[INFO] cloning repository https://github.com/xeony888/rust-async-ws
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/xeony888/rust-async-ws" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fxeony888%2Frust-async-ws", kill_on_drop: false }`
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[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fxeony888%2Frust-async-ws" "/workspace/builds/worker-5-tc1/source", kill_on_drop: false }`
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[INFO] started tweaking git repo https://github.com/xeony888/rust-async-ws
[INFO] finished tweaking git repo https://github.com/xeony888/rust-async-ws
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[INFO] crate git repo https://github.com/xeony888/rust-async-ws already has a lockfile, it will not be regenerated
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[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:142:25
[INFO] [stdout]     |
[INFO] [stdout] 142 |                     let mut g = game.write().await;
[INFO] [stdout]     |                         ----^
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/main.rs:142:25
[INFO] [stdout]     |
[INFO] [stdout] 142 |                     let mut g = game.write().await;
[INFO] [stdout]     |                         ----^
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:101:13
[INFO] [stdout]     |
[INFO] [stdout] 101 |         let mut physics_pipeline = PhysicsPipeline::new();
[INFO] [stdout]     |             ----^^^^^^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:102:13
[INFO] [stdout]     |
[INFO] [stdout] 102 |         let mut broad_phase = DefaultBroadPhase::new();
[INFO] [stdout]     |             ----^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:103:13
[INFO] [stdout]     |
[INFO] [stdout] 103 |         let mut island_manager = IslandManager::new();
[INFO] [stdout]     |             ----^^^^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:104:13
[INFO] [stdout]     |
[INFO] [stdout] 104 |         let mut narrow_phase = NarrowPhase::new();
[INFO] [stdout]     |             ----^^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:107:13
[INFO] [stdout]     |
[INFO] [stdout] 107 |         let mut impulse_joints = ImpulseJointSet::new();
[INFO] [stdout]     |             ----^^^^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:108:13
[INFO] [stdout]     |
[INFO] [stdout] 108 |         let mut multibody_joints = MultibodyJointSet::new();
[INFO] [stdout]     |             ----^^^^^^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:109:13
[INFO] [stdout]     |
[INFO] [stdout] 109 |         let mut ccd_solver = CCDSolver::new();
[INFO] [stdout]     |             ----^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `collider`
[INFO] [stdout]    --> src/game.rs:119:17
[INFO] [stdout]     |
[INFO] [stdout] 119 |             let collider = colliders.insert_with_parent(
[INFO] [stdout]     |                 ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_collider`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> src/game.rs:132:13
[INFO] [stdout]     |
[INFO] [stdout] 132 |         for i in 0..3 {
[INFO] [stdout]     |             ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> src/game.rs:142:13
[INFO] [stdout]     |
[INFO] [stdout] 142 |         for i in 0..3 {
[INFO] [stdout]     |             ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `elapsed`
[INFO] [stdout]    --> src/game.rs:215:26
[INFO] [stdout]     |
[INFO] [stdout] 215 |     fn update(&mut self, elapsed: f64) {
[INFO] [stdout]     |                          ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_elapsed`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:101:13
[INFO] [stdout]     |
[INFO] [stdout] 101 |         let mut physics_pipeline = PhysicsPipeline::new();
[INFO] [stdout]     |             ----^^^^^^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:102:13
[INFO] [stdout]     |
[INFO] [stdout] 102 |         let mut broad_phase = DefaultBroadPhase::new();
[INFO] [stdout]     |             ----^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:103:13
[INFO] [stdout]     |
[INFO] [stdout] 103 |         let mut island_manager = IslandManager::new();
[INFO] [stdout]     |             ----^^^^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:104:13
[INFO] [stdout]     |
[INFO] [stdout] 104 |         let mut narrow_phase = NarrowPhase::new();
[INFO] [stdout]     |             ----^^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:107:13
[INFO] [stdout]     |
[INFO] [stdout] 107 |         let mut impulse_joints = ImpulseJointSet::new();
[INFO] [stdout]     |             ----^^^^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:108:13
[INFO] [stdout]     |
[INFO] [stdout] 108 |         let mut multibody_joints = MultibodyJointSet::new();
[INFO] [stdout]     |             ----^^^^^^^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> src/game.rs:109:13
[INFO] [stdout]     |
[INFO] [stdout] 109 |         let mut ccd_solver = CCDSolver::new();
[INFO] [stdout]     |             ----^^^^^^^^^^
[INFO] [stdout]     |             |
[INFO] [stdout]     |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `collider`
[INFO] [stdout]    --> src/game.rs:119:17
[INFO] [stdout]     |
[INFO] [stdout] 119 |             let collider = colliders.insert_with_parent(
[INFO] [stdout]     |                 ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_collider`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> src/game.rs:132:13
[INFO] [stdout]     |
[INFO] [stdout] 132 |         for i in 0..3 {
[INFO] [stdout]     |             ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `i`
[INFO] [stdout]    --> src/game.rs:142:13
[INFO] [stdout]     |
[INFO] [stdout] 142 |         for i in 0..3 {
[INFO] [stdout]     |             ^ help: if this is intentional, prefix it with an underscore: `_i`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `elapsed`
[INFO] [stdout]    --> src/game.rs:215:26
[INFO] [stdout]     |
[INFO] [stdout] 215 |     fn update(&mut self, elapsed: f64) {
[INFO] [stdout]     |                          ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_elapsed`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `name`
[INFO] [stdout]    --> src/main.rs:121:17
[INFO] [stdout]     |
[INFO] [stdout] 121 |     if let Some(name) = &conn_info.name {
[INFO] [stdout]     |                 ^^^^ help: if this is intentional, prefix it with an underscore: `_name`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `auth_token`
[INFO] [stdout]    --> src/main.rs:127:17
[INFO] [stdout]     |
[INFO] [stdout] 127 |     if let Some(auth_token) = &conn_info.auth_token {
[INFO] [stdout]     |                 ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_auth_token`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `id` is never read
[INFO] [stdout]  --> src/game.rs:8:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct Client {
[INFO] [stdout]   |            ------ field in this struct
[INFO] [stdout] 8 |     pub id: usize,
[INFO] [stdout]   |         ^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `game_type` is never read
[INFO] [stdout]   --> src/game.rs:39:9
[INFO] [stdout]    |
[INFO] [stdout] 38 | pub struct Game {
[INFO] [stdout]    |            ---- field in this struct
[INFO] [stdout] 39 |     pub game_type: u8,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `name`
[INFO] [stdout]    --> src/main.rs:121:17
[INFO] [stdout]     |
[INFO] [stdout] 121 |     if let Some(name) = &conn_info.name {
[INFO] [stdout]     |                 ^^^^ help: if this is intentional, prefix it with an underscore: `_name`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `auth_token`
[INFO] [stdout]    --> src/main.rs:127:17
[INFO] [stdout]     |
[INFO] [stdout] 127 |     if let Some(auth_token) = &conn_info.auth_token {
[INFO] [stdout]     |                 ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_auth_token`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `id` is never read
[INFO] [stdout]  --> src/game.rs:8:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct Client {
[INFO] [stdout]   |            ------ field in this struct
[INFO] [stdout] 8 |     pub id: usize,
[INFO] [stdout]   |         ^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `game_type` is never read
[INFO] [stdout]   --> src/game.rs:39:9
[INFO] [stdout]    |
[INFO] [stdout] 38 | pub struct Game {
[INFO] [stdout]    |            ---- field in this struct
[INFO] [stdout] 39 |     pub game_type: u8,
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 55.17s
[INFO] running `Command { std: "docker" "inspect" "b78a01b41eb84a1418421e53c31cbd9d814910999201b31e9a120ed6fa0fee0d", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "b78a01b41eb84a1418421e53c31cbd9d814910999201b31e9a120ed6fa0fee0d", kill_on_drop: false }`
[INFO] [stdout] b78a01b41eb84a1418421e53c31cbd9d814910999201b31e9a120ed6fa0fee0d
