> src/constants.rs:23:11
[INFO] [stdout]    |
[INFO] [stdout] 23 | pub const HOVER_COLOR: Color = Color::rgba(0.0, 0.0, 1.0, 0.3);    // Blue, more transparent
[INFO] [stdout]    |           ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `Z_BOARD` is never used
[INFO] [stdout]   --> src/constants.rs:26:11
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub const Z_BOARD: f32 = 0.0;      // Base layer - board squares
[INFO] [stdout]    |           ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `Z_DRAGGING` is never used
[INFO] [stdout]   --> src/constants.rs:31:11
[INFO] [stdout]    |
[INFO] [stdout] 31 | pub const Z_DRAGGING: f32 = 0.5;   // Pieces while being dragged
[INFO] [stdout]    |           ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `from_fen` is never used
[INFO] [stdout]   --> src/game_logic/state.rs:74:12
[INFO] [stdout]    |
[INFO] [stdout] 65 | impl GameState {
[INFO] [stdout]    | -------------- associated function in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 74 |     pub fn from_fen(fen: &str) -> Result<Self, Box<dyn Error>> {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]  --> src/game_logic/events.rs:8:26
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub struct GameOverEvent(pub String); // Contains reason for game over (e.g., "Checkmate", "Stalemate")
[INFO] [stdout]   |            ------------- ^^^^^^^^^^
[INFO] [stdout]   |            |
[INFO] [stdout]   |            field in this struct
[INFO] [stdout]   |
[INFO] [stdout]   = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `FLIPPED_FEN` is never used
[INFO] [stdout]   --> src/game_logic/plugin.rs:17:11
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub const FLIPPED_FEN: &str = "RNBQKBNR/PPPPPPPP/8/8/8/8/pppppppp/rnbqkbnr w - - 0 1";
[INFO] [stdout]    |           ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `is_king_capture` is never used
[INFO] [stdout]   --> src/game_logic/plugin.rs:73:8
[INFO] [stdout]    |
[INFO] [stdout] 73 | pub fn is_king_capture(board: &Chess, game_move: &Move) -> bool {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_drawbacks` is never used
[INFO] [stdout]   --> src/game_logic/plugin.rs:80:4
[INFO] [stdout]    |
[INFO] [stdout] 80 | fn setup_drawbacks(
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `is_white` is never read
[INFO] [stdout]  --> src/board/components.rs:9:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct BoardSquare {
[INFO] [stdout]   |            ----------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 9 |     pub is_white: bool,
[INFO] [stdout]   |         ^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `BoardSquare` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `color` is never read
[INFO] [stdout]   --> src/pieces/plugin.rs:18:5
[INFO] [stdout]    |
[INFO] [stdout] 14 | struct PromotionOption {
[INFO] [stdout]    |        --------------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 18 |     color: ChessColor,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_single_piece` is never used
[INFO] [stdout]    --> src/pieces/plugin.rs:572:4
[INFO] [stdout]     |
[INFO] [stdout] 572 | fn spawn_single_piece(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> src/ai/plugin.rs:34:9
[INFO] [stdout]    |
[INFO] [stdout] 32 | pub struct AiGameStateContext {
[INFO] [stdout]    |            ------------------ fields in this struct
[INFO] [stdout] 33 |     pub board: Chess,
[INFO] [stdout] 34 |     pub player_turn: ChessColor,
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout] 35 |     pub player_drawback: DrawbackId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 36 |     pub opponent_drawback: DrawbackId,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 37 |     pub current_hash: u64,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 38 |     pub depth: u8,              // Search depth limit
[INFO] [stdout] 39 |     pub check_quietness: bool,  // Whether to ensure positions are quiet
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^
[INFO] [stdout] 40 |     pub quiescence_depth: u8,   // Extra depth for non-quiet positions
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^
[INFO] [stdout] 41 |     pub time_limit_ms: u32,     // Time limit in milliseconds
[INFO] [stdout]    |         ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AiGameStateContext` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `find_best_move_mcts` is never used
[INFO] [stdout]   --> src/ai/mcts.rs:11:8
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub fn find_best_move_mcts(ctx: AiGameStateContext, iterations: u32) -> Option<Move> {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `is_king_capture` is never used
[INFO] [stdout]    --> src/ai/mcts.rs:204:4
[INFO] [stdout]     |
[INFO] [stdout] 204 | fn is_king_capture(board: &Chess, m: &Move) -> bool {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_capture_value` is never used
[INFO] [stdout]    --> src/ai/mcts.rs:212:4
[INFO] [stdout]     |
[INFO] [stdout] 212 | fn get_capture_value(board: &Chess, m: &Move) -> i32 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `evaluate_king_safety` is never used
[INFO] [stdout]    --> src/ai/mcts.rs:245:4
[INFO] [stdout]     |
[INFO] [stdout] 245 | fn evaluate_king_safety(board: &Chess, color: Color) -> i32 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `find_king_square` is never used
[INFO] [stdout]    --> src/ai/mcts.rs:318:4
[INFO] [stdout]     |
[INFO] [stdout] 318 | fn find_king_square(board: &Chess, color: Color) -> Option<Square> {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `PIECE_VALUES` is never used
[INFO] [stdout]  --> src/ai/evaluation.rs:5:11
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub const PIECE_VALUES: [(i32, i32); 6] = [
[INFO] [stdout]   |           ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `PIECE_PHASE_VALUES` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:15:7
[INFO] [stdout]    |
[INFO] [stdout] 15 | const PIECE_PHASE_VALUES: [i32; 6] = [
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MAX_PHASE` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:25:7
[INFO] [stdout]    |
[INFO] [stdout] 25 | const MAX_PHASE: f64 = 24.0;
[INFO] [stdout]    |       ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MG_PAWN_PST` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:29:7
[INFO] [stdout]    |
[INFO] [stdout] 29 | const MG_PAWN_PST: [i32; 64] = [
[INFO] [stdout]    |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MG_KNIGHT_PST` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:41:7
[INFO] [stdout]    |
[INFO] [stdout] 41 | const MG_KNIGHT_PST: [i32; 64] = [
[INFO] [stdout]    |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MG_BISHOP_PST` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:53:7
[INFO] [stdout]    |
[INFO] [stdout] 53 | const MG_BISHOP_PST: [i32; 64] = [
[INFO] [stdout]    |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MG_ROOK_PST` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:65:7
[INFO] [stdout]    |
[INFO] [stdout] 65 | const MG_ROOK_PST: [i32; 64] = [
[INFO] [stdout]    |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MG_QUEEN_PST` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:77:7
[INFO] [stdout]    |
[INFO] [stdout] 77 | const MG_QUEEN_PST: [i32; 64] = [
[INFO] [stdout]    |       ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MG_KING_PST` is never used
[INFO] [stdout]   --> src/ai/evaluation.rs:89:7
[INFO] [stdout]    |
[INFO] [stdout] 89 | const MG_KING_PST: [i32; 64] = [
[INFO] [stdout]    |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `EG_PAWN_PST` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:102:7
[INFO] [stdout]     |
[INFO] [stdout] 102 | const EG_PAWN_PST: [i32; 64] = [
[INFO] [stdout]     |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `EG_KNIGHT_PST` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:114:7
[INFO] [stdout]     |
[INFO] [stdout] 114 | const EG_KNIGHT_PST: [i32; 64] = [
[INFO] [stdout]     |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `EG_BISHOP_PST` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:126:7
[INFO] [stdout]     |
[INFO] [stdout] 126 | const EG_BISHOP_PST: [i32; 64] = [
[INFO] [stdout]     |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `EG_ROOK_PST` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:138:7
[INFO] [stdout]     |
[INFO] [stdout] 138 | const EG_ROOK_PST: [i32; 64] = [
[INFO] [stdout]     |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `EG_QUEEN_PST` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:150:7
[INFO] [stdout]     |
[INFO] [stdout] 150 | const EG_QUEEN_PST: [i32; 64] = [
[INFO] [stdout]     |       ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `EG_KING_PST` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:162:7
[INFO] [stdout]     |
[INFO] [stdout] 162 | const EG_KING_PST: [i32; 64] = [
[INFO] [stdout]     |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PieceSquareTables` is never constructed
[INFO] [stdout]    --> src/ai/evaluation.rs:175:8
[INFO] [stdout]     |
[INFO] [stdout] 175 | struct PieceSquareTables {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new`, `get_piece_square_value`, and `square_to_index` are never used
[INFO] [stdout]    --> src/ai/evaluation.rs:183:8
[INFO] [stdout]     |
[INFO] [stdout] 182 | impl PieceSquareTables {
[INFO] [stdout]     | ---------------------- associated items in this implementation
[INFO] [stdout] 183 |     fn new() -> Self {
[INFO] [stdout]     |        ^^^
[INFO] [stdout] ...
[INFO] [stdout] 239 |     fn get_piece_square_value(&self, piece: &Piece, sq: Square, is_endgame: f64) -> i32 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 266 |     fn square_to_index(sq: Square) -> usize {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `compute_game_phase` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:274:8
[INFO] [stdout]     |
[INFO] [stdout] 274 | pub fn compute_game_phase(board: &Chess) -> f64 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `evaluate_position_with_pst` is never used
[INFO] [stdout]    --> src/ai/evaluation.rs:301:8
[INFO] [stdout]     |
[INFO] [stdout] 301 | pub fn evaluate_position_with_pst(board: &Chess) -> i32 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `name`, `description`, `needs_turn_rng`, `get_rng_outcomes`, and `check_loss_condition` are never used
[INFO] [stdout]   --> src/drawbacks/definition.rs:13:8
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub trait DrawbackRule: Send + Sync + Debug {
[INFO] [stdout]    |           ------------ methods in this trait
[INFO] [stdout] ...
[INFO] [stdout] 13 |     fn name(&self) -> &'static str;
[INFO] [stdout]    |        ^^^^
[INFO] [stdout] ...
[INFO] [stdout] 16 |     fn description(&self) -> &'static str;
[INFO] [stdout]    |        ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 20 |     fn needs_turn_rng(&self) -> bool {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 26 |     fn get_rng_outcomes(&self) -> u8 {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 46 |     fn check_loss_condition(&self, position: &Chess, legal_moves: &Vec<Move>) -> bool;
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `human_vs_ai` is never used
[INFO] [stdout]    --> src/config.rs:121:12
[INFO] [stdout]     |
[INFO] [stdout] 121 |     pub fn human_vs_ai() -> GameConfig {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_vs_human` is never used
[INFO] [stdout]    --> src/config.rs:148:12
[INFO] [stdout]     |
[INFO] [stdout] 148 |     pub fn ai_vs_human() -> GameConfig {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `ai_vs_ai` is never used
[INFO] [stdout]    --> src/config.rs:202:12
[INFO] [stdout]     |
[INFO] [stdout] 202 |     pub fn ai_vs_ai() -> GameConfig {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `easy_ai` is never used
[INFO] [stdout]    --> src/config.rs:229:12
[INFO] [stdout]     |
[INFO] [stdout] 229 |     pub fn easy_ai() -> GameConfig {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `strong_ai` is never used
[INFO] [stdout]    --> src/config.rs:256:12
[INFO] [stdout]     |
[INFO] [stdout] 256 |     pub fn strong_ai() -> GameConfig {
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 35s
[INFO] running `Command { std: "docker" "inspect" "072d7e3826c5f841cb04e602d2a2f94f2194216cef29bf088404bbc0b4e15ed7", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "072d7e3826c5f841cb04e602d2a2f94f2194216cef29bf088404bbc0b4e15ed7", kill_on_drop: false }`
[INFO] [stdout] 072d7e3826c5f841cb04e602d2a2f94f2194216cef29bf088404bbc0b4e15ed7
