[INFO] cloning repository https://github.com/zaiquirii/game-jester
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/zaiquirii/game-jester" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fzaiquirii%2Fgame-jester", kill_on_drop: false }`
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[INFO] [stdout] 11caceb57705ad640691e059ae2c7a0748cc3668
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[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fzaiquirii%2Fgame-jester" "/workspace/builds/worker-7-tc1/source", kill_on_drop: false }`
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[INFO] started tweaking git repo https://github.com/zaiquirii/game-jester
[INFO] finished tweaking git repo https://github.com/zaiquirii/game-jester
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[INFO] [stdout] warning: unused import: `std::ops::Deref`
[INFO] [stdout]  --> game-core/src/ecs/world.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use std::ops::Deref;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Vec2`
[INFO] [stdout]  --> game-core/src/game.rs:5:18
[INFO] [stdout]   |
[INFO] [stdout] 5 | use ggez::glam::{Vec2, vec2};
[INFO] [stdout]   |                  ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ivec2`
[INFO] [stdout]  --> game-core/src/grid.rs:2:19
[INFO] [stdout]   |
[INFO] [stdout] 2 | use glam::{IVec2, ivec2};
[INFO] [stdout]   |                   ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `super::*`
[INFO] [stdout]    --> game-core/src/ecs/components.rs:119:9
[INFO] [stdout]     |
[INFO] [stdout] 119 |     use super::*;
[INFO] [stdout]     |         ^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::ops::Deref`
[INFO] [stdout]  --> game-core/src/ecs/world.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use std::ops::Deref;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Vec2`
[INFO] [stdout]  --> game-core/src/game.rs:5:18
[INFO] [stdout]   |
[INFO] [stdout] 5 | use ggez::glam::{Vec2, vec2};
[INFO] [stdout]   |                  ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ivec2`
[INFO] [stdout]  --> game-core/src/grid.rs:2:19
[INFO] [stdout]   |
[INFO] [stdout] 2 | use glam::{IVec2, ivec2};
[INFO] [stdout]   |                   ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `iter` is never used
[INFO] [stdout]   --> game-core/src/ecs/components.rs:99:12
[INFO] [stdout]    |
[INFO] [stdout] 31 | impl<ComponentType> ComponentStore<ComponentType> {
[INFO] [stdout]    | ------------------------------------------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 99 |     pub fn iter(&self) -> impl Iterator<Item = &ComponentType> {
[INFO] [stdout]    |            ^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `is_none` is never used
[INFO] [stdout]   --> game-core/src/ecs/entity.rs:15:12
[INFO] [stdout]    |
[INFO] [stdout]  7 | impl Entity {
[INFO] [stdout]    | ----------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 15 |     pub fn is_none(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `return_entity` is never used
[INFO] [stdout]   --> game-core/src/ecs/entity.rs:33:12
[INFO] [stdout]    |
[INFO] [stdout] 25 | impl EntityManager {
[INFO] [stdout]    | ------------------ method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 33 |     pub fn return_entity(&mut self, entity: Entity) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `prev_pos` is never read
[INFO] [stdout]   --> game-core/src/grid.rs:34:9
[INFO] [stdout]    |
[INFO] [stdout] 32 | pub struct EntityUpdate {
[INFO] [stdout]    |            ------------ field in this struct
[INFO] [stdout] 33 |     pub entity: ecs::Entity,
[INFO] [stdout] 34 |     pub prev_pos: IVec2,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]   --> game-core/src/lib.rs:14:5
[INFO] [stdout]    |
[INFO] [stdout] 14 |     game.update(ctx);
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout]    = note: `#[warn(unused_must_use)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]    |
[INFO] [stdout] 14 |     let _ = game.update(ctx);
[INFO] [stdout]    |     +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]   --> game-core/src/lib.rs:19:5
[INFO] [stdout]    |
[INFO] [stdout] 19 |     game.render(ctx);
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]    |
[INFO] [stdout] 19 |     let _ = game.render(ctx);
[INFO] [stdout]    |     +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `remove` and `iter` are never used
[INFO] [stdout]   --> game-core/src/ecs/components.rs:60:12
[INFO] [stdout]    |
[INFO] [stdout] 31 | impl<ComponentType> ComponentStore<ComponentType> {
[INFO] [stdout]    | ------------------------------------------------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 60 |     pub fn remove(&mut self, entity: Entity) {
[INFO] [stdout]    |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 99 |     pub fn iter(&self) -> impl Iterator<Item = &ComponentType> {
[INFO] [stdout]    |            ^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game-core/src/ecs/world.rs:62:25
[INFO] [stdout]    |
[INFO] [stdout] 62 |     pub fn spawn_entity(&mut self) -> EntityEditor {
[INFO] [stdout]    |                         ^^^^^^^^^     ^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                         |
[INFO] [stdout]    |                         the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]    = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 62 |     pub fn spawn_entity(&mut self) -> EntityEditor<'_> {
[INFO] [stdout]    |                                                   ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `is_none` is never used
[INFO] [stdout]   --> game-core/src/ecs/entity.rs:15:12
[INFO] [stdout]    |
[INFO] [stdout]  7 | impl Entity {
[INFO] [stdout]    | ----------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 15 |     pub fn is_none(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game-core/src/ecs/world.rs:69:35
[INFO] [stdout]    |
[INFO] [stdout] 69 |     pub fn components<T: 'static>(&self) -> Ref<ComponentStore<T>> {
[INFO] [stdout]    |                                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                                   |
[INFO] [stdout]    |                                   the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 69 |     pub fn components<T: 'static>(&self) -> Ref<'_, ComponentStore<T>> {
[INFO] [stdout]    |                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `return_entity` is never used
[INFO] [stdout]   --> game-core/src/ecs/entity.rs:33:12
[INFO] [stdout]    |
[INFO] [stdout] 25 | impl EntityManager {
[INFO] [stdout]    | ------------------ method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 33 |     pub fn return_entity(&mut self, entity: Entity) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `prev_pos` is never read
[INFO] [stdout]   --> game-core/src/grid.rs:34:9
[INFO] [stdout]    |
[INFO] [stdout] 32 | pub struct EntityUpdate {
[INFO] [stdout]    |            ------------ field in this struct
[INFO] [stdout] 33 |     pub entity: ecs::Entity,
[INFO] [stdout] 34 |     pub prev_pos: IVec2,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game-core/src/ecs/world.rs:73:39
[INFO] [stdout]    |
[INFO] [stdout] 73 |     pub fn components_mut<T: 'static>(&self) -> RefMut<ComponentStore<T>> {
[INFO] [stdout]    |                                       ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                                       |
[INFO] [stdout]    |                                       the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 73 |     pub fn components_mut<T: 'static>(&self) -> RefMut<'_, ComponentStore<T>> {
[INFO] [stdout]    |                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game-core/src/ecs/world.rs:77:36
[INFO] [stdout]    |
[INFO] [stdout] 77 |     fn component_store<T: 'static>(&self) -> Ref<ComponentStore<T>> {
[INFO] [stdout]    |                                    ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                                    |
[INFO] [stdout]    |                                    the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 77 |     fn component_store<T: 'static>(&self) -> Ref<'_, ComponentStore<T>> {
[INFO] [stdout]    |                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game-core/src/ecs/world.rs:95:40
[INFO] [stdout]    |
[INFO] [stdout] 95 |     fn component_store_mut<T: 'static>(&self) -> RefMut<ComponentStore<T>> {
[INFO] [stdout]    |                                        ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                                        |
[INFO] [stdout]    |                                        the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 95 |     fn component_store_mut<T: 'static>(&self) -> RefMut<'_, ComponentStore<T>> {
[INFO] [stdout]    |                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]   --> game-core/src/lib.rs:14:5
[INFO] [stdout]    |
[INFO] [stdout] 14 |     game.update(ctx);
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout]    = note: `#[warn(unused_must_use)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]    |
[INFO] [stdout] 14 |     let _ = game.update(ctx);
[INFO] [stdout]    |     +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]   --> game-core/src/lib.rs:19:5
[INFO] [stdout]    |
[INFO] [stdout] 19 |     game.render(ctx);
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]    |
[INFO] [stdout] 19 |     let _ = game.render(ctx);
[INFO] [stdout]    |     +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game-core/src/ecs/world.rs:62:25
[INFO] [stdout]    |
[INFO] [stdout] 62 |     pub fn spawn_entity(&mut self) -> EntityEditor {
[INFO] [stdout]    |                         ^^^^^^^^^     ^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                         |
[INFO] [stdout]    |                         the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]    = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 62 |     pub fn spawn_entity(&mut self) -> EntityEditor<'_> {
[INFO] [stdout]    |                                                   ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game-core/src/ecs/world.rs:69:35
[INFO] [stdout]    |
[INFO] [stdout] 69 |     pub fn components<T: 'static>(&self) -> Ref<ComponentStore<T>> {
[INFO] [stdout]    |                                   ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                                   |
[INFO] [stdout]    |                                   the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 69 |     pub fn components<T: 'static>(&self) -> Ref<'_, ComponentStore<T>> {
[INFO] [stdout]    |                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game-core/src/ecs/world.rs:73:39
[INFO] [stdout]    |
[INFO] [stdout] 73 |     pub fn components_mut<T: 'static>(&self) -> RefMut<ComponentStore<T>> {
[INFO] [stdout]    |                                       ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                                       |
[INFO] [stdout]    |                                       the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 73 |     pub fn components_mut<T: 'static>(&self) -> RefMut<'_, ComponentStore<T>> {
[INFO] [stdout]    |                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game-core/src/ecs/world.rs:77:36
[INFO] [stdout]    |
[INFO] [stdout] 77 |     fn component_store<T: 'static>(&self) -> Ref<ComponentStore<T>> {
[INFO] [stdout]    |                                    ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                                    |
[INFO] [stdout]    |                                    the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 77 |     fn component_store<T: 'static>(&self) -> Ref<'_, ComponentStore<T>> {
[INFO] [stdout]    |                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> game-core/src/ecs/world.rs:95:40
[INFO] [stdout]    |
[INFO] [stdout] 95 |     fn component_store_mut<T: 'static>(&self) -> RefMut<ComponentStore<T>> {
[INFO] [stdout]    |                                        ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                                        |
[INFO] [stdout]    |                                        the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 95 |     fn component_store_mut<T: 'static>(&self) -> RefMut<'_, ComponentStore<T>> {
[INFO] [stdout]    |                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking jester v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unused imports: `fmt::UpperExp`, `mem::transmute`, and `path::Path`
[INFO] [stdout]  --> src/main.rs:1:11
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::{fmt::UpperExp, mem::transmute, path::Path, process::Command};
[INFO] [stdout]   |           ^^^^^^^^^^^^^  ^^^^^^^^^^^^^^  ^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `fmt::UpperExp`, `mem::transmute`, and `path::Path`
[INFO] [stdout]  --> src/main.rs:1:11
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::{fmt::UpperExp, mem::transmute, path::Path, process::Command};
[INFO] [stdout]   |           ^^^^^^^^^^^^^  ^^^^^^^^^^^^^^  ^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `StaticGameHandler` is never constructed
[INFO] [stdout]    --> src/main.rs:104:8
[INFO] [stdout]     |
[INFO] [stdout] 104 | struct StaticGameHandler {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `StaticGameHandler` is never constructed
[INFO] [stdout]    --> src/main.rs:104:8
[INFO] [stdout]     |
[INFO] [stdout] 104 | struct StaticGameHandler {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 19s
[INFO] running `Command { std: "docker" "inspect" "ebebc2dad4e0bb73b146a0ab567bcbaa4acbbf488e7dbf2046ea0231348c3d75", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "ebebc2dad4e0bb73b146a0ab567bcbaa4acbbf488e7dbf2046ea0231348c3d75", kill_on_drop: false }`
[INFO] [stdout] ebebc2dad4e0bb73b146a0ab567bcbaa4acbbf488e7dbf2046ea0231348c3d75
