[INFO] cloning repository https://github.com/ramirezmike/USA-Football-League-Scouting-Combine-XLV
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/ramirezmike/USA-Football-League-Scouting-Combine-XLV" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Framirezmike%2FUSA-Football-League-Scouting-Combine-XLV", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Framirezmike%2FUSA-Football-League-Scouting-Combine-XLV'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] e51b4e4fe2b6e9f67f0defbb0e6268c756b9316c
[INFO] checking ramirezmike/USA-Football-League-Scouting-Combine-XLV against 1.95.0 for pr-155915
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Framirezmike%2FUSA-Football-League-Scouting-Combine-XLV" "/workspace/builds/worker-3-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-3-tc1/source'...
[INFO] [stderr] done.
[INFO] removed /workspace/builds/worker-3-tc1/source/rust-toolchain.toml
[INFO] started tweaking git repo https://github.com/ramirezmike/USA-Football-League-Scouting-Combine-XLV
[INFO] finished tweaking git repo https://github.com/ramirezmike/USA-Football-League-Scouting-Combine-XLV
[INFO] tweaked toml for git repo https://github.com/ramirezmike/USA-Football-League-Scouting-Combine-XLV written to /workspace/builds/worker-3-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/ramirezmike/USA-Football-League-Scouting-Combine-XLV on toolchain 1.95.0
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.95.0" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/ramirezmike/USA-Football-League-Scouting-Combine-XLV already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.95.0" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Updating git repository `https://github.com/mockersf/wgpu/`
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[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+1.95.0" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 7eeb6b7d71c5742a7440b97ad8a460677e866670c11f65ba278d5fcc4c133cb2
[INFO] running `Command { std: "docker" "start" "-a" "7eeb6b7d71c5742a7440b97ad8a460677e866670c11f65ba278d5fcc4c133cb2", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "7eeb6b7d71c5742a7440b97ad8a460677e866670c11f65ba278d5fcc4c133cb2", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "7eeb6b7d71c5742a7440b97ad8a460677e866670c11f65ba278d5fcc4c133cb2", kill_on_drop: false }`
[INFO] [stdout] 7eeb6b7d71c5742a7440b97ad8a460677e866670c11f65ba278d5fcc4c133cb2
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+1.95.0" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] bbcb78942a30370c7397fad2b745566b7744aa139e07a0a72ab15a390fc44d1e
[INFO] running `Command { std: "docker" "start" "-a" "bbcb78942a30370c7397fad2b745566b7744aa139e07a0a72ab15a390fc44d1e", kill_on_drop: false }`
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[INFO] [stderr]     Checking football_combine v1.0.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unused import: `bevy::asset::AssetServerSettings`
[INFO] [stdout]  --> src/main.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy::asset::AssetServerSettings;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_inspector_egui::WorldInspectorPlugin`
[INFO] [stdout]  --> src/main.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use bevy_inspector_egui::WorldInspectorPlugin;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `FrameTimeDiagnosticsPlugin` and `LogDiagnosticsPlugin`
[INFO] [stdout]  --> src/main.rs:8:24
[INFO] [stdout]   |
[INFO] [stdout] 8 | use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
[INFO] [stdout]   |                        ^^^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `cleanup`, `component_adder::AnimationLink`, `game_camera`, `game_state`, `ingame`, `menus`, `other_persons`, and `ui::text_size`
[INFO] [stdout]  --> src/banter.rs:2:25
[INFO] [stdout]   |
[INFO] [stdout] 2 |     assets::GameAssets, cleanup, game_state, menus, AppState, ui::text_size, ingame, other_persons,
[INFO] [stdout]   |                         ^^^^^^^  ^^^^^^^^^^  ^^^^^            ^^^^^^^^^^^^^  ^^^^^^  ^^^^^^^^^^^^^
[INFO] [stdout] 3 |     component_adder::AnimationLink, game_camera, ingame_ui,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `menus`
[INFO] [stdout]  --> src/cutscene.rs:2:46
[INFO] [stdout]   |
[INFO] [stdout] 2 |     assets::GameAssets, cleanup, game_state, menus, AppState, ui::text_size, ingame, other_persons,
[INFO] [stdout]   |                                              ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `rand::Rng`
[INFO] [stdout]  --> src/cutscene.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use rand::Rng;
[INFO] [stdout]   |     ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around function argument
[INFO] [stdout]    --> src/cutscene.rs:141:73
[INFO] [stdout]     |
[INFO] [stdout] 141 |                         cutscene_state.target_camera_translation = Some((Vec3::new(19.3, 1.5, 0.0)));
[INFO] [stdout]     |                                                                         ^                         ^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 141 -                         cutscene_state.target_camera_translation = Some((Vec3::new(19.3, 1.5, 0.0)));
[INFO] [stdout] 141 +                         cutscene_state.target_camera_translation = Some(Vec3::new(19.3, 1.5, 0.0) );
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around function argument
[INFO] [stdout]    --> src/cutscene.rs:214:73
[INFO] [stdout]     |
[INFO] [stdout] 214 |                         cutscene_state.target_camera_translation = Some((Vec3::new(19.3, 1.5, 0.0)));
[INFO] [stdout]     |                                                                         ^                         ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 214 -                         cutscene_state.target_camera_translation = Some((Vec3::new(19.3, 1.5, 0.0)));
[INFO] [stdout] 214 +                         cutscene_state.target_camera_translation = Some(Vec3::new(19.3, 1.5, 0.0) );
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around function argument
[INFO] [stdout]    --> src/cutscene.rs:396:73
[INFO] [stdout]     |
[INFO] [stdout] 396 |                         cutscene_state.target_camera_translation = Some((Vec3::new(19.3, 1.5, 0.0)));
[INFO] [stdout]     |                                                                         ^                         ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 396 -                         cutscene_state.target_camera_translation = Some((Vec3::new(19.3, 1.5, 0.0)));
[INFO] [stdout] 396 +                         cutscene_state.target_camera_translation = Some(Vec3::new(19.3, 1.5, 0.0) );
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around function argument
[INFO] [stdout]    --> src/cutscene.rs:548:73
[INFO] [stdout]     |
[INFO] [stdout] 548 |                         cutscene_state.target_camera_translation = Some((Vec3::new(-18.6, 6.5, 16.041729)));
[INFO] [stdout]     |                                                                         ^                                ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 548 -                         cutscene_state.target_camera_translation = Some((Vec3::new(-18.6, 6.5, 16.041729)));
[INFO] [stdout] 548 +                         cutscene_state.target_camera_translation = Some(Vec3::new(-18.6, 6.5, 16.041729) );
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `PI`
[INFO] [stdout]  --> src/combine.rs:9:29
[INFO] [stdout]   |
[INFO] [stdout] 9 | use std::f32::consts::{TAU, PI};
[INFO] [stdout]   |                             ^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `FRAC_PI_2`
[INFO] [stdout]  --> src/component_adder.rs:6:24
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::f32::consts::{FRAC_PI_2, TAU};
[INFO] [stdout]   |                        ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated macro `const_vec2`: use Vec2::from_array() instead.
[INFO] [stdout]   --> src/direction.rs:23:22
[INFO] [stdout]    |
[INFO] [stdout] 23 |         unit_vector: const_vec2!([1.0, 0.0]),
[INFO] [stdout]    |                      ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated macro `const_vec2`: use Vec2::from_array() instead.
[INFO] [stdout]   --> src/direction.rs:27:22
[INFO] [stdout]    |
[INFO] [stdout] 27 |         unit_vector: const_vec2!([-1.0, 0.0]),
[INFO] [stdout]    |                      ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated macro `const_vec2`: use Vec2::from_array() instead.
[INFO] [stdout]   --> src/direction.rs:31:22
[INFO] [stdout]    |
[INFO] [stdout] 31 |         unit_vector: const_vec2!([0.0, 1.0]),
[INFO] [stdout]    |                      ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated macro `const_vec2`: use Vec2::from_array() instead.
[INFO] [stdout]   --> src/direction.rs:35:22
[INFO] [stdout]    |
[INFO] [stdout] 35 |         unit_vector: const_vec2!([0.0, -1.0]),
[INFO] [stdout]    |                      ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `direction` and `game_controller`
[INFO] [stdout]  --> src/enemy.rs:1:23
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::{AppState, game_controller, direction, game_state, collision, assets::GameAssets, component_adder::AnimationLink, ZeroSign...
[INFO] [stdout]   |                       ^^^^^^^^^^^^^^^  ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::collections::HashMap`
[INFO] [stdout]  --> src/enemy.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use std::collections::HashMap;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `TAU`
[INFO] [stdout]  --> src/enemy.rs:6:35
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::f32::consts::{FRAC_PI_2, TAU};
[INFO] [stdout]   |                                   ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]   --> src/enemy.rs:98:32
[INFO] [stdout]    |
[INFO] [stdout] 98 |                 let z_buffer = ((RIGHT_GOAL - LEFT_GOAL).abs() * 0.25);
[INFO] [stdout]    |                                ^                                     ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 98 -                 let z_buffer = ((RIGHT_GOAL - LEFT_GOAL).abs() * 0.25);
[INFO] [stdout] 98 +                 let z_buffer = (RIGHT_GOAL - LEFT_GOAL).abs() * 0.25 ;
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]   --> src/enemy.rs:99:32
[INFO] [stdout]    |
[INFO] [stdout] 99 |                 let x_buffer = ((TOP_END - BOTTOM_END).abs() * 0.02);
[INFO] [stdout]    |                                ^                                   ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 99 -                 let x_buffer = ((TOP_END - BOTTOM_END).abs() * 0.02);
[INFO] [stdout] 99 +                 let x_buffer = (TOP_END - BOTTOM_END).abs() * 0.02 ;
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]    --> src/enemy.rs:200:28
[INFO] [stdout]     |
[INFO] [stdout] 200 |             let z_buffer = ((RIGHT_GOAL - LEFT_GOAL).abs() * 0.25);
[INFO] [stdout]     |                            ^                                     ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 200 -             let z_buffer = ((RIGHT_GOAL - LEFT_GOAL).abs() * 0.25);
[INFO] [stdout] 200 +             let z_buffer = (RIGHT_GOAL - LEFT_GOAL).abs() * 0.25 ;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]    --> src/enemy.rs:201:28
[INFO] [stdout]     |
[INFO] [stdout] 201 |             let x_buffer = ((TOP_END - BOTTOM_END).abs() * 0.02);
[INFO] [stdout]     |                            ^                                   ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 201 -             let x_buffer = ((TOP_END - BOTTOM_END).abs() * 0.02);
[INFO] [stdout] 201 +             let x_buffer = (TOP_END - BOTTOM_END).abs() * 0.02 ;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `LEFT_END` and `RIGHT_END`
[INFO] [stdout]  --> src/football.rs:2:1
[INFO] [stdout]   |
[INFO] [stdout] 2 | LEFT_END, RIGHT_END, LEFT_GOAL, RIGHT_GOAL, BOTTOM_END, TOP_END, enemy, audio::GameAudio};
[INFO] [stdout]   | ^^^^^^^^  ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `FRAC_PI_2`
[INFO] [stdout]  --> src/football.rs:6:24
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::f32::consts::{FRAC_PI_2};
[INFO] [stdout]   |                        ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]   --> src/football.rs:51:28
[INFO] [stdout]    |
[INFO] [stdout] 51 |             let z_buffer = ((RIGHT_GOAL - LEFT_GOAL).abs() * 0.25);
[INFO] [stdout]    |                            ^                                     ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 51 -             let z_buffer = ((RIGHT_GOAL - LEFT_GOAL).abs() * 0.25);
[INFO] [stdout] 51 +             let z_buffer = (RIGHT_GOAL - LEFT_GOAL).abs() * 0.25 ;
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]   --> src/football.rs:52:28
[INFO] [stdout]    |
[INFO] [stdout] 52 |             let x_buffer = ((TOP_END - BOTTOM_END).abs() * 0.02);
[INFO] [stdout]    |                            ^                                   ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 52 -             let x_buffer = ((TOP_END - BOTTOM_END).abs() * 0.02);
[INFO] [stdout] 52 +             let x_buffer = (TOP_END - BOTTOM_END).abs() * 0.02 ;
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `LEFT_GOAL`, `assets::GameAssets`, `component_adder::AnimationLink`, `football`, `game_camera`, `ingame_ui`, `ingame`, `menus`, `other_persons`, `title_screen::MenuAction`, and `ui::text_size`
[INFO] [stdout]  --> src/level_over.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 |     assets::GameAssets, cleanup, game_state, menus, AppState, ui::text_size, ingame, other_persons,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^                       ^^^^^            ^^^^^^^^^^^^^  ^^^^^^  ^^^^^^^^^^^^^
[INFO] [stdout] 3 |     component_adder::AnimationLink, game_camera, ingame_ui, title_screen::MenuAction, LEFT_GOAL, football,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^  ^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^  ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `LEFT_GOAL`
[INFO] [stdout]  --> src/game_camera.rs:1:21
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::{player, LEFT_GOAL, assets::GameAssets};
[INFO] [stdout]   |                     ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `PI` and `TAU`
[INFO] [stdout]  --> src/game_camera.rs:4:24
[INFO] [stdout]   |
[INFO] [stdout] 4 | use std::f32::consts::{TAU, PI};
[INFO] [stdout]   |                        ^^^  ^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `PerspectiveProjection`, `RenderTarget`, and `ScalingMode`
[INFO] [stdout]  --> src/game_camera.rs:6:28
[INFO] [stdout]   |
[INFO] [stdout] 6 | use bevy::render::camera::{PerspectiveProjection, ScalingMode, RenderTarget};
[INFO] [stdout]   |                            ^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^  ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `view::RenderLayers`
[INFO] [stdout]  --> src/game_camera.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 |     view::RenderLayers,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BOTTOM_END`, `LEFT_END`, `RIGHT_END`, `collision`, and `enemy`
[INFO] [stdout]  --> src/ingame.rs:2:49
[INFO] [stdout]   |
[INFO] [stdout] 2 |     asset_loading, assets::GameAssets, cleanup, collision, component_adder, game_camera,
[INFO] [stdout]   |                                                 ^^^^^^^^^
[INFO] [stdout] 3 |     game_state, player, AppState, audio::GameAudio, component_adder::AnimationLink, maze,
[INFO] [stdout] 4 |     combine, enemy, football, TOP_END, RIGHT_GOAL, LEFT_GOAL, BOTTOM_END, LEFT_END, RIGHT_END, banter, cutscene
[INFO] [stdout]   |              ^^^^^                                            ^^^^^^^^^^  ^^^^^^^^  ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `PI`
[INFO] [stdout]  --> src/ingame.rs:6:29
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::f32::consts::{TAU, PI};
[INFO] [stdout]   |                             ^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `camera::RenderTarget` and `view::RenderLayers`
[INFO] [stdout]   --> src/ingame.rs:15:5
[INFO] [stdout]    |
[INFO] [stdout] 15 |     camera::RenderTarget,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 16 |     view::RenderLayers,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around function argument
[INFO] [stdout]    --> src/ingame.rs:391:56
[INFO] [stdout]     |
[INFO] [stdout] 391 |                 Transform::from_xyz(starting_row, 0.0, (game_state.maze_size / 2.0))
[INFO] [stdout]     |                                                        ^                          ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 391 -                 Transform::from_xyz(starting_row, 0.0, (game_state.maze_size / 2.0))
[INFO] [stdout] 391 +                 Transform::from_xyz(starting_row, 0.0, game_state.maze_size / 2.0 )
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around function argument
[INFO] [stdout]    --> src/ingame.rs:393:57
[INFO] [stdout]     |
[INFO] [stdout] 393 |                 Transform::from_xyz(TOP_END * 0.5, 0.0, (game_state.maze_size / 2.0))
[INFO] [stdout]     |                                                         ^                          ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 393 -                 Transform::from_xyz(TOP_END * 0.5, 0.0, (game_state.maze_size / 2.0))
[INFO] [stdout] 393 +                 Transform::from_xyz(TOP_END * 0.5, 0.0, game_state.maze_size / 2.0 )
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `cleanup`
[INFO] [stdout]  --> src/ingame_ui.rs:2:25
[INFO] [stdout]   |
[INFO] [stdout] 2 |     assets::GameAssets, cleanup, game_state, menus, AppState, ui::text_size, ingame, other_persons,
[INFO] [stdout]   |                         ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::ui::UiColor`
[INFO] [stdout]  --> src/ingame_ui.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use bevy::ui::UiColor;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `view::RenderLayers`
[INFO] [stdout]  --> src/ingame_ui.rs:9:5
[INFO] [stdout]   |
[INFO] [stdout] 9 |     view::RenderLayers,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ingame`
[INFO] [stdout]  --> src/maze.rs:3:46
[INFO] [stdout]   |
[INFO] [stdout] 3 |     AppState, collision, assets::GameAssets, ingame, component_adder::{AnimationLink, ComponentAdder},
[INFO] [stdout]   |                                              ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `random`
[INFO] [stdout]  --> src/maze.rs:7:12
[INFO] [stdout]   |
[INFO] [stdout] 7 | use rand::{random, Rng};
[INFO] [stdout]   |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `billboard::Billboard` and `ingame`
[INFO] [stdout]  --> src/player.rs:1:171
[INFO] [stdout]   |
[INFO] [stdout] 1 | ...Link, ZeroSignum, LEFT_GOAL, RIGHT_GOAL, football, ingame, billboard::Billboard, cutscene, audio::GameAudio};
[INFO] [stdout]   |                                                       ^^^^^^  ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `AppState`, `BOTTOM_END`, `LEFT_GOAL`, `RIGHT_GOAL`, `TOP_END`, `ZeroSignum`, `assets::GameAssets`, `collision`, `component_adder::AnimationLink`, `direction`, `game_controller`, `game_state`, `maze`, and `player`
[INFO] [stdout]  --> src/other_persons.rs:1:13
[INFO] [stdout]   |
[INFO] [stdout] 1 | ...::{AppState, game_controller, direction, game_state, collision, assets::GameAssets, component_adder::AnimationLink, ZeroSignum, maze, player, LEFT_GOAL, RIGHT_GOAL, TOP_END, BOTTOM_END};
[INFO] [stdout]   |       ^^^^^^^^  ^^^^^^^^^^^^^^^  ^^^^^^^^^  ^^^^^^^^^^  ^^^^^^^^^  ^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^  ^^^^  ^^^^^^  ^^^^^^^^^  ^^^^^^^^^^  ^^^^^^^  ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `rand::Rng`
[INFO] [stdout]  --> src/other_persons.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use rand::Rng;
[INFO] [stdout]   |     ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::collections::HashMap`
[INFO] [stdout]  --> src/other_persons.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use std::collections::HashMap;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::render::primitives::Aabb`
[INFO] [stdout]  --> src/other_persons.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use bevy::render::primitives::Aabb;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `FRAC_PI_2` and `TAU`
[INFO] [stdout]  --> src/other_persons.rs:6:24
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::f32::consts::{FRAC_PI_2, TAU};
[INFO] [stdout]   |                        ^^^^^^^^^  ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Camera`, `Extent3d`, `MaterialMesh2dBundle`, `RenderTarget`, `TextureDescriptor`, `TextureDimension`, `TextureFormat`, `TextureUsages`, `asset::AssetServerSettings`, and `view::RenderLayers`
[INFO] [stdout]   --> src/shaders.rs:2:5
[INFO] [stdout]    |
[INFO] [stdout]  2 |     asset::AssetServerSettings,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  6 |         camera::{Camera, RenderTarget},
[INFO] [stdout]    |                  ^^^^^^  ^^^^^^^^^^^^
[INFO] [stdout]  7 |         render_resource::{
[INFO] [stdout]  8 |             AsBindGroup, Extent3d, ShaderRef, TextureDescriptor, TextureDimension, TextureFormat,
[INFO] [stdout]    |                          ^^^^^^^^             ^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^
[INFO] [stdout]  9 |             TextureUsages,
[INFO] [stdout]    |             ^^^^^^^^^^^^^
[INFO] [stdout] 10 |         },
[INFO] [stdout] 11 |         view::RenderLayers,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 12 |     },
[INFO] [stdout] 13 |     sprite::{Material2d, Material2dPlugin, MaterialMesh2dBundle},
[INFO] [stdout]    |                                            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::asset::AssetServerSettings`
[INFO] [stdout]  --> src/main.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy::asset::AssetServerSettings;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy_inspector_egui::WorldInspectorPlugin`
[INFO] [stdout]  --> src/main.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use bevy_inspector_egui::WorldInspectorPlugin;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `FrameTimeDiagnosticsPlugin` and `LogDiagnosticsPlugin`
[INFO] [stdout]  --> src/main.rs:8:24
[INFO] [stdout]   |
[INFO] [stdout] 8 | use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
[INFO] [stdout]   |                        ^^^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `cleanup`, `component_adder::AnimationLink`, `game_camera`, `game_state`, `ingame`, `menus`, `other_persons`, and `ui::text_size`
[INFO] [stdout]  --> src/banter.rs:2:25
[INFO] [stdout]   |
[INFO] [stdout] 2 |     assets::GameAssets, cleanup, game_state, menus, AppState, ui::text_size, ingame, other_persons,
[INFO] [stdout]   |                         ^^^^^^^  ^^^^^^^^^^  ^^^^^            ^^^^^^^^^^^^^  ^^^^^^  ^^^^^^^^^^^^^
[INFO] [stdout] 3 |     component_adder::AnimationLink, game_camera, ingame_ui,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `menus`
[INFO] [stdout]  --> src/cutscene.rs:2:46
[INFO] [stdout]   |
[INFO] [stdout] 2 |     assets::GameAssets, cleanup, game_state, menus, AppState, ui::text_size, ingame, other_persons,
[INFO] [stdout]   |                                              ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `rand::Rng`
[INFO] [stdout]  --> src/cutscene.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use rand::Rng;
[INFO] [stdout]   |     ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around function argument
[INFO] [stdout]    --> src/cutscene.rs:141:73
[INFO] [stdout]     |
[INFO] [stdout] 141 |                         cutscene_state.target_camera_translation = Some((Vec3::new(19.3, 1.5, 0.0)));
[INFO] [stdout]     |                                                                         ^                         ^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 141 -                         cutscene_state.target_camera_translation = Some((Vec3::new(19.3, 1.5, 0.0)));
[INFO] [stdout] 141 +                         cutscene_state.target_camera_translation = Some(Vec3::new(19.3, 1.5, 0.0) );
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around function argument
[INFO] [stdout]    --> src/cutscene.rs:214:73
[INFO] [stdout]     |
[INFO] [stdout] 214 |                         cutscene_state.target_camera_translation = Some((Vec3::new(19.3, 1.5, 0.0)));
[INFO] [stdout]     |                                                                         ^                         ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 214 -                         cutscene_state.target_camera_translation = Some((Vec3::new(19.3, 1.5, 0.0)));
[INFO] [stdout] 214 +                         cutscene_state.target_camera_translation = Some(Vec3::new(19.3, 1.5, 0.0) );
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around function argument
[INFO] [stdout]    --> src/cutscene.rs:396:73
[INFO] [stdout]     |
[INFO] [stdout] 396 |                         cutscene_state.target_camera_translation = Some((Vec3::new(19.3, 1.5, 0.0)));
[INFO] [stdout]     |                                                                         ^                         ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 396 -                         cutscene_state.target_camera_translation = Some((Vec3::new(19.3, 1.5, 0.0)));
[INFO] [stdout] 396 +                         cutscene_state.target_camera_translation = Some(Vec3::new(19.3, 1.5, 0.0) );
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around function argument
[INFO] [stdout]    --> src/cutscene.rs:548:73
[INFO] [stdout]     |
[INFO] [stdout] 548 |                         cutscene_state.target_camera_translation = Some((Vec3::new(-18.6, 6.5, 16.041729)));
[INFO] [stdout]     |                                                                         ^                                ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 548 -                         cutscene_state.target_camera_translation = Some((Vec3::new(-18.6, 6.5, 16.041729)));
[INFO] [stdout] 548 +                         cutscene_state.target_camera_translation = Some(Vec3::new(-18.6, 6.5, 16.041729) );
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `PI`
[INFO] [stdout]  --> src/combine.rs:9:29
[INFO] [stdout]   |
[INFO] [stdout] 9 | use std::f32::consts::{TAU, PI};
[INFO] [stdout]   |                             ^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `FRAC_PI_2`
[INFO] [stdout]  --> src/component_adder.rs:6:24
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::f32::consts::{FRAC_PI_2, TAU};
[INFO] [stdout]   |                        ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated macro `const_vec2`: use Vec2::from_array() instead.
[INFO] [stdout]   --> src/direction.rs:23:22
[INFO] [stdout]    |
[INFO] [stdout] 23 |         unit_vector: const_vec2!([1.0, 0.0]),
[INFO] [stdout]    |                      ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated macro `const_vec2`: use Vec2::from_array() instead.
[INFO] [stdout]   --> src/direction.rs:27:22
[INFO] [stdout]    |
[INFO] [stdout] 27 |         unit_vector: const_vec2!([-1.0, 0.0]),
[INFO] [stdout]    |                      ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated macro `const_vec2`: use Vec2::from_array() instead.
[INFO] [stdout]   --> src/direction.rs:31:22
[INFO] [stdout]    |
[INFO] [stdout] 31 |         unit_vector: const_vec2!([0.0, 1.0]),
[INFO] [stdout]    |                      ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated macro `const_vec2`: use Vec2::from_array() instead.
[INFO] [stdout]   --> src/direction.rs:35:22
[INFO] [stdout]    |
[INFO] [stdout] 35 |         unit_vector: const_vec2!([0.0, -1.0]),
[INFO] [stdout]    |                      ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated macro `bevy::math::const_vec2`: use Vec2::from_array() instead.
[INFO] [stdout]  --> src/direction.rs:1:17
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::math::const_vec2;
[INFO] [stdout]   |                 ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `direction` and `game_controller`
[INFO] [stdout]  --> src/enemy.rs:1:23
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::{AppState, game_controller, direction, game_state, collision, assets::GameAssets, component_adder::AnimationLink, ZeroSign...
[INFO] [stdout]   |                       ^^^^^^^^^^^^^^^  ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::collections::HashMap`
[INFO] [stdout]  --> src/enemy.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use std::collections::HashMap;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `TAU`
[INFO] [stdout]  --> src/enemy.rs:6:35
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::f32::consts::{FRAC_PI_2, TAU};
[INFO] [stdout]   |                                   ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]   --> src/enemy.rs:98:32
[INFO] [stdout]    |
[INFO] [stdout] 98 |                 let z_buffer = ((RIGHT_GOAL - LEFT_GOAL).abs() * 0.25);
[INFO] [stdout]    |                                ^                                     ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 98 -                 let z_buffer = ((RIGHT_GOAL - LEFT_GOAL).abs() * 0.25);
[INFO] [stdout] 98 +                 let z_buffer = (RIGHT_GOAL - LEFT_GOAL).abs() * 0.25 ;
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]   --> src/enemy.rs:99:32
[INFO] [stdout]    |
[INFO] [stdout] 99 |                 let x_buffer = ((TOP_END - BOTTOM_END).abs() * 0.02);
[INFO] [stdout]    |                                ^                                   ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 99 -                 let x_buffer = ((TOP_END - BOTTOM_END).abs() * 0.02);
[INFO] [stdout] 99 +                 let x_buffer = (TOP_END - BOTTOM_END).abs() * 0.02 ;
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]    --> src/enemy.rs:200:28
[INFO] [stdout]     |
[INFO] [stdout] 200 |             let z_buffer = ((RIGHT_GOAL - LEFT_GOAL).abs() * 0.25);
[INFO] [stdout]     |                            ^                                     ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 200 -             let z_buffer = ((RIGHT_GOAL - LEFT_GOAL).abs() * 0.25);
[INFO] [stdout] 200 +             let z_buffer = (RIGHT_GOAL - LEFT_GOAL).abs() * 0.25 ;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]    --> src/enemy.rs:201:28
[INFO] [stdout]     |
[INFO] [stdout] 201 |             let x_buffer = ((TOP_END - BOTTOM_END).abs() * 0.02);
[INFO] [stdout]     |                            ^                                   ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 201 -             let x_buffer = ((TOP_END - BOTTOM_END).abs() * 0.02);
[INFO] [stdout] 201 +             let x_buffer = (TOP_END - BOTTOM_END).abs() * 0.02 ;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `LEFT_END` and `RIGHT_END`
[INFO] [stdout]  --> src/football.rs:2:1
[INFO] [stdout]   |
[INFO] [stdout] 2 | LEFT_END, RIGHT_END, LEFT_GOAL, RIGHT_GOAL, BOTTOM_END, TOP_END, enemy, audio::GameAudio};
[INFO] [stdout]   | ^^^^^^^^  ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `FRAC_PI_2`
[INFO] [stdout]  --> src/football.rs:6:24
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::f32::consts::{FRAC_PI_2};
[INFO] [stdout]   |                        ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]   --> src/football.rs:51:28
[INFO] [stdout]    |
[INFO] [stdout] 51 |             let z_buffer = ((RIGHT_GOAL - LEFT_GOAL).abs() * 0.25);
[INFO] [stdout]    |                            ^                                     ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 51 -             let z_buffer = ((RIGHT_GOAL - LEFT_GOAL).abs() * 0.25);
[INFO] [stdout] 51 +             let z_buffer = (RIGHT_GOAL - LEFT_GOAL).abs() * 0.25 ;
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]   --> src/football.rs:52:28
[INFO] [stdout]    |
[INFO] [stdout] 52 |             let x_buffer = ((TOP_END - BOTTOM_END).abs() * 0.02);
[INFO] [stdout]    |                            ^                                   ^
[INFO] [stdout]    |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 52 -             let x_buffer = ((TOP_END - BOTTOM_END).abs() * 0.02);
[INFO] [stdout] 52 +             let x_buffer = (TOP_END - BOTTOM_END).abs() * 0.02 ;
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `LEFT_GOAL`, `assets::GameAssets`, `component_adder::AnimationLink`, `football`, `game_camera`, `ingame_ui`, `ingame`, `menus`, `other_persons`, `title_screen::MenuAction`, and `ui::text_size`
[INFO] [stdout]  --> src/level_over.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 |     assets::GameAssets, cleanup, game_state, menus, AppState, ui::text_size, ingame, other_persons,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^                       ^^^^^            ^^^^^^^^^^^^^  ^^^^^^  ^^^^^^^^^^^^^
[INFO] [stdout] 3 |     component_adder::AnimationLink, game_camera, ingame_ui, title_screen::MenuAction, LEFT_GOAL, football,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^  ^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^  ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `LEFT_GOAL`
[INFO] [stdout]  --> src/game_camera.rs:1:21
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::{player, LEFT_GOAL, assets::GameAssets};
[INFO] [stdout]   |                     ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `PI` and `TAU`
[INFO] [stdout]  --> src/game_camera.rs:4:24
[INFO] [stdout]   |
[INFO] [stdout] 4 | use std::f32::consts::{TAU, PI};
[INFO] [stdout]   |                        ^^^  ^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `PerspectiveProjection`, `RenderTarget`, and `ScalingMode`
[INFO] [stdout]  --> src/game_camera.rs:6:28
[INFO] [stdout]   |
[INFO] [stdout] 6 | use bevy::render::camera::{PerspectiveProjection, ScalingMode, RenderTarget};
[INFO] [stdout]   |                            ^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^  ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `view::RenderLayers`
[INFO] [stdout]  --> src/game_camera.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 |     view::RenderLayers,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BOTTOM_END`, `LEFT_END`, `RIGHT_END`, `collision`, and `enemy`
[INFO] [stdout]  --> src/ingame.rs:2:49
[INFO] [stdout]   |
[INFO] [stdout] 2 |     asset_loading, assets::GameAssets, cleanup, collision, component_adder, game_camera,
[INFO] [stdout]   |                                                 ^^^^^^^^^
[INFO] [stdout] 3 |     game_state, player, AppState, audio::GameAudio, component_adder::AnimationLink, maze,
[INFO] [stdout] 4 |     combine, enemy, football, TOP_END, RIGHT_GOAL, LEFT_GOAL, BOTTOM_END, LEFT_END, RIGHT_END, banter, cutscene
[INFO] [stdout]   |              ^^^^^                                            ^^^^^^^^^^  ^^^^^^^^  ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `PI`
[INFO] [stdout]  --> src/ingame.rs:6:29
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::f32::consts::{TAU, PI};
[INFO] [stdout]   |                             ^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `camera::RenderTarget` and `view::RenderLayers`
[INFO] [stdout]   --> src/ingame.rs:15:5
[INFO] [stdout]    |
[INFO] [stdout] 15 |     camera::RenderTarget,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 16 |     view::RenderLayers,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around function argument
[INFO] [stdout]    --> src/ingame.rs:391:56
[INFO] [stdout]     |
[INFO] [stdout] 391 |                 Transform::from_xyz(starting_row, 0.0, (game_state.maze_size / 2.0))
[INFO] [stdout]     |                                                        ^                          ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 391 -                 Transform::from_xyz(starting_row, 0.0, (game_state.maze_size / 2.0))
[INFO] [stdout] 391 +                 Transform::from_xyz(starting_row, 0.0, game_state.maze_size / 2.0 )
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around function argument
[INFO] [stdout]    --> src/ingame.rs:393:57
[INFO] [stdout]     |
[INFO] [stdout] 393 |                 Transform::from_xyz(TOP_END * 0.5, 0.0, (game_state.maze_size / 2.0))
[INFO] [stdout]     |                                                         ^                          ^
[INFO] [stdout]     |
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]     |
[INFO] [stdout] 393 -                 Transform::from_xyz(TOP_END * 0.5, 0.0, (game_state.maze_size / 2.0))
[INFO] [stdout] 393 +                 Transform::from_xyz(TOP_END * 0.5, 0.0, game_state.maze_size / 2.0 )
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `cleanup`
[INFO] [stdout]  --> src/ingame_ui.rs:2:25
[INFO] [stdout]   |
[INFO] [stdout] 2 |     assets::GameAssets, cleanup, game_state, menus, AppState, ui::text_size, ingame, other_persons,
[INFO] [stdout]   |                         ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::ui::UiColor`
[INFO] [stdout]  --> src/ingame_ui.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use bevy::ui::UiColor;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `view::RenderLayers`
[INFO] [stdout]  --> src/ingame_ui.rs:9:5
[INFO] [stdout]   |
[INFO] [stdout] 9 |     view::RenderLayers,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ingame`
[INFO] [stdout]  --> src/maze.rs:3:46
[INFO] [stdout]   |
[INFO] [stdout] 3 |     AppState, collision, assets::GameAssets, ingame, component_adder::{AnimationLink, ComponentAdder},
[INFO] [stdout]   |                                              ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `random`
[INFO] [stdout]  --> src/maze.rs:7:12
[INFO] [stdout]   |
[INFO] [stdout] 7 | use rand::{random, Rng};
[INFO] [stdout]   |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `billboard::Billboard` and `ingame`
[INFO] [stdout]  --> src/player.rs:1:171
[INFO] [stdout]   |
[INFO] [stdout] 1 | ...Link, ZeroSignum, LEFT_GOAL, RIGHT_GOAL, football, ingame, billboard::Billboard, cutscene, audio::GameAudio};
[INFO] [stdout]   |                                                       ^^^^^^  ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `AppState`, `BOTTOM_END`, `LEFT_GOAL`, `RIGHT_GOAL`, `TOP_END`, `ZeroSignum`, `assets::GameAssets`, `collision`, `component_adder::AnimationLink`, `direction`, `game_controller`, `game_state`, `maze`, and `player`
[INFO] [stdout]  --> src/other_persons.rs:1:13
[INFO] [stdout]   |
[INFO] [stdout] 1 | ...::{AppState, game_controller, direction, game_state, collision, assets::GameAssets, component_adder::AnimationLink, ZeroSignum, maze, player, LEFT_GOAL, RIGHT_GOAL, TOP_END, BOTTOM_END};
[INFO] [stdout]   |       ^^^^^^^^  ^^^^^^^^^^^^^^^  ^^^^^^^^^  ^^^^^^^^^^  ^^^^^^^^^  ^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^  ^^^^  ^^^^^^  ^^^^^^^^^  ^^^^^^^^^^  ^^^^^^^  ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `rand::Rng`
[INFO] [stdout]  --> src/other_persons.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use rand::Rng;
[INFO] [stdout]   |     ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::collections::HashMap`
[INFO] [stdout]  --> src/other_persons.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use std::collections::HashMap;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::render::primitives::Aabb`
[INFO] [stdout]  --> src/other_persons.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use bevy::render::primitives::Aabb;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `FRAC_PI_2` and `TAU`
[INFO] [stdout]  --> src/other_persons.rs:6:24
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::f32::consts::{FRAC_PI_2, TAU};
[INFO] [stdout]   |                        ^^^^^^^^^  ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Camera`, `Extent3d`, `MaterialMesh2dBundle`, `RenderTarget`, `TextureDescriptor`, `TextureDimension`, `TextureFormat`, `TextureUsages`, `asset::AssetServerSettings`, and `view::RenderLayers`
[INFO] [stdout]   --> src/shaders.rs:2:5
[INFO] [stdout]    |
[INFO] [stdout]  2 |     asset::AssetServerSettings,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  6 |         camera::{Camera, RenderTarget},
[INFO] [stdout]    |                  ^^^^^^  ^^^^^^^^^^^^
[INFO] [stdout]  7 |         render_resource::{
[INFO] [stdout]  8 |             AsBindGroup, Extent3d, ShaderRef, TextureDescriptor, TextureDimension, TextureFormat,
[INFO] [stdout]    |                          ^^^^^^^^             ^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^
[INFO] [stdout]  9 |             TextureUsages,
[INFO] [stdout]    |             ^^^^^^^^^^^^^
[INFO] [stdout] 10 |         },
[INFO] [stdout] 11 |         view::RenderLayers,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 12 |     },
[INFO] [stdout] 13 |     sprite::{Material2d, Material2dPlugin, MaterialMesh2dBundle},
[INFO] [stdout]    |                                            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated macro `bevy::math::const_vec2`: use Vec2::from_array() instead.
[INFO] [stdout]  --> src/direction.rs:1:17
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::math::const_vec2;
[INFO] [stdout]   |                 ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unreachable pattern
[INFO] [stdout]     --> src/cutscene.rs:1652:13
[INFO] [stdout]      |
[INFO] [stdout] 1652 |             _ => ()
[INFO] [stdout]      |             ^ no value can reach this
[INFO] [stdout]      |
[INFO] [stdout] note: multiple earlier patterns match some of the same values
[INFO] [stdout]     --> src/cutscene.rs:1652:13
[INFO] [stdout]      |
[INFO] [stdout]  135 |             Cutscene::LevelTwoIntro => {
[INFO] [stdout]      |             ----------------------- matches some of the same values
[INFO] [stdout] ...
[INFO] [stdout]  208 |             Cutscene::LevelThreeIntro => {
[INFO] [stdout]      |             ------------------------- matches some of the same values
[INFO] [stdout] ...
[INFO] [stdout]  391 |             Cutscene::Intro => {
[INFO] [stdout]      |             --------------- matches some of the same values
[INFO] [stdout] ...
[INFO] [stdout] 1019 |             Cutscene::Tackle => {
[INFO] [stdout]      |             ---------------- matches some of the same values
[INFO] [stdout] ...
[INFO] [stdout] 1652 |             _ => ()
[INFO] [stdout]      |             ^ ...and 4 other patterns collectively make this unreachable
[INFO] [stdout]      = note: `#[warn(unreachable_patterns)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unreachable pattern
[INFO] [stdout]     --> src/cutscene.rs:1652:13
[INFO] [stdout]      |
[INFO] [stdout] 1652 |             _ => ()
[INFO] [stdout]      |             ^ no value can reach this
[INFO] [stdout]      |
[INFO] [stdout] note: multiple earlier patterns match some of the same values
[INFO] [stdout]     --> src/cutscene.rs:1652:13
[INFO] [stdout]      |
[INFO] [stdout]  135 |             Cutscene::LevelTwoIntro => {
[INFO] [stdout]      |             ----------------------- matches some of the same values
[INFO] [stdout] ...
[INFO] [stdout]  208 |             Cutscene::LevelThreeIntro => {
[INFO] [stdout]      |             ------------------------- matches some of the same values
[INFO] [stdout] ...
[INFO] [stdout]  391 |             Cutscene::Intro => {
[INFO] [stdout]      |             --------------- matches some of the same values
[INFO] [stdout] ...
[INFO] [stdout] 1019 |             Cutscene::Tackle => {
[INFO] [stdout]      |             ---------------- matches some of the same values
[INFO] [stdout] ...
[INFO] [stdout] 1652 |             _ => ()
[INFO] [stdout]      |             ^ ...and 4 other patterns collectively make this unreachable
[INFO] [stdout]      = note: `#[warn(unreachable_patterns)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/cutscene.rs:100:5
[INFO] [stdout]     |
[INFO] [stdout] 100 |     mut will_animation_link: Query<&AnimationLink, With<other_persons::WillPerson>>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/cutscene.rs:101:5
[INFO] [stdout]     |
[INFO] [stdout] 101 |     mut bill_animation_link: Query<&AnimationLink, With<other_persons::BillPerson>>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/cutscene.rs:103:5
[INFO] [stdout]     |
[INFO] [stdout] 103 |     mut football_launch_event_writer: EventWriter<football::LaunchFootballEvent>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `football_launch_event_writer`
[INFO] [stdout]    --> src/cutscene.rs:103:5
[INFO] [stdout]     |
[INFO] [stdout] 103 |     mut football_launch_event_writer: EventWriter<football::LaunchFootballEvent>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_football_launch_event_writer`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/cutscene.rs:1693:5
[INFO] [stdout]      |
[INFO] [stdout] 1693 |     mut cutscene_state: ResMut<CutsceneState>,
[INFO] [stdout]      |     ----^^^^^^^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/cutscene.rs:1715:5
[INFO] [stdout]      |
[INFO] [stdout] 1715 |     mut game_state: ResMut<game_state::GameState>,
[INFO] [stdout]      |     ----^^^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_assets`
[INFO] [stdout]     --> src/cutscene.rs:1714:5
[INFO] [stdout]      |
[INFO] [stdout] 1714 |     game_assets: Res<GameAssets>,
[INFO] [stdout]      |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_assets`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]     --> src/cutscene.rs:1715:5
[INFO] [stdout]      |
[INFO] [stdout] 1715 |     mut game_state: ResMut<game_state::GameState>,
[INFO] [stdout]      |     ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `scale`
[INFO] [stdout]     --> src/cutscene.rs:1725:9
[INFO] [stdout]      |
[INFO] [stdout] 1725 |     let scale = (text_scaler.window_size.width * 0.1) / ingame::RENDER_TEXTURE_SIZE as f32;
[INFO] [stdout]      |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_scale`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/cutscene.rs:1839:5
[INFO] [stdout]      |
[INFO] [stdout] 1839 |     mut text_container: Query<Entity, With<CutsceneTextContainerMarker>>,
[INFO] [stdout]      |     ----^^^^^^^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/cutscene.rs:1905:5
[INFO] [stdout]      |
[INFO] [stdout] 1905 |     mut textbox: ResMut<TextBox>,
[INFO] [stdout]      |     ----^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/cutscene.rs:1907:5
[INFO] [stdout]      |
[INFO] [stdout] 1907 |     mut state: ResMut<State<AppState>>,
[INFO] [stdout]      |     ----^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `textbox`
[INFO] [stdout]     --> src/cutscene.rs:1905:5
[INFO] [stdout]      |
[INFO] [stdout] 1905 |     mut textbox: ResMut<TextBox>,
[INFO] [stdout]      |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_textbox`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]     --> src/cutscene.rs:1907:5
[INFO] [stdout]      |
[INFO] [stdout] 1907 |     mut state: ResMut<State<AppState>>,
[INFO] [stdout]      |     ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/billboard.rs:20:13
[INFO] [stdout]    |
[INFO] [stdout] 20 |         for mut billboard in billboards.iter_mut() {
[INFO] [stdout]    |             ----^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `camera`
[INFO] [stdout]   --> src/billboard.rs:19:15
[INFO] [stdout]    |
[INFO] [stdout] 19 |     if let Ok(camera) = camera.get_single() {
[INFO] [stdout]    |               ^^^^^^ help: if this is intentional, prefix it with an underscore: `_camera`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `billboard`
[INFO] [stdout]   --> src/billboard.rs:20:13
[INFO] [stdout]    |
[INFO] [stdout] 20 |         for mut billboard in billboards.iter_mut() {
[INFO] [stdout]    |             ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_billboard`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/billboard.rs:28:5
[INFO] [stdout]    |
[INFO] [stdout] 28 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/billboard.rs:30:5
[INFO] [stdout]    |
[INFO] [stdout] 30 |     mut materials: ResMut<Assets<StandardMaterial>>,
[INFO] [stdout]    |     ----^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/billboard.rs:47:13
[INFO] [stdout]    |
[INFO] [stdout] 47 |         let mut despawn_entity = true; // if the material doesn't exist, just despawn
[INFO] [stdout]    |             ----^^^^^^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/billboard.rs:28:5
[INFO] [stdout]    |
[INFO] [stdout] 28 |     mut commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `materials`
[INFO] [stdout]   --> src/billboard.rs:30:5
[INFO] [stdout]    |
[INFO] [stdout] 30 |     mut materials: ResMut<Assets<StandardMaterial>>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_materials`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `billboard`
[INFO] [stdout]   --> src/billboard.rs:33:10
[INFO] [stdout]    |
[INFO] [stdout] 33 |     for (billboard, mut transform, material, entity) in &mut billboards {
[INFO] [stdout]    |          ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: you might have meant to pattern match on the similarly named struct `Billboard`
[INFO] [stdout]    |
[INFO] [stdout] 33 |     for (billboard::Billboard, mut transform, material, entity) in &mut billboards {
[INFO] [stdout]    |                   +++++++++++
[INFO] [stdout] help: if this is intentional, prefix it with an underscore
[INFO] [stdout]    |
[INFO] [stdout] 33 |     for (_billboard, mut transform, material, entity) in &mut billboards {
[INFO] [stdout]    |          +
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material`
[INFO] [stdout]   --> src/billboard.rs:33:36
[INFO] [stdout]    |
[INFO] [stdout] 33 |     for (billboard, mut transform, material, entity) in &mut billboards {
[INFO] [stdout]    |                                    ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]   --> src/billboard.rs:33:46
[INFO] [stdout]    |
[INFO] [stdout] 33 |     for (billboard, mut transform, material, entity) in &mut billboards {
[INFO] [stdout]    |                                              ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/collision.rs:153:13
[INFO] [stdout]     |
[INFO] [stdout] 153 |         let mut temp_new = *current;
[INFO] [stdout]     |             ----^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/cutscene.rs:100:5
[INFO] [stdout]     |
[INFO] [stdout] 100 |     mut will_animation_link: Query<&AnimationLink, With<other_persons::WillPerson>>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/cutscene.rs:101:5
[INFO] [stdout]     |
[INFO] [stdout] 101 |     mut bill_animation_link: Query<&AnimationLink, With<other_persons::BillPerson>>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/cutscene.rs:103:5
[INFO] [stdout]     |
[INFO] [stdout] 103 |     mut football_launch_event_writer: EventWriter<football::LaunchFootballEvent>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `football_launch_event_writer`
[INFO] [stdout]    --> src/cutscene.rs:103:5
[INFO] [stdout]     |
[INFO] [stdout] 103 |     mut football_launch_event_writer: EventWriter<football::LaunchFootballEvent>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_football_launch_event_writer`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/cutscene.rs:1693:5
[INFO] [stdout]      |
[INFO] [stdout] 1693 |     mut cutscene_state: ResMut<CutsceneState>,
[INFO] [stdout]      |     ----^^^^^^^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/cutscene.rs:1715:5
[INFO] [stdout]      |
[INFO] [stdout] 1715 |     mut game_state: ResMut<game_state::GameState>,
[INFO] [stdout]      |     ----^^^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_assets`
[INFO] [stdout]     --> src/cutscene.rs:1714:5
[INFO] [stdout]      |
[INFO] [stdout] 1714 |     game_assets: Res<GameAssets>,
[INFO] [stdout]      |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_assets`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]     --> src/cutscene.rs:1715:5
[INFO] [stdout]      |
[INFO] [stdout] 1715 |     mut game_state: ResMut<game_state::GameState>,
[INFO] [stdout]      |     ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `scale`
[INFO] [stdout]     --> src/cutscene.rs:1725:9
[INFO] [stdout]      |
[INFO] [stdout] 1725 |     let scale = (text_scaler.window_size.width * 0.1) / ingame::RENDER_TEXTURE_SIZE as f32;
[INFO] [stdout]      |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_scale`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/combine.rs:73:5
[INFO] [stdout]    |
[INFO] [stdout] 73 |     mut game_assets: ResMut<GameAssets>,
[INFO] [stdout]    |     ----^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/combine.rs:87:32
[INFO] [stdout]    |
[INFO] [stdout] 87 |         for (entity, mut corn, mut corn_transform) in &mut corns {
[INFO] [stdout]    |                                ----^^^^^^^^^^^^^^
[INFO] [stdout]    |                                |
[INFO] [stdout]    |                                help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `blade`
[INFO] [stdout]   --> src/combine.rs:81:27
[INFO] [stdout]    |
[INFO] [stdout] 81 |     for (blade_transform, blade, blade_aabb, blade_global_transform) in &combine_blades {
[INFO] [stdout]    |                           ^^^^^ help: if this is intentional, prefix it with an underscore: `_blade`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/cutscene.rs:1839:5
[INFO] [stdout]      |
[INFO] [stdout] 1839 |     mut text_container: Query<Entity, With<CutsceneTextContainerMarker>>,
[INFO] [stdout]      |     ----^^^^^^^^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/cutscene.rs:1905:5
[INFO] [stdout]      |
[INFO] [stdout] 1905 |     mut textbox: ResMut<TextBox>,
[INFO] [stdout]      |     ----^^^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> src/cutscene.rs:1907:5
[INFO] [stdout]      |
[INFO] [stdout] 1907 |     mut state: ResMut<State<AppState>>,
[INFO] [stdout]      |     ----^^^^^
[INFO] [stdout]      |     |
[INFO] [stdout]      |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `textbox`
[INFO] [stdout]     --> src/cutscene.rs:1905:5
[INFO] [stdout]      |
[INFO] [stdout] 1905 |     mut textbox: ResMut<TextBox>,
[INFO] [stdout]      |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_textbox`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]     --> src/cutscene.rs:1907:5
[INFO] [stdout]      |
[INFO] [stdout] 1907 |     mut state: ResMut<State<AppState>>,
[INFO] [stdout]      |     ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/combine.rs:128:5
[INFO] [stdout]     |
[INFO] [stdout] 128 |     mut game_assets: ResMut<GameAssets>,
[INFO] [stdout]     |     ----^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `blade_transform`
[INFO] [stdout]    --> src/combine.rs:130:10
[INFO] [stdout]     |
[INFO] [stdout] 130 |     for (blade_transform, blade, blade_aabb, blade_global_transform) in &combine_blades {
[INFO] [stdout]     |          ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_blade_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `blade`
[INFO] [stdout]    --> src/combine.rs:130:27
[INFO] [stdout]     |
[INFO] [stdout] 130 |     for (blade_transform, blade, blade_aabb, blade_global_transform) in &combine_blades {
[INFO] [stdout]     |                           ^^^^^ help: if this is intentional, prefix it with an underscore: `_blade`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/billboard.rs:20:13
[INFO] [stdout]    |
[INFO] [stdout] 20 |         for mut billboard in billboards.iter_mut() {
[INFO] [stdout]    |             ----^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `camera`
[INFO] [stdout]   --> src/billboard.rs:19:15
[INFO] [stdout]    |
[INFO] [stdout] 19 |     if let Ok(camera) = camera.get_single() {
[INFO] [stdout]    |               ^^^^^^ help: if this is intentional, prefix it with an underscore: `_camera`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `billboard`
[INFO] [stdout]   --> src/billboard.rs:20:13
[INFO] [stdout]    |
[INFO] [stdout] 20 |         for mut billboard in billboards.iter_mut() {
[INFO] [stdout]    |             ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_billboard`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/billboard.rs:28:5
[INFO] [stdout]    |
[INFO] [stdout] 28 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/billboard.rs:30:5
[INFO] [stdout]    |
[INFO] [stdout] 30 |     mut materials: ResMut<Assets<StandardMaterial>>,
[INFO] [stdout]    |     ----^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/billboard.rs:47:13
[INFO] [stdout]    |
[INFO] [stdout] 47 |         let mut despawn_entity = true; // if the material doesn't exist, just despawn
[INFO] [stdout]    |             ----^^^^^^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/billboard.rs:28:5
[INFO] [stdout]    |
[INFO] [stdout] 28 |     mut commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `materials`
[INFO] [stdout]   --> src/billboard.rs:30:5
[INFO] [stdout]    |
[INFO] [stdout] 30 |     mut materials: ResMut<Assets<StandardMaterial>>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_materials`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `billboard`
[INFO] [stdout]   --> src/billboard.rs:33:10
[INFO] [stdout]    |
[INFO] [stdout] 33 |     for (billboard, mut transform, material, entity) in &mut billboards {
[INFO] [stdout]    |          ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: you might have meant to pattern match on the similarly named struct `Billboard`
[INFO] [stdout]    |
[INFO] [stdout] 33 |     for (billboard::Billboard, mut transform, material, entity) in &mut billboards {
[INFO] [stdout]    |                   +++++++++++
[INFO] [stdout] help: if this is intentional, prefix it with an underscore
[INFO] [stdout]    |
[INFO] [stdout] 33 |     for (_billboard, mut transform, material, entity) in &mut billboards {
[INFO] [stdout]    |          +
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `material`
[INFO] [stdout]   --> src/billboard.rs:33:36
[INFO] [stdout]    |
[INFO] [stdout] 33 |     for (billboard, mut transform, material, entity) in &mut billboards {
[INFO] [stdout]    |                                    ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_material`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `entity`
[INFO] [stdout]   --> src/billboard.rs:33:46
[INFO] [stdout]    |
[INFO] [stdout] 33 |     for (billboard, mut transform, material, entity) in &mut billboards {
[INFO] [stdout]    |                                              ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/component_adder.rs:39:5
[INFO] [stdout]    |
[INFO] [stdout] 39 |     mut game_state: ResMut<game_state::GameState>,
[INFO] [stdout]    |     ----^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]   --> src/component_adder.rs:41:5
[INFO] [stdout]    |
[INFO] [stdout] 41 |     asset_server: Res<AssetServer>,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `matrix`
[INFO] [stdout]   --> src/component_adder.rs:97:17
[INFO] [stdout]    |
[INFO] [stdout] 97 |             let matrix = global_transform.compute_matrix();
[INFO] [stdout]    |                 ^^^^^^ help: if this is intentional, prefix it with an underscore: `_matrix`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/collision.rs:153:13
[INFO] [stdout]     |
[INFO] [stdout] 153 |         let mut temp_new = *current;
[INFO] [stdout]     |             ----^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/enemy.rs:87:9
[INFO] [stdout]    |
[INFO] [stdout] 87 |     for event in spawn_enemies_event_reader.iter() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `rotation_speed`
[INFO] [stdout]    --> src/enemy.rs:322:13
[INFO] [stdout]     |
[INFO] [stdout] 322 |         let rotation_speed: f32 = enemy.rotation_speed;
[INFO] [stdout]     |             ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_rotation_speed`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/combine.rs:73:5
[INFO] [stdout]    |
[INFO] [stdout] 73 |     mut game_assets: ResMut<GameAssets>,
[INFO] [stdout]    |     ----^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/combine.rs:87:32
[INFO] [stdout]    |
[INFO] [stdout] 87 |         for (entity, mut corn, mut corn_transform) in &mut corns {
[INFO] [stdout]    |                                ----^^^^^^^^^^^^^^
[INFO] [stdout]    |                                |
[INFO] [stdout]    |                                help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `blade`
[INFO] [stdout]   --> src/combine.rs:81:27
[INFO] [stdout]    |
[INFO] [stdout] 81 |     for (blade_transform, blade, blade_aabb, blade_global_transform) in &combine_blades {
[INFO] [stdout]    |                           ^^^^^ help: if this is intentional, prefix it with an underscore: `_blade`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/football.rs:42:9
[INFO] [stdout]    |
[INFO] [stdout] 42 |     for event in launch_football_event_reader.iter() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `football`
[INFO] [stdout]   --> src/football.rs:98:27
[INFO] [stdout]    |
[INFO] [stdout] 98 |     for (football_entity, football, football_transform) in &footballs {
[INFO] [stdout]    |                           ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_football`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/combine.rs:128:5
[INFO] [stdout]     |
[INFO] [stdout] 128 |     mut game_assets: ResMut<GameAssets>,
[INFO] [stdout]     |     ----^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `blade_transform`
[INFO] [stdout]    --> src/combine.rs:130:10
[INFO] [stdout]     |
[INFO] [stdout] 130 |     for (blade_transform, blade, blade_aabb, blade_global_transform) in &combine_blades {
[INFO] [stdout]     |          ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_blade_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `blade`
[INFO] [stdout]    --> src/combine.rs:130:27
[INFO] [stdout]     |
[INFO] [stdout] 130 |     for (blade_transform, blade, blade_aabb, blade_global_transform) in &combine_blades {
[INFO] [stdout]     |                           ^^^^^ help: if this is intentional, prefix it with an underscore: `_blade`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/component_adder.rs:39:5
[INFO] [stdout]    |
[INFO] [stdout] 39 |     mut game_state: ResMut<game_state::GameState>,
[INFO] [stdout]    |     ----^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]   --> src/component_adder.rs:41:5
[INFO] [stdout]    |
[INFO] [stdout] 41 |     asset_server: Res<AssetServer>,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `matrix`
[INFO] [stdout]   --> src/component_adder.rs:97:17
[INFO] [stdout]    |
[INFO] [stdout] 97 |             let matrix = global_transform.compute_matrix();
[INFO] [stdout]    |                 ^^^^^^ help: if this is intentional, prefix it with an underscore: `_matrix`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game_camera.rs:54:5
[INFO] [stdout]    |
[INFO] [stdout] 54 |     mut will_camera: Query<(&mut Transform, &HostCamera)>,
[INFO] [stdout]    |     ----^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `will_camera`
[INFO] [stdout]   --> src/game_camera.rs:54:5
[INFO] [stdout]    |
[INFO] [stdout] 54 |     mut will_camera: Query<(&mut Transform, &HostCamera)>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_will_camera`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]   --> src/game_camera.rs:55:5
[INFO] [stdout]    |
[INFO] [stdout] 55 |     time: Res<Time>,
[INFO] [stdout]    |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_assets`
[INFO] [stdout]    --> src/game_camera.rs:164:5
[INFO] [stdout]     |
[INFO] [stdout] 164 |     game_assets: &Res<GameAssets>,
[INFO] [stdout]     |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_assets`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game_state.rs:80:9
[INFO] [stdout]    |
[INFO] [stdout] 80 |     for event in touchdown_event_reader.iter() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/enemy.rs:87:9
[INFO] [stdout]    |
[INFO] [stdout] 87 |     for event in spawn_enemies_event_reader.iter() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/ingame.rs:52:25
[INFO] [stdout]    |
[INFO] [stdout] 52 |     for (mut transform, mut angles) in query.iter_mut() {
[INFO] [stdout]    |                         ----^^^^^^
[INFO] [stdout]    |                         |
[INFO] [stdout]    |                         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `angles`
[INFO] [stdout]   --> src/ingame.rs:52:25
[INFO] [stdout]    |
[INFO] [stdout] 52 |     for (mut transform, mut angles) in query.iter_mut() {
[INFO] [stdout]    |                         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_angles`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `rotation_speed`
[INFO] [stdout]    --> src/enemy.rs:322:13
[INFO] [stdout]     |
[INFO] [stdout] 322 |         let rotation_speed: f32 = enemy.rotation_speed;
[INFO] [stdout]     |             ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_rotation_speed`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ingame.rs:188:5
[INFO] [stdout]     |
[INFO] [stdout] 188 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]     |     ----^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ingame.rs:189:5
[INFO] [stdout]     |
[INFO] [stdout] 189 |     mut materials: ResMut<Assets<StandardMaterial>>,
[INFO] [stdout]     |     ----^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ingame.rs:191:5
[INFO] [stdout]     |
[INFO] [stdout] 191 |     mut audio: GameAudio,
[INFO] [stdout]     |     ----^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ingame.rs:192:5
[INFO] [stdout]     |
[INFO] [stdout] 192 |     mut banter_state: ResMut<banter::BanterState>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]    --> src/ingame.rs:185:5
[INFO] [stdout]     |
[INFO] [stdout] 185 |     asset_server: Res<AssetServer>,
[INFO] [stdout]     |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/football.rs:42:9
[INFO] [stdout]    |
[INFO] [stdout] 42 |     for event in launch_football_event_reader.iter() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]    --> src/ingame.rs:188:5
[INFO] [stdout]     |
[INFO] [stdout] 188 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `materials`
[INFO] [stdout]    --> src/ingame.rs:189:5
[INFO] [stdout]     |
[INFO] [stdout] 189 |     mut materials: ResMut<Assets<StandardMaterial>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_materials`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `audio`
[INFO] [stdout]    --> src/ingame.rs:191:5
[INFO] [stdout]     |
[INFO] [stdout] 191 |     mut audio: GameAudio,
[INFO] [stdout]     |     ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_audio`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `banter_state`
[INFO] [stdout]    --> src/ingame.rs:192:5
[INFO] [stdout]     |
[INFO] [stdout] 192 |     mut banter_state: ResMut<banter::BanterState>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_banter_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `football`
[INFO] [stdout]   --> src/football.rs:98:27
[INFO] [stdout]    |
[INFO] [stdout] 98 |     for (football_entity, football, football_transform) in &footballs {
[INFO] [stdout]    |                           ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_football`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/ingame_ui.rs:53:5
[INFO] [stdout]    |
[INFO] [stdout] 53 |     mut game_state: ResMut<game_state::GameState>,
[INFO] [stdout]    |     ----^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]   --> src/ingame_ui.rs:53:5
[INFO] [stdout]    |
[INFO] [stdout] 53 |     mut game_state: ResMut<game_state::GameState>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ingame_ui.rs:275:5
[INFO] [stdout]     |
[INFO] [stdout] 275 |     mut text_container: Query<(Entity, Option::<&Children>), With<TextContainerMarker>>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ingame_ui.rs:277:5
[INFO] [stdout]     |
[INFO] [stdout] 277 |     mut will_animation_link: Query<&AnimationLink, With<other_persons::WillPerson>>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ingame_ui.rs:278:5
[INFO] [stdout]     |
[INFO] [stdout] 278 |     mut bill_animation_link: Query<&AnimationLink, With<other_persons::BillPerson>>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/game_camera.rs:54:5
[INFO] [stdout]    |
[INFO] [stdout] 54 |     mut will_camera: Query<(&mut Transform, &HostCamera)>,
[INFO] [stdout]    |     ----^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `will_camera`
[INFO] [stdout]   --> src/game_camera.rs:54:5
[INFO] [stdout]    |
[INFO] [stdout] 54 |     mut will_camera: Query<(&mut Transform, &HostCamera)>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_will_camera`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]   --> src/game_camera.rs:55:5
[INFO] [stdout]    |
[INFO] [stdout] 55 |     time: Res<Time>,
[INFO] [stdout]    |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_assets`
[INFO] [stdout]    --> src/game_camera.rs:164:5
[INFO] [stdout]     |
[INFO] [stdout] 164 |     game_assets: &Res<GameAssets>,
[INFO] [stdout]     |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_assets`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/maze.rs:116:33
[INFO] [stdout]     |
[INFO] [stdout] 116 | ...                   let mut t = Transform::from_xyz(x, 0.0, z);
[INFO] [stdout]     |                           ----^
[INFO] [stdout]     |                           |
[INFO] [stdout]     |                           help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `corn_height`
[INFO] [stdout]   --> src/maze.rs:98:9
[INFO] [stdout]    |
[INFO] [stdout] 98 |     let corn_height = 80.0;
[INFO] [stdout]    |         ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_corn_height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `event`
[INFO] [stdout]   --> src/game_state.rs:80:9
[INFO] [stdout]    |
[INFO] [stdout] 80 |     for event in touchdown_event_reader.iter() {
[INFO] [stdout]    |         ^^^^^ help: if this is intentional, prefix it with an underscore: `_event`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/player.rs:29:5
[INFO] [stdout]    |
[INFO] [stdout] 29 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/player.rs:33:5
[INFO] [stdout]    |
[INFO] [stdout] 33 |     mut game_state: ResMut<game_state::GameState>,
[INFO] [stdout]    |     ----^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/player.rs:29:5
[INFO] [stdout]    |
[INFO] [stdout] 29 |     mut commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]   --> src/player.rs:33:5
[INFO] [stdout]    |
[INFO] [stdout] 33 |     mut game_state: ResMut<game_state::GameState>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/ingame.rs:52:25
[INFO] [stdout]    |
[INFO] [stdout] 52 |     for (mut transform, mut angles) in query.iter_mut() {
[INFO] [stdout]    |                         ----^^^^^^
[INFO] [stdout]    |                         |
[INFO] [stdout]    |                         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `transform`
[INFO] [stdout]   --> src/player.rs:37:32
[INFO] [stdout]    |
[INFO] [stdout] 37 |         if let Ok((mut player, transform, animation_link)) = players.get_mut(event.entity) {
[INFO] [stdout]    |                                ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `angles`
[INFO] [stdout]   --> src/ingame.rs:52:25
[INFO] [stdout]    |
[INFO] [stdout] 52 |     for (mut transform, mut angles) in query.iter_mut() {
[INFO] [stdout]    |                         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_angles`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/player.rs:69:5
[INFO] [stdout]    |
[INFO] [stdout] 69 |     mut game_assets: ResMut<GameAssets>,
[INFO] [stdout]    |     ----^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ingame.rs:188:5
[INFO] [stdout]     |
[INFO] [stdout] 188 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]     |     ----^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ingame.rs:189:5
[INFO] [stdout]     |
[INFO] [stdout] 189 |     mut materials: ResMut<Assets<StandardMaterial>>,
[INFO] [stdout]     |     ----^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ingame.rs:191:5
[INFO] [stdout]     |
[INFO] [stdout] 191 |     mut audio: GameAudio,
[INFO] [stdout]     |     ----^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ingame.rs:192:5
[INFO] [stdout]     |
[INFO] [stdout] 192 |     mut banter_state: ResMut<banter::BanterState>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]    --> src/ingame.rs:185:5
[INFO] [stdout]     |
[INFO] [stdout] 185 |     asset_server: Res<AssetServer>,
[INFO] [stdout]     |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]    --> src/ingame.rs:188:5
[INFO] [stdout]     |
[INFO] [stdout] 188 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `materials`
[INFO] [stdout]    --> src/ingame.rs:189:5
[INFO] [stdout]     |
[INFO] [stdout] 189 |     mut materials: ResMut<Assets<StandardMaterial>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_materials`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `audio`
[INFO] [stdout]    --> src/ingame.rs:191:5
[INFO] [stdout]     |
[INFO] [stdout] 191 |     mut audio: GameAudio,
[INFO] [stdout]     |     ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_audio`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `banter_state`
[INFO] [stdout]    --> src/ingame.rs:192:5
[INFO] [stdout]     |
[INFO] [stdout] 192 |     mut banter_state: ResMut<banter::BanterState>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_banter_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]    --> src/player.rs:333:5
[INFO] [stdout]     |
[INFO] [stdout] 333 |     game_state: Res<game_state::GameState>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/ingame_ui.rs:53:5
[INFO] [stdout]    |
[INFO] [stdout] 53 |     mut game_state: ResMut<game_state::GameState>,
[INFO] [stdout]    |     ----^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/player.rs:406:5
[INFO] [stdout]     |
[INFO] [stdout] 406 |     mut app_state: ResMut<State<AppState>>,
[INFO] [stdout]     |     ----^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]   --> src/ingame_ui.rs:53:5
[INFO] [stdout]    |
[INFO] [stdout] 53 |     mut game_state: ResMut<game_state::GameState>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `app_state`
[INFO] [stdout]    --> src/player.rs:406:5
[INFO] [stdout]     |
[INFO] [stdout] 406 |     mut app_state: ResMut<State<AppState>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_app_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]    --> src/player.rs:408:5
[INFO] [stdout]     |
[INFO] [stdout] 408 |     game_state: Res<game_state::GameState>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `transform`
[INFO] [stdout]    --> src/player.rs:411:32
[INFO] [stdout]     |
[INFO] [stdout] 411 |     for (entity, action_state, transform, player) in players.iter() {
[INFO] [stdout]     |                                ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player`
[INFO] [stdout]    --> src/player.rs:411:43
[INFO] [stdout]     |
[INFO] [stdout] 411 |     for (entity, action_state, transform, player) in players.iter() {
[INFO] [stdout]     |                                           ^^^^^^ help: if this is intentional, prefix it with an underscore: `_player`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ingame_ui.rs:275:5
[INFO] [stdout]     |
[INFO] [stdout] 275 |     mut text_container: Query<(Entity, Option::<&Children>), With<TextContainerMarker>>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ingame_ui.rs:277:5
[INFO] [stdout]     |
[INFO] [stdout] 277 |     mut will_animation_link: Query<&AnimationLink, With<other_persons::WillPerson>>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/ingame_ui.rs:278:5
[INFO] [stdout]     |
[INFO] [stdout] 278 |     mut bill_animation_link: Query<&AnimationLink, With<other_persons::BillPerson>>,
[INFO] [stdout]     |     ----^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/options.rs:552:21
[INFO] [stdout]     |
[INFO] [stdout] 552 |                 for mut text_section in text.sections.iter_mut() {
[INFO] [stdout]     |                     ----^^^^^^^^^^^^
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/maze.rs:116:33
[INFO] [stdout]     |
[INFO] [stdout] 116 | ...                   let mut t = Transform::from_xyz(x, 0.0, z);
[INFO] [stdout]     |                           ----^
[INFO] [stdout]     |                           |
[INFO] [stdout]     |                           help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `corn_height`
[INFO] [stdout]   --> src/maze.rs:98:9
[INFO] [stdout]    |
[INFO] [stdout] 98 |     let corn_height = 80.0;
[INFO] [stdout]    |         ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_corn_height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `app`
[INFO] [stdout]   --> src/other_persons.rs:10:21
[INFO] [stdout]    |
[INFO] [stdout] 10 |     fn build(&self, app: &mut App) {
[INFO] [stdout]    |                     ^^^ help: if this is intentional, prefix it with an underscore: `_app`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/player.rs:29:5
[INFO] [stdout]    |
[INFO] [stdout] 29 |     mut commands: Commands,
[INFO] [stdout]    |     ----^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/player.rs:33:5
[INFO] [stdout]    |
[INFO] [stdout] 33 |     mut game_state: ResMut<game_state::GameState>,
[INFO] [stdout]    |     ----^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `commands`
[INFO] [stdout]   --> src/player.rs:29:5
[INFO] [stdout]    |
[INFO] [stdout] 29 |     mut commands: Commands,
[INFO] [stdout]    |     ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]   --> src/player.rs:33:5
[INFO] [stdout]    |
[INFO] [stdout] 33 |     mut game_state: ResMut<game_state::GameState>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `transform`
[INFO] [stdout]   --> src/player.rs:37:32
[INFO] [stdout]    |
[INFO] [stdout] 37 |         if let Ok((mut player, transform, animation_link)) = players.get_mut(event.entity) {
[INFO] [stdout]    |                                ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/player.rs:69:5
[INFO] [stdout]    |
[INFO] [stdout] 69 |     mut game_assets: ResMut<GameAssets>,
[INFO] [stdout]    |     ----^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/title_screen.rs:88:5
[INFO] [stdout]    |
[INFO] [stdout] 88 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/title_screen.rs:89:5
[INFO] [stdout]    |
[INFO] [stdout] 89 |     mut images: ResMut<Assets<Image>>,
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/title_screen.rs:91:5
[INFO] [stdout]    |
[INFO] [stdout] 91 |     mut texture_materials: ResMut<Assets<shaders::TextureMaterial>>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]   --> src/title_screen.rs:88:5
[INFO] [stdout]    |
[INFO] [stdout] 88 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `images`
[INFO] [stdout]   --> src/title_screen.rs:89:5
[INFO] [stdout]    |
[INFO] [stdout] 89 |     mut images: ResMut<Assets<Image>>,
[INFO] [stdout]    |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_images`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `texture_materials`
[INFO] [stdout]   --> src/title_screen.rs:91:5
[INFO] [stdout]    |
[INFO] [stdout] 91 |     mut texture_materials: ResMut<Assets<shaders::TextureMaterial>>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_texture_materials`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/title_screen.rs:310:9
[INFO] [stdout]     |
[INFO] [stdout] 310 |     let mut pressed_button = action_state.pressed(MenuAction::Select);
[INFO] [stdout]     |         ----^^^^^^^^^^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]    --> src/player.rs:333:5
[INFO] [stdout]     |
[INFO] [stdout] 333 |     game_state: Res<game_state::GameState>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/player.rs:406:5
[INFO] [stdout]     |
[INFO] [stdout] 406 |     mut app_state: ResMut<State<AppState>>,
[INFO] [stdout]     |     ----^^^^^^^^^
[INFO] [stdout]     |     |
[INFO] [stdout]     |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `app_state`
[INFO] [stdout]    --> src/player.rs:406:5
[INFO] [stdout]     |
[INFO] [stdout] 406 |     mut app_state: ResMut<State<AppState>>,
[INFO] [stdout]     |     ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_app_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]    --> src/player.rs:408:5
[INFO] [stdout]     |
[INFO] [stdout] 408 |     game_state: Res<game_state::GameState>,
[INFO] [stdout]     |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `transform`
[INFO] [stdout]    --> src/player.rs:411:32
[INFO] [stdout]     |
[INFO] [stdout] 411 |     for (entity, action_state, transform, player) in players.iter() {
[INFO] [stdout]     |                                ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player`
[INFO] [stdout]    --> src/player.rs:411:43
[INFO] [stdout]     |
[INFO] [stdout] 411 |     for (entity, action_state, transform, player) in players.iter() {
[INFO] [stdout]     |                                           ^^^^^^ help: if this is intentional, prefix it with an underscore: `_player`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/options.rs:552:21
[INFO] [stdout]     |
[INFO] [stdout] 552 |                 for mut text_section in text.sections.iter_mut() {
[INFO] [stdout]     |                     ----^^^^^^^^^^^^
[INFO] [stdout]     |                     |
[INFO] [stdout]     |                     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:88:9
[INFO] [stdout]    |
[INFO] [stdout] 88 |     for mut window in windows.iter_mut() {
[INFO] [stdout]    |         ----^^^^^^
[INFO] [stdout]    |         |
[INFO] [stdout]    |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [optimized + debuginfo] target(s) in 3m 06s
[INFO] [stdout] warning: unused variable: `app`
[INFO] [stdout]   --> src/other_persons.rs:10:21
[INFO] [stdout]    |
[INFO] [stdout] 10 |     fn build(&self, app: &mut App) {
[INFO] [stdout]    |                     ^^^ help: if this is intentional, prefix it with an underscore: `_app`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `debug` is never used
[INFO] [stdout]    --> src/main.rs:129:4
[INFO] [stdout]     |
[INFO] [stdout] 129 | fn debug(
[INFO] [stdout]     |    ^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `add_mesh` is never used
[INFO] [stdout]   --> src/asset_loading.rs:68:12
[INFO] [stdout]    |
[INFO] [stdout] 53 | impl<'w, 's> AssetsHandler<'w, 's> {
[INFO] [stdout]    | ---------------------------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 68 |     pub fn add_mesh(&mut self, mesh: &mut Handle<Mesh>, path: &str) {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `title_screen_background` and `bill_camera` are never read
[INFO] [stdout]   --> src/assets.rs:45:9
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub struct GameAssets {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 45 |     pub title_screen_background: asset_loading::GameTexture,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 65 |     pub bill_camera: Handle<Image>,
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `bill_talk_r` is never used
[INFO] [stdout]    --> src/banter.rs:312:4
[INFO] [stdout]     |
[INFO] [stdout] 312 | fn bill_talk_r(text: &str, game_assets: &GameAssets) -> ingame_ui::TextBoxText {
[INFO] [stdout]     |    ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `texts` and `index` are never read
[INFO] [stdout]     --> src/cutscene.rs:1786:5
[INFO] [stdout]      |
[INFO] [stdout] 1785 | pub struct TextBox {
[INFO] [stdout]      |            ------- fields in this struct
[INFO] [stdout] 1786 |     texts: Option::<Vec::<TextBoxText>>,
[INFO] [stdout]      |     ^^^^^
[INFO] [stdout] 1787 |     queued_text: Option::<TextBoxText>,
[INFO] [stdout] 1788 |     index: usize,
[INFO] [stdout]      |     ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `take_next_text` is never used
[INFO] [stdout]     --> src/cutscene.rs:1804:8
[INFO] [stdout]      |
[INFO] [stdout] 1803 | impl TextBox {
[INFO] [stdout]      | ------------ method in this implementation
[INFO] [stdout] 1804 |     fn take_next_text(&mut self) -> Option::<TextBoxText> {
[INFO] [stdout]      |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `auto` is never read
[INFO] [stdout]     --> src/cutscene.rs:1820:5
[INFO] [stdout]      |
[INFO] [stdout] 1817 | pub struct TextBoxText {
[INFO] [stdout]      |            ----------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 1820 |     auto: bool,
[INFO] [stdout]      |     ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `queue_initial_text` is never used
[INFO] [stdout]     --> src/cutscene.rs:1828:4
[INFO] [stdout]      |
[INFO] [stdout] 1828 | fn queue_initial_text(
[INFO] [stdout]      |    ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `CORN_CUT_DISTANCE` is never used
[INFO] [stdout]   --> src/combine.rs:68:7
[INFO] [stdout]    |
[INFO] [stdout] 68 | const CORN_CUT_DISTANCE: f32 = 0.7;
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `patrol_time` is never read
[INFO] [stdout]   --> src/enemy.rs:33:9
[INFO] [stdout]    |
[INFO] [stdout] 28 | pub struct Enemy {
[INFO] [stdout]    |            ----- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 33 |     pub patrol_time: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `gamepad_connections` is never used
[INFO] [stdout]    --> src/game_controller.rs:179:8
[INFO] [stdout]     |
[INFO] [stdout] 179 | pub fn gamepad_connections(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `focus`, `radius`, and `upside_down` are never read
[INFO] [stdout]   --> src/game_camera.rs:21:9
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct PanOrbitCamera {
[INFO] [stdout]    |            -------------- fields in this struct
[INFO] [stdout] 21 |     pub focus: Vec3,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 22 |     pub radius: f32,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 23 |     pub upside_down: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `pan_orbit_camera` is never used
[INFO] [stdout]   --> src/game_camera.rs:62:8
[INFO] [stdout]    |
[INFO] [stdout] 62 | pub fn pan_orbit_camera(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_primary_window_size` is never used
[INFO] [stdout]    --> src/game_camera.rs:157:4
[INFO] [stdout]     |
[INFO] [stdout] 157 | fn get_primary_window_size(windows: &Res<Windows>) -> Vec2 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `index` is never read
[INFO] [stdout]    --> src/ingame_ui.rs:219:5
[INFO] [stdout]     |
[INFO] [stdout] 216 | pub struct TextBox {
[INFO] [stdout]     |            ------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 219 |     index: usize,
[INFO] [stdout]     |     ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Commentary` is never constructed
[INFO] [stdout]    --> src/ingame_ui.rs:483:12
[INFO] [stdout]     |
[INFO] [stdout] 483 | pub struct Commentary {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `direction` is never read
[INFO] [stdout]   --> src/maze.rs:25:9
[INFO] [stdout]    |
[INFO] [stdout] 23 | pub struct ShrinkCorn {
[INFO] [stdout]    |            ---------- field in this struct
[INFO] [stdout] 24 |     pub shrink_time: f32,
[INFO] [stdout] 25 |     pub direction: Vec3, 
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `FOLLOW_FONT_SIZE` is never used
[INFO] [stdout]  --> src/menus.rs:7:11
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub const FOLLOW_FONT_SIZE: f32 = 40.0;
[INFO] [stdout]   |           ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `initialize` is never used
[INFO] [stdout]   --> src/options.rs:63:12
[INFO] [stdout]    |
[INFO] [stdout] 62 | impl OptionState {
[INFO] [stdout]    | ---------------- associated function in this implementation
[INFO] [stdout] 63 |     pub fn initialize() -> Self {
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/title_screen.rs:88:5
[INFO] [stdout]    |
[INFO] [stdout] 88 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/title_screen.rs:89:5
[INFO] [stdout]    |
[INFO] [stdout] 89 |     mut images: ResMut<Assets<Image>>,
[INFO] [stdout]    |     ----^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/title_screen.rs:91:5
[INFO] [stdout]    |
[INFO] [stdout] 91 |     mut texture_materials: ResMut<Assets<shaders::TextureMaterial>>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `meshes`
[INFO] [stdout]   --> src/title_screen.rs:88:5
[INFO] [stdout]    |
[INFO] [stdout] 88 |     mut meshes: ResMut<Assets<Mesh>>,
[INFO] [stdout]    |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_meshes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `images`
[INFO] [stdout]   --> src/title_screen.rs:89:5
[INFO] [stdout]    |
[INFO] [stdout] 89 |     mut images: ResMut<Assets<Image>>,
[INFO] [stdout]    |     ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_images`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `texture_materials`
[INFO] [stdout]   --> src/title_screen.rs:91:5
[INFO] [stdout]    |
[INFO] [stdout] 91 |     mut texture_materials: ResMut<Assets<shaders::TextureMaterial>>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_texture_materials`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `LOS_LENGTH` should have a snake case name
[INFO] [stdout]    --> src/enemy.rs:232:9
[INFO] [stdout]     |
[INFO] [stdout] 232 |     let LOS_LENGTH = 15.0;
[INFO] [stdout]     |         ^^^^^^^^^^ help: convert the identifier to snake case: `los_length`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/title_screen.rs:310:9
[INFO] [stdout]     |
[INFO] [stdout] 310 |     let mut pressed_button = action_state.pressed(MenuAction::Select);
[INFO] [stdout]     |         ----^^^^^^^^^^^^^^
[INFO] [stdout]     |         |
[INFO] [stdout]     |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused return value of `core::f32::<impl f32>::clamp` that must be used
[INFO] [stdout]   --> src/maze.rs:48:9
[INFO] [stdout]    |
[INFO] [stdout] 48 |         shrink_corn.shrink_time.clamp(0.0, 10.0);
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: method returns a new number and does not mutate the original value
[INFO] [stdout]    = note: `#[warn(unused_must_use)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]    |
[INFO] [stdout] 48 |         let _ = shrink_corn.shrink_time.clamp(0.0, 10.0);
[INFO] [stdout]    |         +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/main.rs:88:9
[INFO] [stdout]    |
[INFO] [stdout] 88 |     for mut window in windows.iter_mut() {
[INFO] [stdout]    |         ----^^^^^^
[INFO] [stdout]    |         |
[INFO] [stdout]    |         help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `debug` is never used
[INFO] [stdout]    --> src/main.rs:129:4
[INFO] [stdout]     |
[INFO] [stdout] 129 | fn debug(
[INFO] [stdout]     |    ^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `add_mesh` is never used
[INFO] [stdout]   --> src/asset_loading.rs:68:12
[INFO] [stdout]    |
[INFO] [stdout] 53 | impl<'w, 's> AssetsHandler<'w, 's> {
[INFO] [stdout]    | ---------------------------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 68 |     pub fn add_mesh(&mut self, mesh: &mut Handle<Mesh>, path: &str) {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `title_screen_background` and `bill_camera` are never read
[INFO] [stdout]   --> src/assets.rs:45:9
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub struct GameAssets {
[INFO] [stdout]    |            ---------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 45 |     pub title_screen_background: asset_loading::GameTexture,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 65 |     pub bill_camera: Handle<Image>,
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `bill_talk_r` is never used
[INFO] [stdout]    --> src/banter.rs:312:4
[INFO] [stdout]     |
[INFO] [stdout] 312 | fn bill_talk_r(text: &str, game_assets: &GameAssets) -> ingame_ui::TextBoxText {
[INFO] [stdout]     |    ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `texts` and `index` are never read
[INFO] [stdout]     --> src/cutscene.rs:1786:5
[INFO] [stdout]      |
[INFO] [stdout] 1785 | pub struct TextBox {
[INFO] [stdout]      |            ------- fields in this struct
[INFO] [stdout] 1786 |     texts: Option::<Vec::<TextBoxText>>,
[INFO] [stdout]      |     ^^^^^
[INFO] [stdout] 1787 |     queued_text: Option::<TextBoxText>,
[INFO] [stdout] 1788 |     index: usize,
[INFO] [stdout]      |     ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `take_next_text` is never used
[INFO] [stdout]     --> src/cutscene.rs:1804:8
[INFO] [stdout]      |
[INFO] [stdout] 1803 | impl TextBox {
[INFO] [stdout]      | ------------ method in this implementation
[INFO] [stdout] 1804 |     fn take_next_text(&mut self) -> Option::<TextBoxText> {
[INFO] [stdout]      |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `auto` is never read
[INFO] [stdout]     --> src/cutscene.rs:1820:5
[INFO] [stdout]      |
[INFO] [stdout] 1817 | pub struct TextBoxText {
[INFO] [stdout]      |            ----------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 1820 |     auto: bool,
[INFO] [stdout]      |     ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `queue_initial_text` is never used
[INFO] [stdout]     --> src/cutscene.rs:1828:4
[INFO] [stdout]      |
[INFO] [stdout] 1828 | fn queue_initial_text(
[INFO] [stdout]      |    ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `CORN_CUT_DISTANCE` is never used
[INFO] [stdout]   --> src/combine.rs:68:7
[INFO] [stdout]    |
[INFO] [stdout] 68 | const CORN_CUT_DISTANCE: f32 = 0.7;
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `patrol_time` is never read
[INFO] [stdout]   --> src/enemy.rs:33:9
[INFO] [stdout]    |
[INFO] [stdout] 28 | pub struct Enemy {
[INFO] [stdout]    |            ----- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 33 |     pub patrol_time: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `gamepad_connections` is never used
[INFO] [stdout]    --> src/game_controller.rs:179:8
[INFO] [stdout]     |
[INFO] [stdout] 179 | pub fn gamepad_connections(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `focus`, `radius`, and `upside_down` are never read
[INFO] [stdout]   --> src/game_camera.rs:21:9
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct PanOrbitCamera {
[INFO] [stdout]    |            -------------- fields in this struct
[INFO] [stdout] 21 |     pub focus: Vec3,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 22 |     pub radius: f32,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 23 |     pub upside_down: bool,
[INFO] [stdout]    |         ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `pan_orbit_camera` is never used
[INFO] [stdout]   --> src/game_camera.rs:62:8
[INFO] [stdout]    |
[INFO] [stdout] 62 | pub fn pan_orbit_camera(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `get_primary_window_size` is never used
[INFO] [stdout]    --> src/game_camera.rs:157:4
[INFO] [stdout]     |
[INFO] [stdout] 157 | fn get_primary_window_size(windows: &Res<Windows>) -> Vec2 {
[INFO] [stdout]     |    ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `index` is never read
[INFO] [stdout]    --> src/ingame_ui.rs:219:5
[INFO] [stdout]     |
[INFO] [stdout] 216 | pub struct TextBox {
[INFO] [stdout]     |            ------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 219 |     index: usize,
[INFO] [stdout]     |     ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Commentary` is never constructed
[INFO] [stdout]    --> src/ingame_ui.rs:483:12
[INFO] [stdout]     |
[INFO] [stdout] 483 | pub struct Commentary {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `direction` is never read
[INFO] [stdout]   --> src/maze.rs:25:9
[INFO] [stdout]    |
[INFO] [stdout] 23 | pub struct ShrinkCorn {
[INFO] [stdout]    |            ---------- field in this struct
[INFO] [stdout] 24 |     pub shrink_time: f32,
[INFO] [stdout] 25 |     pub direction: Vec3, 
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `FOLLOW_FONT_SIZE` is never used
[INFO] [stdout]  --> src/menus.rs:7:11
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub const FOLLOW_FONT_SIZE: f32 = 40.0;
[INFO] [stdout]   |           ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `initialize` is never used
[INFO] [stdout]   --> src/options.rs:63:12
[INFO] [stdout]    |
[INFO] [stdout] 62 | impl OptionState {
[INFO] [stdout]    | ---------------- associated function in this implementation
[INFO] [stdout] 63 |     pub fn initialize() -> Self {
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `LOS_LENGTH` should have a snake case name
[INFO] [stdout]    --> src/enemy.rs:232:9
[INFO] [stdout]     |
[INFO] [stdout] 232 |     let LOS_LENGTH = 15.0;
[INFO] [stdout]     |         ^^^^^^^^^^ help: convert the identifier to snake case: `los_length`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(non_snake_case)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused return value of `core::f32::<impl f32>::clamp` that must be used
[INFO] [stdout]   --> src/maze.rs:48:9
[INFO] [stdout]    |
[INFO] [stdout] 48 |         shrink_corn.shrink_time.clamp(0.0, 10.0);
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: method returns a new number and does not mutate the original value
[INFO] [stdout]    = note: `#[warn(unused_must_use)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]    |
[INFO] [stdout] 48 |         let _ = shrink_corn.shrink_time.clamp(0.0, 10.0);
[INFO] [stdout]    |         +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: noise v0.7.0
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 3`
[INFO] running `Command { std: "docker" "inspect" "bbcb78942a30370c7397fad2b745566b7744aa139e07a0a72ab15a390fc44d1e", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "bbcb78942a30370c7397fad2b745566b7744aa139e07a0a72ab15a390fc44d1e", kill_on_drop: false }`
[INFO] [stdout] bbcb78942a30370c7397fad2b745566b7744aa139e07a0a72ab15a390fc44d1e
