[INFO] cloning repository https://github.com/AdrienLanglois/multiplayer-fps
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/AdrienLanglois/multiplayer-fps" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FAdrienLanglois%2Fmultiplayer-fps", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FAdrienLanglois%2Fmultiplayer-fps'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 3ea47092dfdb78db2112b5243e96e8c91d9e9874
[INFO] checking AdrienLanglois/multiplayer-fps against 1.95.0 for pr-155915
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FAdrienLanglois%2Fmultiplayer-fps" "/workspace/builds/worker-0-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-0-tc1/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/AdrienLanglois/multiplayer-fps
[INFO] finished tweaking git repo https://github.com/AdrienLanglois/multiplayer-fps
[INFO] tweaked toml for git repo https://github.com/AdrienLanglois/multiplayer-fps written to /workspace/builds/worker-0-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/AdrienLanglois/multiplayer-fps on toolchain 1.95.0
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.95.0" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/AdrienLanglois/multiplayer-fps already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.95.0" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+1.95.0" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] dbee8f5f0c69b0108be237d100c9b6026fd064ae41a05f6a4105c5c8b37042a7
[INFO] running `Command { std: "docker" "start" "-a" "dbee8f5f0c69b0108be237d100c9b6026fd064ae41a05f6a4105c5c8b37042a7", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "dbee8f5f0c69b0108be237d100c9b6026fd064ae41a05f6a4105c5c8b37042a7", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "dbee8f5f0c69b0108be237d100c9b6026fd064ae41a05f6a4105c5c8b37042a7", kill_on_drop: false }`
[INFO] [stdout] dbee8f5f0c69b0108be237d100c9b6026fd064ae41a05f6a4105c5c8b37042a7
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+1.95.0" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] fd59df4c26bc011e43089caf6c6c6936a0f17e13a7094dc913ba6a5c17675556
[INFO] running `Command { std: "docker" "start" "-a" "fd59df4c26bc011e43089caf6c6c6936a0f17e13a7094dc913ba6a5c17675556", kill_on_drop: false }`
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[INFO] [stdout] warning: unused import: `std::time::Instant`
[INFO] [stdout]  --> src/player.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::time::Instant;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::f32::consts::PI`
[INFO] [stdout]  --> src/animation.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::f32::consts::PI;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `GravityScale`, `RigidBody`, and `Velocity`
[INFO] [stdout]  --> src/animation.rs:4:30
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy_rapier3d::prelude::{RigidBody, Velocity, GravityScale};
[INFO] [stdout]   |                              ^^^^^^^^^  ^^^^^^^^  ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `shoot::BULLET_VELOCITY`
[INFO] [stdout]  --> src/animation.rs:5:69
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::{player::{Player, CurrentPlayer}, weapons:: WeaponAsset, shoot::BULLET_VELOCITY};
[INFO] [stdout]   |                                                                     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `animation`, `shoot::BULLET_VELOCITY`, and `weapons::WeaponAsset`
[INFO] [stdout]  --> src/network/client.rs:1:202
[INFO] [stdout]   |
[INFO] [stdout] 1 | ...ight}, weapons::WeaponAsset, game::AppState, sounds::{FootStepSound, play_sound_effect}, shoot::BULLET_VELOCITY, animation, bullet...
[INFO] [stdout]   |           ^^^^^^^^^^^^^^^^^^^^                                                              ^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Collider`, `GravityScale`, `RigidBody`, and `Velocity`
[INFO] [stdout]  --> src/network/client.rs:4:30
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy_rapier3d::prelude::{GravityScale, Velocity, RigidBody, Collider};
[INFO] [stdout]   |                              ^^^^^^^^^^^^  ^^^^^^^^  ^^^^^^^^^  ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `*` and `shape::Plane`
[INFO] [stdout]  --> src/network/mods.rs:2:25
[INFO] [stdout]   |
[INFO] [stdout] 2 | pub use bevy::prelude::{shape::Plane, *};
[INFO] [stdout]   |                         ^^^^^^^^^^^^  ^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::time::Instant`
[INFO] [stdout]  --> src/player.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::time::Instant;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::f32::consts::PI`
[INFO] [stdout]  --> src/animation.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::f32::consts::PI;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `GravityScale`, `RigidBody`, and `Velocity`
[INFO] [stdout]  --> src/animation.rs:4:30
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy_rapier3d::prelude::{RigidBody, Velocity, GravityScale};
[INFO] [stdout]   |                              ^^^^^^^^^  ^^^^^^^^  ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `shoot::BULLET_VELOCITY`
[INFO] [stdout]  --> src/animation.rs:5:69
[INFO] [stdout]   |
[INFO] [stdout] 5 | use crate::{player::{Player, CurrentPlayer}, weapons:: WeaponAsset, shoot::BULLET_VELOCITY};
[INFO] [stdout]   |                                                                     ^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `animation`, `shoot::BULLET_VELOCITY`, and `weapons::WeaponAsset`
[INFO] [stdout]  --> src/network/client.rs:1:202
[INFO] [stdout]   |
[INFO] [stdout] 1 | ...ight}, weapons::WeaponAsset, game::AppState, sounds::{FootStepSound, play_sound_effect}, shoot::BULLET_VELOCITY, animation, bullet...
[INFO] [stdout]   |           ^^^^^^^^^^^^^^^^^^^^                                                              ^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `Collider`, `GravityScale`, `RigidBody`, and `Velocity`
[INFO] [stdout]  --> src/network/client.rs:4:30
[INFO] [stdout]   |
[INFO] [stdout] 4 | use bevy_rapier3d::prelude::{GravityScale, Velocity, RigidBody, Collider};
[INFO] [stdout]   |                              ^^^^^^^^^^^^  ^^^^^^^^  ^^^^^^^^^  ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `*` and `shape::Plane`
[INFO] [stdout]  --> src/network/mods.rs:2:25
[INFO] [stdout]   |
[INFO] [stdout] 2 | pub use bevy::prelude::{shape::Plane, *};
[INFO] [stdout]   |                         ^^^^^^^^^^^^  ^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `bullet_direction` is assigned to, but never used
[INFO] [stdout]    --> src/network/server.rs:144:21
[INFO] [stdout]     |
[INFO] [stdout] 144 |                 let mut bullet_direction = camera_transform.forward();
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: consider using `_bullet_direction` instead
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `bullet_direction` is never read
[INFO] [stdout]    --> src/network/server.rs:145:17
[INFO] [stdout]     |
[INFO] [stdout] 145 |                 bullet_direction.x += weapon.spray_pattern[weapon.consecutive_shots][0];
[INFO] [stdout]     |                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout]     = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `bullet_direction` is never read
[INFO] [stdout]    --> src/network/server.rs:146:17
[INFO] [stdout]     |
[INFO] [stdout] 146 |                 bullet_direction.y += weapon.spray_pattern[weapon.consecutive_shots][1];
[INFO] [stdout]     |                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `LastShot` is never constructed
[INFO] [stdout]  --> src/weapons.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct LastShot(pub Instant);
[INFO] [stdout]   |            ^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `dispersion` is never read
[INFO] [stdout]   --> src/weapons.rs:10:9
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct Weapon{
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout]  9 |     pub damage:f32,
[INFO] [stdout] 10 |     pub dispersion: f32,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FlashlightOn` is never constructed
[INFO] [stdout]  --> src/flashlight.rs:8:12
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub struct FlashlightOn(pub bool);
[INFO] [stdout]   |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ShootSound` is never constructed
[INFO] [stdout]  --> src/shoot.rs:6:8
[INFO] [stdout]   |
[INFO] [stdout] 6 | struct ShootSound;
[INFO] [stdout]   |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `direction` is never read
[INFO] [stdout]   --> src/shoot.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout]  9 | pub struct Bullet{
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout] 10 |     damage: f32,
[INFO] [stdout] 11 |     direction: Vec3
[INFO] [stdout]    |     ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerIndicator` is never constructed
[INFO] [stdout]   --> src/minimap.rs:23:8
[INFO] [stdout]    |
[INFO] [stdout] 23 | struct PlayerIndicator;
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `bullet_direction` is assigned to, but never used
[INFO] [stdout]    --> src/network/server.rs:144:21
[INFO] [stdout]     |
[INFO] [stdout] 144 |                 let mut bullet_direction = camera_transform.forward();
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: consider using `_bullet_direction` instead
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `bullet_direction` is never read
[INFO] [stdout]    --> src/network/server.rs:145:17
[INFO] [stdout]     |
[INFO] [stdout] 145 |                 bullet_direction.x += weapon.spray_pattern[weapon.consecutive_shots][0];
[INFO] [stdout]     |                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout]     = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `bullet_direction` is never read
[INFO] [stdout]    --> src/network/server.rs:146:17
[INFO] [stdout]     |
[INFO] [stdout] 146 |                 bullet_direction.y += weapon.spray_pattern[weapon.consecutive_shots][1];
[INFO] [stdout]     |                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `LastShot` is never constructed
[INFO] [stdout]  --> src/weapons.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct LastShot(pub Instant);
[INFO] [stdout]   |            ^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `dispersion` is never read
[INFO] [stdout]   --> src/weapons.rs:10:9
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct Weapon{
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout]  9 |     pub damage:f32,
[INFO] [stdout] 10 |     pub dispersion: f32,
[INFO] [stdout]    |         ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `FlashlightOn` is never constructed
[INFO] [stdout]  --> src/flashlight.rs:8:12
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub struct FlashlightOn(pub bool);
[INFO] [stdout]   |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ShootSound` is never constructed
[INFO] [stdout]  --> src/shoot.rs:6:8
[INFO] [stdout]   |
[INFO] [stdout] 6 | struct ShootSound;
[INFO] [stdout]   |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `direction` is never read
[INFO] [stdout]   --> src/shoot.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout]  9 | pub struct Bullet{
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout] 10 |     damage: f32,
[INFO] [stdout] 11 |     direction: Vec3
[INFO] [stdout]    |     ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerIndicator` is never constructed
[INFO] [stdout]   --> src/minimap.rs:23:8
[INFO] [stdout]    |
[INFO] [stdout] 23 | struct PlayerIndicator;
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 2m 04s
[INFO] running `Command { std: "docker" "inspect" "fd59df4c26bc011e43089caf6c6c6936a0f17e13a7094dc913ba6a5c17675556", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "fd59df4c26bc011e43089caf6c6c6936a0f17e13a7094dc913ba6a5c17675556", kill_on_drop: false }`
[INFO] [stdout] fd59df4c26bc011e43089caf6c6c6936a0f17e13a7094dc913ba6a5c17675556
