[INFO] cloning repository https://github.com/aunyks/perigee_demos
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/aunyks/perigee_demos" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Faunyks%2Fperigee_demos", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Faunyks%2Fperigee_demos'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] e825cba3fe228e450de6074bcaf5e6d09d696820
[INFO] checking aunyks/perigee_demos against 1.95.0 for pr-155915
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Faunyks%2Fperigee_demos" "/workspace/builds/worker-3-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-3-tc1/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/aunyks/perigee_demos
[INFO] finished tweaking git repo https://github.com/aunyks/perigee_demos
[INFO] tweaked toml for git repo https://github.com/aunyks/perigee_demos written to /workspace/builds/worker-3-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/aunyks/perigee_demos on toolchain 1.95.0
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.95.0" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/aunyks/perigee_demos already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.95.0" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr] warning: profiles for the non root package will be ignored, specify profiles at the workspace root:
[INFO] [stderr] package:   /workspace/builds/worker-3-tc1/source/single_player/Cargo.toml
[INFO] [stderr] workspace: /workspace/builds/worker-3-tc1/source/Cargo.toml
[INFO] [stderr]     Updating crates.io index
[INFO] [stderr]  Downloading crates ...
[INFO] [stderr]   Downloaded perigee_macros v0.1.1
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[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+1.95.0" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
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[INFO] running `Command { std: "docker" "start" "-a" "77d3a2413f04ef4ab00c8dc2267f894fa2bd1229905967417e460829c0d540bb", kill_on_drop: false }`
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[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+1.95.0" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 3d7a95b8c4342f99409d7a696d1ea392eb4b59a8433654a60b6aa323b062c1a9
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[INFO] [stderr] warning: profiles for the non root package will be ignored, specify profiles at the workspace root:
[INFO] [stderr] package:   /opt/rustwide/workdir/single_player/Cargo.toml
[INFO] [stderr] workspace: /opt/rustwide/workdir/Cargo.toml
[INFO] [stderr]    Compiling proc-macro2 v1.0.47
[INFO] [stderr]    Compiling quote v1.0.21
[INFO] [stderr]    Compiling unicode-ident v1.0.5
[INFO] [stderr]    Compiling syn v1.0.104
[INFO] [stderr]    Compiling libm v0.2.6
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[INFO] [stderr]    Compiling num-traits v0.2.15
[INFO] [stderr]    Compiling serde v1.0.148
[INFO] [stderr]    Compiling num-integer v0.1.45
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[INFO] [stderr]    Compiling crossbeam-epoch v0.9.13
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[INFO] [stderr]    Compiling paste v1.0.9
[INFO] [stderr]    Compiling crossbeam-queue v0.3.8
[INFO] [stderr]    Compiling serde_json v1.0.89
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[INFO] [stderr]     Checking rustc-hash v1.1.0
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[INFO] [stderr]    Compiling proc-macro-error-attr v1.0.4
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[INFO] [stderr]     Checking image v0.24.5
[INFO] [stderr]    Compiling proc-macro-error v1.0.4
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[INFO] [stderr]    Compiling num-derive v0.3.3
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[INFO] [stderr]    Compiling thiserror-impl v1.0.37
[INFO] [stderr]    Compiling perigee_macros v0.1.1
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[INFO] [stderr]     Checking bit-vec v0.6.3
[INFO] [stderr]     Checking toml v0.5.9
[INFO] [stderr]     Checking bincode v1.3.3
[INFO] [stderr]     Checking simba v0.8.0
[INFO] [stderr]     Checking gltf-json v1.1.0
[INFO] [stderr]     Checking gltf v1.1.0
[INFO] [stderr]     Checking nalgebra v0.32.1
[INFO] [stderr]     Checking parry3d v0.13.3
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[INFO] [stderr]     Checking perigee v0.6.0
[INFO] [stderr]     Checking single_player v0.1.0 (/opt/rustwide/workdir/single_player)
[INFO] [stdout] warning: unused import: `level_1::Level1Config`
[INFO] [stdout]  --> single_player/src/config/mod.rs:2:9
[INFO] [stdout]   |
[INFO] [stdout] 2 | pub use level_1::Level1Config;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `level_2::Level2Config`
[INFO] [stdout]  --> single_player/src/config/mod.rs:3:9
[INFO] [stdout]   |
[INFO] [stdout] 3 | pub use level_2::Level2Config;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `plane::PlaneController`
[INFO] [stdout]  --> single_player/src/shared/controllers/mod.rs:6:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub use plane::PlaneController;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `player::Player`
[INFO] [stdout]  --> single_player/src/shared/prefabs/mod.rs:4:9
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub use player::Player;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `sedan::Sedan`
[INFO] [stdout]  --> single_player/src/shared/prefabs/mod.rs:5:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub use sedan::Sedan;
[INFO] [stdout]   |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `level_1::Level1Config`
[INFO] [stdout]  --> single_player/src/config/mod.rs:2:9
[INFO] [stdout]   |
[INFO] [stdout] 2 | pub use level_1::Level1Config;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `level_2::Level2Config`
[INFO] [stdout]  --> single_player/src/config/mod.rs:3:9
[INFO] [stdout]   |
[INFO] [stdout] 3 | pub use level_2::Level2Config;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `plane::PlaneController`
[INFO] [stdout]  --> single_player/src/shared/controllers/mod.rs:6:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub use plane::PlaneController;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `player::Player`
[INFO] [stdout]  --> single_player/src/shared/prefabs/mod.rs:4:9
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub use player::Player;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `sedan::Sedan`
[INFO] [stdout]  --> single_player/src/shared/prefabs/mod.rs:5:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub use sedan::Sedan;
[INFO] [stdout]   |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `MovementMode` is never used
[INFO] [stdout]  --> single_player/src/config/character_controller.rs:5:10
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub enum MovementMode {
[INFO] [stdout]   |          ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `CharacterControllerConfig` is never constructed
[INFO] [stdout]   --> single_player/src/config/character_controller.rs:15:12
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub struct CharacterControllerConfig {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `capsule_standing_half_height` and `capsule_crouched_half_height` are never used
[INFO] [stdout]    --> single_player/src/config/character_controller.rs:253:12
[INFO] [stdout]     |
[INFO] [stdout] 251 | impl CharacterControllerConfig {
[INFO] [stdout]     | ------------------------------ methods in this implementation
[INFO] [stdout] 252 |     /// The height of the cylinder part of the character controller's capsule when standing.
[INFO] [stdout] 253 |     pub fn capsule_standing_half_height(&self) -> f32 {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 258 |     pub fn capsule_crouched_half_height(&self) -> f32 {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Level1Config` is never constructed
[INFO] [stdout]   --> single_player/src/config/level_1.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct Level1Config {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Level2Config` is never constructed
[INFO] [stdout]   --> single_player/src/config/level_2.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct Level2Config {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlaneControllerConfig` is never constructed
[INFO] [stdout]  --> single_player/src/config/plane_controller.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct PlaneControllerConfig {
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerConfig` is never constructed
[INFO] [stdout]  --> single_player/src/config/player.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct PlayerConfig {
[INFO] [stdout]   |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `CameraMode` is never used
[INFO] [stdout]  --> single_player/src/config/sedan.rs:8:10
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub enum CameraMode {
[INFO] [stdout]   |          ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SedanConfig` is never constructed
[INFO] [stdout]   --> single_player/src/config/sedan.rs:16:12
[INFO] [stdout]    |
[INFO] [stdout] 16 | pub struct SedanConfig {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Boom` is never constructed
[INFO] [stdout]  --> single_player/src/shared/boom.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct Boom {
[INFO] [stdout]   |            ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new`, `set_length`, `length`, `isometry`, `end_isometry`, and `lerp_mut` are never used
[INFO] [stdout]   --> single_player/src/shared/boom.rs:21:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | impl Boom {
[INFO] [stdout]    | --------- associated items in this implementation
[INFO] [stdout] 21 |     pub fn new(length: f32, arm_pitch_angle: f32, arm_yaw_angle: f32, look_at_pivot: bool) -> Self {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] ...
[INFO] [stdout] 37 |     pub fn set_length(&mut self, new_length: f32) {
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub fn length(&self) -> f32 {
[INFO] [stdout]    |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 45 |     pub fn isometry(&self) -> Isometry3<f32> {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 49 |     pub fn end_isometry(&self) -> Isometry3<f32> {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 62 |     pub fn lerp_mut(&mut self, other: &Self, t: f32) {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `CharacterController` is never constructed
[INFO] [stdout]   --> single_player/src/shared/controllers/character/mod.rs:15:12
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub struct CharacterController {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]     --> single_player/src/shared/controllers/character/mod.rs:83:12
[INFO] [stdout]      |
[INFO] [stdout]   82 | impl CharacterController {
[INFO] [stdout]      | ------------------------ associated items in this implementation
[INFO] [stdout]   83 |     pub fn query_filter() -> QueryFilter<'static> {
[INFO] [stdout]      |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]   87 |     pub fn get_event(&self) -> Result<CharacterControllerEvent, TryRecvError> {
[INFO] [stdout]      |            ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]   91 |     fn build_collider(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  106 |     pub fn capsule_values(&self, config: &CharacterControllerConfig) -> (f32, f32) {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  123 |     pub fn add_to_physics_world(
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  160 |     pub fn update(
[INFO] [stdout]      |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  379 |     fn update_body_isometry(&mut self, rigid_body_set: &mut RigidBodySet) {
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  388 |     fn update_head_isometry(&mut self, config: &CharacterControllerConfig, delta_seconds: f32) {
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  411 |     fn update_boom_isometry(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  434 |     fn aim(&mut self, config: &CharacterControllerConfig, is_aiming: bool, delta_seconds: f32) {
[INFO] [stdout]      |        ^^^
[INFO] [stdout] ...
[INFO] [stdout]  454 |     pub fn rotate_body(
[INFO] [stdout]      |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  502 |     pub fn rotate_head(&mut self, x_axis_rotation: f32, min_look_angle: f32, max_look_angle: f32) {
[INFO] [stdout]      |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  513 |     pub fn face_body_in_moving_direction(
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  550 |     fn prevent_camera_obstructions(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  578 |     pub fn camera_isometry(&self) -> Isometry3<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  586 |     pub fn set_body_handle(&mut self, body_handle: RigidBodyHandle) {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  590 |     pub fn set_collider_handle(&mut self, collider_handle: ColliderHandle) {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  594 |     pub fn body_handle(&self) -> RigidBodyHandle {
[INFO] [stdout]      |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  598 |     pub fn collider_handle(&self) -> ColliderHandle {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  602 |     pub fn head_rotation(&self) -> UnitQuaternion<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  606 |     pub fn head_standing_isometry(&self, config: &CharacterControllerConfig) -> Isometry3<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  613 |     pub fn head_crouched_isometry(&self, config: &CharacterControllerConfig) -> Isometry3<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  620 |     pub fn head_isometry(&self) -> Isometry3<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  625 |     pub fn body_isometry(&self) -> &Isometry3<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  629 |     pub fn is_grounded(&self) -> bool {
[INFO] [stdout]      |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  633 |     pub fn ground_normal(&self) -> &Option<Vector3<f32>> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  637 |     pub fn body_linear_velocity(&self) -> &Vector3<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  641 |     pub fn pivot_isometry(&self) -> Isometry3<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  651 |     fn move_body(
[INFO] [stdout]      |        ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  694 |     pub fn move_body_continuous(
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  727 |     pub fn move_body_discrete(
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  789 |     fn jump(&mut self, config: &CharacterControllerConfig, rigid_body_set: &mut RigidBodySet) {
[INFO] [stdout]      |        ^^^^
[INFO] [stdout] ...
[INFO] [stdout]  805 |     fn jump_body(
[INFO] [stdout]      |        ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  842 |     fn determine_linear_velocity(&mut self, rigid_body_set: &mut RigidBodySet) {
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  851 |     fn determine_grounded_state(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  884 |     fn determine_wallrunning_state(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  952 |     fn determine_sliding_state(&mut self, config: &CharacterControllerConfig) {
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  988 |     fn tilt_head(&mut self, config: &CharacterControllerConfig, delta_seconds: f32) {
[INFO] [stdout]      |        ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 1011 |     fn can_stand_up(
[INFO] [stdout]      |        ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 1076 |     fn change_crouch_state(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 1145 |     fn start_wallrunning(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 1163 |     fn stop_wallrunning(&mut self, rigid_body_set: &mut RigidBodySet) {
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 1169 |     fn start_sliding(
[INFO] [stdout]      |        ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 1209 |     fn stop_sliding(&mut self, rigid_body_set: &mut RigidBodySet) {
[INFO] [stdout]      |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `COLLIDER_RAYCAST_OFFSET` is never used
[INFO] [stdout]  --> single_player/src/shared/controllers/character/utils.rs:4:11
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub const COLLIDER_RAYCAST_OFFSET: f32 = 0.001;
[INFO] [stdout]   |           ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `SlidingState` is never used
[INFO] [stdout]  --> single_player/src/shared/controllers/character/utils.rs:7:10
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub enum SlidingState {
[INFO] [stdout]   |          ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `WallRunning` is never used
[INFO] [stdout]   --> single_player/src/shared/controllers/character/utils.rs:14:10
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub enum WallRunning {
[INFO] [stdout]    |          ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `CrouchState` is never used
[INFO] [stdout]   --> single_player/src/shared/controllers/character/utils.rs:34:10
[INFO] [stdout]    |
[INFO] [stdout] 34 | pub enum CrouchState {
[INFO] [stdout]    |          ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `CharacterPerspectiveMode` is never used
[INFO] [stdout]   --> single_player/src/shared/controllers/character/utils.rs:40:10
[INFO] [stdout]    |
[INFO] [stdout] 40 | pub enum CharacterPerspectiveMode {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `is_third_person` is never used
[INFO] [stdout]   --> single_player/src/shared/controllers/character/utils.rs:50:12
[INFO] [stdout]    |
[INFO] [stdout] 49 | impl CharacterPerspectiveMode {
[INFO] [stdout]    | ----------------------------- method in this implementation
[INFO] [stdout] 50 |     pub fn is_third_person(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlaneController` is never constructed
[INFO] [stdout]   --> single_player/src/shared/controllers/plane.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct PlaneController {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> single_player/src/shared/controllers/plane.rs:35:12
[INFO] [stdout]     |
[INFO] [stdout]  34 | impl PlaneController {
[INFO] [stdout]     | -------------------- associated items in this implementation
[INFO] [stdout]  35 |     pub fn add_to_physics_world(
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  68 |     pub fn fuselage_body_handle(&self) -> RigidBodyHandle {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  72 |     pub fn fuselage_isometry(&self) -> &Isometry3<f32> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  76 |     pub fn camera_isometry(&self) -> Isometry3<f32> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  80 |     fn update_boom_isometry(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 103 |     fn prevent_camera_obstructions(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 133 |     pub fn update(
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 192 |     fn simulate_lift(
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 210 |     fn simulate_drag(
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 228 |     fn simulate_thrust() {}
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 229 |
[INFO] [stdout] 230 |     fn simulate_roll() {}
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout] 231 |
[INFO] [stdout] 232 |     fn simulate_pitch() {}
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] 233 |
[INFO] [stdout] 234 |     fn simulate_yaw() {}
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `default_rapier_vehicle` is never used
[INFO] [stdout]  --> single_player/src/shared/controllers/raycast_vehicle.rs:7:4
[INFO] [stdout]   |
[INFO] [stdout] 7 | fn default_rapier_vehicle() -> DynamicRayCastVehicleController {
[INFO] [stdout]   |    ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `RaycastVehicleController` is never constructed
[INFO] [stdout]   --> single_player/src/shared/controllers/raycast_vehicle.rs:12:12
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub struct RaycastVehicleController {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `add_to_physics_world`, `cabin_body_handle`, `cabin_isometry`, `wheel_isometry`, and `update` are never used
[INFO] [stdout]    --> single_player/src/shared/controllers/raycast_vehicle.rs:33:12
[INFO] [stdout]     |
[INFO] [stdout]  32 | impl RaycastVehicleController {
[INFO] [stdout]     | ----------------------------- methods in this implementation
[INFO] [stdout]  33 |     pub fn add_to_physics_world(
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  86 |     pub fn cabin_body_handle(&self) -> RigidBodyHandle {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  90 |     pub fn cabin_isometry(&self) -> &Isometry3<f32> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  94 |     pub fn wheel_isometry(&self, wheel_idx: usize) -> Isometry3<f32> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 103 |     pub fn update(
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `SEPARATOR_CHAR` is never used
[INFO] [stdout]  --> single_player/src/shared/descriptor.rs:6:8
[INFO] [stdout]   |
[INFO] [stdout] 6 | static SEPARATOR_CHAR: char = '.';
[INFO] [stdout]   |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Descriptor` is never constructed
[INFO] [stdout]  --> single_player/src/shared/descriptor.rs:9:12
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub struct Descriptor<'a> {
[INFO] [stdout]   |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `from_name`, `object_name`, `has_tag`, and `add_tag` are never used
[INFO] [stdout]   --> single_player/src/shared/descriptor.rs:14:12
[INFO] [stdout]    |
[INFO] [stdout] 13 | impl<'a> Descriptor<'a> {
[INFO] [stdout]    | ----------------------- associated items in this implementation
[INFO] [stdout] 14 |     pub fn from_name(name: impl Into<Cow<'a, str>>) -> Self {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 20 |     pub fn object_name(&self) -> &str {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 32 |     pub fn has_tag(&self, tag_name: &str) -> bool {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 46 |     pub fn add_tag(&mut self, tag_name: &str) {
[INFO] [stdout]    |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `CharacterControllerEvent` is never used
[INFO] [stdout]  --> single_player/src/shared/events/character_controller.rs:4:10
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub enum CharacterControllerEvent {
[INFO] [stdout]   |          ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Input` is never constructed
[INFO] [stdout]  --> single_player/src/shared/input.rs:9:12
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub struct Input {
[INFO] [stdout]   |            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple methods are never used
[INFO] [stdout]    --> single_player/src/shared/input.rs:81:12
[INFO] [stdout]     |
[INFO] [stdout]  79 | impl Input {
[INFO] [stdout]     | ---------- methods in this implementation
[INFO] [stdout]  80 |     /// Set all values to their defaults
[INFO] [stdout]  81 |     pub fn wipe(&mut self) {
[INFO] [stdout]     |            ^^^^
[INFO] [stdout] ...
[INFO] [stdout]  87 |     pub fn set_move_forward(&mut self, new_magnitude: f32) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  95 |     pub fn set_move_right(&mut self, new_magnitude: f32) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 102 |     pub fn set_rotate_up(&mut self, new_magnitude: f32) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 108 |     pub fn set_rotate_right(&mut self, new_magnitude: f32) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 114 |     pub fn set_jump(&mut self, jump_state: bool) {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 119 |     pub fn set_crouch(&mut self, crouch_state: bool) {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 124 |     pub fn set_aim(&mut self, aim_state: bool) {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Player` is never constructed
[INFO] [stdout]   --> single_player/src/shared/prefabs/player/mod.rs:17:12
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub struct Player<'a> {
[INFO] [stdout]    |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple methods are never used
[INFO] [stdout]    --> single_player/src/shared/prefabs/player/mod.rs:43:12
[INFO] [stdout]     |
[INFO] [stdout]  42 | impl<'a> Player<'a> {
[INFO] [stdout]     | ------------------- methods in this implementation
[INFO] [stdout]  43 |     pub fn initialize(
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  89 |     pub fn update(
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 147 |     pub fn scene_object_name(&self) -> &str {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 151 |     pub fn body_isometry(&self) -> &Isometry3<f32> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 155 |     pub fn get_event(&self) -> Result<CharacterControllerEvent, TryRecvError> {
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 161 |     fn determine_movement_state(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 272 |     fn nudge_in_air(
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `WalkDirection` is never used
[INFO] [stdout]  --> single_player/src/shared/prefabs/player/utils.rs:7:10
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub enum WalkDirection {
[INFO] [stdout]   |          ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `from_movement_vector` is never used
[INFO] [stdout]   --> single_player/src/shared/prefabs/player/utils.rs:25:12
[INFO] [stdout]    |
[INFO] [stdout] 24 | impl WalkDirection {
[INFO] [stdout]    | ------------------ associated function in this implementation
[INFO] [stdout] 25 |     pub fn from_movement_vector(movement_vector: &Vector3<f32>) -> Option<Self> {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `MovementState` is never used
[INFO] [stdout]   --> single_player/src/shared/prefabs/player/utils.rs:64:10
[INFO] [stdout]    |
[INFO] [stdout] 64 | pub enum MovementState {
[INFO] [stdout]    |          ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FollowCamExtras` is never constructed
[INFO] [stdout]   --> single_player/src/shared/prefabs/sedan.rs:13:8
[INFO] [stdout]    |
[INFO] [stdout] 13 | struct FollowCamExtras {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Sedan` is never constructed
[INFO] [stdout]   --> single_player/src/shared/prefabs/sedan.rs:21:12
[INFO] [stdout]    |
[INFO] [stdout] 21 | pub struct Sedan<'a> {
[INFO] [stdout]    |            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> single_player/src/shared/prefabs/sedan.rs:64:12
[INFO] [stdout]     |
[INFO] [stdout]  63 | impl<'a> Sedan<'a> {
[INFO] [stdout]     | ------------------ associated items in this implementation
[INFO] [stdout]  64 |     pub fn initialize(
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  83 |     pub fn scene_object_name(&self) -> &str {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  87 |     pub fn camera_isometry(&self) -> Isometry3<f32> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  91 |     pub fn update(
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 151 |     fn update_boom_isometry(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 174 |     fn update_follow_camera(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     fn prevent_boom_obstructions(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `GameSettings` is never constructed
[INFO] [stdout]   --> single_player/src/shared/settings.rs:11:12
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameSettings {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `UP_VECTOR` is never used
[INFO] [stdout]   --> single_player/src/shared/mod.rs:12:16
[INFO] [stdout]    |
[INFO] [stdout] 12 |     pub static UP_VECTOR: Vector3<f32> = Vector3::new(0.0, 1.0, 0.0);
[INFO] [stdout]    |                ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `DOWN_VECTOR` is never used
[INFO] [stdout]   --> single_player/src/shared/mod.rs:13:16
[INFO] [stdout]    |
[INFO] [stdout] 13 |     pub static DOWN_VECTOR: Vector3<f32> = Vector3::new(0.0, -1.0, 0.0);
[INFO] [stdout]    |                ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `RIGHT_VECTOR` is never used
[INFO] [stdout]   --> single_player/src/shared/mod.rs:14:16
[INFO] [stdout]    |
[INFO] [stdout] 14 |     pub static RIGHT_VECTOR: Vector3<f32> = Vector3::new(1.0, 0.0, 0.0);
[INFO] [stdout]    |                ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `LEFT_VECTOR` is never used
[INFO] [stdout]   --> single_player/src/shared/mod.rs:15:16
[INFO] [stdout]    |
[INFO] [stdout] 15 |     pub static LEFT_VECTOR: Vector3<f32> = Vector3::new(-1.0, 0.0, 0.0);
[INFO] [stdout]    |                ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `FORWARD_VECTOR` is never used
[INFO] [stdout]   --> single_player/src/shared/mod.rs:16:16
[INFO] [stdout]    |
[INFO] [stdout] 16 |     pub static FORWARD_VECTOR: Vector3<f32> = Vector3::new(0.0, 0.0, -1.0);
[INFO] [stdout]    |                ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `BACK_VECTOR` is never used
[INFO] [stdout]   --> single_player/src/shared/mod.rs:17:16
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub static BACK_VECTOR: Vector3<f32> = Vector3::new(0.0, 0.0, 1.0);
[INFO] [stdout]    |                ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `MovementMode` is never used
[INFO] [stdout]  --> single_player/src/config/character_controller.rs:5:10
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub enum MovementMode {
[INFO] [stdout]   |          ^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `CharacterControllerConfig` is never constructed
[INFO] [stdout]   --> single_player/src/config/character_controller.rs:15:12
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub struct CharacterControllerConfig {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `capsule_standing_half_height` and `capsule_crouched_half_height` are never used
[INFO] [stdout]    --> single_player/src/config/character_controller.rs:253:12
[INFO] [stdout]     |
[INFO] [stdout] 251 | impl CharacterControllerConfig {
[INFO] [stdout]     | ------------------------------ methods in this implementation
[INFO] [stdout] 252 |     /// The height of the cylinder part of the character controller's capsule when standing.
[INFO] [stdout] 253 |     pub fn capsule_standing_half_height(&self) -> f32 {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 258 |     pub fn capsule_crouched_half_height(&self) -> f32 {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Level1Config` is never constructed
[INFO] [stdout]   --> single_player/src/config/level_1.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct Level1Config {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Level2Config` is never constructed
[INFO] [stdout]   --> single_player/src/config/level_2.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct Level2Config {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlaneControllerConfig` is never constructed
[INFO] [stdout]  --> single_player/src/config/plane_controller.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct PlaneControllerConfig {
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerConfig` is never constructed
[INFO] [stdout]  --> single_player/src/config/player.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct PlayerConfig {
[INFO] [stdout]   |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `CameraMode` is never used
[INFO] [stdout]  --> single_player/src/config/sedan.rs:8:10
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub enum CameraMode {
[INFO] [stdout]   |          ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SedanConfig` is never constructed
[INFO] [stdout]   --> single_player/src/config/sedan.rs:16:12
[INFO] [stdout]    |
[INFO] [stdout] 16 | pub struct SedanConfig {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Boom` is never constructed
[INFO] [stdout]  --> single_player/src/shared/boom.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct Boom {
[INFO] [stdout]   |            ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new`, `set_length`, `length`, `isometry`, `end_isometry`, and `lerp_mut` are never used
[INFO] [stdout]   --> single_player/src/shared/boom.rs:21:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | impl Boom {
[INFO] [stdout]    | --------- associated items in this implementation
[INFO] [stdout] 21 |     pub fn new(length: f32, arm_pitch_angle: f32, arm_yaw_angle: f32, look_at_pivot: bool) -> Self {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] ...
[INFO] [stdout] 37 |     pub fn set_length(&mut self, new_length: f32) {
[INFO] [stdout]    |            ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub fn length(&self) -> f32 {
[INFO] [stdout]    |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 45 |     pub fn isometry(&self) -> Isometry3<f32> {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 49 |     pub fn end_isometry(&self) -> Isometry3<f32> {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 62 |     pub fn lerp_mut(&mut self, other: &Self, t: f32) {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `CharacterController` is never constructed
[INFO] [stdout]   --> single_player/src/shared/controllers/character/mod.rs:15:12
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub struct CharacterController {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]     --> single_player/src/shared/controllers/character/mod.rs:83:12
[INFO] [stdout]      |
[INFO] [stdout]   82 | impl CharacterController {
[INFO] [stdout]      | ------------------------ associated items in this implementation
[INFO] [stdout]   83 |     pub fn query_filter() -> QueryFilter<'static> {
[INFO] [stdout]      |            ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]   87 |     pub fn get_event(&self) -> Result<CharacterControllerEvent, TryRecvError> {
[INFO] [stdout]      |            ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]   91 |     fn build_collider(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  106 |     pub fn capsule_values(&self, config: &CharacterControllerConfig) -> (f32, f32) {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  123 |     pub fn add_to_physics_world(
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  160 |     pub fn update(
[INFO] [stdout]      |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  379 |     fn update_body_isometry(&mut self, rigid_body_set: &mut RigidBodySet) {
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  388 |     fn update_head_isometry(&mut self, config: &CharacterControllerConfig, delta_seconds: f32) {
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  411 |     fn update_boom_isometry(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  434 |     fn aim(&mut self, config: &CharacterControllerConfig, is_aiming: bool, delta_seconds: f32) {
[INFO] [stdout]      |        ^^^
[INFO] [stdout] ...
[INFO] [stdout]  454 |     pub fn rotate_body(
[INFO] [stdout]      |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  502 |     pub fn rotate_head(&mut self, x_axis_rotation: f32, min_look_angle: f32, max_look_angle: f32) {
[INFO] [stdout]      |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  513 |     pub fn face_body_in_moving_direction(
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  550 |     fn prevent_camera_obstructions(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  578 |     pub fn camera_isometry(&self) -> Isometry3<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  586 |     pub fn set_body_handle(&mut self, body_handle: RigidBodyHandle) {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  590 |     pub fn set_collider_handle(&mut self, collider_handle: ColliderHandle) {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  594 |     pub fn body_handle(&self) -> RigidBodyHandle {
[INFO] [stdout]      |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  598 |     pub fn collider_handle(&self) -> ColliderHandle {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  602 |     pub fn head_rotation(&self) -> UnitQuaternion<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  606 |     pub fn head_standing_isometry(&self, config: &CharacterControllerConfig) -> Isometry3<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  613 |     pub fn head_crouched_isometry(&self, config: &CharacterControllerConfig) -> Isometry3<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  620 |     pub fn head_isometry(&self) -> Isometry3<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  625 |     pub fn body_isometry(&self) -> &Isometry3<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  629 |     pub fn is_grounded(&self) -> bool {
[INFO] [stdout]      |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  633 |     pub fn ground_normal(&self) -> &Option<Vector3<f32>> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  637 |     pub fn body_linear_velocity(&self) -> &Vector3<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  641 |     pub fn pivot_isometry(&self) -> Isometry3<f32> {
[INFO] [stdout]      |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  651 |     fn move_body(
[INFO] [stdout]      |        ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  694 |     pub fn move_body_continuous(
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  727 |     pub fn move_body_discrete(
[INFO] [stdout]      |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  789 |     fn jump(&mut self, config: &CharacterControllerConfig, rigid_body_set: &mut RigidBodySet) {
[INFO] [stdout]      |        ^^^^
[INFO] [stdout] ...
[INFO] [stdout]  805 |     fn jump_body(
[INFO] [stdout]      |        ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  842 |     fn determine_linear_velocity(&mut self, rigid_body_set: &mut RigidBodySet) {
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  851 |     fn determine_grounded_state(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  884 |     fn determine_wallrunning_state(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  952 |     fn determine_sliding_state(&mut self, config: &CharacterControllerConfig) {
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  988 |     fn tilt_head(&mut self, config: &CharacterControllerConfig, delta_seconds: f32) {
[INFO] [stdout]      |        ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 1011 |     fn can_stand_up(
[INFO] [stdout]      |        ^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 1076 |     fn change_crouch_state(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 1145 |     fn start_wallrunning(
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 1163 |     fn stop_wallrunning(&mut self, rigid_body_set: &mut RigidBodySet) {
[INFO] [stdout]      |        ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 1169 |     fn start_sliding(
[INFO] [stdout]      |        ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 1209 |     fn stop_sliding(&mut self, rigid_body_set: &mut RigidBodySet) {
[INFO] [stdout]      |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `COLLIDER_RAYCAST_OFFSET` is never used
[INFO] [stdout]  --> single_player/src/shared/controllers/character/utils.rs:4:11
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub const COLLIDER_RAYCAST_OFFSET: f32 = 0.001;
[INFO] [stdout]   |           ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `SlidingState` is never used
[INFO] [stdout]  --> single_player/src/shared/controllers/character/utils.rs:7:10
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub enum SlidingState {
[INFO] [stdout]   |          ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `WallRunning` is never used
[INFO] [stdout]   --> single_player/src/shared/controllers/character/utils.rs:14:10
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub enum WallRunning {
[INFO] [stdout]    |          ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `CrouchState` is never used
[INFO] [stdout]   --> single_player/src/shared/controllers/character/utils.rs:34:10
[INFO] [stdout]    |
[INFO] [stdout] 34 | pub enum CrouchState {
[INFO] [stdout]    |          ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `CharacterPerspectiveMode` is never used
[INFO] [stdout]   --> single_player/src/shared/controllers/character/utils.rs:40:10
[INFO] [stdout]    |
[INFO] [stdout] 40 | pub enum CharacterPerspectiveMode {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `is_third_person` is never used
[INFO] [stdout]   --> single_player/src/shared/controllers/character/utils.rs:50:12
[INFO] [stdout]    |
[INFO] [stdout] 49 | impl CharacterPerspectiveMode {
[INFO] [stdout]    | ----------------------------- method in this implementation
[INFO] [stdout] 50 |     pub fn is_third_person(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlaneController` is never constructed
[INFO] [stdout]   --> single_player/src/shared/controllers/plane.rs:10:12
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub struct PlaneController {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> single_player/src/shared/controllers/plane.rs:35:12
[INFO] [stdout]     |
[INFO] [stdout]  34 | impl PlaneController {
[INFO] [stdout]     | -------------------- associated items in this implementation
[INFO] [stdout]  35 |     pub fn add_to_physics_world(
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  68 |     pub fn fuselage_body_handle(&self) -> RigidBodyHandle {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  72 |     pub fn fuselage_isometry(&self) -> &Isometry3<f32> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  76 |     pub fn camera_isometry(&self) -> Isometry3<f32> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  80 |     fn update_boom_isometry(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 103 |     fn prevent_camera_obstructions(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 133 |     pub fn update(
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 192 |     fn simulate_lift(
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 210 |     fn simulate_drag(
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 228 |     fn simulate_thrust() {}
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 229 |
[INFO] [stdout] 230 |     fn simulate_roll() {}
[INFO] [stdout]     |        ^^^^^^^^^^^^^
[INFO] [stdout] 231 |
[INFO] [stdout] 232 |     fn simulate_pitch() {}
[INFO] [stdout]     |        ^^^^^^^^^^^^^^
[INFO] [stdout] 233 |
[INFO] [stdout] 234 |     fn simulate_yaw() {}
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `default_rapier_vehicle` is never used
[INFO] [stdout]  --> single_player/src/shared/controllers/raycast_vehicle.rs:7:4
[INFO] [stdout]   |
[INFO] [stdout] 7 | fn default_rapier_vehicle() -> DynamicRayCastVehicleController {
[INFO] [stdout]   |    ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `RaycastVehicleController` is never constructed
[INFO] [stdout]   --> single_player/src/shared/controllers/raycast_vehicle.rs:12:12
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub struct RaycastVehicleController {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `add_to_physics_world`, `cabin_body_handle`, `cabin_isometry`, `wheel_isometry`, and `update` are never used
[INFO] [stdout]    --> single_player/src/shared/controllers/raycast_vehicle.rs:33:12
[INFO] [stdout]     |
[INFO] [stdout]  32 | impl RaycastVehicleController {
[INFO] [stdout]     | ----------------------------- methods in this implementation
[INFO] [stdout]  33 |     pub fn add_to_physics_world(
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  86 |     pub fn cabin_body_handle(&self) -> RigidBodyHandle {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  90 |     pub fn cabin_isometry(&self) -> &Isometry3<f32> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  94 |     pub fn wheel_isometry(&self, wheel_idx: usize) -> Isometry3<f32> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 103 |     pub fn update(
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `CharacterControllerEvent` is never used
[INFO] [stdout]  --> single_player/src/shared/events/character_controller.rs:4:10
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub enum CharacterControllerEvent {
[INFO] [stdout]   |          ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Input` is never constructed
[INFO] [stdout]  --> single_player/src/shared/input.rs:9:12
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub struct Input {
[INFO] [stdout]   |            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple methods are never used
[INFO] [stdout]    --> single_player/src/shared/input.rs:81:12
[INFO] [stdout]     |
[INFO] [stdout]  79 | impl Input {
[INFO] [stdout]     | ---------- methods in this implementation
[INFO] [stdout]  80 |     /// Set all values to their defaults
[INFO] [stdout]  81 |     pub fn wipe(&mut self) {
[INFO] [stdout]     |            ^^^^
[INFO] [stdout] ...
[INFO] [stdout]  87 |     pub fn set_move_forward(&mut self, new_magnitude: f32) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  95 |     pub fn set_move_right(&mut self, new_magnitude: f32) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 102 |     pub fn set_rotate_up(&mut self, new_magnitude: f32) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 108 |     pub fn set_rotate_right(&mut self, new_magnitude: f32) {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 114 |     pub fn set_jump(&mut self, jump_state: bool) {
[INFO] [stdout]     |            ^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 119 |     pub fn set_crouch(&mut self, crouch_state: bool) {
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 124 |     pub fn set_aim(&mut self, aim_state: bool) {
[INFO] [stdout]     |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Player` is never constructed
[INFO] [stdout]   --> single_player/src/shared/prefabs/player/mod.rs:17:12
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub struct Player<'a> {
[INFO] [stdout]    |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple methods are never used
[INFO] [stdout]    --> single_player/src/shared/prefabs/player/mod.rs:43:12
[INFO] [stdout]     |
[INFO] [stdout]  42 | impl<'a> Player<'a> {
[INFO] [stdout]     | ------------------- methods in this implementation
[INFO] [stdout]  43 |     pub fn initialize(
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  89 |     pub fn update(
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 147 |     pub fn scene_object_name(&self) -> &str {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 151 |     pub fn body_isometry(&self) -> &Isometry3<f32> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 155 |     pub fn get_event(&self) -> Result<CharacterControllerEvent, TryRecvError> {
[INFO] [stdout]     |            ^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 161 |     fn determine_movement_state(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 272 |     fn nudge_in_air(
[INFO] [stdout]     |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `WalkDirection` is never used
[INFO] [stdout]  --> single_player/src/shared/prefabs/player/utils.rs:7:10
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub enum WalkDirection {
[INFO] [stdout]   |          ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated function `from_movement_vector` is never used
[INFO] [stdout]   --> single_player/src/shared/prefabs/player/utils.rs:25:12
[INFO] [stdout]    |
[INFO] [stdout] 24 | impl WalkDirection {
[INFO] [stdout]    | ------------------ associated function in this implementation
[INFO] [stdout] 25 |     pub fn from_movement_vector(movement_vector: &Vector3<f32>) -> Option<Self> {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `MovementState` is never used
[INFO] [stdout]   --> single_player/src/shared/prefabs/player/utils.rs:64:10
[INFO] [stdout]    |
[INFO] [stdout] 64 | pub enum MovementState {
[INFO] [stdout]    |          ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FollowCamExtras` is never constructed
[INFO] [stdout]   --> single_player/src/shared/prefabs/sedan.rs:13:8
[INFO] [stdout]    |
[INFO] [stdout] 13 | struct FollowCamExtras {
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Sedan` is never constructed
[INFO] [stdout]   --> single_player/src/shared/prefabs/sedan.rs:21:12
[INFO] [stdout]    |
[INFO] [stdout] 21 | pub struct Sedan<'a> {
[INFO] [stdout]    |            ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> single_player/src/shared/prefabs/sedan.rs:64:12
[INFO] [stdout]     |
[INFO] [stdout]  63 | impl<'a> Sedan<'a> {
[INFO] [stdout]     | ------------------ associated items in this implementation
[INFO] [stdout]  64 |     pub fn initialize(
[INFO] [stdout]     |            ^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  83 |     pub fn scene_object_name(&self) -> &str {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  87 |     pub fn camera_isometry(&self) -> Isometry3<f32> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout]  91 |     pub fn update(
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 151 |     fn update_boom_isometry(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 174 |     fn update_follow_camera(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 221 |     fn prevent_boom_obstructions(
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `GameSettings` is never constructed
[INFO] [stdout]   --> single_player/src/shared/settings.rs:11:12
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameSettings {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `UP_VECTOR` is never used
[INFO] [stdout]   --> single_player/src/shared/mod.rs:12:16
[INFO] [stdout]    |
[INFO] [stdout] 12 |     pub static UP_VECTOR: Vector3<f32> = Vector3::new(0.0, 1.0, 0.0);
[INFO] [stdout]    |                ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `DOWN_VECTOR` is never used
[INFO] [stdout]   --> single_player/src/shared/mod.rs:13:16
[INFO] [stdout]    |
[INFO] [stdout] 13 |     pub static DOWN_VECTOR: Vector3<f32> = Vector3::new(0.0, -1.0, 0.0);
[INFO] [stdout]    |                ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `RIGHT_VECTOR` is never used
[INFO] [stdout]   --> single_player/src/shared/mod.rs:14:16
[INFO] [stdout]    |
[INFO] [stdout] 14 |     pub static RIGHT_VECTOR: Vector3<f32> = Vector3::new(1.0, 0.0, 0.0);
[INFO] [stdout]    |                ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `LEFT_VECTOR` is never used
[INFO] [stdout]   --> single_player/src/shared/mod.rs:15:16
[INFO] [stdout]    |
[INFO] [stdout] 15 |     pub static LEFT_VECTOR: Vector3<f32> = Vector3::new(-1.0, 0.0, 0.0);
[INFO] [stdout]    |                ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `FORWARD_VECTOR` is never used
[INFO] [stdout]   --> single_player/src/shared/mod.rs:16:16
[INFO] [stdout]    |
[INFO] [stdout] 16 |     pub static FORWARD_VECTOR: Vector3<f32> = Vector3::new(0.0, 0.0, -1.0);
[INFO] [stdout]    |                ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static `BACK_VECTOR` is never used
[INFO] [stdout]   --> single_player/src/shared/mod.rs:17:16
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub static BACK_VECTOR: Vector3<f32> = Vector3::new(0.0, 0.0, 1.0);
[INFO] [stdout]    |                ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 58.96s
[INFO] running `Command { std: "docker" "inspect" "3d7a95b8c4342f99409d7a696d1ea392eb4b59a8433654a60b6aa323b062c1a9", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "3d7a95b8c4342f99409d7a696d1ea392eb4b59a8433654a60b6aa323b062c1a9", kill_on_drop: false }`
[INFO] [stdout] 3d7a95b8c4342f99409d7a696d1ea392eb4b59a8433654a60b6aa323b062c1a9
