[INFO] cloning repository https://github.com/thmsgntz/bastion-like
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/thmsgntz/bastion-like" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fthmsgntz%2Fbastion-like", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fthmsgntz%2Fbastion-like'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 735d8dcb9f1e514895f028d38dea28f2120562e7
[INFO] checking thmsgntz/bastion-like against 1.95.0 for pr-155915
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fthmsgntz%2Fbastion-like" "/workspace/builds/worker-1-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-1-tc1/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/thmsgntz/bastion-like
[INFO] finished tweaking git repo https://github.com/thmsgntz/bastion-like
[INFO] tweaked toml for git repo https://github.com/thmsgntz/bastion-like written to /workspace/builds/worker-1-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/thmsgntz/bastion-like on toolchain 1.95.0
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.95.0" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/thmsgntz/bastion-like already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.95.0" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+1.95.0" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
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[INFO] running `Command { std: "docker" "start" "-a" "6bb71917dc869826ac0ab882606813c46495c26d663691ea36d2881db473b82a", kill_on_drop: false }`
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[INFO] [stdout] warning: unused import: `Quat`
[INFO] [stdout]  --> src/direction.rs:1:29
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::{Input, KeyCode, Quat, Vec3};
[INFO] [stdout]   |                             ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `nalgebra`
[INFO] [stdout]  --> src/direction.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use nalgebra;
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::math::const_vec3`
[INFO] [stdout]  --> src/skeleton.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy::math::const_vec3;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `FrameTimeDiagnosticsPlugin` and `LogDiagnosticsPlugin`
[INFO] [stdout]   --> src/main.rs:13:24
[INFO] [stdout]    |
[INFO] [stdout] 13 | use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
[INFO] [stdout]    |                        ^^^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_rapier3d::prelude::*`
[INFO] [stdout]   --> src/main.rs:16:5
[INFO] [stdout]    |
[INFO] [stdout] 16 | use bevy_rapier3d::prelude::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Quat`
[INFO] [stdout]  --> src/direction.rs:1:29
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::{Input, KeyCode, Quat, Vec3};
[INFO] [stdout]   |                             ^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `nalgebra`
[INFO] [stdout]  --> src/direction.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use nalgebra;
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::math::const_vec3`
[INFO] [stdout]  --> src/skeleton.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy::math::const_vec3;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `FrameTimeDiagnosticsPlugin` and `LogDiagnosticsPlugin`
[INFO] [stdout]   --> src/main.rs:13:24
[INFO] [stdout]    |
[INFO] [stdout] 13 | use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
[INFO] [stdout]    |                        ^^^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_rapier3d::prelude::*`
[INFO] [stdout]   --> src/main.rs:16:5
[INFO] [stdout]    |
[INFO] [stdout] 16 | use bevy_rapier3d::prelude::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/fox.rs:107:5
[INFO] [stdout]     |
[INFO] [stdout] 107 |     mut player_query: Query<&mut AnimationPlayer>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_query`
[INFO] [stdout]    --> src/fox.rs:107:5
[INFO] [stdout]     |
[INFO] [stdout] 107 |     mut player_query: Query<&mut AnimationPlayer>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_query`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/skeleton.rs:216:19
[INFO] [stdout]     |
[INFO] [stdout] 216 |         if let Ok(mut player) = player.get_single_mut() {
[INFO] [stdout]     |                   ----^^^^^^
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player`
[INFO] [stdout]    --> src/skeleton.rs:216:19
[INFO] [stdout]     |
[INFO] [stdout] 216 |         if let Ok(mut player) = player.get_single_mut() {
[INFO] [stdout]     |                   ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/skeleton.rs:223:10
[INFO] [stdout]     |
[INFO] [stdout] 223 | fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
[INFO] [stdout]     |          ----^^^^^^^^
[INFO] [stdout]     |          |
[INFO] [stdout]     |          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `current_direction` is never read
[INFO] [stdout]    --> src/skeleton.rs:437:9
[INFO] [stdout]     |
[INFO] [stdout] 437 |         current_direction = direction;
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout]     = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `diff_angle`
[INFO] [stdout]    --> src/skeleton.rs:475:9
[INFO] [stdout]     |
[INFO] [stdout] 475 |     let diff_angle = current_direction.difference_angle(&direction);
[INFO] [stdout]     |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_diff_angle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vector_angular` is assigned to, but never used
[INFO] [stdout]    --> src/skeleton.rs:506:13
[INFO] [stdout]     |
[INFO] [stdout] 506 |         let mut vector_angular = Vec3::ZERO;
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: consider using `_vector_angular` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `vector_direction` is never read
[INFO] [stdout]    --> src/skeleton.rs:610:13
[INFO] [stdout]     |
[INFO] [stdout] 610 |             vector_direction = vector_direction.normalize();
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `vector_angular` is never read
[INFO] [stdout]    --> src/skeleton.rs:522:21
[INFO] [stdout]     |
[INFO] [stdout] 522 |                     vector_angular = Vec3::new(0.0, -1.0, 0.0);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `vector_angular` is never read
[INFO] [stdout]    --> src/skeleton.rs:529:21
[INFO] [stdout]     |
[INFO] [stdout] 529 |                     vector_angular = Vec3::new(0.0, 1.0, 0.0);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `draw_repere` is never used
[INFO] [stdout]   --> src/main.rs:48:4
[INFO] [stdout]    |
[INFO] [stdout] 48 | fn draw_repere(
[INFO] [stdout]    |    ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PiecesPlugin` is never constructed
[INFO] [stdout]  --> src/chess_pieces.rs:3:12
[INFO] [stdout]   |
[INFO] [stdout] 3 | pub struct PiecesPlugin;
[INFO] [stdout]   |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `PieceColor` is never used
[INFO] [stdout]   --> src/chess_pieces.rs:15:10
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub enum PieceColor {
[INFO] [stdout]    |          ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `PieceType` is never used
[INFO] [stdout]   --> src/chess_pieces.rs:21:10
[INFO] [stdout]    |
[INFO] [stdout] 21 | pub enum PieceType {
[INFO] [stdout]    |          ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Piece` is never constructed
[INFO] [stdout]   --> src/chess_pieces.rs:31:12
[INFO] [stdout]    |
[INFO] [stdout] 31 | pub struct Piece {
[INFO] [stdout]    |            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `create_pieces` is never used
[INFO] [stdout]   --> src/chess_pieces.rs:38:4
[INFO] [stdout]    |
[INFO] [stdout] 38 | fn create_pieces(
[INFO] [stdout]    |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_king` is never used
[INFO] [stdout]    --> src/chess_pieces.rs:205:8
[INFO] [stdout]     |
[INFO] [stdout] 205 | pub fn spawn_king(
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_knight` is never used
[INFO] [stdout]    --> src/chess_pieces.rs:254:8
[INFO] [stdout]     |
[INFO] [stdout] 254 | pub fn spawn_knight(
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_queen` is never used
[INFO] [stdout]    --> src/chess_pieces.rs:303:8
[INFO] [stdout]     |
[INFO] [stdout] 303 | pub fn spawn_queen(
[INFO] [stdout]     |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_bishop` is never used
[INFO] [stdout]    --> src/chess_pieces.rs:339:8
[INFO] [stdout]     |
[INFO] [stdout] 339 | pub fn spawn_bishop(
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_rook` is never used
[INFO] [stdout]    --> src/chess_pieces.rs:375:8
[INFO] [stdout]     |
[INFO] [stdout] 375 | pub fn spawn_rook(
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_pawn` is never used
[INFO] [stdout]    --> src/chess_pieces.rs:411:8
[INFO] [stdout]     |
[INFO] [stdout] 411 | pub fn spawn_pawn(
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `GLB_PIECES_PATH` is never used
[INFO] [stdout]   --> src/chess_pieces.rs:11:16
[INFO] [stdout]    |
[INFO] [stdout] 11 |     pub static GLB_PIECES_PATH: &str = "models/pieces.glb";
[INFO] [stdout]    |                ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENTITY_LOOKING_UP` is never used
[INFO] [stdout]  --> src/direction.rs:5:11
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub const ENTITY_LOOKING_UP: f32 = 45.0 * PI / 180.0;
[INFO] [stdout]   |           ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENTITY_LOOKING_UP_RIGHT` is never used
[INFO] [stdout]  --> src/direction.rs:6:7
[INFO] [stdout]   |
[INFO] [stdout] 6 | const ENTITY_LOOKING_UP_RIGHT: f32 = PI / 180.0;
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENTITY_LOOKING_RIGHT` is never used
[INFO] [stdout]  --> src/direction.rs:7:7
[INFO] [stdout]   |
[INFO] [stdout] 7 | const ENTITY_LOOKING_RIGHT: f32 = -45.0 * PI / 180.0;
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENTITY_LOOKING_UP_LEFT` is never used
[INFO] [stdout]  --> src/direction.rs:8:7
[INFO] [stdout]   |
[INFO] [stdout] 8 | const ENTITY_LOOKING_UP_LEFT: f32 = (2.0 * 45.0) * PI / 180.0;
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENTITY_LOOKING_LEFT` is never used
[INFO] [stdout]  --> src/direction.rs:9:7
[INFO] [stdout]   |
[INFO] [stdout] 9 | const ENTITY_LOOKING_LEFT: f32 = (3.0 * 45.0) * PI / 180.0;
[INFO] [stdout]   |       ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENTITY_LOOKING_DOWN` is never used
[INFO] [stdout]   --> src/direction.rs:10:7
[INFO] [stdout]    |
[INFO] [stdout] 10 | const ENTITY_LOOKING_DOWN: f32 = -(3.0 * 45.0) * PI / 180.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENTITY_LOOKING_DOWN_LEFT` is never used
[INFO] [stdout]   --> src/direction.rs:11:7
[INFO] [stdout]    |
[INFO] [stdout] 11 | const ENTITY_LOOKING_DOWN_LEFT: f32 = -(4.0 * 45.0) * PI / 180.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENTITY_LOOKING_DOWN_RIGHT` is never used
[INFO] [stdout]   --> src/direction.rs:12:7
[INFO] [stdout]    |
[INFO] [stdout] 12 | const ENTITY_LOOKING_DOWN_RIGHT: f32 = -(2.0 * 45.0) * PI / 180.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `Direction` is never used
[INFO] [stdout]   --> src/direction.rs:15:10
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub enum Direction {
[INFO] [stdout]    |          ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `get_angle`, `get_vec3`, `difference_angle`, and `get_strict_opposed` are never used
[INFO] [stdout]   --> src/direction.rs:27:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | impl Direction {
[INFO] [stdout]    | -------------- methods in this implementation
[INFO] [stdout] 27 |     pub fn get_angle(&self) -> f32 {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub fn get_vec3(&self) -> Vec3 {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 53 |     pub fn difference_angle(&self, direction: &Direction) -> f32 {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 57 |     pub fn get_strict_opposed(&self) -> Direction {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `is_keyboard_any_arrow_pressed` is never used
[INFO] [stdout]   --> src/direction.rs:77:4
[INFO] [stdout]    |
[INFO] [stdout] 77 | fn is_keyboard_any_arrow_pressed(keyboard_input: &Input<KeyCode>) -> bool {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `KEYS_ARROWS` is never used
[INFO] [stdout]   --> src/direction.rs:88:8
[INFO] [stdout]    |
[INFO] [stdout] 88 | static KEYS_ARROWS: &'static [KeyCode] = &[
[INFO] [stdout]    |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `KEYS_ACTIONS` is never used
[INFO] [stdout]   --> src/direction.rs:95:8
[INFO] [stdout]    |
[INFO] [stdout] 95 | static KEYS_ACTIONS: &'static [KeyCode] = &[
[INFO] [stdout]    |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_pressed_keys_of_interest` is never used
[INFO] [stdout]    --> src/direction.rs:108:8
[INFO] [stdout]     |
[INFO] [stdout] 108 | pub fn get_pressed_keys_of_interest(keyboard_input: &Input<KeyCode>) -> Vec<KeyCode> {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `map_vec3_to_direction` is never used
[INFO] [stdout]    --> src/direction.rs:128:8
[INFO] [stdout]     |
[INFO] [stdout] 128 | pub fn map_vec3_to_direction(vec: Vec3) -> Result<Direction, String> {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_castle` is never used
[INFO] [stdout]   --> src/map.rs:34:4
[INFO] [stdout]    |
[INFO] [stdout] 34 | fn setup_castle(mut commands: Commands, asset_server: Res<AssetServer>) {
[INFO] [stdout]    |    ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PhysicsPlugin` is never constructed
[INFO] [stdout]  --> src/physics.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct PhysicsPlugin;
[INFO] [stdout]   |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_physics` is never used
[INFO] [stdout]   --> src/physics.rs:13:4
[INFO] [stdout]    |
[INFO] [stdout] 13 | fn setup_physics(
[INFO] [stdout]    |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `print_ball_altitude` is never used
[INFO] [stdout]   --> src/physics.rs:45:4
[INFO] [stdout]    |
[INFO] [stdout] 45 | fn print_ball_altitude(positions: Query<(&Transform, &Velocity), With<RigidBody>>) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]   --> src/fox.rs:17:21
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub struct Creature(String);
[INFO] [stdout]    |            -------- ^^^^^^
[INFO] [stdout]    |            |
[INFO] [stdout]    |            field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SkeletonPlugin` is never constructed
[INFO] [stdout]   --> src/skeleton.rs:27:12
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub struct SkeletonPlugin;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENTITY_SPEED` is never used
[INFO] [stdout]   --> src/skeleton.rs:37:11
[INFO] [stdout]    |
[INFO] [stdout] 37 | pub const ENTITY_SPEED: f32 = 0.04;
[INFO] [stdout]    |           ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Skelly` is never constructed
[INFO] [stdout]   --> src/skeleton.rs:40:8
[INFO] [stdout]    |
[INFO] [stdout] 40 | struct Skelly {
[INFO] [stdout]    |        ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `is_ready`, `can_move`, `play_animation_action`, `play_animation_move`, `play_animation_idle`, and `play_animation_fall` are never used
[INFO] [stdout]    --> src/skeleton.rs:61:8
[INFO] [stdout]     |
[INFO] [stdout]  60 | impl Skelly {
[INFO] [stdout]     | ----------- methods in this implementation
[INFO] [stdout]  61 |     fn is_ready(&self, player: &mut AnimationPlayer) -> bool {
[INFO] [stdout]     |        ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  83 |     fn can_move(&self) -> bool {
[INFO] [stdout]     |        ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  91 |     fn play_animation_action(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 104 |     fn play_animation_move(&mut self, player: &mut AnimationPlayer, action_id: SkellyAnimationId) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 115 |     fn play_animation_idle(&mut self, player: &mut AnimationPlayer) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 124 |     fn play_animation_fall(&mut self, player: &mut AnimationPlayer) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `SkellyAnimationId` is never used
[INFO] [stdout]    --> src/skeleton.rs:135:6
[INFO] [stdout]     |
[INFO] [stdout] 135 | enum SkellyAnimationId {
[INFO] [stdout]     |      ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_IDLE` is never used
[INFO] [stdout]    --> src/skeleton.rs:150:7
[INFO] [stdout]     |
[INFO] [stdout] 150 | const SKELLY_ANIM_DURATION_IDLE: f32 = 1.58;
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_YELL` is never used
[INFO] [stdout]    --> src/skeleton.rs:151:7
[INFO] [stdout]     |
[INFO] [stdout] 151 | const SKELLY_ANIM_DURATION_YELL: f32 = 1.58;
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_LOOKING_AROUND` is never used
[INFO] [stdout]    --> src/skeleton.rs:152:7
[INFO] [stdout]     |
[INFO] [stdout] 152 | const SKELLY_ANIM_DURATION_LOOKING_AROUND: f32 = 3.18;
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_ATTACK` is never used
[INFO] [stdout]    --> src/skeleton.rs:153:7
[INFO] [stdout]     |
[INFO] [stdout] 153 | const SKELLY_ANIM_DURATION_ATTACK: f32 = 2.32;
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_WALK` is never used
[INFO] [stdout]    --> src/skeleton.rs:154:7
[INFO] [stdout]     |
[INFO] [stdout] 154 | const SKELLY_ANIM_DURATION_WALK: f32 = 0.98;
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_RUN` is never used
[INFO] [stdout]    --> src/skeleton.rs:155:7
[INFO] [stdout]     |
[INFO] [stdout] 155 | const SKELLY_ANIM_DURATION_RUN: f32 = 0.78;
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_FALL` is never used
[INFO] [stdout]    --> src/skeleton.rs:156:7
[INFO] [stdout]     |
[INFO] [stdout] 156 | const SKELLY_ANIM_DURATION_FALL: f32 = 1.0; // TO CHECK
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_HIT` is never used
[INFO] [stdout]    --> src/skeleton.rs:157:7
[INFO] [stdout]     |
[INFO] [stdout] 157 | const SKELLY_ANIM_DURATION_HIT: f32 = 0.6; // TO CHECK
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_DIE` is never used
[INFO] [stdout]    --> src/skeleton.rs:158:7
[INFO] [stdout]     |
[INFO] [stdout] 158 | const SKELLY_ANIM_DURATION_DIE: f32 = 1.0; // TO CHECK
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_SPAWN` is never used
[INFO] [stdout]    --> src/skeleton.rs:159:7
[INFO] [stdout]     |
[INFO] [stdout] 159 | const SKELLY_ANIM_DURATION_SPAWN: f32 = 1.58; // TO CHECK
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_HANGED` is never used
[INFO] [stdout]    --> src/skeleton.rs:160:7
[INFO] [stdout]     |
[INFO] [stdout] 160 | const SKELLY_ANIM_DURATION_HANGED: f32 = 1.58; // TO CHECK
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Animation` is never constructed
[INFO] [stdout]    --> src/skeleton.rs:162:8
[INFO] [stdout]     |
[INFO] [stdout] 162 | struct Animation {
[INFO] [stdout]     |        ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `VecAnimations` is never constructed
[INFO] [stdout]    --> src/skeleton.rs:169:8
[INFO] [stdout]     |
[INFO] [stdout] 169 | struct VecAnimations(Vec<Handle<AnimationClip>>);
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `play` is never used
[INFO] [stdout]    --> src/skeleton.rs:172:12
[INFO] [stdout]     |
[INFO] [stdout] 171 | impl VecAnimations {
[INFO] [stdout]     | ------------------ method in this implementation
[INFO] [stdout] 172 |     pub fn play(
[INFO] [stdout]     |            ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `inspect_animation_clip` is never used
[INFO] [stdout]    --> src/skeleton.rs:189:4
[INFO] [stdout]     |
[INFO] [stdout] 189 | fn inspect_animation_clip(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_scene_once_loaded` is never used
[INFO] [stdout]    --> src/skeleton.rs:205:4
[INFO] [stdout]     |
[INFO] [stdout] 205 | fn setup_scene_once_loaded(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup` is never used
[INFO] [stdout]    --> src/skeleton.rs:223:4
[INFO] [stdout]     |
[INFO] [stdout] 223 | fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
[INFO] [stdout]     |    ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_skelly` is never used
[INFO] [stdout]    --> src/skeleton.rs:358:4
[INFO] [stdout]     |
[INFO] [stdout] 358 | fn spawn_skelly(mut commands: Commands, asset_server: Res<AssetServer>, skelly_entity: Skelly) {
[INFO] [stdout]     |    ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `move_char` is never used
[INFO] [stdout]    --> src/skeleton.rs:400:4
[INFO] [stdout]     |
[INFO] [stdout] 400 | fn move_char(mut current_direction: Direction, direction: Direction) -> f32 {
[INFO] [stdout]     |    ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `rotation_to_vec3` is never used
[INFO] [stdout]    --> src/skeleton.rs:474:4
[INFO] [stdout]     |
[INFO] [stdout] 474 | fn rotation_to_vec3(current_vec: Vec3, current_direction: Direction, direction: Direction) -> Vec3 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `keyboard_animation_control` is never used
[INFO] [stdout]    --> src/skeleton.rs:493:4
[INFO] [stdout]     |
[INFO] [stdout] 493 | fn keyboard_animation_control(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENTITY_SPEED` is never used
[INFO] [stdout]  --> src/creatures.rs:4:11
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub const ENTITY_SPEED: f32 = 2.0;
[INFO] [stdout]   |           ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENTITY_SPEED_ROTATION` is never used
[INFO] [stdout]  --> src/creatures.rs:5:11
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub const ENTITY_SPEED_ROTATION: f32 = 0.1;
[INFO] [stdout]   |           ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Creature` is never constructed
[INFO] [stdout]   --> src/creatures.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct Creature  {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `HashMapAnimations` is never constructed
[INFO] [stdout]   --> src/creatures.rs:21:12
[INFO] [stdout]    |
[INFO] [stdout] 21 | pub struct HashMapAnimations {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `add_animation` and `get` are never used
[INFO] [stdout]   --> src/creatures.rs:36:12
[INFO] [stdout]    |
[INFO] [stdout] 35 | impl HashMapAnimations {
[INFO] [stdout]    | ---------------------- methods in this implementation
[INFO] [stdout] 36 |     pub fn add_animation(
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 55 |     pub fn get(
[INFO] [stdout]    |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SingleAnimation` is never constructed
[INFO] [stdout]   --> src/creatures.rs:63:12
[INFO] [stdout]    |
[INFO] [stdout] 63 | pub struct SingleAnimation {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/fox.rs:107:5
[INFO] [stdout]     |
[INFO] [stdout] 107 |     mut player_query: Query<&mut AnimationPlayer>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_query`
[INFO] [stdout]    --> src/fox.rs:107:5
[INFO] [stdout]     |
[INFO] [stdout] 107 |     mut player_query: Query<&mut AnimationPlayer>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_query`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/skeleton.rs:216:19
[INFO] [stdout]     |
[INFO] [stdout] 216 |         if let Ok(mut player) = player.get_single_mut() {
[INFO] [stdout]     |                   ----^^^^^^
[INFO] [stdout]     |                   |
[INFO] [stdout]     |                   help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player`
[INFO] [stdout]    --> src/skeleton.rs:216:19
[INFO] [stdout]     |
[INFO] [stdout] 216 |         if let Ok(mut player) = player.get_single_mut() {
[INFO] [stdout]     |                   ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/skeleton.rs:223:10
[INFO] [stdout]     |
[INFO] [stdout] 223 | fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
[INFO] [stdout]     |          ----^^^^^^^^
[INFO] [stdout]     |          |
[INFO] [stdout]     |          help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `current_direction` is never read
[INFO] [stdout]    --> src/skeleton.rs:437:9
[INFO] [stdout]     |
[INFO] [stdout] 437 |         current_direction = direction;
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout]     = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `diff_angle`
[INFO] [stdout]    --> src/skeleton.rs:475:9
[INFO] [stdout]     |
[INFO] [stdout] 475 |     let diff_angle = current_direction.difference_angle(&direction);
[INFO] [stdout]     |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_diff_angle`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `vector_angular` is assigned to, but never used
[INFO] [stdout]    --> src/skeleton.rs:506:13
[INFO] [stdout]     |
[INFO] [stdout] 506 |         let mut vector_angular = Vec3::ZERO;
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: consider using `_vector_angular` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `vector_direction` is never read
[INFO] [stdout]    --> src/skeleton.rs:610:13
[INFO] [stdout]     |
[INFO] [stdout] 610 |             vector_direction = vector_direction.normalize();
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `vector_angular` is never read
[INFO] [stdout]    --> src/skeleton.rs:522:21
[INFO] [stdout]     |
[INFO] [stdout] 522 |                     vector_angular = Vec3::new(0.0, -1.0, 0.0);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `vector_angular` is never read
[INFO] [stdout]    --> src/skeleton.rs:529:21
[INFO] [stdout]     |
[INFO] [stdout] 529 |                     vector_angular = Vec3::new(0.0, 1.0, 0.0);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `draw_repere` is never used
[INFO] [stdout]   --> src/main.rs:48:4
[INFO] [stdout]    |
[INFO] [stdout] 48 | fn draw_repere(
[INFO] [stdout]    |    ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PiecesPlugin` is never constructed
[INFO] [stdout]  --> src/chess_pieces.rs:3:12
[INFO] [stdout]   |
[INFO] [stdout] 3 | pub struct PiecesPlugin;
[INFO] [stdout]   |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `PieceColor` is never used
[INFO] [stdout]   --> src/chess_pieces.rs:15:10
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub enum PieceColor {
[INFO] [stdout]    |          ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `PieceType` is never used
[INFO] [stdout]   --> src/chess_pieces.rs:21:10
[INFO] [stdout]    |
[INFO] [stdout] 21 | pub enum PieceType {
[INFO] [stdout]    |          ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Piece` is never constructed
[INFO] [stdout]   --> src/chess_pieces.rs:31:12
[INFO] [stdout]    |
[INFO] [stdout] 31 | pub struct Piece {
[INFO] [stdout]    |            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `create_pieces` is never used
[INFO] [stdout]   --> src/chess_pieces.rs:38:4
[INFO] [stdout]    |
[INFO] [stdout] 38 | fn create_pieces(
[INFO] [stdout]    |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_king` is never used
[INFO] [stdout]    --> src/chess_pieces.rs:205:8
[INFO] [stdout]     |
[INFO] [stdout] 205 | pub fn spawn_king(
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_knight` is never used
[INFO] [stdout]    --> src/chess_pieces.rs:254:8
[INFO] [stdout]     |
[INFO] [stdout] 254 | pub fn spawn_knight(
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_queen` is never used
[INFO] [stdout]    --> src/chess_pieces.rs:303:8
[INFO] [stdout]     |
[INFO] [stdout] 303 | pub fn spawn_queen(
[INFO] [stdout]     |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_bishop` is never used
[INFO] [stdout]    --> src/chess_pieces.rs:339:8
[INFO] [stdout]     |
[INFO] [stdout] 339 | pub fn spawn_bishop(
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_rook` is never used
[INFO] [stdout]    --> src/chess_pieces.rs:375:8
[INFO] [stdout]     |
[INFO] [stdout] 375 | pub fn spawn_rook(
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_pawn` is never used
[INFO] [stdout]    --> src/chess_pieces.rs:411:8
[INFO] [stdout]     |
[INFO] [stdout] 411 | pub fn spawn_pawn(
[INFO] [stdout]     |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `GLB_PIECES_PATH` is never used
[INFO] [stdout]   --> src/chess_pieces.rs:11:16
[INFO] [stdout]    |
[INFO] [stdout] 11 |     pub static GLB_PIECES_PATH: &str = "models/pieces.glb";
[INFO] [stdout]    |                ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_vec3` is never used
[INFO] [stdout]   --> src/direction.rs:40:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | impl Direction {
[INFO] [stdout]    | -------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub fn get_vec3(&self) -> Vec3 {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `is_keyboard_any_arrow_pressed` is never used
[INFO] [stdout]   --> src/direction.rs:77:4
[INFO] [stdout]    |
[INFO] [stdout] 77 | fn is_keyboard_any_arrow_pressed(keyboard_input: &Input<KeyCode>) -> bool {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `KEYS_ARROWS` is never used
[INFO] [stdout]   --> src/direction.rs:88:8
[INFO] [stdout]    |
[INFO] [stdout] 88 | static KEYS_ARROWS: &'static [KeyCode] = &[
[INFO] [stdout]    |        ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `KEYS_ACTIONS` is never used
[INFO] [stdout]   --> src/direction.rs:95:8
[INFO] [stdout]    |
[INFO] [stdout] 95 | static KEYS_ACTIONS: &'static [KeyCode] = &[
[INFO] [stdout]    |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_pressed_keys_of_interest` is never used
[INFO] [stdout]    --> src/direction.rs:108:8
[INFO] [stdout]     |
[INFO] [stdout] 108 | pub fn get_pressed_keys_of_interest(keyboard_input: &Input<KeyCode>) -> Vec<KeyCode> {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `map_vec3_to_direction` is never used
[INFO] [stdout]    --> src/direction.rs:128:8
[INFO] [stdout]     |
[INFO] [stdout] 128 | pub fn map_vec3_to_direction(vec: Vec3) -> Result<Direction, String> {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_castle` is never used
[INFO] [stdout]   --> src/map.rs:34:4
[INFO] [stdout]    |
[INFO] [stdout] 34 | fn setup_castle(mut commands: Commands, asset_server: Res<AssetServer>) {
[INFO] [stdout]    |    ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PhysicsPlugin` is never constructed
[INFO] [stdout]  --> src/physics.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct PhysicsPlugin;
[INFO] [stdout]   |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_physics` is never used
[INFO] [stdout]   --> src/physics.rs:13:4
[INFO] [stdout]    |
[INFO] [stdout] 13 | fn setup_physics(
[INFO] [stdout]    |    ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `print_ball_altitude` is never used
[INFO] [stdout]   --> src/physics.rs:45:4
[INFO] [stdout]    |
[INFO] [stdout] 45 | fn print_ball_altitude(positions: Query<(&Transform, &Velocity), With<RigidBody>>) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]   --> src/fox.rs:17:21
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub struct Creature(String);
[INFO] [stdout]    |            -------- ^^^^^^
[INFO] [stdout]    |            |
[INFO] [stdout]    |            field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SkeletonPlugin` is never constructed
[INFO] [stdout]   --> src/skeleton.rs:27:12
[INFO] [stdout]    |
[INFO] [stdout] 27 | pub struct SkeletonPlugin;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENTITY_SPEED` is never used
[INFO] [stdout]   --> src/skeleton.rs:37:11
[INFO] [stdout]    |
[INFO] [stdout] 37 | pub const ENTITY_SPEED: f32 = 0.04;
[INFO] [stdout]    |           ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Skelly` is never constructed
[INFO] [stdout]   --> src/skeleton.rs:40:8
[INFO] [stdout]    |
[INFO] [stdout] 40 | struct Skelly {
[INFO] [stdout]    |        ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `is_ready`, `can_move`, `play_animation_action`, `play_animation_move`, `play_animation_idle`, and `play_animation_fall` are never used
[INFO] [stdout]    --> src/skeleton.rs:61:8
[INFO] [stdout]     |
[INFO] [stdout]  60 | impl Skelly {
[INFO] [stdout]     | ----------- methods in this implementation
[INFO] [stdout]  61 |     fn is_ready(&self, player: &mut AnimationPlayer) -> bool {
[INFO] [stdout]     |        ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  83 |     fn can_move(&self) -> bool {
[INFO] [stdout]     |        ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  91 |     fn play_animation_action(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 104 |     fn play_animation_move(&mut self, player: &mut AnimationPlayer, action_id: SkellyAnimationId) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 115 |     fn play_animation_idle(&mut self, player: &mut AnimationPlayer) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 124 |     fn play_animation_fall(&mut self, player: &mut AnimationPlayer) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `SkellyAnimationId` is never used
[INFO] [stdout]    --> src/skeleton.rs:135:6
[INFO] [stdout]     |
[INFO] [stdout] 135 | enum SkellyAnimationId {
[INFO] [stdout]     |      ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_IDLE` is never used
[INFO] [stdout]    --> src/skeleton.rs:150:7
[INFO] [stdout]     |
[INFO] [stdout] 150 | const SKELLY_ANIM_DURATION_IDLE: f32 = 1.58;
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_YELL` is never used
[INFO] [stdout]    --> src/skeleton.rs:151:7
[INFO] [stdout]     |
[INFO] [stdout] 151 | const SKELLY_ANIM_DURATION_YELL: f32 = 1.58;
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_LOOKING_AROUND` is never used
[INFO] [stdout]    --> src/skeleton.rs:152:7
[INFO] [stdout]     |
[INFO] [stdout] 152 | const SKELLY_ANIM_DURATION_LOOKING_AROUND: f32 = 3.18;
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_ATTACK` is never used
[INFO] [stdout]    --> src/skeleton.rs:153:7
[INFO] [stdout]     |
[INFO] [stdout] 153 | const SKELLY_ANIM_DURATION_ATTACK: f32 = 2.32;
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_WALK` is never used
[INFO] [stdout]    --> src/skeleton.rs:154:7
[INFO] [stdout]     |
[INFO] [stdout] 154 | const SKELLY_ANIM_DURATION_WALK: f32 = 0.98;
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_RUN` is never used
[INFO] [stdout]    --> src/skeleton.rs:155:7
[INFO] [stdout]     |
[INFO] [stdout] 155 | const SKELLY_ANIM_DURATION_RUN: f32 = 0.78;
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_FALL` is never used
[INFO] [stdout]    --> src/skeleton.rs:156:7
[INFO] [stdout]     |
[INFO] [stdout] 156 | const SKELLY_ANIM_DURATION_FALL: f32 = 1.0; // TO CHECK
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_HIT` is never used
[INFO] [stdout]    --> src/skeleton.rs:157:7
[INFO] [stdout]     |
[INFO] [stdout] 157 | const SKELLY_ANIM_DURATION_HIT: f32 = 0.6; // TO CHECK
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_DIE` is never used
[INFO] [stdout]    --> src/skeleton.rs:158:7
[INFO] [stdout]     |
[INFO] [stdout] 158 | const SKELLY_ANIM_DURATION_DIE: f32 = 1.0; // TO CHECK
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_SPAWN` is never used
[INFO] [stdout]    --> src/skeleton.rs:159:7
[INFO] [stdout]     |
[INFO] [stdout] 159 | const SKELLY_ANIM_DURATION_SPAWN: f32 = 1.58; // TO CHECK
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `SKELLY_ANIM_DURATION_HANGED` is never used
[INFO] [stdout]    --> src/skeleton.rs:160:7
[INFO] [stdout]     |
[INFO] [stdout] 160 | const SKELLY_ANIM_DURATION_HANGED: f32 = 1.58; // TO CHECK
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Animation` is never constructed
[INFO] [stdout]    --> src/skeleton.rs:162:8
[INFO] [stdout]     |
[INFO] [stdout] 162 | struct Animation {
[INFO] [stdout]     |        ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `VecAnimations` is never constructed
[INFO] [stdout]    --> src/skeleton.rs:169:8
[INFO] [stdout]     |
[INFO] [stdout] 169 | struct VecAnimations(Vec<Handle<AnimationClip>>);
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `play` is never used
[INFO] [stdout]    --> src/skeleton.rs:172:12
[INFO] [stdout]     |
[INFO] [stdout] 171 | impl VecAnimations {
[INFO] [stdout]     | ------------------ method in this implementation
[INFO] [stdout] 172 |     pub fn play(
[INFO] [stdout]     |            ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `inspect_animation_clip` is never used
[INFO] [stdout]    --> src/skeleton.rs:189:4
[INFO] [stdout]     |
[INFO] [stdout] 189 | fn inspect_animation_clip(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup_scene_once_loaded` is never used
[INFO] [stdout]    --> src/skeleton.rs:205:4
[INFO] [stdout]     |
[INFO] [stdout] 205 | fn setup_scene_once_loaded(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `setup` is never used
[INFO] [stdout]    --> src/skeleton.rs:223:4
[INFO] [stdout]     |
[INFO] [stdout] 223 | fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
[INFO] [stdout]     |    ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_skelly` is never used
[INFO] [stdout]    --> src/skeleton.rs:358:4
[INFO] [stdout]     |
[INFO] [stdout] 358 | fn spawn_skelly(mut commands: Commands, asset_server: Res<AssetServer>, skelly_entity: Skelly) {
[INFO] [stdout]     |    ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `rotation_to_vec3` is never used
[INFO] [stdout]    --> src/skeleton.rs:474:4
[INFO] [stdout]     |
[INFO] [stdout] 474 | fn rotation_to_vec3(current_vec: Vec3, current_direction: Direction, direction: Direction) -> Vec3 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `keyboard_animation_control` is never used
[INFO] [stdout]    --> src/skeleton.rs:493:4
[INFO] [stdout]     |
[INFO] [stdout] 493 | fn keyboard_animation_control(
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENTITY_SPEED` is never used
[INFO] [stdout]  --> src/creatures.rs:4:11
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub const ENTITY_SPEED: f32 = 2.0;
[INFO] [stdout]   |           ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENTITY_SPEED_ROTATION` is never used
[INFO] [stdout]  --> src/creatures.rs:5:11
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub const ENTITY_SPEED_ROTATION: f32 = 0.1;
[INFO] [stdout]   |           ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Creature` is never constructed
[INFO] [stdout]   --> src/creatures.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct Creature  {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `HashMapAnimations` is never constructed
[INFO] [stdout]   --> src/creatures.rs:21:12
[INFO] [stdout]    |
[INFO] [stdout] 21 | pub struct HashMapAnimations {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `add_animation` and `get` are never used
[INFO] [stdout]   --> src/creatures.rs:36:12
[INFO] [stdout]    |
[INFO] [stdout] 35 | impl HashMapAnimations {
[INFO] [stdout]    | ---------------------- methods in this implementation
[INFO] [stdout] 36 |     pub fn add_animation(
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 55 |     pub fn get(
[INFO] [stdout]    |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SingleAnimation` is never constructed
[INFO] [stdout]   --> src/creatures.rs:63:12
[INFO] [stdout]    |
[INFO] [stdout] 63 | pub struct SingleAnimation {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [optimized + debuginfo] target(s) in 1m 22s
[INFO] running `Command { std: "docker" "inspect" "e9d0535e1d4115df41214dc42ab50d3c3a52fd826fecb4deceda16135b6b36e7", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "e9d0535e1d4115df41214dc42ab50d3c3a52fd826fecb4deceda16135b6b36e7", kill_on_drop: false }`
[INFO] [stdout] e9d0535e1d4115df41214dc42ab50d3c3a52fd826fecb4deceda16135b6b36e7
