[INFO] cloning repository https://github.com/niujxss/bevylearn
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/niujxss/bevylearn" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fniujxss%2Fbevylearn", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fniujxss%2Fbevylearn'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 236489c020ab8e3ac3a6858e259cdfce6a538e8c
[INFO] checking niujxss/bevylearn against try#3857be5045fe74bd0f296f6f4c23db10f8857f73 for pr-156807
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fniujxss%2Fbevylearn" "/workspace/builds/worker-0-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-0-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/niujxss/bevylearn
[INFO] finished tweaking git repo https://github.com/niujxss/bevylearn
[INFO] tweaked toml for git repo https://github.com/niujxss/bevylearn written to /workspace/builds/worker-0-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/niujxss/bevylearn on toolchain 3857be5045fe74bd0f296f6f4c23db10f8857f73
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+3857be5045fe74bd0f296f6f4c23db10f8857f73" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/niujxss/bevylearn already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+3857be5045fe74bd0f296f6f4c23db10f8857f73" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+3857be5045fe74bd0f296f6f4c23db10f8857f73" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 5bb94cc1641c0a4d7bf68e7b9ef674459d4cc9c6a7cf7c426a8a40c6d018574a
[INFO] running `Command { std: "docker" "start" "-a" "5bb94cc1641c0a4d7bf68e7b9ef674459d4cc9c6a7cf7c426a8a40c6d018574a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "5bb94cc1641c0a4d7bf68e7b9ef674459d4cc9c6a7cf7c426a8a40c6d018574a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "5bb94cc1641c0a4d7bf68e7b9ef674459d4cc9c6a7cf7c426a8a40c6d018574a", kill_on_drop: false }`
[INFO] [stdout] 5bb94cc1641c0a4d7bf68e7b9ef674459d4cc9c6a7cf7c426a8a40c6d018574a
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+3857be5045fe74bd0f296f6f4c23db10f8857f73" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] abf5ea4ccaf0536eb5de2daaba133ce1a78073bddfc7bc3207892c2256dc6dfe
[INFO] running `Command { std: "docker" "start" "-a" "abf5ea4ccaf0536eb5de2daaba133ce1a78073bddfc7bc3207892c2256dc6dfe", kill_on_drop: false }`
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[INFO] [stderr]     Checking bevy_ui v0.17.2
[INFO] [stderr]     Checking bevy_core_pipeline v0.17.2
[INFO] [stderr]     Checking bevy_sprite_render v0.17.2
[INFO] [stderr]     Checking bevy_pbr v0.17.2
[INFO] [stderr]     Checking bevy_post_process v0.17.2
[INFO] [stderr]     Checking bevy_anti_alias v0.17.2
[INFO] [stderr]     Checking bevy_ui_render v0.17.2
[INFO] [stderr]     Checking bevy_gltf v0.17.2
[INFO] [stderr]     Checking bevy_gizmos v0.17.2
[INFO] [stderr]     Checking bevy_internal v0.17.2
[INFO] [stderr]     Checking bevy v0.17.2
[INFO] [stderr]     Checking tank v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: type `village` should have an upper camel case name
[INFO] [stdout]   --> src/components/village.rs:12:12
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub struct village {
[INFO] [stdout]    |            ^^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Village`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_camel_case_types)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `starting_village::*`
[INFO] [stdout]  --> src/village/mod.rs:5:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub use starting_village::*;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `village` should have an upper camel case name
[INFO] [stdout]   --> src/components/village.rs:12:12
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub struct village {
[INFO] [stdout]    |            ^^^^^^^ help: convert the identifier to upper camel case (notice the capitalization): `Village`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_camel_case_types)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `starting_village::*`
[INFO] [stdout]  --> src/village/mod.rs:5:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub use starting_village::*;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:207:38
[INFO] [stdout]     |
[INFO] [stdout] 207 | pub fn setup(mut commands: Commands, mut village_manager: ResMut<VillageManager>,mut next_state: ResMut<NextState<GameState>>) {   ...
[INFO] [stdout]     |                                      ----^^^^^^^^^^^^^^^
[INFO] [stdout]     |                                      |
[INFO] [stdout]     |                                      help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:338:5
[INFO] [stdout]     |
[INFO] [stdout] 338 |     mut next_state: ResMut<NextState<GameState>>,
[INFO] [stdout]     |     ----^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `next_state`
[INFO] [stdout]    --> src/systems.rs:338:5
[INFO] [stdout]     |
[INFO] [stdout] 338 |     mut next_state: ResMut<NextState<GameState>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_next_state`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `parent`
[INFO] [stdout]   --> src/village/starting_village.rs:68:47
[INFO] [stdout]    |
[INFO] [stdout] 68 | fn create_buildings(commands : &mut Commands, parent : Entity) {
[INFO] [stdout]    |                                               ^^^^^^ help: if this is intentional, prefix it with an underscore: `_parent`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `parent`
[INFO] [stdout]   --> src/village/starting_village.rs:99:41
[INFO] [stdout]    |
[INFO] [stdout] 99 | fn create_npc(commands : &mut Commands, parent : Entity) {
[INFO] [stdout]    |                                         ^^^^^^ help: if this is intentional, prefix it with an underscore: `_parent`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `npc_id` and `dialogue_id` are never read
[INFO] [stdout]  --> src/components/village.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct DialogueEvent {
[INFO] [stdout]   |            ------------- fields in this struct
[INFO] [stdout] 7 |     pub npc_id: String,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout] 8 |     pub dialogue_id: String,
[INFO] [stdout]   |         ^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `id` and `village_type` are never read
[INFO] [stdout]   --> src/components/village.rs:13:9
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub struct village {
[INFO] [stdout]    |            ------- fields in this struct
[INFO] [stdout] 13 |     pub id : String,
[INFO] [stdout]    |         ^^
[INFO] [stdout] 14 |     pub village_type : VillageType,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `is_enterable` is never read
[INFO] [stdout]   --> src/components/village.rs:21:9
[INFO] [stdout]    |
[INFO] [stdout] 19 | pub struct Building {
[INFO] [stdout]    |            -------- field in this struct
[INFO] [stdout] 20 |     pub buildingtype : BuildingType,
[INFO] [stdout] 21 |     pub is_enterable : bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Garage`, `Inn`, `House`, and `Warehouse` are never constructed
[INFO] [stdout]   --> src/components/village.rs:28:5
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub enum BuildingType {
[INFO] [stdout]    |          ------------ variants in this enum
[INFO] [stdout] 27 |     Shop,       // 商店
[INFO] [stdout] 28 |     Garage,     // 车库
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 31 |     Inn,        // 旅馆
[INFO] [stdout]    |     ^^^
[INFO] [stdout] 32 |     TownHall,   // 镇公所
[INFO] [stdout] 33 |     House,      // 民居
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] 34 |     Warehouse,  // 仓库
[INFO] [stdout]    |     ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `BuildingType` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `name`, `shop_id`, and `quest_id` are never read
[INFO] [stdout]   --> src/components/village.rs:42:9
[INFO] [stdout]    |
[INFO] [stdout] 40 | pub struct NPC {
[INFO] [stdout]    |            --- fields in this struct
[INFO] [stdout] 41 |     pub id : String,
[INFO] [stdout] 42 |     pub name : String,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout] ...
[INFO] [stdout] 45 |     pub shop_id : Option<String>, // 商店ID
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 46 |     pub quest_id : Option<String>, //任务ID
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Villager`, `Mechanic`, `Doctor`, `Guard`, and `QuestGiver` are never constructed
[INFO] [stdout]   --> src/components/village.rs:51:5
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub enum NPCType {
[INFO] [stdout]    |          ------- variants in this enum
[INFO] [stdout] 51 |     Villager,   // 村民
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 52 |     Merchant,   // 商人
[INFO] [stdout] 53 |     Mechanic,   // 机械师
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 54 |     Doctor,     // 医生
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 55 |     Bartender,  // 酒保
[INFO] [stdout] 56 |     Guard,      // 守卫
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] 57 |     Mayor,      // 镇长
[INFO] [stdout] 58 |     QuestGiver, // 任务给予者
[INFO] [stdout]    |     ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `NPCType` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Enemy` is never constructed
[INFO] [stdout]   --> src/components/player.rs:13:12
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub struct Enemy {
[INFO] [stdout]    |            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `current` and `max` are never read
[INFO] [stdout]   --> src/components/player.rs:19:9
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub struct Health {
[INFO] [stdout]    |            ------ fields in this struct
[INFO] [stdout] 19 |     pub current : f32,
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 20 |     pub max : f32,
[INFO] [stdout]    |         ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `amount` is never read
[INFO] [stdout]   --> src/components/player.rs:25:9
[INFO] [stdout]    |
[INFO] [stdout] 24 | pub struct CollisionDamage {
[INFO] [stdout]    |            --------------- field in this struct
[INFO] [stdout] 25 |     pub amount : f32,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `CollisionEffect` is never constructed
[INFO] [stdout]   --> src/components/player.rs:30:12
[INFO] [stdout]    |
[INFO] [stdout] 30 | pub struct CollisionEffect {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `new` is never used
[INFO] [stdout]   --> src/components/player.rs:35:12
[INFO] [stdout]    |
[INFO] [stdout] 34 | impl CollisionEffect {
[INFO] [stdout]    | -------------------- associated function in this implementation
[INFO] [stdout] 35 |     pub fn new() -> Self {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Bullet` is never constructed
[INFO] [stdout]   --> src/components/player.rs:42:12
[INFO] [stdout]    |
[INFO] [stdout] 42 | pub struct Bullet {
[INFO] [stdout]    |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerBullet` is never constructed
[INFO] [stdout]   --> src/components/player.rs:49:12
[INFO] [stdout]    |
[INFO] [stdout] 49 | pub struct PlayerBullet;
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `HitEffect` is never constructed
[INFO] [stdout]   --> src/components/player.rs:53:12
[INFO] [stdout]    |
[INFO] [stdout] 53 | pub struct HitEffect {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `new` is never used
[INFO] [stdout]   --> src/components/player.rs:58:12
[INFO] [stdout]    |
[INFO] [stdout] 57 | impl HitEffect {
[INFO] [stdout]    | -------------- associated function in this implementation
[INFO] [stdout] 58 |     pub fn new() -> Self {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `HealthText` is never constructed
[INFO] [stdout]   --> src/components/player.rs:65:12
[INFO] [stdout]    |
[INFO] [stdout] 65 | pub struct HealthText; //生命值文本
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MoneyText` is never constructed
[INFO] [stdout]   --> src/components/player.rs:69:12
[INFO] [stdout]    |
[INFO] [stdout] 69 | pub struct MoneyText; //金币文本
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerHUD` is never constructed
[INFO] [stdout]   --> src/components/player.rs:73:12
[INFO] [stdout]    |
[INFO] [stdout] 73 | pub struct PlayerHUD; //HUD 标记
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `bullets_out_of_screen` is never used
[INFO] [stdout]   --> src/systems.rs:10:8
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub fn bullets_out_of_screen(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `bullet_hit_enemy` is never used
[INFO] [stdout]   --> src/systems.rs:26:8
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub fn bullet_hit_enemy(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `hit_effect_system` is never used
[INFO] [stdout]   --> src/systems.rs:49:8
[INFO] [stdout]    |
[INFO] [stdout] 49 | pub fn hit_effect_system(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `move_bullets` is never used
[INFO] [stdout]   --> src/systems.rs:67:8
[INFO] [stdout]    |
[INFO] [stdout] 67 | pub fn move_bullets(
[INFO] [stdout]    |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `shoot_bullet` is never used
[INFO] [stdout]   --> src/systems.rs:77:8
[INFO] [stdout]    |
[INFO] [stdout] 77 | pub fn shoot_bullet(
[INFO] [stdout]    |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `collision_effect_system` is never used
[INFO] [stdout]    --> src/systems.rs:104:8
[INFO] [stdout]     |
[INFO] [stdout] 104 | pub fn collision_effect_system(mut commands : Commands , 
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_health` is never used
[INFO] [stdout]    --> src/systems.rs:120:8
[INFO] [stdout]     |
[INFO] [stdout] 120 | pub fn check_health(query : Query<(Entity , &Health )> , mut commands : Commands ) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_collisions` is never used
[INFO] [stdout]    --> src/systems.rs:131:8
[INFO] [stdout]     |
[INFO] [stdout] 131 | pub fn check_collisions(mut tank_query : Query<(&Transform , &CollisionDamage , &mut Health ) , With<Tank>>,
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `move_enemies` is never used
[INFO] [stdout]    --> src/systems.rs:159:8
[INFO] [stdout]     |
[INFO] [stdout] 159 | pub fn move_enemies( query_tank : Query<&Transform,(With<Tank> ,Without<Enemy> )> , mut query_enemy : Query<(&mut Transform ,&Enemy...
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_ui` is never used
[INFO] [stdout]    --> src/systems.rs:256:8
[INFO] [stdout]     |
[INFO] [stdout] 256 | pub fn setup_ui(mut commands: Commands,asset_server: Res<AssetServer>) {  
[INFO] [stdout]     |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_ui_test` is never used
[INFO] [stdout]    --> src/systems.rs:320:8
[INFO] [stdout]     |
[INFO] [stdout] 320 | pub fn update_ui_test(tank_query: Query<&Health,With<Tank>>, mut text_query: Query<&mut Text,With<HealthText>>) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Merchant`, `Military`, `Ruined`, `Hidden`, and `Research` are never constructed
[INFO] [stdout]   --> src/village/manager.rs:8:5
[INFO] [stdout]    |
[INFO] [stdout]  6 | pub enum VillageType {
[INFO] [stdout]    |          ----------- variants in this enum
[INFO] [stdout]  7 |     Starting,       // 起始村庄
[INFO] [stdout]  8 |     Merchant,       // 商业村庄
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout]  9 |     Military,       // 军事据点
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 10 |     Ruined,         // 废墟村庄
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 11 |     Hidden,         // 隐藏村庄
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 12 |     Research,       // 研究前哨
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VillageType` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:207:38
[INFO] [stdout]     |
[INFO] [stdout] 207 | pub fn setup(mut commands: Commands, mut village_manager: ResMut<VillageManager>,mut next_state: ResMut<NextState<GameState>>) {   ...
[INFO] [stdout]     |                                      ----^^^^^^^^^^^^^^^
[INFO] [stdout]     |                                      |
[INFO] [stdout]     |                                      help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> src/village/manager.rs:19:9
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub struct VillageData {
[INFO] [stdout]    |            ----------- fields in this struct
[INFO] [stdout] 19 |     pub id : String,           //唯一标识
[INFO] [stdout]    |         ^^
[INFO] [stdout] 20 |     pub name : String,         // 村庄名称
[INFO] [stdout]    |         ^^^^
[INFO] [stdout] 21 |     pub village_type : VillageType,   // 村庄类型
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 22 |     pub description : String, // 描述
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout] 23 |     pub position: (f32 , f32),  //位置
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 24 |     pub unlocked : bool , // 是否已经解锁
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 27 |     pub has_shop: bool, //是否有商店
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 28 |     pub has_garage : bool, // 是否有车库
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 29 |     pub has_bar : bool, // 是否有酒吧
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 30 |     pub has_clinic : bool, // 是否有诊所
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 31 |     pub has_inn : bool, // 是否有旅馆
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 34 |     pub population : u32 , // 人口
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 35 |     pub defense : u32 , // 防御等级
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 36 |     pub supplies : u32 , // 物资存量
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VillageData` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/systems.rs:338:5
[INFO] [stdout]     |
[INFO] [stdout] 338 |     mut next_state: ResMut<NextState<GameState>>,
[INFO] [stdout]     |     ----^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `next_state`
[INFO] [stdout]    --> src/systems.rs:338:5
[INFO] [stdout]     |
[INFO] [stdout] 338 |     mut next_state: ResMut<NextState<GameState>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_next_state`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `parent`
[INFO] [stdout]   --> src/village/starting_village.rs:68:47
[INFO] [stdout]    |
[INFO] [stdout] 68 | fn create_buildings(commands : &mut Commands, parent : Entity) {
[INFO] [stdout]    |                                               ^^^^^^ help: if this is intentional, prefix it with an underscore: `_parent`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `parent`
[INFO] [stdout]   --> src/village/starting_village.rs:99:41
[INFO] [stdout]    |
[INFO] [stdout] 99 | fn create_npc(commands : &mut Commands, parent : Entity) {
[INFO] [stdout]    |                                         ^^^^^^ help: if this is intentional, prefix it with an underscore: `_parent`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `npc_id` and `dialogue_id` are never read
[INFO] [stdout]  --> src/components/village.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct DialogueEvent {
[INFO] [stdout]   |            ------------- fields in this struct
[INFO] [stdout] 7 |     pub npc_id: String,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout] 8 |     pub dialogue_id: String,
[INFO] [stdout]   |         ^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `id` and `village_type` are never read
[INFO] [stdout]   --> src/components/village.rs:13:9
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub struct village {
[INFO] [stdout]    |            ------- fields in this struct
[INFO] [stdout] 13 |     pub id : String,
[INFO] [stdout]    |         ^^
[INFO] [stdout] 14 |     pub village_type : VillageType,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `is_enterable` is never read
[INFO] [stdout]   --> src/components/village.rs:21:9
[INFO] [stdout]    |
[INFO] [stdout] 19 | pub struct Building {
[INFO] [stdout]    |            -------- field in this struct
[INFO] [stdout] 20 |     pub buildingtype : BuildingType,
[INFO] [stdout] 21 |     pub is_enterable : bool,
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Garage`, `Inn`, `House`, and `Warehouse` are never constructed
[INFO] [stdout]   --> src/components/village.rs:28:5
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub enum BuildingType {
[INFO] [stdout]    |          ------------ variants in this enum
[INFO] [stdout] 27 |     Shop,       // 商店
[INFO] [stdout] 28 |     Garage,     // 车库
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 31 |     Inn,        // 旅馆
[INFO] [stdout]    |     ^^^
[INFO] [stdout] 32 |     TownHall,   // 镇公所
[INFO] [stdout] 33 |     House,      // 民居
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] 34 |     Warehouse,  // 仓库
[INFO] [stdout]    |     ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `BuildingType` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `name`, `shop_id`, and `quest_id` are never read
[INFO] [stdout]   --> src/components/village.rs:42:9
[INFO] [stdout]    |
[INFO] [stdout] 40 | pub struct NPC {
[INFO] [stdout]    |            --- fields in this struct
[INFO] [stdout] 41 |     pub id : String,
[INFO] [stdout] 42 |     pub name : String,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout] ...
[INFO] [stdout] 45 |     pub shop_id : Option<String>, // 商店ID
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 46 |     pub quest_id : Option<String>, //任务ID
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Villager`, `Mechanic`, `Doctor`, `Guard`, and `QuestGiver` are never constructed
[INFO] [stdout]   --> src/components/village.rs:51:5
[INFO] [stdout]    |
[INFO] [stdout] 50 | pub enum NPCType {
[INFO] [stdout]    |          ------- variants in this enum
[INFO] [stdout] 51 |     Villager,   // 村民
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 52 |     Merchant,   // 商人
[INFO] [stdout] 53 |     Mechanic,   // 机械师
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 54 |     Doctor,     // 医生
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 55 |     Bartender,  // 酒保
[INFO] [stdout] 56 |     Guard,      // 守卫
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] 57 |     Mayor,      // 镇长
[INFO] [stdout] 58 |     QuestGiver, // 任务给予者
[INFO] [stdout]    |     ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `NPCType` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Enemy` is never constructed
[INFO] [stdout]   --> src/components/player.rs:13:12
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub struct Enemy {
[INFO] [stdout]    |            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `current` and `max` are never read
[INFO] [stdout]   --> src/components/player.rs:19:9
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub struct Health {
[INFO] [stdout]    |            ------ fields in this struct
[INFO] [stdout] 19 |     pub current : f32,
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 20 |     pub max : f32,
[INFO] [stdout]    |         ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `amount` is never read
[INFO] [stdout]   --> src/components/player.rs:25:9
[INFO] [stdout]    |
[INFO] [stdout] 24 | pub struct CollisionDamage {
[INFO] [stdout]    |            --------------- field in this struct
[INFO] [stdout] 25 |     pub amount : f32,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `CollisionEffect` is never constructed
[INFO] [stdout]   --> src/components/player.rs:30:12
[INFO] [stdout]    |
[INFO] [stdout] 30 | pub struct CollisionEffect {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `new` is never used
[INFO] [stdout]   --> src/components/player.rs:35:12
[INFO] [stdout]    |
[INFO] [stdout] 34 | impl CollisionEffect {
[INFO] [stdout]    | -------------------- associated function in this implementation
[INFO] [stdout] 35 |     pub fn new() -> Self {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Bullet` is never constructed
[INFO] [stdout]   --> src/components/player.rs:42:12
[INFO] [stdout]    |
[INFO] [stdout] 42 | pub struct Bullet {
[INFO] [stdout]    |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerBullet` is never constructed
[INFO] [stdout]   --> src/components/player.rs:49:12
[INFO] [stdout]    |
[INFO] [stdout] 49 | pub struct PlayerBullet;
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `HitEffect` is never constructed
[INFO] [stdout]   --> src/components/player.rs:53:12
[INFO] [stdout]    |
[INFO] [stdout] 53 | pub struct HitEffect {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `new` is never used
[INFO] [stdout]   --> src/components/player.rs:58:12
[INFO] [stdout]    |
[INFO] [stdout] 57 | impl HitEffect {
[INFO] [stdout]    | -------------- associated function in this implementation
[INFO] [stdout] 58 |     pub fn new() -> Self {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `HealthText` is never constructed
[INFO] [stdout]   --> src/components/player.rs:65:12
[INFO] [stdout]    |
[INFO] [stdout] 65 | pub struct HealthText; //生命值文本
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `MoneyText` is never constructed
[INFO] [stdout]   --> src/components/player.rs:69:12
[INFO] [stdout]    |
[INFO] [stdout] 69 | pub struct MoneyText; //金币文本
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerHUD` is never constructed
[INFO] [stdout]   --> src/components/player.rs:73:12
[INFO] [stdout]    |
[INFO] [stdout] 73 | pub struct PlayerHUD; //HUD 标记
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `bullets_out_of_screen` is never used
[INFO] [stdout]   --> src/systems.rs:10:8
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub fn bullets_out_of_screen(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `bullet_hit_enemy` is never used
[INFO] [stdout]   --> src/systems.rs:26:8
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub fn bullet_hit_enemy(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `hit_effect_system` is never used
[INFO] [stdout]   --> src/systems.rs:49:8
[INFO] [stdout]    |
[INFO] [stdout] 49 | pub fn hit_effect_system(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `move_bullets` is never used
[INFO] [stdout]   --> src/systems.rs:67:8
[INFO] [stdout]    |
[INFO] [stdout] 67 | pub fn move_bullets(
[INFO] [stdout]    |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `shoot_bullet` is never used
[INFO] [stdout]   --> src/systems.rs:77:8
[INFO] [stdout]    |
[INFO] [stdout] 77 | pub fn shoot_bullet(
[INFO] [stdout]    |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `collision_effect_system` is never used
[INFO] [stdout]    --> src/systems.rs:104:8
[INFO] [stdout]     |
[INFO] [stdout] 104 | pub fn collision_effect_system(mut commands : Commands , 
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_health` is never used
[INFO] [stdout]    --> src/systems.rs:120:8
[INFO] [stdout]     |
[INFO] [stdout] 120 | pub fn check_health(query : Query<(Entity , &Health )> , mut commands : Commands ) {
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `check_collisions` is never used
[INFO] [stdout]    --> src/systems.rs:131:8
[INFO] [stdout]     |
[INFO] [stdout] 131 | pub fn check_collisions(mut tank_query : Query<(&Transform , &CollisionDamage , &mut Health ) , With<Tank>>,
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `move_enemies` is never used
[INFO] [stdout]    --> src/systems.rs:159:8
[INFO] [stdout]     |
[INFO] [stdout] 159 | pub fn move_enemies( query_tank : Query<&Transform,(With<Tank> ,Without<Enemy> )> , mut query_enemy : Query<(&mut Transform ,&Enemy...
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_ui` is never used
[INFO] [stdout]    --> src/systems.rs:256:8
[INFO] [stdout]     |
[INFO] [stdout] 256 | pub fn setup_ui(mut commands: Commands,asset_server: Res<AssetServer>) {  
[INFO] [stdout]     |        ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_ui_test` is never used
[INFO] [stdout]    --> src/systems.rs:320:8
[INFO] [stdout]     |
[INFO] [stdout] 320 | pub fn update_ui_test(tank_query: Query<&Health,With<Tank>>, mut text_query: Query<&mut Text,With<HealthText>>) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Merchant`, `Military`, `Ruined`, `Hidden`, and `Research` are never constructed
[INFO] [stdout]   --> src/village/manager.rs:8:5
[INFO] [stdout]    |
[INFO] [stdout]  6 | pub enum VillageType {
[INFO] [stdout]    |          ----------- variants in this enum
[INFO] [stdout]  7 |     Starting,       // 起始村庄
[INFO] [stdout]  8 |     Merchant,       // 商业村庄
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout]  9 |     Military,       // 军事据点
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 10 |     Ruined,         // 废墟村庄
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 11 |     Hidden,         // 隐藏村庄
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 12 |     Research,       // 研究前哨
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VillageType` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple fields are never read
[INFO] [stdout]   --> src/village/manager.rs:19:9
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub struct VillageData {
[INFO] [stdout]    |            ----------- fields in this struct
[INFO] [stdout] 19 |     pub id : String,           //唯一标识
[INFO] [stdout]    |         ^^
[INFO] [stdout] 20 |     pub name : String,         // 村庄名称
[INFO] [stdout]    |         ^^^^
[INFO] [stdout] 21 |     pub village_type : VillageType,   // 村庄类型
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 22 |     pub description : String, // 描述
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout] 23 |     pub position: (f32 , f32),  //位置
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 24 |     pub unlocked : bool , // 是否已经解锁
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 27 |     pub has_shop: bool, //是否有商店
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 28 |     pub has_garage : bool, // 是否有车库
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 29 |     pub has_bar : bool, // 是否有酒吧
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 30 |     pub has_clinic : bool, // 是否有诊所
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 31 |     pub has_inn : bool, // 是否有旅馆
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 34 |     pub population : u32 , // 人口
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 35 |     pub defense : u32 , // 防御等级
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 36 |     pub supplies : u32 , // 物资存量
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `VillageData` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [optimized + debuginfo] target(s) in 11m 28s
[INFO] running `Command { std: "docker" "inspect" "abf5ea4ccaf0536eb5de2daaba133ce1a78073bddfc7bc3207892c2256dc6dfe", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "abf5ea4ccaf0536eb5de2daaba133ce1a78073bddfc7bc3207892c2256dc6dfe", kill_on_drop: false }`
[INFO] [stdout] abf5ea4ccaf0536eb5de2daaba133ce1a78073bddfc7bc3207892c2256dc6dfe
