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[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Ffarleyknight%2F3d-multiplayer-game-engine" "/workspace/builds/worker-6-tc1/source", kill_on_drop: false }`
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[INFO] finished tweaking git repo https://github.com/farleyknight/3d-multiplayer-game-engine
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[INFO] [stdout] warning: unused import: `game_engine::render::HeadlessRenderState`
[INFO] [stdout]  --> tests/movement_integration.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use game_engine::render::HeadlessRenderState;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::path::Path`
[INFO] [stdout]  --> tests/movement_integration.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use std::path::Path;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `game_engine::render::HeadlessRenderState`
[INFO] [stdout]  --> tests/jump_integration.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use game_engine::render::HeadlessRenderState;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::path::Path`
[INFO] [stdout]  --> tests/jump_integration.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use std::path::Path;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `HeadlessRenderState`
[INFO] [stdout]  --> tests/box_interaction_integration.rs:5:39
[INFO] [stdout]   |
[INFO] [stdout] 5 | use game_engine::render::{DynamicBox, HeadlessRenderState};
[INFO] [stdout]   |                                       ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::path::Path`
[INFO] [stdout]  --> tests/box_interaction_integration.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use std::path::Path;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `CAMERA_DISTANCE` is never used
[INFO] [stdout]   --> tests/movement_integration.rs:13:7
[INFO] [stdout]    |
[INFO] [stdout] 13 | const CAMERA_DISTANCE: f32 = 5.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `CAMERA_HEIGHT` is never used
[INFO] [stdout]   --> tests/movement_integration.rs:16:7
[INFO] [stdout]    |
[INFO] [stdout] 16 | const CAMERA_HEIGHT: f32 = 2.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MOVE_AMOUNT` is never used
[INFO] [stdout]   --> tests/movement_integration.rs:19:7
[INFO] [stdout]    |
[INFO] [stdout] 19 | const MOVE_AMOUNT: f32 = 2.0;
[INFO] [stdout]    |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calculate_camera_from_player` is never used
[INFO] [stdout]   --> tests/movement_integration.rs:23:4
[INFO] [stdout]    |
[INFO] [stdout] 23 | fn calculate_camera_from_player(player: &PlayerState) -> (Vec3, Vec3) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `move_player` is never used
[INFO] [stdout]   --> tests/movement_integration.rs:39:4
[INFO] [stdout]    |
[INFO] [stdout] 39 | fn move_player(player: &mut PlayerState, direction: &str, amount: f32) {
[INFO] [stdout]    |    ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `CAMERA_DISTANCE` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:13:7
[INFO] [stdout]    |
[INFO] [stdout] 13 | const CAMERA_DISTANCE: f32 = 5.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `CAMERA_HEIGHT` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:16:7
[INFO] [stdout]    |
[INFO] [stdout] 16 | const CAMERA_HEIGHT: f32 = 2.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `JUMP_VELOCITY` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:19:7
[INFO] [stdout]    |
[INFO] [stdout] 19 | const JUMP_VELOCITY: f32 = 8.0; // Initial upward velocity (units/sec)
[INFO] [stdout]    |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `GRAVITY` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:20:7
[INFO] [stdout]    |
[INFO] [stdout] 20 | const GRAVITY: f32 = -20.0; // Downward acceleration (units/sec²)
[INFO] [stdout]    |       ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `GROUND_Y` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:21:7
[INFO] [stdout]    |
[INFO] [stdout] 21 | const GROUND_Y: f32 = 0.0; // Ground level
[INFO] [stdout]    |       ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `PHYSICS_DT` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:24:7
[INFO] [stdout]    |
[INFO] [stdout] 24 | const PHYSICS_DT: f32 = 1.0 / 60.0;
[INFO] [stdout]    |       ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calculate_camera_from_player` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:28:4
[INFO] [stdout]    |
[INFO] [stdout] 28 | fn calculate_camera_from_player(player: &PlayerState) -> (Vec3, Vec3) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `step_jump_physics` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:45:4
[INFO] [stdout]    |
[INFO] [stdout] 45 | fn step_jump_physics(player: &mut PlayerState, velocity_y: &mut f32, dt: f32) -> bool {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `simulate_until` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:64:4
[INFO] [stdout]    |
[INFO] [stdout] 64 | fn simulate_until<F>(player: &mut PlayerState, velocity_y: &mut f32, condition: F) -> u32
[INFO] [stdout]    |    ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `CAMERA_DISTANCE` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:14:7
[INFO] [stdout]    |
[INFO] [stdout] 14 | const CAMERA_DISTANCE: f32 = 5.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `CAMERA_HEIGHT` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:17:7
[INFO] [stdout]    |
[INFO] [stdout] 17 | const CAMERA_HEIGHT: f32 = 2.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `BOX_ORANGE` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:20:7
[INFO] [stdout]    |
[INFO] [stdout] 20 | const BOX_ORANGE: [f32; 3] = [1.0, 0.533, 0.0];
[INFO] [stdout]    |       ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `BOX_PURPLE` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:23:7
[INFO] [stdout]    |
[INFO] [stdout] 23 | const BOX_PURPLE: [f32; 3] = [0.533, 0.0, 1.0];
[INFO] [stdout]    |       ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `BOX_CYAN` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:26:7
[INFO] [stdout]    |
[INFO] [stdout] 26 | const BOX_CYAN: [f32; 3] = [0.0, 1.0, 1.0];
[INFO] [stdout]    |       ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `PUSH_DISTANCE` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:29:7
[INFO] [stdout]    |
[INFO] [stdout] 29 | const PUSH_DISTANCE: f32 = 1.5;
[INFO] [stdout]    |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calculate_camera_from_player` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:33:4
[INFO] [stdout]    |
[INFO] [stdout] 33 | fn calculate_camera_from_player(player: &PlayerState) -> (Vec3, Vec3) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `push_box` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:50:4
[INFO] [stdout]    |
[INFO] [stdout] 50 | fn push_box(player: &PlayerState, dynamic_box: &mut DynamicBox) {
[INFO] [stdout]    |    ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `move_player` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:68:4
[INFO] [stdout]    |
[INFO] [stdout] 68 | fn move_player(player: &mut PlayerState, direction: &str, amount: f32) {
[INFO] [stdout]    |    ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `game_engine::render::HeadlessRenderState`
[INFO] [stdout]  --> tests/jump_integration.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use game_engine::render::HeadlessRenderState;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::path::Path`
[INFO] [stdout]  --> tests/jump_integration.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use std::path::Path;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `CAMERA_DISTANCE` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:13:7
[INFO] [stdout]    |
[INFO] [stdout] 13 | const CAMERA_DISTANCE: f32 = 5.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `CAMERA_HEIGHT` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:16:7
[INFO] [stdout]    |
[INFO] [stdout] 16 | const CAMERA_HEIGHT: f32 = 2.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `JUMP_VELOCITY` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:19:7
[INFO] [stdout]    |
[INFO] [stdout] 19 | const JUMP_VELOCITY: f32 = 8.0; // Initial upward velocity (units/sec)
[INFO] [stdout]    |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `GRAVITY` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:20:7
[INFO] [stdout]    |
[INFO] [stdout] 20 | const GRAVITY: f32 = -20.0; // Downward acceleration (units/sec²)
[INFO] [stdout]    |       ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `GROUND_Y` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:21:7
[INFO] [stdout]    |
[INFO] [stdout] 21 | const GROUND_Y: f32 = 0.0; // Ground level
[INFO] [stdout]    |       ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `PHYSICS_DT` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:24:7
[INFO] [stdout]    |
[INFO] [stdout] 24 | const PHYSICS_DT: f32 = 1.0 / 60.0;
[INFO] [stdout]    |       ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calculate_camera_from_player` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:28:4
[INFO] [stdout]    |
[INFO] [stdout] 28 | fn calculate_camera_from_player(player: &PlayerState) -> (Vec3, Vec3) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `step_jump_physics` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:45:4
[INFO] [stdout]    |
[INFO] [stdout] 45 | fn step_jump_physics(player: &mut PlayerState, velocity_y: &mut f32, dt: f32) -> bool {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `simulate_until` is never used
[INFO] [stdout]   --> tests/jump_integration.rs:64:4
[INFO] [stdout]    |
[INFO] [stdout] 64 | fn simulate_until<F>(player: &mut PlayerState, velocity_y: &mut f32, condition: F) -> u32
[INFO] [stdout]    |    ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `game_engine::render::HeadlessRenderState`
[INFO] [stdout]  --> tests/movement_integration.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 | use game_engine::render::HeadlessRenderState;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::path::Path`
[INFO] [stdout]  --> tests/movement_integration.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use std::path::Path;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `CAMERA_DISTANCE` is never used
[INFO] [stdout]   --> tests/movement_integration.rs:13:7
[INFO] [stdout]    |
[INFO] [stdout] 13 | const CAMERA_DISTANCE: f32 = 5.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `CAMERA_HEIGHT` is never used
[INFO] [stdout]   --> tests/movement_integration.rs:16:7
[INFO] [stdout]    |
[INFO] [stdout] 16 | const CAMERA_HEIGHT: f32 = 2.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `MOVE_AMOUNT` is never used
[INFO] [stdout]   --> tests/movement_integration.rs:19:7
[INFO] [stdout]    |
[INFO] [stdout] 19 | const MOVE_AMOUNT: f32 = 2.0;
[INFO] [stdout]    |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calculate_camera_from_player` is never used
[INFO] [stdout]   --> tests/movement_integration.rs:23:4
[INFO] [stdout]    |
[INFO] [stdout] 23 | fn calculate_camera_from_player(player: &PlayerState) -> (Vec3, Vec3) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `move_player` is never used
[INFO] [stdout]   --> tests/movement_integration.rs:39:4
[INFO] [stdout]    |
[INFO] [stdout] 39 | fn move_player(player: &mut PlayerState, direction: &str, amount: f32) {
[INFO] [stdout]    |    ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `HeadlessRenderState`
[INFO] [stdout]  --> tests/box_interaction_integration.rs:5:39
[INFO] [stdout]   |
[INFO] [stdout] 5 | use game_engine::render::{DynamicBox, HeadlessRenderState};
[INFO] [stdout]   |                                       ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::path::Path`
[INFO] [stdout]  --> tests/box_interaction_integration.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use std::path::Path;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `CAMERA_DISTANCE` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:14:7
[INFO] [stdout]    |
[INFO] [stdout] 14 | const CAMERA_DISTANCE: f32 = 5.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `CAMERA_HEIGHT` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:17:7
[INFO] [stdout]    |
[INFO] [stdout] 17 | const CAMERA_HEIGHT: f32 = 2.0;
[INFO] [stdout]    |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `BOX_ORANGE` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:20:7
[INFO] [stdout]    |
[INFO] [stdout] 20 | const BOX_ORANGE: [f32; 3] = [1.0, 0.533, 0.0];
[INFO] [stdout]    |       ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `BOX_PURPLE` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:23:7
[INFO] [stdout]    |
[INFO] [stdout] 23 | const BOX_PURPLE: [f32; 3] = [0.533, 0.0, 1.0];
[INFO] [stdout]    |       ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `BOX_CYAN` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:26:7
[INFO] [stdout]    |
[INFO] [stdout] 26 | const BOX_CYAN: [f32; 3] = [0.0, 1.0, 1.0];
[INFO] [stdout]    |       ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `PUSH_DISTANCE` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:29:7
[INFO] [stdout]    |
[INFO] [stdout] 29 | const PUSH_DISTANCE: f32 = 1.5;
[INFO] [stdout]    |       ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calculate_camera_from_player` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:33:4
[INFO] [stdout]    |
[INFO] [stdout] 33 | fn calculate_camera_from_player(player: &PlayerState) -> (Vec3, Vec3) {
[INFO] [stdout]    |    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `push_box` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:50:4
[INFO] [stdout]    |
[INFO] [stdout] 50 | fn push_box(player: &PlayerState, dynamic_box: &mut DynamicBox) {
[INFO] [stdout]    |    ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `move_player` is never used
[INFO] [stdout]   --> tests/box_interaction_integration.rs:68:4
[INFO] [stdout]    |
[INFO] [stdout] 68 | fn move_player(player: &mut PlayerState, direction: &str, amount: f32) {
[INFO] [stdout]    |    ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 2m 06s
[INFO] running `Command { std: "docker" "inspect" "0fc2e1de1c339a8bdd780de8b861c7eb708e89c4566a9215b1648ffd675c504e", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "0fc2e1de1c339a8bdd780de8b861c7eb708e89c4566a9215b1648ffd675c504e", kill_on_drop: false }`
[INFO] [stdout] 0fc2e1de1c339a8bdd780de8b861c7eb708e89c4566a9215b1648ffd675c504e
