[INFO] cloning repository https://github.com/wookie98/adventure-escape
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/wookie98/adventure-escape" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fwookie98%2Fadventure-escape", kill_on_drop: false }`
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[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] c7252f201885adca323a1133226bfaf7180a9b9e
[INFO] checking wookie98/adventure-escape against 1.95.0 for pr-155915
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fwookie98%2Fadventure-escape" "/workspace/builds/worker-1-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-1-tc1/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/wookie98/adventure-escape
[INFO] finished tweaking git repo https://github.com/wookie98/adventure-escape
[INFO] tweaked toml for git repo https://github.com/wookie98/adventure-escape written to /workspace/builds/worker-1-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/wookie98/adventure-escape on toolchain 1.95.0
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.95.0" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/wookie98/adventure-escape already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.95.0" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] [stderr]     Checking adventure-escape v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unused import: `screen_print`
[INFO] [stdout]  --> src/main.rs:4:31
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy_debug_text_overlay::{screen_print, OverlayPlugin};
[INFO] [stdout]   |                               ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `fmt::format`
[INFO] [stdout]  --> src/main.rs:5:35
[INFO] [stdout]   |
[INFO] [stdout] 5 | use std::{thread, time::Duration, fmt::format};
[INFO] [stdout]   |                                   ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `FromEnemy`
[INFO] [stdout]  --> src/main.rs:7:10
[INFO] [stdout]   |
[INFO] [stdout] 7 |     Enemy,  FromEnemy, FromPlayer, Bullet, Movable,
[INFO] [stdout]   |             ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Vec3`
[INFO] [stdout]  --> src/components.rs:1:24
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::math::{Vec2, Vec3};
[INFO] [stdout]   |                        ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::time::Timer`
[INFO] [stdout]  --> src/components.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::time::Timer;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `PLAYER_STATE` should have an upper camel case name
[INFO] [stdout]   --> src/components.rs:54:10
[INFO] [stdout]    |
[INFO] [stdout] 54 | pub enum PLAYER_STATE
[INFO] [stdout]    |          ^^^^^^^^^^^^ help: convert the identifier to upper camel case: `PlayerState`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_camel_case_types)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ENEMY_TYPE` should have an upper camel case name
[INFO] [stdout]   --> src/components.rs:67:10
[INFO] [stdout]    |
[INFO] [stdout] 67 | pub enum ENEMY_TYPE
[INFO] [stdout]    |          ^^^^^^^^^^ help: convert the identifier to upper camel case: `EnemyType`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::cmp`
[INFO] [stdout]  --> src/enemy.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::cmp;
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `NINJA_SIZE` and `SAMURAI_SIZE`
[INFO] [stdout]  --> src/enemy.rs:5:25
[INFO] [stdout]   |
[INFO] [stdout] 5 |     GameTextures, WinSize, SAMURAI_SIZE,NINJA_SIZE,BOTTOM,MIDDLE,ABOVE, SPRITE_SCALE, EnemyCount, ENEMY_MAX, ENEMY_SIZE, Chance
[INFO] [stdout]   |                            ^^^^^^^^^^^^ ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::cmp`
[INFO] [stdout]  --> src/ammoDrop.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::cmp;
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `PlayerLevel`
[INFO] [stdout]  --> src/ammoDrop.rs:3:63
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::components::{ Movable, SpriteSize, Velocity, LEVEL,PlayerLevel, AmmoDrop};
[INFO] [stdout]   |                                                               ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around type
[INFO] [stdout]    --> src/main.rs:170:61
[INFO] [stdout]     |
[INFO] [stdout] 170 | fn teardown(mut commands: Commands, entities: Query<Entity, (Without<Camera>)>) {
[INFO] [stdout]     |                                                             ^               ^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 170 - fn teardown(mut commands: Commands, entities: Query<Entity, (Without<Camera>)>) {
[INFO] [stdout] 170 + fn teardown(mut commands: Commands, entities: Query<Entity, Without<Camera> >) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around `if` condition
[INFO] [stdout]    --> src/main.rs:414:7
[INFO] [stdout]     |
[INFO] [stdout] 414 |                 if(playerLife.0<=0)
[INFO] [stdout]     |                   ^               ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 414 -                 if(playerLife.0<=0)
[INFO] [stdout] 414 +                 if playerLife.0<=0 
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `screen_print`
[INFO] [stdout]  --> src/main.rs:4:31
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy_debug_text_overlay::{screen_print, OverlayPlugin};
[INFO] [stdout]   |                               ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `fmt::format`
[INFO] [stdout]  --> src/main.rs:5:35
[INFO] [stdout]   |
[INFO] [stdout] 5 | use std::{thread, time::Duration, fmt::format};
[INFO] [stdout]   |                                   ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `FromEnemy`
[INFO] [stdout]  --> src/main.rs:7:10
[INFO] [stdout]   |
[INFO] [stdout] 7 |     Enemy,  FromEnemy, FromPlayer, Bullet, Movable,
[INFO] [stdout]   |             ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Vec3`
[INFO] [stdout]  --> src/components.rs:1:24
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::math::{Vec2, Vec3};
[INFO] [stdout]   |                        ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::time::Timer`
[INFO] [stdout]  --> src/components.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::time::Timer;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `PLAYER_STATE` should have an upper camel case name
[INFO] [stdout]   --> src/components.rs:54:10
[INFO] [stdout]    |
[INFO] [stdout] 54 | pub enum PLAYER_STATE
[INFO] [stdout]    |          ^^^^^^^^^^^^ help: convert the identifier to upper camel case: `PlayerState`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_camel_case_types)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: type `ENEMY_TYPE` should have an upper camel case name
[INFO] [stdout]   --> src/components.rs:67:10
[INFO] [stdout]    |
[INFO] [stdout] 67 | pub enum ENEMY_TYPE
[INFO] [stdout]    |          ^^^^^^^^^^ help: convert the identifier to upper camel case: `EnemyType`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::cmp`
[INFO] [stdout]  --> src/enemy.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::cmp;
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `NINJA_SIZE` and `SAMURAI_SIZE`
[INFO] [stdout]  --> src/enemy.rs:5:25
[INFO] [stdout]   |
[INFO] [stdout] 5 |     GameTextures, WinSize, SAMURAI_SIZE,NINJA_SIZE,BOTTOM,MIDDLE,ABOVE, SPRITE_SCALE, EnemyCount, ENEMY_MAX, ENEMY_SIZE, Chance
[INFO] [stdout]   |                            ^^^^^^^^^^^^ ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::cmp`
[INFO] [stdout]  --> src/ammoDrop.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::cmp;
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `PlayerLevel`
[INFO] [stdout]  --> src/ammoDrop.rs:3:63
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::components::{ Movable, SpriteSize, Velocity, LEVEL,PlayerLevel, AmmoDrop};
[INFO] [stdout]   |                                                               ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around type
[INFO] [stdout]    --> src/main.rs:170:61
[INFO] [stdout]     |
[INFO] [stdout] 170 | fn teardown(mut commands: Commands, entities: Query<Entity, (Without<Camera>)>) {
[INFO] [stdout]     |                                                             ^               ^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 170 - fn teardown(mut commands: Commands, entities: Query<Entity, (Without<Camera>)>) {
[INFO] [stdout] 170 + fn teardown(mut commands: Commands, entities: Query<Entity, Without<Camera> >) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around `if` condition
[INFO] [stdout]    --> src/main.rs:414:7
[INFO] [stdout]     |
[INFO] [stdout] 414 |                 if(playerLife.0<=0)
[INFO] [stdout]     |                   ^               ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 414 -                 if(playerLife.0<=0)
[INFO] [stdout] 414 +                 if playerLife.0<=0 
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `win_size`
[INFO] [stdout]   --> src/player.rs:31:2
[INFO] [stdout]    |
[INFO] [stdout] 31 |     win_size: Res<WinSize>,
[INFO] [stdout]    |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_win_size`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_textures`
[INFO] [stdout]   --> src/player.rs:68:2
[INFO] [stdout]    |
[INFO] [stdout] 68 |     game_textures: Res<GameTextures>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_textures`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/enemy.rs:29:5
[INFO] [stdout]    |
[INFO] [stdout] 29 |     mut chance: ResMut<Chance>,
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `win_size`
[INFO] [stdout]   --> src/enemy.rs:28:2
[INFO] [stdout]    |
[INFO] [stdout] 28 |     win_size: Res<WinSize>,
[INFO] [stdout]    |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_win_size`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `win_size`
[INFO] [stdout]   --> src/ammoDrop.rs:27:2
[INFO] [stdout]    |
[INFO] [stdout] 27 |     win_size: Res<WinSize>,
[INFO] [stdout]    |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_win_size`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `level` is assigned to, but never used
[INFO] [stdout]   --> src/ammoDrop.rs:37:17
[INFO] [stdout]    |
[INFO] [stdout] 37 |             let mut level:LEVEL=LEVEL::Below;
[INFO] [stdout]    |                 ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: consider using `_level` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `level` is never read
[INFO] [stdout]   --> src/ammoDrop.rs:46:17
[INFO] [stdout]    |
[INFO] [stdout] 46 |                 level=LEVEL::Above;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `level` is never read
[INFO] [stdout]   --> src/ammoDrop.rs:41:17
[INFO] [stdout]    |
[INFO] [stdout] 41 |                 level=LEVEL::Middle;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:184:2
[INFO] [stdout]     |
[INFO] [stdout] 184 |     mut texture_atlases: ResMut<Assets<TextureAtlas>>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `texture_atlases`
[INFO] [stdout]    --> src/main.rs:184:2
[INFO] [stdout]     |
[INFO] [stdout] 184 |     mut texture_atlases: ResMut<Assets<TextureAtlas>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_texture_atlases`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_entity`
[INFO] [stdout]    --> src/main.rs:439:13
[INFO] [stdout]     |
[INFO] [stdout] 439 |     if let Ok((player_entity, player_tf, player_size,mut player_ammo)) = player_query.get_single_mut() {
[INFO] [stdout]     |                ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:468:3
[INFO] [stdout]     |
[INFO] [stdout] 468 |         mut score: ResMut<Score>,
[INFO] [stdout]     |         ----^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:469:3
[INFO] [stdout]     |
[INFO] [stdout] 469 |         mut playerLife: ResMut<PlayerLife>,
[INFO] [stdout]     |         ----^^^^^^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NINJA_SIZE` is never used
[INFO] [stdout]   --> src/main.rs:27:7
[INFO] [stdout]    |
[INFO] [stdout] 27 | const NINJA_SIZE: (f32, f32) = (150., 75.);
[INFO] [stdout]    |       ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SAMURAI_SIZE` is never used
[INFO] [stdout]   --> src/main.rs:30:7
[INFO] [stdout]    |
[INFO] [stdout] 30 | const SAMURAI_SIZE: (f32, f32) = (150., 75.);
[INFO] [stdout]    |       ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENEMY_BULLET_SIZE` is never used
[INFO] [stdout]   --> src/main.rs:42:7
[INFO] [stdout]    |
[INFO] [stdout] 42 | const ENEMY_BULLET_SIZE: (f32, f32) = (17., 55.);
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `player_bullet` is never read
[INFO] [stdout]   --> src/main.rs:65:2
[INFO] [stdout]    |
[INFO] [stdout] 63 | struct GameTextures {
[INFO] [stdout]    |        ------------ field in this struct
[INFO] [stdout] 64 |     player: Handle<Image>,
[INFO] [stdout] 65 |     player_bullet: Handle<Image>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `Etype` is never read
[INFO] [stdout]   --> src/components.rs:64:6
[INFO] [stdout]    |
[INFO] [stdout] 62 | pub struct  EnemyType
[INFO] [stdout]    |             --------- field in this struct
[INFO] [stdout] 63 | {
[INFO] [stdout] 64 |     pub Etype:ENEMY_TYPE,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FromEnemy` is never constructed
[INFO] [stdout]    --> src/components.rs:101:12
[INFO] [stdout]     |
[INFO] [stdout] 101 | pub struct FromEnemy;
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: module `ammoDrop` should have a snake case name
[INFO] [stdout]   --> src/main.rs:17:5
[INFO] [stdout]    |
[INFO] [stdout] 17 | mod ammoDrop;
[INFO] [stdout]    |     ^^^^^^^^ help: convert the identifier to snake case: `ammo_drop`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `timeSinceStart` should have a snake case name
[INFO] [stdout]   --> src/main.rs:88:24
[INFO] [stdout]    |
[INFO] [stdout] 88 |     pub fn hit(&mut self, timeSinceStart: f64) {
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `time_since_start`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `scoreInc` should have a snake case name
[INFO] [stdout]    --> src/main.rs:265:6
[INFO] [stdout]     |
[INFO] [stdout] 265 |     mut scoreInc: ResMut<ScoreInc>,
[INFO] [stdout]     |         ^^^^^^^^ help: convert the identifier to snake case: `score_inc`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `scoreInc` should have a snake case name
[INFO] [stdout]    --> src/main.rs:317:6
[INFO] [stdout]     |
[INFO] [stdout] 317 |     mut scoreInc: ResMut<ScoreInc>,
[INFO] [stdout]     |         ^^^^^^^^ help: convert the identifier to snake case: `score_inc`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `lastDeath` should have a snake case name
[INFO] [stdout]    --> src/main.rs:384:6
[INFO] [stdout]     |
[INFO] [stdout] 384 |     mut lastDeath: ResMut<LastDeath>,
[INFO] [stdout]     |         ^^^^^^^^^ help: convert the identifier to snake case: `last_death`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `playerLife` should have a snake case name
[INFO] [stdout]    --> src/main.rs:385:6
[INFO] [stdout]     |
[INFO] [stdout] 385 |     mut playerLife: ResMut<PlayerLife>,
[INFO] [stdout]     |         ^^^^^^^^^^ help: convert the identifier to snake case: `player_life`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `playerLife` should have a snake case name
[INFO] [stdout]    --> src/main.rs:469:7
[INFO] [stdout]     |
[INFO] [stdout] 469 |         mut playerLife: ResMut<PlayerLife>,
[INFO] [stdout]     |             ^^^^^^^^^^ help: convert the identifier to snake case: `player_life`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `Etype` should have a snake case name
[INFO] [stdout]   --> src/components.rs:64:6
[INFO] [stdout]    |
[INFO] [stdout] 64 |     pub Etype:ENEMY_TYPE,
[INFO] [stdout]    |         ^^^^^ help: convert the identifier to snake case: `etype`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `State` should have a snake case name
[INFO] [stdout]    --> src/player.rs:108:16
[INFO] [stdout]     |
[INFO] [stdout] 108 |     if let Ok(mut State) = query.get_single_mut() {
[INFO] [stdout]     |                   ^^^^^ help: convert the identifier to snake case (notice the capitalization): `state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `enType` should have a snake case name
[INFO] [stdout]   --> src/enemy.rs:51:21
[INFO] [stdout]    |
[INFO] [stdout] 51 |             let mut enType=ENEMY_TYPE::SAMURAI;
[INFO] [stdout]    |                     ^^^^^^ help: convert the identifier to snake case: `en_type`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `textureOpt` should have a snake case name
[INFO] [stdout]   --> src/enemy.rs:54:21
[INFO] [stdout]    |
[INFO] [stdout] 54 |             let mut textureOpt=game_textures.samurai.clone();
[INFO] [stdout]    |                     ^^^^^^^^^^ help: convert the identifier to snake case: `texture_opt`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `win_size`
[INFO] [stdout]   --> src/player.rs:31:2
[INFO] [stdout]    |
[INFO] [stdout] 31 |     win_size: Res<WinSize>,
[INFO] [stdout]    |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_win_size`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_textures`
[INFO] [stdout]   --> src/player.rs:68:2
[INFO] [stdout]    |
[INFO] [stdout] 68 |     game_textures: Res<GameTextures>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_textures`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/enemy.rs:29:5
[INFO] [stdout]    |
[INFO] [stdout] 29 |     mut chance: ResMut<Chance>,
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `win_size`
[INFO] [stdout]   --> src/enemy.rs:28:2
[INFO] [stdout]    |
[INFO] [stdout] 28 |     win_size: Res<WinSize>,
[INFO] [stdout]    |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_win_size`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `win_size`
[INFO] [stdout]   --> src/ammoDrop.rs:27:2
[INFO] [stdout]    |
[INFO] [stdout] 27 |     win_size: Res<WinSize>,
[INFO] [stdout]    |     ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_win_size`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `level` is assigned to, but never used
[INFO] [stdout]   --> src/ammoDrop.rs:37:17
[INFO] [stdout]    |
[INFO] [stdout] 37 |             let mut level:LEVEL=LEVEL::Below;
[INFO] [stdout]    |                 ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: consider using `_level` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `level` is never read
[INFO] [stdout]   --> src/ammoDrop.rs:46:17
[INFO] [stdout]    |
[INFO] [stdout] 46 |                 level=LEVEL::Above;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `level` is never read
[INFO] [stdout]   --> src/ammoDrop.rs:41:17
[INFO] [stdout]    |
[INFO] [stdout] 41 |                 level=LEVEL::Middle;
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:184:2
[INFO] [stdout]     |
[INFO] [stdout] 184 |     mut texture_atlases: ResMut<Assets<TextureAtlas>>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `texture_atlases`
[INFO] [stdout]    --> src/main.rs:184:2
[INFO] [stdout]     |
[INFO] [stdout] 184 |     mut texture_atlases: ResMut<Assets<TextureAtlas>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_texture_atlases`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_entity`
[INFO] [stdout]    --> src/main.rs:439:13
[INFO] [stdout]     |
[INFO] [stdout] 439 |     if let Ok((player_entity, player_tf, player_size,mut player_ammo)) = player_query.get_single_mut() {
[INFO] [stdout]     |                ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:468:3
[INFO] [stdout]     |
[INFO] [stdout] 468 |         mut score: ResMut<Score>,
[INFO] [stdout]     |         ----^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:469:3
[INFO] [stdout]     |
[INFO] [stdout] 469 |         mut playerLife: ResMut<PlayerLife>,
[INFO] [stdout]     |         ----^^^^^^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `NINJA_SIZE` is never used
[INFO] [stdout]   --> src/main.rs:27:7
[INFO] [stdout]    |
[INFO] [stdout] 27 | const NINJA_SIZE: (f32, f32) = (150., 75.);
[INFO] [stdout]    |       ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SAMURAI_SIZE` is never used
[INFO] [stdout]   --> src/main.rs:30:7
[INFO] [stdout]    |
[INFO] [stdout] 30 | const SAMURAI_SIZE: (f32, f32) = (150., 75.);
[INFO] [stdout]    |       ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENEMY_BULLET_SIZE` is never used
[INFO] [stdout]   --> src/main.rs:42:7
[INFO] [stdout]    |
[INFO] [stdout] 42 | const ENEMY_BULLET_SIZE: (f32, f32) = (17., 55.);
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `player_bullet` is never read
[INFO] [stdout]   --> src/main.rs:65:2
[INFO] [stdout]    |
[INFO] [stdout] 63 | struct GameTextures {
[INFO] [stdout]    |        ------------ field in this struct
[INFO] [stdout] 64 |     player: Handle<Image>,
[INFO] [stdout] 65 |     player_bullet: Handle<Image>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `Etype` is never read
[INFO] [stdout]   --> src/components.rs:64:6
[INFO] [stdout]    |
[INFO] [stdout] 62 | pub struct  EnemyType
[INFO] [stdout]    |             --------- field in this struct
[INFO] [stdout] 63 | {
[INFO] [stdout] 64 |     pub Etype:ENEMY_TYPE,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FromEnemy` is never constructed
[INFO] [stdout]    --> src/components.rs:101:12
[INFO] [stdout]     |
[INFO] [stdout] 101 | pub struct FromEnemy;
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: module `ammoDrop` should have a snake case name
[INFO] [stdout]   --> src/main.rs:17:5
[INFO] [stdout]    |
[INFO] [stdout] 17 | mod ammoDrop;
[INFO] [stdout]    |     ^^^^^^^^ help: convert the identifier to snake case: `ammo_drop`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `timeSinceStart` should have a snake case name
[INFO] [stdout]   --> src/main.rs:88:24
[INFO] [stdout]    |
[INFO] [stdout] 88 |     pub fn hit(&mut self, timeSinceStart: f64) {
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^ help: convert the identifier to snake case: `time_since_start`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `scoreInc` should have a snake case name
[INFO] [stdout]    --> src/main.rs:265:6
[INFO] [stdout]     |
[INFO] [stdout] 265 |     mut scoreInc: ResMut<ScoreInc>,
[INFO] [stdout]     |         ^^^^^^^^ help: convert the identifier to snake case: `score_inc`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `scoreInc` should have a snake case name
[INFO] [stdout]    --> src/main.rs:317:6
[INFO] [stdout]     |
[INFO] [stdout] 317 |     mut scoreInc: ResMut<ScoreInc>,
[INFO] [stdout]     |         ^^^^^^^^ help: convert the identifier to snake case: `score_inc`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `lastDeath` should have a snake case name
[INFO] [stdout]    --> src/main.rs:384:6
[INFO] [stdout]     |
[INFO] [stdout] 384 |     mut lastDeath: ResMut<LastDeath>,
[INFO] [stdout]     |         ^^^^^^^^^ help: convert the identifier to snake case: `last_death`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `playerLife` should have a snake case name
[INFO] [stdout]    --> src/main.rs:385:6
[INFO] [stdout]     |
[INFO] [stdout] 385 |     mut playerLife: ResMut<PlayerLife>,
[INFO] [stdout]     |         ^^^^^^^^^^ help: convert the identifier to snake case: `player_life`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `playerLife` should have a snake case name
[INFO] [stdout]    --> src/main.rs:469:7
[INFO] [stdout]     |
[INFO] [stdout] 469 |         mut playerLife: ResMut<PlayerLife>,
[INFO] [stdout]     |             ^^^^^^^^^^ help: convert the identifier to snake case: `player_life`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `Etype` should have a snake case name
[INFO] [stdout]   --> src/components.rs:64:6
[INFO] [stdout]    |
[INFO] [stdout] 64 |     pub Etype:ENEMY_TYPE,
[INFO] [stdout]    |         ^^^^^ help: convert the identifier to snake case: `etype`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `State` should have a snake case name
[INFO] [stdout]    --> src/player.rs:108:16
[INFO] [stdout]     |
[INFO] [stdout] 108 |     if let Ok(mut State) = query.get_single_mut() {
[INFO] [stdout]     |                   ^^^^^ help: convert the identifier to snake case (notice the capitalization): `state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `enType` should have a snake case name
[INFO] [stdout]   --> src/enemy.rs:51:21
[INFO] [stdout]    |
[INFO] [stdout] 51 |             let mut enType=ENEMY_TYPE::SAMURAI;
[INFO] [stdout]    |                     ^^^^^^ help: convert the identifier to snake case: `en_type`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `textureOpt` should have a snake case name
[INFO] [stdout]   --> src/enemy.rs:54:21
[INFO] [stdout]    |
[INFO] [stdout] 54 |             let mut textureOpt=game_textures.samurai.clone();
[INFO] [stdout]    |                     ^^^^^^^^^^ help: convert the identifier to snake case: `texture_opt`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 47.76s
[INFO] running `Command { std: "docker" "inspect" "752297bbeecd0da6af73150532e43d5b159b0fb5d043c6e4c1d263ea022fc148", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "752297bbeecd0da6af73150532e43d5b159b0fb5d043c6e4c1d263ea022fc148", kill_on_drop: false }`
[INFO] [stdout] 752297bbeecd0da6af73150532e43d5b159b0fb5d043c6e4c1d263ea022fc148
