[INFO] cloning repository https://github.com/SystemLatestTech-C/Simple-Game
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/SystemLatestTech-C/Simple-Game" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FSystemLatestTech-C%2FSimple-Game", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FSystemLatestTech-C%2FSimple-Game'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 695b30a213892d64dea7f9c32495593f651924d1
[INFO] checking SystemLatestTech-C/Simple-Game against 1.95.0 for pr-155915
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FSystemLatestTech-C%2FSimple-Game" "/workspace/builds/worker-4-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-4-tc1/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/SystemLatestTech-C/Simple-Game
[INFO] finished tweaking git repo https://github.com/SystemLatestTech-C/Simple-Game
[INFO] tweaked toml for git repo https://github.com/SystemLatestTech-C/Simple-Game written to /workspace/builds/worker-4-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/SystemLatestTech-C/Simple-Game on toolchain 1.95.0
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.95.0" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/SystemLatestTech-C/Simple-Game already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.95.0" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+1.95.0" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 99e4874e76d819341618432cf335bf29a7efca4ec92bd51b775a3e2ad4f6f226
[INFO] running `Command { std: "docker" "start" "-a" "99e4874e76d819341618432cf335bf29a7efca4ec92bd51b775a3e2ad4f6f226", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "99e4874e76d819341618432cf335bf29a7efca4ec92bd51b775a3e2ad4f6f226", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "99e4874e76d819341618432cf335bf29a7efca4ec92bd51b775a3e2ad4f6f226", kill_on_drop: false }`
[INFO] [stdout] 99e4874e76d819341618432cf335bf29a7efca4ec92bd51b775a3e2ad4f6f226
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+1.95.0" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] f95d7187bbaedda7b038262c7ea43447509f27108012faf99b1145e0fd821da3
[INFO] running `Command { std: "docker" "start" "-a" "f95d7187bbaedda7b038262c7ea43447509f27108012faf99b1145e0fd821da3", kill_on_drop: false }`
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[INFO] [stderr]     Checking lyon v0.13.5
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[INFO] [stderr]    Compiling cargo-platform v0.1.2
[INFO] [stderr]    Compiling cargo_metadata v0.14.2
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[INFO] [stdout] warning: unused imports: `KeyCode` and `self`
[INFO] [stdout]  --> src/main.rs:4:29
[INFO] [stdout]   |
[INFO] [stdout] 4 | use ggez::input::keyboard::{self, KeyCode}; // 키보드 모듈
[INFO] [stdout]   |                             ^^^^  ^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Context`
[INFO] [stdout]  --> src/main.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | use ggez::{Context, GameResult}; // 게임 모듈(실행환경 저장 및 결과 반환)
[INFO] [stdout]   |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::env`
[INFO] [stdout]  --> src/main.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::env;
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Read` and `Write`
[INFO] [stdout]  --> src/main.rs:7:15
[INFO] [stdout]   |
[INFO] [stdout] 7 | use std::io::{Read, Write};
[INFO] [stdout]   |               ^^^^  ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::thread`
[INFO] [stdout]  --> src/main.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use std::thread;
[INFO] [stdout]   |     ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ggez::event::KeyMods`
[INFO] [stdout]  --> src/app_state.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use ggez::event::KeyMods;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ggez::graphics::pipe::new`
[INFO] [stdout]  --> src/app_state.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use ggez::graphics::pipe::new;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `KeyCode` and `self`
[INFO] [stdout]  --> src/app_state.rs:5:29
[INFO] [stdout]   |
[INFO] [stdout] 5 | use ggez::input::keyboard::{self, KeyCode}; // 키보드 모듈
[INFO] [stdout]   |                             ^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Stay_Room` should have an upper camel case name
[INFO] [stdout]   --> src/constants.rs:28:5
[INFO] [stdout]    |
[INFO] [stdout] 28 |     Stay_Room,
[INFO] [stdout]    |     ^^^^^^^^^ help: convert the identifier to upper camel case: `StayRoom`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_camel_case_types)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `KeyCode` and `self`
[INFO] [stdout]  --> src/end_state.rs:3:29
[INFO] [stdout]   |
[INFO] [stdout] 3 | use ggez::input::keyboard::{self, KeyCode}; // 키보드 모듈
[INFO] [stdout]   |                             ^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ggez::timer`
[INFO] [stdout]  --> src/game_state.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use ggez::timer;
[INFO] [stdout]   |     ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::net::Shutdown`
[INFO] [stdout]   --> src/game_state.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout] 11 | use std::net::Shutdown;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::thread`
[INFO] [stdout]   --> src/game_state.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 | use std::thread;
[INFO] [stdout]    |     ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]   --> src/game_state.rs:21:21
[INFO] [stdout]    |
[INFO] [stdout] 21 |     socket_client = (TcpStream::connect(SERVER_ADDR)
[INFO] [stdout]    |                     ^
[INFO] [stdout] ...
[INFO] [stdout] 28 |         .ok());
[INFO] [stdout]    |              ^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 21 ~     socket_client = TcpStream::connect(SERVER_ADDR)
[INFO] [stdout] 22 |         .map_err(|e| {
[INFO] [stdout] ...
[INFO] [stdout] 27 |         })
[INFO] [stdout] 28 ~         .ok() ;
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `GameResult`
[INFO] [stdout]  --> src/state_func.rs:6:21
[INFO] [stdout]   |
[INFO] [stdout] 6 | use ggez::{Context, GameResult}; // 게임 모듈(실행환경 저장 및 결과 반환)
[INFO] [stdout]   |                     ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `KeyCode` and `self`
[INFO] [stdout]  --> src/title_state.rs:3:29
[INFO] [stdout]   |
[INFO] [stdout] 3 | use ggez::input::keyboard::{self, KeyCode}; // 키보드 모듈
[INFO] [stdout]   |                             ^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `KeyCode` and `self`
[INFO] [stdout]  --> src/stay_state.rs:3:29
[INFO] [stdout]   |
[INFO] [stdout] 3 | use ggez::input::keyboard::{self, KeyCode}; // 키보드 모듈
[INFO] [stdout]   |                             ^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `KeyCode`, `is_key_pressed`, and `self`
[INFO] [stdout]  --> src/input_state.rs:3:29
[INFO] [stdout]   |
[INFO] [stdout] 3 | use ggez::input::keyboard::{self, is_key_pressed, KeyCode}; // 키보드 모듈
[INFO] [stdout]   |                             ^^^^  ^^^^^^^^^^^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ggez::event::KeyMods`
[INFO] [stdout]  --> src/input_state.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use ggez::event::KeyMods;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `KeyCode` and `self`
[INFO] [stdout]  --> src/wait_state.rs:3:29
[INFO] [stdout]   |
[INFO] [stdout] 3 | use ggez::input::keyboard::{self, KeyCode}; // 키보드 모듈
[INFO] [stdout]   |                             ^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `constants::*`
[INFO] [stdout]   --> src/main.rs:30:5
[INFO] [stdout]    |
[INFO] [stdout] 30 | use constants::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `state_func::*`
[INFO] [stdout]   --> src/main.rs:31:5
[INFO] [stdout]    |
[INFO] [stdout] 31 | use state_func::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `title_state::TitleState`
[INFO] [stdout]   --> src/main.rs:32:5
[INFO] [stdout]    |
[INFO] [stdout] 32 | use title_state::TitleState;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `stay_state::StayState`
[INFO] [stdout]   --> src/main.rs:33:5
[INFO] [stdout]    |
[INFO] [stdout] 33 | use stay_state::StayState;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `input_state::InputState`
[INFO] [stdout]   --> src/main.rs:34:5
[INFO] [stdout]    |
[INFO] [stdout] 34 | use input_state::InputState;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `wait_state::WaitState`
[INFO] [stdout]   --> src/main.rs:35:5
[INFO] [stdout]    |
[INFO] [stdout] 35 | use wait_state::WaitState;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `KeyCode` and `self`
[INFO] [stdout]  --> src/main.rs:4:29
[INFO] [stdout]   |
[INFO] [stdout] 4 | use ggez::input::keyboard::{self, KeyCode}; // 키보드 모듈
[INFO] [stdout]   |                             ^^^^  ^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Context`
[INFO] [stdout]  --> src/main.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | use ggez::{Context, GameResult}; // 게임 모듈(실행환경 저장 및 결과 반환)
[INFO] [stdout]   |            ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::env`
[INFO] [stdout]  --> src/main.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use std::env;
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Read` and `Write`
[INFO] [stdout]  --> src/main.rs:7:15
[INFO] [stdout]   |
[INFO] [stdout] 7 | use std::io::{Read, Write};
[INFO] [stdout]   |               ^^^^  ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::thread`
[INFO] [stdout]  --> src/main.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use std::thread;
[INFO] [stdout]   |     ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ggez::event::KeyMods`
[INFO] [stdout]  --> src/app_state.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use ggez::event::KeyMods;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ggez::graphics::pipe::new`
[INFO] [stdout]  --> src/app_state.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use ggez::graphics::pipe::new;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `KeyCode` and `self`
[INFO] [stdout]  --> src/app_state.rs:5:29
[INFO] [stdout]   |
[INFO] [stdout] 5 | use ggez::input::keyboard::{self, KeyCode}; // 키보드 모듈
[INFO] [stdout]   |                             ^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Stay_Room` should have an upper camel case name
[INFO] [stdout]   --> src/constants.rs:28:5
[INFO] [stdout]    |
[INFO] [stdout] 28 |     Stay_Room,
[INFO] [stdout]    |     ^^^^^^^^^ help: convert the identifier to upper camel case: `StayRoom`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_camel_case_types)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `KeyCode` and `self`
[INFO] [stdout]  --> src/end_state.rs:3:29
[INFO] [stdout]   |
[INFO] [stdout] 3 | use ggez::input::keyboard::{self, KeyCode}; // 키보드 모듈
[INFO] [stdout]   |                             ^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ggez::timer`
[INFO] [stdout]  --> src/game_state.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use ggez::timer;
[INFO] [stdout]   |     ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::net::Shutdown`
[INFO] [stdout]   --> src/game_state.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout] 11 | use std::net::Shutdown;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::thread`
[INFO] [stdout]   --> src/game_state.rs:13:5
[INFO] [stdout]    |
[INFO] [stdout] 13 | use std::thread;
[INFO] [stdout]    |     ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unnecessary parentheses around assigned value
[INFO] [stdout]   --> src/game_state.rs:21:21
[INFO] [stdout]    |
[INFO] [stdout] 21 |     socket_client = (TcpStream::connect(SERVER_ADDR)
[INFO] [stdout]    |                     ^
[INFO] [stdout] ...
[INFO] [stdout] 28 |         .ok());
[INFO] [stdout]    |              ^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_parens)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: remove these parentheses
[INFO] [stdout]    |
[INFO] [stdout] 21 ~     socket_client = TcpStream::connect(SERVER_ADDR)
[INFO] [stdout] 22 |         .map_err(|e| {
[INFO] [stdout] ...
[INFO] [stdout] 27 |         })
[INFO] [stdout] 28 ~         .ok() ;
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `GameResult`
[INFO] [stdout]  --> src/state_func.rs:6:21
[INFO] [stdout]   |
[INFO] [stdout] 6 | use ggez::{Context, GameResult}; // 게임 모듈(실행환경 저장 및 결과 반환)
[INFO] [stdout]   |                     ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `KeyCode` and `self`
[INFO] [stdout]  --> src/title_state.rs:3:29
[INFO] [stdout]   |
[INFO] [stdout] 3 | use ggez::input::keyboard::{self, KeyCode}; // 키보드 모듈
[INFO] [stdout]   |                             ^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `KeyCode` and `self`
[INFO] [stdout]  --> src/stay_state.rs:3:29
[INFO] [stdout]   |
[INFO] [stdout] 3 | use ggez::input::keyboard::{self, KeyCode}; // 키보드 모듈
[INFO] [stdout]   |                             ^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `KeyCode`, `is_key_pressed`, and `self`
[INFO] [stdout]  --> src/input_state.rs:3:29
[INFO] [stdout]   |
[INFO] [stdout] 3 | use ggez::input::keyboard::{self, is_key_pressed, KeyCode}; // 키보드 모듈
[INFO] [stdout]   |                             ^^^^  ^^^^^^^^^^^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ggez::event::KeyMods`
[INFO] [stdout]  --> src/input_state.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use ggez::event::KeyMods;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `KeyCode` and `self`
[INFO] [stdout]  --> src/wait_state.rs:3:29
[INFO] [stdout]   |
[INFO] [stdout] 3 | use ggez::input::keyboard::{self, KeyCode}; // 키보드 모듈
[INFO] [stdout]   |                             ^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `constants::*`
[INFO] [stdout]   --> src/main.rs:30:5
[INFO] [stdout]    |
[INFO] [stdout] 30 | use constants::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `state_func::*`
[INFO] [stdout]   --> src/main.rs:31:5
[INFO] [stdout]    |
[INFO] [stdout] 31 | use state_func::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `title_state::TitleState`
[INFO] [stdout]   --> src/main.rs:32:5
[INFO] [stdout]    |
[INFO] [stdout] 32 | use title_state::TitleState;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `stay_state::StayState`
[INFO] [stdout]   --> src/main.rs:33:5
[INFO] [stdout]    |
[INFO] [stdout] 33 | use stay_state::StayState;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `input_state::InputState`
[INFO] [stdout]   --> src/main.rs:34:5
[INFO] [stdout]    |
[INFO] [stdout] 34 | use input_state::InputState;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `wait_state::WaitState`
[INFO] [stdout]   --> src/main.rs:35:5
[INFO] [stdout]    |
[INFO] [stdout] 35 | use wait_state::WaitState;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]   --> src/app_state.rs:97:32
[INFO] [stdout]    |
[INFO] [stdout] 97 |             CurrentState::Game(game_state) => {
[INFO] [stdout]    |                                ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `title_state`
[INFO] [stdout]    --> src/app_state.rs:121:33
[INFO] [stdout]     |
[INFO] [stdout] 121 |             CurrentState::Title(title_state) => {}
[INFO] [stdout]     |                                 ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_title_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]    --> src/app_state.rs:122:32
[INFO] [stdout]     |
[INFO] [stdout] 122 |             CurrentState::Game(game_state) => {}
[INFO] [stdout]     |                                ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `stay_state`
[INFO] [stdout]    --> src/app_state.rs:123:32
[INFO] [stdout]     |
[INFO] [stdout] 123 |             CurrentState::Stay(stay_state) => {}
[INFO] [stdout]     |                                ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_stay_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `wait_state`
[INFO] [stdout]    --> src/app_state.rs:127:32
[INFO] [stdout]     |
[INFO] [stdout] 127 |             CurrentState::Wait(wait_state) => {}
[INFO] [stdout]     |                                ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_wait_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `end_state`
[INFO] [stdout]    --> src/app_state.rs:128:31
[INFO] [stdout]     |
[INFO] [stdout] 128 |             CurrentState::Win(end_state) => {}
[INFO] [stdout]     |                               ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_end_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]   --> src/end_state.rs:17:16
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub fn new(ctx: &mut Context, win_player: i32) -> Self {
[INFO] [stdout]    |                ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]   --> src/end_state.rs:35:26
[INFO] [stdout]    |
[INFO] [stdout] 35 |     fn update(&mut self, ctx: &mut Context) -> GameResult {
[INFO] [stdout]    |                          ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `button`
[INFO] [stdout]   --> src/title_state.rs:80:9
[INFO] [stdout]    |
[INFO] [stdout] 80 |         button: event::MouseButton,
[INFO] [stdout]    |         ^^^^^^ help: if this is intentional, prefix it with an underscore: `_button`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]    --> src/title_state.rs:109:26
[INFO] [stdout]     |
[INFO] [stdout] 109 |     fn update(&mut self, ctx: &mut Context) -> GameResult {
[INFO] [stdout]     |                          ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `button`
[INFO] [stdout]   --> src/stay_state.rs:78:9
[INFO] [stdout]    |
[INFO] [stdout] 78 |         button: event::MouseButton,
[INFO] [stdout]    |         ^^^^^^ help: if this is intentional, prefix it with an underscore: `_button`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]    --> src/stay_state.rs:107:26
[INFO] [stdout]     |
[INFO] [stdout] 107 |     fn update(&mut self, ctx: &mut Context) -> GameResult {
[INFO] [stdout]     |                          ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]   --> src/input_state.rs:63:36
[INFO] [stdout]    |
[INFO] [stdout] 63 |     fn text_input_event(&mut self, ctx: &mut Context, character: char){//port number를 키보드로 입력 받기 위한 함수
[INFO] [stdout]    |                                    ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `button`
[INFO] [stdout]   --> src/input_state.rs:89:9
[INFO] [stdout]    |
[INFO] [stdout] 89 |         button: event::MouseButton,
[INFO] [stdout]    |         ^^^^^^ help: if this is intentional, prefix it with an underscore: `_button`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]    --> src/input_state.rs:107:26
[INFO] [stdout]     |
[INFO] [stdout] 107 |     fn update(&mut self, ctx: &mut Context) -> GameResult {
[INFO] [stdout]     |                          ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]   --> src/wait_state.rs:45:26
[INFO] [stdout]    |
[INFO] [stdout] 45 |     fn update(&mut self, ctx: &mut Context) -> GameResult {
[INFO] [stdout]    |                          ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Multi`, `Input`, and `ToWait` are never constructed
[INFO] [stdout]   --> src/constants.rs:23:5
[INFO] [stdout]    |
[INFO] [stdout] 21 | pub enum StateTransition {
[INFO] [stdout]    |          --------------- variants in this enum
[INFO] [stdout] 22 |     None,
[INFO] [stdout] 23 |     Multi,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 31 |     Input,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] 32 |     ToWait,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `StateTransition` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `start_timer` is never read
[INFO] [stdout]   --> src/game_state.rs:45:5
[INFO] [stdout]    |
[INFO] [stdout] 31 | pub struct GameState {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 45 |     start_timer: f64,
[INFO] [stdout]    |     ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static variable `socket_client` should have an upper case name
[INFO] [stdout]   --> src/game_state.rs:18:12
[INFO] [stdout]    |
[INFO] [stdout] 18 | static mut socket_client: Option<TcpStream> = None;
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_upper_case_globals)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] help: convert the identifier to upper case
[INFO] [stdout]    |
[INFO] [stdout] 18 - static mut socket_client: Option<TcpStream> = None;
[INFO] [stdout] 18 + static mut SOCKET_CLIENT: Option<TcpStream> = None;
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game_state.rs:112:46
[INFO] [stdout]     |
[INFO] [stdout] 112 |                 if let Some(server_socket) = &mut socket_client {
[INFO] [stdout]     |                                              ^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 112 |                 if let Some(server_socket) = &raw mut socket_client {
[INFO] [stdout]     |                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game_state.rs:128:46
[INFO] [stdout]     |
[INFO] [stdout] 128 |                 if let Some(server_socket) = &mut socket_client {
[INFO] [stdout]     |                                              ^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 128 |                 if let Some(server_socket) = &raw mut socket_client {
[INFO] [stdout]     |                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game_state.rs:200:46
[INFO] [stdout]     |
[INFO] [stdout] 200 |                 if let Some(server_socket) = &mut socket_client {
[INFO] [stdout]     |                                              ^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 200 |                 if let Some(server_socket) = &raw mut socket_client {
[INFO] [stdout]     |                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game_state.rs:213:46
[INFO] [stdout]     |
[INFO] [stdout] 213 |                 if let Some(server_socket) = &mut socket_client {
[INFO] [stdout]     |                                              ^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 213 |                 if let Some(server_socket) = &raw mut socket_client {
[INFO] [stdout]     |                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game_state.rs:294:46
[INFO] [stdout]     |
[INFO] [stdout] 294 |                 if let Some(server_socket) = &mut socket_client {
[INFO] [stdout]     |                                              ^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 294 |                 if let Some(server_socket) = &raw mut socket_client {
[INFO] [stdout]     |                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]   --> src/app_state.rs:97:32
[INFO] [stdout]    |
[INFO] [stdout] 97 |             CurrentState::Game(game_state) => {
[INFO] [stdout]    |                                ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `title_state`
[INFO] [stdout]    --> src/app_state.rs:121:33
[INFO] [stdout]     |
[INFO] [stdout] 121 |             CurrentState::Title(title_state) => {}
[INFO] [stdout]     |                                 ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_title_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `game_state`
[INFO] [stdout]    --> src/app_state.rs:122:32
[INFO] [stdout]     |
[INFO] [stdout] 122 |             CurrentState::Game(game_state) => {}
[INFO] [stdout]     |                                ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `stay_state`
[INFO] [stdout]    --> src/app_state.rs:123:32
[INFO] [stdout]     |
[INFO] [stdout] 123 |             CurrentState::Stay(stay_state) => {}
[INFO] [stdout]     |                                ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_stay_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `wait_state`
[INFO] [stdout]    --> src/app_state.rs:127:32
[INFO] [stdout]     |
[INFO] [stdout] 127 |             CurrentState::Wait(wait_state) => {}
[INFO] [stdout]     |                                ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_wait_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `end_state`
[INFO] [stdout]    --> src/app_state.rs:128:31
[INFO] [stdout]     |
[INFO] [stdout] 128 |             CurrentState::Win(end_state) => {}
[INFO] [stdout]     |                               ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_end_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: calls to `std::mem::drop` with a reference instead of an owned value does nothing
[INFO] [stdout]    --> src/game_state.rs:298:21
[INFO] [stdout]     |
[INFO] [stdout] 298 |                     std::mem::drop(server_socket);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^-------------^
[INFO] [stdout]     |                                    |
[INFO] [stdout]     |                                    argument has type `&mut TcpStream`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dropping_references)]` on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the expression or result
[INFO] [stdout]     |
[INFO] [stdout] 298 -                     std::mem::drop(server_socket);
[INFO] [stdout] 298 +                     let _ = server_socket;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game_state.rs:305:46
[INFO] [stdout]     |
[INFO] [stdout] 305 |                 if let Some(server_socket) = &mut socket_client {
[INFO] [stdout]     |                                              ^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 305 |                 if let Some(server_socket) = &raw mut socket_client {
[INFO] [stdout]     |                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: calls to `std::mem::drop` with a reference instead of an owned value does nothing
[INFO] [stdout]    --> src/game_state.rs:309:21
[INFO] [stdout]     |
[INFO] [stdout] 309 |                     std::mem::drop(server_socket);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^-------------^
[INFO] [stdout]     |                                    |
[INFO] [stdout]     |                                    argument has type `&mut TcpStream`
[INFO] [stdout]     |
[INFO] [stdout] help: use `let _ = ...` to ignore the expression or result
[INFO] [stdout]     |
[INFO] [stdout] 309 -                     std::mem::drop(server_socket);
[INFO] [stdout] 309 +                     let _ = server_socket;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> src/game_state.rs:378:9
[INFO] [stdout]     |
[INFO] [stdout] 378 |         graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout]     = note: `#[warn(unused_must_use)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 378 |         let _ = graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> src/title_state.rs:127:9
[INFO] [stdout]     |
[INFO] [stdout] 127 |         graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 127 |         let _ = graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]   --> src/end_state.rs:17:16
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub fn new(ctx: &mut Context, win_player: i32) -> Self {
[INFO] [stdout]    |                ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]   --> src/end_state.rs:35:26
[INFO] [stdout]    |
[INFO] [stdout] 35 |     fn update(&mut self, ctx: &mut Context) -> GameResult {
[INFO] [stdout]    |                          ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> src/stay_state.rs:124:9
[INFO] [stdout]     |
[INFO] [stdout] 124 |         graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 124 |         let _ = graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> src/input_state.rs:133:9
[INFO] [stdout]     |
[INFO] [stdout] 133 |         graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 133 |         let _ = graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]   --> src/wait_state.rs:75:9
[INFO] [stdout]    |
[INFO] [stdout] 75 |         graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]    |
[INFO] [stdout] 75 |         let _ = graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]    |         +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `button`
[INFO] [stdout]   --> src/title_state.rs:80:9
[INFO] [stdout]    |
[INFO] [stdout] 80 |         button: event::MouseButton,
[INFO] [stdout]    |         ^^^^^^ help: if this is intentional, prefix it with an underscore: `_button`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]    --> src/title_state.rs:109:26
[INFO] [stdout]     |
[INFO] [stdout] 109 |     fn update(&mut self, ctx: &mut Context) -> GameResult {
[INFO] [stdout]     |                          ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `button`
[INFO] [stdout]   --> src/stay_state.rs:78:9
[INFO] [stdout]    |
[INFO] [stdout] 78 |         button: event::MouseButton,
[INFO] [stdout]    |         ^^^^^^ help: if this is intentional, prefix it with an underscore: `_button`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]    --> src/stay_state.rs:107:26
[INFO] [stdout]     |
[INFO] [stdout] 107 |     fn update(&mut self, ctx: &mut Context) -> GameResult {
[INFO] [stdout]     |                          ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]   --> src/input_state.rs:63:36
[INFO] [stdout]    |
[INFO] [stdout] 63 |     fn text_input_event(&mut self, ctx: &mut Context, character: char){//port number를 키보드로 입력 받기 위한 함수
[INFO] [stdout]    |                                    ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `button`
[INFO] [stdout]   --> src/input_state.rs:89:9
[INFO] [stdout]    |
[INFO] [stdout] 89 |         button: event::MouseButton,
[INFO] [stdout]    |         ^^^^^^ help: if this is intentional, prefix it with an underscore: `_button`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]    --> src/input_state.rs:107:26
[INFO] [stdout]     |
[INFO] [stdout] 107 |     fn update(&mut self, ctx: &mut Context) -> GameResult {
[INFO] [stdout]     |                          ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `ctx`
[INFO] [stdout]   --> src/wait_state.rs:45:26
[INFO] [stdout]    |
[INFO] [stdout] 45 |     fn update(&mut self, ctx: &mut Context) -> GameResult {
[INFO] [stdout]    |                          ^^^ help: if this is intentional, prefix it with an underscore: `_ctx`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Multi`, `Input`, and `ToWait` are never constructed
[INFO] [stdout]   --> src/constants.rs:23:5
[INFO] [stdout]    |
[INFO] [stdout] 21 | pub enum StateTransition {
[INFO] [stdout]    |          --------------- variants in this enum
[INFO] [stdout] 22 |     None,
[INFO] [stdout] 23 |     Multi,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 31 |     Input,
[INFO] [stdout]    |     ^^^^^
[INFO] [stdout] 32 |     ToWait,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `StateTransition` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `start_timer` is never read
[INFO] [stdout]   --> src/game_state.rs:45:5
[INFO] [stdout]    |
[INFO] [stdout] 31 | pub struct GameState {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 45 |     start_timer: f64,
[INFO] [stdout]    |     ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: static variable `socket_client` should have an upper case name
[INFO] [stdout]   --> src/game_state.rs:18:12
[INFO] [stdout]    |
[INFO] [stdout] 18 | static mut socket_client: Option<TcpStream> = None;
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_upper_case_globals)]` (part of `#[warn(nonstandard_style)]`) on by default
[INFO] [stdout] help: convert the identifier to upper case
[INFO] [stdout]    |
[INFO] [stdout] 18 - static mut socket_client: Option<TcpStream> = None;
[INFO] [stdout] 18 + static mut SOCKET_CLIENT: Option<TcpStream> = None;
[INFO] [stdout]    |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game_state.rs:112:46
[INFO] [stdout]     |
[INFO] [stdout] 112 |                 if let Some(server_socket) = &mut socket_client {
[INFO] [stdout]     |                                              ^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 112 |                 if let Some(server_socket) = &raw mut socket_client {
[INFO] [stdout]     |                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game_state.rs:128:46
[INFO] [stdout]     |
[INFO] [stdout] 128 |                 if let Some(server_socket) = &mut socket_client {
[INFO] [stdout]     |                                              ^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 128 |                 if let Some(server_socket) = &raw mut socket_client {
[INFO] [stdout]     |                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game_state.rs:200:46
[INFO] [stdout]     |
[INFO] [stdout] 200 |                 if let Some(server_socket) = &mut socket_client {
[INFO] [stdout]     |                                              ^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 200 |                 if let Some(server_socket) = &raw mut socket_client {
[INFO] [stdout]     |                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game_state.rs:213:46
[INFO] [stdout]     |
[INFO] [stdout] 213 |                 if let Some(server_socket) = &mut socket_client {
[INFO] [stdout]     |                                              ^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 213 |                 if let Some(server_socket) = &raw mut socket_client {
[INFO] [stdout]     |                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game_state.rs:294:46
[INFO] [stdout]     |
[INFO] [stdout] 294 |                 if let Some(server_socket) = &mut socket_client {
[INFO] [stdout]     |                                              ^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 294 |                 if let Some(server_socket) = &raw mut socket_client {
[INFO] [stdout]     |                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: calls to `std::mem::drop` with a reference instead of an owned value does nothing
[INFO] [stdout]    --> src/game_state.rs:298:21
[INFO] [stdout]     |
[INFO] [stdout] 298 |                     std::mem::drop(server_socket);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^-------------^
[INFO] [stdout]     |                                    |
[INFO] [stdout]     |                                    argument has type `&mut TcpStream`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(dropping_references)]` on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the expression or result
[INFO] [stdout]     |
[INFO] [stdout] 298 -                     std::mem::drop(server_socket);
[INFO] [stdout] 298 +                     let _ = server_socket;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game_state.rs:305:46
[INFO] [stdout]     |
[INFO] [stdout] 305 |                 if let Some(server_socket) = &mut socket_client {
[INFO] [stdout]     |                                              ^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 305 |                 if let Some(server_socket) = &raw mut socket_client {
[INFO] [stdout]     |                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: calls to `std::mem::drop` with a reference instead of an owned value does nothing
[INFO] [stdout]    --> src/game_state.rs:309:21
[INFO] [stdout]     |
[INFO] [stdout] 309 |                     std::mem::drop(server_socket);
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^-------------^
[INFO] [stdout]     |                                    |
[INFO] [stdout]     |                                    argument has type `&mut TcpStream`
[INFO] [stdout]     |
[INFO] [stdout] help: use `let _ = ...` to ignore the expression or result
[INFO] [stdout]     |
[INFO] [stdout] 309 -                     std::mem::drop(server_socket);
[INFO] [stdout] 309 +                     let _ = server_socket;
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> src/game_state.rs:378:9
[INFO] [stdout]     |
[INFO] [stdout] 378 |         graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout]     = note: `#[warn(unused_must_use)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 378 |         let _ = graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> src/title_state.rs:127:9
[INFO] [stdout]     |
[INFO] [stdout] 127 |         graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 127 |         let _ = graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> src/stay_state.rs:124:9
[INFO] [stdout]     |
[INFO] [stdout] 124 |         graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 124 |         let _ = graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]    --> src/input_state.rs:133:9
[INFO] [stdout]     |
[INFO] [stdout] 133 |         graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]     |
[INFO] [stdout] 133 |         let _ = graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]     |         +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused `Result` that must be used
[INFO] [stdout]   --> src/wait_state.rs:75:9
[INFO] [stdout]    |
[INFO] [stdout] 75 |         graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this `Result` may be an `Err` variant, which should be handled
[INFO] [stdout] help: use `let _ = ...` to ignore the resulting value
[INFO] [stdout]    |
[INFO] [stdout] 75 |         let _ = graphics::present(ctx); // 현재 프레임을 출력, 이 부분이 없으면 최종적으로 화면에 그려지지 않음
[INFO] [stdout]    |         +++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 16s
[INFO] running `Command { std: "docker" "inspect" "f95d7187bbaedda7b038262c7ea43447509f27108012faf99b1145e0fd821da3", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "f95d7187bbaedda7b038262c7ea43447509f27108012faf99b1145e0fd821da3", kill_on_drop: false }`
[INFO] [stdout] f95d7187bbaedda7b038262c7ea43447509f27108012faf99b1145e0fd821da3
