[INFO] cloning repository https://github.com/farleyknight/3d-multiplayer-game-engine [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/farleyknight/3d-multiplayer-game-engine" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Ffarleyknight%2F3d-multiplayer-game-engine", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Ffarleyknight%2F3d-multiplayer-game-engine'... 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"RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-w" "/opt/rustwide/workdir" "--user" "0:0" "97566e06dc500351461636a1addd6bc2d077ec07f7c0399f671d40c1a4b019d6" "/opt/rustwide/cargo-home/bin/cargo" "+65b20a97de33e9e59992793a144aef2950c48c76" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stderr] Compiling libc v0.2.180 [INFO] [stderr] Compiling rustix v1.1.3 [INFO] [stderr] Checking linux-raw-sys v0.11.0 [INFO] [stderr] Compiling zerocopy v0.8.37 [INFO] [stderr] Compiling cc v1.2.55 [INFO] [stderr] Compiling wayland-sys v0.31.8 [INFO] [stderr] Checking dlib v0.5.2 [INFO] [stderr] Compiling memchr v2.7.6 [INFO] [stderr] Compiling wayland-client v0.31.12 [INFO] [stderr] Compiling proc-macro2 v1.0.106 [INFO] [stderr] Checking simd-adler32 v0.3.8 [INFO] [stderr] Compiling num-traits v0.2.19 [INFO] [stderr] Compiling rustix v0.38.44 [INFO] [stderr] Checking gpu-descriptor-types v0.1.2 [INFO] [stderr] Compiling smithay-client-toolkit v0.18.1 [INFO] [stderr] Checking ttf-parser v0.25.1 [INFO] [stderr] Checking aho-corasick v1.1.4 [INFO] [stderr] Checking rayon v1.11.0 [INFO] [stderr] Checking wgpu-types v0.19.2 [INFO] [stderr] Checking miniz_oxide v0.8.9 [INFO] [stderr] Compiling x11-dl v2.21.0 [INFO] [stderr] Compiling wgpu-core v0.19.4 [INFO] [stderr] Checking ab_glyph_rasterizer v0.1.10 [INFO] [stderr] Checking glow v0.13.1 [INFO] [stderr] Compiling quote v1.0.44 [INFO] [stderr] Checking weezl v0.1.12 [INFO] [stderr] Compiling quick-xml v0.38.4 [INFO] [stderr] Checking flate2 v1.1.8 [INFO] [stderr] Checking zune-inflate v0.2.54 [INFO] [stderr] Checking fdeflate v0.3.7 [INFO] [stderr] Compiling wgpu v0.19.4 [INFO] [stderr] Compiling winit v0.29.15 [INFO] [stderr] Compiling syn v2.0.114 [INFO] [stderr] Checking lebe v0.5.3 [INFO] [stderr] Checking regex-automata v0.4.13 [INFO] [stderr] Checking x11rb-protocol v0.13.2 [INFO] [stderr] Checking bit_field v0.10.3 [INFO] [stderr] Checking png v0.17.16 [INFO] [stderr] Checking getrandom v0.3.4 [INFO] [stderr] Checking parking_lot_core v0.9.12 [INFO] [stderr] Checking memmap2 v0.9.9 [INFO] [stderr] Checking khronos-egl v6.0.0 [INFO] [stderr] Checking is-terminal v0.4.17 [INFO] [stderr] Checking gif v0.13.3 [INFO] [stderr] Checking xkbcommon-dl v0.4.2 [INFO] [stderr] Checking parking_lot v0.12.5 [INFO] [stderr] Checking pollster v0.3.0 [INFO] [stderr] Compiling wayland-scanner v0.31.8 [INFO] [stderr] Compiling wayland-backend v0.3.12 [INFO] [stderr] Checking jpeg-decoder v0.3.2 [INFO] [stderr] Checking owned_ttf_parser v0.25.1 [INFO] [stderr] Checking ab_glyph v0.2.32 [INFO] [stderr] Checking tiff v0.9.1 [INFO] [stderr] Checking regex v1.12.2 [INFO] [stderr] Checking env_logger v0.10.2 [INFO] [stderr] Compiling zerocopy-derive v0.8.37 [INFO] [stderr] Compiling thiserror-impl v1.0.69 [INFO] [stderr] Compiling bytemuck_derive v1.10.2 [INFO] [stderr] Compiling serde_derive v1.0.228 [INFO] [stderr] Checking thiserror v1.0.69 [INFO] [stderr] Checking bytemuck v1.24.0 [INFO] [stderr] Checking naga v0.19.2 [INFO] [stderr] Checking tiny-skia-path v0.11.4 [INFO] [stderr] Checking qoi v0.4.1 [INFO] [stderr] Checking tiny-skia v0.11.4 [INFO] [stderr] Checking polling v3.11.0 [INFO] [stderr] Checking gethostname v1.1.0 [INFO] [stderr] Checking serde v1.0.228 [INFO] [stderr] Checking calloop v0.12.4 [INFO] [stderr] Checking bincode v1.3.3 [INFO] [stderr] Checking glam v0.25.0 [INFO] [stderr] Checking wayland-csd-frame v0.3.0 [INFO] [stderr] Checking wayland-protocols v0.31.2 [INFO] [stderr] Checking calloop-wayland-source v0.2.0 [INFO] [stderr] Checking wayland-cursor v0.31.12 [INFO] [stderr] Checking ahash v0.8.12 [INFO] [stderr] Checking half v2.7.1 [INFO] [stderr] Checking hashbrown v0.14.5 [INFO] [stderr] Checking exr v1.74.0 [INFO] [stderr] Checking gpu-descriptor v0.2.4 [INFO] [stderr] Checking wgpu-hal v0.19.5 [INFO] [stderr] Checking wayland-protocols-wlr v0.2.0 [INFO] [stderr] Checking wayland-protocols-plasma v0.2.0 [INFO] [stderr] Checking image v0.24.9 [INFO] [stderr] Checking x11rb v0.13.2 [INFO] [stderr] Checking sctk-adwaita v0.8.3 [INFO] [stderr] Checking game-engine v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: unused import: `JUMP_VELOCITY` [INFO] [stdout] --> src/test_helpers.rs:1005:54 [INFO] [stdout] | [INFO] [stdout] 1005 | use crate::physics::{PhysicsState, GROUND_Y, JUMP_VELOCITY}; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `GROUND_Y` [INFO] [stdout] --> src/test_helpers.rs:1026:44 [INFO] [stdout] | [INFO] [stdout] 1026 | use crate::physics::{PhysicsState, GROUND_Y}; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/test_helpers.rs:1029:13 [INFO] [stdout] | [INFO] [stdout] 1029 | let mut input = InputSimulator::new(); [INFO] [stdout] | ----^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_engine::render::HeadlessRenderState` [INFO] [stdout] --> tests/movement_integration.rs:4:5 [INFO] [stdout] | [INFO] [stdout] 4 | use game_engine::render::HeadlessRenderState; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::path::Path` [INFO] [stdout] --> tests/movement_integration.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 7 | use std::path::Path; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `glam::Vec3` [INFO] [stdout] --> tests/jump_integration.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 7 | use glam::Vec3; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `HeadlessRenderState` [INFO] [stdout] --> tests/box_interaction_integration.rs:5:39 [INFO] [stdout] | [INFO] [stdout] 5 | use game_engine::render::{DynamicBox, HeadlessRenderState}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::path::Path` [INFO] [stdout] --> tests/box_interaction_integration.rs:8:5 [INFO] [stdout] | [INFO] [stdout] 8 | use std::path::Path; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_engine::render::HeadlessRenderState` [INFO] [stdout] --> tests/movement_video_integration.rs:4:5 [INFO] [stdout] | [INFO] [stdout] 4 | use game_engine::render::HeadlessRenderState; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::path::Path` [INFO] [stdout] --> tests/movement_video_integration.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 7 | use std::path::Path; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_DISTANCE` is never used [INFO] [stdout] --> tests/movement_integration.rs:13:7 [INFO] [stdout] | [INFO] [stdout] 13 | const CAMERA_DISTANCE: f32 = 5.0; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_HEIGHT` is never used [INFO] [stdout] --> tests/movement_integration.rs:16:7 [INFO] [stdout] | [INFO] [stdout] 16 | const CAMERA_HEIGHT: f32 = 2.0; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `MOVE_AMOUNT` is never used [INFO] [stdout] --> tests/movement_integration.rs:19:7 [INFO] [stdout] | [INFO] [stdout] 19 | const MOVE_AMOUNT: f32 = 2.0; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `calculate_camera_from_player` is never used [INFO] [stdout] --> tests/movement_integration.rs:23:4 [INFO] [stdout] | [INFO] [stdout] 23 | fn calculate_camera_from_player(player: &PlayerState) -> (Vec3, Vec3) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `move_player` is never used [INFO] [stdout] --> tests/movement_integration.rs:39:4 [INFO] [stdout] | [INFO] [stdout] 39 | fn move_player(player: &mut PlayerState, direction: &str, amount: f32) { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `GRAVITY` is never used [INFO] [stdout] --> tests/jump_integration.rs:25:7 [INFO] [stdout] | [INFO] [stdout] 25 | const GRAVITY: f32 = -20.0; // Downward acceleration (units/sec²) [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `GROUND_Y` is never used [INFO] [stdout] --> tests/jump_integration.rs:26:7 [INFO] [stdout] | [INFO] [stdout] 26 | const GROUND_Y: f32 = 0.0; // Ground level [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `PHYSICS_DT` is never used [INFO] [stdout] --> tests/jump_integration.rs:29:7 [INFO] [stdout] | [INFO] [stdout] 29 | const PHYSICS_DT: f32 = 1.0 / 60.0; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `step_jump_physics` is never used [INFO] [stdout] --> tests/jump_integration.rs:51:4 [INFO] [stdout] | [INFO] [stdout] 51 | fn step_jump_physics(player: &mut PlayerState, velocity_y: &mut f32, dt: f32) -> bool { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `simulate_until` is never used [INFO] [stdout] --> tests/jump_integration.rs:70:4 [INFO] [stdout] | [INFO] [stdout] 70 | fn simulate_until(player: &mut PlayerState, velocity_y: &mut f32, condition: F) -> u32 [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_DISTANCE` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:14:7 [INFO] [stdout] | [INFO] [stdout] 14 | const CAMERA_DISTANCE: f32 = 5.0; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_HEIGHT` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:17:7 [INFO] [stdout] | [INFO] [stdout] 17 | const CAMERA_HEIGHT: f32 = 2.0; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `BOX_ORANGE` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:20:7 [INFO] [stdout] | [INFO] [stdout] 20 | const BOX_ORANGE: [f32; 3] = [1.0, 0.533, 0.0]; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `BOX_PURPLE` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:23:7 [INFO] [stdout] | [INFO] [stdout] 23 | const BOX_PURPLE: [f32; 3] = [0.533, 0.0, 1.0]; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `BOX_CYAN` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:26:7 [INFO] [stdout] | [INFO] [stdout] 26 | const BOX_CYAN: [f32; 3] = [0.0, 1.0, 1.0]; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `PUSH_DISTANCE` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:29:7 [INFO] [stdout] | [INFO] [stdout] 29 | const PUSH_DISTANCE: f32 = 1.5; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `calculate_camera_from_player` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:33:4 [INFO] [stdout] | [INFO] [stdout] 33 | fn calculate_camera_from_player(player: &PlayerState) -> (Vec3, Vec3) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `push_box` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:50:4 [INFO] [stdout] | [INFO] [stdout] 50 | fn push_box(player: &PlayerState, dynamic_box: &mut DynamicBox) { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `move_player` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:68:4 [INFO] [stdout] | [INFO] [stdout] 68 | fn move_player(player: &mut PlayerState, direction: &str, amount: f32) { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_DISTANCE` is never used [INFO] [stdout] --> tests/movement_video_integration.rs:13:7 [INFO] [stdout] | [INFO] [stdout] 13 | const CAMERA_DISTANCE: f32 = 5.0; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_HEIGHT` is never used [INFO] [stdout] --> tests/movement_video_integration.rs:16:7 [INFO] [stdout] | [INFO] [stdout] 16 | const CAMERA_HEIGHT: f32 = 2.0; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `MOVE_AMOUNT` is never used [INFO] [stdout] --> tests/movement_video_integration.rs:19:7 [INFO] [stdout] | [INFO] [stdout] 19 | const MOVE_AMOUNT: f32 = 2.0; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `FRAMES_PER_POSITION` is never used [INFO] [stdout] --> tests/movement_video_integration.rs:22:7 [INFO] [stdout] | [INFO] [stdout] 22 | const FRAMES_PER_POSITION: u32 = 15; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `calculate_camera_from_player` is never used [INFO] [stdout] --> tests/movement_video_integration.rs:26:4 [INFO] [stdout] | [INFO] [stdout] 26 | fn calculate_camera_from_player(player: &PlayerState) -> (Vec3, Vec3) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `move_player` is never used [INFO] [stdout] --> tests/movement_video_integration.rs:42:4 [INFO] [stdout] | [INFO] [stdout] 42 | fn move_player(player: &mut PlayerState, direction: &str, amount: f32) { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `HeadlessRenderState` [INFO] [stdout] --> tests/box_interaction_integration.rs:5:39 [INFO] [stdout] | [INFO] [stdout] 5 | use game_engine::render::{DynamicBox, HeadlessRenderState}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::path::Path` [INFO] [stdout] --> tests/box_interaction_integration.rs:8:5 [INFO] [stdout] | [INFO] [stdout] 8 | use std::path::Path; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_DISTANCE` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:14:7 [INFO] [stdout] | [INFO] [stdout] 14 | const CAMERA_DISTANCE: f32 = 5.0; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_HEIGHT` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:17:7 [INFO] [stdout] | [INFO] [stdout] 17 | const CAMERA_HEIGHT: f32 = 2.0; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `BOX_ORANGE` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:20:7 [INFO] [stdout] | [INFO] [stdout] 20 | const BOX_ORANGE: [f32; 3] = [1.0, 0.533, 0.0]; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `BOX_PURPLE` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:23:7 [INFO] [stdout] | [INFO] [stdout] 23 | const BOX_PURPLE: [f32; 3] = [0.533, 0.0, 1.0]; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `BOX_CYAN` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:26:7 [INFO] [stdout] | [INFO] [stdout] 26 | const BOX_CYAN: [f32; 3] = [0.0, 1.0, 1.0]; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `PUSH_DISTANCE` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:29:7 [INFO] [stdout] | [INFO] [stdout] 29 | const PUSH_DISTANCE: f32 = 1.5; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `calculate_camera_from_player` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:33:4 [INFO] [stdout] | [INFO] [stdout] 33 | fn calculate_camera_from_player(player: &PlayerState) -> (Vec3, Vec3) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `push_box` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:50:4 [INFO] [stdout] | [INFO] [stdout] 50 | fn push_box(player: &PlayerState, dynamic_box: &mut DynamicBox) { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `move_player` is never used [INFO] [stdout] --> tests/box_interaction_integration.rs:68:4 [INFO] [stdout] | [INFO] [stdout] 68 | fn move_player(player: &mut PlayerState, direction: &str, amount: f32) { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `glam::Vec3` [INFO] [stdout] --> tests/input_simulation_integration.rs:8:5 [INFO] [stdout] | [INFO] [stdout] 8 | use glam::Vec3; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `glam::Vec3` [INFO] [stdout] --> tests/jump_integration.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 7 | use glam::Vec3; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_engine::blocks::BlockType` [INFO] [stdout] --> tests/block_interaction_video_integration.rs:4:5 [INFO] [stdout] | [INFO] [stdout] 4 | use game_engine::blocks::BlockType; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_engine::raycast::raycast_voxel` [INFO] [stdout] --> tests/block_interaction_video_integration.rs:5:5 [INFO] [stdout] | [INFO] [stdout] 5 | use game_engine::raycast::raycast_voxel; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_engine::render::HeadlessRenderState` [INFO] [stdout] --> tests/block_interaction_video_integration.rs:6:5 [INFO] [stdout] | [INFO] [stdout] 6 | use game_engine::render::HeadlessRenderState; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::path::Path` [INFO] [stdout] --> tests/block_interaction_video_integration.rs:9:5 [INFO] [stdout] | [INFO] [stdout] 9 | use std::path::Path; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_DISTANCE` is never used [INFO] [stdout] --> tests/block_interaction_video_integration.rs:15:7 [INFO] [stdout] | [INFO] [stdout] 15 | const CAMERA_DISTANCE: f32 = 5.0; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_HEIGHT` is never used [INFO] [stdout] --> tests/block_interaction_video_integration.rs:18:7 [INFO] [stdout] | [INFO] [stdout] 18 | const CAMERA_HEIGHT: f32 = 2.0; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `EYE_HEIGHT` is never used [INFO] [stdout] --> tests/block_interaction_video_integration.rs:21:7 [INFO] [stdout] | [INFO] [stdout] 21 | const EYE_HEIGHT: f32 = 1.6; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `BLOCK_REACH_DISTANCE` is never used [INFO] [stdout] --> tests/block_interaction_video_integration.rs:24:7 [INFO] [stdout] | [INFO] [stdout] 24 | const BLOCK_REACH_DISTANCE: f32 = 5.0; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `FRAMES_PER_ACTION` is never used [INFO] [stdout] --> tests/block_interaction_video_integration.rs:27:7 [INFO] [stdout] | [INFO] [stdout] 27 | const FRAMES_PER_ACTION: u32 = 30; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `calculate_camera_from_player` is never used [INFO] [stdout] --> tests/block_interaction_video_integration.rs:31:4 [INFO] [stdout] | [INFO] [stdout] 31 | fn calculate_camera_from_player(player: &PlayerState) -> (Vec3, Vec3) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `GRAVITY` is never used [INFO] [stdout] --> tests/jump_integration.rs:25:7 [INFO] [stdout] | [INFO] [stdout] 25 | const GRAVITY: f32 = -20.0; // Downward acceleration (units/sec²) [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `GROUND_Y` is never used [INFO] [stdout] --> tests/jump_integration.rs:26:7 [INFO] [stdout] | [INFO] [stdout] 26 | const GROUND_Y: f32 = 0.0; // Ground level [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `PHYSICS_DT` is never used [INFO] [stdout] --> tests/jump_integration.rs:29:7 [INFO] [stdout] | [INFO] [stdout] 29 | const PHYSICS_DT: f32 = 1.0 / 60.0; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `step_jump_physics` is never used [INFO] [stdout] --> tests/jump_integration.rs:51:4 [INFO] [stdout] | [INFO] [stdout] 51 | fn step_jump_physics(player: &mut PlayerState, velocity_y: &mut f32, dt: f32) -> bool { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `simulate_until` is never used [INFO] [stdout] --> tests/jump_integration.rs:70:4 [INFO] [stdout] | [INFO] [stdout] 70 | fn simulate_until(player: &mut PlayerState, velocity_y: &mut f32, condition: F) -> u32 [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_engine::render::HeadlessRenderState` [INFO] [stdout] --> tests/movement_video_integration.rs:4:5 [INFO] [stdout] | [INFO] [stdout] 4 | use game_engine::render::HeadlessRenderState; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::path::Path` [INFO] [stdout] --> tests/movement_video_integration.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 7 | use std::path::Path; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_DISTANCE` is never used [INFO] [stdout] --> tests/movement_video_integration.rs:13:7 [INFO] [stdout] | [INFO] [stdout] 13 | const CAMERA_DISTANCE: f32 = 5.0; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_HEIGHT` is never used [INFO] [stdout] --> tests/movement_video_integration.rs:16:7 [INFO] [stdout] | [INFO] [stdout] 16 | const CAMERA_HEIGHT: f32 = 2.0; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `MOVE_AMOUNT` is never used [INFO] [stdout] --> tests/movement_video_integration.rs:19:7 [INFO] [stdout] | [INFO] [stdout] 19 | const MOVE_AMOUNT: f32 = 2.0; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `FRAMES_PER_POSITION` is never used [INFO] [stdout] --> tests/movement_video_integration.rs:22:7 [INFO] [stdout] | [INFO] [stdout] 22 | const FRAMES_PER_POSITION: u32 = 15; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `calculate_camera_from_player` is never used [INFO] [stdout] --> tests/movement_video_integration.rs:26:4 [INFO] [stdout] | [INFO] [stdout] 26 | fn calculate_camera_from_player(player: &PlayerState) -> (Vec3, Vec3) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `move_player` is never used [INFO] [stdout] --> tests/movement_video_integration.rs:42:4 [INFO] [stdout] | [INFO] [stdout] 42 | fn move_player(player: &mut PlayerState, direction: &str, amount: f32) { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_engine::render::HeadlessRenderState` [INFO] [stdout] --> tests/jump_video_integration.rs:4:5 [INFO] [stdout] | [INFO] [stdout] 4 | use game_engine::render::HeadlessRenderState; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::path::Path` [INFO] [stdout] --> tests/jump_video_integration.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 7 | use std::path::Path; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_engine::render::HeadlessRenderState` [INFO] [stdout] --> tests/movement_integration.rs:4:5 [INFO] [stdout] | [INFO] [stdout] 4 | use game_engine::render::HeadlessRenderState; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::path::Path` [INFO] [stdout] --> tests/movement_integration.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 7 | use std::path::Path; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_DISTANCE` is never used [INFO] [stdout] --> tests/jump_video_integration.rs:13:7 [INFO] [stdout] | [INFO] [stdout] 13 | const CAMERA_DISTANCE: f32 = 5.0; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_HEIGHT` is never used [INFO] [stdout] --> tests/jump_video_integration.rs:16:7 [INFO] [stdout] | [INFO] [stdout] 16 | const CAMERA_HEIGHT: f32 = 2.0; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `JUMP_VELOCITY` is never used [INFO] [stdout] --> tests/jump_video_integration.rs:19:7 [INFO] [stdout] | [INFO] [stdout] 19 | const JUMP_VELOCITY: f32 = 8.0; // Initial upward velocity (units/sec) [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `GRAVITY` is never used [INFO] [stdout] --> tests/jump_video_integration.rs:20:7 [INFO] [stdout] | [INFO] [stdout] 20 | const GRAVITY: f32 = -20.0; // Downward acceleration (units/sec²) [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `GROUND_Y` is never used [INFO] [stdout] --> tests/jump_video_integration.rs:21:7 [INFO] [stdout] | [INFO] [stdout] 21 | const GROUND_Y: f32 = 0.0; // Ground level [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `PHYSICS_DT` is never used [INFO] [stdout] --> tests/jump_video_integration.rs:24:7 [INFO] [stdout] | [INFO] [stdout] 24 | const PHYSICS_DT: f32 = 1.0 / 60.0; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `GROUND_FRAMES` is never used [INFO] [stdout] --> tests/jump_video_integration.rs:27:7 [INFO] [stdout] | [INFO] [stdout] 27 | const GROUND_FRAMES: u32 = 15; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `calculate_camera_from_player` is never used [INFO] [stdout] --> tests/jump_video_integration.rs:31:4 [INFO] [stdout] | [INFO] [stdout] 31 | fn calculate_camera_from_player(player: &PlayerState) -> (Vec3, Vec3) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `step_jump_physics` is never used [INFO] [stdout] --> tests/jump_video_integration.rs:48:4 [INFO] [stdout] | [INFO] [stdout] 48 | fn step_jump_physics(player: &mut PlayerState, velocity_y: &mut f32, dt: f32) -> bool { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_DISTANCE` is never used [INFO] [stdout] --> tests/movement_integration.rs:13:7 [INFO] [stdout] | [INFO] [stdout] 13 | const CAMERA_DISTANCE: f32 = 5.0; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `CAMERA_HEIGHT` is never used [INFO] [stdout] --> tests/movement_integration.rs:16:7 [INFO] [stdout] | [INFO] [stdout] 16 | const CAMERA_HEIGHT: f32 = 2.0; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: constant `MOVE_AMOUNT` is never used [INFO] [stdout] --> tests/movement_integration.rs:19:7 [INFO] [stdout] | [INFO] [stdout] 19 | const MOVE_AMOUNT: f32 = 2.0; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `calculate_camera_from_player` is never used [INFO] [stdout] --> tests/movement_integration.rs:23:4 [INFO] [stdout] | [INFO] [stdout] 23 | fn calculate_camera_from_player(player: &PlayerState) -> (Vec3, Vec3) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `move_player` is never used [INFO] [stdout] --> tests/movement_integration.rs:39:4 [INFO] [stdout] | [INFO] [stdout] 39 | fn move_player(player: &mut PlayerState, direction: &str, amount: f32) { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 01s [INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: wgpu v0.19.4, wgpu-core v0.19.4, wgpu-hal v0.19.5, winit v0.29.15 [INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 5` [INFO] running `Command { std: "docker" "inspect" "97566e06dc500351461636a1addd6bc2d077ec07f7c0399f671d40c1a4b019d6", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "97566e06dc500351461636a1addd6bc2d077ec07f7c0399f671d40c1a4b019d6", kill_on_drop: false }` [INFO] [stdout] 97566e06dc500351461636a1addd6bc2d077ec07f7c0399f671d40c1a4b019d6