[INFO] fetching crate gdnative-bindings-lily 0.9.3... [INFO] testing gdnative-bindings-lily-0.9.3 against master#562dee4820c458d823175268e41601d4c060588a for pr-154210-2 [INFO] extracting crate gdnative-bindings-lily 0.9.3 into /workspace/builds/worker-6-tc1/source [INFO] started tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] finished tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] tweaked toml for crates.io crate gdnative-bindings-lily 0.9.3 written to /workspace/builds/worker-6-tc1/source/Cargo.toml [INFO] validating manifest of crates.io crate gdnative-bindings-lily 0.9.3 on toolchain 562dee4820c458d823175268e41601d4c060588a [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+562dee4820c458d823175268e41601d4c060588a" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+562dee4820c458d823175268e41601d4c060588a" "generate-lockfile" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Updating crates.io index [INFO] [stderr] Locking 58 packages to latest compatible versions [INFO] [stderr] Adding bitflags v1.3.2 (available: v2.11.1) [INFO] [stderr] Adding gdnative-core v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative-sys v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative_bindings_generator v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding heck v0.3.3 (available: v0.5.0) [INFO] [stderr] Adding mini-internal v0.1.13 (available: v0.1.45) [INFO] [stderr] Adding miniserde v0.1.13 (available: v0.1.45) [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+562dee4820c458d823175268e41601d4c060588a" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded unindent v0.1.11 [INFO] [stderr] Downloaded gdnative_bindings_generator v0.9.3 [INFO] [stderr] Downloaded miniserde v0.1.13 [INFO] [stderr] Downloaded gdnative-impl-proc-macros v0.9.3 [INFO] [stderr] Downloaded peeking_take_while v0.1.2 [INFO] [stderr] Downloaded approx v0.4.0 [INFO] [stderr] Downloaded parking_lot_core v0.8.6 [INFO] [stderr] Downloaded ahash v0.7.8 [INFO] [stderr] Downloaded libloading v0.8.9 [INFO] [stderr] Downloaded indexmap v1.9.3 [INFO] [stderr] Downloaded clang-sys v1.8.1 [INFO] [stderr] Downloaded hashbrown v0.12.3 [INFO] [stderr] Downloaded euclid v0.22.14 [INFO] [stderr] Downloaded gdnative-core v0.9.3 [INFO] [stderr] Downloaded bindgen v0.56.0 [INFO] [stderr] Downloaded gdnative-sys v0.9.3 [INFO] [stderr] Downloaded nom v5.1.3 [INFO] [stderr] Downloaded roxmltree v0.14.1 [INFO] [stderr] Downloaded cexpr v0.4.0 [INFO] [stderr] Downloaded glob v0.3.3 [INFO] [stderr] Downloaded redox_syscall v0.2.16 [INFO] [stderr] Downloaded shlex v0.1.1 [INFO] [stderr] Downloaded mini-internal v0.1.13 [INFO] [stderr] Downloaded xmlparser v0.13.6 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+562dee4820c458d823175268e41601d4c060588a" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] 4b449bbb27fb54c506edda5ded9ee80995589d561f7e02395cd630e64240b992 [INFO] running `Command { std: "docker" "start" "-a" "4b449bbb27fb54c506edda5ded9ee80995589d561f7e02395cd630e64240b992", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "4b449bbb27fb54c506edda5ded9ee80995589d561f7e02395cd630e64240b992", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "4b449bbb27fb54c506edda5ded9ee80995589d561f7e02395cd630e64240b992", kill_on_drop: false }` [INFO] [stdout] 4b449bbb27fb54c506edda5ded9ee80995589d561f7e02395cd630e64240b992 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-6-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+562dee4820c458d823175268e41601d4c060588a" "build" "--frozen" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] bd7303d3dffa36ac057ee7fe2917db460c47b29059f32a69a1161aac5bddd519 [INFO] running `Command { std: "docker" "start" "-a" "bd7303d3dffa36ac057ee7fe2917db460c47b29059f32a69a1161aac5bddd519", kill_on_drop: false }` [INFO] [stderr] Compiling proc-macro2 v1.0.106 [INFO] [stderr] Compiling unicode-ident v1.0.24 [INFO] [stderr] Compiling quote v1.0.45 [INFO] [stderr] Compiling libc v0.2.185 [INFO] [stderr] Compiling version_check v0.9.5 [INFO] [stderr] Compiling syn v1.0.109 [INFO] [stderr] Compiling cfg-if v1.0.4 [INFO] [stderr] Compiling autocfg v1.5.0 [INFO] [stderr] Compiling glob v0.3.3 [INFO] [stderr] Compiling ryu v1.0.23 [INFO] [stderr] Compiling itoa v0.4.8 [INFO] [stderr] Compiling regex-syntax v0.8.10 [INFO] [stderr] Compiling memchr v2.8.0 [INFO] [stderr] Compiling bindgen v0.56.0 [INFO] [stderr] Compiling lazycell v1.3.0 [INFO] [stderr] Compiling rustc-hash v1.1.0 [INFO] [stderr] Compiling shlex v0.1.1 [INFO] [stderr] Compiling libloading v0.8.9 [INFO] [stderr] Compiling bitflags v1.3.2 [INFO] [stderr] Compiling lazy_static v1.5.0 [INFO] [stderr] Compiling peeking_take_while v0.1.2 [INFO] [stderr] Compiling unicode-segmentation v1.13.2 [INFO] [stderr] Compiling parking_lot_core v0.8.6 [INFO] [stderr] Compiling xmlparser v0.13.6 [INFO] [stderr] Compiling instant v0.1.13 [INFO] [stderr] Compiling smallvec v1.15.1 [INFO] [stderr] Compiling scopeguard v1.2.0 [INFO] [stderr] Compiling unindent v0.1.11 [INFO] [stderr] Compiling hashbrown v0.12.3 [INFO] [stderr] Compiling clang-sys v1.8.1 [INFO] [stderr] Compiling once_cell v1.21.4 [INFO] [stderr] Compiling nom v5.1.3 [INFO] [stderr] Compiling ahash v0.7.8 [INFO] [stderr] Compiling lock_api v0.4.14 [INFO] [stderr] Compiling heck v0.3.3 [INFO] [stderr] Compiling roxmltree v0.14.1 [INFO] [stderr] Compiling num-traits v0.2.19 [INFO] [stderr] Compiling indexmap v1.9.3 [INFO] [stderr] Compiling approx v0.4.0 [INFO] [stderr] Compiling euclid v0.22.14 [INFO] [stderr] Compiling getrandom v0.2.17 [INFO] [stderr] Compiling parking_lot v0.11.2 [INFO] [stderr] Compiling regex-automata v0.4.14 [INFO] [stderr] Compiling cexpr v0.4.0 [INFO] [stderr] Compiling regex v1.12.3 [INFO] [stderr] Compiling mini-internal v0.1.13 [INFO] [stderr] Compiling gdnative-impl-proc-macros v0.9.3 [INFO] [stderr] Compiling miniserde v0.1.13 [INFO] [stderr] Compiling gdnative_bindings_generator v0.9.3 [INFO] [stderr] Compiling gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir) [INFO] [stderr] Compiling gdnative-sys v0.9.3 [INFO] [stderr] Compiling gdnative-core v0.9.3 [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:4:1400 [INFO] [stdout] | [INFO] [stdout] 4 | ..._camel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a n... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:64:1552 [INFO] [stdout] | [INFO] [stdout] 64 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Unif... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:106:1454 [INFO] [stdout] | [INFO] [stdout] 106 | ..._types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackResa... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:112:1458 [INFO] [stdout] | [INFO] [stdout] 112 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:130:1486 [INFO] [stdout] | [INFO] [stdout] 130 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:142:1449 [INFO] [stdout] | [INFO] [stdout] 142 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { #... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:256:1429 [INFO] [stdout] | [INFO] [stdout] 256 | ...l_case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc =... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:298:1830 [INFO] [stdout] | [INFO] [stdout] 298 | ...amel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:352:1434 [INFO] [stdout] | [INFO] [stdout] 352 | ...se_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin ... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:364:1707 [INFO] [stdout] | [INFO] [stdout] 364 | ...mel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Create... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:376:1798 [INFO] [stdout] | [INFO] [stdout] 376 | ...amel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:406:1462 [INFO] [stdout] | [INFO] [stdout] 406 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:442:1458 [INFO] [stdout] | [INFO] [stdout] 442 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { #... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:556:1478 [INFO] [stdout] | [INFO] [stdout] 556 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceFor... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:592:1477 [INFO] [stdout] | [INFO] [stdout] 592 | ...se_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNativ... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:628:1520 [INFO] [stdout] | [INFO] [stdout] 628 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFilt... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:676:1293 [INFO] [stdout] | [INFO] [stdout] 676 | ...el_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnati... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:688:1553 [INFO] [stdout] | [INFO] [stdout] 688 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalarS... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:742:1337 [INFO] [stdout] | [INFO] [stdout] 742 | ...l_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gdn... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:766:1652 [INFO] [stdout] | [INFO] [stdout] 766 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGloba... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:808:1349 [INFO] [stdout] | [INFO] [stdout] 808 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:862:1498 [INFO] [stdout] | [INFO] [stdout] 862 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:898:1478 [INFO] [stdout] | [INFO] [stdout] 898 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:940:1458 [INFO] [stdout] | [INFO] [stdout] 940 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { }... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:958:1482 [INFO] [stdout] | [INFO] [stdout] 958 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterPr... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:982:1832 [INFO] [stdout] | [INFO] [stdout] 982 | ...camel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1036:1482 [INFO] [stdout] | [INFO] [stdout] 1036 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1084:1426 [INFO] [stdout] | [INFO] [stdout] 1084 | ...amel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1096:1442 [INFO] [stdout] | [INFO] [stdout] 1096 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1102:1474 [INFO] [stdout] | [INFO] [stdout] 1102 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProd... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1222:1836 [INFO] [stdout] | [INFO] [stdout] 1222 | ...mel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1276:1412 [INFO] [stdout] | [INFO] [stdout] 1276 | ...mel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1282:1792 [INFO] [stdout] | [INFO] [stdout] 1282 | ...amel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1366:1341 [INFO] [stdout] | [INFO] [stdout] 1366 | ...camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a n... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1372:1457 [INFO] [stdout] | [INFO] [stdout] 1372 | ..._types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGD... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1414:1246 [INFO] [stdout] | [INFO] [stdout] 1414 | ...case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1444:1445 [INFO] [stdout] | [INFO] [stdout] 1444 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1450:1258 [INFO] [stdout] | [INFO] [stdout] 1450 | ...amel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1456:1498 [INFO] [stdout] | [INFO] [stdout] 1456 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTran... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1468:1450 [INFO] [stdout] | [INFO] [stdout] 1468 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1474:1244 [INFO] [stdout] | [INFO] [stdout] 1474 | ..._case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl g... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1486:1194 [INFO] [stdout] | [INFO] [stdout] 1486 | ...mel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1540:1880 [INFO] [stdout] | [INFO] [stdout] 1540 | ...mel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1552:1458 [INFO] [stdout] | [INFO] [stdout] 1552 | ...types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreview... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1558:1846 [INFO] [stdout] | [INFO] [stdout] 1558 | ...camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1630:1572 [INFO] [stdout] | [INFO] [stdout] 1630 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTran... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1648:1504 [INFO] [stdout] | [INFO] [stdout] 1648 | ...ase_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1660:1873 [INFO] [stdout] | [INFO] [stdout] 1660 | ...amel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1672:1846 [INFO] [stdout] | [INFO] [stdout] 1672 | ...camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1708:1556 [INFO] [stdout] | [INFO] [stdout] 1708 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorU... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1768:1874 [INFO] [stdout] | [INFO] [stdout] 1768 | ...amel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1810:1365 [INFO] [stdout] | [INFO] [stdout] 1810 | ...el_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1822:1486 [INFO] [stdout] | [INFO] [stdout] 1822 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1840:1458 [INFO] [stdout] | [INFO] [stdout] 1840 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1846:1908 [INFO] [stdout] | [INFO] [stdout] 1846 | ...el_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1864:1387 [INFO] [stdout] | [INFO] [stdout] 1864 | ..._case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1876:1862 [INFO] [stdout] | [INFO] [stdout] 1876 | ...camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a n... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1918:1494 [INFO] [stdout] | [INFO] [stdout] 1918 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1924:1321 [INFO] [stdout] | [INFO] [stdout] 1924 | ...mel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1954:1688 [INFO] [stdout] | [INFO] [stdout] 1954 | ...)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeT... [INFO] [stdout] | --------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1978:1186 [INFO] [stdout] | [INFO] [stdout] 1978 | ...l_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (no... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1996:1349 [INFO] [stdout] | [INFO] [stdout] 1996 | ...case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2050:1771 [INFO] [stdout] | [INFO] [stdout] 2050 | ..._camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new in... [INFO] [stdout] | ----- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2086:1506 [INFO] [stdout] | [INFO] [stdout] 2086 | ...pes)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTra... [INFO] [stdout] | ---------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2092:1437 [INFO] [stdout] | [INFO] [stdout] 2092 | ...case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2122:1353 [INFO] [stdout] | [INFO] [stdout] 2122 | ...mel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2128:1387 [INFO] [stdout] | [INFO] [stdout] 2128 | ..._case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2134:1652 [INFO] [stdout] | [INFO] [stdout] 2134 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeM... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2146:1478 [INFO] [stdout] | [INFO] [stdout] 2146 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2152:1450 [INFO] [stdout] | [INFO] [stdout] 2152 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2170:1408 [INFO] [stdout] | [INFO] [stdout] 2170 | ...ase_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2182:1470 [INFO] [stdout] | [INFO] [stdout] 2182 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLe... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2344:1450 [INFO] [stdout] | [INFO] [stdout] 2344 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2398:1365 [INFO] [stdout] | [INFO] [stdout] 2398 | ...el_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2416:1349 [INFO] [stdout] | [INFO] [stdout] 2416 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2422:1498 [INFO] [stdout] | [INFO] [stdout] 2422 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScal... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2560:1490 [INFO] [stdout] | [INFO] [stdout] 2560 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2566:1454 [INFO] [stdout] | [INFO] [stdout] 2566 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2572:1470 [INFO] [stdout] | [INFO] [stdout] 2572 | ..._case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2590:1454 [INFO] [stdout] | [INFO] [stdout] 2590 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2596:1478 [INFO] [stdout] | [INFO] [stdout] 2596 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDetermi... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2602:1498 [INFO] [stdout] | [INFO] [stdout] 2602 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVect... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2620:1495 [INFO] [stdout] | [INFO] [stdout] 2620 | ...ase_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2650:1926 [INFO] [stdout] | [INFO] [stdout] 2650 | ...l_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2656:1464 [INFO] [stdout] | [INFO] [stdout] 2656 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2686:1321 [INFO] [stdout] | [INFO] [stdout] 2686 | ...mel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2698:1908 [INFO] [stdout] | [INFO] [stdout] 2698 | ...el_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2704:1516 [INFO] [stdout] | [INFO] [stdout] 2704 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2728:1458 [INFO] [stdout] | [INFO] [stdout] 2728 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2764:1520 [INFO] [stdout] | [INFO] [stdout] 2764 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFil... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2788:1490 [INFO] [stdout] | [INFO] [stdout] 2788 | ...se_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2794:1760 [INFO] [stdout] | [INFO] [stdout] 2794 | ...amel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2806:1522 [INFO] [stdout] | [INFO] [stdout] 2806 | ...s)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeV... [INFO] [stdout] | -------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2812:1309 [INFO] [stdout] | [INFO] [stdout] 2812 | ...amel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2818:1516 [INFO] [stdout] | [INFO] [stdout] 2818 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2824:1165 [INFO] [stdout] | [INFO] [stdout] 2824 | ...camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core ::... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2848:1872 [INFO] [stdout] | [INFO] [stdout] 2848 | ...l_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2878:1464 [INFO] [stdout] | [INFO] [stdout] 2878 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:2962:1307 [INFO] [stdout] | [INFO] [stdout] 2962 | ...e_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyStat... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3016:1442 [INFO] [stdout] | [INFO] [stdout] 3016 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3028:1309 [INFO] [stdout] | [INFO] [stdout] 3028 | ..._types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBod... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3070:1353 [INFO] [stdout] | [INFO] [stdout] 3070 | ...mel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3076:1842 [INFO] [stdout] | [INFO] [stdout] 3076 | ...amel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3100:1439 [INFO] [stdout] | [INFO] [stdout] 3100 | ...ase_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3106:1926 [INFO] [stdout] | [INFO] [stdout] 3106 | ...l_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3136:1512 [INFO] [stdout] | [INFO] [stdout] 3136 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3190:1458 [INFO] [stdout] | [INFO] [stdout] 3190 | ...types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConvers... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3202:1398 [INFO] [stdout] | [INFO] [stdout] 3202 | ...el_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3232:1446 [INFO] [stdout] | [INFO] [stdout] 3232 | ...case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3304:1516 [INFO] [stdout] | [INFO] [stdout] 3304 | ...e_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3352:1560 [INFO] [stdout] | [INFO] [stdout] 3352 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3376:1866 [INFO] [stdout] | [INFO] [stdout] 3376 | ...el_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3442:1564 [INFO] [stdout] | [INFO] [stdout] 3442 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBoole... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3478:1434 [INFO] [stdout] | [INFO] [stdout] 3478 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = ... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3496:1353 [INFO] [stdout] | [INFO] [stdout] 3496 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3532:1873 [INFO] [stdout] | [INFO] [stdout] 3532 | ...amel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3538:1522 [INFO] [stdout] | [INFO] [stdout] 3538 | ...se_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3586:1842 [INFO] [stdout] | [INFO] [stdout] 3586 | ...amel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3598:1906 [INFO] [stdout] | [INFO] [stdout] 3598 | ...mel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3616:1482 [INFO] [stdout] | [INFO] [stdout] 3616 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3634:1494 [INFO] [stdout] | [INFO] [stdout] 3634 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3730:1460 [INFO] [stdout] | [INFO] [stdout] 3730 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3754:1450 [INFO] [stdout] | [INFO] [stdout] 3754 | ...case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:3784:1438 [INFO] [stdout] | [INFO] [stdout] 3784 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc =... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:4:3380 [INFO] [stdout] | [INFO] [stdout] 4 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'sta... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 4 | # [doc = "`core class Texture3D` inherits `TextureLayered` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texture3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTexture3D inherits methods from:\n - [TextureLayered](struct.TextureLayered.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Texture3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Texture3D { } unsafe impl GodotObject for Texture3D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Texture3D" } } impl std :: ops :: Deref for Texture3D { type Target = crate :: generated :: texture_layered :: TextureLayered ; # [inline] fn deref (& self) -> & crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Texture3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture_layered :: TextureLayered > for Texture3D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Texture3D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Texture3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Texture3D { } impl Instanciable for Texture3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Texture3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Texture3DMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl Texture3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Texture3DMethodTable = Texture3DMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Texture3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Texture3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:10:9102 [INFO] [stdout] | [INFO] [stdout] 10 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 10 | # [doc = "`core class Shader` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_shader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nShader inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Shader { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const SPATIAL : Mode = Mode (0i64) ; pub const CANVAS_ITEM : Mode = Mode (1i64) ; pub const PARTICLES : Mode = Mode (2i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Shader { pub const MODE_CANVAS_ITEM : i64 = 1i64 ; pub const MODE_PARTICLES : i64 = 2i64 ; pub const MODE_SPATIAL : i64 = 0i64 ; } impl Shader { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ShaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the shader's code as the user has written it, not the full generated code used internally."] # [doc = ""] # [inline] pub fn code (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_code ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.\n**Note:** Custom defines are not validated by the Godot shader parser, so care should be taken when using them."] # [doc = ""] # [inline] pub fn custom_defines (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_custom_defines ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the texture that is set as default for the specified parameter.\n**Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn get_default_texture_param (& self , param : impl Into < GodotString >) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_default_texture_param ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , param . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES]."] # [doc = ""] # [inline] pub fn get_mode (& self) -> crate :: generated :: shader :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: shader :: Mode (ret) } } # [doc = "Returns `true` if the shader has this param defined as a uniform in its code.\n**Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn has_param (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . has_param ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the shader's code as the user has written it, not the full generated code used internally."] # [doc = ""] # [inline] pub fn set_code (& self , code : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . set_code ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , code . into ()) ; } } # [doc = "Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.\n**Note:** Custom defines are not validated by the Godot shader parser, so care should be taken when using them."] # [doc = ""] # [inline] pub fn set_custom_defines (& self , custom_defines : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . set_custom_defines ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , custom_defines . into ()) ; } } # [doc = "Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].\n**Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn set_default_texture_param (& self , param : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . set_default_texture_param ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , param . into () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Shader { } unsafe impl GodotObject for Shader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Shader" } } impl std :: ops :: Deref for Shader { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Shader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Shader { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Shader { } unsafe impl SubClass < crate :: generated :: object :: Object > for Shader { } impl Instanciable for Shader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Shader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ShaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_code : * mut sys :: godot_method_bind , pub get_custom_defines : * mut sys :: godot_method_bind , pub get_default_texture_param : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub has_param : * mut sys :: godot_method_bind , pub set_code : * mut sys :: godot_method_bind , pub set_custom_defines : * mut sys :: godot_method_bind , pub set_default_texture_param : * mut sys :: godot_method_bind } impl ShaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ShaderMethodTable = ShaderMethodTable { class_constructor : None , get_code : 0 as * mut sys :: godot_method_bind , get_custom_defines : 0 as * mut sys :: godot_method_bind , get_default_texture_param : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , has_param : 0 as * mut sys :: godot_method_bind , set_code : 0 as * mut sys :: godot_method_bind , set_custom_defines : 0 as * mut sys :: godot_method_bind , set_default_texture_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ShaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Shader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_code = (gd_api . godot_method_bind_get_method) (class_name , "get_code\0" . as_ptr () as * const c_char) ; table . get_custom_defines = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_defines\0" . as_ptr () as * const c_char) ; table . get_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "get_default_texture_param\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . has_param = (gd_api . godot_method_bind_get_method) (class_name , "has_param\0" . as_ptr () as * const c_char) ; table . set_code = (gd_api . godot_method_bind_get_method) (class_name , "set_code\0" . as_ptr () as * const c_char) ; table . set_custom_defines = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_defines\0" . as_ptr () as * const c_char) ; table . set_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "set_default_texture_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:16:10770 [INFO] [stdout] | [INFO] [stdout] 16 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 16 | # [doc = "`core class CollisionPolygon2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionpolygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionPolygon2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionPolygon2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionPolygon2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BuildMode (pub i64) ; impl BuildMode { pub const SOLIDS : BuildMode = BuildMode (0i64) ; pub const SEGMENTS : BuildMode = BuildMode (1i64) ; } impl From < i64 > for BuildMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BuildMode > for i64 { # [inline] fn from (v : BuildMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CollisionPolygon2D { pub const BUILD_SEGMENTS : i64 = 1i64 ; pub const BUILD_SOLIDS : i64 = 0i64 ; } impl CollisionPolygon2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionPolygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Collision build mode. Use one of the [enum BuildMode] constants."] # [doc = ""] # [inline] pub fn build_mode (& self) -> crate :: generated :: collision_polygon_2d :: BuildMode { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_build_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: collision_polygon_2d :: BuildMode (ret) } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity."] # [doc = ""] # [inline] pub fn one_way_collision_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, no collisions will be detected."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects."] # [doc = ""] # [inline] pub fn is_one_way_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . is_one_way_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Collision build mode. Use one of the [enum BuildMode] constants."] # [doc = ""] # [inline] pub fn set_build_mode (& self , build_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_build_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , build_mode) ; } } # [doc = "If `true`, no collisions will be detected."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "If `true`, only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects."] # [doc = ""] # [inline] pub fn set_one_way_collision (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_one_way_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity."] # [doc = ""] # [inline] pub fn set_one_way_collision_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionPolygon2D { } unsafe impl GodotObject for CollisionPolygon2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionPolygon2D" } } impl QueueFree for CollisionPolygon2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionPolygon2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionPolygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionPolygon2D { } impl Instanciable for CollisionPolygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionPolygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionPolygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_build_mode : * mut sys :: godot_method_bind , pub get_one_way_collision_margin : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_one_way_collision_enabled : * mut sys :: godot_method_bind , pub set_build_mode : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_one_way_collision : * mut sys :: godot_method_bind , pub set_one_way_collision_margin : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl CollisionPolygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionPolygon2DMethodTable = CollisionPolygon2DMethodTable { class_constructor : None , get_build_mode : 0 as * mut sys :: godot_method_bind , get_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_one_way_collision_enabled : 0 as * mut sys :: godot_method_bind , set_build_mode : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_one_way_collision : 0 as * mut sys :: godot_method_bind , set_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionPolygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionPolygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_build_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_build_mode\0" . as_ptr () as * const c_char) ; table . get_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_one_way_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_one_way_collision_enabled\0" . as_ptr () as * const c_char) ; table . set_build_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_build_mode\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision\0" . as_ptr () as * const c_char) ; table . set_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:22:4352 [INFO] [stdout] | [INFO] [stdout] 22 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 22 | # [doc = "`core class EncodedObjectAsID` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_encodedobjectasid.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEncodedObjectAsID inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EncodedObjectAsID { this : RawObject < Self > , } impl EncodedObjectAsID { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = EncodedObjectAsIDMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GDScript.instance_from_id]."] # [doc = ""] # [inline] pub fn object_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EncodedObjectAsIDMethodTable :: get (get_api ()) . get_object_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GDScript.instance_from_id]."] # [doc = ""] # [inline] pub fn set_object_id (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EncodedObjectAsIDMethodTable :: get (get_api ()) . set_object_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EncodedObjectAsID { } unsafe impl GodotObject for EncodedObjectAsID { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EncodedObjectAsID" } } impl std :: ops :: Deref for EncodedObjectAsID { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EncodedObjectAsID { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EncodedObjectAsID { } unsafe impl SubClass < crate :: generated :: object :: Object > for EncodedObjectAsID { } impl Instanciable for EncodedObjectAsID { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { EncodedObjectAsID :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EncodedObjectAsIDMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_object_id : * mut sys :: godot_method_bind , pub set_object_id : * mut sys :: godot_method_bind } impl EncodedObjectAsIDMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EncodedObjectAsIDMethodTable = EncodedObjectAsIDMethodTable { class_constructor : None , get_object_id : 0 as * mut sys :: godot_method_bind , set_object_id : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EncodedObjectAsIDMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EncodedObjectAsID\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_object_id = (gd_api . godot_method_bind_get_method) (class_name , "get_object_id\0" . as_ptr () as * const c_char) ; table . set_object_id = (gd_api . godot_method_bind_get_method) (class_name , "set_object_id\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:28:20850 [INFO] [stdout] | [INFO] [stdout] 28 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 28 | # [doc = "`core class Physics2DDirectBodyState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2ddirectbodystate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysics2DDirectBodyState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DDirectBodyState { this : RawObject < Self > , } impl Physics2DDirectBodyState { # [doc = "Adds a constant directional force without affecting rotation."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates."] # [doc = ""] # [inline] pub fn add_force (& self , offset : Vector2 , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , offset , force) ; } } # [doc = "Adds a constant rotational force."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a directional impulse without affecting rotation."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the \"_force\" functions otherwise). The offset uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , offset : Vector2 , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , offset , impulse) ; } } # [doc = "Applies a rotational impulse to the body."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , impulse : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the collider's [RID]."] # [doc = ""] # [inline] pub fn get_contact_collider (& self , contact_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the collider's object id."] # [doc = ""] # [inline] pub fn get_contact_collider_id (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it)."] # [doc = ""] # [inline] pub fn get_contact_collider_object (& self , contact_idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the contact position in the collider."] # [doc = ""] # [inline] pub fn get_contact_collider_position (& self , contact_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the collider's shape index."] # [doc = ""] # [inline] pub fn get_contact_collider_shape (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the collided shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]."] # [doc = ""] # [inline] pub fn get_contact_collider_shape_metadata (& self , contact_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_shape_metadata ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the linear velocity vector at the collider's contact point."] # [doc = ""] # [inline] pub fn get_contact_collider_velocity_at_position (& self , contact_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_velocity_at_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the number of contacts this body has with other bodies.\n**Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor]."] # [doc = ""] # [inline] pub fn get_contact_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the local normal at the contact point."] # [doc = ""] # [inline] pub fn get_contact_local_normal (& self , contact_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_normal ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the local position of the contact point."] # [doc = ""] # [inline] pub fn get_contact_local_position (& self , contact_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the local shape index of the collision."] # [doc = ""] # [inline] pub fn get_contact_local_shape (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "The inverse of the inertia of the body."] # [doc = ""] # [inline] pub fn inverse_inertia (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_inverse_inertia ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The inverse of the mass of the body."] # [doc = ""] # [inline] pub fn inverse_mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_inverse_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current state of the space, useful for queries."] # [doc = ""] # [inline] pub fn get_space_state (& self) -> Option < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_space_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The timestep (delta) used for the simulation."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The rate at which the body stops rotating, if there are not any other forces moving it."] # [doc = ""] # [inline] pub fn total_angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_total_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The total gravity vector being currently applied to this body."] # [doc = ""] # [inline] pub fn total_gravity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_total_gravity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rate at which the body stops moving, if there are not any other forces moving it."] # [doc = ""] # [inline] pub fn total_linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_total_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's transformation matrix."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Calls the built-in force integration code."] # [doc = ""] # [inline] pub fn integrate_forces (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . integrate_forces ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, this body is currently sleeping (not active)."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , velocity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , velocity : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } # [doc = "If `true`, this body is currently sleeping (not active)."] # [doc = ""] # [inline] pub fn set_sleep_state (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . set_sleep_state ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The body's transformation matrix."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectBodyStateMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DDirectBodyState { } unsafe impl GodotObject for Physics2DDirectBodyState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Physics2DDirectBodyState" } } impl std :: ops :: Deref for Physics2DDirectBodyState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DDirectBodyState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DDirectBodyState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DDirectBodyStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_contact_collider : * mut sys :: godot_method_bind , pub get_contact_collider_id : * mut sys :: godot_method_bind , pub get_contact_collider_object : * mut sys :: godot_method_bind , pub get_contact_collider_position : * mut sys :: godot_method_bind , pub get_contact_collider_shape : * mut sys :: godot_method_bind , pub get_contact_collider_shape_metadata : * mut sys :: godot_method_bind , pub get_contact_collider_velocity_at_position : * mut sys :: godot_method_bind , pub get_contact_count : * mut sys :: godot_method_bind , pub get_contact_local_normal : * mut sys :: godot_method_bind , pub get_contact_local_position : * mut sys :: godot_method_bind , pub get_contact_local_shape : * mut sys :: godot_method_bind , pub get_inverse_inertia : * mut sys :: godot_method_bind , pub get_inverse_mass : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_space_state : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_total_angular_damp : * mut sys :: godot_method_bind , pub get_total_gravity : * mut sys :: godot_method_bind , pub get_total_linear_damp : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub integrate_forces : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_sleep_state : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl Physics2DDirectBodyStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DDirectBodyStateMethodTable = Physics2DDirectBodyStateMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_contact_collider : 0 as * mut sys :: godot_method_bind , get_contact_collider_id : 0 as * mut sys :: godot_method_bind , get_contact_collider_object : 0 as * mut sys :: godot_method_bind , get_contact_collider_position : 0 as * mut sys :: godot_method_bind , get_contact_collider_shape : 0 as * mut sys :: godot_method_bind , get_contact_collider_shape_metadata : 0 as * mut sys :: godot_method_bind , get_contact_collider_velocity_at_position : 0 as * mut sys :: godot_method_bind , get_contact_count : 0 as * mut sys :: godot_method_bind , get_contact_local_normal : 0 as * mut sys :: godot_method_bind , get_contact_local_position : 0 as * mut sys :: godot_method_bind , get_contact_local_shape : 0 as * mut sys :: godot_method_bind , get_inverse_inertia : 0 as * mut sys :: godot_method_bind , get_inverse_mass : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_space_state : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_total_angular_damp : 0 as * mut sys :: godot_method_bind , get_total_gravity : 0 as * mut sys :: godot_method_bind , get_total_linear_damp : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , integrate_forces : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_sleep_state : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DDirectBodyStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DDirectBodyState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_contact_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider\0" . as_ptr () as * const c_char) ; table . get_contact_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_id\0" . as_ptr () as * const c_char) ; table . get_contact_collider_object = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_object\0" . as_ptr () as * const c_char) ; table . get_contact_collider_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_position\0" . as_ptr () as * const c_char) ; table . get_contact_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_shape\0" . as_ptr () as * const c_char) ; table . get_contact_collider_shape_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_shape_metadata\0" . as_ptr () as * const c_char) ; table . get_contact_collider_velocity_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_velocity_at_position\0" . as_ptr () as * const c_char) ; table . get_contact_count = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_count\0" . as_ptr () as * const c_char) ; table . get_contact_local_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_normal\0" . as_ptr () as * const c_char) ; table . get_contact_local_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_position\0" . as_ptr () as * const c_char) ; table . get_contact_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_shape\0" . as_ptr () as * const c_char) ; table . get_inverse_inertia = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_inertia\0" . as_ptr () as * const c_char) ; table . get_inverse_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_mass\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_space_state = (gd_api . godot_method_bind_get_method) (class_name , "get_space_state\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_total_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_total_angular_damp\0" . as_ptr () as * const c_char) ; table . get_total_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_total_gravity\0" . as_ptr () as * const c_char) ; table . get_total_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_total_linear_damp\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . integrate_forces = (gd_api . godot_method_bind_get_method) (class_name , "integrate_forces\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_sleep_state = (gd_api . godot_method_bind_get_method) (class_name , "set_sleep_state\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:34:4847 [INFO] [stdout] | [INFO] [stdout] 34 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 34 | # [doc = "`core class VisualShaderNodeBooleanConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodebooleanconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeBooleanConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanConstant { this : RawObject < Self > , } impl VisualShaderNodeBooleanConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeBooleanConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeBooleanConstant { } unsafe impl GodotObject for VisualShaderNodeBooleanConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeBooleanConstant" } } impl std :: ops :: Deref for VisualShaderNodeBooleanConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeBooleanConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeBooleanConstant { } impl Instanciable for VisualShaderNodeBooleanConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeBooleanConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeBooleanConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeBooleanConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeBooleanConstantMethodTable = VisualShaderNodeBooleanConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeBooleanConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeBooleanConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:40:5429 [INFO] [stdout] | [INFO] [stdout] 40 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 40 | # [doc = "`core class VisualShaderNodeColorFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecolorfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const GRAYSCALE : Function = Function (0i64) ; pub const SEPIA : Function = Function (1i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeColorFunc { pub const FUNC_GRAYSCALE : i64 = 0i64 ; pub const FUNC_SEPIA : i64 = 1i64 ; } impl VisualShaderNodeColorFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A function to be applied to the input color. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_color_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_color_func :: Function (ret) } } # [doc = "A function to be applied to the input color. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorFunc { } unsafe impl GodotObject for VisualShaderNodeColorFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorFunc" } } impl std :: ops :: Deref for VisualShaderNodeColorFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorFunc { } impl Instanciable for VisualShaderNodeColorFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeColorFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorFuncMethodTable = VisualShaderNodeColorFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:46:90357 [INFO] [stdout] | [INFO] [stdout] 46 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 46 | # [doc = "`core singleton class PhysicsServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaBodyStatus (pub i64) ; impl AreaBodyStatus { pub const ADDED : AreaBodyStatus = AreaBodyStatus (0i64) ; pub const REMOVED : AreaBodyStatus = AreaBodyStatus (1i64) ; } impl From < i64 > for AreaBodyStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaBodyStatus > for i64 { # [inline] fn from (v : AreaBodyStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaParameter (pub i64) ; impl AreaParameter { pub const GRAVITY : AreaParameter = AreaParameter (0i64) ; pub const GRAVITY_VECTOR : AreaParameter = AreaParameter (1i64) ; pub const GRAVITY_IS_POINT : AreaParameter = AreaParameter (2i64) ; pub const GRAVITY_DISTANCE_SCALE : AreaParameter = AreaParameter (3i64) ; pub const GRAVITY_POINT_ATTENUATION : AreaParameter = AreaParameter (4i64) ; pub const LINEAR_DAMP : AreaParameter = AreaParameter (5i64) ; pub const ANGULAR_DAMP : AreaParameter = AreaParameter (6i64) ; pub const PRIORITY : AreaParameter = AreaParameter (7i64) ; } impl From < i64 > for AreaParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaParameter > for i64 { # [inline] fn from (v : AreaParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaSpaceOverrideMode (pub i64) ; impl AreaSpaceOverrideMode { pub const DISABLED : AreaSpaceOverrideMode = AreaSpaceOverrideMode (0i64) ; pub const COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (1i64) ; pub const COMBINE_REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (2i64) ; pub const REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (3i64) ; pub const REPLACE_COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (4i64) ; } impl From < i64 > for AreaSpaceOverrideMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaSpaceOverrideMode > for i64 { # [inline] fn from (v : AreaSpaceOverrideMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyAxis (pub i64) ; impl BodyAxis { pub const LINEAR_X : BodyAxis = BodyAxis (1i64) ; pub const LINEAR_Y : BodyAxis = BodyAxis (2i64) ; pub const LINEAR_Z : BodyAxis = BodyAxis (4i64) ; pub const ANGULAR_X : BodyAxis = BodyAxis (8i64) ; pub const ANGULAR_Y : BodyAxis = BodyAxis (16i64) ; pub const ANGULAR_Z : BodyAxis = BodyAxis (32i64) ; } impl From < i64 > for BodyAxis { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyAxis > for i64 { # [inline] fn from (v : BodyAxis) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyMode (pub i64) ; impl BodyMode { pub const STATIC : BodyMode = BodyMode (0i64) ; pub const KINEMATIC : BodyMode = BodyMode (1i64) ; pub const RIGID : BodyMode = BodyMode (2i64) ; pub const CHARACTER : BodyMode = BodyMode (3i64) ; } impl From < i64 > for BodyMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyMode > for i64 { # [inline] fn from (v : BodyMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyParameter (pub i64) ; impl BodyParameter { pub const BOUNCE : BodyParameter = BodyParameter (0i64) ; pub const FRICTION : BodyParameter = BodyParameter (1i64) ; pub const MASS : BodyParameter = BodyParameter (2i64) ; pub const GRAVITY_SCALE : BodyParameter = BodyParameter (3i64) ; pub const LINEAR_DAMP : BodyParameter = BodyParameter (4i64) ; pub const ANGULAR_DAMP : BodyParameter = BodyParameter (5i64) ; pub const MAX : BodyParameter = BodyParameter (6i64) ; } impl From < i64 > for BodyParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyParameter > for i64 { # [inline] fn from (v : BodyParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyState (pub i64) ; impl BodyState { pub const TRANSFORM : BodyState = BodyState (0i64) ; pub const LINEAR_VELOCITY : BodyState = BodyState (1i64) ; pub const ANGULAR_VELOCITY : BodyState = BodyState (2i64) ; pub const SLEEPING : BodyState = BodyState (3i64) ; pub const CAN_SLEEP : BodyState = BodyState (4i64) ; } impl From < i64 > for BodyState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyState > for i64 { # [inline] fn from (v : BodyState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConeTwistJointParam (pub i64) ; impl ConeTwistJointParam { pub const SWING_SPAN : ConeTwistJointParam = ConeTwistJointParam (0i64) ; pub const TWIST_SPAN : ConeTwistJointParam = ConeTwistJointParam (1i64) ; pub const BIAS : ConeTwistJointParam = ConeTwistJointParam (2i64) ; pub const SOFTNESS : ConeTwistJointParam = ConeTwistJointParam (3i64) ; pub const RELAXATION : ConeTwistJointParam = ConeTwistJointParam (4i64) ; } impl From < i64 > for ConeTwistJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConeTwistJointParam > for i64 { # [inline] fn from (v : ConeTwistJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisFlag (pub i64) ; impl G6dofJointAxisFlag { pub const LINEAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (0i64) ; pub const ANGULAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (1i64) ; pub const MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (4i64) ; pub const LINEAR_MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (5i64) ; } impl From < i64 > for G6dofJointAxisFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisFlag > for i64 { # [inline] fn from (v : G6dofJointAxisFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisParam (pub i64) ; impl G6dofJointAxisParam { pub const LINEAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (0i64) ; pub const LINEAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (2i64) ; pub const LINEAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (3i64) ; pub const LINEAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (4i64) ; pub const LINEAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (5i64) ; pub const LINEAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (6i64) ; pub const ANGULAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (10i64) ; pub const ANGULAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (11i64) ; pub const ANGULAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (12i64) ; pub const ANGULAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (13i64) ; pub const ANGULAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (14i64) ; pub const ANGULAR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (15i64) ; pub const ANGULAR_ERP : G6dofJointAxisParam = G6dofJointAxisParam (16i64) ; pub const ANGULAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (17i64) ; pub const ANGULAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (18i64) ; } impl From < i64 > for G6dofJointAxisParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisParam > for i64 { # [inline] fn from (v : G6dofJointAxisParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointFlag (pub i64) ; impl HingeJointFlag { pub const USE_LIMIT : HingeJointFlag = HingeJointFlag (0i64) ; pub const ENABLE_MOTOR : HingeJointFlag = HingeJointFlag (1i64) ; } impl From < i64 > for HingeJointFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointFlag > for i64 { # [inline] fn from (v : HingeJointFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointParam (pub i64) ; impl HingeJointParam { pub const BIAS : HingeJointParam = HingeJointParam (0i64) ; pub const LIMIT_UPPER : HingeJointParam = HingeJointParam (1i64) ; pub const LIMIT_LOWER : HingeJointParam = HingeJointParam (2i64) ; pub const LIMIT_BIAS : HingeJointParam = HingeJointParam (3i64) ; pub const LIMIT_SOFTNESS : HingeJointParam = HingeJointParam (4i64) ; pub const LIMIT_RELAXATION : HingeJointParam = HingeJointParam (5i64) ; pub const MOTOR_TARGET_VELOCITY : HingeJointParam = HingeJointParam (6i64) ; pub const MOTOR_MAX_IMPULSE : HingeJointParam = HingeJointParam (7i64) ; } impl From < i64 > for HingeJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointParam > for i64 { # [inline] fn from (v : HingeJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointType (pub i64) ; impl JointType { pub const PIN : JointType = JointType (0i64) ; pub const HINGE : JointType = JointType (1i64) ; pub const SLIDER : JointType = JointType (2i64) ; pub const CONE_TWIST : JointType = JointType (3i64) ; pub const _6DOF : JointType = JointType (4i64) ; } impl From < i64 > for JointType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointType > for i64 { # [inline] fn from (v : JointType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PinJointParam (pub i64) ; impl PinJointParam { pub const BIAS : PinJointParam = PinJointParam (0i64) ; pub const DAMPING : PinJointParam = PinJointParam (1i64) ; pub const IMPULSE_CLAMP : PinJointParam = PinJointParam (2i64) ; } impl From < i64 > for PinJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PinJointParam > for i64 { # [inline] fn from (v : PinJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessInfo (pub i64) ; impl ProcessInfo { pub const ACTIVE_OBJECTS : ProcessInfo = ProcessInfo (0i64) ; pub const COLLISION_PAIRS : ProcessInfo = ProcessInfo (1i64) ; pub const ISLAND_COUNT : ProcessInfo = ProcessInfo (2i64) ; } impl From < i64 > for ProcessInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessInfo > for i64 { # [inline] fn from (v : ProcessInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShapeType (pub i64) ; impl ShapeType { pub const PLANE : ShapeType = ShapeType (0i64) ; pub const RAY : ShapeType = ShapeType (1i64) ; pub const SPHERE : ShapeType = ShapeType (2i64) ; pub const BOX : ShapeType = ShapeType (3i64) ; pub const CAPSULE : ShapeType = ShapeType (4i64) ; pub const CYLINDER : ShapeType = ShapeType (5i64) ; pub const CONVEX_POLYGON : ShapeType = ShapeType (6i64) ; pub const CONCAVE_POLYGON : ShapeType = ShapeType (7i64) ; pub const HEIGHTMAP : ShapeType = ShapeType (8i64) ; pub const CUSTOM : ShapeType = ShapeType (9i64) ; } impl From < i64 > for ShapeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShapeType > for i64 { # [inline] fn from (v : ShapeType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SliderJointParam (pub i64) ; impl SliderJointParam { pub const LINEAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (0i64) ; pub const LINEAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (2i64) ; pub const LINEAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (3i64) ; pub const LINEAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (4i64) ; pub const LINEAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (5i64) ; pub const LINEAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (6i64) ; pub const LINEAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (7i64) ; pub const LINEAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (8i64) ; pub const LINEAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (9i64) ; pub const LINEAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (10i64) ; pub const ANGULAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (11i64) ; pub const ANGULAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (12i64) ; pub const ANGULAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (13i64) ; pub const ANGULAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (14i64) ; pub const ANGULAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (15i64) ; pub const ANGULAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (16i64) ; pub const ANGULAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (17i64) ; pub const ANGULAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (18i64) ; pub const ANGULAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (19i64) ; pub const ANGULAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (20i64) ; pub const ANGULAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (21i64) ; pub const MAX : SliderJointParam = SliderJointParam (22i64) ; } impl From < i64 > for SliderJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SliderJointParam > for i64 { # [inline] fn from (v : SliderJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceParameter (pub i64) ; impl SpaceParameter { pub const CONTACT_RECYCLE_RADIUS : SpaceParameter = SpaceParameter (0i64) ; pub const CONTACT_MAX_SEPARATION : SpaceParameter = SpaceParameter (1i64) ; pub const BODY_MAX_ALLOWED_PENETRATION : SpaceParameter = SpaceParameter (2i64) ; pub const BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (3i64) ; pub const BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (4i64) ; pub const BODY_TIME_TO_SLEEP : SpaceParameter = SpaceParameter (5i64) ; pub const BODY_ANGULAR_VELOCITY_DAMP_RATIO : SpaceParameter = SpaceParameter (6i64) ; pub const CONSTRAINT_DEFAULT_BIAS : SpaceParameter = SpaceParameter (7i64) ; pub const TEST_MOTION_MIN_CONTACT_DEPTH : SpaceParameter = SpaceParameter (8i64) ; } impl From < i64 > for SpaceParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceParameter > for i64 { # [inline] fn from (v : SpaceParameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PhysicsServer { pub const AREA_BODY_ADDED : i64 = 0i64 ; pub const AREA_BODY_REMOVED : i64 = 1i64 ; pub const AREA_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const AREA_PARAM_GRAVITY : i64 = 0i64 ; pub const AREA_PARAM_GRAVITY_DISTANCE_SCALE : i64 = 3i64 ; pub const AREA_PARAM_GRAVITY_IS_POINT : i64 = 2i64 ; pub const AREA_PARAM_GRAVITY_POINT_ATTENUATION : i64 = 4i64 ; pub const AREA_PARAM_GRAVITY_VECTOR : i64 = 1i64 ; pub const AREA_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const AREA_PARAM_PRIORITY : i64 = 7i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const AREA_SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; pub const BODY_AXIS_ANGULAR_X : i64 = 8i64 ; pub const BODY_AXIS_ANGULAR_Y : i64 = 16i64 ; pub const BODY_AXIS_ANGULAR_Z : i64 = 32i64 ; pub const BODY_AXIS_LINEAR_X : i64 = 1i64 ; pub const BODY_AXIS_LINEAR_Y : i64 = 2i64 ; pub const BODY_AXIS_LINEAR_Z : i64 = 4i64 ; pub const BODY_MODE_CHARACTER : i64 = 3i64 ; pub const BODY_MODE_KINEMATIC : i64 = 1i64 ; pub const BODY_MODE_RIGID : i64 = 2i64 ; pub const BODY_MODE_STATIC : i64 = 0i64 ; pub const BODY_PARAM_ANGULAR_DAMP : i64 = 5i64 ; pub const BODY_PARAM_BOUNCE : i64 = 0i64 ; pub const BODY_PARAM_FRICTION : i64 = 1i64 ; pub const BODY_PARAM_GRAVITY_SCALE : i64 = 3i64 ; pub const BODY_PARAM_LINEAR_DAMP : i64 = 4i64 ; pub const BODY_PARAM_MASS : i64 = 2i64 ; pub const BODY_PARAM_MAX : i64 = 6i64 ; pub const BODY_STATE_ANGULAR_VELOCITY : i64 = 2i64 ; pub const BODY_STATE_CAN_SLEEP : i64 = 4i64 ; pub const BODY_STATE_LINEAR_VELOCITY : i64 = 1i64 ; pub const BODY_STATE_SLEEPING : i64 = 3i64 ; pub const BODY_STATE_TRANSFORM : i64 = 0i64 ; pub const CONE_TWIST_JOINT_BIAS : i64 = 2i64 ; pub const CONE_TWIST_JOINT_RELAXATION : i64 = 4i64 ; pub const CONE_TWIST_JOINT_SOFTNESS : i64 = 3i64 ; pub const CONE_TWIST_JOINT_SWING_SPAN : i64 = 0i64 ; pub const CONE_TWIST_JOINT_TWIST_SPAN : i64 = 1i64 ; pub const G6DOF_JOINT_ANGULAR_DAMPING : i64 = 13i64 ; pub const G6DOF_JOINT_ANGULAR_ERP : i64 = 16i64 ; pub const G6DOF_JOINT_ANGULAR_FORCE_LIMIT : i64 = 15i64 ; pub const G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 12i64 ; pub const G6DOF_JOINT_ANGULAR_LOWER_LIMIT : i64 = 10i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT : i64 = 18i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY : i64 = 17i64 ; pub const G6DOF_JOINT_ANGULAR_RESTITUTION : i64 = 14i64 ; pub const G6DOF_JOINT_ANGULAR_UPPER_LIMIT : i64 = 11i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT : i64 = 1i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR : i64 = 5i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_MOTOR : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_DAMPING : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const G6DOF_JOINT_LINEAR_LOWER_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT : i64 = 6i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY : i64 = 5i64 ; pub const G6DOF_JOINT_LINEAR_RESTITUTION : i64 = 3i64 ; pub const G6DOF_JOINT_LINEAR_UPPER_LIMIT : i64 = 1i64 ; pub const HINGE_JOINT_BIAS : i64 = 0i64 ; pub const HINGE_JOINT_FLAG_ENABLE_MOTOR : i64 = 1i64 ; pub const HINGE_JOINT_FLAG_USE_LIMIT : i64 = 0i64 ; pub const HINGE_JOINT_LIMIT_BIAS : i64 = 3i64 ; pub const HINGE_JOINT_LIMIT_LOWER : i64 = 2i64 ; pub const HINGE_JOINT_LIMIT_RELAXATION : i64 = 5i64 ; pub const HINGE_JOINT_LIMIT_SOFTNESS : i64 = 4i64 ; pub const HINGE_JOINT_LIMIT_UPPER : i64 = 1i64 ; pub const HINGE_JOINT_MOTOR_MAX_IMPULSE : i64 = 7i64 ; pub const HINGE_JOINT_MOTOR_TARGET_VELOCITY : i64 = 6i64 ; pub const INFO_ACTIVE_OBJECTS : i64 = 0i64 ; pub const INFO_COLLISION_PAIRS : i64 = 1i64 ; pub const INFO_ISLAND_COUNT : i64 = 2i64 ; pub const JOINT_6DOF : i64 = 4i64 ; pub const JOINT_CONE_TWIST : i64 = 3i64 ; pub const JOINT_HINGE : i64 = 1i64 ; pub const JOINT_PIN : i64 = 0i64 ; pub const JOINT_SLIDER : i64 = 2i64 ; pub const PIN_JOINT_BIAS : i64 = 0i64 ; pub const PIN_JOINT_DAMPING : i64 = 1i64 ; pub const PIN_JOINT_IMPULSE_CLAMP : i64 = 2i64 ; pub const SHAPE_BOX : i64 = 3i64 ; pub const SHAPE_CAPSULE : i64 = 4i64 ; pub const SHAPE_CONCAVE_POLYGON : i64 = 7i64 ; pub const SHAPE_CONVEX_POLYGON : i64 = 6i64 ; pub const SHAPE_CUSTOM : i64 = 9i64 ; pub const SHAPE_CYLINDER : i64 = 5i64 ; pub const SHAPE_HEIGHTMAP : i64 = 8i64 ; pub const SHAPE_PLANE : i64 = 0i64 ; pub const SHAPE_RAY : i64 = 1i64 ; pub const SHAPE_SPHERE : i64 = 2i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_DAMPING : i64 = 15i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_LOWER : i64 = 12i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION : i64 = 14i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 13i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_UPPER : i64 = 11i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_DAMPING : i64 = 18i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION : i64 = 17i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS : i64 = 16i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING : i64 = 21i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION : i64 = 20i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS : i64 = 19i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_DAMPING : i64 = 4i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_LOWER : i64 = 1i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION : i64 = 3i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_UPPER : i64 = 0i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_DAMPING : i64 = 7i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_RESTITUTION : i64 = 6i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_SOFTNESS : i64 = 5i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING : i64 = 10i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION : i64 = 9i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS : i64 = 8i64 ; pub const SLIDER_JOINT_MAX : i64 = 22i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO : i64 = 6i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : i64 = 4i64 ; pub const SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : i64 = 3i64 ; pub const SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION : i64 = 2i64 ; pub const SPACE_PARAM_BODY_TIME_TO_SLEEP : i64 = 5i64 ; pub const SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS : i64 = 7i64 ; pub const SPACE_PARAM_CONTACT_MAX_SEPARATION : i64 = 1i64 ; pub const SPACE_PARAM_CONTACT_RECYCLE_RADIUS : i64 = 0i64 ; pub const SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH : i64 = 8i64 ; } impl PhysicsServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("PhysicsServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn area_add_shape (& self , area : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , area , shape , transform , disabled) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn area_attach_object_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later."] # [doc = ""] # [inline] pub fn area_clear_shapes (& self , area : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , area) ; } } # [doc = "Creates an [Area]."] # [doc = ""] # [inline] pub fn area_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn area_get_object_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns an area parameter value. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_get_param (& self , area : Rid , param : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_param ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , param) ; Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shape (& self , area : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to an area."] # [doc = ""] # [inline] pub fn area_get_shape_count (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns the transform matrix of a shape within an area."] # [doc = ""] # [inline] pub fn area_get_shape_transform (& self , area : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the space assigned to the area."] # [doc = ""] # [inline] pub fn area_get_space (& self , area : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , area) ; Rid :: from_sys (ret) } } # [doc = "Returns the space override mode for the area."] # [doc = ""] # [inline] pub fn area_get_space_override_mode (& self , area : Rid) -> crate :: generated :: physics_server :: AreaSpaceOverrideMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; crate :: generated :: physics_server :: AreaSpaceOverrideMode (ret) } } # [doc = "Returns the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_get_transform (& self , area : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , area) ; mem :: transmute (ret) } } # [doc = "If `true`, area collides with rays."] # [doc = ""] # [inline] pub fn area_is_ray_pickable (& self , area : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Removes a shape from an area. It does not delete the shape, so it can be reassigned later."] # [doc = ""] # [inline] pub fn area_remove_shape (& self , area : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_area_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_area_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = "Assigns the area to one or many physics layers."] # [doc = ""] # [inline] pub fn area_set_collision_layer (& self , area : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , layer) ; } } # [doc = "Sets which physics layers the area will monitor."] # [doc = ""] # [inline] pub fn area_set_collision_mask (& self , area : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mask) ; } } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # [inline] pub fn area_set_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_monitorable (& self , area : Rid , monitorable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitorable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , monitorable) ; } } # [doc = "Sets the value for an area parameter. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_set_param (& self , area : Rid , param : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , area , param , value . owned_to_variant ()) ; } } # [doc = "Sets object pickable with rays."] # [doc = ""] # [inline] pub fn area_set_ray_pickable (& self , area : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , enable) ; } } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn area_set_shape (& self , area : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , area , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_shape_disabled (& self , area : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , area , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for an area shape."] # [doc = ""] # [inline] pub fn area_set_shape_transform (& self , area : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , area , shape_idx , transform) ; } } # [doc = "Assigns a space to the area."] # [doc = ""] # [inline] pub fn area_set_space (& self , area : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , area , space) ; } } # [doc = "Sets the space override mode for the area. The modes are described in the [enum AreaSpaceOverrideMode] constants."] # [doc = ""] # [inline] pub fn area_set_space_override_mode (& self , area : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mode) ; } } # [doc = "Sets the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_set_transform (& self , area : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , area , transform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_central_force (& self , body : Rid , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_central_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , force) ; } } # [doc = "Adds a body to the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_add_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_force (& self , body : Rid , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , force , position) ; } } # [doc = "Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn body_add_shape (& self , body : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , body , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_torque (& self , body : Rid , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_torque ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , torque) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_central_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Gives the body a push at a `position` in the direction of the `impulse`."] # [doc = ""] # [inline] pub fn body_apply_impulse (& self , body : Rid , position : Vector3 , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , position , impulse) ; } } # [doc = "Gives the body a push to rotate it."] # [doc = ""] # [inline] pub fn body_apply_torque_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn body_attach_object_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Removes all shapes from a body."] # [doc = ""] # [inline] pub fn body_clear_shapes (& self , body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , body) ; } } # [doc = "Creates a physics body. The first parameter can be any value from [enum BodyMode] constants, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.\n# Default Arguments\n* `mode` - `2`\n* `init_sleeping` - `false`"] # [doc = ""] # [inline] pub fn body_create (& self , mode : i64 , init_sleeping : bool) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_create ; let ret = crate :: icalls :: icallptr_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , mode , init_sleeping) ; Rid :: from_sys (ret) } } # [doc = "Returns the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_get_collision_layer (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_layer ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body can collide with.\n-"] # [doc = ""] # [inline] pub fn body_get_collision_mask (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_mask ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the [PhysicsDirectBodyState] of the body."] # [doc = ""] # [inline] pub fn body_get_direct_state (& self , body : Rid) -> Option < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , body) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_get_kinematic_safe_margin (& self , body : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]."] # [doc = ""] # [inline] pub fn body_get_max_contacts_reported (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the body mode."] # [doc = ""] # [inline] pub fn body_get_mode (& self , body : Rid) -> crate :: generated :: physics_server :: BodyMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_server :: BodyMode (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn body_get_object_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the value of a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_get_param (& self , body : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape (& self , body : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to a body."] # [doc = ""] # [inline] pub fn body_get_shape_count (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the transform matrix of a body shape."] # [doc = ""] # [inline] pub fn body_get_shape_transform (& self , body : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_space (& self , body : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , body) ; Rid :: from_sys (ret) } } # [doc = "Returns a body state."] # [doc = ""] # [inline] pub fn body_get_state (& self , body : Rid , state : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_state ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , state) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_is_axis_locked (& self , body : Rid , axis : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_axis_locked ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , axis) ; ret as _ } } # [doc = "If `true`, the continuous collision detection mode is enabled."] # [doc = ""] # [inline] pub fn body_is_continuous_collision_detection_enabled (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_continuous_collision_detection_enabled ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_is_omitting_force_integration (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_omitting_force_integration ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "If `true`, the body can be detected by rays."] # [doc = ""] # [inline] pub fn body_is_ray_pickable (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Removes a body from the list of bodies exempt from collisions.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_remove_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Removes a shape from a body. The shape is not deleted, so it can be reused afterwards."] # [doc = ""] # [inline] pub fn body_remove_shape (& self , body : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_axis_lock (& self , body : Rid , axis : i64 , lock : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_lock ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , axis , lock) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn body_set_axis_velocity (& self , body : Rid , axis_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , axis_velocity) ; } } # [doc = "Sets the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_set_collision_layer (& self , body : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , layer) ; } } # [doc = "Sets the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_set_collision_mask (& self , body : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mask) ; } } # [doc = "If `true`, the continuous collision detection mode is enabled.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_set_enable_continuous_collision_detection (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_enable_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).\n# Default Arguments\n* `userdata` - `null`"] # [doc = ""] # [inline] pub fn body_set_force_integration_callback (& self , body : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_force_integration_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str_var (method_bind , self . this . sys () . as_ptr () , body , receiver . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_kinematic_safe_margin (& self , body : Rid , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , margin) ; } } # [doc = "Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0."] # [doc = ""] # [inline] pub fn body_set_max_contacts_reported (& self , body : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , amount) ; } } # [doc = "Sets the body mode, from one of the [enum BodyMode] constants."] # [doc = ""] # [inline] pub fn body_set_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_set_omit_force_integration (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_omit_force_integration ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_set_param (& self , body : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , body , param , value) ; } } # [doc = "Sets the body pickable with rays if `enabled` is set."] # [doc = ""] # [inline] pub fn body_set_ray_pickable (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn body_set_shape (& self , body : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , body , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_shape_disabled (& self , body : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for a body shape."] # [doc = ""] # [inline] pub fn body_set_shape_transform (& self , body : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , body , shape_idx , transform) ; } } # [doc = "Assigns a space to the body (see [method space_create])."] # [doc = ""] # [inline] pub fn body_set_space (& self , body : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , space) ; } } # [doc = "Sets a body state (see [enum BodyState] constants)."] # [doc = ""] # [inline] pub fn body_set_state (& self , body : Rid , state : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_state ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , state , value . owned_to_variant ()) ; } } # [doc = "Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Destroys any of the objects created by PhysicsServer. If the [RID] passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_flag (& self , joint : Rid , axis : i64 , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , flag) ; ret as _ } } # [doc = "Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_param (& self , joint : Rid , axis : i64 , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param) ; ret as _ } } # [doc = "Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_flag (& self , joint : Rid , axis : i64 , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , axis , flag , enable) ; } } # [doc = "Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_param (& self , joint : Rid , axis : i64 , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param , value) ; } } # [doc = "Returns an Info defined by the [enum ProcessInfo] input given."] # [doc = ""] # [inline] pub fn get_process_info (& self , process_info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . get_process_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , process_info) ; ret as _ } } # [doc = "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_get_flag (& self , joint : Rid , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , flag) ; ret as _ } } # [doc = "Gets a hinge_joint parameter (see [enum HingeJointParam])."] # [doc = ""] # [inline] pub fn hinge_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_flag (& self , joint : Rid , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , flag , enabled) ; } } # [doc = "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a [ConeTwistJoint]."] # [doc = ""] # [inline] pub fn joint_create_cone_twist (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_cone_twist ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [Generic6DOFJoint]."] # [doc = ""] # [inline] pub fn joint_create_generic_6dof (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_generic_6dof ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [HingeJoint]."] # [doc = ""] # [inline] pub fn joint_create_hinge (& self , body_A : Rid , hinge_A : Transform , body_B : Rid , hinge_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_hinge ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , hinge_A , body_B , hinge_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [PinJoint]."] # [doc = ""] # [inline] pub fn joint_create_pin (& self , body_A : Rid , local_A : Vector3 , body_B : Rid , local_B : Vector3) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_pin ; let ret = crate :: icalls :: icallptr_rid_rid_vec3_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body_A , local_A , body_B , local_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [SliderJoint]."] # [doc = ""] # [inline] pub fn joint_create_slider (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_slider ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Gets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_get_solver_priority (& self , joint : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_solver_priority ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; ret as _ } } # [doc = "Returns the type of the Joint."] # [doc = ""] # [inline] pub fn joint_get_type (& self , joint : Rid) -> crate :: generated :: physics_server :: JointType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; crate :: generated :: physics_server :: JointType (ret) } } # [doc = "Sets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_set_solver_priority (& self , joint : Rid , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_set_solver_priority ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , priority) ; } } # [doc = "Returns position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_a (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_a ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Returns position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_b (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_b ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Gets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_a (& self , joint : Rid , local_A : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_a ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_A) ; } } # [doc = "Sets position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_b (& self , joint : Rid , local_B : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_b ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_B) ; } } # [doc = "Sets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Activates or deactivates the 3D physics engine."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Creates a shape of a type from [enum ShapeType]. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape]."] # [doc = ""] # [inline] pub fn shape_create (& self , _type : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_create ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; Rid :: from_sys (ret) } } # [doc = "Returns the shape data."] # [doc = ""] # [inline] pub fn shape_get_data (& self , shape : Rid) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_data ; let ret = crate :: icalls :: icallptr_var_rid (method_bind , self . this . sys () . as_ptr () , shape) ; Variant :: from_sys (ret) } } # [doc = "Returns the type of shape (see [enum ShapeType] constants)."] # [doc = ""] # [inline] pub fn shape_get_type (& self , shape : Rid) -> crate :: generated :: physics_server :: ShapeType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , shape) ; crate :: generated :: physics_server :: ShapeType (ret) } } # [doc = "Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]."] # [doc = ""] # [inline] pub fn shape_set_data (& self , shape : Rid , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_set_data ; let ret = crate :: icalls :: icallptr_void_rid_var (method_bind , self . this . sys () . as_ptr () , shape , data . owned_to_variant ()) ; } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]."] # [doc = ""] # [inline] pub fn space_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the state of a space, a [PhysicsDirectSpaceState]. This object can be used to make collision/intersection queries."] # [doc = ""] # [inline] pub fn space_get_direct_state (& self , space : Rid) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , space) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the value of a space parameter."] # [doc = ""] # [inline] pub fn space_get_param (& self , space : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , space , param) ; ret as _ } } # [doc = "Returns whether the space is active."] # [doc = ""] # [inline] pub fn space_is_active (& self , space : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_is_active ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , space) ; ret as _ } } # [doc = "Marks a space as active. It will not have an effect, unless it is assigned to an area or body."] # [doc = ""] # [inline] pub fn space_set_active (& self , space : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , space , active) ; } } # [doc = "Sets the value for a space parameter. A list of available parameters is on the [enum SpaceParameter] constants."] # [doc = ""] # [inline] pub fn space_set_param (& self , space : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , space , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsServer { } unsafe impl GodotObject for PhysicsServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsServer" } } impl std :: ops :: Deref for PhysicsServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub area_add_shape : * mut sys :: godot_method_bind , pub area_attach_object_instance_id : * mut sys :: godot_method_bind , pub area_clear_shapes : * mut sys :: godot_method_bind , pub area_create : * mut sys :: godot_method_bind , pub area_get_object_instance_id : * mut sys :: godot_method_bind , pub area_get_param : * mut sys :: godot_method_bind , pub area_get_shape : * mut sys :: godot_method_bind , pub area_get_shape_count : * mut sys :: godot_method_bind , pub area_get_shape_transform : * mut sys :: godot_method_bind , pub area_get_space : * mut sys :: godot_method_bind , pub area_get_space_override_mode : * mut sys :: godot_method_bind , pub area_get_transform : * mut sys :: godot_method_bind , pub area_is_ray_pickable : * mut sys :: godot_method_bind , pub area_remove_shape : * mut sys :: godot_method_bind , pub area_set_area_monitor_callback : * mut sys :: godot_method_bind , pub area_set_collision_layer : * mut sys :: godot_method_bind , pub area_set_collision_mask : * mut sys :: godot_method_bind , pub area_set_monitor_callback : * mut sys :: godot_method_bind , pub area_set_monitorable : * mut sys :: godot_method_bind , pub area_set_param : * mut sys :: godot_method_bind , pub area_set_ray_pickable : * mut sys :: godot_method_bind , pub area_set_shape : * mut sys :: godot_method_bind , pub area_set_shape_disabled : * mut sys :: godot_method_bind , pub area_set_shape_transform : * mut sys :: godot_method_bind , pub area_set_space : * mut sys :: godot_method_bind , pub area_set_space_override_mode : * mut sys :: godot_method_bind , pub area_set_transform : * mut sys :: godot_method_bind , pub body_add_central_force : * mut sys :: godot_method_bind , pub body_add_collision_exception : * mut sys :: godot_method_bind , pub body_add_force : * mut sys :: godot_method_bind , pub body_add_shape : * mut sys :: godot_method_bind , pub body_add_torque : * mut sys :: godot_method_bind , pub body_apply_central_impulse : * mut sys :: godot_method_bind , pub body_apply_impulse : * mut sys :: godot_method_bind , pub body_apply_torque_impulse : * mut sys :: godot_method_bind , pub body_attach_object_instance_id : * mut sys :: godot_method_bind , pub body_clear_shapes : * mut sys :: godot_method_bind , pub body_create : * mut sys :: godot_method_bind , pub body_get_collision_layer : * mut sys :: godot_method_bind , pub body_get_collision_mask : * mut sys :: godot_method_bind , pub body_get_direct_state : * mut sys :: godot_method_bind , pub body_get_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_get_max_contacts_reported : * mut sys :: godot_method_bind , pub body_get_mode : * mut sys :: godot_method_bind , pub body_get_object_instance_id : * mut sys :: godot_method_bind , pub body_get_param : * mut sys :: godot_method_bind , pub body_get_shape : * mut sys :: godot_method_bind , pub body_get_shape_count : * mut sys :: godot_method_bind , pub body_get_shape_transform : * mut sys :: godot_method_bind , pub body_get_space : * mut sys :: godot_method_bind , pub body_get_state : * mut sys :: godot_method_bind , pub body_is_axis_locked : * mut sys :: godot_method_bind , pub body_is_continuous_collision_detection_enabled : * mut sys :: godot_method_bind , pub body_is_omitting_force_integration : * mut sys :: godot_method_bind , pub body_is_ray_pickable : * mut sys :: godot_method_bind , pub body_remove_collision_exception : * mut sys :: godot_method_bind , pub body_remove_shape : * mut sys :: godot_method_bind , pub body_set_axis_lock : * mut sys :: godot_method_bind , pub body_set_axis_velocity : * mut sys :: godot_method_bind , pub body_set_collision_layer : * mut sys :: godot_method_bind , pub body_set_collision_mask : * mut sys :: godot_method_bind , pub body_set_enable_continuous_collision_detection : * mut sys :: godot_method_bind , pub body_set_force_integration_callback : * mut sys :: godot_method_bind , pub body_set_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_set_max_contacts_reported : * mut sys :: godot_method_bind , pub body_set_mode : * mut sys :: godot_method_bind , pub body_set_omit_force_integration : * mut sys :: godot_method_bind , pub body_set_param : * mut sys :: godot_method_bind , pub body_set_ray_pickable : * mut sys :: godot_method_bind , pub body_set_shape : * mut sys :: godot_method_bind , pub body_set_shape_disabled : * mut sys :: godot_method_bind , pub body_set_shape_transform : * mut sys :: godot_method_bind , pub body_set_space : * mut sys :: godot_method_bind , pub body_set_state : * mut sys :: godot_method_bind , pub cone_twist_joint_get_param : * mut sys :: godot_method_bind , pub cone_twist_joint_set_param : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_param : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_param : * mut sys :: godot_method_bind , pub get_process_info : * mut sys :: godot_method_bind , pub hinge_joint_get_flag : * mut sys :: godot_method_bind , pub hinge_joint_get_param : * mut sys :: godot_method_bind , pub hinge_joint_set_flag : * mut sys :: godot_method_bind , pub hinge_joint_set_param : * mut sys :: godot_method_bind , pub joint_create_cone_twist : * mut sys :: godot_method_bind , pub joint_create_generic_6dof : * mut sys :: godot_method_bind , pub joint_create_hinge : * mut sys :: godot_method_bind , pub joint_create_pin : * mut sys :: godot_method_bind , pub joint_create_slider : * mut sys :: godot_method_bind , pub joint_get_solver_priority : * mut sys :: godot_method_bind , pub joint_get_type : * mut sys :: godot_method_bind , pub joint_set_solver_priority : * mut sys :: godot_method_bind , pub pin_joint_get_local_a : * mut sys :: godot_method_bind , pub pin_joint_get_local_b : * mut sys :: godot_method_bind , pub pin_joint_get_param : * mut sys :: godot_method_bind , pub pin_joint_set_local_a : * mut sys :: godot_method_bind , pub pin_joint_set_local_b : * mut sys :: godot_method_bind , pub pin_joint_set_param : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub shape_create : * mut sys :: godot_method_bind , pub shape_get_data : * mut sys :: godot_method_bind , pub shape_get_type : * mut sys :: godot_method_bind , pub shape_set_data : * mut sys :: godot_method_bind , pub slider_joint_get_param : * mut sys :: godot_method_bind , pub slider_joint_set_param : * mut sys :: godot_method_bind , pub space_create : * mut sys :: godot_method_bind , pub space_get_direct_state : * mut sys :: godot_method_bind , pub space_get_param : * mut sys :: godot_method_bind , pub space_is_active : * mut sys :: godot_method_bind , pub space_set_active : * mut sys :: godot_method_bind , pub space_set_param : * mut sys :: godot_method_bind } impl PhysicsServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsServerMethodTable = PhysicsServerMethodTable { class_constructor : None , area_add_shape : 0 as * mut sys :: godot_method_bind , area_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , area_clear_shapes : 0 as * mut sys :: godot_method_bind , area_create : 0 as * mut sys :: godot_method_bind , area_get_object_instance_id : 0 as * mut sys :: godot_method_bind , area_get_param : 0 as * mut sys :: godot_method_bind , area_get_shape : 0 as * mut sys :: godot_method_bind , area_get_shape_count : 0 as * mut sys :: godot_method_bind , area_get_shape_transform : 0 as * mut sys :: godot_method_bind , area_get_space : 0 as * mut sys :: godot_method_bind , area_get_space_override_mode : 0 as * mut sys :: godot_method_bind , area_get_transform : 0 as * mut sys :: godot_method_bind , area_is_ray_pickable : 0 as * mut sys :: godot_method_bind , area_remove_shape : 0 as * mut sys :: godot_method_bind , area_set_area_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_collision_layer : 0 as * mut sys :: godot_method_bind , area_set_collision_mask : 0 as * mut sys :: godot_method_bind , area_set_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_monitorable : 0 as * mut sys :: godot_method_bind , area_set_param : 0 as * mut sys :: godot_method_bind , area_set_ray_pickable : 0 as * mut sys :: godot_method_bind , area_set_shape : 0 as * mut sys :: godot_method_bind , area_set_shape_disabled : 0 as * mut sys :: godot_method_bind , area_set_shape_transform : 0 as * mut sys :: godot_method_bind , area_set_space : 0 as * mut sys :: godot_method_bind , area_set_space_override_mode : 0 as * mut sys :: godot_method_bind , area_set_transform : 0 as * mut sys :: godot_method_bind , body_add_central_force : 0 as * mut sys :: godot_method_bind , body_add_collision_exception : 0 as * mut sys :: godot_method_bind , body_add_force : 0 as * mut sys :: godot_method_bind , body_add_shape : 0 as * mut sys :: godot_method_bind , body_add_torque : 0 as * mut sys :: godot_method_bind , body_apply_central_impulse : 0 as * mut sys :: godot_method_bind , body_apply_impulse : 0 as * mut sys :: godot_method_bind , body_apply_torque_impulse : 0 as * mut sys :: godot_method_bind , body_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , body_clear_shapes : 0 as * mut sys :: godot_method_bind , body_create : 0 as * mut sys :: godot_method_bind , body_get_collision_layer : 0 as * mut sys :: godot_method_bind , body_get_collision_mask : 0 as * mut sys :: godot_method_bind , body_get_direct_state : 0 as * mut sys :: godot_method_bind , body_get_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_get_mode : 0 as * mut sys :: godot_method_bind , body_get_object_instance_id : 0 as * mut sys :: godot_method_bind , body_get_param : 0 as * mut sys :: godot_method_bind , body_get_shape : 0 as * mut sys :: godot_method_bind , body_get_shape_count : 0 as * mut sys :: godot_method_bind , body_get_shape_transform : 0 as * mut sys :: godot_method_bind , body_get_space : 0 as * mut sys :: godot_method_bind , body_get_state : 0 as * mut sys :: godot_method_bind , body_is_axis_locked : 0 as * mut sys :: godot_method_bind , body_is_continuous_collision_detection_enabled : 0 as * mut sys :: godot_method_bind , body_is_omitting_force_integration : 0 as * mut sys :: godot_method_bind , body_is_ray_pickable : 0 as * mut sys :: godot_method_bind , body_remove_collision_exception : 0 as * mut sys :: godot_method_bind , body_remove_shape : 0 as * mut sys :: godot_method_bind , body_set_axis_lock : 0 as * mut sys :: godot_method_bind , body_set_axis_velocity : 0 as * mut sys :: godot_method_bind , body_set_collision_layer : 0 as * mut sys :: godot_method_bind , body_set_collision_mask : 0 as * mut sys :: godot_method_bind , body_set_enable_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , body_set_force_integration_callback : 0 as * mut sys :: godot_method_bind , body_set_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_set_mode : 0 as * mut sys :: godot_method_bind , body_set_omit_force_integration : 0 as * mut sys :: godot_method_bind , body_set_param : 0 as * mut sys :: godot_method_bind , body_set_ray_pickable : 0 as * mut sys :: godot_method_bind , body_set_shape : 0 as * mut sys :: godot_method_bind , body_set_shape_disabled : 0 as * mut sys :: godot_method_bind , body_set_shape_transform : 0 as * mut sys :: godot_method_bind , body_set_space : 0 as * mut sys :: godot_method_bind , body_set_state : 0 as * mut sys :: godot_method_bind , cone_twist_joint_get_param : 0 as * mut sys :: godot_method_bind , cone_twist_joint_set_param : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_param : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_param : 0 as * mut sys :: godot_method_bind , get_process_info : 0 as * mut sys :: godot_method_bind , hinge_joint_get_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_get_param : 0 as * mut sys :: godot_method_bind , hinge_joint_set_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_set_param : 0 as * mut sys :: godot_method_bind , joint_create_cone_twist : 0 as * mut sys :: godot_method_bind , joint_create_generic_6dof : 0 as * mut sys :: godot_method_bind , joint_create_hinge : 0 as * mut sys :: godot_method_bind , joint_create_pin : 0 as * mut sys :: godot_method_bind , joint_create_slider : 0 as * mut sys :: godot_method_bind , joint_get_solver_priority : 0 as * mut sys :: godot_method_bind , joint_get_type : 0 as * mut sys :: godot_method_bind , joint_set_solver_priority : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_get_param : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_set_param : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , shape_create : 0 as * mut sys :: godot_method_bind , shape_get_data : 0 as * mut sys :: godot_method_bind , shape_get_type : 0 as * mut sys :: godot_method_bind , shape_set_data : 0 as * mut sys :: godot_method_bind , slider_joint_get_param : 0 as * mut sys :: godot_method_bind , slider_joint_set_param : 0 as * mut sys :: godot_method_bind , space_create : 0 as * mut sys :: godot_method_bind , space_get_direct_state : 0 as * mut sys :: godot_method_bind , space_get_param : 0 as * mut sys :: godot_method_bind , space_is_active : 0 as * mut sys :: godot_method_bind , space_set_active : 0 as * mut sys :: godot_method_bind , space_set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . area_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_add_shape\0" . as_ptr () as * const c_char) ; table . area_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "area_clear_shapes\0" . as_ptr () as * const c_char) ; table . area_create = (gd_api . godot_method_bind_get_method) (class_name , "area_create\0" . as_ptr () as * const c_char) ; table . area_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_param = (gd_api . godot_method_bind_get_method) (class_name , "area_get_param\0" . as_ptr () as * const c_char) ; table . area_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape\0" . as_ptr () as * const c_char) ; table . area_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_count\0" . as_ptr () as * const c_char) ; table . area_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_transform\0" . as_ptr () as * const c_char) ; table . area_get_space = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space\0" . as_ptr () as * const c_char) ; table . area_get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_transform\0" . as_ptr () as * const c_char) ; table . area_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_remove_shape\0" . as_ptr () as * const c_char) ; table . area_set_area_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_area_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_layer\0" . as_ptr () as * const c_char) ; table . area_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_mask\0" . as_ptr () as * const c_char) ; table . area_set_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitorable\0" . as_ptr () as * const c_char) ; table . area_set_param = (gd_api . godot_method_bind_get_method) (class_name , "area_set_param\0" . as_ptr () as * const c_char) ; table . area_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape\0" . as_ptr () as * const c_char) ; table . area_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . area_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_transform\0" . as_ptr () as * const c_char) ; table . area_set_space = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space\0" . as_ptr () as * const c_char) ; table . area_set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_transform\0" . as_ptr () as * const c_char) ; table . body_add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_central_force\0" . as_ptr () as * const c_char) ; table . body_add_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_add_collision_exception\0" . as_ptr () as * const c_char) ; table . body_add_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_force\0" . as_ptr () as * const c_char) ; table . body_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_add_shape\0" . as_ptr () as * const c_char) ; table . body_add_torque = (gd_api . godot_method_bind_get_method) (class_name , "body_add_torque\0" . as_ptr () as * const c_char) ; table . body_apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_central_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . body_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "body_clear_shapes\0" . as_ptr () as * const c_char) ; table . body_create = (gd_api . godot_method_bind_get_method) (class_name , "body_create\0" . as_ptr () as * const c_char) ; table . body_get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_layer\0" . as_ptr () as * const c_char) ; table . body_get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_mask\0" . as_ptr () as * const c_char) ; table . body_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_direct_state\0" . as_ptr () as * const c_char) ; table . body_get_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_get_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_get_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_mode\0" . as_ptr () as * const c_char) ; table . body_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_param = (gd_api . godot_method_bind_get_method) (class_name , "body_get_param\0" . as_ptr () as * const c_char) ; table . body_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape\0" . as_ptr () as * const c_char) ; table . body_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_count\0" . as_ptr () as * const c_char) ; table . body_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_transform\0" . as_ptr () as * const c_char) ; table . body_get_space = (gd_api . godot_method_bind_get_method) (class_name , "body_get_space\0" . as_ptr () as * const c_char) ; table . body_get_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_state\0" . as_ptr () as * const c_char) ; table . body_is_axis_locked = (gd_api . godot_method_bind_get_method) (class_name , "body_is_axis_locked\0" . as_ptr () as * const c_char) ; table . body_is_continuous_collision_detection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "body_is_continuous_collision_detection_enabled\0" . as_ptr () as * const c_char) ; table . body_is_omitting_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_is_omitting_force_integration\0" . as_ptr () as * const c_char) ; table . body_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_remove_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_collision_exception\0" . as_ptr () as * const c_char) ; table . body_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_shape\0" . as_ptr () as * const c_char) ; table . body_set_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_lock\0" . as_ptr () as * const c_char) ; table . body_set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_velocity\0" . as_ptr () as * const c_char) ; table . body_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_layer\0" . as_ptr () as * const c_char) ; table . body_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_mask\0" . as_ptr () as * const c_char) ; table . body_set_enable_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "body_set_enable_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . body_set_force_integration_callback = (gd_api . godot_method_bind_get_method) (class_name , "body_set_force_integration_callback\0" . as_ptr () as * const c_char) ; table . body_set_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_set_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_mode\0" . as_ptr () as * const c_char) ; table . body_set_omit_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_set_omit_force_integration\0" . as_ptr () as * const c_char) ; table . body_set_param = (gd_api . godot_method_bind_get_method) (class_name , "body_set_param\0" . as_ptr () as * const c_char) ; table . body_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape\0" . as_ptr () as * const c_char) ; table . body_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . body_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_transform\0" . as_ptr () as * const c_char) ; table . body_set_space = (gd_api . godot_method_bind_get_method) (class_name , "body_set_space\0" . as_ptr () as * const c_char) ; table . body_set_state = (gd_api . godot_method_bind_get_method) (class_name , "body_set_state\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_get_param\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_set_param\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_param\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_param\0" . as_ptr () as * const c_char) ; table . get_process_info = (gd_api . godot_method_bind_get_method) (class_name , "get_process_info\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_param\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_param\0" . as_ptr () as * const c_char) ; table . joint_create_cone_twist = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_cone_twist\0" . as_ptr () as * const c_char) ; table . joint_create_generic_6dof = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_generic_6dof\0" . as_ptr () as * const c_char) ; table . joint_create_hinge = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_hinge\0" . as_ptr () as * const c_char) ; table . joint_create_pin = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_pin\0" . as_ptr () as * const c_char) ; table . joint_create_slider = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_slider\0" . as_ptr () as * const c_char) ; table . joint_get_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_solver_priority\0" . as_ptr () as * const c_char) ; table . joint_get_type = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_type\0" . as_ptr () as * const c_char) ; table . joint_set_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_set_solver_priority\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_param\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_param\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . shape_create = (gd_api . godot_method_bind_get_method) (class_name , "shape_create\0" . as_ptr () as * const c_char) ; table . shape_get_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_data\0" . as_ptr () as * const c_char) ; table . shape_get_type = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_type\0" . as_ptr () as * const c_char) ; table . shape_set_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_set_data\0" . as_ptr () as * const c_char) ; table . slider_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_get_param\0" . as_ptr () as * const c_char) ; table . slider_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_set_param\0" . as_ptr () as * const c_char) ; table . space_create = (gd_api . godot_method_bind_get_method) (class_name , "space_create\0" . as_ptr () as * const c_char) ; table . space_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "space_get_direct_state\0" . as_ptr () as * const c_char) ; table . space_get_param = (gd_api . godot_method_bind_get_method) (class_name , "space_get_param\0" . as_ptr () as * const c_char) ; table . space_is_active = (gd_api . godot_method_bind_get_method) (class_name , "space_is_active\0" . as_ptr () as * const c_char) ; table . space_set_active = (gd_api . godot_method_bind_get_method) (class_name , "space_set_active\0" . as_ptr () as * const c_char) ; table . space_set_param = (gd_api . godot_method_bind_get_method) (class_name , "space_set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:52:21299 [INFO] [stdout] | [INFO] [stdout] 52 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 52 | # [doc = "`core class TextureProgress` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_textureprogress.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextureProgress` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextureProgress inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureProgress { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FillMode (pub i64) ; impl FillMode { pub const LEFT_TO_RIGHT : FillMode = FillMode (0i64) ; pub const RIGHT_TO_LEFT : FillMode = FillMode (1i64) ; pub const TOP_TO_BOTTOM : FillMode = FillMode (2i64) ; pub const BOTTOM_TO_TOP : FillMode = FillMode (3i64) ; pub const CLOCKWISE : FillMode = FillMode (4i64) ; pub const COUNTER_CLOCKWISE : FillMode = FillMode (5i64) ; pub const BILINEAR_LEFT_AND_RIGHT : FillMode = FillMode (6i64) ; pub const BILINEAR_TOP_AND_BOTTOM : FillMode = FillMode (7i64) ; pub const CLOCKWISE_AND_COUNTER_CLOCKWISE : FillMode = FillMode (8i64) ; } impl From < i64 > for FillMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FillMode > for i64 { # [inline] fn from (v : FillMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureProgress { pub const FILL_BILINEAR_LEFT_AND_RIGHT : i64 = 6i64 ; pub const FILL_BILINEAR_TOP_AND_BOTTOM : i64 = 7i64 ; pub const FILL_BOTTOM_TO_TOP : i64 = 3i64 ; pub const FILL_CLOCKWISE : i64 = 4i64 ; pub const FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE : i64 = 8i64 ; pub const FILL_COUNTER_CLOCKWISE : i64 = 5i64 ; pub const FILL_LEFT_TO_RIGHT : i64 = 0i64 ; pub const FILL_RIGHT_TO_LEFT : i64 = 1i64 ; pub const FILL_TOP_TO_BOTTOM : i64 = 2i64 ; } impl TextureProgress { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureProgressMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Upper limit for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's `value` is equal to its `max_value`, the texture fills up to this angle.\nSee [member Range.value], [member Range.max_value]."] # [doc = ""] # [inline] pub fn fill_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_fill_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The fill direction. See [enum FillMode] for possible values."] # [doc = ""] # [inline] pub fn fill_mode (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_fill_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, Godot treats the bar's textures like in [NinePatchRect]. Use the `stretch_margin_*` properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching."] # [doc = ""] # [inline] pub fn nine_patch_stretch (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_nine_patch_stretch ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress]."] # [doc = ""] # [inline] pub fn over_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_over_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "[Texture] that clips based on the node's `value` and [member fill_mode]. As `value` increased, the texture fills up. It shows entirely when `value` reaches `max_value`. It doesn't show at all if `value` is equal to `min_value`.\nThe `value` property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value]."] # [doc = ""] # [inline] pub fn progress_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_progress_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]."] # [doc = ""] # [inline] pub fn radial_center_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_radial_center_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Starting angle for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's `value` is equal to its `min_value`, the texture doesn't show up at all. When the `value` increases, the texture fills and tends towards [member radial_fill_degrees]."] # [doc = ""] # [inline] pub fn radial_initial_angle (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_radial_initial_angle ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The height of the 9-patch's top row."] # [doc = ""] # [inline] pub fn stretch_margin (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_stretch_margin ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Multiplies the color of the bar's `texture_over` texture. The effect is similar to [member CanvasItem.modulate], except it only affects this specific texture instead of the entire node."] # [doc = ""] # [inline] pub fn tint_over (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_tint_over ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Multiplies the color of the bar's `texture_progress` texture."] # [doc = ""] # [inline] pub fn tint_progress (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_tint_progress ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Multiplies the color of the bar's `texture_under` texture."] # [doc = ""] # [inline] pub fn tint_under (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_tint_under ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "[Texture] that draws under the progress bar. The bar's background."] # [doc = ""] # [inline] pub fn under_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . get_under_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Upper limit for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's `value` is equal to its `max_value`, the texture fills up to this angle.\nSee [member Range.value], [member Range.max_value]."] # [doc = ""] # [inline] pub fn set_fill_degrees (& self , mode : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_fill_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The fill direction. See [enum FillMode] for possible values."] # [doc = ""] # [inline] pub fn set_fill_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_fill_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, Godot treats the bar's textures like in [NinePatchRect]. Use the `stretch_margin_*` properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching."] # [doc = ""] # [inline] pub fn set_nine_patch_stretch (& self , stretch : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_nine_patch_stretch ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , stretch) ; } } # [doc = "[Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress]."] # [doc = ""] # [inline] pub fn set_over_texture (& self , tex : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_over_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , tex . as_arg_ptr ()) ; } } # [doc = "[Texture] that clips based on the node's `value` and [member fill_mode]. As `value` increased, the texture fills up. It shows entirely when `value` reaches `max_value`. It doesn't show at all if `value` is equal to `min_value`.\nThe `value` property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value]."] # [doc = ""] # [inline] pub fn set_progress_texture (& self , tex : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_progress_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , tex . as_arg_ptr ()) ; } } # [doc = "Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]."] # [doc = ""] # [inline] pub fn set_radial_center_offset (& self , mode : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_radial_center_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Starting angle for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's `value` is equal to its `min_value`, the texture doesn't show up at all. When the `value` increases, the texture fills and tends towards [member radial_fill_degrees]."] # [doc = ""] # [inline] pub fn set_radial_initial_angle (& self , mode : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_radial_initial_angle ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The height of the 9-patch's top row."] # [doc = ""] # [inline] pub fn set_stretch_margin (& self , margin : i64 , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_stretch_margin ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , value) ; } } # [doc = "Multiplies the color of the bar's `texture_over` texture. The effect is similar to [member CanvasItem.modulate], except it only affects this specific texture instead of the entire node."] # [doc = ""] # [inline] pub fn set_tint_over (& self , tint : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_tint_over ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , tint) ; } } # [doc = "Multiplies the color of the bar's `texture_progress` texture."] # [doc = ""] # [inline] pub fn set_tint_progress (& self , tint : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_tint_progress ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , tint) ; } } # [doc = "Multiplies the color of the bar's `texture_under` texture."] # [doc = ""] # [inline] pub fn set_tint_under (& self , tint : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_tint_under ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , tint) ; } } # [doc = "[Texture] that draws under the progress bar. The bar's background."] # [doc = ""] # [inline] pub fn set_under_texture (& self , tex : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureProgressMethodTable :: get (get_api ()) . set_under_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , tex . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureProgress { } unsafe impl GodotObject for TextureProgress { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextureProgress" } } impl QueueFree for TextureProgress { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextureProgress { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureProgress { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for TextureProgress { } unsafe impl SubClass < crate :: generated :: control :: Control > for TextureProgress { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextureProgress { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextureProgress { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureProgress { } impl Instanciable for TextureProgress { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureProgress :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureProgressMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_fill_degrees : * mut sys :: godot_method_bind , pub get_fill_mode : * mut sys :: godot_method_bind , pub get_nine_patch_stretch : * mut sys :: godot_method_bind , pub get_over_texture : * mut sys :: godot_method_bind , pub get_progress_texture : * mut sys :: godot_method_bind , pub get_radial_center_offset : * mut sys :: godot_method_bind , pub get_radial_initial_angle : * mut sys :: godot_method_bind , pub get_stretch_margin : * mut sys :: godot_method_bind , pub get_tint_over : * mut sys :: godot_method_bind , pub get_tint_progress : * mut sys :: godot_method_bind , pub get_tint_under : * mut sys :: godot_method_bind , pub get_under_texture : * mut sys :: godot_method_bind , pub set_fill_degrees : * mut sys :: godot_method_bind , pub set_fill_mode : * mut sys :: godot_method_bind , pub set_nine_patch_stretch : * mut sys :: godot_method_bind , pub set_over_texture : * mut sys :: godot_method_bind , pub set_progress_texture : * mut sys :: godot_method_bind , pub set_radial_center_offset : * mut sys :: godot_method_bind , pub set_radial_initial_angle : * mut sys :: godot_method_bind , pub set_stretch_margin : * mut sys :: godot_method_bind , pub set_tint_over : * mut sys :: godot_method_bind , pub set_tint_progress : * mut sys :: godot_method_bind , pub set_tint_under : * mut sys :: godot_method_bind , pub set_under_texture : * mut sys :: godot_method_bind } impl TextureProgressMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureProgressMethodTable = TextureProgressMethodTable { class_constructor : None , get_fill_degrees : 0 as * mut sys :: godot_method_bind , get_fill_mode : 0 as * mut sys :: godot_method_bind , get_nine_patch_stretch : 0 as * mut sys :: godot_method_bind , get_over_texture : 0 as * mut sys :: godot_method_bind , get_progress_texture : 0 as * mut sys :: godot_method_bind , get_radial_center_offset : 0 as * mut sys :: godot_method_bind , get_radial_initial_angle : 0 as * mut sys :: godot_method_bind , get_stretch_margin : 0 as * mut sys :: godot_method_bind , get_tint_over : 0 as * mut sys :: godot_method_bind , get_tint_progress : 0 as * mut sys :: godot_method_bind , get_tint_under : 0 as * mut sys :: godot_method_bind , get_under_texture : 0 as * mut sys :: godot_method_bind , set_fill_degrees : 0 as * mut sys :: godot_method_bind , set_fill_mode : 0 as * mut sys :: godot_method_bind , set_nine_patch_stretch : 0 as * mut sys :: godot_method_bind , set_over_texture : 0 as * mut sys :: godot_method_bind , set_progress_texture : 0 as * mut sys :: godot_method_bind , set_radial_center_offset : 0 as * mut sys :: godot_method_bind , set_radial_initial_angle : 0 as * mut sys :: godot_method_bind , set_stretch_margin : 0 as * mut sys :: godot_method_bind , set_tint_over : 0 as * mut sys :: godot_method_bind , set_tint_progress : 0 as * mut sys :: godot_method_bind , set_tint_under : 0 as * mut sys :: godot_method_bind , set_under_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureProgressMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureProgress\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_fill_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_fill_degrees\0" . as_ptr () as * const c_char) ; table . get_fill_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_fill_mode\0" . as_ptr () as * const c_char) ; table . get_nine_patch_stretch = (gd_api . godot_method_bind_get_method) (class_name , "get_nine_patch_stretch\0" . as_ptr () as * const c_char) ; table . get_over_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_over_texture\0" . as_ptr () as * const c_char) ; table . get_progress_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_progress_texture\0" . as_ptr () as * const c_char) ; table . get_radial_center_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_center_offset\0" . as_ptr () as * const c_char) ; table . get_radial_initial_angle = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_initial_angle\0" . as_ptr () as * const c_char) ; table . get_stretch_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_margin\0" . as_ptr () as * const c_char) ; table . get_tint_over = (gd_api . godot_method_bind_get_method) (class_name , "get_tint_over\0" . as_ptr () as * const c_char) ; table . get_tint_progress = (gd_api . godot_method_bind_get_method) (class_name , "get_tint_progress\0" . as_ptr () as * const c_char) ; table . get_tint_under = (gd_api . godot_method_bind_get_method) (class_name , "get_tint_under\0" . as_ptr () as * const c_char) ; table . get_under_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_under_texture\0" . as_ptr () as * const c_char) ; table . set_fill_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_fill_degrees\0" . as_ptr () as * const c_char) ; table . set_fill_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_fill_mode\0" . as_ptr () as * const c_char) ; table . set_nine_patch_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_nine_patch_stretch\0" . as_ptr () as * const c_char) ; table . set_over_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_over_texture\0" . as_ptr () as * const c_char) ; table . set_progress_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_progress_texture\0" . as_ptr () as * const c_char) ; table . set_radial_center_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_center_offset\0" . as_ptr () as * const c_char) ; table . set_radial_initial_angle = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_initial_angle\0" . as_ptr () as * const c_char) ; table . set_stretch_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_margin\0" . as_ptr () as * const c_char) ; table . set_tint_over = (gd_api . godot_method_bind_get_method) (class_name , "set_tint_over\0" . as_ptr () as * const c_char) ; table . set_tint_progress = (gd_api . godot_method_bind_get_method) (class_name , "set_tint_progress\0" . as_ptr () as * const c_char) ; table . set_tint_under = (gd_api . godot_method_bind_get_method) (class_name , "set_tint_under\0" . as_ptr () as * const c_char) ; table . set_under_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_under_texture\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:58:4706 [INFO] [stdout] | [INFO] [stdout] 58 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 58 | # [doc = "`core class VisualShaderNodeScalarConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarConstant { this : RawObject < Self > , } impl VisualShaderNodeScalarConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarConstant { } unsafe impl GodotObject for VisualShaderNodeScalarConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarConstant" } } impl std :: ops :: Deref for VisualShaderNodeScalarConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarConstant { } impl Instanciable for VisualShaderNodeScalarConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarConstantMethodTable = VisualShaderNodeScalarConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:64:4040 [INFO] [stdout] | [INFO] [stdout] 64 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 64 | # [doc = "`core class VisualShaderNodeVec3Uniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevec3uniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVec3Uniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Uniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVec3UniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVec3Uniform { } unsafe impl GodotObject for VisualShaderNodeVec3Uniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVec3Uniform" } } impl std :: ops :: Deref for VisualShaderNodeVec3Uniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVec3Uniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVec3Uniform { } impl Instanciable for VisualShaderNodeVec3Uniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVec3Uniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVec3UniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVec3UniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVec3UniformMethodTable = VisualShaderNodeVec3UniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVec3UniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVec3Uniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:70:4152 [INFO] [stdout] | [INFO] [stdout] 70 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 70 | # [doc = "`core class Semaphore` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_semaphore.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSemaphore inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Semaphore { this : RawObject < Self > , } impl Semaphore { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SemaphoreMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."] # [doc = ""] # [inline] pub fn post (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = SemaphoreMethodTable :: get (get_api ()) . post ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Tries to wait for the [Semaphore], if its value is zero, blocks until non-zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."] # [doc = ""] # [inline] pub fn wait (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = SemaphoreMethodTable :: get (get_api ()) . wait ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for Semaphore { } unsafe impl GodotObject for Semaphore { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Semaphore" } } impl std :: ops :: Deref for Semaphore { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Semaphore { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Semaphore { } unsafe impl SubClass < crate :: generated :: object :: Object > for Semaphore { } impl Instanciable for Semaphore { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Semaphore :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SemaphoreMethodTable { pub class_constructor : sys :: godot_class_constructor , pub post : * mut sys :: godot_method_bind , pub wait : * mut sys :: godot_method_bind } impl SemaphoreMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SemaphoreMethodTable = SemaphoreMethodTable { class_constructor : None , post : 0 as * mut sys :: godot_method_bind , wait : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SemaphoreMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Semaphore\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . post = (gd_api . godot_method_bind_get_method) (class_name , "post\0" . as_ptr () as * const c_char) ; table . wait = (gd_api . godot_method_bind_get_method) (class_name , "wait\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:76:7568 [INFO] [stdout] | [INFO] [stdout] 76 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 76 | # [doc = "`core class AnimationNodeStateMachinePlayback` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachineplayback.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachinePlayback inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachinePlayback { this : RawObject < Self > , } impl AnimationNodeStateMachinePlayback { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachinePlaybackMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the currently playing animation state."] # [doc = ""] # [inline] pub fn get_current_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_play_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_play_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current travel path as computed internally by the A* algorithm."] # [doc = ""] # [inline] pub fn get_travel_path (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_travel_path ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if an animation is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts playing the given animation."] # [doc = ""] # [inline] pub fn start (& self , node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "Stops the currently playing animation."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Transitions from the current state to another one, following the shortest path."] # [doc = ""] # [inline] pub fn travel (& self , to_node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . travel ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , to_node . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachinePlayback { } unsafe impl GodotObject for AnimationNodeStateMachinePlayback { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachinePlayback" } } impl std :: ops :: Deref for AnimationNodeStateMachinePlayback { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachinePlayback { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachinePlayback { } impl Instanciable for AnimationNodeStateMachinePlayback { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachinePlayback :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachinePlaybackMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_current_length : * mut sys :: godot_method_bind , pub get_current_node : * mut sys :: godot_method_bind , pub get_current_play_position : * mut sys :: godot_method_bind , pub get_travel_path : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub travel : * mut sys :: godot_method_bind } impl AnimationNodeStateMachinePlaybackMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachinePlaybackMethodTable = AnimationNodeStateMachinePlaybackMethodTable { class_constructor : None , get_current_length : 0 as * mut sys :: godot_method_bind , get_current_node : 0 as * mut sys :: godot_method_bind , get_current_play_position : 0 as * mut sys :: godot_method_bind , get_travel_path : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachinePlaybackMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachinePlayback\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_current_length = (gd_api . godot_method_bind_get_method) (class_name , "get_current_length\0" . as_ptr () as * const c_char) ; table . get_current_node = (gd_api . godot_method_bind_get_method) (class_name , "get_current_node\0" . as_ptr () as * const c_char) ; table . get_current_play_position = (gd_api . godot_method_bind_get_method) (class_name , "get_current_play_position\0" . as_ptr () as * const c_char) ; table . get_travel_path = (gd_api . godot_method_bind_get_method) (class_name , "get_travel_path\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . travel = (gd_api . godot_method_bind_get_method) (class_name , "travel\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:82:8754 [INFO] [stdout] | [INFO] [stdout] 82 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 82 | # [doc = "`core class RandomNumberGenerator` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_randomnumbergenerator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRandomNumberGenerator inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RandomNumberGenerator { this : RawObject < Self > , } impl RandomNumberGenerator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RandomNumberGeneratorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.\n**Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally."] # [doc = ""] # [inline] pub fn seed (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . get_seed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn state (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . get_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random float between `0.0` and `1.0` (inclusive)."] # [doc = ""] # [inline] pub fn randf (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randf ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random float between `from` and `to` (inclusive)."] # [doc = ""] # [inline] pub fn randf_range (& self , from : f64 , to : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randf_range ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , from , to) ; ret as _ } } # [doc = "Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-distributed[/url] pseudo-random number, using Box-Muller transform with the specified `mean` and a standard `deviation`. This is also called Gaussian distribution.\n# Default Arguments\n* `mean` - `0.0`\n* `deviation` - `1.0`"] # [doc = ""] # [inline] pub fn randfn (& self , mean : f64 , deviation : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randfn ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , mean , deviation) ; ret as _ } } # [doc = "Generates a pseudo-random 32-bit unsigned integer between `0` and `4294967295` (inclusive)."] # [doc = ""] # [inline] pub fn randi (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randi ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random 32-bit signed integer between `from` and `to` (inclusive)."] # [doc = ""] # [inline] pub fn randi_range (& self , from : i64 , to : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randi_range ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; ret as _ } } # [doc = "Setups a time-based seed to generator."] # [doc = ""] # [inline] pub fn randomize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randomize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.\n**Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally."] # [doc = ""] # [inline] pub fn set_seed (& self , seed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . set_seed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , seed) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_state (& self , state : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . set_state ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , state) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RandomNumberGenerator { } unsafe impl GodotObject for RandomNumberGenerator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RandomNumberGenerator" } } impl std :: ops :: Deref for RandomNumberGenerator { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RandomNumberGenerator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RandomNumberGenerator { } unsafe impl SubClass < crate :: generated :: object :: Object > for RandomNumberGenerator { } impl Instanciable for RandomNumberGenerator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RandomNumberGenerator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RandomNumberGeneratorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_seed : * mut sys :: godot_method_bind , pub get_state : * mut sys :: godot_method_bind , pub randf : * mut sys :: godot_method_bind , pub randf_range : * mut sys :: godot_method_bind , pub randfn : * mut sys :: godot_method_bind , pub randi : * mut sys :: godot_method_bind , pub randi_range : * mut sys :: godot_method_bind , pub randomize : * mut sys :: godot_method_bind , pub set_seed : * mut sys :: godot_method_bind , pub set_state : * mut sys :: godot_method_bind } impl RandomNumberGeneratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RandomNumberGeneratorMethodTable = RandomNumberGeneratorMethodTable { class_constructor : None , get_seed : 0 as * mut sys :: godot_method_bind , get_state : 0 as * mut sys :: godot_method_bind , randf : 0 as * mut sys :: godot_method_bind , randf_range : 0 as * mut sys :: godot_method_bind , randfn : 0 as * mut sys :: godot_method_bind , randi : 0 as * mut sys :: godot_method_bind , randi_range : 0 as * mut sys :: godot_method_bind , randomize : 0 as * mut sys :: godot_method_bind , set_seed : 0 as * mut sys :: godot_method_bind , set_state : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RandomNumberGeneratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RandomNumberGenerator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_seed = (gd_api . godot_method_bind_get_method) (class_name , "get_seed\0" . as_ptr () as * const c_char) ; table . get_state = (gd_api . godot_method_bind_get_method) (class_name , "get_state\0" . as_ptr () as * const c_char) ; table . randf = (gd_api . godot_method_bind_get_method) (class_name , "randf\0" . as_ptr () as * const c_char) ; table . randf_range = (gd_api . godot_method_bind_get_method) (class_name , "randf_range\0" . as_ptr () as * const c_char) ; table . randfn = (gd_api . godot_method_bind_get_method) (class_name , "randfn\0" . as_ptr () as * const c_char) ; table . randi = (gd_api . godot_method_bind_get_method) (class_name , "randi\0" . as_ptr () as * const c_char) ; table . randi_range = (gd_api . godot_method_bind_get_method) (class_name , "randi_range\0" . as_ptr () as * const c_char) ; table . randomize = (gd_api . godot_method_bind_get_method) (class_name , "randomize\0" . as_ptr () as * const c_char) ; table . set_seed = (gd_api . godot_method_bind_get_method) (class_name , "set_seed\0" . as_ptr () as * const c_char) ; table . set_state = (gd_api . godot_method_bind_get_method) (class_name , "set_state\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:88:3482 [INFO] [stdout] | [INFO] [stdout] 88 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 88 | # [doc = "`core class WeakRef` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_weakref.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWeakRef inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WeakRef { this : RawObject < Self > , } impl WeakRef { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WeakRefMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the [Object] this weakref is referring to."] # [doc = ""] # [inline] pub fn get_ref (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = WeakRefMethodTable :: get (get_api ()) . get_ref ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for WeakRef { } unsafe impl GodotObject for WeakRef { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WeakRef" } } impl std :: ops :: Deref for WeakRef { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WeakRef { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WeakRef { } unsafe impl SubClass < crate :: generated :: object :: Object > for WeakRef { } impl Instanciable for WeakRef { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WeakRef :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WeakRefMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ref : * mut sys :: godot_method_bind } impl WeakRefMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WeakRefMethodTable = WeakRefMethodTable { class_constructor : None , get_ref : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WeakRefMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WeakRef\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ref = (gd_api . godot_method_bind_get_method) (class_name , "get_ref\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:94:6499 [INFO] [stdout] | [INFO] [stdout] 94 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 94 | # [doc = "`core class PacketPeerStream` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeerstream.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerStream inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerStream { this : RawObject < Self > , } impl PacketPeerStream { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerStreamMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn input_buffer_max_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . get_input_buffer_max_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn output_buffer_max_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . get_output_buffer_max_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The wrapped [StreamPeer] object."] # [doc = ""] # [inline] pub fn stream_peer (& self) -> Option < Ref < crate :: generated :: stream_peer :: StreamPeer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . get_stream_peer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer :: StreamPeer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_buffer_max_size (& self , max_size_bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . set_input_buffer_max_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_size_bytes) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_output_buffer_max_size (& self , max_size_bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . set_output_buffer_max_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_size_bytes) ; } } # [doc = "The wrapped [StreamPeer] object."] # [doc = ""] # [inline] pub fn set_stream_peer (& self , peer : impl AsArg < crate :: generated :: stream_peer :: StreamPeer >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . set_stream_peer ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , peer . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerStream { } unsafe impl GodotObject for PacketPeerStream { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerStream" } } impl std :: ops :: Deref for PacketPeerStream { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerStream { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerStream { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerStream { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerStream { } impl Instanciable for PacketPeerStream { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerStream :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerStreamMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_input_buffer_max_size : * mut sys :: godot_method_bind , pub get_output_buffer_max_size : * mut sys :: godot_method_bind , pub get_stream_peer : * mut sys :: godot_method_bind , pub set_input_buffer_max_size : * mut sys :: godot_method_bind , pub set_output_buffer_max_size : * mut sys :: godot_method_bind , pub set_stream_peer : * mut sys :: godot_method_bind } impl PacketPeerStreamMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerStreamMethodTable = PacketPeerStreamMethodTable { class_constructor : None , get_input_buffer_max_size : 0 as * mut sys :: godot_method_bind , get_output_buffer_max_size : 0 as * mut sys :: godot_method_bind , get_stream_peer : 0 as * mut sys :: godot_method_bind , set_input_buffer_max_size : 0 as * mut sys :: godot_method_bind , set_output_buffer_max_size : 0 as * mut sys :: godot_method_bind , set_stream_peer : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerStreamMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerStream\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_input_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "get_input_buffer_max_size\0" . as_ptr () as * const c_char) ; table . get_output_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "get_output_buffer_max_size\0" . as_ptr () as * const c_char) ; table . get_stream_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_peer\0" . as_ptr () as * const c_char) ; table . set_input_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "set_input_buffer_max_size\0" . as_ptr () as * const c_char) ; table . set_output_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "set_output_buffer_max_size\0" . as_ptr () as * const c_char) ; table . set_stream_peer = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_peer\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:100:15548 [INFO] [stdout] | [INFO] [stdout] 100 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 100 | # [doc = "`core singleton class ARVRServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nARVRServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RotationMode (pub i64) ; impl RotationMode { pub const RESET_FULL_ROTATION : RotationMode = RotationMode (0i64) ; pub const RESET_BUT_KEEP_TILT : RotationMode = RotationMode (1i64) ; pub const DONT_RESET_ROTATION : RotationMode = RotationMode (2i64) ; } impl From < i64 > for RotationMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RotationMode > for i64 { # [inline] fn from (v : RotationMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackerType (pub i64) ; impl TrackerType { pub const CONTROLLER : TrackerType = TrackerType (1i64) ; pub const BASESTATION : TrackerType = TrackerType (2i64) ; pub const ANCHOR : TrackerType = TrackerType (4i64) ; pub const ANY_KNOWN : TrackerType = TrackerType (127i64) ; pub const UNKNOWN : TrackerType = TrackerType (128i64) ; pub const ANY : TrackerType = TrackerType (255i64) ; } impl From < i64 > for TrackerType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackerType > for i64 { # [inline] fn from (v : TrackerType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRServer { pub const DONT_RESET_ROTATION : i64 = 2i64 ; pub const RESET_BUT_KEEP_TILT : i64 = 1i64 ; pub const RESET_FULL_ROTATION : i64 = 0i64 ; pub const TRACKER_ANCHOR : i64 = 4i64 ; pub const TRACKER_ANY : i64 = 255i64 ; pub const TRACKER_ANY_KNOWN : i64 = 127i64 ; pub const TRACKER_BASESTATION : i64 = 2i64 ; pub const TRACKER_CONTROLLER : i64 = 1i64 ; pub const TRACKER_UNKNOWN : i64 = 128i64 ; } impl ARVRServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ARVRServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "This is an important function to understand correctly. AR and VR platforms all handle positioning slightly differently.\nFor platforms that do not offer spatial tracking, our origin point (0,0,0) is the location of our HMD, but you have little control over the direction the player is facing in the real world.\nFor platforms that do offer spatial tracking, our origin point depends very much on the system. For OpenVR, our origin point is usually the center of the tracking space, on the ground. For other platforms, it's often the location of the tracking camera.\nThis method allows you to center your tracker on the location of the HMD. It will take the current location of the HMD and use that to adjust all your tracking data; in essence, realigning the real world to your player's current position in the game world.\nFor this method to produce usable results, tracking information must be available. This often takes a few frames after starting your game.\nYou should call this method after a few seconds have passed. For instance, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, or when implementing a teleport mechanism."] # [doc = ""] # [inline] pub fn center_on_hmd (& self , rotation_mode : i64 , keep_height : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . center_on_hmd ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , rotation_mode , keep_height) ; } } # [doc = "Finds an interface by its name. For instance, if your project uses capabilities of an AR/VR platform, you can find the interface for that platform by name and initialize it."] # [doc = ""] # [inline] pub fn find_interface (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . find_interface ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the primary interface's transformation."] # [doc = ""] # [inline] pub fn get_hmd_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_hmd_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the interface registered at a given index in our list of interfaces."] # [doc = ""] # [inline] pub fn get_interface (& self , idx : i64) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interface ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of interfaces currently registered with the AR/VR server. If your project supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try to initialize each interface and use the first one that returns `true`."] # [doc = ""] # [inline] pub fn get_interface_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interface_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of available interfaces the ID and name of each interface."] # [doc = ""] # [inline] pub fn get_interfaces (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interfaces ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of the AR/VR eyes to [VisualServer]. The value comes from an internal call to [method OS.get_ticks_usec]."] # [doc = ""] # [inline] pub fn get_last_commit_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_commit_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the duration (in μs) of the last frame. This is computed as the difference between [method get_last_commit_usec] and [method get_last_process_usec] when committing."] # [doc = ""] # [inline] pub fn get_last_frame_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_frame_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the absolute timestamp (in μs) of the last [ARVRServer] process callback. The value comes from an internal call to [method OS.get_ticks_usec]."] # [doc = ""] # [inline] pub fn get_last_process_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_process_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary [ARVRInterface] currently bound to the [ARVRServer]."] # [doc = ""] # [inline] pub fn primary_interface (& self) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_primary_interface ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the reference frame transform. Mostly used internally and exposed for GDNative build interfaces."] # [doc = ""] # [inline] pub fn get_reference_frame (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_reference_frame ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the positional tracker at the given ID."] # [doc = ""] # [inline] pub fn get_tracker (& self , idx : i64) -> Option < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_tracker ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of trackers currently registered."] # [doc = ""] # [inline] pub fn get_tracker_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_tracker_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter."] # [doc = ""] # [inline] pub fn world_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_world_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary [ARVRInterface] currently bound to the [ARVRServer]."] # [doc = ""] # [inline] pub fn set_primary_interface (& self , interface : impl AsArg < crate :: generated :: arvr_interface :: ARVRInterface >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . set_primary_interface ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , interface . as_arg_ptr ()) ; } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter."] # [doc = ""] # [inline] pub fn set_world_scale (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . set_world_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRServer { } unsafe impl GodotObject for ARVRServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRServer" } } impl std :: ops :: Deref for ARVRServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRServer { } unsafe impl Send for ARVRServer { } unsafe impl Sync for ARVRServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub center_on_hmd : * mut sys :: godot_method_bind , pub find_interface : * mut sys :: godot_method_bind , pub get_hmd_transform : * mut sys :: godot_method_bind , pub get_interface : * mut sys :: godot_method_bind , pub get_interface_count : * mut sys :: godot_method_bind , pub get_interfaces : * mut sys :: godot_method_bind , pub get_last_commit_usec : * mut sys :: godot_method_bind , pub get_last_frame_usec : * mut sys :: godot_method_bind , pub get_last_process_usec : * mut sys :: godot_method_bind , pub get_primary_interface : * mut sys :: godot_method_bind , pub get_reference_frame : * mut sys :: godot_method_bind , pub get_tracker : * mut sys :: godot_method_bind , pub get_tracker_count : * mut sys :: godot_method_bind , pub get_world_scale : * mut sys :: godot_method_bind , pub set_primary_interface : * mut sys :: godot_method_bind , pub set_world_scale : * mut sys :: godot_method_bind } impl ARVRServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRServerMethodTable = ARVRServerMethodTable { class_constructor : None , center_on_hmd : 0 as * mut sys :: godot_method_bind , find_interface : 0 as * mut sys :: godot_method_bind , get_hmd_transform : 0 as * mut sys :: godot_method_bind , get_interface : 0 as * mut sys :: godot_method_bind , get_interface_count : 0 as * mut sys :: godot_method_bind , get_interfaces : 0 as * mut sys :: godot_method_bind , get_last_commit_usec : 0 as * mut sys :: godot_method_bind , get_last_frame_usec : 0 as * mut sys :: godot_method_bind , get_last_process_usec : 0 as * mut sys :: godot_method_bind , get_primary_interface : 0 as * mut sys :: godot_method_bind , get_reference_frame : 0 as * mut sys :: godot_method_bind , get_tracker : 0 as * mut sys :: godot_method_bind , get_tracker_count : 0 as * mut sys :: godot_method_bind , get_world_scale : 0 as * mut sys :: godot_method_bind , set_primary_interface : 0 as * mut sys :: godot_method_bind , set_world_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . center_on_hmd = (gd_api . godot_method_bind_get_method) (class_name , "center_on_hmd\0" . as_ptr () as * const c_char) ; table . find_interface = (gd_api . godot_method_bind_get_method) (class_name , "find_interface\0" . as_ptr () as * const c_char) ; table . get_hmd_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_hmd_transform\0" . as_ptr () as * const c_char) ; table . get_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_interface\0" . as_ptr () as * const c_char) ; table . get_interface_count = (gd_api . godot_method_bind_get_method) (class_name , "get_interface_count\0" . as_ptr () as * const c_char) ; table . get_interfaces = (gd_api . godot_method_bind_get_method) (class_name , "get_interfaces\0" . as_ptr () as * const c_char) ; table . get_last_commit_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_commit_usec\0" . as_ptr () as * const c_char) ; table . get_last_frame_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_frame_usec\0" . as_ptr () as * const c_char) ; table . get_last_process_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_process_usec\0" . as_ptr () as * const c_char) ; table . get_primary_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_primary_interface\0" . as_ptr () as * const c_char) ; table . get_reference_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_reference_frame\0" . as_ptr () as * const c_char) ; table . get_tracker = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker\0" . as_ptr () as * const c_char) ; table . get_tracker_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker_count\0" . as_ptr () as * const c_char) ; table . get_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_world_scale\0" . as_ptr () as * const c_char) ; table . set_primary_interface = (gd_api . godot_method_bind_get_method) (class_name , "set_primary_interface\0" . as_ptr () as * const c_char) ; table . set_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_world_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:112:4658 [INFO] [stdout] | [INFO] [stdout] 112 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 112 | # [doc = "`core class VisualScriptCustomNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptcustomnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptCustomNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StartMode (pub i64) ; impl StartMode { pub const BEGIN_SEQUENCE : StartMode = StartMode (0i64) ; pub const CONTINUE_SEQUENCE : StartMode = StartMode (1i64) ; pub const RESUME_YIELD : StartMode = StartMode (2i64) ; } impl From < i64 > for StartMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StartMode > for i64 { # [inline] fn from (v : StartMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptCustomNode { pub const START_MODE_BEGIN_SEQUENCE : i64 = 0i64 ; pub const START_MODE_CONTINUE_SEQUENCE : i64 = 1i64 ; pub const START_MODE_RESUME_YIELD : i64 = 2i64 ; pub const STEP_EXIT_FUNCTION_BIT : i64 = 134217728i64 ; pub const STEP_GO_BACK_BIT : i64 = 33554432i64 ; pub const STEP_NO_ADVANCE_BIT : i64 = 67108864i64 ; pub const STEP_PUSH_STACK_BIT : i64 = 16777216i64 ; pub const STEP_YIELD_BIT : i64 = 268435456i64 ; } impl VisualScriptCustomNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptCustomNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptCustomNode { } unsafe impl GodotObject for VisualScriptCustomNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptCustomNode" } } impl std :: ops :: Deref for VisualScriptCustomNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptCustomNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptCustomNode { } impl Instanciable for VisualScriptCustomNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptCustomNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptCustomNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptCustomNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptCustomNodeMethodTable = VisualScriptCustomNodeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptCustomNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptCustomNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:118:5440 [INFO] [stdout] | [INFO] [stdout] 118 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 118 | # [doc = "`core class ProgressBar` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_progressbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ProgressBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nProgressBar inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProgressBar { this : RawObject < Self > , } impl ProgressBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ProgressBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the fill percentage is displayed on the bar."] # [doc = ""] # [inline] pub fn is_percent_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProgressBarMethodTable :: get (get_api ()) . is_percent_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the fill percentage is displayed on the bar."] # [doc = ""] # [inline] pub fn set_percent_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProgressBarMethodTable :: get (get_api ()) . set_percent_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProgressBar { } unsafe impl GodotObject for ProgressBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ProgressBar" } } impl QueueFree for ProgressBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ProgressBar { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProgressBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for ProgressBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for ProgressBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ProgressBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for ProgressBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for ProgressBar { } impl Instanciable for ProgressBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ProgressBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProgressBarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_percent_visible : * mut sys :: godot_method_bind , pub set_percent_visible : * mut sys :: godot_method_bind } impl ProgressBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProgressBarMethodTable = ProgressBarMethodTable { class_constructor : None , is_percent_visible : 0 as * mut sys :: godot_method_bind , set_percent_visible : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProgressBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProgressBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "is_percent_visible\0" . as_ptr () as * const c_char) ; table . set_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_percent_visible\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:124:13743 [INFO] [stdout] | [INFO] [stdout] 124 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 124 | # [doc = "`core class Range` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_range.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nRange inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Range { this : RawObject < Self > , } impl Range { # [doc = "The value mapped between 0 and 1."] # [doc = ""] # [inline] pub fn as_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_as_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum value. Range is clamped if `value` is greater than `max_value`."] # [doc = ""] # [inline] pub fn max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Minimum value. Range is clamped if `value` is less than `min_value`."] # [doc = ""] # [inline] pub fn min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by `page` over the difference between `min_value` and `max_value`."] # [doc = ""] # [inline] pub fn page (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_page ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If greater than 0, `value` will always be rounded to a multiple of `step`. If `rounded` is also `true`, `value` will first be rounded to a multiple of `step` then rounded to the nearest integer."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Range's current value."] # [doc = ""] # [inline] pub fn value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . get_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be greater than [member max_value]."] # [doc = ""] # [inline] pub fn is_greater_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_greater_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be less than [member min_value]."] # [doc = ""] # [inline] pub fn is_lesser_allowed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_lesser_allowed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, and `min_value` is greater than 0, `value` will be represented exponentially rather than linearly."] # [doc = ""] # [inline] pub fn is_ratio_exp (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_ratio_exp ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, `value` will always be rounded to the nearest integer."] # [doc = ""] # [inline] pub fn is_using_rounded_values (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . is_using_rounded_values ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member value] may be greater than [member max_value]."] # [doc = ""] # [inline] pub fn set_allow_greater (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_allow_greater ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, [member value] may be less than [member min_value]."] # [doc = ""] # [inline] pub fn set_allow_lesser (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_allow_lesser ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "The value mapped between 0 and 1."] # [doc = ""] # [inline] pub fn set_as_ratio (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_as_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "If `true`, and `min_value` is greater than 0, `value` will be represented exponentially rather than linearly."] # [doc = ""] # [inline] pub fn set_exp_ratio (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_exp_ratio ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Maximum value. Range is clamped if `value` is greater than `max_value`."] # [doc = ""] # [inline] pub fn set_max (& self , maximum : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , maximum) ; } } # [doc = "Minimum value. Range is clamped if `value` is less than `min_value`."] # [doc = ""] # [inline] pub fn set_min (& self , minimum : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , minimum) ; } } # [doc = "Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by `page` over the difference between `min_value` and `max_value`."] # [doc = ""] # [inline] pub fn set_page (& self , pagesize : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_page ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pagesize) ; } } # [doc = "If greater than 0, `value` will always be rounded to a multiple of `step`. If `rounded` is also `true`, `value` will first be rounded to a multiple of `step` then rounded to the nearest integer."] # [doc = ""] # [inline] pub fn set_step (& self , step : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , step) ; } } # [doc = "If `true`, `value` will always be rounded to the nearest integer."] # [doc = ""] # [inline] pub fn set_use_rounded_values (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_use_rounded_values ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Range's current value."] # [doc = ""] # [inline] pub fn set_value (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . set_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Binds two ranges together along with any ranges previously grouped with either of them. When any of range's member variables change, it will share the new value with all other ranges in its group."] # [doc = ""] # [inline] pub fn share (& self , with : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . share ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , with . as_arg_ptr ()) ; } } # [doc = "Stops range from sharing its member variables with any other."] # [doc = ""] # [inline] pub fn unshare (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RangeMethodTable :: get (get_api ()) . unshare ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Range { } unsafe impl GodotObject for Range { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Range" } } impl QueueFree for Range { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Range { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Range { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Range { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Range { } unsafe impl SubClass < crate :: generated :: node :: Node > for Range { } unsafe impl SubClass < crate :: generated :: object :: Object > for Range { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RangeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_as_ratio : * mut sys :: godot_method_bind , pub get_max : * mut sys :: godot_method_bind , pub get_min : * mut sys :: godot_method_bind , pub get_page : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_value : * mut sys :: godot_method_bind , pub is_greater_allowed : * mut sys :: godot_method_bind , pub is_lesser_allowed : * mut sys :: godot_method_bind , pub is_ratio_exp : * mut sys :: godot_method_bind , pub is_using_rounded_values : * mut sys :: godot_method_bind , pub set_allow_greater : * mut sys :: godot_method_bind , pub set_allow_lesser : * mut sys :: godot_method_bind , pub set_as_ratio : * mut sys :: godot_method_bind , pub set_exp_ratio : * mut sys :: godot_method_bind , pub set_max : * mut sys :: godot_method_bind , pub set_min : * mut sys :: godot_method_bind , pub set_page : * mut sys :: godot_method_bind , pub set_step : * mut sys :: godot_method_bind , pub set_use_rounded_values : * mut sys :: godot_method_bind , pub set_value : * mut sys :: godot_method_bind , pub share : * mut sys :: godot_method_bind , pub unshare : * mut sys :: godot_method_bind } impl RangeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RangeMethodTable = RangeMethodTable { class_constructor : None , get_as_ratio : 0 as * mut sys :: godot_method_bind , get_max : 0 as * mut sys :: godot_method_bind , get_min : 0 as * mut sys :: godot_method_bind , get_page : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_value : 0 as * mut sys :: godot_method_bind , is_greater_allowed : 0 as * mut sys :: godot_method_bind , is_lesser_allowed : 0 as * mut sys :: godot_method_bind , is_ratio_exp : 0 as * mut sys :: godot_method_bind , is_using_rounded_values : 0 as * mut sys :: godot_method_bind , set_allow_greater : 0 as * mut sys :: godot_method_bind , set_allow_lesser : 0 as * mut sys :: godot_method_bind , set_as_ratio : 0 as * mut sys :: godot_method_bind , set_exp_ratio : 0 as * mut sys :: godot_method_bind , set_max : 0 as * mut sys :: godot_method_bind , set_min : 0 as * mut sys :: godot_method_bind , set_page : 0 as * mut sys :: godot_method_bind , set_step : 0 as * mut sys :: godot_method_bind , set_use_rounded_values : 0 as * mut sys :: godot_method_bind , set_value : 0 as * mut sys :: godot_method_bind , share : 0 as * mut sys :: godot_method_bind , unshare : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RangeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Range\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_as_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_as_ratio\0" . as_ptr () as * const c_char) ; table . get_max = (gd_api . godot_method_bind_get_method) (class_name , "get_max\0" . as_ptr () as * const c_char) ; table . get_min = (gd_api . godot_method_bind_get_method) (class_name , "get_min\0" . as_ptr () as * const c_char) ; table . get_page = (gd_api . godot_method_bind_get_method) (class_name , "get_page\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_value = (gd_api . godot_method_bind_get_method) (class_name , "get_value\0" . as_ptr () as * const c_char) ; table . is_greater_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_greater_allowed\0" . as_ptr () as * const c_char) ; table . is_lesser_allowed = (gd_api . godot_method_bind_get_method) (class_name , "is_lesser_allowed\0" . as_ptr () as * const c_char) ; table . is_ratio_exp = (gd_api . godot_method_bind_get_method) (class_name , "is_ratio_exp\0" . as_ptr () as * const c_char) ; table . is_using_rounded_values = (gd_api . godot_method_bind_get_method) (class_name , "is_using_rounded_values\0" . as_ptr () as * const c_char) ; table . set_allow_greater = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_greater\0" . as_ptr () as * const c_char) ; table . set_allow_lesser = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_lesser\0" . as_ptr () as * const c_char) ; table . set_as_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_as_ratio\0" . as_ptr () as * const c_char) ; table . set_exp_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_exp_ratio\0" . as_ptr () as * const c_char) ; table . set_max = (gd_api . godot_method_bind_get_method) (class_name , "set_max\0" . as_ptr () as * const c_char) ; table . set_min = (gd_api . godot_method_bind_get_method) (class_name , "set_min\0" . as_ptr () as * const c_char) ; table . set_page = (gd_api . godot_method_bind_get_method) (class_name , "set_page\0" . as_ptr () as * const c_char) ; table . set_step = (gd_api . godot_method_bind_get_method) (class_name , "set_step\0" . as_ptr () as * const c_char) ; table . set_use_rounded_values = (gd_api . godot_method_bind_get_method) (class_name , "set_use_rounded_values\0" . as_ptr () as * const c_char) ; table . set_value = (gd_api . godot_method_bind_get_method) (class_name , "set_value\0" . as_ptr () as * const c_char) ; table . share = (gd_api . godot_method_bind_get_method) (class_name , "share\0" . as_ptr () as * const c_char) ; table . unshare = (gd_api . godot_method_bind_get_method) (class_name , "unshare\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:130:3826 [INFO] [stdout] | [INFO] [stdout] 130 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 130 | # [doc = "`core class VisualShaderNodeVectorRefract` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorrefract.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorRefract inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVectorRefract { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorRefractMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorRefract { } unsafe impl GodotObject for VisualShaderNodeVectorRefract { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorRefract" } } impl std :: ops :: Deref for VisualShaderNodeVectorRefract { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorRefract { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorRefract { } impl Instanciable for VisualShaderNodeVectorRefract { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorRefract :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorRefractMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorRefractMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorRefractMethodTable = VisualShaderNodeVectorRefractMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorRefractMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorRefract\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:136:11025 [INFO] [stdout] | [INFO] [stdout] 136 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 136 | # [doc = "`core class AnimationNodeOneShot` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeoneshot.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeOneShot inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeOneShot { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MixMode (pub i64) ; impl MixMode { pub const BLEND : MixMode = MixMode (0i64) ; pub const ADD : MixMode = MixMode (1i64) ; } impl From < i64 > for MixMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MixMode > for i64 { # [inline] fn from (v : MixMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeOneShot { pub const MIX_MODE_ADD : i64 = 1i64 ; pub const MIX_MODE_BLEND : i64 = 0i64 ; } impl AnimationNodeOneShot { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeOneShotMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The delay after which the automatic restart is triggered, in seconds."] # [doc = ""] # [inline] pub fn autorestart_delay (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_autorestart_delay ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If [member autorestart] is `true`, a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay]."] # [doc = ""] # [inline] pub fn autorestart_random_delay (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn fadein_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_fadein_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn fadeout_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_fadeout_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_mix_mode (& self) -> crate :: generated :: animation_node_one_shot :: MixMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_mix_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_node_one_shot :: MixMode (ret) } } # [doc = "If `true`, the sub-animation will restart automatically after finishing."] # [doc = ""] # [inline] pub fn has_autorestart (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . has_autorestart ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the sub-animation will restart automatically after finishing."] # [doc = ""] # [inline] pub fn set_autorestart (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_autorestart ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The delay after which the automatic restart is triggered, in seconds."] # [doc = ""] # [inline] pub fn set_autorestart_delay (& self , enable : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_autorestart_delay ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If [member autorestart] is `true`, a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay]."] # [doc = ""] # [inline] pub fn set_autorestart_random_delay (& self , enable : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fadein_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_fadein_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fadeout_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_fadeout_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mix_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_mix_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeOneShot { } unsafe impl GodotObject for AnimationNodeOneShot { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeOneShot" } } impl std :: ops :: Deref for AnimationNodeOneShot { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeOneShot { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeOneShot { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeOneShot { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeOneShot { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeOneShot { } impl Instanciable for AnimationNodeOneShot { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeOneShot :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeOneShotMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_autorestart_delay : * mut sys :: godot_method_bind , pub get_autorestart_random_delay : * mut sys :: godot_method_bind , pub get_fadein_time : * mut sys :: godot_method_bind , pub get_fadeout_time : * mut sys :: godot_method_bind , pub get_mix_mode : * mut sys :: godot_method_bind , pub has_autorestart : * mut sys :: godot_method_bind , pub is_using_sync : * mut sys :: godot_method_bind , pub set_autorestart : * mut sys :: godot_method_bind , pub set_autorestart_delay : * mut sys :: godot_method_bind , pub set_autorestart_random_delay : * mut sys :: godot_method_bind , pub set_fadein_time : * mut sys :: godot_method_bind , pub set_fadeout_time : * mut sys :: godot_method_bind , pub set_mix_mode : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeOneShotMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeOneShotMethodTable = AnimationNodeOneShotMethodTable { class_constructor : None , get_autorestart_delay : 0 as * mut sys :: godot_method_bind , get_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , get_fadein_time : 0 as * mut sys :: godot_method_bind , get_fadeout_time : 0 as * mut sys :: godot_method_bind , get_mix_mode : 0 as * mut sys :: godot_method_bind , has_autorestart : 0 as * mut sys :: godot_method_bind , is_using_sync : 0 as * mut sys :: godot_method_bind , set_autorestart : 0 as * mut sys :: godot_method_bind , set_autorestart_delay : 0 as * mut sys :: godot_method_bind , set_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , set_fadein_time : 0 as * mut sys :: godot_method_bind , set_fadeout_time : 0 as * mut sys :: godot_method_bind , set_mix_mode : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeOneShotMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeOneShot\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_autorestart_delay\0" . as_ptr () as * const c_char) ; table . get_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . get_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "get_fadein_time\0" . as_ptr () as * const c_char) ; table . get_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "get_fadeout_time\0" . as_ptr () as * const c_char) ; table . get_mix_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_mode\0" . as_ptr () as * const c_char) ; table . has_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "has_autorestart\0" . as_ptr () as * const c_char) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "set_autorestart\0" . as_ptr () as * const c_char) ; table . set_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_autorestart_delay\0" . as_ptr () as * const c_char) ; table . set_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . set_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "set_fadein_time\0" . as_ptr () as * const c_char) ; table . set_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "set_fadeout_time\0" . as_ptr () as * const c_char) ; table . set_mix_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_mode\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:142:3642 [INFO] [stdout] | [INFO] [stdout] 142 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 142 | # [doc = "`core class AnimationNodeTimeScale` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodetimescale.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeTimeScale inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeTimeScaleMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeTimeScale { } unsafe impl GodotObject for AnimationNodeTimeScale { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeTimeScale" } } impl std :: ops :: Deref for AnimationNodeTimeScale { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeTimeScale { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeTimeScale { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeTimeScale { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeTimeScale { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeTimeScale { } impl Instanciable for AnimationNodeTimeScale { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeTimeScale :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeTimeScaleMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AnimationNodeTimeScaleMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeTimeScaleMethodTable = AnimationNodeTimeScaleMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeTimeScaleMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeTimeScale\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:148:15251 [INFO] [stdout] | [INFO] [stdout] 148 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 148 | # [doc = "`core class SceneState` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scenestate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSceneState inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SceneState { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GenEditState (pub i64) ; impl GenEditState { pub const DISABLED : GenEditState = GenEditState (0i64) ; pub const INSTANCE : GenEditState = GenEditState (1i64) ; pub const MAIN : GenEditState = GenEditState (2i64) ; } impl From < i64 > for GenEditState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GenEditState > for i64 { # [inline] fn from (v : GenEditState) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SceneState { pub const GEN_EDIT_STATE_DISABLED : i64 = 0i64 ; pub const GEN_EDIT_STATE_INSTANCE : i64 = 1i64 ; pub const GEN_EDIT_STATE_MAIN : i64 = 2i64 ; } impl SceneState { # [doc = "Returns the list of bound parameters for the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_binds (& self , idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_binds ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the number of signal connections in the scene.\nThe `idx` argument used to query connection metadata in other `get_connection_*` methods in the interval `[0, get_connection_count() - 1]`."] # [doc = ""] # [inline] pub fn get_connection_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the connection flags for the signal at `idx`. See [enum Object.ConnectFlags] constants."] # [doc = ""] # [inline] pub fn get_connection_flags (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_flags ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the method connected to the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_method (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_method ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_signal (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_signal ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the node that owns the signal at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_connection_source (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_source ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the path to the node that owns the method connected to the signal at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_connection_target (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_target ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the number of nodes in the scene.\nThe `idx` argument used to query node data in other `get_node_*` methods in the interval `[0, get_node_count() - 1]`."] # [doc = ""] # [inline] pub fn get_node_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the list of group names associated with the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_groups (& self , idx : i64) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_groups ; let ret = crate :: icalls :: icallptr_strarr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; StringArray :: from_sys (ret) } } # [doc = "Returns the node's index, which is its position relative to its siblings. This is only relevant and saved in scenes for cases where new nodes are added to an instanced or inherited scene among siblings from the base scene. Despite the name, this index is not related to the `idx` argument used here and in other methods."] # [doc = ""] # [inline] pub fn get_node_index (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_index ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns a [PackedScene] for the node at `idx` (i.e. the whole branch starting at this node, with its child nodes and resources), or `null` if the node is not an instance."] # [doc = ""] # [inline] pub fn get_node_instance (& self , idx : i64) -> Option < Ref < crate :: generated :: packed_scene :: PackedScene , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_instance ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: packed_scene :: PackedScene , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path to the represented scene file if the node at `idx` is an [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn get_node_instance_placeholder (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_instance_placeholder ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the owner of the node at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_node_owner_path (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_owner_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the path to the node at `idx`.\nIf `for_parent` is `true`, returns the path of the `idx` node's parent instead.\n# Default Arguments\n* `for_parent` - `false`"] # [doc = ""] # [inline] pub fn get_node_path (& self , idx : i64 , for_parent : bool) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , for_parent) ; NodePath :: from_sys (ret) } } # [doc = "Returns the number of exported or overridden properties for the node at `idx`.\nThe `prop_idx` argument used to query node property data in other `get_node_property_*` methods in the interval `[0, get_node_property_count() - 1]`."] # [doc = ""] # [inline] pub fn get_node_property_count (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the name of the property at `prop_idx` for the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_property_name (& self , idx : i64 , prop_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_name ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , prop_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the value of the property at `prop_idx` for the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_property_value (& self , idx : i64 , prop_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_value ; let ret = crate :: icalls :: icallptr_var_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , prop_idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the type of the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_type (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_type ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the node at `idx` is an [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn is_node_instance_placeholder (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . is_node_instance_placeholder ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for SceneState { } unsafe impl GodotObject for SceneState { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SceneState" } } impl std :: ops :: Deref for SceneState { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SceneState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SceneState { } unsafe impl SubClass < crate :: generated :: object :: Object > for SceneState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SceneStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_connection_binds : * mut sys :: godot_method_bind , pub get_connection_count : * mut sys :: godot_method_bind , pub get_connection_flags : * mut sys :: godot_method_bind , pub get_connection_method : * mut sys :: godot_method_bind , pub get_connection_signal : * mut sys :: godot_method_bind , pub get_connection_source : * mut sys :: godot_method_bind , pub get_connection_target : * mut sys :: godot_method_bind , pub get_node_count : * mut sys :: godot_method_bind , pub get_node_groups : * mut sys :: godot_method_bind , pub get_node_index : * mut sys :: godot_method_bind , pub get_node_instance : * mut sys :: godot_method_bind , pub get_node_instance_placeholder : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_owner_path : * mut sys :: godot_method_bind , pub get_node_path : * mut sys :: godot_method_bind , pub get_node_property_count : * mut sys :: godot_method_bind , pub get_node_property_name : * mut sys :: godot_method_bind , pub get_node_property_value : * mut sys :: godot_method_bind , pub get_node_type : * mut sys :: godot_method_bind , pub is_node_instance_placeholder : * mut sys :: godot_method_bind } impl SceneStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SceneStateMethodTable = SceneStateMethodTable { class_constructor : None , get_connection_binds : 0 as * mut sys :: godot_method_bind , get_connection_count : 0 as * mut sys :: godot_method_bind , get_connection_flags : 0 as * mut sys :: godot_method_bind , get_connection_method : 0 as * mut sys :: godot_method_bind , get_connection_signal : 0 as * mut sys :: godot_method_bind , get_connection_source : 0 as * mut sys :: godot_method_bind , get_connection_target : 0 as * mut sys :: godot_method_bind , get_node_count : 0 as * mut sys :: godot_method_bind , get_node_groups : 0 as * mut sys :: godot_method_bind , get_node_index : 0 as * mut sys :: godot_method_bind , get_node_instance : 0 as * mut sys :: godot_method_bind , get_node_instance_placeholder : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_owner_path : 0 as * mut sys :: godot_method_bind , get_node_path : 0 as * mut sys :: godot_method_bind , get_node_property_count : 0 as * mut sys :: godot_method_bind , get_node_property_name : 0 as * mut sys :: godot_method_bind , get_node_property_value : 0 as * mut sys :: godot_method_bind , get_node_type : 0 as * mut sys :: godot_method_bind , is_node_instance_placeholder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SceneStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SceneState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_connection_binds = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_binds\0" . as_ptr () as * const c_char) ; table . get_connection_count = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_count\0" . as_ptr () as * const c_char) ; table . get_connection_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_flags\0" . as_ptr () as * const c_char) ; table . get_connection_method = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_method\0" . as_ptr () as * const c_char) ; table . get_connection_signal = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_signal\0" . as_ptr () as * const c_char) ; table . get_connection_source = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_source\0" . as_ptr () as * const c_char) ; table . get_connection_target = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_target\0" . as_ptr () as * const c_char) ; table . get_node_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_count\0" . as_ptr () as * const c_char) ; table . get_node_groups = (gd_api . godot_method_bind_get_method) (class_name , "get_node_groups\0" . as_ptr () as * const c_char) ; table . get_node_index = (gd_api . godot_method_bind_get_method) (class_name , "get_node_index\0" . as_ptr () as * const c_char) ; table . get_node_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_node_instance\0" . as_ptr () as * const c_char) ; table . get_node_instance_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_node_instance_placeholder\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_owner_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_owner_path\0" . as_ptr () as * const c_char) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . get_node_property_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_count\0" . as_ptr () as * const c_char) ; table . get_node_property_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_name\0" . as_ptr () as * const c_char) ; table . get_node_property_value = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_value\0" . as_ptr () as * const c_char) ; table . get_node_type = (gd_api . godot_method_bind_get_method) (class_name , "get_node_type\0" . as_ptr () as * const c_char) ; table . is_node_instance_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "is_node_instance_placeholder\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:154:6252 [INFO] [stdout] | [INFO] [stdout] 154 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 154 | # [doc = "`core class InputEventJoypadButton` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventjoypadbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventJoypadButton inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventJoypadButton { this : RawObject < Self > , } impl InputEventJoypadButton { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventJoypadButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Button identifier. One of the [enum JoystickList] button constants."] # [doc = ""] # [inline] pub fn button_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . get_button_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from `0` to `1`."] # [doc = ""] # [inline] pub fn pressure (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . get_pressure ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Button identifier. One of the [enum JoystickList] button constants."] # [doc = ""] # [inline] pub fn set_button_index (& self , button_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . set_button_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , button_index) ; } } # [doc = "If `true`, the button's state is pressed. If `false`, the button's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } # [doc = "Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from `0` to `1`."] # [doc = ""] # [inline] pub fn set_pressure (& self , pressure : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . set_pressure ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventJoypadButton { } unsafe impl GodotObject for InputEventJoypadButton { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventJoypadButton" } } impl std :: ops :: Deref for InputEventJoypadButton { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventJoypadButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventJoypadButton { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventJoypadButton { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventJoypadButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventJoypadButton { } impl Instanciable for InputEventJoypadButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventJoypadButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventJoypadButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_button_index : * mut sys :: godot_method_bind , pub get_pressure : * mut sys :: godot_method_bind , pub set_button_index : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind , pub set_pressure : * mut sys :: godot_method_bind } impl InputEventJoypadButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventJoypadButtonMethodTable = InputEventJoypadButtonMethodTable { class_constructor : None , get_button_index : 0 as * mut sys :: godot_method_bind , get_pressure : 0 as * mut sys :: godot_method_bind , set_button_index : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind , set_pressure : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventJoypadButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventJoypadButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_button_index = (gd_api . godot_method_bind_get_method) (class_name , "get_button_index\0" . as_ptr () as * const c_char) ; table . get_pressure = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure\0" . as_ptr () as * const c_char) ; table . set_button_index = (gd_api . godot_method_bind_get_method) (class_name , "set_button_index\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; table . set_pressure = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:160:60563 [INFO] [stdout] | [INFO] [stdout] 160 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 160 | # [doc = "`core class TextEdit` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_textedit.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextEdit` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextEdit inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextEdit { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MenuItems (pub i64) ; impl MenuItems { pub const CUT : MenuItems = MenuItems (0i64) ; pub const COPY : MenuItems = MenuItems (1i64) ; pub const PASTE : MenuItems = MenuItems (2i64) ; pub const CLEAR : MenuItems = MenuItems (3i64) ; pub const SELECT_ALL : MenuItems = MenuItems (4i64) ; pub const UNDO : MenuItems = MenuItems (5i64) ; pub const REDO : MenuItems = MenuItems (6i64) ; pub const MAX : MenuItems = MenuItems (7i64) ; } impl From < i64 > for MenuItems { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MenuItems > for i64 { # [inline] fn from (v : MenuItems) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SearchFlags (pub i64) ; impl SearchFlags { pub const MATCH_CASE : SearchFlags = SearchFlags (1i64) ; pub const WHOLE_WORDS : SearchFlags = SearchFlags (2i64) ; pub const BACKWARDS : SearchFlags = SearchFlags (4i64) ; } impl From < i64 > for SearchFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SearchFlags > for i64 { # [inline] fn from (v : SearchFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SearchResult (pub i64) ; impl SearchResult { pub const COLUMN : SearchResult = SearchResult (0i64) ; pub const LINE : SearchResult = SearchResult (1i64) ; } impl From < i64 > for SearchResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SearchResult > for i64 { # [inline] fn from (v : SearchResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextEdit { pub const MENU_CLEAR : i64 = 3i64 ; pub const MENU_COPY : i64 = 1i64 ; pub const MENU_CUT : i64 = 0i64 ; pub const MENU_MAX : i64 = 7i64 ; pub const MENU_PASTE : i64 = 2i64 ; pub const MENU_REDO : i64 = 6i64 ; pub const MENU_SELECT_ALL : i64 = 4i64 ; pub const MENU_UNDO : i64 = 5i64 ; pub const SEARCH_BACKWARDS : i64 = 4i64 ; pub const SEARCH_MATCH_CASE : i64 = 1i64 ; pub const SEARCH_RESULT_COLUMN : i64 = 0i64 ; pub const SEARCH_RESULT_LINE : i64 = 1i64 ; pub const SEARCH_WHOLE_WORDS : i64 = 2i64 ; } impl TextEdit { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextEditMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds color region (given the delimiters) and its colors.\n# Default Arguments\n* `line_only` - `false`"] # [doc = ""] # [inline] pub fn add_color_region (& self , begin_key : impl Into < GodotString > , end_key : impl Into < GodotString > , color : Color , line_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . add_color_region ; let ret = crate :: icalls :: icallptr_void_str_str_color_bool (method_bind , self . this . sys () . as_ptr () , begin_key . into () , end_key . into () , color , line_only) ; } } # [doc = "Adds a `keyword` and its [Color]."] # [doc = ""] # [inline] pub fn add_keyword_color (& self , keyword : impl Into < GodotString > , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . add_keyword_color ; let ret = crate :: icalls :: icallptr_void_str_color (method_bind , self . this . sys () . as_ptr () , keyword . into () , color) ; } } # [doc = "Returns if the given line is foldable, that is, it has indented lines right below it."] # [doc = ""] # [inline] pub fn can_fold (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . can_fold ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "Centers the viewport on the line the editing cursor is at. This also resets the [member scroll_horizontal] value to `0`."] # [doc = ""] # [inline] pub fn center_viewport_to_cursor (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . center_viewport_to_cursor ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears all custom syntax coloring information previously added with [method add_color_region] or [method add_keyword_color]."] # [doc = ""] # [inline] pub fn clear_colors (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . clear_colors ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears the undo history."] # [doc = ""] # [inline] pub fn clear_undo_history (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . clear_undo_history ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Copy's the current text selection."] # [doc = ""] # [inline] pub fn copy (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . copy ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_get_blink_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_blink_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_get_blink_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_blink_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the column the editing cursor is at."] # [doc = ""] # [inline] pub fn cursor_get_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the line the editing cursor is at."] # [doc = ""] # [inline] pub fn cursor_get_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret displays as a rectangle.\nIf `false`, the caret displays as a bar."] # [doc = ""] # [inline] pub fn cursor_is_block_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_is_block_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_set_blink_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_blink_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_set_blink_speed (& self , blink_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_blink_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , blink_speed) ; } } # [doc = "If `true`, the caret displays as a rectangle.\nIf `false`, the caret displays as a bar."] # [doc = ""] # [inline] pub fn cursor_set_block_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_block_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Moves the cursor at the specified `column` index.\nIf `adjust_viewport` is set to `true`, the viewport will center at the cursor position after the move occurs.\n# Default Arguments\n* `adjust_viewport` - `true`"] # [doc = ""] # [inline] pub fn cursor_set_column (& self , column : i64 , adjust_viewport : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_column ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , adjust_viewport) ; } } # [doc = "Moves the cursor at the specified `line` index.\nIf `adjust_viewport` is set to `true`, the viewport will center at the cursor position after the move occurs.\nIf `can_be_hidden` is set to `true`, the specified `line` can be hidden using [method set_line_as_hidden].\n# Default Arguments\n* `adjust_viewport` - `true`\n* `can_be_hidden` - `true`\n* `wrap_index` - `0`"] # [doc = ""] # [inline] pub fn cursor_set_line (& self , line : i64 , adjust_viewport : bool , can_be_hidden : bool , wrap_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_line ; let ret = crate :: icalls :: icallptr_void_i64_bool_bool_i64 (method_bind , self . this . sys () . as_ptr () , line , adjust_viewport , can_be_hidden , wrap_index) ; } } # [doc = "Cut's the current selection."] # [doc = ""] # [inline] pub fn cut (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cut ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deselects the current selection."] # [doc = ""] # [inline] pub fn deselect (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, a minimap is shown, providing an outline of your source code."] # [doc = ""] # [inline] pub fn draw_minimap (& self , draw : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . draw_minimap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw) ; } } # [doc = "Folds all lines that are possible to be folded (see [method can_fold])."] # [doc = ""] # [inline] pub fn fold_all_lines (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . fold_all_lines ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Folds the given line, if possible (see [method can_fold])."] # [doc = ""] # [inline] pub fn fold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . fold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Returns an array containing the line number of each breakpoint."] # [doc = ""] # [inline] pub fn get_breakpoints (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_breakpoints ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn h_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_h_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Color] of the specified `keyword`."] # [doc = ""] # [inline] pub fn get_keyword_color (& self , keyword : impl Into < GodotString >) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_keyword_color ; let ret = crate :: icalls :: icallptr_color_str (method_bind , self . this . sys () . as_ptr () , keyword . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the text of a specific line."] # [doc = ""] # [inline] pub fn get_line (& self , line : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_line ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , line) ; GodotString :: from_sys (ret) } } # [doc = "Returns the amount of total lines in the text."] # [doc = ""] # [inline] pub fn get_line_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_line_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [PopupMenu] of this [TextEdit]. By default, this menu is displayed when right-clicking on the [TextEdit]."] # [doc = ""] # [inline] pub fn get_menu (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_menu ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The width, in pixels, of the minimap."] # [doc = ""] # [inline] pub fn minimap_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_minimap_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection begin column."] # [doc = ""] # [inline] pub fn get_selection_from_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_from_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection begin line."] # [doc = ""] # [inline] pub fn get_selection_from_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_from_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the text inside the selection."] # [doc = ""] # [inline] pub fn get_selection_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the selection end column."] # [doc = ""] # [inline] pub fn get_selection_to_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_to_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection end line."] # [doc = ""] # [inline] pub fn get_selection_to_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_to_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "String value of the [TextEdit]."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn v_scroll (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Vertical scroll sensitivity."] # [doc = ""] # [inline] pub fn v_scroll_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_v_scroll_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] text with the word under the mouse cursor location."] # [doc = ""] # [inline] pub fn get_word_under_cursor (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_word_under_cursor ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns whether the specified `keyword` has a color set to it or not."] # [doc = ""] # [inline] pub fn has_keyword_color (& self , keyword : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . has_keyword_color ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , keyword . into ()) ; ret as _ } } # [doc = "Insert the specified text at the cursor position."] # [doc = ""] # [inline] pub fn insert_text_at_cursor (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . insert_text_at_cursor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the breakpoint gutter is visible."] # [doc = ""] # [inline] pub fn is_breakpoint_gutter_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_breakpoint_gutter_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right-click displays the context menu."] # [doc = ""] # [inline] pub fn is_context_menu_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_context_menu_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the fold gutter is visible. This enables folding groups of indented lines."] # [doc = ""] # [inline] pub fn is_drawing_fold_gutter (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_fold_gutter ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a minimap is shown, providing an outline of your source code."] # [doc = ""] # [inline] pub fn is_drawing_minimap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_minimap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the \"space\" character will have a visible representation."] # [doc = ""] # [inline] pub fn is_drawing_spaces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_spaces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the \"tab\" character will have a visible representation."] # [doc = ""] # [inline] pub fn is_drawing_tabs (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_tabs ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the line at the specified index is folded or not."] # [doc = ""] # [inline] pub fn is_folded (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_folded ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "If `true`, all lines that have been set to hidden by [method set_line_as_hidden], will not be visible."] # [doc = ""] # [inline] pub fn is_hiding_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_hiding_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, all occurrences of the selected text will be highlighted."] # [doc = ""] # [inline] pub fn is_highlight_all_occurrences_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_highlight_all_occurrences_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the line containing the cursor is highlighted."] # [doc = ""] # [inline] pub fn is_highlight_current_line_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_highlight_current_line_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the line at the specified index is hidden or not."] # [doc = ""] # [inline] pub fn is_line_hidden (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_hidden ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_bookmark (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_bookmark ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_breakpoint (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_breakpoint ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_safe (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_safe ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "If `true`, custom `font_color_selected` will be used for selected text."] # [doc = ""] # [inline] pub fn is_overriding_selected_font_color (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_overriding_selected_font_color ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, read-only mode is enabled. Existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn is_readonly (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_readonly ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right-click moves the cursor at the mouse position before displaying the context menu.\nIf `false`, the context menu disregards mouse location."] # [doc = ""] # [inline] pub fn is_right_click_moving_caret (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_right_click_moving_caret ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, text can be selected.\nIf `false`, text can not be selected by the user or by the [method select] or [method select_all] methods."] # [doc = ""] # [inline] pub fn is_selecting_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_selecting_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the selection is active."] # [doc = ""] # [inline] pub fn is_selection_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_selection_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shortcut keys for context menu items are enabled, even if the context menu is disabled."] # [doc = ""] # [inline] pub fn is_shortcut_keys_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, line numbers are displayed to the left of the text."] # [doc = ""] # [inline] pub fn is_show_line_numbers_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_show_line_numbers_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `step` of the scrollbars to `0.25` which results in smoother scrolling."] # [doc = ""] # [inline] pub fn is_smooth_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_smooth_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, any custom color properties that have been set for this [TextEdit] will be visible."] # [doc = ""] # [inline] pub fn is_syntax_coloring_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_syntax_coloring_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn is_virtual_keyboard_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables text wrapping when it goes beyond the edge of what is visible."] # [doc = ""] # [inline] pub fn is_wrap_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_wrap_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Triggers a right-click menu action by the specified index. See [enum MenuItems] for a list of available indexes."] # [doc = ""] # [inline] pub fn menu_option (& self , option : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . menu_option ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , option) ; } } # [doc = "Paste the current selection."] # [doc = ""] # [inline] pub fn paste (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . paste ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Perform redo operation."] # [doc = ""] # [inline] pub fn redo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . redo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes all the breakpoints. This will not fire the [signal breakpoint_toggled] signal."] # [doc = ""] # [inline] pub fn remove_breakpoints (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . remove_breakpoints ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nPerform a search inside the text. Search flags can be specified in the [enum SearchFlags] enum.\nReturns an empty `PoolIntArray` if no result was found. Otherwise, the result line and column can be accessed at indices specified in the [enum SearchResult] enum, e.g:\n```gdscript\nvar result = search(key, flags, line, column)\nif result.size() > 0:\n # Result found.\n var res_line = result[TextEdit.SEARCH_RESULT_LINE]\n var res_column = result[TextEdit.SEARCH_RESULT_COLUMN]\n```"] # [doc = ""] # [inline] pub fn search (& self , key : impl Into < GodotString > , flags : i64 , from_line : i64 , from_column : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . search ; let ret = crate :: icalls :: icallptr_i32arr_str_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , key . into () , flags , from_line , from_column) ; Int32Array :: from_sys (ret) } } # [doc = "Perform selection, from line/column to line/column.\nIf [member selecting_enabled] is `false`, no selection will occur."] # [doc = ""] # [inline] pub fn select (& self , from_line : i64 , from_column : i64 , to_line : i64 , to_column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_line , from_column , to_line , to_column) ; } } # [doc = "Select all the text.\nIf [member selecting_enabled] is `false`, no selection will occur."] # [doc = ""] # [inline] pub fn select_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . select_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the breakpoint gutter is visible."] # [doc = ""] # [inline] pub fn set_breakpoint_gutter_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_breakpoint_gutter_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, a right-click displays the context menu."] # [doc = ""] # [inline] pub fn set_context_menu_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_context_menu_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the fold gutter is visible. This enables folding groups of indented lines."] # [doc = ""] # [inline] pub fn set_draw_fold_gutter (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_fold_gutter ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "If `true`, the \"space\" character will have a visible representation."] # [doc = ""] # [inline] pub fn set_draw_spaces (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_spaces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "If `true`, the \"tab\" character will have a visible representation."] # [doc = ""] # [inline] pub fn set_draw_tabs (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_tabs ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn set_h_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_h_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "If `true`, all lines that have been set to hidden by [method set_line_as_hidden], will not be visible."] # [doc = ""] # [inline] pub fn set_hiding_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_hiding_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, all occurrences of the selected text will be highlighted."] # [doc = ""] # [inline] pub fn set_highlight_all_occurrences (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_highlight_all_occurrences ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the line containing the cursor is highlighted."] # [doc = ""] # [inline] pub fn set_highlight_current_line (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_highlight_current_line ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the text for a specific line."] # [doc = ""] # [inline] pub fn set_line (& self , line : i64 , new_text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , line , new_text . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_bookmark (& self , line : i64 , bookmark : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_bookmark ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , bookmark) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_breakpoint (& self , line : i64 , breakpoint : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_breakpoint ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , breakpoint) ; } } # [doc = "If `true`, hides the line of the specified index."] # [doc = ""] # [inline] pub fn set_line_as_hidden (& self , line : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_hidden ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_safe (& self , line : i64 , safe : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_safe ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , safe) ; } } # [doc = "The width, in pixels, of the minimap."] # [doc = ""] # [inline] pub fn set_minimap_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_minimap_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } # [doc = "If `true`, custom `font_color_selected` will be used for selected text."] # [doc = ""] # [inline] pub fn set_override_selected_font_color (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_override_selected_font_color ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = "If `true`, read-only mode is enabled. Existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn set_readonly (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_readonly ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, a right-click moves the cursor at the mouse position before displaying the context menu.\nIf `false`, the context menu disregards mouse location."] # [doc = ""] # [inline] pub fn set_right_click_moves_caret (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_right_click_moves_caret ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, text can be selected.\nIf `false`, text can not be selected by the user or by the [method select] or [method select_all] methods."] # [doc = ""] # [inline] pub fn set_selecting_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_selecting_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, shortcut keys for context menu items are enabled, even if the context menu is disabled."] # [doc = ""] # [inline] pub fn set_shortcut_keys_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, line numbers are displayed to the left of the text."] # [doc = ""] # [inline] pub fn set_show_line_numbers (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_show_line_numbers ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, sets the `step` of the scrollbars to `0.25` which results in smoother scrolling."] # [doc = ""] # [inline] pub fn set_smooth_scroll_enable (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_smooth_scroll_enable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, any custom color properties that have been set for this [TextEdit] will be visible."] # [doc = ""] # [inline] pub fn set_syntax_coloring (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_syntax_coloring ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "String value of the [TextEdit]."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn set_v_scroll (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_v_scroll ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Vertical scroll sensitivity."] # [doc = ""] # [inline] pub fn set_v_scroll_speed (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_v_scroll_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn set_virtual_keyboard_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, enables text wrapping when it goes beyond the edge of what is visible."] # [doc = ""] # [inline] pub fn set_wrap_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_wrap_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Toggle the folding of the code block at the given line."] # [doc = ""] # [inline] pub fn toggle_fold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . toggle_fold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Perform undo operation."] # [doc = ""] # [inline] pub fn undo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . undo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Unfolds the given line, if folded."] # [doc = ""] # [inline] pub fn unfold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . unfold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Unhide all lines that were previously set to hidden by [method set_line_as_hidden]."] # [doc = ""] # [inline] pub fn unhide_all_lines (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . unhide_all_lines ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextEdit { } unsafe impl GodotObject for TextEdit { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextEdit" } } impl QueueFree for TextEdit { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextEdit { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextEdit { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for TextEdit { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextEdit { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextEdit { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextEdit { } impl Instanciable for TextEdit { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextEdit :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextEditMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_color_region : * mut sys :: godot_method_bind , pub add_keyword_color : * mut sys :: godot_method_bind , pub can_fold : * mut sys :: godot_method_bind , pub center_viewport_to_cursor : * mut sys :: godot_method_bind , pub clear_colors : * mut sys :: godot_method_bind , pub clear_undo_history : * mut sys :: godot_method_bind , pub copy : * mut sys :: godot_method_bind , pub cursor_get_blink_enabled : * mut sys :: godot_method_bind , pub cursor_get_blink_speed : * mut sys :: godot_method_bind , pub cursor_get_column : * mut sys :: godot_method_bind , pub cursor_get_line : * mut sys :: godot_method_bind , pub cursor_is_block_mode : * mut sys :: godot_method_bind , pub cursor_set_blink_enabled : * mut sys :: godot_method_bind , pub cursor_set_blink_speed : * mut sys :: godot_method_bind , pub cursor_set_block_mode : * mut sys :: godot_method_bind , pub cursor_set_column : * mut sys :: godot_method_bind , pub cursor_set_line : * mut sys :: godot_method_bind , pub cut : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub draw_minimap : * mut sys :: godot_method_bind , pub fold_all_lines : * mut sys :: godot_method_bind , pub fold_line : * mut sys :: godot_method_bind , pub get_breakpoints : * mut sys :: godot_method_bind , pub get_h_scroll : * mut sys :: godot_method_bind , pub get_keyword_color : * mut sys :: godot_method_bind , pub get_line : * mut sys :: godot_method_bind , pub get_line_count : * mut sys :: godot_method_bind , pub get_menu : * mut sys :: godot_method_bind , pub get_minimap_width : * mut sys :: godot_method_bind , pub get_selection_from_column : * mut sys :: godot_method_bind , pub get_selection_from_line : * mut sys :: godot_method_bind , pub get_selection_text : * mut sys :: godot_method_bind , pub get_selection_to_column : * mut sys :: godot_method_bind , pub get_selection_to_line : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub get_v_scroll_speed : * mut sys :: godot_method_bind , pub get_word_under_cursor : * mut sys :: godot_method_bind , pub has_keyword_color : * mut sys :: godot_method_bind , pub insert_text_at_cursor : * mut sys :: godot_method_bind , pub is_breakpoint_gutter_enabled : * mut sys :: godot_method_bind , pub is_context_menu_enabled : * mut sys :: godot_method_bind , pub is_drawing_fold_gutter : * mut sys :: godot_method_bind , pub is_drawing_minimap : * mut sys :: godot_method_bind , pub is_drawing_spaces : * mut sys :: godot_method_bind , pub is_drawing_tabs : * mut sys :: godot_method_bind , pub is_folded : * mut sys :: godot_method_bind , pub is_hiding_enabled : * mut sys :: godot_method_bind , pub is_highlight_all_occurrences_enabled : * mut sys :: godot_method_bind , pub is_highlight_current_line_enabled : * mut sys :: godot_method_bind , pub is_line_hidden : * mut sys :: godot_method_bind , pub is_line_set_as_bookmark : * mut sys :: godot_method_bind , pub is_line_set_as_breakpoint : * mut sys :: godot_method_bind , pub is_line_set_as_safe : * mut sys :: godot_method_bind , pub is_overriding_selected_font_color : * mut sys :: godot_method_bind , pub is_readonly : * mut sys :: godot_method_bind , pub is_right_click_moving_caret : * mut sys :: godot_method_bind , pub is_selecting_enabled : * mut sys :: godot_method_bind , pub is_selection_active : * mut sys :: godot_method_bind , pub is_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub is_show_line_numbers_enabled : * mut sys :: godot_method_bind , pub is_smooth_scroll_enabled : * mut sys :: godot_method_bind , pub is_syntax_coloring_enabled : * mut sys :: godot_method_bind , pub is_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub is_wrap_enabled : * mut sys :: godot_method_bind , pub menu_option : * mut sys :: godot_method_bind , pub paste : * mut sys :: godot_method_bind , pub redo : * mut sys :: godot_method_bind , pub remove_breakpoints : * mut sys :: godot_method_bind , pub search : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub select_all : * mut sys :: godot_method_bind , pub set_breakpoint_gutter_enabled : * mut sys :: godot_method_bind , pub set_context_menu_enabled : * mut sys :: godot_method_bind , pub set_draw_fold_gutter : * mut sys :: godot_method_bind , pub set_draw_spaces : * mut sys :: godot_method_bind , pub set_draw_tabs : * mut sys :: godot_method_bind , pub set_h_scroll : * mut sys :: godot_method_bind , pub set_hiding_enabled : * mut sys :: godot_method_bind , pub set_highlight_all_occurrences : * mut sys :: godot_method_bind , pub set_highlight_current_line : * mut sys :: godot_method_bind , pub set_line : * mut sys :: godot_method_bind , pub set_line_as_bookmark : * mut sys :: godot_method_bind , pub set_line_as_breakpoint : * mut sys :: godot_method_bind , pub set_line_as_hidden : * mut sys :: godot_method_bind , pub set_line_as_safe : * mut sys :: godot_method_bind , pub set_minimap_width : * mut sys :: godot_method_bind , pub set_override_selected_font_color : * mut sys :: godot_method_bind , pub set_readonly : * mut sys :: godot_method_bind , pub set_right_click_moves_caret : * mut sys :: godot_method_bind , pub set_selecting_enabled : * mut sys :: godot_method_bind , pub set_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub set_show_line_numbers : * mut sys :: godot_method_bind , pub set_smooth_scroll_enable : * mut sys :: godot_method_bind , pub set_syntax_coloring : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_v_scroll : * mut sys :: godot_method_bind , pub set_v_scroll_speed : * mut sys :: godot_method_bind , pub set_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub set_wrap_enabled : * mut sys :: godot_method_bind , pub toggle_fold_line : * mut sys :: godot_method_bind , pub undo : * mut sys :: godot_method_bind , pub unfold_line : * mut sys :: godot_method_bind , pub unhide_all_lines : * mut sys :: godot_method_bind } impl TextEditMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextEditMethodTable = TextEditMethodTable { class_constructor : None , add_color_region : 0 as * mut sys :: godot_method_bind , add_keyword_color : 0 as * mut sys :: godot_method_bind , can_fold : 0 as * mut sys :: godot_method_bind , center_viewport_to_cursor : 0 as * mut sys :: godot_method_bind , clear_colors : 0 as * mut sys :: godot_method_bind , clear_undo_history : 0 as * mut sys :: godot_method_bind , copy : 0 as * mut sys :: godot_method_bind , cursor_get_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_get_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_get_column : 0 as * mut sys :: godot_method_bind , cursor_get_line : 0 as * mut sys :: godot_method_bind , cursor_is_block_mode : 0 as * mut sys :: godot_method_bind , cursor_set_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_set_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_set_block_mode : 0 as * mut sys :: godot_method_bind , cursor_set_column : 0 as * mut sys :: godot_method_bind , cursor_set_line : 0 as * mut sys :: godot_method_bind , cut : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , draw_minimap : 0 as * mut sys :: godot_method_bind , fold_all_lines : 0 as * mut sys :: godot_method_bind , fold_line : 0 as * mut sys :: godot_method_bind , get_breakpoints : 0 as * mut sys :: godot_method_bind , get_h_scroll : 0 as * mut sys :: godot_method_bind , get_keyword_color : 0 as * mut sys :: godot_method_bind , get_line : 0 as * mut sys :: godot_method_bind , get_line_count : 0 as * mut sys :: godot_method_bind , get_menu : 0 as * mut sys :: godot_method_bind , get_minimap_width : 0 as * mut sys :: godot_method_bind , get_selection_from_column : 0 as * mut sys :: godot_method_bind , get_selection_from_line : 0 as * mut sys :: godot_method_bind , get_selection_text : 0 as * mut sys :: godot_method_bind , get_selection_to_column : 0 as * mut sys :: godot_method_bind , get_selection_to_line : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , get_v_scroll_speed : 0 as * mut sys :: godot_method_bind , get_word_under_cursor : 0 as * mut sys :: godot_method_bind , has_keyword_color : 0 as * mut sys :: godot_method_bind , insert_text_at_cursor : 0 as * mut sys :: godot_method_bind , is_breakpoint_gutter_enabled : 0 as * mut sys :: godot_method_bind , is_context_menu_enabled : 0 as * mut sys :: godot_method_bind , is_drawing_fold_gutter : 0 as * mut sys :: godot_method_bind , is_drawing_minimap : 0 as * mut sys :: godot_method_bind , is_drawing_spaces : 0 as * mut sys :: godot_method_bind , is_drawing_tabs : 0 as * mut sys :: godot_method_bind , is_folded : 0 as * mut sys :: godot_method_bind , is_hiding_enabled : 0 as * mut sys :: godot_method_bind , is_highlight_all_occurrences_enabled : 0 as * mut sys :: godot_method_bind , is_highlight_current_line_enabled : 0 as * mut sys :: godot_method_bind , is_line_hidden : 0 as * mut sys :: godot_method_bind , is_line_set_as_bookmark : 0 as * mut sys :: godot_method_bind , is_line_set_as_breakpoint : 0 as * mut sys :: godot_method_bind , is_line_set_as_safe : 0 as * mut sys :: godot_method_bind , is_overriding_selected_font_color : 0 as * mut sys :: godot_method_bind , is_readonly : 0 as * mut sys :: godot_method_bind , is_right_click_moving_caret : 0 as * mut sys :: godot_method_bind , is_selecting_enabled : 0 as * mut sys :: godot_method_bind , is_selection_active : 0 as * mut sys :: godot_method_bind , is_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , is_show_line_numbers_enabled : 0 as * mut sys :: godot_method_bind , is_smooth_scroll_enabled : 0 as * mut sys :: godot_method_bind , is_syntax_coloring_enabled : 0 as * mut sys :: godot_method_bind , is_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , is_wrap_enabled : 0 as * mut sys :: godot_method_bind , menu_option : 0 as * mut sys :: godot_method_bind , paste : 0 as * mut sys :: godot_method_bind , redo : 0 as * mut sys :: godot_method_bind , remove_breakpoints : 0 as * mut sys :: godot_method_bind , search : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , select_all : 0 as * mut sys :: godot_method_bind , set_breakpoint_gutter_enabled : 0 as * mut sys :: godot_method_bind , set_context_menu_enabled : 0 as * mut sys :: godot_method_bind , set_draw_fold_gutter : 0 as * mut sys :: godot_method_bind , set_draw_spaces : 0 as * mut sys :: godot_method_bind , set_draw_tabs : 0 as * mut sys :: godot_method_bind , set_h_scroll : 0 as * mut sys :: godot_method_bind , set_hiding_enabled : 0 as * mut sys :: godot_method_bind , set_highlight_all_occurrences : 0 as * mut sys :: godot_method_bind , set_highlight_current_line : 0 as * mut sys :: godot_method_bind , set_line : 0 as * mut sys :: godot_method_bind , set_line_as_bookmark : 0 as * mut sys :: godot_method_bind , set_line_as_breakpoint : 0 as * mut sys :: godot_method_bind , set_line_as_hidden : 0 as * mut sys :: godot_method_bind , set_line_as_safe : 0 as * mut sys :: godot_method_bind , set_minimap_width : 0 as * mut sys :: godot_method_bind , set_override_selected_font_color : 0 as * mut sys :: godot_method_bind , set_readonly : 0 as * mut sys :: godot_method_bind , set_right_click_moves_caret : 0 as * mut sys :: godot_method_bind , set_selecting_enabled : 0 as * mut sys :: godot_method_bind , set_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , set_show_line_numbers : 0 as * mut sys :: godot_method_bind , set_smooth_scroll_enable : 0 as * mut sys :: godot_method_bind , set_syntax_coloring : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_v_scroll : 0 as * mut sys :: godot_method_bind , set_v_scroll_speed : 0 as * mut sys :: godot_method_bind , set_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , set_wrap_enabled : 0 as * mut sys :: godot_method_bind , toggle_fold_line : 0 as * mut sys :: godot_method_bind , undo : 0 as * mut sys :: godot_method_bind , unfold_line : 0 as * mut sys :: godot_method_bind , unhide_all_lines : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextEditMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextEdit\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_color_region = (gd_api . godot_method_bind_get_method) (class_name , "add_color_region\0" . as_ptr () as * const c_char) ; table . add_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "add_keyword_color\0" . as_ptr () as * const c_char) ; table . can_fold = (gd_api . godot_method_bind_get_method) (class_name , "can_fold\0" . as_ptr () as * const c_char) ; table . center_viewport_to_cursor = (gd_api . godot_method_bind_get_method) (class_name , "center_viewport_to_cursor\0" . as_ptr () as * const c_char) ; table . clear_colors = (gd_api . godot_method_bind_get_method) (class_name , "clear_colors\0" . as_ptr () as * const c_char) ; table . clear_undo_history = (gd_api . godot_method_bind_get_method) (class_name , "clear_undo_history\0" . as_ptr () as * const c_char) ; table . copy = (gd_api . godot_method_bind_get_method) (class_name , "copy\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_get_column = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_column\0" . as_ptr () as * const c_char) ; table . cursor_get_line = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_line\0" . as_ptr () as * const c_char) ; table . cursor_is_block_mode = (gd_api . godot_method_bind_get_method) (class_name , "cursor_is_block_mode\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_set_block_mode = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_block_mode\0" . as_ptr () as * const c_char) ; table . cursor_set_column = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_column\0" . as_ptr () as * const c_char) ; table . cursor_set_line = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_line\0" . as_ptr () as * const c_char) ; table . cut = (gd_api . godot_method_bind_get_method) (class_name , "cut\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . draw_minimap = (gd_api . godot_method_bind_get_method) (class_name , "draw_minimap\0" . as_ptr () as * const c_char) ; table . fold_all_lines = (gd_api . godot_method_bind_get_method) (class_name , "fold_all_lines\0" . as_ptr () as * const c_char) ; table . fold_line = (gd_api . godot_method_bind_get_method) (class_name , "fold_line\0" . as_ptr () as * const c_char) ; table . get_breakpoints = (gd_api . godot_method_bind_get_method) (class_name , "get_breakpoints\0" . as_ptr () as * const c_char) ; table . get_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scroll\0" . as_ptr () as * const c_char) ; table . get_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "get_keyword_color\0" . as_ptr () as * const c_char) ; table . get_line = (gd_api . godot_method_bind_get_method) (class_name , "get_line\0" . as_ptr () as * const c_char) ; table . get_line_count = (gd_api . godot_method_bind_get_method) (class_name , "get_line_count\0" . as_ptr () as * const c_char) ; table . get_menu = (gd_api . godot_method_bind_get_method) (class_name , "get_menu\0" . as_ptr () as * const c_char) ; table . get_minimap_width = (gd_api . godot_method_bind_get_method) (class_name , "get_minimap_width\0" . as_ptr () as * const c_char) ; table . get_selection_from_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_from_column\0" . as_ptr () as * const c_char) ; table . get_selection_from_line = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_from_line\0" . as_ptr () as * const c_char) ; table . get_selection_text = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_text\0" . as_ptr () as * const c_char) ; table . get_selection_to_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_to_column\0" . as_ptr () as * const c_char) ; table . get_selection_to_line = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_to_line\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . get_v_scroll_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll_speed\0" . as_ptr () as * const c_char) ; table . get_word_under_cursor = (gd_api . godot_method_bind_get_method) (class_name , "get_word_under_cursor\0" . as_ptr () as * const c_char) ; table . has_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "has_keyword_color\0" . as_ptr () as * const c_char) ; table . insert_text_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "insert_text_at_cursor\0" . as_ptr () as * const c_char) ; table . is_breakpoint_gutter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_breakpoint_gutter_enabled\0" . as_ptr () as * const c_char) ; table . is_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . is_drawing_fold_gutter = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_fold_gutter\0" . as_ptr () as * const c_char) ; table . is_drawing_minimap = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_minimap\0" . as_ptr () as * const c_char) ; table . is_drawing_spaces = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_spaces\0" . as_ptr () as * const c_char) ; table . is_drawing_tabs = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_tabs\0" . as_ptr () as * const c_char) ; table . is_folded = (gd_api . godot_method_bind_get_method) (class_name , "is_folded\0" . as_ptr () as * const c_char) ; table . is_hiding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_hiding_enabled\0" . as_ptr () as * const c_char) ; table . is_highlight_all_occurrences_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_highlight_all_occurrences_enabled\0" . as_ptr () as * const c_char) ; table . is_highlight_current_line_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_highlight_current_line_enabled\0" . as_ptr () as * const c_char) ; table . is_line_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_line_hidden\0" . as_ptr () as * const c_char) ; table . is_line_set_as_bookmark = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_bookmark\0" . as_ptr () as * const c_char) ; table . is_line_set_as_breakpoint = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_breakpoint\0" . as_ptr () as * const c_char) ; table . is_line_set_as_safe = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_safe\0" . as_ptr () as * const c_char) ; table . is_overriding_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "is_overriding_selected_font_color\0" . as_ptr () as * const c_char) ; table . is_readonly = (gd_api . godot_method_bind_get_method) (class_name , "is_readonly\0" . as_ptr () as * const c_char) ; table . is_right_click_moving_caret = (gd_api . godot_method_bind_get_method) (class_name , "is_right_click_moving_caret\0" . as_ptr () as * const c_char) ; table . is_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selecting_enabled\0" . as_ptr () as * const c_char) ; table . is_selection_active = (gd_api . godot_method_bind_get_method) (class_name , "is_selection_active\0" . as_ptr () as * const c_char) ; table . is_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . is_show_line_numbers_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_show_line_numbers_enabled\0" . as_ptr () as * const c_char) ; table . is_smooth_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_smooth_scroll_enabled\0" . as_ptr () as * const c_char) ; table . is_syntax_coloring_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_syntax_coloring_enabled\0" . as_ptr () as * const c_char) ; table . is_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . is_wrap_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_wrap_enabled\0" . as_ptr () as * const c_char) ; table . menu_option = (gd_api . godot_method_bind_get_method) (class_name , "menu_option\0" . as_ptr () as * const c_char) ; table . paste = (gd_api . godot_method_bind_get_method) (class_name , "paste\0" . as_ptr () as * const c_char) ; table . redo = (gd_api . godot_method_bind_get_method) (class_name , "redo\0" . as_ptr () as * const c_char) ; table . remove_breakpoints = (gd_api . godot_method_bind_get_method) (class_name , "remove_breakpoints\0" . as_ptr () as * const c_char) ; table . search = (gd_api . godot_method_bind_get_method) (class_name , "search\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . select_all = (gd_api . godot_method_bind_get_method) (class_name , "select_all\0" . as_ptr () as * const c_char) ; table . set_breakpoint_gutter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_breakpoint_gutter_enabled\0" . as_ptr () as * const c_char) ; table . set_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_fold_gutter = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_fold_gutter\0" . as_ptr () as * const c_char) ; table . set_draw_spaces = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_spaces\0" . as_ptr () as * const c_char) ; table . set_draw_tabs = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_tabs\0" . as_ptr () as * const c_char) ; table . set_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_h_scroll\0" . as_ptr () as * const c_char) ; table . set_hiding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_hiding_enabled\0" . as_ptr () as * const c_char) ; table . set_highlight_all_occurrences = (gd_api . godot_method_bind_get_method) (class_name , "set_highlight_all_occurrences\0" . as_ptr () as * const c_char) ; table . set_highlight_current_line = (gd_api . godot_method_bind_get_method) (class_name , "set_highlight_current_line\0" . as_ptr () as * const c_char) ; table . set_line = (gd_api . godot_method_bind_get_method) (class_name , "set_line\0" . as_ptr () as * const c_char) ; table . set_line_as_bookmark = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_bookmark\0" . as_ptr () as * const c_char) ; table . set_line_as_breakpoint = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_breakpoint\0" . as_ptr () as * const c_char) ; table . set_line_as_hidden = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_hidden\0" . as_ptr () as * const c_char) ; table . set_line_as_safe = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_safe\0" . as_ptr () as * const c_char) ; table . set_minimap_width = (gd_api . godot_method_bind_get_method) (class_name , "set_minimap_width\0" . as_ptr () as * const c_char) ; table . set_override_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "set_override_selected_font_color\0" . as_ptr () as * const c_char) ; table . set_readonly = (gd_api . godot_method_bind_get_method) (class_name , "set_readonly\0" . as_ptr () as * const c_char) ; table . set_right_click_moves_caret = (gd_api . godot_method_bind_get_method) (class_name , "set_right_click_moves_caret\0" . as_ptr () as * const c_char) ; table . set_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selecting_enabled\0" . as_ptr () as * const c_char) ; table . set_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . set_show_line_numbers = (gd_api . godot_method_bind_get_method) (class_name , "set_show_line_numbers\0" . as_ptr () as * const c_char) ; table . set_smooth_scroll_enable = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_scroll_enable\0" . as_ptr () as * const c_char) ; table . set_syntax_coloring = (gd_api . godot_method_bind_get_method) (class_name , "set_syntax_coloring\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll\0" . as_ptr () as * const c_char) ; table . set_v_scroll_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll_speed\0" . as_ptr () as * const c_char) ; table . set_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . set_wrap_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_wrap_enabled\0" . as_ptr () as * const c_char) ; table . toggle_fold_line = (gd_api . godot_method_bind_get_method) (class_name , "toggle_fold_line\0" . as_ptr () as * const c_char) ; table . undo = (gd_api . godot_method_bind_get_method) (class_name , "undo\0" . as_ptr () as * const c_char) ; table . unfold_line = (gd_api . godot_method_bind_get_method) (class_name , "unfold_line\0" . as_ptr () as * const c_char) ; table . unhide_all_lines = (gd_api . godot_method_bind_get_method) (class_name , "unhide_all_lines\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:166:25426 [INFO] [stdout] | [INFO] [stdout] 166 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 166 | # [doc = "`core class Polygon2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_polygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Polygon2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPolygon2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Polygon2D { this : RawObject < Self > , } impl Polygon2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Polygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a bone with the specified `path` and `weights`."] # [doc = ""] # [inline] pub fn add_bone (& self , path : impl Into < NodePath > , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . add_bone ; let ret = crate :: icalls :: icallptr_void_nodepath_f32arr (method_bind , self . this . sys () . as_ptr () , path . into () , weights) ; } } # [doc = "Removes all bones from this [Polygon2D]."] # [doc = ""] # [inline] pub fn clear_bones (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . clear_bones ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes the specified bone from this [Polygon2D]."] # [doc = ""] # [inline] pub fn erase_bone (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . erase_bone ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "If `true`, polygon edges will be anti-aliased."] # [doc = ""] # [inline] pub fn antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of bones in this [Polygon2D]."] # [doc = ""] # [inline] pub fn get_bone_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the path to the node associated with the specified bone."] # [doc = ""] # [inline] pub fn get_bone_path (& self , index : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , index) ; NodePath :: from_sys (ret) } } # [doc = "Returns the height values of the specified bone."] # [doc = ""] # [inline] pub fn get_bone_weights (& self , index : i64) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_bone_weights ; let ret = crate :: icalls :: icallptr_f32arr_i64 (method_bind , self . this . sys () . as_ptr () , index) ; Float32Array :: from_sys (ret) } } # [doc = "The polygon's fill color. If `texture` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in `vertex_colors`."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn internal_vertex_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_internal_vertex_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, polygon will be inverted, containing the area outside the defined points and extending to the `invert_border`."] # [doc = ""] # [inline] pub fn invert (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_invert ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Added padding applied to the bounding box when using `invert`. Setting this value too small may result in a \"Bad Polygon\" error."] # [doc = ""] # [inline] pub fn invert_border (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_invert_border ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The offset applied to each vertex."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn polygons (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_polygons ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn skeleton (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The polygon's fill texture. Use `uv` to set texture coordinates."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Amount to offset the polygon's `texture`. If `(0, 0)` the texture's origin (its top-left corner) will be placed at the polygon's `position`."] # [doc = ""] # [inline] pub fn texture_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The texture's rotation in radians."] # [doc = ""] # [inline] pub fn texture_rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture's rotation in degrees."] # [doc = ""] # [inline] pub fn texture_rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount to multiply the `uv` coordinates when using a `texture`. Larger values make the texture smaller, and vice versa."] # [doc = ""] # [inline] pub fn texture_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_texture_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Texture coordinates for each vertex of the polygon. There should be one `uv` per polygon vertex. If there are fewer, undefined vertices will use `(0, 0)`."] # [doc = ""] # [inline] pub fn uv (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_uv ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use `color`."] # [doc = ""] # [inline] pub fn vertex_colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . get_vertex_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "If `true`, polygon edges will be anti-aliased."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "Sets the path to the node associated with the specified bone."] # [doc = ""] # [inline] pub fn set_bone_path (& self , index : i64 , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_bone_path ; let ret = crate :: icalls :: icallptr_void_i64_nodepath (method_bind , self . this . sys () . as_ptr () , index , path . into ()) ; } } # [doc = "Sets the weight values for the specified bone."] # [doc = ""] # [inline] pub fn set_bone_weights (& self , index : i64 , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_bone_weights ; let ret = crate :: icalls :: icallptr_void_i64_f32arr (method_bind , self . this . sys () . as_ptr () , index , weights) ; } } # [doc = "The polygon's fill color. If `texture` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in `vertex_colors`."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_internal_vertex_count (& self , internal_vertex_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_internal_vertex_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , internal_vertex_count) ; } } # [doc = "If `true`, polygon will be inverted, containing the area outside the defined points and extending to the `invert_border`."] # [doc = ""] # [inline] pub fn set_invert (& self , invert : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_invert ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , invert) ; } } # [doc = "Added padding applied to the bounding box when using `invert`. Setting this value too small may result in a \"Bad Polygon\" error."] # [doc = ""] # [inline] pub fn set_invert_border (& self , invert_border : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_invert_border ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , invert_border) ; } } # [doc = "The offset applied to each vertex."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_polygons (& self , polygons : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_polygons ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , polygons) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_skeleton (& self , skeleton : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_skeleton ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , skeleton . into ()) ; } } # [doc = "The polygon's fill texture. Use `uv` to set texture coordinates."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Amount to offset the polygon's `texture`. If `(0, 0)` the texture's origin (its top-left corner) will be placed at the polygon's `position`."] # [doc = ""] # [inline] pub fn set_texture_offset (& self , texture_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_offset) ; } } # [doc = "The texture's rotation in radians."] # [doc = ""] # [inline] pub fn set_texture_rotation (& self , texture_rotation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_rotation) ; } } # [doc = "The texture's rotation in degrees."] # [doc = ""] # [inline] pub fn set_texture_rotation_degrees (& self , texture_rotation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_rotation) ; } } # [doc = "Amount to multiply the `uv` coordinates when using a `texture`. Larger values make the texture smaller, and vice versa."] # [doc = ""] # [inline] pub fn set_texture_scale (& self , texture_scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_texture_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_scale) ; } } # [doc = "Texture coordinates for each vertex of the polygon. There should be one `uv` per polygon vertex. If there are fewer, undefined vertices will use `(0, 0)`."] # [doc = ""] # [inline] pub fn set_uv (& self , uv : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_uv ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , uv) ; } } # [doc = "Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use `color`."] # [doc = ""] # [inline] pub fn set_vertex_colors (& self , vertex_colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Polygon2DMethodTable :: get (get_api ()) . set_vertex_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , vertex_colors) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Polygon2D { } unsafe impl GodotObject for Polygon2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Polygon2D" } } impl QueueFree for Polygon2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Polygon2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Polygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Polygon2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Polygon2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Polygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Polygon2D { } impl Instanciable for Polygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Polygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Polygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bone : * mut sys :: godot_method_bind , pub clear_bones : * mut sys :: godot_method_bind , pub erase_bone : * mut sys :: godot_method_bind , pub get_antialiased : * mut sys :: godot_method_bind , pub get_bone_count : * mut sys :: godot_method_bind , pub get_bone_path : * mut sys :: godot_method_bind , pub get_bone_weights : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_internal_vertex_count : * mut sys :: godot_method_bind , pub get_invert : * mut sys :: godot_method_bind , pub get_invert_border : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_polygons : * mut sys :: godot_method_bind , pub get_skeleton : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_offset : * mut sys :: godot_method_bind , pub get_texture_rotation : * mut sys :: godot_method_bind , pub get_texture_rotation_degrees : * mut sys :: godot_method_bind , pub get_texture_scale : * mut sys :: godot_method_bind , pub get_uv : * mut sys :: godot_method_bind , pub get_vertex_colors : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_bone_path : * mut sys :: godot_method_bind , pub set_bone_weights : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_internal_vertex_count : * mut sys :: godot_method_bind , pub set_invert : * mut sys :: godot_method_bind , pub set_invert_border : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind , pub set_polygons : * mut sys :: godot_method_bind , pub set_skeleton : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_offset : * mut sys :: godot_method_bind , pub set_texture_rotation : * mut sys :: godot_method_bind , pub set_texture_rotation_degrees : * mut sys :: godot_method_bind , pub set_texture_scale : * mut sys :: godot_method_bind , pub set_uv : * mut sys :: godot_method_bind , pub set_vertex_colors : * mut sys :: godot_method_bind } impl Polygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Polygon2DMethodTable = Polygon2DMethodTable { class_constructor : None , add_bone : 0 as * mut sys :: godot_method_bind , clear_bones : 0 as * mut sys :: godot_method_bind , erase_bone : 0 as * mut sys :: godot_method_bind , get_antialiased : 0 as * mut sys :: godot_method_bind , get_bone_count : 0 as * mut sys :: godot_method_bind , get_bone_path : 0 as * mut sys :: godot_method_bind , get_bone_weights : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_internal_vertex_count : 0 as * mut sys :: godot_method_bind , get_invert : 0 as * mut sys :: godot_method_bind , get_invert_border : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_polygons : 0 as * mut sys :: godot_method_bind , get_skeleton : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_offset : 0 as * mut sys :: godot_method_bind , get_texture_rotation : 0 as * mut sys :: godot_method_bind , get_texture_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_texture_scale : 0 as * mut sys :: godot_method_bind , get_uv : 0 as * mut sys :: godot_method_bind , get_vertex_colors : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_bone_path : 0 as * mut sys :: godot_method_bind , set_bone_weights : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_internal_vertex_count : 0 as * mut sys :: godot_method_bind , set_invert : 0 as * mut sys :: godot_method_bind , set_invert_border : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind , set_polygons : 0 as * mut sys :: godot_method_bind , set_skeleton : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_offset : 0 as * mut sys :: godot_method_bind , set_texture_rotation : 0 as * mut sys :: godot_method_bind , set_texture_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_texture_scale : 0 as * mut sys :: godot_method_bind , set_uv : 0 as * mut sys :: godot_method_bind , set_vertex_colors : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Polygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Polygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bone = (gd_api . godot_method_bind_get_method) (class_name , "add_bone\0" . as_ptr () as * const c_char) ; table . clear_bones = (gd_api . godot_method_bind_get_method) (class_name , "clear_bones\0" . as_ptr () as * const c_char) ; table . erase_bone = (gd_api . godot_method_bind_get_method) (class_name , "erase_bone\0" . as_ptr () as * const c_char) ; table . get_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "get_antialiased\0" . as_ptr () as * const c_char) ; table . get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_count\0" . as_ptr () as * const c_char) ; table . get_bone_path = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_path\0" . as_ptr () as * const c_char) ; table . get_bone_weights = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_weights\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_internal_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "get_internal_vertex_count\0" . as_ptr () as * const c_char) ; table . get_invert = (gd_api . godot_method_bind_get_method) (class_name , "get_invert\0" . as_ptr () as * const c_char) ; table . get_invert_border = (gd_api . godot_method_bind_get_method) (class_name , "get_invert_border\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_polygons = (gd_api . godot_method_bind_get_method) (class_name , "get_polygons\0" . as_ptr () as * const c_char) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_offset\0" . as_ptr () as * const c_char) ; table . get_texture_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_rotation\0" . as_ptr () as * const c_char) ; table . get_texture_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_scale\0" . as_ptr () as * const c_char) ; table . get_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_uv\0" . as_ptr () as * const c_char) ; table . get_vertex_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_colors\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_bone_path = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_path\0" . as_ptr () as * const c_char) ; table . set_bone_weights = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_weights\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_internal_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "set_internal_vertex_count\0" . as_ptr () as * const c_char) ; table . set_invert = (gd_api . godot_method_bind_get_method) (class_name , "set_invert\0" . as_ptr () as * const c_char) ; table . set_invert_border = (gd_api . godot_method_bind_get_method) (class_name , "set_invert_border\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; table . set_polygons = (gd_api . godot_method_bind_get_method) (class_name , "set_polygons\0" . as_ptr () as * const c_char) ; table . set_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "set_skeleton\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_offset\0" . as_ptr () as * const c_char) ; table . set_texture_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_rotation\0" . as_ptr () as * const c_char) ; table . set_texture_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_scale\0" . as_ptr () as * const c_char) ; table . set_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_uv\0" . as_ptr () as * const c_char) ; table . set_vertex_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_colors\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:172:4567 [INFO] [stdout] | [INFO] [stdout] 172 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 172 | # [doc = "`core class VisualScriptSceneNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptscenenode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSceneNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSceneNode { this : RawObject < Self > , } impl VisualScriptSceneNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSceneNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn node_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_node_path (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . set_node_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSceneNode { } unsafe impl GodotObject for VisualScriptSceneNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSceneNode" } } impl std :: ops :: Deref for VisualScriptSceneNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSceneNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSceneNode { } impl Instanciable for VisualScriptSceneNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSceneNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSceneNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_node_path : * mut sys :: godot_method_bind , pub set_node_path : * mut sys :: godot_method_bind } impl VisualScriptSceneNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSceneNodeMethodTable = VisualScriptSceneNodeMethodTable { class_constructor : None , get_node_path : 0 as * mut sys :: godot_method_bind , set_node_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSceneNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSceneNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . set_node_path = (gd_api . godot_method_bind_get_method) (class_name , "set_node_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:178:5460 [INFO] [stdout] | [INFO] [stdout] 178 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 178 | # [doc = "`core class VisualShaderNodeExpression` inherits `VisualShaderNodeGroupBase` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeexpression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeExpression inherits methods from:\n - [VisualShaderNodeGroupBase](struct.VisualShaderNodeGroupBase.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeExpression { this : RawObject < Self > , } impl VisualShaderNodeExpression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (`vertex`, `fragment`, or `light`), and thus cannot be used to declare functions, varyings, uniforms, or global constants."] # [doc = ""] # [inline] pub fn expression (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeExpressionMethodTable :: get (get_api ()) . get_expression ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (`vertex`, `fragment`, or `light`), and thus cannot be used to declare functions, varyings, uniforms, or global constants."] # [doc = ""] # [inline] pub fn set_expression (& self , expression : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeExpressionMethodTable :: get (get_api ()) . set_expression ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , expression . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeExpression { } unsafe impl GodotObject for VisualShaderNodeExpression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeExpression" } } impl std :: ops :: Deref for VisualShaderNodeExpression { type Target = crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeExpression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeExpression { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeExpression { } impl Instanciable for VisualShaderNodeExpression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeExpression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_expression : * mut sys :: godot_method_bind , pub set_expression : * mut sys :: godot_method_bind } impl VisualShaderNodeExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeExpressionMethodTable = VisualShaderNodeExpressionMethodTable { class_constructor : None , get_expression : 0 as * mut sys :: godot_method_bind , set_expression : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeExpression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_expression = (gd_api . godot_method_bind_get_method) (class_name , "get_expression\0" . as_ptr () as * const c_char) ; table . set_expression = (gd_api . godot_method_bind_get_method) (class_name , "set_expression\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:184:3498 [INFO] [stdout] | [INFO] [stdout] 184 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 184 | # [doc = "`core singleton class JavaClassWrapper` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javaclasswrapper.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJavaClassWrapper inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaClassWrapper { this : RawObject < Self > , } impl JavaClassWrapper { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("JavaClassWrapper\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = ""] # [doc = ""] # [inline] pub fn wrap (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: java_class :: JavaClass , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = JavaClassWrapperMethodTable :: get (get_api ()) . wrap ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: java_class :: JavaClass , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaClassWrapper { } unsafe impl GodotObject for JavaClassWrapper { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JavaClassWrapper" } } impl std :: ops :: Deref for JavaClassWrapper { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaClassWrapper { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaClassWrapper { } unsafe impl Send for JavaClassWrapper { } unsafe impl Sync for JavaClassWrapper { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaClassWrapperMethodTable { pub class_constructor : sys :: godot_class_constructor , pub wrap : * mut sys :: godot_method_bind } impl JavaClassWrapperMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaClassWrapperMethodTable = JavaClassWrapperMethodTable { class_constructor : None , wrap : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaClassWrapperMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaClassWrapper\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . wrap = (gd_api . godot_method_bind_get_method) (class_name , "wrap\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:190:18993 [INFO] [stdout] | [INFO] [stdout] 190 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 190 | # [doc = "`core class AnimationNodeBlendSpace2D` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendspace2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendSpace2D inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendSpace2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendMode (pub i64) ; impl BlendMode { pub const INTERPOLATED : BlendMode = BlendMode (0i64) ; pub const DISCRETE : BlendMode = BlendMode (1i64) ; pub const DISCRETE_CARRY : BlendMode = BlendMode (2i64) ; } impl From < i64 > for BlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendMode > for i64 { # [inline] fn from (v : BlendMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeBlendSpace2D { pub const BLEND_MODE_DISCRETE : i64 = 1i64 ; pub const BLEND_MODE_DISCRETE_CARRY : i64 = 2i64 ; pub const BLEND_MODE_INTERPOLATED : i64 = 0i64 ; } impl AnimationNodeBlendSpace2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendSpace2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new point that represents a `node` at the position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_blend_point (& self , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode > , pos : Vector2 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . add_blend_point ; let ret = crate :: icalls :: icallptr_void_obj_vec2_i64 (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , pos , at_index) ; } } # [doc = "Creates a new triangle using three points `x`, `y`, and `z`. Triangles can overlap. You can insert the triangle at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_triangle (& self , x : i64 , y : i64 , z : i64 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . add_triangle ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z , at_index) ; } } # [doc = "If `true`, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point]."] # [doc = ""] # [inline] pub fn auto_triangles (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_auto_triangles ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the interpolation between animations. See [enum BlendMode] constants."] # [doc = ""] # [inline] pub fn blend_mode (& self) -> crate :: generated :: animation_node_blend_space_2d :: BlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_node_blend_space_2d :: BlendMode (ret) } } # [doc = "Returns the number of points in the blend space."] # [doc = ""] # [inline] pub fn get_blend_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AnimationRootNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_node (& self , point : i64) -> Option < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_node ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_position (& self , point : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = "The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn max_space (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_max_space ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn min_space (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_min_space ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Position increment to snap to when moving a point."] # [doc = ""] # [inline] pub fn snap (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the number of triangles in the blend space."] # [doc = ""] # [inline] pub fn get_triangle_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_triangle_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the point at index `point` in the triangle of index `triangle`."] # [doc = ""] # [inline] pub fn get_triangle_point (& self , triangle : i64 , point : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_triangle_point ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , triangle , point) ; ret as _ } } # [doc = "Name of the blend space's X axis."] # [doc = ""] # [inline] pub fn x_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_x_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Name of the blend space's Y axis."] # [doc = ""] # [inline] pub fn y_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_y_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the point at index `point` from the blend space."] # [doc = ""] # [inline] pub fn remove_blend_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . remove_blend_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Removes the triangle at index `triangle` from the blend space."] # [doc = ""] # [inline] pub fn remove_triangle (& self , triangle : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . remove_triangle ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , triangle) ; } } # [doc = "If `true`, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point]."] # [doc = ""] # [inline] pub fn set_auto_triangles (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_auto_triangles ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Controls the interpolation between animations. See [enum BlendMode] constants."] # [doc = ""] # [inline] pub fn set_blend_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Changes the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn set_blend_point_node (& self , point : i64 , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_point_node ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , point , node . as_arg_ptr ()) ; } } # [doc = "Updates the position of the point at index `point` on the blend axis."] # [doc = ""] # [inline] pub fn set_blend_point_position (& self , point : i64 , pos : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , point , pos) ; } } # [doc = "The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_max_space (& self , max_space : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_max_space ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , max_space) ; } } # [doc = "The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_min_space (& self , min_space : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_min_space ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , min_space) ; } } # [doc = "Position increment to snap to when moving a point."] # [doc = ""] # [inline] pub fn set_snap (& self , snap : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = "Name of the blend space's X axis."] # [doc = ""] # [inline] pub fn set_x_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_x_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Name of the blend space's Y axis."] # [doc = ""] # [inline] pub fn set_y_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_y_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendSpace2D { } unsafe impl GodotObject for AnimationNodeBlendSpace2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendSpace2D" } } impl std :: ops :: Deref for AnimationNodeBlendSpace2D { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendSpace2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendSpace2D { } impl Instanciable for AnimationNodeBlendSpace2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendSpace2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendSpace2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_point : * mut sys :: godot_method_bind , pub add_triangle : * mut sys :: godot_method_bind , pub get_auto_triangles : * mut sys :: godot_method_bind , pub get_blend_mode : * mut sys :: godot_method_bind , pub get_blend_point_count : * mut sys :: godot_method_bind , pub get_blend_point_node : * mut sys :: godot_method_bind , pub get_blend_point_position : * mut sys :: godot_method_bind , pub get_max_space : * mut sys :: godot_method_bind , pub get_min_space : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub get_triangle_count : * mut sys :: godot_method_bind , pub get_triangle_point : * mut sys :: godot_method_bind , pub get_x_label : * mut sys :: godot_method_bind , pub get_y_label : * mut sys :: godot_method_bind , pub remove_blend_point : * mut sys :: godot_method_bind , pub remove_triangle : * mut sys :: godot_method_bind , pub set_auto_triangles : * mut sys :: godot_method_bind , pub set_blend_mode : * mut sys :: godot_method_bind , pub set_blend_point_node : * mut sys :: godot_method_bind , pub set_blend_point_position : * mut sys :: godot_method_bind , pub set_max_space : * mut sys :: godot_method_bind , pub set_min_space : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_x_label : * mut sys :: godot_method_bind , pub set_y_label : * mut sys :: godot_method_bind } impl AnimationNodeBlendSpace2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendSpace2DMethodTable = AnimationNodeBlendSpace2DMethodTable { class_constructor : None , add_blend_point : 0 as * mut sys :: godot_method_bind , add_triangle : 0 as * mut sys :: godot_method_bind , get_auto_triangles : 0 as * mut sys :: godot_method_bind , get_blend_mode : 0 as * mut sys :: godot_method_bind , get_blend_point_count : 0 as * mut sys :: godot_method_bind , get_blend_point_node : 0 as * mut sys :: godot_method_bind , get_blend_point_position : 0 as * mut sys :: godot_method_bind , get_max_space : 0 as * mut sys :: godot_method_bind , get_min_space : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , get_triangle_count : 0 as * mut sys :: godot_method_bind , get_triangle_point : 0 as * mut sys :: godot_method_bind , get_x_label : 0 as * mut sys :: godot_method_bind , get_y_label : 0 as * mut sys :: godot_method_bind , remove_blend_point : 0 as * mut sys :: godot_method_bind , remove_triangle : 0 as * mut sys :: godot_method_bind , set_auto_triangles : 0 as * mut sys :: godot_method_bind , set_blend_mode : 0 as * mut sys :: godot_method_bind , set_blend_point_node : 0 as * mut sys :: godot_method_bind , set_blend_point_position : 0 as * mut sys :: godot_method_bind , set_max_space : 0 as * mut sys :: godot_method_bind , set_min_space : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_x_label : 0 as * mut sys :: godot_method_bind , set_y_label : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendSpace2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendSpace2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_point\0" . as_ptr () as * const c_char) ; table . add_triangle = (gd_api . godot_method_bind_get_method) (class_name , "add_triangle\0" . as_ptr () as * const c_char) ; table . get_auto_triangles = (gd_api . godot_method_bind_get_method) (class_name , "get_auto_triangles\0" . as_ptr () as * const c_char) ; table . get_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_mode\0" . as_ptr () as * const c_char) ; table . get_blend_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_count\0" . as_ptr () as * const c_char) ; table . get_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_node\0" . as_ptr () as * const c_char) ; table . get_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_position\0" . as_ptr () as * const c_char) ; table . get_max_space = (gd_api . godot_method_bind_get_method) (class_name , "get_max_space\0" . as_ptr () as * const c_char) ; table . get_min_space = (gd_api . godot_method_bind_get_method) (class_name , "get_min_space\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . get_triangle_count = (gd_api . godot_method_bind_get_method) (class_name , "get_triangle_count\0" . as_ptr () as * const c_char) ; table . get_triangle_point = (gd_api . godot_method_bind_get_method) (class_name , "get_triangle_point\0" . as_ptr () as * const c_char) ; table . get_x_label = (gd_api . godot_method_bind_get_method) (class_name , "get_x_label\0" . as_ptr () as * const c_char) ; table . get_y_label = (gd_api . godot_method_bind_get_method) (class_name , "get_y_label\0" . as_ptr () as * const c_char) ; table . remove_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_blend_point\0" . as_ptr () as * const c_char) ; table . remove_triangle = (gd_api . godot_method_bind_get_method) (class_name , "remove_triangle\0" . as_ptr () as * const c_char) ; table . set_auto_triangles = (gd_api . godot_method_bind_get_method) (class_name , "set_auto_triangles\0" . as_ptr () as * const c_char) ; table . set_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_mode\0" . as_ptr () as * const c_char) ; table . set_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_node\0" . as_ptr () as * const c_char) ; table . set_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_position\0" . as_ptr () as * const c_char) ; table . set_max_space = (gd_api . godot_method_bind_get_method) (class_name , "set_max_space\0" . as_ptr () as * const c_char) ; table . set_min_space = (gd_api . godot_method_bind_get_method) (class_name , "set_min_space\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_x_label = (gd_api . godot_method_bind_get_method) (class_name , "set_x_label\0" . as_ptr () as * const c_char) ; table . set_y_label = (gd_api . godot_method_bind_get_method) (class_name , "set_y_label\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:196:6602 [INFO] [stdout] | [INFO] [stdout] 196 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 196 | # [doc = "`core class InputEventMouse` inherits `InputEventWithModifiers` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmouse.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMouse inherits methods from:\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMouse { this : RawObject < Self > , } impl InputEventMouse { # [doc = "The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks."] # [doc = ""] # [inline] pub fn button_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . get_button_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0."] # [doc = ""] # [inline] pub fn global_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . get_global_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks."] # [doc = ""] # [inline] pub fn set_button_mask (& self , button_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . set_button_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , button_mask) ; } } # [doc = "The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0."] # [doc = ""] # [inline] pub fn set_global_position (& self , global_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . set_global_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , global_position) ; } } # [doc = "The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMouse { } unsafe impl GodotObject for InputEventMouse { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMouse" } } impl std :: ops :: Deref for InputEventMouse { type Target = crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMouse { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMouse { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMouse { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMouseMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_button_mask : * mut sys :: godot_method_bind , pub get_global_position : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub set_button_mask : * mut sys :: godot_method_bind , pub set_global_position : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind } impl InputEventMouseMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMouseMethodTable = InputEventMouseMethodTable { class_constructor : None , get_button_mask : 0 as * mut sys :: godot_method_bind , get_global_position : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , set_button_mask : 0 as * mut sys :: godot_method_bind , set_global_position : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMouseMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMouse\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_button_mask\0" . as_ptr () as * const c_char) ; table . get_global_position = (gd_api . godot_method_bind_get_method) (class_name , "get_global_position\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_button_mask\0" . as_ptr () as * const c_char) ; table . set_global_position = (gd_api . godot_method_bind_get_method) (class_name , "set_global_position\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:202:16637 [INFO] [stdout] | [INFO] [stdout] 202 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 202 | # [doc = "`core class Mesh` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMesh inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Mesh { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayFormat (pub i64) ; impl ArrayFormat { pub const FORMAT_VERTEX : ArrayFormat = ArrayFormat (1i64) ; pub const FORMAT_NORMAL : ArrayFormat = ArrayFormat (2i64) ; pub const FORMAT_TANGENT : ArrayFormat = ArrayFormat (4i64) ; pub const FORMAT_COLOR : ArrayFormat = ArrayFormat (8i64) ; pub const COMPRESS_BASE : ArrayFormat = ArrayFormat (9i64) ; pub const FORMAT_TEX_UV : ArrayFormat = ArrayFormat (16i64) ; pub const FORMAT_TEX_UV2 : ArrayFormat = ArrayFormat (32i64) ; pub const FORMAT_BONES : ArrayFormat = ArrayFormat (64i64) ; pub const FORMAT_WEIGHTS : ArrayFormat = ArrayFormat (128i64) ; pub const FORMAT_INDEX : ArrayFormat = ArrayFormat (256i64) ; pub const COMPRESS_VERTEX : ArrayFormat = ArrayFormat (512i64) ; pub const COMPRESS_NORMAL : ArrayFormat = ArrayFormat (1024i64) ; pub const COMPRESS_TANGENT : ArrayFormat = ArrayFormat (2048i64) ; pub const COMPRESS_COLOR : ArrayFormat = ArrayFormat (4096i64) ; pub const COMPRESS_TEX_UV : ArrayFormat = ArrayFormat (8192i64) ; pub const COMPRESS_TEX_UV2 : ArrayFormat = ArrayFormat (16384i64) ; pub const COMPRESS_BONES : ArrayFormat = ArrayFormat (32768i64) ; pub const COMPRESS_WEIGHTS : ArrayFormat = ArrayFormat (65536i64) ; pub const COMPRESS_DEFAULT : ArrayFormat = ArrayFormat (97280i64) ; pub const COMPRESS_INDEX : ArrayFormat = ArrayFormat (131072i64) ; pub const FLAG_USE_2D_VERTICES : ArrayFormat = ArrayFormat (262144i64) ; pub const FLAG_USE_16_BIT_BONES : ArrayFormat = ArrayFormat (524288i64) ; } impl From < i64 > for ArrayFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayFormat > for i64 { # [inline] fn from (v : ArrayFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayType (pub i64) ; impl ArrayType { pub const VERTEX : ArrayType = ArrayType (0i64) ; pub const NORMAL : ArrayType = ArrayType (1i64) ; pub const TANGENT : ArrayType = ArrayType (2i64) ; pub const COLOR : ArrayType = ArrayType (3i64) ; pub const TEX_UV : ArrayType = ArrayType (4i64) ; pub const TEX_UV2 : ArrayType = ArrayType (5i64) ; pub const BONES : ArrayType = ArrayType (6i64) ; pub const WEIGHTS : ArrayType = ArrayType (7i64) ; pub const INDEX : ArrayType = ArrayType (8i64) ; pub const MAX : ArrayType = ArrayType (9i64) ; } impl From < i64 > for ArrayType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayType > for i64 { # [inline] fn from (v : ArrayType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendShapeMode (pub i64) ; impl BlendShapeMode { pub const NORMALIZED : BlendShapeMode = BlendShapeMode (0i64) ; pub const RELATIVE : BlendShapeMode = BlendShapeMode (1i64) ; } impl From < i64 > for BlendShapeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendShapeMode > for i64 { # [inline] fn from (v : BlendShapeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PrimitiveType (pub i64) ; impl PrimitiveType { pub const POINTS : PrimitiveType = PrimitiveType (0i64) ; pub const LINES : PrimitiveType = PrimitiveType (1i64) ; pub const LINE_STRIP : PrimitiveType = PrimitiveType (2i64) ; pub const LINE_LOOP : PrimitiveType = PrimitiveType (3i64) ; pub const TRIANGLES : PrimitiveType = PrimitiveType (4i64) ; pub const TRIANGLE_STRIP : PrimitiveType = PrimitiveType (5i64) ; pub const TRIANGLE_FAN : PrimitiveType = PrimitiveType (6i64) ; } impl From < i64 > for PrimitiveType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PrimitiveType > for i64 { # [inline] fn from (v : PrimitiveType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Mesh { pub const ARRAY_BONES : i64 = 6i64 ; pub const ARRAY_COLOR : i64 = 3i64 ; pub const ARRAY_COMPRESS_BASE : i64 = 9i64 ; pub const ARRAY_COMPRESS_BONES : i64 = 32768i64 ; pub const ARRAY_COMPRESS_COLOR : i64 = 4096i64 ; pub const ARRAY_COMPRESS_DEFAULT : i64 = 97280i64 ; pub const ARRAY_COMPRESS_INDEX : i64 = 131072i64 ; pub const ARRAY_COMPRESS_NORMAL : i64 = 1024i64 ; pub const ARRAY_COMPRESS_TANGENT : i64 = 2048i64 ; pub const ARRAY_COMPRESS_TEX_UV : i64 = 8192i64 ; pub const ARRAY_COMPRESS_TEX_UV2 : i64 = 16384i64 ; pub const ARRAY_COMPRESS_VERTEX : i64 = 512i64 ; pub const ARRAY_COMPRESS_WEIGHTS : i64 = 65536i64 ; pub const ARRAY_FLAG_USE_16_BIT_BONES : i64 = 524288i64 ; pub const ARRAY_FLAG_USE_2D_VERTICES : i64 = 262144i64 ; pub const ARRAY_FORMAT_BONES : i64 = 64i64 ; pub const ARRAY_FORMAT_COLOR : i64 = 8i64 ; pub const ARRAY_FORMAT_INDEX : i64 = 256i64 ; pub const ARRAY_FORMAT_NORMAL : i64 = 2i64 ; pub const ARRAY_FORMAT_TANGENT : i64 = 4i64 ; pub const ARRAY_FORMAT_TEX_UV : i64 = 16i64 ; pub const ARRAY_FORMAT_TEX_UV2 : i64 = 32i64 ; pub const ARRAY_FORMAT_VERTEX : i64 = 1i64 ; pub const ARRAY_FORMAT_WEIGHTS : i64 = 128i64 ; pub const ARRAY_INDEX : i64 = 8i64 ; pub const ARRAY_MAX : i64 = 9i64 ; pub const ARRAY_NORMAL : i64 = 1i64 ; pub const ARRAY_TANGENT : i64 = 2i64 ; pub const ARRAY_TEX_UV : i64 = 4i64 ; pub const ARRAY_TEX_UV2 : i64 = 5i64 ; pub const ARRAY_VERTEX : i64 = 0i64 ; pub const ARRAY_WEIGHTS : i64 = 7i64 ; pub const BLEND_SHAPE_MODE_NORMALIZED : i64 = 0i64 ; pub const BLEND_SHAPE_MODE_RELATIVE : i64 = 1i64 ; pub const PRIMITIVE_LINES : i64 = 1i64 ; pub const PRIMITIVE_LINE_LOOP : i64 = 3i64 ; pub const PRIMITIVE_LINE_STRIP : i64 = 2i64 ; pub const PRIMITIVE_POINTS : i64 = 0i64 ; pub const PRIMITIVE_TRIANGLES : i64 = 4i64 ; pub const PRIMITIVE_TRIANGLE_FAN : i64 = 6i64 ; pub const PRIMITIVE_TRIANGLE_STRIP : i64 = 5i64 ; } impl Mesh { # [doc = "Calculate a [ConvexPolygonShape] from the mesh."] # [doc = ""] # [inline] pub fn create_convex_shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_convex_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Calculate an outline mesh at a defined offset (margin) from the original mesh.\n**Note:** This method typically returns the vertices in reverse order (e.g. clockwise to counterclockwise)."] # [doc = ""] # [inline] pub fn create_outline (& self , margin : f64) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_outline ; let ret = crate :: icalls :: icallptr_obj_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Calculate a [ConcavePolygonShape] from the mesh."] # [doc = ""] # [inline] pub fn create_trimesh_shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_trimesh_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Generate a [TriangleMesh] from the mesh."] # [doc = ""] # [inline] pub fn generate_triangle_mesh (& self) -> Option < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . generate_triangle_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the smallest [AABB] enclosing this mesh in local space. Not affected by `custom_aabb`. See also [method VisualInstance.get_transformed_aabb].\n**Note:** This is only implemented for [ArrayMesh] and [PrimitiveMesh]."] # [doc = ""] # [inline] pub fn get_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle."] # [doc = ""] # [inline] pub fn get_faces (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_faces ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides [member BakedLightmap.bake_default_texels_per_unit]."] # [doc = ""] # [inline] pub fn lightmap_size_hint (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_lightmap_size_hint ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the amount of surfaces that the [Mesh] holds."] # [doc = ""] # [inline] pub fn get_surface_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_surface_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides [member BakedLightmap.bake_default_texels_per_unit]."] # [doc = ""] # [inline] pub fn set_lightmap_size_hint (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . set_lightmap_size_hint ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see [method ArrayMesh.add_surface_from_arrays])."] # [doc = ""] # [inline] pub fn surface_get_arrays (& self , surf_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_arrays ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the blend shape arrays for the requested surface."] # [doc = ""] # [inline] pub fn surface_get_blend_shape_arrays (& self , surf_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_blend_shape_arrays ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a [Material] in a given surface. Surface is rendered using this material."] # [doc = ""] # [inline] pub fn surface_get_material (& self , surf_idx : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets a [Material] for a given surface. Surface will be rendered using this material."] # [doc = ""] # [inline] pub fn surface_set_material (& self , surf_idx : i64 , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_set_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , surf_idx , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Mesh { } unsafe impl GodotObject for Mesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Mesh" } } impl std :: ops :: Deref for Mesh { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Mesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Mesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Mesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for Mesh { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_convex_shape : * mut sys :: godot_method_bind , pub create_outline : * mut sys :: godot_method_bind , pub create_trimesh_shape : * mut sys :: godot_method_bind , pub generate_triangle_mesh : * mut sys :: godot_method_bind , pub get_aabb : * mut sys :: godot_method_bind , pub get_faces : * mut sys :: godot_method_bind , pub get_lightmap_size_hint : * mut sys :: godot_method_bind , pub get_surface_count : * mut sys :: godot_method_bind , pub set_lightmap_size_hint : * mut sys :: godot_method_bind , pub surface_get_arrays : * mut sys :: godot_method_bind , pub surface_get_blend_shape_arrays : * mut sys :: godot_method_bind , pub surface_get_material : * mut sys :: godot_method_bind , pub surface_set_material : * mut sys :: godot_method_bind } impl MeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshMethodTable = MeshMethodTable { class_constructor : None , create_convex_shape : 0 as * mut sys :: godot_method_bind , create_outline : 0 as * mut sys :: godot_method_bind , create_trimesh_shape : 0 as * mut sys :: godot_method_bind , generate_triangle_mesh : 0 as * mut sys :: godot_method_bind , get_aabb : 0 as * mut sys :: godot_method_bind , get_faces : 0 as * mut sys :: godot_method_bind , get_lightmap_size_hint : 0 as * mut sys :: godot_method_bind , get_surface_count : 0 as * mut sys :: godot_method_bind , set_lightmap_size_hint : 0 as * mut sys :: godot_method_bind , surface_get_arrays : 0 as * mut sys :: godot_method_bind , surface_get_blend_shape_arrays : 0 as * mut sys :: godot_method_bind , surface_get_material : 0 as * mut sys :: godot_method_bind , surface_set_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Mesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_convex_shape = (gd_api . godot_method_bind_get_method) (class_name , "create_convex_shape\0" . as_ptr () as * const c_char) ; table . create_outline = (gd_api . godot_method_bind_get_method) (class_name , "create_outline\0" . as_ptr () as * const c_char) ; table . create_trimesh_shape = (gd_api . godot_method_bind_get_method) (class_name , "create_trimesh_shape\0" . as_ptr () as * const c_char) ; table . generate_triangle_mesh = (gd_api . godot_method_bind_get_method) (class_name , "generate_triangle_mesh\0" . as_ptr () as * const c_char) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . get_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_faces\0" . as_ptr () as * const c_char) ; table . get_lightmap_size_hint = (gd_api . godot_method_bind_get_method) (class_name , "get_lightmap_size_hint\0" . as_ptr () as * const c_char) ; table . get_surface_count = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_count\0" . as_ptr () as * const c_char) ; table . set_lightmap_size_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_lightmap_size_hint\0" . as_ptr () as * const c_char) ; table . surface_get_arrays = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_arrays\0" . as_ptr () as * const c_char) ; table . surface_get_blend_shape_arrays = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_blend_shape_arrays\0" . as_ptr () as * const c_char) ; table . surface_get_material = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_material\0" . as_ptr () as * const c_char) ; table . surface_set_material = (gd_api . godot_method_bind_get_method) (class_name , "surface_set_material\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:208:3568 [INFO] [stdout] | [INFO] [stdout] 208 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 208 | # [doc = "`core class SkinReference` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skinreference.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSkinReference inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SkinReference { this : RawObject < Self > , } impl SkinReference { # [doc = ""] # [doc = ""] # [inline] pub fn get_skeleton (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinReferenceMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_skin (& self) -> Option < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinReferenceMethodTable :: get (get_api ()) . get_skin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skin :: Skin , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for SkinReference { } unsafe impl GodotObject for SkinReference { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SkinReference" } } impl std :: ops :: Deref for SkinReference { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SkinReference { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SkinReference { } unsafe impl SubClass < crate :: generated :: object :: Object > for SkinReference { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkinReferenceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_skeleton : * mut sys :: godot_method_bind , pub get_skin : * mut sys :: godot_method_bind } impl SkinReferenceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkinReferenceMethodTable = SkinReferenceMethodTable { class_constructor : None , get_skeleton : 0 as * mut sys :: godot_method_bind , get_skin : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkinReferenceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SkinReference\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; table . get_skin = (gd_api . godot_method_bind_get_method) (class_name , "get_skin\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:214:7682 [INFO] [stdout] | [INFO] [stdout] 214 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 214 | # [doc = "`core class AtlasTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_atlastexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAtlasTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AtlasTexture { this : RawObject < Self > , } impl AtlasTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AtlasTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The texture that contains the atlas. Can be any [Texture] subtype."] # [doc = ""] # [inline] pub fn atlas (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_atlas ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The margin around the region. The [Rect2]'s [member Rect2.size] parameter (\"w\" and \"h\" in the editor) resizes the texture so it fits within the margin."] # [doc = ""] # [inline] pub fn margin (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The AtlasTexture's used region."] # [doc = ""] # [inline] pub fn region (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . get_region ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, clips the area outside of the region to avoid bleeding of the surrounding texture pixels."] # [doc = ""] # [inline] pub fn has_filter_clip (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . has_filter_clip ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture that contains the atlas. Can be any [Texture] subtype."] # [doc = ""] # [inline] pub fn set_atlas (& self , atlas : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_atlas ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , atlas . as_arg_ptr ()) ; } } # [doc = "If `true`, clips the area outside of the region to avoid bleeding of the surrounding texture pixels."] # [doc = ""] # [inline] pub fn set_filter_clip (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_filter_clip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The margin around the region. The [Rect2]'s [member Rect2.size] parameter (\"w\" and \"h\" in the editor) resizes the texture so it fits within the margin."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The AtlasTexture's used region."] # [doc = ""] # [inline] pub fn set_region (& self , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AtlasTextureMethodTable :: get (get_api ()) . set_region ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , region) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AtlasTexture { } unsafe impl GodotObject for AtlasTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AtlasTexture" } } impl std :: ops :: Deref for AtlasTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AtlasTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AtlasTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for AtlasTexture { } impl Instanciable for AtlasTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AtlasTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AtlasTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_atlas : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_region : * mut sys :: godot_method_bind , pub has_filter_clip : * mut sys :: godot_method_bind , pub set_atlas : * mut sys :: godot_method_bind , pub set_filter_clip : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_region : * mut sys :: godot_method_bind } impl AtlasTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AtlasTextureMethodTable = AtlasTextureMethodTable { class_constructor : None , get_atlas : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_region : 0 as * mut sys :: godot_method_bind , has_filter_clip : 0 as * mut sys :: godot_method_bind , set_atlas : 0 as * mut sys :: godot_method_bind , set_filter_clip : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_region : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AtlasTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AtlasTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_atlas = (gd_api . godot_method_bind_get_method) (class_name , "get_atlas\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_region = (gd_api . godot_method_bind_get_method) (class_name , "get_region\0" . as_ptr () as * const c_char) ; table . has_filter_clip = (gd_api . godot_method_bind_get_method) (class_name , "has_filter_clip\0" . as_ptr () as * const c_char) ; table . set_atlas = (gd_api . godot_method_bind_get_method) (class_name , "set_atlas\0" . as_ptr () as * const c_char) ; table . set_filter_clip = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_clip\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_region = (gd_api . godot_method_bind_get_method) (class_name , "set_region\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:220:7750 [INFO] [stdout] | [INFO] [stdout] 220 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 220 | # [doc = "`core class AnimationNodeTransition` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodetransition.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeTransition inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeTransition { this : RawObject < Self > , } impl AnimationNodeTransition { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeTransitionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Cross-fading time (in seconds) between each animation connected to the inputs."] # [doc = ""] # [inline] pub fn cross_fade_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . get_cross_fade_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of available input ports for this node."] # [doc = ""] # [inline] pub fn enabled_inputs (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . get_enabled_inputs ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn input_caption (& self , input : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . get_input_caption ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , input) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_input_set_as_auto_advance (& self , input : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . is_input_set_as_auto_advance ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , input) ; ret as _ } } # [doc = "Cross-fading time (in seconds) between each animation connected to the inputs."] # [doc = ""] # [inline] pub fn set_cross_fade_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_cross_fade_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = "The number of available input ports for this node."] # [doc = ""] # [inline] pub fn set_enabled_inputs (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_enabled_inputs ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_as_auto_advance (& self , input : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_input_as_auto_advance ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , input , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_caption (& self , input : i64 , caption : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_input_caption ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , input , caption . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeTransition { } unsafe impl GodotObject for AnimationNodeTransition { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeTransition" } } impl std :: ops :: Deref for AnimationNodeTransition { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeTransition { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeTransition { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeTransition { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeTransition { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeTransition { } impl Instanciable for AnimationNodeTransition { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeTransition :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeTransitionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cross_fade_time : * mut sys :: godot_method_bind , pub get_enabled_inputs : * mut sys :: godot_method_bind , pub get_input_caption : * mut sys :: godot_method_bind , pub is_input_set_as_auto_advance : * mut sys :: godot_method_bind , pub set_cross_fade_time : * mut sys :: godot_method_bind , pub set_enabled_inputs : * mut sys :: godot_method_bind , pub set_input_as_auto_advance : * mut sys :: godot_method_bind , pub set_input_caption : * mut sys :: godot_method_bind } impl AnimationNodeTransitionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeTransitionMethodTable = AnimationNodeTransitionMethodTable { class_constructor : None , get_cross_fade_time : 0 as * mut sys :: godot_method_bind , get_enabled_inputs : 0 as * mut sys :: godot_method_bind , get_input_caption : 0 as * mut sys :: godot_method_bind , is_input_set_as_auto_advance : 0 as * mut sys :: godot_method_bind , set_cross_fade_time : 0 as * mut sys :: godot_method_bind , set_enabled_inputs : 0 as * mut sys :: godot_method_bind , set_input_as_auto_advance : 0 as * mut sys :: godot_method_bind , set_input_caption : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeTransitionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeTransition\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cross_fade_time = (gd_api . godot_method_bind_get_method) (class_name , "get_cross_fade_time\0" . as_ptr () as * const c_char) ; table . get_enabled_inputs = (gd_api . godot_method_bind_get_method) (class_name , "get_enabled_inputs\0" . as_ptr () as * const c_char) ; table . get_input_caption = (gd_api . godot_method_bind_get_method) (class_name , "get_input_caption\0" . as_ptr () as * const c_char) ; table . is_input_set_as_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "is_input_set_as_auto_advance\0" . as_ptr () as * const c_char) ; table . set_cross_fade_time = (gd_api . godot_method_bind_get_method) (class_name , "set_cross_fade_time\0" . as_ptr () as * const c_char) ; table . set_enabled_inputs = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled_inputs\0" . as_ptr () as * const c_char) ; table . set_input_as_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "set_input_as_auto_advance\0" . as_ptr () as * const c_char) ; table . set_input_caption = (gd_api . godot_method_bind_get_method) (class_name , "set_input_caption\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:226:42840 [INFO] [stdout] | [INFO] [stdout] 226 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 226 | # [doc = "`core class TileMap` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tilemap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TileMap` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTileMap inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TileMap { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HalfOffset (pub i64) ; impl HalfOffset { pub const X : HalfOffset = HalfOffset (0i64) ; pub const Y : HalfOffset = HalfOffset (1i64) ; pub const DISABLED : HalfOffset = HalfOffset (2i64) ; pub const NEGATIVE_X : HalfOffset = HalfOffset (3i64) ; pub const NEGATIVE_Y : HalfOffset = HalfOffset (4i64) ; } impl From < i64 > for HalfOffset { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HalfOffset > for i64 { # [inline] fn from (v : HalfOffset) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const SQUARE : Mode = Mode (0i64) ; pub const ISOMETRIC : Mode = Mode (1i64) ; pub const CUSTOM : Mode = Mode (2i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TileOrigin (pub i64) ; impl TileOrigin { pub const TOP_LEFT : TileOrigin = TileOrigin (0i64) ; pub const CENTER : TileOrigin = TileOrigin (1i64) ; pub const BOTTOM_LEFT : TileOrigin = TileOrigin (2i64) ; } impl From < i64 > for TileOrigin { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TileOrigin > for i64 { # [inline] fn from (v : TileOrigin) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TileMap { pub const HALF_OFFSET_DISABLED : i64 = 2i64 ; pub const HALF_OFFSET_NEGATIVE_X : i64 = 3i64 ; pub const HALF_OFFSET_NEGATIVE_Y : i64 = 4i64 ; pub const HALF_OFFSET_X : i64 = 0i64 ; pub const HALF_OFFSET_Y : i64 = 1i64 ; pub const INVALID_CELL : i64 = - 1i64 ; pub const MODE_CUSTOM : i64 = 2i64 ; pub const MODE_ISOMETRIC : i64 = 1i64 ; pub const MODE_SQUARE : i64 = 0i64 ; pub const TILE_ORIGIN_BOTTOM_LEFT : i64 = 2i64 ; pub const TILE_ORIGIN_CENTER : i64 = 1i64 ; pub const TILE_ORIGIN_TOP_LEFT : i64 = 0i64 ; } impl TileMap { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TileMapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all cells."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears cells that do not exist in the tileset."] # [doc = ""] # [inline] pub fn fix_invalid_tiles (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . fix_invalid_tiles ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the tile index of the given cell. If no tile exists in the cell, returns [constant INVALID_CELL]."] # [doc = ""] # [inline] pub fn get_cell (& self , x : i64 , y : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cell ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "Returns the coordinate (subtile column and row) of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling."] # [doc = ""] # [inline] pub fn get_cell_autotile_coord (& self , x : i64 , y : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cell_autotile_coord ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; mem :: transmute (ret) } } # [doc = "The TileMap's cell size."] # [doc = ""] # [inline] pub fn cell_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the tile index of the cell given by a Vector2. If no tile exists in the cell, returns [constant INVALID_CELL]."] # [doc = ""] # [inline] pub fn get_cellv (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_cellv ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "If `true`, the cell's UVs will be clipped."] # [doc = ""] # [inline] pub fn clip_uv (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_clip_uv ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Bounce value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn collision_bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Friction value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn collision_friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given collision layer bit is set."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given collision mask bit is set."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "If `true`, TileMap collisions will be handled as a kinematic body. If `false`, collisions will be handled as static body."] # [doc = ""] # [inline] pub fn collision_use_kinematic (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_use_kinematic ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this tilemap's collision shape will be added to the collision shape of the parent. The parent has to be a [CollisionObject2D]."] # [doc = ""] # [inline] pub fn collision_use_parent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_collision_use_parent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The custom [Transform2D] to be applied to the TileMap's cells."] # [doc = ""] # [inline] pub fn custom_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_custom_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Amount to offset alternating tiles. See [enum HalfOffset] for possible values."] # [doc = ""] # [inline] pub fn half_offset (& self) -> crate :: generated :: tile_map :: HalfOffset { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_half_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tile_map :: HalfOffset (ret) } } # [doc = "The TileMap orientation mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: tile_map :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tile_map :: Mode (ret) } } # [doc = "The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn occluder_light_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_occluder_light_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size."] # [doc = ""] # [inline] pub fn quadrant_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_quadrant_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Position for tile origin. See [enum TileOrigin] for possible values."] # [doc = ""] # [inline] pub fn tile_origin (& self) -> crate :: generated :: tile_map :: TileOrigin { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_tile_origin ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tile_map :: TileOrigin (ret) } } # [doc = "The assigned [TileSet]."] # [doc = ""] # [inline] pub fn tileset (& self) -> Option < Ref < crate :: generated :: tile_set :: TileSet , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_tileset ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tile_set :: TileSet , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from `-1`)."] # [doc = ""] # [inline] pub fn get_used_cells (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_used_cells ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of all cells with the given tile index specified in `id`."] # [doc = ""] # [inline] pub fn get_used_cells_by_id (& self , id : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_used_cells_by_id ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , id) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a rectangle enclosing the used (non-empty) tiles of the map."] # [doc = ""] # [inline] pub fn get_used_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . get_used_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the given cell is transposed, i.e. the X and Y axes are swapped."] # [doc = ""] # [inline] pub fn is_cell_transposed (& self , x : i64 , y : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_cell_transposed ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "Returns `true` if the given cell is flipped in the X axis."] # [doc = ""] # [inline] pub fn is_cell_x_flipped (& self , x : i64 , y : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_cell_x_flipped ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "Returns `true` if the given cell is flipped in the Y axis."] # [doc = ""] # [inline] pub fn is_cell_y_flipped (& self , x : i64 , y : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_cell_y_flipped ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; ret as _ } } # [doc = "If `true`, the textures will be centered in the middle of each tile. This is useful for certain isometric or top-down modes when textures are made larger or smaller than the tiles (e.g. to avoid flickering on tile edges). The offset is still applied, but from the center of the tile. If used, [member compatibility_mode] is ignored.\nIf `false`, the texture position start in the top-left corner unless [member compatibility_mode] is enabled."] # [doc = ""] # [inline] pub fn is_centered_textures_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_centered_textures_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the compatibility with the tilemaps made in Godot 3.1 or earlier is maintained (textures move when the tile origin changes and rotate if the texture size is not homogeneous). This mode presents problems when doing `flip_h`, `flip_v` and `transpose` tile operations on non-homogeneous isometric tiles (e.g. 2:1), in which the texture could not coincide with the collision, thus it is not recommended for isometric or non-square tiles.\nIf `false`, the textures do not move when doing `flip_h`, `flip_v` operations if no offset is used, nor when changing the tile origin.\nThe compatibility mode doesn't work with the [member centered_textures] option, because displacing textures with the [member cell_tile_origin] option or in irregular tiles is not relevant when centering those textures."] # [doc = ""] # [inline] pub fn is_compatibility_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_compatibility_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_show_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_show_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the TileMap's children will be drawn in order of their Y coordinate."] # [doc = ""] # [inline] pub fn is_y_sort_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . is_y_sort_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the global position corresponding to the given tilemap (grid-based) coordinates.\nOptionally, the tilemap's half offset can be ignored.\n# Default Arguments\n* `ignore_half_ofs` - `false`"] # [doc = ""] # [inline] pub fn map_to_world (& self , map_position : Vector2 , ignore_half_ofs : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . map_to_world ; let ret = crate :: icalls :: icallptr_vec2_vec2_bool (method_bind , self . this . sys () . as_ptr () , map_position , ignore_half_ofs) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the tile index for the cell given by a Vector2.\nAn index of `-1` clears the cell.\nOptionally, the tile can also be flipped, transposed, or given autotile coordinates. The autotile coordinate refers to the column and row of the subtile.\n**Note:** Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.\nIf you need these to be immediately updated, you can call [method update_dirty_quadrants].\nOverriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed:\n```gdscript\nfunc set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2())\n # Write your custom logic here.\n # To call the default method:\n .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)\n```\n# Default Arguments\n* `flip_x` - `false`\n* `flip_y` - `false`\n* `transpose` - `false`\n* `autotile_coord` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn set_cell (& self , x : i64 , y : i64 , tile : i64 , flip_x : bool , flip_y : bool , transpose : bool , autotile_coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_cell ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_bool_bool_bool_vec2 (method_bind , self . this . sys () . as_ptr () , x , y , tile , flip_x , flip_y , transpose , autotile_coord) ; } } # [doc = "The TileMap's cell size."] # [doc = ""] # [inline] pub fn set_cell_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the tile index for the given cell.\nAn index of `-1` clears the cell.\nOptionally, the tile can also be flipped or transposed.\n**Note:** Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.\nIf you need these to be immediately updated, you can call [method update_dirty_quadrants].\n# Default Arguments\n* `flip_x` - `false`\n* `flip_y` - `false`\n* `transpose` - `false`"] # [doc = ""] # [inline] pub fn set_cellv (& self , position : Vector2 , tile : i64 , flip_x : bool , flip_y : bool , transpose : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_cellv ; let ret = crate :: icalls :: icallptr_void_vec2_i64_bool_bool_bool (method_bind , self . this . sys () . as_ptr () , position , tile , flip_x , flip_y , transpose) ; } } # [doc = "If `true`, the textures will be centered in the middle of each tile. This is useful for certain isometric or top-down modes when textures are made larger or smaller than the tiles (e.g. to avoid flickering on tile edges). The offset is still applied, but from the center of the tile. If used, [member compatibility_mode] is ignored.\nIf `false`, the texture position start in the top-left corner unless [member compatibility_mode] is enabled."] # [doc = ""] # [inline] pub fn set_centered_textures (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_centered_textures ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the cell's UVs will be clipped."] # [doc = ""] # [inline] pub fn set_clip_uv (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_clip_uv ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bounce value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn set_collision_bounce (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Friction value for static body collisions (see `collision_use_kinematic`)."] # [doc = ""] # [inline] pub fn set_collision_friction (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Sets the given collision layer bit."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets the given collision mask bit."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "If `true`, TileMap collisions will be handled as a kinematic body. If `false`, collisions will be handled as static body."] # [doc = ""] # [inline] pub fn set_collision_use_kinematic (& self , use_kinematic : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_use_kinematic ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_kinematic) ; } } # [doc = "If `true`, this tilemap's collision shape will be added to the collision shape of the parent. The parent has to be a [CollisionObject2D]."] # [doc = ""] # [inline] pub fn set_collision_use_parent (& self , use_parent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_collision_use_parent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_parent) ; } } # [doc = "If `true`, the compatibility with the tilemaps made in Godot 3.1 or earlier is maintained (textures move when the tile origin changes and rotate if the texture size is not homogeneous). This mode presents problems when doing `flip_h`, `flip_v` and `transpose` tile operations on non-homogeneous isometric tiles (e.g. 2:1), in which the texture could not coincide with the collision, thus it is not recommended for isometric or non-square tiles.\nIf `false`, the textures do not move when doing `flip_h`, `flip_v` operations if no offset is used, nor when changing the tile origin.\nThe compatibility mode doesn't work with the [member centered_textures] option, because displacing textures with the [member cell_tile_origin] option or in irregular tiles is not relevant when centering those textures."] # [doc = ""] # [inline] pub fn set_compatibility_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_compatibility_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The custom [Transform2D] to be applied to the TileMap's cells."] # [doc = ""] # [inline] pub fn set_custom_transform (& self , custom_transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_custom_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , custom_transform) ; } } # [doc = "Amount to offset alternating tiles. See [enum HalfOffset] for possible values."] # [doc = ""] # [inline] pub fn set_half_offset (& self , half_offset : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_half_offset ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , half_offset) ; } } # [doc = "The TileMap orientation mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn set_occluder_light_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_occluder_light_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size."] # [doc = ""] # [inline] pub fn set_quadrant_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_quadrant_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_show_collision (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_show_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Position for tile origin. See [enum TileOrigin] for possible values."] # [doc = ""] # [inline] pub fn set_tile_origin (& self , origin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_tile_origin ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , origin) ; } } # [doc = "The assigned [TileSet]."] # [doc = ""] # [inline] pub fn set_tileset (& self , tileset : impl AsArg < crate :: generated :: tile_set :: TileSet >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_tileset ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , tileset . as_arg_ptr ()) ; } } # [doc = "If `true`, the TileMap's children will be drawn in order of their Y coordinate."] # [doc = ""] # [inline] pub fn set_y_sort_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . set_y_sort_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based X and Y coordinates."] # [doc = ""] # [inline] pub fn update_bitmask_area (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . update_bitmask_area ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates).\nCalling with invalid (or missing) parameters applies autotiling rules for the entire tilemap.\n# Default Arguments\n* `start` - `Vector2( 0, 0 )`\n* `end` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn update_bitmask_region (& self , start : Vector2 , end : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . update_bitmask_region ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , start , end) ; } } # [doc = "Updates the tile map's quadrants, allowing things such as navigation and collision shapes to be immediately used if modified."] # [doc = ""] # [inline] pub fn update_dirty_quadrants (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . update_dirty_quadrants ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the tilemap (grid-based) coordinates corresponding to the given local position."] # [doc = ""] # [inline] pub fn world_to_map (& self , world_position : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileMapMethodTable :: get (get_api ()) . world_to_map ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , world_position) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for TileMap { } unsafe impl GodotObject for TileMap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TileMap" } } impl QueueFree for TileMap { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TileMap { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TileMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for TileMap { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TileMap { } unsafe impl SubClass < crate :: generated :: node :: Node > for TileMap { } unsafe impl SubClass < crate :: generated :: object :: Object > for TileMap { } impl Instanciable for TileMap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TileMap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TileMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub fix_invalid_tiles : * mut sys :: godot_method_bind , pub get_cell : * mut sys :: godot_method_bind , pub get_cell_autotile_coord : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_cellv : * mut sys :: godot_method_bind , pub get_clip_uv : * mut sys :: godot_method_bind , pub get_collision_bounce : * mut sys :: godot_method_bind , pub get_collision_friction : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_collision_use_kinematic : * mut sys :: godot_method_bind , pub get_collision_use_parent : * mut sys :: godot_method_bind , pub get_custom_transform : * mut sys :: godot_method_bind , pub get_half_offset : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_occluder_light_mask : * mut sys :: godot_method_bind , pub get_quadrant_size : * mut sys :: godot_method_bind , pub get_tile_origin : * mut sys :: godot_method_bind , pub get_tileset : * mut sys :: godot_method_bind , pub get_used_cells : * mut sys :: godot_method_bind , pub get_used_cells_by_id : * mut sys :: godot_method_bind , pub get_used_rect : * mut sys :: godot_method_bind , pub is_cell_transposed : * mut sys :: godot_method_bind , pub is_cell_x_flipped : * mut sys :: godot_method_bind , pub is_cell_y_flipped : * mut sys :: godot_method_bind , pub is_centered_textures_enabled : * mut sys :: godot_method_bind , pub is_compatibility_mode_enabled : * mut sys :: godot_method_bind , pub is_show_collision_enabled : * mut sys :: godot_method_bind , pub is_y_sort_mode_enabled : * mut sys :: godot_method_bind , pub map_to_world : * mut sys :: godot_method_bind , pub set_cell : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_cellv : * mut sys :: godot_method_bind , pub set_centered_textures : * mut sys :: godot_method_bind , pub set_clip_uv : * mut sys :: godot_method_bind , pub set_collision_bounce : * mut sys :: godot_method_bind , pub set_collision_friction : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_collision_use_kinematic : * mut sys :: godot_method_bind , pub set_collision_use_parent : * mut sys :: godot_method_bind , pub set_compatibility_mode : * mut sys :: godot_method_bind , pub set_custom_transform : * mut sys :: godot_method_bind , pub set_half_offset : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_occluder_light_mask : * mut sys :: godot_method_bind , pub set_quadrant_size : * mut sys :: godot_method_bind , pub set_show_collision : * mut sys :: godot_method_bind , pub set_tile_origin : * mut sys :: godot_method_bind , pub set_tileset : * mut sys :: godot_method_bind , pub set_y_sort_mode : * mut sys :: godot_method_bind , pub update_bitmask_area : * mut sys :: godot_method_bind , pub update_bitmask_region : * mut sys :: godot_method_bind , pub update_dirty_quadrants : * mut sys :: godot_method_bind , pub world_to_map : * mut sys :: godot_method_bind } impl TileMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TileMapMethodTable = TileMapMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , fix_invalid_tiles : 0 as * mut sys :: godot_method_bind , get_cell : 0 as * mut sys :: godot_method_bind , get_cell_autotile_coord : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_cellv : 0 as * mut sys :: godot_method_bind , get_clip_uv : 0 as * mut sys :: godot_method_bind , get_collision_bounce : 0 as * mut sys :: godot_method_bind , get_collision_friction : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_collision_use_kinematic : 0 as * mut sys :: godot_method_bind , get_collision_use_parent : 0 as * mut sys :: godot_method_bind , get_custom_transform : 0 as * mut sys :: godot_method_bind , get_half_offset : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_occluder_light_mask : 0 as * mut sys :: godot_method_bind , get_quadrant_size : 0 as * mut sys :: godot_method_bind , get_tile_origin : 0 as * mut sys :: godot_method_bind , get_tileset : 0 as * mut sys :: godot_method_bind , get_used_cells : 0 as * mut sys :: godot_method_bind , get_used_cells_by_id : 0 as * mut sys :: godot_method_bind , get_used_rect : 0 as * mut sys :: godot_method_bind , is_cell_transposed : 0 as * mut sys :: godot_method_bind , is_cell_x_flipped : 0 as * mut sys :: godot_method_bind , is_cell_y_flipped : 0 as * mut sys :: godot_method_bind , is_centered_textures_enabled : 0 as * mut sys :: godot_method_bind , is_compatibility_mode_enabled : 0 as * mut sys :: godot_method_bind , is_show_collision_enabled : 0 as * mut sys :: godot_method_bind , is_y_sort_mode_enabled : 0 as * mut sys :: godot_method_bind , map_to_world : 0 as * mut sys :: godot_method_bind , set_cell : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_cellv : 0 as * mut sys :: godot_method_bind , set_centered_textures : 0 as * mut sys :: godot_method_bind , set_clip_uv : 0 as * mut sys :: godot_method_bind , set_collision_bounce : 0 as * mut sys :: godot_method_bind , set_collision_friction : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_collision_use_kinematic : 0 as * mut sys :: godot_method_bind , set_collision_use_parent : 0 as * mut sys :: godot_method_bind , set_compatibility_mode : 0 as * mut sys :: godot_method_bind , set_custom_transform : 0 as * mut sys :: godot_method_bind , set_half_offset : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_occluder_light_mask : 0 as * mut sys :: godot_method_bind , set_quadrant_size : 0 as * mut sys :: godot_method_bind , set_show_collision : 0 as * mut sys :: godot_method_bind , set_tile_origin : 0 as * mut sys :: godot_method_bind , set_tileset : 0 as * mut sys :: godot_method_bind , set_y_sort_mode : 0 as * mut sys :: godot_method_bind , update_bitmask_area : 0 as * mut sys :: godot_method_bind , update_bitmask_region : 0 as * mut sys :: godot_method_bind , update_dirty_quadrants : 0 as * mut sys :: godot_method_bind , world_to_map : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TileMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TileMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . fix_invalid_tiles = (gd_api . godot_method_bind_get_method) (class_name , "fix_invalid_tiles\0" . as_ptr () as * const c_char) ; table . get_cell = (gd_api . godot_method_bind_get_method) (class_name , "get_cell\0" . as_ptr () as * const c_char) ; table . get_cell_autotile_coord = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_autotile_coord\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_cellv = (gd_api . godot_method_bind_get_method) (class_name , "get_cellv\0" . as_ptr () as * const c_char) ; table . get_clip_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_clip_uv\0" . as_ptr () as * const c_char) ; table . get_collision_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_bounce\0" . as_ptr () as * const c_char) ; table . get_collision_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_friction\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_collision_use_kinematic = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_use_kinematic\0" . as_ptr () as * const c_char) ; table . get_collision_use_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_use_parent\0" . as_ptr () as * const c_char) ; table . get_custom_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_transform\0" . as_ptr () as * const c_char) ; table . get_half_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_half_offset\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . get_quadrant_size = (gd_api . godot_method_bind_get_method) (class_name , "get_quadrant_size\0" . as_ptr () as * const c_char) ; table . get_tile_origin = (gd_api . godot_method_bind_get_method) (class_name , "get_tile_origin\0" . as_ptr () as * const c_char) ; table . get_tileset = (gd_api . godot_method_bind_get_method) (class_name , "get_tileset\0" . as_ptr () as * const c_char) ; table . get_used_cells = (gd_api . godot_method_bind_get_method) (class_name , "get_used_cells\0" . as_ptr () as * const c_char) ; table . get_used_cells_by_id = (gd_api . godot_method_bind_get_method) (class_name , "get_used_cells_by_id\0" . as_ptr () as * const c_char) ; table . get_used_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_used_rect\0" . as_ptr () as * const c_char) ; table . is_cell_transposed = (gd_api . godot_method_bind_get_method) (class_name , "is_cell_transposed\0" . as_ptr () as * const c_char) ; table . is_cell_x_flipped = (gd_api . godot_method_bind_get_method) (class_name , "is_cell_x_flipped\0" . as_ptr () as * const c_char) ; table . is_cell_y_flipped = (gd_api . godot_method_bind_get_method) (class_name , "is_cell_y_flipped\0" . as_ptr () as * const c_char) ; table . is_centered_textures_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_centered_textures_enabled\0" . as_ptr () as * const c_char) ; table . is_compatibility_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_compatibility_mode_enabled\0" . as_ptr () as * const c_char) ; table . is_show_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_show_collision_enabled\0" . as_ptr () as * const c_char) ; table . is_y_sort_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_y_sort_mode_enabled\0" . as_ptr () as * const c_char) ; table . map_to_world = (gd_api . godot_method_bind_get_method) (class_name , "map_to_world\0" . as_ptr () as * const c_char) ; table . set_cell = (gd_api . godot_method_bind_get_method) (class_name , "set_cell\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_cellv = (gd_api . godot_method_bind_get_method) (class_name , "set_cellv\0" . as_ptr () as * const c_char) ; table . set_centered_textures = (gd_api . godot_method_bind_get_method) (class_name , "set_centered_textures\0" . as_ptr () as * const c_char) ; table . set_clip_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_uv\0" . as_ptr () as * const c_char) ; table . set_collision_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_bounce\0" . as_ptr () as * const c_char) ; table . set_collision_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_friction\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_collision_use_kinematic = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_use_kinematic\0" . as_ptr () as * const c_char) ; table . set_collision_use_parent = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_use_parent\0" . as_ptr () as * const c_char) ; table . set_compatibility_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_compatibility_mode\0" . as_ptr () as * const c_char) ; table . set_custom_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_transform\0" . as_ptr () as * const c_char) ; table . set_half_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_half_offset\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . set_quadrant_size = (gd_api . godot_method_bind_get_method) (class_name , "set_quadrant_size\0" . as_ptr () as * const c_char) ; table . set_show_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_show_collision\0" . as_ptr () as * const c_char) ; table . set_tile_origin = (gd_api . godot_method_bind_get_method) (class_name , "set_tile_origin\0" . as_ptr () as * const c_char) ; table . set_tileset = (gd_api . godot_method_bind_get_method) (class_name , "set_tileset\0" . as_ptr () as * const c_char) ; table . set_y_sort_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_y_sort_mode\0" . as_ptr () as * const c_char) ; table . update_bitmask_area = (gd_api . godot_method_bind_get_method) (class_name , "update_bitmask_area\0" . as_ptr () as * const c_char) ; table . update_bitmask_region = (gd_api . godot_method_bind_get_method) (class_name , "update_bitmask_region\0" . as_ptr () as * const c_char) ; table . update_dirty_quadrants = (gd_api . godot_method_bind_get_method) (class_name , "update_dirty_quadrants\0" . as_ptr () as * const c_char) ; table . world_to_map = (gd_api . godot_method_bind_get_method) (class_name , "world_to_map\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:232:42531 [INFO] [stdout] | [INFO] [stdout] 232 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 232 | # [doc = "`core class CPUParticles2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cpuparticles2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CPUParticles2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCPUParticles2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CPUParticles2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawOrder (pub i64) ; impl DrawOrder { pub const INDEX : DrawOrder = DrawOrder (0i64) ; pub const LIFETIME : DrawOrder = DrawOrder (1i64) ; } impl From < i64 > for DrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawOrder > for i64 { # [inline] fn from (v : DrawOrder) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EmissionShape (pub i64) ; impl EmissionShape { pub const POINT : EmissionShape = EmissionShape (0i64) ; pub const SPHERE : EmissionShape = EmissionShape (1i64) ; pub const RECTANGLE : EmissionShape = EmissionShape (2i64) ; pub const POINTS : EmissionShape = EmissionShape (3i64) ; pub const DIRECTED_POINTS : EmissionShape = EmissionShape (4i64) ; pub const MAX : EmissionShape = EmissionShape (5i64) ; } impl From < i64 > for EmissionShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EmissionShape > for i64 { # [inline] fn from (v : EmissionShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const ALIGN_Y_TO_VELOCITY : Flags = Flags (0i64) ; pub const ROTATE_Y : Flags = Flags (1i64) ; pub const DISABLE_Z : Flags = Flags (2i64) ; pub const MAX : Flags = Flags (3i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Parameter (pub i64) ; impl Parameter { pub const INITIAL_LINEAR_VELOCITY : Parameter = Parameter (0i64) ; pub const ANGULAR_VELOCITY : Parameter = Parameter (1i64) ; pub const ORBIT_VELOCITY : Parameter = Parameter (2i64) ; pub const LINEAR_ACCEL : Parameter = Parameter (3i64) ; pub const RADIAL_ACCEL : Parameter = Parameter (4i64) ; pub const TANGENTIAL_ACCEL : Parameter = Parameter (5i64) ; pub const DAMPING : Parameter = Parameter (6i64) ; pub const ANGLE : Parameter = Parameter (7i64) ; pub const SCALE : Parameter = Parameter (8i64) ; pub const HUE_VARIATION : Parameter = Parameter (9i64) ; pub const ANIM_SPEED : Parameter = Parameter (10i64) ; pub const ANIM_OFFSET : Parameter = Parameter (11i64) ; pub const MAX : Parameter = Parameter (12i64) ; } impl From < i64 > for Parameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Parameter > for i64 { # [inline] fn from (v : Parameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CPUParticles2D { pub const DRAW_ORDER_INDEX : i64 = 0i64 ; pub const DRAW_ORDER_LIFETIME : i64 = 1i64 ; pub const EMISSION_SHAPE_DIRECTED_POINTS : i64 = 4i64 ; pub const EMISSION_SHAPE_MAX : i64 = 5i64 ; pub const EMISSION_SHAPE_POINT : i64 = 0i64 ; pub const EMISSION_SHAPE_POINTS : i64 = 3i64 ; pub const EMISSION_SHAPE_RECTANGLE : i64 = 2i64 ; pub const EMISSION_SHAPE_SPHERE : i64 = 1i64 ; pub const FLAG_ALIGN_Y_TO_VELOCITY : i64 = 0i64 ; pub const FLAG_DISABLE_Z : i64 = 2i64 ; pub const FLAG_MAX : i64 = 3i64 ; pub const FLAG_ROTATE_Y : i64 = 1i64 ; pub const PARAM_ANGLE : i64 = 7i64 ; pub const PARAM_ANGULAR_VELOCITY : i64 = 1i64 ; pub const PARAM_ANIM_OFFSET : i64 = 11i64 ; pub const PARAM_ANIM_SPEED : i64 = 10i64 ; pub const PARAM_DAMPING : i64 = 6i64 ; pub const PARAM_HUE_VARIATION : i64 = 9i64 ; pub const PARAM_INITIAL_LINEAR_VELOCITY : i64 = 0i64 ; pub const PARAM_LINEAR_ACCEL : i64 = 3i64 ; pub const PARAM_MAX : i64 = 12i64 ; pub const PARAM_ORBIT_VELOCITY : i64 = 2i64 ; pub const PARAM_RADIAL_ACCEL : i64 = 4i64 ; pub const PARAM_SCALE : i64 = 8i64 ; pub const PARAM_TANGENTIAL_ACCEL : i64 = 5i64 ; } impl CPUParticles2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CPUParticles2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets this node's properties to match a given [Particles2D] node with an assigned [ParticlesMaterial]."] # [doc = ""] # [inline] pub fn convert_from_particles (& self , particles : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . convert_from_particles ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , particles . as_arg_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn amount (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_amount ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Each particle's initial color. If [member texture] is defined, it will be multiplied by this color."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Each particle's color will vary along this [Gradient]."] # [doc = ""] # [inline] pub fn color_ramp (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_color_ramp ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn direction (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_direction ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn draw_order (& self) -> crate :: generated :: cpu_particles_2d :: DrawOrder { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_draw_order ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cpu_particles_2d :: DrawOrder (ret) } } # [doc = "Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_emission_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_normals (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_emission_normals ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_points (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_emission_points ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE]."] # [doc = ""] # [inline] pub fn emission_rect_extents (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_emission_rect_extents ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Particles will be emitted inside this region. See [enum EmissionShape] for possible values."] # [doc = ""] # [inline] pub fn emission_shape (& self) -> crate :: generated :: cpu_particles_2d :: EmissionShape { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_emission_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cpu_particles_2d :: EmissionShape (ret) } } # [doc = "The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn emission_sphere_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn explosiveness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn fixed_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_fixed_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn fractional_delta (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_fractional_delta ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn gravity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn lifetime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_lifetime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn lifetime_randomness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_lifetime_randomness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normalmap (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_normalmap ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "Each particle's tangential acceleration will vary along this [Curve]."] # [doc = ""] # [inline] pub fn param_curve (& self , param : i64) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_param_curve ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn param_randomness (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_param_randomness ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "Align Y axis of particle with the direction of its velocity."] # [doc = ""] # [inline] pub fn particle_flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_particle_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn pre_process_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_pre_process_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn randomness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_randomness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees."] # [doc = ""] # [inline] pub fn spread (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_spread ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn use_local_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . get_use_local_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn is_emitting (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . is_emitting ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Restarts the particle emitter."] # [doc = ""] # [inline] pub fn restart (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . restart ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn set_amount (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_amount ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Each particle's initial color. If [member texture] is defined, it will be multiplied by this color."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Each particle's color will vary along this [Gradient]."] # [doc = ""] # [inline] pub fn set_color_ramp (& self , ramp : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_color_ramp ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , ramp . as_arg_ptr ()) ; } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn set_direction (& self , direction : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_direction ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , direction) ; } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn set_draw_order (& self , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_draw_order ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , order) ; } } # [doc = "Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_colors (& self , array : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_emission_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_normals (& self , array : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_emission_normals ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_points (& self , array : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_emission_points ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE]."] # [doc = ""] # [inline] pub fn set_emission_rect_extents (& self , extents : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_emission_rect_extents ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "Particles will be emitted inside this region. See [enum EmissionShape] for possible values."] # [doc = ""] # [inline] pub fn set_emission_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_emission_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn set_emission_sphere_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn set_emitting (& self , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_emitting ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , emitting) ; } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn set_explosiveness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn set_fixed_fps (& self , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn set_fractional_delta (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn set_gravity (& self , accel_vec : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , accel_vec) ; } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn set_lifetime (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_lifetime ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_lifetime_randomness (& self , random : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_lifetime_randomness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , random) ; } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normalmap (& self , normalmap : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_normalmap ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normalmap . as_arg_ptr ()) ; } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn set_one_shot (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "Each particle's tangential acceleration will vary along this [Curve]."] # [doc = ""] # [inline] pub fn set_param_curve (& self , param : i64 , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_param_curve ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , param , curve . as_arg_ptr ()) ; } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn set_param_randomness (& self , param : i64 , randomness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_param_randomness ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , randomness) ; } } # [doc = "Align Y axis of particle with the direction of its velocity."] # [doc = ""] # [inline] pub fn set_particle_flag (& self , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_particle_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enable) ; } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn set_pre_process_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_randomness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees."] # [doc = ""] # [inline] pub fn set_spread (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_spread ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn set_use_local_coordinates (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticles2DMethodTable :: get (get_api ()) . set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CPUParticles2D { } unsafe impl GodotObject for CPUParticles2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CPUParticles2D" } } impl QueueFree for CPUParticles2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CPUParticles2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CPUParticles2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CPUParticles2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CPUParticles2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CPUParticles2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CPUParticles2D { } impl Instanciable for CPUParticles2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CPUParticles2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CPUParticles2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub convert_from_particles : * mut sys :: godot_method_bind , pub get_amount : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_color_ramp : * mut sys :: godot_method_bind , pub get_direction : * mut sys :: godot_method_bind , pub get_draw_order : * mut sys :: godot_method_bind , pub get_emission_colors : * mut sys :: godot_method_bind , pub get_emission_normals : * mut sys :: godot_method_bind , pub get_emission_points : * mut sys :: godot_method_bind , pub get_emission_rect_extents : * mut sys :: godot_method_bind , pub get_emission_shape : * mut sys :: godot_method_bind , pub get_emission_sphere_radius : * mut sys :: godot_method_bind , pub get_explosiveness_ratio : * mut sys :: godot_method_bind , pub get_fixed_fps : * mut sys :: godot_method_bind , pub get_fractional_delta : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_lifetime : * mut sys :: godot_method_bind , pub get_lifetime_randomness : * mut sys :: godot_method_bind , pub get_normalmap : * mut sys :: godot_method_bind , pub get_one_shot : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub get_param_curve : * mut sys :: godot_method_bind , pub get_param_randomness : * mut sys :: godot_method_bind , pub get_particle_flag : * mut sys :: godot_method_bind , pub get_pre_process_time : * mut sys :: godot_method_bind , pub get_randomness_ratio : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_spread : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_use_local_coordinates : * mut sys :: godot_method_bind , pub is_emitting : * mut sys :: godot_method_bind , pub restart : * mut sys :: godot_method_bind , pub set_amount : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_color_ramp : * mut sys :: godot_method_bind , pub set_direction : * mut sys :: godot_method_bind , pub set_draw_order : * mut sys :: godot_method_bind , pub set_emission_colors : * mut sys :: godot_method_bind , pub set_emission_normals : * mut sys :: godot_method_bind , pub set_emission_points : * mut sys :: godot_method_bind , pub set_emission_rect_extents : * mut sys :: godot_method_bind , pub set_emission_shape : * mut sys :: godot_method_bind , pub set_emission_sphere_radius : * mut sys :: godot_method_bind , pub set_emitting : * mut sys :: godot_method_bind , pub set_explosiveness_ratio : * mut sys :: godot_method_bind , pub set_fixed_fps : * mut sys :: godot_method_bind , pub set_fractional_delta : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_lifetime : * mut sys :: godot_method_bind , pub set_lifetime_randomness : * mut sys :: godot_method_bind , pub set_normalmap : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind , pub set_param_curve : * mut sys :: godot_method_bind , pub set_param_randomness : * mut sys :: godot_method_bind , pub set_particle_flag : * mut sys :: godot_method_bind , pub set_pre_process_time : * mut sys :: godot_method_bind , pub set_randomness_ratio : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_spread : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_use_local_coordinates : * mut sys :: godot_method_bind } impl CPUParticles2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CPUParticles2DMethodTable = CPUParticles2DMethodTable { class_constructor : None , convert_from_particles : 0 as * mut sys :: godot_method_bind , get_amount : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_color_ramp : 0 as * mut sys :: godot_method_bind , get_direction : 0 as * mut sys :: godot_method_bind , get_draw_order : 0 as * mut sys :: godot_method_bind , get_emission_colors : 0 as * mut sys :: godot_method_bind , get_emission_normals : 0 as * mut sys :: godot_method_bind , get_emission_points : 0 as * mut sys :: godot_method_bind , get_emission_rect_extents : 0 as * mut sys :: godot_method_bind , get_emission_shape : 0 as * mut sys :: godot_method_bind , get_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , get_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , get_fixed_fps : 0 as * mut sys :: godot_method_bind , get_fractional_delta : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_lifetime : 0 as * mut sys :: godot_method_bind , get_lifetime_randomness : 0 as * mut sys :: godot_method_bind , get_normalmap : 0 as * mut sys :: godot_method_bind , get_one_shot : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , get_param_curve : 0 as * mut sys :: godot_method_bind , get_param_randomness : 0 as * mut sys :: godot_method_bind , get_particle_flag : 0 as * mut sys :: godot_method_bind , get_pre_process_time : 0 as * mut sys :: godot_method_bind , get_randomness_ratio : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_spread : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_use_local_coordinates : 0 as * mut sys :: godot_method_bind , is_emitting : 0 as * mut sys :: godot_method_bind , restart : 0 as * mut sys :: godot_method_bind , set_amount : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_color_ramp : 0 as * mut sys :: godot_method_bind , set_direction : 0 as * mut sys :: godot_method_bind , set_draw_order : 0 as * mut sys :: godot_method_bind , set_emission_colors : 0 as * mut sys :: godot_method_bind , set_emission_normals : 0 as * mut sys :: godot_method_bind , set_emission_points : 0 as * mut sys :: godot_method_bind , set_emission_rect_extents : 0 as * mut sys :: godot_method_bind , set_emission_shape : 0 as * mut sys :: godot_method_bind , set_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , set_emitting : 0 as * mut sys :: godot_method_bind , set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , set_fixed_fps : 0 as * mut sys :: godot_method_bind , set_fractional_delta : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_lifetime : 0 as * mut sys :: godot_method_bind , set_lifetime_randomness : 0 as * mut sys :: godot_method_bind , set_normalmap : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind , set_param_curve : 0 as * mut sys :: godot_method_bind , set_param_randomness : 0 as * mut sys :: godot_method_bind , set_particle_flag : 0 as * mut sys :: godot_method_bind , set_pre_process_time : 0 as * mut sys :: godot_method_bind , set_randomness_ratio : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_spread : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_use_local_coordinates : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CPUParticles2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CPUParticles2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . convert_from_particles = (gd_api . godot_method_bind_get_method) (class_name , "convert_from_particles\0" . as_ptr () as * const c_char) ; table . get_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_amount\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "get_color_ramp\0" . as_ptr () as * const c_char) ; table . get_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_direction\0" . as_ptr () as * const c_char) ; table . get_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_order\0" . as_ptr () as * const c_char) ; table . get_emission_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_colors\0" . as_ptr () as * const c_char) ; table . get_emission_normals = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_normals\0" . as_ptr () as * const c_char) ; table . get_emission_points = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_points\0" . as_ptr () as * const c_char) ; table . get_emission_rect_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_rect_extents\0" . as_ptr () as * const c_char) ; table . get_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_shape\0" . as_ptr () as * const c_char) ; table . get_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . get_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . get_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_fps\0" . as_ptr () as * const c_char) ; table . get_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "get_fractional_delta\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime\0" . as_ptr () as * const c_char) ; table . get_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . get_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "get_normalmap\0" . as_ptr () as * const c_char) ; table . get_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "get_one_shot\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . get_param_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_param_curve\0" . as_ptr () as * const c_char) ; table . get_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_param_randomness\0" . as_ptr () as * const c_char) ; table . get_particle_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_particle_flag\0" . as_ptr () as * const c_char) ; table . get_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_process_time\0" . as_ptr () as * const c_char) ; table . get_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_randomness_ratio\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_spread = (gd_api . godot_method_bind_get_method) (class_name , "get_spread\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . is_emitting = (gd_api . godot_method_bind_get_method) (class_name , "is_emitting\0" . as_ptr () as * const c_char) ; table . restart = (gd_api . godot_method_bind_get_method) (class_name , "restart\0" . as_ptr () as * const c_char) ; table . set_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_amount\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "set_color_ramp\0" . as_ptr () as * const c_char) ; table . set_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_direction\0" . as_ptr () as * const c_char) ; table . set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_order\0" . as_ptr () as * const c_char) ; table . set_emission_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_colors\0" . as_ptr () as * const c_char) ; table . set_emission_normals = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_normals\0" . as_ptr () as * const c_char) ; table . set_emission_points = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_points\0" . as_ptr () as * const c_char) ; table . set_emission_rect_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_rect_extents\0" . as_ptr () as * const c_char) ; table . set_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_shape\0" . as_ptr () as * const c_char) ; table . set_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "set_emitting\0" . as_ptr () as * const c_char) ; table . set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_fps\0" . as_ptr () as * const c_char) ; table . set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "set_fractional_delta\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime\0" . as_ptr () as * const c_char) ; table . set_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . set_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "set_normalmap\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; table . set_param_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_param_curve\0" . as_ptr () as * const c_char) ; table . set_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_param_randomness\0" . as_ptr () as * const c_char) ; table . set_particle_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_particle_flag\0" . as_ptr () as * const c_char) ; table . set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_process_time\0" . as_ptr () as * const c_char) ; table . set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_spread = (gd_api . godot_method_bind_get_method) (class_name , "set_spread\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_local_coordinates\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:238:6013 [INFO] [stdout] | [INFO] [stdout] 238 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 238 | # [doc = "`core class VisualScriptMathConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptmathconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptMathConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptMathConstant { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MathConstant (pub i64) ; impl MathConstant { pub const ONE : MathConstant = MathConstant (0i64) ; pub const PI : MathConstant = MathConstant (1i64) ; pub const HALF_PI : MathConstant = MathConstant (2i64) ; pub const TAU : MathConstant = MathConstant (3i64) ; pub const E : MathConstant = MathConstant (4i64) ; pub const SQRT2 : MathConstant = MathConstant (5i64) ; pub const INF : MathConstant = MathConstant (6i64) ; pub const NAN : MathConstant = MathConstant (7i64) ; pub const MAX : MathConstant = MathConstant (8i64) ; } impl From < i64 > for MathConstant { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MathConstant > for i64 { # [inline] fn from (v : MathConstant) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptMathConstant { pub const MATH_CONSTANT_E : i64 = 4i64 ; pub const MATH_CONSTANT_HALF_PI : i64 = 2i64 ; pub const MATH_CONSTANT_INF : i64 = 6i64 ; pub const MATH_CONSTANT_MAX : i64 = 8i64 ; pub const MATH_CONSTANT_NAN : i64 = 7i64 ; pub const MATH_CONSTANT_ONE : i64 = 0i64 ; pub const MATH_CONSTANT_PI : i64 = 1i64 ; pub const MATH_CONSTANT_SQRT2 : i64 = 5i64 ; pub const MATH_CONSTANT_TAU : i64 = 3i64 ; } impl VisualScriptMathConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptMathConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn math_constant (& self) -> crate :: generated :: visual_script_math_constant :: MathConstant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMathConstantMethodTable :: get (get_api ()) . get_math_constant ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_math_constant :: MathConstant (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_math_constant (& self , which : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMathConstantMethodTable :: get (get_api ()) . set_math_constant ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , which) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptMathConstant { } unsafe impl GodotObject for VisualScriptMathConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptMathConstant" } } impl std :: ops :: Deref for VisualScriptMathConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptMathConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptMathConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptMathConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptMathConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptMathConstant { } impl Instanciable for VisualScriptMathConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptMathConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptMathConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_math_constant : * mut sys :: godot_method_bind , pub set_math_constant : * mut sys :: godot_method_bind } impl VisualScriptMathConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptMathConstantMethodTable = VisualScriptMathConstantMethodTable { class_constructor : None , get_math_constant : 0 as * mut sys :: godot_method_bind , set_math_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptMathConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptMathConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_math_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_math_constant\0" . as_ptr () as * const c_char) ; table . set_math_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_math_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:244:4251 [INFO] [stdout] | [INFO] [stdout] 244 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 244 | # [doc = "`core class PackedDataContainer` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packeddatacontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPackedDataContainer inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PackedDataContainer { this : RawObject < Self > , } impl PackedDataContainer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PackedDataContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn pack (& self , value : impl OwnedToVariant) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedDataContainerMethodTable :: get (get_api ()) . pack ; let ret = crate :: icalls :: icallptr_i64_var (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PackedDataContainerMethodTable :: get (get_api ()) . size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for PackedDataContainer { } unsafe impl GodotObject for PackedDataContainer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PackedDataContainer" } } impl std :: ops :: Deref for PackedDataContainer { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PackedDataContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PackedDataContainer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PackedDataContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for PackedDataContainer { } impl Instanciable for PackedDataContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PackedDataContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PackedDataContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub pack : * mut sys :: godot_method_bind , pub size : * mut sys :: godot_method_bind } impl PackedDataContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PackedDataContainerMethodTable = PackedDataContainerMethodTable { class_constructor : None , pack : 0 as * mut sys :: godot_method_bind , size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PackedDataContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PackedDataContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . pack = (gd_api . godot_method_bind_get_method) (class_name , "pack\0" . as_ptr () as * const c_char) ; table . size = (gd_api . godot_method_bind_get_method) (class_name , "size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:250:5500 [INFO] [stdout] | [INFO] [stdout] 250 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 250 | # [doc = "`core class VisualScriptConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptConstant { this : RawObject < Self > , } impl VisualScriptConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_value (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_value ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_value (& self , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_value ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptConstant { } unsafe impl GodotObject for VisualScriptConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptConstant" } } impl std :: ops :: Deref for VisualScriptConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptConstant { } impl Instanciable for VisualScriptConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant_type : * mut sys :: godot_method_bind , pub get_constant_value : * mut sys :: godot_method_bind , pub set_constant_type : * mut sys :: godot_method_bind , pub set_constant_value : * mut sys :: godot_method_bind } impl VisualScriptConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptConstantMethodTable = VisualScriptConstantMethodTable { class_constructor : None , get_constant_type : 0 as * mut sys :: godot_method_bind , get_constant_value : 0 as * mut sys :: godot_method_bind , set_constant_type : 0 as * mut sys :: godot_method_bind , set_constant_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_type\0" . as_ptr () as * const c_char) ; table . get_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_value\0" . as_ptr () as * const c_char) ; table . set_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_type\0" . as_ptr () as * const c_char) ; table . set_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:256:3537 [INFO] [stdout] | [INFO] [stdout] 256 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 256 | # [doc = "`core class AnimationRootNode` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationrootnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationRootNode inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationRootNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationRootNode { } unsafe impl GodotObject for AnimationRootNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationRootNode" } } impl std :: ops :: Deref for AnimationRootNode { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationRootNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationRootNode { } impl Instanciable for AnimationRootNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationRootNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationRootNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AnimationRootNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationRootNodeMethodTable = AnimationRootNodeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationRootNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationRootNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:262:15260 [INFO] [stdout] | [INFO] [stdout] 262 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 262 | # [doc = "`core class UPNP` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_upnp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nUPNP inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct UPNP { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpnpResult (pub i64) ; impl UpnpResult { pub const SUCCESS : UpnpResult = UpnpResult (0i64) ; pub const NOT_AUTHORIZED : UpnpResult = UpnpResult (1i64) ; pub const PORT_MAPPING_NOT_FOUND : UpnpResult = UpnpResult (2i64) ; pub const INCONSISTENT_PARAMETERS : UpnpResult = UpnpResult (3i64) ; pub const NO_SUCH_ENTRY_IN_ARRAY : UpnpResult = UpnpResult (4i64) ; pub const ACTION_FAILED : UpnpResult = UpnpResult (5i64) ; pub const SRC_IP_WILDCARD_NOT_PERMITTED : UpnpResult = UpnpResult (6i64) ; pub const EXT_PORT_WILDCARD_NOT_PERMITTED : UpnpResult = UpnpResult (7i64) ; pub const INT_PORT_WILDCARD_NOT_PERMITTED : UpnpResult = UpnpResult (8i64) ; pub const REMOTE_HOST_MUST_BE_WILDCARD : UpnpResult = UpnpResult (9i64) ; pub const EXT_PORT_MUST_BE_WILDCARD : UpnpResult = UpnpResult (10i64) ; pub const NO_PORT_MAPS_AVAILABLE : UpnpResult = UpnpResult (11i64) ; pub const CONFLICT_WITH_OTHER_MECHANISM : UpnpResult = UpnpResult (12i64) ; pub const CONFLICT_WITH_OTHER_MAPPING : UpnpResult = UpnpResult (13i64) ; pub const SAME_PORT_VALUES_REQUIRED : UpnpResult = UpnpResult (14i64) ; pub const ONLY_PERMANENT_LEASE_SUPPORTED : UpnpResult = UpnpResult (15i64) ; pub const INVALID_GATEWAY : UpnpResult = UpnpResult (16i64) ; pub const INVALID_PORT : UpnpResult = UpnpResult (17i64) ; pub const INVALID_PROTOCOL : UpnpResult = UpnpResult (18i64) ; pub const INVALID_DURATION : UpnpResult = UpnpResult (19i64) ; pub const INVALID_ARGS : UpnpResult = UpnpResult (20i64) ; pub const INVALID_RESPONSE : UpnpResult = UpnpResult (21i64) ; pub const INVALID_PARAM : UpnpResult = UpnpResult (22i64) ; pub const HTTP_ERROR : UpnpResult = UpnpResult (23i64) ; pub const SOCKET_ERROR : UpnpResult = UpnpResult (24i64) ; pub const MEM_ALLOC_ERROR : UpnpResult = UpnpResult (25i64) ; pub const NO_GATEWAY : UpnpResult = UpnpResult (26i64) ; pub const NO_DEVICES : UpnpResult = UpnpResult (27i64) ; pub const UNKNOWN_ERROR : UpnpResult = UpnpResult (28i64) ; } impl From < i64 > for UpnpResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpnpResult > for i64 { # [inline] fn from (v : UpnpResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl UPNP { pub const UPNP_RESULT_ACTION_FAILED : i64 = 5i64 ; pub const UPNP_RESULT_CONFLICT_WITH_OTHER_MAPPING : i64 = 13i64 ; pub const UPNP_RESULT_CONFLICT_WITH_OTHER_MECHANISM : i64 = 12i64 ; pub const UPNP_RESULT_EXT_PORT_MUST_BE_WILDCARD : i64 = 10i64 ; pub const UPNP_RESULT_EXT_PORT_WILDCARD_NOT_PERMITTED : i64 = 7i64 ; pub const UPNP_RESULT_HTTP_ERROR : i64 = 23i64 ; pub const UPNP_RESULT_INCONSISTENT_PARAMETERS : i64 = 3i64 ; pub const UPNP_RESULT_INT_PORT_WILDCARD_NOT_PERMITTED : i64 = 8i64 ; pub const UPNP_RESULT_INVALID_ARGS : i64 = 20i64 ; pub const UPNP_RESULT_INVALID_DURATION : i64 = 19i64 ; pub const UPNP_RESULT_INVALID_GATEWAY : i64 = 16i64 ; pub const UPNP_RESULT_INVALID_PARAM : i64 = 22i64 ; pub const UPNP_RESULT_INVALID_PORT : i64 = 17i64 ; pub const UPNP_RESULT_INVALID_PROTOCOL : i64 = 18i64 ; pub const UPNP_RESULT_INVALID_RESPONSE : i64 = 21i64 ; pub const UPNP_RESULT_MEM_ALLOC_ERROR : i64 = 25i64 ; pub const UPNP_RESULT_NOT_AUTHORIZED : i64 = 1i64 ; pub const UPNP_RESULT_NO_DEVICES : i64 = 27i64 ; pub const UPNP_RESULT_NO_GATEWAY : i64 = 26i64 ; pub const UPNP_RESULT_NO_PORT_MAPS_AVAILABLE : i64 = 11i64 ; pub const UPNP_RESULT_NO_SUCH_ENTRY_IN_ARRAY : i64 = 4i64 ; pub const UPNP_RESULT_ONLY_PERMANENT_LEASE_SUPPORTED : i64 = 15i64 ; pub const UPNP_RESULT_PORT_MAPPING_NOT_FOUND : i64 = 2i64 ; pub const UPNP_RESULT_REMOTE_HOST_MUST_BE_WILDCARD : i64 = 9i64 ; pub const UPNP_RESULT_SAME_PORT_VALUES_REQUIRED : i64 = 14i64 ; pub const UPNP_RESULT_SOCKET_ERROR : i64 = 24i64 ; pub const UPNP_RESULT_SRC_IP_WILDCARD_NOT_PERMITTED : i64 = 6i64 ; pub const UPNP_RESULT_SUCCESS : i64 = 0i64 ; pub const UPNP_RESULT_UNKNOWN_ERROR : i64 = 28i64 ; } impl UPNP { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = UPNPMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_device (& self , device : impl AsArg < crate :: generated :: upnp_device :: UPNPDevice >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . add_device ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , device . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_port_mapping (& self , port : i64 , port_internal : i64 , desc : impl Into < GodotString > , proto : impl Into < GodotString > , duration : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . add_port_mapping ; let ret = crate :: icalls :: icallptr_i64_i64_i64_str_str_i64 (method_bind , self . this . sys () . as_ptr () , port , port_internal , desc . into () , proto . into () , duration) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_devices (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . clear_devices ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn delete_port_mapping (& self , port : i64 , proto : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . delete_port_mapping ; let ret = crate :: icalls :: icallptr_i64_i64_str (method_bind , self . this . sys () . as_ptr () , port , proto . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn discover (& self , timeout : i64 , ttl : i64 , device_filter : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . discover ; let ret = crate :: icalls :: icallptr_i64_i64_i64_str (method_bind , self . this . sys () . as_ptr () , timeout , ttl , device_filter . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_device (& self , index : i64) -> Option < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , index) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_device_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_device_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn discover_local_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_discover_local_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn discover_multicast_if (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_discover_multicast_if ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_gateway (& self) -> Option < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . get_gateway ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: upnp_device :: UPNPDevice , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_discover_ipv6 (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . is_discover_ipv6 ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn query_external_address (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . query_external_address ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_device (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . remove_device ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_device (& self , index : i64 , device : impl AsArg < crate :: generated :: upnp_device :: UPNPDevice >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , index , device . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_discover_ipv6 (& self , ipv6 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_discover_ipv6 ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ipv6) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_discover_local_port (& self , port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_discover_local_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , port) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_discover_multicast_if (& self , m_if : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPMethodTable :: get (get_api ()) . set_discover_multicast_if ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , m_if . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for UPNP { } unsafe impl GodotObject for UPNP { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "UPNP" } } impl std :: ops :: Deref for UPNP { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for UPNP { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for UPNP { } unsafe impl SubClass < crate :: generated :: object :: Object > for UPNP { } impl Instanciable for UPNP { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { UPNP :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct UPNPMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_device : * mut sys :: godot_method_bind , pub add_port_mapping : * mut sys :: godot_method_bind , pub clear_devices : * mut sys :: godot_method_bind , pub delete_port_mapping : * mut sys :: godot_method_bind , pub discover : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub get_device_count : * mut sys :: godot_method_bind , pub get_discover_local_port : * mut sys :: godot_method_bind , pub get_discover_multicast_if : * mut sys :: godot_method_bind , pub get_gateway : * mut sys :: godot_method_bind , pub is_discover_ipv6 : * mut sys :: godot_method_bind , pub query_external_address : * mut sys :: godot_method_bind , pub remove_device : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub set_discover_ipv6 : * mut sys :: godot_method_bind , pub set_discover_local_port : * mut sys :: godot_method_bind , pub set_discover_multicast_if : * mut sys :: godot_method_bind } impl UPNPMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : UPNPMethodTable = UPNPMethodTable { class_constructor : None , add_device : 0 as * mut sys :: godot_method_bind , add_port_mapping : 0 as * mut sys :: godot_method_bind , clear_devices : 0 as * mut sys :: godot_method_bind , delete_port_mapping : 0 as * mut sys :: godot_method_bind , discover : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , get_device_count : 0 as * mut sys :: godot_method_bind , get_discover_local_port : 0 as * mut sys :: godot_method_bind , get_discover_multicast_if : 0 as * mut sys :: godot_method_bind , get_gateway : 0 as * mut sys :: godot_method_bind , is_discover_ipv6 : 0 as * mut sys :: godot_method_bind , query_external_address : 0 as * mut sys :: godot_method_bind , remove_device : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , set_discover_ipv6 : 0 as * mut sys :: godot_method_bind , set_discover_local_port : 0 as * mut sys :: godot_method_bind , set_discover_multicast_if : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { UPNPMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "UPNP\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_device = (gd_api . godot_method_bind_get_method) (class_name , "add_device\0" . as_ptr () as * const c_char) ; table . add_port_mapping = (gd_api . godot_method_bind_get_method) (class_name , "add_port_mapping\0" . as_ptr () as * const c_char) ; table . clear_devices = (gd_api . godot_method_bind_get_method) (class_name , "clear_devices\0" . as_ptr () as * const c_char) ; table . delete_port_mapping = (gd_api . godot_method_bind_get_method) (class_name , "delete_port_mapping\0" . as_ptr () as * const c_char) ; table . discover = (gd_api . godot_method_bind_get_method) (class_name , "discover\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . get_device_count = (gd_api . godot_method_bind_get_method) (class_name , "get_device_count\0" . as_ptr () as * const c_char) ; table . get_discover_local_port = (gd_api . godot_method_bind_get_method) (class_name , "get_discover_local_port\0" . as_ptr () as * const c_char) ; table . get_discover_multicast_if = (gd_api . godot_method_bind_get_method) (class_name , "get_discover_multicast_if\0" . as_ptr () as * const c_char) ; table . get_gateway = (gd_api . godot_method_bind_get_method) (class_name , "get_gateway\0" . as_ptr () as * const c_char) ; table . is_discover_ipv6 = (gd_api . godot_method_bind_get_method) (class_name , "is_discover_ipv6\0" . as_ptr () as * const c_char) ; table . query_external_address = (gd_api . godot_method_bind_get_method) (class_name , "query_external_address\0" . as_ptr () as * const c_char) ; table . remove_device = (gd_api . godot_method_bind_get_method) (class_name , "remove_device\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . set_discover_ipv6 = (gd_api . godot_method_bind_get_method) (class_name , "set_discover_ipv6\0" . as_ptr () as * const c_char) ; table . set_discover_local_port = (gd_api . godot_method_bind_get_method) (class_name , "set_discover_local_port\0" . as_ptr () as * const c_char) ; table . set_discover_multicast_if = (gd_api . godot_method_bind_get_method) (class_name , "set_discover_multicast_if\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:268:5724 [INFO] [stdout] | [INFO] [stdout] 268 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 268 | # [doc = "`core class VisualShaderNodeScalarDerivativeFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarderivativefunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarDerivativeFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarDerivativeFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SUM : Function = Function (0i64) ; pub const X : Function = Function (1i64) ; pub const Y : Function = Function (2i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeScalarDerivativeFunc { pub const FUNC_SUM : i64 = 0i64 ; pub const FUNC_X : i64 = 1i64 ; pub const FUNC_Y : i64 = 2i64 ; } impl VisualShaderNodeScalarDerivativeFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_scalar_derivative_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_scalar_derivative_func :: Function (ret) } } # [doc = "The derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarDerivativeFunc { } unsafe impl GodotObject for VisualShaderNodeScalarDerivativeFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarDerivativeFunc" } } impl std :: ops :: Deref for VisualShaderNodeScalarDerivativeFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarDerivativeFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarDerivativeFunc { } impl Instanciable for VisualShaderNodeScalarDerivativeFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarDerivativeFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarDerivativeFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarDerivativeFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarDerivativeFuncMethodTable = VisualShaderNodeScalarDerivativeFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarDerivativeFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarDerivativeFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:274:26438 [INFO] [stdout] | [INFO] [stdout] 274 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 274 | # [doc = "`core class Light2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_light2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Light2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLight2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Light2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const ADD : Mode = Mode (0i64) ; pub const SUB : Mode = Mode (1i64) ; pub const MIX : Mode = Mode (2i64) ; pub const MASK : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowFilter (pub i64) ; impl ShadowFilter { pub const NONE : ShadowFilter = ShadowFilter (0i64) ; pub const PCF3 : ShadowFilter = ShadowFilter (1i64) ; pub const PCF5 : ShadowFilter = ShadowFilter (2i64) ; pub const PCF7 : ShadowFilter = ShadowFilter (3i64) ; pub const PCF9 : ShadowFilter = ShadowFilter (4i64) ; pub const PCF13 : ShadowFilter = ShadowFilter (5i64) ; } impl From < i64 > for ShadowFilter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowFilter > for i64 { # [inline] fn from (v : ShadowFilter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Light2D { pub const MODE_ADD : i64 = 0i64 ; pub const MODE_MASK : i64 = 3i64 ; pub const MODE_MIX : i64 = 2i64 ; pub const MODE_SUB : i64 = 1i64 ; pub const SHADOW_FILTER_NONE : i64 = 0i64 ; pub const SHADOW_FILTER_PCF13 : i64 = 5i64 ; pub const SHADOW_FILTER_PCF3 : i64 = 1i64 ; pub const SHADOW_FILTER_PCF5 : i64 = 2i64 ; pub const SHADOW_FILTER_PCF7 : i64 = 3i64 ; pub const SHADOW_FILTER_PCF9 : i64 = 4i64 ; } impl Light2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Light2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The Light2D's [Color]."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The Light2D's energy value. The larger the value, the stronger the light."] # [doc = ""] # [inline] pub fn energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The height of the Light2D. Used with 2D normal mapping."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer mask. Only objects with a matching mask will be affected by the Light2D."] # [doc = ""] # [inline] pub fn item_cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_item_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching light mask will cast shadows."] # [doc = ""] # [inline] pub fn item_shadow_cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_item_shadow_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum layer value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn layer_range_max (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_layer_range_max ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Minimum layer value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn layer_range_min (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_layer_range_min ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Light2D's mode. See [enum Mode] constants for values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: light_2d :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: light_2d :: Mode (ret) } } # [doc = "Shadow buffer size."] # [doc = ""] # [inline] pub fn shadow_buffer_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_shadow_buffer_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Color] of shadows cast by the Light2D."] # [doc = ""] # [inline] pub fn shadow_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_shadow_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Shadow filter type. See [enum ShadowFilter] for possible values."] # [doc = ""] # [inline] pub fn shadow_filter (& self) -> crate :: generated :: light_2d :: ShadowFilter { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_shadow_filter ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: light_2d :: ShadowFilter (ret) } } # [doc = "Smooth shadow gradient length."] # [doc = ""] # [inline] pub fn shadow_gradient_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_shadow_gradient_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Smoothing value for shadows."] # [doc = ""] # [inline] pub fn shadow_smooth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_shadow_smooth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Texture] used for the Light2D's appearance."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The offset of the Light2D's `texture`."] # [doc = ""] # [inline] pub fn texture_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_texture_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The `texture`'s scale factor."] # [doc = ""] # [inline] pub fn texture_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_texture_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum `z` value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn z_range_max (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_z_range_max ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Minimum `z` value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn z_range_min (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . get_z_range_min ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, Light2D will only appear when editing the scene."] # [doc = ""] # [inline] pub fn is_editor_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . is_editor_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, Light2D will emit light."] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the Light2D will cast shadows."] # [doc = ""] # [inline] pub fn is_shadow_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . is_shadow_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The Light2D's [Color]."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `true`, Light2D will only appear when editing the scene."] # [doc = ""] # [inline] pub fn set_editor_only (& self , editor_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_editor_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , editor_only) ; } } # [doc = "If `true`, Light2D will emit light."] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The Light2D's energy value. The larger the value, the stronger the light."] # [doc = ""] # [inline] pub fn set_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The height of the Light2D. Used with 2D normal mapping."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The layer mask. Only objects with a matching mask will be affected by the Light2D."] # [doc = ""] # [inline] pub fn set_item_cull_mask (& self , item_cull_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_item_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , item_cull_mask) ; } } # [doc = "The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching light mask will cast shadows."] # [doc = ""] # [inline] pub fn set_item_shadow_cull_mask (& self , item_shadow_cull_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_item_shadow_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , item_shadow_cull_mask) ; } } # [doc = "Maximum layer value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn set_layer_range_max (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_layer_range_max ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Minimum layer value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn set_layer_range_min (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_layer_range_min ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "The Light2D's mode. See [enum Mode] constants for values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Shadow buffer size."] # [doc = ""] # [inline] pub fn set_shadow_buffer_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_buffer_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "[Color] of shadows cast by the Light2D."] # [doc = ""] # [inline] pub fn set_shadow_color (& self , shadow_color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , shadow_color) ; } } # [doc = "If `true`, the Light2D will cast shadows."] # [doc = ""] # [inline] pub fn set_shadow_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Shadow filter type. See [enum ShadowFilter] for possible values."] # [doc = ""] # [inline] pub fn set_shadow_filter (& self , filter : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_filter ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , filter) ; } } # [doc = "Smooth shadow gradient length."] # [doc = ""] # [inline] pub fn set_shadow_gradient_length (& self , multiplier : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_gradient_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , multiplier) ; } } # [doc = "Smoothing value for shadows."] # [doc = ""] # [inline] pub fn set_shadow_smooth (& self , smooth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_shadow_smooth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , smooth) ; } } # [doc = "[Texture] used for the Light2D's appearance."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The offset of the Light2D's `texture`."] # [doc = ""] # [inline] pub fn set_texture_offset (& self , texture_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_texture_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , texture_offset) ; } } # [doc = "The `texture`'s scale factor."] # [doc = ""] # [inline] pub fn set_texture_scale (& self , texture_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_texture_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , texture_scale) ; } } # [doc = "Maximum `z` value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn set_z_range_max (& self , z : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_z_range_max ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , z) ; } } # [doc = "Minimum `z` value of objects that are affected by the Light2D."] # [doc = ""] # [inline] pub fn set_z_range_min (& self , z : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Light2DMethodTable :: get (get_api ()) . set_z_range_min ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , z) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Light2D { } unsafe impl GodotObject for Light2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Light2D" } } impl QueueFree for Light2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Light2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Light2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Light2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Light2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Light2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Light2D { } impl Instanciable for Light2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Light2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Light2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color : * mut sys :: godot_method_bind , pub get_energy : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_item_cull_mask : * mut sys :: godot_method_bind , pub get_item_shadow_cull_mask : * mut sys :: godot_method_bind , pub get_layer_range_max : * mut sys :: godot_method_bind , pub get_layer_range_min : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_shadow_buffer_size : * mut sys :: godot_method_bind , pub get_shadow_color : * mut sys :: godot_method_bind , pub get_shadow_filter : * mut sys :: godot_method_bind , pub get_shadow_gradient_length : * mut sys :: godot_method_bind , pub get_shadow_smooth : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_offset : * mut sys :: godot_method_bind , pub get_texture_scale : * mut sys :: godot_method_bind , pub get_z_range_max : * mut sys :: godot_method_bind , pub get_z_range_min : * mut sys :: godot_method_bind , pub is_editor_only : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub is_shadow_enabled : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_editor_only : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_energy : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_item_cull_mask : * mut sys :: godot_method_bind , pub set_item_shadow_cull_mask : * mut sys :: godot_method_bind , pub set_layer_range_max : * mut sys :: godot_method_bind , pub set_layer_range_min : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_shadow_buffer_size : * mut sys :: godot_method_bind , pub set_shadow_color : * mut sys :: godot_method_bind , pub set_shadow_enabled : * mut sys :: godot_method_bind , pub set_shadow_filter : * mut sys :: godot_method_bind , pub set_shadow_gradient_length : * mut sys :: godot_method_bind , pub set_shadow_smooth : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_offset : * mut sys :: godot_method_bind , pub set_texture_scale : * mut sys :: godot_method_bind , pub set_z_range_max : * mut sys :: godot_method_bind , pub set_z_range_min : * mut sys :: godot_method_bind } impl Light2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Light2DMethodTable = Light2DMethodTable { class_constructor : None , get_color : 0 as * mut sys :: godot_method_bind , get_energy : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_item_cull_mask : 0 as * mut sys :: godot_method_bind , get_item_shadow_cull_mask : 0 as * mut sys :: godot_method_bind , get_layer_range_max : 0 as * mut sys :: godot_method_bind , get_layer_range_min : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_shadow_buffer_size : 0 as * mut sys :: godot_method_bind , get_shadow_color : 0 as * mut sys :: godot_method_bind , get_shadow_filter : 0 as * mut sys :: godot_method_bind , get_shadow_gradient_length : 0 as * mut sys :: godot_method_bind , get_shadow_smooth : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_offset : 0 as * mut sys :: godot_method_bind , get_texture_scale : 0 as * mut sys :: godot_method_bind , get_z_range_max : 0 as * mut sys :: godot_method_bind , get_z_range_min : 0 as * mut sys :: godot_method_bind , is_editor_only : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , is_shadow_enabled : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_editor_only : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_energy : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_item_cull_mask : 0 as * mut sys :: godot_method_bind , set_item_shadow_cull_mask : 0 as * mut sys :: godot_method_bind , set_layer_range_max : 0 as * mut sys :: godot_method_bind , set_layer_range_min : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_shadow_buffer_size : 0 as * mut sys :: godot_method_bind , set_shadow_color : 0 as * mut sys :: godot_method_bind , set_shadow_enabled : 0 as * mut sys :: godot_method_bind , set_shadow_filter : 0 as * mut sys :: godot_method_bind , set_shadow_gradient_length : 0 as * mut sys :: godot_method_bind , set_shadow_smooth : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_offset : 0 as * mut sys :: godot_method_bind , set_texture_scale : 0 as * mut sys :: godot_method_bind , set_z_range_max : 0 as * mut sys :: godot_method_bind , set_z_range_min : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Light2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Light2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_energy\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_item_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_item_cull_mask\0" . as_ptr () as * const c_char) ; table . get_item_shadow_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_item_shadow_cull_mask\0" . as_ptr () as * const c_char) ; table . get_layer_range_max = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_range_max\0" . as_ptr () as * const c_char) ; table . get_layer_range_min = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_range_min\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_shadow_buffer_size = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_buffer_size\0" . as_ptr () as * const c_char) ; table . get_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_color\0" . as_ptr () as * const c_char) ; table . get_shadow_filter = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_filter\0" . as_ptr () as * const c_char) ; table . get_shadow_gradient_length = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_gradient_length\0" . as_ptr () as * const c_char) ; table . get_shadow_smooth = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_smooth\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_offset\0" . as_ptr () as * const c_char) ; table . get_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_scale\0" . as_ptr () as * const c_char) ; table . get_z_range_max = (gd_api . godot_method_bind_get_method) (class_name , "get_z_range_max\0" . as_ptr () as * const c_char) ; table . get_z_range_min = (gd_api . godot_method_bind_get_method) (class_name , "get_z_range_min\0" . as_ptr () as * const c_char) ; table . is_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_only\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . is_shadow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shadow_enabled\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_only\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_energy\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_item_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_item_cull_mask\0" . as_ptr () as * const c_char) ; table . set_item_shadow_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_item_shadow_cull_mask\0" . as_ptr () as * const c_char) ; table . set_layer_range_max = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_range_max\0" . as_ptr () as * const c_char) ; table . set_layer_range_min = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_range_min\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_shadow_buffer_size = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_buffer_size\0" . as_ptr () as * const c_char) ; table . set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_color\0" . as_ptr () as * const c_char) ; table . set_shadow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_enabled\0" . as_ptr () as * const c_char) ; table . set_shadow_filter = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_filter\0" . as_ptr () as * const c_char) ; table . set_shadow_gradient_length = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_gradient_length\0" . as_ptr () as * const c_char) ; table . set_shadow_smooth = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_smooth\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_offset\0" . as_ptr () as * const c_char) ; table . set_texture_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_scale\0" . as_ptr () as * const c_char) ; table . set_z_range_max = (gd_api . godot_method_bind_get_method) (class_name , "set_z_range_max\0" . as_ptr () as * const c_char) ; table . set_z_range_min = (gd_api . godot_method_bind_get_method) (class_name , "set_z_range_min\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:280:4445 [INFO] [stdout] | [INFO] [stdout] 280 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 280 | # [doc = "`core class ConvexPolygonShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_convexpolygonshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConvexPolygonShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConvexPolygonShape { this : RawObject < Self > , } impl ConvexPolygonShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConvexPolygonShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The list of 3D points forming the convex polygon shape."] # [doc = ""] # [inline] pub fn points (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConvexPolygonShapeMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "The list of 3D points forming the convex polygon shape."] # [doc = ""] # [inline] pub fn set_points (& self , points : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConvexPolygonShapeMethodTable :: get (get_api ()) . set_points ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , points) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConvexPolygonShape { } unsafe impl GodotObject for ConvexPolygonShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConvexPolygonShape" } } impl std :: ops :: Deref for ConvexPolygonShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConvexPolygonShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConvexPolygonShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConvexPolygonShape { } impl Instanciable for ConvexPolygonShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConvexPolygonShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConvexPolygonShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_points : * mut sys :: godot_method_bind , pub set_points : * mut sys :: godot_method_bind } impl ConvexPolygonShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConvexPolygonShapeMethodTable = ConvexPolygonShapeMethodTable { class_constructor : None , get_points : 0 as * mut sys :: godot_method_bind , set_points : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConvexPolygonShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConvexPolygonShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . set_points = (gd_api . godot_method_bind_get_method) (class_name , "set_points\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:286:6738 [INFO] [stdout] | [INFO] [stdout] 286 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 286 | # [doc = "`core class MeshTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMeshTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshTexture { this : RawObject < Self > , } impl MeshTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets the base texture that the Mesh will use to draw."] # [doc = ""] # [inline] pub fn base_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . get_base_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the size of the image, needed for reference."] # [doc = ""] # [inline] pub fn image_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . get_image_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the mesh used to draw. It must be a mesh using 2D vertices."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the base texture that the Mesh will use to draw."] # [doc = ""] # [inline] pub fn set_base_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . set_base_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Sets the size of the image, needed for reference."] # [doc = ""] # [inline] pub fn set_image_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . set_image_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the mesh used to draw. It must be a mesh using 2D vertices."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshTextureMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshTexture { } unsafe impl GodotObject for MeshTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MeshTexture" } } impl std :: ops :: Deref for MeshTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for MeshTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for MeshTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MeshTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshTexture { } impl Instanciable for MeshTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_texture : * mut sys :: godot_method_bind , pub get_image_size : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub set_base_texture : * mut sys :: godot_method_bind , pub set_image_size : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind } impl MeshTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshTextureMethodTable = MeshTextureMethodTable { class_constructor : None , get_base_texture : 0 as * mut sys :: godot_method_bind , get_image_size : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , set_base_texture : 0 as * mut sys :: godot_method_bind , set_image_size : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_base_texture\0" . as_ptr () as * const c_char) ; table . get_image_size = (gd_api . godot_method_bind_get_method) (class_name , "get_image_size\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . set_base_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_base_texture\0" . as_ptr () as * const c_char) ; table . set_image_size = (gd_api . godot_method_bind_get_method) (class_name , "set_image_size\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:292:5456 [INFO] [stdout] | [INFO] [stdout] 292 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 292 | # [doc = "`core class BoxContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_boxcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nBoxContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BoxContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AlignMode (pub i64) ; impl AlignMode { pub const BEGIN : AlignMode = AlignMode (0i64) ; pub const CENTER : AlignMode = AlignMode (1i64) ; pub const END : AlignMode = AlignMode (2i64) ; } impl From < i64 > for AlignMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AlignMode > for i64 { # [inline] fn from (v : AlignMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl BoxContainer { pub const ALIGN_BEGIN : i64 = 0i64 ; pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_END : i64 = 2i64 ; } impl BoxContainer { # [doc = "Adds a control to the box as a spacer. If `true`, `begin` will insert the spacer control in front of other children."] # [doc = ""] # [inline] pub fn add_spacer (& self , begin : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BoxContainerMethodTable :: get (get_api ()) . add_spacer ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , begin) ; } } # [doc = "The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END])."] # [doc = ""] # [inline] pub fn alignment (& self) -> crate :: generated :: box_container :: AlignMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BoxContainerMethodTable :: get (get_api ()) . get_alignment ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: box_container :: AlignMode (ret) } } # [doc = "The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END])."] # [doc = ""] # [inline] pub fn set_alignment (& self , alignment : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BoxContainerMethodTable :: get (get_api ()) . set_alignment ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , alignment) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BoxContainer { } unsafe impl GodotObject for BoxContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BoxContainer" } } impl QueueFree for BoxContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BoxContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BoxContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for BoxContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for BoxContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for BoxContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for BoxContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for BoxContainer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BoxContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_spacer : * mut sys :: godot_method_bind , pub get_alignment : * mut sys :: godot_method_bind , pub set_alignment : * mut sys :: godot_method_bind } impl BoxContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BoxContainerMethodTable = BoxContainerMethodTable { class_constructor : None , add_spacer : 0 as * mut sys :: godot_method_bind , get_alignment : 0 as * mut sys :: godot_method_bind , set_alignment : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BoxContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BoxContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_spacer = (gd_api . godot_method_bind_get_method) (class_name , "add_spacer\0" . as_ptr () as * const c_char) ; table . get_alignment = (gd_api . godot_method_bind_get_method) (class_name , "get_alignment\0" . as_ptr () as * const c_char) ; table . set_alignment = (gd_api . godot_method_bind_get_method) (class_name , "set_alignment\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:298:4420 [INFO] [stdout] | [INFO] [stdout] 298 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 298 | # [doc = "`core class PopupPanel` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_popuppanel.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PopupPanel` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPopupPanel inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PopupPanelMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PopupPanel { } unsafe impl GodotObject for PopupPanel { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PopupPanel" } } impl QueueFree for PopupPanel { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PopupPanel { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PopupPanel { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for PopupPanel { } unsafe impl SubClass < crate :: generated :: control :: Control > for PopupPanel { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PopupPanel { } unsafe impl SubClass < crate :: generated :: node :: Node > for PopupPanel { } unsafe impl SubClass < crate :: generated :: object :: Object > for PopupPanel { } impl Instanciable for PopupPanel { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PopupPanel :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PopupPanelMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PopupPanelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PopupPanelMethodTable = PopupPanelMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PopupPanelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PopupPanel\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:304:28760 [INFO] [stdout] | [INFO] [stdout] 304 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 304 | # [doc = "`core class Tree` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTree inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DropModeFlags (pub i64) ; impl DropModeFlags { pub const DISABLED : DropModeFlags = DropModeFlags (0i64) ; pub const ON_ITEM : DropModeFlags = DropModeFlags (1i64) ; pub const INBETWEEN : DropModeFlags = DropModeFlags (2i64) ; } impl From < i64 > for DropModeFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DropModeFlags > for i64 { # [inline] fn from (v : DropModeFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SelectMode (pub i64) ; impl SelectMode { pub const SINGLE : SelectMode = SelectMode (0i64) ; pub const ROW : SelectMode = SelectMode (1i64) ; pub const MULTI : SelectMode = SelectMode (2i64) ; } impl From < i64 > for SelectMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SelectMode > for i64 { # [inline] fn from (v : SelectMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tree { pub const DROP_MODE_DISABLED : i64 = 0i64 ; pub const DROP_MODE_INBETWEEN : i64 = 2i64 ; pub const DROP_MODE_ON_ITEM : i64 = 1i64 ; pub const SELECT_MULTI : i64 = 2i64 ; pub const SELECT_ROW : i64 = 1i64 ; pub const SELECT_SINGLE : i64 = 0i64 ; } impl Tree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns `true` if the column titles are being shown."] # [doc = ""] # [inline] pub fn are_column_titles_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . are_column_titles_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Clears the tree. This removes all items."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates an item in the tree and adds it as a child of `parent`.\nIf `parent` is `null`, the root item will be the parent, or the new item will be the root itself if the tree is empty.\nThe new item will be the `idx`th child of parent, or it will be the last child if there are not enough siblings.\n# Default Arguments\n* `parent` - `null`\n* `idx` - `-1`"] # [doc = ""] # [inline] pub fn create_item (& self , parent : impl AsArg < crate :: generated :: object :: Object > , idx : i64) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . create_item ; let ret = crate :: icalls :: icallptr_obj_obj_i64 (method_bind , self . this . sys () . as_ptr () , parent . as_arg_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn edit_selected (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . edit_selected ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Makes the currently focused cell visible.\nThis will scroll the tree if necessary. In [constant SELECT_ROW] mode, this will not do horizontal scrolling, as all the cells in the selected row is focused logically.\n**Note:** Despite the name of this method, the focus cursor itself is only visible in [constant SELECT_MULTI] mode."] # [doc = ""] # [inline] pub fn ensure_cursor_is_visible (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . ensure_cursor_is_visible ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn allow_reselect (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_reselect ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn allow_rmb_select (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_rmb_select ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the column index at `position`, or -1 if no item is there."] # [doc = ""] # [inline] pub fn get_column_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the column's title."] # [doc = ""] # [inline] pub fn get_column_title (& self , column : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , column) ; GodotString :: from_sys (ret) } } # [doc = "Returns the column's width in pixels."] # [doc = ""] # [inline] pub fn get_column_width (& self , column : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_width ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn columns (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_columns ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle for custom popups. Helper to create custom cell controls that display a popup. See [method TreeItem.set_cell_mode]."] # [doc = ""] # [inline] pub fn get_custom_popup_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_custom_popup_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn drop_mode_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_mode_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the drop section at `position`, or -100 if no item is there.\nValues -1, 0, or 1 will be returned for the \"above item\", \"on item\", and \"below item\" drop sections, respectively. See [enum DropModeFlags] for a description of each drop section.\nTo get the item which the returned drop section is relative to, use [method get_item_at_position]."] # [doc = ""] # [inline] pub fn get_drop_section_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_section_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the column for the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle area for the specified item. If `column` is specified, only get the position and size of that column, otherwise get the rectangle containing all columns.\n# Default Arguments\n* `column` - `-1`"] # [doc = ""] # [inline] pub fn get_item_area_rect (& self , item : impl AsArg < crate :: generated :: object :: Object > , column : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_area_rect ; let ret = crate :: icalls :: icallptr_rect2_obj_i64 (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr () , column) ; mem :: transmute (ret) } } # [doc = "Returns the tree item at the specified position (relative to the tree origin position)."] # [doc = ""] # [inline] pub fn get_item_at_position (& self , position : Vector2) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_at_position ; let ret = crate :: icalls :: icallptr_obj_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the next selected item after the given one, or `null` if the end is reached.\nIf `from` is `null`, this returns the first selected item."] # [doc = ""] # [inline] pub fn get_next_selected (& self , from : impl AsArg < crate :: generated :: object :: Object >) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_next_selected ; let ret = crate :: icalls :: icallptr_obj_obj (method_bind , self . this . sys () . as_ptr () , from . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the last pressed button's index."] # [doc = ""] # [inline] pub fn get_pressed_button (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_pressed_button ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the tree's root item, or `null` if the tree is empty."] # [doc = ""] # [inline] pub fn get_root (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current scrolling position."] # [doc = ""] # [inline] pub fn get_scroll (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_scroll ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn select_mode (& self) -> crate :: generated :: tree :: SelectMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_select_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tree :: SelectMode (ret) } } # [doc = "Returns the currently focused item, or `null` if no item is focused.\nIn [constant SELECT_ROW] and [constant SELECT_SINGLE] modes, the focused item is same as the selected item. In [constant SELECT_MULTI] mode, the focused item is the item under the focus cursor, not necessarily selected.\nTo get the currently selected item(s), use [method get_next_selected]."] # [doc = ""] # [inline] pub fn get_selected (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the currently focused column, or -1 if no column is focused.\nIn [constant SELECT_SINGLE] mode, the focused column is the selected column. In [constant SELECT_ROW] mode, the focused column is always 0 if any item is selected. In [constant SELECT_MULTI] mode, the focused column is the column under the focus cursor, and there are not necessarily any column selected.\nTo tell whether a column of an item is selected, use [method TreeItem.is_selected]."] # [doc = ""] # [inline] pub fn get_selected_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn is_folding_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_folding_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn is_root_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_root_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn scroll_to_item (& self , item : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . scroll_to_item ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn set_allow_reselect (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_reselect ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn set_allow_rmb_select (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_rmb_select ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, the column will have the \"Expand\" flag of [Control]. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_expand (& self , column : i64 , expand : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_expand ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , expand) ; } } # [doc = "Sets the minimum width of a column. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_min_width (& self , column : i64 , min_width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_min_width ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , min_width) ; } } # [doc = "Sets the title of a column."] # [doc = ""] # [inline] pub fn set_column_title (& self , column : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , column , title . into ()) ; } } # [doc = "If `true`, column titles are visible."] # [doc = ""] # [inline] pub fn set_column_titles_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_titles_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn set_columns (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_columns ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn set_drop_mode_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_drop_mode_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn set_hide_folding (& self , hide : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_folding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , hide) ; } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn set_hide_root (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_root ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn set_select_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_select_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Tree { } unsafe impl GodotObject for Tree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tree" } } impl QueueFree for Tree { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tree { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Tree { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Tree { } unsafe impl SubClass < crate :: generated :: node :: Node > for Tree { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tree { } impl Instanciable for Tree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_column_titles_visible : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_item : * mut sys :: godot_method_bind , pub edit_selected : * mut sys :: godot_method_bind , pub ensure_cursor_is_visible : * mut sys :: godot_method_bind , pub get_allow_reselect : * mut sys :: godot_method_bind , pub get_allow_rmb_select : * mut sys :: godot_method_bind , pub get_column_at_position : * mut sys :: godot_method_bind , pub get_column_title : * mut sys :: godot_method_bind , pub get_column_width : * mut sys :: godot_method_bind , pub get_columns : * mut sys :: godot_method_bind , pub get_custom_popup_rect : * mut sys :: godot_method_bind , pub get_drop_mode_flags : * mut sys :: godot_method_bind , pub get_drop_section_at_position : * mut sys :: godot_method_bind , pub get_edited : * mut sys :: godot_method_bind , pub get_edited_column : * mut sys :: godot_method_bind , pub get_item_area_rect : * mut sys :: godot_method_bind , pub get_item_at_position : * mut sys :: godot_method_bind , pub get_next_selected : * mut sys :: godot_method_bind , pub get_pressed_button : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_scroll : * mut sys :: godot_method_bind , pub get_select_mode : * mut sys :: godot_method_bind , pub get_selected : * mut sys :: godot_method_bind , pub get_selected_column : * mut sys :: godot_method_bind , pub is_folding_hidden : * mut sys :: godot_method_bind , pub is_root_hidden : * mut sys :: godot_method_bind , pub scroll_to_item : * mut sys :: godot_method_bind , pub set_allow_reselect : * mut sys :: godot_method_bind , pub set_allow_rmb_select : * mut sys :: godot_method_bind , pub set_column_expand : * mut sys :: godot_method_bind , pub set_column_min_width : * mut sys :: godot_method_bind , pub set_column_title : * mut sys :: godot_method_bind , pub set_column_titles_visible : * mut sys :: godot_method_bind , pub set_columns : * mut sys :: godot_method_bind , pub set_drop_mode_flags : * mut sys :: godot_method_bind , pub set_hide_folding : * mut sys :: godot_method_bind , pub set_hide_root : * mut sys :: godot_method_bind , pub set_select_mode : * mut sys :: godot_method_bind } impl TreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TreeMethodTable = TreeMethodTable { class_constructor : None , are_column_titles_visible : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_item : 0 as * mut sys :: godot_method_bind , edit_selected : 0 as * mut sys :: godot_method_bind , ensure_cursor_is_visible : 0 as * mut sys :: godot_method_bind , get_allow_reselect : 0 as * mut sys :: godot_method_bind , get_allow_rmb_select : 0 as * mut sys :: godot_method_bind , get_column_at_position : 0 as * mut sys :: godot_method_bind , get_column_title : 0 as * mut sys :: godot_method_bind , get_column_width : 0 as * mut sys :: godot_method_bind , get_columns : 0 as * mut sys :: godot_method_bind , get_custom_popup_rect : 0 as * mut sys :: godot_method_bind , get_drop_mode_flags : 0 as * mut sys :: godot_method_bind , get_drop_section_at_position : 0 as * mut sys :: godot_method_bind , get_edited : 0 as * mut sys :: godot_method_bind , get_edited_column : 0 as * mut sys :: godot_method_bind , get_item_area_rect : 0 as * mut sys :: godot_method_bind , get_item_at_position : 0 as * mut sys :: godot_method_bind , get_next_selected : 0 as * mut sys :: godot_method_bind , get_pressed_button : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_scroll : 0 as * mut sys :: godot_method_bind , get_select_mode : 0 as * mut sys :: godot_method_bind , get_selected : 0 as * mut sys :: godot_method_bind , get_selected_column : 0 as * mut sys :: godot_method_bind , is_folding_hidden : 0 as * mut sys :: godot_method_bind , is_root_hidden : 0 as * mut sys :: godot_method_bind , scroll_to_item : 0 as * mut sys :: godot_method_bind , set_allow_reselect : 0 as * mut sys :: godot_method_bind , set_allow_rmb_select : 0 as * mut sys :: godot_method_bind , set_column_expand : 0 as * mut sys :: godot_method_bind , set_column_min_width : 0 as * mut sys :: godot_method_bind , set_column_title : 0 as * mut sys :: godot_method_bind , set_column_titles_visible : 0 as * mut sys :: godot_method_bind , set_columns : 0 as * mut sys :: godot_method_bind , set_drop_mode_flags : 0 as * mut sys :: godot_method_bind , set_hide_folding : 0 as * mut sys :: godot_method_bind , set_hide_root : 0 as * mut sys :: godot_method_bind , set_select_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_column_titles_visible\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_item = (gd_api . godot_method_bind_get_method) (class_name , "create_item\0" . as_ptr () as * const c_char) ; table . edit_selected = (gd_api . godot_method_bind_get_method) (class_name , "edit_selected\0" . as_ptr () as * const c_char) ; table . ensure_cursor_is_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_cursor_is_visible\0" . as_ptr () as * const c_char) ; table . get_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_reselect\0" . as_ptr () as * const c_char) ; table . get_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . get_column_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_column_at_position\0" . as_ptr () as * const c_char) ; table . get_column_title = (gd_api . godot_method_bind_get_method) (class_name , "get_column_title\0" . as_ptr () as * const c_char) ; table . get_column_width = (gd_api . godot_method_bind_get_method) (class_name , "get_column_width\0" . as_ptr () as * const c_char) ; table . get_columns = (gd_api . godot_method_bind_get_method) (class_name , "get_columns\0" . as_ptr () as * const c_char) ; table . get_custom_popup_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_popup_rect\0" . as_ptr () as * const c_char) ; table . get_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . get_drop_section_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_section_at_position\0" . as_ptr () as * const c_char) ; table . get_edited = (gd_api . godot_method_bind_get_method) (class_name , "get_edited\0" . as_ptr () as * const c_char) ; table . get_edited_column = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_column\0" . as_ptr () as * const c_char) ; table . get_item_area_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_item_area_rect\0" . as_ptr () as * const c_char) ; table . get_item_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_item_at_position\0" . as_ptr () as * const c_char) ; table . get_next_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_next_selected\0" . as_ptr () as * const c_char) ; table . get_pressed_button = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_button\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll\0" . as_ptr () as * const c_char) ; table . get_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_select_mode\0" . as_ptr () as * const c_char) ; table . get_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_selected\0" . as_ptr () as * const c_char) ; table . get_selected_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_column\0" . as_ptr () as * const c_char) ; table . is_folding_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_folding_hidden\0" . as_ptr () as * const c_char) ; table . is_root_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_root_hidden\0" . as_ptr () as * const c_char) ; table . scroll_to_item = (gd_api . godot_method_bind_get_method) (class_name , "scroll_to_item\0" . as_ptr () as * const c_char) ; table . set_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_reselect\0" . as_ptr () as * const c_char) ; table . set_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . set_column_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_column_expand\0" . as_ptr () as * const c_char) ; table . set_column_min_width = (gd_api . godot_method_bind_get_method) (class_name , "set_column_min_width\0" . as_ptr () as * const c_char) ; table . set_column_title = (gd_api . godot_method_bind_get_method) (class_name , "set_column_title\0" . as_ptr () as * const c_char) ; table . set_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_column_titles_visible\0" . as_ptr () as * const c_char) ; table . set_columns = (gd_api . godot_method_bind_get_method) (class_name , "set_columns\0" . as_ptr () as * const c_char) ; table . set_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . set_hide_folding = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_folding\0" . as_ptr () as * const c_char) ; table . set_hide_root = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_root\0" . as_ptr () as * const c_char) ; table . set_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_select_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:310:9289 [INFO] [stdout] | [INFO] [stdout] 310 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 310 | # [doc = "`core class MobileVRInterface` inherits `ARVRInterface` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mobilevrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMobileVRInterface inherits methods from:\n - [ARVRInterface](struct.ARVRInterface.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MobileVRInterface { this : RawObject < Self > , } impl MobileVRInterface { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MobileVRInterfaceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn display_to_lens (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_display_to_lens ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn display_width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_display_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn eye_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_eye_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn iod (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_iod ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn k1 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_k1 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn k2 (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_k2 ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn oversample (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . get_oversample ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_display_to_lens (& self , display_to_lens : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_display_to_lens ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , display_to_lens) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_display_width (& self , display_width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_display_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , display_width) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_eye_height (& self , eye_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_eye_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , eye_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_iod (& self , iod : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_iod ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , iod) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_k1 (& self , k : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_k1 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , k) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_k2 (& self , k : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_k2 ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , k) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_oversample (& self , oversample : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MobileVRInterfaceMethodTable :: get (get_api ()) . set_oversample ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , oversample) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MobileVRInterface { } unsafe impl GodotObject for MobileVRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MobileVRInterface" } } impl std :: ops :: Deref for MobileVRInterface { type Target = crate :: generated :: arvr_interface :: ARVRInterface ; # [inline] fn deref (& self) -> & crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MobileVRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: arvr_interface :: ARVRInterface { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: arvr_interface :: ARVRInterface > for MobileVRInterface { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MobileVRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for MobileVRInterface { } impl Instanciable for MobileVRInterface { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MobileVRInterface :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MobileVRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_display_to_lens : * mut sys :: godot_method_bind , pub get_display_width : * mut sys :: godot_method_bind , pub get_eye_height : * mut sys :: godot_method_bind , pub get_iod : * mut sys :: godot_method_bind , pub get_k1 : * mut sys :: godot_method_bind , pub get_k2 : * mut sys :: godot_method_bind , pub get_oversample : * mut sys :: godot_method_bind , pub set_display_to_lens : * mut sys :: godot_method_bind , pub set_display_width : * mut sys :: godot_method_bind , pub set_eye_height : * mut sys :: godot_method_bind , pub set_iod : * mut sys :: godot_method_bind , pub set_k1 : * mut sys :: godot_method_bind , pub set_k2 : * mut sys :: godot_method_bind , pub set_oversample : * mut sys :: godot_method_bind } impl MobileVRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MobileVRInterfaceMethodTable = MobileVRInterfaceMethodTable { class_constructor : None , get_display_to_lens : 0 as * mut sys :: godot_method_bind , get_display_width : 0 as * mut sys :: godot_method_bind , get_eye_height : 0 as * mut sys :: godot_method_bind , get_iod : 0 as * mut sys :: godot_method_bind , get_k1 : 0 as * mut sys :: godot_method_bind , get_k2 : 0 as * mut sys :: godot_method_bind , get_oversample : 0 as * mut sys :: godot_method_bind , set_display_to_lens : 0 as * mut sys :: godot_method_bind , set_display_width : 0 as * mut sys :: godot_method_bind , set_eye_height : 0 as * mut sys :: godot_method_bind , set_iod : 0 as * mut sys :: godot_method_bind , set_k1 : 0 as * mut sys :: godot_method_bind , set_k2 : 0 as * mut sys :: godot_method_bind , set_oversample : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MobileVRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MobileVRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_display_to_lens = (gd_api . godot_method_bind_get_method) (class_name , "get_display_to_lens\0" . as_ptr () as * const c_char) ; table . get_display_width = (gd_api . godot_method_bind_get_method) (class_name , "get_display_width\0" . as_ptr () as * const c_char) ; table . get_eye_height = (gd_api . godot_method_bind_get_method) (class_name , "get_eye_height\0" . as_ptr () as * const c_char) ; table . get_iod = (gd_api . godot_method_bind_get_method) (class_name , "get_iod\0" . as_ptr () as * const c_char) ; table . get_k1 = (gd_api . godot_method_bind_get_method) (class_name , "get_k1\0" . as_ptr () as * const c_char) ; table . get_k2 = (gd_api . godot_method_bind_get_method) (class_name , "get_k2\0" . as_ptr () as * const c_char) ; table . get_oversample = (gd_api . godot_method_bind_get_method) (class_name , "get_oversample\0" . as_ptr () as * const c_char) ; table . set_display_to_lens = (gd_api . godot_method_bind_get_method) (class_name , "set_display_to_lens\0" . as_ptr () as * const c_char) ; table . set_display_width = (gd_api . godot_method_bind_get_method) (class_name , "set_display_width\0" . as_ptr () as * const c_char) ; table . set_eye_height = (gd_api . godot_method_bind_get_method) (class_name , "set_eye_height\0" . as_ptr () as * const c_char) ; table . set_iod = (gd_api . godot_method_bind_get_method) (class_name , "set_iod\0" . as_ptr () as * const c_char) ; table . set_k1 = (gd_api . godot_method_bind_get_method) (class_name , "set_k1\0" . as_ptr () as * const c_char) ; table . set_k2 = (gd_api . godot_method_bind_get_method) (class_name , "set_k2\0" . as_ptr () as * const c_char) ; table . set_oversample = (gd_api . godot_method_bind_get_method) (class_name , "set_oversample\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:316:4670 [INFO] [stdout] | [INFO] [stdout] 316 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 316 | # [doc = "`core class VisualScriptGlobalConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptglobalconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptGlobalConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptGlobalConstant { this : RawObject < Self > , } impl VisualScriptGlobalConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptGlobalConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn global_constant (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptGlobalConstantMethodTable :: get (get_api ()) . get_global_constant ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_global_constant (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptGlobalConstantMethodTable :: get (get_api ()) . set_global_constant ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptGlobalConstant { } unsafe impl GodotObject for VisualScriptGlobalConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptGlobalConstant" } } impl std :: ops :: Deref for VisualScriptGlobalConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptGlobalConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptGlobalConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptGlobalConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptGlobalConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptGlobalConstant { } impl Instanciable for VisualScriptGlobalConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptGlobalConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptGlobalConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_global_constant : * mut sys :: godot_method_bind , pub set_global_constant : * mut sys :: godot_method_bind } impl VisualScriptGlobalConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptGlobalConstantMethodTable = VisualScriptGlobalConstantMethodTable { class_constructor : None , get_global_constant : 0 as * mut sys :: godot_method_bind , set_global_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptGlobalConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptGlobalConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_global_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_global_constant\0" . as_ptr () as * const c_char) ; table . set_global_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_global_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:322:10939 [INFO] [stdout] | [INFO] [stdout] 322 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 322 | # [doc = "`core class VisualScriptPropertyGet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyget.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertyGet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertyGet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertyGet { pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertyGet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertyGetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_get :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_get :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertyGetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertyGet { } unsafe impl GodotObject for VisualScriptPropertyGet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertyGet" } } impl std :: ops :: Deref for VisualScriptPropertyGet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertyGet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertyGet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertyGet { } impl Instanciable for VisualScriptPropertyGet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertyGet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertyGetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertyGetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertyGetMethodTable = VisualScriptPropertyGetMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertyGetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertyGet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:328:4440 [INFO] [stdout] | [INFO] [stdout] 328 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 328 | # [doc = "`core class VisualScriptSelect` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptselect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSelect inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSelect { this : RawObject < Self > , } impl VisualScriptSelect { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSelectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn typed (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSelectMethodTable :: get (get_api ()) . get_typed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_typed (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSelectMethodTable :: get (get_api ()) . set_typed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSelect { } unsafe impl GodotObject for VisualScriptSelect { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSelect" } } impl std :: ops :: Deref for VisualScriptSelect { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSelect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSelect { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSelect { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSelect { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSelect { } impl Instanciable for VisualScriptSelect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSelect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSelectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_typed : * mut sys :: godot_method_bind , pub set_typed : * mut sys :: godot_method_bind } impl VisualScriptSelectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSelectMethodTable = VisualScriptSelectMethodTable { class_constructor : None , get_typed : 0 as * mut sys :: godot_method_bind , set_typed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSelectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSelect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_typed = (gd_api . godot_method_bind_get_method) (class_name , "get_typed\0" . as_ptr () as * const c_char) ; table . set_typed = (gd_api . godot_method_bind_get_method) (class_name , "set_typed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:334:14005 [INFO] [stdout] | [INFO] [stdout] 334 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 334 | # [doc = "`core class CharFXTransform` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_charfxtransform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCharFXTransform inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CharFXTransform { this : RawObject < Self > , } impl CharFXTransform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CharFXTransformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The index of the current character (starting from 0). Setting this property won't affect drawing."] # [doc = ""] # [inline] pub fn absolute_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . get_absolute_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nThe Unicode codepoint the character will use. This only affects non-whitespace characters. [method @GDScript.ord] can be useful here. For example, the following will replace all characters with asterisks:\n```gdscript\n# `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.\n# See the RichTextEffect documentation for details.\nchar_fx.character = ord(\"*\")\n```"] # [doc = ""] # [inline] pub fn character (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . get_character ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The color the character will be drawn with."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The time elapsed since the [RichTextLabel] was added to the scene tree (in seconds). Time stops when the project is paused, unless the [RichTextLabel]'s [member Node.pause_mode] is set to [constant Node.PAUSE_MODE_PROCESS].\n**Note:** Time still passes while the [RichTextLabel] is hidden."] # [doc = ""] # [inline] pub fn elapsed_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . get_elapsed_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nContains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.\nFor example, the opening BBCode tag `[example foo=hello bar=true baz=42 color=#ffffff]` will map to the following [Dictionary]:\n```gdscript\n{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, 1)}\n```"] # [doc = ""] # [inline] pub fn environment (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "The position offset the character will be drawn with (in pixels)."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The index of the current character (starting from 0). Setting this property won't affect drawing."] # [doc = ""] # [inline] pub fn relative_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . get_relative_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the character will be drawn. If `false`, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their [member color] to `Color(1, 1, 1, 0)` instead."] # [doc = ""] # [inline] pub fn is_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . is_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The index of the current character (starting from 0). Setting this property won't affect drawing."] # [doc = ""] # [inline] pub fn set_absolute_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_absolute_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nThe Unicode codepoint the character will use. This only affects non-whitespace characters. [method @GDScript.ord] can be useful here. For example, the following will replace all characters with asterisks:\n```gdscript\n# `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.\n# See the RichTextEffect documentation for details.\nchar_fx.character = ord(\"*\")\n```"] # [doc = ""] # [inline] pub fn set_character (& self , character : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_character ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , character) ; } } # [doc = "The color the character will be drawn with."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The time elapsed since the [RichTextLabel] was added to the scene tree (in seconds). Time stops when the project is paused, unless the [RichTextLabel]'s [member Node.pause_mode] is set to [constant Node.PAUSE_MODE_PROCESS].\n**Note:** Time still passes while the [RichTextLabel] is hidden."] # [doc = ""] # [inline] pub fn set_elapsed_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_elapsed_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nContains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.\nFor example, the opening BBCode tag `[example foo=hello bar=true baz=42 color=#ffffff]` will map to the following [Dictionary]:\n```gdscript\n{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, 1)}\n```"] # [doc = ""] # [inline] pub fn set_environment (& self , environment : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_dict (method_bind , self . this . sys () . as_ptr () , environment) ; } } # [doc = "The position offset the character will be drawn with (in pixels)."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The index of the current character (starting from 0). Setting this property won't affect drawing."] # [doc = ""] # [inline] pub fn set_relative_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_relative_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "If `true`, the character will be drawn. If `false`, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their [member color] to `Color(1, 1, 1, 0)` instead."] # [doc = ""] # [inline] pub fn set_visibility (& self , visibility : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CharFXTransformMethodTable :: get (get_api ()) . set_visibility ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visibility) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CharFXTransform { } unsafe impl GodotObject for CharFXTransform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CharFXTransform" } } impl std :: ops :: Deref for CharFXTransform { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CharFXTransform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CharFXTransform { } unsafe impl SubClass < crate :: generated :: object :: Object > for CharFXTransform { } impl Instanciable for CharFXTransform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CharFXTransform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CharFXTransformMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_absolute_index : * mut sys :: godot_method_bind , pub get_character : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_elapsed_time : * mut sys :: godot_method_bind , pub get_environment : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_relative_index : * mut sys :: godot_method_bind , pub is_visible : * mut sys :: godot_method_bind , pub set_absolute_index : * mut sys :: godot_method_bind , pub set_character : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_elapsed_time : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_relative_index : * mut sys :: godot_method_bind , pub set_visibility : * mut sys :: godot_method_bind } impl CharFXTransformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CharFXTransformMethodTable = CharFXTransformMethodTable { class_constructor : None , get_absolute_index : 0 as * mut sys :: godot_method_bind , get_character : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_elapsed_time : 0 as * mut sys :: godot_method_bind , get_environment : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_relative_index : 0 as * mut sys :: godot_method_bind , is_visible : 0 as * mut sys :: godot_method_bind , set_absolute_index : 0 as * mut sys :: godot_method_bind , set_character : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_elapsed_time : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_relative_index : 0 as * mut sys :: godot_method_bind , set_visibility : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CharFXTransformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CharFXTransform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_absolute_index = (gd_api . godot_method_bind_get_method) (class_name , "get_absolute_index\0" . as_ptr () as * const c_char) ; table . get_character = (gd_api . godot_method_bind_get_method) (class_name , "get_character\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_elapsed_time = (gd_api . godot_method_bind_get_method) (class_name , "get_elapsed_time\0" . as_ptr () as * const c_char) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_relative_index = (gd_api . godot_method_bind_get_method) (class_name , "get_relative_index\0" . as_ptr () as * const c_char) ; table . is_visible = (gd_api . godot_method_bind_get_method) (class_name , "is_visible\0" . as_ptr () as * const c_char) ; table . set_absolute_index = (gd_api . godot_method_bind_get_method) (class_name , "set_absolute_index\0" . as_ptr () as * const c_char) ; table . set_character = (gd_api . godot_method_bind_get_method) (class_name , "set_character\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_elapsed_time = (gd_api . godot_method_bind_get_method) (class_name , "set_elapsed_time\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_relative_index = (gd_api . godot_method_bind_get_method) (class_name , "set_relative_index\0" . as_ptr () as * const c_char) ; table . set_visibility = (gd_api . godot_method_bind_get_method) (class_name , "set_visibility\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:340:3666 [INFO] [stdout] | [INFO] [stdout] 340 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 340 | # [doc = "`core singleton class JavaScript` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javascript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJavaScript inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaScript { this : RawObject < Self > , } impl JavaScript { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("JavaScript\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Execute the string `code` as JavaScript code within the browser window. This is a call to the actual global JavaScript function `eval()`.\nIf `use_global_execution_context` is `true`, the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.\n# Default Arguments\n* `use_global_execution_context` - `false`"] # [doc = ""] # [inline] pub fn eval (& self , code : impl Into < GodotString > , use_global_execution_context : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = JavaScriptMethodTable :: get (get_api ()) . eval ; let ret = crate :: icalls :: icallptr_var_str_bool (method_bind , self . this . sys () . as_ptr () , code . into () , use_global_execution_context) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaScript { } unsafe impl GodotObject for JavaScript { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JavaScript" } } impl std :: ops :: Deref for JavaScript { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaScript { } unsafe impl Send for JavaScript { } unsafe impl Sync for JavaScript { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub eval : * mut sys :: godot_method_bind } impl JavaScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaScriptMethodTable = JavaScriptMethodTable { class_constructor : None , eval : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . eval = (gd_api . godot_method_bind_get_method) (class_name , "eval\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:346:18544 [INFO] [stdout] | [INFO] [stdout] 346 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 346 | # [doc = "`core class AStar` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_astar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAStar inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AStar { this : RawObject < Self > , } impl AStar { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AStarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a new point at the given position with the given identifier. The algorithm prefers points with lower `weight_scale` to form a path. The `id` must be 0 or larger, and the `weight_scale` must be 1 or larger.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with weight_scale 4 and id 1\n```\nIf there already exists a point for the given `id`, its position and weight scale are updated to the given values.\n# Default Arguments\n* `weight_scale` - `1.0`"] # [doc = ""] # [inline] pub fn add_point (& self , id : i64 , position : Vector3 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_i64_vec3_f64 (method_bind , self . this . sys () . as_ptr () , id , position , weight_scale) ; } } # [doc = "Returns whether the two given points are directly connected by a segment. If `bidirectional` is `false`, returns whether movement from `id` to `to_id` is possible through this segment.\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn are_points_connected (& self , id : i64 , to_id : i64 , bidirectional : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . are_points_connected ; let ret = crate :: icalls :: icallptr_bool_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; ret as _ } } # [doc = "Clears all the points and segments."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCreates a segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is allowed, not the reverse direction.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(1, 1, 0))\nastar.add_point(2, Vector3(0, 5, 0))\nastar.connect_points(1, 2, false)\n```\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn connect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . connect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Deletes the segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is prevented, and a unidirectional segment possibly remains.\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn disconnect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . disconnect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Returns the next available point ID with no point associated to it."] # [doc = ""] # [inline] pub fn get_available_point_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_available_point_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ID of the closest point to `to_position`, optionally taking disabled points into account. Returns `-1` if there are no points in the points pool.\n**Note:** If several points are the closest to `to_position`, the one with the smallest ID will be returned, ensuring a deterministic result.\n# Default Arguments\n* `include_disabled` - `false`"] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_position : Vector3 , include_disabled : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_i64_vec3_bool (method_bind , self . this . sys () . as_ptr () , to_position , include_disabled) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the closest position to `to_position` that resides inside a segment between two connected points.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 5, 0))\nastar.connect_points(1, 2)\nvar res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns (0, 3, 0)\n```\nThe result is in the segment that goes from `y = 0` to `y = 5`. It's the closest position in the segment to the given point."] # [doc = ""] # [inline] pub fn get_closest_position_in_segment (& self , to_position : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_closest_position_in_segment ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_position) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1\nastar.add_point(3, Vector3(1, 1, 0))\nastar.add_point(4, Vector3(2, 0, 0))\n\nastar.connect_points(1, 2, false)\nastar.connect_points(2, 3, false)\nastar.connect_points(4, 3, false)\nastar.connect_points(1, 4, false)\n\nvar res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n```\nIf you change the 2nd point's weight to 3, then the result will be `[1, 4, 3]` instead, because now even though the distance is longer, it's \"easier\" to get through point 4 than through point 2."] # [doc = ""] # [inline] pub fn get_id_path (& self , from_id : i64 , to_id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_id_path ; let ret = crate :: icalls :: icallptr_i32arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the capacity of the structure backing the points, useful in conjunction with `reserve_space`."] # [doc = ""] # [inline] pub fn get_point_capacity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_capacity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the connection with the given point.\n```gdscript\nvar astar = AStar.new()\nastar.add_point(1, Vector3(0, 0, 0))\nastar.add_point(2, Vector3(0, 1, 0))\nastar.add_point(3, Vector3(1, 1, 0))\nastar.add_point(4, Vector3(2, 0, 0))\n\nastar.connect_points(1, 2, true)\nastar.connect_points(1, 3, true)\n\nvar neighbors = astar.get_point_connections(1) # Returns [2, 3]\n```"] # [doc = ""] # [inline] pub fn get_point_connections (& self , id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_connections ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the number of points currently in the points pool."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array with the points that are in the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path."] # [doc = ""] # [inline] pub fn get_point_path (& self , from_id : i64 , to_id : i64) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_path ; let ret = crate :: icalls :: icallptr_vec3arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Vector3Array :: from_sys (ret) } } # [doc = "Returns the position of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_position (& self , id : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the weight scale of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_weight_scale (& self , id : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_point_weight_scale ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns an array of all points."] # [doc = ""] # [inline] pub fn get_points (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether a point associated with the given `id` exists."] # [doc = ""] # [inline] pub fn has_point (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . has_point ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns whether a point is disabled or not for pathfinding. By default, all points are enabled."] # [doc = ""] # [inline] pub fn is_point_disabled (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . is_point_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Removes the point associated with the given `id` from the points pool."] # [doc = ""] # [inline] pub fn remove_point (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Reserves space internally for `num_nodes` points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity."] # [doc = ""] # [inline] pub fn reserve_space (& self , num_nodes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . reserve_space ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , num_nodes) ; } } # [doc = "Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle.\n# Default Arguments\n* `disabled` - `true`"] # [doc = ""] # [inline] pub fn set_point_disabled (& self , id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , disabled) ; } } # [doc = "Sets the `position` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_position (& self , id : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , id , position) ; } } # [doc = "Sets the `weight_scale` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_weight_scale (& self , id : i64 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStarMethodTable :: get (get_api ()) . set_point_weight_scale ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , id , weight_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AStar { } unsafe impl GodotObject for AStar { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AStar" } } impl std :: ops :: Deref for AStar { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AStar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AStar { } unsafe impl SubClass < crate :: generated :: object :: Object > for AStar { } impl Instanciable for AStar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AStar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AStarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub are_points_connected : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub connect_points : * mut sys :: godot_method_bind , pub disconnect_points : * mut sys :: godot_method_bind , pub get_available_point_id : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_position_in_segment : * mut sys :: godot_method_bind , pub get_id_path : * mut sys :: godot_method_bind , pub get_point_capacity : * mut sys :: godot_method_bind , pub get_point_connections : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_path : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_weight_scale : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub has_point : * mut sys :: godot_method_bind , pub is_point_disabled : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub reserve_space : * mut sys :: godot_method_bind , pub set_point_disabled : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_point_weight_scale : * mut sys :: godot_method_bind } impl AStarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AStarMethodTable = AStarMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , are_points_connected : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , connect_points : 0 as * mut sys :: godot_method_bind , disconnect_points : 0 as * mut sys :: godot_method_bind , get_available_point_id : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_position_in_segment : 0 as * mut sys :: godot_method_bind , get_id_path : 0 as * mut sys :: godot_method_bind , get_point_capacity : 0 as * mut sys :: godot_method_bind , get_point_connections : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_path : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_weight_scale : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , has_point : 0 as * mut sys :: godot_method_bind , is_point_disabled : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , reserve_space : 0 as * mut sys :: godot_method_bind , set_point_disabled : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_point_weight_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AStarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AStar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . are_points_connected = (gd_api . godot_method_bind_get_method) (class_name , "are_points_connected\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . connect_points = (gd_api . godot_method_bind_get_method) (class_name , "connect_points\0" . as_ptr () as * const c_char) ; table . disconnect_points = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_points\0" . as_ptr () as * const c_char) ; table . get_available_point_id = (gd_api . godot_method_bind_get_method) (class_name , "get_available_point_id\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_position_in_segment = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_position_in_segment\0" . as_ptr () as * const c_char) ; table . get_id_path = (gd_api . godot_method_bind_get_method) (class_name , "get_id_path\0" . as_ptr () as * const c_char) ; table . get_point_capacity = (gd_api . godot_method_bind_get_method) (class_name , "get_point_capacity\0" . as_ptr () as * const c_char) ; table . get_point_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_point_connections\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_path = (gd_api . godot_method_bind_get_method) (class_name , "get_point_path\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_point_weight_scale\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . has_point = (gd_api . godot_method_bind_get_method) (class_name , "has_point\0" . as_ptr () as * const c_char) ; table . is_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_point_disabled\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . reserve_space = (gd_api . godot_method_bind_get_method) (class_name , "reserve_space\0" . as_ptr () as * const c_char) ; table . set_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_point_disabled\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_point_weight_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:358:9738 [INFO] [stdout] | [INFO] [stdout] 358 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 358 | # [doc = "`core class ImmediateGeometry` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_immediategeometry.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ImmediateGeometry` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nImmediateGeometry inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ImmediateGeometry { this : RawObject < Self > , } impl ImmediateGeometry { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ImmediateGeometryMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Simple helper to draw an UV sphere with given latitude, longitude and radius.\n# Default Arguments\n* `add_uv` - `true`"] # [doc = ""] # [inline] pub fn add_sphere (& self , lats : i64 , lons : i64 , radius : f64 , add_uv : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . add_sphere ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , lats , lons , radius , add_uv) ; } } # [doc = "Adds a vertex in local coordinate space with the currently set color/uv/etc."] # [doc = ""] # [inline] pub fn add_vertex (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . add_vertex ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Begin drawing (and optionally pass a texture override). When done call [method end]. For more information on how this works, search for `glBegin()` and `glEnd()` references.\nFor the type of primitive, see the [enum Mesh.PrimitiveType] enum.\n# Default Arguments\n* `texture` - `null`"] # [doc = ""] # [inline] pub fn begin (& self , primitive : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . begin ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , primitive , texture . as_arg_ptr ()) ; } } # [doc = "Clears everything that was drawn using begin/end."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Ends a drawing context and displays the results."] # [doc = ""] # [inline] pub fn end (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . end ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The current drawing color."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The next vertex's normal."] # [doc = ""] # [inline] pub fn set_normal (& self , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_normal ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , normal) ; } } # [doc = "The next vertex's tangent (and binormal facing)."] # [doc = ""] # [inline] pub fn set_tangent (& self , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_tangent ; let ret = crate :: icalls :: icallptr_void_plane (method_bind , self . this . sys () . as_ptr () , tangent) ; } } # [doc = "The next vertex's UV."] # [doc = ""] # [inline] pub fn set_uv (& self , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_uv ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv) ; } } # [doc = "The next vertex's second layer UV."] # [doc = ""] # [inline] pub fn set_uv2 (& self , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_uv2 ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ImmediateGeometry { } unsafe impl GodotObject for ImmediateGeometry { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ImmediateGeometry" } } impl QueueFree for ImmediateGeometry { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ImmediateGeometry { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ImmediateGeometry { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: node :: Node > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: object :: Object > for ImmediateGeometry { } impl Instanciable for ImmediateGeometry { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ImmediateGeometry :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ImmediateGeometryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_sphere : * mut sys :: godot_method_bind , pub add_vertex : * mut sys :: godot_method_bind , pub begin : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub end : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_normal : * mut sys :: godot_method_bind , pub set_tangent : * mut sys :: godot_method_bind , pub set_uv : * mut sys :: godot_method_bind , pub set_uv2 : * mut sys :: godot_method_bind } impl ImmediateGeometryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ImmediateGeometryMethodTable = ImmediateGeometryMethodTable { class_constructor : None , add_sphere : 0 as * mut sys :: godot_method_bind , add_vertex : 0 as * mut sys :: godot_method_bind , begin : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , end : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_normal : 0 as * mut sys :: godot_method_bind , set_tangent : 0 as * mut sys :: godot_method_bind , set_uv : 0 as * mut sys :: godot_method_bind , set_uv2 : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ImmediateGeometryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ImmediateGeometry\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_sphere = (gd_api . godot_method_bind_get_method) (class_name , "add_sphere\0" . as_ptr () as * const c_char) ; table . add_vertex = (gd_api . godot_method_bind_get_method) (class_name , "add_vertex\0" . as_ptr () as * const c_char) ; table . begin = (gd_api . godot_method_bind_get_method) (class_name , "begin\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . end = (gd_api . godot_method_bind_get_method) (class_name , "end\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_normal = (gd_api . godot_method_bind_get_method) (class_name , "set_normal\0" . as_ptr () as * const c_char) ; table . set_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_tangent\0" . as_ptr () as * const c_char) ; table . set_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_uv\0" . as_ptr () as * const c_char) ; table . set_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:364:3699 [INFO] [stdout] | [INFO] [stdout] 364 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 364 | # [doc = "`core class JNISingleton` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_jnisingleton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`JNISingleton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nJNISingleton inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JNISingletonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for JNISingleton { } unsafe impl GodotObject for JNISingleton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JNISingleton" } } impl std :: ops :: Deref for JNISingleton { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JNISingleton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JNISingleton { } impl Instanciable for JNISingleton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JNISingleton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JNISingletonMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl JNISingletonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JNISingletonMethodTable = JNISingletonMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JNISingletonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JNISingleton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:370:17437 [INFO] [stdout] | [INFO] [stdout] 370 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 370 | # [doc = "`core class NetworkedMultiplayerENet` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_networkedmultiplayerenet.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNetworkedMultiplayerENet inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NetworkedMultiplayerENet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CompressionMode (pub i64) ; impl CompressionMode { pub const NONE : CompressionMode = CompressionMode (0i64) ; pub const RANGE_CODER : CompressionMode = CompressionMode (1i64) ; pub const FASTLZ : CompressionMode = CompressionMode (2i64) ; pub const ZLIB : CompressionMode = CompressionMode (3i64) ; pub const ZSTD : CompressionMode = CompressionMode (4i64) ; } impl From < i64 > for CompressionMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CompressionMode > for i64 { # [inline] fn from (v : CompressionMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NetworkedMultiplayerENet { pub const COMPRESS_FASTLZ : i64 = 2i64 ; pub const COMPRESS_NONE : i64 = 0i64 ; pub const COMPRESS_RANGE_CODER : i64 = 1i64 ; pub const COMPRESS_ZLIB : i64 = 3i64 ; pub const COMPRESS_ZSTD : i64 = 4i64 ; } impl NetworkedMultiplayerENet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NetworkedMultiplayerENetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn close_connection (& self , wait_usec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . close_connection ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , wait_usec) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn create_client (& self , address : impl Into < GodotString > , port : i64 , in_bandwidth : i64 , out_bandwidth : i64 , client_port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . create_client ; let ret = crate :: icalls :: icallptr_i64_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , address . into () , port , in_bandwidth , out_bandwidth , client_port) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn create_server (& self , port : i64 , max_clients : i64 , in_bandwidth : i64 , out_bandwidth : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . create_server ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , port , max_clients , in_bandwidth , out_bandwidth) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_peer (& self , id : i64 , now : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . disconnect_peer ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , now) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn channel_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_channel_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn compression_mode (& self) -> crate :: generated :: networked_multiplayer_enet :: CompressionMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_compression_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_enet :: CompressionMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_last_packet_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_last_packet_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_packet_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_packet_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_address (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_peer_address ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_port (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_peer_port ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn transfer_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_transfer_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_always_ordered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_always_ordered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_dtls_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_dtls_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_dtls_verify_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_dtls_verify_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_server_relay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_server_relay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_always_ordered (& self , ordered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_always_ordered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ordered) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_ip (& self , ip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_bind_ip ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , ip . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_channel_count (& self , channels : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_channel_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channels) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_compression_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_compression_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_certificate (& self , certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , certificate . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_key (& self , key : impl AsArg < crate :: generated :: crypto_key :: CryptoKey >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_key ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , key . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_verify_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_verify_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_peer_timeout (& self , id : i64 , timeout_limit : i64 , timeout_min : i64 , timeout_max : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_peer_timeout ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , timeout_limit , timeout_min , timeout_max) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_server_relay_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_server_relay_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_transfer_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_transfer_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NetworkedMultiplayerENet { } unsafe impl GodotObject for NetworkedMultiplayerENet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NetworkedMultiplayerENet" } } impl std :: ops :: Deref for NetworkedMultiplayerENet { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NetworkedMultiplayerENet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: object :: Object > for NetworkedMultiplayerENet { } impl Instanciable for NetworkedMultiplayerENet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NetworkedMultiplayerENet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NetworkedMultiplayerENetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close_connection : * mut sys :: godot_method_bind , pub create_client : * mut sys :: godot_method_bind , pub create_server : * mut sys :: godot_method_bind , pub disconnect_peer : * mut sys :: godot_method_bind , pub get_channel_count : * mut sys :: godot_method_bind , pub get_compression_mode : * mut sys :: godot_method_bind , pub get_last_packet_channel : * mut sys :: godot_method_bind , pub get_packet_channel : * mut sys :: godot_method_bind , pub get_peer_address : * mut sys :: godot_method_bind , pub get_peer_port : * mut sys :: godot_method_bind , pub get_transfer_channel : * mut sys :: godot_method_bind , pub is_always_ordered : * mut sys :: godot_method_bind , pub is_dtls_enabled : * mut sys :: godot_method_bind , pub is_dtls_verify_enabled : * mut sys :: godot_method_bind , pub is_server_relay_enabled : * mut sys :: godot_method_bind , pub set_always_ordered : * mut sys :: godot_method_bind , pub set_bind_ip : * mut sys :: godot_method_bind , pub set_channel_count : * mut sys :: godot_method_bind , pub set_compression_mode : * mut sys :: godot_method_bind , pub set_dtls_certificate : * mut sys :: godot_method_bind , pub set_dtls_enabled : * mut sys :: godot_method_bind , pub set_dtls_key : * mut sys :: godot_method_bind , pub set_dtls_verify_enabled : * mut sys :: godot_method_bind , pub set_peer_timeout : * mut sys :: godot_method_bind , pub set_server_relay_enabled : * mut sys :: godot_method_bind , pub set_transfer_channel : * mut sys :: godot_method_bind } impl NetworkedMultiplayerENetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NetworkedMultiplayerENetMethodTable = NetworkedMultiplayerENetMethodTable { class_constructor : None , close_connection : 0 as * mut sys :: godot_method_bind , create_client : 0 as * mut sys :: godot_method_bind , create_server : 0 as * mut sys :: godot_method_bind , disconnect_peer : 0 as * mut sys :: godot_method_bind , get_channel_count : 0 as * mut sys :: godot_method_bind , get_compression_mode : 0 as * mut sys :: godot_method_bind , get_last_packet_channel : 0 as * mut sys :: godot_method_bind , get_packet_channel : 0 as * mut sys :: godot_method_bind , get_peer_address : 0 as * mut sys :: godot_method_bind , get_peer_port : 0 as * mut sys :: godot_method_bind , get_transfer_channel : 0 as * mut sys :: godot_method_bind , is_always_ordered : 0 as * mut sys :: godot_method_bind , is_dtls_enabled : 0 as * mut sys :: godot_method_bind , is_dtls_verify_enabled : 0 as * mut sys :: godot_method_bind , is_server_relay_enabled : 0 as * mut sys :: godot_method_bind , set_always_ordered : 0 as * mut sys :: godot_method_bind , set_bind_ip : 0 as * mut sys :: godot_method_bind , set_channel_count : 0 as * mut sys :: godot_method_bind , set_compression_mode : 0 as * mut sys :: godot_method_bind , set_dtls_certificate : 0 as * mut sys :: godot_method_bind , set_dtls_enabled : 0 as * mut sys :: godot_method_bind , set_dtls_key : 0 as * mut sys :: godot_method_bind , set_dtls_verify_enabled : 0 as * mut sys :: godot_method_bind , set_peer_timeout : 0 as * mut sys :: godot_method_bind , set_server_relay_enabled : 0 as * mut sys :: godot_method_bind , set_transfer_channel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NetworkedMultiplayerENetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NetworkedMultiplayerENet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close_connection = (gd_api . godot_method_bind_get_method) (class_name , "close_connection\0" . as_ptr () as * const c_char) ; table . create_client = (gd_api . godot_method_bind_get_method) (class_name , "create_client\0" . as_ptr () as * const c_char) ; table . create_server = (gd_api . godot_method_bind_get_method) (class_name , "create_server\0" . as_ptr () as * const c_char) ; table . disconnect_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_peer\0" . as_ptr () as * const c_char) ; table . get_channel_count = (gd_api . godot_method_bind_get_method) (class_name , "get_channel_count\0" . as_ptr () as * const c_char) ; table . get_compression_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_compression_mode\0" . as_ptr () as * const c_char) ; table . get_last_packet_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_last_packet_channel\0" . as_ptr () as * const c_char) ; table . get_packet_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_channel\0" . as_ptr () as * const c_char) ; table . get_peer_address = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_address\0" . as_ptr () as * const c_char) ; table . get_peer_port = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_port\0" . as_ptr () as * const c_char) ; table . get_transfer_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_transfer_channel\0" . as_ptr () as * const c_char) ; table . is_always_ordered = (gd_api . godot_method_bind_get_method) (class_name , "is_always_ordered\0" . as_ptr () as * const c_char) ; table . is_dtls_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dtls_enabled\0" . as_ptr () as * const c_char) ; table . is_dtls_verify_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dtls_verify_enabled\0" . as_ptr () as * const c_char) ; table . is_server_relay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_server_relay_enabled\0" . as_ptr () as * const c_char) ; table . set_always_ordered = (gd_api . godot_method_bind_get_method) (class_name , "set_always_ordered\0" . as_ptr () as * const c_char) ; table . set_bind_ip = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_ip\0" . as_ptr () as * const c_char) ; table . set_channel_count = (gd_api . godot_method_bind_get_method) (class_name , "set_channel_count\0" . as_ptr () as * const c_char) ; table . set_compression_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_compression_mode\0" . as_ptr () as * const c_char) ; table . set_dtls_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_certificate\0" . as_ptr () as * const c_char) ; table . set_dtls_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_enabled\0" . as_ptr () as * const c_char) ; table . set_dtls_key = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_key\0" . as_ptr () as * const c_char) ; table . set_dtls_verify_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_verify_enabled\0" . as_ptr () as * const c_char) ; table . set_peer_timeout = (gd_api . godot_method_bind_get_method) (class_name , "set_peer_timeout\0" . as_ptr () as * const c_char) ; table . set_server_relay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_server_relay_enabled\0" . as_ptr () as * const c_char) ; table . set_transfer_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_transfer_channel\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:376:4315 [INFO] [stdout] | [INFO] [stdout] 376 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 376 | # [doc = "`core class Position2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_position2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Position2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPosition2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Position2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Position2D { } unsafe impl GodotObject for Position2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Position2D" } } impl QueueFree for Position2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Position2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Position2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Position2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Position2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Position2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Position2D { } impl Instanciable for Position2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Position2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Position2DMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl Position2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Position2DMethodTable = Position2DMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Position2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Position2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:382:8641 [INFO] [stdout] | [INFO] [stdout] 382 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 382 | # [doc = "`core class PhysicsDirectSpaceState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsdirectspacestate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsDirectSpaceState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsDirectSpaceState { this : RawObject < Self > , } impl PhysicsDirectSpaceState { # [doc = "Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of `motion`. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be `[1, 1]`.\nIf the shape can not move, the returned array will be `[0, 0]` under Bullet, and empty under GodotPhysics."] # [doc = ""] # [inline] pub fn cast_motion (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , motion : Vector3) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . cast_motion ; let ret = crate :: icalls :: icallvar__obj_vec3 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , motion) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn collide_shape (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . collide_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:\n`collider_id`: The colliding object's ID.\n`linear_velocity`: The colliding object's velocity [Vector3]. If the object is an [Area], the result is `(0, 0, 0)`.\n`normal`: The object's surface normal at the intersection point.\n`point`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the shape did not intersect anything, then an empty dictionary is returned instead."] # [doc = ""] # [inline] pub fn get_rest_info (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . get_rest_info ; let ret = crate :: icalls :: icallptr_dict_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Intersects a ray in a given space. The returned object is a dictionary with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`normal`: The object's surface normal at the intersection point.\n`position`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the ray did not intersect anything, then an empty dictionary is returned instead.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `exclude` - `[ ]`\n* `collision_mask` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # [inline] pub fn intersect_ray (& self , from : Vector3 , to : Vector3 , exclude : VariantArray , collision_mask : i64 , collide_with_bodies : bool , collide_with_areas : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . intersect_ray ; let ret = crate :: icalls :: icallptr_dict_vec3_vec3_arr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , from , to , exclude , collision_mask , collide_with_bodies , collide_with_areas) ; Dictionary :: from_sys (ret) } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nThe number of intersections can be limited with the `max_results` parameter, to reduce the processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn intersect_shape (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . intersect_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsDirectSpaceState { } unsafe impl GodotObject for PhysicsDirectSpaceState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsDirectSpaceState" } } impl std :: ops :: Deref for PhysicsDirectSpaceState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsDirectSpaceState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsDirectSpaceState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsDirectSpaceStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cast_motion : * mut sys :: godot_method_bind , pub collide_shape : * mut sys :: godot_method_bind , pub get_rest_info : * mut sys :: godot_method_bind , pub intersect_ray : * mut sys :: godot_method_bind , pub intersect_shape : * mut sys :: godot_method_bind } impl PhysicsDirectSpaceStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsDirectSpaceStateMethodTable = PhysicsDirectSpaceStateMethodTable { class_constructor : None , cast_motion : 0 as * mut sys :: godot_method_bind , collide_shape : 0 as * mut sys :: godot_method_bind , get_rest_info : 0 as * mut sys :: godot_method_bind , intersect_ray : 0 as * mut sys :: godot_method_bind , intersect_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsDirectSpaceStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsDirectSpaceState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cast_motion = (gd_api . godot_method_bind_get_method) (class_name , "cast_motion\0" . as_ptr () as * const c_char) ; table . collide_shape = (gd_api . godot_method_bind_get_method) (class_name , "collide_shape\0" . as_ptr () as * const c_char) ; table . get_rest_info = (gd_api . godot_method_bind_get_method) (class_name , "get_rest_info\0" . as_ptr () as * const c_char) ; table . intersect_ray = (gd_api . godot_method_bind_get_method) (class_name , "intersect_ray\0" . as_ptr () as * const c_char) ; table . intersect_shape = (gd_api . godot_method_bind_get_method) (class_name , "intersect_shape\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:388:12090 [INFO] [stdout] | [INFO] [stdout] 388 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 388 | # [doc = "`core class SpringArm` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_springarm.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SpringArm` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSpringArm inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpringArm { this : RawObject < Self > , } impl SpringArm { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpringArmMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the [PhysicsBody] object with the given [RID] to the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # [inline] pub fn add_excluded_object (& self , RID : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . add_excluded_object ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , RID) ; } } # [doc = "Clears the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # [inline] pub fn clear_excluded_objects (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . clear_excluded_objects ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the spring arm's current length."] # [doc = ""] # [inline] pub fn get_hit_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_hit_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum extent of the SpringArm. This is used as a length for both the ray and the shape cast used internally to calculate the desired position of the SpringArm's child nodes.\nTo know more about how to perform a shape cast or a ray cast, please consult the [PhysicsDirectSpaceState] documentation."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "When the collision check is made, a candidate length for the SpringArm is given.\nThe margin is then subtracted to this length and the translation is applied to the child objects of the SpringArm.\nThis margin is useful for when the SpringArm has a [Camera] as a child node: without the margin, the [Camera] would be placed on the exact point of collision, while with the margin the [Camera] would be placed close to the point of collision."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Shape] to use for the SpringArm.\nWhen the shape is set, the SpringArm will cast the [Shape] on its z axis instead of performing a ray cast."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Removes the given [RID] from the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # [inline] pub fn remove_excluded_object (& self , RID : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . remove_excluded_object ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , RID) ; ret as _ } } # [doc = "The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "The maximum extent of the SpringArm. This is used as a length for both the ray and the shape cast used internally to calculate the desired position of the SpringArm's child nodes.\nTo know more about how to perform a shape cast or a ray cast, please consult the [PhysicsDirectSpaceState] documentation."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "When the collision check is made, a candidate length for the SpringArm is given.\nThe margin is then subtracted to this length and the translation is applied to the child objects of the SpringArm.\nThis margin is useful for when the SpringArm has a [Camera] as a child node: without the margin, the [Camera] would be placed on the exact point of collision, while with the margin the [Camera] would be placed close to the point of collision."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The [Shape] to use for the SpringArm.\nWhen the shape is set, the SpringArm will cast the [Shape] on its z axis instead of performing a ray cast."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape :: Shape >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpringArm { } unsafe impl GodotObject for SpringArm { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SpringArm" } } impl QueueFree for SpringArm { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SpringArm { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpringArm { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SpringArm { } unsafe impl SubClass < crate :: generated :: node :: Node > for SpringArm { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpringArm { } impl Instanciable for SpringArm { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpringArm :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpringArmMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_excluded_object : * mut sys :: godot_method_bind , pub clear_excluded_objects : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_hit_length : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_shape : * mut sys :: godot_method_bind , pub remove_excluded_object : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind } impl SpringArmMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpringArmMethodTable = SpringArmMethodTable { class_constructor : None , add_excluded_object : 0 as * mut sys :: godot_method_bind , clear_excluded_objects : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_hit_length : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_shape : 0 as * mut sys :: godot_method_bind , remove_excluded_object : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpringArmMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpringArm\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_excluded_object = (gd_api . godot_method_bind_get_method) (class_name , "add_excluded_object\0" . as_ptr () as * const c_char) ; table . clear_excluded_objects = (gd_api . godot_method_bind_get_method) (class_name , "clear_excluded_objects\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_hit_length = (gd_api . godot_method_bind_get_method) (class_name , "get_hit_length\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . remove_excluded_object = (gd_api . godot_method_bind_get_method) (class_name , "remove_excluded_object\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:394:14715 [INFO] [stdout] | [INFO] [stdout] 394 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 394 | # [doc = "`core class VisualScriptFunctionCall` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunctioncall.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunctionCall inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunctionCall { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; pub const SINGLETON : CallMode = CallMode (4i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RpcCallMode (pub i64) ; impl RpcCallMode { pub const DISABLED : RpcCallMode = RpcCallMode (0i64) ; pub const RELIABLE : RpcCallMode = RpcCallMode (1i64) ; pub const UNRELIABLE : RpcCallMode = RpcCallMode (2i64) ; pub const RELIABLE_TO_ID : RpcCallMode = RpcCallMode (3i64) ; pub const UNRELIABLE_TO_ID : RpcCallMode = RpcCallMode (4i64) ; } impl From < i64 > for RpcCallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RpcCallMode > for i64 { # [inline] fn from (v : RpcCallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptFunctionCall { pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; pub const CALL_MODE_SINGLETON : i64 = 4i64 ; pub const RPC_DISABLED : i64 = 0i64 ; pub const RPC_RELIABLE : i64 = 1i64 ; pub const RPC_RELIABLE_TO_ID : i64 = 3i64 ; pub const RPC_UNRELIABLE : i64 = 2i64 ; pub const RPC_UNRELIABLE_TO_ID : i64 = 4i64 ; } impl VisualScriptFunctionCall { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionCallMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_function_call :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_function_call :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn rpc_call_mode (& self) -> crate :: generated :: visual_script_function_call :: RpcCallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_rpc_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_function_call :: RpcCallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn singleton (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn use_default_args (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_use_default_args ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn validate (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_validate ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_function (& self , function : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , function . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_rpc_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_rpc_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_singleton (& self , singleton : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_singleton ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , singleton . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_default_args (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_use_default_args ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_validate (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_validate ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunctionCall { } unsafe impl GodotObject for VisualScriptFunctionCall { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunctionCall" } } impl std :: ops :: Deref for VisualScriptFunctionCall { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunctionCall { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunctionCall { } impl Instanciable for VisualScriptFunctionCall { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunctionCall :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionCallMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub get_rpc_call_mode : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_use_default_args : * mut sys :: godot_method_bind , pub get_validate : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind , pub set_rpc_call_mode : * mut sys :: godot_method_bind , pub set_singleton : * mut sys :: godot_method_bind , pub set_use_default_args : * mut sys :: godot_method_bind , pub set_validate : * mut sys :: godot_method_bind } impl VisualScriptFunctionCallMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionCallMethodTable = VisualScriptFunctionCallMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , get_rpc_call_mode : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_use_default_args : 0 as * mut sys :: godot_method_bind , get_validate : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind , set_rpc_call_mode : 0 as * mut sys :: godot_method_bind , set_singleton : 0 as * mut sys :: godot_method_bind , set_use_default_args : 0 as * mut sys :: godot_method_bind , set_validate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionCallMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunctionCall\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . get_rpc_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_rpc_call_mode\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_use_default_args = (gd_api . godot_method_bind_get_method) (class_name , "get_use_default_args\0" . as_ptr () as * const c_char) ; table . get_validate = (gd_api . godot_method_bind_get_method) (class_name , "get_validate\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; table . set_rpc_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_rpc_call_mode\0" . as_ptr () as * const c_char) ; table . set_singleton = (gd_api . godot_method_bind_get_method) (class_name , "set_singleton\0" . as_ptr () as * const c_char) ; table . set_use_default_args = (gd_api . godot_method_bind_get_method) (class_name , "set_use_default_args\0" . as_ptr () as * const c_char) ; table . set_validate = (gd_api . godot_method_bind_get_method) (class_name , "set_validate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:400:21601 [INFO] [stdout] | [INFO] [stdout] 400 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 400 | # [doc = "`core class GridMap` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gridmap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GridMap` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGridMap inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GridMap { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl GridMap { pub const INVALID_CELL_ITEM : i64 = - 1i64 ; } impl GridMap { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GridMapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_baked_meshes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . clear_baked_meshes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bake_mesh_instance (& self , idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_bake_mesh_instance ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bake_meshes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_bake_meshes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn get_cell_item (& self , x : i64 , y : i64 , z : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_item ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_cell_item_orientation (& self , x : i64 , y : i64 , z : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_item_orientation ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn center_x (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_center_x ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn center_y (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_center_y ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn center_z (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_center_z ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn mesh_library (& self) -> Option < Ref < crate :: generated :: mesh_library :: MeshLibrary , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_mesh_library ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh_library :: MeshLibrary , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_meshes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_meshes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn octant_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_octant_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn use_in_baked_light (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_use_in_baked_light ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_used_cells (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_used_cells ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn make_baked_meshes (& self , gen_lightmap_uv : bool , lightmap_uv_texel_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . make_baked_meshes ; let ret = crate :: icalls :: icallptr_void_bool_f64 (method_bind , self . this . sys () . as_ptr () , gen_lightmap_uv , lightmap_uv_texel_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn map_to_world (& self , x : i64 , y : i64 , z : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . map_to_world ; let ret = crate :: icalls :: icallptr_vec3_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn resource_changed (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . resource_changed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_item (& self , x : i64 , y : i64 , z : i64 , item : i64 , orientation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_cell_item ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z , item , orientation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_cell_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_size (& self , size : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_center_x (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_center_x ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_center_y (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_center_y ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_center_z (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_center_z ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_clip (& self , enabled : bool , clipabove : bool , floor : i64 , axis : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_clip ; let ret = crate :: icalls :: icallptr_void_bool_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , enabled , clipabove , floor , axis) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mesh_library (& self , mesh_library : impl AsArg < crate :: generated :: mesh_library :: MeshLibrary >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_mesh_library ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh_library . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_octant_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_octant_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_in_baked_light (& self , use_in_baked_light : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_use_in_baked_light ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_in_baked_light) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn world_to_map (& self , pos : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . world_to_map ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , pos) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for GridMap { } unsafe impl GodotObject for GridMap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GridMap" } } impl QueueFree for GridMap { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GridMap { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GridMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for GridMap { } unsafe impl SubClass < crate :: generated :: node :: Node > for GridMap { } unsafe impl SubClass < crate :: generated :: object :: Object > for GridMap { } impl Instanciable for GridMap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GridMap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GridMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub clear_baked_meshes : * mut sys :: godot_method_bind , pub get_bake_mesh_instance : * mut sys :: godot_method_bind , pub get_bake_meshes : * mut sys :: godot_method_bind , pub get_cell_item : * mut sys :: godot_method_bind , pub get_cell_item_orientation : * mut sys :: godot_method_bind , pub get_cell_scale : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_center_x : * mut sys :: godot_method_bind , pub get_center_y : * mut sys :: godot_method_bind , pub get_center_z : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_mesh_library : * mut sys :: godot_method_bind , pub get_meshes : * mut sys :: godot_method_bind , pub get_octant_size : * mut sys :: godot_method_bind , pub get_use_in_baked_light : * mut sys :: godot_method_bind , pub get_used_cells : * mut sys :: godot_method_bind , pub make_baked_meshes : * mut sys :: godot_method_bind , pub map_to_world : * mut sys :: godot_method_bind , pub resource_changed : * mut sys :: godot_method_bind , pub set_cell_item : * mut sys :: godot_method_bind , pub set_cell_scale : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_center_x : * mut sys :: godot_method_bind , pub set_center_y : * mut sys :: godot_method_bind , pub set_center_z : * mut sys :: godot_method_bind , pub set_clip : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_mesh_library : * mut sys :: godot_method_bind , pub set_octant_size : * mut sys :: godot_method_bind , pub set_use_in_baked_light : * mut sys :: godot_method_bind , pub world_to_map : * mut sys :: godot_method_bind } impl GridMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GridMapMethodTable = GridMapMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , clear_baked_meshes : 0 as * mut sys :: godot_method_bind , get_bake_mesh_instance : 0 as * mut sys :: godot_method_bind , get_bake_meshes : 0 as * mut sys :: godot_method_bind , get_cell_item : 0 as * mut sys :: godot_method_bind , get_cell_item_orientation : 0 as * mut sys :: godot_method_bind , get_cell_scale : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_center_x : 0 as * mut sys :: godot_method_bind , get_center_y : 0 as * mut sys :: godot_method_bind , get_center_z : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_mesh_library : 0 as * mut sys :: godot_method_bind , get_meshes : 0 as * mut sys :: godot_method_bind , get_octant_size : 0 as * mut sys :: godot_method_bind , get_use_in_baked_light : 0 as * mut sys :: godot_method_bind , get_used_cells : 0 as * mut sys :: godot_method_bind , make_baked_meshes : 0 as * mut sys :: godot_method_bind , map_to_world : 0 as * mut sys :: godot_method_bind , resource_changed : 0 as * mut sys :: godot_method_bind , set_cell_item : 0 as * mut sys :: godot_method_bind , set_cell_scale : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_center_x : 0 as * mut sys :: godot_method_bind , set_center_y : 0 as * mut sys :: godot_method_bind , set_center_z : 0 as * mut sys :: godot_method_bind , set_clip : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_mesh_library : 0 as * mut sys :: godot_method_bind , set_octant_size : 0 as * mut sys :: godot_method_bind , set_use_in_baked_light : 0 as * mut sys :: godot_method_bind , world_to_map : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GridMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GridMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . clear_baked_meshes = (gd_api . godot_method_bind_get_method) (class_name , "clear_baked_meshes\0" . as_ptr () as * const c_char) ; table . get_bake_mesh_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_mesh_instance\0" . as_ptr () as * const c_char) ; table . get_bake_meshes = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_meshes\0" . as_ptr () as * const c_char) ; table . get_cell_item = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_item\0" . as_ptr () as * const c_char) ; table . get_cell_item_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_item_orientation\0" . as_ptr () as * const c_char) ; table . get_cell_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_scale\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_center_x = (gd_api . godot_method_bind_get_method) (class_name , "get_center_x\0" . as_ptr () as * const c_char) ; table . get_center_y = (gd_api . godot_method_bind_get_method) (class_name , "get_center_y\0" . as_ptr () as * const c_char) ; table . get_center_z = (gd_api . godot_method_bind_get_method) (class_name , "get_center_z\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_mesh_library = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh_library\0" . as_ptr () as * const c_char) ; table . get_meshes = (gd_api . godot_method_bind_get_method) (class_name , "get_meshes\0" . as_ptr () as * const c_char) ; table . get_octant_size = (gd_api . godot_method_bind_get_method) (class_name , "get_octant_size\0" . as_ptr () as * const c_char) ; table . get_use_in_baked_light = (gd_api . godot_method_bind_get_method) (class_name , "get_use_in_baked_light\0" . as_ptr () as * const c_char) ; table . get_used_cells = (gd_api . godot_method_bind_get_method) (class_name , "get_used_cells\0" . as_ptr () as * const c_char) ; table . make_baked_meshes = (gd_api . godot_method_bind_get_method) (class_name , "make_baked_meshes\0" . as_ptr () as * const c_char) ; table . map_to_world = (gd_api . godot_method_bind_get_method) (class_name , "map_to_world\0" . as_ptr () as * const c_char) ; table . resource_changed = (gd_api . godot_method_bind_get_method) (class_name , "resource_changed\0" . as_ptr () as * const c_char) ; table . set_cell_item = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_item\0" . as_ptr () as * const c_char) ; table . set_cell_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_scale\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_center_x = (gd_api . godot_method_bind_get_method) (class_name , "set_center_x\0" . as_ptr () as * const c_char) ; table . set_center_y = (gd_api . godot_method_bind_get_method) (class_name , "set_center_y\0" . as_ptr () as * const c_char) ; table . set_center_z = (gd_api . godot_method_bind_get_method) (class_name , "set_center_z\0" . as_ptr () as * const c_char) ; table . set_clip = (gd_api . godot_method_bind_get_method) (class_name , "set_clip\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_mesh_library = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh_library\0" . as_ptr () as * const c_char) ; table . set_octant_size = (gd_api . godot_method_bind_get_method) (class_name , "set_octant_size\0" . as_ptr () as * const c_char) ; table . set_use_in_baked_light = (gd_api . godot_method_bind_get_method) (class_name , "set_use_in_baked_light\0" . as_ptr () as * const c_char) ; table . world_to_map = (gd_api . godot_method_bind_get_method) (class_name , "world_to_map\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:406:3700 [INFO] [stdout] | [INFO] [stdout] 406 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 406 | # [doc = "`core class VisualShaderNodeFresnel` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodefresnel.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeFresnel inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeFresnelMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeFresnel { } unsafe impl GodotObject for VisualShaderNodeFresnel { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeFresnel" } } impl std :: ops :: Deref for VisualShaderNodeFresnel { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeFresnel { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeFresnel { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeFresnel { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeFresnel { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeFresnel { } impl Instanciable for VisualShaderNodeFresnel { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeFresnel :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeFresnelMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeFresnelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeFresnelMethodTable = VisualShaderNodeFresnelMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeFresnelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeFresnel\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:412:7107 [INFO] [stdout] | [INFO] [stdout] 412 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 412 | # [doc = "`core class PolygonPathFinder` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_polygonpathfinder.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPolygonPathFinder inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PolygonPathFinder { this : RawObject < Self > , } impl PolygonPathFinder { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PolygonPathFinderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn find_path (& self , from : Vector2 , to : Vector2) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . find_path ; let ret = crate :: icalls :: icallptr_vec2arr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , from , to) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bounds (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . get_bounds ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_closest_point (& self , point : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_intersections (& self , from : Vector2 , to : Vector2) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . get_intersections ; let ret = crate :: icalls :: icallptr_vec2arr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , from , to) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_point_penalty (& self , idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . get_point_penalty ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_point_inside (& self , point : Vector2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . is_point_inside ; let ret = crate :: icalls :: icallptr_bool_vec2 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_point_penalty (& self , idx : i64 , penalty : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . set_point_penalty ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , idx , penalty) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn setup (& self , points : Vector2Array , connections : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PolygonPathFinderMethodTable :: get (get_api ()) . setup ; let ret = crate :: icalls :: icallptr_void_vec2arr_i32arr (method_bind , self . this . sys () . as_ptr () , points , connections) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PolygonPathFinder { } unsafe impl GodotObject for PolygonPathFinder { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PolygonPathFinder" } } impl std :: ops :: Deref for PolygonPathFinder { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PolygonPathFinder { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PolygonPathFinder { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PolygonPathFinder { } unsafe impl SubClass < crate :: generated :: object :: Object > for PolygonPathFinder { } impl Instanciable for PolygonPathFinder { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PolygonPathFinder :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PolygonPathFinderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub find_path : * mut sys :: godot_method_bind , pub get_bounds : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_intersections : * mut sys :: godot_method_bind , pub get_point_penalty : * mut sys :: godot_method_bind , pub is_point_inside : * mut sys :: godot_method_bind , pub set_point_penalty : * mut sys :: godot_method_bind , pub setup : * mut sys :: godot_method_bind } impl PolygonPathFinderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PolygonPathFinderMethodTable = PolygonPathFinderMethodTable { class_constructor : None , find_path : 0 as * mut sys :: godot_method_bind , get_bounds : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_intersections : 0 as * mut sys :: godot_method_bind , get_point_penalty : 0 as * mut sys :: godot_method_bind , is_point_inside : 0 as * mut sys :: godot_method_bind , set_point_penalty : 0 as * mut sys :: godot_method_bind , setup : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PolygonPathFinderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PolygonPathFinder\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . find_path = (gd_api . godot_method_bind_get_method) (class_name , "find_path\0" . as_ptr () as * const c_char) ; table . get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "get_bounds\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_intersections = (gd_api . godot_method_bind_get_method) (class_name , "get_intersections\0" . as_ptr () as * const c_char) ; table . get_point_penalty = (gd_api . godot_method_bind_get_method) (class_name , "get_point_penalty\0" . as_ptr () as * const c_char) ; table . is_point_inside = (gd_api . godot_method_bind_get_method) (class_name , "is_point_inside\0" . as_ptr () as * const c_char) ; table . set_point_penalty = (gd_api . godot_method_bind_get_method) (class_name , "set_point_penalty\0" . as_ptr () as * const c_char) ; table . setup = (gd_api . godot_method_bind_get_method) (class_name , "setup\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:418:3688 [INFO] [stdout] | [INFO] [stdout] 418 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 418 | # [doc = "`tools class EditorNavigationMeshGenerator` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editornavigationmeshgenerator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorNavigationMeshGenerator inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorNavigationMeshGenerator { this : RawObject < Self > , } impl EditorNavigationMeshGenerator { # [doc = ""] # [doc = ""] # [inline] pub fn bake (& self , nav_mesh : impl AsArg < crate :: generated :: navigation_mesh :: NavigationMesh > , root_node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorNavigationMeshGeneratorMethodTable :: get (get_api ()) . bake ; let ret = crate :: icalls :: icallptr_void_obj_obj (method_bind , self . this . sys () . as_ptr () , nav_mesh . as_arg_ptr () , root_node . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self , nav_mesh : impl AsArg < crate :: generated :: navigation_mesh :: NavigationMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorNavigationMeshGeneratorMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , nav_mesh . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorNavigationMeshGenerator { } unsafe impl GodotObject for EditorNavigationMeshGenerator { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorNavigationMeshGenerator" } } impl std :: ops :: Deref for EditorNavigationMeshGenerator { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorNavigationMeshGenerator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorNavigationMeshGenerator { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorNavigationMeshGeneratorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub bake : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind } impl EditorNavigationMeshGeneratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorNavigationMeshGeneratorMethodTable = EditorNavigationMeshGeneratorMethodTable { class_constructor : None , bake : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorNavigationMeshGeneratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorNavigationMeshGenerator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . bake = (gd_api . godot_method_bind_get_method) (class_name , "bake\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:424:3803 [INFO] [stdout] | [INFO] [stdout] 424 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 424 | # [doc = "`tools class EditorScenePostImport` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorscenepostimport.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorScenePostImport inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorScenePostImport { this : RawObject < Self > , } impl EditorScenePostImport { # [doc = "Returns the source file path which got imported (e.g. `res://scene.dae`)."] # [doc = ""] # [inline] pub fn get_source_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScenePostImportMethodTable :: get (get_api ()) . get_source_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the resource folder the imported scene file is located in."] # [doc = ""] # [inline] pub fn get_source_folder (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScenePostImportMethodTable :: get (get_api ()) . get_source_folder ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorScenePostImport { } unsafe impl GodotObject for EditorScenePostImport { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorScenePostImport" } } impl std :: ops :: Deref for EditorScenePostImport { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorScenePostImport { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorScenePostImport { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorScenePostImport { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorScenePostImportMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_source_file : * mut sys :: godot_method_bind , pub get_source_folder : * mut sys :: godot_method_bind } impl EditorScenePostImportMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorScenePostImportMethodTable = EditorScenePostImportMethodTable { class_constructor : None , get_source_file : 0 as * mut sys :: godot_method_bind , get_source_folder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorScenePostImportMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorScenePostImport\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_source_file = (gd_api . godot_method_bind_get_method) (class_name , "get_source_file\0" . as_ptr () as * const c_char) ; table . get_source_folder = (gd_api . godot_method_bind_get_method) (class_name , "get_source_folder\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:430:13036 [INFO] [stdout] | [INFO] [stdout] 430 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 430 | # [doc = "`core class AudioStreamSample` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamsample.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamSample inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamSample { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Format (pub i64) ; impl Format { pub const _8_BITS : Format = Format (0i64) ; pub const _16_BITS : Format = Format (1i64) ; pub const IMA_ADPCM : Format = Format (2i64) ; } impl From < i64 > for Format { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Format > for i64 { # [inline] fn from (v : Format) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LoopMode (pub i64) ; impl LoopMode { pub const DISABLED : LoopMode = LoopMode (0i64) ; pub const FORWARD : LoopMode = LoopMode (1i64) ; pub const PING_PONG : LoopMode = LoopMode (2i64) ; pub const BACKWARD : LoopMode = LoopMode (3i64) ; } impl From < i64 > for LoopMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LoopMode > for i64 { # [inline] fn from (v : LoopMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioStreamSample { pub const FORMAT_16_BITS : i64 = 1i64 ; pub const FORMAT_8_BITS : i64 = 0i64 ; pub const FORMAT_IMA_ADPCM : i64 = 2i64 ; pub const LOOP_BACKWARD : i64 = 3i64 ; pub const LOOP_DISABLED : i64 = 0i64 ; pub const LOOP_FORWARD : i64 = 1i64 ; pub const LOOP_PING_PONG : i64 = 2i64 ; } impl AudioStreamSample { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamSampleMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Contains the audio data in bytes.\n**Note:** This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte."] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "Audio format. See [enum Format] constants for values."] # [doc = ""] # [inline] pub fn format (& self) -> crate :: generated :: audio_stream_sample :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_sample :: Format (ret) } } # [doc = "The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present."] # [doc = ""] # [inline] pub fn loop_begin (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_loop_begin ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present."] # [doc = ""] # [inline] pub fn loop_end (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_loop_end ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values."] # [doc = ""] # [inline] pub fn loop_mode (& self) -> crate :: generated :: audio_stream_sample :: LoopMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_loop_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_sample :: LoopMode (ret) } } # [doc = "The sample rate for mixing this audio."] # [doc = ""] # [inline] pub fn mix_rate (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_mix_rate ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is stereo."] # [doc = ""] # [inline] pub fn is_stereo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . is_stereo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Saves the AudioStreamSample as a WAV file to `path`. Samples with IMA ADPCM format can't be saved.\n**Note:** A `.wav` extension is automatically appended to `path` if it is missing."] # [doc = ""] # [inline] pub fn save_to_wav (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . save_to_wav ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Contains the audio data in bytes.\n**Note:** This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte."] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = "Audio format. See [enum Format] constants for values."] # [doc = ""] # [inline] pub fn set_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present."] # [doc = ""] # [inline] pub fn set_loop_begin (& self , loop_begin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_loop_begin ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , loop_begin) ; } } # [doc = "The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present."] # [doc = ""] # [inline] pub fn set_loop_end (& self , loop_end : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_loop_end ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , loop_end) ; } } # [doc = "The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values."] # [doc = ""] # [inline] pub fn set_loop_mode (& self , loop_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_loop_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , loop_mode) ; } } # [doc = "The sample rate for mixing this audio."] # [doc = ""] # [inline] pub fn set_mix_rate (& self , mix_rate : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_mix_rate ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mix_rate) ; } } # [doc = "If `true`, audio is stereo."] # [doc = ""] # [inline] pub fn set_stereo (& self , stereo : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_stereo ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , stereo) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamSample { } unsafe impl GodotObject for AudioStreamSample { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamSample" } } impl std :: ops :: Deref for AudioStreamSample { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamSample { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamSample { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamSample { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamSample { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamSample { } impl Instanciable for AudioStreamSample { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamSample :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamSampleMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_loop_begin : * mut sys :: godot_method_bind , pub get_loop_end : * mut sys :: godot_method_bind , pub get_loop_mode : * mut sys :: godot_method_bind , pub get_mix_rate : * mut sys :: godot_method_bind , pub is_stereo : * mut sys :: godot_method_bind , pub save_to_wav : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_format : * mut sys :: godot_method_bind , pub set_loop_begin : * mut sys :: godot_method_bind , pub set_loop_end : * mut sys :: godot_method_bind , pub set_loop_mode : * mut sys :: godot_method_bind , pub set_mix_rate : * mut sys :: godot_method_bind , pub set_stereo : * mut sys :: godot_method_bind } impl AudioStreamSampleMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamSampleMethodTable = AudioStreamSampleMethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_loop_begin : 0 as * mut sys :: godot_method_bind , get_loop_end : 0 as * mut sys :: godot_method_bind , get_loop_mode : 0 as * mut sys :: godot_method_bind , get_mix_rate : 0 as * mut sys :: godot_method_bind , is_stereo : 0 as * mut sys :: godot_method_bind , save_to_wav : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_format : 0 as * mut sys :: godot_method_bind , set_loop_begin : 0 as * mut sys :: godot_method_bind , set_loop_end : 0 as * mut sys :: godot_method_bind , set_loop_mode : 0 as * mut sys :: godot_method_bind , set_mix_rate : 0 as * mut sys :: godot_method_bind , set_stereo : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamSampleMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamSample\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_loop_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_begin\0" . as_ptr () as * const c_char) ; table . get_loop_end = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_end\0" . as_ptr () as * const c_char) ; table . get_loop_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_mode\0" . as_ptr () as * const c_char) ; table . get_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_rate\0" . as_ptr () as * const c_char) ; table . is_stereo = (gd_api . godot_method_bind_get_method) (class_name , "is_stereo\0" . as_ptr () as * const c_char) ; table . save_to_wav = (gd_api . godot_method_bind_get_method) (class_name , "save_to_wav\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_format = (gd_api . godot_method_bind_get_method) (class_name , "set_format\0" . as_ptr () as * const c_char) ; table . set_loop_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_begin\0" . as_ptr () as * const c_char) ; table . set_loop_end = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_end\0" . as_ptr () as * const c_char) ; table . set_loop_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_mode\0" . as_ptr () as * const c_char) ; table . set_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_rate\0" . as_ptr () as * const c_char) ; table . set_stereo = (gd_api . godot_method_bind_get_method) (class_name , "set_stereo\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:436:6325 [INFO] [stdout] | [INFO] [stdout] 436 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 436 | # [doc = "`core class ConeTwistJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_conetwistjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ConeTwistJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nConeTwistJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConeTwistJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const SWING_SPAN : Param = Param (0i64) ; pub const TWIST_SPAN : Param = Param (1i64) ; pub const BIAS : Param = Param (2i64) ; pub const SOFTNESS : Param = Param (3i64) ; pub const RELAXATION : Param = Param (4i64) ; pub const MAX : Param = Param (5i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ConeTwistJoint { pub const PARAM_BIAS : i64 = 2i64 ; pub const PARAM_MAX : i64 = 5i64 ; pub const PARAM_RELAXATION : i64 = 4i64 ; pub const PARAM_SOFTNESS : i64 = 3i64 ; pub const PARAM_SWING_SPAN : i64 = 0i64 ; pub const PARAM_TWIST_SPAN : i64 = 1i64 ; } impl ConeTwistJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConeTwistJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ConeTwistJointMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConeTwistJointMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConeTwistJoint { } unsafe impl GodotObject for ConeTwistJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ConeTwistJoint" } } impl QueueFree for ConeTwistJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ConeTwistJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConeTwistJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for ConeTwistJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ConeTwistJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for ConeTwistJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConeTwistJoint { } impl Instanciable for ConeTwistJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConeTwistJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConeTwistJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_param : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind } impl ConeTwistJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConeTwistJointMethodTable = ConeTwistJointMethodTable { class_constructor : None , get_param : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConeTwistJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConeTwistJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:442:3679 [INFO] [stdout] | [INFO] [stdout] 442 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 442 | # [doc = "`core class VisualScriptExpression` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptexpression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptExpression inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptExpression { } unsafe impl GodotObject for VisualScriptExpression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptExpression" } } impl std :: ops :: Deref for VisualScriptExpression { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptExpression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptExpression { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptExpression { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptExpression { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptExpression { } impl Instanciable for VisualScriptExpression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptExpression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptExpressionMethodTable = VisualScriptExpressionMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptExpression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:448:17085 [INFO] [stdout] | [INFO] [stdout] 448 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 448 | # [doc = "`core class BaseButton` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_basebutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nBaseButton inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BaseButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ActionMode (pub i64) ; impl ActionMode { pub const PRESS : ActionMode = ActionMode (0i64) ; pub const RELEASE : ActionMode = ActionMode (1i64) ; } impl From < i64 > for ActionMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ActionMode > for i64 { # [inline] fn from (v : ActionMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawMode (pub i64) ; impl DrawMode { pub const NORMAL : DrawMode = DrawMode (0i64) ; pub const PRESSED : DrawMode = DrawMode (1i64) ; pub const HOVER : DrawMode = DrawMode (2i64) ; pub const DISABLED : DrawMode = DrawMode (3i64) ; pub const HOVER_PRESSED : DrawMode = DrawMode (4i64) ; } impl From < i64 > for DrawMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawMode > for i64 { # [inline] fn from (v : DrawMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl BaseButton { pub const ACTION_MODE_BUTTON_PRESS : i64 = 0i64 ; pub const ACTION_MODE_BUTTON_RELEASE : i64 = 1i64 ; pub const DRAW_DISABLED : i64 = 3i64 ; pub const DRAW_HOVER : i64 = 2i64 ; pub const DRAW_HOVER_PRESSED : i64 = 4i64 ; pub const DRAW_NORMAL : i64 = 0i64 ; pub const DRAW_PRESSED : i64 = 1i64 ; } impl BaseButton { # [doc = "Determines when the button is considered clicked, one of the [enum ActionMode] constants."] # [doc = ""] # [inline] pub fn action_mode (& self) -> crate :: generated :: base_button :: ActionMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_action_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: base_button :: ActionMode (ret) } } # [doc = "[ButtonGroup] associated to the button."] # [doc = ""] # [inline] pub fn button_group (& self) -> Option < Ref < crate :: generated :: button_group :: ButtonGroup , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_button_group ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button_group :: ButtonGroup , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Binary mask to choose which mouse buttons this button will respond to.\nTo allow both left-click and right-click, use `BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT`."] # [doc = ""] # [inline] pub fn button_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_button_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to \"draw\" signal. The visual state of the button is defined by the [enum DrawMode] enum."] # [doc = ""] # [inline] pub fn get_draw_mode (& self) -> crate :: generated :: base_button :: DrawMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_draw_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: base_button :: DrawMode (ret) } } # [doc = "Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled])."] # [doc = ""] # [inline] pub fn enabled_focus_mode (& self) -> crate :: generated :: control :: FocusMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_enabled_focus_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: FocusMode (ret) } } # [doc = "[ShortCut] associated to the button."] # [doc = ""] # [inline] pub fn shortcut (& self) -> Option < Ref < crate :: generated :: short_cut :: ShortCut , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_shortcut ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: short_cut :: ShortCut , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the button is in disabled state and can't be clicked or toggled."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the mouse has entered the button and has not left it yet."] # [doc = ""] # [inline] pub fn is_hovered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_hovered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the button stays pressed when moving the cursor outside the button while pressing it.\n**Note:** This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value."] # [doc = ""] # [inline] pub fn is_keep_pressed_outside (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_keep_pressed_outside ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active)."] # [doc = ""] # [inline] pub fn is_pressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_pressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the button will add information about its shortcut in the tooltip."] # [doc = ""] # [inline] pub fn is_shortcut_in_tooltip_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_shortcut_in_tooltip_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked."] # [doc = ""] # [inline] pub fn is_toggle_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_toggle_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Determines when the button is considered clicked, one of the [enum ActionMode] constants."] # [doc = ""] # [inline] pub fn set_action_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_action_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "[ButtonGroup] associated to the button."] # [doc = ""] # [inline] pub fn set_button_group (& self , button_group : impl AsArg < crate :: generated :: button_group :: ButtonGroup >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_button_group ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , button_group . as_arg_ptr ()) ; } } # [doc = "Binary mask to choose which mouse buttons this button will respond to.\nTo allow both left-click and right-click, use `BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT`."] # [doc = ""] # [inline] pub fn set_button_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_button_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "If `true`, the button is in disabled state and can't be clicked or toggled."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled])."] # [doc = ""] # [inline] pub fn set_enabled_focus_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_enabled_focus_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, the button stays pressed when moving the cursor outside the button while pressing it.\n**Note:** This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value."] # [doc = ""] # [inline] pub fn set_keep_pressed_outside (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_keep_pressed_outside ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active)."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } # [doc = "[ShortCut] associated to the button."] # [doc = ""] # [inline] pub fn set_shortcut (& self , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_shortcut ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shortcut . as_arg_ptr ()) ; } } # [doc = "If `true`, the button will add information about its shortcut in the tooltip."] # [doc = ""] # [inline] pub fn set_shortcut_in_tooltip (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_shortcut_in_tooltip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked."] # [doc = ""] # [inline] pub fn set_toggle_mode (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_toggle_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BaseButton { } unsafe impl GodotObject for BaseButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BaseButton" } } impl QueueFree for BaseButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BaseButton { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BaseButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for BaseButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for BaseButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for BaseButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for BaseButton { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BaseButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_action_mode : * mut sys :: godot_method_bind , pub get_button_group : * mut sys :: godot_method_bind , pub get_button_mask : * mut sys :: godot_method_bind , pub get_draw_mode : * mut sys :: godot_method_bind , pub get_enabled_focus_mode : * mut sys :: godot_method_bind , pub get_shortcut : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_hovered : * mut sys :: godot_method_bind , pub is_keep_pressed_outside : * mut sys :: godot_method_bind , pub is_pressed : * mut sys :: godot_method_bind , pub is_shortcut_in_tooltip_enabled : * mut sys :: godot_method_bind , pub is_toggle_mode : * mut sys :: godot_method_bind , pub set_action_mode : * mut sys :: godot_method_bind , pub set_button_group : * mut sys :: godot_method_bind , pub set_button_mask : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_enabled_focus_mode : * mut sys :: godot_method_bind , pub set_keep_pressed_outside : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind , pub set_shortcut : * mut sys :: godot_method_bind , pub set_shortcut_in_tooltip : * mut sys :: godot_method_bind , pub set_toggle_mode : * mut sys :: godot_method_bind } impl BaseButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BaseButtonMethodTable = BaseButtonMethodTable { class_constructor : None , get_action_mode : 0 as * mut sys :: godot_method_bind , get_button_group : 0 as * mut sys :: godot_method_bind , get_button_mask : 0 as * mut sys :: godot_method_bind , get_draw_mode : 0 as * mut sys :: godot_method_bind , get_enabled_focus_mode : 0 as * mut sys :: godot_method_bind , get_shortcut : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_hovered : 0 as * mut sys :: godot_method_bind , is_keep_pressed_outside : 0 as * mut sys :: godot_method_bind , is_pressed : 0 as * mut sys :: godot_method_bind , is_shortcut_in_tooltip_enabled : 0 as * mut sys :: godot_method_bind , is_toggle_mode : 0 as * mut sys :: godot_method_bind , set_action_mode : 0 as * mut sys :: godot_method_bind , set_button_group : 0 as * mut sys :: godot_method_bind , set_button_mask : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_enabled_focus_mode : 0 as * mut sys :: godot_method_bind , set_keep_pressed_outside : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind , set_shortcut : 0 as * mut sys :: godot_method_bind , set_shortcut_in_tooltip : 0 as * mut sys :: godot_method_bind , set_toggle_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BaseButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BaseButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_action_mode\0" . as_ptr () as * const c_char) ; table . get_button_group = (gd_api . godot_method_bind_get_method) (class_name , "get_button_group\0" . as_ptr () as * const c_char) ; table . get_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_button_mask\0" . as_ptr () as * const c_char) ; table . get_draw_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_mode\0" . as_ptr () as * const c_char) ; table . get_enabled_focus_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_enabled_focus_mode\0" . as_ptr () as * const c_char) ; table . get_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "get_shortcut\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_hovered = (gd_api . godot_method_bind_get_method) (class_name , "is_hovered\0" . as_ptr () as * const c_char) ; table . is_keep_pressed_outside = (gd_api . godot_method_bind_get_method) (class_name , "is_keep_pressed_outside\0" . as_ptr () as * const c_char) ; table . is_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_pressed\0" . as_ptr () as * const c_char) ; table . is_shortcut_in_tooltip_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_in_tooltip_enabled\0" . as_ptr () as * const c_char) ; table . is_toggle_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_toggle_mode\0" . as_ptr () as * const c_char) ; table . set_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_action_mode\0" . as_ptr () as * const c_char) ; table . set_button_group = (gd_api . godot_method_bind_get_method) (class_name , "set_button_group\0" . as_ptr () as * const c_char) ; table . set_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_button_mask\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_enabled_focus_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled_focus_mode\0" . as_ptr () as * const c_char) ; table . set_keep_pressed_outside = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_pressed_outside\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; table . set_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut\0" . as_ptr () as * const c_char) ; table . set_shortcut_in_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_in_tooltip\0" . as_ptr () as * const c_char) ; table . set_toggle_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_toggle_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:454:11953 [INFO] [stdout] | [INFO] [stdout] 454 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 454 | # [doc = "`core class Sprite3D` inherits `SpriteBase3D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sprite3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Sprite3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSprite3D inherits methods from:\n - [SpriteBase3D](struct.SpriteBase3D.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Sprite3D { this : RawObject < Self > , } impl Sprite3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Sprite3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame_coords (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_frame_coords ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn hframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_hframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "[Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn vframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . get_vframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture will be cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn is_region (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . is_region ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame_coords (& self , coords : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_frame_coords ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , coords) ; } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn set_hframes (& self , hframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_hframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , hframes) ; } } # [doc = "If `true`, texture will be cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn set_region (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_region ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "[Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn set_vframes (& self , vframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Sprite3DMethodTable :: get (get_api ()) . set_vframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , vframes) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Sprite3D { } unsafe impl GodotObject for Sprite3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Sprite3D" } } impl QueueFree for Sprite3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Sprite3D { type Target = crate :: generated :: sprite_base_3d :: SpriteBase3D ; # [inline] fn deref (& self) -> & crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Sprite3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: sprite_base_3d :: SpriteBase3D > for Sprite3D { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for Sprite3D { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for Sprite3D { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Sprite3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Sprite3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Sprite3D { } impl Instanciable for Sprite3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Sprite3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Sprite3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_frame : * mut sys :: godot_method_bind , pub get_frame_coords : * mut sys :: godot_method_bind , pub get_hframes : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_vframes : * mut sys :: godot_method_bind , pub is_region : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_frame_coords : * mut sys :: godot_method_bind , pub set_hframes : * mut sys :: godot_method_bind , pub set_region : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_vframes : * mut sys :: godot_method_bind } impl Sprite3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Sprite3DMethodTable = Sprite3DMethodTable { class_constructor : None , get_frame : 0 as * mut sys :: godot_method_bind , get_frame_coords : 0 as * mut sys :: godot_method_bind , get_hframes : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_vframes : 0 as * mut sys :: godot_method_bind , is_region : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_frame_coords : 0 as * mut sys :: godot_method_bind , set_hframes : 0 as * mut sys :: godot_method_bind , set_region : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_vframes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Sprite3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Sprite3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_coords\0" . as_ptr () as * const c_char) ; table . get_hframes = (gd_api . godot_method_bind_get_method) (class_name , "get_hframes\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_vframes = (gd_api . godot_method_bind_get_method) (class_name , "get_vframes\0" . as_ptr () as * const c_char) ; table . is_region = (gd_api . godot_method_bind_get_method) (class_name , "is_region\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_coords\0" . as_ptr () as * const c_char) ; table . set_hframes = (gd_api . godot_method_bind_get_method) (class_name , "set_hframes\0" . as_ptr () as * const c_char) ; table . set_region = (gd_api . godot_method_bind_get_method) (class_name , "set_region\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_vframes = (gd_api . godot_method_bind_get_method) (class_name , "set_vframes\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:460:5625 [INFO] [stdout] | [INFO] [stdout] 460 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 460 | # [doc = "`core class PhysicsShapeQueryResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsshapequeryresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysicsShapeQueryResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsShapeQueryResult { this : RawObject < Self > , } impl PhysicsShapeQueryResult { # [doc = "Returns the number of objects that intersected with the shape."] # [doc = ""] # [inline] pub fn get_result_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object (& self , idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the instance ID of the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_id (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the child index of the object's [Shape] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_shape (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the [RID] of the object that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_rid (& self , idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryResultMethodTable :: get (get_api ()) . get_result_rid ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsShapeQueryResult { } unsafe impl GodotObject for PhysicsShapeQueryResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PhysicsShapeQueryResult" } } impl std :: ops :: Deref for PhysicsShapeQueryResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsShapeQueryResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PhysicsShapeQueryResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsShapeQueryResult { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsShapeQueryResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_result_count : * mut sys :: godot_method_bind , pub get_result_object : * mut sys :: godot_method_bind , pub get_result_object_id : * mut sys :: godot_method_bind , pub get_result_object_shape : * mut sys :: godot_method_bind , pub get_result_rid : * mut sys :: godot_method_bind } impl PhysicsShapeQueryResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsShapeQueryResultMethodTable = PhysicsShapeQueryResultMethodTable { class_constructor : None , get_result_count : 0 as * mut sys :: godot_method_bind , get_result_object : 0 as * mut sys :: godot_method_bind , get_result_object_id : 0 as * mut sys :: godot_method_bind , get_result_object_shape : 0 as * mut sys :: godot_method_bind , get_result_rid : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsShapeQueryResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsShapeQueryResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_result_count = (gd_api . godot_method_bind_get_method) (class_name , "get_result_count\0" . as_ptr () as * const c_char) ; table . get_result_object = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object\0" . as_ptr () as * const c_char) ; table . get_result_object_id = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_id\0" . as_ptr () as * const c_char) ; table . get_result_object_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_shape\0" . as_ptr () as * const c_char) ; table . get_result_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_result_rid\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:466:28077 [INFO] [stdout] | [INFO] [stdout] 466 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 466 | # [doc = "`core class Tween` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tween.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tween` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTween inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tween { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EaseType (pub i64) ; impl EaseType { pub const IN : EaseType = EaseType (0i64) ; pub const OUT : EaseType = EaseType (1i64) ; pub const IN_OUT : EaseType = EaseType (2i64) ; pub const OUT_IN : EaseType = EaseType (3i64) ; } impl From < i64 > for EaseType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EaseType > for i64 { # [inline] fn from (v : EaseType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TransitionType (pub i64) ; impl TransitionType { pub const LINEAR : TransitionType = TransitionType (0i64) ; pub const SINE : TransitionType = TransitionType (1i64) ; pub const QUINT : TransitionType = TransitionType (2i64) ; pub const QUART : TransitionType = TransitionType (3i64) ; pub const QUAD : TransitionType = TransitionType (4i64) ; pub const EXPO : TransitionType = TransitionType (5i64) ; pub const ELASTIC : TransitionType = TransitionType (6i64) ; pub const CUBIC : TransitionType = TransitionType (7i64) ; pub const CIRC : TransitionType = TransitionType (8i64) ; pub const BOUNCE : TransitionType = TransitionType (9i64) ; pub const BACK : TransitionType = TransitionType (10i64) ; } impl From < i64 > for TransitionType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TransitionType > for i64 { # [inline] fn from (v : TransitionType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TweenProcessMode (pub i64) ; impl TweenProcessMode { pub const PHYSICS : TweenProcessMode = TweenProcessMode (0i64) ; pub const IDLE : TweenProcessMode = TweenProcessMode (1i64) ; } impl From < i64 > for TweenProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TweenProcessMode > for i64 { # [inline] fn from (v : TweenProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tween { pub const EASE_IN : i64 = 0i64 ; pub const EASE_IN_OUT : i64 = 2i64 ; pub const EASE_OUT : i64 = 1i64 ; pub const EASE_OUT_IN : i64 = 3i64 ; pub const TRANS_BACK : i64 = 10i64 ; pub const TRANS_BOUNCE : i64 = 9i64 ; pub const TRANS_CIRC : i64 = 8i64 ; pub const TRANS_CUBIC : i64 = 7i64 ; pub const TRANS_ELASTIC : i64 = 6i64 ; pub const TRANS_EXPO : i64 = 5i64 ; pub const TRANS_LINEAR : i64 = 0i64 ; pub const TRANS_QUAD : i64 = 4i64 ; pub const TRANS_QUART : i64 = 3i64 ; pub const TRANS_QUINT : i64 = 2i64 ; pub const TRANS_SINE : i64 = 1i64 ; pub const TWEEN_PROCESS_IDLE : i64 = 1i64 ; pub const TWEEN_PROCESS_PHYSICS : i64 = 0i64 ; } impl Tween { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TweenMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Follows `method` of `object` and applies the returned value on `target_method` of `target`, beginning from `initial_val` for `duration` seconds, `delay` later. Methods are called with consecutive values.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn follow_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , initial_val : impl OwnedToVariant , target : impl AsArg < crate :: generated :: object :: Object > , target_method : impl Into < GodotString > , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . follow_method ; let ret = crate :: icalls :: icallptr_bool_obj_str_var_obj_str_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , initial_val . owned_to_variant () , target . as_arg_ptr () , target_method . into () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Follows `property` of `object` and applies it on `target_property` of `target`, beginning from `initial_val` for `duration` seconds, `delay` seconds later.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn follow_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < NodePath > , initial_val : impl OwnedToVariant , target : impl AsArg < crate :: generated :: object :: Object > , target_property : impl Into < NodePath > , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . follow_property ; let ret = crate :: icalls :: icallptr_bool_obj_nodepath_var_obj_nodepath_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , initial_val . owned_to_variant () , target . as_arg_ptr () , target_property . into () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Returns the total time needed for all tweens to end. If you have two tweens, one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, as by that time all tweens would have finished."] # [doc = ""] # [inline] pub fn get_runtime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . get_runtime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The tween's speed multiplier. For example, set it to `1.0` for normal speed, `2.0` for two times normal speed, or `0.5` for half of the normal speed. A value of `0` pauses the animation, but see also [method set_active] or [method stop_all] for this."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The tween's animation process thread. See [enum TweenProcessMode]."] # [doc = ""] # [inline] pub fn tween_process_mode (& self) -> crate :: generated :: tween :: TweenProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . get_tween_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tween :: TweenProcessMode (ret) } } # [doc = "Calls `callback` of `object` after `duration`. `arg1`-`arg5` are arguments to be passed to the callback.\n# Default Arguments\n* `arg1` - `null`\n* `arg2` - `null`\n* `arg3` - `null`\n* `arg4` - `null`\n* `arg5` - `null`"] # [doc = ""] # [inline] pub fn interpolate_callback (& self , object : impl AsArg < crate :: generated :: object :: Object > , duration : f64 , callback : impl Into < GodotString > , arg1 : impl OwnedToVariant , arg2 : impl OwnedToVariant , arg3 : impl OwnedToVariant , arg4 : impl OwnedToVariant , arg5 : impl OwnedToVariant) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_callback ; let ret = crate :: icalls :: icallptr_bool_obj_f64_str_var_var_var_var_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , duration , callback . into () , arg1 . owned_to_variant () , arg2 . owned_to_variant () , arg3 . owned_to_variant () , arg4 . owned_to_variant () , arg5 . owned_to_variant ()) ; ret as _ } } # [doc = "Calls `callback` of `object` after `duration` on the main thread (similar to [method Object.call_deferred]). `arg1`-`arg5` are arguments to be passed to the callback.\n# Default Arguments\n* `arg1` - `null`\n* `arg2` - `null`\n* `arg3` - `null`\n* `arg4` - `null`\n* `arg5` - `null`"] # [doc = ""] # [inline] pub fn interpolate_deferred_callback (& self , object : impl AsArg < crate :: generated :: object :: Object > , duration : f64 , callback : impl Into < GodotString > , arg1 : impl OwnedToVariant , arg2 : impl OwnedToVariant , arg3 : impl OwnedToVariant , arg4 : impl OwnedToVariant , arg5 : impl OwnedToVariant) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_deferred_callback ; let ret = crate :: icalls :: icallptr_bool_obj_f64_str_var_var_var_var_var (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , duration , callback . into () , arg1 . owned_to_variant () , arg2 . owned_to_variant () , arg3 . owned_to_variant () , arg4 . owned_to_variant () , arg5 . owned_to_variant ()) ; ret as _ } } # [doc = "Animates `method` of `object` from `initial_val` to `final_val` for `duration` seconds, `delay` seconds later. Methods are called with consecutive values.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn interpolate_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , initial_val : impl OwnedToVariant , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_method ; let ret = crate :: icalls :: icallptr_bool_obj_str_var_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , initial_val . owned_to_variant () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Animates `property` of `object` from `initial_val` to `final_val` for `duration` seconds, `delay` seconds later. Setting the initial value to `null` uses the current value of the property.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn interpolate_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < NodePath > , initial_val : impl OwnedToVariant , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . interpolate_property ; let ret = crate :: icalls :: icallptr_bool_obj_nodepath_var_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , initial_val . owned_to_variant () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Returns `true` if any tweens are currently running.\n**Note:** This method doesn't consider tweens that have ended."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the tween loops."] # [doc = ""] # [inline] pub fn is_repeat (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . is_repeat ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stops animation and removes a tween, given its object and property/method pair. By default, all tweens are removed, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn remove (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . remove ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Stops animation and removes all tweens."] # [doc = ""] # [inline] pub fn remove_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . remove_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Resets a tween to its initial value (the one given, not the one before the tween), given its object and property/method pair. By default, all tweens are removed, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn reset (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Resets all tweens to their initial values (the ones given, not those before the tween)."] # [doc = ""] # [inline] pub fn reset_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . reset_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Continues animating a stopped tween, given its object and property/method pair. By default, all tweens are resumed, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn resume (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . resume ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Continues animating all stopped tweens."] # [doc = ""] # [inline] pub fn resume_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . resume_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the interpolation to the given `time` in seconds."] # [doc = ""] # [inline] pub fn seek (& self , time : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_bool_f64 (method_bind , self . this . sys () . as_ptr () , time) ; ret as _ } } # [doc = "Activates/deactivates the tween. See also [method stop_all] and [method resume_all]."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "If `true`, the tween loops."] # [doc = ""] # [inline] pub fn set_repeat (& self , repeat : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_repeat ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , repeat) ; } } # [doc = "The tween's speed multiplier. For example, set it to `1.0` for normal speed, `2.0` for two times normal speed, or `0.5` for half of the normal speed. A value of `0` pauses the animation, but see also [method set_active] or [method stop_all] for this."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "The tween's animation process thread. See [enum TweenProcessMode]."] # [doc = ""] # [inline] pub fn set_tween_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . set_tween_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Starts the tween. You can define animations both before and after this."] # [doc = ""] # [inline] pub fn start (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stops a tween, given its object and property/method pair. By default, all tweens are stopped, unless `key` is specified.\n# Default Arguments\n* `key` - `\"\"`"] # [doc = ""] # [inline] pub fn stop (& self , object : impl AsArg < crate :: generated :: object :: Object > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , key . into ()) ; ret as _ } } # [doc = "Stops animating all tweens."] # [doc = ""] # [inline] pub fn stop_all (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . stop_all ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Animates `method` of `object` from the value returned by `initial_method` to `final_val` for `duration` seconds, `delay` seconds later. Methods are animated by calling them with consecutive values.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn targeting_method (& self , object : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , initial : impl AsArg < crate :: generated :: object :: Object > , initial_method : impl Into < GodotString > , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . targeting_method ; let ret = crate :: icalls :: icallptr_bool_obj_str_obj_str_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , method . into () , initial . as_arg_ptr () , initial_method . into () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Animates `property` of `object` from the current value of the `initial_val` property of `initial` to `final_val` for `duration` seconds, `delay` seconds later.\nUse [enum TransitionType] for `trans_type` and [enum EaseType] for `ease_type` parameters. These values control the timing and direction of the interpolation. See the class description for more information.\n# Default Arguments\n* `trans_type` - `0`\n* `ease_type` - `2`\n* `delay` - `0`"] # [doc = ""] # [inline] pub fn targeting_property (& self , object : impl AsArg < crate :: generated :: object :: Object > , property : impl Into < NodePath > , initial : impl AsArg < crate :: generated :: object :: Object > , initial_val : impl Into < NodePath > , final_val : impl OwnedToVariant , duration : f64 , trans_type : i64 , ease_type : i64 , delay : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . targeting_property ; let ret = crate :: icalls :: icallptr_bool_obj_nodepath_obj_nodepath_var_f64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , property . into () , initial . as_arg_ptr () , initial_val . into () , final_val . owned_to_variant () , duration , trans_type , ease_type , delay) ; ret as _ } } # [doc = "Returns the current time of the tween."] # [doc = ""] # [inline] pub fn tell (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TweenMethodTable :: get (get_api ()) . tell ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for Tween { } unsafe impl GodotObject for Tween { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tween" } } impl QueueFree for Tween { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tween { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tween { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Tween { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tween { } impl Instanciable for Tween { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tween :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TweenMethodTable { pub class_constructor : sys :: godot_class_constructor , pub follow_method : * mut sys :: godot_method_bind , pub follow_property : * mut sys :: godot_method_bind , pub get_runtime : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_tween_process_mode : * mut sys :: godot_method_bind , pub interpolate_callback : * mut sys :: godot_method_bind , pub interpolate_deferred_callback : * mut sys :: godot_method_bind , pub interpolate_method : * mut sys :: godot_method_bind , pub interpolate_property : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub is_repeat : * mut sys :: godot_method_bind , pub remove : * mut sys :: godot_method_bind , pub remove_all : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub reset_all : * mut sys :: godot_method_bind , pub resume : * mut sys :: godot_method_bind , pub resume_all : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_repeat : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_tween_process_mode : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub stop_all : * mut sys :: godot_method_bind , pub targeting_method : * mut sys :: godot_method_bind , pub targeting_property : * mut sys :: godot_method_bind , pub tell : * mut sys :: godot_method_bind } impl TweenMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TweenMethodTable = TweenMethodTable { class_constructor : None , follow_method : 0 as * mut sys :: godot_method_bind , follow_property : 0 as * mut sys :: godot_method_bind , get_runtime : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_tween_process_mode : 0 as * mut sys :: godot_method_bind , interpolate_callback : 0 as * mut sys :: godot_method_bind , interpolate_deferred_callback : 0 as * mut sys :: godot_method_bind , interpolate_method : 0 as * mut sys :: godot_method_bind , interpolate_property : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , is_repeat : 0 as * mut sys :: godot_method_bind , remove : 0 as * mut sys :: godot_method_bind , remove_all : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , reset_all : 0 as * mut sys :: godot_method_bind , resume : 0 as * mut sys :: godot_method_bind , resume_all : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_repeat : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_tween_process_mode : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , stop_all : 0 as * mut sys :: godot_method_bind , targeting_method : 0 as * mut sys :: godot_method_bind , targeting_property : 0 as * mut sys :: godot_method_bind , tell : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TweenMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tween\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . follow_method = (gd_api . godot_method_bind_get_method) (class_name , "follow_method\0" . as_ptr () as * const c_char) ; table . follow_property = (gd_api . godot_method_bind_get_method) (class_name , "follow_property\0" . as_ptr () as * const c_char) ; table . get_runtime = (gd_api . godot_method_bind_get_method) (class_name , "get_runtime\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_tween_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_tween_process_mode\0" . as_ptr () as * const c_char) ; table . interpolate_callback = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_callback\0" . as_ptr () as * const c_char) ; table . interpolate_deferred_callback = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_deferred_callback\0" . as_ptr () as * const c_char) ; table . interpolate_method = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_method\0" . as_ptr () as * const c_char) ; table . interpolate_property = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_property\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . is_repeat = (gd_api . godot_method_bind_get_method) (class_name , "is_repeat\0" . as_ptr () as * const c_char) ; table . remove = (gd_api . godot_method_bind_get_method) (class_name , "remove\0" . as_ptr () as * const c_char) ; table . remove_all = (gd_api . godot_method_bind_get_method) (class_name , "remove_all\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . reset_all = (gd_api . godot_method_bind_get_method) (class_name , "reset_all\0" . as_ptr () as * const c_char) ; table . resume = (gd_api . godot_method_bind_get_method) (class_name , "resume\0" . as_ptr () as * const c_char) ; table . resume_all = (gd_api . godot_method_bind_get_method) (class_name , "resume_all\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_repeat = (gd_api . godot_method_bind_get_method) (class_name , "set_repeat\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_tween_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_tween_process_mode\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . stop_all = (gd_api . godot_method_bind_get_method) (class_name , "stop_all\0" . as_ptr () as * const c_char) ; table . targeting_method = (gd_api . godot_method_bind_get_method) (class_name , "targeting_method\0" . as_ptr () as * const c_char) ; table . targeting_property = (gd_api . godot_method_bind_get_method) (class_name , "targeting_property\0" . as_ptr () as * const c_char) ; table . tell = (gd_api . godot_method_bind_get_method) (class_name , "tell\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:472:4054 [INFO] [stdout] | [INFO] [stdout] 472 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 472 | # [doc = "`core class PHashTranslation` inherits `Translation` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_phashtranslation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPHashTranslation inherits methods from:\n - [Translation](struct.Translation.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PHashTranslation { this : RawObject < Self > , } impl PHashTranslation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PHashTranslationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Generates and sets an optimized translation from the given [Translation] resource."] # [doc = ""] # [inline] pub fn generate (& self , from : impl AsArg < crate :: generated :: translation :: Translation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PHashTranslationMethodTable :: get (get_api ()) . generate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , from . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PHashTranslation { } unsafe impl GodotObject for PHashTranslation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PHashTranslation" } } impl std :: ops :: Deref for PHashTranslation { type Target = crate :: generated :: translation :: Translation ; # [inline] fn deref (& self) -> & crate :: generated :: translation :: Translation { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PHashTranslation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: translation :: Translation { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: translation :: Translation > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: object :: Object > for PHashTranslation { } impl Instanciable for PHashTranslation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PHashTranslation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PHashTranslationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub generate : * mut sys :: godot_method_bind } impl PHashTranslationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PHashTranslationMethodTable = PHashTranslationMethodTable { class_constructor : None , generate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PHashTranslationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PHashTranslation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . generate = (gd_api . godot_method_bind_get_method) (class_name , "generate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:478:7048 [INFO] [stdout] | [INFO] [stdout] 478 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 478 | # [doc = "`core class PacketPeerDTLS` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeerdtls.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerDTLS inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerDTLS { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const DISCONNECTED : Status = Status (0i64) ; pub const HANDSHAKING : Status = Status (1i64) ; pub const CONNECTED : Status = Status (2i64) ; pub const ERROR : Status = Status (3i64) ; pub const ERROR_HOSTNAME_MISMATCH : Status = Status (4i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PacketPeerDTLS { pub const STATUS_CONNECTED : i64 = 2i64 ; pub const STATUS_DISCONNECTED : i64 = 0i64 ; pub const STATUS_ERROR : i64 = 3i64 ; pub const STATUS_ERROR_HOSTNAME_MISMATCH : i64 = 4i64 ; pub const STATUS_HANDSHAKING : i64 = 1i64 ; } impl PacketPeerDTLS { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerDTLSMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Connects a `peer` beginning the DTLS handshake using the underlying [PacketPeerUDP] which must be connected (see [method PacketPeerUDP.connect_to_host]). If `validate_certs` is `true`, [PacketPeerDTLS] will validate that the certificate presented by the remote peer and match it with the `for_hostname` argument. You can specify a custom [X509Certificate] to use for validation via the `valid_certificate` argument.\n# Default Arguments\n* `validate_certs` - `true`\n* `for_hostname` - `\"\"`\n* `valid_certificate` - `null`"] # [doc = ""] # [inline] pub fn connect_to_peer (& self , packet_peer : impl AsArg < crate :: generated :: packet_peer_udp :: PacketPeerUDP > , validate_certs : bool , for_hostname : impl Into < GodotString > , valid_certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . connect_to_peer ; let ret = crate :: icalls :: icallptr_i64_obj_bool_str_obj (method_bind , self . this . sys () . as_ptr () , packet_peer . as_arg_ptr () , validate_certs , for_hostname . into () , valid_certificate . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects this peer, terminating the DTLS session."] # [doc = ""] # [inline] pub fn disconnect_from_peer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . disconnect_from_peer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the status of the connection. See [enum Status] for values."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: packet_peer_dtls :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: packet_peer_dtls :: Status (ret) } } # [doc = "Poll the connection to check for incoming packets. Call this frequently to update the status and keep the connection working."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerDTLS { } unsafe impl GodotObject for PacketPeerDTLS { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerDTLS" } } impl std :: ops :: Deref for PacketPeerDTLS { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerDTLS { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerDTLS { } impl Instanciable for PacketPeerDTLS { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerDTLS :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerDTLSMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_peer : * mut sys :: godot_method_bind , pub disconnect_from_peer : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind } impl PacketPeerDTLSMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerDTLSMethodTable = PacketPeerDTLSMethodTable { class_constructor : None , connect_to_peer : 0 as * mut sys :: godot_method_bind , disconnect_from_peer : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerDTLSMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerDTLS\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_peer = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_peer\0" . as_ptr () as * const c_char) ; table . disconnect_from_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_peer\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:484:21662 [INFO] [stdout] | [INFO] [stdout] 484 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 484 | # [doc = "`core class PhysicsDirectBodyState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsdirectbodystate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsDirectBodyState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsDirectBodyState { this : RawObject < Self > , } impl PhysicsDirectBodyState { # [doc = "Adds a constant directional force without affecting rotation.\nThis is equivalent to `add_force(force, Vector3(0,0,0))`."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates."] # [doc = ""] # [inline] pub fn add_force (& self , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , force , position) ; } } # [doc = "Adds a constant rotational force without affecting position."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a single directional impulse without affecting rotation.\nThis is equivalent to `apply_impulse(Vector3(0, 0, 0), impulse)`."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , j : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , j) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , position : Vector3 , j : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , j) ; } } # [doc = "Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the vector `j` passed as parameter."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , j : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , j) ; } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn center_of_mass (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_center_of_mass ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the collider's [RID]."] # [doc = ""] # [inline] pub fn get_contact_collider (& self , contact_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the collider's object id."] # [doc = ""] # [inline] pub fn get_contact_collider_id (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the collider object."] # [doc = ""] # [inline] pub fn get_contact_collider_object (& self , contact_idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the contact position in the collider."] # [doc = ""] # [inline] pub fn get_contact_collider_position (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the collider's shape index."] # [doc = ""] # [inline] pub fn get_contact_collider_shape (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the linear velocity vector at the collider's contact point."] # [doc = ""] # [inline] pub fn get_contact_collider_velocity_at_position (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_velocity_at_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the number of contacts this body has with other bodies.\n**Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody.contact_monitor]."] # [doc = ""] # [inline] pub fn get_contact_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Impulse created by the contact. Only implemented for Bullet physics."] # [doc = ""] # [inline] pub fn get_contact_impulse (& self , contact_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_impulse ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the local normal at the contact point."] # [doc = ""] # [inline] pub fn get_contact_local_normal (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_normal ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the local position of the contact point."] # [doc = ""] # [inline] pub fn get_contact_local_position (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the local shape index of the collision."] # [doc = ""] # [inline] pub fn get_contact_local_shape (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "The inverse of the inertia of the body."] # [doc = ""] # [inline] pub fn inverse_inertia (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_inverse_inertia ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The inverse of the mass of the body."] # [doc = ""] # [inline] pub fn inverse_mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_inverse_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn principal_inertia_axes (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_principal_inertia_axes ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current state of the space, useful for queries."] # [doc = ""] # [inline] pub fn get_space_state (& self) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_space_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The timestep (delta) used for the simulation."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The rate at which the body stops rotating, if there are not any other forces moving it."] # [doc = ""] # [inline] pub fn total_angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_total_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The total gravity vector being currently applied to this body."] # [doc = ""] # [inline] pub fn total_gravity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_total_gravity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rate at which the body stops moving, if there are not any other forces moving it."] # [doc = ""] # [inline] pub fn total_linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_total_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's transformation matrix."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Calls the built-in force integration code."] # [doc = ""] # [inline] pub fn integrate_forces (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . integrate_forces ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, this body is currently sleeping (not active)."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } # [doc = "If `true`, this body is currently sleeping (not active)."] # [doc = ""] # [inline] pub fn set_sleep_state (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_sleep_state ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The body's transformation matrix."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsDirectBodyState { } unsafe impl GodotObject for PhysicsDirectBodyState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsDirectBodyState" } } impl std :: ops :: Deref for PhysicsDirectBodyState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsDirectBodyState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsDirectBodyState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsDirectBodyStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_center_of_mass : * mut sys :: godot_method_bind , pub get_contact_collider : * mut sys :: godot_method_bind , pub get_contact_collider_id : * mut sys :: godot_method_bind , pub get_contact_collider_object : * mut sys :: godot_method_bind , pub get_contact_collider_position : * mut sys :: godot_method_bind , pub get_contact_collider_shape : * mut sys :: godot_method_bind , pub get_contact_collider_velocity_at_position : * mut sys :: godot_method_bind , pub get_contact_count : * mut sys :: godot_method_bind , pub get_contact_impulse : * mut sys :: godot_method_bind , pub get_contact_local_normal : * mut sys :: godot_method_bind , pub get_contact_local_position : * mut sys :: godot_method_bind , pub get_contact_local_shape : * mut sys :: godot_method_bind , pub get_inverse_inertia : * mut sys :: godot_method_bind , pub get_inverse_mass : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_principal_inertia_axes : * mut sys :: godot_method_bind , pub get_space_state : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_total_angular_damp : * mut sys :: godot_method_bind , pub get_total_gravity : * mut sys :: godot_method_bind , pub get_total_linear_damp : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub integrate_forces : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_sleep_state : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl PhysicsDirectBodyStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsDirectBodyStateMethodTable = PhysicsDirectBodyStateMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_center_of_mass : 0 as * mut sys :: godot_method_bind , get_contact_collider : 0 as * mut sys :: godot_method_bind , get_contact_collider_id : 0 as * mut sys :: godot_method_bind , get_contact_collider_object : 0 as * mut sys :: godot_method_bind , get_contact_collider_position : 0 as * mut sys :: godot_method_bind , get_contact_collider_shape : 0 as * mut sys :: godot_method_bind , get_contact_collider_velocity_at_position : 0 as * mut sys :: godot_method_bind , get_contact_count : 0 as * mut sys :: godot_method_bind , get_contact_impulse : 0 as * mut sys :: godot_method_bind , get_contact_local_normal : 0 as * mut sys :: godot_method_bind , get_contact_local_position : 0 as * mut sys :: godot_method_bind , get_contact_local_shape : 0 as * mut sys :: godot_method_bind , get_inverse_inertia : 0 as * mut sys :: godot_method_bind , get_inverse_mass : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_principal_inertia_axes : 0 as * mut sys :: godot_method_bind , get_space_state : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_total_angular_damp : 0 as * mut sys :: godot_method_bind , get_total_gravity : 0 as * mut sys :: godot_method_bind , get_total_linear_damp : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , integrate_forces : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_sleep_state : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsDirectBodyStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsDirectBodyState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_center_of_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_center_of_mass\0" . as_ptr () as * const c_char) ; table . get_contact_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider\0" . as_ptr () as * const c_char) ; table . get_contact_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_id\0" . as_ptr () as * const c_char) ; table . get_contact_collider_object = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_object\0" . as_ptr () as * const c_char) ; table . get_contact_collider_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_position\0" . as_ptr () as * const c_char) ; table . get_contact_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_shape\0" . as_ptr () as * const c_char) ; table . get_contact_collider_velocity_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_velocity_at_position\0" . as_ptr () as * const c_char) ; table . get_contact_count = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_count\0" . as_ptr () as * const c_char) ; table . get_contact_impulse = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_impulse\0" . as_ptr () as * const c_char) ; table . get_contact_local_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_normal\0" . as_ptr () as * const c_char) ; table . get_contact_local_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_position\0" . as_ptr () as * const c_char) ; table . get_contact_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_shape\0" . as_ptr () as * const c_char) ; table . get_inverse_inertia = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_inertia\0" . as_ptr () as * const c_char) ; table . get_inverse_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_mass\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_principal_inertia_axes = (gd_api . godot_method_bind_get_method) (class_name , "get_principal_inertia_axes\0" . as_ptr () as * const c_char) ; table . get_space_state = (gd_api . godot_method_bind_get_method) (class_name , "get_space_state\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_total_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_total_angular_damp\0" . as_ptr () as * const c_char) ; table . get_total_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_total_gravity\0" . as_ptr () as * const c_char) ; table . get_total_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_total_linear_damp\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . integrate_forces = (gd_api . godot_method_bind_get_method) (class_name , "integrate_forces\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_sleep_state = (gd_api . godot_method_bind_get_method) (class_name , "set_sleep_state\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:490:9464 [INFO] [stdout] | [INFO] [stdout] 490 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 490 | # [doc = "`core class SpinBox` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spinbox.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SpinBox` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSpinBox inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpinBox { this : RawObject < Self > , } impl SpinBox { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpinBoxMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Applies the current value of this [SpinBox]."] # [doc = ""] # [inline] pub fn apply (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . apply ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the text alignment of the [SpinBox]."] # [doc = ""] # [inline] pub fn align (& self) -> crate :: generated :: line_edit :: Align { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . get_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_edit :: Align (ret) } } # [doc = "Returns the [LineEdit] instance from this [SpinBox]. You can use it to access properties and methods of [LineEdit]."] # [doc = ""] # [inline] pub fn get_line_edit (& self) -> Option < Ref < crate :: generated :: line_edit :: LineEdit , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . get_line_edit ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: line_edit :: LineEdit , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Adds the specified `prefix` string before the numerical value of the [SpinBox]."] # [doc = ""] # [inline] pub fn prefix (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . get_prefix ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Adds the specified `suffix` string after the numerical value of the [SpinBox]."] # [doc = ""] # [inline] pub fn suffix (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . get_suffix ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the [SpinBox] will be editable. Otherwise, it will be read only."] # [doc = ""] # [inline] pub fn is_editable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the text alignment of the [SpinBox]."] # [doc = ""] # [inline] pub fn set_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . set_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `true`, the [SpinBox] will be editable. Otherwise, it will be read only."] # [doc = ""] # [inline] pub fn set_editable (& self , editable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , editable) ; } } # [doc = "Adds the specified `prefix` string before the numerical value of the [SpinBox]."] # [doc = ""] # [inline] pub fn set_prefix (& self , prefix : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . set_prefix ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , prefix . into ()) ; } } # [doc = "Adds the specified `suffix` string after the numerical value of the [SpinBox]."] # [doc = ""] # [inline] pub fn set_suffix (& self , suffix : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpinBoxMethodTable :: get (get_api ()) . set_suffix ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , suffix . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpinBox { } unsafe impl GodotObject for SpinBox { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SpinBox" } } impl QueueFree for SpinBox { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SpinBox { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpinBox { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for SpinBox { } unsafe impl SubClass < crate :: generated :: control :: Control > for SpinBox { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for SpinBox { } unsafe impl SubClass < crate :: generated :: node :: Node > for SpinBox { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpinBox { } impl Instanciable for SpinBox { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpinBox :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpinBoxMethodTable { pub class_constructor : sys :: godot_class_constructor , pub apply : * mut sys :: godot_method_bind , pub get_align : * mut sys :: godot_method_bind , pub get_line_edit : * mut sys :: godot_method_bind , pub get_prefix : * mut sys :: godot_method_bind , pub get_suffix : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub set_align : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_prefix : * mut sys :: godot_method_bind , pub set_suffix : * mut sys :: godot_method_bind } impl SpinBoxMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpinBoxMethodTable = SpinBoxMethodTable { class_constructor : None , apply : 0 as * mut sys :: godot_method_bind , get_align : 0 as * mut sys :: godot_method_bind , get_line_edit : 0 as * mut sys :: godot_method_bind , get_prefix : 0 as * mut sys :: godot_method_bind , get_suffix : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , set_align : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_prefix : 0 as * mut sys :: godot_method_bind , set_suffix : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpinBoxMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpinBox\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . apply = (gd_api . godot_method_bind_get_method) (class_name , "apply\0" . as_ptr () as * const c_char) ; table . get_align = (gd_api . godot_method_bind_get_method) (class_name , "get_align\0" . as_ptr () as * const c_char) ; table . get_line_edit = (gd_api . godot_method_bind_get_method) (class_name , "get_line_edit\0" . as_ptr () as * const c_char) ; table . get_prefix = (gd_api . godot_method_bind_get_method) (class_name , "get_prefix\0" . as_ptr () as * const c_char) ; table . get_suffix = (gd_api . godot_method_bind_get_method) (class_name , "get_suffix\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . set_align = (gd_api . godot_method_bind_get_method) (class_name , "set_align\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_prefix = (gd_api . godot_method_bind_get_method) (class_name , "set_prefix\0" . as_ptr () as * const c_char) ; table . set_suffix = (gd_api . godot_method_bind_get_method) (class_name , "set_suffix\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:496:41176 [INFO] [stdout] | [INFO] [stdout] 496 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 496 | # [doc = "`core class TreeItem` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_treeitem.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nTreeItem inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TreeItem { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextAlign (pub i64) ; impl TextAlign { pub const LEFT : TextAlign = TextAlign (0i64) ; pub const CENTER : TextAlign = TextAlign (1i64) ; pub const RIGHT : TextAlign = TextAlign (2i64) ; } impl From < i64 > for TextAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextAlign > for i64 { # [inline] fn from (v : TextAlign) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TreeCellMode (pub i64) ; impl TreeCellMode { pub const STRING : TreeCellMode = TreeCellMode (0i64) ; pub const CHECK : TreeCellMode = TreeCellMode (1i64) ; pub const RANGE : TreeCellMode = TreeCellMode (2i64) ; pub const ICON : TreeCellMode = TreeCellMode (3i64) ; pub const CUSTOM : TreeCellMode = TreeCellMode (4i64) ; } impl From < i64 > for TreeCellMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TreeCellMode > for i64 { # [inline] fn from (v : TreeCellMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TreeItem { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const CELL_MODE_CHECK : i64 = 1i64 ; pub const CELL_MODE_CUSTOM : i64 = 4i64 ; pub const CELL_MODE_ICON : i64 = 3i64 ; pub const CELL_MODE_RANGE : i64 = 2i64 ; pub const CELL_MODE_STRING : i64 = 0i64 ; } impl TreeItem { # [doc = "Adds a button with [Texture] `button` at column `column`. The `button_idx` index is used to identify the button when calling other methods. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately after this method. Optionally, the button can be `disabled` and have a `tooltip`.\n# Default Arguments\n* `button_idx` - `-1`\n* `disabled` - `false`\n* `tooltip` - `\"\"`"] # [doc = ""] # [inline] pub fn add_button (& self , column : i64 , button : impl AsArg < crate :: generated :: texture :: Texture > , button_idx : i64 , disabled : bool , tooltip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . add_button ; let ret = crate :: icalls :: icallptr_void_i64_obj_i64_bool_str (method_bind , self . this . sys () . as_ptr () , column , button . as_arg_ptr () , button_idx , disabled , tooltip . into ()) ; } } # [doc = "Calls the `method` on the actual TreeItem and its children recursively. Pass parameters as a comma separated list."] # [doc = ""] # [inline] pub fn call_recursive (& self , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . call_recursive ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , method . into () , varargs) ; ret } } # [doc = "Resets the background color for the given column to default."] # [doc = ""] # [inline] pub fn clear_custom_bg_color (& self , column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . clear_custom_bg_color ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , column) ; } } # [doc = "Resets the color for the given column to default."] # [doc = ""] # [inline] pub fn clear_custom_color (& self , column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . clear_custom_color ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , column) ; } } # [doc = "Deselects the given column."] # [doc = ""] # [inline] pub fn deselect (& self , column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , column) ; } } # [doc = "Removes the button at index `button_idx` in column `column`."] # [doc = ""] # [inline] pub fn erase_button (& self , column : i64 , button_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . erase_button ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , button_idx) ; } } # [doc = "Returns the [Texture] of the button at index `button_idx` in column `column`."] # [doc = ""] # [inline] pub fn get_button (& self , column : i64 , button_idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_button ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , button_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of buttons in column `column`. May be used to get the most recently added button's index, if no index was specified."] # [doc = ""] # [inline] pub fn get_button_count (& self , column : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_button_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "Returns the tooltip string for the button at index `button_idx` in column `column`."] # [doc = ""] # [inline] pub fn get_button_tooltip (& self , column : i64 , button_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_button_tooltip ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , button_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the column's cell mode."] # [doc = ""] # [inline] pub fn get_cell_mode (& self , column : i64) -> crate :: generated :: tree_item :: TreeCellMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_cell_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; crate :: generated :: tree_item :: TreeCellMode (ret) } } # [doc = "Returns the TreeItem's first child item or a null object if there is none."] # [doc = ""] # [inline] pub fn get_children (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_children ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the custom background color of column `column`."] # [doc = ""] # [inline] pub fn get_custom_bg_color (& self , column : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_custom_bg_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , column) ; mem :: transmute (ret) } } # [doc = "Returns the custom color of column `column`."] # [doc = ""] # [inline] pub fn get_custom_color (& self , column : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_custom_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , column) ; mem :: transmute (ret) } } # [doc = "The custom minimum height."] # [doc = ""] # [inline] pub fn custom_minimum_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_custom_minimum_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if `expand_right` is set."] # [doc = ""] # [inline] pub fn get_expand_right (& self , column : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_expand_right ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "Returns the given column's icon [Texture]. Error if no icon is set."] # [doc = ""] # [inline] pub fn get_icon (& self , column : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the column's icon's maximum width."] # [doc = ""] # [inline] pub fn get_icon_max_width (& self , column : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_icon_max_width ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "Returns the [Color] modulating the column's icon."] # [doc = ""] # [inline] pub fn get_icon_modulate (& self , column : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_icon_modulate ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , column) ; mem :: transmute (ret) } } # [doc = "Returns the icon [Texture] region as [Rect2]."] # [doc = ""] # [inline] pub fn get_icon_region (& self , column : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_icon_region ; let ret = crate :: icalls :: icallptr_rect2_i64 (method_bind , self . this . sys () . as_ptr () , column) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_metadata (& self , column : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_metadata ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , column) ; Variant :: from_sys (ret) } } # [doc = "Returns the next TreeItem in the tree or a null object if there is none."] # [doc = ""] # [inline] pub fn get_next (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_next ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the next visible TreeItem in the tree or a null object if there is none.\nIf `wrap` is enabled, the method will wrap around to the first visible element in the tree when called on the last visible element, otherwise it returns `null`.\n# Default Arguments\n* `wrap` - `false`"] # [doc = ""] # [inline] pub fn get_next_visible (& self , wrap : bool) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_next_visible ; let ret = crate :: icalls :: icallptr_obj_bool (method_bind , self . this . sys () . as_ptr () , wrap) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the parent TreeItem or a null object if there is none."] # [doc = ""] # [inline] pub fn get_parent (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_parent ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the previous TreeItem in the tree or a null object if there is none."] # [doc = ""] # [inline] pub fn get_prev (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_prev ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the previous visible TreeItem in the tree or a null object if there is none.\nIf `wrap` is enabled, the method will wrap around to the last visible element in the tree when called on the first visible element, otherwise it returns `null`.\n# Default Arguments\n* `wrap` - `false`"] # [doc = ""] # [inline] pub fn get_prev_visible (& self , wrap : bool) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_prev_visible ; let ret = crate :: icalls :: icallptr_obj_bool (method_bind , self . this . sys () . as_ptr () , wrap) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_range (& self , column : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_range ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_range_config (& self , column : i64) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_range_config ; let ret = crate :: icalls :: icallptr_dict_i64 (method_bind , self . this . sys () . as_ptr () , column) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_suffix (& self , column : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_suffix ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , column) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given column's text."] # [doc = ""] # [inline] pub fn get_text (& self , column : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , column) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given column's text alignment."] # [doc = ""] # [inline] pub fn get_text_align (& self , column : i64) -> crate :: generated :: tree_item :: TextAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_text_align ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; crate :: generated :: tree_item :: TextAlign (ret) } } # [doc = "Returns the given column's tooltip."] # [doc = ""] # [inline] pub fn get_tooltip (& self , column : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . get_tooltip ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , column) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the button at index `button_idx` for the given column is disabled."] # [doc = ""] # [inline] pub fn is_button_disabled (& self , column : i64 , button_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_button_disabled ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , button_idx) ; ret as _ } } # [doc = "Returns `true` if the given column is checked."] # [doc = ""] # [inline] pub fn is_checked (& self , column : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_checked ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "If `true`, the TreeItem is collapsed."] # [doc = ""] # [inline] pub fn is_collapsed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_collapsed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_custom_set_as_button (& self , column : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_custom_set_as_button ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "Returns `true` if column `column` is editable."] # [doc = ""] # [inline] pub fn is_editable (& self , column : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "If `true`, folding is disabled for this TreeItem."] # [doc = ""] # [inline] pub fn is_folding_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_folding_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if column `column` is selectable."] # [doc = ""] # [inline] pub fn is_selectable (& self , column : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_selectable ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "Returns `true` if column `column` is selected."] # [doc = ""] # [inline] pub fn is_selected (& self , column : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . is_selected ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "Moves this TreeItem to the bottom in the [Tree] hierarchy."] # [doc = ""] # [inline] pub fn move_to_bottom (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . move_to_bottom ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Moves this TreeItem to the top in the [Tree] hierarchy."] # [doc = ""] # [inline] pub fn move_to_top (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . move_to_top ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes the given child [TreeItem] and all its children from the [Tree]. Note that it doesn't free the item from memory, so it can be reused later. To completely remove a [TreeItem] use [method Object.free]."] # [doc = ""] # [inline] pub fn remove_child (& self , child : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . remove_child ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , child . as_arg_ptr ()) ; } } # [doc = "Selects the column `column`."] # [doc = ""] # [inline] pub fn select (& self , column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , column) ; } } # [doc = "Sets the given column's button [Texture] at index `button_idx` to `button`."] # [doc = ""] # [inline] pub fn set_button (& self , column : i64 , button_idx : i64 , button : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_button ; let ret = crate :: icalls :: icallptr_void_i64_i64_obj (method_bind , self . this . sys () . as_ptr () , column , button_idx , button . as_arg_ptr ()) ; } } # [doc = "If `true`, disables the button at index `button_idx` in column `column`."] # [doc = ""] # [inline] pub fn set_button_disabled (& self , column : i64 , button_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_button_disabled ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , column , button_idx , disabled) ; } } # [doc = "Sets the given column's cell mode to `mode`. See [enum TreeCellMode] constants."] # [doc = ""] # [inline] pub fn set_cell_mode (& self , column : i64 , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_cell_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , mode) ; } } # [doc = "If `true`, the column `column` is checked."] # [doc = ""] # [inline] pub fn set_checked (& self , column : i64 , checked : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_checked ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , checked) ; } } # [doc = "If `true`, the TreeItem is collapsed."] # [doc = ""] # [inline] pub fn set_collapsed (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_collapsed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_custom_as_button (& self , column : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_custom_as_button ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , enable) ; } } # [doc = "Sets the given column's custom background color and whether to just use it as an outline.\n# Default Arguments\n* `just_outline` - `false`"] # [doc = ""] # [inline] pub fn set_custom_bg_color (& self , column : i64 , color : Color , just_outline : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_custom_bg_color ; let ret = crate :: icalls :: icallptr_void_i64_color_bool (method_bind , self . this . sys () . as_ptr () , column , color , just_outline) ; } } # [doc = "Sets the given column's custom color."] # [doc = ""] # [inline] pub fn set_custom_color (& self , column : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_custom_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , column , color) ; } } # [doc = "Sets the given column's custom draw callback to `callback` method on `object`.\nThe `callback` should accept two arguments: the [TreeItem] that is drawn and its position and size as a [Rect2]."] # [doc = ""] # [inline] pub fn set_custom_draw (& self , column : i64 , object : impl AsArg < crate :: generated :: object :: Object > , callback : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_custom_draw ; let ret = crate :: icalls :: icallptr_void_i64_obj_str (method_bind , self . this . sys () . as_ptr () , column , object . as_arg_ptr () , callback . into ()) ; } } # [doc = "The custom minimum height."] # [doc = ""] # [inline] pub fn set_custom_minimum_height (& self , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_custom_minimum_height ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "If `true`, folding is disabled for this TreeItem."] # [doc = ""] # [inline] pub fn set_disable_folding (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_disable_folding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "If `true`, column `column` is editable."] # [doc = ""] # [inline] pub fn set_editable (& self , column : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , enabled) ; } } # [doc = "If `true`, column `column` is expanded to the right."] # [doc = ""] # [inline] pub fn set_expand_right (& self , column : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_expand_right ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , enable) ; } } # [doc = "Sets the given column's icon [Texture]."] # [doc = ""] # [inline] pub fn set_icon (& self , column : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , column , texture . as_arg_ptr ()) ; } } # [doc = "Sets the given column's icon's maximum width."] # [doc = ""] # [inline] pub fn set_icon_max_width (& self , column : i64 , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_icon_max_width ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , width) ; } } # [doc = "Modulates the given column's icon with `modulate`."] # [doc = ""] # [inline] pub fn set_icon_modulate (& self , column : i64 , modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_icon_modulate ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , column , modulate) ; } } # [doc = "Sets the given column's icon's texture region."] # [doc = ""] # [inline] pub fn set_icon_region (& self , column : i64 , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_icon_region ; let ret = crate :: icalls :: icallptr_void_i64_rect2 (method_bind , self . this . sys () . as_ptr () , column , region) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_metadata (& self , column : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_metadata ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , column , meta . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_range (& self , column : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_range ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , column , value) ; } } # [doc = "\n# Default Arguments\n* `expr` - `false`"] # [doc = ""] # [inline] pub fn set_range_config (& self , column : i64 , min : f64 , max : f64 , step : f64 , expr : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_range_config ; let ret = crate :: icalls :: icallptr_void_i64_f64_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , column , min , max , step , expr) ; } } # [doc = "If `true`, the given column is selectable."] # [doc = ""] # [inline] pub fn set_selectable (& self , column : i64 , selectable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_selectable ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , selectable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_suffix (& self , column : i64 , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_suffix ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , column , text . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_text (& self , column : i64 , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , column , text . into ()) ; } } # [doc = "Sets the given column's text alignment. See [enum TextAlign] for possible values."] # [doc = ""] # [inline] pub fn set_text_align (& self , column : i64 , text_align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_text_align ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , text_align) ; } } # [doc = "Sets the given column's tooltip text."] # [doc = ""] # [inline] pub fn set_tooltip (& self , column : i64 , tooltip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeItemMethodTable :: get (get_api ()) . set_tooltip ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , column , tooltip . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TreeItem { } unsafe impl GodotObject for TreeItem { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TreeItem" } } impl std :: ops :: Deref for TreeItem { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TreeItem { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for TreeItem { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TreeItemMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_button : * mut sys :: godot_method_bind , pub call_recursive : * mut sys :: godot_method_bind , pub clear_custom_bg_color : * mut sys :: godot_method_bind , pub clear_custom_color : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub erase_button : * mut sys :: godot_method_bind , pub get_button : * mut sys :: godot_method_bind , pub get_button_count : * mut sys :: godot_method_bind , pub get_button_tooltip : * mut sys :: godot_method_bind , pub get_cell_mode : * mut sys :: godot_method_bind , pub get_children : * mut sys :: godot_method_bind , pub get_custom_bg_color : * mut sys :: godot_method_bind , pub get_custom_color : * mut sys :: godot_method_bind , pub get_custom_minimum_height : * mut sys :: godot_method_bind , pub get_expand_right : * mut sys :: godot_method_bind , pub get_icon : * mut sys :: godot_method_bind , pub get_icon_max_width : * mut sys :: godot_method_bind , pub get_icon_modulate : * mut sys :: godot_method_bind , pub get_icon_region : * mut sys :: godot_method_bind , pub get_metadata : * mut sys :: godot_method_bind , pub get_next : * mut sys :: godot_method_bind , pub get_next_visible : * mut sys :: godot_method_bind , pub get_parent : * mut sys :: godot_method_bind , pub get_prev : * mut sys :: godot_method_bind , pub get_prev_visible : * mut sys :: godot_method_bind , pub get_range : * mut sys :: godot_method_bind , pub get_range_config : * mut sys :: godot_method_bind , pub get_suffix : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_text_align : * mut sys :: godot_method_bind , pub get_tooltip : * mut sys :: godot_method_bind , pub is_button_disabled : * mut sys :: godot_method_bind , pub is_checked : * mut sys :: godot_method_bind , pub is_collapsed : * mut sys :: godot_method_bind , pub is_custom_set_as_button : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub is_folding_disabled : * mut sys :: godot_method_bind , pub is_selectable : * mut sys :: godot_method_bind , pub is_selected : * mut sys :: godot_method_bind , pub move_to_bottom : * mut sys :: godot_method_bind , pub move_to_top : * mut sys :: godot_method_bind , pub remove_child : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub set_button : * mut sys :: godot_method_bind , pub set_button_disabled : * mut sys :: godot_method_bind , pub set_cell_mode : * mut sys :: godot_method_bind , pub set_checked : * mut sys :: godot_method_bind , pub set_collapsed : * mut sys :: godot_method_bind , pub set_custom_as_button : * mut sys :: godot_method_bind , pub set_custom_bg_color : * mut sys :: godot_method_bind , pub set_custom_color : * mut sys :: godot_method_bind , pub set_custom_draw : * mut sys :: godot_method_bind , pub set_custom_minimum_height : * mut sys :: godot_method_bind , pub set_disable_folding : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_expand_right : * mut sys :: godot_method_bind , pub set_icon : * mut sys :: godot_method_bind , pub set_icon_max_width : * mut sys :: godot_method_bind , pub set_icon_modulate : * mut sys :: godot_method_bind , pub set_icon_region : * mut sys :: godot_method_bind , pub set_metadata : * mut sys :: godot_method_bind , pub set_range : * mut sys :: godot_method_bind , pub set_range_config : * mut sys :: godot_method_bind , pub set_selectable : * mut sys :: godot_method_bind , pub set_suffix : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_text_align : * mut sys :: godot_method_bind , pub set_tooltip : * mut sys :: godot_method_bind } impl TreeItemMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TreeItemMethodTable = TreeItemMethodTable { class_constructor : None , add_button : 0 as * mut sys :: godot_method_bind , call_recursive : 0 as * mut sys :: godot_method_bind , clear_custom_bg_color : 0 as * mut sys :: godot_method_bind , clear_custom_color : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , erase_button : 0 as * mut sys :: godot_method_bind , get_button : 0 as * mut sys :: godot_method_bind , get_button_count : 0 as * mut sys :: godot_method_bind , get_button_tooltip : 0 as * mut sys :: godot_method_bind , get_cell_mode : 0 as * mut sys :: godot_method_bind , get_children : 0 as * mut sys :: godot_method_bind , get_custom_bg_color : 0 as * mut sys :: godot_method_bind , get_custom_color : 0 as * mut sys :: godot_method_bind , get_custom_minimum_height : 0 as * mut sys :: godot_method_bind , get_expand_right : 0 as * mut sys :: godot_method_bind , get_icon : 0 as * mut sys :: godot_method_bind , get_icon_max_width : 0 as * mut sys :: godot_method_bind , get_icon_modulate : 0 as * mut sys :: godot_method_bind , get_icon_region : 0 as * mut sys :: godot_method_bind , get_metadata : 0 as * mut sys :: godot_method_bind , get_next : 0 as * mut sys :: godot_method_bind , get_next_visible : 0 as * mut sys :: godot_method_bind , get_parent : 0 as * mut sys :: godot_method_bind , get_prev : 0 as * mut sys :: godot_method_bind , get_prev_visible : 0 as * mut sys :: godot_method_bind , get_range : 0 as * mut sys :: godot_method_bind , get_range_config : 0 as * mut sys :: godot_method_bind , get_suffix : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_text_align : 0 as * mut sys :: godot_method_bind , get_tooltip : 0 as * mut sys :: godot_method_bind , is_button_disabled : 0 as * mut sys :: godot_method_bind , is_checked : 0 as * mut sys :: godot_method_bind , is_collapsed : 0 as * mut sys :: godot_method_bind , is_custom_set_as_button : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , is_folding_disabled : 0 as * mut sys :: godot_method_bind , is_selectable : 0 as * mut sys :: godot_method_bind , is_selected : 0 as * mut sys :: godot_method_bind , move_to_bottom : 0 as * mut sys :: godot_method_bind , move_to_top : 0 as * mut sys :: godot_method_bind , remove_child : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , set_button : 0 as * mut sys :: godot_method_bind , set_button_disabled : 0 as * mut sys :: godot_method_bind , set_cell_mode : 0 as * mut sys :: godot_method_bind , set_checked : 0 as * mut sys :: godot_method_bind , set_collapsed : 0 as * mut sys :: godot_method_bind , set_custom_as_button : 0 as * mut sys :: godot_method_bind , set_custom_bg_color : 0 as * mut sys :: godot_method_bind , set_custom_color : 0 as * mut sys :: godot_method_bind , set_custom_draw : 0 as * mut sys :: godot_method_bind , set_custom_minimum_height : 0 as * mut sys :: godot_method_bind , set_disable_folding : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_expand_right : 0 as * mut sys :: godot_method_bind , set_icon : 0 as * mut sys :: godot_method_bind , set_icon_max_width : 0 as * mut sys :: godot_method_bind , set_icon_modulate : 0 as * mut sys :: godot_method_bind , set_icon_region : 0 as * mut sys :: godot_method_bind , set_metadata : 0 as * mut sys :: godot_method_bind , set_range : 0 as * mut sys :: godot_method_bind , set_range_config : 0 as * mut sys :: godot_method_bind , set_selectable : 0 as * mut sys :: godot_method_bind , set_suffix : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_text_align : 0 as * mut sys :: godot_method_bind , set_tooltip : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TreeItemMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TreeItem\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_button = (gd_api . godot_method_bind_get_method) (class_name , "add_button\0" . as_ptr () as * const c_char) ; table . call_recursive = (gd_api . godot_method_bind_get_method) (class_name , "call_recursive\0" . as_ptr () as * const c_char) ; table . clear_custom_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "clear_custom_bg_color\0" . as_ptr () as * const c_char) ; table . clear_custom_color = (gd_api . godot_method_bind_get_method) (class_name , "clear_custom_color\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . erase_button = (gd_api . godot_method_bind_get_method) (class_name , "erase_button\0" . as_ptr () as * const c_char) ; table . get_button = (gd_api . godot_method_bind_get_method) (class_name , "get_button\0" . as_ptr () as * const c_char) ; table . get_button_count = (gd_api . godot_method_bind_get_method) (class_name , "get_button_count\0" . as_ptr () as * const c_char) ; table . get_button_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "get_button_tooltip\0" . as_ptr () as * const c_char) ; table . get_cell_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_mode\0" . as_ptr () as * const c_char) ; table . get_children = (gd_api . godot_method_bind_get_method) (class_name , "get_children\0" . as_ptr () as * const c_char) ; table . get_custom_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_bg_color\0" . as_ptr () as * const c_char) ; table . get_custom_color = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_color\0" . as_ptr () as * const c_char) ; table . get_custom_minimum_height = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_minimum_height\0" . as_ptr () as * const c_char) ; table . get_expand_right = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_right\0" . as_ptr () as * const c_char) ; table . get_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_icon\0" . as_ptr () as * const c_char) ; table . get_icon_max_width = (gd_api . godot_method_bind_get_method) (class_name , "get_icon_max_width\0" . as_ptr () as * const c_char) ; table . get_icon_modulate = (gd_api . godot_method_bind_get_method) (class_name , "get_icon_modulate\0" . as_ptr () as * const c_char) ; table . get_icon_region = (gd_api . godot_method_bind_get_method) (class_name , "get_icon_region\0" . as_ptr () as * const c_char) ; table . get_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_metadata\0" . as_ptr () as * const c_char) ; table . get_next = (gd_api . godot_method_bind_get_method) (class_name , "get_next\0" . as_ptr () as * const c_char) ; table . get_next_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_next_visible\0" . as_ptr () as * const c_char) ; table . get_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_parent\0" . as_ptr () as * const c_char) ; table . get_prev = (gd_api . godot_method_bind_get_method) (class_name , "get_prev\0" . as_ptr () as * const c_char) ; table . get_prev_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_prev_visible\0" . as_ptr () as * const c_char) ; table . get_range = (gd_api . godot_method_bind_get_method) (class_name , "get_range\0" . as_ptr () as * const c_char) ; table . get_range_config = (gd_api . godot_method_bind_get_method) (class_name , "get_range_config\0" . as_ptr () as * const c_char) ; table . get_suffix = (gd_api . godot_method_bind_get_method) (class_name , "get_suffix\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_text_align = (gd_api . godot_method_bind_get_method) (class_name , "get_text_align\0" . as_ptr () as * const c_char) ; table . get_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "get_tooltip\0" . as_ptr () as * const c_char) ; table . is_button_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_button_disabled\0" . as_ptr () as * const c_char) ; table . is_checked = (gd_api . godot_method_bind_get_method) (class_name , "is_checked\0" . as_ptr () as * const c_char) ; table . is_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "is_collapsed\0" . as_ptr () as * const c_char) ; table . is_custom_set_as_button = (gd_api . godot_method_bind_get_method) (class_name , "is_custom_set_as_button\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . is_folding_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_folding_disabled\0" . as_ptr () as * const c_char) ; table . is_selectable = (gd_api . godot_method_bind_get_method) (class_name , "is_selectable\0" . as_ptr () as * const c_char) ; table . is_selected = (gd_api . godot_method_bind_get_method) (class_name , "is_selected\0" . as_ptr () as * const c_char) ; table . move_to_bottom = (gd_api . godot_method_bind_get_method) (class_name , "move_to_bottom\0" . as_ptr () as * const c_char) ; table . move_to_top = (gd_api . godot_method_bind_get_method) (class_name , "move_to_top\0" . as_ptr () as * const c_char) ; table . remove_child = (gd_api . godot_method_bind_get_method) (class_name , "remove_child\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . set_button = (gd_api . godot_method_bind_get_method) (class_name , "set_button\0" . as_ptr () as * const c_char) ; table . set_button_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_button_disabled\0" . as_ptr () as * const c_char) ; table . set_cell_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_mode\0" . as_ptr () as * const c_char) ; table . set_checked = (gd_api . godot_method_bind_get_method) (class_name , "set_checked\0" . as_ptr () as * const c_char) ; table . set_collapsed = (gd_api . godot_method_bind_get_method) (class_name , "set_collapsed\0" . as_ptr () as * const c_char) ; table . set_custom_as_button = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_as_button\0" . as_ptr () as * const c_char) ; table . set_custom_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_bg_color\0" . as_ptr () as * const c_char) ; table . set_custom_color = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_color\0" . as_ptr () as * const c_char) ; table . set_custom_draw = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_draw\0" . as_ptr () as * const c_char) ; table . set_custom_minimum_height = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_minimum_height\0" . as_ptr () as * const c_char) ; table . set_disable_folding = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_folding\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_expand_right = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_right\0" . as_ptr () as * const c_char) ; table . set_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_icon\0" . as_ptr () as * const c_char) ; table . set_icon_max_width = (gd_api . godot_method_bind_get_method) (class_name , "set_icon_max_width\0" . as_ptr () as * const c_char) ; table . set_icon_modulate = (gd_api . godot_method_bind_get_method) (class_name , "set_icon_modulate\0" . as_ptr () as * const c_char) ; table . set_icon_region = (gd_api . godot_method_bind_get_method) (class_name , "set_icon_region\0" . as_ptr () as * const c_char) ; table . set_metadata = (gd_api . godot_method_bind_get_method) (class_name , "set_metadata\0" . as_ptr () as * const c_char) ; table . set_range = (gd_api . godot_method_bind_get_method) (class_name , "set_range\0" . as_ptr () as * const c_char) ; table . set_range_config = (gd_api . godot_method_bind_get_method) (class_name , "set_range_config\0" . as_ptr () as * const c_char) ; table . set_selectable = (gd_api . godot_method_bind_get_method) (class_name , "set_selectable\0" . as_ptr () as * const c_char) ; table . set_suffix = (gd_api . godot_method_bind_get_method) (class_name , "set_suffix\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_text_align = (gd_api . godot_method_bind_get_method) (class_name , "set_text_align\0" . as_ptr () as * const c_char) ; table . set_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "set_tooltip\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:502:4190 [INFO] [stdout] | [INFO] [stdout] 502 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 502 | # [doc = "`core class VisualShaderNodeUniform` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeUniform inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeUniform { this : RawObject < Self > , } impl VisualShaderNodeUniform { # [doc = "Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties."] # [doc = ""] # [inline] pub fn uniform_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformMethodTable :: get (get_api ()) . get_uniform_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties."] # [doc = ""] # [inline] pub fn set_uniform_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformMethodTable :: get (get_api ()) . set_uniform_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeUniform { } unsafe impl GodotObject for VisualShaderNodeUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeUniform" } } impl std :: ops :: Deref for VisualShaderNodeUniform { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeUniform { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_uniform_name : * mut sys :: godot_method_bind , pub set_uniform_name : * mut sys :: godot_method_bind } impl VisualShaderNodeUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeUniformMethodTable = VisualShaderNodeUniformMethodTable { class_constructor : None , get_uniform_name : 0 as * mut sys :: godot_method_bind , set_uniform_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "get_uniform_name\0" . as_ptr () as * const c_char) ; table . set_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "set_uniform_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:508:4437 [INFO] [stdout] | [INFO] [stdout] 508 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 508 | # [doc = "`core class ProxyTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_proxytexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nProxyTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProxyTexture { this : RawObject < Self > , } impl ProxyTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ProxyTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ProxyTextureMethodTable :: get (get_api ()) . get_base ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base (& self , base : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProxyTextureMethodTable :: get (get_api ()) . set_base ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , base . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProxyTexture { } unsafe impl GodotObject for ProxyTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ProxyTexture" } } impl std :: ops :: Deref for ProxyTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProxyTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ProxyTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ProxyTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ProxyTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ProxyTexture { } impl Instanciable for ProxyTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ProxyTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProxyTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base : * mut sys :: godot_method_bind , pub set_base : * mut sys :: godot_method_bind } impl ProxyTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProxyTextureMethodTable = ProxyTextureMethodTable { class_constructor : None , get_base : 0 as * mut sys :: godot_method_bind , set_base : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProxyTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProxyTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base = (gd_api . godot_method_bind_get_method) (class_name , "get_base\0" . as_ptr () as * const c_char) ; table . set_base = (gd_api . godot_method_bind_get_method) (class_name , "set_base\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:514:9194 [INFO] [stdout] | [INFO] [stdout] 514 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 514 | # [doc = "`core class Font` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_font.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFont inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Font { this : RawObject < Self > , } impl Font { # [doc = "Draw `string` into a canvas item using the font at a given position, with `modulate` color, and optionally clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis.\nSee also [method CanvasItem.draw_string].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `clip_w` - `-1`\n* `outline_modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn draw (& self , canvas_item : Rid , position : Vector2 , string : impl Into < GodotString > , modulate : Color , clip_w : i64 , outline_modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_rid_vec2_str_color_i64_color (method_bind , self . this . sys () . as_ptr () , canvas_item , position , string . into () , modulate , clip_w , outline_modulate) ; } } # [doc = "Draw character `char` into a canvas item using the font at a given position, with `modulate` color, and optionally kerning if `next` is passed. clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.\n# Default Arguments\n* `next` - `-1`\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `outline` - `false`"] # [doc = ""] # [inline] pub fn draw_char (& self , canvas_item : Rid , position : Vector2 , char : i64 , next : i64 , modulate : Color , outline : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw_char ; let ret = crate :: icalls :: icallptr_f64_rid_vec2_i64_i64_color_bool (method_bind , self . this . sys () . as_ptr () , canvas_item , position , char , next , modulate , outline) ; ret as _ } } # [doc = "Returns the font ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn get_ascent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_ascent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a character, optionally taking kerning into account if the next character is provided.\n# Default Arguments\n* `next` - `0`"] # [doc = ""] # [inline] pub fn get_char_size (& self , char : i64 , next : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_char_size ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , char , next) ; mem :: transmute (ret) } } # [doc = "Returns the font descent (number of pixels below the baseline)."] # [doc = ""] # [inline] pub fn get_descent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_descent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn get_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a string, taking kerning and advance into account."] # [doc = ""] # [inline] pub fn get_string_size (& self , string : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_string_size ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , string . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the size that the string would have with word wrapping enabled with a fixed `width`."] # [doc = ""] # [inline] pub fn get_wordwrap_string_size (& self , string : impl Into < GodotString > , width : f64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_wordwrap_string_size ; let ret = crate :: icalls :: icallptr_vec2_str_f64 (method_bind , self . this . sys () . as_ptr () , string . into () , width) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the font has an outline."] # [doc = ""] # [inline] pub fn has_outline (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . has_outline ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_distance_field_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . is_distance_field_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "After editing a font (changing size, ascent, char rects, etc.). Call this function to propagate changes to controls that might use it."] # [doc = ""] # [inline] pub fn update_changes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . update_changes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Font { } unsafe impl GodotObject for Font { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Font" } } impl std :: ops :: Deref for Font { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Font { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Font { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Font { } unsafe impl SubClass < crate :: generated :: object :: Object > for Font { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub draw : * mut sys :: godot_method_bind , pub draw_char : * mut sys :: godot_method_bind , pub get_ascent : * mut sys :: godot_method_bind , pub get_char_size : * mut sys :: godot_method_bind , pub get_descent : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_string_size : * mut sys :: godot_method_bind , pub get_wordwrap_string_size : * mut sys :: godot_method_bind , pub has_outline : * mut sys :: godot_method_bind , pub is_distance_field_hint : * mut sys :: godot_method_bind , pub update_changes : * mut sys :: godot_method_bind } impl FontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FontMethodTable = FontMethodTable { class_constructor : None , draw : 0 as * mut sys :: godot_method_bind , draw_char : 0 as * mut sys :: godot_method_bind , get_ascent : 0 as * mut sys :: godot_method_bind , get_char_size : 0 as * mut sys :: godot_method_bind , get_descent : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_string_size : 0 as * mut sys :: godot_method_bind , get_wordwrap_string_size : 0 as * mut sys :: godot_method_bind , has_outline : 0 as * mut sys :: godot_method_bind , is_distance_field_hint : 0 as * mut sys :: godot_method_bind , update_changes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Font\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . draw_char = (gd_api . godot_method_bind_get_method) (class_name , "draw_char\0" . as_ptr () as * const c_char) ; table . get_ascent = (gd_api . godot_method_bind_get_method) (class_name , "get_ascent\0" . as_ptr () as * const c_char) ; table . get_char_size = (gd_api . godot_method_bind_get_method) (class_name , "get_char_size\0" . as_ptr () as * const c_char) ; table . get_descent = (gd_api . godot_method_bind_get_method) (class_name , "get_descent\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_string_size\0" . as_ptr () as * const c_char) ; table . get_wordwrap_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_wordwrap_string_size\0" . as_ptr () as * const c_char) ; table . has_outline = (gd_api . godot_method_bind_get_method) (class_name , "has_outline\0" . as_ptr () as * const c_char) ; table . is_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_distance_field_hint\0" . as_ptr () as * const c_char) ; table . update_changes = (gd_api . godot_method_bind_get_method) (class_name , "update_changes\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:520:6281 [INFO] [stdout] | [INFO] [stdout] 520 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 520 | # [doc = "`core class TCP_Server` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tcp_server.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTCP_Server inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TCP_Server { this : RawObject < Self > , } impl TCP_Server { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TCP_ServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns `true` if a connection is available for taking."] # [doc = ""] # [inline] pub fn is_connection_available (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . is_connection_available ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the server is currently listening for connections."] # [doc = ""] # [inline] pub fn is_listening (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . is_listening ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Listen on the `port` binding to `bind_address`.\nIf `bind_address` is set as `\"*\"` (default), the server will listen on all available addresses (both IPv4 and IPv6).\nIf `bind_address` is set as `\"0.0.0.0\"` (for IPv4) or `\"::\"` (for IPv6), the server will listen on all available addresses matching that IP type.\nIf `bind_address` is set to any valid address (e.g. `\"192.168.1.101\"`, `\"::1\"`, etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists).\n# Default Arguments\n* `bind_address` - `\"*\"`"] # [doc = ""] # [inline] pub fn listen (& self , port : i64 , bind_address : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . listen ; let ret = crate :: icalls :: icallptr_i64_i64_str (method_bind , self . this . sys () . as_ptr () , port , bind_address . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Stops listening."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If a connection is available, returns a StreamPeerTCP with the connection."] # [doc = ""] # [inline] pub fn take_connection (& self) -> Option < Ref < crate :: generated :: stream_peer_tcp :: StreamPeerTCP , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TCP_ServerMethodTable :: get (get_api ()) . take_connection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer_tcp :: StreamPeerTCP , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for TCP_Server { } unsafe impl GodotObject for TCP_Server { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TCP_Server" } } impl std :: ops :: Deref for TCP_Server { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TCP_Server { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TCP_Server { } unsafe impl SubClass < crate :: generated :: object :: Object > for TCP_Server { } impl Instanciable for TCP_Server { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TCP_Server :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TCP_ServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_connection_available : * mut sys :: godot_method_bind , pub is_listening : * mut sys :: godot_method_bind , pub listen : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub take_connection : * mut sys :: godot_method_bind } impl TCP_ServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TCP_ServerMethodTable = TCP_ServerMethodTable { class_constructor : None , is_connection_available : 0 as * mut sys :: godot_method_bind , is_listening : 0 as * mut sys :: godot_method_bind , listen : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , take_connection : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TCP_ServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TCP_Server\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_connection_available = (gd_api . godot_method_bind_get_method) (class_name , "is_connection_available\0" . as_ptr () as * const c_char) ; table . is_listening = (gd_api . godot_method_bind_get_method) (class_name , "is_listening\0" . as_ptr () as * const c_char) ; table . listen = (gd_api . godot_method_bind_get_method) (class_name , "listen\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . take_connection = (gd_api . godot_method_bind_get_method) (class_name , "take_connection\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:526:4807 [INFO] [stdout] | [INFO] [stdout] 526 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 526 | # [doc = "`tools class EditorInspectorPlugin` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorinspectorplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorInspectorPlugin inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorInspectorPlugin { this : RawObject < Self > , } impl EditorInspectorPlugin { # [doc = "Adds a custom control, not necessarily a property editor."] # [doc = ""] # [inline] pub fn add_custom_control (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorPluginMethodTable :: get (get_api ()) . add_custom_control ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Adds a property editor, this must inherit [EditorProperty]."] # [doc = ""] # [inline] pub fn add_property_editor (& self , property : impl Into < GodotString > , editor : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorPluginMethodTable :: get (get_api ()) . add_property_editor ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , property . into () , editor . as_arg_ptr ()) ; } } # [doc = "Adds an editor that allows modifying multiple properties, this must inherit [EditorProperty]."] # [doc = ""] # [inline] pub fn add_property_editor_for_multiple_properties (& self , label : impl Into < GodotString > , properties : StringArray , editor : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorPluginMethodTable :: get (get_api ()) . add_property_editor_for_multiple_properties ; let ret = crate :: icalls :: icallptr_void_str_strarr_obj (method_bind , self . this . sys () . as_ptr () , label . into () , properties , editor . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorInspectorPlugin { } unsafe impl GodotObject for EditorInspectorPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorInspectorPlugin" } } impl std :: ops :: Deref for EditorInspectorPlugin { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorInspectorPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorInspectorPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorInspectorPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorInspectorPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_custom_control : * mut sys :: godot_method_bind , pub add_property_editor : * mut sys :: godot_method_bind , pub add_property_editor_for_multiple_properties : * mut sys :: godot_method_bind } impl EditorInspectorPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorInspectorPluginMethodTable = EditorInspectorPluginMethodTable { class_constructor : None , add_custom_control : 0 as * mut sys :: godot_method_bind , add_property_editor : 0 as * mut sys :: godot_method_bind , add_property_editor_for_multiple_properties : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorInspectorPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorInspectorPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_custom_control = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_control\0" . as_ptr () as * const c_char) ; table . add_property_editor = (gd_api . godot_method_bind_get_method) (class_name , "add_property_editor\0" . as_ptr () as * const c_char) ; table . add_property_editor_for_multiple_properties = (gd_api . godot_method_bind_get_method) (class_name , "add_property_editor_for_multiple_properties\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:532:6878 [INFO] [stdout] | [INFO] [stdout] 532 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 532 | # [doc = "`core class StreamPeerBuffer` inherits `StreamPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeerbuffer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeerBuffer inherits methods from:\n - [StreamPeer](struct.StreamPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeerBuffer { this : RawObject < Self > , } impl StreamPeerBuffer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamPeerBufferMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn duplicate (& self) -> Option < Ref < crate :: generated :: stream_peer_buffer :: StreamPeerBuffer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . duplicate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer_buffer :: StreamPeerBuffer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn data_array (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . get_data_array ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_position (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn resize (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . resize ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn seek (& self , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data_array (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . set_data_array ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeerBuffer { } unsafe impl GodotObject for StreamPeerBuffer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeerBuffer" } } impl std :: ops :: Deref for StreamPeerBuffer { type Target = crate :: generated :: stream_peer :: StreamPeer ; # [inline] fn deref (& self) -> & crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeerBuffer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: stream_peer :: StreamPeer > for StreamPeerBuffer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeerBuffer { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeerBuffer { } impl Instanciable for StreamPeerBuffer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamPeerBuffer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerBufferMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub duplicate : * mut sys :: godot_method_bind , pub get_data_array : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub resize : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_data_array : * mut sys :: godot_method_bind } impl StreamPeerBufferMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerBufferMethodTable = StreamPeerBufferMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , duplicate : 0 as * mut sys :: godot_method_bind , get_data_array : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , resize : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_data_array : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerBufferMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeerBuffer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . duplicate = (gd_api . godot_method_bind_get_method) (class_name , "duplicate\0" . as_ptr () as * const c_char) ; table . get_data_array = (gd_api . godot_method_bind_get_method) (class_name , "get_data_array\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . resize = (gd_api . godot_method_bind_get_method) (class_name , "resize\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_data_array = (gd_api . godot_method_bind_get_method) (class_name , "set_data_array\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:538:56042 [INFO] [stdout] | [INFO] [stdout] 538 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 538 | # [doc = "`core class Viewport` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_viewport.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Viewport` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nViewport inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Viewport { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ClearMode (pub i64) ; impl ClearMode { pub const ALWAYS : ClearMode = ClearMode (0i64) ; pub const NEVER : ClearMode = ClearMode (1i64) ; pub const ONLY_NEXT_FRAME : ClearMode = ClearMode (2i64) ; } impl From < i64 > for ClearMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ClearMode > for i64 { # [inline] fn from (v : ClearMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DebugDraw (pub i64) ; impl DebugDraw { pub const DISABLED : DebugDraw = DebugDraw (0i64) ; pub const UNSHADED : DebugDraw = DebugDraw (1i64) ; pub const OVERDRAW : DebugDraw = DebugDraw (2i64) ; pub const WIREFRAME : DebugDraw = DebugDraw (3i64) ; } impl From < i64 > for DebugDraw { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DebugDraw > for i64 { # [inline] fn from (v : DebugDraw) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Msaa (pub i64) ; impl Msaa { pub const DISABLED : Msaa = Msaa (0i64) ; pub const _2X : Msaa = Msaa (1i64) ; pub const _4X : Msaa = Msaa (2i64) ; pub const _8X : Msaa = Msaa (3i64) ; pub const _16X : Msaa = Msaa (4i64) ; } impl From < i64 > for Msaa { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Msaa > for i64 { # [inline] fn from (v : Msaa) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RenderInfo (pub i64) ; impl RenderInfo { pub const OBJECTS_IN_FRAME : RenderInfo = RenderInfo (0i64) ; pub const VERTICES_IN_FRAME : RenderInfo = RenderInfo (1i64) ; pub const MATERIAL_CHANGES_IN_FRAME : RenderInfo = RenderInfo (2i64) ; pub const SHADER_CHANGES_IN_FRAME : RenderInfo = RenderInfo (3i64) ; pub const SURFACE_CHANGES_IN_FRAME : RenderInfo = RenderInfo (4i64) ; pub const DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (5i64) ; pub const _2D_ITEMS_IN_FRAME : RenderInfo = RenderInfo (6i64) ; pub const _2D_DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (7i64) ; pub const MAX : RenderInfo = RenderInfo (8i64) ; } impl From < i64 > for RenderInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RenderInfo > for i64 { # [inline] fn from (v : RenderInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowAtlasQuadrantSubdiv (pub i64) ; impl ShadowAtlasQuadrantSubdiv { pub const DISABLED : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (0i64) ; pub const _1 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (1i64) ; pub const _4 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (2i64) ; pub const _16 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (3i64) ; pub const _64 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (4i64) ; pub const _256 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (5i64) ; pub const _1024 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (6i64) ; pub const MAX : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (7i64) ; } impl From < i64 > for ShadowAtlasQuadrantSubdiv { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowAtlasQuadrantSubdiv > for i64 { # [inline] fn from (v : ShadowAtlasQuadrantSubdiv) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpdateMode (pub i64) ; impl UpdateMode { pub const DISABLED : UpdateMode = UpdateMode (0i64) ; pub const ONCE : UpdateMode = UpdateMode (1i64) ; pub const WHEN_VISIBLE : UpdateMode = UpdateMode (2i64) ; pub const ALWAYS : UpdateMode = UpdateMode (3i64) ; } impl From < i64 > for UpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpdateMode > for i64 { # [inline] fn from (v : UpdateMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Usage (pub i64) ; impl Usage { pub const _2D : Usage = Usage (0i64) ; pub const _2D_NO_SAMPLING : Usage = Usage (1i64) ; pub const _3D : Usage = Usage (2i64) ; pub const _3D_NO_EFFECTS : Usage = Usage (3i64) ; } impl From < i64 > for Usage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Usage > for i64 { # [inline] fn from (v : Usage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Viewport { pub const CLEAR_MODE_ALWAYS : i64 = 0i64 ; pub const CLEAR_MODE_NEVER : i64 = 1i64 ; pub const CLEAR_MODE_ONLY_NEXT_FRAME : i64 = 2i64 ; pub const DEBUG_DRAW_DISABLED : i64 = 0i64 ; pub const DEBUG_DRAW_OVERDRAW : i64 = 2i64 ; pub const DEBUG_DRAW_UNSHADED : i64 = 1i64 ; pub const DEBUG_DRAW_WIREFRAME : i64 = 3i64 ; pub const MSAA_16X : i64 = 4i64 ; pub const MSAA_2X : i64 = 1i64 ; pub const MSAA_4X : i64 = 2i64 ; pub const MSAA_8X : i64 = 3i64 ; pub const MSAA_DISABLED : i64 = 0i64 ; pub const RENDER_INFO_2D_DRAW_CALLS_IN_FRAME : i64 = 7i64 ; pub const RENDER_INFO_2D_ITEMS_IN_FRAME : i64 = 6i64 ; pub const RENDER_INFO_DRAW_CALLS_IN_FRAME : i64 = 5i64 ; pub const RENDER_INFO_MATERIAL_CHANGES_IN_FRAME : i64 = 2i64 ; pub const RENDER_INFO_MAX : i64 = 8i64 ; pub const RENDER_INFO_OBJECTS_IN_FRAME : i64 = 0i64 ; pub const RENDER_INFO_SHADER_CHANGES_IN_FRAME : i64 = 3i64 ; pub const RENDER_INFO_SURFACE_CHANGES_IN_FRAME : i64 = 4i64 ; pub const RENDER_INFO_VERTICES_IN_FRAME : i64 = 1i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_1 : i64 = 1i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_1024 : i64 = 6i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_16 : i64 = 3i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_256 : i64 = 5i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_4 : i64 = 2i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_64 : i64 = 4i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED : i64 = 0i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_MAX : i64 = 7i64 ; pub const UPDATE_ALWAYS : i64 = 3i64 ; pub const UPDATE_DISABLED : i64 = 0i64 ; pub const UPDATE_ONCE : i64 = 1i64 ; pub const UPDATE_WHEN_VISIBLE : i64 = 2i64 ; pub const USAGE_2D : i64 = 0i64 ; pub const USAGE_2D_NO_SAMPLING : i64 = 1i64 ; pub const USAGE_3D : i64 = 2i64 ; pub const USAGE_3D_NO_EFFECTS : i64 = 3i64 ; } impl Viewport { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ViewportMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the 3D world of the viewport, or if none the world of the parent viewport."] # [doc = ""] # [inline] pub fn find_world (& self) -> Option < Ref < crate :: generated :: world :: World , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . find_world ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world :: World , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the 2D world of the viewport."] # [doc = ""] # [inline] pub fn find_world_2d (& self) -> Option < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . find_world_2d ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the active 3D camera."] # [doc = ""] # [inline] pub fn get_camera (& self) -> Option < Ref < crate :: generated :: camera :: Camera , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_camera ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: camera :: Camera , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport."] # [doc = ""] # [inline] pub fn canvas_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_canvas_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The clear mode when viewport used as a render target.\n**Note:** This property is intended for 2D usage."] # [doc = ""] # [inline] pub fn clear_mode (& self) -> crate :: generated :: viewport :: ClearMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_clear_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: ClearMode (ret) } } # [doc = "The overlay mode for test rendered geometry in debug purposes."] # [doc = ""] # [inline] pub fn debug_draw (& self) -> crate :: generated :: viewport :: DebugDraw { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_debug_draw ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: DebugDraw (ret) } } # [doc = "Returns the total transform of the viewport."] # [doc = ""] # [inline] pub fn get_final_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_final_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The global canvas transform of the viewport. The canvas transform is relative to this."] # [doc = ""] # [inline] pub fn global_canvas_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_global_canvas_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the viewport rendering will receive benefits from High Dynamic Range algorithm. High Dynamic Range allows the viewport to receive values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it does not store the full range of a floating point number.\n**Note:** Requires [member usage] to be set to [constant USAGE_3D] or [constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."] # [doc = ""] # [inline] pub fn hdr (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_hdr ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output."] # [doc = ""] # [inline] pub fn keep_3d_linear (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_keep_3d_linear ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the topmost modal in the stack."] # [doc = ""] # [inline] pub fn get_modal_stack_top (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_modal_stack_top ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the mouse position relative to the viewport."] # [doc = ""] # [inline] pub fn get_mouse_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_mouse_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems."] # [doc = ""] # [inline] pub fn msaa (& self) -> crate :: generated :: viewport :: Msaa { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_msaa ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: Msaa (ret) } } # [doc = "If `true`, the objects rendered by viewport become subjects of mouse picking process."] # [doc = ""] # [inline] pub fn physics_object_picking (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_physics_object_picking ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns information about the viewport from the rendering pipeline."] # [doc = ""] # [inline] pub fn get_render_info (& self , info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_render_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , info) ; ret as _ } } # [doc = "The subdivision amount of the fourth quadrant on the shadow atlas."] # [doc = ""] # [inline] pub fn shadow_atlas_quadrant_subdiv (& self , quadrant : i64) -> crate :: generated :: viewport :: ShadowAtlasQuadrantSubdiv { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_shadow_atlas_quadrant_subdiv ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , quadrant) ; crate :: generated :: viewport :: ShadowAtlasQuadrantSubdiv (ret) } } # [doc = "The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2.\n**Note:** If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually."] # [doc = ""] # [inline] pub fn shadow_atlas_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_shadow_atlas_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The width and height of viewport."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the size override set with [method set_size_override]."] # [doc = ""] # [inline] pub fn get_size_override (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_size_override ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the viewport's texture.\n**Note:** Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture.get_data] to flip it back, for example:\n```gdscript\nvar img = get_viewport().get_texture().get_data()\nimg.flip_y()\n```"] # [doc = ""] # [inline] pub fn get_texture (& self) -> Option < Ref < crate :: generated :: viewport_texture :: ViewportTexture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: viewport_texture :: ViewportTexture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The update mode when viewport used as a render target."] # [doc = ""] # [inline] pub fn update_mode (& self) -> crate :: generated :: viewport :: UpdateMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_update_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: UpdateMode (ret) } } # [doc = "The rendering mode of viewport."] # [doc = ""] # [inline] pub fn usage (& self) -> crate :: generated :: viewport :: Usage { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: Usage (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn use_debanding (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_use_debanding ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn use_fxaa (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_use_fxaa ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the result of rendering will be flipped vertically."] # [doc = ""] # [inline] pub fn vflip (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_vflip ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the viewport's RID from the [VisualServer]."] # [doc = ""] # [inline] pub fn get_viewport_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_viewport_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the visible rectangle in global screen coordinates."] # [doc = ""] # [inline] pub fn get_visible_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_visible_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The custom [World] which can be used as 3D environment source."] # [doc = ""] # [inline] pub fn world (& self) -> Option < Ref < crate :: generated :: world :: World , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_world ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world :: World , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The custom [World2D] which can be used as 2D environment source."] # [doc = ""] # [inline] pub fn world_2d (& self) -> Option < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_world_2d ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the drag data from the GUI, that was previously returned by [method Control.get_drag_data]."] # [doc = ""] # [inline] pub fn gui_get_drag_data (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . gui_get_drag_data ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if there are visible modals on-screen."] # [doc = ""] # [inline] pub fn gui_has_modal_stack (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . gui_has_modal_stack ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the viewport is currently performing a drag operation."] # [doc = ""] # [inline] pub fn gui_is_dragging (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . gui_is_dragging ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport should render its background as transparent."] # [doc = ""] # [inline] pub fn has_transparent_background (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . has_transparent_background ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn input (& self , local_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . input ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , local_event . as_arg_ptr ()) ; } } # [doc = "If `true`, the viewport will disable 3D rendering. For actual disabling use `usage`."] # [doc = ""] # [inline] pub fn is_3d_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_3d_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will process 3D audio streams."] # [doc = ""] # [inline] pub fn is_audio_listener (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_audio_listener ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will process 2D audio streams."] # [doc = ""] # [inline] pub fn is_audio_listener_2d (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_audio_listener_2d ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_handling_input_locally (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_handling_input_locally ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will not receive input event."] # [doc = ""] # [inline] pub fn is_input_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_input_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_input_handled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_input_handled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the size override is enabled. See [method set_size_override]."] # [doc = ""] # [inline] pub fn is_size_override_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_size_override_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the size override affects stretch as well."] # [doc = ""] # [inline] pub fn is_size_override_stretch_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_size_override_stretch_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the GUI controls on the viewport will lay pixel perfectly."] # [doc = ""] # [inline] pub fn is_snap_controls_to_pixels_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_snap_controls_to_pixels_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will use [World] defined in `world` property."] # [doc = ""] # [inline] pub fn is_using_own_world (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_using_own_world ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from `SCREEN_TEXTURE` becomes unavailable. For more information see [method VisualServer.viewport_set_render_direct_to_screen]."] # [doc = ""] # [inline] pub fn is_using_render_direct_to_screen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_using_render_direct_to_screen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will process 3D audio streams."] # [doc = ""] # [inline] pub fn set_as_audio_listener (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_as_audio_listener ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the viewport will process 2D audio streams."] # [doc = ""] # [inline] pub fn set_as_audio_listener_2d (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_as_audio_listener_2d ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Attaches this [Viewport] to the root [Viewport] with the specified rectangle. This bypasses the need for another node to display this [Viewport] but makes you responsible for updating the position of this [Viewport] manually."] # [doc = ""] # [inline] pub fn set_attach_to_screen_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_attach_to_screen_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport."] # [doc = ""] # [inline] pub fn set_canvas_transform (& self , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_canvas_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = "The clear mode when viewport used as a render target.\n**Note:** This property is intended for 2D usage."] # [doc = ""] # [inline] pub fn set_clear_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_clear_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The overlay mode for test rendered geometry in debug purposes."] # [doc = ""] # [inline] pub fn set_debug_draw (& self , debug_draw : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_debug_draw ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , debug_draw) ; } } # [doc = "If `true`, the viewport will disable 3D rendering. For actual disabling use `usage`."] # [doc = ""] # [inline] pub fn set_disable_3d (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_disable_3d ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "If `true`, the viewport will not receive input event."] # [doc = ""] # [inline] pub fn set_disable_input (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_disable_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The global canvas transform of the viewport. The canvas transform is relative to this."] # [doc = ""] # [inline] pub fn set_global_canvas_transform (& self , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_global_canvas_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_handle_input_locally (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_handle_input_locally ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the viewport rendering will receive benefits from High Dynamic Range algorithm. High Dynamic Range allows the viewport to receive values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it does not store the full range of a floating point number.\n**Note:** Requires [member usage] to be set to [constant USAGE_3D] or [constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."] # [doc = ""] # [inline] pub fn set_hdr (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_hdr ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Stops the input from propagating further down the [SceneTree]."] # [doc = ""] # [inline] pub fn set_input_as_handled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_input_as_handled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output."] # [doc = ""] # [inline] pub fn set_keep_3d_linear (& self , keep_3d_linear : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_keep_3d_linear ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , keep_3d_linear) ; } } # [doc = "The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems."] # [doc = ""] # [inline] pub fn set_msaa (& self , msaa : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_msaa ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msaa) ; } } # [doc = "If `true`, the objects rendered by viewport become subjects of mouse picking process."] # [doc = ""] # [inline] pub fn set_physics_object_picking (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_physics_object_picking ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The subdivision amount of the fourth quadrant on the shadow atlas."] # [doc = ""] # [inline] pub fn set_shadow_atlas_quadrant_subdiv (& self , quadrant : i64 , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_shadow_atlas_quadrant_subdiv ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , quadrant , subdiv) ; } } # [doc = "The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2.\n**Note:** If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually."] # [doc = ""] # [inline] pub fn set_shadow_atlas_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_shadow_atlas_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The width and height of viewport."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the size override of the viewport. If the `enable` parameter is `true` the override is used, otherwise it uses the default size. If the size parameter is `(-1, -1)`, it won't update the size.\n# Default Arguments\n* `size` - `Vector2( -1, -1 )`\n* `margin` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn set_size_override (& self , enable : bool , size : Vector2 , margin : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_size_override ; let ret = crate :: icalls :: icallptr_void_bool_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , enable , size , margin) ; } } # [doc = "If `true`, the size override affects stretch as well."] # [doc = ""] # [inline] pub fn set_size_override_stretch (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_size_override_stretch ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the GUI controls on the viewport will lay pixel perfectly."] # [doc = ""] # [inline] pub fn set_snap_controls_to_pixels (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_snap_controls_to_pixels ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the viewport should render its background as transparent."] # [doc = ""] # [inline] pub fn set_transparent_background (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_transparent_background ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The update mode when viewport used as a render target."] # [doc = ""] # [inline] pub fn set_update_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_update_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The rendering mode of viewport."] # [doc = ""] # [inline] pub fn set_usage (& self , usage : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_usage ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , usage) ; } } # [doc = "If `true`, the viewport will be used in AR/VR process."] # [doc = ""] # [inline] pub fn set_use_arvr (& self , _use : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_arvr ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _use) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_debanding (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_debanding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_fxaa (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_fxaa ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the viewport will use [World] defined in `world` property."] # [doc = ""] # [inline] pub fn set_use_own_world (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_own_world ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from `SCREEN_TEXTURE` becomes unavailable. For more information see [method VisualServer.viewport_set_render_direct_to_screen]."] # [doc = ""] # [inline] pub fn set_use_render_direct_to_screen (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_render_direct_to_screen ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the result of rendering will be flipped vertically."] # [doc = ""] # [inline] pub fn set_vflip (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_vflip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The custom [World] which can be used as 3D environment source."] # [doc = ""] # [inline] pub fn set_world (& self , world : impl AsArg < crate :: generated :: world :: World >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_world ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , world . as_arg_ptr ()) ; } } # [doc = "The custom [World2D] which can be used as 2D environment source."] # [doc = ""] # [inline] pub fn set_world_2d (& self , world_2d : impl AsArg < crate :: generated :: world_2d :: World2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_world_2d ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , world_2d . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn unhandled_input (& self , local_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . unhandled_input ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , local_event . as_arg_ptr ()) ; } } # [doc = "Forces update of the 2D and 3D worlds."] # [doc = ""] # [inline] pub fn update_worlds (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . update_worlds ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the viewport will be used in AR/VR process."] # [doc = ""] # [inline] pub fn use_arvr (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . use_arvr ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Warps the mouse to a position relative to the viewport."] # [doc = ""] # [inline] pub fn warp_mouse (& self , to_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . warp_mouse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Viewport { } unsafe impl GodotObject for Viewport { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Viewport" } } impl QueueFree for Viewport { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Viewport { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Viewport { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Viewport { } unsafe impl SubClass < crate :: generated :: object :: Object > for Viewport { } impl Instanciable for Viewport { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Viewport :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ViewportMethodTable { pub class_constructor : sys :: godot_class_constructor , pub find_world : * mut sys :: godot_method_bind , pub find_world_2d : * mut sys :: godot_method_bind , pub get_camera : * mut sys :: godot_method_bind , pub get_canvas_transform : * mut sys :: godot_method_bind , pub get_clear_mode : * mut sys :: godot_method_bind , pub get_debug_draw : * mut sys :: godot_method_bind , pub get_final_transform : * mut sys :: godot_method_bind , pub get_global_canvas_transform : * mut sys :: godot_method_bind , pub get_hdr : * mut sys :: godot_method_bind , pub get_keep_3d_linear : * mut sys :: godot_method_bind , pub get_modal_stack_top : * mut sys :: godot_method_bind , pub get_mouse_position : * mut sys :: godot_method_bind , pub get_msaa : * mut sys :: godot_method_bind , pub get_physics_object_picking : * mut sys :: godot_method_bind , pub get_render_info : * mut sys :: godot_method_bind , pub get_shadow_atlas_quadrant_subdiv : * mut sys :: godot_method_bind , pub get_shadow_atlas_size : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_size_override : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_update_mode : * mut sys :: godot_method_bind , pub get_usage : * mut sys :: godot_method_bind , pub get_use_debanding : * mut sys :: godot_method_bind , pub get_use_fxaa : * mut sys :: godot_method_bind , pub get_vflip : * mut sys :: godot_method_bind , pub get_viewport_rid : * mut sys :: godot_method_bind , pub get_visible_rect : * mut sys :: godot_method_bind , pub get_world : * mut sys :: godot_method_bind , pub get_world_2d : * mut sys :: godot_method_bind , pub gui_get_drag_data : * mut sys :: godot_method_bind , pub gui_has_modal_stack : * mut sys :: godot_method_bind , pub gui_is_dragging : * mut sys :: godot_method_bind , pub has_transparent_background : * mut sys :: godot_method_bind , pub input : * mut sys :: godot_method_bind , pub is_3d_disabled : * mut sys :: godot_method_bind , pub is_audio_listener : * mut sys :: godot_method_bind , pub is_audio_listener_2d : * mut sys :: godot_method_bind , pub is_handling_input_locally : * mut sys :: godot_method_bind , pub is_input_disabled : * mut sys :: godot_method_bind , pub is_input_handled : * mut sys :: godot_method_bind , pub is_size_override_enabled : * mut sys :: godot_method_bind , pub is_size_override_stretch_enabled : * mut sys :: godot_method_bind , pub is_snap_controls_to_pixels_enabled : * mut sys :: godot_method_bind , pub is_using_own_world : * mut sys :: godot_method_bind , pub is_using_render_direct_to_screen : * mut sys :: godot_method_bind , pub set_as_audio_listener : * mut sys :: godot_method_bind , pub set_as_audio_listener_2d : * mut sys :: godot_method_bind , pub set_attach_to_screen_rect : * mut sys :: godot_method_bind , pub set_canvas_transform : * mut sys :: godot_method_bind , pub set_clear_mode : * mut sys :: godot_method_bind , pub set_debug_draw : * mut sys :: godot_method_bind , pub set_disable_3d : * mut sys :: godot_method_bind , pub set_disable_input : * mut sys :: godot_method_bind , pub set_global_canvas_transform : * mut sys :: godot_method_bind , pub set_handle_input_locally : * mut sys :: godot_method_bind , pub set_hdr : * mut sys :: godot_method_bind , pub set_input_as_handled : * mut sys :: godot_method_bind , pub set_keep_3d_linear : * mut sys :: godot_method_bind , pub set_msaa : * mut sys :: godot_method_bind , pub set_physics_object_picking : * mut sys :: godot_method_bind , pub set_shadow_atlas_quadrant_subdiv : * mut sys :: godot_method_bind , pub set_shadow_atlas_size : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_size_override : * mut sys :: godot_method_bind , pub set_size_override_stretch : * mut sys :: godot_method_bind , pub set_snap_controls_to_pixels : * mut sys :: godot_method_bind , pub set_transparent_background : * mut sys :: godot_method_bind , pub set_update_mode : * mut sys :: godot_method_bind , pub set_usage : * mut sys :: godot_method_bind , pub set_use_arvr : * mut sys :: godot_method_bind , pub set_use_debanding : * mut sys :: godot_method_bind , pub set_use_fxaa : * mut sys :: godot_method_bind , pub set_use_own_world : * mut sys :: godot_method_bind , pub set_use_render_direct_to_screen : * mut sys :: godot_method_bind , pub set_vflip : * mut sys :: godot_method_bind , pub set_world : * mut sys :: godot_method_bind , pub set_world_2d : * mut sys :: godot_method_bind , pub unhandled_input : * mut sys :: godot_method_bind , pub update_worlds : * mut sys :: godot_method_bind , pub use_arvr : * mut sys :: godot_method_bind , pub warp_mouse : * mut sys :: godot_method_bind } impl ViewportMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ViewportMethodTable = ViewportMethodTable { class_constructor : None , find_world : 0 as * mut sys :: godot_method_bind , find_world_2d : 0 as * mut sys :: godot_method_bind , get_camera : 0 as * mut sys :: godot_method_bind , get_canvas_transform : 0 as * mut sys :: godot_method_bind , get_clear_mode : 0 as * mut sys :: godot_method_bind , get_debug_draw : 0 as * mut sys :: godot_method_bind , get_final_transform : 0 as * mut sys :: godot_method_bind , get_global_canvas_transform : 0 as * mut sys :: godot_method_bind , get_hdr : 0 as * mut sys :: godot_method_bind , get_keep_3d_linear : 0 as * mut sys :: godot_method_bind , get_modal_stack_top : 0 as * mut sys :: godot_method_bind , get_mouse_position : 0 as * mut sys :: godot_method_bind , get_msaa : 0 as * mut sys :: godot_method_bind , get_physics_object_picking : 0 as * mut sys :: godot_method_bind , get_render_info : 0 as * mut sys :: godot_method_bind , get_shadow_atlas_quadrant_subdiv : 0 as * mut sys :: godot_method_bind , get_shadow_atlas_size : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_size_override : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_update_mode : 0 as * mut sys :: godot_method_bind , get_usage : 0 as * mut sys :: godot_method_bind , get_use_debanding : 0 as * mut sys :: godot_method_bind , get_use_fxaa : 0 as * mut sys :: godot_method_bind , get_vflip : 0 as * mut sys :: godot_method_bind , get_viewport_rid : 0 as * mut sys :: godot_method_bind , get_visible_rect : 0 as * mut sys :: godot_method_bind , get_world : 0 as * mut sys :: godot_method_bind , get_world_2d : 0 as * mut sys :: godot_method_bind , gui_get_drag_data : 0 as * mut sys :: godot_method_bind , gui_has_modal_stack : 0 as * mut sys :: godot_method_bind , gui_is_dragging : 0 as * mut sys :: godot_method_bind , has_transparent_background : 0 as * mut sys :: godot_method_bind , input : 0 as * mut sys :: godot_method_bind , is_3d_disabled : 0 as * mut sys :: godot_method_bind , is_audio_listener : 0 as * mut sys :: godot_method_bind , is_audio_listener_2d : 0 as * mut sys :: godot_method_bind , is_handling_input_locally : 0 as * mut sys :: godot_method_bind , is_input_disabled : 0 as * mut sys :: godot_method_bind , is_input_handled : 0 as * mut sys :: godot_method_bind , is_size_override_enabled : 0 as * mut sys :: godot_method_bind , is_size_override_stretch_enabled : 0 as * mut sys :: godot_method_bind , is_snap_controls_to_pixels_enabled : 0 as * mut sys :: godot_method_bind , is_using_own_world : 0 as * mut sys :: godot_method_bind , is_using_render_direct_to_screen : 0 as * mut sys :: godot_method_bind , set_as_audio_listener : 0 as * mut sys :: godot_method_bind , set_as_audio_listener_2d : 0 as * mut sys :: godot_method_bind , set_attach_to_screen_rect : 0 as * mut sys :: godot_method_bind , set_canvas_transform : 0 as * mut sys :: godot_method_bind , set_clear_mode : 0 as * mut sys :: godot_method_bind , set_debug_draw : 0 as * mut sys :: godot_method_bind , set_disable_3d : 0 as * mut sys :: godot_method_bind , set_disable_input : 0 as * mut sys :: godot_method_bind , set_global_canvas_transform : 0 as * mut sys :: godot_method_bind , set_handle_input_locally : 0 as * mut sys :: godot_method_bind , set_hdr : 0 as * mut sys :: godot_method_bind , set_input_as_handled : 0 as * mut sys :: godot_method_bind , set_keep_3d_linear : 0 as * mut sys :: godot_method_bind , set_msaa : 0 as * mut sys :: godot_method_bind , set_physics_object_picking : 0 as * mut sys :: godot_method_bind , set_shadow_atlas_quadrant_subdiv : 0 as * mut sys :: godot_method_bind , set_shadow_atlas_size : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_size_override : 0 as * mut sys :: godot_method_bind , set_size_override_stretch : 0 as * mut sys :: godot_method_bind , set_snap_controls_to_pixels : 0 as * mut sys :: godot_method_bind , set_transparent_background : 0 as * mut sys :: godot_method_bind , set_update_mode : 0 as * mut sys :: godot_method_bind , set_usage : 0 as * mut sys :: godot_method_bind , set_use_arvr : 0 as * mut sys :: godot_method_bind , set_use_debanding : 0 as * mut sys :: godot_method_bind , set_use_fxaa : 0 as * mut sys :: godot_method_bind , set_use_own_world : 0 as * mut sys :: godot_method_bind , set_use_render_direct_to_screen : 0 as * mut sys :: godot_method_bind , set_vflip : 0 as * mut sys :: godot_method_bind , set_world : 0 as * mut sys :: godot_method_bind , set_world_2d : 0 as * mut sys :: godot_method_bind , unhandled_input : 0 as * mut sys :: godot_method_bind , update_worlds : 0 as * mut sys :: godot_method_bind , use_arvr : 0 as * mut sys :: godot_method_bind , warp_mouse : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ViewportMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Viewport\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . find_world = (gd_api . godot_method_bind_get_method) (class_name , "find_world\0" . as_ptr () as * const c_char) ; table . find_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "find_world_2d\0" . as_ptr () as * const c_char) ; table . get_camera = (gd_api . godot_method_bind_get_method) (class_name , "get_camera\0" . as_ptr () as * const c_char) ; table . get_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas_transform\0" . as_ptr () as * const c_char) ; table . get_clear_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_clear_mode\0" . as_ptr () as * const c_char) ; table . get_debug_draw = (gd_api . godot_method_bind_get_method) (class_name , "get_debug_draw\0" . as_ptr () as * const c_char) ; table . get_final_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_final_transform\0" . as_ptr () as * const c_char) ; table . get_global_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_global_canvas_transform\0" . as_ptr () as * const c_char) ; table . get_hdr = (gd_api . godot_method_bind_get_method) (class_name , "get_hdr\0" . as_ptr () as * const c_char) ; table . get_keep_3d_linear = (gd_api . godot_method_bind_get_method) (class_name , "get_keep_3d_linear\0" . as_ptr () as * const c_char) ; table . get_modal_stack_top = (gd_api . godot_method_bind_get_method) (class_name , "get_modal_stack_top\0" . as_ptr () as * const c_char) ; table . get_mouse_position = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_position\0" . as_ptr () as * const c_char) ; table . get_msaa = (gd_api . godot_method_bind_get_method) (class_name , "get_msaa\0" . as_ptr () as * const c_char) ; table . get_physics_object_picking = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_object_picking\0" . as_ptr () as * const c_char) ; table . get_render_info = (gd_api . godot_method_bind_get_method) (class_name , "get_render_info\0" . as_ptr () as * const c_char) ; table . get_shadow_atlas_quadrant_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_atlas_quadrant_subdiv\0" . as_ptr () as * const c_char) ; table . get_shadow_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_atlas_size\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_size_override = (gd_api . godot_method_bind_get_method) (class_name , "get_size_override\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_update_mode\0" . as_ptr () as * const c_char) ; table . get_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_usage\0" . as_ptr () as * const c_char) ; table . get_use_debanding = (gd_api . godot_method_bind_get_method) (class_name , "get_use_debanding\0" . as_ptr () as * const c_char) ; table . get_use_fxaa = (gd_api . godot_method_bind_get_method) (class_name , "get_use_fxaa\0" . as_ptr () as * const c_char) ; table . get_vflip = (gd_api . godot_method_bind_get_method) (class_name , "get_vflip\0" . as_ptr () as * const c_char) ; table . get_viewport_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport_rid\0" . as_ptr () as * const c_char) ; table . get_visible_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_rect\0" . as_ptr () as * const c_char) ; table . get_world = (gd_api . godot_method_bind_get_method) (class_name , "get_world\0" . as_ptr () as * const c_char) ; table . get_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_world_2d\0" . as_ptr () as * const c_char) ; table . gui_get_drag_data = (gd_api . godot_method_bind_get_method) (class_name , "gui_get_drag_data\0" . as_ptr () as * const c_char) ; table . gui_has_modal_stack = (gd_api . godot_method_bind_get_method) (class_name , "gui_has_modal_stack\0" . as_ptr () as * const c_char) ; table . gui_is_dragging = (gd_api . godot_method_bind_get_method) (class_name , "gui_is_dragging\0" . as_ptr () as * const c_char) ; table . has_transparent_background = (gd_api . godot_method_bind_get_method) (class_name , "has_transparent_background\0" . as_ptr () as * const c_char) ; table . input = (gd_api . godot_method_bind_get_method) (class_name , "input\0" . as_ptr () as * const c_char) ; table . is_3d_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_3d_disabled\0" . as_ptr () as * const c_char) ; table . is_audio_listener = (gd_api . godot_method_bind_get_method) (class_name , "is_audio_listener\0" . as_ptr () as * const c_char) ; table . is_audio_listener_2d = (gd_api . godot_method_bind_get_method) (class_name , "is_audio_listener_2d\0" . as_ptr () as * const c_char) ; table . is_handling_input_locally = (gd_api . godot_method_bind_get_method) (class_name , "is_handling_input_locally\0" . as_ptr () as * const c_char) ; table . is_input_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_input_disabled\0" . as_ptr () as * const c_char) ; table . is_input_handled = (gd_api . godot_method_bind_get_method) (class_name , "is_input_handled\0" . as_ptr () as * const c_char) ; table . is_size_override_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_size_override_enabled\0" . as_ptr () as * const c_char) ; table . is_size_override_stretch_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_size_override_stretch_enabled\0" . as_ptr () as * const c_char) ; table . is_snap_controls_to_pixels_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_snap_controls_to_pixels_enabled\0" . as_ptr () as * const c_char) ; table . is_using_own_world = (gd_api . godot_method_bind_get_method) (class_name , "is_using_own_world\0" . as_ptr () as * const c_char) ; table . is_using_render_direct_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "is_using_render_direct_to_screen\0" . as_ptr () as * const c_char) ; table . set_as_audio_listener = (gd_api . godot_method_bind_get_method) (class_name , "set_as_audio_listener\0" . as_ptr () as * const c_char) ; table . set_as_audio_listener_2d = (gd_api . godot_method_bind_get_method) (class_name , "set_as_audio_listener_2d\0" . as_ptr () as * const c_char) ; table . set_attach_to_screen_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_attach_to_screen_rect\0" . as_ptr () as * const c_char) ; table . set_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_canvas_transform\0" . as_ptr () as * const c_char) ; table . set_clear_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_clear_mode\0" . as_ptr () as * const c_char) ; table . set_debug_draw = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_draw\0" . as_ptr () as * const c_char) ; table . set_disable_3d = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_3d\0" . as_ptr () as * const c_char) ; table . set_disable_input = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_input\0" . as_ptr () as * const c_char) ; table . set_global_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_global_canvas_transform\0" . as_ptr () as * const c_char) ; table . set_handle_input_locally = (gd_api . godot_method_bind_get_method) (class_name , "set_handle_input_locally\0" . as_ptr () as * const c_char) ; table . set_hdr = (gd_api . godot_method_bind_get_method) (class_name , "set_hdr\0" . as_ptr () as * const c_char) ; table . set_input_as_handled = (gd_api . godot_method_bind_get_method) (class_name , "set_input_as_handled\0" . as_ptr () as * const c_char) ; table . set_keep_3d_linear = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_3d_linear\0" . as_ptr () as * const c_char) ; table . set_msaa = (gd_api . godot_method_bind_get_method) (class_name , "set_msaa\0" . as_ptr () as * const c_char) ; table . set_physics_object_picking = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_object_picking\0" . as_ptr () as * const c_char) ; table . set_shadow_atlas_quadrant_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_atlas_quadrant_subdiv\0" . as_ptr () as * const c_char) ; table . set_shadow_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_atlas_size\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_size_override = (gd_api . godot_method_bind_get_method) (class_name , "set_size_override\0" . as_ptr () as * const c_char) ; table . set_size_override_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_size_override_stretch\0" . as_ptr () as * const c_char) ; table . set_snap_controls_to_pixels = (gd_api . godot_method_bind_get_method) (class_name , "set_snap_controls_to_pixels\0" . as_ptr () as * const c_char) ; table . set_transparent_background = (gd_api . godot_method_bind_get_method) (class_name , "set_transparent_background\0" . as_ptr () as * const c_char) ; table . set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_update_mode\0" . as_ptr () as * const c_char) ; table . set_usage = (gd_api . godot_method_bind_get_method) (class_name , "set_usage\0" . as_ptr () as * const c_char) ; table . set_use_arvr = (gd_api . godot_method_bind_get_method) (class_name , "set_use_arvr\0" . as_ptr () as * const c_char) ; table . set_use_debanding = (gd_api . godot_method_bind_get_method) (class_name , "set_use_debanding\0" . as_ptr () as * const c_char) ; table . set_use_fxaa = (gd_api . godot_method_bind_get_method) (class_name , "set_use_fxaa\0" . as_ptr () as * const c_char) ; table . set_use_own_world = (gd_api . godot_method_bind_get_method) (class_name , "set_use_own_world\0" . as_ptr () as * const c_char) ; table . set_use_render_direct_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "set_use_render_direct_to_screen\0" . as_ptr () as * const c_char) ; table . set_vflip = (gd_api . godot_method_bind_get_method) (class_name , "set_vflip\0" . as_ptr () as * const c_char) ; table . set_world = (gd_api . godot_method_bind_get_method) (class_name , "set_world\0" . as_ptr () as * const c_char) ; table . set_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "set_world_2d\0" . as_ptr () as * const c_char) ; table . unhandled_input = (gd_api . godot_method_bind_get_method) (class_name , "unhandled_input\0" . as_ptr () as * const c_char) ; table . update_worlds = (gd_api . godot_method_bind_get_method) (class_name , "update_worlds\0" . as_ptr () as * const c_char) ; table . use_arvr = (gd_api . godot_method_bind_get_method) (class_name , "use_arvr\0" . as_ptr () as * const c_char) ; table . warp_mouse = (gd_api . godot_method_bind_get_method) (class_name , "warp_mouse\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:544:40845 [INFO] [stdout] | [INFO] [stdout] 544 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 544 | # [doc = "`core class Image` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_image.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nImage inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Image { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AlphaMode (pub i64) ; impl AlphaMode { pub const NONE : AlphaMode = AlphaMode (0i64) ; pub const BIT : AlphaMode = AlphaMode (1i64) ; pub const BLEND : AlphaMode = AlphaMode (2i64) ; } impl From < i64 > for AlphaMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AlphaMode > for i64 { # [inline] fn from (v : AlphaMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CompressMode (pub i64) ; impl CompressMode { pub const S3TC : CompressMode = CompressMode (0i64) ; pub const PVRTC2 : CompressMode = CompressMode (1i64) ; pub const PVRTC4 : CompressMode = CompressMode (2i64) ; pub const ETC : CompressMode = CompressMode (3i64) ; pub const ETC2 : CompressMode = CompressMode (4i64) ; } impl From < i64 > for CompressMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CompressMode > for i64 { # [inline] fn from (v : CompressMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CompressSource (pub i64) ; impl CompressSource { pub const GENERIC : CompressSource = CompressSource (0i64) ; pub const SRGB : CompressSource = CompressSource (1i64) ; pub const NORMAL : CompressSource = CompressSource (2i64) ; } impl From < i64 > for CompressSource { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CompressSource > for i64 { # [inline] fn from (v : CompressSource) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Format (pub i64) ; impl Format { pub const L8 : Format = Format (0i64) ; pub const LA8 : Format = Format (1i64) ; pub const R8 : Format = Format (2i64) ; pub const RG8 : Format = Format (3i64) ; pub const RGB8 : Format = Format (4i64) ; pub const RGBA8 : Format = Format (5i64) ; pub const RGBA4444 : Format = Format (6i64) ; pub const RGBA5551 : Format = Format (7i64) ; pub const RF : Format = Format (8i64) ; pub const RGF : Format = Format (9i64) ; pub const RGBF : Format = Format (10i64) ; pub const RGBAF : Format = Format (11i64) ; pub const RH : Format = Format (12i64) ; pub const RGH : Format = Format (13i64) ; pub const RGBH : Format = Format (14i64) ; pub const RGBAH : Format = Format (15i64) ; pub const RGBE9995 : Format = Format (16i64) ; pub const DXT1 : Format = Format (17i64) ; pub const DXT3 : Format = Format (18i64) ; pub const DXT5 : Format = Format (19i64) ; pub const RGTC_R : Format = Format (20i64) ; pub const RGTC_RG : Format = Format (21i64) ; pub const BPTC_RGBA : Format = Format (22i64) ; pub const BPTC_RGBF : Format = Format (23i64) ; pub const BPTC_RGBFU : Format = Format (24i64) ; pub const PVRTC2 : Format = Format (25i64) ; pub const PVRTC2A : Format = Format (26i64) ; pub const PVRTC4 : Format = Format (27i64) ; pub const PVRTC4A : Format = Format (28i64) ; pub const ETC : Format = Format (29i64) ; pub const ETC2_R11 : Format = Format (30i64) ; pub const ETC2_R11S : Format = Format (31i64) ; pub const ETC2_RG11 : Format = Format (32i64) ; pub const ETC2_RG11S : Format = Format (33i64) ; pub const ETC2_RGB8 : Format = Format (34i64) ; pub const ETC2_RGBA8 : Format = Format (35i64) ; pub const ETC2_RGB8A1 : Format = Format (36i64) ; pub const MAX : Format = Format (37i64) ; } impl From < i64 > for Format { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Format > for i64 { # [inline] fn from (v : Format) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Interpolation (pub i64) ; impl Interpolation { pub const NEAREST : Interpolation = Interpolation (0i64) ; pub const BILINEAR : Interpolation = Interpolation (1i64) ; pub const CUBIC : Interpolation = Interpolation (2i64) ; pub const TRILINEAR : Interpolation = Interpolation (3i64) ; pub const LANCZOS : Interpolation = Interpolation (4i64) ; } impl From < i64 > for Interpolation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Interpolation > for i64 { # [inline] fn from (v : Interpolation) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Image { pub const ALPHA_BIT : i64 = 1i64 ; pub const ALPHA_BLEND : i64 = 2i64 ; pub const ALPHA_NONE : i64 = 0i64 ; pub const COMPRESS_ETC : i64 = 3i64 ; pub const COMPRESS_ETC2 : i64 = 4i64 ; pub const COMPRESS_PVRTC2 : i64 = 1i64 ; pub const COMPRESS_PVRTC4 : i64 = 2i64 ; pub const COMPRESS_S3TC : i64 = 0i64 ; pub const COMPRESS_SOURCE_GENERIC : i64 = 0i64 ; pub const COMPRESS_SOURCE_NORMAL : i64 = 2i64 ; pub const COMPRESS_SOURCE_SRGB : i64 = 1i64 ; pub const FORMAT_BPTC_RGBA : i64 = 22i64 ; pub const FORMAT_BPTC_RGBF : i64 = 23i64 ; pub const FORMAT_BPTC_RGBFU : i64 = 24i64 ; pub const FORMAT_DXT1 : i64 = 17i64 ; pub const FORMAT_DXT3 : i64 = 18i64 ; pub const FORMAT_DXT5 : i64 = 19i64 ; pub const FORMAT_ETC : i64 = 29i64 ; pub const FORMAT_ETC2_R11 : i64 = 30i64 ; pub const FORMAT_ETC2_R11S : i64 = 31i64 ; pub const FORMAT_ETC2_RG11 : i64 = 32i64 ; pub const FORMAT_ETC2_RG11S : i64 = 33i64 ; pub const FORMAT_ETC2_RGB8 : i64 = 34i64 ; pub const FORMAT_ETC2_RGB8A1 : i64 = 36i64 ; pub const FORMAT_ETC2_RGBA8 : i64 = 35i64 ; pub const FORMAT_L8 : i64 = 0i64 ; pub const FORMAT_LA8 : i64 = 1i64 ; pub const FORMAT_MAX : i64 = 37i64 ; pub const FORMAT_PVRTC2 : i64 = 25i64 ; pub const FORMAT_PVRTC2A : i64 = 26i64 ; pub const FORMAT_PVRTC4 : i64 = 27i64 ; pub const FORMAT_PVRTC4A : i64 = 28i64 ; pub const FORMAT_R8 : i64 = 2i64 ; pub const FORMAT_RF : i64 = 8i64 ; pub const FORMAT_RG8 : i64 = 3i64 ; pub const FORMAT_RGB8 : i64 = 4i64 ; pub const FORMAT_RGBA4444 : i64 = 6i64 ; pub const FORMAT_RGBA5551 : i64 = 7i64 ; pub const FORMAT_RGBA8 : i64 = 5i64 ; pub const FORMAT_RGBAF : i64 = 11i64 ; pub const FORMAT_RGBAH : i64 = 15i64 ; pub const FORMAT_RGBE9995 : i64 = 16i64 ; pub const FORMAT_RGBF : i64 = 10i64 ; pub const FORMAT_RGBH : i64 = 14i64 ; pub const FORMAT_RGF : i64 = 9i64 ; pub const FORMAT_RGH : i64 = 13i64 ; pub const FORMAT_RGTC_R : i64 = 20i64 ; pub const FORMAT_RGTC_RG : i64 = 21i64 ; pub const FORMAT_RH : i64 = 12i64 ; pub const INTERPOLATE_BILINEAR : i64 = 1i64 ; pub const INTERPOLATE_CUBIC : i64 = 2i64 ; pub const INTERPOLATE_LANCZOS : i64 = 4i64 ; pub const INTERPOLATE_NEAREST : i64 = 0i64 ; pub const INTERPOLATE_TRILINEAR : i64 = 3i64 ; pub const MAX_HEIGHT : i64 = 16384i64 ; pub const MAX_WIDTH : i64 = 16384i64 ; } impl Image { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ImageMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Alpha-blends `src_rect` from `src` image to this image at coordinates `dest`."] # [doc = ""] # [inline] pub fn blend_rect (& self , src : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blend_rect ; let ret = crate :: icalls :: icallptr_void_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Alpha-blends `src_rect` from `src` image to this image using `mask` image at coordinates `dst`. Alpha channels are required for both `src` and `mask`. `dst` pixels and `src` pixels will blend if the corresponding mask pixel's alpha value is not 0. `src` image and `mask` image **must** have the same size (width and height) but they can have different formats."] # [doc = ""] # [inline] pub fn blend_rect_mask (& self , src : impl AsArg < crate :: generated :: image :: Image > , mask : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blend_rect_mask ; let ret = crate :: icalls :: icallptr_void_obj_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , mask . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Copies `src_rect` from `src` image to this image at coordinates `dst`."] # [doc = ""] # [inline] pub fn blit_rect (& self , src : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blit_rect ; let ret = crate :: icalls :: icallptr_void_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Blits `src_rect` area from `src` image to this image at the coordinates given by `dst`. `src` pixel is copied onto `dst` if the corresponding `mask` pixel's alpha value is not 0. `src` image and `mask` image **must** have the same size (width and height) but they can have different formats."] # [doc = ""] # [inline] pub fn blit_rect_mask (& self , src : impl AsArg < crate :: generated :: image :: Image > , mask : impl AsArg < crate :: generated :: image :: Image > , src_rect : Rect2 , dst : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . blit_rect_mask ; let ret = crate :: icalls :: icallptr_void_obj_obj_rect2_vec2 (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr () , mask . as_arg_ptr () , src_rect , dst) ; } } # [doc = "Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-pixel, while a normalmap provides a normal direction per pixel.\n# Default Arguments\n* `bump_scale` - `1.0`"] # [doc = ""] # [inline] pub fn bumpmap_to_normalmap (& self , bump_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . bumpmap_to_normalmap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bump_scale) ; } } # [doc = "Removes the image's mipmaps."] # [doc = ""] # [inline] pub fn clear_mipmaps (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . clear_mipmaps ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Compresses the image to use less memory. Can not directly access pixel data while the image is compressed. Returns error if the chosen compression mode is not available. See [enum CompressMode] and [enum CompressSource] constants."] # [doc = ""] # [inline] pub fn compress (& self , mode : i64 , source : i64 , lossy_quality : f64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . compress ; let ret = crate :: icalls :: icallptr_i64_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , mode , source , lossy_quality) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Converts the image's format. See [enum Format] constants."] # [doc = ""] # [inline] pub fn convert (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . convert ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "Copies `src` image to this image."] # [doc = ""] # [inline] pub fn copy_from (& self , src : impl AsArg < crate :: generated :: image :: Image >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . copy_from ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , src . as_arg_ptr ()) ; } } # [doc = "Creates an empty image of given size and format. See [enum Format] constants. If `use_mipmaps` is `true` then generate mipmaps for this image. See the [method generate_mipmaps]."] # [doc = ""] # [inline] pub fn create (& self , width : i64 , height : i64 , use_mipmaps : bool , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . create ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool_i64 (method_bind , self . this . sys () . as_ptr () , width , height , use_mipmaps , format) ; } } # [doc = "Creates a new image of given size and format. See [enum Format] constants. Fills the image with the given raw data. If `use_mipmaps` is `true` then loads mipmaps for this image from `data`. See [method generate_mipmaps]."] # [doc = ""] # [inline] pub fn create_from_data (& self , width : i64 , height : i64 , use_mipmaps : bool , format : i64 , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . create_from_data ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool_i64_bytearr (method_bind , self . this . sys () . as_ptr () , width , height , use_mipmaps , format , data) ; } } # [doc = "Crops the image to the given `width` and `height`. If the specified size is larger than the current size, the extra area is filled with black pixels."] # [doc = ""] # [inline] pub fn crop (& self , width : i64 , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . crop ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height) ; } } # [doc = "Decompresses the image if it is compressed. Returns an error if decompress function is not available."] # [doc = ""] # [inline] pub fn decompress (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . decompress ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns [constant ALPHA_BLEND] if the image has data for alpha values. Returns [constant ALPHA_BIT] if all the alpha values are stored in a single bit. Returns [constant ALPHA_NONE] if no data for alpha values is found."] # [doc = ""] # [inline] pub fn detect_alpha (& self) -> crate :: generated :: image :: AlphaMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . detect_alpha ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: AlphaMode (ret) } } # [doc = "Stretches the image and enlarges it by a factor of 2. No interpolation is done."] # [doc = ""] # [inline] pub fn expand_x2_hq2x (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . expand_x2_hq2x ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Fills the image with a given [Color]."] # [doc = ""] # [inline] pub fn fill (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . fill ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Blends low-alpha pixels with nearby pixels."] # [doc = ""] # [inline] pub fn fix_alpha_edges (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . fix_alpha_edges ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Flips the image horizontally."] # [doc = ""] # [inline] pub fn flip_x (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . flip_x ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Flips the image vertically."] # [doc = ""] # [inline] pub fn flip_y (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . flip_y ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Generates mipmaps for the image. Mipmaps are pre-calculated and lower resolution copies of the image. Mipmaps are automatically used if the image needs to be scaled down when rendered. This improves image quality and the performance of the rendering. Returns an error if the image is compressed, in a custom format or if the image's width/height is 0.\n# Default Arguments\n* `renormalize` - `false`"] # [doc = ""] # [inline] pub fn generate_mipmaps (& self , renormalize : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . generate_mipmaps ; let ret = crate :: icalls :: icallptr_i64_bool (method_bind , self . this . sys () . as_ptr () , renormalize) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns a copy of the image's raw data."] # [doc = ""] # [inline] pub fn get_data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "Returns the image's format. See [enum Format] constants."] # [doc = ""] # [inline] pub fn get_format (& self) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: Format (ret) } } # [doc = "Returns the image's height."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the offset where the image's mipmap with index `mipmap` is stored in the `data` dictionary."] # [doc = ""] # [inline] pub fn get_mipmap_offset (& self , mipmap : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_mipmap_offset ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , mipmap) ; ret as _ } } # [doc = "Returns the color of the pixel at `(x, y)` if the image is locked. If the image is unlocked, it always returns a [Color] with the value `(0, 0, 0, 1.0)`. This is the same as [method get_pixelv], but two integer arguments instead of a Vector2 argument."] # [doc = ""] # [inline] pub fn get_pixel (& self , x : i64 , y : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_pixel ; let ret = crate :: icalls :: icallptr_color_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y) ; mem :: transmute (ret) } } # [doc = "Returns the color of the pixel at `src` if the image is locked. If the image is unlocked, it always returns a [Color] with the value `(0, 0, 0, 1.0)`. This is the same as [method get_pixel], but with a Vector2 argument instead of two integer arguments."] # [doc = ""] # [inline] pub fn get_pixelv (& self , src : Vector2) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_pixelv ; let ret = crate :: icalls :: icallptr_color_vec2 (method_bind , self . this . sys () . as_ptr () , src) ; mem :: transmute (ret) } } # [doc = "Returns a new image that is a copy of the image's area specified with `rect`."] # [doc = ""] # [inline] pub fn get_rect (& self , rect : Rect2) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_obj_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the image's size (width and height)."] # [doc = ""] # [inline] pub fn get_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns a [Rect2] enclosing the visible portion of the image, considering each pixel with a non-zero alpha channel as visible."] # [doc = ""] # [inline] pub fn get_used_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_used_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the image's width."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the image has generated mipmaps."] # [doc = ""] # [inline] pub fn has_mipmaps (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . has_mipmaps ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the image is compressed."] # [doc = ""] # [inline] pub fn is_compressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . is_compressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the image has no data."] # [doc = ""] # [inline] pub fn is_empty (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . is_empty ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if all the image's pixels have an alpha value of 0. Returns `false` if any pixel has an alpha value higher than 0."] # [doc = ""] # [inline] pub fn is_invisible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . is_invisible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Loads an image from file `path`. See [url=https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn load_bmp_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_bmp_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a JPEG file."] # [doc = ""] # [inline] pub fn load_jpg_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_jpg_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a PNG file."] # [doc = ""] # [inline] pub fn load_png_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_png_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a TGA file."] # [doc = ""] # [inline] pub fn load_tga_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_tga_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads an image from the binary contents of a WebP file."] # [doc = ""] # [inline] pub fn load_webp_from_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . load_webp_from_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Locks the data for reading and writing access. Sends an error to the console if the image is not locked when reading or writing a pixel."] # [doc = ""] # [inline] pub fn lock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . lock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Converts the image's data to represent coordinates on a 3D plane. This is used when the image represents a normalmap. A normalmap can add lots of detail to a 3D surface without increasing the polygon count."] # [doc = ""] # [inline] pub fn normalmap_to_xy (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . normalmap_to_xy ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Multiplies color values with alpha values. Resulting color values for a pixel are `(color * alpha)/256`."] # [doc = ""] # [inline] pub fn premultiply_alpha (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . premultiply_alpha ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Resizes the image to the given `width` and `height`. New pixels are calculated using `interpolation`. See `interpolation` constants.\n# Default Arguments\n* `interpolation` - `1`"] # [doc = ""] # [inline] pub fn resize (& self , width : i64 , height : i64 , interpolation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . resize ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height , interpolation) ; } } # [doc = "Resizes the image to the nearest power of 2 for the width and height. If `square` is `true` then set width and height to be the same.\n# Default Arguments\n* `square` - `false`"] # [doc = ""] # [inline] pub fn resize_to_po2 (& self , square : bool , interpolation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . resize_to_po2 ; let ret = crate :: icalls :: icallptr_void_bool_i64 (method_bind , self . this . sys () . as_ptr () , square , interpolation) ; } } # [doc = "Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image."] # [doc = ""] # [inline] pub fn rgbe_to_srgb (& self) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . rgbe_to_srgb ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Saves the image as an EXR file to `path`. If `grayscale` is `true` and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module.\n# Default Arguments\n* `grayscale` - `false`"] # [doc = ""] # [inline] pub fn save_exr (& self , path : impl Into < GodotString > , grayscale : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . save_exr ; let ret = crate :: icalls :: icallptr_i64_str_bool (method_bind , self . this . sys () . as_ptr () , path . into () , grayscale) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the image as a PNG file to `path`."] # [doc = ""] # [inline] pub fn save_png (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . save_png ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn save_png_to_buffer (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . save_png_to_buffer ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the [Color] of the pixel at `(x, y)` if the image is locked. Example:\n```gdscript\nvar img = Image.new()\nimg.create(img_width, img_height, false, Image.FORMAT_RGBA8)\nimg.lock()\nimg.set_pixel(x, y, color) # Works\nimg.unlock()\nimg.set_pixel(x, y, color) # Does not have an effect\n```"] # [doc = ""] # [inline] pub fn set_pixel (& self , x : i64 , y : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . set_pixel ; let ret = crate :: icalls :: icallptr_void_i64_i64_color (method_bind , self . this . sys () . as_ptr () , x , y , color) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the [Color] of the pixel at `(dst.x, dst.y)` if the image is locked. Note that the `dst` values must be integers. Example:\n```gdscript\nvar img = Image.new()\nimg.create(img_width, img_height, false, Image.FORMAT_RGBA8)\nimg.lock()\nimg.set_pixelv(Vector2(x, y), color) # Works\nimg.unlock()\nimg.set_pixelv(Vector2(x, y), color) # Does not have an effect\n```"] # [doc = ""] # [inline] pub fn set_pixelv (& self , dst : Vector2 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . set_pixelv ; let ret = crate :: icalls :: icallptr_void_vec2_color (method_bind , self . this . sys () . as_ptr () , dst , color) ; } } # [doc = "Shrinks the image by a factor of 2."] # [doc = ""] # [inline] pub fn shrink_x2 (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . shrink_x2 ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Converts the raw data from the sRGB colorspace to a linear scale."] # [doc = ""] # [inline] pub fn srgb_to_linear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . srgb_to_linear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Unlocks the data and prevents changes."] # [doc = ""] # [inline] pub fn unlock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImageMethodTable :: get (get_api ()) . unlock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Image { } unsafe impl GodotObject for Image { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Image" } } impl std :: ops :: Deref for Image { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Image { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Image { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Image { } unsafe impl SubClass < crate :: generated :: object :: Object > for Image { } impl Instanciable for Image { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Image :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ImageMethodTable { pub class_constructor : sys :: godot_class_constructor , pub blend_rect : * mut sys :: godot_method_bind , pub blend_rect_mask : * mut sys :: godot_method_bind , pub blit_rect : * mut sys :: godot_method_bind , pub blit_rect_mask : * mut sys :: godot_method_bind , pub bumpmap_to_normalmap : * mut sys :: godot_method_bind , pub clear_mipmaps : * mut sys :: godot_method_bind , pub compress : * mut sys :: godot_method_bind , pub convert : * mut sys :: godot_method_bind , pub copy_from : * mut sys :: godot_method_bind , pub create : * mut sys :: godot_method_bind , pub create_from_data : * mut sys :: godot_method_bind , pub crop : * mut sys :: godot_method_bind , pub decompress : * mut sys :: godot_method_bind , pub detect_alpha : * mut sys :: godot_method_bind , pub expand_x2_hq2x : * mut sys :: godot_method_bind , pub fill : * mut sys :: godot_method_bind , pub fix_alpha_edges : * mut sys :: godot_method_bind , pub flip_x : * mut sys :: godot_method_bind , pub flip_y : * mut sys :: godot_method_bind , pub generate_mipmaps : * mut sys :: godot_method_bind , pub get_data : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_mipmap_offset : * mut sys :: godot_method_bind , pub get_pixel : * mut sys :: godot_method_bind , pub get_pixelv : * mut sys :: godot_method_bind , pub get_rect : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_used_rect : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub has_mipmaps : * mut sys :: godot_method_bind , pub is_compressed : * mut sys :: godot_method_bind , pub is_empty : * mut sys :: godot_method_bind , pub is_invisible : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub load_bmp_from_buffer : * mut sys :: godot_method_bind , pub load_jpg_from_buffer : * mut sys :: godot_method_bind , pub load_png_from_buffer : * mut sys :: godot_method_bind , pub load_tga_from_buffer : * mut sys :: godot_method_bind , pub load_webp_from_buffer : * mut sys :: godot_method_bind , pub lock : * mut sys :: godot_method_bind , pub normalmap_to_xy : * mut sys :: godot_method_bind , pub premultiply_alpha : * mut sys :: godot_method_bind , pub resize : * mut sys :: godot_method_bind , pub resize_to_po2 : * mut sys :: godot_method_bind , pub rgbe_to_srgb : * mut sys :: godot_method_bind , pub save_exr : * mut sys :: godot_method_bind , pub save_png : * mut sys :: godot_method_bind , pub save_png_to_buffer : * mut sys :: godot_method_bind , pub set_pixel : * mut sys :: godot_method_bind , pub set_pixelv : * mut sys :: godot_method_bind , pub shrink_x2 : * mut sys :: godot_method_bind , pub srgb_to_linear : * mut sys :: godot_method_bind , pub unlock : * mut sys :: godot_method_bind } impl ImageMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ImageMethodTable = ImageMethodTable { class_constructor : None , blend_rect : 0 as * mut sys :: godot_method_bind , blend_rect_mask : 0 as * mut sys :: godot_method_bind , blit_rect : 0 as * mut sys :: godot_method_bind , blit_rect_mask : 0 as * mut sys :: godot_method_bind , bumpmap_to_normalmap : 0 as * mut sys :: godot_method_bind , clear_mipmaps : 0 as * mut sys :: godot_method_bind , compress : 0 as * mut sys :: godot_method_bind , convert : 0 as * mut sys :: godot_method_bind , copy_from : 0 as * mut sys :: godot_method_bind , create : 0 as * mut sys :: godot_method_bind , create_from_data : 0 as * mut sys :: godot_method_bind , crop : 0 as * mut sys :: godot_method_bind , decompress : 0 as * mut sys :: godot_method_bind , detect_alpha : 0 as * mut sys :: godot_method_bind , expand_x2_hq2x : 0 as * mut sys :: godot_method_bind , fill : 0 as * mut sys :: godot_method_bind , fix_alpha_edges : 0 as * mut sys :: godot_method_bind , flip_x : 0 as * mut sys :: godot_method_bind , flip_y : 0 as * mut sys :: godot_method_bind , generate_mipmaps : 0 as * mut sys :: godot_method_bind , get_data : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_mipmap_offset : 0 as * mut sys :: godot_method_bind , get_pixel : 0 as * mut sys :: godot_method_bind , get_pixelv : 0 as * mut sys :: godot_method_bind , get_rect : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_used_rect : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , has_mipmaps : 0 as * mut sys :: godot_method_bind , is_compressed : 0 as * mut sys :: godot_method_bind , is_empty : 0 as * mut sys :: godot_method_bind , is_invisible : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , load_bmp_from_buffer : 0 as * mut sys :: godot_method_bind , load_jpg_from_buffer : 0 as * mut sys :: godot_method_bind , load_png_from_buffer : 0 as * mut sys :: godot_method_bind , load_tga_from_buffer : 0 as * mut sys :: godot_method_bind , load_webp_from_buffer : 0 as * mut sys :: godot_method_bind , lock : 0 as * mut sys :: godot_method_bind , normalmap_to_xy : 0 as * mut sys :: godot_method_bind , premultiply_alpha : 0 as * mut sys :: godot_method_bind , resize : 0 as * mut sys :: godot_method_bind , resize_to_po2 : 0 as * mut sys :: godot_method_bind , rgbe_to_srgb : 0 as * mut sys :: godot_method_bind , save_exr : 0 as * mut sys :: godot_method_bind , save_png : 0 as * mut sys :: godot_method_bind , save_png_to_buffer : 0 as * mut sys :: godot_method_bind , set_pixel : 0 as * mut sys :: godot_method_bind , set_pixelv : 0 as * mut sys :: godot_method_bind , shrink_x2 : 0 as * mut sys :: godot_method_bind , srgb_to_linear : 0 as * mut sys :: godot_method_bind , unlock : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ImageMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Image\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . blend_rect = (gd_api . godot_method_bind_get_method) (class_name , "blend_rect\0" . as_ptr () as * const c_char) ; table . blend_rect_mask = (gd_api . godot_method_bind_get_method) (class_name , "blend_rect_mask\0" . as_ptr () as * const c_char) ; table . blit_rect = (gd_api . godot_method_bind_get_method) (class_name , "blit_rect\0" . as_ptr () as * const c_char) ; table . blit_rect_mask = (gd_api . godot_method_bind_get_method) (class_name , "blit_rect_mask\0" . as_ptr () as * const c_char) ; table . bumpmap_to_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "bumpmap_to_normalmap\0" . as_ptr () as * const c_char) ; table . clear_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "clear_mipmaps\0" . as_ptr () as * const c_char) ; table . compress = (gd_api . godot_method_bind_get_method) (class_name , "compress\0" . as_ptr () as * const c_char) ; table . convert = (gd_api . godot_method_bind_get_method) (class_name , "convert\0" . as_ptr () as * const c_char) ; table . copy_from = (gd_api . godot_method_bind_get_method) (class_name , "copy_from\0" . as_ptr () as * const c_char) ; table . create = (gd_api . godot_method_bind_get_method) (class_name , "create\0" . as_ptr () as * const c_char) ; table . create_from_data = (gd_api . godot_method_bind_get_method) (class_name , "create_from_data\0" . as_ptr () as * const c_char) ; table . crop = (gd_api . godot_method_bind_get_method) (class_name , "crop\0" . as_ptr () as * const c_char) ; table . decompress = (gd_api . godot_method_bind_get_method) (class_name , "decompress\0" . as_ptr () as * const c_char) ; table . detect_alpha = (gd_api . godot_method_bind_get_method) (class_name , "detect_alpha\0" . as_ptr () as * const c_char) ; table . expand_x2_hq2x = (gd_api . godot_method_bind_get_method) (class_name , "expand_x2_hq2x\0" . as_ptr () as * const c_char) ; table . fill = (gd_api . godot_method_bind_get_method) (class_name , "fill\0" . as_ptr () as * const c_char) ; table . fix_alpha_edges = (gd_api . godot_method_bind_get_method) (class_name , "fix_alpha_edges\0" . as_ptr () as * const c_char) ; table . flip_x = (gd_api . godot_method_bind_get_method) (class_name , "flip_x\0" . as_ptr () as * const c_char) ; table . flip_y = (gd_api . godot_method_bind_get_method) (class_name , "flip_y\0" . as_ptr () as * const c_char) ; table . generate_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "generate_mipmaps\0" . as_ptr () as * const c_char) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_mipmap_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_mipmap_offset\0" . as_ptr () as * const c_char) ; table . get_pixel = (gd_api . godot_method_bind_get_method) (class_name , "get_pixel\0" . as_ptr () as * const c_char) ; table . get_pixelv = (gd_api . godot_method_bind_get_method) (class_name , "get_pixelv\0" . as_ptr () as * const c_char) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_used_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_used_rect\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . has_mipmaps = (gd_api . godot_method_bind_get_method) (class_name , "has_mipmaps\0" . as_ptr () as * const c_char) ; table . is_compressed = (gd_api . godot_method_bind_get_method) (class_name , "is_compressed\0" . as_ptr () as * const c_char) ; table . is_empty = (gd_api . godot_method_bind_get_method) (class_name , "is_empty\0" . as_ptr () as * const c_char) ; table . is_invisible = (gd_api . godot_method_bind_get_method) (class_name , "is_invisible\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . load_bmp_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_bmp_from_buffer\0" . as_ptr () as * const c_char) ; table . load_jpg_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_jpg_from_buffer\0" . as_ptr () as * const c_char) ; table . load_png_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_png_from_buffer\0" . as_ptr () as * const c_char) ; table . load_tga_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_tga_from_buffer\0" . as_ptr () as * const c_char) ; table . load_webp_from_buffer = (gd_api . godot_method_bind_get_method) (class_name , "load_webp_from_buffer\0" . as_ptr () as * const c_char) ; table . lock = (gd_api . godot_method_bind_get_method) (class_name , "lock\0" . as_ptr () as * const c_char) ; table . normalmap_to_xy = (gd_api . godot_method_bind_get_method) (class_name , "normalmap_to_xy\0" . as_ptr () as * const c_char) ; table . premultiply_alpha = (gd_api . godot_method_bind_get_method) (class_name , "premultiply_alpha\0" . as_ptr () as * const c_char) ; table . resize = (gd_api . godot_method_bind_get_method) (class_name , "resize\0" . as_ptr () as * const c_char) ; table . resize_to_po2 = (gd_api . godot_method_bind_get_method) (class_name , "resize_to_po2\0" . as_ptr () as * const c_char) ; table . rgbe_to_srgb = (gd_api . godot_method_bind_get_method) (class_name , "rgbe_to_srgb\0" . as_ptr () as * const c_char) ; table . save_exr = (gd_api . godot_method_bind_get_method) (class_name , "save_exr\0" . as_ptr () as * const c_char) ; table . save_png = (gd_api . godot_method_bind_get_method) (class_name , "save_png\0" . as_ptr () as * const c_char) ; table . save_png_to_buffer = (gd_api . godot_method_bind_get_method) (class_name , "save_png_to_buffer\0" . as_ptr () as * const c_char) ; table . set_pixel = (gd_api . godot_method_bind_get_method) (class_name , "set_pixel\0" . as_ptr () as * const c_char) ; table . set_pixelv = (gd_api . godot_method_bind_get_method) (class_name , "set_pixelv\0" . as_ptr () as * const c_char) ; table . shrink_x2 = (gd_api . godot_method_bind_get_method) (class_name , "shrink_x2\0" . as_ptr () as * const c_char) ; table . srgb_to_linear = (gd_api . godot_method_bind_get_method) (class_name , "srgb_to_linear\0" . as_ptr () as * const c_char) ; table . unlock = (gd_api . godot_method_bind_get_method) (class_name , "unlock\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:550:11572 [INFO] [stdout] | [INFO] [stdout] 550 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 550 | # [doc = "`core class PhysicsShapeQueryParameters` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsshapequeryparameters.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysicsShapeQueryParameters inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsShapeQueryParameters { this : RawObject < Self > , } impl PhysicsShapeQueryParameters { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PhysicsShapeQueryParametersMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub fn exclude (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . get_exclude ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn shape_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . get_shape_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The queried shape's transform matrix."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the query will take [Area]s into account."] # [doc = ""] # [inline] pub fn is_collide_with_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . is_collide_with_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the query will take [PhysicsBody]s into account."] # [doc = ""] # [inline] pub fn is_collide_with_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . is_collide_with_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the query will take [Area]s into account."] # [doc = ""] # [inline] pub fn set_collide_with_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_collide_with_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the query will take [PhysicsBody]s into account."] # [doc = ""] # [inline] pub fn set_collide_with_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_collide_with_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub fn set_exclude (& self , exclude : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_exclude ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , exclude) ; } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "Sets the [Shape] that will be used for collision/intersection queries."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn set_shape_rid (& self , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_shape_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "The queried shape's transform matrix."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsShapeQueryParametersMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsShapeQueryParameters { } unsafe impl GodotObject for PhysicsShapeQueryParameters { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PhysicsShapeQueryParameters" } } impl std :: ops :: Deref for PhysicsShapeQueryParameters { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsShapeQueryParameters { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PhysicsShapeQueryParameters { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsShapeQueryParameters { } impl Instanciable for PhysicsShapeQueryParameters { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PhysicsShapeQueryParameters :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsShapeQueryParametersMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_exclude : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_shape_rid : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub is_collide_with_areas_enabled : * mut sys :: godot_method_bind , pub is_collide_with_bodies_enabled : * mut sys :: godot_method_bind , pub set_collide_with_areas : * mut sys :: godot_method_bind , pub set_collide_with_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_exclude : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind , pub set_shape_rid : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl PhysicsShapeQueryParametersMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsShapeQueryParametersMethodTable = PhysicsShapeQueryParametersMethodTable { class_constructor : None , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_exclude : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_shape_rid : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , is_collide_with_areas_enabled : 0 as * mut sys :: godot_method_bind , is_collide_with_bodies_enabled : 0 as * mut sys :: godot_method_bind , set_collide_with_areas : 0 as * mut sys :: godot_method_bind , set_collide_with_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_exclude : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind , set_shape_rid : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsShapeQueryParametersMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsShapeQueryParameters\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_exclude = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_shape_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_shape_rid\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . is_collide_with_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_collide_with_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_bodies_enabled\0" . as_ptr () as * const c_char) ; table . set_collide_with_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_areas\0" . as_ptr () as * const c_char) ; table . set_collide_with_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_exclude = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; table . set_shape_rid = (gd_api . godot_method_bind_get_method) (class_name , "set_shape_rid\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:556:3784 [INFO] [stdout] | [INFO] [stdout] 556 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 556 | # [doc = "`core class VisualShaderNodeFaceForward` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodefaceforward.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeFaceForward inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceForward { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeFaceForwardMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeFaceForward { } unsafe impl GodotObject for VisualShaderNodeFaceForward { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeFaceForward" } } impl std :: ops :: Deref for VisualShaderNodeFaceForward { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeFaceForward { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeFaceForward { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeFaceForward { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeFaceForward { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeFaceForward { } impl Instanciable for VisualShaderNodeFaceForward { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeFaceForward :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeFaceForwardMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeFaceForwardMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeFaceForwardMethodTable = VisualShaderNodeFaceForwardMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeFaceForwardMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeFaceForward\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:562:11944 [INFO] [stdout] | [INFO] [stdout] 562 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 562 | # [doc = "`core class NinePatchRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_ninepatchrect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`NinePatchRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNinePatchRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NinePatchRect { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AxisStretchMode (pub i64) ; impl AxisStretchMode { pub const STRETCH : AxisStretchMode = AxisStretchMode (0i64) ; pub const TILE : AxisStretchMode = AxisStretchMode (1i64) ; pub const TILE_FIT : AxisStretchMode = AxisStretchMode (2i64) ; } impl From < i64 > for AxisStretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AxisStretchMode > for i64 { # [inline] fn from (v : AxisStretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NinePatchRect { pub const AXIS_STRETCH_MODE_STRETCH : i64 = 0i64 ; pub const AXIS_STRETCH_MODE_TILE : i64 = 1i64 ; pub const AXIS_STRETCH_MODE_TILE_FIT : i64 = 2i64 ; } impl NinePatchRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NinePatchRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn h_axis_stretch_mode (& self) -> crate :: generated :: nine_patch_rect :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: nine_patch_rect :: AxisStretchMode (ret) } } # [doc = "The height of the 9-slice's top row."] # [doc = ""] # [inline] pub fn patch_margin (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_patch_margin ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The node's texture resource."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn v_axis_stretch_mode (& self) -> crate :: generated :: nine_patch_rect :: AxisStretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . get_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: nine_patch_rect :: AxisStretchMode (ret) } } # [doc = "If `true`, draw the panel's center. Else, only draw the 9-slice's borders."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, draw the panel's center. Else, only draw the 9-slice's borders."] # [doc = ""] # [inline] pub fn set_draw_center (& self , draw_center : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_center) ; } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn set_h_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_h_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The height of the 9-slice's top row."] # [doc = ""] # [inline] pub fn set_patch_margin (& self , margin : i64 , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_patch_margin ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , value) ; } } # [doc = "Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "The node's texture resource."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Doesn't do anything at the time of writing."] # [doc = ""] # [inline] pub fn set_v_axis_stretch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NinePatchRectMethodTable :: get (get_api ()) . set_v_axis_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NinePatchRect { } unsafe impl GodotObject for NinePatchRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "NinePatchRect" } } impl QueueFree for NinePatchRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for NinePatchRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NinePatchRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for NinePatchRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for NinePatchRect { } impl Instanciable for NinePatchRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NinePatchRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NinePatchRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub get_patch_margin : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_v_axis_stretch_mode : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_h_axis_stretch_mode : * mut sys :: godot_method_bind , pub set_patch_margin : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_v_axis_stretch_mode : * mut sys :: godot_method_bind } impl NinePatchRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NinePatchRectMethodTable = NinePatchRectMethodTable { class_constructor : None , get_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , get_patch_margin : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_h_axis_stretch_mode : 0 as * mut sys :: godot_method_bind , set_patch_margin : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_v_axis_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NinePatchRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NinePatchRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_patch_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_patch_margin\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_h_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_h_axis_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_patch_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_patch_margin\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_v_axis_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_v_axis_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:568:7086 [INFO] [stdout] | [INFO] [stdout] 568 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 568 | # [doc = "`core class DynamicFontData` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dynamicfontdata.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDynamicFontData inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DynamicFontData { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Hinting (pub i64) ; impl Hinting { pub const NONE : Hinting = Hinting (0i64) ; pub const LIGHT : Hinting = Hinting (1i64) ; pub const NORMAL : Hinting = Hinting (2i64) ; } impl From < i64 > for Hinting { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Hinting > for i64 { # [inline] fn from (v : Hinting) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl DynamicFontData { pub const HINTING_LIGHT : i64 = 1i64 ; pub const HINTING_NONE : i64 = 0i64 ; pub const HINTING_NORMAL : i64 = 2i64 ; } impl DynamicFontData { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DynamicFontDataMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn font_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_font_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn hinting (& self) -> crate :: generated :: dynamic_font_data :: Hinting { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_hinting ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: dynamic_font_data :: Hinting (ret) } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn is_antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . is_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn set_font_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_font_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn set_hinting (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_hinting ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DynamicFontData { } unsafe impl GodotObject for DynamicFontData { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "DynamicFontData" } } impl std :: ops :: Deref for DynamicFontData { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DynamicFontData { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: object :: Object > for DynamicFontData { } impl Instanciable for DynamicFontData { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DynamicFontData :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DynamicFontDataMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_font_path : * mut sys :: godot_method_bind , pub get_hinting : * mut sys :: godot_method_bind , pub is_antialiased : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_font_path : * mut sys :: godot_method_bind , pub set_hinting : * mut sys :: godot_method_bind } impl DynamicFontDataMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DynamicFontDataMethodTable = DynamicFontDataMethodTable { class_constructor : None , get_font_path : 0 as * mut sys :: godot_method_bind , get_hinting : 0 as * mut sys :: godot_method_bind , is_antialiased : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_font_path : 0 as * mut sys :: godot_method_bind , set_hinting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DynamicFontDataMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DynamicFontData\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_font_path = (gd_api . godot_method_bind_get_method) (class_name , "get_font_path\0" . as_ptr () as * const c_char) ; table . get_hinting = (gd_api . godot_method_bind_get_method) (class_name , "get_hinting\0" . as_ptr () as * const c_char) ; table . is_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "is_antialiased\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_font_path = (gd_api . godot_method_bind_get_method) (class_name , "set_font_path\0" . as_ptr () as * const c_char) ; table . set_hinting = (gd_api . godot_method_bind_get_method) (class_name , "set_hinting\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:574:9052 [INFO] [stdout] | [INFO] [stdout] 574 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 574 | # [doc = "`core class StreamPeerSSL` inherits `StreamPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeerssl.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeerSSL inherits methods from:\n - [StreamPeer](struct.StreamPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeerSSL { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const DISCONNECTED : Status = Status (0i64) ; pub const HANDSHAKING : Status = Status (1i64) ; pub const CONNECTED : Status = Status (2i64) ; pub const ERROR : Status = Status (3i64) ; pub const ERROR_HOSTNAME_MISMATCH : Status = Status (4i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl StreamPeerSSL { pub const STATUS_CONNECTED : i64 = 2i64 ; pub const STATUS_DISCONNECTED : i64 = 0i64 ; pub const STATUS_ERROR : i64 = 3i64 ; pub const STATUS_ERROR_HOSTNAME_MISMATCH : i64 = 4i64 ; pub const STATUS_HANDSHAKING : i64 = 1i64 ; } impl StreamPeerSSL { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamPeerSSLMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Accepts a peer connection as a server using the given `private_key` and providing the given `certificate` to the client. You can pass the optional `chain` parameter to provide additional CA chain information along with the certificate.\n# Default Arguments\n* `chain` - `null`"] # [doc = ""] # [inline] pub fn accept_stream (& self , stream : impl AsArg < crate :: generated :: stream_peer :: StreamPeer > , private_key : impl AsArg < crate :: generated :: crypto_key :: CryptoKey > , certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate > , chain : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerSSLMethodTable :: get (get_api ()) . accept_stream ; let ret = crate :: icalls :: icallptr_i64_obj_obj_obj_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr () , private_key . as_arg_ptr () , certificate . as_arg_ptr () , chain . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Connects to a peer using an underlying [StreamPeer] `stream`. If `validate_certs` is `true`, [StreamPeerSSL] will validate that the certificate presented by the peer matches the `for_hostname`.\n**Note:** Specifying a custom `valid_certificate` is not supported in HTML5 exports due to browsers restrictions.\n# Default Arguments\n* `validate_certs` - `false`\n* `for_hostname` - `\"\"`\n* `valid_certificate` - `null`"] # [doc = ""] # [inline] pub fn connect_to_stream (& self , stream : impl AsArg < crate :: generated :: stream_peer :: StreamPeer > , validate_certs : bool , for_hostname : impl Into < GodotString > , valid_certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerSSLMethodTable :: get (get_api ()) . connect_to_stream ; let ret = crate :: icalls :: icallptr_i64_obj_bool_str_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr () , validate_certs , for_hostname . into () , valid_certificate . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects from host."] # [doc = ""] # [inline] pub fn disconnect_from_stream (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerSSLMethodTable :: get (get_api ()) . disconnect_from_stream ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the status of the connection. See [enum Status] for values."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: stream_peer_ssl :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerSSLMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: stream_peer_ssl :: Status (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_blocking_handshake_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerSSLMethodTable :: get (get_api ()) . is_blocking_handshake_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Poll the connection to check for incoming bytes. Call this right before [method StreamPeer.get_available_bytes] for it to work properly."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerSSLMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_blocking_handshake_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerSSLMethodTable :: get (get_api ()) . set_blocking_handshake_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeerSSL { } unsafe impl GodotObject for StreamPeerSSL { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeerSSL" } } impl std :: ops :: Deref for StreamPeerSSL { type Target = crate :: generated :: stream_peer :: StreamPeer ; # [inline] fn deref (& self) -> & crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeerSSL { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: stream_peer :: StreamPeer > for StreamPeerSSL { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeerSSL { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeerSSL { } impl Instanciable for StreamPeerSSL { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamPeerSSL :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerSSLMethodTable { pub class_constructor : sys :: godot_class_constructor , pub accept_stream : * mut sys :: godot_method_bind , pub connect_to_stream : * mut sys :: godot_method_bind , pub disconnect_from_stream : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub is_blocking_handshake_enabled : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub set_blocking_handshake_enabled : * mut sys :: godot_method_bind } impl StreamPeerSSLMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerSSLMethodTable = StreamPeerSSLMethodTable { class_constructor : None , accept_stream : 0 as * mut sys :: godot_method_bind , connect_to_stream : 0 as * mut sys :: godot_method_bind , disconnect_from_stream : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , is_blocking_handshake_enabled : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , set_blocking_handshake_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerSSLMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeerSSL\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . accept_stream = (gd_api . godot_method_bind_get_method) (class_name , "accept_stream\0" . as_ptr () as * const c_char) ; table . connect_to_stream = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_stream\0" . as_ptr () as * const c_char) ; table . disconnect_from_stream = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_stream\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . is_blocking_handshake_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_blocking_handshake_enabled\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . set_blocking_handshake_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_blocking_handshake_enabled\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:580:5618 [INFO] [stdout] | [INFO] [stdout] 580 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 580 | # [doc = "`core class VisualScriptClassConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptclassconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptClassConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptClassConstant { this : RawObject < Self > , } impl VisualScriptClassConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptClassConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn class_constant (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . get_class_constant ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_class_constant (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptClassConstantMethodTable :: get (get_api ()) . set_class_constant ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptClassConstant { } unsafe impl GodotObject for VisualScriptClassConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptClassConstant" } } impl std :: ops :: Deref for VisualScriptClassConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptClassConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptClassConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptClassConstant { } impl Instanciable for VisualScriptClassConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptClassConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptClassConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_type : * mut sys :: godot_method_bind , pub get_class_constant : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_class_constant : * mut sys :: godot_method_bind } impl VisualScriptClassConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptClassConstantMethodTable = VisualScriptClassConstantMethodTable { class_constructor : None , get_base_type : 0 as * mut sys :: godot_method_bind , get_class_constant : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_class_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptClassConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptClassConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_class_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_class_constant\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_class_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_class_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:586:9262 [INFO] [stdout] | [INFO] [stdout] 586 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 586 | # [doc = "`core class VisualShaderNodeCompare` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecompare.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCompare inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCompare { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ComparisonType (pub i64) ; impl ComparisonType { pub const SCALAR : ComparisonType = ComparisonType (0i64) ; pub const VECTOR : ComparisonType = ComparisonType (1i64) ; pub const BOOLEAN : ComparisonType = ComparisonType (2i64) ; pub const TRANSFORM : ComparisonType = ComparisonType (3i64) ; } impl From < i64 > for ComparisonType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ComparisonType > for i64 { # [inline] fn from (v : ComparisonType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Condition (pub i64) ; impl Condition { pub const ALL : Condition = Condition (0i64) ; pub const ANY : Condition = Condition (1i64) ; } impl From < i64 > for Condition { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Condition > for i64 { # [inline] fn from (v : Condition) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const EQUAL : Function = Function (0i64) ; pub const NOT_EQUAL : Function = Function (1i64) ; pub const GREATER_THAN : Function = Function (2i64) ; pub const GREATER_THAN_EQUAL : Function = Function (3i64) ; pub const LESS_THAN : Function = Function (4i64) ; pub const LESS_THAN_EQUAL : Function = Function (5i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeCompare { pub const COND_ALL : i64 = 0i64 ; pub const COND_ANY : i64 = 1i64 ; pub const CTYPE_BOOLEAN : i64 = 2i64 ; pub const CTYPE_SCALAR : i64 = 0i64 ; pub const CTYPE_TRANSFORM : i64 = 3i64 ; pub const CTYPE_VECTOR : i64 = 1i64 ; pub const FUNC_EQUAL : i64 = 0i64 ; pub const FUNC_GREATER_THAN : i64 = 2i64 ; pub const FUNC_GREATER_THAN_EQUAL : i64 = 3i64 ; pub const FUNC_LESS_THAN : i64 = 4i64 ; pub const FUNC_LESS_THAN_EQUAL : i64 = 5i64 ; pub const FUNC_NOT_EQUAL : i64 = 1i64 ; } impl VisualShaderNodeCompare { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCompareMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The type to be used in the comparison. See [enum ComparisonType] for options."] # [doc = ""] # [inline] pub fn comparison_type (& self) -> crate :: generated :: visual_shader_node_compare :: ComparisonType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . get_comparison_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_compare :: ComparisonType (ret) } } # [doc = "Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR]."] # [doc = ""] # [inline] pub fn condition (& self) -> crate :: generated :: visual_shader_node_compare :: Condition { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . get_condition ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_compare :: Condition (ret) } } # [doc = "A comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_compare :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_compare :: Function (ret) } } # [doc = "The type to be used in the comparison. See [enum ComparisonType] for options."] # [doc = ""] # [inline] pub fn set_comparison_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . set_comparison_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = "Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR]."] # [doc = ""] # [inline] pub fn set_condition (& self , condition : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . set_condition ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , condition) ; } } # [doc = "A comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCompareMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCompare { } unsafe impl GodotObject for VisualShaderNodeCompare { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCompare" } } impl std :: ops :: Deref for VisualShaderNodeCompare { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCompare { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCompare { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCompare { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCompare { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCompare { } impl Instanciable for VisualShaderNodeCompare { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCompare :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCompareMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_comparison_type : * mut sys :: godot_method_bind , pub get_condition : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub set_comparison_type : * mut sys :: godot_method_bind , pub set_condition : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeCompareMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCompareMethodTable = VisualShaderNodeCompareMethodTable { class_constructor : None , get_comparison_type : 0 as * mut sys :: godot_method_bind , get_condition : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , set_comparison_type : 0 as * mut sys :: godot_method_bind , set_condition : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCompareMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCompare\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_comparison_type = (gd_api . godot_method_bind_get_method) (class_name , "get_comparison_type\0" . as_ptr () as * const c_char) ; table . get_condition = (gd_api . godot_method_bind_get_method) (class_name , "get_condition\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_comparison_type = (gd_api . godot_method_bind_get_method) (class_name , "set_comparison_type\0" . as_ptr () as * const c_char) ; table . set_condition = (gd_api . godot_method_bind_get_method) (class_name , "set_condition\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:592:3766 [INFO] [stdout] | [INFO] [stdout] 592 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 592 | # [doc = "`core class WebRTCDataChannelGDNative` inherits `WebRTCDataChannel` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcdatachannelgdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCDataChannelGDNative inherits methods from:\n - [WebRTCDataChannel](struct.WebRTCDataChannel.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebRTCDataChannelGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCDataChannelGDNative { } unsafe impl GodotObject for WebRTCDataChannelGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCDataChannelGDNative" } } impl std :: ops :: Deref for WebRTCDataChannelGDNative { type Target = crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel ; # [inline] fn deref (& self) -> & crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCDataChannelGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel > for WebRTCDataChannelGDNative { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebRTCDataChannelGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCDataChannelGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCDataChannelGDNative { } impl Instanciable for WebRTCDataChannelGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebRTCDataChannelGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCDataChannelGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl WebRTCDataChannelGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCDataChannelGDNativeMethodTable = WebRTCDataChannelGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCDataChannelGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCDataChannelGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:598:8169 [INFO] [stdout] | [INFO] [stdout] 598 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 598 | # [doc = "`core class ColorPickerButton` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_colorpickerbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ColorPickerButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nColorPickerButton inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ColorPickerButton { this : RawObject < Self > , } impl ColorPickerButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ColorPickerButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The currently selected color."] # [doc = ""] # [inline] pub fn pick_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . get_pick_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the [ColorPicker] that this node toggles."] # [doc = ""] # [inline] pub fn get_picker (& self) -> Option < Ref < crate :: generated :: color_picker :: ColorPicker , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . get_picker ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: color_picker :: ColorPicker , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the control's [PopupPanel] which allows you to connect to popup signals. This allows you to handle events when the ColorPicker is shown or hidden."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup_panel :: PopupPanel , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_panel :: PopupPanel , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the alpha channel in the displayed [ColorPicker] will be visible."] # [doc = ""] # [inline] pub fn is_editing_alpha (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . is_editing_alpha ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the alpha channel in the displayed [ColorPicker] will be visible."] # [doc = ""] # [inline] pub fn set_edit_alpha (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . set_edit_alpha ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } # [doc = "The currently selected color."] # [doc = ""] # [inline] pub fn set_pick_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerButtonMethodTable :: get (get_api ()) . set_pick_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ColorPickerButton { } unsafe impl GodotObject for ColorPickerButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ColorPickerButton" } } impl QueueFree for ColorPickerButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ColorPickerButton { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ColorPickerButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for ColorPickerButton { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for ColorPickerButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for ColorPickerButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ColorPickerButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for ColorPickerButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for ColorPickerButton { } impl Instanciable for ColorPickerButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ColorPickerButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ColorPickerButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_pick_color : * mut sys :: godot_method_bind , pub get_picker : * mut sys :: godot_method_bind , pub get_popup : * mut sys :: godot_method_bind , pub is_editing_alpha : * mut sys :: godot_method_bind , pub set_edit_alpha : * mut sys :: godot_method_bind , pub set_pick_color : * mut sys :: godot_method_bind } impl ColorPickerButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ColorPickerButtonMethodTable = ColorPickerButtonMethodTable { class_constructor : None , get_pick_color : 0 as * mut sys :: godot_method_bind , get_picker : 0 as * mut sys :: godot_method_bind , get_popup : 0 as * mut sys :: godot_method_bind , is_editing_alpha : 0 as * mut sys :: godot_method_bind , set_edit_alpha : 0 as * mut sys :: godot_method_bind , set_pick_color : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ColorPickerButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ColorPickerButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_pick_color = (gd_api . godot_method_bind_get_method) (class_name , "get_pick_color\0" . as_ptr () as * const c_char) ; table . get_picker = (gd_api . godot_method_bind_get_method) (class_name , "get_picker\0" . as_ptr () as * const c_char) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . is_editing_alpha = (gd_api . godot_method_bind_get_method) (class_name , "is_editing_alpha\0" . as_ptr () as * const c_char) ; table . set_edit_alpha = (gd_api . godot_method_bind_get_method) (class_name , "set_edit_alpha\0" . as_ptr () as * const c_char) ; table . set_pick_color = (gd_api . godot_method_bind_get_method) (class_name , "set_pick_color\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:604:11531 [INFO] [stdout] | [INFO] [stdout] 604 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 604 | # [doc = "`tools class EditorFeatureProfile` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfeatureprofile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorFeatureProfile inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFeatureProfile { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Feature (pub i64) ; impl Feature { pub const _3D : Feature = Feature (0i64) ; pub const SCRIPT : Feature = Feature (1i64) ; pub const ASSET_LIB : Feature = Feature (2i64) ; pub const SCENE_TREE : Feature = Feature (3i64) ; pub const NODE_DOCK : Feature = Feature (4i64) ; pub const FILESYSTEM_DOCK : Feature = Feature (5i64) ; pub const IMPORT_DOCK : Feature = Feature (6i64) ; pub const MAX : Feature = Feature (7i64) ; } impl From < i64 > for Feature { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Feature > for i64 { # [inline] fn from (v : Feature) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorFeatureProfile { pub const FEATURE_3D : i64 = 0i64 ; pub const FEATURE_ASSET_LIB : i64 = 2i64 ; pub const FEATURE_FILESYSTEM_DOCK : i64 = 5i64 ; pub const FEATURE_IMPORT_DOCK : i64 = 6i64 ; pub const FEATURE_MAX : i64 = 7i64 ; pub const FEATURE_NODE_DOCK : i64 = 4i64 ; pub const FEATURE_SCENE_TREE : i64 = 3i64 ; pub const FEATURE_SCRIPT : i64 = 1i64 ; } impl EditorFeatureProfile { # [doc = "Returns the specified `feature`'s human-readable name."] # [doc = ""] # [inline] pub fn get_feature_name (& self , feature : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . get_feature_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the class specified by `class_name` is disabled. When disabled, the class won't appear in the Create New Node dialog."] # [doc = ""] # [inline] pub fn is_class_disabled (& self , class_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_disabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; ret as _ } } # [doc = "Returns `true` if editing for the class specified by `class_name` is disabled. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class."] # [doc = ""] # [inline] pub fn is_class_editor_disabled (& self , class_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_editor_disabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; ret as _ } } # [doc = "Returns `true` if `property` is disabled in the class specified by `class_name`. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by `class_name`."] # [doc = ""] # [inline] pub fn is_class_property_disabled (& self , class_name : impl Into < GodotString > , property : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_property_disabled ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class_name . into () , property . into ()) ; ret as _ } } # [doc = "Returns `true` if the `feature` is disabled. When a feature is disabled, it will disappear from the editor entirely."] # [doc = ""] # [inline] pub fn is_feature_disabled (& self , feature : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_feature_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; ret as _ } } # [doc = "Loads an editor feature profile from a file. The file must follow the JSON format obtained by using the feature profile manager's **Export** button or the [method save_to_file] method."] # [doc = ""] # [inline] pub fn load_from_file (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . load_from_file ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's **Import** button or the [method load_from_file] button."] # [doc = ""] # [inline] pub fn save_to_file (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . save_to_file ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `disable` is `true`, disables the class specified by `class_name`. When disabled, the class won't appear in the Create New Node dialog."] # [doc = ""] # [inline] pub fn set_disable_class (& self , class_name : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , disable) ; } } # [doc = "If `disable` is `true`, disables editing for the class specified by `class_name`. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class."] # [doc = ""] # [inline] pub fn set_disable_class_editor (& self , class_name : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class_editor ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , disable) ; } } # [doc = "If `disable` is `true`, disables editing for `property` in the class specified by `class_name`. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by `class_name`."] # [doc = ""] # [inline] pub fn set_disable_class_property (& self , class_name : impl Into < GodotString > , property : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class_property ; let ret = crate :: icalls :: icallptr_void_str_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , property . into () , disable) ; } } # [doc = "If `disable` is `true`, disables the editor feature specified in `feature`. When a feature is disabled, it will disappear from the editor entirely."] # [doc = ""] # [inline] pub fn set_disable_feature (& self , feature : i64 , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_feature ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , feature , disable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFeatureProfile { } unsafe impl GodotObject for EditorFeatureProfile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorFeatureProfile" } } impl std :: ops :: Deref for EditorFeatureProfile { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFeatureProfile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorFeatureProfile { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFeatureProfile { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFeatureProfileMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_feature_name : * mut sys :: godot_method_bind , pub is_class_disabled : * mut sys :: godot_method_bind , pub is_class_editor_disabled : * mut sys :: godot_method_bind , pub is_class_property_disabled : * mut sys :: godot_method_bind , pub is_feature_disabled : * mut sys :: godot_method_bind , pub load_from_file : * mut sys :: godot_method_bind , pub save_to_file : * mut sys :: godot_method_bind , pub set_disable_class : * mut sys :: godot_method_bind , pub set_disable_class_editor : * mut sys :: godot_method_bind , pub set_disable_class_property : * mut sys :: godot_method_bind , pub set_disable_feature : * mut sys :: godot_method_bind } impl EditorFeatureProfileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFeatureProfileMethodTable = EditorFeatureProfileMethodTable { class_constructor : None , get_feature_name : 0 as * mut sys :: godot_method_bind , is_class_disabled : 0 as * mut sys :: godot_method_bind , is_class_editor_disabled : 0 as * mut sys :: godot_method_bind , is_class_property_disabled : 0 as * mut sys :: godot_method_bind , is_feature_disabled : 0 as * mut sys :: godot_method_bind , load_from_file : 0 as * mut sys :: godot_method_bind , save_to_file : 0 as * mut sys :: godot_method_bind , set_disable_class : 0 as * mut sys :: godot_method_bind , set_disable_class_editor : 0 as * mut sys :: godot_method_bind , set_disable_class_property : 0 as * mut sys :: godot_method_bind , set_disable_feature : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFeatureProfileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFeatureProfile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_feature_name = (gd_api . godot_method_bind_get_method) (class_name , "get_feature_name\0" . as_ptr () as * const c_char) ; table . is_class_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_disabled\0" . as_ptr () as * const c_char) ; table . is_class_editor_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_editor_disabled\0" . as_ptr () as * const c_char) ; table . is_class_property_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_property_disabled\0" . as_ptr () as * const c_char) ; table . is_feature_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_feature_disabled\0" . as_ptr () as * const c_char) ; table . load_from_file = (gd_api . godot_method_bind_get_method) (class_name , "load_from_file\0" . as_ptr () as * const c_char) ; table . save_to_file = (gd_api . godot_method_bind_get_method) (class_name , "save_to_file\0" . as_ptr () as * const c_char) ; table . set_disable_class = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class\0" . as_ptr () as * const c_char) ; table . set_disable_class_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class_editor\0" . as_ptr () as * const c_char) ; table . set_disable_class_property = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class_property\0" . as_ptr () as * const c_char) ; table . set_disable_feature = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_feature\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:610:6744 [INFO] [stdout] | [INFO] [stdout] 610 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 610 | # [doc = "`core class GrooveJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_groovejoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GrooveJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGrooveJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GrooveJoint2D { this : RawObject < Self > , } impl GrooveJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GrooveJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove)."] # [doc = ""] # [inline] pub fn initial_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . get_initial_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove)."] # [doc = ""] # [inline] pub fn set_initial_offset (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . set_initial_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GrooveJoint2D { } unsafe impl GodotObject for GrooveJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GrooveJoint2D" } } impl QueueFree for GrooveJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GrooveJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GrooveJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for GrooveJoint2D { } impl Instanciable for GrooveJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GrooveJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GrooveJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_initial_offset : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub set_initial_offset : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind } impl GrooveJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GrooveJoint2DMethodTable = GrooveJoint2DMethodTable { class_constructor : None , get_initial_offset : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , set_initial_offset : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GrooveJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GrooveJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_initial_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_initial_offset\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . set_initial_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_initial_offset\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:616:13904 [INFO] [stdout] | [INFO] [stdout] 616 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 616 | # [doc = "`core class AnimatedSprite` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animatedsprite.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimatedSprite` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimatedSprite inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimatedSprite { this : RawObject < Self > , } impl AnimatedSprite { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimatedSpriteMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The current animation from the `frames` resource. If this value changes, the `frame` counter is reset."] # [doc = ""] # [inline] pub fn animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The displayed animation frame's index."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The animation speed is multiplied by this value."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [SpriteFrames] resource containing the animation(s)."] # [doc = ""] # [inline] pub fn sprite_frames (& self) -> Option < Ref < crate :: generated :: sprite_frames :: SpriteFrames , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . get_sprite_frames ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: sprite_frames :: SpriteFrames , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, texture will be centered."] # [doc = ""] # [inline] pub fn is_centered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_centered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn is_flipped_h (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_flipped_h ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn is_flipped_v (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_flipped_v ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if an animation is currently being played."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the animation named `anim`. If no `anim` is provided, the current animation is played. If `backwards` is `true`, the animation will be played in reverse.\n# Default Arguments\n* `anim` - `\"\"`\n* `backwards` - `false`"] # [doc = ""] # [inline] pub fn play (& self , anim : impl Into < GodotString > , backwards : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , anim . into () , backwards) ; } } # [doc = "The current animation from the `frames` resource. If this value changes, the `frame` counter is reset."] # [doc = ""] # [inline] pub fn set_animation (& self , animation : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , animation . into ()) ; } } # [doc = "If `true`, texture will be centered."] # [doc = ""] # [inline] pub fn set_centered (& self , centered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_centered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , centered) ; } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn set_flip_h (& self , flip_h : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_flip_h ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_h) ; } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn set_flip_v (& self , flip_v : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_flip_v ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_v) ; } } # [doc = "The displayed animation frame's index."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The animation speed is multiplied by this value."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , speed_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed_scale) ; } } # [doc = "The [SpriteFrames] resource containing the animation(s)."] # [doc = ""] # [inline] pub fn set_sprite_frames (& self , sprite_frames : impl AsArg < crate :: generated :: sprite_frames :: SpriteFrames >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . set_sprite_frames ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , sprite_frames . as_arg_ptr ()) ; } } # [doc = "Stops the current animation (does not reset the frame counter)."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSpriteMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimatedSprite { } unsafe impl GodotObject for AnimatedSprite { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimatedSprite" } } impl QueueFree for AnimatedSprite { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimatedSprite { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimatedSprite { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for AnimatedSprite { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AnimatedSprite { } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimatedSprite { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimatedSprite { } impl Instanciable for AnimatedSprite { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimatedSprite :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimatedSpriteMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_animation : * mut sys :: godot_method_bind , pub get_frame : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_sprite_frames : * mut sys :: godot_method_bind , pub is_centered : * mut sys :: godot_method_bind , pub is_flipped_h : * mut sys :: godot_method_bind , pub is_flipped_v : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_animation : * mut sys :: godot_method_bind , pub set_centered : * mut sys :: godot_method_bind , pub set_flip_h : * mut sys :: godot_method_bind , pub set_flip_v : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_sprite_frames : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AnimatedSpriteMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimatedSpriteMethodTable = AnimatedSpriteMethodTable { class_constructor : None , get_animation : 0 as * mut sys :: godot_method_bind , get_frame : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_sprite_frames : 0 as * mut sys :: godot_method_bind , is_centered : 0 as * mut sys :: godot_method_bind , is_flipped_h : 0 as * mut sys :: godot_method_bind , is_flipped_v : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_animation : 0 as * mut sys :: godot_method_bind , set_centered : 0 as * mut sys :: godot_method_bind , set_flip_h : 0 as * mut sys :: godot_method_bind , set_flip_v : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_sprite_frames : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimatedSpriteMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimatedSprite\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_animation\0" . as_ptr () as * const c_char) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_sprite_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_sprite_frames\0" . as_ptr () as * const c_char) ; table . is_centered = (gd_api . godot_method_bind_get_method) (class_name , "is_centered\0" . as_ptr () as * const c_char) ; table . is_flipped_h = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_h\0" . as_ptr () as * const c_char) ; table . is_flipped_v = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_v\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_animation\0" . as_ptr () as * const c_char) ; table . set_centered = (gd_api . godot_method_bind_get_method) (class_name , "set_centered\0" . as_ptr () as * const c_char) ; table . set_flip_h = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_h\0" . as_ptr () as * const c_char) ; table . set_flip_v = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_v\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_sprite_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_sprite_frames\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:622:8263 [INFO] [stdout] | [INFO] [stdout] 622 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 622 | # [doc = "`core class SphereMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spheremesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSphereMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SphereMesh { this : RawObject < Self > , } impl SphereMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SphereMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Full height of the sphere."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a hemisphere is created rather than a full sphere.\n**Note:** To get a regular hemisphere, the height and radius of the sphere must be equal."] # [doc = ""] # [inline] pub fn is_hemisphere (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_is_hemisphere ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of radial segments on the sphere."] # [doc = ""] # [inline] pub fn radial_segments (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_radial_segments ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Radius of sphere."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of segments along the height of the sphere."] # [doc = ""] # [inline] pub fn rings (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_rings ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Full height of the sphere."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "If `true`, a hemisphere is created rather than a full sphere.\n**Note:** To get a regular hemisphere, the height and radius of the sphere must be equal."] # [doc = ""] # [inline] pub fn set_is_hemisphere (& self , is_hemisphere : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_is_hemisphere ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , is_hemisphere) ; } } # [doc = "Number of radial segments on the sphere."] # [doc = ""] # [inline] pub fn set_radial_segments (& self , radial_segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_radial_segments ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , radial_segments) ; } } # [doc = "Radius of sphere."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Number of segments along the height of the sphere."] # [doc = ""] # [inline] pub fn set_rings (& self , rings : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_rings ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rings) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SphereMesh { } unsafe impl GodotObject for SphereMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SphereMesh" } } impl std :: ops :: Deref for SphereMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SphereMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for SphereMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for SphereMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SphereMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SphereMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for SphereMesh { } impl Instanciable for SphereMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SphereMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SphereMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_is_hemisphere : * mut sys :: godot_method_bind , pub get_radial_segments : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_rings : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_is_hemisphere : * mut sys :: godot_method_bind , pub set_radial_segments : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_rings : * mut sys :: godot_method_bind } impl SphereMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SphereMeshMethodTable = SphereMeshMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_is_hemisphere : 0 as * mut sys :: godot_method_bind , get_radial_segments : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_rings : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_is_hemisphere : 0 as * mut sys :: godot_method_bind , set_radial_segments : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_rings : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SphereMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SphereMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_is_hemisphere = (gd_api . godot_method_bind_get_method) (class_name , "get_is_hemisphere\0" . as_ptr () as * const c_char) ; table . get_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_segments\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_rings = (gd_api . godot_method_bind_get_method) (class_name , "get_rings\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_is_hemisphere = (gd_api . godot_method_bind_get_method) (class_name , "set_is_hemisphere\0" . as_ptr () as * const c_char) ; table . set_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_segments\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_rings = (gd_api . godot_method_bind_get_method) (class_name , "set_rings\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:628:3927 [INFO] [stdout] | [INFO] [stdout] 628 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 628 | # [doc = "`core class AudioEffectHighShelfFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecthighshelffilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectHighShelfFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectHighShelfFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectHighShelfFilter { } unsafe impl GodotObject for AudioEffectHighShelfFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectHighShelfFilter" } } impl std :: ops :: Deref for AudioEffectHighShelfFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectHighShelfFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectHighShelfFilter { } impl Instanciable for AudioEffectHighShelfFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectHighShelfFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectHighShelfFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectHighShelfFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectHighShelfFilterMethodTable = AudioEffectHighShelfFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectHighShelfFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectHighShelfFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:634:10866 [INFO] [stdout] | [INFO] [stdout] 634 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 634 | # [doc = "`tools class EditorSpatialGizmo` inherits `SpatialGizmo` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorspatialgizmo.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorSpatialGizmo inherits methods from:\n - [SpatialGizmo](struct.SpatialGizmo.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSpatialGizmo { this : RawObject < Self > , } impl EditorSpatialGizmo { # [doc = "Adds the specified `segments` to the gizmo's collision shape for picking. Call this function during [method redraw]."] # [doc = ""] # [inline] pub fn add_collision_segments (& self , segments : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . add_collision_segments ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw]."] # [doc = ""] # [inline] pub fn add_collision_triangles (& self , triangles : impl AsArg < crate :: generated :: triangle_mesh :: TriangleMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . add_collision_triangles ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , triangles . as_arg_ptr ()) ; } } # [doc = "Adds a list of handles (points) which can be used to deform the object being edited.\nThere are virtual functions which will be called upon editing of these handles. Call this function during [method redraw].\n# Default Arguments\n* `billboard` - `false`\n* `secondary` - `false`"] # [doc = ""] # [inline] pub fn add_handles (& self , handles : Vector3Array , material : impl AsArg < crate :: generated :: material :: Material > , billboard : bool , secondary : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . add_handles ; let ret = crate :: icalls :: icallptr_void_vec3arr_obj_bool_bool (method_bind , self . this . sys () . as_ptr () , handles , material . as_arg_ptr () , billboard , secondary) ; } } # [doc = "Adds lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method redraw].\n# Default Arguments\n* `billboard` - `false`\n* `modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn add_lines (& self , lines : Vector3Array , material : impl AsArg < crate :: generated :: material :: Material > , billboard : bool , modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . add_lines ; let ret = crate :: icalls :: icallptr_void_vec3arr_obj_bool_color (method_bind , self . this . sys () . as_ptr () , lines , material . as_arg_ptr () , billboard , modulate) ; } } # [doc = "Adds a mesh to the gizmo with the specified `billboard` state, `skeleton` and `material`. If `billboard` is `true`, the mesh will rotate to always face the camera. Call this function during [method redraw].\n# Default Arguments\n* `billboard` - `false`\n* `skeleton` - `null`\n* `material` - `null`"] # [doc = ""] # [inline] pub fn add_mesh (& self , mesh : impl AsArg < crate :: generated :: array_mesh :: ArrayMesh > , billboard : bool , skeleton : impl AsArg < crate :: generated :: skin_reference :: SkinReference > , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . add_mesh ; let ret = crate :: icalls :: icallptr_void_obj_bool_obj_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr () , billboard , skeleton . as_arg_ptr () , material . as_arg_ptr ()) ; } } # [doc = "Adds an unscaled billboard for visualization. Call this function during [method redraw].\n# Default Arguments\n* `default_scale` - `1`\n* `modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn add_unscaled_billboard (& self , material : impl AsArg < crate :: generated :: material :: Material > , default_scale : f64 , modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . add_unscaled_billboard ; let ret = crate :: icalls :: icallptr_void_obj_f64_color (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr () , default_scale , modulate) ; } } # [doc = "Removes everything in the gizmo including meshes, collisions and handles."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to retrieve materials using [method EditorSpatialGizmoPlugin.get_material]."] # [doc = ""] # [inline] pub fn get_plugin (& self) -> Option < Ref < crate :: generated :: editor_spatial_gizmo_plugin :: EditorSpatialGizmoPlugin , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . get_plugin ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_spatial_gizmo_plugin :: EditorSpatialGizmoPlugin , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the Spatial node associated with this gizmo."] # [doc = ""] # [inline] pub fn get_spatial_node (& self) -> Option < Ref < crate :: generated :: spatial :: Spatial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . get_spatial_node ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: spatial :: Spatial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the gizmo's hidden state. If `true`, the gizmo will be hidden. If `false`, it will be shown."] # [doc = ""] # [inline] pub fn set_hidden (& self , hidden : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . set_hidden ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , hidden) ; } } # [doc = "Sets the reference [Spatial] node for the gizmo. `node` must inherit from [Spatial]."] # [doc = ""] # [inline] pub fn set_spatial_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpatialGizmoMethodTable :: get (get_api ()) . set_spatial_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSpatialGizmo { } unsafe impl GodotObject for EditorSpatialGizmo { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorSpatialGizmo" } } impl std :: ops :: Deref for EditorSpatialGizmo { type Target = crate :: generated :: spatial_gizmo :: SpatialGizmo ; # [inline] fn deref (& self) -> & crate :: generated :: spatial_gizmo :: SpatialGizmo { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSpatialGizmo { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial_gizmo :: SpatialGizmo { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial_gizmo :: SpatialGizmo > for EditorSpatialGizmo { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorSpatialGizmo { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSpatialGizmo { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSpatialGizmoMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_segments : * mut sys :: godot_method_bind , pub add_collision_triangles : * mut sys :: godot_method_bind , pub add_handles : * mut sys :: godot_method_bind , pub add_lines : * mut sys :: godot_method_bind , pub add_mesh : * mut sys :: godot_method_bind , pub add_unscaled_billboard : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_plugin : * mut sys :: godot_method_bind , pub get_spatial_node : * mut sys :: godot_method_bind , pub set_hidden : * mut sys :: godot_method_bind , pub set_spatial_node : * mut sys :: godot_method_bind } impl EditorSpatialGizmoMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSpatialGizmoMethodTable = EditorSpatialGizmoMethodTable { class_constructor : None , add_collision_segments : 0 as * mut sys :: godot_method_bind , add_collision_triangles : 0 as * mut sys :: godot_method_bind , add_handles : 0 as * mut sys :: godot_method_bind , add_lines : 0 as * mut sys :: godot_method_bind , add_mesh : 0 as * mut sys :: godot_method_bind , add_unscaled_billboard : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_plugin : 0 as * mut sys :: godot_method_bind , get_spatial_node : 0 as * mut sys :: godot_method_bind , set_hidden : 0 as * mut sys :: godot_method_bind , set_spatial_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSpatialGizmoMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSpatialGizmo\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_segments = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_segments\0" . as_ptr () as * const c_char) ; table . add_collision_triangles = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_triangles\0" . as_ptr () as * const c_char) ; table . add_handles = (gd_api . godot_method_bind_get_method) (class_name , "add_handles\0" . as_ptr () as * const c_char) ; table . add_lines = (gd_api . godot_method_bind_get_method) (class_name , "add_lines\0" . as_ptr () as * const c_char) ; table . add_mesh = (gd_api . godot_method_bind_get_method) (class_name , "add_mesh\0" . as_ptr () as * const c_char) ; table . add_unscaled_billboard = (gd_api . godot_method_bind_get_method) (class_name , "add_unscaled_billboard\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_plugin = (gd_api . godot_method_bind_get_method) (class_name , "get_plugin\0" . as_ptr () as * const c_char) ; table . get_spatial_node = (gd_api . godot_method_bind_get_method) (class_name , "get_spatial_node\0" . as_ptr () as * const c_char) ; table . set_hidden = (gd_api . godot_method_bind_get_method) (class_name , "set_hidden\0" . as_ptr () as * const c_char) ; table . set_spatial_node = (gd_api . godot_method_bind_get_method) (class_name , "set_spatial_node\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:640:40072 [INFO] [stdout] | [INFO] [stdout] 640 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 640 | # [doc = "`core class RichTextLabel` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_richtextlabel.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RichTextLabel` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRichTextLabel inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RichTextLabel { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Align (pub i64) ; impl Align { pub const LEFT : Align = Align (0i64) ; pub const CENTER : Align = Align (1i64) ; pub const RIGHT : Align = Align (2i64) ; pub const FILL : Align = Align (3i64) ; } impl From < i64 > for Align { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Align > for i64 { # [inline] fn from (v : Align) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ItemType (pub i64) ; impl ItemType { pub const FRAME : ItemType = ItemType (0i64) ; pub const TEXT : ItemType = ItemType (1i64) ; pub const IMAGE : ItemType = ItemType (2i64) ; pub const NEWLINE : ItemType = ItemType (3i64) ; pub const FONT : ItemType = ItemType (4i64) ; pub const COLOR : ItemType = ItemType (5i64) ; pub const UNDERLINE : ItemType = ItemType (6i64) ; pub const STRIKETHROUGH : ItemType = ItemType (7i64) ; pub const ALIGN : ItemType = ItemType (8i64) ; pub const INDENT : ItemType = ItemType (9i64) ; pub const LIST : ItemType = ItemType (10i64) ; pub const TABLE : ItemType = ItemType (11i64) ; pub const FADE : ItemType = ItemType (12i64) ; pub const SHAKE : ItemType = ItemType (13i64) ; pub const WAVE : ItemType = ItemType (14i64) ; pub const TORNADO : ItemType = ItemType (15i64) ; pub const RAINBOW : ItemType = ItemType (16i64) ; pub const META : ItemType = ItemType (17i64) ; pub const CUSTOMFX : ItemType = ItemType (18i64) ; } impl From < i64 > for ItemType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ItemType > for i64 { # [inline] fn from (v : ItemType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ListType (pub i64) ; impl ListType { pub const NUMBERS : ListType = ListType (0i64) ; pub const LETTERS : ListType = ListType (1i64) ; pub const DOTS : ListType = ListType (2i64) ; } impl From < i64 > for ListType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ListType > for i64 { # [inline] fn from (v : ListType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl RichTextLabel { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_FILL : i64 = 3i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const ITEM_ALIGN : i64 = 8i64 ; pub const ITEM_COLOR : i64 = 5i64 ; pub const ITEM_CUSTOMFX : i64 = 18i64 ; pub const ITEM_FADE : i64 = 12i64 ; pub const ITEM_FONT : i64 = 4i64 ; pub const ITEM_FRAME : i64 = 0i64 ; pub const ITEM_IMAGE : i64 = 2i64 ; pub const ITEM_INDENT : i64 = 9i64 ; pub const ITEM_LIST : i64 = 10i64 ; pub const ITEM_META : i64 = 17i64 ; pub const ITEM_NEWLINE : i64 = 3i64 ; pub const ITEM_RAINBOW : i64 = 16i64 ; pub const ITEM_SHAKE : i64 = 13i64 ; pub const ITEM_STRIKETHROUGH : i64 = 7i64 ; pub const ITEM_TABLE : i64 = 11i64 ; pub const ITEM_TEXT : i64 = 1i64 ; pub const ITEM_TORNADO : i64 = 15i64 ; pub const ITEM_UNDERLINE : i64 = 6i64 ; pub const ITEM_WAVE : i64 = 14i64 ; pub const LIST_DOTS : i64 = 2i64 ; pub const LIST_LETTERS : i64 = 1i64 ; pub const LIST_NUMBERS : i64 = 0i64 ; } impl RichTextLabel { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RichTextLabelMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an image's opening and closing tags to the tag stack, optionally providing a `width` and `height` to resize the image.\nIf `width` or `height` is set to 0, the image size will be adjusted in order to keep the original aspect ratio.\n# Default Arguments\n* `width` - `0`\n* `height` - `0`"] # [doc = ""] # [inline] pub fn add_image (& self , image : impl AsArg < crate :: generated :: texture :: Texture > , width : i64 , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . add_image ; let ret = crate :: icalls :: icallptr_void_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , width , height) ; } } # [doc = "Adds raw non-BBCode-parsed text to the tag stack."] # [doc = ""] # [inline] pub fn add_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . add_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Parses `bbcode` and adds tags to the tag stack as needed. Returns the result of the parsing, [constant OK] if successful."] # [doc = ""] # [inline] pub fn append_bbcode (& self , bbcode : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . append_bbcode ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , bbcode . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Clears the tag stack and sets [member bbcode_text] to an empty string."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited.\n**Note:** It is unadvised to use `+=` operator with `bbcode_text` (e.g. `bbcode_text += \"some string\"`) as it replaces the whole text and can cause slowdowns. Use [method append_bbcode] for adding text instead."] # [doc = ""] # [inline] pub fn bbcode (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_bbcode ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the height of the content."] # [doc = ""] # [inline] pub fn get_content_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_content_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The currently installed custom effects. This is an array of [RichTextEffect]s.\nTo add a custom effect, it's more convenient to use [method install_effect]."] # [doc = ""] # [inline] pub fn effects (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_effects ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the total number of newlines in the tag stack's text tags. Considers wrapped text as one line."] # [doc = ""] # [inline] pub fn get_line_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_line_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The range of characters to display, as a [float] between 0.0 and 1.0. When assigned an out of range value, it's the same as assigning 1.0.\n**Note:** Setting this property updates [member visible_characters] based on current [method get_total_character_count]."] # [doc = ""] # [inline] pub fn percent_visible (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_percent_visible ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of spaces associated with a single tab length. Does not affect `\\t` in text tags, only indent tags."] # [doc = ""] # [inline] pub fn tab_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_tab_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The raw text of the label.\nWhen set, clears the tag stack and adds a raw text tag to the top of it. Does not parse BBCodes. Does not modify [member bbcode_text]."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the total number of characters from text tags. Does not include BBCodes."] # [doc = ""] # [inline] pub fn get_total_character_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_total_character_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the vertical scrollbar."] # [doc = ""] # [inline] pub fn get_v_scroll (& self) -> Option < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The restricted number of characters to display in the label. If `-1`, all characters will be displayed."] # [doc = ""] # [inline] pub fn visible_characters (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_visible_characters ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of visible lines."] # [doc = ""] # [inline] pub fn get_visible_line_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_visible_line_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Installs a custom effect. `effect` should be a valid [RichTextEffect]."] # [doc = ""] # [inline] pub fn install_effect (& self , effect : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . install_effect ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , effect . owned_to_variant ()) ; } } # [doc = "If `true`, the label's height will be automatically updated to fit its content.\n**Note:** This property is used as a workaround to fix issues with [RichTextLabel] in [Container]s, but it's unreliable in some cases and will be removed in future versions."] # [doc = ""] # [inline] pub fn is_fit_content_height_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . is_fit_content_height_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the label underlines meta tags such as `[url]{text}[/url]`."] # [doc = ""] # [inline] pub fn is_meta_underlined (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . is_meta_underlined ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the label uses the custom font color."] # [doc = ""] # [inline] pub fn is_overriding_selected_font_color (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . is_overriding_selected_font_color ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the scrollbar is visible. Setting this to `false` does not block scrolling completely. See [method scroll_to_line]."] # [doc = ""] # [inline] pub fn is_scroll_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . is_scroll_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window scrolls down to display new content automatically."] # [doc = ""] # [inline] pub fn is_scroll_following (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . is_scroll_following ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the label allows text selection."] # [doc = ""] # [inline] pub fn is_selection_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . is_selection_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the label uses BBCode formatting."] # [doc = ""] # [inline] pub fn is_using_bbcode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . is_using_bbcode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Adds a newline tag to the tag stack."] # [doc = ""] # [inline] pub fn newline (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . newline ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The assignment version of [method append_bbcode]. Clears the tag stack and inserts the new content. Returns [constant OK] if parses `bbcode` successfully."] # [doc = ""] # [inline] pub fn parse_bbcode (& self , bbcode : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . parse_bbcode ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , bbcode . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Parses BBCode parameter `expressions` into a dictionary."] # [doc = ""] # [inline] pub fn parse_expressions_for_values (& self , expressions : StringArray) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . parse_expressions_for_values ; let ret = crate :: icalls :: icallptr_dict_strarr (method_bind , self . this . sys () . as_ptr () , expressions) ; Dictionary :: from_sys (ret) } } # [doc = "Terminates the current tag. Use after `push_*` methods to close BBCodes manually. Does not need to follow `add_*` methods."] # [doc = ""] # [inline] pub fn pop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . pop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds an `[align]` tag based on the given `align` value. See [enum Align] for possible values."] # [doc = ""] # [inline] pub fn push_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "Adds a `[font]` tag with a bold font to the tag stack. This is the same as adding a `**` tag if not currently in a `[i]` tag."] # [doc = ""] # [inline] pub fn push_bold (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_bold ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a `[font]` tag with a bold italics font to the tag stack."] # [doc = ""] # [inline] pub fn push_bold_italics (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_bold_italics ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a `[cell]` tag to the tag stack. Must be inside a `[table]` tag. See [method push_table] for details."] # [doc = ""] # [inline] pub fn push_cell (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_cell ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a `[color]` tag to the tag stack."] # [doc = ""] # [inline] pub fn push_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Adds a `[font]` tag to the tag stack. Overrides default fonts for its duration."] # [doc = ""] # [inline] pub fn push_font (& self , font : impl AsArg < crate :: generated :: font :: Font >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_font ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , font . as_arg_ptr ()) ; } } # [doc = "Adds an `[indent]` tag to the tag stack. Multiplies `level` by current [member tab_size] to determine new margin length."] # [doc = ""] # [inline] pub fn push_indent (& self , level : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_indent ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , level) ; } } # [doc = "Adds a `[font]` tag with a italics font to the tag stack. This is the same as adding a `[i]` tag if not currently in a `**` tag."] # [doc = ""] # [inline] pub fn push_italics (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_italics ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a `[list]` tag to the tag stack. Similar to the BBCodes `[ol]` or `[ul]`, but supports more list types. Not fully implemented!"] # [doc = ""] # [inline] pub fn push_list (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_list ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = "Adds a `[meta]` tag to the tag stack. Similar to the BBCode `[url=something]{text}[/url]`, but supports non-[String] metadata types."] # [doc = ""] # [inline] pub fn push_meta (& self , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_meta ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , data . owned_to_variant ()) ; } } # [doc = "Adds a `[font]` tag with a monospace font to the tag stack."] # [doc = ""] # [inline] pub fn push_mono (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_mono ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a `[font]` tag with a normal font to the tag stack."] # [doc = ""] # [inline] pub fn push_normal (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_normal ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a `[s]` tag to the tag stack."] # [doc = ""] # [inline] pub fn push_strikethrough (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_strikethrough ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a `[table=columns]` tag to the tag stack."] # [doc = ""] # [inline] pub fn push_table (& self , columns : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_table ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , columns) ; } } # [doc = "Adds a `[u]` tag to the tag stack."] # [doc = ""] # [inline] pub fn push_underline (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_underline ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes a line of content from the label. Returns `true` if the line exists.\nThe `line` argument is the index of the line to remove, it can take values in the interval `[0, get_line_count() - 1]`."] # [doc = ""] # [inline] pub fn remove_line (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . remove_line ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "Scrolls the window's top line to match `line`."] # [doc = ""] # [inline] pub fn scroll_to_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . scroll_to_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited.\n**Note:** It is unadvised to use `+=` operator with `bbcode_text` (e.g. `bbcode_text += \"some string\"`) as it replaces the whole text and can cause slowdowns. Use [method append_bbcode] for adding text instead."] # [doc = ""] # [inline] pub fn set_bbcode (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_bbcode ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "The currently installed custom effects. This is an array of [RichTextEffect]s.\nTo add a custom effect, it's more convenient to use [method install_effect]."] # [doc = ""] # [inline] pub fn set_effects (& self , effects : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_effects ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , effects) ; } } # [doc = "If `true`, the label's height will be automatically updated to fit its content.\n**Note:** This property is used as a workaround to fix issues with [RichTextLabel] in [Container]s, but it's unreliable in some cases and will be removed in future versions."] # [doc = ""] # [inline] pub fn set_fit_content_height (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_fit_content_height ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the label underlines meta tags such as `[url]{text}[/url]`."] # [doc = ""] # [inline] pub fn set_meta_underline (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_meta_underline ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the label uses the custom font color."] # [doc = ""] # [inline] pub fn set_override_selected_font_color (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_override_selected_font_color ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = "The range of characters to display, as a [float] between 0.0 and 1.0. When assigned an out of range value, it's the same as assigning 1.0.\n**Note:** Setting this property updates [member visible_characters] based on current [method get_total_character_count]."] # [doc = ""] # [inline] pub fn set_percent_visible (& self , percent_visible : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_percent_visible ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , percent_visible) ; } } # [doc = "If `true`, the scrollbar is visible. Setting this to `false` does not block scrolling completely. See [method scroll_to_line]."] # [doc = ""] # [inline] pub fn set_scroll_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_scroll_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "If `true`, the window scrolls down to display new content automatically."] # [doc = ""] # [inline] pub fn set_scroll_follow (& self , follow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_scroll_follow ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , follow) ; } } # [doc = "If `true`, the label allows text selection."] # [doc = ""] # [inline] pub fn set_selection_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_selection_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The number of spaces associated with a single tab length. Does not affect `\\t` in text tags, only indent tags."] # [doc = ""] # [inline] pub fn set_tab_size (& self , spaces : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_tab_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , spaces) ; } } # [doc = "Edits the selected column's expansion options. If `expand` is `true`, the column expands in proportion to its expansion ratio versus the other columns' ratios.\nFor example, 2 columns with ratios 3 and 4 plus 70 pixels in available width would expand 30 and 40 pixels, respectively.\nIf `expand` is `false`, the column will not contribute to the total ratio."] # [doc = ""] # [inline] pub fn set_table_column_expand (& self , column : i64 , expand : bool , ratio : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_table_column_expand ; let ret = crate :: icalls :: icallptr_void_i64_bool_i64 (method_bind , self . this . sys () . as_ptr () , column , expand , ratio) ; } } # [doc = "The raw text of the label.\nWhen set, clears the tag stack and adds a raw text tag to the top of it. Does not parse BBCodes. Does not modify [member bbcode_text]."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the label uses BBCode formatting."] # [doc = ""] # [inline] pub fn set_use_bbcode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_use_bbcode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The restricted number of characters to display in the label. If `-1`, all characters will be displayed."] # [doc = ""] # [inline] pub fn set_visible_characters (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_visible_characters ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RichTextLabel { } unsafe impl GodotObject for RichTextLabel { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RichTextLabel" } } impl QueueFree for RichTextLabel { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RichTextLabel { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RichTextLabel { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for RichTextLabel { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for RichTextLabel { } unsafe impl SubClass < crate :: generated :: node :: Node > for RichTextLabel { } unsafe impl SubClass < crate :: generated :: object :: Object > for RichTextLabel { } impl Instanciable for RichTextLabel { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RichTextLabel :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RichTextLabelMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_image : * mut sys :: godot_method_bind , pub add_text : * mut sys :: godot_method_bind , pub append_bbcode : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_bbcode : * mut sys :: godot_method_bind , pub get_content_height : * mut sys :: godot_method_bind , pub get_effects : * mut sys :: godot_method_bind , pub get_line_count : * mut sys :: godot_method_bind , pub get_percent_visible : * mut sys :: godot_method_bind , pub get_tab_size : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_total_character_count : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub get_visible_characters : * mut sys :: godot_method_bind , pub get_visible_line_count : * mut sys :: godot_method_bind , pub install_effect : * mut sys :: godot_method_bind , pub is_fit_content_height_enabled : * mut sys :: godot_method_bind , pub is_meta_underlined : * mut sys :: godot_method_bind , pub is_overriding_selected_font_color : * mut sys :: godot_method_bind , pub is_scroll_active : * mut sys :: godot_method_bind , pub is_scroll_following : * mut sys :: godot_method_bind , pub is_selection_enabled : * mut sys :: godot_method_bind , pub is_using_bbcode : * mut sys :: godot_method_bind , pub newline : * mut sys :: godot_method_bind , pub parse_bbcode : * mut sys :: godot_method_bind , pub parse_expressions_for_values : * mut sys :: godot_method_bind , pub pop : * mut sys :: godot_method_bind , pub push_align : * mut sys :: godot_method_bind , pub push_bold : * mut sys :: godot_method_bind , pub push_bold_italics : * mut sys :: godot_method_bind , pub push_cell : * mut sys :: godot_method_bind , pub push_color : * mut sys :: godot_method_bind , pub push_font : * mut sys :: godot_method_bind , pub push_indent : * mut sys :: godot_method_bind , pub push_italics : * mut sys :: godot_method_bind , pub push_list : * mut sys :: godot_method_bind , pub push_meta : * mut sys :: godot_method_bind , pub push_mono : * mut sys :: godot_method_bind , pub push_normal : * mut sys :: godot_method_bind , pub push_strikethrough : * mut sys :: godot_method_bind , pub push_table : * mut sys :: godot_method_bind , pub push_underline : * mut sys :: godot_method_bind , pub remove_line : * mut sys :: godot_method_bind , pub scroll_to_line : * mut sys :: godot_method_bind , pub set_bbcode : * mut sys :: godot_method_bind , pub set_effects : * mut sys :: godot_method_bind , pub set_fit_content_height : * mut sys :: godot_method_bind , pub set_meta_underline : * mut sys :: godot_method_bind , pub set_override_selected_font_color : * mut sys :: godot_method_bind , pub set_percent_visible : * mut sys :: godot_method_bind , pub set_scroll_active : * mut sys :: godot_method_bind , pub set_scroll_follow : * mut sys :: godot_method_bind , pub set_selection_enabled : * mut sys :: godot_method_bind , pub set_tab_size : * mut sys :: godot_method_bind , pub set_table_column_expand : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_use_bbcode : * mut sys :: godot_method_bind , pub set_visible_characters : * mut sys :: godot_method_bind } impl RichTextLabelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RichTextLabelMethodTable = RichTextLabelMethodTable { class_constructor : None , add_image : 0 as * mut sys :: godot_method_bind , add_text : 0 as * mut sys :: godot_method_bind , append_bbcode : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_bbcode : 0 as * mut sys :: godot_method_bind , get_content_height : 0 as * mut sys :: godot_method_bind , get_effects : 0 as * mut sys :: godot_method_bind , get_line_count : 0 as * mut sys :: godot_method_bind , get_percent_visible : 0 as * mut sys :: godot_method_bind , get_tab_size : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_total_character_count : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , get_visible_characters : 0 as * mut sys :: godot_method_bind , get_visible_line_count : 0 as * mut sys :: godot_method_bind , install_effect : 0 as * mut sys :: godot_method_bind , is_fit_content_height_enabled : 0 as * mut sys :: godot_method_bind , is_meta_underlined : 0 as * mut sys :: godot_method_bind , is_overriding_selected_font_color : 0 as * mut sys :: godot_method_bind , is_scroll_active : 0 as * mut sys :: godot_method_bind , is_scroll_following : 0 as * mut sys :: godot_method_bind , is_selection_enabled : 0 as * mut sys :: godot_method_bind , is_using_bbcode : 0 as * mut sys :: godot_method_bind , newline : 0 as * mut sys :: godot_method_bind , parse_bbcode : 0 as * mut sys :: godot_method_bind , parse_expressions_for_values : 0 as * mut sys :: godot_method_bind , pop : 0 as * mut sys :: godot_method_bind , push_align : 0 as * mut sys :: godot_method_bind , push_bold : 0 as * mut sys :: godot_method_bind , push_bold_italics : 0 as * mut sys :: godot_method_bind , push_cell : 0 as * mut sys :: godot_method_bind , push_color : 0 as * mut sys :: godot_method_bind , push_font : 0 as * mut sys :: godot_method_bind , push_indent : 0 as * mut sys :: godot_method_bind , push_italics : 0 as * mut sys :: godot_method_bind , push_list : 0 as * mut sys :: godot_method_bind , push_meta : 0 as * mut sys :: godot_method_bind , push_mono : 0 as * mut sys :: godot_method_bind , push_normal : 0 as * mut sys :: godot_method_bind , push_strikethrough : 0 as * mut sys :: godot_method_bind , push_table : 0 as * mut sys :: godot_method_bind , push_underline : 0 as * mut sys :: godot_method_bind , remove_line : 0 as * mut sys :: godot_method_bind , scroll_to_line : 0 as * mut sys :: godot_method_bind , set_bbcode : 0 as * mut sys :: godot_method_bind , set_effects : 0 as * mut sys :: godot_method_bind , set_fit_content_height : 0 as * mut sys :: godot_method_bind , set_meta_underline : 0 as * mut sys :: godot_method_bind , set_override_selected_font_color : 0 as * mut sys :: godot_method_bind , set_percent_visible : 0 as * mut sys :: godot_method_bind , set_scroll_active : 0 as * mut sys :: godot_method_bind , set_scroll_follow : 0 as * mut sys :: godot_method_bind , set_selection_enabled : 0 as * mut sys :: godot_method_bind , set_tab_size : 0 as * mut sys :: godot_method_bind , set_table_column_expand : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_use_bbcode : 0 as * mut sys :: godot_method_bind , set_visible_characters : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RichTextLabelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RichTextLabel\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_image = (gd_api . godot_method_bind_get_method) (class_name , "add_image\0" . as_ptr () as * const c_char) ; table . add_text = (gd_api . godot_method_bind_get_method) (class_name , "add_text\0" . as_ptr () as * const c_char) ; table . append_bbcode = (gd_api . godot_method_bind_get_method) (class_name , "append_bbcode\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_bbcode = (gd_api . godot_method_bind_get_method) (class_name , "get_bbcode\0" . as_ptr () as * const c_char) ; table . get_content_height = (gd_api . godot_method_bind_get_method) (class_name , "get_content_height\0" . as_ptr () as * const c_char) ; table . get_effects = (gd_api . godot_method_bind_get_method) (class_name , "get_effects\0" . as_ptr () as * const c_char) ; table . get_line_count = (gd_api . godot_method_bind_get_method) (class_name , "get_line_count\0" . as_ptr () as * const c_char) ; table . get_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_percent_visible\0" . as_ptr () as * const c_char) ; table . get_tab_size = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_size\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_total_character_count = (gd_api . godot_method_bind_get_method) (class_name , "get_total_character_count\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . get_visible_characters = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_characters\0" . as_ptr () as * const c_char) ; table . get_visible_line_count = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_line_count\0" . as_ptr () as * const c_char) ; table . install_effect = (gd_api . godot_method_bind_get_method) (class_name , "install_effect\0" . as_ptr () as * const c_char) ; table . is_fit_content_height_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fit_content_height_enabled\0" . as_ptr () as * const c_char) ; table . is_meta_underlined = (gd_api . godot_method_bind_get_method) (class_name , "is_meta_underlined\0" . as_ptr () as * const c_char) ; table . is_overriding_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "is_overriding_selected_font_color\0" . as_ptr () as * const c_char) ; table . is_scroll_active = (gd_api . godot_method_bind_get_method) (class_name , "is_scroll_active\0" . as_ptr () as * const c_char) ; table . is_scroll_following = (gd_api . godot_method_bind_get_method) (class_name , "is_scroll_following\0" . as_ptr () as * const c_char) ; table . is_selection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selection_enabled\0" . as_ptr () as * const c_char) ; table . is_using_bbcode = (gd_api . godot_method_bind_get_method) (class_name , "is_using_bbcode\0" . as_ptr () as * const c_char) ; table . newline = (gd_api . godot_method_bind_get_method) (class_name , "newline\0" . as_ptr () as * const c_char) ; table . parse_bbcode = (gd_api . godot_method_bind_get_method) (class_name , "parse_bbcode\0" . as_ptr () as * const c_char) ; table . parse_expressions_for_values = (gd_api . godot_method_bind_get_method) (class_name , "parse_expressions_for_values\0" . as_ptr () as * const c_char) ; table . pop = (gd_api . godot_method_bind_get_method) (class_name , "pop\0" . as_ptr () as * const c_char) ; table . push_align = (gd_api . godot_method_bind_get_method) (class_name , "push_align\0" . as_ptr () as * const c_char) ; table . push_bold = (gd_api . godot_method_bind_get_method) (class_name , "push_bold\0" . as_ptr () as * const c_char) ; table . push_bold_italics = (gd_api . godot_method_bind_get_method) (class_name , "push_bold_italics\0" . as_ptr () as * const c_char) ; table . push_cell = (gd_api . godot_method_bind_get_method) (class_name , "push_cell\0" . as_ptr () as * const c_char) ; table . push_color = (gd_api . godot_method_bind_get_method) (class_name , "push_color\0" . as_ptr () as * const c_char) ; table . push_font = (gd_api . godot_method_bind_get_method) (class_name , "push_font\0" . as_ptr () as * const c_char) ; table . push_indent = (gd_api . godot_method_bind_get_method) (class_name , "push_indent\0" . as_ptr () as * const c_char) ; table . push_italics = (gd_api . godot_method_bind_get_method) (class_name , "push_italics\0" . as_ptr () as * const c_char) ; table . push_list = (gd_api . godot_method_bind_get_method) (class_name , "push_list\0" . as_ptr () as * const c_char) ; table . push_meta = (gd_api . godot_method_bind_get_method) (class_name , "push_meta\0" . as_ptr () as * const c_char) ; table . push_mono = (gd_api . godot_method_bind_get_method) (class_name , "push_mono\0" . as_ptr () as * const c_char) ; table . push_normal = (gd_api . godot_method_bind_get_method) (class_name , "push_normal\0" . as_ptr () as * const c_char) ; table . push_strikethrough = (gd_api . godot_method_bind_get_method) (class_name , "push_strikethrough\0" . as_ptr () as * const c_char) ; table . push_table = (gd_api . godot_method_bind_get_method) (class_name , "push_table\0" . as_ptr () as * const c_char) ; table . push_underline = (gd_api . godot_method_bind_get_method) (class_name , "push_underline\0" . as_ptr () as * const c_char) ; table . remove_line = (gd_api . godot_method_bind_get_method) (class_name , "remove_line\0" . as_ptr () as * const c_char) ; table . scroll_to_line = (gd_api . godot_method_bind_get_method) (class_name , "scroll_to_line\0" . as_ptr () as * const c_char) ; table . set_bbcode = (gd_api . godot_method_bind_get_method) (class_name , "set_bbcode\0" . as_ptr () as * const c_char) ; table . set_effects = (gd_api . godot_method_bind_get_method) (class_name , "set_effects\0" . as_ptr () as * const c_char) ; table . set_fit_content_height = (gd_api . godot_method_bind_get_method) (class_name , "set_fit_content_height\0" . as_ptr () as * const c_char) ; table . set_meta_underline = (gd_api . godot_method_bind_get_method) (class_name , "set_meta_underline\0" . as_ptr () as * const c_char) ; table . set_override_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "set_override_selected_font_color\0" . as_ptr () as * const c_char) ; table . set_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_percent_visible\0" . as_ptr () as * const c_char) ; table . set_scroll_active = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_active\0" . as_ptr () as * const c_char) ; table . set_scroll_follow = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_follow\0" . as_ptr () as * const c_char) ; table . set_selection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selection_enabled\0" . as_ptr () as * const c_char) ; table . set_tab_size = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_size\0" . as_ptr () as * const c_char) ; table . set_table_column_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_table_column_expand\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_use_bbcode = (gd_api . godot_method_bind_get_method) (class_name , "set_use_bbcode\0" . as_ptr () as * const c_char) ; table . set_visible_characters = (gd_api . godot_method_bind_get_method) (class_name , "set_visible_characters\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:646:21076 [INFO] [stdout] | [INFO] [stdout] 646 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 646 | # [doc = "`core class Tabs` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tabs.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tabs` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTabs inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tabs { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CloseButtonDisplayPolicy (pub i64) ; impl CloseButtonDisplayPolicy { pub const SHOW_NEVER : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (0i64) ; pub const SHOW_ACTIVE_ONLY : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (1i64) ; pub const SHOW_ALWAYS : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (2i64) ; pub const MAX : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (3i64) ; } impl From < i64 > for CloseButtonDisplayPolicy { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CloseButtonDisplayPolicy > for i64 { # [inline] fn from (v : CloseButtonDisplayPolicy) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TabAlign (pub i64) ; impl TabAlign { pub const LEFT : TabAlign = TabAlign (0i64) ; pub const CENTER : TabAlign = TabAlign (1i64) ; pub const RIGHT : TabAlign = TabAlign (2i64) ; pub const MAX : TabAlign = TabAlign (3i64) ; } impl From < i64 > for TabAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TabAlign > for i64 { # [inline] fn from (v : TabAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tabs { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_MAX : i64 = 3i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const CLOSE_BUTTON_MAX : i64 = 3i64 ; pub const CLOSE_BUTTON_SHOW_ACTIVE_ONLY : i64 = 1i64 ; pub const CLOSE_BUTTON_SHOW_ALWAYS : i64 = 2i64 ; pub const CLOSE_BUTTON_SHOW_NEVER : i64 = 0i64 ; } impl Tabs { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TabsMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new tab.\n# Default Arguments\n* `title` - `\"\"`\n* `icon` - `null`"] # [doc = ""] # [inline] pub fn add_tab (& self , title : impl Into < GodotString > , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . add_tab ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , title . into () , icon . as_arg_ptr ()) ; } } # [doc = "Moves the scroll view to make the tab visible."] # [doc = ""] # [inline] pub fn ensure_tab_visible (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . ensure_tab_visible ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Select tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn current_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_current_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn drag_to_rearrange_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the offset buttons (the ones that appear when there's not enough space for all tabs) are visible."] # [doc = ""] # [inline] pub fn get_offset_buttons_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_offset_buttons_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_previous_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_previous_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "if `true`, the mouse's scroll wheel cab be used to navigate the scroll view."] # [doc = ""] # [inline] pub fn scrolling_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_scrolling_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if select with right mouse button is enabled."] # [doc = ""] # [inline] pub fn get_select_with_rmb (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_select_with_rmb ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The alignment of all tabs. See [enum TabAlign] for details."] # [doc = ""] # [inline] pub fn tab_align (& self) -> crate :: generated :: tabs :: TabAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tabs :: TabAlign (ret) } } # [doc = "Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details."] # [doc = ""] # [inline] pub fn tab_close_display_policy (& self) -> crate :: generated :: tabs :: CloseButtonDisplayPolicy { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_close_display_policy ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tabs :: CloseButtonDisplayPolicy (ret) } } # [doc = "Returns the number of tabs."] # [doc = ""] # [inline] pub fn get_tab_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the tab at index `tab_idx` is disabled."] # [doc = ""] # [inline] pub fn get_tab_disabled (& self , tab_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ret as _ } } # [doc = "Returns the [Texture] for the tab at index `tab_idx` or `null` if the tab has no [Texture]."] # [doc = ""] # [inline] pub fn get_tab_icon (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of hidden tabs offsetted to the left."] # [doc = ""] # [inline] pub fn get_tab_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns tab [Rect2] with local position and size."] # [doc = ""] # [inline] pub fn get_tab_rect (& self , tab_idx : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_rect ; let ret = crate :: icalls :: icallptr_rect2_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; mem :: transmute (ret) } } # [doc = "Returns the title of the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn get_tab_title (& self , tab_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [Tabs]' rearrange group ID."] # [doc = ""] # [inline] pub fn get_tabs_rearrange_group (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Moves a tab from `from` to `to`."] # [doc = ""] # [inline] pub fn move_tab (& self , from : i64 , to : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . move_tab ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; } } # [doc = "Removes the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn remove_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . remove_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "Select tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_current_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_current_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn set_drag_to_rearrange_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "if `true`, the mouse's scroll wheel cab be used to navigate the scroll view."] # [doc = ""] # [inline] pub fn set_scrolling_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_scrolling_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, enables selecting a tab with the right mouse button."] # [doc = ""] # [inline] pub fn set_select_with_rmb (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_select_with_rmb ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The alignment of all tabs. See [enum TabAlign] for details."] # [doc = ""] # [inline] pub fn set_tab_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details."] # [doc = ""] # [inline] pub fn set_tab_close_display_policy (& self , policy : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_close_display_policy ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , policy) ; } } # [doc = "If `disabled` is `false`, hides the tab at index `tab_idx`.\n**Note:** Its title text will remain unless it is also removed with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_disabled (& self , tab_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , tab_idx , disabled) ; } } # [doc = "Sets an `icon` for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_icon (& self , tab_idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , tab_idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets a `title` for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_title (& self , tab_idx : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , tab_idx , title . into ()) ; } } # [doc = "Defines the rearrange group ID. Choose for each [Tabs] the same value to dragging tabs between [Tabs]. Enable drag with `set_drag_to_rearrange_enabled(true)`."] # [doc = ""] # [inline] pub fn set_tabs_rearrange_group (& self , group_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , group_id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Tabs { } unsafe impl GodotObject for Tabs { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tabs" } } impl QueueFree for Tabs { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tabs { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tabs { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Tabs { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Tabs { } unsafe impl SubClass < crate :: generated :: node :: Node > for Tabs { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tabs { } impl Instanciable for Tabs { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tabs :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TabsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_tab : * mut sys :: godot_method_bind , pub ensure_tab_visible : * mut sys :: godot_method_bind , pub get_current_tab : * mut sys :: godot_method_bind , pub get_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub get_offset_buttons_visible : * mut sys :: godot_method_bind , pub get_previous_tab : * mut sys :: godot_method_bind , pub get_scrolling_enabled : * mut sys :: godot_method_bind , pub get_select_with_rmb : * mut sys :: godot_method_bind , pub get_tab_align : * mut sys :: godot_method_bind , pub get_tab_close_display_policy : * mut sys :: godot_method_bind , pub get_tab_count : * mut sys :: godot_method_bind , pub get_tab_disabled : * mut sys :: godot_method_bind , pub get_tab_icon : * mut sys :: godot_method_bind , pub get_tab_offset : * mut sys :: godot_method_bind , pub get_tab_rect : * mut sys :: godot_method_bind , pub get_tab_title : * mut sys :: godot_method_bind , pub get_tabs_rearrange_group : * mut sys :: godot_method_bind , pub move_tab : * mut sys :: godot_method_bind , pub remove_tab : * mut sys :: godot_method_bind , pub set_current_tab : * mut sys :: godot_method_bind , pub set_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub set_scrolling_enabled : * mut sys :: godot_method_bind , pub set_select_with_rmb : * mut sys :: godot_method_bind , pub set_tab_align : * mut sys :: godot_method_bind , pub set_tab_close_display_policy : * mut sys :: godot_method_bind , pub set_tab_disabled : * mut sys :: godot_method_bind , pub set_tab_icon : * mut sys :: godot_method_bind , pub set_tab_title : * mut sys :: godot_method_bind , pub set_tabs_rearrange_group : * mut sys :: godot_method_bind } impl TabsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TabsMethodTable = TabsMethodTable { class_constructor : None , add_tab : 0 as * mut sys :: godot_method_bind , ensure_tab_visible : 0 as * mut sys :: godot_method_bind , get_current_tab : 0 as * mut sys :: godot_method_bind , get_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , get_offset_buttons_visible : 0 as * mut sys :: godot_method_bind , get_previous_tab : 0 as * mut sys :: godot_method_bind , get_scrolling_enabled : 0 as * mut sys :: godot_method_bind , get_select_with_rmb : 0 as * mut sys :: godot_method_bind , get_tab_align : 0 as * mut sys :: godot_method_bind , get_tab_close_display_policy : 0 as * mut sys :: godot_method_bind , get_tab_count : 0 as * mut sys :: godot_method_bind , get_tab_disabled : 0 as * mut sys :: godot_method_bind , get_tab_icon : 0 as * mut sys :: godot_method_bind , get_tab_offset : 0 as * mut sys :: godot_method_bind , get_tab_rect : 0 as * mut sys :: godot_method_bind , get_tab_title : 0 as * mut sys :: godot_method_bind , get_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , move_tab : 0 as * mut sys :: godot_method_bind , remove_tab : 0 as * mut sys :: godot_method_bind , set_current_tab : 0 as * mut sys :: godot_method_bind , set_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , set_scrolling_enabled : 0 as * mut sys :: godot_method_bind , set_select_with_rmb : 0 as * mut sys :: godot_method_bind , set_tab_align : 0 as * mut sys :: godot_method_bind , set_tab_close_display_policy : 0 as * mut sys :: godot_method_bind , set_tab_disabled : 0 as * mut sys :: godot_method_bind , set_tab_icon : 0 as * mut sys :: godot_method_bind , set_tab_title : 0 as * mut sys :: godot_method_bind , set_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TabsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tabs\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_tab = (gd_api . godot_method_bind_get_method) (class_name , "add_tab\0" . as_ptr () as * const c_char) ; table . ensure_tab_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_tab_visible\0" . as_ptr () as * const c_char) ; table . get_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab\0" . as_ptr () as * const c_char) ; table . get_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . get_offset_buttons_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_offset_buttons_visible\0" . as_ptr () as * const c_char) ; table . get_previous_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_previous_tab\0" . as_ptr () as * const c_char) ; table . get_scrolling_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_scrolling_enabled\0" . as_ptr () as * const c_char) ; table . get_select_with_rmb = (gd_api . godot_method_bind_get_method) (class_name , "get_select_with_rmb\0" . as_ptr () as * const c_char) ; table . get_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_align\0" . as_ptr () as * const c_char) ; table . get_tab_close_display_policy = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_close_display_policy\0" . as_ptr () as * const c_char) ; table . get_tab_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_count\0" . as_ptr () as * const c_char) ; table . get_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_disabled\0" . as_ptr () as * const c_char) ; table . get_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_icon\0" . as_ptr () as * const c_char) ; table . get_tab_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_offset\0" . as_ptr () as * const c_char) ; table . get_tab_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_rect\0" . as_ptr () as * const c_char) ; table . get_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_title\0" . as_ptr () as * const c_char) ; table . get_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "get_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . move_tab = (gd_api . godot_method_bind_get_method) (class_name , "move_tab\0" . as_ptr () as * const c_char) ; table . remove_tab = (gd_api . godot_method_bind_get_method) (class_name , "remove_tab\0" . as_ptr () as * const c_char) ; table . set_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tab\0" . as_ptr () as * const c_char) ; table . set_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . set_scrolling_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_scrolling_enabled\0" . as_ptr () as * const c_char) ; table . set_select_with_rmb = (gd_api . godot_method_bind_get_method) (class_name , "set_select_with_rmb\0" . as_ptr () as * const c_char) ; table . set_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_align\0" . as_ptr () as * const c_char) ; table . set_tab_close_display_policy = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_close_display_policy\0" . as_ptr () as * const c_char) ; table . set_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_disabled\0" . as_ptr () as * const c_char) ; table . set_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_icon\0" . as_ptr () as * const c_char) ; table . set_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_title\0" . as_ptr () as * const c_char) ; table . set_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:652:6726 [INFO] [stdout] | [INFO] [stdout] 652 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 652 | # [doc = "`core class Translation` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_translation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTranslation inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Translation { this : RawObject < Self > , } impl Translation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TranslationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a message if nonexistent, followed by its translation."] # [doc = ""] # [inline] pub fn add_message (& self , src_message : impl Into < GodotString > , xlated_message : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . add_message ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , src_message . into () , xlated_message . into ()) ; } } # [doc = "Erases a message."] # [doc = ""] # [inline] pub fn erase_message (& self , src_message : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . erase_message ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , src_message . into ()) ; } } # [doc = "The locale of the translation."] # [doc = ""] # [inline] pub fn locale (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_locale ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a message's translation."] # [doc = ""] # [inline] pub fn get_message (& self , src_message : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_message ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , src_message . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of existing messages."] # [doc = ""] # [inline] pub fn get_message_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_message_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns all the messages (keys)."] # [doc = ""] # [inline] pub fn get_message_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_message_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The locale of the translation."] # [doc = ""] # [inline] pub fn set_locale (& self , locale : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . set_locale ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , locale . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Translation { } unsafe impl GodotObject for Translation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Translation" } } impl std :: ops :: Deref for Translation { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Translation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Translation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Translation { } unsafe impl SubClass < crate :: generated :: object :: Object > for Translation { } impl Instanciable for Translation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Translation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TranslationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_message : * mut sys :: godot_method_bind , pub erase_message : * mut sys :: godot_method_bind , pub get_locale : * mut sys :: godot_method_bind , pub get_message : * mut sys :: godot_method_bind , pub get_message_count : * mut sys :: godot_method_bind , pub get_message_list : * mut sys :: godot_method_bind , pub set_locale : * mut sys :: godot_method_bind } impl TranslationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TranslationMethodTable = TranslationMethodTable { class_constructor : None , add_message : 0 as * mut sys :: godot_method_bind , erase_message : 0 as * mut sys :: godot_method_bind , get_locale : 0 as * mut sys :: godot_method_bind , get_message : 0 as * mut sys :: godot_method_bind , get_message_count : 0 as * mut sys :: godot_method_bind , get_message_list : 0 as * mut sys :: godot_method_bind , set_locale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TranslationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Translation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_message = (gd_api . godot_method_bind_get_method) (class_name , "add_message\0" . as_ptr () as * const c_char) ; table . erase_message = (gd_api . godot_method_bind_get_method) (class_name , "erase_message\0" . as_ptr () as * const c_char) ; table . get_locale = (gd_api . godot_method_bind_get_method) (class_name , "get_locale\0" . as_ptr () as * const c_char) ; table . get_message = (gd_api . godot_method_bind_get_method) (class_name , "get_message\0" . as_ptr () as * const c_char) ; table . get_message_count = (gd_api . godot_method_bind_get_method) (class_name , "get_message_count\0" . as_ptr () as * const c_char) ; table . get_message_list = (gd_api . godot_method_bind_get_method) (class_name , "get_message_list\0" . as_ptr () as * const c_char) ; table . set_locale = (gd_api . godot_method_bind_get_method) (class_name , "set_locale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:658:7282 [INFO] [stdout] | [INFO] [stdout] 658 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 658 | # [doc = "`core class CubeMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cubemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCubeMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CubeMesh { this : RawObject < Self > , } impl CubeMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CubeMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Size of the cuboid mesh."] # [doc = ""] # [inline] pub fn size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of extra edge loops inserted along the Z axis."] # [doc = ""] # [inline] pub fn subdivide_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . get_subdivide_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of extra edge loops inserted along the Y axis."] # [doc = ""] # [inline] pub fn subdivide_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . get_subdivide_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of extra edge loops inserted along the X axis."] # [doc = ""] # [inline] pub fn subdivide_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . get_subdivide_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Size of the cuboid mesh."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Number of extra edge loops inserted along the Z axis."] # [doc = ""] # [inline] pub fn set_subdivide_depth (& self , divisions : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . set_subdivide_depth ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , divisions) ; } } # [doc = "Number of extra edge loops inserted along the Y axis."] # [doc = ""] # [inline] pub fn set_subdivide_height (& self , divisions : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . set_subdivide_height ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , divisions) ; } } # [doc = "Number of extra edge loops inserted along the X axis."] # [doc = ""] # [inline] pub fn set_subdivide_width (& self , subdivide : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . set_subdivide_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , subdivide) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CubeMesh { } unsafe impl GodotObject for CubeMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CubeMesh" } } impl std :: ops :: Deref for CubeMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CubeMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for CubeMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for CubeMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CubeMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CubeMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for CubeMesh { } impl Instanciable for CubeMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CubeMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CubeMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_size : * mut sys :: godot_method_bind , pub get_subdivide_depth : * mut sys :: godot_method_bind , pub get_subdivide_height : * mut sys :: godot_method_bind , pub get_subdivide_width : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_subdivide_depth : * mut sys :: godot_method_bind , pub set_subdivide_height : * mut sys :: godot_method_bind , pub set_subdivide_width : * mut sys :: godot_method_bind } impl CubeMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CubeMeshMethodTable = CubeMeshMethodTable { class_constructor : None , get_size : 0 as * mut sys :: godot_method_bind , get_subdivide_depth : 0 as * mut sys :: godot_method_bind , get_subdivide_height : 0 as * mut sys :: godot_method_bind , get_subdivide_width : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_subdivide_depth : 0 as * mut sys :: godot_method_bind , set_subdivide_height : 0 as * mut sys :: godot_method_bind , set_subdivide_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CubeMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CubeMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_depth\0" . as_ptr () as * const c_char) ; table . get_subdivide_height = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_height\0" . as_ptr () as * const c_char) ; table . get_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_width\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_depth\0" . as_ptr () as * const c_char) ; table . set_subdivide_height = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_height\0" . as_ptr () as * const c_char) ; table . set_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:664:18076 [INFO] [stdout] | [INFO] [stdout] 664 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 664 | # [doc = "`core class RayCast` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_raycast.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RayCast` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRayCast inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayCast { this : RawObject < Self > , } impl RayCast { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayCastMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified node."] # [doc = ""] # [inline] pub fn add_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . add_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn add_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . add_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Removes all collision exceptions for this ray."] # [doc = ""] # [inline] pub fn clear_exceptions (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . clear_exceptions ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Updates the collision information for the ray.\nUse this method to update the collision information immediately instead of waiting for the next `_physics_process` call, for example if the ray or its parent has changed state.\n**Note:** `enabled` is not required for this to work."] # [doc = ""] # [inline] pub fn force_raycast_update (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . force_raycast_update ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn cast_to (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_cast_to ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the first object that the ray intersects, or `null` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the shape ID of the first object that the ray intersects, or `0` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider_shape (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the bit index passed is turned on.\n**Note:** Bit indices range from 0-19."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Returns the normal of the intersecting object's shape at the collision point."] # [doc = ""] # [inline] pub fn get_collision_normal (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_normal ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the collision point at which the ray intersects the closest object.\n**Note:** This point is in the **global** coordinate system."] # [doc = ""] # [inline] pub fn get_collision_point (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_point ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, collisions will be ignored for this RayCast's immediate parent."] # [doc = ""] # [inline] pub fn exclude_parent_body (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_exclude_parent_body ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [Area]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_collide_with_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [PhysicsBody]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_collide_with_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether any object is intersecting with the ray's vector (considering the vector length)."] # [doc = ""] # [inline] pub fn is_colliding (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_colliding ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a collision exception so the ray does report collisions with the specified node."] # [doc = ""] # [inline] pub fn remove_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . remove_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception so the ray does report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . remove_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn set_cast_to (& self , local_point : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_cast_to ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , local_point) ; } } # [doc = "If `true`, collision with [Area]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collide_with_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, collision with [PhysicsBody]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collide_with_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets the bit index passed to the `value` passed.\n**Note:** Bit indexes range from 0-19."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, collisions will be ignored for this RayCast's immediate parent."] # [doc = ""] # [inline] pub fn set_exclude_parent_body (& self , mask : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_exclude_parent_body ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mask) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayCast { } unsafe impl GodotObject for RayCast { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RayCast" } } impl QueueFree for RayCast { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RayCast { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayCast { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for RayCast { } unsafe impl SubClass < crate :: generated :: node :: Node > for RayCast { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayCast { } impl Instanciable for RayCast { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayCast :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayCastMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_exception : * mut sys :: godot_method_bind , pub add_exception_rid : * mut sys :: godot_method_bind , pub clear_exceptions : * mut sys :: godot_method_bind , pub force_raycast_update : * mut sys :: godot_method_bind , pub get_cast_to : * mut sys :: godot_method_bind , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_collision_normal : * mut sys :: godot_method_bind , pub get_collision_point : * mut sys :: godot_method_bind , pub get_exclude_parent_body : * mut sys :: godot_method_bind , pub is_collide_with_areas_enabled : * mut sys :: godot_method_bind , pub is_collide_with_bodies_enabled : * mut sys :: godot_method_bind , pub is_colliding : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub remove_exception : * mut sys :: godot_method_bind , pub remove_exception_rid : * mut sys :: godot_method_bind , pub set_cast_to : * mut sys :: godot_method_bind , pub set_collide_with_areas : * mut sys :: godot_method_bind , pub set_collide_with_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_exclude_parent_body : * mut sys :: godot_method_bind } impl RayCastMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayCastMethodTable = RayCastMethodTable { class_constructor : None , add_exception : 0 as * mut sys :: godot_method_bind , add_exception_rid : 0 as * mut sys :: godot_method_bind , clear_exceptions : 0 as * mut sys :: godot_method_bind , force_raycast_update : 0 as * mut sys :: godot_method_bind , get_cast_to : 0 as * mut sys :: godot_method_bind , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_collision_normal : 0 as * mut sys :: godot_method_bind , get_collision_point : 0 as * mut sys :: godot_method_bind , get_exclude_parent_body : 0 as * mut sys :: godot_method_bind , is_collide_with_areas_enabled : 0 as * mut sys :: godot_method_bind , is_collide_with_bodies_enabled : 0 as * mut sys :: godot_method_bind , is_colliding : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , remove_exception : 0 as * mut sys :: godot_method_bind , remove_exception_rid : 0 as * mut sys :: godot_method_bind , set_cast_to : 0 as * mut sys :: godot_method_bind , set_collide_with_areas : 0 as * mut sys :: godot_method_bind , set_collide_with_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_exclude_parent_body : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayCastMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayCast\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_exception = (gd_api . godot_method_bind_get_method) (class_name , "add_exception\0" . as_ptr () as * const c_char) ; table . add_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "add_exception_rid\0" . as_ptr () as * const c_char) ; table . clear_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "clear_exceptions\0" . as_ptr () as * const c_char) ; table . force_raycast_update = (gd_api . godot_method_bind_get_method) (class_name , "force_raycast_update\0" . as_ptr () as * const c_char) ; table . get_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "get_cast_to\0" . as_ptr () as * const c_char) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_collision_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_normal\0" . as_ptr () as * const c_char) ; table . get_collision_point = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_point\0" . as_ptr () as * const c_char) ; table . get_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_parent_body\0" . as_ptr () as * const c_char) ; table . is_collide_with_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_collide_with_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_bodies_enabled\0" . as_ptr () as * const c_char) ; table . is_colliding = (gd_api . godot_method_bind_get_method) (class_name , "is_colliding\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . remove_exception = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception\0" . as_ptr () as * const c_char) ; table . remove_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception_rid\0" . as_ptr () as * const c_char) ; table . set_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "set_cast_to\0" . as_ptr () as * const c_char) ; table . set_collide_with_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_areas\0" . as_ptr () as * const c_char) ; table . set_collide_with_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_parent_body\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:670:5076 [INFO] [stdout] | [INFO] [stdout] 670 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 670 | # [doc = "`core class RayShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rayshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRayShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayShape { this : RawObject < Self > , } impl RayShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn slips_on_slope (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . get_slips_on_slope ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn set_slips_on_slope (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . set_slips_on_slope ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayShape { } unsafe impl GodotObject for RayShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RayShape" } } impl std :: ops :: Deref for RayShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for RayShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RayShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RayShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayShape { } impl Instanciable for RayShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind , pub get_slips_on_slope : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_slips_on_slope : * mut sys :: godot_method_bind } impl RayShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayShapeMethodTable = RayShapeMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind , get_slips_on_slope : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_slips_on_slope : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_slips_on_slope\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_slips_on_slope\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:682:5986 [INFO] [stdout] | [INFO] [stdout] 682 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 682 | # [doc = "`core class InputEventScreenTouch` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventscreentouch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventScreenTouch inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventScreenTouch { this : RawObject < Self > , } impl InputEventScreenTouch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventScreenTouchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn set_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the touch's state is pressed. If `false`, the touch's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventScreenTouch { } unsafe impl GodotObject for InputEventScreenTouch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventScreenTouch" } } impl std :: ops :: Deref for InputEventScreenTouch { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventScreenTouch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventScreenTouch { } impl Instanciable for InputEventScreenTouch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventScreenTouch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventScreenTouchMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_index : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind } impl InputEventScreenTouchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventScreenTouchMethodTable = InputEventScreenTouchMethodTable { class_constructor : None , get_index : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventScreenTouchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventScreenTouch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:688:4051 [INFO] [stdout] | [INFO] [stdout] 688 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 688 | # [doc = "`core class VisualShaderNodeScalarSwitch` inherits `VisualShaderNodeSwitch` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarswitch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarSwitch inherits methods from:\n - [VisualShaderNodeSwitch](struct.VisualShaderNodeSwitch.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalarSwitch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarSwitchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarSwitch { } unsafe impl GodotObject for VisualShaderNodeScalarSwitch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarSwitch" } } impl std :: ops :: Deref for VisualShaderNodeScalarSwitch { type Target = crate :: generated :: visual_shader_node_switch :: VisualShaderNodeSwitch ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_switch :: VisualShaderNodeSwitch { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarSwitch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_switch :: VisualShaderNodeSwitch { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_switch :: VisualShaderNodeSwitch > for VisualShaderNodeScalarSwitch { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarSwitch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarSwitch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarSwitch { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarSwitch { } impl Instanciable for VisualShaderNodeScalarSwitch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarSwitch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarSwitchMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarSwitchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarSwitchMethodTable = VisualShaderNodeScalarSwitchMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarSwitchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarSwitch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:694:11051 [INFO] [stdout] | [INFO] [stdout] 694 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 694 | # [doc = "`core class AudioEffectCompressor` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectcompressor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectCompressor inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectCompressor { this : RawObject < Self > , } impl AudioEffectCompressor { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectCompressorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn attack_us (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_attack_us ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gain applied to the output signal."] # [doc = ""] # [inline] pub fn gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet)."] # [doc = ""] # [inline] pub fn mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48."] # [doc = ""] # [inline] pub fn ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn release_ms (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_release_ms ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Reduce the sound level using another audio bus for threshold detection."] # [doc = ""] # [inline] pub fn sidechain (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_sidechain ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The level above which compression is applied to the audio. Value can range from -60 to 0."] # [doc = ""] # [inline] pub fn threshold (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_threshold ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn set_attack_us (& self , attack_us : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_attack_us ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , attack_us) ; } } # [doc = "Gain applied to the output signal."] # [doc = ""] # [inline] pub fn set_gain (& self , gain : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gain) ; } } # [doc = "Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet)."] # [doc = ""] # [inline] pub fn set_mix (& self , mix : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_mix ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mix) ; } } # [doc = "Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48."] # [doc = ""] # [inline] pub fn set_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn set_release_ms (& self , release_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_release_ms ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , release_ms) ; } } # [doc = "Reduce the sound level using another audio bus for threshold detection."] # [doc = ""] # [inline] pub fn set_sidechain (& self , sidechain : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_sidechain ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , sidechain . into ()) ; } } # [doc = "The level above which compression is applied to the audio. Value can range from -60 to 0."] # [doc = ""] # [inline] pub fn set_threshold (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_threshold ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectCompressor { } unsafe impl GodotObject for AudioEffectCompressor { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectCompressor" } } impl std :: ops :: Deref for AudioEffectCompressor { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectCompressor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectCompressor { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectCompressor { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectCompressor { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectCompressor { } impl Instanciable for AudioEffectCompressor { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectCompressor :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectCompressorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_attack_us : * mut sys :: godot_method_bind , pub get_gain : * mut sys :: godot_method_bind , pub get_mix : * mut sys :: godot_method_bind , pub get_ratio : * mut sys :: godot_method_bind , pub get_release_ms : * mut sys :: godot_method_bind , pub get_sidechain : * mut sys :: godot_method_bind , pub get_threshold : * mut sys :: godot_method_bind , pub set_attack_us : * mut sys :: godot_method_bind , pub set_gain : * mut sys :: godot_method_bind , pub set_mix : * mut sys :: godot_method_bind , pub set_ratio : * mut sys :: godot_method_bind , pub set_release_ms : * mut sys :: godot_method_bind , pub set_sidechain : * mut sys :: godot_method_bind , pub set_threshold : * mut sys :: godot_method_bind } impl AudioEffectCompressorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectCompressorMethodTable = AudioEffectCompressorMethodTable { class_constructor : None , get_attack_us : 0 as * mut sys :: godot_method_bind , get_gain : 0 as * mut sys :: godot_method_bind , get_mix : 0 as * mut sys :: godot_method_bind , get_ratio : 0 as * mut sys :: godot_method_bind , get_release_ms : 0 as * mut sys :: godot_method_bind , get_sidechain : 0 as * mut sys :: godot_method_bind , get_threshold : 0 as * mut sys :: godot_method_bind , set_attack_us : 0 as * mut sys :: godot_method_bind , set_gain : 0 as * mut sys :: godot_method_bind , set_mix : 0 as * mut sys :: godot_method_bind , set_ratio : 0 as * mut sys :: godot_method_bind , set_release_ms : 0 as * mut sys :: godot_method_bind , set_sidechain : 0 as * mut sys :: godot_method_bind , set_threshold : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectCompressorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectCompressor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_attack_us = (gd_api . godot_method_bind_get_method) (class_name , "get_attack_us\0" . as_ptr () as * const c_char) ; table . get_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_gain\0" . as_ptr () as * const c_char) ; table . get_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_mix\0" . as_ptr () as * const c_char) ; table . get_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_ratio\0" . as_ptr () as * const c_char) ; table . get_release_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_release_ms\0" . as_ptr () as * const c_char) ; table . get_sidechain = (gd_api . godot_method_bind_get_method) (class_name , "get_sidechain\0" . as_ptr () as * const c_char) ; table . get_threshold = (gd_api . godot_method_bind_get_method) (class_name , "get_threshold\0" . as_ptr () as * const c_char) ; table . set_attack_us = (gd_api . godot_method_bind_get_method) (class_name , "set_attack_us\0" . as_ptr () as * const c_char) ; table . set_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_gain\0" . as_ptr () as * const c_char) ; table . set_mix = (gd_api . godot_method_bind_get_method) (class_name , "set_mix\0" . as_ptr () as * const c_char) ; table . set_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_ratio\0" . as_ptr () as * const c_char) ; table . set_release_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_release_ms\0" . as_ptr () as * const c_char) ; table . set_sidechain = (gd_api . godot_method_bind_get_method) (class_name , "set_sidechain\0" . as_ptr () as * const c_char) ; table . set_threshold = (gd_api . godot_method_bind_get_method) (class_name , "set_threshold\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:700:7401 [INFO] [stdout] | [INFO] [stdout] 700 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 700 | # [doc = "`core class OccluderPolygon2D` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_occluderpolygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nOccluderPolygon2D inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OccluderPolygon2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CullMode (pub i64) ; impl CullMode { pub const DISABLED : CullMode = CullMode (0i64) ; pub const CLOCKWISE : CullMode = CullMode (1i64) ; pub const COUNTER_CLOCKWISE : CullMode = CullMode (2i64) ; } impl From < i64 > for CullMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CullMode > for i64 { # [inline] fn from (v : CullMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl OccluderPolygon2D { pub const CULL_CLOCKWISE : i64 = 1i64 ; pub const CULL_COUNTER_CLOCKWISE : i64 = 2i64 ; pub const CULL_DISABLED : i64 = 0i64 ; } impl OccluderPolygon2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OccluderPolygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The culling mode to use."] # [doc = ""] # [inline] pub fn cull_mode (& self) -> crate :: generated :: occluder_polygon_2d :: CullMode { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . get_cull_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: occluder_polygon_2d :: CullMode (ret) } } # [doc = "A [Vector2] array with the index for polygon's vertices positions.\n**Note:** The returned value is a copy of the underlying array, rather than a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction."] # [doc = ""] # [inline] pub fn is_closed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . is_closed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction."] # [doc = ""] # [inline] pub fn set_closed (& self , closed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . set_closed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , closed) ; } } # [doc = "The culling mode to use."] # [doc = ""] # [inline] pub fn set_cull_mode (& self , cull_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . set_cull_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cull_mode) ; } } # [doc = "A [Vector2] array with the index for polygon's vertices positions.\n**Note:** The returned value is a copy of the underlying array, rather than a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OccluderPolygon2D { } unsafe impl GodotObject for OccluderPolygon2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "OccluderPolygon2D" } } impl std :: ops :: Deref for OccluderPolygon2D { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OccluderPolygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for OccluderPolygon2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for OccluderPolygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for OccluderPolygon2D { } impl Instanciable for OccluderPolygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OccluderPolygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OccluderPolygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cull_mode : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_closed : * mut sys :: godot_method_bind , pub set_closed : * mut sys :: godot_method_bind , pub set_cull_mode : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl OccluderPolygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OccluderPolygon2DMethodTable = OccluderPolygon2DMethodTable { class_constructor : None , get_cull_mode : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_closed : 0 as * mut sys :: godot_method_bind , set_closed : 0 as * mut sys :: godot_method_bind , set_cull_mode : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OccluderPolygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OccluderPolygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mode\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_closed = (gd_api . godot_method_bind_get_method) (class_name , "is_closed\0" . as_ptr () as * const c_char) ; table . set_closed = (gd_api . godot_method_bind_get_method) (class_name , "set_closed\0" . as_ptr () as * const c_char) ; table . set_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mode\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:706:44846 [INFO] [stdout] | [INFO] [stdout] 706 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 706 | # [doc = "`core class TileSet` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tileset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTileSet inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TileSet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AutotileBindings (pub i64) ; impl AutotileBindings { pub const TOPLEFT : AutotileBindings = AutotileBindings (1i64) ; pub const TOP : AutotileBindings = AutotileBindings (2i64) ; pub const TOPRIGHT : AutotileBindings = AutotileBindings (4i64) ; pub const LEFT : AutotileBindings = AutotileBindings (8i64) ; pub const CENTER : AutotileBindings = AutotileBindings (16i64) ; pub const RIGHT : AutotileBindings = AutotileBindings (32i64) ; pub const BOTTOMLEFT : AutotileBindings = AutotileBindings (64i64) ; pub const BOTTOM : AutotileBindings = AutotileBindings (128i64) ; pub const BOTTOMRIGHT : AutotileBindings = AutotileBindings (256i64) ; } impl From < i64 > for AutotileBindings { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AutotileBindings > for i64 { # [inline] fn from (v : AutotileBindings) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BitmaskMode (pub i64) ; impl BitmaskMode { pub const _2X2 : BitmaskMode = BitmaskMode (0i64) ; pub const _3X3_MINIMAL : BitmaskMode = BitmaskMode (1i64) ; pub const _3X3 : BitmaskMode = BitmaskMode (2i64) ; } impl From < i64 > for BitmaskMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BitmaskMode > for i64 { # [inline] fn from (v : BitmaskMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TileMode (pub i64) ; impl TileMode { pub const SINGLE_TILE : TileMode = TileMode (0i64) ; pub const AUTO_TILE : TileMode = TileMode (1i64) ; pub const ATLAS_TILE : TileMode = TileMode (2i64) ; } impl From < i64 > for TileMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TileMode > for i64 { # [inline] fn from (v : TileMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TileSet { pub const ATLAS_TILE : i64 = 2i64 ; pub const AUTO_TILE : i64 = 1i64 ; pub const BIND_BOTTOM : i64 = 128i64 ; pub const BIND_BOTTOMLEFT : i64 = 64i64 ; pub const BIND_BOTTOMRIGHT : i64 = 256i64 ; pub const BIND_CENTER : i64 = 16i64 ; pub const BIND_LEFT : i64 = 8i64 ; pub const BIND_RIGHT : i64 = 32i64 ; pub const BIND_TOP : i64 = 2i64 ; pub const BIND_TOPLEFT : i64 = 1i64 ; pub const BIND_TOPRIGHT : i64 = 4i64 ; pub const BITMASK_2X2 : i64 = 0i64 ; pub const BITMASK_3X3 : i64 = 2i64 ; pub const BITMASK_3X3_MINIMAL : i64 = 1i64 ; pub const SINGLE_TILE : i64 = 0i64 ; } impl TileSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TileSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all bitmask information of the autotile."] # [doc = ""] # [inline] pub fn autotile_clear_bitmask_map (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_clear_bitmask_map ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Returns the bitmask of the subtile from an autotile given its coordinates.\nThe value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right)."] # [doc = ""] # [inline] pub fn autotile_get_bitmask (& self , id : i64 , coord : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_bitmask ; let ret = crate :: icalls :: icallptr_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; ret as _ } } # [doc = "Returns the [enum BitmaskMode] of the autotile."] # [doc = ""] # [inline] pub fn autotile_get_bitmask_mode (& self , id : i64) -> crate :: generated :: tile_set :: BitmaskMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_bitmask_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; crate :: generated :: tile_set :: BitmaskMode (ret) } } # [doc = "Returns the subtile that's being used as an icon in an atlas/autotile given its coordinates.\nThe subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor."] # [doc = ""] # [inline] pub fn autotile_get_icon_coordinate (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_icon_coordinate ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the light occluder of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_get_light_occluder (& self , id : i64 , coord : Vector2) -> Option < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_light_occluder ; let ret = crate :: icalls :: icallptr_obj_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the navigation polygon of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_get_navigation_polygon (& self , id : i64 , coord : Vector2) -> Option < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_navigation_polygon ; let ret = crate :: icalls :: icallptr_obj_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the size of the subtiles in an atlas/autotile."] # [doc = ""] # [inline] pub fn autotile_get_size (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_size ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the spacing between subtiles of the atlas/autotile."] # [doc = ""] # [inline] pub fn autotile_get_spacing (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_spacing ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns the priority of the subtile from an autotile given its coordinates.\nWhen more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked."] # [doc = ""] # [inline] pub fn autotile_get_subtile_priority (& self , id : i64 , coord : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_subtile_priority ; let ret = crate :: icalls :: icallptr_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; ret as _ } } # [doc = "Returns the drawing index of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_get_z_index (& self , id : i64 , coord : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_get_z_index ; let ret = crate :: icalls :: icallptr_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; ret as _ } } # [doc = "Sets the bitmask of the subtile from an autotile given its coordinates.\nThe value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right)."] # [doc = ""] # [inline] pub fn autotile_set_bitmask (& self , id : i64 , bitmask : Vector2 , flag : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_bitmask ; let ret = crate :: icalls :: icallptr_void_i64_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id , bitmask , flag) ; } } # [doc = "Sets the [enum BitmaskMode] of the autotile."] # [doc = ""] # [inline] pub fn autotile_set_bitmask_mode (& self , id : i64 , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_bitmask_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , mode) ; } } # [doc = "Sets the subtile that will be used as an icon in an atlas/autotile given its coordinates.\nThe subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor."] # [doc = ""] # [inline] pub fn autotile_set_icon_coordinate (& self , id : i64 , coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_icon_coordinate ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , coord) ; } } # [doc = "Sets the light occluder of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_set_light_occluder (& self , id : i64 , light_occluder : impl AsArg < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D > , coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_light_occluder ; let ret = crate :: icalls :: icallptr_void_i64_obj_vec2 (method_bind , self . this . sys () . as_ptr () , id , light_occluder . as_arg_ptr () , coord) ; } } # [doc = "Sets the navigation polygon of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_set_navigation_polygon (& self , id : i64 , navigation_polygon : impl AsArg < crate :: generated :: navigation_polygon :: NavigationPolygon > , coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_navigation_polygon ; let ret = crate :: icalls :: icallptr_void_i64_obj_vec2 (method_bind , self . this . sys () . as_ptr () , id , navigation_polygon . as_arg_ptr () , coord) ; } } # [doc = "Sets the size of the subtiles in an atlas/autotile."] # [doc = ""] # [inline] pub fn autotile_set_size (& self , id : i64 , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_size ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , size) ; } } # [doc = "Sets the spacing between subtiles of the atlas/autotile."] # [doc = ""] # [inline] pub fn autotile_set_spacing (& self , id : i64 , spacing : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_spacing ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , spacing) ; } } # [doc = "Sets the priority of the subtile from an autotile given its coordinates.\nWhen more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked."] # [doc = ""] # [inline] pub fn autotile_set_subtile_priority (& self , id : i64 , coord : Vector2 , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_subtile_priority ; let ret = crate :: icalls :: icallptr_void_i64_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id , coord , priority) ; } } # [doc = "Sets the drawing index of the subtile from an atlas/autotile given its coordinates."] # [doc = ""] # [inline] pub fn autotile_set_z_index (& self , id : i64 , coord : Vector2 , z_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . autotile_set_z_index ; let ret = crate :: icalls :: icallptr_void_i64_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id , coord , z_index) ; } } # [doc = "Clears all tiles."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates a new tile with the given ID."] # [doc = ""] # [inline] pub fn create_tile (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . create_tile ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Returns the first tile matching the given name."] # [doc = ""] # [inline] pub fn find_tile_by_name (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . find_tile_by_name ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the ID following the last currently used ID, useful when creating a new tile."] # [doc = ""] # [inline] pub fn get_last_unused_tile_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . get_last_unused_tile_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of all currently used tile IDs."] # [doc = ""] # [inline] pub fn get_tiles_ids (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . get_tiles_ids ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Removes the given tile ID."] # [doc = ""] # [inline] pub fn remove_tile (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . remove_tile ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Adds a shape to the tile.\n# Default Arguments\n* `one_way` - `false`\n* `autotile_coord` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn tile_add_shape (& self , id : i64 , shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D > , shape_transform : Transform2D , one_way : bool , autotile_coord : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_add_shape ; let ret = crate :: icalls :: icallptr_void_i64_obj_trans2D_bool_vec2 (method_bind , self . this . sys () . as_ptr () , id , shape . as_arg_ptr () , shape_transform , one_way , autotile_coord) ; } } # [doc = "Returns the tile's light occluder."] # [doc = ""] # [inline] pub fn tile_get_light_occluder (& self , id : i64) -> Option < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_light_occluder ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the tile's material."] # [doc = ""] # [inline] pub fn tile_get_material (& self , id : i64) -> Option < Ref < crate :: generated :: shader_material :: ShaderMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shader_material :: ShaderMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the tile's modulation color."] # [doc = ""] # [inline] pub fn tile_get_modulate (& self , id : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_modulate ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the tile's name."] # [doc = ""] # [inline] pub fn tile_get_name (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = "Returns the navigation polygon of the tile."] # [doc = ""] # [inline] pub fn tile_get_navigation_polygon (& self , id : i64) -> Option < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_navigation_polygon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the offset of the tile's navigation polygon."] # [doc = ""] # [inline] pub fn tile_get_navigation_polygon_offset (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_navigation_polygon_offset ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the tile's normal map texture."] # [doc = ""] # [inline] pub fn tile_get_normal_map (& self , id : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_normal_map ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the offset of the tile's light occluder."] # [doc = ""] # [inline] pub fn tile_get_occluder_offset (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_occluder_offset ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the tile sub-region in the texture."] # [doc = ""] # [inline] pub fn tile_get_region (& self , id : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_region ; let ret = crate :: icalls :: icallptr_rect2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns a tile's given shape."] # [doc = ""] # [inline] pub fn tile_get_shape (& self , id : i64 , shape_id : i64) -> Option < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , shape_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape_2d :: Shape2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of shapes assigned to a tile."] # [doc = ""] # [inline] pub fn tile_get_shape_count (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns the offset of a tile's shape."] # [doc = ""] # [inline] pub fn tile_get_shape_offset (& self , id : i64 , shape_id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape_offset ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , shape_id) ; mem :: transmute (ret) } } # [doc = "Returns the one-way collision value of a tile's shape."] # [doc = ""] # [inline] pub fn tile_get_shape_one_way (& self , id : i64 , shape_id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape_one_way ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , shape_id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn tile_get_shape_one_way_margin (& self , id : i64 , shape_id : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape_one_way_margin ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , shape_id) ; ret as _ } } # [doc = "Returns the [Transform2D] of a tile's shape."] # [doc = ""] # [inline] pub fn tile_get_shape_transform (& self , id : i64 , shape_id : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans2D_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , shape_id) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array of dictionaries describing the tile's shapes.\n**Dictionary structure in the array returned by this method:**\n```gdscript\n{\n \"autotile_coord\": Vector2,\n \"one_way\": bool,\n \"one_way_margin\": int,\n \"shape\": CollisionShape2D,\n \"shape_transform\": Transform2D,\n}\n```"] # [doc = ""] # [inline] pub fn tile_get_shapes (& self , id : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_shapes ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , id) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the tile's texture."] # [doc = ""] # [inline] pub fn tile_get_texture (& self , id : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the texture offset of the tile."] # [doc = ""] # [inline] pub fn tile_get_texture_offset (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_texture_offset ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the tile's [enum TileMode]."] # [doc = ""] # [inline] pub fn tile_get_tile_mode (& self , id : i64) -> crate :: generated :: tile_set :: TileMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_tile_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; crate :: generated :: tile_set :: TileMode (ret) } } # [doc = "Returns the tile's Z index (drawing layer)."] # [doc = ""] # [inline] pub fn tile_get_z_index (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_get_z_index ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Sets a light occluder for the tile."] # [doc = ""] # [inline] pub fn tile_set_light_occluder (& self , id : i64 , light_occluder : impl AsArg < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_light_occluder ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , light_occluder . as_arg_ptr ()) ; } } # [doc = "Sets the tile's material."] # [doc = ""] # [inline] pub fn tile_set_material (& self , id : i64 , material : impl AsArg < crate :: generated :: shader_material :: ShaderMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , material . as_arg_ptr ()) ; } } # [doc = "Sets the tile's modulation color."] # [doc = ""] # [inline] pub fn tile_set_modulate (& self , id : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_modulate ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , id , color) ; } } # [doc = "Sets the tile's name."] # [doc = ""] # [inline] pub fn tile_set_name (& self , id : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , id , name . into ()) ; } } # [doc = "Sets the tile's navigation polygon."] # [doc = ""] # [inline] pub fn tile_set_navigation_polygon (& self , id : i64 , navigation_polygon : impl AsArg < crate :: generated :: navigation_polygon :: NavigationPolygon >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_navigation_polygon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , navigation_polygon . as_arg_ptr ()) ; } } # [doc = "Sets an offset for the tile's navigation polygon."] # [doc = ""] # [inline] pub fn tile_set_navigation_polygon_offset (& self , id : i64 , navigation_polygon_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_navigation_polygon_offset ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , navigation_polygon_offset) ; } } # [doc = "Sets the tile's normal map texture.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn tile_set_normal_map (& self , id : i64 , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_normal_map ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , normal_map . as_arg_ptr ()) ; } } # [doc = "Sets an offset for the tile's light occluder."] # [doc = ""] # [inline] pub fn tile_set_occluder_offset (& self , id : i64 , occluder_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_occluder_offset ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , occluder_offset) ; } } # [doc = "Sets the tile's sub-region in the texture. This is common in texture atlases."] # [doc = ""] # [inline] pub fn tile_set_region (& self , id : i64 , region : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_region ; let ret = crate :: icalls :: icallptr_void_i64_rect2 (method_bind , self . this . sys () . as_ptr () , id , region) ; } } # [doc = "Sets a shape for the tile, enabling collision."] # [doc = ""] # [inline] pub fn tile_set_shape (& self , id : i64 , shape_id : i64 , shape : impl AsArg < crate :: generated :: shape_2d :: Shape2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shape ; let ret = crate :: icalls :: icallptr_void_i64_i64_obj (method_bind , self . this . sys () . as_ptr () , id , shape_id , shape . as_arg_ptr ()) ; } } # [doc = "Sets the offset of a tile's shape."] # [doc = ""] # [inline] pub fn tile_set_shape_offset (& self , id : i64 , shape_id : i64 , shape_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shape_offset ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , shape_id , shape_offset) ; } } # [doc = "Enables one-way collision on a tile's shape."] # [doc = ""] # [inline] pub fn tile_set_shape_one_way (& self , id : i64 , shape_id : i64 , one_way : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shape_one_way ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , shape_id , one_way) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn tile_set_shape_one_way_margin (& self , id : i64 , shape_id : i64 , one_way : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shape_one_way_margin ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , id , shape_id , one_way) ; } } # [doc = "Sets a [Transform2D] on a tile's shape."] # [doc = ""] # [inline] pub fn tile_set_shape_transform (& self , id : i64 , shape_id : i64 , shape_transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_i64_i64_trans2D (method_bind , self . this . sys () . as_ptr () , id , shape_id , shape_transform) ; } } # [doc = "Sets an array of shapes for the tile, enabling collision."] # [doc = ""] # [inline] pub fn tile_set_shapes (& self , id : i64 , shapes : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_shapes ; let ret = crate :: icalls :: icallptr_void_i64_arr (method_bind , self . this . sys () . as_ptr () , id , shapes) ; } } # [doc = "Sets the tile's texture."] # [doc = ""] # [inline] pub fn tile_set_texture (& self , id : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , id , texture . as_arg_ptr ()) ; } } # [doc = "Sets the tile's texture offset."] # [doc = ""] # [inline] pub fn tile_set_texture_offset (& self , id : i64 , texture_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_texture_offset ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , texture_offset) ; } } # [doc = "Sets the tile's [enum TileMode]."] # [doc = ""] # [inline] pub fn tile_set_tile_mode (& self , id : i64 , tilemode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_tile_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , tilemode) ; } } # [doc = "Sets the tile's drawing index."] # [doc = ""] # [inline] pub fn tile_set_z_index (& self , id : i64 , z_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TileSetMethodTable :: get (get_api ()) . tile_set_z_index ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , z_index) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TileSet { } unsafe impl GodotObject for TileSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TileSet" } } impl std :: ops :: Deref for TileSet { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TileSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TileSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TileSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for TileSet { } impl Instanciable for TileSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TileSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TileSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub autotile_clear_bitmask_map : * mut sys :: godot_method_bind , pub autotile_get_bitmask : * mut sys :: godot_method_bind , pub autotile_get_bitmask_mode : * mut sys :: godot_method_bind , pub autotile_get_icon_coordinate : * mut sys :: godot_method_bind , pub autotile_get_light_occluder : * mut sys :: godot_method_bind , pub autotile_get_navigation_polygon : * mut sys :: godot_method_bind , pub autotile_get_size : * mut sys :: godot_method_bind , pub autotile_get_spacing : * mut sys :: godot_method_bind , pub autotile_get_subtile_priority : * mut sys :: godot_method_bind , pub autotile_get_z_index : * mut sys :: godot_method_bind , pub autotile_set_bitmask : * mut sys :: godot_method_bind , pub autotile_set_bitmask_mode : * mut sys :: godot_method_bind , pub autotile_set_icon_coordinate : * mut sys :: godot_method_bind , pub autotile_set_light_occluder : * mut sys :: godot_method_bind , pub autotile_set_navigation_polygon : * mut sys :: godot_method_bind , pub autotile_set_size : * mut sys :: godot_method_bind , pub autotile_set_spacing : * mut sys :: godot_method_bind , pub autotile_set_subtile_priority : * mut sys :: godot_method_bind , pub autotile_set_z_index : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_tile : * mut sys :: godot_method_bind , pub find_tile_by_name : * mut sys :: godot_method_bind , pub get_last_unused_tile_id : * mut sys :: godot_method_bind , pub get_tiles_ids : * mut sys :: godot_method_bind , pub remove_tile : * mut sys :: godot_method_bind , pub tile_add_shape : * mut sys :: godot_method_bind , pub tile_get_light_occluder : * mut sys :: godot_method_bind , pub tile_get_material : * mut sys :: godot_method_bind , pub tile_get_modulate : * mut sys :: godot_method_bind , pub tile_get_name : * mut sys :: godot_method_bind , pub tile_get_navigation_polygon : * mut sys :: godot_method_bind , pub tile_get_navigation_polygon_offset : * mut sys :: godot_method_bind , pub tile_get_normal_map : * mut sys :: godot_method_bind , pub tile_get_occluder_offset : * mut sys :: godot_method_bind , pub tile_get_region : * mut sys :: godot_method_bind , pub tile_get_shape : * mut sys :: godot_method_bind , pub tile_get_shape_count : * mut sys :: godot_method_bind , pub tile_get_shape_offset : * mut sys :: godot_method_bind , pub tile_get_shape_one_way : * mut sys :: godot_method_bind , pub tile_get_shape_one_way_margin : * mut sys :: godot_method_bind , pub tile_get_shape_transform : * mut sys :: godot_method_bind , pub tile_get_shapes : * mut sys :: godot_method_bind , pub tile_get_texture : * mut sys :: godot_method_bind , pub tile_get_texture_offset : * mut sys :: godot_method_bind , pub tile_get_tile_mode : * mut sys :: godot_method_bind , pub tile_get_z_index : * mut sys :: godot_method_bind , pub tile_set_light_occluder : * mut sys :: godot_method_bind , pub tile_set_material : * mut sys :: godot_method_bind , pub tile_set_modulate : * mut sys :: godot_method_bind , pub tile_set_name : * mut sys :: godot_method_bind , pub tile_set_navigation_polygon : * mut sys :: godot_method_bind , pub tile_set_navigation_polygon_offset : * mut sys :: godot_method_bind , pub tile_set_normal_map : * mut sys :: godot_method_bind , pub tile_set_occluder_offset : * mut sys :: godot_method_bind , pub tile_set_region : * mut sys :: godot_method_bind , pub tile_set_shape : * mut sys :: godot_method_bind , pub tile_set_shape_offset : * mut sys :: godot_method_bind , pub tile_set_shape_one_way : * mut sys :: godot_method_bind , pub tile_set_shape_one_way_margin : * mut sys :: godot_method_bind , pub tile_set_shape_transform : * mut sys :: godot_method_bind , pub tile_set_shapes : * mut sys :: godot_method_bind , pub tile_set_texture : * mut sys :: godot_method_bind , pub tile_set_texture_offset : * mut sys :: godot_method_bind , pub tile_set_tile_mode : * mut sys :: godot_method_bind , pub tile_set_z_index : * mut sys :: godot_method_bind } impl TileSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TileSetMethodTable = TileSetMethodTable { class_constructor : None , autotile_clear_bitmask_map : 0 as * mut sys :: godot_method_bind , autotile_get_bitmask : 0 as * mut sys :: godot_method_bind , autotile_get_bitmask_mode : 0 as * mut sys :: godot_method_bind , autotile_get_icon_coordinate : 0 as * mut sys :: godot_method_bind , autotile_get_light_occluder : 0 as * mut sys :: godot_method_bind , autotile_get_navigation_polygon : 0 as * mut sys :: godot_method_bind , autotile_get_size : 0 as * mut sys :: godot_method_bind , autotile_get_spacing : 0 as * mut sys :: godot_method_bind , autotile_get_subtile_priority : 0 as * mut sys :: godot_method_bind , autotile_get_z_index : 0 as * mut sys :: godot_method_bind , autotile_set_bitmask : 0 as * mut sys :: godot_method_bind , autotile_set_bitmask_mode : 0 as * mut sys :: godot_method_bind , autotile_set_icon_coordinate : 0 as * mut sys :: godot_method_bind , autotile_set_light_occluder : 0 as * mut sys :: godot_method_bind , autotile_set_navigation_polygon : 0 as * mut sys :: godot_method_bind , autotile_set_size : 0 as * mut sys :: godot_method_bind , autotile_set_spacing : 0 as * mut sys :: godot_method_bind , autotile_set_subtile_priority : 0 as * mut sys :: godot_method_bind , autotile_set_z_index : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_tile : 0 as * mut sys :: godot_method_bind , find_tile_by_name : 0 as * mut sys :: godot_method_bind , get_last_unused_tile_id : 0 as * mut sys :: godot_method_bind , get_tiles_ids : 0 as * mut sys :: godot_method_bind , remove_tile : 0 as * mut sys :: godot_method_bind , tile_add_shape : 0 as * mut sys :: godot_method_bind , tile_get_light_occluder : 0 as * mut sys :: godot_method_bind , tile_get_material : 0 as * mut sys :: godot_method_bind , tile_get_modulate : 0 as * mut sys :: godot_method_bind , tile_get_name : 0 as * mut sys :: godot_method_bind , tile_get_navigation_polygon : 0 as * mut sys :: godot_method_bind , tile_get_navigation_polygon_offset : 0 as * mut sys :: godot_method_bind , tile_get_normal_map : 0 as * mut sys :: godot_method_bind , tile_get_occluder_offset : 0 as * mut sys :: godot_method_bind , tile_get_region : 0 as * mut sys :: godot_method_bind , tile_get_shape : 0 as * mut sys :: godot_method_bind , tile_get_shape_count : 0 as * mut sys :: godot_method_bind , tile_get_shape_offset : 0 as * mut sys :: godot_method_bind , tile_get_shape_one_way : 0 as * mut sys :: godot_method_bind , tile_get_shape_one_way_margin : 0 as * mut sys :: godot_method_bind , tile_get_shape_transform : 0 as * mut sys :: godot_method_bind , tile_get_shapes : 0 as * mut sys :: godot_method_bind , tile_get_texture : 0 as * mut sys :: godot_method_bind , tile_get_texture_offset : 0 as * mut sys :: godot_method_bind , tile_get_tile_mode : 0 as * mut sys :: godot_method_bind , tile_get_z_index : 0 as * mut sys :: godot_method_bind , tile_set_light_occluder : 0 as * mut sys :: godot_method_bind , tile_set_material : 0 as * mut sys :: godot_method_bind , tile_set_modulate : 0 as * mut sys :: godot_method_bind , tile_set_name : 0 as * mut sys :: godot_method_bind , tile_set_navigation_polygon : 0 as * mut sys :: godot_method_bind , tile_set_navigation_polygon_offset : 0 as * mut sys :: godot_method_bind , tile_set_normal_map : 0 as * mut sys :: godot_method_bind , tile_set_occluder_offset : 0 as * mut sys :: godot_method_bind , tile_set_region : 0 as * mut sys :: godot_method_bind , tile_set_shape : 0 as * mut sys :: godot_method_bind , tile_set_shape_offset : 0 as * mut sys :: godot_method_bind , tile_set_shape_one_way : 0 as * mut sys :: godot_method_bind , tile_set_shape_one_way_margin : 0 as * mut sys :: godot_method_bind , tile_set_shape_transform : 0 as * mut sys :: godot_method_bind , tile_set_shapes : 0 as * mut sys :: godot_method_bind , tile_set_texture : 0 as * mut sys :: godot_method_bind , tile_set_texture_offset : 0 as * mut sys :: godot_method_bind , tile_set_tile_mode : 0 as * mut sys :: godot_method_bind , tile_set_z_index : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TileSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TileSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . autotile_clear_bitmask_map = (gd_api . godot_method_bind_get_method) (class_name , "autotile_clear_bitmask_map\0" . as_ptr () as * const c_char) ; table . autotile_get_bitmask = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_bitmask\0" . as_ptr () as * const c_char) ; table . autotile_get_bitmask_mode = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_bitmask_mode\0" . as_ptr () as * const c_char) ; table . autotile_get_icon_coordinate = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_icon_coordinate\0" . as_ptr () as * const c_char) ; table . autotile_get_light_occluder = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_light_occluder\0" . as_ptr () as * const c_char) ; table . autotile_get_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_navigation_polygon\0" . as_ptr () as * const c_char) ; table . autotile_get_size = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_size\0" . as_ptr () as * const c_char) ; table . autotile_get_spacing = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_spacing\0" . as_ptr () as * const c_char) ; table . autotile_get_subtile_priority = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_subtile_priority\0" . as_ptr () as * const c_char) ; table . autotile_get_z_index = (gd_api . godot_method_bind_get_method) (class_name , "autotile_get_z_index\0" . as_ptr () as * const c_char) ; table . autotile_set_bitmask = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_bitmask\0" . as_ptr () as * const c_char) ; table . autotile_set_bitmask_mode = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_bitmask_mode\0" . as_ptr () as * const c_char) ; table . autotile_set_icon_coordinate = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_icon_coordinate\0" . as_ptr () as * const c_char) ; table . autotile_set_light_occluder = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_light_occluder\0" . as_ptr () as * const c_char) ; table . autotile_set_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_navigation_polygon\0" . as_ptr () as * const c_char) ; table . autotile_set_size = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_size\0" . as_ptr () as * const c_char) ; table . autotile_set_spacing = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_spacing\0" . as_ptr () as * const c_char) ; table . autotile_set_subtile_priority = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_subtile_priority\0" . as_ptr () as * const c_char) ; table . autotile_set_z_index = (gd_api . godot_method_bind_get_method) (class_name , "autotile_set_z_index\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_tile = (gd_api . godot_method_bind_get_method) (class_name , "create_tile\0" . as_ptr () as * const c_char) ; table . find_tile_by_name = (gd_api . godot_method_bind_get_method) (class_name , "find_tile_by_name\0" . as_ptr () as * const c_char) ; table . get_last_unused_tile_id = (gd_api . godot_method_bind_get_method) (class_name , "get_last_unused_tile_id\0" . as_ptr () as * const c_char) ; table . get_tiles_ids = (gd_api . godot_method_bind_get_method) (class_name , "get_tiles_ids\0" . as_ptr () as * const c_char) ; table . remove_tile = (gd_api . godot_method_bind_get_method) (class_name , "remove_tile\0" . as_ptr () as * const c_char) ; table . tile_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "tile_add_shape\0" . as_ptr () as * const c_char) ; table . tile_get_light_occluder = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_light_occluder\0" . as_ptr () as * const c_char) ; table . tile_get_material = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_material\0" . as_ptr () as * const c_char) ; table . tile_get_modulate = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_modulate\0" . as_ptr () as * const c_char) ; table . tile_get_name = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_name\0" . as_ptr () as * const c_char) ; table . tile_get_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_navigation_polygon\0" . as_ptr () as * const c_char) ; table . tile_get_navigation_polygon_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_navigation_polygon_offset\0" . as_ptr () as * const c_char) ; table . tile_get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_normal_map\0" . as_ptr () as * const c_char) ; table . tile_get_occluder_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_occluder_offset\0" . as_ptr () as * const c_char) ; table . tile_get_region = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_region\0" . as_ptr () as * const c_char) ; table . tile_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape\0" . as_ptr () as * const c_char) ; table . tile_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape_count\0" . as_ptr () as * const c_char) ; table . tile_get_shape_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape_offset\0" . as_ptr () as * const c_char) ; table . tile_get_shape_one_way = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape_one_way\0" . as_ptr () as * const c_char) ; table . tile_get_shape_one_way_margin = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape_one_way_margin\0" . as_ptr () as * const c_char) ; table . tile_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shape_transform\0" . as_ptr () as * const c_char) ; table . tile_get_shapes = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_shapes\0" . as_ptr () as * const c_char) ; table . tile_get_texture = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_texture\0" . as_ptr () as * const c_char) ; table . tile_get_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_texture_offset\0" . as_ptr () as * const c_char) ; table . tile_get_tile_mode = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_tile_mode\0" . as_ptr () as * const c_char) ; table . tile_get_z_index = (gd_api . godot_method_bind_get_method) (class_name , "tile_get_z_index\0" . as_ptr () as * const c_char) ; table . tile_set_light_occluder = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_light_occluder\0" . as_ptr () as * const c_char) ; table . tile_set_material = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_material\0" . as_ptr () as * const c_char) ; table . tile_set_modulate = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_modulate\0" . as_ptr () as * const c_char) ; table . tile_set_name = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_name\0" . as_ptr () as * const c_char) ; table . tile_set_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_navigation_polygon\0" . as_ptr () as * const c_char) ; table . tile_set_navigation_polygon_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_navigation_polygon_offset\0" . as_ptr () as * const c_char) ; table . tile_set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_normal_map\0" . as_ptr () as * const c_char) ; table . tile_set_occluder_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_occluder_offset\0" . as_ptr () as * const c_char) ; table . tile_set_region = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_region\0" . as_ptr () as * const c_char) ; table . tile_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shape\0" . as_ptr () as * const c_char) ; table . tile_set_shape_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shape_offset\0" . as_ptr () as * const c_char) ; table . tile_set_shape_one_way = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shape_one_way\0" . as_ptr () as * const c_char) ; table . tile_set_shape_one_way_margin = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shape_one_way_margin\0" . as_ptr () as * const c_char) ; table . tile_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shape_transform\0" . as_ptr () as * const c_char) ; table . tile_set_shapes = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_shapes\0" . as_ptr () as * const c_char) ; table . tile_set_texture = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_texture\0" . as_ptr () as * const c_char) ; table . tile_set_texture_offset = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_texture_offset\0" . as_ptr () as * const c_char) ; table . tile_set_tile_mode = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_tile_mode\0" . as_ptr () as * const c_char) ; table . tile_set_z_index = (gd_api . godot_method_bind_get_method) (class_name , "tile_set_z_index\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:712:11569 [INFO] [stdout] | [INFO] [stdout] 712 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 712 | # [doc = "`core class ARVRPositionalTracker` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrpositionaltracker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRPositionalTracker` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRPositionalTracker inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRPositionalTracker { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackerHand (pub i64) ; impl TrackerHand { pub const HAND_UNKNOWN : TrackerHand = TrackerHand (0i64) ; pub const LEFT_HAND : TrackerHand = TrackerHand (1i64) ; pub const RIGHT_HAND : TrackerHand = TrackerHand (2i64) ; } impl From < i64 > for TrackerHand { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackerHand > for i64 { # [inline] fn from (v : TrackerHand) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRPositionalTracker { pub const TRACKER_HAND_UNKNOWN : i64 = 0i64 ; pub const TRACKER_LEFT_HAND : i64 = 1i64 ; pub const TRACKER_RIGHT_HAND : i64 = 2i64 ; } impl ARVRPositionalTracker { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRPositionalTrackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the hand holding this tracker, if known. See [enum TrackerHand] constants."] # [doc = ""] # [inline] pub fn get_hand (& self) -> crate :: generated :: arvr_positional_tracker :: TrackerHand { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_hand ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_positional_tracker :: TrackerHand (ret) } } # [doc = "If this is a controller that is being tracked, the controller will also be represented by a joystick entry with this ID."] # [doc = ""] # [inline] pub fn get_joy_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_joy_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the mesh related to a controller or anchor point if one is available."] # [doc = ""] # [inline] pub fn get_mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the controller or anchor point's name if available."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the controller's orientation matrix."] # [doc = ""] # [inline] pub fn get_orientation (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_orientation ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the world-space controller position."] # [doc = ""] # [inline] pub fn get_position (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The degree to which the tracker rumbles. Ranges from `0.0` to `1.0` with precision `.01`."] # [doc = ""] # [inline] pub fn rumble (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_rumble ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the internal tracker ID. This uniquely identifies the tracker per tracker type and matches the ID you need to specify for nodes such as the [ARVRController] and [ARVRAnchor] nodes."] # [doc = ""] # [inline] pub fn get_tracker_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_tracker_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this device tracks orientation."] # [doc = ""] # [inline] pub fn get_tracks_orientation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_tracks_orientation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this device tracks position."] # [doc = ""] # [inline] pub fn get_tracks_position (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_tracks_position ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the transform combining this device's orientation and position."] # [doc = ""] # [inline] pub fn get_transform (& self , adjust_by_reference_frame : bool) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans_bool (method_bind , self . this . sys () . as_ptr () , adjust_by_reference_frame) ; mem :: transmute (ret) } } # [doc = "Returns the tracker's type."] # [doc = ""] # [inline] pub fn get_type (& self) -> crate :: generated :: arvr_server :: TrackerType { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . get_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_server :: TrackerType (ret) } } # [doc = "The degree to which the tracker rumbles. Ranges from `0.0` to `1.0` with precision `.01`."] # [doc = ""] # [inline] pub fn set_rumble (& self , rumble : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRPositionalTrackerMethodTable :: get (get_api ()) . set_rumble ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rumble) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRPositionalTracker { } unsafe impl GodotObject for ARVRPositionalTracker { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRPositionalTracker" } } impl std :: ops :: Deref for ARVRPositionalTracker { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRPositionalTracker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRPositionalTracker { } impl Instanciable for ARVRPositionalTracker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRPositionalTracker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRPositionalTrackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_hand : * mut sys :: godot_method_bind , pub get_joy_id : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_orientation : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_rumble : * mut sys :: godot_method_bind , pub get_tracker_id : * mut sys :: godot_method_bind , pub get_tracks_orientation : * mut sys :: godot_method_bind , pub get_tracks_position : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub get_type : * mut sys :: godot_method_bind , pub set_rumble : * mut sys :: godot_method_bind } impl ARVRPositionalTrackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRPositionalTrackerMethodTable = ARVRPositionalTrackerMethodTable { class_constructor : None , get_hand : 0 as * mut sys :: godot_method_bind , get_joy_id : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_orientation : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_rumble : 0 as * mut sys :: godot_method_bind , get_tracker_id : 0 as * mut sys :: godot_method_bind , get_tracks_orientation : 0 as * mut sys :: godot_method_bind , get_tracks_position : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , get_type : 0 as * mut sys :: godot_method_bind , set_rumble : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRPositionalTrackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRPositionalTracker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_hand = (gd_api . godot_method_bind_get_method) (class_name , "get_hand\0" . as_ptr () as * const c_char) ; table . get_joy_id = (gd_api . godot_method_bind_get_method) (class_name , "get_joy_id\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_orientation\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_rumble = (gd_api . godot_method_bind_get_method) (class_name , "get_rumble\0" . as_ptr () as * const c_char) ; table . get_tracker_id = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker_id\0" . as_ptr () as * const c_char) ; table . get_tracks_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_tracks_orientation\0" . as_ptr () as * const c_char) ; table . get_tracks_position = (gd_api . godot_method_bind_get_method) (class_name , "get_tracks_position\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . get_type = (gd_api . godot_method_bind_get_method) (class_name , "get_type\0" . as_ptr () as * const c_char) ; table . set_rumble = (gd_api . godot_method_bind_get_method) (class_name , "set_rumble\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:718:14782 [INFO] [stdout] | [INFO] [stdout] 718 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 718 | # [doc = "`core class Generic6DOFJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_generic6dofjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Generic6DOFJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGeneric6DOFJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Generic6DOFJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flag (pub i64) ; impl Flag { pub const ENABLE_LINEAR_LIMIT : Flag = Flag (0i64) ; pub const ENABLE_ANGULAR_LIMIT : Flag = Flag (1i64) ; pub const ENABLE_ANGULAR_SPRING : Flag = Flag (2i64) ; pub const ENABLE_LINEAR_SPRING : Flag = Flag (3i64) ; pub const ENABLE_MOTOR : Flag = Flag (4i64) ; pub const ENABLE_LINEAR_MOTOR : Flag = Flag (5i64) ; pub const MAX : Flag = Flag (6i64) ; } impl From < i64 > for Flag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flag > for i64 { # [inline] fn from (v : Flag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const LINEAR_LOWER_LIMIT : Param = Param (0i64) ; pub const LINEAR_UPPER_LIMIT : Param = Param (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : Param = Param (2i64) ; pub const LINEAR_RESTITUTION : Param = Param (3i64) ; pub const LINEAR_DAMPING : Param = Param (4i64) ; pub const LINEAR_MOTOR_TARGET_VELOCITY : Param = Param (5i64) ; pub const LINEAR_MOTOR_FORCE_LIMIT : Param = Param (6i64) ; pub const LINEAR_SPRING_STIFFNESS : Param = Param (7i64) ; pub const LINEAR_SPRING_DAMPING : Param = Param (8i64) ; pub const LINEAR_SPRING_EQUILIBRIUM_POINT : Param = Param (9i64) ; pub const ANGULAR_LOWER_LIMIT : Param = Param (10i64) ; pub const ANGULAR_UPPER_LIMIT : Param = Param (11i64) ; pub const ANGULAR_LIMIT_SOFTNESS : Param = Param (12i64) ; pub const ANGULAR_DAMPING : Param = Param (13i64) ; pub const ANGULAR_RESTITUTION : Param = Param (14i64) ; pub const ANGULAR_FORCE_LIMIT : Param = Param (15i64) ; pub const ANGULAR_ERP : Param = Param (16i64) ; pub const ANGULAR_MOTOR_TARGET_VELOCITY : Param = Param (17i64) ; pub const ANGULAR_MOTOR_FORCE_LIMIT : Param = Param (18i64) ; pub const ANGULAR_SPRING_STIFFNESS : Param = Param (19i64) ; pub const ANGULAR_SPRING_DAMPING : Param = Param (20i64) ; pub const ANGULAR_SPRING_EQUILIBRIUM_POINT : Param = Param (21i64) ; pub const MAX : Param = Param (22i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Generic6DOFJoint { pub const FLAG_ENABLE_ANGULAR_LIMIT : i64 = 1i64 ; pub const FLAG_ENABLE_ANGULAR_SPRING : i64 = 2i64 ; pub const FLAG_ENABLE_LINEAR_LIMIT : i64 = 0i64 ; pub const FLAG_ENABLE_LINEAR_MOTOR : i64 = 5i64 ; pub const FLAG_ENABLE_LINEAR_SPRING : i64 = 3i64 ; pub const FLAG_ENABLE_MOTOR : i64 = 4i64 ; pub const FLAG_MAX : i64 = 6i64 ; pub const PARAM_ANGULAR_DAMPING : i64 = 13i64 ; pub const PARAM_ANGULAR_ERP : i64 = 16i64 ; pub const PARAM_ANGULAR_FORCE_LIMIT : i64 = 15i64 ; pub const PARAM_ANGULAR_LIMIT_SOFTNESS : i64 = 12i64 ; pub const PARAM_ANGULAR_LOWER_LIMIT : i64 = 10i64 ; pub const PARAM_ANGULAR_MOTOR_FORCE_LIMIT : i64 = 18i64 ; pub const PARAM_ANGULAR_MOTOR_TARGET_VELOCITY : i64 = 17i64 ; pub const PARAM_ANGULAR_RESTITUTION : i64 = 14i64 ; pub const PARAM_ANGULAR_SPRING_DAMPING : i64 = 20i64 ; pub const PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT : i64 = 21i64 ; pub const PARAM_ANGULAR_SPRING_STIFFNESS : i64 = 19i64 ; pub const PARAM_ANGULAR_UPPER_LIMIT : i64 = 11i64 ; pub const PARAM_LINEAR_DAMPING : i64 = 4i64 ; pub const PARAM_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const PARAM_LINEAR_LOWER_LIMIT : i64 = 0i64 ; pub const PARAM_LINEAR_MOTOR_FORCE_LIMIT : i64 = 6i64 ; pub const PARAM_LINEAR_MOTOR_TARGET_VELOCITY : i64 = 5i64 ; pub const PARAM_LINEAR_RESTITUTION : i64 = 3i64 ; pub const PARAM_LINEAR_SPRING_DAMPING : i64 = 8i64 ; pub const PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT : i64 = 9i64 ; pub const PARAM_LINEAR_SPRING_STIFFNESS : i64 = 7i64 ; pub const PARAM_LINEAR_UPPER_LIMIT : i64 = 1i64 ; pub const PARAM_MAX : i64 = 22i64 ; } impl Generic6DOFJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Generic6DOFJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_x (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_x ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_y (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_y ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_z (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_z ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the X axis."] # [doc = ""] # [inline] pub fn param_x (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_x ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the Y axis."] # [doc = ""] # [inline] pub fn param_y (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_y ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the Z axis."] # [doc = ""] # [inline] pub fn param_z (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_z ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_x (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_x ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "If `true`, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_y (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_y ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "If `true`, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_z (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_z ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the X axis."] # [doc = ""] # [inline] pub fn set_param_x (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_x ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the Y axis."] # [doc = ""] # [inline] pub fn set_param_y (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_y ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the Z axis."] # [doc = ""] # [inline] pub fn set_param_z (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_z ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Generic6DOFJoint { } unsafe impl GodotObject for Generic6DOFJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Generic6DOFJoint" } } impl QueueFree for Generic6DOFJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Generic6DOFJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Generic6DOFJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for Generic6DOFJoint { } impl Instanciable for Generic6DOFJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Generic6DOFJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Generic6DOFJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_flag_x : * mut sys :: godot_method_bind , pub get_flag_y : * mut sys :: godot_method_bind , pub get_flag_z : * mut sys :: godot_method_bind , pub get_param_x : * mut sys :: godot_method_bind , pub get_param_y : * mut sys :: godot_method_bind , pub get_param_z : * mut sys :: godot_method_bind , pub set_flag_x : * mut sys :: godot_method_bind , pub set_flag_y : * mut sys :: godot_method_bind , pub set_flag_z : * mut sys :: godot_method_bind , pub set_param_x : * mut sys :: godot_method_bind , pub set_param_y : * mut sys :: godot_method_bind , pub set_param_z : * mut sys :: godot_method_bind } impl Generic6DOFJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Generic6DOFJointMethodTable = Generic6DOFJointMethodTable { class_constructor : None , get_flag_x : 0 as * mut sys :: godot_method_bind , get_flag_y : 0 as * mut sys :: godot_method_bind , get_flag_z : 0 as * mut sys :: godot_method_bind , get_param_x : 0 as * mut sys :: godot_method_bind , get_param_y : 0 as * mut sys :: godot_method_bind , get_param_z : 0 as * mut sys :: godot_method_bind , set_flag_x : 0 as * mut sys :: godot_method_bind , set_flag_y : 0 as * mut sys :: godot_method_bind , set_flag_z : 0 as * mut sys :: godot_method_bind , set_param_x : 0 as * mut sys :: godot_method_bind , set_param_y : 0 as * mut sys :: godot_method_bind , set_param_z : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Generic6DOFJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Generic6DOFJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_flag_x = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_x\0" . as_ptr () as * const c_char) ; table . get_flag_y = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_y\0" . as_ptr () as * const c_char) ; table . get_flag_z = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_z\0" . as_ptr () as * const c_char) ; table . get_param_x = (gd_api . godot_method_bind_get_method) (class_name , "get_param_x\0" . as_ptr () as * const c_char) ; table . get_param_y = (gd_api . godot_method_bind_get_method) (class_name , "get_param_y\0" . as_ptr () as * const c_char) ; table . get_param_z = (gd_api . godot_method_bind_get_method) (class_name , "get_param_z\0" . as_ptr () as * const c_char) ; table . set_flag_x = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_x\0" . as_ptr () as * const c_char) ; table . set_flag_y = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_y\0" . as_ptr () as * const c_char) ; table . set_flag_z = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_z\0" . as_ptr () as * const c_char) ; table . set_param_x = (gd_api . godot_method_bind_get_method) (class_name , "set_param_x\0" . as_ptr () as * const c_char) ; table . set_param_y = (gd_api . godot_method_bind_get_method) (class_name , "set_param_y\0" . as_ptr () as * const c_char) ; table . set_param_z = (gd_api . godot_method_bind_get_method) (class_name , "set_param_z\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:724:5999 [INFO] [stdout] | [INFO] [stdout] 724 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 724 | # [doc = "`core class AudioStreamGeneratorPlayback` inherits `AudioStreamPlaybackResampled` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamgeneratorplayback.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamGeneratorPlayback inherits methods from:\n - [AudioStreamPlaybackResampled](struct.AudioStreamPlaybackResampled.html)\n - [AudioStreamPlayback](struct.AudioStreamPlayback.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamGeneratorPlayback { this : RawObject < Self > , } impl AudioStreamGeneratorPlayback { # [doc = ""] # [doc = ""] # [inline] pub fn can_push_buffer (& self , amount : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . can_push_buffer ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_buffer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . clear_buffer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_frames_available (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . get_frames_available ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_skips (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . get_skips ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn push_buffer (& self , frames : Vector2Array) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . push_buffer ; let ret = crate :: icalls :: icallptr_bool_vec2arr (method_bind , self . this . sys () . as_ptr () , frames) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn push_frame (& self , frame : Vector2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . push_frame ; let ret = crate :: icalls :: icallptr_bool_vec2 (method_bind , self . this . sys () . as_ptr () , frame) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamGeneratorPlayback { } unsafe impl GodotObject for AudioStreamGeneratorPlayback { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamGeneratorPlayback" } } impl std :: ops :: Deref for AudioStreamGeneratorPlayback { type Target = crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamGeneratorPlayback { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: audio_stream_playback :: AudioStreamPlayback > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamGeneratorPlayback { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamGeneratorPlaybackMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_push_buffer : * mut sys :: godot_method_bind , pub clear_buffer : * mut sys :: godot_method_bind , pub get_frames_available : * mut sys :: godot_method_bind , pub get_skips : * mut sys :: godot_method_bind , pub push_buffer : * mut sys :: godot_method_bind , pub push_frame : * mut sys :: godot_method_bind } impl AudioStreamGeneratorPlaybackMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamGeneratorPlaybackMethodTable = AudioStreamGeneratorPlaybackMethodTable { class_constructor : None , can_push_buffer : 0 as * mut sys :: godot_method_bind , clear_buffer : 0 as * mut sys :: godot_method_bind , get_frames_available : 0 as * mut sys :: godot_method_bind , get_skips : 0 as * mut sys :: godot_method_bind , push_buffer : 0 as * mut sys :: godot_method_bind , push_frame : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamGeneratorPlaybackMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamGeneratorPlayback\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_push_buffer = (gd_api . godot_method_bind_get_method) (class_name , "can_push_buffer\0" . as_ptr () as * const c_char) ; table . clear_buffer = (gd_api . godot_method_bind_get_method) (class_name , "clear_buffer\0" . as_ptr () as * const c_char) ; table . get_frames_available = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_available\0" . as_ptr () as * const c_char) ; table . get_skips = (gd_api . godot_method_bind_get_method) (class_name , "get_skips\0" . as_ptr () as * const c_char) ; table . push_buffer = (gd_api . godot_method_bind_get_method) (class_name , "push_buffer\0" . as_ptr () as * const c_char) ; table . push_frame = (gd_api . godot_method_bind_get_method) (class_name , "push_frame\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:730:27512 [INFO] [stdout] | [INFO] [stdout] 730 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 730 | # [doc = "`tools class EditorPlugin` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorPlugin inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorPlugin { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CustomControlContainer (pub i64) ; impl CustomControlContainer { pub const TOOLBAR : CustomControlContainer = CustomControlContainer (0i64) ; pub const SPATIAL_EDITOR_MENU : CustomControlContainer = CustomControlContainer (1i64) ; pub const SPATIAL_EDITOR_SIDE_LEFT : CustomControlContainer = CustomControlContainer (2i64) ; pub const SPATIAL_EDITOR_SIDE_RIGHT : CustomControlContainer = CustomControlContainer (3i64) ; pub const SPATIAL_EDITOR_BOTTOM : CustomControlContainer = CustomControlContainer (4i64) ; pub const CANVAS_EDITOR_MENU : CustomControlContainer = CustomControlContainer (5i64) ; pub const CANVAS_EDITOR_SIDE_LEFT : CustomControlContainer = CustomControlContainer (6i64) ; pub const CANVAS_EDITOR_SIDE_RIGHT : CustomControlContainer = CustomControlContainer (7i64) ; pub const CANVAS_EDITOR_BOTTOM : CustomControlContainer = CustomControlContainer (8i64) ; pub const PROPERTY_EDITOR_BOTTOM : CustomControlContainer = CustomControlContainer (9i64) ; pub const PROJECT_SETTING_TAB_LEFT : CustomControlContainer = CustomControlContainer (10i64) ; pub const PROJECT_SETTING_TAB_RIGHT : CustomControlContainer = CustomControlContainer (11i64) ; } impl From < i64 > for CustomControlContainer { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CustomControlContainer > for i64 { # [inline] fn from (v : CustomControlContainer) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DockSlot (pub i64) ; impl DockSlot { pub const LEFT_UL : DockSlot = DockSlot (0i64) ; pub const LEFT_BL : DockSlot = DockSlot (1i64) ; pub const LEFT_UR : DockSlot = DockSlot (2i64) ; pub const LEFT_BR : DockSlot = DockSlot (3i64) ; pub const RIGHT_UL : DockSlot = DockSlot (4i64) ; pub const RIGHT_BL : DockSlot = DockSlot (5i64) ; pub const RIGHT_UR : DockSlot = DockSlot (6i64) ; pub const RIGHT_BR : DockSlot = DockSlot (7i64) ; pub const MAX : DockSlot = DockSlot (8i64) ; } impl From < i64 > for DockSlot { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DockSlot > for i64 { # [inline] fn from (v : DockSlot) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorPlugin { pub const CONTAINER_CANVAS_EDITOR_BOTTOM : i64 = 8i64 ; pub const CONTAINER_CANVAS_EDITOR_MENU : i64 = 5i64 ; pub const CONTAINER_CANVAS_EDITOR_SIDE_LEFT : i64 = 6i64 ; pub const CONTAINER_CANVAS_EDITOR_SIDE_RIGHT : i64 = 7i64 ; pub const CONTAINER_PROJECT_SETTING_TAB_LEFT : i64 = 10i64 ; pub const CONTAINER_PROJECT_SETTING_TAB_RIGHT : i64 = 11i64 ; pub const CONTAINER_PROPERTY_EDITOR_BOTTOM : i64 = 9i64 ; pub const CONTAINER_SPATIAL_EDITOR_BOTTOM : i64 = 4i64 ; pub const CONTAINER_SPATIAL_EDITOR_MENU : i64 = 1i64 ; pub const CONTAINER_SPATIAL_EDITOR_SIDE_LEFT : i64 = 2i64 ; pub const CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT : i64 = 3i64 ; pub const CONTAINER_TOOLBAR : i64 = 0i64 ; pub const DOCK_SLOT_LEFT_BL : i64 = 1i64 ; pub const DOCK_SLOT_LEFT_BR : i64 = 3i64 ; pub const DOCK_SLOT_LEFT_UL : i64 = 0i64 ; pub const DOCK_SLOT_LEFT_UR : i64 = 2i64 ; pub const DOCK_SLOT_MAX : i64 = 8i64 ; pub const DOCK_SLOT_RIGHT_BL : i64 = 5i64 ; pub const DOCK_SLOT_RIGHT_BR : i64 = 7i64 ; pub const DOCK_SLOT_RIGHT_UL : i64 = 4i64 ; pub const DOCK_SLOT_RIGHT_UR : i64 = 6i64 ; } impl EditorPlugin { # [doc = "Adds a script at `path` to the Autoload list as `name`."] # [doc = ""] # [inline] pub fn add_autoload_singleton (& self , name : impl Into < GodotString > , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_autoload_singleton ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , path . into ()) ; } } # [doc = "Adds a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [method Node.queue_free]."] # [doc = ""] # [inline] pub fn add_control_to_bottom_panel (& self , control : impl AsArg < crate :: generated :: control :: Control > , title : impl Into < GodotString >) -> Option < Ref < crate :: generated :: tool_button :: ToolButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_control_to_bottom_panel ; let ret = crate :: icalls :: icallptr_obj_obj_str (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr () , title . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tool_button :: ToolButton , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Adds a custom control to a container (see [enum CustomControlContainer]). There are many locations where custom controls can be added in the editor UI.\nPlease remember that you have to manage the visibility of your custom controls yourself (and likely hide it after adding it).\nWhen your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_container] and free it with [method Node.queue_free]."] # [doc = ""] # [inline] pub fn add_control_to_container (& self , container : i64 , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_control_to_container ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , container , control . as_arg_ptr ()) ; } } # [doc = "Adds the control to a specific dock slot (see [enum DockSlot] for options).\nIf the dock is repositioned and as long as the plugin is active, the editor will save the dock position on further sessions.\nWhen your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_docks] and free it with [method Node.queue_free]."] # [doc = ""] # [inline] pub fn add_control_to_dock (& self , slot : i64 , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_control_to_dock ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , slot , control . as_arg_ptr ()) ; } } # [doc = "Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed.\nWhen given node or resource is selected, the base type will be instanced (ie, \"Spatial\", \"Control\", \"Resource\"), then the script will be loaded and set to this object.\nYou can use the virtual method [method handles] to check if your custom object is being edited by checking the script or using the `is` keyword.\nDuring run-time, this will be a simple object with a script so this function does not need to be called then."] # [doc = ""] # [inline] pub fn add_custom_type (& self , _type : impl Into < GodotString > , base : impl Into < GodotString > , script : impl AsArg < crate :: generated :: script :: Script > , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_custom_type ; let ret = crate :: icalls :: icallptr_void_str_str_obj_obj (method_bind , self . this . sys () . as_ptr () , _type . into () , base . into () , script . as_arg_ptr () , icon . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_export_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_export_plugin :: EditorExportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_export_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_import_plugin (& self , importer : impl AsArg < crate :: generated :: editor_import_plugin :: EditorImportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_inspector_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_inspector_plugin :: EditorInspectorPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_inspector_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_scene_import_plugin (& self , scene_importer : impl AsArg < crate :: generated :: editor_scene_importer :: EditorSceneImporter >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_scene_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , scene_importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_spatial_gizmo_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_spatial_gizmo_plugin :: EditorSpatialGizmoPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_spatial_gizmo_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = "Adds a custom menu item to **Project > Tools** as `name` that calls `callback` on an instance of `handler` with a parameter `ud` when user activates it.\n# Default Arguments\n* `ud` - `null`"] # [doc = ""] # [inline] pub fn add_tool_menu_item (& self , name : impl Into < GodotString > , handler : impl AsArg < crate :: generated :: object :: Object > , callback : impl Into < GodotString > , ud : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_tool_menu_item ; let ret = crate :: icalls :: icallptr_void_str_obj_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , handler . as_arg_ptr () , callback . into () , ud . owned_to_variant ()) ; } } # [doc = "Adds a custom submenu under **Project > Tools >** `name`. `submenu` should be an object of class [PopupMenu]. This submenu should be cleaned up using `remove_tool_menu_item(name)`."] # [doc = ""] # [inline] pub fn add_tool_submenu_item (& self , name : impl Into < GodotString > , submenu : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . add_tool_submenu_item ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , submenu . as_arg_ptr ()) ; } } # [doc = "Returns the [EditorInterface] object that gives you control over Godot editor's window and its functionalities."] # [doc = ""] # [inline] pub fn get_editor_interface (& self) -> Option < Ref < crate :: generated :: editor_interface :: EditorInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . get_editor_interface ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_interface :: EditorInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Gets the Editor's dialogue used for making scripts.\n**Note:** Users can configure it before use."] # [doc = ""] # [inline] pub fn get_script_create_dialog (& self) -> Option < Ref < crate :: generated :: script_create_dialog :: ScriptCreateDialog , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . get_script_create_dialog ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: script_create_dialog :: ScriptCreateDialog , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Gets the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it."] # [doc = ""] # [inline] pub fn get_undo_redo (& self) -> Option < Ref < crate :: generated :: undo_redo :: UndoRedo , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . get_undo_redo ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: undo_redo :: UndoRedo , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn hide_bottom_panel (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . hide_bottom_panel ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn make_bottom_panel_item_visible (& self , item : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . make_bottom_panel_item_visible ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr ()) ; } } # [doc = "Queue save the project's editor layout."] # [doc = ""] # [inline] pub fn queue_save_layout (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . queue_save_layout ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes an Autoload `name` from the list."] # [doc = ""] # [inline] pub fn remove_autoload_singleton (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_autoload_singleton ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Removes the control from the bottom panel. You have to manually [method Node.queue_free] the control."] # [doc = ""] # [inline] pub fn remove_control_from_bottom_panel (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_control_from_bottom_panel ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Removes the control from the specified container. You have to manually [method Node.queue_free] the control."] # [doc = ""] # [inline] pub fn remove_control_from_container (& self , container : i64 , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_control_from_container ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , container , control . as_arg_ptr ()) ; } } # [doc = "Removes the control from the dock. You have to manually [method Node.queue_free] the control."] # [doc = ""] # [inline] pub fn remove_control_from_docks (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_control_from_docks ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Removes a custom type added by [method add_custom_type]."] # [doc = ""] # [inline] pub fn remove_custom_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_custom_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_export_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_export_plugin :: EditorExportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_export_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_import_plugin (& self , importer : impl AsArg < crate :: generated :: editor_import_plugin :: EditorImportPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_inspector_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_inspector_plugin :: EditorInspectorPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_inspector_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_scene_import_plugin (& self , scene_importer : impl AsArg < crate :: generated :: editor_scene_importer :: EditorSceneImporter >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_scene_import_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , scene_importer . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_spatial_gizmo_plugin (& self , plugin : impl AsArg < crate :: generated :: editor_spatial_gizmo_plugin :: EditorSpatialGizmoPlugin >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_spatial_gizmo_plugin ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , plugin . as_arg_ptr ()) ; } } # [doc = "Removes a menu `name` from **Project > Tools**."] # [doc = ""] # [inline] pub fn remove_tool_menu_item (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . remove_tool_menu_item ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_force_draw_over_forwarding_enabled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . set_force_draw_over_forwarding_enabled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Use this method if you always want to receive inputs from 3D view screen inside [method forward_spatial_gui_input]. It might be especially usable if your plugin will want to use raycast in the scene."] # [doc = ""] # [inline] pub fn set_input_event_forwarding_always_enabled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . set_input_event_forwarding_always_enabled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Updates the overlays of the editor (2D/3D) viewport."] # [doc = ""] # [inline] pub fn update_overlays (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPluginMethodTable :: get (get_api ()) . update_overlays ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorPlugin { } unsafe impl GodotObject for EditorPlugin { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorPlugin" } } impl QueueFree for EditorPlugin { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorPlugin { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_autoload_singleton : * mut sys :: godot_method_bind , pub add_control_to_bottom_panel : * mut sys :: godot_method_bind , pub add_control_to_container : * mut sys :: godot_method_bind , pub add_control_to_dock : * mut sys :: godot_method_bind , pub add_custom_type : * mut sys :: godot_method_bind , pub add_export_plugin : * mut sys :: godot_method_bind , pub add_import_plugin : * mut sys :: godot_method_bind , pub add_inspector_plugin : * mut sys :: godot_method_bind , pub add_scene_import_plugin : * mut sys :: godot_method_bind , pub add_spatial_gizmo_plugin : * mut sys :: godot_method_bind , pub add_tool_menu_item : * mut sys :: godot_method_bind , pub add_tool_submenu_item : * mut sys :: godot_method_bind , pub get_editor_interface : * mut sys :: godot_method_bind , pub get_script_create_dialog : * mut sys :: godot_method_bind , pub get_undo_redo : * mut sys :: godot_method_bind , pub hide_bottom_panel : * mut sys :: godot_method_bind , pub make_bottom_panel_item_visible : * mut sys :: godot_method_bind , pub queue_save_layout : * mut sys :: godot_method_bind , pub remove_autoload_singleton : * mut sys :: godot_method_bind , pub remove_control_from_bottom_panel : * mut sys :: godot_method_bind , pub remove_control_from_container : * mut sys :: godot_method_bind , pub remove_control_from_docks : * mut sys :: godot_method_bind , pub remove_custom_type : * mut sys :: godot_method_bind , pub remove_export_plugin : * mut sys :: godot_method_bind , pub remove_import_plugin : * mut sys :: godot_method_bind , pub remove_inspector_plugin : * mut sys :: godot_method_bind , pub remove_scene_import_plugin : * mut sys :: godot_method_bind , pub remove_spatial_gizmo_plugin : * mut sys :: godot_method_bind , pub remove_tool_menu_item : * mut sys :: godot_method_bind , pub set_force_draw_over_forwarding_enabled : * mut sys :: godot_method_bind , pub set_input_event_forwarding_always_enabled : * mut sys :: godot_method_bind , pub update_overlays : * mut sys :: godot_method_bind } impl EditorPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorPluginMethodTable = EditorPluginMethodTable { class_constructor : None , add_autoload_singleton : 0 as * mut sys :: godot_method_bind , add_control_to_bottom_panel : 0 as * mut sys :: godot_method_bind , add_control_to_container : 0 as * mut sys :: godot_method_bind , add_control_to_dock : 0 as * mut sys :: godot_method_bind , add_custom_type : 0 as * mut sys :: godot_method_bind , add_export_plugin : 0 as * mut sys :: godot_method_bind , add_import_plugin : 0 as * mut sys :: godot_method_bind , add_inspector_plugin : 0 as * mut sys :: godot_method_bind , add_scene_import_plugin : 0 as * mut sys :: godot_method_bind , add_spatial_gizmo_plugin : 0 as * mut sys :: godot_method_bind , add_tool_menu_item : 0 as * mut sys :: godot_method_bind , add_tool_submenu_item : 0 as * mut sys :: godot_method_bind , get_editor_interface : 0 as * mut sys :: godot_method_bind , get_script_create_dialog : 0 as * mut sys :: godot_method_bind , get_undo_redo : 0 as * mut sys :: godot_method_bind , hide_bottom_panel : 0 as * mut sys :: godot_method_bind , make_bottom_panel_item_visible : 0 as * mut sys :: godot_method_bind , queue_save_layout : 0 as * mut sys :: godot_method_bind , remove_autoload_singleton : 0 as * mut sys :: godot_method_bind , remove_control_from_bottom_panel : 0 as * mut sys :: godot_method_bind , remove_control_from_container : 0 as * mut sys :: godot_method_bind , remove_control_from_docks : 0 as * mut sys :: godot_method_bind , remove_custom_type : 0 as * mut sys :: godot_method_bind , remove_export_plugin : 0 as * mut sys :: godot_method_bind , remove_import_plugin : 0 as * mut sys :: godot_method_bind , remove_inspector_plugin : 0 as * mut sys :: godot_method_bind , remove_scene_import_plugin : 0 as * mut sys :: godot_method_bind , remove_spatial_gizmo_plugin : 0 as * mut sys :: godot_method_bind , remove_tool_menu_item : 0 as * mut sys :: godot_method_bind , set_force_draw_over_forwarding_enabled : 0 as * mut sys :: godot_method_bind , set_input_event_forwarding_always_enabled : 0 as * mut sys :: godot_method_bind , update_overlays : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_autoload_singleton = (gd_api . godot_method_bind_get_method) (class_name , "add_autoload_singleton\0" . as_ptr () as * const c_char) ; table . add_control_to_bottom_panel = (gd_api . godot_method_bind_get_method) (class_name , "add_control_to_bottom_panel\0" . as_ptr () as * const c_char) ; table . add_control_to_container = (gd_api . godot_method_bind_get_method) (class_name , "add_control_to_container\0" . as_ptr () as * const c_char) ; table . add_control_to_dock = (gd_api . godot_method_bind_get_method) (class_name , "add_control_to_dock\0" . as_ptr () as * const c_char) ; table . add_custom_type = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_type\0" . as_ptr () as * const c_char) ; table . add_export_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_export_plugin\0" . as_ptr () as * const c_char) ; table . add_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_import_plugin\0" . as_ptr () as * const c_char) ; table . add_inspector_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_inspector_plugin\0" . as_ptr () as * const c_char) ; table . add_scene_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_scene_import_plugin\0" . as_ptr () as * const c_char) ; table . add_spatial_gizmo_plugin = (gd_api . godot_method_bind_get_method) (class_name , "add_spatial_gizmo_plugin\0" . as_ptr () as * const c_char) ; table . add_tool_menu_item = (gd_api . godot_method_bind_get_method) (class_name , "add_tool_menu_item\0" . as_ptr () as * const c_char) ; table . add_tool_submenu_item = (gd_api . godot_method_bind_get_method) (class_name , "add_tool_submenu_item\0" . as_ptr () as * const c_char) ; table . get_editor_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_interface\0" . as_ptr () as * const c_char) ; table . get_script_create_dialog = (gd_api . godot_method_bind_get_method) (class_name , "get_script_create_dialog\0" . as_ptr () as * const c_char) ; table . get_undo_redo = (gd_api . godot_method_bind_get_method) (class_name , "get_undo_redo\0" . as_ptr () as * const c_char) ; table . hide_bottom_panel = (gd_api . godot_method_bind_get_method) (class_name , "hide_bottom_panel\0" . as_ptr () as * const c_char) ; table . make_bottom_panel_item_visible = (gd_api . godot_method_bind_get_method) (class_name , "make_bottom_panel_item_visible\0" . as_ptr () as * const c_char) ; table . queue_save_layout = (gd_api . godot_method_bind_get_method) (class_name , "queue_save_layout\0" . as_ptr () as * const c_char) ; table . remove_autoload_singleton = (gd_api . godot_method_bind_get_method) (class_name , "remove_autoload_singleton\0" . as_ptr () as * const c_char) ; table . remove_control_from_bottom_panel = (gd_api . godot_method_bind_get_method) (class_name , "remove_control_from_bottom_panel\0" . as_ptr () as * const c_char) ; table . remove_control_from_container = (gd_api . godot_method_bind_get_method) (class_name , "remove_control_from_container\0" . as_ptr () as * const c_char) ; table . remove_control_from_docks = (gd_api . godot_method_bind_get_method) (class_name , "remove_control_from_docks\0" . as_ptr () as * const c_char) ; table . remove_custom_type = (gd_api . godot_method_bind_get_method) (class_name , "remove_custom_type\0" . as_ptr () as * const c_char) ; table . remove_export_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_export_plugin\0" . as_ptr () as * const c_char) ; table . remove_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_import_plugin\0" . as_ptr () as * const c_char) ; table . remove_inspector_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_inspector_plugin\0" . as_ptr () as * const c_char) ; table . remove_scene_import_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_scene_import_plugin\0" . as_ptr () as * const c_char) ; table . remove_spatial_gizmo_plugin = (gd_api . godot_method_bind_get_method) (class_name , "remove_spatial_gizmo_plugin\0" . as_ptr () as * const c_char) ; table . remove_tool_menu_item = (gd_api . godot_method_bind_get_method) (class_name , "remove_tool_menu_item\0" . as_ptr () as * const c_char) ; table . set_force_draw_over_forwarding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_force_draw_over_forwarding_enabled\0" . as_ptr () as * const c_char) ; table . set_input_event_forwarding_always_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_input_event_forwarding_always_enabled\0" . as_ptr () as * const c_char) ; table . update_overlays = (gd_api . godot_method_bind_get_method) (class_name , "update_overlays\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:736:13763 [INFO] [stdout] | [INFO] [stdout] 736 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 736 | # [doc = "`core class PathFollow2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pathfollow2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PathFollow2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPathFollow2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PathFollow2D { this : RawObject < Self > , } impl PathFollow2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PathFollow2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve2D] of the [Path2D] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn cubic_interpolation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_cubic_interpolation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn h_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_h_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations."] # [doc = ""] # [inline] pub fn lookahead (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_lookahead ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance along the path in pixels."] # [doc = ""] # [inline] pub fn offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance along the path as a number in the range 0.0 (for the first vertex) to 1.0 (for the last). This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn unit_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_unit_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn v_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_v_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this node rotates to follow the path, making its descendants rotate."] # [doc = ""] # [inline] pub fn is_rotating (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . is_rotating ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve2D] of the [Path2D] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn set_cubic_interpolation (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_cubic_interpolation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn set_h_offset (& self , h_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_h_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , h_offset) ; } } # [doc = "How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations."] # [doc = ""] # [inline] pub fn set_lookahead (& self , lookahead : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_lookahead ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , lookahead) ; } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn set_loop (& self , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _loop) ; } } # [doc = "The distance along the path in pixels."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "If `true`, this node rotates to follow the path, making its descendants rotate."] # [doc = ""] # [inline] pub fn set_rotate (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_rotate ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The distance along the path as a number in the range 0.0 (for the first vertex) to 1.0 (for the last). This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn set_unit_offset (& self , unit_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_unit_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_offset) ; } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn set_v_offset (& self , v_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_v_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , v_offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PathFollow2D { } unsafe impl GodotObject for PathFollow2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PathFollow2D" } } impl QueueFree for PathFollow2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PathFollow2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PathFollow2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PathFollow2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PathFollow2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PathFollow2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PathFollow2D { } impl Instanciable for PathFollow2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PathFollow2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PathFollow2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cubic_interpolation : * mut sys :: godot_method_bind , pub get_h_offset : * mut sys :: godot_method_bind , pub get_lookahead : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_unit_offset : * mut sys :: godot_method_bind , pub get_v_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub is_rotating : * mut sys :: godot_method_bind , pub set_cubic_interpolation : * mut sys :: godot_method_bind , pub set_h_offset : * mut sys :: godot_method_bind , pub set_lookahead : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_rotate : * mut sys :: godot_method_bind , pub set_unit_offset : * mut sys :: godot_method_bind , pub set_v_offset : * mut sys :: godot_method_bind } impl PathFollow2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PathFollow2DMethodTable = PathFollow2DMethodTable { class_constructor : None , get_cubic_interpolation : 0 as * mut sys :: godot_method_bind , get_h_offset : 0 as * mut sys :: godot_method_bind , get_lookahead : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_unit_offset : 0 as * mut sys :: godot_method_bind , get_v_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , is_rotating : 0 as * mut sys :: godot_method_bind , set_cubic_interpolation : 0 as * mut sys :: godot_method_bind , set_h_offset : 0 as * mut sys :: godot_method_bind , set_lookahead : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_rotate : 0 as * mut sys :: godot_method_bind , set_unit_offset : 0 as * mut sys :: godot_method_bind , set_v_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PathFollow2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PathFollow2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "get_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . get_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_h_offset\0" . as_ptr () as * const c_char) ; table . get_lookahead = (gd_api . godot_method_bind_get_method) (class_name , "get_lookahead\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_offset\0" . as_ptr () as * const c_char) ; table . get_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_v_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . is_rotating = (gd_api . godot_method_bind_get_method) (class_name , "is_rotating\0" . as_ptr () as * const c_char) ; table . set_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "set_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . set_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_h_offset\0" . as_ptr () as * const c_char) ; table . set_lookahead = (gd_api . godot_method_bind_get_method) (class_name , "set_lookahead\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_rotate = (gd_api . godot_method_bind_get_method) (class_name , "set_rotate\0" . as_ptr () as * const c_char) ; table . set_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_offset\0" . as_ptr () as * const c_char) ; table . set_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_v_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:748:8276 [INFO] [stdout] | [INFO] [stdout] 748 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 748 | # [doc = "`core class SliderJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sliderjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SliderJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSliderJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SliderJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const LINEAR_LIMIT_UPPER : Param = Param (0i64) ; pub const LINEAR_LIMIT_LOWER : Param = Param (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : Param = Param (2i64) ; pub const LINEAR_LIMIT_RESTITUTION : Param = Param (3i64) ; pub const LINEAR_LIMIT_DAMPING : Param = Param (4i64) ; pub const LINEAR_MOTION_SOFTNESS : Param = Param (5i64) ; pub const LINEAR_MOTION_RESTITUTION : Param = Param (6i64) ; pub const LINEAR_MOTION_DAMPING : Param = Param (7i64) ; pub const LINEAR_ORTHOGONAL_SOFTNESS : Param = Param (8i64) ; pub const LINEAR_ORTHOGONAL_RESTITUTION : Param = Param (9i64) ; pub const LINEAR_ORTHOGONAL_DAMPING : Param = Param (10i64) ; pub const ANGULAR_LIMIT_UPPER : Param = Param (11i64) ; pub const ANGULAR_LIMIT_LOWER : Param = Param (12i64) ; pub const ANGULAR_LIMIT_SOFTNESS : Param = Param (13i64) ; pub const ANGULAR_LIMIT_RESTITUTION : Param = Param (14i64) ; pub const ANGULAR_LIMIT_DAMPING : Param = Param (15i64) ; pub const ANGULAR_MOTION_SOFTNESS : Param = Param (16i64) ; pub const ANGULAR_MOTION_RESTITUTION : Param = Param (17i64) ; pub const ANGULAR_MOTION_DAMPING : Param = Param (18i64) ; pub const ANGULAR_ORTHOGONAL_SOFTNESS : Param = Param (19i64) ; pub const ANGULAR_ORTHOGONAL_RESTITUTION : Param = Param (20i64) ; pub const ANGULAR_ORTHOGONAL_DAMPING : Param = Param (21i64) ; pub const MAX : Param = Param (22i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SliderJoint { pub const PARAM_ANGULAR_LIMIT_DAMPING : i64 = 15i64 ; pub const PARAM_ANGULAR_LIMIT_LOWER : i64 = 12i64 ; pub const PARAM_ANGULAR_LIMIT_RESTITUTION : i64 = 14i64 ; pub const PARAM_ANGULAR_LIMIT_SOFTNESS : i64 = 13i64 ; pub const PARAM_ANGULAR_LIMIT_UPPER : i64 = 11i64 ; pub const PARAM_ANGULAR_MOTION_DAMPING : i64 = 18i64 ; pub const PARAM_ANGULAR_MOTION_RESTITUTION : i64 = 17i64 ; pub const PARAM_ANGULAR_MOTION_SOFTNESS : i64 = 16i64 ; pub const PARAM_ANGULAR_ORTHOGONAL_DAMPING : i64 = 21i64 ; pub const PARAM_ANGULAR_ORTHOGONAL_RESTITUTION : i64 = 20i64 ; pub const PARAM_ANGULAR_ORTHOGONAL_SOFTNESS : i64 = 19i64 ; pub const PARAM_LINEAR_LIMIT_DAMPING : i64 = 4i64 ; pub const PARAM_LINEAR_LIMIT_LOWER : i64 = 1i64 ; pub const PARAM_LINEAR_LIMIT_RESTITUTION : i64 = 3i64 ; pub const PARAM_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const PARAM_LINEAR_LIMIT_UPPER : i64 = 0i64 ; pub const PARAM_LINEAR_MOTION_DAMPING : i64 = 7i64 ; pub const PARAM_LINEAR_MOTION_RESTITUTION : i64 = 6i64 ; pub const PARAM_LINEAR_MOTION_SOFTNESS : i64 = 5i64 ; pub const PARAM_LINEAR_ORTHOGONAL_DAMPING : i64 = 10i64 ; pub const PARAM_LINEAR_ORTHOGONAL_RESTITUTION : i64 = 9i64 ; pub const PARAM_LINEAR_ORTHOGONAL_SOFTNESS : i64 = 8i64 ; pub const PARAM_MAX : i64 = 22i64 ; } impl SliderJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SliderJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A factor applied to the movement across axes orthogonal to the slider."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderJointMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "A factor applied to the movement across axes orthogonal to the slider."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SliderJointMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SliderJoint { } unsafe impl GodotObject for SliderJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SliderJoint" } } impl QueueFree for SliderJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SliderJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SliderJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for SliderJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SliderJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for SliderJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for SliderJoint { } impl Instanciable for SliderJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SliderJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SliderJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_param : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind } impl SliderJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SliderJointMethodTable = SliderJointMethodTable { class_constructor : None , get_param : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SliderJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SliderJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:754:10664 [INFO] [stdout] | [INFO] [stdout] 754 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 754 | # [doc = "`core class TextureRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturerect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextureRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextureRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureRect { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const SCALE_ON_EXPAND : StretchMode = StretchMode (0i64) ; pub const SCALE : StretchMode = StretchMode (1i64) ; pub const TILE : StretchMode = StretchMode (2i64) ; pub const KEEP : StretchMode = StretchMode (3i64) ; pub const KEEP_CENTERED : StretchMode = StretchMode (4i64) ; pub const KEEP_ASPECT : StretchMode = StretchMode (5i64) ; pub const KEEP_ASPECT_CENTERED : StretchMode = StretchMode (6i64) ; pub const KEEP_ASPECT_COVERED : StretchMode = StretchMode (7i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureRect { pub const STRETCH_KEEP : i64 = 3i64 ; pub const STRETCH_KEEP_ASPECT : i64 = 5i64 ; pub const STRETCH_KEEP_ASPECT_CENTERED : i64 = 6i64 ; pub const STRETCH_KEEP_ASPECT_COVERED : i64 = 7i64 ; pub const STRETCH_KEEP_CENTERED : i64 = 4i64 ; pub const STRETCH_SCALE : i64 = 1i64 ; pub const STRETCH_SCALE_ON_EXPAND : i64 = 0i64 ; pub const STRETCH_TILE : i64 = 2i64 ; } impl TextureRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]."] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: texture_rect :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: texture_rect :: StretchMode (ret) } } # [doc = "The node's [Texture] resource."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the texture scales to fit its bounding rectangle."] # [doc = ""] # [inline] pub fn has_expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . has_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn is_flipped_h (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . is_flipped_h ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn is_flipped_v (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . is_flipped_v ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the texture scales to fit its bounding rectangle."] # [doc = ""] # [inline] pub fn set_expand (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn set_flip_h (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_flip_h ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn set_flip_v (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_flip_v ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]."] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , stretch_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , stretch_mode) ; } } # [doc = "The node's [Texture] resource."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureRect { } unsafe impl GodotObject for TextureRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextureRect" } } impl QueueFree for TextureRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextureRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for TextureRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextureRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextureRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureRect { } impl Instanciable for TextureRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_stretch_mode : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub has_expand : * mut sys :: godot_method_bind , pub is_flipped_h : * mut sys :: godot_method_bind , pub is_flipped_v : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_flip_h : * mut sys :: godot_method_bind , pub set_flip_v : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl TextureRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureRectMethodTable = TextureRectMethodTable { class_constructor : None , get_stretch_mode : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , has_expand : 0 as * mut sys :: godot_method_bind , is_flipped_h : 0 as * mut sys :: godot_method_bind , is_flipped_v : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_flip_h : 0 as * mut sys :: godot_method_bind , set_flip_v : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . has_expand = (gd_api . godot_method_bind_get_method) (class_name , "has_expand\0" . as_ptr () as * const c_char) ; table . is_flipped_h = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_h\0" . as_ptr () as * const c_char) ; table . is_flipped_v = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_v\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_flip_h = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_h\0" . as_ptr () as * const c_char) ; table . set_flip_v = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_v\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:760:11756 [INFO] [stdout] | [INFO] [stdout] 760 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 760 | # [doc = "`core class VisualScriptBuiltinFunc` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptbuiltinfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptBuiltinFunc inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptBuiltinFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BuiltinFunc (pub i64) ; impl BuiltinFunc { pub const MATH_SIN : BuiltinFunc = BuiltinFunc (0i64) ; pub const MATH_COS : BuiltinFunc = BuiltinFunc (1i64) ; pub const MATH_TAN : BuiltinFunc = BuiltinFunc (2i64) ; pub const MATH_SINH : BuiltinFunc = BuiltinFunc (3i64) ; pub const MATH_COSH : BuiltinFunc = BuiltinFunc (4i64) ; pub const MATH_TANH : BuiltinFunc = BuiltinFunc (5i64) ; pub const MATH_ASIN : BuiltinFunc = BuiltinFunc (6i64) ; pub const MATH_ACOS : BuiltinFunc = BuiltinFunc (7i64) ; pub const MATH_ATAN : BuiltinFunc = BuiltinFunc (8i64) ; pub const MATH_ATAN2 : BuiltinFunc = BuiltinFunc (9i64) ; pub const MATH_SQRT : BuiltinFunc = BuiltinFunc (10i64) ; pub const MATH_FMOD : BuiltinFunc = BuiltinFunc (11i64) ; pub const MATH_FPOSMOD : BuiltinFunc = BuiltinFunc (12i64) ; pub const MATH_FLOOR : BuiltinFunc = BuiltinFunc (13i64) ; pub const MATH_CEIL : BuiltinFunc = BuiltinFunc (14i64) ; pub const MATH_ROUND : BuiltinFunc = BuiltinFunc (15i64) ; pub const MATH_ABS : BuiltinFunc = BuiltinFunc (16i64) ; pub const MATH_SIGN : BuiltinFunc = BuiltinFunc (17i64) ; pub const MATH_POW : BuiltinFunc = BuiltinFunc (18i64) ; pub const MATH_LOG : BuiltinFunc = BuiltinFunc (19i64) ; pub const MATH_EXP : BuiltinFunc = BuiltinFunc (20i64) ; pub const MATH_ISNAN : BuiltinFunc = BuiltinFunc (21i64) ; pub const MATH_ISINF : BuiltinFunc = BuiltinFunc (22i64) ; pub const MATH_EASE : BuiltinFunc = BuiltinFunc (23i64) ; pub const MATH_DECIMALS : BuiltinFunc = BuiltinFunc (24i64) ; pub const MATH_STEPIFY : BuiltinFunc = BuiltinFunc (25i64) ; pub const MATH_LERP : BuiltinFunc = BuiltinFunc (26i64) ; pub const MATH_INVERSE_LERP : BuiltinFunc = BuiltinFunc (27i64) ; pub const MATH_RANGE_LERP : BuiltinFunc = BuiltinFunc (28i64) ; pub const MATH_MOVE_TOWARD : BuiltinFunc = BuiltinFunc (29i64) ; pub const MATH_DECTIME : BuiltinFunc = BuiltinFunc (30i64) ; pub const MATH_RANDOMIZE : BuiltinFunc = BuiltinFunc (31i64) ; pub const MATH_RAND : BuiltinFunc = BuiltinFunc (32i64) ; pub const MATH_RANDF : BuiltinFunc = BuiltinFunc (33i64) ; pub const MATH_RANDOM : BuiltinFunc = BuiltinFunc (34i64) ; pub const MATH_SEED : BuiltinFunc = BuiltinFunc (35i64) ; pub const MATH_RANDSEED : BuiltinFunc = BuiltinFunc (36i64) ; pub const MATH_DEG2RAD : BuiltinFunc = BuiltinFunc (37i64) ; pub const MATH_RAD2DEG : BuiltinFunc = BuiltinFunc (38i64) ; pub const MATH_LINEAR2DB : BuiltinFunc = BuiltinFunc (39i64) ; pub const MATH_DB2LINEAR : BuiltinFunc = BuiltinFunc (40i64) ; pub const MATH_POLAR2CARTESIAN : BuiltinFunc = BuiltinFunc (41i64) ; pub const MATH_CARTESIAN2POLAR : BuiltinFunc = BuiltinFunc (42i64) ; pub const MATH_WRAP : BuiltinFunc = BuiltinFunc (43i64) ; pub const MATH_WRAPF : BuiltinFunc = BuiltinFunc (44i64) ; pub const LOGIC_MAX : BuiltinFunc = BuiltinFunc (45i64) ; pub const LOGIC_MIN : BuiltinFunc = BuiltinFunc (46i64) ; pub const LOGIC_CLAMP : BuiltinFunc = BuiltinFunc (47i64) ; pub const LOGIC_NEAREST_PO2 : BuiltinFunc = BuiltinFunc (48i64) ; pub const OBJ_WEAKREF : BuiltinFunc = BuiltinFunc (49i64) ; pub const FUNC_FUNCREF : BuiltinFunc = BuiltinFunc (50i64) ; pub const TYPE_CONVERT : BuiltinFunc = BuiltinFunc (51i64) ; pub const TYPE_OF : BuiltinFunc = BuiltinFunc (52i64) ; pub const TYPE_EXISTS : BuiltinFunc = BuiltinFunc (53i64) ; pub const TEXT_CHAR : BuiltinFunc = BuiltinFunc (54i64) ; pub const TEXT_STR : BuiltinFunc = BuiltinFunc (55i64) ; pub const TEXT_PRINT : BuiltinFunc = BuiltinFunc (56i64) ; pub const TEXT_PRINTERR : BuiltinFunc = BuiltinFunc (57i64) ; pub const TEXT_PRINTRAW : BuiltinFunc = BuiltinFunc (58i64) ; pub const VAR_TO_STR : BuiltinFunc = BuiltinFunc (59i64) ; pub const STR_TO_VAR : BuiltinFunc = BuiltinFunc (60i64) ; pub const VAR_TO_BYTES : BuiltinFunc = BuiltinFunc (61i64) ; pub const BYTES_TO_VAR : BuiltinFunc = BuiltinFunc (62i64) ; pub const COLORN : BuiltinFunc = BuiltinFunc (63i64) ; pub const MATH_SMOOTHSTEP : BuiltinFunc = BuiltinFunc (64i64) ; pub const MATH_POSMOD : BuiltinFunc = BuiltinFunc (65i64) ; pub const MATH_LERP_ANGLE : BuiltinFunc = BuiltinFunc (66i64) ; pub const TEXT_ORD : BuiltinFunc = BuiltinFunc (67i64) ; pub const FUNC_MAX : BuiltinFunc = BuiltinFunc (68i64) ; } impl From < i64 > for BuiltinFunc { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BuiltinFunc > for i64 { # [inline] fn from (v : BuiltinFunc) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptBuiltinFunc { pub const BYTES_TO_VAR : i64 = 62i64 ; pub const COLORN : i64 = 63i64 ; pub const FUNC_FUNCREF : i64 = 50i64 ; pub const FUNC_MAX : i64 = 68i64 ; pub const LOGIC_CLAMP : i64 = 47i64 ; pub const LOGIC_MAX : i64 = 45i64 ; pub const LOGIC_MIN : i64 = 46i64 ; pub const LOGIC_NEAREST_PO2 : i64 = 48i64 ; pub const MATH_ABS : i64 = 16i64 ; pub const MATH_ACOS : i64 = 7i64 ; pub const MATH_ASIN : i64 = 6i64 ; pub const MATH_ATAN : i64 = 8i64 ; pub const MATH_ATAN2 : i64 = 9i64 ; pub const MATH_CARTESIAN2POLAR : i64 = 42i64 ; pub const MATH_CEIL : i64 = 14i64 ; pub const MATH_COS : i64 = 1i64 ; pub const MATH_COSH : i64 = 4i64 ; pub const MATH_DB2LINEAR : i64 = 40i64 ; pub const MATH_DECIMALS : i64 = 24i64 ; pub const MATH_DECTIME : i64 = 30i64 ; pub const MATH_DEG2RAD : i64 = 37i64 ; pub const MATH_EASE : i64 = 23i64 ; pub const MATH_EXP : i64 = 20i64 ; pub const MATH_FLOOR : i64 = 13i64 ; pub const MATH_FMOD : i64 = 11i64 ; pub const MATH_FPOSMOD : i64 = 12i64 ; pub const MATH_INVERSE_LERP : i64 = 27i64 ; pub const MATH_ISINF : i64 = 22i64 ; pub const MATH_ISNAN : i64 = 21i64 ; pub const MATH_LERP : i64 = 26i64 ; pub const MATH_LERP_ANGLE : i64 = 66i64 ; pub const MATH_LINEAR2DB : i64 = 39i64 ; pub const MATH_LOG : i64 = 19i64 ; pub const MATH_MOVE_TOWARD : i64 = 29i64 ; pub const MATH_POLAR2CARTESIAN : i64 = 41i64 ; pub const MATH_POSMOD : i64 = 65i64 ; pub const MATH_POW : i64 = 18i64 ; pub const MATH_RAD2DEG : i64 = 38i64 ; pub const MATH_RAND : i64 = 32i64 ; pub const MATH_RANDF : i64 = 33i64 ; pub const MATH_RANDOM : i64 = 34i64 ; pub const MATH_RANDOMIZE : i64 = 31i64 ; pub const MATH_RANDSEED : i64 = 36i64 ; pub const MATH_RANGE_LERP : i64 = 28i64 ; pub const MATH_ROUND : i64 = 15i64 ; pub const MATH_SEED : i64 = 35i64 ; pub const MATH_SIGN : i64 = 17i64 ; pub const MATH_SIN : i64 = 0i64 ; pub const MATH_SINH : i64 = 3i64 ; pub const MATH_SMOOTHSTEP : i64 = 64i64 ; pub const MATH_SQRT : i64 = 10i64 ; pub const MATH_STEPIFY : i64 = 25i64 ; pub const MATH_TAN : i64 = 2i64 ; pub const MATH_TANH : i64 = 5i64 ; pub const MATH_WRAP : i64 = 43i64 ; pub const MATH_WRAPF : i64 = 44i64 ; pub const OBJ_WEAKREF : i64 = 49i64 ; pub const STR_TO_VAR : i64 = 60i64 ; pub const TEXT_CHAR : i64 = 54i64 ; pub const TEXT_ORD : i64 = 67i64 ; pub const TEXT_PRINT : i64 = 56i64 ; pub const TEXT_PRINTERR : i64 = 57i64 ; pub const TEXT_PRINTRAW : i64 = 58i64 ; pub const TEXT_STR : i64 = 55i64 ; pub const TYPE_CONVERT : i64 = 51i64 ; pub const TYPE_EXISTS : i64 = 53i64 ; pub const TYPE_OF : i64 = 52i64 ; pub const VAR_TO_BYTES : i64 = 61i64 ; pub const VAR_TO_STR : i64 = 59i64 ; } impl VisualScriptBuiltinFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptBuiltinFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn func (& self) -> crate :: generated :: visual_script_builtin_func :: BuiltinFunc { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptBuiltinFuncMethodTable :: get (get_api ()) . get_func ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_builtin_func :: BuiltinFunc (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_func (& self , which : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptBuiltinFuncMethodTable :: get (get_api ()) . set_func ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , which) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptBuiltinFunc { } unsafe impl GodotObject for VisualScriptBuiltinFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptBuiltinFunc" } } impl std :: ops :: Deref for VisualScriptBuiltinFunc { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptBuiltinFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptBuiltinFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptBuiltinFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptBuiltinFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptBuiltinFunc { } impl Instanciable for VisualScriptBuiltinFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptBuiltinFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptBuiltinFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_func : * mut sys :: godot_method_bind , pub set_func : * mut sys :: godot_method_bind } impl VisualScriptBuiltinFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptBuiltinFuncMethodTable = VisualScriptBuiltinFuncMethodTable { class_constructor : None , get_func : 0 as * mut sys :: godot_method_bind , set_func : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptBuiltinFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptBuiltinFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_func = (gd_api . godot_method_bind_get_method) (class_name , "get_func\0" . as_ptr () as * const c_char) ; table . set_func = (gd_api . godot_method_bind_get_method) (class_name , "set_func\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:766:4401 [INFO] [stdout] | [INFO] [stdout] 766 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 766 | # [doc = "`core class VisualShaderNodeGlobalExpression` inherits `VisualShaderNodeExpression` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeglobalexpression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeGlobalExpression inherits methods from:\n - [VisualShaderNodeExpression](struct.VisualShaderNodeExpression.html)\n - [VisualShaderNodeGroupBase](struct.VisualShaderNodeGroupBase.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlobalExpression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeGlobalExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeGlobalExpression { } unsafe impl GodotObject for VisualShaderNodeGlobalExpression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeGlobalExpression" } } impl std :: ops :: Deref for VisualShaderNodeGlobalExpression { type Target = crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeGlobalExpression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_expression :: VisualShaderNodeExpression > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: visual_shader_node_group_base :: VisualShaderNodeGroupBase > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeGlobalExpression { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeGlobalExpression { } impl Instanciable for VisualShaderNodeGlobalExpression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeGlobalExpression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeGlobalExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeGlobalExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeGlobalExpressionMethodTable = VisualShaderNodeGlobalExpressionMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeGlobalExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeGlobalExpression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:772:4537 [INFO] [stdout] | [INFO] [stdout] 772 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 772 | # [doc = "`core class WebSocketMultiplayerPeer` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketmultiplayerpeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketMultiplayerPeer inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketMultiplayerPeer { this : RawObject < Self > , } impl WebSocketMultiplayerPeer { # [doc = ""] # [doc = ""] # [inline] pub fn get_peer (& self , peer_id : i64) -> Option < Ref < crate :: generated :: web_socket_peer :: WebSocketPeer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketMultiplayerPeerMethodTable :: get (get_api ()) . get_peer ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , peer_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: web_socket_peer :: WebSocketPeer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_buffers (& self , input_buffer_size_kb : i64 , input_max_packets : i64 , output_buffer_size_kb : i64 , output_max_packets : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketMultiplayerPeerMethodTable :: get (get_api ()) . set_buffers ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , input_buffer_size_kb , input_max_packets , output_buffer_size_kb , output_max_packets) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketMultiplayerPeer { } unsafe impl GodotObject for WebSocketMultiplayerPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketMultiplayerPeer" } } impl std :: ops :: Deref for WebSocketMultiplayerPeer { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketMultiplayerPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebSocketMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketMultiplayerPeer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketMultiplayerPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_peer : * mut sys :: godot_method_bind , pub set_buffers : * mut sys :: godot_method_bind } impl WebSocketMultiplayerPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketMultiplayerPeerMethodTable = WebSocketMultiplayerPeerMethodTable { class_constructor : None , get_peer : 0 as * mut sys :: godot_method_bind , set_buffers : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketMultiplayerPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketMultiplayerPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_peer\0" . as_ptr () as * const c_char) ; table . set_buffers = (gd_api . godot_method_bind_get_method) (class_name , "set_buffers\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:778:102938 [INFO] [stdout] | [INFO] [stdout] 778 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 778 | # [doc = "`core singleton class OS` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_os.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nOS inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OS { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HandleType (pub i64) ; impl HandleType { pub const APPLICATION_HANDLE : HandleType = HandleType (0i64) ; pub const DISPLAY_HANDLE : HandleType = HandleType (1i64) ; pub const WINDOW_HANDLE : HandleType = HandleType (2i64) ; pub const WINDOW_VIEW : HandleType = HandleType (3i64) ; pub const OPENGL_CONTEXT : HandleType = HandleType (4i64) ; } impl From < i64 > for HandleType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HandleType > for i64 { # [inline] fn from (v : HandleType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Month (pub i64) ; impl Month { pub const JANUARY : Month = Month (1i64) ; pub const FEBRUARY : Month = Month (2i64) ; pub const MARCH : Month = Month (3i64) ; pub const APRIL : Month = Month (4i64) ; pub const MAY : Month = Month (5i64) ; pub const JUNE : Month = Month (6i64) ; pub const JULY : Month = Month (7i64) ; pub const AUGUST : Month = Month (8i64) ; pub const SEPTEMBER : Month = Month (9i64) ; pub const OCTOBER : Month = Month (10i64) ; pub const NOVEMBER : Month = Month (11i64) ; pub const DECEMBER : Month = Month (12i64) ; } impl From < i64 > for Month { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Month > for i64 { # [inline] fn from (v : Month) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PowerState (pub i64) ; impl PowerState { pub const UNKNOWN : PowerState = PowerState (0i64) ; pub const ON_BATTERY : PowerState = PowerState (1i64) ; pub const NO_BATTERY : PowerState = PowerState (2i64) ; pub const CHARGING : PowerState = PowerState (3i64) ; pub const CHARGED : PowerState = PowerState (4i64) ; } impl From < i64 > for PowerState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PowerState > for i64 { # [inline] fn from (v : PowerState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ScreenOrientation (pub i64) ; impl ScreenOrientation { pub const LANDSCAPE : ScreenOrientation = ScreenOrientation (0i64) ; pub const PORTRAIT : ScreenOrientation = ScreenOrientation (1i64) ; pub const REVERSE_LANDSCAPE : ScreenOrientation = ScreenOrientation (2i64) ; pub const REVERSE_PORTRAIT : ScreenOrientation = ScreenOrientation (3i64) ; pub const SENSOR_LANDSCAPE : ScreenOrientation = ScreenOrientation (4i64) ; pub const SENSOR_PORTRAIT : ScreenOrientation = ScreenOrientation (5i64) ; pub const SENSOR : ScreenOrientation = ScreenOrientation (6i64) ; } impl From < i64 > for ScreenOrientation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ScreenOrientation > for i64 { # [inline] fn from (v : ScreenOrientation) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SystemDir (pub i64) ; impl SystemDir { pub const DESKTOP : SystemDir = SystemDir (0i64) ; pub const DCIM : SystemDir = SystemDir (1i64) ; pub const DOCUMENTS : SystemDir = SystemDir (2i64) ; pub const DOWNLOADS : SystemDir = SystemDir (3i64) ; pub const MOVIES : SystemDir = SystemDir (4i64) ; pub const MUSIC : SystemDir = SystemDir (5i64) ; pub const PICTURES : SystemDir = SystemDir (6i64) ; pub const RINGTONES : SystemDir = SystemDir (7i64) ; } impl From < i64 > for SystemDir { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SystemDir > for i64 { # [inline] fn from (v : SystemDir) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct VideoDriver (pub i64) ; impl VideoDriver { pub const GLES3 : VideoDriver = VideoDriver (0i64) ; pub const GLES2 : VideoDriver = VideoDriver (1i64) ; } impl From < i64 > for VideoDriver { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < VideoDriver > for i64 { # [inline] fn from (v : VideoDriver) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Weekday (pub i64) ; impl Weekday { pub const SUNDAY : Weekday = Weekday (0i64) ; pub const MONDAY : Weekday = Weekday (1i64) ; pub const TUESDAY : Weekday = Weekday (2i64) ; pub const WEDNESDAY : Weekday = Weekday (3i64) ; pub const THURSDAY : Weekday = Weekday (4i64) ; pub const FRIDAY : Weekday = Weekday (5i64) ; pub const SATURDAY : Weekday = Weekday (6i64) ; } impl From < i64 > for Weekday { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Weekday > for i64 { # [inline] fn from (v : Weekday) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl OS { pub const APPLICATION_HANDLE : i64 = 0i64 ; pub const DAY_FRIDAY : i64 = 5i64 ; pub const DAY_MONDAY : i64 = 1i64 ; pub const DAY_SATURDAY : i64 = 6i64 ; pub const DAY_SUNDAY : i64 = 0i64 ; pub const DAY_THURSDAY : i64 = 4i64 ; pub const DAY_TUESDAY : i64 = 2i64 ; pub const DAY_WEDNESDAY : i64 = 3i64 ; pub const DISPLAY_HANDLE : i64 = 1i64 ; pub const MONTH_APRIL : i64 = 4i64 ; pub const MONTH_AUGUST : i64 = 8i64 ; pub const MONTH_DECEMBER : i64 = 12i64 ; pub const MONTH_FEBRUARY : i64 = 2i64 ; pub const MONTH_JANUARY : i64 = 1i64 ; pub const MONTH_JULY : i64 = 7i64 ; pub const MONTH_JUNE : i64 = 6i64 ; pub const MONTH_MARCH : i64 = 3i64 ; pub const MONTH_MAY : i64 = 5i64 ; pub const MONTH_NOVEMBER : i64 = 11i64 ; pub const MONTH_OCTOBER : i64 = 10i64 ; pub const MONTH_SEPTEMBER : i64 = 9i64 ; pub const OPENGL_CONTEXT : i64 = 4i64 ; pub const POWERSTATE_CHARGED : i64 = 4i64 ; pub const POWERSTATE_CHARGING : i64 = 3i64 ; pub const POWERSTATE_NO_BATTERY : i64 = 2i64 ; pub const POWERSTATE_ON_BATTERY : i64 = 1i64 ; pub const POWERSTATE_UNKNOWN : i64 = 0i64 ; pub const SCREEN_ORIENTATION_LANDSCAPE : i64 = 0i64 ; pub const SCREEN_ORIENTATION_PORTRAIT : i64 = 1i64 ; pub const SCREEN_ORIENTATION_REVERSE_LANDSCAPE : i64 = 2i64 ; pub const SCREEN_ORIENTATION_REVERSE_PORTRAIT : i64 = 3i64 ; pub const SCREEN_ORIENTATION_SENSOR : i64 = 6i64 ; pub const SCREEN_ORIENTATION_SENSOR_LANDSCAPE : i64 = 4i64 ; pub const SCREEN_ORIENTATION_SENSOR_PORTRAIT : i64 = 5i64 ; pub const SYSTEM_DIR_DCIM : i64 = 1i64 ; pub const SYSTEM_DIR_DESKTOP : i64 = 0i64 ; pub const SYSTEM_DIR_DOCUMENTS : i64 = 2i64 ; pub const SYSTEM_DIR_DOWNLOADS : i64 = 3i64 ; pub const SYSTEM_DIR_MOVIES : i64 = 4i64 ; pub const SYSTEM_DIR_MUSIC : i64 = 5i64 ; pub const SYSTEM_DIR_PICTURES : i64 = 6i64 ; pub const SYSTEM_DIR_RINGTONES : i64 = 7i64 ; pub const VIDEO_DRIVER_GLES2 : i64 = 1i64 ; pub const VIDEO_DRIVER_GLES3 : i64 = 0i64 ; pub const WINDOW_HANDLE : i64 = 2i64 ; pub const WINDOW_VIEW : i64 = 3i64 ; } impl OS { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("OS\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed.\n# Default Arguments\n* `title` - `\"Alert!\"`"] # [doc = ""] # [inline] pub fn alert (& self , text : impl Into < GodotString > , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . alert ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , text . into () , title . into ()) ; } } # [doc = "Returns `true` if the host OS allows drawing."] # [doc = ""] # [inline] pub fn can_draw (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . can_draw ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the current host platform is using multiple threads."] # [doc = ""] # [inline] pub fn can_use_threads (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . can_use_threads ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Centers the window on the screen if in windowed mode."] # [doc = ""] # [inline] pub fn center_window (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . center_window ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Shuts down system MIDI driver.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn close_midi_inputs (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . close_midi_inputs ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Delay execution of the current thread by `msec` milliseconds."] # [doc = ""] # [inline] pub fn delay_msec (& self , msec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . delay_msec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msec) ; } } # [doc = "Delay execution of the current thread by `usec` microseconds."] # [doc = ""] # [inline] pub fn delay_usec (& self , usec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . delay_usec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , usec) ; } } # [doc = "Dumps the memory allocation ringlist to a file (only works in debug).\nEntry format per line: \"Address - Size - Description\"."] # [doc = ""] # [inline] pub fn dump_memory_to_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . dump_memory_to_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "Dumps all used resources to file (only works in debug).\nEntry format per line: \"Resource Type : Resource Location\".\nAt the end of the file is a statistic of all used Resource Types."] # [doc = ""] # [inline] pub fn dump_resources_to_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . dump_resources_to_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nExecute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable.\nThe arguments are used in the given order and separated by a space, so `OS.execute(\"ping\", [\"-w\", \"3\", \"godotengine.org\"], false)` will resolve to `ping -w 3 godotengine.org` in the system's shell.\nThis method has slightly different behavior based on whether the `blocking` mode is enabled.\nIf `blocking` is `true`, the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the `output` array as a single string. When the process terminates, the Godot thread will resume execution.\nIf `blocking` is `false`, the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so `output` will be empty.\nThe return value also depends on the blocking mode. When blocking, the method will return an exit code of the process. When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return `-1` or another exit code.\nExample of blocking mode and retrieving the shell output:\n```gdscript\nvar output = []\nvar exit_code = OS.execute(\"ls\", [\"-l\", \"/tmp\"], true, output)\n```\nExample of non-blocking mode, running another instance of the project and storing its process ID:\n```gdscript\nvar pid = OS.execute(OS.get_executable_path(), [], false)\n```\nIf you wish to access a shell built-in or perform a composite command, a platform-specific shell can be invoked. For example:\n```gdscript\nOS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n```\n**Note:** This method is implemented on Android, iOS, Linux, macOS and Windows.\n# Default Arguments\n* `blocking` - `true`\n* `output` - `[ ]`\n* `read_stderr` - `false`"] # [doc = ""] # [inline] pub fn execute (& self , path : impl Into < GodotString > , arguments : StringArray , blocking : bool , output : VariantArray , read_stderr : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . execute ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_arr_bool (method_bind , self . this . sys () . as_ptr () , path . into () , arguments , blocking , output , read_stderr) ; ret as _ } } # [doc = "Returns the scancode of the given string (e.g. \"Escape\")."] # [doc = ""] # [inline] pub fn find_scancode_from_string (& self , string : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . find_scancode_from_string ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , string . into ()) ; ret as _ } } # [doc = "Returns the total number of available audio drivers."] # [doc = ""] # [inline] pub fn get_audio_driver_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_audio_driver_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the audio driver name for the given index."] # [doc = ""] # [inline] pub fn get_audio_driver_name (& self , driver : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_audio_driver_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , driver) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, removes the window frame.\n**Note:** Setting `window_borderless` to `false` disables per-pixel transparency."] # [doc = ""] # [inline] pub fn borderless_window (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_borderless_window ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The clipboard from the host OS. Might be unavailable on some platforms."] # [doc = ""] # [inline] pub fn clipboard (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_clipboard ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the command-line arguments passed to the engine.\nCommand-line arguments can be written in any form, including both `--key value` and `--key=value` forms so they can be properly parsed, as long as custom command-line arguments do not conflict with engine arguments.\nYou can also incorporate environment variables using the [method get_environment] method.\nYou can set `editor/main_run_args` in the Project Settings to define command-line arguments to be passed by the editor when running the project.\nHere's a minimal example on how to parse command-line arguments into a dictionary using the `--key=value` form for arguments:\n```gdscript\nvar arguments = {}\nfor argument in OS.get_cmdline_args():\n if argument.find(\"=\") > -1:\n var key_value = argument.split(\"=\")\n arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n```"] # [doc = ""] # [inline] pub fn get_cmdline_args (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_cmdline_args ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array of MIDI device names.\nThe returned array will be empty if the system MIDI driver has not previously been initialised with [method open_midi_inputs].\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_connected_midi_inputs (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_connected_midi_inputs ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The current screen index (starting from 0)."] # [doc = ""] # [inline] pub fn current_screen (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_current_screen ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current tablet drvier in use."] # [doc = ""] # [inline] pub fn current_tablet_driver (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_current_tablet_driver ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the currently used video driver, using one of the values from [enum VideoDriver]."] # [doc = ""] # [inline] pub fn get_current_video_driver (& self) -> crate :: generated :: os :: VideoDriver { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_current_video_driver ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: os :: VideoDriver (ret) } } # [doc = "Returns current date as a dictionary of keys: `year`, `month`, `day`, `weekday`, `dst` (Daylight Savings Time).\n# Default Arguments\n* `utc` - `false`"] # [doc = ""] # [inline] pub fn get_date (& self , utc : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_date ; let ret = crate :: icalls :: icallptr_dict_bool (method_bind , self . this . sys () . as_ptr () , utc) ; Dictionary :: from_sys (ret) } } # [doc = "Returns current datetime as a dictionary of keys: `year`, `month`, `day`, `weekday`, `dst` (Daylight Savings Time), `hour`, `minute`, `second`.\n# Default Arguments\n* `utc` - `false`"] # [doc = ""] # [inline] pub fn get_datetime (& self , utc : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_datetime ; let ret = crate :: icalls :: icallptr_dict_bool (method_bind , self . this . sys () . as_ptr () , utc) ; Dictionary :: from_sys (ret) } } # [doc = "Gets a dictionary of time values corresponding to the given UNIX epoch time (in seconds).\nThe returned Dictionary's values will be the same as [method get_datetime], with the exception of Daylight Savings Time as it cannot be determined from the epoch."] # [doc = ""] # [inline] pub fn get_datetime_from_unix_time (& self , unix_time_val : i64) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_datetime_from_unix_time ; let ret = crate :: icalls :: icallptr_dict_i64 (method_bind , self . this . sys () . as_ptr () , unix_time_val) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the total amount of dynamic memory used (only works in debug)."] # [doc = ""] # [inline] pub fn get_dynamic_memory_usage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_dynamic_memory_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an environment variable."] # [doc = ""] # [inline] pub fn get_environment (& self , variable : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , variable . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the current engine executable."] # [doc = ""] # [inline] pub fn get_executable_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_executable_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The exit code passed to the OS when the main loop exits. By convention, an exit code of `0` indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).\n**Note:** This value will be ignored if using [method SceneTree.quit] with an `exit_code` argument passed."] # [doc = ""] # [inline] pub fn exit_code (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_exit_code ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "With this function you can get the list of dangerous permissions that have been granted to the Android application.\n**Note:** This method is implemented on Android."] # [doc = ""] # [inline] pub fn get_granted_permissions (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_granted_permissions ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the IME cursor position (the currently-edited portion of the string) relative to the characters in the composition string.\n[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME cursor position.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn get_ime_selection (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ime_selection ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the IME intermediate composition string.\n[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME composition string.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn get_ime_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ime_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the current latin keyboard variant as a String.\nPossible return values are: `\"QWERTY\"`, `\"AZERTY\"`, `\"QZERTY\"`, `\"DVORAK\"`, `\"NEO\"`, `\"COLEMAK\"` or `\"ERROR\"`.\n**Note:** This method is implemented on Linux, macOS and Windows. Returns `\"QWERTY\"` on unsupported platforms."] # [doc = ""] # [inline] pub fn get_latin_keyboard_variant (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_latin_keyboard_variant ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the host OS locale."] # [doc = ""] # [inline] pub fn get_locale (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_locale ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage."] # [doc = ""] # [inline] pub fn low_processor_usage_mode_sleep_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_low_processor_usage_mode_sleep_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn max_window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_max_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn min_window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_min_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the model name of the current device.\n**Note:** This method is implemented on Android and iOS. Returns `\"GenericDevice\"` on unsupported platforms."] # [doc = ""] # [inline] pub fn get_model_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_model_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the host OS. Possible values are: `\"Android\"`, `\"iOS\"`, `\"HTML5\"`, `\"OSX\"`, `\"Server\"`, `\"Windows\"`, `\"UWP\"`, `\"X11\"`."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_native_handle (& self , handle_type : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_native_handle ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , handle_type) ; ret as _ } } # [doc = "Returns the amount of battery left in the device as a percentage. Returns `-1` if power state is unknown.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_power_percent_left (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_power_percent_left ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an estimate of the time left in seconds before the device runs out of battery. Returns `-1` if power state is unknown.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_power_seconds_left (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_power_seconds_left ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current state of the device regarding battery and power. See [enum PowerState] constants.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_power_state (& self) -> crate :: generated :: os :: PowerState { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_power_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: os :: PowerState (ret) } } # [doc = "Returns the project's process ID.\n**Note:** This method is implemented on Android, iOS, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_process_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_process_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of threads available on the host machine."] # [doc = ""] # [inline] pub fn get_processor_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_processor_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the window size including decorations like window borders."] # [doc = ""] # [inline] pub fn get_real_window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_real_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the given scancode as a string (e.g. Return values: `\"Escape\"`, `\"Shift+Escape\"`).\nSee also [member InputEventKey.scancode] and [method InputEventKey.get_scancode_with_modifiers]."] # [doc = ""] # [inline] pub fn get_scancode_string (& self , code : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_scancode_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , code) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of displays attached to the host machine."] # [doc = ""] # [inline] pub fn get_screen_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the dots per inch density of the specified screen. If `screen` is `-1` (the default value), the current screen will be used.\nOn Android devices, the actual screen densities are grouped into six generalized densities:\n```gdscript\n ldpi - 120 dpi\n mdpi - 160 dpi\n hdpi - 240 dpi\n xhdpi - 320 dpi\n xxhdpi - 480 dpi\nxxxhdpi - 640 dpi\n```\n**Note:** This method is implemented on Android, Linux, macOS and Windows. Returns `72` on unsupported platforms.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_dpi (& self , screen : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_dpi ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; ret as _ } } # [doc = "Return the greatest scale factor of all screens.\n**Note:** On macOS returned value is `2.0` if there is at least one hiDPI (Retina) screen in the system, and `1.0` in all other cases.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn get_screen_max_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_max_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current screen orientation."] # [doc = ""] # [inline] pub fn screen_orientation (& self) -> crate :: generated :: os :: ScreenOrientation { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_orientation ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: os :: ScreenOrientation (ret) } } # [doc = "Returns the position of the specified screen by index. If `screen` is `-1` (the default value), the current screen will be used.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_position (& self , screen : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; mem :: transmute (ret) } } # [doc = "Return the scale factor of the specified screen by index. If `screen` is `-1` (the default value), the current screen will be used.\n**Note:** On macOS returned value is `2.0` for hiDPI (Retina) screen, and `1.0` for all other cases.\n**Note:** This method is implemented on macOS.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_scale (& self , screen : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_scale ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; ret as _ } } # [doc = "Returns the dimensions in pixels of the specified screen. If `screen` is `-1` (the default value), the current screen will be used.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_size (& self , screen : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_size ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; mem :: transmute (ret) } } # [doc = "Returns the amount of time in milliseconds it took for the boot logo to appear."] # [doc = ""] # [inline] pub fn get_splash_tick_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_splash_tick_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the maximum amount of static memory used (only works in debug)."] # [doc = ""] # [inline] pub fn get_static_memory_peak_usage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_static_memory_peak_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of static memory being used by the program in bytes."] # [doc = ""] # [inline] pub fn get_static_memory_usage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_static_memory_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum SystemDir].\n**Note:** This method is implemented on Android, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_system_dir (& self , dir : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_system_dir ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , dir) ; GodotString :: from_sys (ret) } } # [doc = "Returns the epoch time of the operating system in milliseconds."] # [doc = ""] # [inline] pub fn get_system_time_msecs (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_system_time_msecs ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the epoch time of the operating system in seconds."] # [doc = ""] # [inline] pub fn get_system_time_secs (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_system_time_secs ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total number of available tablet drivers.\n**Note:** This method is implemented on Windows."] # [doc = ""] # [inline] pub fn get_tablet_driver_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_tablet_driver_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the tablet driver name for the given index.\n**Note:** This method is implemented on Windows."] # [doc = ""] # [inline] pub fn get_tablet_driver_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_tablet_driver_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_thread_caller_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_thread_caller_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of time passed in milliseconds since the engine started."] # [doc = ""] # [inline] pub fn get_ticks_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ticks_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of time passed in microseconds since the engine started."] # [doc = ""] # [inline] pub fn get_ticks_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ticks_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns current time as a dictionary of keys: hour, minute, second.\n# Default Arguments\n* `utc` - `false`"] # [doc = ""] # [inline] pub fn get_time (& self , utc : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_time ; let ret = crate :: icalls :: icallptr_dict_bool (method_bind , self . this . sys () . as_ptr () , utc) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the current time zone as a dictionary with the keys: bias and name."] # [doc = ""] # [inline] pub fn get_time_zone_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_time_zone_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns a string that is unique to the device.\n**Note:** Returns an empty string on HTML5 and UWP, as this method isn't implemented on those platforms yet."] # [doc = ""] # [inline] pub fn get_unique_id (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_unique_id ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the current UNIX epoch timestamp."] # [doc = ""] # [inline] pub fn get_unix_time (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_unix_time ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an epoch time value from a dictionary of time values.\n`datetime` must be populated with the following keys: `year`, `month`, `day`, `hour`, `minute`, `second`.\nYou can pass the output from [method get_datetime_from_unix_time] directly into this function. Daylight Savings Time (`dst`), if present, is ignored."] # [doc = ""] # [inline] pub fn get_unix_time_from_datetime (& self , datetime : Dictionary) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_unix_time_from_datetime ; let ret = crate :: icalls :: icallptr_i64_dict (method_bind , self . this . sys () . as_ptr () , datetime) ; ret as _ } } # [doc = "Returns the absolute directory path where user data is written (`user://`).\nOn Linux, this is `~/.local/share/godot/app_userdata/[project_name]`, or `~/.local/share/[custom_name]` if `use_custom_user_dir` is set.\nOn macOS, this is `~/Library/Application Support/Godot/app_userdata/[project_name]`, or `~/Library/Application Support/[custom_name]` if `use_custom_user_dir` is set.\nOn Windows, this is `%APPDATA%\\Godot\\app_userdata\\[project_name]`, or `%APPDATA%\\[custom_name]` if `use_custom_user_dir` is set. `%APPDATA%` expands to `%USERPROFILE%\\AppData\\Roaming`.\nIf the project name is empty, `user://` falls back to `res://`."] # [doc = ""] # [inline] pub fn get_user_data_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_user_data_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of video drivers supported on the current platform."] # [doc = ""] # [inline] pub fn get_video_driver_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_video_driver_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name of the video driver matching the given `driver` index. This index is a value from [enum VideoDriver], and you can use [method get_current_video_driver] to get the current backend's index."] # [doc = ""] # [inline] pub fn get_video_driver_name (& self , driver : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_video_driver_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , driver) ; GodotString :: from_sys (ret) } } # [doc = "Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or if it is currently hidden."] # [doc = ""] # [inline] pub fn get_virtual_keyboard_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_virtual_keyboard_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window background is transparent and window frame is removed.\nUse `get_tree().get_root().set_transparent_background(true)` to disable main viewport background rendering.\n**Note:** This property has no effect if **Project > Project Settings > Display > Window > Per-pixel transparency > Allowed** setting is disabled.\n**Note:** This property is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn window_per_pixel_transparency_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_per_pixel_transparency_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right."] # [doc = ""] # [inline] pub fn window_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns unobscured area of the window where interactive controls should be rendered."] # [doc = ""] # [inline] pub fn get_window_safe_area (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_safe_area ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The size of the window (without counting window manager decorations)."] # [doc = ""] # [inline] pub fn window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Add a new item with text \"label\" to global menu. Use \"_dock\" menu to add item to the macOS dock icon menu.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_add_item (& self , menu : impl Into < GodotString > , label : impl Into < GodotString > , id : impl OwnedToVariant , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_add_item ; let ret = crate :: icalls :: icallptr_void_str_str_var_var (method_bind , self . this . sys () . as_ptr () , menu . into () , label . into () , id . owned_to_variant () , meta . owned_to_variant ()) ; } } # [doc = "Add a separator between items. Separators also occupy an index.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_add_separator (& self , menu : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_add_separator ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , menu . into ()) ; } } # [doc = "Clear the global menu, in effect removing all items.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_clear (& self , menu : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_clear ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , menu . into ()) ; } } # [doc = "Removes the item at index \"idx\" from the global menu. Note that the indexes of items after the removed item are going to be shifted by one.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_remove_item (& self , menu : impl Into < GodotString > , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_remove_item ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , menu . into () , idx) ; } } # [doc = "Returns `true` if an environment variable exists."] # [doc = ""] # [inline] pub fn has_environment (& self , variable : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_environment ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , variable . into ()) ; ret as _ } } # [doc = "Returns `true` if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the [url=https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html]Feature Tags[/url] documentation for more details.\n**Note:** Tag names are case-sensitive."] # [doc = ""] # [inline] pub fn has_feature (& self , tag_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_feature ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , tag_name . into ()) ; ret as _ } } # [doc = "Returns `true` if the device has a touchscreen or emulates one."] # [doc = ""] # [inline] pub fn has_touchscreen_ui_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_touchscreen_ui_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the platform has a virtual keyboard, `false` otherwise."] # [doc = ""] # [inline] pub fn has_virtual_keyboard (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_virtual_keyboard ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Hides the virtual keyboard if it is shown, does nothing otherwise."] # [doc = ""] # [inline] pub fn hide_virtual_keyboard (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . hide_virtual_keyboard ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns `true` if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor.\nReturns `false` if the Godot binary used to run the project is a [i]release[/i] export template.\nTo check whether the Godot binary used to run the project is an export template (debug or release), use `OS.has_feature(\"standalone\")` instead."] # [doc = ""] # [inline] pub fn is_debug_build (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_debug_build ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile."] # [doc = ""] # [inline] pub fn is_in_low_processor_usage_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_in_low_processor_usage_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the engine tries to keep the screen on while the game is running. Useful on mobile."] # [doc = ""] # [inline] pub fn is_keep_screen_on (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_keep_screen_on ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the **OK** button should appear on the left and **Cancel** on the right."] # [doc = ""] # [inline] pub fn is_ok_left_and_cancel_right (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_ok_left_and_cancel_right ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the input scancode corresponds to a Unicode character."] # [doc = ""] # [inline] pub fn is_scancode_unicode (& self , code : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_scancode_unicode ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , code) ; ret as _ } } # [doc = "Returns `true` if the engine was executed with `-v` (verbose stdout)."] # [doc = ""] # [inline] pub fn is_stdout_verbose (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_stdout_verbose ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the `user://` file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable."] # [doc = ""] # [inline] pub fn is_userfs_persistent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_userfs_persistent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, vertical synchronization (Vsync) is enabled."] # [doc = ""] # [inline] pub fn is_vsync_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_vsync_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true` and `vsync_enabled` is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode.\n**Note:** This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it.\n**Note:** This property is only implemented on Windows."] # [doc = ""] # [inline] pub fn is_vsync_via_compositor_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_vsync_via_compositor_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the window should always be on top of other windows."] # [doc = ""] # [inline] pub fn is_window_always_on_top (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_always_on_top ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the window is currently focused.\n**Note:** Only implemented on desktop platforms. On other platforms, it will always return `true`."] # [doc = ""] # [inline] pub fn is_window_focused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_focused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is fullscreen."] # [doc = ""] # [inline] pub fn is_window_fullscreen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_fullscreen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is maximized."] # [doc = ""] # [inline] pub fn is_window_maximized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_maximized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is minimized."] # [doc = ""] # [inline] pub fn is_window_minimized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_minimized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is resizable by the user."] # [doc = ""] # [inline] pub fn is_window_resizable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_resizable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns active keyboard layout index.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_current_layout (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_current_layout ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of keyboard layouts.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_layout_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_layout_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ISO-639/BCP-47 language code of the keyboard layout at position `index`.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_layout_language (& self , index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_layout_language ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , index) ; GodotString :: from_sys (ret) } } # [doc = "Returns the localized name of the keyboard layout at position `index`.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_layout_name (& self , index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_layout_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , index) ; GodotString :: from_sys (ret) } } # [doc = "Sets active keyboard layout.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_set_current_layout (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_set_current_layout ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "Kill (terminate) the process identified by the given process ID (`pid`), e.g. the one returned by [method execute] in non-blocking mode.\n**Note:** This method can also be used to kill processes that were not spawned by the game.\n**Note:** This method is implemented on Android, iOS, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn kill (& self , pid : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . kill ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , pid) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Moves the window to the front.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn move_window_to_foreground (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . move_window_to_foreground ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns `true` if native video is playing.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pauses native video playback.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_pause (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_pause ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Plays native video from the specified path, at the given volume and with audio and subtitle tracks.\n**Note:** This method is implemented on Android and iOS, and the current Android implementation does not support the `volume`, `audio_track` and `subtitle_track` options."] # [doc = ""] # [inline] pub fn native_video_play (& self , path : impl Into < GodotString > , volume : f64 , audio_track : impl Into < GodotString > , subtitle_track : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_play ; let ret = crate :: icalls :: icallptr_i64_str_f64_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , volume , audio_track . into () , subtitle_track . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Stops native video playback.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Resumes native video playback.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_unpause (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_unpause ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Initialises the singleton for the system MIDI driver.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn open_midi_inputs (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . open_midi_inputs ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Shows all resources in the game. Optionally, the list can be written to a file by specifying a file path in `tofile`.\n# Default Arguments\n* `tofile` - `\"\"`"] # [doc = ""] # [inline] pub fn print_all_resources (& self , tofile : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_all_resources ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , tofile . into ()) ; } } # [doc = "Shows the list of loaded textures sorted by size in memory."] # [doc = ""] # [inline] pub fn print_all_textures_by_size (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_all_textures_by_size ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Shows the number of resources loaded by the game of the given types."] # [doc = ""] # [inline] pub fn print_resources_by_type (& self , types : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_resources_by_type ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , types) ; } } # [doc = "Shows all resources currently used by the game.\n# Default Arguments\n* `short` - `false`"] # [doc = ""] # [inline] pub fn print_resources_in_use (& self , short : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_resources_in_use ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , short) ; } } # [doc = "Request the user attention to the window. It'll flash the taskbar button on Windows or bounce the dock icon on OSX.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn request_attention (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . request_attention ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "At the moment this function is only used by `AudioDriverOpenSL` to request permission for `RECORD_AUDIO` on Android."] # [doc = ""] # [inline] pub fn request_permission (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . request_permission ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "With this function you can request dangerous permissions since normal permissions are automatically granted at install time in Android application.\n**Note:** This method is implemented on Android."] # [doc = ""] # [inline] pub fn request_permissions (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . request_permissions ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, removes the window frame.\n**Note:** Setting `window_borderless` to `false` disables per-pixel transparency."] # [doc = ""] # [inline] pub fn set_borderless_window (& self , borderless : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_borderless_window ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , borderless) ; } } # [doc = "The clipboard from the host OS. Might be unavailable on some platforms."] # [doc = ""] # [inline] pub fn set_clipboard (& self , clipboard : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_clipboard ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , clipboard . into ()) ; } } # [doc = "The current screen index (starting from 0)."] # [doc = ""] # [inline] pub fn set_current_screen (& self , screen : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_current_screen ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; } } # [doc = "The current tablet drvier in use."] # [doc = ""] # [inline] pub fn set_current_tablet_driver (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_current_tablet_driver ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment (& self , variable : impl Into < GodotString > , value : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , variable . into () , value . into ()) ; ret as _ } } # [doc = "The exit code passed to the OS when the main loop exits. By convention, an exit code of `0` indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).\n**Note:** This value will be ignored if using [method SceneTree.quit] with an `exit_code` argument passed."] # [doc = ""] # [inline] pub fn set_exit_code (& self , code : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_exit_code ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , code) ; } } # [doc = "Sets the game's icon using an [Image] resource.\nThe same image is used for window caption, taskbar/dock and window selection dialog. Image is scaled as needed.\n**Note:** This method is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_icon (& self , icon : impl AsArg < crate :: generated :: image :: Image >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , icon . as_arg_ptr ()) ; } } # [doc = "Sets whether IME input mode should be enabled.\nIf active IME handles key events before the application and creates an composition string and suggestion list.\nApplication can retrieve the composition status by using [method get_ime_selection] and [method get_ime_text] functions.\nCompleted composition string is committed when input is finished.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_ime_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_ime_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Sets position of IME suggestion list popup (in window coordinates).\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_ime_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_ime_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the engine tries to keep the screen on while the game is running. Useful on mobile."] # [doc = ""] # [inline] pub fn set_keep_screen_on (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_keep_screen_on ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile."] # [doc = ""] # [inline] pub fn set_low_processor_usage_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_low_processor_usage_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage."] # [doc = ""] # [inline] pub fn set_low_processor_usage_mode_sleep_usec (& self , usec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_low_processor_usage_mode_sleep_usec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , usec) ; } } # [doc = "The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn set_max_window_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_max_window_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn set_min_window_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_min_window_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the game's icon using a multi-size platform-specific icon file (`*.ico` on Windows and `*.icns` on macOS).\nAppropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog.\n**Note:** This method is implemented on macOS and Windows."] # [doc = ""] # [inline] pub fn set_native_icon (& self , filename : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_native_icon ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filename . into ()) ; } } # [doc = "The current screen orientation."] # [doc = ""] # [inline] pub fn set_screen_orientation (& self , orientation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_screen_orientation ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , orientation) ; } } # [doc = "Sets the name of the current thread."] # [doc = ""] # [inline] pub fn set_thread_name (& self , name : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_thread_name ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Enables backup saves if `enabled` is `true`."] # [doc = ""] # [inline] pub fn set_use_file_access_save_and_swap (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_use_file_access_save_and_swap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, vertical synchronization (Vsync) is enabled."] # [doc = ""] # [inline] pub fn set_use_vsync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_use_vsync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true` and `vsync_enabled` is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode.\n**Note:** This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it.\n**Note:** This property is only implemented on Windows."] # [doc = ""] # [inline] pub fn set_vsync_via_compositor (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_vsync_via_compositor ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether the window should always be on top.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_window_always_on_top (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_always_on_top ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the window is fullscreen."] # [doc = ""] # [inline] pub fn set_window_fullscreen (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_fullscreen ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the window is maximized."] # [doc = ""] # [inline] pub fn set_window_maximized (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_maximized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the window is minimized."] # [doc = ""] # [inline] pub fn set_window_minimized (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_minimized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_window_mouse_passthrough (& self , region : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_mouse_passthrough ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , region) ; } } # [doc = "If `true`, the window background is transparent and window frame is removed.\nUse `get_tree().get_root().set_transparent_background(true)` to disable main viewport background rendering.\n**Note:** This property has no effect if **Project > Project Settings > Display > Window > Per-pixel transparency > Allowed** setting is disabled.\n**Note:** This property is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_window_per_pixel_transparency_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_per_pixel_transparency_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right."] # [doc = ""] # [inline] pub fn set_window_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the window is resizable by the user."] # [doc = ""] # [inline] pub fn set_window_resizable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_resizable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The size of the window (without counting window manager decorations)."] # [doc = ""] # [inline] pub fn set_window_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the window title to the specified string.\n**Note:** This should be used sporadically. Don't set this every frame, as that will negatively affect performance on some window managers.\n**Note:** This method is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_window_title (& self , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_title ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , title . into ()) ; } } # [doc = "Requests the OS to open a resource with the most appropriate program. For example:\n- `OS.shell_open(\"C:\\\\Users\\name\\Downloads\")` on Windows opens the file explorer at the user's Downloads folder.\n- `OS.shell_open(\"https://godotengine.org\")` opens the default web browser on the official Godot website.\n- `OS.shell_open(\"mailto:example@example.com\")` opens the default email client with the \"To\" field set to `example@example.com`. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing `mailto:` Links[/url] for a list of fields that can be added.\nUse [method ProjectSettings.globalize_path] to convert a `res://` or `user://` path into a system path for use with this method.\n**Note:** This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn shell_open (& self , uri : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . shell_open ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , uri . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Shows the virtual keyboard if the platform has one.\nThe `existing_text` parameter is useful for implementing your own [LineEdit] or [TextEdit], as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions).\nThe `multiline` parameter needs to be set to `true` to be able to enter multiple lines of text, as in [TextEdit].\n**Note:** This method is implemented on Android, iOS and UWP.\n# Default Arguments\n* `existing_text` - `\"\"`\n* `multiline` - `false`"] # [doc = ""] # [inline] pub fn show_virtual_keyboard (& self , existing_text : impl Into < GodotString > , multiline : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . show_virtual_keyboard ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , existing_text . into () , multiline) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OS { } unsafe impl GodotObject for OS { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "OS" } } impl std :: ops :: Deref for OS { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OS { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for OS { } unsafe impl Send for OS { } unsafe impl Sync for OS { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OSMethodTable { pub class_constructor : sys :: godot_class_constructor , pub alert : * mut sys :: godot_method_bind , pub can_draw : * mut sys :: godot_method_bind , pub can_use_threads : * mut sys :: godot_method_bind , pub center_window : * mut sys :: godot_method_bind , pub close_midi_inputs : * mut sys :: godot_method_bind , pub delay_msec : * mut sys :: godot_method_bind , pub delay_usec : * mut sys :: godot_method_bind , pub dump_memory_to_file : * mut sys :: godot_method_bind , pub dump_resources_to_file : * mut sys :: godot_method_bind , pub execute : * mut sys :: godot_method_bind , pub find_scancode_from_string : * mut sys :: godot_method_bind , pub get_audio_driver_count : * mut sys :: godot_method_bind , pub get_audio_driver_name : * mut sys :: godot_method_bind , pub get_borderless_window : * mut sys :: godot_method_bind , pub get_clipboard : * mut sys :: godot_method_bind , pub get_cmdline_args : * mut sys :: godot_method_bind , pub get_connected_midi_inputs : * mut sys :: godot_method_bind , pub get_current_screen : * mut sys :: godot_method_bind , pub get_current_tablet_driver : * mut sys :: godot_method_bind , pub get_current_video_driver : * mut sys :: godot_method_bind , pub get_date : * mut sys :: godot_method_bind , pub get_datetime : * mut sys :: godot_method_bind , pub get_datetime_from_unix_time : * mut sys :: godot_method_bind , pub get_dynamic_memory_usage : * mut sys :: godot_method_bind , pub get_environment : * mut sys :: godot_method_bind , pub get_executable_path : * mut sys :: godot_method_bind , pub get_exit_code : * mut sys :: godot_method_bind , pub get_granted_permissions : * mut sys :: godot_method_bind , pub get_ime_selection : * mut sys :: godot_method_bind , pub get_ime_text : * mut sys :: godot_method_bind , pub get_latin_keyboard_variant : * mut sys :: godot_method_bind , pub get_locale : * mut sys :: godot_method_bind , pub get_low_processor_usage_mode_sleep_usec : * mut sys :: godot_method_bind , pub get_max_window_size : * mut sys :: godot_method_bind , pub get_min_window_size : * mut sys :: godot_method_bind , pub get_model_name : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_native_handle : * mut sys :: godot_method_bind , pub get_power_percent_left : * mut sys :: godot_method_bind , pub get_power_seconds_left : * mut sys :: godot_method_bind , pub get_power_state : * mut sys :: godot_method_bind , pub get_process_id : * mut sys :: godot_method_bind , pub get_processor_count : * mut sys :: godot_method_bind , pub get_real_window_size : * mut sys :: godot_method_bind , pub get_scancode_string : * mut sys :: godot_method_bind , pub get_screen_count : * mut sys :: godot_method_bind , pub get_screen_dpi : * mut sys :: godot_method_bind , pub get_screen_max_scale : * mut sys :: godot_method_bind , pub get_screen_orientation : * mut sys :: godot_method_bind , pub get_screen_position : * mut sys :: godot_method_bind , pub get_screen_scale : * mut sys :: godot_method_bind , pub get_screen_size : * mut sys :: godot_method_bind , pub get_splash_tick_msec : * mut sys :: godot_method_bind , pub get_static_memory_peak_usage : * mut sys :: godot_method_bind , pub get_static_memory_usage : * mut sys :: godot_method_bind , pub get_system_dir : * mut sys :: godot_method_bind , pub get_system_time_msecs : * mut sys :: godot_method_bind , pub get_system_time_secs : * mut sys :: godot_method_bind , pub get_tablet_driver_count : * mut sys :: godot_method_bind , pub get_tablet_driver_name : * mut sys :: godot_method_bind , pub get_thread_caller_id : * mut sys :: godot_method_bind , pub get_ticks_msec : * mut sys :: godot_method_bind , pub get_ticks_usec : * mut sys :: godot_method_bind , pub get_time : * mut sys :: godot_method_bind , pub get_time_zone_info : * mut sys :: godot_method_bind , pub get_unique_id : * mut sys :: godot_method_bind , pub get_unix_time : * mut sys :: godot_method_bind , pub get_unix_time_from_datetime : * mut sys :: godot_method_bind , pub get_user_data_dir : * mut sys :: godot_method_bind , pub get_video_driver_count : * mut sys :: godot_method_bind , pub get_video_driver_name : * mut sys :: godot_method_bind , pub get_virtual_keyboard_height : * mut sys :: godot_method_bind , pub get_window_per_pixel_transparency_enabled : * mut sys :: godot_method_bind , pub get_window_position : * mut sys :: godot_method_bind , pub get_window_safe_area : * mut sys :: godot_method_bind , pub get_window_size : * mut sys :: godot_method_bind , pub global_menu_add_item : * mut sys :: godot_method_bind , pub global_menu_add_separator : * mut sys :: godot_method_bind , pub global_menu_clear : * mut sys :: godot_method_bind , pub global_menu_remove_item : * mut sys :: godot_method_bind , pub has_environment : * mut sys :: godot_method_bind , pub has_feature : * mut sys :: godot_method_bind , pub has_touchscreen_ui_hint : * mut sys :: godot_method_bind , pub has_virtual_keyboard : * mut sys :: godot_method_bind , pub hide_virtual_keyboard : * mut sys :: godot_method_bind , pub is_debug_build : * mut sys :: godot_method_bind , pub is_in_low_processor_usage_mode : * mut sys :: godot_method_bind , pub is_keep_screen_on : * mut sys :: godot_method_bind , pub is_ok_left_and_cancel_right : * mut sys :: godot_method_bind , pub is_scancode_unicode : * mut sys :: godot_method_bind , pub is_stdout_verbose : * mut sys :: godot_method_bind , pub is_userfs_persistent : * mut sys :: godot_method_bind , pub is_vsync_enabled : * mut sys :: godot_method_bind , pub is_vsync_via_compositor_enabled : * mut sys :: godot_method_bind , pub is_window_always_on_top : * mut sys :: godot_method_bind , pub is_window_focused : * mut sys :: godot_method_bind , pub is_window_fullscreen : * mut sys :: godot_method_bind , pub is_window_maximized : * mut sys :: godot_method_bind , pub is_window_minimized : * mut sys :: godot_method_bind , pub is_window_resizable : * mut sys :: godot_method_bind , pub keyboard_get_current_layout : * mut sys :: godot_method_bind , pub keyboard_get_layout_count : * mut sys :: godot_method_bind , pub keyboard_get_layout_language : * mut sys :: godot_method_bind , pub keyboard_get_layout_name : * mut sys :: godot_method_bind , pub keyboard_set_current_layout : * mut sys :: godot_method_bind , pub kill : * mut sys :: godot_method_bind , pub move_window_to_foreground : * mut sys :: godot_method_bind , pub native_video_is_playing : * mut sys :: godot_method_bind , pub native_video_pause : * mut sys :: godot_method_bind , pub native_video_play : * mut sys :: godot_method_bind , pub native_video_stop : * mut sys :: godot_method_bind , pub native_video_unpause : * mut sys :: godot_method_bind , pub open_midi_inputs : * mut sys :: godot_method_bind , pub print_all_resources : * mut sys :: godot_method_bind , pub print_all_textures_by_size : * mut sys :: godot_method_bind , pub print_resources_by_type : * mut sys :: godot_method_bind , pub print_resources_in_use : * mut sys :: godot_method_bind , pub request_attention : * mut sys :: godot_method_bind , pub request_permission : * mut sys :: godot_method_bind , pub request_permissions : * mut sys :: godot_method_bind , pub set_borderless_window : * mut sys :: godot_method_bind , pub set_clipboard : * mut sys :: godot_method_bind , pub set_current_screen : * mut sys :: godot_method_bind , pub set_current_tablet_driver : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind , pub set_exit_code : * mut sys :: godot_method_bind , pub set_icon : * mut sys :: godot_method_bind , pub set_ime_active : * mut sys :: godot_method_bind , pub set_ime_position : * mut sys :: godot_method_bind , pub set_keep_screen_on : * mut sys :: godot_method_bind , pub set_low_processor_usage_mode : * mut sys :: godot_method_bind , pub set_low_processor_usage_mode_sleep_usec : * mut sys :: godot_method_bind , pub set_max_window_size : * mut sys :: godot_method_bind , pub set_min_window_size : * mut sys :: godot_method_bind , pub set_native_icon : * mut sys :: godot_method_bind , pub set_screen_orientation : * mut sys :: godot_method_bind , pub set_thread_name : * mut sys :: godot_method_bind , pub set_use_file_access_save_and_swap : * mut sys :: godot_method_bind , pub set_use_vsync : * mut sys :: godot_method_bind , pub set_vsync_via_compositor : * mut sys :: godot_method_bind , pub set_window_always_on_top : * mut sys :: godot_method_bind , pub set_window_fullscreen : * mut sys :: godot_method_bind , pub set_window_maximized : * mut sys :: godot_method_bind , pub set_window_minimized : * mut sys :: godot_method_bind , pub set_window_mouse_passthrough : * mut sys :: godot_method_bind , pub set_window_per_pixel_transparency_enabled : * mut sys :: godot_method_bind , pub set_window_position : * mut sys :: godot_method_bind , pub set_window_resizable : * mut sys :: godot_method_bind , pub set_window_size : * mut sys :: godot_method_bind , pub set_window_title : * mut sys :: godot_method_bind , pub shell_open : * mut sys :: godot_method_bind , pub show_virtual_keyboard : * mut sys :: godot_method_bind } impl OSMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OSMethodTable = OSMethodTable { class_constructor : None , alert : 0 as * mut sys :: godot_method_bind , can_draw : 0 as * mut sys :: godot_method_bind , can_use_threads : 0 as * mut sys :: godot_method_bind , center_window : 0 as * mut sys :: godot_method_bind , close_midi_inputs : 0 as * mut sys :: godot_method_bind , delay_msec : 0 as * mut sys :: godot_method_bind , delay_usec : 0 as * mut sys :: godot_method_bind , dump_memory_to_file : 0 as * mut sys :: godot_method_bind , dump_resources_to_file : 0 as * mut sys :: godot_method_bind , execute : 0 as * mut sys :: godot_method_bind , find_scancode_from_string : 0 as * mut sys :: godot_method_bind , get_audio_driver_count : 0 as * mut sys :: godot_method_bind , get_audio_driver_name : 0 as * mut sys :: godot_method_bind , get_borderless_window : 0 as * mut sys :: godot_method_bind , get_clipboard : 0 as * mut sys :: godot_method_bind , get_cmdline_args : 0 as * mut sys :: godot_method_bind , get_connected_midi_inputs : 0 as * mut sys :: godot_method_bind , get_current_screen : 0 as * mut sys :: godot_method_bind , get_current_tablet_driver : 0 as * mut sys :: godot_method_bind , get_current_video_driver : 0 as * mut sys :: godot_method_bind , get_date : 0 as * mut sys :: godot_method_bind , get_datetime : 0 as * mut sys :: godot_method_bind , get_datetime_from_unix_time : 0 as * mut sys :: godot_method_bind , get_dynamic_memory_usage : 0 as * mut sys :: godot_method_bind , get_environment : 0 as * mut sys :: godot_method_bind , get_executable_path : 0 as * mut sys :: godot_method_bind , get_exit_code : 0 as * mut sys :: godot_method_bind , get_granted_permissions : 0 as * mut sys :: godot_method_bind , get_ime_selection : 0 as * mut sys :: godot_method_bind , get_ime_text : 0 as * mut sys :: godot_method_bind , get_latin_keyboard_variant : 0 as * mut sys :: godot_method_bind , get_locale : 0 as * mut sys :: godot_method_bind , get_low_processor_usage_mode_sleep_usec : 0 as * mut sys :: godot_method_bind , get_max_window_size : 0 as * mut sys :: godot_method_bind , get_min_window_size : 0 as * mut sys :: godot_method_bind , get_model_name : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_native_handle : 0 as * mut sys :: godot_method_bind , get_power_percent_left : 0 as * mut sys :: godot_method_bind , get_power_seconds_left : 0 as * mut sys :: godot_method_bind , get_power_state : 0 as * mut sys :: godot_method_bind , get_process_id : 0 as * mut sys :: godot_method_bind , get_processor_count : 0 as * mut sys :: godot_method_bind , get_real_window_size : 0 as * mut sys :: godot_method_bind , get_scancode_string : 0 as * mut sys :: godot_method_bind , get_screen_count : 0 as * mut sys :: godot_method_bind , get_screen_dpi : 0 as * mut sys :: godot_method_bind , get_screen_max_scale : 0 as * mut sys :: godot_method_bind , get_screen_orientation : 0 as * mut sys :: godot_method_bind , get_screen_position : 0 as * mut sys :: godot_method_bind , get_screen_scale : 0 as * mut sys :: godot_method_bind , get_screen_size : 0 as * mut sys :: godot_method_bind , get_splash_tick_msec : 0 as * mut sys :: godot_method_bind , get_static_memory_peak_usage : 0 as * mut sys :: godot_method_bind , get_static_memory_usage : 0 as * mut sys :: godot_method_bind , get_system_dir : 0 as * mut sys :: godot_method_bind , get_system_time_msecs : 0 as * mut sys :: godot_method_bind , get_system_time_secs : 0 as * mut sys :: godot_method_bind , get_tablet_driver_count : 0 as * mut sys :: godot_method_bind , get_tablet_driver_name : 0 as * mut sys :: godot_method_bind , get_thread_caller_id : 0 as * mut sys :: godot_method_bind , get_ticks_msec : 0 as * mut sys :: godot_method_bind , get_ticks_usec : 0 as * mut sys :: godot_method_bind , get_time : 0 as * mut sys :: godot_method_bind , get_time_zone_info : 0 as * mut sys :: godot_method_bind , get_unique_id : 0 as * mut sys :: godot_method_bind , get_unix_time : 0 as * mut sys :: godot_method_bind , get_unix_time_from_datetime : 0 as * mut sys :: godot_method_bind , get_user_data_dir : 0 as * mut sys :: godot_method_bind , get_video_driver_count : 0 as * mut sys :: godot_method_bind , get_video_driver_name : 0 as * mut sys :: godot_method_bind , get_virtual_keyboard_height : 0 as * mut sys :: godot_method_bind , get_window_per_pixel_transparency_enabled : 0 as * mut sys :: godot_method_bind , get_window_position : 0 as * mut sys :: godot_method_bind , get_window_safe_area : 0 as * mut sys :: godot_method_bind , get_window_size : 0 as * mut sys :: godot_method_bind , global_menu_add_item : 0 as * mut sys :: godot_method_bind , global_menu_add_separator : 0 as * mut sys :: godot_method_bind , global_menu_clear : 0 as * mut sys :: godot_method_bind , global_menu_remove_item : 0 as * mut sys :: godot_method_bind , has_environment : 0 as * mut sys :: godot_method_bind , has_feature : 0 as * mut sys :: godot_method_bind , has_touchscreen_ui_hint : 0 as * mut sys :: godot_method_bind , has_virtual_keyboard : 0 as * mut sys :: godot_method_bind , hide_virtual_keyboard : 0 as * mut sys :: godot_method_bind , is_debug_build : 0 as * mut sys :: godot_method_bind , is_in_low_processor_usage_mode : 0 as * mut sys :: godot_method_bind , is_keep_screen_on : 0 as * mut sys :: godot_method_bind , is_ok_left_and_cancel_right : 0 as * mut sys :: godot_method_bind , is_scancode_unicode : 0 as * mut sys :: godot_method_bind , is_stdout_verbose : 0 as * mut sys :: godot_method_bind , is_userfs_persistent : 0 as * mut sys :: godot_method_bind , is_vsync_enabled : 0 as * mut sys :: godot_method_bind , is_vsync_via_compositor_enabled : 0 as * mut sys :: godot_method_bind , is_window_always_on_top : 0 as * mut sys :: godot_method_bind , is_window_focused : 0 as * mut sys :: godot_method_bind , is_window_fullscreen : 0 as * mut sys :: godot_method_bind , is_window_maximized : 0 as * mut sys :: godot_method_bind , is_window_minimized : 0 as * mut sys :: godot_method_bind , is_window_resizable : 0 as * mut sys :: godot_method_bind , keyboard_get_current_layout : 0 as * mut sys :: godot_method_bind , keyboard_get_layout_count : 0 as * mut sys :: godot_method_bind , keyboard_get_layout_language : 0 as * mut sys :: godot_method_bind , keyboard_get_layout_name : 0 as * mut sys :: godot_method_bind , keyboard_set_current_layout : 0 as * mut sys :: godot_method_bind , kill : 0 as * mut sys :: godot_method_bind , move_window_to_foreground : 0 as * mut sys :: godot_method_bind , native_video_is_playing : 0 as * mut sys :: godot_method_bind , native_video_pause : 0 as * mut sys :: godot_method_bind , native_video_play : 0 as * mut sys :: godot_method_bind , native_video_stop : 0 as * mut sys :: godot_method_bind , native_video_unpause : 0 as * mut sys :: godot_method_bind , open_midi_inputs : 0 as * mut sys :: godot_method_bind , print_all_resources : 0 as * mut sys :: godot_method_bind , print_all_textures_by_size : 0 as * mut sys :: godot_method_bind , print_resources_by_type : 0 as * mut sys :: godot_method_bind , print_resources_in_use : 0 as * mut sys :: godot_method_bind , request_attention : 0 as * mut sys :: godot_method_bind , request_permission : 0 as * mut sys :: godot_method_bind , request_permissions : 0 as * mut sys :: godot_method_bind , set_borderless_window : 0 as * mut sys :: godot_method_bind , set_clipboard : 0 as * mut sys :: godot_method_bind , set_current_screen : 0 as * mut sys :: godot_method_bind , set_current_tablet_driver : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind , set_exit_code : 0 as * mut sys :: godot_method_bind , set_icon : 0 as * mut sys :: godot_method_bind , set_ime_active : 0 as * mut sys :: godot_method_bind , set_ime_position : 0 as * mut sys :: godot_method_bind , set_keep_screen_on : 0 as * mut sys :: godot_method_bind , set_low_processor_usage_mode : 0 as * mut sys :: godot_method_bind , set_low_processor_usage_mode_sleep_usec : 0 as * mut sys :: godot_method_bind , set_max_window_size : 0 as * mut sys :: godot_method_bind , set_min_window_size : 0 as * mut sys :: godot_method_bind , set_native_icon : 0 as * mut sys :: godot_method_bind , set_screen_orientation : 0 as * mut sys :: godot_method_bind , set_thread_name : 0 as * mut sys :: godot_method_bind , set_use_file_access_save_and_swap : 0 as * mut sys :: godot_method_bind , set_use_vsync : 0 as * mut sys :: godot_method_bind , set_vsync_via_compositor : 0 as * mut sys :: godot_method_bind , set_window_always_on_top : 0 as * mut sys :: godot_method_bind , set_window_fullscreen : 0 as * mut sys :: godot_method_bind , set_window_maximized : 0 as * mut sys :: godot_method_bind , set_window_minimized : 0 as * mut sys :: godot_method_bind , set_window_mouse_passthrough : 0 as * mut sys :: godot_method_bind , set_window_per_pixel_transparency_enabled : 0 as * mut sys :: godot_method_bind , set_window_position : 0 as * mut sys :: godot_method_bind , set_window_resizable : 0 as * mut sys :: godot_method_bind , set_window_size : 0 as * mut sys :: godot_method_bind , set_window_title : 0 as * mut sys :: godot_method_bind , shell_open : 0 as * mut sys :: godot_method_bind , show_virtual_keyboard : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OSMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_OS\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . alert = (gd_api . godot_method_bind_get_method) (class_name , "alert\0" . as_ptr () as * const c_char) ; table . can_draw = (gd_api . godot_method_bind_get_method) (class_name , "can_draw\0" . as_ptr () as * const c_char) ; table . can_use_threads = (gd_api . godot_method_bind_get_method) (class_name , "can_use_threads\0" . as_ptr () as * const c_char) ; table . center_window = (gd_api . godot_method_bind_get_method) (class_name , "center_window\0" . as_ptr () as * const c_char) ; table . close_midi_inputs = (gd_api . godot_method_bind_get_method) (class_name , "close_midi_inputs\0" . as_ptr () as * const c_char) ; table . delay_msec = (gd_api . godot_method_bind_get_method) (class_name , "delay_msec\0" . as_ptr () as * const c_char) ; table . delay_usec = (gd_api . godot_method_bind_get_method) (class_name , "delay_usec\0" . as_ptr () as * const c_char) ; table . dump_memory_to_file = (gd_api . godot_method_bind_get_method) (class_name , "dump_memory_to_file\0" . as_ptr () as * const c_char) ; table . dump_resources_to_file = (gd_api . godot_method_bind_get_method) (class_name , "dump_resources_to_file\0" . as_ptr () as * const c_char) ; table . execute = (gd_api . godot_method_bind_get_method) (class_name , "execute\0" . as_ptr () as * const c_char) ; table . find_scancode_from_string = (gd_api . godot_method_bind_get_method) (class_name , "find_scancode_from_string\0" . as_ptr () as * const c_char) ; table . get_audio_driver_count = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_driver_count\0" . as_ptr () as * const c_char) ; table . get_audio_driver_name = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_driver_name\0" . as_ptr () as * const c_char) ; table . get_borderless_window = (gd_api . godot_method_bind_get_method) (class_name , "get_borderless_window\0" . as_ptr () as * const c_char) ; table . get_clipboard = (gd_api . godot_method_bind_get_method) (class_name , "get_clipboard\0" . as_ptr () as * const c_char) ; table . get_cmdline_args = (gd_api . godot_method_bind_get_method) (class_name , "get_cmdline_args\0" . as_ptr () as * const c_char) ; table . get_connected_midi_inputs = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_midi_inputs\0" . as_ptr () as * const c_char) ; table . get_current_screen = (gd_api . godot_method_bind_get_method) (class_name , "get_current_screen\0" . as_ptr () as * const c_char) ; table . get_current_tablet_driver = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tablet_driver\0" . as_ptr () as * const c_char) ; table . get_current_video_driver = (gd_api . godot_method_bind_get_method) (class_name , "get_current_video_driver\0" . as_ptr () as * const c_char) ; table . get_date = (gd_api . godot_method_bind_get_method) (class_name , "get_date\0" . as_ptr () as * const c_char) ; table . get_datetime = (gd_api . godot_method_bind_get_method) (class_name , "get_datetime\0" . as_ptr () as * const c_char) ; table . get_datetime_from_unix_time = (gd_api . godot_method_bind_get_method) (class_name , "get_datetime_from_unix_time\0" . as_ptr () as * const c_char) ; table . get_dynamic_memory_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_dynamic_memory_usage\0" . as_ptr () as * const c_char) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . get_executable_path = (gd_api . godot_method_bind_get_method) (class_name , "get_executable_path\0" . as_ptr () as * const c_char) ; table . get_exit_code = (gd_api . godot_method_bind_get_method) (class_name , "get_exit_code\0" . as_ptr () as * const c_char) ; table . get_granted_permissions = (gd_api . godot_method_bind_get_method) (class_name , "get_granted_permissions\0" . as_ptr () as * const c_char) ; table . get_ime_selection = (gd_api . godot_method_bind_get_method) (class_name , "get_ime_selection\0" . as_ptr () as * const c_char) ; table . get_ime_text = (gd_api . godot_method_bind_get_method) (class_name , "get_ime_text\0" . as_ptr () as * const c_char) ; table . get_latin_keyboard_variant = (gd_api . godot_method_bind_get_method) (class_name , "get_latin_keyboard_variant\0" . as_ptr () as * const c_char) ; table . get_locale = (gd_api . godot_method_bind_get_method) (class_name , "get_locale\0" . as_ptr () as * const c_char) ; table . get_low_processor_usage_mode_sleep_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_low_processor_usage_mode_sleep_usec\0" . as_ptr () as * const c_char) ; table . get_max_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_max_window_size\0" . as_ptr () as * const c_char) ; table . get_min_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_min_window_size\0" . as_ptr () as * const c_char) ; table . get_model_name = (gd_api . godot_method_bind_get_method) (class_name , "get_model_name\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_native_handle = (gd_api . godot_method_bind_get_method) (class_name , "get_native_handle\0" . as_ptr () as * const c_char) ; table . get_power_percent_left = (gd_api . godot_method_bind_get_method) (class_name , "get_power_percent_left\0" . as_ptr () as * const c_char) ; table . get_power_seconds_left = (gd_api . godot_method_bind_get_method) (class_name , "get_power_seconds_left\0" . as_ptr () as * const c_char) ; table . get_power_state = (gd_api . godot_method_bind_get_method) (class_name , "get_power_state\0" . as_ptr () as * const c_char) ; table . get_process_id = (gd_api . godot_method_bind_get_method) (class_name , "get_process_id\0" . as_ptr () as * const c_char) ; table . get_processor_count = (gd_api . godot_method_bind_get_method) (class_name , "get_processor_count\0" . as_ptr () as * const c_char) ; table . get_real_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_real_window_size\0" . as_ptr () as * const c_char) ; table . get_scancode_string = (gd_api . godot_method_bind_get_method) (class_name , "get_scancode_string\0" . as_ptr () as * const c_char) ; table . get_screen_count = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_count\0" . as_ptr () as * const c_char) ; table . get_screen_dpi = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_dpi\0" . as_ptr () as * const c_char) ; table . get_screen_max_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_max_scale\0" . as_ptr () as * const c_char) ; table . get_screen_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_orientation\0" . as_ptr () as * const c_char) ; table . get_screen_position = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_position\0" . as_ptr () as * const c_char) ; table . get_screen_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_scale\0" . as_ptr () as * const c_char) ; table . get_screen_size = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_size\0" . as_ptr () as * const c_char) ; table . get_splash_tick_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_splash_tick_msec\0" . as_ptr () as * const c_char) ; table . get_static_memory_peak_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_static_memory_peak_usage\0" . as_ptr () as * const c_char) ; table . get_static_memory_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_static_memory_usage\0" . as_ptr () as * const c_char) ; table . get_system_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_system_dir\0" . as_ptr () as * const c_char) ; table . get_system_time_msecs = (gd_api . godot_method_bind_get_method) (class_name , "get_system_time_msecs\0" . as_ptr () as * const c_char) ; table . get_system_time_secs = (gd_api . godot_method_bind_get_method) (class_name , "get_system_time_secs\0" . as_ptr () as * const c_char) ; table . get_tablet_driver_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tablet_driver_count\0" . as_ptr () as * const c_char) ; table . get_tablet_driver_name = (gd_api . godot_method_bind_get_method) (class_name , "get_tablet_driver_name\0" . as_ptr () as * const c_char) ; table . get_thread_caller_id = (gd_api . godot_method_bind_get_method) (class_name , "get_thread_caller_id\0" . as_ptr () as * const c_char) ; table . get_ticks_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks_msec\0" . as_ptr () as * const c_char) ; table . get_ticks_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks_usec\0" . as_ptr () as * const c_char) ; table . get_time = (gd_api . godot_method_bind_get_method) (class_name , "get_time\0" . as_ptr () as * const c_char) ; table . get_time_zone_info = (gd_api . godot_method_bind_get_method) (class_name , "get_time_zone_info\0" . as_ptr () as * const c_char) ; table . get_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_unique_id\0" . as_ptr () as * const c_char) ; table . get_unix_time = (gd_api . godot_method_bind_get_method) (class_name , "get_unix_time\0" . as_ptr () as * const c_char) ; table . get_unix_time_from_datetime = (gd_api . godot_method_bind_get_method) (class_name , "get_unix_time_from_datetime\0" . as_ptr () as * const c_char) ; table . get_user_data_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_user_data_dir\0" . as_ptr () as * const c_char) ; table . get_video_driver_count = (gd_api . godot_method_bind_get_method) (class_name , "get_video_driver_count\0" . as_ptr () as * const c_char) ; table . get_video_driver_name = (gd_api . godot_method_bind_get_method) (class_name , "get_video_driver_name\0" . as_ptr () as * const c_char) ; table . get_virtual_keyboard_height = (gd_api . godot_method_bind_get_method) (class_name , "get_virtual_keyboard_height\0" . as_ptr () as * const c_char) ; table . get_window_per_pixel_transparency_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_window_per_pixel_transparency_enabled\0" . as_ptr () as * const c_char) ; table . get_window_position = (gd_api . godot_method_bind_get_method) (class_name , "get_window_position\0" . as_ptr () as * const c_char) ; table . get_window_safe_area = (gd_api . godot_method_bind_get_method) (class_name , "get_window_safe_area\0" . as_ptr () as * const c_char) ; table . get_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_window_size\0" . as_ptr () as * const c_char) ; table . global_menu_add_item = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_add_item\0" . as_ptr () as * const c_char) ; table . global_menu_add_separator = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_add_separator\0" . as_ptr () as * const c_char) ; table . global_menu_clear = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_clear\0" . as_ptr () as * const c_char) ; table . global_menu_remove_item = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_remove_item\0" . as_ptr () as * const c_char) ; table . has_environment = (gd_api . godot_method_bind_get_method) (class_name , "has_environment\0" . as_ptr () as * const c_char) ; table . has_feature = (gd_api . godot_method_bind_get_method) (class_name , "has_feature\0" . as_ptr () as * const c_char) ; table . has_touchscreen_ui_hint = (gd_api . godot_method_bind_get_method) (class_name , "has_touchscreen_ui_hint\0" . as_ptr () as * const c_char) ; table . has_virtual_keyboard = (gd_api . godot_method_bind_get_method) (class_name , "has_virtual_keyboard\0" . as_ptr () as * const c_char) ; table . hide_virtual_keyboard = (gd_api . godot_method_bind_get_method) (class_name , "hide_virtual_keyboard\0" . as_ptr () as * const c_char) ; table . is_debug_build = (gd_api . godot_method_bind_get_method) (class_name , "is_debug_build\0" . as_ptr () as * const c_char) ; table . is_in_low_processor_usage_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_in_low_processor_usage_mode\0" . as_ptr () as * const c_char) ; table . is_keep_screen_on = (gd_api . godot_method_bind_get_method) (class_name , "is_keep_screen_on\0" . as_ptr () as * const c_char) ; table . is_ok_left_and_cancel_right = (gd_api . godot_method_bind_get_method) (class_name , "is_ok_left_and_cancel_right\0" . as_ptr () as * const c_char) ; table . is_scancode_unicode = (gd_api . godot_method_bind_get_method) (class_name , "is_scancode_unicode\0" . as_ptr () as * const c_char) ; table . is_stdout_verbose = (gd_api . godot_method_bind_get_method) (class_name , "is_stdout_verbose\0" . as_ptr () as * const c_char) ; table . is_userfs_persistent = (gd_api . godot_method_bind_get_method) (class_name , "is_userfs_persistent\0" . as_ptr () as * const c_char) ; table . is_vsync_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_vsync_enabled\0" . as_ptr () as * const c_char) ; table . is_vsync_via_compositor_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_vsync_via_compositor_enabled\0" . as_ptr () as * const c_char) ; table . is_window_always_on_top = (gd_api . godot_method_bind_get_method) (class_name , "is_window_always_on_top\0" . as_ptr () as * const c_char) ; table . is_window_focused = (gd_api . godot_method_bind_get_method) (class_name , "is_window_focused\0" . as_ptr () as * const c_char) ; table . is_window_fullscreen = (gd_api . godot_method_bind_get_method) (class_name , "is_window_fullscreen\0" . as_ptr () as * const c_char) ; table . is_window_maximized = (gd_api . godot_method_bind_get_method) (class_name , "is_window_maximized\0" . as_ptr () as * const c_char) ; table . is_window_minimized = (gd_api . godot_method_bind_get_method) (class_name , "is_window_minimized\0" . as_ptr () as * const c_char) ; table . is_window_resizable = (gd_api . godot_method_bind_get_method) (class_name , "is_window_resizable\0" . as_ptr () as * const c_char) ; table . keyboard_get_current_layout = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_current_layout\0" . as_ptr () as * const c_char) ; table . keyboard_get_layout_count = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_layout_count\0" . as_ptr () as * const c_char) ; table . keyboard_get_layout_language = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_layout_language\0" . as_ptr () as * const c_char) ; table . keyboard_get_layout_name = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_layout_name\0" . as_ptr () as * const c_char) ; table . keyboard_set_current_layout = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_set_current_layout\0" . as_ptr () as * const c_char) ; table . kill = (gd_api . godot_method_bind_get_method) (class_name , "kill\0" . as_ptr () as * const c_char) ; table . move_window_to_foreground = (gd_api . godot_method_bind_get_method) (class_name , "move_window_to_foreground\0" . as_ptr () as * const c_char) ; table . native_video_is_playing = (gd_api . godot_method_bind_get_method) (class_name , "native_video_is_playing\0" . as_ptr () as * const c_char) ; table . native_video_pause = (gd_api . godot_method_bind_get_method) (class_name , "native_video_pause\0" . as_ptr () as * const c_char) ; table . native_video_play = (gd_api . godot_method_bind_get_method) (class_name , "native_video_play\0" . as_ptr () as * const c_char) ; table . native_video_stop = (gd_api . godot_method_bind_get_method) (class_name , "native_video_stop\0" . as_ptr () as * const c_char) ; table . native_video_unpause = (gd_api . godot_method_bind_get_method) (class_name , "native_video_unpause\0" . as_ptr () as * const c_char) ; table . open_midi_inputs = (gd_api . godot_method_bind_get_method) (class_name , "open_midi_inputs\0" . as_ptr () as * const c_char) ; table . print_all_resources = (gd_api . godot_method_bind_get_method) (class_name , "print_all_resources\0" . as_ptr () as * const c_char) ; table . print_all_textures_by_size = (gd_api . godot_method_bind_get_method) (class_name , "print_all_textures_by_size\0" . as_ptr () as * const c_char) ; table . print_resources_by_type = (gd_api . godot_method_bind_get_method) (class_name , "print_resources_by_type\0" . as_ptr () as * const c_char) ; table . print_resources_in_use = (gd_api . godot_method_bind_get_method) (class_name , "print_resources_in_use\0" . as_ptr () as * const c_char) ; table . request_attention = (gd_api . godot_method_bind_get_method) (class_name , "request_attention\0" . as_ptr () as * const c_char) ; table . request_permission = (gd_api . godot_method_bind_get_method) (class_name , "request_permission\0" . as_ptr () as * const c_char) ; table . request_permissions = (gd_api . godot_method_bind_get_method) (class_name , "request_permissions\0" . as_ptr () as * const c_char) ; table . set_borderless_window = (gd_api . godot_method_bind_get_method) (class_name , "set_borderless_window\0" . as_ptr () as * const c_char) ; table . set_clipboard = (gd_api . godot_method_bind_get_method) (class_name , "set_clipboard\0" . as_ptr () as * const c_char) ; table . set_current_screen = (gd_api . godot_method_bind_get_method) (class_name , "set_current_screen\0" . as_ptr () as * const c_char) ; table . set_current_tablet_driver = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tablet_driver\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; table . set_exit_code = (gd_api . godot_method_bind_get_method) (class_name , "set_exit_code\0" . as_ptr () as * const c_char) ; table . set_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_icon\0" . as_ptr () as * const c_char) ; table . set_ime_active = (gd_api . godot_method_bind_get_method) (class_name , "set_ime_active\0" . as_ptr () as * const c_char) ; table . set_ime_position = (gd_api . godot_method_bind_get_method) (class_name , "set_ime_position\0" . as_ptr () as * const c_char) ; table . set_keep_screen_on = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_screen_on\0" . as_ptr () as * const c_char) ; table . set_low_processor_usage_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_low_processor_usage_mode\0" . as_ptr () as * const c_char) ; table . set_low_processor_usage_mode_sleep_usec = (gd_api . godot_method_bind_get_method) (class_name , "set_low_processor_usage_mode_sleep_usec\0" . as_ptr () as * const c_char) ; table . set_max_window_size = (gd_api . godot_method_bind_get_method) (class_name , "set_max_window_size\0" . as_ptr () as * const c_char) ; table . set_min_window_size = (gd_api . godot_method_bind_get_method) (class_name , "set_min_window_size\0" . as_ptr () as * const c_char) ; table . set_native_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_native_icon\0" . as_ptr () as * const c_char) ; table . set_screen_orientation = (gd_api . godot_method_bind_get_method) (class_name , "set_screen_orientation\0" . as_ptr () as * const c_char) ; table . set_thread_name = (gd_api . godot_method_bind_get_method) (class_name , "set_thread_name\0" . as_ptr () as * const c_char) ; table . set_use_file_access_save_and_swap = (gd_api . godot_method_bind_get_method) (class_name , "set_use_file_access_save_and_swap\0" . as_ptr () as * const c_char) ; table . set_use_vsync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_vsync\0" . as_ptr () as * const c_char) ; table . set_vsync_via_compositor = (gd_api . godot_method_bind_get_method) (class_name , "set_vsync_via_compositor\0" . as_ptr () as * const c_char) ; table . set_window_always_on_top = (gd_api . godot_method_bind_get_method) (class_name , "set_window_always_on_top\0" . as_ptr () as * const c_char) ; table . set_window_fullscreen = (gd_api . godot_method_bind_get_method) (class_name , "set_window_fullscreen\0" . as_ptr () as * const c_char) ; table . set_window_maximized = (gd_api . godot_method_bind_get_method) (class_name , "set_window_maximized\0" . as_ptr () as * const c_char) ; table . set_window_minimized = (gd_api . godot_method_bind_get_method) (class_name , "set_window_minimized\0" . as_ptr () as * const c_char) ; table . set_window_mouse_passthrough = (gd_api . godot_method_bind_get_method) (class_name , "set_window_mouse_passthrough\0" . as_ptr () as * const c_char) ; table . set_window_per_pixel_transparency_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_window_per_pixel_transparency_enabled\0" . as_ptr () as * const c_char) ; table . set_window_position = (gd_api . godot_method_bind_get_method) (class_name , "set_window_position\0" . as_ptr () as * const c_char) ; table . set_window_resizable = (gd_api . godot_method_bind_get_method) (class_name , "set_window_resizable\0" . as_ptr () as * const c_char) ; table . set_window_size = (gd_api . godot_method_bind_get_method) (class_name , "set_window_size\0" . as_ptr () as * const c_char) ; table . set_window_title = (gd_api . godot_method_bind_get_method) (class_name , "set_window_title\0" . as_ptr () as * const c_char) ; table . shell_open = (gd_api . godot_method_bind_get_method) (class_name , "shell_open\0" . as_ptr () as * const c_char) ; table . show_virtual_keyboard = (gd_api . godot_method_bind_get_method) (class_name , "show_virtual_keyboard\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:784:7296 [INFO] [stdout] | [INFO] [stdout] 784 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 784 | # [doc = "`core class AudioEffectPitchShift` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectpitchshift.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectPitchShift inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectPitchShift { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FftSize (pub i64) ; impl FftSize { pub const _256 : FftSize = FftSize (0i64) ; pub const _512 : FftSize = FftSize (1i64) ; pub const _1024 : FftSize = FftSize (2i64) ; pub const _2048 : FftSize = FftSize (3i64) ; pub const _4096 : FftSize = FftSize (4i64) ; pub const MAX : FftSize = FftSize (5i64) ; } impl From < i64 > for FftSize { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FftSize > for i64 { # [inline] fn from (v : FftSize) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectPitchShift { pub const FFT_SIZE_1024 : i64 = 2i64 ; pub const FFT_SIZE_2048 : i64 = 3i64 ; pub const FFT_SIZE_256 : i64 = 0i64 ; pub const FFT_SIZE_4096 : i64 = 4i64 ; pub const FFT_SIZE_512 : i64 = 1i64 ; pub const FFT_SIZE_MAX : i64 = 5i64 ; } impl AudioEffectPitchShift { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectPitchShiftMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn fft_size (& self) -> crate :: generated :: audio_effect_pitch_shift :: FftSize { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_fft_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_pitch_shift :: FftSize (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn oversampling (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_oversampling ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fft_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_fft_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_oversampling (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_oversampling ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , rate : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rate) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectPitchShift { } unsafe impl GodotObject for AudioEffectPitchShift { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectPitchShift" } } impl std :: ops :: Deref for AudioEffectPitchShift { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectPitchShift { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectPitchShift { } impl Instanciable for AudioEffectPitchShift { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectPitchShift :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectPitchShiftMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_fft_size : * mut sys :: godot_method_bind , pub get_oversampling : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub set_fft_size : * mut sys :: godot_method_bind , pub set_oversampling : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind } impl AudioEffectPitchShiftMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectPitchShiftMethodTable = AudioEffectPitchShiftMethodTable { class_constructor : None , get_fft_size : 0 as * mut sys :: godot_method_bind , get_oversampling : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , set_fft_size : 0 as * mut sys :: godot_method_bind , set_oversampling : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectPitchShiftMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectPitchShift\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "get_fft_size\0" . as_ptr () as * const c_char) ; table . get_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "get_oversampling\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "set_fft_size\0" . as_ptr () as * const c_char) ; table . set_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "set_oversampling\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:790:4806 [INFO] [stdout] | [INFO] [stdout] 790 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 790 | # [doc = "`core class VisualShaderNodeVec3Constant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevec3constant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVec3Constant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Constant { this : RawObject < Self > , } impl VisualShaderNodeVec3Constant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVec3ConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Vector3] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVec3ConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A [Vector3] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVec3ConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVec3Constant { } unsafe impl GodotObject for VisualShaderNodeVec3Constant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVec3Constant" } } impl std :: ops :: Deref for VisualShaderNodeVec3Constant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVec3Constant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVec3Constant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVec3Constant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVec3Constant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVec3Constant { } impl Instanciable for VisualShaderNodeVec3Constant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVec3Constant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVec3ConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeVec3ConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVec3ConstantMethodTable = VisualShaderNodeVec3ConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVec3ConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVec3Constant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:796:20087 [INFO] [stdout] | [INFO] [stdout] 796 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 796 | # [doc = "`core class ProceduralSky` inherits `Sky` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_proceduralsky.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nProceduralSky inherits methods from:\n - [Sky](struct.Sky.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProceduralSky { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureSize (pub i64) ; impl TextureSize { pub const _256 : TextureSize = TextureSize (0i64) ; pub const _512 : TextureSize = TextureSize (1i64) ; pub const _1024 : TextureSize = TextureSize (2i64) ; pub const _2048 : TextureSize = TextureSize (3i64) ; pub const _4096 : TextureSize = TextureSize (4i64) ; pub const MAX : TextureSize = TextureSize (5i64) ; } impl From < i64 > for TextureSize { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureSize > for i64 { # [inline] fn from (v : TextureSize) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ProceduralSky { pub const TEXTURE_SIZE_1024 : i64 = 2i64 ; pub const TEXTURE_SIZE_2048 : i64 = 3i64 ; pub const TEXTURE_SIZE_256 : i64 = 0i64 ; pub const TEXTURE_SIZE_4096 : i64 = 4i64 ; pub const TEXTURE_SIZE_512 : i64 = 1i64 ; pub const TEXTURE_SIZE_MAX : i64 = 5i64 ; } impl ProceduralSky { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ProceduralSkyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Color of the ground at the bottom."] # [doc = ""] # [inline] pub fn ground_bottom_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_bottom_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How quickly the [member ground_horizon_color] fades into the [member ground_bottom_color]."] # [doc = ""] # [inline] pub fn ground_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of energy contribution from the ground."] # [doc = ""] # [inline] pub fn ground_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Color of the ground at the horizon."] # [doc = ""] # [inline] pub fn ground_horizon_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_horizon_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How quickly the [member sky_horizon_color] fades into the [member sky_top_color]."] # [doc = ""] # [inline] pub fn sky_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of energy contribution from the sky."] # [doc = ""] # [inline] pub fn sky_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Color of the sky at the horizon."] # [doc = ""] # [inline] pub fn sky_horizon_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_horizon_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Color of the sky at the top."] # [doc = ""] # [inline] pub fn sky_top_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_top_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Distance from center of sun where it fades out completely."] # [doc = ""] # [inline] pub fn sun_angle_max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_angle_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance from sun where it goes from solid to starting to fade."] # [doc = ""] # [inline] pub fn sun_angle_min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_angle_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The sun's color."] # [doc = ""] # [inline] pub fn sun_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How quickly the sun fades away between [member sun_angle_min] and [member sun_angle_max]."] # [doc = ""] # [inline] pub fn sun_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of energy contribution from the sun."] # [doc = ""] # [inline] pub fn sun_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The sun's height using polar coordinates."] # [doc = ""] # [inline] pub fn sun_latitude (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_latitude ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The direction of the sun using polar coordinates."] # [doc = ""] # [inline] pub fn sun_longitude (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_longitude ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Size of [Texture] that the ProceduralSky will generate. The size is set using [enum TextureSize]."] # [doc = ""] # [inline] pub fn texture_size (& self) -> crate :: generated :: procedural_sky :: TextureSize { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_texture_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: procedural_sky :: TextureSize (ret) } } # [doc = "Color of the ground at the bottom."] # [doc = ""] # [inline] pub fn set_ground_bottom_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_bottom_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "How quickly the [member ground_horizon_color] fades into the [member ground_bottom_color]."] # [doc = ""] # [inline] pub fn set_ground_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Amount of energy contribution from the ground."] # [doc = ""] # [inline] pub fn set_ground_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "Color of the ground at the horizon."] # [doc = ""] # [inline] pub fn set_ground_horizon_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_horizon_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "How quickly the [member sky_horizon_color] fades into the [member sky_top_color]."] # [doc = ""] # [inline] pub fn set_sky_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Amount of energy contribution from the sky."] # [doc = ""] # [inline] pub fn set_sky_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "Color of the sky at the horizon."] # [doc = ""] # [inline] pub fn set_sky_horizon_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_horizon_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Color of the sky at the top."] # [doc = ""] # [inline] pub fn set_sky_top_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_top_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Distance from center of sun where it fades out completely."] # [doc = ""] # [inline] pub fn set_sun_angle_max (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_angle_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Distance from sun where it goes from solid to starting to fade."] # [doc = ""] # [inline] pub fn set_sun_angle_min (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_angle_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The sun's color."] # [doc = ""] # [inline] pub fn set_sun_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "How quickly the sun fades away between [member sun_angle_min] and [member sun_angle_max]."] # [doc = ""] # [inline] pub fn set_sun_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Amount of energy contribution from the sun."] # [doc = ""] # [inline] pub fn set_sun_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The sun's height using polar coordinates."] # [doc = ""] # [inline] pub fn set_sun_latitude (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_latitude ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The direction of the sun using polar coordinates."] # [doc = ""] # [inline] pub fn set_sun_longitude (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_longitude ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Size of [Texture] that the ProceduralSky will generate. The size is set using [enum TextureSize]."] # [doc = ""] # [inline] pub fn set_texture_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_texture_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProceduralSky { } unsafe impl GodotObject for ProceduralSky { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ProceduralSky" } } impl std :: ops :: Deref for ProceduralSky { type Target = crate :: generated :: sky :: Sky ; # [inline] fn deref (& self) -> & crate :: generated :: sky :: Sky { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProceduralSky { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: sky :: Sky { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: sky :: Sky > for ProceduralSky { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ProceduralSky { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ProceduralSky { } unsafe impl SubClass < crate :: generated :: object :: Object > for ProceduralSky { } impl Instanciable for ProceduralSky { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ProceduralSky :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProceduralSkyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ground_bottom_color : * mut sys :: godot_method_bind , pub get_ground_curve : * mut sys :: godot_method_bind , pub get_ground_energy : * mut sys :: godot_method_bind , pub get_ground_horizon_color : * mut sys :: godot_method_bind , pub get_sky_curve : * mut sys :: godot_method_bind , pub get_sky_energy : * mut sys :: godot_method_bind , pub get_sky_horizon_color : * mut sys :: godot_method_bind , pub get_sky_top_color : * mut sys :: godot_method_bind , pub get_sun_angle_max : * mut sys :: godot_method_bind , pub get_sun_angle_min : * mut sys :: godot_method_bind , pub get_sun_color : * mut sys :: godot_method_bind , pub get_sun_curve : * mut sys :: godot_method_bind , pub get_sun_energy : * mut sys :: godot_method_bind , pub get_sun_latitude : * mut sys :: godot_method_bind , pub get_sun_longitude : * mut sys :: godot_method_bind , pub get_texture_size : * mut sys :: godot_method_bind , pub set_ground_bottom_color : * mut sys :: godot_method_bind , pub set_ground_curve : * mut sys :: godot_method_bind , pub set_ground_energy : * mut sys :: godot_method_bind , pub set_ground_horizon_color : * mut sys :: godot_method_bind , pub set_sky_curve : * mut sys :: godot_method_bind , pub set_sky_energy : * mut sys :: godot_method_bind , pub set_sky_horizon_color : * mut sys :: godot_method_bind , pub set_sky_top_color : * mut sys :: godot_method_bind , pub set_sun_angle_max : * mut sys :: godot_method_bind , pub set_sun_angle_min : * mut sys :: godot_method_bind , pub set_sun_color : * mut sys :: godot_method_bind , pub set_sun_curve : * mut sys :: godot_method_bind , pub set_sun_energy : * mut sys :: godot_method_bind , pub set_sun_latitude : * mut sys :: godot_method_bind , pub set_sun_longitude : * mut sys :: godot_method_bind , pub set_texture_size : * mut sys :: godot_method_bind } impl ProceduralSkyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProceduralSkyMethodTable = ProceduralSkyMethodTable { class_constructor : None , get_ground_bottom_color : 0 as * mut sys :: godot_method_bind , get_ground_curve : 0 as * mut sys :: godot_method_bind , get_ground_energy : 0 as * mut sys :: godot_method_bind , get_ground_horizon_color : 0 as * mut sys :: godot_method_bind , get_sky_curve : 0 as * mut sys :: godot_method_bind , get_sky_energy : 0 as * mut sys :: godot_method_bind , get_sky_horizon_color : 0 as * mut sys :: godot_method_bind , get_sky_top_color : 0 as * mut sys :: godot_method_bind , get_sun_angle_max : 0 as * mut sys :: godot_method_bind , get_sun_angle_min : 0 as * mut sys :: godot_method_bind , get_sun_color : 0 as * mut sys :: godot_method_bind , get_sun_curve : 0 as * mut sys :: godot_method_bind , get_sun_energy : 0 as * mut sys :: godot_method_bind , get_sun_latitude : 0 as * mut sys :: godot_method_bind , get_sun_longitude : 0 as * mut sys :: godot_method_bind , get_texture_size : 0 as * mut sys :: godot_method_bind , set_ground_bottom_color : 0 as * mut sys :: godot_method_bind , set_ground_curve : 0 as * mut sys :: godot_method_bind , set_ground_energy : 0 as * mut sys :: godot_method_bind , set_ground_horizon_color : 0 as * mut sys :: godot_method_bind , set_sky_curve : 0 as * mut sys :: godot_method_bind , set_sky_energy : 0 as * mut sys :: godot_method_bind , set_sky_horizon_color : 0 as * mut sys :: godot_method_bind , set_sky_top_color : 0 as * mut sys :: godot_method_bind , set_sun_angle_max : 0 as * mut sys :: godot_method_bind , set_sun_angle_min : 0 as * mut sys :: godot_method_bind , set_sun_color : 0 as * mut sys :: godot_method_bind , set_sun_curve : 0 as * mut sys :: godot_method_bind , set_sun_energy : 0 as * mut sys :: godot_method_bind , set_sun_latitude : 0 as * mut sys :: godot_method_bind , set_sun_longitude : 0 as * mut sys :: godot_method_bind , set_texture_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProceduralSkyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProceduralSky\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ground_bottom_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_bottom_color\0" . as_ptr () as * const c_char) ; table . get_ground_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_curve\0" . as_ptr () as * const c_char) ; table . get_ground_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_energy\0" . as_ptr () as * const c_char) ; table . get_ground_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_horizon_color\0" . as_ptr () as * const c_char) ; table . get_sky_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_curve\0" . as_ptr () as * const c_char) ; table . get_sky_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_energy\0" . as_ptr () as * const c_char) ; table . get_sky_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_horizon_color\0" . as_ptr () as * const c_char) ; table . get_sky_top_color = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_top_color\0" . as_ptr () as * const c_char) ; table . get_sun_angle_max = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_angle_max\0" . as_ptr () as * const c_char) ; table . get_sun_angle_min = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_angle_min\0" . as_ptr () as * const c_char) ; table . get_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_color\0" . as_ptr () as * const c_char) ; table . get_sun_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_curve\0" . as_ptr () as * const c_char) ; table . get_sun_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_energy\0" . as_ptr () as * const c_char) ; table . get_sun_latitude = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_latitude\0" . as_ptr () as * const c_char) ; table . get_sun_longitude = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_longitude\0" . as_ptr () as * const c_char) ; table . get_texture_size = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_size\0" . as_ptr () as * const c_char) ; table . set_ground_bottom_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_bottom_color\0" . as_ptr () as * const c_char) ; table . set_ground_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_curve\0" . as_ptr () as * const c_char) ; table . set_ground_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_energy\0" . as_ptr () as * const c_char) ; table . set_ground_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_horizon_color\0" . as_ptr () as * const c_char) ; table . set_sky_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_curve\0" . as_ptr () as * const c_char) ; table . set_sky_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_energy\0" . as_ptr () as * const c_char) ; table . set_sky_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_horizon_color\0" . as_ptr () as * const c_char) ; table . set_sky_top_color = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_top_color\0" . as_ptr () as * const c_char) ; table . set_sun_angle_max = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_angle_max\0" . as_ptr () as * const c_char) ; table . set_sun_angle_min = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_angle_min\0" . as_ptr () as * const c_char) ; table . set_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_color\0" . as_ptr () as * const c_char) ; table . set_sun_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_curve\0" . as_ptr () as * const c_char) ; table . set_sun_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_energy\0" . as_ptr () as * const c_char) ; table . set_sun_latitude = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_latitude\0" . as_ptr () as * const c_char) ; table . set_sun_longitude = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_longitude\0" . as_ptr () as * const c_char) ; table . set_texture_size = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:802:36596 [INFO] [stdout] | [INFO] [stdout] 802 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 802 | # [doc = "`core class SceneTree` inherits `MainLoop` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scenetree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SceneTree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSceneTree inherits methods from:\n - [MainLoop](struct.MainLoop.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SceneTree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GroupCallFlags (pub i64) ; impl GroupCallFlags { pub const DEFAULT : GroupCallFlags = GroupCallFlags (0i64) ; pub const REVERSE : GroupCallFlags = GroupCallFlags (1i64) ; pub const REALTIME : GroupCallFlags = GroupCallFlags (2i64) ; pub const UNIQUE : GroupCallFlags = GroupCallFlags (4i64) ; } impl From < i64 > for GroupCallFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GroupCallFlags > for i64 { # [inline] fn from (v : GroupCallFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchAspect (pub i64) ; impl StretchAspect { pub const IGNORE : StretchAspect = StretchAspect (0i64) ; pub const KEEP : StretchAspect = StretchAspect (1i64) ; pub const KEEP_WIDTH : StretchAspect = StretchAspect (2i64) ; pub const KEEP_HEIGHT : StretchAspect = StretchAspect (3i64) ; pub const EXPAND : StretchAspect = StretchAspect (4i64) ; } impl From < i64 > for StretchAspect { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchAspect > for i64 { # [inline] fn from (v : StretchAspect) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const DISABLED : StretchMode = StretchMode (0i64) ; pub const _2D : StretchMode = StretchMode (1i64) ; pub const VIEWPORT : StretchMode = StretchMode (2i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SceneTree { pub const GROUP_CALL_DEFAULT : i64 = 0i64 ; pub const GROUP_CALL_REALTIME : i64 = 2i64 ; pub const GROUP_CALL_REVERSE : i64 = 1i64 ; pub const GROUP_CALL_UNIQUE : i64 = 4i64 ; pub const STRETCH_ASPECT_EXPAND : i64 = 4i64 ; pub const STRETCH_ASPECT_IGNORE : i64 = 0i64 ; pub const STRETCH_ASPECT_KEEP : i64 = 1i64 ; pub const STRETCH_ASPECT_KEEP_HEIGHT : i64 = 3i64 ; pub const STRETCH_ASPECT_KEEP_WIDTH : i64 = 2i64 ; pub const STRETCH_MODE_2D : i64 = 1i64 ; pub const STRETCH_MODE_DISABLED : i64 = 0i64 ; pub const STRETCH_MODE_VIEWPORT : i64 = 2i64 ; } impl SceneTree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SceneTreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Calls `method` on each member of the given group."] # [doc = ""] # [inline] pub fn call_group (& self , group : impl Into < GodotString > , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . call_group ; let ret = crate :: icalls :: icallvarargs__str_str (method_bind , self . this . sys () . as_ptr () , group . into () , method . into () , varargs) ; ret } } # [doc = "Calls `method` on each member of the given group, respecting the given [enum GroupCallFlags]."] # [doc = ""] # [inline] pub fn call_group_flags (& self , flags : i64 , group : impl Into < GodotString > , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . call_group_flags ; let ret = crate :: icalls :: icallvarargs__i64_str_str (method_bind , self . this . sys () . as_ptr () , flags , group . into () , method . into () , varargs) ; ret } } # [doc = "Changes the running scene to the one at the given `path`, after loading it into a [PackedScene] and creating a new instance.\nReturns [constant OK] on success, [constant ERR_CANT_OPEN] if the `path` cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated."] # [doc = ""] # [inline] pub fn change_scene (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . change_scene ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Changes the running scene to a new instance of the given [PackedScene].\nReturns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene cannot be instantiated."] # [doc = ""] # [inline] pub fn change_scene_to (& self , packed_scene : impl AsArg < crate :: generated :: packed_scene :: PackedScene >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . change_scene_to ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , packed_scene . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. If `pause_mode_process` is set to `false`, pausing the [SceneTree] will also pause the timer.\nCommonly used to create a one-shot delay timer as in the following example:\n```gdscript\nfunc some_function():\n print(\"start\")\n yield(get_tree().create_timer(1.0), \"timeout\")\n print(\"end\")\n```\n# Default Arguments\n* `pause_mode_process` - `true`"] # [doc = ""] # [inline] pub fn create_timer (& self , time_sec : f64 , pause_mode_process : bool) -> Option < Ref < crate :: generated :: scene_tree_timer :: SceneTreeTimer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . create_timer ; let ret = crate :: icalls :: icallptr_obj_f64_bool (method_bind , self . this . sys () . as_ptr () , time_sec , pause_mode_process) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: scene_tree_timer :: SceneTreeTimer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The current scene."] # [doc = ""] # [inline] pub fn current_scene (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_current_scene ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The root of the edited scene."] # [doc = ""] # [inline] pub fn edited_scene_root (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_edited_scene_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current frame number, i.e. the total frame count since the application started."] # [doc = ""] # [inline] pub fn get_frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The default [MultiplayerAPI] instance for this [SceneTree]."] # [doc = ""] # [inline] pub fn multiplayer (& self) -> Option < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_multiplayer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the peer IDs of all connected peers of this [SceneTree]'s [member network_peer]."] # [doc = ""] # [inline] pub fn get_network_connected_peers (& self) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_network_connected_peers ; let ret = crate :: icalls :: icallptr_i32arr (method_bind , self . this . sys () . as_ptr ()) ; Int32Array :: from_sys (ret) } } # [doc = "The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the [SceneTree] will become a network server (check with [method is_network_server]) and will set the root node's network mode to master, or it will become a regular peer with the root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to [SceneTree]'s signals."] # [doc = ""] # [inline] pub fn network_peer (& self) -> Option < Ref < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_network_peer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the unique peer ID of this [SceneTree]'s [member network_peer]."] # [doc = ""] # [inline] pub fn get_network_unique_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_network_unique_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of nodes in this [SceneTree]."] # [doc = ""] # [inline] pub fn get_node_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_node_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of all nodes assigned to the given group."] # [doc = ""] # [inline] pub fn get_nodes_in_group (& self , group : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_nodes_in_group ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , group . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The [SceneTree]'s root [Viewport]."] # [doc = ""] # [inline] pub fn root (& self) -> Option < Ref < crate :: generated :: viewport :: Viewport , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: viewport :: Viewport , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the sender's peer ID for the most recently received RPC call."] # [doc = ""] # [inline] pub fn get_rpc_sender_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_rpc_sender_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given group exists."] # [doc = ""] # [inline] pub fn has_group (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . has_group ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if there is a [member network_peer] set."] # [doc = ""] # [inline] pub fn has_network_peer (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . has_network_peer ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision shapes will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn is_debugging_collisions_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_debugging_collisions_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, navigation polygons will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn is_debugging_navigation_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_debugging_navigation_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the most recent [InputEvent] was marked as handled with [method set_input_as_handled]."] # [doc = ""] # [inline] pub fn is_input_handled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_input_handled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true` (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame].\nIf `false`, you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads."] # [doc = ""] # [inline] pub fn is_multiplayer_poll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_multiplayer_poll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this [SceneTree]'s [member network_peer] is in server mode (listening for connections)."] # [doc = ""] # [inline] pub fn is_network_server (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_network_server ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SceneTree] is paused. Doing so will have the following behavior:\n- 2D and 3D physics will be stopped.\n- [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SceneTree]'s [member network_peer] refuses new incoming connections."] # [doc = ""] # [inline] pub fn is_refusing_new_network_connections (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_refusing_new_network_connections ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, font oversampling is used."] # [doc = ""] # [inline] pub fn is_using_font_oversampling (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_using_font_oversampling ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sends the given notification to all members of the `group`."] # [doc = ""] # [inline] pub fn notify_group (& self , group : impl Into < GodotString > , notification : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . notify_group ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , group . into () , notification) ; } } # [doc = "Sends the given notification to all members of the `group`, respecting the given [enum GroupCallFlags]."] # [doc = ""] # [inline] pub fn notify_group_flags (& self , call_flags : i64 , group : impl Into < GodotString > , notification : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . notify_group_flags ; let ret = crate :: icalls :: icallptr_void_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , call_flags , group . into () , notification) ; } } # [doc = "Queues the given object for deletion, delaying the call to [method Object.free] to after the current frame."] # [doc = ""] # [inline] pub fn queue_delete (& self , obj : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . queue_delete ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , obj . as_arg_ptr ()) ; } } # [doc = "Quits the application. A process `exit_code` can optionally be passed as an argument. If this argument is `0` or greater, it will override the [member OS.exit_code] defined before quitting the application.\n# Default Arguments\n* `exit_code` - `-1`"] # [doc = ""] # [inline] pub fn quit (& self , exit_code : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . quit ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , exit_code) ; } } # [doc = "Reloads the currently active scene.\nReturns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member current_scene] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if the scene cannot be instantiated."] # [doc = ""] # [inline] pub fn reload_current_scene (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . reload_current_scene ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `true`, the application automatically accepts quitting. Enabled by default.\nFor mobile platforms, see [method set_quit_on_go_back]."] # [doc = ""] # [inline] pub fn set_auto_accept_quit (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_auto_accept_quit ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The current scene."] # [doc = ""] # [inline] pub fn set_current_scene (& self , child_node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_current_scene ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , child_node . as_arg_ptr ()) ; } } # [doc = "If `true`, collision shapes will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn set_debug_collisions_hint (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_debug_collisions_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, navigation polygons will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn set_debug_navigation_hint (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_debug_navigation_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The root of the edited scene."] # [doc = ""] # [inline] pub fn set_edited_scene_root (& self , scene : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_edited_scene_root ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , scene . as_arg_ptr ()) ; } } # [doc = "Sets the given `property` to `value` on all members of the given group."] # [doc = ""] # [inline] pub fn set_group (& self , group : impl Into < GodotString > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_group ; let ret = crate :: icalls :: icallptr_void_str_str_var (method_bind , self . this . sys () . as_ptr () , group . into () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Sets the given `property` to `value` on all members of the given group, respecting the given [enum GroupCallFlags]."] # [doc = ""] # [inline] pub fn set_group_flags (& self , call_flags : i64 , group : impl Into < GodotString > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_group_flags ; let ret = crate :: icalls :: icallptr_void_i64_str_str_var (method_bind , self . this . sys () . as_ptr () , call_flags , group . into () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Marks the most recent [InputEvent] as handled."] # [doc = ""] # [inline] pub fn set_input_as_handled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_input_as_handled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The default [MultiplayerAPI] instance for this [SceneTree]."] # [doc = ""] # [inline] pub fn set_multiplayer (& self , multiplayer : impl AsArg < crate :: generated :: multiplayer_api :: MultiplayerAPI >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_multiplayer ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , multiplayer . as_arg_ptr ()) ; } } # [doc = "If `true` (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame].\nIf `false`, you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads."] # [doc = ""] # [inline] pub fn set_multiplayer_poll_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_multiplayer_poll_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the [SceneTree] will become a network server (check with [method is_network_server]) and will set the root node's network mode to master, or it will become a regular peer with the root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to [SceneTree]'s signals."] # [doc = ""] # [inline] pub fn set_network_peer (& self , peer : impl AsArg < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_network_peer ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , peer . as_arg_ptr ()) ; } } # [doc = "If `true`, the [SceneTree] is paused. Doing so will have the following behavior:\n- 2D and 3D physics will be stopped.\n- [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes."] # [doc = ""] # [inline] pub fn set_pause (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_pause ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the application quits automatically on going back (e.g. on Android). Enabled by default.\nTo handle 'Go Back' button when this option is disabled, use [constant MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."] # [doc = ""] # [inline] pub fn set_quit_on_go_back (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_quit_on_go_back ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the [SceneTree]'s [member network_peer] refuses new incoming connections."] # [doc = ""] # [inline] pub fn set_refuse_new_network_connections (& self , refuse : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_refuse_new_network_connections ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , refuse) ; } } # [doc = "Configures screen stretching to the given [enum StretchMode], [enum StretchAspect], minimum size and `shrink` ratio.\n# Default Arguments\n* `shrink` - `1`"] # [doc = ""] # [inline] pub fn set_screen_stretch (& self , mode : i64 , aspect : i64 , minsize : Vector2 , shrink : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_screen_stretch ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2_f64 (method_bind , self . this . sys () . as_ptr () , mode , aspect , minsize , shrink) ; } } # [doc = "If `true`, font oversampling is used."] # [doc = ""] # [inline] pub fn set_use_font_oversampling (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_use_font_oversampling ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SceneTree { } unsafe impl GodotObject for SceneTree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SceneTree" } } impl std :: ops :: Deref for SceneTree { type Target = crate :: generated :: main_loop :: MainLoop ; # [inline] fn deref (& self) -> & crate :: generated :: main_loop :: MainLoop { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SceneTree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: main_loop :: MainLoop { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: main_loop :: MainLoop > for SceneTree { } unsafe impl SubClass < crate :: generated :: object :: Object > for SceneTree { } impl Instanciable for SceneTree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SceneTree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SceneTreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub call_group : * mut sys :: godot_method_bind , pub call_group_flags : * mut sys :: godot_method_bind , pub change_scene : * mut sys :: godot_method_bind , pub change_scene_to : * mut sys :: godot_method_bind , pub create_timer : * mut sys :: godot_method_bind , pub get_current_scene : * mut sys :: godot_method_bind , pub get_edited_scene_root : * mut sys :: godot_method_bind , pub get_frame : * mut sys :: godot_method_bind , pub get_multiplayer : * mut sys :: godot_method_bind , pub get_network_connected_peers : * mut sys :: godot_method_bind , pub get_network_peer : * mut sys :: godot_method_bind , pub get_network_unique_id : * mut sys :: godot_method_bind , pub get_node_count : * mut sys :: godot_method_bind , pub get_nodes_in_group : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_rpc_sender_id : * mut sys :: godot_method_bind , pub has_group : * mut sys :: godot_method_bind , pub has_network_peer : * mut sys :: godot_method_bind , pub is_debugging_collisions_hint : * mut sys :: godot_method_bind , pub is_debugging_navigation_hint : * mut sys :: godot_method_bind , pub is_input_handled : * mut sys :: godot_method_bind , pub is_multiplayer_poll_enabled : * mut sys :: godot_method_bind , pub is_network_server : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_refusing_new_network_connections : * mut sys :: godot_method_bind , pub is_using_font_oversampling : * mut sys :: godot_method_bind , pub notify_group : * mut sys :: godot_method_bind , pub notify_group_flags : * mut sys :: godot_method_bind , pub queue_delete : * mut sys :: godot_method_bind , pub quit : * mut sys :: godot_method_bind , pub reload_current_scene : * mut sys :: godot_method_bind , pub set_auto_accept_quit : * mut sys :: godot_method_bind , pub set_current_scene : * mut sys :: godot_method_bind , pub set_debug_collisions_hint : * mut sys :: godot_method_bind , pub set_debug_navigation_hint : * mut sys :: godot_method_bind , pub set_edited_scene_root : * mut sys :: godot_method_bind , pub set_group : * mut sys :: godot_method_bind , pub set_group_flags : * mut sys :: godot_method_bind , pub set_input_as_handled : * mut sys :: godot_method_bind , pub set_multiplayer : * mut sys :: godot_method_bind , pub set_multiplayer_poll_enabled : * mut sys :: godot_method_bind , pub set_network_peer : * mut sys :: godot_method_bind , pub set_pause : * mut sys :: godot_method_bind , pub set_quit_on_go_back : * mut sys :: godot_method_bind , pub set_refuse_new_network_connections : * mut sys :: godot_method_bind , pub set_screen_stretch : * mut sys :: godot_method_bind , pub set_use_font_oversampling : * mut sys :: godot_method_bind } impl SceneTreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SceneTreeMethodTable = SceneTreeMethodTable { class_constructor : None , call_group : 0 as * mut sys :: godot_method_bind , call_group_flags : 0 as * mut sys :: godot_method_bind , change_scene : 0 as * mut sys :: godot_method_bind , change_scene_to : 0 as * mut sys :: godot_method_bind , create_timer : 0 as * mut sys :: godot_method_bind , get_current_scene : 0 as * mut sys :: godot_method_bind , get_edited_scene_root : 0 as * mut sys :: godot_method_bind , get_frame : 0 as * mut sys :: godot_method_bind , get_multiplayer : 0 as * mut sys :: godot_method_bind , get_network_connected_peers : 0 as * mut sys :: godot_method_bind , get_network_peer : 0 as * mut sys :: godot_method_bind , get_network_unique_id : 0 as * mut sys :: godot_method_bind , get_node_count : 0 as * mut sys :: godot_method_bind , get_nodes_in_group : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_rpc_sender_id : 0 as * mut sys :: godot_method_bind , has_group : 0 as * mut sys :: godot_method_bind , has_network_peer : 0 as * mut sys :: godot_method_bind , is_debugging_collisions_hint : 0 as * mut sys :: godot_method_bind , is_debugging_navigation_hint : 0 as * mut sys :: godot_method_bind , is_input_handled : 0 as * mut sys :: godot_method_bind , is_multiplayer_poll_enabled : 0 as * mut sys :: godot_method_bind , is_network_server : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_refusing_new_network_connections : 0 as * mut sys :: godot_method_bind , is_using_font_oversampling : 0 as * mut sys :: godot_method_bind , notify_group : 0 as * mut sys :: godot_method_bind , notify_group_flags : 0 as * mut sys :: godot_method_bind , queue_delete : 0 as * mut sys :: godot_method_bind , quit : 0 as * mut sys :: godot_method_bind , reload_current_scene : 0 as * mut sys :: godot_method_bind , set_auto_accept_quit : 0 as * mut sys :: godot_method_bind , set_current_scene : 0 as * mut sys :: godot_method_bind , set_debug_collisions_hint : 0 as * mut sys :: godot_method_bind , set_debug_navigation_hint : 0 as * mut sys :: godot_method_bind , set_edited_scene_root : 0 as * mut sys :: godot_method_bind , set_group : 0 as * mut sys :: godot_method_bind , set_group_flags : 0 as * mut sys :: godot_method_bind , set_input_as_handled : 0 as * mut sys :: godot_method_bind , set_multiplayer : 0 as * mut sys :: godot_method_bind , set_multiplayer_poll_enabled : 0 as * mut sys :: godot_method_bind , set_network_peer : 0 as * mut sys :: godot_method_bind , set_pause : 0 as * mut sys :: godot_method_bind , set_quit_on_go_back : 0 as * mut sys :: godot_method_bind , set_refuse_new_network_connections : 0 as * mut sys :: godot_method_bind , set_screen_stretch : 0 as * mut sys :: godot_method_bind , set_use_font_oversampling : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SceneTreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SceneTree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . call_group = (gd_api . godot_method_bind_get_method) (class_name , "call_group\0" . as_ptr () as * const c_char) ; table . call_group_flags = (gd_api . godot_method_bind_get_method) (class_name , "call_group_flags\0" . as_ptr () as * const c_char) ; table . change_scene = (gd_api . godot_method_bind_get_method) (class_name , "change_scene\0" . as_ptr () as * const c_char) ; table . change_scene_to = (gd_api . godot_method_bind_get_method) (class_name , "change_scene_to\0" . as_ptr () as * const c_char) ; table . create_timer = (gd_api . godot_method_bind_get_method) (class_name , "create_timer\0" . as_ptr () as * const c_char) ; table . get_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_current_scene\0" . as_ptr () as * const c_char) ; table . get_edited_scene_root = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_scene_root\0" . as_ptr () as * const c_char) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "get_multiplayer\0" . as_ptr () as * const c_char) ; table . get_network_connected_peers = (gd_api . godot_method_bind_get_method) (class_name , "get_network_connected_peers\0" . as_ptr () as * const c_char) ; table . get_network_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_network_peer\0" . as_ptr () as * const c_char) ; table . get_network_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_network_unique_id\0" . as_ptr () as * const c_char) ; table . get_node_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_count\0" . as_ptr () as * const c_char) ; table . get_nodes_in_group = (gd_api . godot_method_bind_get_method) (class_name , "get_nodes_in_group\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_rpc_sender_id = (gd_api . godot_method_bind_get_method) (class_name , "get_rpc_sender_id\0" . as_ptr () as * const c_char) ; table . has_group = (gd_api . godot_method_bind_get_method) (class_name , "has_group\0" . as_ptr () as * const c_char) ; table . has_network_peer = (gd_api . godot_method_bind_get_method) (class_name , "has_network_peer\0" . as_ptr () as * const c_char) ; table . is_debugging_collisions_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_debugging_collisions_hint\0" . as_ptr () as * const c_char) ; table . is_debugging_navigation_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_debugging_navigation_hint\0" . as_ptr () as * const c_char) ; table . is_input_handled = (gd_api . godot_method_bind_get_method) (class_name , "is_input_handled\0" . as_ptr () as * const c_char) ; table . is_multiplayer_poll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_multiplayer_poll_enabled\0" . as_ptr () as * const c_char) ; table . is_network_server = (gd_api . godot_method_bind_get_method) (class_name , "is_network_server\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_refusing_new_network_connections = (gd_api . godot_method_bind_get_method) (class_name , "is_refusing_new_network_connections\0" . as_ptr () as * const c_char) ; table . is_using_font_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "is_using_font_oversampling\0" . as_ptr () as * const c_char) ; table . notify_group = (gd_api . godot_method_bind_get_method) (class_name , "notify_group\0" . as_ptr () as * const c_char) ; table . notify_group_flags = (gd_api . godot_method_bind_get_method) (class_name , "notify_group_flags\0" . as_ptr () as * const c_char) ; table . queue_delete = (gd_api . godot_method_bind_get_method) (class_name , "queue_delete\0" . as_ptr () as * const c_char) ; table . quit = (gd_api . godot_method_bind_get_method) (class_name , "quit\0" . as_ptr () as * const c_char) ; table . reload_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "reload_current_scene\0" . as_ptr () as * const c_char) ; table . set_auto_accept_quit = (gd_api . godot_method_bind_get_method) (class_name , "set_auto_accept_quit\0" . as_ptr () as * const c_char) ; table . set_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "set_current_scene\0" . as_ptr () as * const c_char) ; table . set_debug_collisions_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_collisions_hint\0" . as_ptr () as * const c_char) ; table . set_debug_navigation_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_navigation_hint\0" . as_ptr () as * const c_char) ; table . set_edited_scene_root = (gd_api . godot_method_bind_get_method) (class_name , "set_edited_scene_root\0" . as_ptr () as * const c_char) ; table . set_group = (gd_api . godot_method_bind_get_method) (class_name , "set_group\0" . as_ptr () as * const c_char) ; table . set_group_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_group_flags\0" . as_ptr () as * const c_char) ; table . set_input_as_handled = (gd_api . godot_method_bind_get_method) (class_name , "set_input_as_handled\0" . as_ptr () as * const c_char) ; table . set_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "set_multiplayer\0" . as_ptr () as * const c_char) ; table . set_multiplayer_poll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_multiplayer_poll_enabled\0" . as_ptr () as * const c_char) ; table . set_network_peer = (gd_api . godot_method_bind_get_method) (class_name , "set_network_peer\0" . as_ptr () as * const c_char) ; table . set_pause = (gd_api . godot_method_bind_get_method) (class_name , "set_pause\0" . as_ptr () as * const c_char) ; table . set_quit_on_go_back = (gd_api . godot_method_bind_get_method) (class_name , "set_quit_on_go_back\0" . as_ptr () as * const c_char) ; table . set_refuse_new_network_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_refuse_new_network_connections\0" . as_ptr () as * const c_char) ; table . set_screen_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_screen_stretch\0" . as_ptr () as * const c_char) ; table . set_use_font_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "set_use_font_oversampling\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:814:14839 [INFO] [stdout] | [INFO] [stdout] 814 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 814 | # [doc = "`core class SkeletonIK` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skeletonik.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SkeletonIK` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSkeletonIK inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SkeletonIK { this : RawObject < Self > , } impl SkeletonIK { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SkeletonIKMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn interpolation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_interpolation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn magnet_position (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_magnet_position ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn max_iterations (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_max_iterations ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn min_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_min_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_parent_skeleton (& self) -> Option < Ref < crate :: generated :: skeleton :: Skeleton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_parent_skeleton ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skeleton :: Skeleton , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn root_bone (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_root_bone ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn target_node (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_target_node ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn target_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_target_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn tip_bone (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_tip_bone ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_override_tip_basis (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . is_override_tip_basis ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_running (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . is_running ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_magnet (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . is_using_magnet ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_interpolation (& self , interpolation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_interpolation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , interpolation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_magnet_position (& self , local_position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_magnet_position ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , local_position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_max_iterations (& self , iterations : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_max_iterations ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , iterations) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_min_distance (& self , min_distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_min_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , min_distance) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_override_tip_basis (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_override_tip_basis ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_root_bone (& self , root_bone : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_root_bone ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , root_bone . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_target_node (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_target_node ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_target_transform (& self , target : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_target_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , target) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_tip_bone (& self , tip_bone : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_tip_bone ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , tip_bone . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_magnet (& self , _use : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_use_magnet ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _use) ; } } # [doc = "\n# Default Arguments\n* `one_time` - `false`"] # [doc = ""] # [inline] pub fn start (& self , one_time : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , one_time) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SkeletonIK { } unsafe impl GodotObject for SkeletonIK { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SkeletonIK" } } impl QueueFree for SkeletonIK { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SkeletonIK { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SkeletonIK { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for SkeletonIK { } unsafe impl SubClass < crate :: generated :: object :: Object > for SkeletonIK { } impl Instanciable for SkeletonIK { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SkeletonIK :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkeletonIKMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_interpolation : * mut sys :: godot_method_bind , pub get_magnet_position : * mut sys :: godot_method_bind , pub get_max_iterations : * mut sys :: godot_method_bind , pub get_min_distance : * mut sys :: godot_method_bind , pub get_parent_skeleton : * mut sys :: godot_method_bind , pub get_root_bone : * mut sys :: godot_method_bind , pub get_target_node : * mut sys :: godot_method_bind , pub get_target_transform : * mut sys :: godot_method_bind , pub get_tip_bone : * mut sys :: godot_method_bind , pub is_override_tip_basis : * mut sys :: godot_method_bind , pub is_running : * mut sys :: godot_method_bind , pub is_using_magnet : * mut sys :: godot_method_bind , pub set_interpolation : * mut sys :: godot_method_bind , pub set_magnet_position : * mut sys :: godot_method_bind , pub set_max_iterations : * mut sys :: godot_method_bind , pub set_min_distance : * mut sys :: godot_method_bind , pub set_override_tip_basis : * mut sys :: godot_method_bind , pub set_root_bone : * mut sys :: godot_method_bind , pub set_target_node : * mut sys :: godot_method_bind , pub set_target_transform : * mut sys :: godot_method_bind , pub set_tip_bone : * mut sys :: godot_method_bind , pub set_use_magnet : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl SkeletonIKMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkeletonIKMethodTable = SkeletonIKMethodTable { class_constructor : None , get_interpolation : 0 as * mut sys :: godot_method_bind , get_magnet_position : 0 as * mut sys :: godot_method_bind , get_max_iterations : 0 as * mut sys :: godot_method_bind , get_min_distance : 0 as * mut sys :: godot_method_bind , get_parent_skeleton : 0 as * mut sys :: godot_method_bind , get_root_bone : 0 as * mut sys :: godot_method_bind , get_target_node : 0 as * mut sys :: godot_method_bind , get_target_transform : 0 as * mut sys :: godot_method_bind , get_tip_bone : 0 as * mut sys :: godot_method_bind , is_override_tip_basis : 0 as * mut sys :: godot_method_bind , is_running : 0 as * mut sys :: godot_method_bind , is_using_magnet : 0 as * mut sys :: godot_method_bind , set_interpolation : 0 as * mut sys :: godot_method_bind , set_magnet_position : 0 as * mut sys :: godot_method_bind , set_max_iterations : 0 as * mut sys :: godot_method_bind , set_min_distance : 0 as * mut sys :: godot_method_bind , set_override_tip_basis : 0 as * mut sys :: godot_method_bind , set_root_bone : 0 as * mut sys :: godot_method_bind , set_target_node : 0 as * mut sys :: godot_method_bind , set_target_transform : 0 as * mut sys :: godot_method_bind , set_tip_bone : 0 as * mut sys :: godot_method_bind , set_use_magnet : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkeletonIKMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SkeletonIK\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "get_interpolation\0" . as_ptr () as * const c_char) ; table . get_magnet_position = (gd_api . godot_method_bind_get_method) (class_name , "get_magnet_position\0" . as_ptr () as * const c_char) ; table . get_max_iterations = (gd_api . godot_method_bind_get_method) (class_name , "get_max_iterations\0" . as_ptr () as * const c_char) ; table . get_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_min_distance\0" . as_ptr () as * const c_char) ; table . get_parent_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_skeleton\0" . as_ptr () as * const c_char) ; table . get_root_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_root_bone\0" . as_ptr () as * const c_char) ; table . get_target_node = (gd_api . godot_method_bind_get_method) (class_name , "get_target_node\0" . as_ptr () as * const c_char) ; table . get_target_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_target_transform\0" . as_ptr () as * const c_char) ; table . get_tip_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_tip_bone\0" . as_ptr () as * const c_char) ; table . is_override_tip_basis = (gd_api . godot_method_bind_get_method) (class_name , "is_override_tip_basis\0" . as_ptr () as * const c_char) ; table . is_running = (gd_api . godot_method_bind_get_method) (class_name , "is_running\0" . as_ptr () as * const c_char) ; table . is_using_magnet = (gd_api . godot_method_bind_get_method) (class_name , "is_using_magnet\0" . as_ptr () as * const c_char) ; table . set_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "set_interpolation\0" . as_ptr () as * const c_char) ; table . set_magnet_position = (gd_api . godot_method_bind_get_method) (class_name , "set_magnet_position\0" . as_ptr () as * const c_char) ; table . set_max_iterations = (gd_api . godot_method_bind_get_method) (class_name , "set_max_iterations\0" . as_ptr () as * const c_char) ; table . set_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_min_distance\0" . as_ptr () as * const c_char) ; table . set_override_tip_basis = (gd_api . godot_method_bind_get_method) (class_name , "set_override_tip_basis\0" . as_ptr () as * const c_char) ; table . set_root_bone = (gd_api . godot_method_bind_get_method) (class_name , "set_root_bone\0" . as_ptr () as * const c_char) ; table . set_target_node = (gd_api . godot_method_bind_get_method) (class_name , "set_target_node\0" . as_ptr () as * const c_char) ; table . set_target_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_target_transform\0" . as_ptr () as * const c_char) ; table . set_tip_bone = (gd_api . godot_method_bind_get_method) (class_name , "set_tip_bone\0" . as_ptr () as * const c_char) ; table . set_use_magnet = (gd_api . godot_method_bind_get_method) (class_name , "set_use_magnet\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:820:16499 [INFO] [stdout] | [INFO] [stdout] 820 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 820 | # [doc = "`core class SurfaceTool` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_surfacetool.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSurfaceTool inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SurfaceTool { this : RawObject < Self > , } impl SurfaceTool { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SurfaceToolMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an array of bones for the next vertex to use. `bones` must contain 4 integers."] # [doc = ""] # [inline] pub fn add_bones (& self , bones : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_bones ; let ret = crate :: icalls :: icallptr_void_i32arr (method_bind , self . this . sys () . as_ptr () , bones) ; } } # [doc = "Specifies a [Color] for the next vertex to use."] # [doc = ""] # [inline] pub fn add_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Adds an index to index array if you are using indexed vertices. Does not need to be called before adding vertices."] # [doc = ""] # [inline] pub fn add_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "Specifies a normal for the next vertex to use."] # [doc = ""] # [inline] pub fn add_normal (& self , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_normal ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , normal) ; } } # [doc = "Specifies whether the current vertex (if using only vertex arrays) or current index (if also using index arrays) should use smooth normals for normal calculation."] # [doc = ""] # [inline] pub fn add_smooth_group (& self , smooth : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_smooth_group ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth) ; } } # [doc = "Specifies a tangent for the next vertex to use."] # [doc = ""] # [inline] pub fn add_tangent (& self , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_tangent ; let ret = crate :: icalls :: icallptr_void_plane (method_bind , self . this . sys () . as_ptr () , tangent) ; } } # [doc = "Inserts a triangle fan made of array data into [Mesh] being constructed.\nRequires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES].\n# Default Arguments\n* `uvs` - `PoolVector2Array( )`\n* `colors` - `PoolColorArray( )`\n* `uv2s` - `PoolVector2Array( )`\n* `normals` - `PoolVector3Array( )`\n* `tangents` - `[ ]`"] # [doc = ""] # [inline] pub fn add_triangle_fan (& self , vertices : Vector3Array , uvs : Vector2Array , colors : ColorArray , uv2s : Vector2Array , normals : Vector3Array , tangents : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_triangle_fan ; let ret = crate :: icalls :: icallptr_void_vec3arr_vec2arr_colorarr_vec2arr_vec3arr_arr (method_bind , self . this . sys () . as_ptr () , vertices , uvs , colors , uv2s , normals , tangents) ; } } # [doc = "Specifies a set of UV coordinates to use for the next vertex."] # [doc = ""] # [inline] pub fn add_uv (& self , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_uv ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv) ; } } # [doc = "Specifies an optional second set of UV coordinates to use for the next vertex."] # [doc = ""] # [inline] pub fn add_uv2 (& self , uv2 : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_uv2 ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv2) ; } } # [doc = "Specifies the position of current vertex. Should be called after specifying other vertex properties (e.g. Color, UV)."] # [doc = ""] # [inline] pub fn add_vertex (& self , vertex : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_vertex ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , vertex) ; } } # [doc = "Specifies weight values for next vertex to use. `weights` must contain 4 values."] # [doc = ""] # [inline] pub fn add_weights (& self , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . add_weights ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , weights) ; } } # [doc = "Append vertices from a given [Mesh] surface onto the current vertex array with specified [Transform]."] # [doc = ""] # [inline] pub fn append_from (& self , existing : impl AsArg < crate :: generated :: mesh :: Mesh > , surface : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . append_from ; let ret = crate :: icalls :: icallptr_void_obj_i64_trans (method_bind , self . this . sys () . as_ptr () , existing . as_arg_ptr () , surface , transform) ; } } # [doc = "Called before adding any vertices. Takes the primitive type as an argument (e.g. [constant Mesh.PRIMITIVE_TRIANGLES])."] # [doc = ""] # [inline] pub fn begin (& self , primitive : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . begin ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , primitive) ; } } # [doc = "Clear all information passed into the surface tool so far."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns a constructed [ArrayMesh] from current information passed in. If an existing [ArrayMesh] is passed in as an argument, will add an extra surface to the existing [ArrayMesh].\nDefault flag is [constant Mesh.ARRAY_COMPRESS_DEFAULT]. See `ARRAY_COMPRESS_*` constants in [enum Mesh.ArrayFormat] for other flags.\n# Default Arguments\n* `existing` - `null`\n* `flags` - `97280`"] # [doc = ""] # [inline] pub fn commit (& self , existing : impl AsArg < crate :: generated :: array_mesh :: ArrayMesh > , flags : i64) -> Option < Ref < crate :: generated :: array_mesh :: ArrayMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . commit ; let ret = crate :: icalls :: icallptr_obj_obj_i64 (method_bind , self . this . sys () . as_ptr () , existing . as_arg_ptr () , flags) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: array_mesh :: ArrayMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Commits the data to the same format used by [method ArrayMesh.add_surface_from_arrays]. This way you can further process the mesh data using the [ArrayMesh] API."] # [doc = ""] # [inline] pub fn commit_to_arrays (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . commit_to_arrays ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Creates a vertex array from an existing [Mesh]."] # [doc = ""] # [inline] pub fn create_from (& self , existing : impl AsArg < crate :: generated :: mesh :: Mesh > , surface : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . create_from ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , existing . as_arg_ptr () , surface) ; } } # [doc = "Creates a vertex array from the specified blend shape of an existing [Mesh]. This can be used to extract a specific pose from a blend shape."] # [doc = ""] # [inline] pub fn create_from_blend_shape (& self , existing : impl AsArg < crate :: generated :: mesh :: Mesh > , surface : i64 , blend_shape : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . create_from_blend_shape ; let ret = crate :: icalls :: icallptr_void_obj_i64_str (method_bind , self . this . sys () . as_ptr () , existing . as_arg_ptr () , surface , blend_shape . into ()) ; } } # [doc = "Removes the index array by expanding the vertex array."] # [doc = ""] # [inline] pub fn deindex (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . deindex ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Generates normals from vertices so you do not have to do it manually. If `flip` is `true`, the resulting normals will be inverted.\nRequires the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES].\n# Default Arguments\n* `flip` - `false`"] # [doc = ""] # [inline] pub fn generate_normals (& self , flip : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . generate_normals ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip) ; } } # [doc = "Generates a tangent vector for each vertex. Requires that each vertex have UVs and normals set already."] # [doc = ""] # [inline] pub fn generate_tangents (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . generate_tangents ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Shrinks the vertex array by creating an index array (avoids reusing vertices)."] # [doc = ""] # [inline] pub fn index (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . index ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets [Material] to be used by the [Mesh] you are constructing."] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SurfaceToolMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SurfaceTool { } unsafe impl GodotObject for SurfaceTool { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SurfaceTool" } } impl std :: ops :: Deref for SurfaceTool { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SurfaceTool { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SurfaceTool { } unsafe impl SubClass < crate :: generated :: object :: Object > for SurfaceTool { } impl Instanciable for SurfaceTool { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SurfaceTool :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SurfaceToolMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bones : * mut sys :: godot_method_bind , pub add_color : * mut sys :: godot_method_bind , pub add_index : * mut sys :: godot_method_bind , pub add_normal : * mut sys :: godot_method_bind , pub add_smooth_group : * mut sys :: godot_method_bind , pub add_tangent : * mut sys :: godot_method_bind , pub add_triangle_fan : * mut sys :: godot_method_bind , pub add_uv : * mut sys :: godot_method_bind , pub add_uv2 : * mut sys :: godot_method_bind , pub add_vertex : * mut sys :: godot_method_bind , pub add_weights : * mut sys :: godot_method_bind , pub append_from : * mut sys :: godot_method_bind , pub begin : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub commit : * mut sys :: godot_method_bind , pub commit_to_arrays : * mut sys :: godot_method_bind , pub create_from : * mut sys :: godot_method_bind , pub create_from_blend_shape : * mut sys :: godot_method_bind , pub deindex : * mut sys :: godot_method_bind , pub generate_normals : * mut sys :: godot_method_bind , pub generate_tangents : * mut sys :: godot_method_bind , pub index : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind } impl SurfaceToolMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SurfaceToolMethodTable = SurfaceToolMethodTable { class_constructor : None , add_bones : 0 as * mut sys :: godot_method_bind , add_color : 0 as * mut sys :: godot_method_bind , add_index : 0 as * mut sys :: godot_method_bind , add_normal : 0 as * mut sys :: godot_method_bind , add_smooth_group : 0 as * mut sys :: godot_method_bind , add_tangent : 0 as * mut sys :: godot_method_bind , add_triangle_fan : 0 as * mut sys :: godot_method_bind , add_uv : 0 as * mut sys :: godot_method_bind , add_uv2 : 0 as * mut sys :: godot_method_bind , add_vertex : 0 as * mut sys :: godot_method_bind , add_weights : 0 as * mut sys :: godot_method_bind , append_from : 0 as * mut sys :: godot_method_bind , begin : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , commit : 0 as * mut sys :: godot_method_bind , commit_to_arrays : 0 as * mut sys :: godot_method_bind , create_from : 0 as * mut sys :: godot_method_bind , create_from_blend_shape : 0 as * mut sys :: godot_method_bind , deindex : 0 as * mut sys :: godot_method_bind , generate_normals : 0 as * mut sys :: godot_method_bind , generate_tangents : 0 as * mut sys :: godot_method_bind , index : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SurfaceToolMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SurfaceTool\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bones = (gd_api . godot_method_bind_get_method) (class_name , "add_bones\0" . as_ptr () as * const c_char) ; table . add_color = (gd_api . godot_method_bind_get_method) (class_name , "add_color\0" . as_ptr () as * const c_char) ; table . add_index = (gd_api . godot_method_bind_get_method) (class_name , "add_index\0" . as_ptr () as * const c_char) ; table . add_normal = (gd_api . godot_method_bind_get_method) (class_name , "add_normal\0" . as_ptr () as * const c_char) ; table . add_smooth_group = (gd_api . godot_method_bind_get_method) (class_name , "add_smooth_group\0" . as_ptr () as * const c_char) ; table . add_tangent = (gd_api . godot_method_bind_get_method) (class_name , "add_tangent\0" . as_ptr () as * const c_char) ; table . add_triangle_fan = (gd_api . godot_method_bind_get_method) (class_name , "add_triangle_fan\0" . as_ptr () as * const c_char) ; table . add_uv = (gd_api . godot_method_bind_get_method) (class_name , "add_uv\0" . as_ptr () as * const c_char) ; table . add_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "add_uv2\0" . as_ptr () as * const c_char) ; table . add_vertex = (gd_api . godot_method_bind_get_method) (class_name , "add_vertex\0" . as_ptr () as * const c_char) ; table . add_weights = (gd_api . godot_method_bind_get_method) (class_name , "add_weights\0" . as_ptr () as * const c_char) ; table . append_from = (gd_api . godot_method_bind_get_method) (class_name , "append_from\0" . as_ptr () as * const c_char) ; table . begin = (gd_api . godot_method_bind_get_method) (class_name , "begin\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . commit = (gd_api . godot_method_bind_get_method) (class_name , "commit\0" . as_ptr () as * const c_char) ; table . commit_to_arrays = (gd_api . godot_method_bind_get_method) (class_name , "commit_to_arrays\0" . as_ptr () as * const c_char) ; table . create_from = (gd_api . godot_method_bind_get_method) (class_name , "create_from\0" . as_ptr () as * const c_char) ; table . create_from_blend_shape = (gd_api . godot_method_bind_get_method) (class_name , "create_from_blend_shape\0" . as_ptr () as * const c_char) ; table . deindex = (gd_api . godot_method_bind_get_method) (class_name , "deindex\0" . as_ptr () as * const c_char) ; table . generate_normals = (gd_api . godot_method_bind_get_method) (class_name , "generate_normals\0" . as_ptr () as * const c_char) ; table . generate_tangents = (gd_api . godot_method_bind_get_method) (class_name , "generate_tangents\0" . as_ptr () as * const c_char) ; table . index = (gd_api . godot_method_bind_get_method) (class_name , "index\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:826:7052 [INFO] [stdout] | [INFO] [stdout] 826 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 826 | # [doc = "`core class WindowDialog` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_windowdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`WindowDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nWindowDialog inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WindowDialog { this : RawObject < Self > , } impl WindowDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WindowDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the close [TextureButton]."] # [doc = ""] # [inline] pub fn get_close_button (& self) -> Option < Ref < crate :: generated :: texture_button :: TextureButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_close_button ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture_button :: TextureButton , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the user can resize the window."] # [doc = ""] # [inline] pub fn resizable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_resizable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The text displayed in the window's title bar."] # [doc = ""] # [inline] pub fn title (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_title ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the user can resize the window."] # [doc = ""] # [inline] pub fn set_resizable (& self , resizable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . set_resizable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , resizable) ; } } # [doc = "The text displayed in the window's title bar."] # [doc = ""] # [inline] pub fn set_title (& self , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . set_title ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , title . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WindowDialog { } unsafe impl GodotObject for WindowDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "WindowDialog" } } impl QueueFree for WindowDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for WindowDialog { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WindowDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for WindowDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for WindowDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for WindowDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for WindowDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for WindowDialog { } impl Instanciable for WindowDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WindowDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WindowDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_close_button : * mut sys :: godot_method_bind , pub get_resizable : * mut sys :: godot_method_bind , pub get_title : * mut sys :: godot_method_bind , pub set_resizable : * mut sys :: godot_method_bind , pub set_title : * mut sys :: godot_method_bind } impl WindowDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WindowDialogMethodTable = WindowDialogMethodTable { class_constructor : None , get_close_button : 0 as * mut sys :: godot_method_bind , get_resizable : 0 as * mut sys :: godot_method_bind , get_title : 0 as * mut sys :: godot_method_bind , set_resizable : 0 as * mut sys :: godot_method_bind , set_title : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WindowDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WindowDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_close_button = (gd_api . godot_method_bind_get_method) (class_name , "get_close_button\0" . as_ptr () as * const c_char) ; table . get_resizable = (gd_api . godot_method_bind_get_method) (class_name , "get_resizable\0" . as_ptr () as * const c_char) ; table . get_title = (gd_api . godot_method_bind_get_method) (class_name , "get_title\0" . as_ptr () as * const c_char) ; table . set_resizable = (gd_api . godot_method_bind_get_method) (class_name , "set_resizable\0" . as_ptr () as * const c_char) ; table . set_title = (gd_api . godot_method_bind_get_method) (class_name , "set_title\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:832:30796 [INFO] [stdout] | [INFO] [stdout] 832 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 832 | # [doc = "`core class LineEdit` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lineedit.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LineEdit` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLineEdit inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LineEdit { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Align (pub i64) ; impl Align { pub const LEFT : Align = Align (0i64) ; pub const CENTER : Align = Align (1i64) ; pub const RIGHT : Align = Align (2i64) ; pub const FILL : Align = Align (3i64) ; } impl From < i64 > for Align { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Align > for i64 { # [inline] fn from (v : Align) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MenuItems (pub i64) ; impl MenuItems { pub const CUT : MenuItems = MenuItems (0i64) ; pub const COPY : MenuItems = MenuItems (1i64) ; pub const PASTE : MenuItems = MenuItems (2i64) ; pub const CLEAR : MenuItems = MenuItems (3i64) ; pub const SELECT_ALL : MenuItems = MenuItems (4i64) ; pub const UNDO : MenuItems = MenuItems (5i64) ; pub const REDO : MenuItems = MenuItems (6i64) ; pub const MAX : MenuItems = MenuItems (7i64) ; } impl From < i64 > for MenuItems { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MenuItems > for i64 { # [inline] fn from (v : MenuItems) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl LineEdit { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_FILL : i64 = 3i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const MENU_CLEAR : i64 = 3i64 ; pub const MENU_COPY : i64 = 1i64 ; pub const MENU_CUT : i64 = 0i64 ; pub const MENU_MAX : i64 = 7i64 ; pub const MENU_PASTE : i64 = 2i64 ; pub const MENU_REDO : i64 = 6i64 ; pub const MENU_SELECT_ALL : i64 = 4i64 ; pub const MENU_UNDO : i64 = 5i64 ; } impl LineEdit { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LineEditMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `text` after the cursor. If the resulting value is longer than [member max_length], nothing happens."] # [doc = ""] # [inline] pub fn append_at_cursor (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . append_at_cursor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Erases the [LineEdit]'s [member text]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_get_blink_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_get_blink_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_set_blink_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_set_blink_speed (& self , blink_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , blink_speed) ; } } # [doc = "Deletes one character at the cursor's current position (equivalent to pressing the `Delete` key)."] # [doc = ""] # [inline] pub fn delete_char_at_cursor (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_char_at_cursor ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deletes a section of the [member text] going from position `from_column` to `to_column`. Both parameters should be within the text's length."] # [doc = ""] # [inline] pub fn delete_text (& self , from_column : i64 , to_column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_text ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_column , to_column) ; } } # [doc = "Clears the current selection."] # [doc = ""] # [inline] pub fn deselect (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn align (& self) -> crate :: generated :: line_edit :: Align { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_edit :: Align (ret) } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn cursor_position (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_cursor_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn expand_to_text_length (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_expand_to_text_length ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn max_length (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_max_length ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [PopupMenu] of this [LineEdit]. By default, this menu is displayed when right-clicking on the [LineEdit]."] # [doc = ""] # [inline] pub fn get_menu (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_menu ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn placeholder (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn placeholder_alpha (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder_alpha ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn right_icon (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_right_icon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_scroll_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_scroll_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn secret_character (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_secret_character ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn is_clear_button_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_clear_button_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn is_context_menu_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_context_menu_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn is_editable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn is_secret (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_secret ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn is_selecting_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_selecting_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn is_shortcut_keys_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn is_virtual_keyboard_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Executes a given action as defined in the [enum MenuItems] enum."] # [doc = ""] # [inline] pub fn menu_option (& self , option : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . menu_option ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , option) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSelects characters inside [LineEdit] between `from` and `to`. By default, `from` is at the beginning and `to` at the end.\n```gdscript\ntext = \"Welcome\"\nselect() # Will select \"Welcome\".\nselect(4) # Will select \"ome\".\nselect(2, 5) # Will select \"lco\".\n```\n# Default Arguments\n* `from` - `0`\n* `to` - `-1`"] # [doc = ""] # [inline] pub fn select (& self , from : i64 , to : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; } } # [doc = "Selects the whole [String]."] # [doc = ""] # [inline] pub fn select_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn set_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn set_clear_button_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_clear_button_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn set_context_menu_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_context_menu_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn set_cursor_position (& self , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_cursor_position ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn set_editable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn set_expand_to_text_length (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_expand_to_text_length ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn set_max_length (& self , chars : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_max_length ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , chars) ; } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn set_placeholder (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn set_placeholder_alpha (& self , alpha : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder_alpha ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , alpha) ; } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn set_right_icon (& self , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_right_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , icon . as_arg_ptr ()) ; } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn set_secret (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn set_secret_character (& self , character : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret_character ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , character . into ()) ; } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn set_selecting_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_selecting_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn set_shortcut_keys_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn set_virtual_keyboard_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LineEdit { } unsafe impl GodotObject for LineEdit { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LineEdit" } } impl QueueFree for LineEdit { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LineEdit { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LineEdit { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for LineEdit { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LineEdit { } unsafe impl SubClass < crate :: generated :: node :: Node > for LineEdit { } unsafe impl SubClass < crate :: generated :: object :: Object > for LineEdit { } impl Instanciable for LineEdit { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LineEdit :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LineEditMethodTable { pub class_constructor : sys :: godot_class_constructor , pub append_at_cursor : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub cursor_get_blink_enabled : * mut sys :: godot_method_bind , pub cursor_get_blink_speed : * mut sys :: godot_method_bind , pub cursor_set_blink_enabled : * mut sys :: godot_method_bind , pub cursor_set_blink_speed : * mut sys :: godot_method_bind , pub delete_char_at_cursor : * mut sys :: godot_method_bind , pub delete_text : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub get_align : * mut sys :: godot_method_bind , pub get_cursor_position : * mut sys :: godot_method_bind , pub get_expand_to_text_length : * mut sys :: godot_method_bind , pub get_max_length : * mut sys :: godot_method_bind , pub get_menu : * mut sys :: godot_method_bind , pub get_placeholder : * mut sys :: godot_method_bind , pub get_placeholder_alpha : * mut sys :: godot_method_bind , pub get_right_icon : * mut sys :: godot_method_bind , pub get_scroll_offset : * mut sys :: godot_method_bind , pub get_secret_character : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub is_clear_button_enabled : * mut sys :: godot_method_bind , pub is_context_menu_enabled : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub is_secret : * mut sys :: godot_method_bind , pub is_selecting_enabled : * mut sys :: godot_method_bind , pub is_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub is_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub menu_option : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub select_all : * mut sys :: godot_method_bind , pub set_align : * mut sys :: godot_method_bind , pub set_clear_button_enabled : * mut sys :: godot_method_bind , pub set_context_menu_enabled : * mut sys :: godot_method_bind , pub set_cursor_position : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_expand_to_text_length : * mut sys :: godot_method_bind , pub set_max_length : * mut sys :: godot_method_bind , pub set_placeholder : * mut sys :: godot_method_bind , pub set_placeholder_alpha : * mut sys :: godot_method_bind , pub set_right_icon : * mut sys :: godot_method_bind , pub set_secret : * mut sys :: godot_method_bind , pub set_secret_character : * mut sys :: godot_method_bind , pub set_selecting_enabled : * mut sys :: godot_method_bind , pub set_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_virtual_keyboard_enabled : * mut sys :: godot_method_bind } impl LineEditMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LineEditMethodTable = LineEditMethodTable { class_constructor : None , append_at_cursor : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , cursor_get_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_get_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_set_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_set_blink_speed : 0 as * mut sys :: godot_method_bind , delete_char_at_cursor : 0 as * mut sys :: godot_method_bind , delete_text : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , get_align : 0 as * mut sys :: godot_method_bind , get_cursor_position : 0 as * mut sys :: godot_method_bind , get_expand_to_text_length : 0 as * mut sys :: godot_method_bind , get_max_length : 0 as * mut sys :: godot_method_bind , get_menu : 0 as * mut sys :: godot_method_bind , get_placeholder : 0 as * mut sys :: godot_method_bind , get_placeholder_alpha : 0 as * mut sys :: godot_method_bind , get_right_icon : 0 as * mut sys :: godot_method_bind , get_scroll_offset : 0 as * mut sys :: godot_method_bind , get_secret_character : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , is_clear_button_enabled : 0 as * mut sys :: godot_method_bind , is_context_menu_enabled : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , is_secret : 0 as * mut sys :: godot_method_bind , is_selecting_enabled : 0 as * mut sys :: godot_method_bind , is_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , is_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , menu_option : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , select_all : 0 as * mut sys :: godot_method_bind , set_align : 0 as * mut sys :: godot_method_bind , set_clear_button_enabled : 0 as * mut sys :: godot_method_bind , set_context_menu_enabled : 0 as * mut sys :: godot_method_bind , set_cursor_position : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_expand_to_text_length : 0 as * mut sys :: godot_method_bind , set_max_length : 0 as * mut sys :: godot_method_bind , set_placeholder : 0 as * mut sys :: godot_method_bind , set_placeholder_alpha : 0 as * mut sys :: godot_method_bind , set_right_icon : 0 as * mut sys :: godot_method_bind , set_secret : 0 as * mut sys :: godot_method_bind , set_secret_character : 0 as * mut sys :: godot_method_bind , set_selecting_enabled : 0 as * mut sys :: godot_method_bind , set_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LineEditMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LineEdit\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . append_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "append_at_cursor\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_speed\0" . as_ptr () as * const c_char) ; table . delete_char_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "delete_char_at_cursor\0" . as_ptr () as * const c_char) ; table . delete_text = (gd_api . godot_method_bind_get_method) (class_name , "delete_text\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . get_align = (gd_api . godot_method_bind_get_method) (class_name , "get_align\0" . as_ptr () as * const c_char) ; table . get_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "get_cursor_position\0" . as_ptr () as * const c_char) ; table . get_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . get_max_length = (gd_api . godot_method_bind_get_method) (class_name , "get_max_length\0" . as_ptr () as * const c_char) ; table . get_menu = (gd_api . godot_method_bind_get_method) (class_name , "get_menu\0" . as_ptr () as * const c_char) ; table . get_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder\0" . as_ptr () as * const c_char) ; table . get_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . get_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_right_icon\0" . as_ptr () as * const c_char) ; table . get_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_offset\0" . as_ptr () as * const c_char) ; table . get_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "get_secret_character\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . is_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . is_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . is_secret = (gd_api . godot_method_bind_get_method) (class_name , "is_secret\0" . as_ptr () as * const c_char) ; table . is_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selecting_enabled\0" . as_ptr () as * const c_char) ; table . is_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . is_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . menu_option = (gd_api . godot_method_bind_get_method) (class_name , "menu_option\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . select_all = (gd_api . godot_method_bind_get_method) (class_name , "select_all\0" . as_ptr () as * const c_char) ; table . set_align = (gd_api . godot_method_bind_get_method) (class_name , "set_align\0" . as_ptr () as * const c_char) ; table . set_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . set_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . set_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "set_cursor_position\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . set_max_length = (gd_api . godot_method_bind_get_method) (class_name , "set_max_length\0" . as_ptr () as * const c_char) ; table . set_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder\0" . as_ptr () as * const c_char) ; table . set_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . set_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_right_icon\0" . as_ptr () as * const c_char) ; table . set_secret = (gd_api . godot_method_bind_get_method) (class_name , "set_secret\0" . as_ptr () as * const c_char) ; table . set_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "set_secret_character\0" . as_ptr () as * const c_char) ; table . set_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selecting_enabled\0" . as_ptr () as * const c_char) ; table . set_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:838:5128 [INFO] [stdout] | [INFO] [stdout] 838 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 838 | # [doc = "`core class SegmentShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_segmentshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSegmentShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SegmentShape2D { this : RawObject < Self > , } impl SegmentShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SegmentShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The segment's first point position."] # [doc = ""] # [inline] pub fn a (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SegmentShape2DMethodTable :: get (get_api ()) . get_a ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The segment's second point position."] # [doc = ""] # [inline] pub fn b (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SegmentShape2DMethodTable :: get (get_api ()) . get_b ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The segment's first point position."] # [doc = ""] # [inline] pub fn set_a (& self , a : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SegmentShape2DMethodTable :: get (get_api ()) . set_a ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , a) ; } } # [doc = "The segment's second point position."] # [doc = ""] # [inline] pub fn set_b (& self , b : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SegmentShape2DMethodTable :: get (get_api ()) . set_b ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , b) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SegmentShape2D { } unsafe impl GodotObject for SegmentShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SegmentShape2D" } } impl std :: ops :: Deref for SegmentShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SegmentShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for SegmentShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SegmentShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SegmentShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for SegmentShape2D { } impl Instanciable for SegmentShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SegmentShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SegmentShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_a : * mut sys :: godot_method_bind , pub get_b : * mut sys :: godot_method_bind , pub set_a : * mut sys :: godot_method_bind , pub set_b : * mut sys :: godot_method_bind } impl SegmentShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SegmentShape2DMethodTable = SegmentShape2DMethodTable { class_constructor : None , get_a : 0 as * mut sys :: godot_method_bind , get_b : 0 as * mut sys :: godot_method_bind , set_a : 0 as * mut sys :: godot_method_bind , set_b : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SegmentShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SegmentShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_a = (gd_api . godot_method_bind_get_method) (class_name , "get_a\0" . as_ptr () as * const c_char) ; table . get_b = (gd_api . godot_method_bind_get_method) (class_name , "get_b\0" . as_ptr () as * const c_char) ; table . set_a = (gd_api . godot_method_bind_get_method) (class_name , "set_a\0" . as_ptr () as * const c_char) ; table . set_b = (gd_api . godot_method_bind_get_method) (class_name , "set_b\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:844:11972 [INFO] [stdout] | [INFO] [stdout] 844 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 844 | # [doc = "`core class AnimationNode` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNode inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FilterAction (pub i64) ; impl FilterAction { pub const IGNORE : FilterAction = FilterAction (0i64) ; pub const PASS : FilterAction = FilterAction (1i64) ; pub const STOP : FilterAction = FilterAction (2i64) ; pub const BLEND : FilterAction = FilterAction (3i64) ; } impl From < i64 > for FilterAction { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FilterAction > for i64 { # [inline] fn from (v : FilterAction) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNode { pub const FILTER_BLEND : i64 = 3i64 ; pub const FILTER_IGNORE : i64 = 0i64 ; pub const FILTER_PASS : i64 = 1i64 ; pub const FILTER_STOP : i64 = 2i64 ; } impl AnimationNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree]."] # [doc = ""] # [inline] pub fn add_input (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . add_input ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Blend an animation by `blend` amount (name must be valid in the linked [AnimationPlayer]). A `time` and `delta` may be passed, as well as whether `seek` happened."] # [doc = ""] # [inline] pub fn blend_animation (& self , animation : impl Into < GodotString > , time : f64 , delta : f64 , seeked : bool , blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_animation ; let ret = crate :: icalls :: icallptr_void_str_f64_f64_bool_f64 (method_bind , self . this . sys () . as_ptr () , animation . into () , time , delta , seeked , blend) ; } } # [doc = "Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. The `time` parameter is a relative delta, unless `seek` is `true`, in which case it is absolute. A filter mode may be optionally passed (see [enum FilterAction] for options).\n# Default Arguments\n* `filter` - `0`\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn blend_input (& self , input_index : i64 , time : f64 , seek : bool , blend : f64 , filter : i64 , optimize : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_input ; let ret = crate :: icalls :: icallptr_f64_i64_f64_bool_f64_i64_bool (method_bind , self . this . sys () . as_ptr () , input_index , time , seek , blend , filter , optimize) ; ret as _ } } # [doc = "Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.\n# Default Arguments\n* `filter` - `0`\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn blend_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode > , time : f64 , seek : bool , blend : f64 , filter : i64 , optimize : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_node ; let ret = crate :: icalls :: icallptr_f64_str_obj_f64_bool_f64_i64_bool (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr () , time , seek , blend , filter , optimize) ; ret as _ } } # [doc = "Amount of inputs in this node, only useful for nodes that go into [AnimationNodeBlendTree]."] # [doc = ""] # [inline] pub fn get_input_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_input_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the name of an input by index."] # [doc = ""] # [inline] pub fn get_input_name (& self , input : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_input_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , input) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees."] # [doc = ""] # [inline] pub fn get_parameter (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_parameter ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "If `true`, filtering is enabled."] # [doc = ""] # [inline] pub fn is_filter_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . is_filter_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` whether a given path is filtered."] # [doc = ""] # [inline] pub fn is_path_filtered (& self , path : impl Into < NodePath >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . is_path_filtered ; let ret = crate :: icalls :: icallptr_bool_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Removes an input, call this only when inactive."] # [doc = ""] # [inline] pub fn remove_input (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . remove_input ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "If `true`, filtering is enabled."] # [doc = ""] # [inline] pub fn set_filter_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_filter_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Adds or removes a path for the filter."] # [doc = ""] # [inline] pub fn set_filter_path (& self , path : impl Into < NodePath > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_filter_path ; let ret = crate :: icalls :: icallptr_void_nodepath_bool (method_bind , self . this . sys () . as_ptr () , path . into () , enable) ; } } # [doc = "Sets a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes."] # [doc = ""] # [inline] pub fn set_parameter (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_parameter ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNode { } unsafe impl GodotObject for AnimationNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNode" } } impl std :: ops :: Deref for AnimationNode { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNode { } impl Instanciable for AnimationNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_input : * mut sys :: godot_method_bind , pub blend_animation : * mut sys :: godot_method_bind , pub blend_input : * mut sys :: godot_method_bind , pub blend_node : * mut sys :: godot_method_bind , pub get_input_count : * mut sys :: godot_method_bind , pub get_input_name : * mut sys :: godot_method_bind , pub get_parameter : * mut sys :: godot_method_bind , pub is_filter_enabled : * mut sys :: godot_method_bind , pub is_path_filtered : * mut sys :: godot_method_bind , pub remove_input : * mut sys :: godot_method_bind , pub set_filter_enabled : * mut sys :: godot_method_bind , pub set_filter_path : * mut sys :: godot_method_bind , pub set_parameter : * mut sys :: godot_method_bind } impl AnimationNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeMethodTable = AnimationNodeMethodTable { class_constructor : None , add_input : 0 as * mut sys :: godot_method_bind , blend_animation : 0 as * mut sys :: godot_method_bind , blend_input : 0 as * mut sys :: godot_method_bind , blend_node : 0 as * mut sys :: godot_method_bind , get_input_count : 0 as * mut sys :: godot_method_bind , get_input_name : 0 as * mut sys :: godot_method_bind , get_parameter : 0 as * mut sys :: godot_method_bind , is_filter_enabled : 0 as * mut sys :: godot_method_bind , is_path_filtered : 0 as * mut sys :: godot_method_bind , remove_input : 0 as * mut sys :: godot_method_bind , set_filter_enabled : 0 as * mut sys :: godot_method_bind , set_filter_path : 0 as * mut sys :: godot_method_bind , set_parameter : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_input = (gd_api . godot_method_bind_get_method) (class_name , "add_input\0" . as_ptr () as * const c_char) ; table . blend_animation = (gd_api . godot_method_bind_get_method) (class_name , "blend_animation\0" . as_ptr () as * const c_char) ; table . blend_input = (gd_api . godot_method_bind_get_method) (class_name , "blend_input\0" . as_ptr () as * const c_char) ; table . blend_node = (gd_api . godot_method_bind_get_method) (class_name , "blend_node\0" . as_ptr () as * const c_char) ; table . get_input_count = (gd_api . godot_method_bind_get_method) (class_name , "get_input_count\0" . as_ptr () as * const c_char) ; table . get_input_name = (gd_api . godot_method_bind_get_method) (class_name , "get_input_name\0" . as_ptr () as * const c_char) ; table . get_parameter = (gd_api . godot_method_bind_get_method) (class_name , "get_parameter\0" . as_ptr () as * const c_char) ; table . is_filter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_filter_enabled\0" . as_ptr () as * const c_char) ; table . is_path_filtered = (gd_api . godot_method_bind_get_method) (class_name , "is_path_filtered\0" . as_ptr () as * const c_char) ; table . remove_input = (gd_api . godot_method_bind_get_method) (class_name , "remove_input\0" . as_ptr () as * const c_char) ; table . set_filter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_enabled\0" . as_ptr () as * const c_char) ; table . set_filter_path = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_path\0" . as_ptr () as * const c_char) ; table . set_parameter = (gd_api . godot_method_bind_get_method) (class_name , "set_parameter\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:850:3440 [INFO] [stdout] | [INFO] [stdout] 850 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 850 | # [doc = "`core class SceneTreeTimer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scenetreetimer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSceneTreeTimer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SceneTreeTimer { this : RawObject < Self > , } impl SceneTreeTimer { # [doc = "The time remaining."] # [doc = ""] # [inline] pub fn time_left (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeTimerMethodTable :: get (get_api ()) . get_time_left ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The time remaining."] # [doc = ""] # [inline] pub fn set_time_left (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeTimerMethodTable :: get (get_api ()) . set_time_left ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SceneTreeTimer { } unsafe impl GodotObject for SceneTreeTimer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SceneTreeTimer" } } impl std :: ops :: Deref for SceneTreeTimer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SceneTreeTimer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SceneTreeTimer { } unsafe impl SubClass < crate :: generated :: object :: Object > for SceneTreeTimer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SceneTreeTimerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_time_left : * mut sys :: godot_method_bind , pub set_time_left : * mut sys :: godot_method_bind } impl SceneTreeTimerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SceneTreeTimerMethodTable = SceneTreeTimerMethodTable { class_constructor : None , get_time_left : 0 as * mut sys :: godot_method_bind , set_time_left : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SceneTreeTimerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SceneTreeTimer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_time_left = (gd_api . godot_method_bind_get_method) (class_name , "get_time_left\0" . as_ptr () as * const c_char) ; table . set_time_left = (gd_api . godot_method_bind_get_method) (class_name , "set_time_left\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:856:85086 [INFO] [stdout] | [INFO] [stdout] 856 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 856 | # [doc = "`core class SpatialMaterial` inherits `Material` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatialmaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSpatialMaterial inherits methods from:\n - [Material](struct.Material.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpatialMaterial { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BillboardMode (pub i64) ; impl BillboardMode { pub const DISABLED : BillboardMode = BillboardMode (0i64) ; pub const ENABLED : BillboardMode = BillboardMode (1i64) ; pub const FIXED_Y : BillboardMode = BillboardMode (2i64) ; pub const PARTICLES : BillboardMode = BillboardMode (3i64) ; } impl From < i64 > for BillboardMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BillboardMode > for i64 { # [inline] fn from (v : BillboardMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendMode (pub i64) ; impl BlendMode { pub const MIX : BlendMode = BlendMode (0i64) ; pub const ADD : BlendMode = BlendMode (1i64) ; pub const SUB : BlendMode = BlendMode (2i64) ; pub const MUL : BlendMode = BlendMode (3i64) ; } impl From < i64 > for BlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendMode > for i64 { # [inline] fn from (v : BlendMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CullMode (pub i64) ; impl CullMode { pub const BACK : CullMode = CullMode (0i64) ; pub const FRONT : CullMode = CullMode (1i64) ; pub const DISABLED : CullMode = CullMode (2i64) ; } impl From < i64 > for CullMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CullMode > for i64 { # [inline] fn from (v : CullMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DepthDrawMode (pub i64) ; impl DepthDrawMode { pub const OPAQUE_ONLY : DepthDrawMode = DepthDrawMode (0i64) ; pub const ALWAYS : DepthDrawMode = DepthDrawMode (1i64) ; pub const DISABLED : DepthDrawMode = DepthDrawMode (2i64) ; pub const ALPHA_OPAQUE_PREPASS : DepthDrawMode = DepthDrawMode (3i64) ; } impl From < i64 > for DepthDrawMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DepthDrawMode > for i64 { # [inline] fn from (v : DepthDrawMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DetailUv (pub i64) ; impl DetailUv { pub const _1 : DetailUv = DetailUv (0i64) ; pub const _2 : DetailUv = DetailUv (1i64) ; } impl From < i64 > for DetailUv { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DetailUv > for i64 { # [inline] fn from (v : DetailUv) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DiffuseMode (pub i64) ; impl DiffuseMode { pub const BURLEY : DiffuseMode = DiffuseMode (0i64) ; pub const LAMBERT : DiffuseMode = DiffuseMode (1i64) ; pub const LAMBERT_WRAP : DiffuseMode = DiffuseMode (2i64) ; pub const OREN_NAYAR : DiffuseMode = DiffuseMode (3i64) ; pub const TOON : DiffuseMode = DiffuseMode (4i64) ; } impl From < i64 > for DiffuseMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DiffuseMode > for i64 { # [inline] fn from (v : DiffuseMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DistanceFadeMode (pub i64) ; impl DistanceFadeMode { pub const DISABLED : DistanceFadeMode = DistanceFadeMode (0i64) ; pub const PIXEL_ALPHA : DistanceFadeMode = DistanceFadeMode (1i64) ; pub const PIXEL_DITHER : DistanceFadeMode = DistanceFadeMode (2i64) ; pub const OBJECT_DITHER : DistanceFadeMode = DistanceFadeMode (3i64) ; } impl From < i64 > for DistanceFadeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DistanceFadeMode > for i64 { # [inline] fn from (v : DistanceFadeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EmissionOperator (pub i64) ; impl EmissionOperator { pub const ADD : EmissionOperator = EmissionOperator (0i64) ; pub const MULTIPLY : EmissionOperator = EmissionOperator (1i64) ; } impl From < i64 > for EmissionOperator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EmissionOperator > for i64 { # [inline] fn from (v : EmissionOperator) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Feature (pub i64) ; impl Feature { pub const TRANSPARENT : Feature = Feature (0i64) ; pub const EMISSION : Feature = Feature (1i64) ; pub const NORMAL_MAPPING : Feature = Feature (2i64) ; pub const RIM : Feature = Feature (3i64) ; pub const CLEARCOAT : Feature = Feature (4i64) ; pub const ANISOTROPY : Feature = Feature (5i64) ; pub const AMBIENT_OCCLUSION : Feature = Feature (6i64) ; pub const DEPTH_MAPPING : Feature = Feature (7i64) ; pub const SUBSURACE_SCATTERING : Feature = Feature (8i64) ; pub const TRANSMISSION : Feature = Feature (9i64) ; pub const REFRACTION : Feature = Feature (10i64) ; pub const DETAIL : Feature = Feature (11i64) ; pub const MAX : Feature = Feature (12i64) ; } impl From < i64 > for Feature { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Feature > for i64 { # [inline] fn from (v : Feature) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const UNSHADED : Flags = Flags (0i64) ; pub const USE_VERTEX_LIGHTING : Flags = Flags (1i64) ; pub const DISABLE_DEPTH_TEST : Flags = Flags (2i64) ; pub const ALBEDO_FROM_VERTEX_COLOR : Flags = Flags (3i64) ; pub const SRGB_VERTEX_COLOR : Flags = Flags (4i64) ; pub const USE_POINT_SIZE : Flags = Flags (5i64) ; pub const FIXED_SIZE : Flags = Flags (6i64) ; pub const BILLBOARD_KEEP_SCALE : Flags = Flags (7i64) ; pub const UV1_USE_TRIPLANAR : Flags = Flags (8i64) ; pub const UV2_USE_TRIPLANAR : Flags = Flags (9i64) ; pub const TRIPLANAR_USE_WORLD : Flags = Flags (10i64) ; pub const AO_ON_UV2 : Flags = Flags (11i64) ; pub const EMISSION_ON_UV2 : Flags = Flags (12i64) ; pub const USE_ALPHA_SCISSOR : Flags = Flags (13i64) ; pub const ALBEDO_TEXTURE_FORCE_SRGB : Flags = Flags (14i64) ; pub const DONT_RECEIVE_SHADOWS : Flags = Flags (15i64) ; pub const ENSURE_CORRECT_NORMALS : Flags = Flags (16i64) ; pub const DISABLE_AMBIENT_LIGHT : Flags = Flags (17i64) ; pub const USE_SHADOW_TO_OPACITY : Flags = Flags (18i64) ; pub const MAX : Flags = Flags (19i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpecularMode (pub i64) ; impl SpecularMode { pub const SCHLICK_GGX : SpecularMode = SpecularMode (0i64) ; pub const BLINN : SpecularMode = SpecularMode (1i64) ; pub const PHONG : SpecularMode = SpecularMode (2i64) ; pub const TOON : SpecularMode = SpecularMode (3i64) ; pub const DISABLED : SpecularMode = SpecularMode (4i64) ; } impl From < i64 > for SpecularMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpecularMode > for i64 { # [inline] fn from (v : SpecularMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureChannel (pub i64) ; impl TextureChannel { pub const RED : TextureChannel = TextureChannel (0i64) ; pub const GREEN : TextureChannel = TextureChannel (1i64) ; pub const BLUE : TextureChannel = TextureChannel (2i64) ; pub const ALPHA : TextureChannel = TextureChannel (3i64) ; pub const GRAYSCALE : TextureChannel = TextureChannel (4i64) ; } impl From < i64 > for TextureChannel { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureChannel > for i64 { # [inline] fn from (v : TextureChannel) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureParam (pub i64) ; impl TextureParam { pub const ALBEDO : TextureParam = TextureParam (0i64) ; pub const METALLIC : TextureParam = TextureParam (1i64) ; pub const ROUGHNESS : TextureParam = TextureParam (2i64) ; pub const EMISSION : TextureParam = TextureParam (3i64) ; pub const NORMAL : TextureParam = TextureParam (4i64) ; pub const RIM : TextureParam = TextureParam (5i64) ; pub const CLEARCOAT : TextureParam = TextureParam (6i64) ; pub const FLOWMAP : TextureParam = TextureParam (7i64) ; pub const AMBIENT_OCCLUSION : TextureParam = TextureParam (8i64) ; pub const DEPTH : TextureParam = TextureParam (9i64) ; pub const SUBSURFACE_SCATTERING : TextureParam = TextureParam (10i64) ; pub const TRANSMISSION : TextureParam = TextureParam (11i64) ; pub const REFRACTION : TextureParam = TextureParam (12i64) ; pub const DETAIL_MASK : TextureParam = TextureParam (13i64) ; pub const DETAIL_ALBEDO : TextureParam = TextureParam (14i64) ; pub const DETAIL_NORMAL : TextureParam = TextureParam (15i64) ; pub const MAX : TextureParam = TextureParam (16i64) ; } impl From < i64 > for TextureParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureParam > for i64 { # [inline] fn from (v : TextureParam) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SpatialMaterial { pub const BILLBOARD_DISABLED : i64 = 0i64 ; pub const BILLBOARD_ENABLED : i64 = 1i64 ; pub const BILLBOARD_FIXED_Y : i64 = 2i64 ; pub const BILLBOARD_PARTICLES : i64 = 3i64 ; pub const BLEND_MODE_ADD : i64 = 1i64 ; pub const BLEND_MODE_MIX : i64 = 0i64 ; pub const BLEND_MODE_MUL : i64 = 3i64 ; pub const BLEND_MODE_SUB : i64 = 2i64 ; pub const CULL_BACK : i64 = 0i64 ; pub const CULL_DISABLED : i64 = 2i64 ; pub const CULL_FRONT : i64 = 1i64 ; pub const DEPTH_DRAW_ALPHA_OPAQUE_PREPASS : i64 = 3i64 ; pub const DEPTH_DRAW_ALWAYS : i64 = 1i64 ; pub const DEPTH_DRAW_DISABLED : i64 = 2i64 ; pub const DEPTH_DRAW_OPAQUE_ONLY : i64 = 0i64 ; pub const DETAIL_UV_1 : i64 = 0i64 ; pub const DETAIL_UV_2 : i64 = 1i64 ; pub const DIFFUSE_BURLEY : i64 = 0i64 ; pub const DIFFUSE_LAMBERT : i64 = 1i64 ; pub const DIFFUSE_LAMBERT_WRAP : i64 = 2i64 ; pub const DIFFUSE_OREN_NAYAR : i64 = 3i64 ; pub const DIFFUSE_TOON : i64 = 4i64 ; pub const DISTANCE_FADE_DISABLED : i64 = 0i64 ; pub const DISTANCE_FADE_OBJECT_DITHER : i64 = 3i64 ; pub const DISTANCE_FADE_PIXEL_ALPHA : i64 = 1i64 ; pub const DISTANCE_FADE_PIXEL_DITHER : i64 = 2i64 ; pub const EMISSION_OP_ADD : i64 = 0i64 ; pub const EMISSION_OP_MULTIPLY : i64 = 1i64 ; pub const FEATURE_AMBIENT_OCCLUSION : i64 = 6i64 ; pub const FEATURE_ANISOTROPY : i64 = 5i64 ; pub const FEATURE_CLEARCOAT : i64 = 4i64 ; pub const FEATURE_DEPTH_MAPPING : i64 = 7i64 ; pub const FEATURE_DETAIL : i64 = 11i64 ; pub const FEATURE_EMISSION : i64 = 1i64 ; pub const FEATURE_MAX : i64 = 12i64 ; pub const FEATURE_NORMAL_MAPPING : i64 = 2i64 ; pub const FEATURE_REFRACTION : i64 = 10i64 ; pub const FEATURE_RIM : i64 = 3i64 ; pub const FEATURE_SUBSURACE_SCATTERING : i64 = 8i64 ; pub const FEATURE_TRANSMISSION : i64 = 9i64 ; pub const FEATURE_TRANSPARENT : i64 = 0i64 ; pub const FLAG_ALBEDO_FROM_VERTEX_COLOR : i64 = 3i64 ; pub const FLAG_ALBEDO_TEXTURE_FORCE_SRGB : i64 = 14i64 ; pub const FLAG_AO_ON_UV2 : i64 = 11i64 ; pub const FLAG_BILLBOARD_KEEP_SCALE : i64 = 7i64 ; pub const FLAG_DISABLE_AMBIENT_LIGHT : i64 = 17i64 ; pub const FLAG_DISABLE_DEPTH_TEST : i64 = 2i64 ; pub const FLAG_DONT_RECEIVE_SHADOWS : i64 = 15i64 ; pub const FLAG_EMISSION_ON_UV2 : i64 = 12i64 ; pub const FLAG_ENSURE_CORRECT_NORMALS : i64 = 16i64 ; pub const FLAG_FIXED_SIZE : i64 = 6i64 ; pub const FLAG_MAX : i64 = 19i64 ; pub const FLAG_SRGB_VERTEX_COLOR : i64 = 4i64 ; pub const FLAG_TRIPLANAR_USE_WORLD : i64 = 10i64 ; pub const FLAG_UNSHADED : i64 = 0i64 ; pub const FLAG_USE_ALPHA_SCISSOR : i64 = 13i64 ; pub const FLAG_USE_POINT_SIZE : i64 = 5i64 ; pub const FLAG_USE_SHADOW_TO_OPACITY : i64 = 18i64 ; pub const FLAG_USE_VERTEX_LIGHTING : i64 = 1i64 ; pub const FLAG_UV1_USE_TRIPLANAR : i64 = 8i64 ; pub const FLAG_UV2_USE_TRIPLANAR : i64 = 9i64 ; pub const SPECULAR_BLINN : i64 = 1i64 ; pub const SPECULAR_DISABLED : i64 = 4i64 ; pub const SPECULAR_PHONG : i64 = 2i64 ; pub const SPECULAR_SCHLICK_GGX : i64 = 0i64 ; pub const SPECULAR_TOON : i64 = 3i64 ; pub const TEXTURE_ALBEDO : i64 = 0i64 ; pub const TEXTURE_AMBIENT_OCCLUSION : i64 = 8i64 ; pub const TEXTURE_CHANNEL_ALPHA : i64 = 3i64 ; pub const TEXTURE_CHANNEL_BLUE : i64 = 2i64 ; pub const TEXTURE_CHANNEL_GRAYSCALE : i64 = 4i64 ; pub const TEXTURE_CHANNEL_GREEN : i64 = 1i64 ; pub const TEXTURE_CHANNEL_RED : i64 = 0i64 ; pub const TEXTURE_CLEARCOAT : i64 = 6i64 ; pub const TEXTURE_DEPTH : i64 = 9i64 ; pub const TEXTURE_DETAIL_ALBEDO : i64 = 14i64 ; pub const TEXTURE_DETAIL_MASK : i64 = 13i64 ; pub const TEXTURE_DETAIL_NORMAL : i64 = 15i64 ; pub const TEXTURE_EMISSION : i64 = 3i64 ; pub const TEXTURE_FLOWMAP : i64 = 7i64 ; pub const TEXTURE_MAX : i64 = 16i64 ; pub const TEXTURE_METALLIC : i64 = 1i64 ; pub const TEXTURE_NORMAL : i64 = 4i64 ; pub const TEXTURE_REFRACTION : i64 = 12i64 ; pub const TEXTURE_RIM : i64 = 5i64 ; pub const TEXTURE_ROUGHNESS : i64 = 2i64 ; pub const TEXTURE_SUBSURFACE_SCATTERING : i64 = 10i64 ; pub const TEXTURE_TRANSMISSION : i64 = 11i64 ; } impl SpatialMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The material's base color."] # [doc = ""] # [inline] pub fn albedo (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_albedo ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Threshold at which the alpha scissor will discard values."] # [doc = ""] # [inline] pub fn alpha_scissor_threshold (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_alpha_scissor_threshold ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The strength of the anisotropy effect."] # [doc = ""] # [inline] pub fn anisotropy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_anisotropy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount that ambient occlusion affects lighting from lights. If `0`, ambient occlusion only affects ambient light. If `1`, ambient occlusion affects lights just as much as it affects ambient light. This can be used to impact the strength of the ambient occlusion effect, but typically looks unrealistic."] # [doc = ""] # [inline] pub fn ao_light_affect (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_ao_light_affect ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn ao_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_ao_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "Controls how the object faces the camera. See [enum BillboardMode]."] # [doc = ""] # [inline] pub fn billboard_mode (& self) -> crate :: generated :: spatial_material :: BillboardMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_billboard_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: BillboardMode (ret) } } # [doc = "The material's blend mode.\n**Note:** Values other than `Mix` force the object into the transparent pipeline. See [enum BlendMode]."] # [doc = ""] # [inline] pub fn blend_mode (& self) -> crate :: generated :: spatial_material :: BlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: BlendMode (ret) } } # [doc = "Sets the strength of the clearcoat effect. Setting to `0` looks the same as disabling the clearcoat effect."] # [doc = ""] # [inline] pub fn clearcoat (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_clearcoat ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the roughness of the clearcoat pass. A higher value results in a smoother clearcoat while a lower value results in a rougher clearcoat."] # [doc = ""] # [inline] pub fn clearcoat_gloss (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_clearcoat_gloss ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Which side of the object is not drawn when backfaces are rendered. See [enum CullMode]."] # [doc = ""] # [inline] pub fn cull_mode (& self) -> crate :: generated :: spatial_material :: CullMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_cull_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: CullMode (ret) } } # [doc = "If `true`, direction of the binormal is flipped before using in the depth effect. This may be necessary if you have encoded your binormals in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn depth_deep_parallax_flip_binormal (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_flip_binormal ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, direction of the tangent is flipped before using in the depth effect. This may be necessary if you have encoded your tangents in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn depth_deep_parallax_flip_tangent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_flip_tangent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is perpendicular to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn depth_deep_parallax_max_layers (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_max_layers ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is parallel to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn depth_deep_parallax_min_layers (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_deep_parallax_min_layers ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Determines when depth rendering takes place. See [enum DepthDrawMode]. See also [member flags_transparent]."] # [doc = ""] # [inline] pub fn depth_draw_mode (& self) -> crate :: generated :: spatial_material :: DepthDrawMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_draw_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DepthDrawMode (ret) } } # [doc = "Scales the depth offset effect. A higher number will create a larger depth."] # [doc = ""] # [inline] pub fn depth_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_depth_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies how the [member detail_albedo] should blend with the current `ALBEDO`. See [enum BlendMode] for options."] # [doc = ""] # [inline] pub fn detail_blend_mode (& self) -> crate :: generated :: spatial_material :: BlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_detail_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: BlendMode (ret) } } # [doc = "Specifies whether to use `UV` or `UV2` for the detail layer. See [enum DetailUV] for options."] # [doc = ""] # [inline] pub fn detail_uv (& self) -> crate :: generated :: spatial_material :: DetailUv { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_detail_uv ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DetailUv (ret) } } # [doc = "The algorithm used for diffuse light scattering. See [enum DiffuseMode]."] # [doc = ""] # [inline] pub fn diffuse_mode (& self) -> crate :: generated :: spatial_material :: DiffuseMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_diffuse_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DiffuseMode (ret) } } # [doc = "Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s."] # [doc = ""] # [inline] pub fn distance_fade (& self) -> crate :: generated :: spatial_material :: DistanceFadeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_distance_fade ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: DistanceFadeMode (ret) } } # [doc = "Distance at which the object fades fully and is no longer visible."] # [doc = ""] # [inline] pub fn distance_fade_max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_distance_fade_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance at which the object starts to fade. If the object is less than this distance away it will appear normal."] # [doc = ""] # [inline] pub fn distance_fade_min_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_distance_fade_min_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The emitted light's color. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn emission (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_emission ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The emitted light's strength. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn emission_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_emission_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets how [member emission] interacts with [member emission_texture]. Can either add or multiply. See [enum EmissionOperator] for options."] # [doc = ""] # [inline] pub fn emission_operator (& self) -> crate :: generated :: spatial_material :: EmissionOperator { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_emission_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: EmissionOperator (ret) } } # [doc = "If `true`, the transmission effect is enabled."] # [doc = ""] # [inline] pub fn feature (& self , feature : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_feature ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; ret as _ } } # [doc = "If `true`, the vertex color is used as albedo color."] # [doc = ""] # [inline] pub fn flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "Grows object vertices in the direction of their normals."] # [doc = ""] # [inline] pub fn grow (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_grow ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Currently unimplemented in Godot."] # [doc = ""] # [inline] pub fn line_width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_line_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A high value makes the material appear more like a metal. Non-metals use their albedo as the diffuse color and add diffuse to the specular reflection. With non-metals, the reflection appears on top of the albedo color. Metals use their albedo as a multiplier to the specular reflection and set the diffuse color to black resulting in a tinted reflection. Materials work better when fully metal or fully non-metal, values between `0` and `1` should only be used for blending between metal and non-metal sections. To alter the amount of reflection use [member roughness]."] # [doc = ""] # [inline] pub fn metallic (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_metallic ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member metallic_texture] in which the metallic information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn metallic_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_metallic_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "The strength of the normal map's effect."] # [doc = ""] # [inline] pub fn normal_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_normal_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of horizontal frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn particles_anim_h_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_particles_anim_h_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particle animations are looped. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn particles_anim_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_particles_anim_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of vertical frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn particles_anim_v_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_particles_anim_v_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The point size in pixels. See [member flags_use_point_size]."] # [doc = ""] # [inline] pub fn point_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_point_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade."] # [doc = ""] # [inline] pub fn proximity_fade_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_proximity_fade_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The strength of the refraction effect."] # [doc = ""] # [inline] pub fn refraction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_refraction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn refraction_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_refraction_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "Sets the strength of the rim lighting effect."] # [doc = ""] # [inline] pub fn rim (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_rim ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of to blend light and albedo color when rendering rim effect. If `0` the light color is used, while `1` means albedo color is used. An intermediate value generally works best."] # [doc = ""] # [inline] pub fn rim_tint (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_rim_tint ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Surface reflection. A value of `0` represents a perfect mirror while a value of `1` completely blurs the reflection. See also [member metallic]."] # [doc = ""] # [inline] pub fn roughness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_roughness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn roughness_texture_channel (& self) -> crate :: generated :: spatial_material :: TextureChannel { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_roughness_texture_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: TextureChannel (ret) } } # [doc = "Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources.\n**Note:** unlike [member metallic], this is not energy-conserving, so it should be left at `0.5` in most cases. See also [member roughness]."] # [doc = ""] # [inline] pub fn specular (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_specular ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The method for rendering the specular blob. See [enum SpecularMode]."] # [doc = ""] # [inline] pub fn specular_mode (& self) -> crate :: generated :: spatial_material :: SpecularMode { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_specular_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: spatial_material :: SpecularMode (ret) } } # [doc = "The strength of the subsurface scattering effect."] # [doc = ""] # [inline] pub fn subsurface_scattering_strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_subsurface_scattering_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Texture used to control the transmission effect per-pixel. Added to [member transmission]."] # [doc = ""] # [inline] pub fn texture (& self , param : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The color used by the transmission effect. Represents the light passing through an object."] # [doc = ""] # [inline] pub fn transmission (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_transmission ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How much to offset the `UV` coordinates. This amount will be added to `UV` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn uv1_offset (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv1_offset ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How much to scale the `UV` coordinates. This is multiplied by `UV` in the vertex function."] # [doc = ""] # [inline] pub fn uv1_scale (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv1_scale ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn uv1_triplanar_blend_sharpness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv1_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "How much to offset the `UV2` coordinates. This amount will be added to `UV2` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn uv2_offset (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv2_offset ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How much to scale the `UV2` coordinates. This is multiplied by `UV2` in the vertex function."] # [doc = ""] # [inline] pub fn uv2_scale (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv2_scale ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn uv2_triplanar_blend_sharpness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . get_uv2_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the shader will read depth texture at multiple points along the view ray to determine occlusion and parrallax. This can be very performance demanding, but results in more realistic looking depth mapping."] # [doc = ""] # [inline] pub fn is_depth_deep_parallax_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . is_depth_deep_parallax_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables the vertex grow setting. See [member params_grow_amount]."] # [doc = ""] # [inline] pub fn is_grow_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . is_grow_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object."] # [doc = ""] # [inline] pub fn is_proximity_fade_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . is_proximity_fade_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The material's base color."] # [doc = ""] # [inline] pub fn set_albedo (& self , albedo : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_albedo ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , albedo) ; } } # [doc = "Threshold at which the alpha scissor will discard values."] # [doc = ""] # [inline] pub fn set_alpha_scissor_threshold (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_alpha_scissor_threshold ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } # [doc = "The strength of the anisotropy effect."] # [doc = ""] # [inline] pub fn set_anisotropy (& self , anisotropy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_anisotropy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , anisotropy) ; } } # [doc = "Amount that ambient occlusion affects lighting from lights. If `0`, ambient occlusion only affects ambient light. If `1`, ambient occlusion affects lights just as much as it affects ambient light. This can be used to impact the strength of the ambient occlusion effect, but typically looks unrealistic."] # [doc = ""] # [inline] pub fn set_ao_light_affect (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_ao_light_affect ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_ao_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_ao_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "Controls how the object faces the camera. See [enum BillboardMode]."] # [doc = ""] # [inline] pub fn set_billboard_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_billboard_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The material's blend mode.\n**Note:** Values other than `Mix` force the object into the transparent pipeline. See [enum BlendMode]."] # [doc = ""] # [inline] pub fn set_blend_mode (& self , blend_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , blend_mode) ; } } # [doc = "Sets the strength of the clearcoat effect. Setting to `0` looks the same as disabling the clearcoat effect."] # [doc = ""] # [inline] pub fn set_clearcoat (& self , clearcoat : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_clearcoat ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , clearcoat) ; } } # [doc = "Sets the roughness of the clearcoat pass. A higher value results in a smoother clearcoat while a lower value results in a rougher clearcoat."] # [doc = ""] # [inline] pub fn set_clearcoat_gloss (& self , clearcoat_gloss : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_clearcoat_gloss ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , clearcoat_gloss) ; } } # [doc = "Which side of the object is not drawn when backfaces are rendered. See [enum CullMode]."] # [doc = ""] # [inline] pub fn set_cull_mode (& self , cull_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_cull_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cull_mode) ; } } # [doc = "If `true`, the shader will read depth texture at multiple points along the view ray to determine occlusion and parrallax. This can be very performance demanding, but results in more realistic looking depth mapping."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, direction of the binormal is flipped before using in the depth effect. This may be necessary if you have encoded your binormals in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_flip_binormal (& self , flip : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_flip_binormal ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip) ; } } # [doc = "If `true`, direction of the tangent is flipped before using in the depth effect. This may be necessary if you have encoded your tangents in a way that is conflicting with the depth effect."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_flip_tangent (& self , flip : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_flip_tangent ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip) ; } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is perpendicular to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_max_layers (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_max_layers ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Number of layers to use when using [member depth_deep_parallax] and the view direction is parallel to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp."] # [doc = ""] # [inline] pub fn set_depth_deep_parallax_min_layers (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_deep_parallax_min_layers ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Determines when depth rendering takes place. See [enum DepthDrawMode]. See also [member flags_transparent]."] # [doc = ""] # [inline] pub fn set_depth_draw_mode (& self , depth_draw_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_draw_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , depth_draw_mode) ; } } # [doc = "Scales the depth offset effect. A higher number will create a larger depth."] # [doc = ""] # [inline] pub fn set_depth_scale (& self , depth_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_depth_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth_scale) ; } } # [doc = "Specifies how the [member detail_albedo] should blend with the current `ALBEDO`. See [enum BlendMode] for options."] # [doc = ""] # [inline] pub fn set_detail_blend_mode (& self , detail_blend_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_detail_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , detail_blend_mode) ; } } # [doc = "Specifies whether to use `UV` or `UV2` for the detail layer. See [enum DetailUV] for options."] # [doc = ""] # [inline] pub fn set_detail_uv (& self , detail_uv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_detail_uv ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , detail_uv) ; } } # [doc = "The algorithm used for diffuse light scattering. See [enum DiffuseMode]."] # [doc = ""] # [inline] pub fn set_diffuse_mode (& self , diffuse_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_diffuse_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , diffuse_mode) ; } } # [doc = "Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s."] # [doc = ""] # [inline] pub fn set_distance_fade (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_distance_fade ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Distance at which the object fades fully and is no longer visible."] # [doc = ""] # [inline] pub fn set_distance_fade_max_distance (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_distance_fade_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "Distance at which the object starts to fade. If the object is less than this distance away it will appear normal."] # [doc = ""] # [inline] pub fn set_distance_fade_min_distance (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_distance_fade_min_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "The emitted light's color. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn set_emission (& self , emission : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_emission ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , emission) ; } } # [doc = "The emitted light's strength. See [member emission_enabled]."] # [doc = ""] # [inline] pub fn set_emission_energy (& self , emission_energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_emission_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , emission_energy) ; } } # [doc = "Sets how [member emission] interacts with [member emission_texture]. Can either add or multiply. See [enum EmissionOperator] for options."] # [doc = ""] # [inline] pub fn set_emission_operator (& self , operator : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_emission_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , operator) ; } } # [doc = "If `true`, the transmission effect is enabled."] # [doc = ""] # [inline] pub fn set_feature (& self , feature : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_feature ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , feature , enable) ; } } # [doc = "If `true`, the vertex color is used as albedo color."] # [doc = ""] # [inline] pub fn set_flag (& self , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enable) ; } } # [doc = "Grows object vertices in the direction of their normals."] # [doc = ""] # [inline] pub fn set_grow (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_grow ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, enables the vertex grow setting. See [member params_grow_amount]."] # [doc = ""] # [inline] pub fn set_grow_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_grow_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Currently unimplemented in Godot."] # [doc = ""] # [inline] pub fn set_line_width (& self , line_width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_line_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , line_width) ; } } # [doc = "A high value makes the material appear more like a metal. Non-metals use their albedo as the diffuse color and add diffuse to the specular reflection. With non-metals, the reflection appears on top of the albedo color. Metals use their albedo as a multiplier to the specular reflection and set the diffuse color to black resulting in a tinted reflection. Materials work better when fully metal or fully non-metal, values between `0` and `1` should only be used for blending between metal and non-metal sections. To alter the amount of reflection use [member roughness]."] # [doc = ""] # [inline] pub fn set_metallic (& self , metallic : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_metallic ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , metallic) ; } } # [doc = "Specifies the channel of the [member metallic_texture] in which the metallic information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_metallic_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_metallic_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "The strength of the normal map's effect."] # [doc = ""] # [inline] pub fn set_normal_scale (& self , normal_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_normal_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , normal_scale) ; } } # [doc = "The number of horizontal frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn set_particles_anim_h_frames (& self , frames : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_particles_anim_h_frames ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; } } # [doc = "If `true`, particle animations are looped. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn set_particles_anim_loop (& self , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_particles_anim_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _loop) ; } } # [doc = "The number of vertical frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]."] # [doc = ""] # [inline] pub fn set_particles_anim_v_frames (& self , frames : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_particles_anim_v_frames ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; } } # [doc = "The point size in pixels. See [member flags_use_point_size]."] # [doc = ""] # [inline] pub fn set_point_size (& self , point_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_point_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , point_size) ; } } # [doc = "If `true`, the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object."] # [doc = ""] # [inline] pub fn set_proximity_fade (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_proximity_fade ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade."] # [doc = ""] # [inline] pub fn set_proximity_fade_distance (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_proximity_fade_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "The strength of the refraction effect."] # [doc = ""] # [inline] pub fn set_refraction (& self , refraction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_refraction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , refraction) ; } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_refraction_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_refraction_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "Sets the strength of the rim lighting effect."] # [doc = ""] # [inline] pub fn set_rim (& self , rim : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_rim ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rim) ; } } # [doc = "The amount of to blend light and albedo color when rendering rim effect. If `0` the light color is used, while `1` means albedo color is used. An intermediate value generally works best."] # [doc = ""] # [inline] pub fn set_rim_tint (& self , rim_tint : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_rim_tint ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rim_tint) ; } } # [doc = "Surface reflection. A value of `0` represents a perfect mirror while a value of `1` completely blurs the reflection. See also [member metallic]."] # [doc = ""] # [inline] pub fn set_roughness (& self , roughness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_roughness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , roughness) ; } } # [doc = "Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use."] # [doc = ""] # [inline] pub fn set_roughness_texture_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_roughness_texture_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } # [doc = "Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources.\n**Note:** unlike [member metallic], this is not energy-conserving, so it should be left at `0.5` in most cases. See also [member roughness]."] # [doc = ""] # [inline] pub fn set_specular (& self , specular : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_specular ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , specular) ; } } # [doc = "The method for rendering the specular blob. See [enum SpecularMode]."] # [doc = ""] # [inline] pub fn set_specular_mode (& self , specular_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_specular_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , specular_mode) ; } } # [doc = "The strength of the subsurface scattering effect."] # [doc = ""] # [inline] pub fn set_subsurface_scattering_strength (& self , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_subsurface_scattering_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , strength) ; } } # [doc = "Texture used to control the transmission effect per-pixel. Added to [member transmission]."] # [doc = ""] # [inline] pub fn set_texture (& self , param : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , param , texture . as_arg_ptr ()) ; } } # [doc = "The color used by the transmission effect. Represents the light passing through an object."] # [doc = ""] # [inline] pub fn set_transmission (& self , transmission : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_transmission ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , transmission) ; } } # [doc = "How much to offset the `UV` coordinates. This amount will be added to `UV` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn set_uv1_offset (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv1_offset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "How much to scale the `UV` coordinates. This is multiplied by `UV` in the vertex function."] # [doc = ""] # [inline] pub fn set_uv1_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv1_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn set_uv1_triplanar_blend_sharpness (& self , sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv1_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sharpness) ; } } # [doc = "How much to offset the `UV2` coordinates. This amount will be added to `UV2` in the vertex function. This can be used to offset a texture."] # [doc = ""] # [inline] pub fn set_uv2_offset (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv2_offset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "How much to scale the `UV2` coordinates. This is multiplied by `UV2` in the vertex function."] # [doc = ""] # [inline] pub fn set_uv2_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv2_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "A lower number blends the texture more softly while a higher number blends the texture more sharply."] # [doc = ""] # [inline] pub fn set_uv2_triplanar_blend_sharpness (& self , sharpness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMaterialMethodTable :: get (get_api ()) . set_uv2_triplanar_blend_sharpness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sharpness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpatialMaterial { } unsafe impl GodotObject for SpatialMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SpatialMaterial" } } impl std :: ops :: Deref for SpatialMaterial { type Target = crate :: generated :: material :: Material ; # [inline] fn deref (& self) -> & crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpatialMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: material :: Material > for SpatialMaterial { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SpatialMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SpatialMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpatialMaterial { } impl Instanciable for SpatialMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpatialMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_albedo : * mut sys :: godot_method_bind , pub get_alpha_scissor_threshold : * mut sys :: godot_method_bind , pub get_anisotropy : * mut sys :: godot_method_bind , pub get_ao_light_affect : * mut sys :: godot_method_bind , pub get_ao_texture_channel : * mut sys :: godot_method_bind , pub get_billboard_mode : * mut sys :: godot_method_bind , pub get_blend_mode : * mut sys :: godot_method_bind , pub get_clearcoat : * mut sys :: godot_method_bind , pub get_clearcoat_gloss : * mut sys :: godot_method_bind , pub get_cull_mode : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_flip_binormal : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_flip_tangent : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_max_layers : * mut sys :: godot_method_bind , pub get_depth_deep_parallax_min_layers : * mut sys :: godot_method_bind , pub get_depth_draw_mode : * mut sys :: godot_method_bind , pub get_depth_scale : * mut sys :: godot_method_bind , pub get_detail_blend_mode : * mut sys :: godot_method_bind , pub get_detail_uv : * mut sys :: godot_method_bind , pub get_diffuse_mode : * mut sys :: godot_method_bind , pub get_distance_fade : * mut sys :: godot_method_bind , pub get_distance_fade_max_distance : * mut sys :: godot_method_bind , pub get_distance_fade_min_distance : * mut sys :: godot_method_bind , pub get_emission : * mut sys :: godot_method_bind , pub get_emission_energy : * mut sys :: godot_method_bind , pub get_emission_operator : * mut sys :: godot_method_bind , pub get_feature : * mut sys :: godot_method_bind , pub get_flag : * mut sys :: godot_method_bind , pub get_grow : * mut sys :: godot_method_bind , pub get_line_width : * mut sys :: godot_method_bind , pub get_metallic : * mut sys :: godot_method_bind , pub get_metallic_texture_channel : * mut sys :: godot_method_bind , pub get_normal_scale : * mut sys :: godot_method_bind , pub get_particles_anim_h_frames : * mut sys :: godot_method_bind , pub get_particles_anim_loop : * mut sys :: godot_method_bind , pub get_particles_anim_v_frames : * mut sys :: godot_method_bind , pub get_point_size : * mut sys :: godot_method_bind , pub get_proximity_fade_distance : * mut sys :: godot_method_bind , pub get_refraction : * mut sys :: godot_method_bind , pub get_refraction_texture_channel : * mut sys :: godot_method_bind , pub get_rim : * mut sys :: godot_method_bind , pub get_rim_tint : * mut sys :: godot_method_bind , pub get_roughness : * mut sys :: godot_method_bind , pub get_roughness_texture_channel : * mut sys :: godot_method_bind , pub get_specular : * mut sys :: godot_method_bind , pub get_specular_mode : * mut sys :: godot_method_bind , pub get_subsurface_scattering_strength : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_transmission : * mut sys :: godot_method_bind , pub get_uv1_offset : * mut sys :: godot_method_bind , pub get_uv1_scale : * mut sys :: godot_method_bind , pub get_uv1_triplanar_blend_sharpness : * mut sys :: godot_method_bind , pub get_uv2_offset : * mut sys :: godot_method_bind , pub get_uv2_scale : * mut sys :: godot_method_bind , pub get_uv2_triplanar_blend_sharpness : * mut sys :: godot_method_bind , pub is_depth_deep_parallax_enabled : * mut sys :: godot_method_bind , pub is_grow_enabled : * mut sys :: godot_method_bind , pub is_proximity_fade_enabled : * mut sys :: godot_method_bind , pub set_albedo : * mut sys :: godot_method_bind , pub set_alpha_scissor_threshold : * mut sys :: godot_method_bind , pub set_anisotropy : * mut sys :: godot_method_bind , pub set_ao_light_affect : * mut sys :: godot_method_bind , pub set_ao_texture_channel : * mut sys :: godot_method_bind , pub set_billboard_mode : * mut sys :: godot_method_bind , pub set_blend_mode : * mut sys :: godot_method_bind , pub set_clearcoat : * mut sys :: godot_method_bind , pub set_clearcoat_gloss : * mut sys :: godot_method_bind , pub set_cull_mode : * mut sys :: godot_method_bind , pub set_depth_deep_parallax : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_flip_binormal : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_flip_tangent : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_max_layers : * mut sys :: godot_method_bind , pub set_depth_deep_parallax_min_layers : * mut sys :: godot_method_bind , pub set_depth_draw_mode : * mut sys :: godot_method_bind , pub set_depth_scale : * mut sys :: godot_method_bind , pub set_detail_blend_mode : * mut sys :: godot_method_bind , pub set_detail_uv : * mut sys :: godot_method_bind , pub set_diffuse_mode : * mut sys :: godot_method_bind , pub set_distance_fade : * mut sys :: godot_method_bind , pub set_distance_fade_max_distance : * mut sys :: godot_method_bind , pub set_distance_fade_min_distance : * mut sys :: godot_method_bind , pub set_emission : * mut sys :: godot_method_bind , pub set_emission_energy : * mut sys :: godot_method_bind , pub set_emission_operator : * mut sys :: godot_method_bind , pub set_feature : * mut sys :: godot_method_bind , pub set_flag : * mut sys :: godot_method_bind , pub set_grow : * mut sys :: godot_method_bind , pub set_grow_enabled : * mut sys :: godot_method_bind , pub set_line_width : * mut sys :: godot_method_bind , pub set_metallic : * mut sys :: godot_method_bind , pub set_metallic_texture_channel : * mut sys :: godot_method_bind , pub set_normal_scale : * mut sys :: godot_method_bind , pub set_particles_anim_h_frames : * mut sys :: godot_method_bind , pub set_particles_anim_loop : * mut sys :: godot_method_bind , pub set_particles_anim_v_frames : * mut sys :: godot_method_bind , pub set_point_size : * mut sys :: godot_method_bind , pub set_proximity_fade : * mut sys :: godot_method_bind , pub set_proximity_fade_distance : * mut sys :: godot_method_bind , pub set_refraction : * mut sys :: godot_method_bind , pub set_refraction_texture_channel : * mut sys :: godot_method_bind , pub set_rim : * mut sys :: godot_method_bind , pub set_rim_tint : * mut sys :: godot_method_bind , pub set_roughness : * mut sys :: godot_method_bind , pub set_roughness_texture_channel : * mut sys :: godot_method_bind , pub set_specular : * mut sys :: godot_method_bind , pub set_specular_mode : * mut sys :: godot_method_bind , pub set_subsurface_scattering_strength : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_transmission : * mut sys :: godot_method_bind , pub set_uv1_offset : * mut sys :: godot_method_bind , pub set_uv1_scale : * mut sys :: godot_method_bind , pub set_uv1_triplanar_blend_sharpness : * mut sys :: godot_method_bind , pub set_uv2_offset : * mut sys :: godot_method_bind , pub set_uv2_scale : * mut sys :: godot_method_bind , pub set_uv2_triplanar_blend_sharpness : * mut sys :: godot_method_bind } impl SpatialMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialMaterialMethodTable = SpatialMaterialMethodTable { class_constructor : None , get_albedo : 0 as * mut sys :: godot_method_bind , get_alpha_scissor_threshold : 0 as * mut sys :: godot_method_bind , get_anisotropy : 0 as * mut sys :: godot_method_bind , get_ao_light_affect : 0 as * mut sys :: godot_method_bind , get_ao_texture_channel : 0 as * mut sys :: godot_method_bind , get_billboard_mode : 0 as * mut sys :: godot_method_bind , get_blend_mode : 0 as * mut sys :: godot_method_bind , get_clearcoat : 0 as * mut sys :: godot_method_bind , get_clearcoat_gloss : 0 as * mut sys :: godot_method_bind , get_cull_mode : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_flip_binormal : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_flip_tangent : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_max_layers : 0 as * mut sys :: godot_method_bind , get_depth_deep_parallax_min_layers : 0 as * mut sys :: godot_method_bind , get_depth_draw_mode : 0 as * mut sys :: godot_method_bind , get_depth_scale : 0 as * mut sys :: godot_method_bind , get_detail_blend_mode : 0 as * mut sys :: godot_method_bind , get_detail_uv : 0 as * mut sys :: godot_method_bind , get_diffuse_mode : 0 as * mut sys :: godot_method_bind , get_distance_fade : 0 as * mut sys :: godot_method_bind , get_distance_fade_max_distance : 0 as * mut sys :: godot_method_bind , get_distance_fade_min_distance : 0 as * mut sys :: godot_method_bind , get_emission : 0 as * mut sys :: godot_method_bind , get_emission_energy : 0 as * mut sys :: godot_method_bind , get_emission_operator : 0 as * mut sys :: godot_method_bind , get_feature : 0 as * mut sys :: godot_method_bind , get_flag : 0 as * mut sys :: godot_method_bind , get_grow : 0 as * mut sys :: godot_method_bind , get_line_width : 0 as * mut sys :: godot_method_bind , get_metallic : 0 as * mut sys :: godot_method_bind , get_metallic_texture_channel : 0 as * mut sys :: godot_method_bind , get_normal_scale : 0 as * mut sys :: godot_method_bind , get_particles_anim_h_frames : 0 as * mut sys :: godot_method_bind , get_particles_anim_loop : 0 as * mut sys :: godot_method_bind , get_particles_anim_v_frames : 0 as * mut sys :: godot_method_bind , get_point_size : 0 as * mut sys :: godot_method_bind , get_proximity_fade_distance : 0 as * mut sys :: godot_method_bind , get_refraction : 0 as * mut sys :: godot_method_bind , get_refraction_texture_channel : 0 as * mut sys :: godot_method_bind , get_rim : 0 as * mut sys :: godot_method_bind , get_rim_tint : 0 as * mut sys :: godot_method_bind , get_roughness : 0 as * mut sys :: godot_method_bind , get_roughness_texture_channel : 0 as * mut sys :: godot_method_bind , get_specular : 0 as * mut sys :: godot_method_bind , get_specular_mode : 0 as * mut sys :: godot_method_bind , get_subsurface_scattering_strength : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_transmission : 0 as * mut sys :: godot_method_bind , get_uv1_offset : 0 as * mut sys :: godot_method_bind , get_uv1_scale : 0 as * mut sys :: godot_method_bind , get_uv1_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind , get_uv2_offset : 0 as * mut sys :: godot_method_bind , get_uv2_scale : 0 as * mut sys :: godot_method_bind , get_uv2_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind , is_depth_deep_parallax_enabled : 0 as * mut sys :: godot_method_bind , is_grow_enabled : 0 as * mut sys :: godot_method_bind , is_proximity_fade_enabled : 0 as * mut sys :: godot_method_bind , set_albedo : 0 as * mut sys :: godot_method_bind , set_alpha_scissor_threshold : 0 as * mut sys :: godot_method_bind , set_anisotropy : 0 as * mut sys :: godot_method_bind , set_ao_light_affect : 0 as * mut sys :: godot_method_bind , set_ao_texture_channel : 0 as * mut sys :: godot_method_bind , set_billboard_mode : 0 as * mut sys :: godot_method_bind , set_blend_mode : 0 as * mut sys :: godot_method_bind , set_clearcoat : 0 as * mut sys :: godot_method_bind , set_clearcoat_gloss : 0 as * mut sys :: godot_method_bind , set_cull_mode : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_flip_binormal : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_flip_tangent : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_max_layers : 0 as * mut sys :: godot_method_bind , set_depth_deep_parallax_min_layers : 0 as * mut sys :: godot_method_bind , set_depth_draw_mode : 0 as * mut sys :: godot_method_bind , set_depth_scale : 0 as * mut sys :: godot_method_bind , set_detail_blend_mode : 0 as * mut sys :: godot_method_bind , set_detail_uv : 0 as * mut sys :: godot_method_bind , set_diffuse_mode : 0 as * mut sys :: godot_method_bind , set_distance_fade : 0 as * mut sys :: godot_method_bind , set_distance_fade_max_distance : 0 as * mut sys :: godot_method_bind , set_distance_fade_min_distance : 0 as * mut sys :: godot_method_bind , set_emission : 0 as * mut sys :: godot_method_bind , set_emission_energy : 0 as * mut sys :: godot_method_bind , set_emission_operator : 0 as * mut sys :: godot_method_bind , set_feature : 0 as * mut sys :: godot_method_bind , set_flag : 0 as * mut sys :: godot_method_bind , set_grow : 0 as * mut sys :: godot_method_bind , set_grow_enabled : 0 as * mut sys :: godot_method_bind , set_line_width : 0 as * mut sys :: godot_method_bind , set_metallic : 0 as * mut sys :: godot_method_bind , set_metallic_texture_channel : 0 as * mut sys :: godot_method_bind , set_normal_scale : 0 as * mut sys :: godot_method_bind , set_particles_anim_h_frames : 0 as * mut sys :: godot_method_bind , set_particles_anim_loop : 0 as * mut sys :: godot_method_bind , set_particles_anim_v_frames : 0 as * mut sys :: godot_method_bind , set_point_size : 0 as * mut sys :: godot_method_bind , set_proximity_fade : 0 as * mut sys :: godot_method_bind , set_proximity_fade_distance : 0 as * mut sys :: godot_method_bind , set_refraction : 0 as * mut sys :: godot_method_bind , set_refraction_texture_channel : 0 as * mut sys :: godot_method_bind , set_rim : 0 as * mut sys :: godot_method_bind , set_rim_tint : 0 as * mut sys :: godot_method_bind , set_roughness : 0 as * mut sys :: godot_method_bind , set_roughness_texture_channel : 0 as * mut sys :: godot_method_bind , set_specular : 0 as * mut sys :: godot_method_bind , set_specular_mode : 0 as * mut sys :: godot_method_bind , set_subsurface_scattering_strength : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_transmission : 0 as * mut sys :: godot_method_bind , set_uv1_offset : 0 as * mut sys :: godot_method_bind , set_uv1_scale : 0 as * mut sys :: godot_method_bind , set_uv1_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind , set_uv2_offset : 0 as * mut sys :: godot_method_bind , set_uv2_scale : 0 as * mut sys :: godot_method_bind , set_uv2_triplanar_blend_sharpness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpatialMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_albedo = (gd_api . godot_method_bind_get_method) (class_name , "get_albedo\0" . as_ptr () as * const c_char) ; table . get_alpha_scissor_threshold = (gd_api . godot_method_bind_get_method) (class_name , "get_alpha_scissor_threshold\0" . as_ptr () as * const c_char) ; table . get_anisotropy = (gd_api . godot_method_bind_get_method) (class_name , "get_anisotropy\0" . as_ptr () as * const c_char) ; table . get_ao_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "get_ao_light_affect\0" . as_ptr () as * const c_char) ; table . get_ao_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_ao_texture_channel\0" . as_ptr () as * const c_char) ; table . get_billboard_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_billboard_mode\0" . as_ptr () as * const c_char) ; table . get_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_mode\0" . as_ptr () as * const c_char) ; table . get_clearcoat = (gd_api . godot_method_bind_get_method) (class_name , "get_clearcoat\0" . as_ptr () as * const c_char) ; table . get_clearcoat_gloss = (gd_api . godot_method_bind_get_method) (class_name , "get_clearcoat_gloss\0" . as_ptr () as * const c_char) ; table . get_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mode\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_flip_binormal = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_flip_binormal\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_flip_tangent = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_flip_tangent\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_max_layers = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_max_layers\0" . as_ptr () as * const c_char) ; table . get_depth_deep_parallax_min_layers = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_deep_parallax_min_layers\0" . as_ptr () as * const c_char) ; table . get_depth_draw_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_draw_mode\0" . as_ptr () as * const c_char) ; table . get_depth_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_depth_scale\0" . as_ptr () as * const c_char) ; table . get_detail_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_blend_mode\0" . as_ptr () as * const c_char) ; table . get_detail_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_uv\0" . as_ptr () as * const c_char) ; table . get_diffuse_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_diffuse_mode\0" . as_ptr () as * const c_char) ; table . get_distance_fade = (gd_api . godot_method_bind_get_method) (class_name , "get_distance_fade\0" . as_ptr () as * const c_char) ; table . get_distance_fade_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_distance_fade_max_distance\0" . as_ptr () as * const c_char) ; table . get_distance_fade_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_distance_fade_min_distance\0" . as_ptr () as * const c_char) ; table . get_emission = (gd_api . godot_method_bind_get_method) (class_name , "get_emission\0" . as_ptr () as * const c_char) ; table . get_emission_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_energy\0" . as_ptr () as * const c_char) ; table . get_emission_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_operator\0" . as_ptr () as * const c_char) ; table . get_feature = (gd_api . godot_method_bind_get_method) (class_name , "get_feature\0" . as_ptr () as * const c_char) ; table . get_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_flag\0" . as_ptr () as * const c_char) ; table . get_grow = (gd_api . godot_method_bind_get_method) (class_name , "get_grow\0" . as_ptr () as * const c_char) ; table . get_line_width = (gd_api . godot_method_bind_get_method) (class_name , "get_line_width\0" . as_ptr () as * const c_char) ; table . get_metallic = (gd_api . godot_method_bind_get_method) (class_name , "get_metallic\0" . as_ptr () as * const c_char) ; table . get_metallic_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_metallic_texture_channel\0" . as_ptr () as * const c_char) ; table . get_normal_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_scale\0" . as_ptr () as * const c_char) ; table . get_particles_anim_h_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_anim_h_frames\0" . as_ptr () as * const c_char) ; table . get_particles_anim_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_anim_loop\0" . as_ptr () as * const c_char) ; table . get_particles_anim_v_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_particles_anim_v_frames\0" . as_ptr () as * const c_char) ; table . get_point_size = (gd_api . godot_method_bind_get_method) (class_name , "get_point_size\0" . as_ptr () as * const c_char) ; table . get_proximity_fade_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_proximity_fade_distance\0" . as_ptr () as * const c_char) ; table . get_refraction = (gd_api . godot_method_bind_get_method) (class_name , "get_refraction\0" . as_ptr () as * const c_char) ; table . get_refraction_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_refraction_texture_channel\0" . as_ptr () as * const c_char) ; table . get_rim = (gd_api . godot_method_bind_get_method) (class_name , "get_rim\0" . as_ptr () as * const c_char) ; table . get_rim_tint = (gd_api . godot_method_bind_get_method) (class_name , "get_rim_tint\0" . as_ptr () as * const c_char) ; table . get_roughness = (gd_api . godot_method_bind_get_method) (class_name , "get_roughness\0" . as_ptr () as * const c_char) ; table . get_roughness_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_roughness_texture_channel\0" . as_ptr () as * const c_char) ; table . get_specular = (gd_api . godot_method_bind_get_method) (class_name , "get_specular\0" . as_ptr () as * const c_char) ; table . get_specular_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_specular_mode\0" . as_ptr () as * const c_char) ; table . get_subsurface_scattering_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_subsurface_scattering_strength\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_transmission = (gd_api . godot_method_bind_get_method) (class_name , "get_transmission\0" . as_ptr () as * const c_char) ; table . get_uv1_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_uv1_offset\0" . as_ptr () as * const c_char) ; table . get_uv1_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_uv1_scale\0" . as_ptr () as * const c_char) ; table . get_uv1_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "get_uv1_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; table . get_uv2_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_uv2_offset\0" . as_ptr () as * const c_char) ; table . get_uv2_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_uv2_scale\0" . as_ptr () as * const c_char) ; table . get_uv2_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "get_uv2_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; table . is_depth_deep_parallax_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_depth_deep_parallax_enabled\0" . as_ptr () as * const c_char) ; table . is_grow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_grow_enabled\0" . as_ptr () as * const c_char) ; table . is_proximity_fade_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_proximity_fade_enabled\0" . as_ptr () as * const c_char) ; table . set_albedo = (gd_api . godot_method_bind_get_method) (class_name , "set_albedo\0" . as_ptr () as * const c_char) ; table . set_alpha_scissor_threshold = (gd_api . godot_method_bind_get_method) (class_name , "set_alpha_scissor_threshold\0" . as_ptr () as * const c_char) ; table . set_anisotropy = (gd_api . godot_method_bind_get_method) (class_name , "set_anisotropy\0" . as_ptr () as * const c_char) ; table . set_ao_light_affect = (gd_api . godot_method_bind_get_method) (class_name , "set_ao_light_affect\0" . as_ptr () as * const c_char) ; table . set_ao_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_ao_texture_channel\0" . as_ptr () as * const c_char) ; table . set_billboard_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_billboard_mode\0" . as_ptr () as * const c_char) ; table . set_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_mode\0" . as_ptr () as * const c_char) ; table . set_clearcoat = (gd_api . godot_method_bind_get_method) (class_name , "set_clearcoat\0" . as_ptr () as * const c_char) ; table . set_clearcoat_gloss = (gd_api . godot_method_bind_get_method) (class_name , "set_clearcoat_gloss\0" . as_ptr () as * const c_char) ; table . set_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mode\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_flip_binormal = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_flip_binormal\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_flip_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_flip_tangent\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_max_layers = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_max_layers\0" . as_ptr () as * const c_char) ; table . set_depth_deep_parallax_min_layers = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_deep_parallax_min_layers\0" . as_ptr () as * const c_char) ; table . set_depth_draw_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_draw_mode\0" . as_ptr () as * const c_char) ; table . set_depth_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_depth_scale\0" . as_ptr () as * const c_char) ; table . set_detail_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_blend_mode\0" . as_ptr () as * const c_char) ; table . set_detail_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_uv\0" . as_ptr () as * const c_char) ; table . set_diffuse_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_diffuse_mode\0" . as_ptr () as * const c_char) ; table . set_distance_fade = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_fade\0" . as_ptr () as * const c_char) ; table . set_distance_fade_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_fade_max_distance\0" . as_ptr () as * const c_char) ; table . set_distance_fade_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_fade_min_distance\0" . as_ptr () as * const c_char) ; table . set_emission = (gd_api . godot_method_bind_get_method) (class_name , "set_emission\0" . as_ptr () as * const c_char) ; table . set_emission_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_energy\0" . as_ptr () as * const c_char) ; table . set_emission_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_operator\0" . as_ptr () as * const c_char) ; table . set_feature = (gd_api . godot_method_bind_get_method) (class_name , "set_feature\0" . as_ptr () as * const c_char) ; table . set_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_flag\0" . as_ptr () as * const c_char) ; table . set_grow = (gd_api . godot_method_bind_get_method) (class_name , "set_grow\0" . as_ptr () as * const c_char) ; table . set_grow_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_enabled\0" . as_ptr () as * const c_char) ; table . set_line_width = (gd_api . godot_method_bind_get_method) (class_name , "set_line_width\0" . as_ptr () as * const c_char) ; table . set_metallic = (gd_api . godot_method_bind_get_method) (class_name , "set_metallic\0" . as_ptr () as * const c_char) ; table . set_metallic_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_metallic_texture_channel\0" . as_ptr () as * const c_char) ; table . set_normal_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_scale\0" . as_ptr () as * const c_char) ; table . set_particles_anim_h_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_anim_h_frames\0" . as_ptr () as * const c_char) ; table . set_particles_anim_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_anim_loop\0" . as_ptr () as * const c_char) ; table . set_particles_anim_v_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_particles_anim_v_frames\0" . as_ptr () as * const c_char) ; table . set_point_size = (gd_api . godot_method_bind_get_method) (class_name , "set_point_size\0" . as_ptr () as * const c_char) ; table . set_proximity_fade = (gd_api . godot_method_bind_get_method) (class_name , "set_proximity_fade\0" . as_ptr () as * const c_char) ; table . set_proximity_fade_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_proximity_fade_distance\0" . as_ptr () as * const c_char) ; table . set_refraction = (gd_api . godot_method_bind_get_method) (class_name , "set_refraction\0" . as_ptr () as * const c_char) ; table . set_refraction_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_refraction_texture_channel\0" . as_ptr () as * const c_char) ; table . set_rim = (gd_api . godot_method_bind_get_method) (class_name , "set_rim\0" . as_ptr () as * const c_char) ; table . set_rim_tint = (gd_api . godot_method_bind_get_method) (class_name , "set_rim_tint\0" . as_ptr () as * const c_char) ; table . set_roughness = (gd_api . godot_method_bind_get_method) (class_name , "set_roughness\0" . as_ptr () as * const c_char) ; table . set_roughness_texture_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_roughness_texture_channel\0" . as_ptr () as * const c_char) ; table . set_specular = (gd_api . godot_method_bind_get_method) (class_name , "set_specular\0" . as_ptr () as * const c_char) ; table . set_specular_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_specular_mode\0" . as_ptr () as * const c_char) ; table . set_subsurface_scattering_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_subsurface_scattering_strength\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_transmission = (gd_api . godot_method_bind_get_method) (class_name , "set_transmission\0" . as_ptr () as * const c_char) ; table . set_uv1_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_uv1_offset\0" . as_ptr () as * const c_char) ; table . set_uv1_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_uv1_scale\0" . as_ptr () as * const c_char) ; table . set_uv1_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "set_uv1_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; table . set_uv2_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2_offset\0" . as_ptr () as * const c_char) ; table . set_uv2_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2_scale\0" . as_ptr () as * const c_char) ; table . set_uv2_triplanar_blend_sharpness = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2_triplanar_blend_sharpness\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:862:3889 [INFO] [stdout] | [INFO] [stdout] 862 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 862 | # [doc = "`core class VisualShaderNodeVectorScalarStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorscalarstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorScalarStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVectorScalarStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorScalarStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorScalarStep { } unsafe impl GodotObject for VisualShaderNodeVectorScalarStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorScalarStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorScalarStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorScalarStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorScalarStep { } impl Instanciable for VisualShaderNodeVectorScalarStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorScalarStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorScalarStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorScalarStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorScalarStepMethodTable = VisualShaderNodeVectorScalarStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorScalarStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorScalarStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:868:4114 [INFO] [stdout] | [INFO] [stdout] 868 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 868 | # [doc = "`tools singleton class VisualScriptEditor` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscripteditor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nVisualScriptEditor inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptEditor { this : RawObject < Self > , } impl VisualScriptEditor { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("VisualScriptEditor\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_custom_node (& self , name : impl Into < GodotString > , category : impl Into < GodotString > , script : impl AsArg < crate :: generated :: script :: Script >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEditorMethodTable :: get (get_api ()) . add_custom_node ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , category . into () , script . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_custom_node (& self , name : impl Into < GodotString > , category : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEditorMethodTable :: get (get_api ()) . remove_custom_node ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , category . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptEditor { } unsafe impl GodotObject for VisualScriptEditor { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisualScriptEditor" } } impl std :: ops :: Deref for VisualScriptEditor { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptEditor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptEditor { } unsafe impl Send for VisualScriptEditor { } unsafe impl Sync for VisualScriptEditor { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptEditorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_custom_node : * mut sys :: godot_method_bind , pub remove_custom_node : * mut sys :: godot_method_bind } impl VisualScriptEditorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptEditorMethodTable = VisualScriptEditorMethodTable { class_constructor : None , add_custom_node : 0 as * mut sys :: godot_method_bind , remove_custom_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptEditorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_VisualScriptEditor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_custom_node = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_node\0" . as_ptr () as * const c_char) ; table . remove_custom_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_custom_node\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:874:46528 [INFO] [stdout] | [INFO] [stdout] 874 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 874 | # [doc = "`core class PopupMenu` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_popupmenu.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PopupMenu` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPopupMenu inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PopupMenu { this : RawObject < Self > , } impl PopupMenu { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PopupMenuMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new checkable item with text `label`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_check_item (& self , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_check_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new checkable item and assigns the specified [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_check_shortcut (& self , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new checkable item with text `label` and icon `texture`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_icon_check_item (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_check_item ; let ret = crate :: icalls :: icallptr_void_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new checkable item and assigns the specified [ShortCut] and icon `texture` to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_icon_check_shortcut (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new item with text `label` and icon `texture`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_icon_item (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_item ; let ret = crate :: icalls :: icallptr_void_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , label . into () , id , accel) ; } } # [doc = "Same as [method add_icon_check_item], but uses a radio check button.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_icon_radio_check_item (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_radio_check_item ; let ret = crate :: icalls :: icallptr_void_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , label . into () , id , accel) ; } } # [doc = "Same as [method add_icon_check_shortcut], but uses a radio check button.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_icon_radio_check_shortcut (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_radio_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new item and assigns the specified [ShortCut] and icon `texture` to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_icon_shortcut (& self , texture : impl AsArg < crate :: generated :: texture :: Texture > , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_icon_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a new item with text `label`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_item (& self , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new multistate item with text `label`.\nContrarily to normal binary items, multistate items can have more than two states, as defined by `max_states`. Each press or activate of the item will increase the state by one. The default value is defined by `default_state`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n# Default Arguments\n* `default_state` - `0`\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_multistate_item (& self , label : impl Into < GodotString > , max_states : i64 , default_state : i64 , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_multistate_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , max_states , default_state , id , accel) ; } } # [doc = "Adds a new radio check button with text `label`.\nAn `id` can optionally be provided, as well as an accelerator (`accel`). If no `id` is provided, one will be created from the index. If no `accel` is provided then the default `0` will be assigned to it. See [method get_item_accelerator] for more info on accelerators.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `accel` - `0`"] # [doc = ""] # [inline] pub fn add_radio_check_item (& self , label : impl Into < GodotString > , id : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_radio_check_item ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id , accel) ; } } # [doc = "Adds a new radio check button and assigns a [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_radio_check_shortcut (& self , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_radio_check_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds a separator between items. Separators also occupy an index.\n# Default Arguments\n* `label` - `\"\"`"] # [doc = ""] # [inline] pub fn add_separator (& self , label : impl Into < GodotString > , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_separator ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , id) ; } } # [doc = "Adds a [ShortCut].\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n# Default Arguments\n* `id` - `-1`\n* `global` - `false`"] # [doc = ""] # [inline] pub fn add_shortcut (& self , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , id : i64 , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_shortcut ; let ret = crate :: icalls :: icallptr_void_obj_i64_bool (method_bind , self . this . sys () . as_ptr () , shortcut . as_arg_ptr () , id , global) ; } } # [doc = "Adds an item that will act as a submenu of the parent [PopupMenu] node when clicked. The `submenu` argument is the name of the child [PopupMenu] node that will be shown when the item is clicked.\nAn `id` can optionally be provided. If no `id` is provided, one will be created from the index.\n# Default Arguments\n* `id` - `-1`"] # [doc = ""] # [inline] pub fn add_submenu_item (& self , label : impl Into < GodotString > , submenu : impl Into < GodotString > , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . add_submenu_item ; let ret = crate :: icalls :: icallptr_void_str_str_i64 (method_bind , self . this . sys () . as_ptr () , label . into () , submenu . into () , id) ; } } # [doc = "Removes all items from the [PopupMenu]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, allows to navigate [PopupMenu] with letter keys."] # [doc = ""] # [inline] pub fn allow_search (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_allow_search ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_current_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the accelerator of the item at index `idx`. Accelerators are special combinations of keys that activate the item, no matter which control is focused."] # [doc = ""] # [inline] pub fn get_item_accelerator (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_accelerator ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the number of items in the [PopupMenu]."] # [doc = ""] # [inline] pub fn get_item_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the icon of the item at index `idx`."] # [doc = ""] # [inline] pub fn get_item_icon (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the id of the item at index `idx`. `id` can be manually assigned, while index can not."] # [doc = ""] # [inline] pub fn get_item_id (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the index of the item containing the specified `id`. Index is automatically assigned to each item by the engine. Index can not be set manually."] # [doc = ""] # [inline] pub fn get_item_index (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_index ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns the metadata of the specified item, which might be of any type. You can set it with [method set_item_metadata], which provides a simple way of assigning context data to items."] # [doc = ""] # [inline] pub fn get_item_metadata (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_metadata ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the [ShortCut] associated with the specified `idx` item."] # [doc = ""] # [inline] pub fn get_item_shortcut (& self , idx : i64) -> Option < Ref < crate :: generated :: short_cut :: ShortCut , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_shortcut ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: short_cut :: ShortCut , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the submenu name of the item at index `idx`. See [method add_submenu_item] for more info on how to add a submenu."] # [doc = ""] # [inline] pub fn get_item_submenu (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_submenu ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the text of the item at index `idx`."] # [doc = ""] # [inline] pub fn get_item_text (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_text ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the tooltip associated with the specified index index `idx`."] # [doc = ""] # [inline] pub fn get_item_tooltip (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_item_tooltip ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item."] # [doc = ""] # [inline] pub fn submenu_popup_delay (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . get_submenu_popup_delay ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hides the [PopupMenu] when a checkbox or radio button is selected."] # [doc = ""] # [inline] pub fn is_hide_on_checkable_item_selection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_checkable_item_selection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hides the [PopupMenu] when an item is selected."] # [doc = ""] # [inline] pub fn is_hide_on_item_selection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_item_selection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hides the [PopupMenu] when a state item is selected."] # [doc = ""] # [inline] pub fn is_hide_on_state_item_selection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_state_item_selection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the popup will be hidden when the window loses focus or not."] # [doc = ""] # [inline] pub fn is_hide_on_window_lose_focus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_hide_on_window_lose_focus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` is checkable in some way, i.e. if it has a checkbox or radio button.\n**Note:** Checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually."] # [doc = ""] # [inline] pub fn is_item_checkable (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_checkable ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` is checked."] # [doc = ""] # [inline] pub fn is_item_checked (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_checked ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` is disabled. When it is disabled it can't be selected, or its action invoked.\nSee [method set_item_disabled] for more info on how to disable an item."] # [doc = ""] # [inline] pub fn is_item_disabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item at index `idx` has radio button-style checkability.\n**Note:** This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups."] # [doc = ""] # [inline] pub fn is_item_radio_checkable (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_radio_checkable ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item is a separator. If it is, it will be displayed as a line. See [method add_separator] for more info on how to add a separator."] # [doc = ""] # [inline] pub fn is_item_separator (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_separator ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the specified item's shortcut is disabled."] # [doc = ""] # [inline] pub fn is_item_shortcut_disabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . is_item_shortcut_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Removes the item at index `idx` from the menu.\n**Note:** The indices of items after the removed item will be shifted by one."] # [doc = ""] # [inline] pub fn remove_item (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . remove_item ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "If `true`, allows to navigate [PopupMenu] with letter keys."] # [doc = ""] # [inline] pub fn set_allow_search (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_allow_search ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, hides the [PopupMenu] when a checkbox or radio button is selected."] # [doc = ""] # [inline] pub fn set_hide_on_checkable_item_selection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_checkable_item_selection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, hides the [PopupMenu] when an item is selected."] # [doc = ""] # [inline] pub fn set_hide_on_item_selection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_item_selection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, hides the [PopupMenu] when a state item is selected."] # [doc = ""] # [inline] pub fn set_hide_on_state_item_selection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_state_item_selection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Hides the [PopupMenu] when the window loses focus."] # [doc = ""] # [inline] pub fn set_hide_on_window_lose_focus (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_hide_on_window_lose_focus ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the accelerator of the item at index `idx`. Accelerators are special combinations of keys that activate the item, no matter which control is focused."] # [doc = ""] # [inline] pub fn set_item_accelerator (& self , idx : i64 , accel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_accelerator ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , accel) ; } } # [doc = "Sets whether the item at index `idx` has a checkbox. If `false`, sets the type of the item to plain text.\n**Note:** Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually."] # [doc = ""] # [inline] pub fn set_item_as_checkable (& self , idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_as_checkable ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enable) ; } } # [doc = "Sets the type of the item at the specified index `idx` to radio button. If `false`, sets the type of the item to plain text."] # [doc = ""] # [inline] pub fn set_item_as_radio_checkable (& self , idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_as_radio_checkable ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enable) ; } } # [doc = "Mark the item at index `idx` as a separator, which means that it would be displayed as a line. If `false`, sets the type of the item to plain text."] # [doc = ""] # [inline] pub fn set_item_as_separator (& self , idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_as_separator ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enable) ; } } # [doc = "Sets the checkstate status of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_checked (& self , idx : i64 , checked : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_checked ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , checked) ; } } # [doc = "Enables/disables the item at index `idx`. When it is disabled, it can't be selected and its action can't be invoked."] # [doc = ""] # [inline] pub fn set_item_disabled (& self , idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , disabled) ; } } # [doc = "Replaces the [Texture] icon of the specified `idx`."] # [doc = ""] # [inline] pub fn set_item_icon (& self , idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets the `id` of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_id (& self , idx : i64 , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_id ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , id) ; } } # [doc = "Sets the metadata of an item, which may be of any type. You can later get it with [method get_item_metadata], which provides a simple way of assigning context data to items."] # [doc = ""] # [inline] pub fn set_item_metadata (& self , idx : i64 , metadata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_metadata ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , metadata . owned_to_variant ()) ; } } # [doc = "Sets the state of an multistate item. See [method add_multistate_item] for details."] # [doc = ""] # [inline] pub fn set_item_multistate (& self , idx : i64 , state : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_multistate ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , state) ; } } # [doc = "Sets a [ShortCut] for the specified item `idx`.\n# Default Arguments\n* `global` - `false`"] # [doc = ""] # [inline] pub fn set_item_shortcut (& self , idx : i64 , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut > , global : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_shortcut ; let ret = crate :: icalls :: icallptr_void_i64_obj_bool (method_bind , self . this . sys () . as_ptr () , idx , shortcut . as_arg_ptr () , global) ; } } # [doc = "Disables the [ShortCut] of the specified index `idx`."] # [doc = ""] # [inline] pub fn set_item_shortcut_disabled (& self , idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_shortcut_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , disabled) ; } } # [doc = "Sets the submenu of the item at index `idx`. The submenu is the name of a child [PopupMenu] node that would be shown when the item is clicked."] # [doc = ""] # [inline] pub fn set_item_submenu (& self , idx : i64 , submenu : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_submenu ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , submenu . into ()) ; } } # [doc = "Sets the text of the item at index `idx`."] # [doc = ""] # [inline] pub fn set_item_text (& self , idx : i64 , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_text ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , text . into ()) ; } } # [doc = "Sets the [String] tooltip of the item at the specified index `idx`."] # [doc = ""] # [inline] pub fn set_item_tooltip (& self , idx : i64 , tooltip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_item_tooltip ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , tooltip . into ()) ; } } # [doc = "Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item."] # [doc = ""] # [inline] pub fn set_submenu_popup_delay (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . set_submenu_popup_delay ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } # [doc = "Toggles the check state of the item of the specified index `idx`."] # [doc = ""] # [inline] pub fn toggle_item_checked (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . toggle_item_checked ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Cycle to the next state of an multistate item. See [method add_multistate_item] for details."] # [doc = ""] # [inline] pub fn toggle_item_multistate (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PopupMenuMethodTable :: get (get_api ()) . toggle_item_multistate ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PopupMenu { } unsafe impl GodotObject for PopupMenu { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PopupMenu" } } impl QueueFree for PopupMenu { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PopupMenu { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PopupMenu { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for PopupMenu { } unsafe impl SubClass < crate :: generated :: control :: Control > for PopupMenu { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PopupMenu { } unsafe impl SubClass < crate :: generated :: node :: Node > for PopupMenu { } unsafe impl SubClass < crate :: generated :: object :: Object > for PopupMenu { } impl Instanciable for PopupMenu { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PopupMenu :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PopupMenuMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_check_item : * mut sys :: godot_method_bind , pub add_check_shortcut : * mut sys :: godot_method_bind , pub add_icon_check_item : * mut sys :: godot_method_bind , pub add_icon_check_shortcut : * mut sys :: godot_method_bind , pub add_icon_item : * mut sys :: godot_method_bind , pub add_icon_radio_check_item : * mut sys :: godot_method_bind , pub add_icon_radio_check_shortcut : * mut sys :: godot_method_bind , pub add_icon_shortcut : * mut sys :: godot_method_bind , pub add_item : * mut sys :: godot_method_bind , pub add_multistate_item : * mut sys :: godot_method_bind , pub add_radio_check_item : * mut sys :: godot_method_bind , pub add_radio_check_shortcut : * mut sys :: godot_method_bind , pub add_separator : * mut sys :: godot_method_bind , pub add_shortcut : * mut sys :: godot_method_bind , pub add_submenu_item : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_allow_search : * mut sys :: godot_method_bind , pub get_current_index : * mut sys :: godot_method_bind , pub get_item_accelerator : * mut sys :: godot_method_bind , pub get_item_count : * mut sys :: godot_method_bind , pub get_item_icon : * mut sys :: godot_method_bind , pub get_item_id : * mut sys :: godot_method_bind , pub get_item_index : * mut sys :: godot_method_bind , pub get_item_metadata : * mut sys :: godot_method_bind , pub get_item_shortcut : * mut sys :: godot_method_bind , pub get_item_submenu : * mut sys :: godot_method_bind , pub get_item_text : * mut sys :: godot_method_bind , pub get_item_tooltip : * mut sys :: godot_method_bind , pub get_submenu_popup_delay : * mut sys :: godot_method_bind , pub is_hide_on_checkable_item_selection : * mut sys :: godot_method_bind , pub is_hide_on_item_selection : * mut sys :: godot_method_bind , pub is_hide_on_state_item_selection : * mut sys :: godot_method_bind , pub is_hide_on_window_lose_focus : * mut sys :: godot_method_bind , pub is_item_checkable : * mut sys :: godot_method_bind , pub is_item_checked : * mut sys :: godot_method_bind , pub is_item_disabled : * mut sys :: godot_method_bind , pub is_item_radio_checkable : * mut sys :: godot_method_bind , pub is_item_separator : * mut sys :: godot_method_bind , pub is_item_shortcut_disabled : * mut sys :: godot_method_bind , pub remove_item : * mut sys :: godot_method_bind , pub set_allow_search : * mut sys :: godot_method_bind , pub set_hide_on_checkable_item_selection : * mut sys :: godot_method_bind , pub set_hide_on_item_selection : * mut sys :: godot_method_bind , pub set_hide_on_state_item_selection : * mut sys :: godot_method_bind , pub set_hide_on_window_lose_focus : * mut sys :: godot_method_bind , pub set_item_accelerator : * mut sys :: godot_method_bind , pub set_item_as_checkable : * mut sys :: godot_method_bind , pub set_item_as_radio_checkable : * mut sys :: godot_method_bind , pub set_item_as_separator : * mut sys :: godot_method_bind , pub set_item_checked : * mut sys :: godot_method_bind , pub set_item_disabled : * mut sys :: godot_method_bind , pub set_item_icon : * mut sys :: godot_method_bind , pub set_item_id : * mut sys :: godot_method_bind , pub set_item_metadata : * mut sys :: godot_method_bind , pub set_item_multistate : * mut sys :: godot_method_bind , pub set_item_shortcut : * mut sys :: godot_method_bind , pub set_item_shortcut_disabled : * mut sys :: godot_method_bind , pub set_item_submenu : * mut sys :: godot_method_bind , pub set_item_text : * mut sys :: godot_method_bind , pub set_item_tooltip : * mut sys :: godot_method_bind , pub set_submenu_popup_delay : * mut sys :: godot_method_bind , pub toggle_item_checked : * mut sys :: godot_method_bind , pub toggle_item_multistate : * mut sys :: godot_method_bind } impl PopupMenuMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PopupMenuMethodTable = PopupMenuMethodTable { class_constructor : None , add_check_item : 0 as * mut sys :: godot_method_bind , add_check_shortcut : 0 as * mut sys :: godot_method_bind , add_icon_check_item : 0 as * mut sys :: godot_method_bind , add_icon_check_shortcut : 0 as * mut sys :: godot_method_bind , add_icon_item : 0 as * mut sys :: godot_method_bind , add_icon_radio_check_item : 0 as * mut sys :: godot_method_bind , add_icon_radio_check_shortcut : 0 as * mut sys :: godot_method_bind , add_icon_shortcut : 0 as * mut sys :: godot_method_bind , add_item : 0 as * mut sys :: godot_method_bind , add_multistate_item : 0 as * mut sys :: godot_method_bind , add_radio_check_item : 0 as * mut sys :: godot_method_bind , add_radio_check_shortcut : 0 as * mut sys :: godot_method_bind , add_separator : 0 as * mut sys :: godot_method_bind , add_shortcut : 0 as * mut sys :: godot_method_bind , add_submenu_item : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_allow_search : 0 as * mut sys :: godot_method_bind , get_current_index : 0 as * mut sys :: godot_method_bind , get_item_accelerator : 0 as * mut sys :: godot_method_bind , get_item_count : 0 as * mut sys :: godot_method_bind , get_item_icon : 0 as * mut sys :: godot_method_bind , get_item_id : 0 as * mut sys :: godot_method_bind , get_item_index : 0 as * mut sys :: godot_method_bind , get_item_metadata : 0 as * mut sys :: godot_method_bind , get_item_shortcut : 0 as * mut sys :: godot_method_bind , get_item_submenu : 0 as * mut sys :: godot_method_bind , get_item_text : 0 as * mut sys :: godot_method_bind , get_item_tooltip : 0 as * mut sys :: godot_method_bind , get_submenu_popup_delay : 0 as * mut sys :: godot_method_bind , is_hide_on_checkable_item_selection : 0 as * mut sys :: godot_method_bind , is_hide_on_item_selection : 0 as * mut sys :: godot_method_bind , is_hide_on_state_item_selection : 0 as * mut sys :: godot_method_bind , is_hide_on_window_lose_focus : 0 as * mut sys :: godot_method_bind , is_item_checkable : 0 as * mut sys :: godot_method_bind , is_item_checked : 0 as * mut sys :: godot_method_bind , is_item_disabled : 0 as * mut sys :: godot_method_bind , is_item_radio_checkable : 0 as * mut sys :: godot_method_bind , is_item_separator : 0 as * mut sys :: godot_method_bind , is_item_shortcut_disabled : 0 as * mut sys :: godot_method_bind , remove_item : 0 as * mut sys :: godot_method_bind , set_allow_search : 0 as * mut sys :: godot_method_bind , set_hide_on_checkable_item_selection : 0 as * mut sys :: godot_method_bind , set_hide_on_item_selection : 0 as * mut sys :: godot_method_bind , set_hide_on_state_item_selection : 0 as * mut sys :: godot_method_bind , set_hide_on_window_lose_focus : 0 as * mut sys :: godot_method_bind , set_item_accelerator : 0 as * mut sys :: godot_method_bind , set_item_as_checkable : 0 as * mut sys :: godot_method_bind , set_item_as_radio_checkable : 0 as * mut sys :: godot_method_bind , set_item_as_separator : 0 as * mut sys :: godot_method_bind , set_item_checked : 0 as * mut sys :: godot_method_bind , set_item_disabled : 0 as * mut sys :: godot_method_bind , set_item_icon : 0 as * mut sys :: godot_method_bind , set_item_id : 0 as * mut sys :: godot_method_bind , set_item_metadata : 0 as * mut sys :: godot_method_bind , set_item_multistate : 0 as * mut sys :: godot_method_bind , set_item_shortcut : 0 as * mut sys :: godot_method_bind , set_item_shortcut_disabled : 0 as * mut sys :: godot_method_bind , set_item_submenu : 0 as * mut sys :: godot_method_bind , set_item_text : 0 as * mut sys :: godot_method_bind , set_item_tooltip : 0 as * mut sys :: godot_method_bind , set_submenu_popup_delay : 0 as * mut sys :: godot_method_bind , toggle_item_checked : 0 as * mut sys :: godot_method_bind , toggle_item_multistate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PopupMenuMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PopupMenu\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_check_item\0" . as_ptr () as * const c_char) ; table . add_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_icon_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_check_item\0" . as_ptr () as * const c_char) ; table . add_icon_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_icon_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_item\0" . as_ptr () as * const c_char) ; table . add_icon_radio_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_radio_check_item\0" . as_ptr () as * const c_char) ; table . add_icon_radio_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_radio_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_icon_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_shortcut\0" . as_ptr () as * const c_char) ; table . add_item = (gd_api . godot_method_bind_get_method) (class_name , "add_item\0" . as_ptr () as * const c_char) ; table . add_multistate_item = (gd_api . godot_method_bind_get_method) (class_name , "add_multistate_item\0" . as_ptr () as * const c_char) ; table . add_radio_check_item = (gd_api . godot_method_bind_get_method) (class_name , "add_radio_check_item\0" . as_ptr () as * const c_char) ; table . add_radio_check_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_radio_check_shortcut\0" . as_ptr () as * const c_char) ; table . add_separator = (gd_api . godot_method_bind_get_method) (class_name , "add_separator\0" . as_ptr () as * const c_char) ; table . add_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "add_shortcut\0" . as_ptr () as * const c_char) ; table . add_submenu_item = (gd_api . godot_method_bind_get_method) (class_name , "add_submenu_item\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_allow_search = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_search\0" . as_ptr () as * const c_char) ; table . get_current_index = (gd_api . godot_method_bind_get_method) (class_name , "get_current_index\0" . as_ptr () as * const c_char) ; table . get_item_accelerator = (gd_api . godot_method_bind_get_method) (class_name , "get_item_accelerator\0" . as_ptr () as * const c_char) ; table . get_item_count = (gd_api . godot_method_bind_get_method) (class_name , "get_item_count\0" . as_ptr () as * const c_char) ; table . get_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_item_icon\0" . as_ptr () as * const c_char) ; table . get_item_id = (gd_api . godot_method_bind_get_method) (class_name , "get_item_id\0" . as_ptr () as * const c_char) ; table . get_item_index = (gd_api . godot_method_bind_get_method) (class_name , "get_item_index\0" . as_ptr () as * const c_char) ; table . get_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_item_metadata\0" . as_ptr () as * const c_char) ; table . get_item_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "get_item_shortcut\0" . as_ptr () as * const c_char) ; table . get_item_submenu = (gd_api . godot_method_bind_get_method) (class_name , "get_item_submenu\0" . as_ptr () as * const c_char) ; table . get_item_text = (gd_api . godot_method_bind_get_method) (class_name , "get_item_text\0" . as_ptr () as * const c_char) ; table . get_item_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "get_item_tooltip\0" . as_ptr () as * const c_char) ; table . get_submenu_popup_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_submenu_popup_delay\0" . as_ptr () as * const c_char) ; table . is_hide_on_checkable_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_checkable_item_selection\0" . as_ptr () as * const c_char) ; table . is_hide_on_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_item_selection\0" . as_ptr () as * const c_char) ; table . is_hide_on_state_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_state_item_selection\0" . as_ptr () as * const c_char) ; table . is_hide_on_window_lose_focus = (gd_api . godot_method_bind_get_method) (class_name , "is_hide_on_window_lose_focus\0" . as_ptr () as * const c_char) ; table . is_item_checkable = (gd_api . godot_method_bind_get_method) (class_name , "is_item_checkable\0" . as_ptr () as * const c_char) ; table . is_item_checked = (gd_api . godot_method_bind_get_method) (class_name , "is_item_checked\0" . as_ptr () as * const c_char) ; table . is_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_item_disabled\0" . as_ptr () as * const c_char) ; table . is_item_radio_checkable = (gd_api . godot_method_bind_get_method) (class_name , "is_item_radio_checkable\0" . as_ptr () as * const c_char) ; table . is_item_separator = (gd_api . godot_method_bind_get_method) (class_name , "is_item_separator\0" . as_ptr () as * const c_char) ; table . is_item_shortcut_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_item_shortcut_disabled\0" . as_ptr () as * const c_char) ; table . remove_item = (gd_api . godot_method_bind_get_method) (class_name , "remove_item\0" . as_ptr () as * const c_char) ; table . set_allow_search = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_search\0" . as_ptr () as * const c_char) ; table . set_hide_on_checkable_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_checkable_item_selection\0" . as_ptr () as * const c_char) ; table . set_hide_on_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_item_selection\0" . as_ptr () as * const c_char) ; table . set_hide_on_state_item_selection = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_state_item_selection\0" . as_ptr () as * const c_char) ; table . set_hide_on_window_lose_focus = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_window_lose_focus\0" . as_ptr () as * const c_char) ; table . set_item_accelerator = (gd_api . godot_method_bind_get_method) (class_name , "set_item_accelerator\0" . as_ptr () as * const c_char) ; table . set_item_as_checkable = (gd_api . godot_method_bind_get_method) (class_name , "set_item_as_checkable\0" . as_ptr () as * const c_char) ; table . set_item_as_radio_checkable = (gd_api . godot_method_bind_get_method) (class_name , "set_item_as_radio_checkable\0" . as_ptr () as * const c_char) ; table . set_item_as_separator = (gd_api . godot_method_bind_get_method) (class_name , "set_item_as_separator\0" . as_ptr () as * const c_char) ; table . set_item_checked = (gd_api . godot_method_bind_get_method) (class_name , "set_item_checked\0" . as_ptr () as * const c_char) ; table . set_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_item_disabled\0" . as_ptr () as * const c_char) ; table . set_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_item_icon\0" . as_ptr () as * const c_char) ; table . set_item_id = (gd_api . godot_method_bind_get_method) (class_name , "set_item_id\0" . as_ptr () as * const c_char) ; table . set_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "set_item_metadata\0" . as_ptr () as * const c_char) ; table . set_item_multistate = (gd_api . godot_method_bind_get_method) (class_name , "set_item_multistate\0" . as_ptr () as * const c_char) ; table . set_item_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "set_item_shortcut\0" . as_ptr () as * const c_char) ; table . set_item_shortcut_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_item_shortcut_disabled\0" . as_ptr () as * const c_char) ; table . set_item_submenu = (gd_api . godot_method_bind_get_method) (class_name , "set_item_submenu\0" . as_ptr () as * const c_char) ; table . set_item_text = (gd_api . godot_method_bind_get_method) (class_name , "set_item_text\0" . as_ptr () as * const c_char) ; table . set_item_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "set_item_tooltip\0" . as_ptr () as * const c_char) ; table . set_submenu_popup_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_submenu_popup_delay\0" . as_ptr () as * const c_char) ; table . toggle_item_checked = (gd_api . godot_method_bind_get_method) (class_name , "toggle_item_checked\0" . as_ptr () as * const c_char) ; table . toggle_item_multistate = (gd_api . godot_method_bind_get_method) (class_name , "toggle_item_multistate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:880:19948 [INFO] [stdout] | [INFO] [stdout] 880 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 880 | # [doc = "`core singleton class Engine` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_engine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEngine inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Engine { this : RawObject < Self > , } impl Engine { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Engine\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns engine author information in a Dictionary.\n`lead_developers` - Array of Strings, lead developer names\n`founders` - Array of Strings, founder names\n`project_managers` - Array of Strings, project manager names\n`developers` - Array of Strings, developer names"] # [doc = ""] # [inline] pub fn get_author_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_author_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns an Array of copyright information Dictionaries.\n`name` - String, component name\n`parts` - Array of Dictionaries {`files`, `copyright`, `license`} describing subsections of the component"] # [doc = ""] # [inline] pub fn get_copyright_info (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_copyright_info ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a Dictionary of Arrays of donor names.\n{`platinum_sponsors`, `gold_sponsors`, `silver_sponsors`, `bronze_sponsors`, `mini_sponsors`, `gold_donors`, `silver_donors`, `bronze_donors`}"] # [doc = ""] # [inline] pub fn get_donor_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_donor_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the total number of frames drawn. If the render loop is disabled with `--disable-render-loop` via command line, this returns `0`. See also [method get_idle_frames]."] # [doc = ""] # [inline] pub fn get_frames_drawn (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_drawn ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the frames per second of the running game."] # [doc = ""] # [inline] pub fn get_frames_per_second (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_frames_per_second ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **idle frame**, regardless of whether the render loop is enabled. See also [method get_frames_drawn]."] # [doc = ""] # [inline] pub fn get_idle_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_idle_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn iterations_per_second (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_iterations_per_second ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns Dictionary of licenses used by Godot and included third party components."] # [doc = ""] # [inline] pub fn get_license_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns Godot license text."] # [doc = ""] # [inline] pub fn get_license_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_license_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the main loop object (see [MainLoop] and [SceneTree])."] # [doc = ""] # [inline] pub fn get_main_loop (& self) -> Option < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_main_loop ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: main_loop :: MainLoop , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the total number of frames passed since engine initialization which is advanced on each **physics frame**."] # [doc = ""] # [inline] pub fn get_physics_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation."] # [doc = ""] # [inline] pub fn get_physics_interpolation_fraction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_interpolation_fraction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn physics_jitter_fix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a global singleton with given `name`. Often used for plugins, e.g. `GodotPayment` on Android."] # [doc = ""] # [inline] pub fn get_singleton (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn target_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_target_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn time_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_time_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the current engine version information in a Dictionary.\n`major` - Holds the major version number as an int\n`minor` - Holds the minor version number as an int\n`patch` - Holds the patch version number as an int\n`hex` - Holds the full version number encoded as a hexadecimal int with one byte (2 places) per number (see example below)\n`status` - Holds the status (e.g. \"beta\", \"rc1\", \"rc2\", ... \"stable\") as a String\n`build` - Holds the build name (e.g. \"custom_build\") as a String\n`hash` - Holds the full Git commit hash as a String\n`year` - Holds the year the version was released in as an int\n`string` - `major` + `minor` + `patch` + `status` + `build` in a single String\nThe `hex` value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, \"3.1.12\" would be `0x03010C`. **Note:** It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:\n```gdscript\nif Engine.get_version_info().hex >= 0x030200:\n # Do things specific to version 3.2 or later\nelse:\n # Do things specific to versions before 3.2\n```"] # [doc = ""] # [inline] pub fn get_version_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . get_version_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns `true` if a singleton with given `name` exists in global scope."] # [doc = ""] # [inline] pub fn has_singleton (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . has_singleton ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn is_editor_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_editor_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the game is inside the fixed process and physics phase of the game loop."] # [doc = ""] # [inline] pub fn is_in_physics_frame (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . is_in_physics_frame ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, it is running inside the editor. Useful for tool scripts."] # [doc = ""] # [inline] pub fn set_editor_hint (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_editor_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to `60` or above, as Godot doesn't interpolate the physics step. As a result, values lower than `60` will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage."] # [doc = ""] # [inline] pub fn set_iterations_per_second (& self , iterations_per_second : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_iterations_per_second ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , iterations_per_second) ; } } # [doc = "Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended."] # [doc = ""] # [inline] pub fn set_physics_jitter_fix (& self , physics_jitter_fix : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_physics_jitter_fix ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , physics_jitter_fix) ; } } # [doc = "The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit."] # [doc = ""] # [inline] pub fn set_target_fps (& self , target_fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_target_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , target_fps) ; } } # [doc = "Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed."] # [doc = ""] # [inline] pub fn set_time_scale (& self , time_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EngineMethodTable :: get (get_api ()) . set_time_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Engine { } unsafe impl GodotObject for Engine { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Engine" } } impl std :: ops :: Deref for Engine { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Engine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Engine { } unsafe impl Send for Engine { } unsafe impl Sync for Engine { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EngineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_author_info : * mut sys :: godot_method_bind , pub get_copyright_info : * mut sys :: godot_method_bind , pub get_donor_info : * mut sys :: godot_method_bind , pub get_frames_drawn : * mut sys :: godot_method_bind , pub get_frames_per_second : * mut sys :: godot_method_bind , pub get_idle_frames : * mut sys :: godot_method_bind , pub get_iterations_per_second : * mut sys :: godot_method_bind , pub get_license_info : * mut sys :: godot_method_bind , pub get_license_text : * mut sys :: godot_method_bind , pub get_main_loop : * mut sys :: godot_method_bind , pub get_physics_frames : * mut sys :: godot_method_bind , pub get_physics_interpolation_fraction : * mut sys :: godot_method_bind , pub get_physics_jitter_fix : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_target_fps : * mut sys :: godot_method_bind , pub get_time_scale : * mut sys :: godot_method_bind , pub get_version_info : * mut sys :: godot_method_bind , pub has_singleton : * mut sys :: godot_method_bind , pub is_editor_hint : * mut sys :: godot_method_bind , pub is_in_physics_frame : * mut sys :: godot_method_bind , pub set_editor_hint : * mut sys :: godot_method_bind , pub set_iterations_per_second : * mut sys :: godot_method_bind , pub set_physics_jitter_fix : * mut sys :: godot_method_bind , pub set_target_fps : * mut sys :: godot_method_bind , pub set_time_scale : * mut sys :: godot_method_bind } impl EngineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EngineMethodTable = EngineMethodTable { class_constructor : None , get_author_info : 0 as * mut sys :: godot_method_bind , get_copyright_info : 0 as * mut sys :: godot_method_bind , get_donor_info : 0 as * mut sys :: godot_method_bind , get_frames_drawn : 0 as * mut sys :: godot_method_bind , get_frames_per_second : 0 as * mut sys :: godot_method_bind , get_idle_frames : 0 as * mut sys :: godot_method_bind , get_iterations_per_second : 0 as * mut sys :: godot_method_bind , get_license_info : 0 as * mut sys :: godot_method_bind , get_license_text : 0 as * mut sys :: godot_method_bind , get_main_loop : 0 as * mut sys :: godot_method_bind , get_physics_frames : 0 as * mut sys :: godot_method_bind , get_physics_interpolation_fraction : 0 as * mut sys :: godot_method_bind , get_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_target_fps : 0 as * mut sys :: godot_method_bind , get_time_scale : 0 as * mut sys :: godot_method_bind , get_version_info : 0 as * mut sys :: godot_method_bind , has_singleton : 0 as * mut sys :: godot_method_bind , is_editor_hint : 0 as * mut sys :: godot_method_bind , is_in_physics_frame : 0 as * mut sys :: godot_method_bind , set_editor_hint : 0 as * mut sys :: godot_method_bind , set_iterations_per_second : 0 as * mut sys :: godot_method_bind , set_physics_jitter_fix : 0 as * mut sys :: godot_method_bind , set_target_fps : 0 as * mut sys :: godot_method_bind , set_time_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EngineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_Engine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_author_info = (gd_api . godot_method_bind_get_method) (class_name , "get_author_info\0" . as_ptr () as * const c_char) ; table . get_copyright_info = (gd_api . godot_method_bind_get_method) (class_name , "get_copyright_info\0" . as_ptr () as * const c_char) ; table . get_donor_info = (gd_api . godot_method_bind_get_method) (class_name , "get_donor_info\0" . as_ptr () as * const c_char) ; table . get_frames_drawn = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_drawn\0" . as_ptr () as * const c_char) ; table . get_frames_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_per_second\0" . as_ptr () as * const c_char) ; table . get_idle_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_idle_frames\0" . as_ptr () as * const c_char) ; table . get_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "get_iterations_per_second\0" . as_ptr () as * const c_char) ; table . get_license_info = (gd_api . godot_method_bind_get_method) (class_name , "get_license_info\0" . as_ptr () as * const c_char) ; table . get_license_text = (gd_api . godot_method_bind_get_method) (class_name , "get_license_text\0" . as_ptr () as * const c_char) ; table . get_main_loop = (gd_api . godot_method_bind_get_method) (class_name , "get_main_loop\0" . as_ptr () as * const c_char) ; table . get_physics_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_frames\0" . as_ptr () as * const c_char) ; table . get_physics_interpolation_fraction = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_interpolation_fraction\0" . as_ptr () as * const c_char) ; table . get_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_target_fps\0" . as_ptr () as * const c_char) ; table . get_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_time_scale\0" . as_ptr () as * const c_char) ; table . get_version_info = (gd_api . godot_method_bind_get_method) (class_name , "get_version_info\0" . as_ptr () as * const c_char) ; table . has_singleton = (gd_api . godot_method_bind_get_method) (class_name , "has_singleton\0" . as_ptr () as * const c_char) ; table . is_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_editor_hint\0" . as_ptr () as * const c_char) ; table . is_in_physics_frame = (gd_api . godot_method_bind_get_method) (class_name , "is_in_physics_frame\0" . as_ptr () as * const c_char) ; table . set_editor_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_hint\0" . as_ptr () as * const c_char) ; table . set_iterations_per_second = (gd_api . godot_method_bind_get_method) (class_name , "set_iterations_per_second\0" . as_ptr () as * const c_char) ; table . set_physics_jitter_fix = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_jitter_fix\0" . as_ptr () as * const c_char) ; table . set_target_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_target_fps\0" . as_ptr () as * const c_char) ; table . set_time_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_time_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:886:5335 [INFO] [stdout] | [INFO] [stdout] 886 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 886 | # [doc = "`core class HashingContext` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hashingcontext.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nHashingContext inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HashingContext { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HashType (pub i64) ; impl HashType { pub const MD5 : HashType = HashType (0i64) ; pub const SHA1 : HashType = HashType (1i64) ; pub const SHA256 : HashType = HashType (2i64) ; } impl From < i64 > for HashType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HashType > for i64 { # [inline] fn from (v : HashType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HashingContext { pub const HASH_MD5 : i64 = 0i64 ; pub const HASH_SHA1 : i64 = 1i64 ; pub const HASH_SHA256 : i64 = 2i64 ; } impl HashingContext { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HashingContextMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Closes the current context, and return the computed hash."] # [doc = ""] # [inline] pub fn finish (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = HashingContextMethodTable :: get (get_api ()) . finish ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "Starts a new hash computation of the given `type` (e.g. [constant HASH_SHA256] to start computation of a SHA-256)."] # [doc = ""] # [inline] pub fn start (& self , _type : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HashingContextMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Updates the computation with the given `chunk` of data."] # [doc = ""] # [inline] pub fn update (& self , chunk : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HashingContextMethodTable :: get (get_api ()) . update ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , chunk) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for HashingContext { } unsafe impl GodotObject for HashingContext { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "HashingContext" } } impl std :: ops :: Deref for HashingContext { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HashingContext { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for HashingContext { } unsafe impl SubClass < crate :: generated :: object :: Object > for HashingContext { } impl Instanciable for HashingContext { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HashingContext :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HashingContextMethodTable { pub class_constructor : sys :: godot_class_constructor , pub finish : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub update : * mut sys :: godot_method_bind } impl HashingContextMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HashingContextMethodTable = HashingContextMethodTable { class_constructor : None , finish : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , update : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HashingContextMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HashingContext\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . finish = (gd_api . godot_method_bind_get_method) (class_name , "finish\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . update = (gd_api . godot_method_bind_get_method) (class_name , "update\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:892:27266 [INFO] [stdout] | [INFO] [stdout] 892 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 892 | # [doc = "`core class NavigationMesh` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigationmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNavigationMesh inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NavigationMesh { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NavigationMesh { pub const PARSED_GEOMETRY_BOTH : i64 = 2i64 ; pub const PARSED_GEOMETRY_MESH_INSTANCES : i64 = 0i64 ; pub const PARSED_GEOMETRY_STATIC_COLLIDERS : i64 = 1i64 ; pub const SAMPLE_PARTITION_LAYERS : i64 = 2i64 ; pub const SAMPLE_PARTITION_MONOTONE : i64 = 1i64 ; pub const SAMPLE_PARTITION_WATERSHED : i64 = 0i64 ; } impl NavigationMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_polygon (& self , polygon : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . add_polygon ; let ret = crate :: icalls :: icallptr_void_i32arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_polygons (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . clear_polygons ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn create_from_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . create_from_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_max_climb (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_max_climb ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_max_slope (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_max_slope ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn agent_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_agent_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_cell_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn detail_sample_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_detail_sample_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn detail_sample_max_error (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_detail_sample_max_error ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn edge_max_error (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_edge_max_error ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn edge_max_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_edge_max_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn filter_ledge_spans (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_filter_ledge_spans ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn filter_low_hanging_obstacles (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_filter_low_hanging_obstacles ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn filter_walkable_low_height_spans (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_filter_walkable_low_height_spans ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn parsed_geometry_type (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_parsed_geometry_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_polygon (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_polygon_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_polygon_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn region_merge_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_region_merge_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn region_min_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_region_min_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sample_partition_type (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_sample_partition_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn source_geometry_mode (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_source_geometry_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn source_group_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_source_group_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn vertices (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_vertices ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn verts_per_poly (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . get_verts_per_poly ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_height (& self , agent_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_max_climb (& self , agent_max_climb : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_max_climb ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_max_climb) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_max_slope (& self , agent_max_slope : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_max_slope ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_max_slope) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_agent_radius (& self , agent_radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_agent_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , agent_radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_height (& self , cell_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_cell_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cell_height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_size (& self , cell_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cell_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_detail_sample_distance (& self , detail_sample_dist : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_detail_sample_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , detail_sample_dist) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_detail_sample_max_error (& self , detail_sample_max_error : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_detail_sample_max_error ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , detail_sample_max_error) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_edge_max_error (& self , edge_max_error : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_edge_max_error ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , edge_max_error) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_edge_max_length (& self , edge_max_length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_edge_max_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , edge_max_length) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_filter_ledge_spans (& self , filter_ledge_spans : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_filter_ledge_spans ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , filter_ledge_spans) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_filter_low_hanging_obstacles (& self , filter_low_hanging_obstacles : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_filter_low_hanging_obstacles ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , filter_low_hanging_obstacles) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_filter_walkable_low_height_spans (& self , filter_walkable_low_height_spans : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_filter_walkable_low_height_spans ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , filter_walkable_low_height_spans) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_parsed_geometry_type (& self , geometry_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_parsed_geometry_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , geometry_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_region_merge_size (& self , region_merge_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_region_merge_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , region_merge_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_region_min_size (& self , region_min_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_region_min_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , region_min_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sample_partition_type (& self , sample_partition_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_sample_partition_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sample_partition_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_source_geometry_mode (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_source_geometry_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_source_group_name (& self , mask : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_source_group_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , mask . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_vertices (& self , vertices : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_vertices ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , vertices) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_verts_per_poly (& self , verts_per_poly : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationMeshMethodTable :: get (get_api ()) . set_verts_per_poly ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , verts_per_poly) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NavigationMesh { } unsafe impl GodotObject for NavigationMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NavigationMesh" } } impl std :: ops :: Deref for NavigationMesh { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NavigationMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NavigationMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NavigationMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for NavigationMesh { } impl Instanciable for NavigationMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NavigationMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_polygon : * mut sys :: godot_method_bind , pub clear_polygons : * mut sys :: godot_method_bind , pub create_from_mesh : * mut sys :: godot_method_bind , pub get_agent_height : * mut sys :: godot_method_bind , pub get_agent_max_climb : * mut sys :: godot_method_bind , pub get_agent_max_slope : * mut sys :: godot_method_bind , pub get_agent_radius : * mut sys :: godot_method_bind , pub get_cell_height : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_detail_sample_distance : * mut sys :: godot_method_bind , pub get_detail_sample_max_error : * mut sys :: godot_method_bind , pub get_edge_max_error : * mut sys :: godot_method_bind , pub get_edge_max_length : * mut sys :: godot_method_bind , pub get_filter_ledge_spans : * mut sys :: godot_method_bind , pub get_filter_low_hanging_obstacles : * mut sys :: godot_method_bind , pub get_filter_walkable_low_height_spans : * mut sys :: godot_method_bind , pub get_parsed_geometry_type : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_polygon_count : * mut sys :: godot_method_bind , pub get_region_merge_size : * mut sys :: godot_method_bind , pub get_region_min_size : * mut sys :: godot_method_bind , pub get_sample_partition_type : * mut sys :: godot_method_bind , pub get_source_geometry_mode : * mut sys :: godot_method_bind , pub get_source_group_name : * mut sys :: godot_method_bind , pub get_vertices : * mut sys :: godot_method_bind , pub get_verts_per_poly : * mut sys :: godot_method_bind , pub set_agent_height : * mut sys :: godot_method_bind , pub set_agent_max_climb : * mut sys :: godot_method_bind , pub set_agent_max_slope : * mut sys :: godot_method_bind , pub set_agent_radius : * mut sys :: godot_method_bind , pub set_cell_height : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_detail_sample_distance : * mut sys :: godot_method_bind , pub set_detail_sample_max_error : * mut sys :: godot_method_bind , pub set_edge_max_error : * mut sys :: godot_method_bind , pub set_edge_max_length : * mut sys :: godot_method_bind , pub set_filter_ledge_spans : * mut sys :: godot_method_bind , pub set_filter_low_hanging_obstacles : * mut sys :: godot_method_bind , pub set_filter_walkable_low_height_spans : * mut sys :: godot_method_bind , pub set_parsed_geometry_type : * mut sys :: godot_method_bind , pub set_region_merge_size : * mut sys :: godot_method_bind , pub set_region_min_size : * mut sys :: godot_method_bind , pub set_sample_partition_type : * mut sys :: godot_method_bind , pub set_source_geometry_mode : * mut sys :: godot_method_bind , pub set_source_group_name : * mut sys :: godot_method_bind , pub set_vertices : * mut sys :: godot_method_bind , pub set_verts_per_poly : * mut sys :: godot_method_bind } impl NavigationMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationMeshMethodTable = NavigationMeshMethodTable { class_constructor : None , add_polygon : 0 as * mut sys :: godot_method_bind , clear_polygons : 0 as * mut sys :: godot_method_bind , create_from_mesh : 0 as * mut sys :: godot_method_bind , get_agent_height : 0 as * mut sys :: godot_method_bind , get_agent_max_climb : 0 as * mut sys :: godot_method_bind , get_agent_max_slope : 0 as * mut sys :: godot_method_bind , get_agent_radius : 0 as * mut sys :: godot_method_bind , get_cell_height : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_detail_sample_distance : 0 as * mut sys :: godot_method_bind , get_detail_sample_max_error : 0 as * mut sys :: godot_method_bind , get_edge_max_error : 0 as * mut sys :: godot_method_bind , get_edge_max_length : 0 as * mut sys :: godot_method_bind , get_filter_ledge_spans : 0 as * mut sys :: godot_method_bind , get_filter_low_hanging_obstacles : 0 as * mut sys :: godot_method_bind , get_filter_walkable_low_height_spans : 0 as * mut sys :: godot_method_bind , get_parsed_geometry_type : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_polygon_count : 0 as * mut sys :: godot_method_bind , get_region_merge_size : 0 as * mut sys :: godot_method_bind , get_region_min_size : 0 as * mut sys :: godot_method_bind , get_sample_partition_type : 0 as * mut sys :: godot_method_bind , get_source_geometry_mode : 0 as * mut sys :: godot_method_bind , get_source_group_name : 0 as * mut sys :: godot_method_bind , get_vertices : 0 as * mut sys :: godot_method_bind , get_verts_per_poly : 0 as * mut sys :: godot_method_bind , set_agent_height : 0 as * mut sys :: godot_method_bind , set_agent_max_climb : 0 as * mut sys :: godot_method_bind , set_agent_max_slope : 0 as * mut sys :: godot_method_bind , set_agent_radius : 0 as * mut sys :: godot_method_bind , set_cell_height : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_detail_sample_distance : 0 as * mut sys :: godot_method_bind , set_detail_sample_max_error : 0 as * mut sys :: godot_method_bind , set_edge_max_error : 0 as * mut sys :: godot_method_bind , set_edge_max_length : 0 as * mut sys :: godot_method_bind , set_filter_ledge_spans : 0 as * mut sys :: godot_method_bind , set_filter_low_hanging_obstacles : 0 as * mut sys :: godot_method_bind , set_filter_walkable_low_height_spans : 0 as * mut sys :: godot_method_bind , set_parsed_geometry_type : 0 as * mut sys :: godot_method_bind , set_region_merge_size : 0 as * mut sys :: godot_method_bind , set_region_min_size : 0 as * mut sys :: godot_method_bind , set_sample_partition_type : 0 as * mut sys :: godot_method_bind , set_source_geometry_mode : 0 as * mut sys :: godot_method_bind , set_source_group_name : 0 as * mut sys :: godot_method_bind , set_vertices : 0 as * mut sys :: godot_method_bind , set_verts_per_poly : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NavigationMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_polygon = (gd_api . godot_method_bind_get_method) (class_name , "add_polygon\0" . as_ptr () as * const c_char) ; table . clear_polygons = (gd_api . godot_method_bind_get_method) (class_name , "clear_polygons\0" . as_ptr () as * const c_char) ; table . create_from_mesh = (gd_api . godot_method_bind_get_method) (class_name , "create_from_mesh\0" . as_ptr () as * const c_char) ; table . get_agent_height = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_height\0" . as_ptr () as * const c_char) ; table . get_agent_max_climb = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_max_climb\0" . as_ptr () as * const c_char) ; table . get_agent_max_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_max_slope\0" . as_ptr () as * const c_char) ; table . get_agent_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_agent_radius\0" . as_ptr () as * const c_char) ; table . get_cell_height = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_height\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_detail_sample_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_sample_distance\0" . as_ptr () as * const c_char) ; table . get_detail_sample_max_error = (gd_api . godot_method_bind_get_method) (class_name , "get_detail_sample_max_error\0" . as_ptr () as * const c_char) ; table . get_edge_max_error = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_max_error\0" . as_ptr () as * const c_char) ; table . get_edge_max_length = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_max_length\0" . as_ptr () as * const c_char) ; table . get_filter_ledge_spans = (gd_api . godot_method_bind_get_method) (class_name , "get_filter_ledge_spans\0" . as_ptr () as * const c_char) ; table . get_filter_low_hanging_obstacles = (gd_api . godot_method_bind_get_method) (class_name , "get_filter_low_hanging_obstacles\0" . as_ptr () as * const c_char) ; table . get_filter_walkable_low_height_spans = (gd_api . godot_method_bind_get_method) (class_name , "get_filter_walkable_low_height_spans\0" . as_ptr () as * const c_char) ; table . get_parsed_geometry_type = (gd_api . godot_method_bind_get_method) (class_name , "get_parsed_geometry_type\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_polygon_count = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon_count\0" . as_ptr () as * const c_char) ; table . get_region_merge_size = (gd_api . godot_method_bind_get_method) (class_name , "get_region_merge_size\0" . as_ptr () as * const c_char) ; table . get_region_min_size = (gd_api . godot_method_bind_get_method) (class_name , "get_region_min_size\0" . as_ptr () as * const c_char) ; table . get_sample_partition_type = (gd_api . godot_method_bind_get_method) (class_name , "get_sample_partition_type\0" . as_ptr () as * const c_char) ; table . get_source_geometry_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_source_geometry_mode\0" . as_ptr () as * const c_char) ; table . get_source_group_name = (gd_api . godot_method_bind_get_method) (class_name , "get_source_group_name\0" . as_ptr () as * const c_char) ; table . get_vertices = (gd_api . godot_method_bind_get_method) (class_name , "get_vertices\0" . as_ptr () as * const c_char) ; table . get_verts_per_poly = (gd_api . godot_method_bind_get_method) (class_name , "get_verts_per_poly\0" . as_ptr () as * const c_char) ; table . set_agent_height = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_height\0" . as_ptr () as * const c_char) ; table . set_agent_max_climb = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_max_climb\0" . as_ptr () as * const c_char) ; table . set_agent_max_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_max_slope\0" . as_ptr () as * const c_char) ; table . set_agent_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_agent_radius\0" . as_ptr () as * const c_char) ; table . set_cell_height = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_height\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_detail_sample_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_sample_distance\0" . as_ptr () as * const c_char) ; table . set_detail_sample_max_error = (gd_api . godot_method_bind_get_method) (class_name , "set_detail_sample_max_error\0" . as_ptr () as * const c_char) ; table . set_edge_max_error = (gd_api . godot_method_bind_get_method) (class_name , "set_edge_max_error\0" . as_ptr () as * const c_char) ; table . set_edge_max_length = (gd_api . godot_method_bind_get_method) (class_name , "set_edge_max_length\0" . as_ptr () as * const c_char) ; table . set_filter_ledge_spans = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_ledge_spans\0" . as_ptr () as * const c_char) ; table . set_filter_low_hanging_obstacles = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_low_hanging_obstacles\0" . as_ptr () as * const c_char) ; table . set_filter_walkable_low_height_spans = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_walkable_low_height_spans\0" . as_ptr () as * const c_char) ; table . set_parsed_geometry_type = (gd_api . godot_method_bind_get_method) (class_name , "set_parsed_geometry_type\0" . as_ptr () as * const c_char) ; table . set_region_merge_size = (gd_api . godot_method_bind_get_method) (class_name , "set_region_merge_size\0" . as_ptr () as * const c_char) ; table . set_region_min_size = (gd_api . godot_method_bind_get_method) (class_name , "set_region_min_size\0" . as_ptr () as * const c_char) ; table . set_sample_partition_type = (gd_api . godot_method_bind_get_method) (class_name , "set_sample_partition_type\0" . as_ptr () as * const c_char) ; table . set_source_geometry_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_source_geometry_mode\0" . as_ptr () as * const c_char) ; table . set_source_group_name = (gd_api . godot_method_bind_get_method) (class_name , "set_source_group_name\0" . as_ptr () as * const c_char) ; table . set_vertices = (gd_api . godot_method_bind_get_method) (class_name , "set_vertices\0" . as_ptr () as * const c_char) ; table . set_verts_per_poly = (gd_api . godot_method_bind_get_method) (class_name , "set_verts_per_poly\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:898:3784 [INFO] [stdout] | [INFO] [stdout] 898 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 898 | # [doc = "`core class VisualShaderNodeVectorClamp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorclamp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorClamp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorClamp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorClampMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorClamp { } unsafe impl GodotObject for VisualShaderNodeVectorClamp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorClamp" } } impl std :: ops :: Deref for VisualShaderNodeVectorClamp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorClamp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorClamp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorClamp { } impl Instanciable for VisualShaderNodeVectorClamp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorClamp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorClampMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorClampMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorClampMethodTable = VisualShaderNodeVectorClampMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorClampMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorClamp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:904:4238 [INFO] [stdout] | [INFO] [stdout] 904 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 904 | # [doc = "`core class CircleShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_circleshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCircleShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CircleShape2D { this : RawObject < Self > , } impl CircleShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CircleShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The circle's radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CircleShape2DMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The circle's radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CircleShape2DMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CircleShape2D { } unsafe impl GodotObject for CircleShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CircleShape2D" } } impl std :: ops :: Deref for CircleShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CircleShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for CircleShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CircleShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CircleShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CircleShape2D { } impl Instanciable for CircleShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CircleShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CircleShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_radius : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl CircleShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CircleShape2DMethodTable = CircleShape2DMethodTable { class_constructor : None , get_radius : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CircleShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CircleShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:910:5046 [INFO] [stdout] | [INFO] [stdout] 910 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 910 | # [doc = "`core class CapsuleShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_capsuleshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCapsuleShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CapsuleShape { this : RawObject < Self > , } impl CapsuleShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CapsuleShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The capsule's height."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The capsule's radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleShapeMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CapsuleShape { } unsafe impl GodotObject for CapsuleShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CapsuleShape" } } impl std :: ops :: Deref for CapsuleShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CapsuleShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for CapsuleShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CapsuleShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CapsuleShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CapsuleShape { } impl Instanciable for CapsuleShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CapsuleShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CapsuleShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl CapsuleShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CapsuleShapeMethodTable = CapsuleShapeMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CapsuleShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CapsuleShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:916:6810 [INFO] [stdout] | [INFO] [stdout] 916 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 916 | # [doc = "`core class NavigationPolygonInstance` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigationpolygoninstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`NavigationPolygonInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNavigationPolygonInstance inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NavigationPolygonInstance { this : RawObject < Self > , } impl NavigationPolygonInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationPolygonInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn navigation_polygon (& self) -> Option < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . get_navigation_polygon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_navigation_polygon (& self , navpoly : impl AsArg < crate :: generated :: navigation_polygon :: NavigationPolygon >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . set_navigation_polygon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , navpoly . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NavigationPolygonInstance { } unsafe impl GodotObject for NavigationPolygonInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "NavigationPolygonInstance" } } impl QueueFree for NavigationPolygonInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for NavigationPolygonInstance { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NavigationPolygonInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for NavigationPolygonInstance { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for NavigationPolygonInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for NavigationPolygonInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for NavigationPolygonInstance { } impl Instanciable for NavigationPolygonInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NavigationPolygonInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationPolygonInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_navigation_polygon : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_navigation_polygon : * mut sys :: godot_method_bind } impl NavigationPolygonInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationPolygonInstanceMethodTable = NavigationPolygonInstanceMethodTable { class_constructor : None , get_navigation_polygon : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_navigation_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationPolygonInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NavigationPolygonInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_navigation_polygon\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_navigation_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:922:9210 [INFO] [stdout] | [INFO] [stdout] 922 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 922 | # [doc = "`core class KinematicCollision2D` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_kinematiccollision2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nKinematicCollision2D inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct KinematicCollision2D { this : RawObject < Self > , } impl KinematicCollision2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = KinematicCollision2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The colliding body."] # [doc = ""] # [inline] pub fn collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's unique instance ID. See [method Object.get_instance_id]."] # [doc = ""] # [inline] pub fn collider_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding body's metadata. See [Object]."] # [doc = ""] # [inline] pub fn collider_metadata (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_metadata ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "The colliding body's shape."] # [doc = ""] # [inline] pub fn collider_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding shape's index. See [CollisionObject2D]."] # [doc = ""] # [inline] pub fn collider_shape_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_shape_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The colliding object's velocity."] # [doc = ""] # [inline] pub fn collider_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_collider_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's colliding shape."] # [doc = ""] # [inline] pub fn local_shape (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_local_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The colliding body's shape's normal at the point of collision."] # [doc = ""] # [inline] pub fn normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The point of collision, in global coordinates."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The moving object's remaining movement vector."] # [doc = ""] # [inline] pub fn remainder (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_remainder ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The distance the moving object traveled before collision."] # [doc = ""] # [inline] pub fn travel (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicCollision2DMethodTable :: get (get_api ()) . get_travel ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for KinematicCollision2D { } unsafe impl GodotObject for KinematicCollision2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "KinematicCollision2D" } } impl std :: ops :: Deref for KinematicCollision2D { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for KinematicCollision2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for KinematicCollision2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for KinematicCollision2D { } impl Instanciable for KinematicCollision2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { KinematicCollision2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct KinematicCollision2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_id : * mut sys :: godot_method_bind , pub get_collider_metadata : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collider_shape_index : * mut sys :: godot_method_bind , pub get_collider_velocity : * mut sys :: godot_method_bind , pub get_local_shape : * mut sys :: godot_method_bind , pub get_normal : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_remainder : * mut sys :: godot_method_bind , pub get_travel : * mut sys :: godot_method_bind } impl KinematicCollision2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : KinematicCollision2DMethodTable = KinematicCollision2DMethodTable { class_constructor : None , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_id : 0 as * mut sys :: godot_method_bind , get_collider_metadata : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collider_shape_index : 0 as * mut sys :: godot_method_bind , get_collider_velocity : 0 as * mut sys :: godot_method_bind , get_local_shape : 0 as * mut sys :: godot_method_bind , get_normal : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_remainder : 0 as * mut sys :: godot_method_bind , get_travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { KinematicCollision2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "KinematicCollision2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_id\0" . as_ptr () as * const c_char) ; table . get_collider_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_metadata\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collider_shape_index = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape_index\0" . as_ptr () as * const c_char) ; table . get_collider_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_velocity\0" . as_ptr () as * const c_char) ; table . get_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_local_shape\0" . as_ptr () as * const c_char) ; table . get_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_normal\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_remainder = (gd_api . godot_method_bind_get_method) (class_name , "get_remainder\0" . as_ptr () as * const c_char) ; table . get_travel = (gd_api . godot_method_bind_get_method) (class_name , "get_travel\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:928:12479 [INFO] [stdout] | [INFO] [stdout] 928 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 928 | # [doc = "`core class AnimationNodeBlendSpace1D` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendspace1d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendSpace1D inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendSpace1D { this : RawObject < Self > , } impl AnimationNodeBlendSpace1D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendSpace1DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new point that represents a `node` on the virtual axis at a given position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_blend_point (& self , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode > , pos : f64 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . add_blend_point ; let ret = crate :: icalls :: icallptr_void_obj_f64_i64 (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , pos , at_index) ; } } # [doc = "Returns the number of points on the blend axis."] # [doc = ""] # [inline] pub fn get_blend_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_node (& self , point : i64) -> Option < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_node ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_position (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_position ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn max_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_max_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn min_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_min_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn snap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn value_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_value_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the point at index `point` from the blend axis."] # [doc = ""] # [inline] pub fn remove_blend_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . remove_blend_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Changes the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn set_blend_point_node (& self , point : i64 , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_node ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , point , node . as_arg_ptr ()) ; } } # [doc = "Updates the position of the point at index `point` on the blend axis."] # [doc = ""] # [inline] pub fn set_blend_point_position (& self , point : i64 , pos : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_position ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , pos) ; } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_max_space (& self , max_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_max_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_space) ; } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_min_space (& self , min_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_min_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , min_space) ; } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn set_snap (& self , snap : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn set_value_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_value_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendSpace1D { } unsafe impl GodotObject for AnimationNodeBlendSpace1D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendSpace1D" } } impl std :: ops :: Deref for AnimationNodeBlendSpace1D { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendSpace1D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendSpace1D { } impl Instanciable for AnimationNodeBlendSpace1D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendSpace1D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendSpace1DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_point : * mut sys :: godot_method_bind , pub get_blend_point_count : * mut sys :: godot_method_bind , pub get_blend_point_node : * mut sys :: godot_method_bind , pub get_blend_point_position : * mut sys :: godot_method_bind , pub get_max_space : * mut sys :: godot_method_bind , pub get_min_space : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub get_value_label : * mut sys :: godot_method_bind , pub remove_blend_point : * mut sys :: godot_method_bind , pub set_blend_point_node : * mut sys :: godot_method_bind , pub set_blend_point_position : * mut sys :: godot_method_bind , pub set_max_space : * mut sys :: godot_method_bind , pub set_min_space : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_value_label : * mut sys :: godot_method_bind } impl AnimationNodeBlendSpace1DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendSpace1DMethodTable = AnimationNodeBlendSpace1DMethodTable { class_constructor : None , add_blend_point : 0 as * mut sys :: godot_method_bind , get_blend_point_count : 0 as * mut sys :: godot_method_bind , get_blend_point_node : 0 as * mut sys :: godot_method_bind , get_blend_point_position : 0 as * mut sys :: godot_method_bind , get_max_space : 0 as * mut sys :: godot_method_bind , get_min_space : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , get_value_label : 0 as * mut sys :: godot_method_bind , remove_blend_point : 0 as * mut sys :: godot_method_bind , set_blend_point_node : 0 as * mut sys :: godot_method_bind , set_blend_point_position : 0 as * mut sys :: godot_method_bind , set_max_space : 0 as * mut sys :: godot_method_bind , set_min_space : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_value_label : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendSpace1DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendSpace1D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_point\0" . as_ptr () as * const c_char) ; table . get_blend_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_count\0" . as_ptr () as * const c_char) ; table . get_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_node\0" . as_ptr () as * const c_char) ; table . get_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_position\0" . as_ptr () as * const c_char) ; table . get_max_space = (gd_api . godot_method_bind_get_method) (class_name , "get_max_space\0" . as_ptr () as * const c_char) ; table . get_min_space = (gd_api . godot_method_bind_get_method) (class_name , "get_min_space\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . get_value_label = (gd_api . godot_method_bind_get_method) (class_name , "get_value_label\0" . as_ptr () as * const c_char) ; table . remove_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_blend_point\0" . as_ptr () as * const c_char) ; table . set_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_node\0" . as_ptr () as * const c_char) ; table . set_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_position\0" . as_ptr () as * const c_char) ; table . set_max_space = (gd_api . godot_method_bind_get_method) (class_name , "set_max_space\0" . as_ptr () as * const c_char) ; table . set_min_space = (gd_api . godot_method_bind_get_method) (class_name , "set_min_space\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_value_label = (gd_api . godot_method_bind_get_method) (class_name , "set_value_label\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:934:12584 [INFO] [stdout] | [INFO] [stdout] 934 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 934 | # [doc = "`core class GIProbeData` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_giprobedata.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGIProbeData inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GIProbeData { this : RawObject < Self > , } impl GIProbeData { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GIProbeDataMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn bounds (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_bounds ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn dynamic_data (& self) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_dynamic_data ; let ret = crate :: icalls :: icallptr_i32arr (method_bind , self . this . sys () . as_ptr ()) ; Int32Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn dynamic_range (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_dynamic_range ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn normal_bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_normal_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn propagation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_propagation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn to_cell_xform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . get_to_cell_xform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_compressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . is_compressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . is_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bounds (& self , bounds : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_bounds ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , bounds) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_size (& self , cell_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , cell_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_compress (& self , compress : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_compress ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , compress) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dynamic_data (& self , dynamic_data : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_dynamic_data ; let ret = crate :: icalls :: icallptr_void_i32arr (method_bind , self . this . sys () . as_ptr () , dynamic_data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dynamic_range (& self , dynamic_range : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_dynamic_range ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , dynamic_range) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_interior (& self , interior : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , interior) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_normal_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_normal_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_propagation (& self , propagation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_propagation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , propagation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_to_cell_xform (& self , to_cell_xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeDataMethodTable :: get (get_api ()) . set_to_cell_xform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , to_cell_xform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GIProbeData { } unsafe impl GodotObject for GIProbeData { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GIProbeData" } } impl std :: ops :: Deref for GIProbeData { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GIProbeData { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GIProbeData { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GIProbeData { } unsafe impl SubClass < crate :: generated :: object :: Object > for GIProbeData { } impl Instanciable for GIProbeData { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GIProbeData :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GIProbeDataMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bias : * mut sys :: godot_method_bind , pub get_bounds : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_dynamic_data : * mut sys :: godot_method_bind , pub get_dynamic_range : * mut sys :: godot_method_bind , pub get_energy : * mut sys :: godot_method_bind , pub get_normal_bias : * mut sys :: godot_method_bind , pub get_propagation : * mut sys :: godot_method_bind , pub get_to_cell_xform : * mut sys :: godot_method_bind , pub is_compressed : * mut sys :: godot_method_bind , pub is_interior : * mut sys :: godot_method_bind , pub set_bias : * mut sys :: godot_method_bind , pub set_bounds : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_compress : * mut sys :: godot_method_bind , pub set_dynamic_data : * mut sys :: godot_method_bind , pub set_dynamic_range : * mut sys :: godot_method_bind , pub set_energy : * mut sys :: godot_method_bind , pub set_interior : * mut sys :: godot_method_bind , pub set_normal_bias : * mut sys :: godot_method_bind , pub set_propagation : * mut sys :: godot_method_bind , pub set_to_cell_xform : * mut sys :: godot_method_bind } impl GIProbeDataMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GIProbeDataMethodTable = GIProbeDataMethodTable { class_constructor : None , get_bias : 0 as * mut sys :: godot_method_bind , get_bounds : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_dynamic_data : 0 as * mut sys :: godot_method_bind , get_dynamic_range : 0 as * mut sys :: godot_method_bind , get_energy : 0 as * mut sys :: godot_method_bind , get_normal_bias : 0 as * mut sys :: godot_method_bind , get_propagation : 0 as * mut sys :: godot_method_bind , get_to_cell_xform : 0 as * mut sys :: godot_method_bind , is_compressed : 0 as * mut sys :: godot_method_bind , is_interior : 0 as * mut sys :: godot_method_bind , set_bias : 0 as * mut sys :: godot_method_bind , set_bounds : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_compress : 0 as * mut sys :: godot_method_bind , set_dynamic_data : 0 as * mut sys :: godot_method_bind , set_dynamic_range : 0 as * mut sys :: godot_method_bind , set_energy : 0 as * mut sys :: godot_method_bind , set_interior : 0 as * mut sys :: godot_method_bind , set_normal_bias : 0 as * mut sys :: godot_method_bind , set_propagation : 0 as * mut sys :: godot_method_bind , set_to_cell_xform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GIProbeDataMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GIProbeData\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_bias\0" . as_ptr () as * const c_char) ; table . get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "get_bounds\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_dynamic_data = (gd_api . godot_method_bind_get_method) (class_name , "get_dynamic_data\0" . as_ptr () as * const c_char) ; table . get_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "get_dynamic_range\0" . as_ptr () as * const c_char) ; table . get_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_energy\0" . as_ptr () as * const c_char) ; table . get_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_bias\0" . as_ptr () as * const c_char) ; table . get_propagation = (gd_api . godot_method_bind_get_method) (class_name , "get_propagation\0" . as_ptr () as * const c_char) ; table . get_to_cell_xform = (gd_api . godot_method_bind_get_method) (class_name , "get_to_cell_xform\0" . as_ptr () as * const c_char) ; table . is_compressed = (gd_api . godot_method_bind_get_method) (class_name , "is_compressed\0" . as_ptr () as * const c_char) ; table . is_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_interior\0" . as_ptr () as * const c_char) ; table . set_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_bias\0" . as_ptr () as * const c_char) ; table . set_bounds = (gd_api . godot_method_bind_get_method) (class_name , "set_bounds\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_compress = (gd_api . godot_method_bind_get_method) (class_name , "set_compress\0" . as_ptr () as * const c_char) ; table . set_dynamic_data = (gd_api . godot_method_bind_get_method) (class_name , "set_dynamic_data\0" . as_ptr () as * const c_char) ; table . set_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "set_dynamic_range\0" . as_ptr () as * const c_char) ; table . set_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_energy\0" . as_ptr () as * const c_char) ; table . set_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_interior\0" . as_ptr () as * const c_char) ; table . set_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_bias\0" . as_ptr () as * const c_char) ; table . set_propagation = (gd_api . godot_method_bind_get_method) (class_name , "set_propagation\0" . as_ptr () as * const c_char) ; table . set_to_cell_xform = (gd_api . godot_method_bind_get_method) (class_name , "set_to_cell_xform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:946:8095 [INFO] [stdout] | [INFO] [stdout] 946 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 946 | # [doc = "`core class WebSocketClient` inherits `WebSocketMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketclient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketClient inherits methods from:\n - [WebSocketMultiplayerPeer](struct.WebSocketMultiplayerPeer.html)\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketClient { this : RawObject < Self > , } impl WebSocketClient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebSocketClientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn connect_to_url (& self , url : impl Into < GodotString > , protocols : StringArray , gd_mp_api : bool , custom_headers : StringArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . connect_to_url ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_strarr (method_bind , self . this . sys () . as_ptr () , url . into () , protocols , gd_mp_api , custom_headers) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_from_host (& self , code : i64 , reason : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . disconnect_from_host ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , code , reason . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_host (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_host ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn trusted_ssl_certificate (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_verify_ssl_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . is_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_trusted_ssl_certificate (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_verify_ssl_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketClient { } unsafe impl GodotObject for WebSocketClient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketClient" } } impl std :: ops :: Deref for WebSocketClient { type Target = crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketClient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketClient { } impl Instanciable for WebSocketClient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebSocketClient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketClientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_url : * mut sys :: godot_method_bind , pub disconnect_from_host : * mut sys :: godot_method_bind , pub get_connected_host : * mut sys :: godot_method_bind , pub get_connected_port : * mut sys :: godot_method_bind , pub get_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub is_verify_ssl_enabled : * mut sys :: godot_method_bind , pub set_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub set_verify_ssl_enabled : * mut sys :: godot_method_bind } impl WebSocketClientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketClientMethodTable = WebSocketClientMethodTable { class_constructor : None , connect_to_url : 0 as * mut sys :: godot_method_bind , disconnect_from_host : 0 as * mut sys :: godot_method_bind , get_connected_host : 0 as * mut sys :: godot_method_bind , get_connected_port : 0 as * mut sys :: godot_method_bind , get_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , is_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind , set_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , set_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketClientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketClient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_url = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_url\0" . as_ptr () as * const c_char) ; table . disconnect_from_host = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_host\0" . as_ptr () as * const c_char) ; table . get_connected_host = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_host\0" . as_ptr () as * const c_char) ; table . get_connected_port = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_port\0" . as_ptr () as * const c_char) ; table . get_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "get_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . is_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; table . set_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . set_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:952:33105 [INFO] [stdout] | [INFO] [stdout] 952 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 952 | # [doc = "The base class of most Godot classes."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_object.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Object` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = ""] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Object { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConnectFlags (pub i64) ; impl ConnectFlags { pub const DEFERRED : ConnectFlags = ConnectFlags (1i64) ; pub const PERSIST : ConnectFlags = ConnectFlags (2i64) ; pub const ONESHOT : ConnectFlags = ConnectFlags (4i64) ; pub const REFERENCE_COUNTED : ConnectFlags = ConnectFlags (8i64) ; } impl From < i64 > for ConnectFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConnectFlags > for i64 { # [inline] fn from (v : ConnectFlags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Object { pub const CONNECT_DEFERRED : i64 = 1i64 ; pub const CONNECT_ONESHOT : i64 = 4i64 ; pub const CONNECT_PERSIST : i64 = 2i64 ; pub const CONNECT_REFERENCE_COUNTED : i64 = 8i64 ; pub const NOTIFICATION_POSTINITIALIZE : i64 = 0i64 ; pub const NOTIFICATION_PREDELETE : i64 = 1i64 ; } impl Object { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ObjectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a user-defined `signal`. Arguments are optional, but can be added as an [Array] of dictionaries, each containing `name: String` and `type: int` (see [enum Variant.Type]) entries.\n# Default Arguments\n* `arguments` - `[ ]`"] # [doc = ""] # [inline] pub fn add_user_signal (& self , signal : impl Into < GodotString > , arguments : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . add_user_signal ; let ret = crate :: icalls :: icallptr_void_str_arr (method_bind , self . this . sys () . as_ptr () , signal . into () , arguments) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCalls the `method` on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:\n```gdscript\ncall(\"set\", \"position\", Vector2(42.0, 0.0))\n```\n**Note:** In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase)."] # [doc = "\n# Safety\nThis function bypasses Rust's static type checks (aliasing, thread boundaries, calls to free(), ...)."] # [inline] pub unsafe fn call (& self , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . call ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , method . into () , varargs) ; ret } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCalls the `method` on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:\n```gdscript\ncall_deferred(\"set\", \"position\", Vector2(42.0, 0.0))\n```\n**Note:** In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase)."] # [doc = "\n# Safety\nThis function bypasses Rust's static type checks (aliasing, thread boundaries, calls to free(), ...)."] # [inline] pub unsafe fn call_deferred (& self , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . call_deferred ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , method . into () , varargs) ; ret } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCalls the `method` on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array].\n```gdscript\ncallv(\"set\", [ \"position\", Vector2(42.0, 0.0) ])\n```"] # [doc = "\n# Safety\nThis function bypasses Rust's static type checks (aliasing, thread boundaries, calls to free(), ...)."] # [inline] pub unsafe fn callv (& self , method : impl Into < GodotString > , arg_array : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . callv ; let ret = crate :: icalls :: icallptr_var_str_arr (method_bind , self . this . sys () . as_ptr () , method . into () , arg_array) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if the object can translate strings. See [method set_message_translation] and [method tr]."] # [doc = ""] # [inline] pub fn can_translate_messages (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . can_translate_messages ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nConnects a `signal` to a `method` on a `target` object. Pass optional `binds` to the call as an [Array] of parameters. These parameters will be passed to the method after any parameter used in the call to [method emit_signal]. Use `flags` to set deferred or one-shot connections. See [enum ConnectFlags] constants.\nA `signal` can only be connected once to a `method`. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections.\nIf the `target` is destroyed in the game's lifecycle, the connection will be lost.\nExamples:\n```gdscript\nconnect(\"pressed\", self, \"_on_Button_pressed\") # BaseButton signal\nconnect(\"text_entered\", self, \"_on_LineEdit_text_entered\") # LineEdit signal\nconnect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # User-defined signal\n```\nAn example of the relationship between `binds` passed to [method connect] and parameters used when calling [method emit_signal]:\n```gdscript\nconnect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # weapon_type and damage are passed last\nemit_signal(\"hit\", \"Dark lord\", 5) # \"Dark lord\" and 5 are passed first\nfunc _on_Player_hit(hit_by, level, weapon_type, damage):\n print(\"Hit by %s (lvl %d) with weapon %s for %d damage\" % [hit_by, level, weapon_type, damage])\n```\n# Default Arguments\n* `binds` - `[ ]`\n* `flags` - `0`"] # [doc = ""] # [inline] pub fn connect (& self , signal : impl Into < GodotString > , target : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , binds : VariantArray , flags : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . connect ; let ret = crate :: icalls :: icallptr_i64_str_obj_str_arr_i64 (method_bind , self . this . sys () . as_ptr () , signal . into () , target . as_arg_ptr () , method . into () , binds , flags) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects a `signal` from a `method` on the given `target`.\nIf you try to disconnect a connection that does not exist, the method will throw an error. Use [method is_connected] to ensure that the connection exists."] # [doc = ""] # [inline] pub fn disconnect (& self , signal : impl Into < GodotString > , target : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . disconnect ; let ret = crate :: icalls :: icallptr_void_str_obj_str (method_bind , self . this . sys () . as_ptr () , signal . into () , target . as_arg_ptr () , method . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nEmits the given `signal`. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:\n```gdscript\nemit_signal(\"hit\", weapon_type, damage)\nemit_signal(\"game_over\")\n```"] # [doc = ""] # [inline] pub fn emit_signal (& self , signal : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . emit_signal ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , signal . into () , varargs) ; ret } } # [doc = "Returns the [Variant] value of the given `property`. If the `property` doesn't exist, this will return `null`.\n**Note:** In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase)."] # [doc = ""] # [inline] pub fn get (& self , property : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the object's class as a [String]."] # [doc = ""] # [inline] pub fn get_class (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_class ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns an [Array] of dictionaries with information about signals that are connected to the object.\nEach [Dictionary] contains three String entries:\n- `source` is a reference to the signal emitter.\n- `signal_name` is the name of the connected signal.\n- `method_name` is the name of the method to which the signal is connected."] # [doc = ""] # [inline] pub fn get_incoming_connections (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_incoming_connections ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Gets the object's property indexed by the given [NodePath]. The node path should be relative to the current object and can use the colon character (`:`) to access nested properties. Examples: `\"position:x\"` or `\"material:next_pass:blend_mode\"`."] # [doc = ""] # [inline] pub fn get_indexed (& self , property : impl Into < NodePath >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_indexed ; let ret = crate :: icalls :: icallptr_var_nodepath (method_bind , self . this . sys () . as_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the object's unique instance ID.\nThis ID can be saved in [EncodedObjectAsID], and can be used to retrieve the object instance with [method @GDScript.instance_from_id]."] # [doc = ""] # [inline] pub fn get_instance_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_instance_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the object's metadata entry for the given `name`."] # [doc = ""] # [inline] pub fn get_meta (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_meta ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the object's metadata as a [PoolStringArray]."] # [doc = ""] # [inline] pub fn get_meta_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_meta_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the object's methods and their signatures as an [Array]."] # [doc = ""] # [inline] pub fn get_method_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_method_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the object's property list as an [Array] of dictionaries.\nEach property's [Dictionary] contain at least `name: String` and `type: int` (see [enum Variant.Type]) entries. Optionally, it can also include `hint: int` (see [enum PropertyHint]), `hint_string: String`, and `usage: int` (see [enum PropertyUsageFlags])."] # [doc = ""] # [inline] pub fn get_property_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_property_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the object's [Script] instance, or `null` if none is assigned."] # [doc = ""] # [inline] pub fn get_script (& self) -> Option < Ref < crate :: generated :: reference :: Reference , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_script ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: reference :: Reference , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns an [Array] of connections for the given `signal`."] # [doc = ""] # [inline] pub fn get_signal_connection_list (& self , signal : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_signal_connection_list ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , signal . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the list of signals as an [Array] of dictionaries."] # [doc = ""] # [inline] pub fn get_signal_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . get_signal_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns `true` if a metadata entry is found with the given `name`."] # [doc = ""] # [inline] pub fn has_meta (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . has_meta ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if the object contains the given `method`."] # [doc = ""] # [inline] pub fn has_method (& self , method : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . has_method ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , method . into ()) ; ret as _ } } # [doc = "Returns `true` if the given `signal` exists."] # [doc = ""] # [inline] pub fn has_signal (& self , signal : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . has_signal ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , signal . into ()) ; ret as _ } } # [doc = "Returns `true` if the given user-defined `signal` exists. Only signals added using [method add_user_signal] are taken into account."] # [doc = ""] # [inline] pub fn has_user_signal (& self , signal : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . has_user_signal ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , signal . into ()) ; ret as _ } } # [doc = "Returns `true` if signal emission blocking is enabled."] # [doc = ""] # [inline] pub fn is_blocking_signals (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . is_blocking_signals ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the object inherits from the given `class`."] # [doc = ""] # [inline] pub fn is_class (& self , class : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . is_class ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class . into ()) ; ret as _ } } # [doc = "Returns `true` if a connection exists for a given `signal`, `target`, and `method`."] # [doc = ""] # [inline] pub fn is_connected (& self , signal : impl Into < GodotString > , target : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . is_connected ; let ret = crate :: icalls :: icallptr_bool_str_obj_str (method_bind , self . this . sys () . as_ptr () , signal . into () , target . as_arg_ptr () , method . into ()) ; ret as _ } } # [doc = "Returns `true` if the [method Node.queue_free] method was called for the object."] # [doc = ""] # [inline] pub fn is_queued_for_deletion (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . is_queued_for_deletion ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Send a given notification to the object, which will also trigger a call to the [method _notification] method of all classes that the object inherits from.\nIf `reversed` is `true`, [method _notification] is called first on the object's own class, and then up to its successive parent classes. If `reversed` is `false`, [method _notification] is called first on the highest ancestor ([Object] itself), and then down to its successive inheriting classes.\n# Default Arguments\n* `reversed` - `false`"] # [doc = ""] # [inline] pub fn notification (& self , what : i64 , reversed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . notification ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , what , reversed) ; } } # [doc = "Notify the editor that the property list has changed, so that editor plugins can take the new values into account. Does nothing on export builds."] # [doc = ""] # [inline] pub fn property_list_changed_notify (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . property_list_changed_notify ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes a given entry from the object's metadata. See also [method set_meta]."] # [doc = ""] # [inline] pub fn remove_meta (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . remove_meta ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Assigns a new value to the given property. If the `property` does not exist, nothing will happen.\n**Note:** In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase)."] # [doc = ""] # [inline] pub fn set (& self , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "If set to `true`, signal emission is blocked."] # [doc = ""] # [inline] pub fn set_block_signals (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_block_signals ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Assigns a new value to the given property, after the current frame's physics step. This is equivalent to calling [method set] via [method call_deferred], i.e. `call_deferred(\"set\", property, value)`.\n**Note:** In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase)."] # [doc = ""] # [inline] pub fn set_deferred (& self , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_deferred ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAssigns a new value to the property identified by the [NodePath]. The node path should be relative to the current object and can use the colon character (`:`) to access nested properties. Example:\n```gdscript\nset_indexed(\"position\", Vector2(42, 0))\nset_indexed(\"position:y\", -10)\nprint(position) # (42, -10)\n```"] # [doc = ""] # [inline] pub fn set_indexed (& self , property : impl Into < NodePath > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_indexed ; let ret = crate :: icalls :: icallptr_void_nodepath_var (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Defines whether the object can translate strings (with calls to [method tr]). Enabled by default."] # [doc = ""] # [inline] pub fn set_message_translation (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_message_translation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Adds, changes or removes a given entry in the object's metadata. Metadata are serialized and can take any [Variant] value.\nTo remove a given entry from the object's metadata, use [method remove_meta]. Metadata is also removed if its value is set to `null`. This means you can also use `set_meta(\"name\", null)` to remove metadata for `\"name\"`."] # [doc = ""] # [inline] pub fn set_meta (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_meta ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } # [doc = "Assigns a script to the object. Each object can have a single script assigned to it, which are used to extend its functionality.\nIf the object already had a script, the previous script instance will be freed and its variables and state will be lost. The new script's [method _init] method will be called."] # [doc = ""] # [inline] pub fn set_script (& self , script : impl AsArg < crate :: generated :: reference :: Reference >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . set_script ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , script . as_arg_ptr ()) ; } } # [doc = "Returns a [String] representing the object. If not overridden, defaults to `\"[ClassName:RID]\"`.\nOverride the method [method _to_string] to customize the [String] representation."] # [doc = ""] # [inline] pub fn to_string (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . to_string ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Translates a message using translation catalogs configured in the Project Settings.\nOnly works if message translation is enabled (which it is by default), otherwise it returns the `message` unchanged. See [method set_message_translation]."] # [doc = ""] # [inline] pub fn tr (& self , message : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ObjectMethodTable :: get (get_api ()) . tr ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , message . into ()) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Object { } unsafe impl GodotObject for Object { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Object" } } impl Instanciable for Object { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Object :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ObjectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_user_signal : * mut sys :: godot_method_bind , pub call : * mut sys :: godot_method_bind , pub call_deferred : * mut sys :: godot_method_bind , pub callv : * mut sys :: godot_method_bind , pub can_translate_messages : * mut sys :: godot_method_bind , pub connect : * mut sys :: godot_method_bind , pub disconnect : * mut sys :: godot_method_bind , pub emit_signal : * mut sys :: godot_method_bind , pub get : * mut sys :: godot_method_bind , pub get_class : * mut sys :: godot_method_bind , pub get_incoming_connections : * mut sys :: godot_method_bind , pub get_indexed : * mut sys :: godot_method_bind , pub get_instance_id : * mut sys :: godot_method_bind , pub get_meta : * mut sys :: godot_method_bind , pub get_meta_list : * mut sys :: godot_method_bind , pub get_method_list : * mut sys :: godot_method_bind , pub get_property_list : * mut sys :: godot_method_bind , pub get_script : * mut sys :: godot_method_bind , pub get_signal_connection_list : * mut sys :: godot_method_bind , pub get_signal_list : * mut sys :: godot_method_bind , pub has_meta : * mut sys :: godot_method_bind , pub has_method : * mut sys :: godot_method_bind , pub has_signal : * mut sys :: godot_method_bind , pub has_user_signal : * mut sys :: godot_method_bind , pub is_blocking_signals : * mut sys :: godot_method_bind , pub is_class : * mut sys :: godot_method_bind , pub is_connected : * mut sys :: godot_method_bind , pub is_queued_for_deletion : * mut sys :: godot_method_bind , pub notification : * mut sys :: godot_method_bind , pub property_list_changed_notify : * mut sys :: godot_method_bind , pub remove_meta : * mut sys :: godot_method_bind , pub set : * mut sys :: godot_method_bind , pub set_block_signals : * mut sys :: godot_method_bind , pub set_deferred : * mut sys :: godot_method_bind , pub set_indexed : * mut sys :: godot_method_bind , pub set_message_translation : * mut sys :: godot_method_bind , pub set_meta : * mut sys :: godot_method_bind , pub set_script : * mut sys :: godot_method_bind , pub to_string : * mut sys :: godot_method_bind , pub tr : * mut sys :: godot_method_bind } impl ObjectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ObjectMethodTable = ObjectMethodTable { class_constructor : None , add_user_signal : 0 as * mut sys :: godot_method_bind , call : 0 as * mut sys :: godot_method_bind , call_deferred : 0 as * mut sys :: godot_method_bind , callv : 0 as * mut sys :: godot_method_bind , can_translate_messages : 0 as * mut sys :: godot_method_bind , connect : 0 as * mut sys :: godot_method_bind , disconnect : 0 as * mut sys :: godot_method_bind , emit_signal : 0 as * mut sys :: godot_method_bind , get : 0 as * mut sys :: godot_method_bind , get_class : 0 as * mut sys :: godot_method_bind , get_incoming_connections : 0 as * mut sys :: godot_method_bind , get_indexed : 0 as * mut sys :: godot_method_bind , get_instance_id : 0 as * mut sys :: godot_method_bind , get_meta : 0 as * mut sys :: godot_method_bind , get_meta_list : 0 as * mut sys :: godot_method_bind , get_method_list : 0 as * mut sys :: godot_method_bind , get_property_list : 0 as * mut sys :: godot_method_bind , get_script : 0 as * mut sys :: godot_method_bind , get_signal_connection_list : 0 as * mut sys :: godot_method_bind , get_signal_list : 0 as * mut sys :: godot_method_bind , has_meta : 0 as * mut sys :: godot_method_bind , has_method : 0 as * mut sys :: godot_method_bind , has_signal : 0 as * mut sys :: godot_method_bind , has_user_signal : 0 as * mut sys :: godot_method_bind , is_blocking_signals : 0 as * mut sys :: godot_method_bind , is_class : 0 as * mut sys :: godot_method_bind , is_connected : 0 as * mut sys :: godot_method_bind , is_queued_for_deletion : 0 as * mut sys :: godot_method_bind , notification : 0 as * mut sys :: godot_method_bind , property_list_changed_notify : 0 as * mut sys :: godot_method_bind , remove_meta : 0 as * mut sys :: godot_method_bind , set : 0 as * mut sys :: godot_method_bind , set_block_signals : 0 as * mut sys :: godot_method_bind , set_deferred : 0 as * mut sys :: godot_method_bind , set_indexed : 0 as * mut sys :: godot_method_bind , set_message_translation : 0 as * mut sys :: godot_method_bind , set_meta : 0 as * mut sys :: godot_method_bind , set_script : 0 as * mut sys :: godot_method_bind , to_string : 0 as * mut sys :: godot_method_bind , tr : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ObjectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Object\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_user_signal = (gd_api . godot_method_bind_get_method) (class_name , "add_user_signal\0" . as_ptr () as * const c_char) ; table . call = (gd_api . godot_method_bind_get_method) (class_name , "call\0" . as_ptr () as * const c_char) ; table . call_deferred = (gd_api . godot_method_bind_get_method) (class_name , "call_deferred\0" . as_ptr () as * const c_char) ; table . callv = (gd_api . godot_method_bind_get_method) (class_name , "callv\0" . as_ptr () as * const c_char) ; table . can_translate_messages = (gd_api . godot_method_bind_get_method) (class_name , "can_translate_messages\0" . as_ptr () as * const c_char) ; table . connect = (gd_api . godot_method_bind_get_method) (class_name , "connect\0" . as_ptr () as * const c_char) ; table . disconnect = (gd_api . godot_method_bind_get_method) (class_name , "disconnect\0" . as_ptr () as * const c_char) ; table . emit_signal = (gd_api . godot_method_bind_get_method) (class_name , "emit_signal\0" . as_ptr () as * const c_char) ; table . get = (gd_api . godot_method_bind_get_method) (class_name , "get\0" . as_ptr () as * const c_char) ; table . get_class = (gd_api . godot_method_bind_get_method) (class_name , "get_class\0" . as_ptr () as * const c_char) ; table . get_incoming_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_incoming_connections\0" . as_ptr () as * const c_char) ; table . get_indexed = (gd_api . godot_method_bind_get_method) (class_name , "get_indexed\0" . as_ptr () as * const c_char) ; table . get_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_id\0" . as_ptr () as * const c_char) ; table . get_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_meta\0" . as_ptr () as * const c_char) ; table . get_meta_list = (gd_api . godot_method_bind_get_method) (class_name , "get_meta_list\0" . as_ptr () as * const c_char) ; table . get_method_list = (gd_api . godot_method_bind_get_method) (class_name , "get_method_list\0" . as_ptr () as * const c_char) ; table . get_property_list = (gd_api . godot_method_bind_get_method) (class_name , "get_property_list\0" . as_ptr () as * const c_char) ; table . get_script = (gd_api . godot_method_bind_get_method) (class_name , "get_script\0" . as_ptr () as * const c_char) ; table . get_signal_connection_list = (gd_api . godot_method_bind_get_method) (class_name , "get_signal_connection_list\0" . as_ptr () as * const c_char) ; table . get_signal_list = (gd_api . godot_method_bind_get_method) (class_name , "get_signal_list\0" . as_ptr () as * const c_char) ; table . has_meta = (gd_api . godot_method_bind_get_method) (class_name , "has_meta\0" . as_ptr () as * const c_char) ; table . has_method = (gd_api . godot_method_bind_get_method) (class_name , "has_method\0" . as_ptr () as * const c_char) ; table . has_signal = (gd_api . godot_method_bind_get_method) (class_name , "has_signal\0" . as_ptr () as * const c_char) ; table . has_user_signal = (gd_api . godot_method_bind_get_method) (class_name , "has_user_signal\0" . as_ptr () as * const c_char) ; table . is_blocking_signals = (gd_api . godot_method_bind_get_method) (class_name , "is_blocking_signals\0" . as_ptr () as * const c_char) ; table . is_class = (gd_api . godot_method_bind_get_method) (class_name , "is_class\0" . as_ptr () as * const c_char) ; table . is_connected = (gd_api . godot_method_bind_get_method) (class_name , "is_connected\0" . as_ptr () as * const c_char) ; table . is_queued_for_deletion = (gd_api . godot_method_bind_get_method) (class_name , "is_queued_for_deletion\0" . as_ptr () as * const c_char) ; table . notification = (gd_api . godot_method_bind_get_method) (class_name , "notification\0" . as_ptr () as * const c_char) ; table . property_list_changed_notify = (gd_api . godot_method_bind_get_method) (class_name , "property_list_changed_notify\0" . as_ptr () as * const c_char) ; table . remove_meta = (gd_api . godot_method_bind_get_method) (class_name , "remove_meta\0" . as_ptr () as * const c_char) ; table . set = (gd_api . godot_method_bind_get_method) (class_name , "set\0" . as_ptr () as * const c_char) ; table . set_block_signals = (gd_api . godot_method_bind_get_method) (class_name , "set_block_signals\0" . as_ptr () as * const c_char) ; table . set_deferred = (gd_api . godot_method_bind_get_method) (class_name , "set_deferred\0" . as_ptr () as * const c_char) ; table . set_indexed = (gd_api . godot_method_bind_get_method) (class_name , "set_indexed\0" . as_ptr () as * const c_char) ; table . set_message_translation = (gd_api . godot_method_bind_get_method) (class_name , "set_message_translation\0" . as_ptr () as * const c_char) ; table . set_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_meta\0" . as_ptr () as * const c_char) ; table . set_script = (gd_api . godot_method_bind_get_method) (class_name , "set_script\0" . as_ptr () as * const c_char) ; table . to_string = (gd_api . godot_method_bind_get_method) (class_name , "to_string\0" . as_ptr () as * const c_char) ; table . tr = (gd_api . godot_method_bind_get_method) (class_name , "tr\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:958:3805 [INFO] [stdout] | [INFO] [stdout] 958 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 958 | # [doc = "`core class VisualShaderNodeOuterProduct` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeouterproduct.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeOuterProduct inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterProduct { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeOuterProductMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeOuterProduct { } unsafe impl GodotObject for VisualShaderNodeOuterProduct { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeOuterProduct" } } impl std :: ops :: Deref for VisualShaderNodeOuterProduct { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeOuterProduct { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeOuterProduct { } impl Instanciable for VisualShaderNodeOuterProduct { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeOuterProduct :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeOuterProductMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeOuterProductMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeOuterProductMethodTable = VisualShaderNodeOuterProductMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeOuterProductMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeOuterProduct\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:964:83248 [INFO] [stdout] | [INFO] [stdout] 964 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 964 | # [doc = "`core class Control` inherits `CanvasItem` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_control.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Control` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nControl inherits methods from:\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Control { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Anchor (pub i64) ; impl Anchor { pub const BEGIN : Anchor = Anchor (0i64) ; pub const END : Anchor = Anchor (1i64) ; } impl From < i64 > for Anchor { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Anchor > for i64 { # [inline] fn from (v : Anchor) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CursorShape (pub i64) ; impl CursorShape { pub const ARROW : CursorShape = CursorShape (0i64) ; pub const IBEAM : CursorShape = CursorShape (1i64) ; pub const POINTING_HAND : CursorShape = CursorShape (2i64) ; pub const CROSS : CursorShape = CursorShape (3i64) ; pub const WAIT : CursorShape = CursorShape (4i64) ; pub const BUSY : CursorShape = CursorShape (5i64) ; pub const DRAG : CursorShape = CursorShape (6i64) ; pub const CAN_DROP : CursorShape = CursorShape (7i64) ; pub const FORBIDDEN : CursorShape = CursorShape (8i64) ; pub const VSIZE : CursorShape = CursorShape (9i64) ; pub const HSIZE : CursorShape = CursorShape (10i64) ; pub const BDIAGSIZE : CursorShape = CursorShape (11i64) ; pub const FDIAGSIZE : CursorShape = CursorShape (12i64) ; pub const MOVE : CursorShape = CursorShape (13i64) ; pub const VSPLIT : CursorShape = CursorShape (14i64) ; pub const HSPLIT : CursorShape = CursorShape (15i64) ; pub const HELP : CursorShape = CursorShape (16i64) ; } impl From < i64 > for CursorShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CursorShape > for i64 { # [inline] fn from (v : CursorShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FocusMode (pub i64) ; impl FocusMode { pub const NONE : FocusMode = FocusMode (0i64) ; pub const CLICK : FocusMode = FocusMode (1i64) ; pub const ALL : FocusMode = FocusMode (2i64) ; } impl From < i64 > for FocusMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FocusMode > for i64 { # [inline] fn from (v : FocusMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GrowDirection (pub i64) ; impl GrowDirection { pub const BEGIN : GrowDirection = GrowDirection (0i64) ; pub const END : GrowDirection = GrowDirection (1i64) ; pub const BOTH : GrowDirection = GrowDirection (2i64) ; } impl From < i64 > for GrowDirection { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GrowDirection > for i64 { # [inline] fn from (v : GrowDirection) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LayoutPreset (pub i64) ; impl LayoutPreset { pub const TOP_LEFT : LayoutPreset = LayoutPreset (0i64) ; pub const TOP_RIGHT : LayoutPreset = LayoutPreset (1i64) ; pub const BOTTOM_LEFT : LayoutPreset = LayoutPreset (2i64) ; pub const BOTTOM_RIGHT : LayoutPreset = LayoutPreset (3i64) ; pub const CENTER_LEFT : LayoutPreset = LayoutPreset (4i64) ; pub const CENTER_TOP : LayoutPreset = LayoutPreset (5i64) ; pub const CENTER_RIGHT : LayoutPreset = LayoutPreset (6i64) ; pub const CENTER_BOTTOM : LayoutPreset = LayoutPreset (7i64) ; pub const CENTER : LayoutPreset = LayoutPreset (8i64) ; pub const LEFT_WIDE : LayoutPreset = LayoutPreset (9i64) ; pub const TOP_WIDE : LayoutPreset = LayoutPreset (10i64) ; pub const RIGHT_WIDE : LayoutPreset = LayoutPreset (11i64) ; pub const BOTTOM_WIDE : LayoutPreset = LayoutPreset (12i64) ; pub const VCENTER_WIDE : LayoutPreset = LayoutPreset (13i64) ; pub const HCENTER_WIDE : LayoutPreset = LayoutPreset (14i64) ; pub const WIDE : LayoutPreset = LayoutPreset (15i64) ; } impl From < i64 > for LayoutPreset { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LayoutPreset > for i64 { # [inline] fn from (v : LayoutPreset) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LayoutPresetMode (pub i64) ; impl LayoutPresetMode { pub const MINSIZE : LayoutPresetMode = LayoutPresetMode (0i64) ; pub const KEEP_WIDTH : LayoutPresetMode = LayoutPresetMode (1i64) ; pub const KEEP_HEIGHT : LayoutPresetMode = LayoutPresetMode (2i64) ; pub const KEEP_SIZE : LayoutPresetMode = LayoutPresetMode (3i64) ; } impl From < i64 > for LayoutPresetMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LayoutPresetMode > for i64 { # [inline] fn from (v : LayoutPresetMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MouseFilter (pub i64) ; impl MouseFilter { pub const STOP : MouseFilter = MouseFilter (0i64) ; pub const PASS : MouseFilter = MouseFilter (1i64) ; pub const IGNORE : MouseFilter = MouseFilter (2i64) ; } impl From < i64 > for MouseFilter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MouseFilter > for i64 { # [inline] fn from (v : MouseFilter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SizeFlags (pub i64) ; impl SizeFlags { pub const FILL : SizeFlags = SizeFlags (1i64) ; pub const EXPAND : SizeFlags = SizeFlags (2i64) ; pub const EXPAND_FILL : SizeFlags = SizeFlags (3i64) ; pub const SHRINK_CENTER : SizeFlags = SizeFlags (4i64) ; pub const SHRINK_END : SizeFlags = SizeFlags (8i64) ; } impl From < i64 > for SizeFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SizeFlags > for i64 { # [inline] fn from (v : SizeFlags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Control { pub const ANCHOR_BEGIN : i64 = 0i64 ; pub const ANCHOR_END : i64 = 1i64 ; pub const CURSOR_ARROW : i64 = 0i64 ; pub const CURSOR_BDIAGSIZE : i64 = 11i64 ; pub const CURSOR_BUSY : i64 = 5i64 ; pub const CURSOR_CAN_DROP : i64 = 7i64 ; pub const CURSOR_CROSS : i64 = 3i64 ; pub const CURSOR_DRAG : i64 = 6i64 ; pub const CURSOR_FDIAGSIZE : i64 = 12i64 ; pub const CURSOR_FORBIDDEN : i64 = 8i64 ; pub const CURSOR_HELP : i64 = 16i64 ; pub const CURSOR_HSIZE : i64 = 10i64 ; pub const CURSOR_HSPLIT : i64 = 15i64 ; pub const CURSOR_IBEAM : i64 = 1i64 ; pub const CURSOR_MOVE : i64 = 13i64 ; pub const CURSOR_POINTING_HAND : i64 = 2i64 ; pub const CURSOR_VSIZE : i64 = 9i64 ; pub const CURSOR_VSPLIT : i64 = 14i64 ; pub const CURSOR_WAIT : i64 = 4i64 ; pub const FOCUS_ALL : i64 = 2i64 ; pub const FOCUS_CLICK : i64 = 1i64 ; pub const FOCUS_NONE : i64 = 0i64 ; pub const GROW_DIRECTION_BEGIN : i64 = 0i64 ; pub const GROW_DIRECTION_BOTH : i64 = 2i64 ; pub const GROW_DIRECTION_END : i64 = 1i64 ; pub const MOUSE_FILTER_IGNORE : i64 = 2i64 ; pub const MOUSE_FILTER_PASS : i64 = 1i64 ; pub const MOUSE_FILTER_STOP : i64 = 0i64 ; pub const NOTIFICATION_FOCUS_ENTER : i64 = 43i64 ; pub const NOTIFICATION_FOCUS_EXIT : i64 = 44i64 ; pub const NOTIFICATION_MODAL_CLOSE : i64 = 46i64 ; pub const NOTIFICATION_MOUSE_ENTER : i64 = 41i64 ; pub const NOTIFICATION_MOUSE_EXIT : i64 = 42i64 ; pub const NOTIFICATION_RESIZED : i64 = 40i64 ; pub const NOTIFICATION_SCROLL_BEGIN : i64 = 47i64 ; pub const NOTIFICATION_SCROLL_END : i64 = 48i64 ; pub const NOTIFICATION_THEME_CHANGED : i64 = 45i64 ; pub const PRESET_BOTTOM_LEFT : i64 = 2i64 ; pub const PRESET_BOTTOM_RIGHT : i64 = 3i64 ; pub const PRESET_BOTTOM_WIDE : i64 = 12i64 ; pub const PRESET_CENTER : i64 = 8i64 ; pub const PRESET_CENTER_BOTTOM : i64 = 7i64 ; pub const PRESET_CENTER_LEFT : i64 = 4i64 ; pub const PRESET_CENTER_RIGHT : i64 = 6i64 ; pub const PRESET_CENTER_TOP : i64 = 5i64 ; pub const PRESET_HCENTER_WIDE : i64 = 14i64 ; pub const PRESET_LEFT_WIDE : i64 = 9i64 ; pub const PRESET_MODE_KEEP_HEIGHT : i64 = 2i64 ; pub const PRESET_MODE_KEEP_SIZE : i64 = 3i64 ; pub const PRESET_MODE_KEEP_WIDTH : i64 = 1i64 ; pub const PRESET_MODE_MINSIZE : i64 = 0i64 ; pub const PRESET_RIGHT_WIDE : i64 = 11i64 ; pub const PRESET_TOP_LEFT : i64 = 0i64 ; pub const PRESET_TOP_RIGHT : i64 = 1i64 ; pub const PRESET_TOP_WIDE : i64 = 10i64 ; pub const PRESET_VCENTER_WIDE : i64 = 13i64 ; pub const PRESET_WIDE : i64 = 15i64 ; pub const SIZE_EXPAND : i64 = 2i64 ; pub const SIZE_EXPAND_FILL : i64 = 3i64 ; pub const SIZE_FILL : i64 = 1i64 ; pub const SIZE_SHRINK_CENTER : i64 = 4i64 ; pub const SIZE_SHRINK_END : i64 = 8i64 ; } impl Control { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ControlMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Marks an input event as handled. Once you accept an input event, it stops propagating, even to nodes listening to [method Node._unhandled_input] or [method Node._unhandled_key_input]."] # [doc = ""] # [inline] pub fn accept_event (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . accept_event ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nOverrides the [Color] with given `name` in the [member theme] resource the control uses.\n**Note:** Unlike other theme overrides, there is no way to undo a color override without manually assigning the previous color.\n**Example of overriding a label's color and resetting it later:**\n```gdscript\n# Override the child node \"MyLabel\"'s font color to orange.\n$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n\n# Reset the color by creating a new node to get the default value:\nvar default_label_color = Label.new().get_color(\"font_color\")\n$MyLabel.add_color_override(\"font_color\", default_label_color)\n```"] # [doc = ""] # [inline] pub fn add_color_override (& self , name : impl Into < GodotString > , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_color_override ; let ret = crate :: icalls :: icallptr_void_str_color (method_bind , self . this . sys () . as_ptr () , name . into () , color) ; } } # [doc = "Overrides an integer constant with given `name` in the [member theme] resource the control uses. If the `constant` is `0`, the override is cleared and the constant from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_constant_override (& self , name : impl Into < GodotString > , constant : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_constant_override ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , constant) ; } } # [doc = "Overrides the font with given `name` in the [member theme] resource the control uses. If `font` is `null` or invalid, the override is cleared and the font from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_font_override (& self , name : impl Into < GodotString > , font : impl AsArg < crate :: generated :: font :: Font >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_font_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , font . as_arg_ptr ()) ; } } # [doc = "Overrides the icon with given `name` in the [member theme] resource the control uses. If `icon` is `null` or invalid, the override is cleared and the icon from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_icon_override (& self , name : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_icon_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , texture . as_arg_ptr ()) ; } } # [doc = "Overrides the [Shader] with given `name` in the [member theme] resource the control uses. If `shader` is `null` or invalid, the override is cleared and the shader from assigned [Theme] is used."] # [doc = ""] # [inline] pub fn add_shader_override (& self , name : impl Into < GodotString > , shader : impl AsArg < crate :: generated :: shader :: Shader >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_shader_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , shader . as_arg_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nOverrides the [StyleBox] with given `name` in the [member theme] resource the control uses. If `stylebox` is empty or invalid, the override is cleared and the [StyleBox] from assigned [Theme] is used.\n**Example of modifying a property in a StyleBox by duplicating it:**\n```gdscript\n# The snippet below assumes the child node MyButton has a StyleBoxFlat assigned.\n# Resources are shared across instances, so we need to duplicate it\n# to avoid modifying the appearance of all other buttons.\nvar new_stylebox_normal = $MyButton.get_stylebox(\"normal\").duplicate()\nnew_stylebox_normal.border_width_top = 3\nnew_stylebox_normal.border_color = Color(0, 1, 0.5)\n$MyButton.add_stylebox_override(\"normal\", new_stylebox_normal)\n\n# Remove the stylebox override:\n$MyButton.add_stylebox_override(\"normal\", null)\n```"] # [doc = ""] # [inline] pub fn add_stylebox_override (& self , name : impl Into < GodotString > , stylebox : impl AsArg < crate :: generated :: style_box :: StyleBox >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . add_stylebox_override ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , stylebox . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn find_next_valid_focus (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . find_next_valid_focus ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn find_prev_valid_focus (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . find_prev_valid_focus ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Forces drag and bypasses [method get_drag_data] and [method set_drag_preview] by passing `data` and `preview`. Drag will start even if the mouse is neither over nor pressed on this control.\nThe methods [method can_drop_data] and [method drop_data] must be implemented on controls that want to receive drop data."] # [doc = ""] # [inline] pub fn force_drag (& self , data : impl OwnedToVariant , preview : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . force_drag ; let ret = crate :: icalls :: icallptr_void_var_obj (method_bind , self . this . sys () . as_ptr () , data . owned_to_variant () , preview . as_arg_ptr ()) ; } } # [doc = "Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the [enum Anchor] constants for convenience."] # [doc = ""] # [inline] pub fn anchor (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_anchor ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns [member margin_left] and [member margin_top]. See also [member rect_position]."] # [doc = ""] # [inline] pub fn get_begin (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_begin ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns a color from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n```gdscript\nfunc _ready():\n modulate = get_color(\"font_color\", \"Button\") #get the color defined for button fonts\n```\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; mem :: transmute (ret) } } # [doc = "Returns combined minimum size from [member rect_min_size] and [method get_minimum_size]."] # [doc = ""] # [inline] pub fn get_combined_minimum_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_combined_minimum_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns a constant from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns the mouse cursor shape the control displays on mouse hover. See [enum CursorShape].\n# Default Arguments\n* `position` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn get_cursor_shape (& self , position : Vector2) -> crate :: generated :: control :: CursorShape { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_cursor_shape ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; crate :: generated :: control :: CursorShape (ret) } } # [doc = "The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes."] # [doc = ""] # [inline] pub fn custom_minimum_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_custom_minimum_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.\n**Note:** On Linux, shapes may vary depending on the cursor theme of the system."] # [doc = ""] # [inline] pub fn default_cursor_shape (& self) -> crate :: generated :: control :: CursorShape { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_default_cursor_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: CursorShape (ret) } } # [doc = "Returns [member margin_right] and [member margin_bottom]."] # [doc = ""] # [inline] pub fn get_end (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_end ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals."] # [doc = ""] # [inline] pub fn focus_mode (& self) -> crate :: generated :: control :: FocusMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: FocusMode (ret) } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the `ui_top` input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one."] # [doc = ""] # [inline] pub fn focus_neighbour (& self , margin : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_neighbour ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; NodePath :: from_sys (ret) } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the `ui_focus_next` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn focus_next (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_next ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Returns the control that has the keyboard focus or `null` if none."] # [doc = ""] # [inline] pub fn get_focus_owner (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_owner ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab on a keyboard by default. You can change the key by editing the `ui_focus_prev` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn focus_previous (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_focus_previous ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Returns a font from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: font :: Font , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_font ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: font :: Font , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The node's global position, relative to the world (usually to the top-left corner of the window)."] # [doc = ""] # [inline] pub fn global_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_global_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the position and size of the control relative to the top-left corner of the screen. See [member rect_position] and [member rect_size]."] # [doc = ""] # [inline] pub fn get_global_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_global_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Controls the direction on the horizontal axis in which the control should grow if its horizontal minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn h_grow_direction (& self) -> crate :: generated :: control :: GrowDirection { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_h_grow_direction ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: GrowDirection (ret) } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn h_size_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_h_size_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an icon from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_icon ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Distance between the node's top edge and its parent control, based on [member anchor_top].\nMargins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node."] # [doc = ""] # [inline] pub fn margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns the minimum size for this control. See [member rect_min_size]."] # [doc = ""] # [inline] pub fn get_minimum_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_minimum_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn mouse_filter (& self) -> crate :: generated :: control :: MouseFilter { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_mouse_filter ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: MouseFilter (ret) } } # [doc = "Returns the width/height occupied in the parent control."] # [doc = ""] # [inline] pub fn get_parent_area_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_parent_area_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the parent control node."] # [doc = ""] # [inline] pub fn get_parent_control (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_parent_control ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn pass_on_modal_close_click (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_pass_on_modal_close_click ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "By default, the node's pivot is its top-left corner. When you change its [member rect_scale], it will scale around this pivot. Set this property to [member rect_size] / 2 to center the pivot in the node's rectangle."] # [doc = ""] # [inline] pub fn pivot_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_pivot_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The node's position, relative to its parent. It corresponds to the rectangle's top-left corner. The property is not affected by [member rect_pivot_offset]."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the position and size of the control relative to the top-left corner of the parent Control. See [member rect_position] and [member rect_size]."] # [doc = ""] # [inline] pub fn get_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the rotation (in radians)."] # [doc = ""] # [inline] pub fn get_rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's rotation around its pivot, in degrees. See [member rect_pivot_offset] to change the pivot's position."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.\n**Note:** This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.\n**Note:** If the Control node is a child of a [Container] node, the scale will be reset to `Vector2(1, 1)` when the scene is instanced. To set the Control's scale when it's instanced, wait for one frame using `yield(get_tree(), \"idle_frame\")` then set its [member rect_scale] property."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If the node and at least one of its neighbours uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbour a ratio of 1, this node will take two thirds of the available space."] # [doc = ""] # [inline] pub fn stretch_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_stretch_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [StyleBox] from assigned [Theme] with given `name` and associated with [Control] of given `type`.\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn get_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_stylebox ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Changing this property replaces the current [Theme] resource this node and all its [Control] children use."] # [doc = ""] # [inline] pub fn theme (& self) -> Option < Ref < crate :: generated :: theme :: Theme , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_theme ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: theme :: Theme , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the tooltip, which will appear when the cursor is resting over this control. See [member hint_tooltip].\n# Default Arguments\n* `at_position` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn get_tooltip (& self , at_position : Vector2) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_tooltip ; let ret = crate :: icalls :: icallptr_str_vec2 (method_bind , self . this . sys () . as_ptr () , at_position) ; GodotString :: from_sys (ret) } } # [doc = "Controls the direction on the vertical axis in which the control should grow if its vertical minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn v_grow_direction (& self) -> crate :: generated :: control :: GrowDirection { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_v_grow_direction ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: GrowDirection (ret) } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn v_size_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . get_v_size_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCreates an [InputEventMouseButton] that attempts to click the control. If the event is received, the control acquires focus.\n```gdscript\nfunc _process(delta):\n grab_click_focus() #when clicking another Control node, this node will be clicked instead\n```"] # [doc = ""] # [inline] pub fn grab_click_focus (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . grab_click_focus ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Steal the focus from another control and become the focused control (see [member focus_mode])."] # [doc = ""] # [inline] pub fn grab_focus (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . grab_focus ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns `true` if [Color] with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_color ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [Color] with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_color_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_color_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if constant with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_constant ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if constant with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_constant_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_constant_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if this is the current focused control. See [member focus_mode]."] # [doc = ""] # [inline] pub fn has_focus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_focus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if font with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_font ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if font with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_font_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_font_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if icon with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_icon ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if icon with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_icon_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_icon_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if [Shader] with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_shader_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_shader_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if [StyleBox] with given `name` and associated with [Control] of given `type` exists in assigned [Theme].\n# Default Arguments\n* `type` - `\"\"`"] # [doc = ""] # [inline] pub fn has_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_stylebox ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [StyleBox] with given `name` has a valid override in this [Control] node."] # [doc = ""] # [inline] pub fn has_stylebox_override (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . has_stylebox_override ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If `true`, parts of a child which would be visibly outside of this control's rectangle will not be rendered."] # [doc = ""] # [inline] pub fn is_clipping_contents (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . is_clipping_contents ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Invalidates the size cache in this node and in parent nodes up to toplevel. Intended to be used with [method get_minimum_size] when the return value is changed. Setting [member rect_min_size] directly calls this method automatically."] # [doc = ""] # [inline] pub fn minimum_size_changed (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . minimum_size_changed ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Give up the focus. No other control will be able to receive keyboard input."] # [doc = ""] # [inline] pub fn release_focus (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . release_focus ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the anchor identified by `margin` constant from [enum Margin] enum to value `anchor`. A setter method for [member anchor_bottom], [member anchor_left], [member anchor_right] and [member anchor_top].\nIf `keep_margin` is `true`, margins aren't updated after this operation.\nIf `push_opposite_anchor` is `true` and the opposite anchor overlaps this anchor, the opposite one will have its value overridden. For example, when setting left anchor to 1 and the right anchor has value of 0.5, the right anchor will also get value of 1. If `push_opposite_anchor` was `false`, the left anchor would get value 0.5.\n# Default Arguments\n* `keep_margin` - `false`\n* `push_opposite_anchor` - `true`"] # [doc = ""] # [inline] pub fn set_anchor (& self , margin : i64 , anchor : f64 , keep_margin : bool , push_opposite_anchor : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchor ; let ret = crate :: icalls :: icallptr_void_i64_f64_bool_bool (method_bind , self . this . sys () . as_ptr () , margin , anchor , keep_margin , push_opposite_anchor) ; } } # [doc = "Works the same as [method set_anchor], but instead of `keep_margin` argument and automatic update of margin, it allows to set the margin offset yourself (see [method set_margin]).\n# Default Arguments\n* `push_opposite_anchor` - `false`"] # [doc = ""] # [inline] pub fn set_anchor_and_margin (& self , margin : i64 , anchor : f64 , offset : f64 , push_opposite_anchor : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchor_and_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , margin , anchor , offset , push_opposite_anchor) ; } } # [doc = "Sets both anchor preset and margin preset. See [method set_anchors_preset] and [method set_margins_preset].\n# Default Arguments\n* `resize_mode` - `0`\n* `margin` - `0`"] # [doc = ""] # [inline] pub fn set_anchors_and_margins_preset (& self , preset : i64 , resize_mode : i64 , margin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchors_and_margins_preset ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , preset , resize_mode , margin) ; } } # [doc = "Sets the anchors to a `preset` from [enum Control.LayoutPreset] enum. This is code equivalent of using the Layout menu in 2D editor.\nIf `keep_margins` is `true`, control's position will also be updated.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_anchors_preset (& self , preset : i64 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_anchors_preset ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , preset , keep_margins) ; } } # [doc = "Sets [member margin_left] and [member margin_top] at the same time. Equivalent of changing [member rect_position]."] # [doc = ""] # [inline] pub fn set_begin (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_begin ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If `true`, parts of a child which would be visibly outside of this control's rectangle will not be rendered."] # [doc = ""] # [inline] pub fn set_clip_contents (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_clip_contents ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes."] # [doc = ""] # [inline] pub fn set_custom_minimum_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_custom_minimum_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.\n**Note:** On Linux, shapes may vary depending on the cursor theme of the system."] # [doc = ""] # [inline] pub fn set_default_cursor_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_default_cursor_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nForwards the handling of this control's drag and drop to `target` control.\nForwarding can be implemented in the target control similar to the methods [method get_drag_data], [method can_drop_data], and [method drop_data] but with two differences:\n1. The function name must be suffixed with **_fw**\n2. The function must take an extra argument that is the control doing the forwarding\n```gdscript\n# ThisControl.gd\nextends Control\nfunc _ready():\n set_drag_forwarding(target_control)\n\n# TargetControl.gd\nextends Control\nfunc can_drop_data_fw(position, data, from_control):\n return true\n\nfunc drop_data_fw(position, data, from_control):\n my_handle_data(data)\n\nfunc get_drag_data_fw(position, from_control):\n set_drag_preview(my_preview)\n return my_data()\n```"] # [doc = ""] # [inline] pub fn set_drag_forwarding (& self , target : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_drag_forwarding ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , target . as_arg_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nShows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. The control must not be in the scene tree.\n```gdscript\nexport (Color, RGBA) var color = Color(1, 0, 0, 1)\n\nfunc get_drag_data(position):\n # Use a control that is not in the tree\n var cpb = ColorPickerButton.new()\n cpb.color = color\n cpb.rect_size = Vector2(50, 50)\n set_drag_preview(cpb)\n return color\n```"] # [doc = ""] # [inline] pub fn set_drag_preview (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_drag_preview ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Sets [member margin_right] and [member margin_bottom] at the same time."] # [doc = ""] # [inline] pub fn set_end (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_end ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals."] # [doc = ""] # [inline] pub fn set_focus_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the `ui_top` input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one."] # [doc = ""] # [inline] pub fn set_focus_neighbour (& self , margin : i64 , neighbour : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_neighbour ; let ret = crate :: icalls :: icallptr_void_i64_nodepath (method_bind , self . this . sys () . as_ptr () , margin , neighbour . into ()) ; } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the `ui_focus_next` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn set_focus_next (& self , next : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_next ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , next . into ()) ; } } # [doc = "Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab on a keyboard by default. You can change the key by editing the `ui_focus_prev` input action.\nIf this property is not set, Godot will select a \"best guess\" based on surrounding nodes in the scene tree."] # [doc = ""] # [inline] pub fn set_focus_previous (& self , previous : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_focus_previous ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , previous . into ()) ; } } # [doc = "Sets the [member rect_global_position] to given `position`.\nIf `keep_margins` is `true`, control's anchors will be updated instead of margins.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_global_position (& self , position : Vector2 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_global_position ; let ret = crate :: icalls :: icallptr_void_vec2_bool (method_bind , self . this . sys () . as_ptr () , position , keep_margins) ; } } # [doc = "Controls the direction on the horizontal axis in which the control should grow if its horizontal minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn set_h_grow_direction (& self , direction : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_h_grow_direction ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , direction) ; } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn set_h_size_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_h_size_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "Distance between the node's top edge and its parent control, based on [member anchor_top].\nMargins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , offset) ; } } # [doc = "Sets the margins to a `preset` from [enum Control.LayoutPreset] enum. This is code equivalent of using the Layout menu in 2D editor.\nUse parameter `resize_mode` with constants from [enum Control.LayoutPresetMode] to better determine the resulting size of the [Control]. Constant size will be ignored if used with presets that change size, e.g. `PRESET_LEFT_WIDE`.\nUse parameter `margin` to determine the gap between the [Control] and the edges.\n# Default Arguments\n* `resize_mode` - `0`\n* `margin` - `0`"] # [doc = ""] # [inline] pub fn set_margins_preset (& self , preset : i64 , resize_mode : i64 , margin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_margins_preset ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , preset , resize_mode , margin) ; } } # [doc = "Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn set_mouse_filter (& self , filter : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_mouse_filter ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , filter) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pass_on_modal_close_click (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_pass_on_modal_close_click ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "By default, the node's pivot is its top-left corner. When you change its [member rect_scale], it will scale around this pivot. Set this property to [member rect_size] / 2 to center the pivot in the node's rectangle."] # [doc = ""] # [inline] pub fn set_pivot_offset (& self , pivot_offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_pivot_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , pivot_offset) ; } } # [doc = "Sets the [member rect_position] to given `position`.\nIf `keep_margins` is `true`, control's anchors will be updated instead of margins.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2_bool (method_bind , self . this . sys () . as_ptr () , position , keep_margins) ; } } # [doc = "Sets the rotation (in radians)."] # [doc = ""] # [inline] pub fn set_rotation (& self , radians : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radians) ; } } # [doc = "The node's rotation around its pivot, in degrees. See [member rect_pivot_offset] to change the pivot's position."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.\n**Note:** This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.\n**Note:** If the Control node is a child of a [Container] node, the scale will be reset to `Vector2(1, 1)` when the scene is instanced. To set the Control's scale when it's instanced, wait for one frame using `yield(get_tree(), \"idle_frame\")` then set its [member rect_scale] property."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Sets the size (see [member rect_size]).\nIf `keep_margins` is `true`, control's anchors will be updated instead of margins.\n# Default Arguments\n* `keep_margins` - `false`"] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2 , keep_margins : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2_bool (method_bind , self . this . sys () . as_ptr () , size , keep_margins) ; } } # [doc = "If the node and at least one of its neighbours uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbour a ratio of 1, this node will take two thirds of the available space."] # [doc = ""] # [inline] pub fn set_stretch_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_stretch_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Changing this property replaces the current [Theme] resource this node and all its [Control] children use."] # [doc = ""] # [inline] pub fn set_theme (& self , theme : impl AsArg < crate :: generated :: theme :: Theme >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_theme ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , theme . as_arg_ptr ()) ; } } # [doc = "Changes the tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments, provided that the [member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. You can change the time required for the tooltip to appear with `gui/timers/tooltip_delay_sec` option in Project Settings."] # [doc = ""] # [inline] pub fn set_tooltip (& self , tooltip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_tooltip ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , tooltip . into ()) ; } } # [doc = "Controls the direction on the vertical axis in which the control should grow if its vertical minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size."] # [doc = ""] # [inline] pub fn set_v_grow_direction (& self , direction : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_v_grow_direction ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , direction) ; } } # [doc = "Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does."] # [doc = ""] # [inline] pub fn set_v_size_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . set_v_size_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "Displays a control as modal. Control must be a subwindow. Modal controls capture the input signals until closed or the area outside them is accessed. When a modal control loses focus, or the ESC key is pressed, they automatically hide. Modal controls are used extensively for popup dialogs and menus.\nIf `exclusive` is `true`, other controls will not receive input and clicking outside this control will not close it.\n# Default Arguments\n* `exclusive` - `false`"] # [doc = ""] # [inline] pub fn show_modal (& self , exclusive : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . show_modal ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , exclusive) ; } } # [doc = "Moves the mouse cursor to `to_position`, relative to [member rect_position] of this [Control]."] # [doc = ""] # [inline] pub fn warp_mouse (& self , to_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ControlMethodTable :: get (get_api ()) . warp_mouse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Control { } unsafe impl GodotObject for Control { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Control" } } impl QueueFree for Control { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Control { type Target = crate :: generated :: canvas_item :: CanvasItem ; # [inline] fn deref (& self) -> & crate :: generated :: canvas_item :: CanvasItem { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Control { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: canvas_item :: CanvasItem { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Control { } unsafe impl SubClass < crate :: generated :: node :: Node > for Control { } unsafe impl SubClass < crate :: generated :: object :: Object > for Control { } impl Instanciable for Control { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Control :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ControlMethodTable { pub class_constructor : sys :: godot_class_constructor , pub accept_event : * mut sys :: godot_method_bind , pub add_color_override : * mut sys :: godot_method_bind , pub add_constant_override : * mut sys :: godot_method_bind , pub add_font_override : * mut sys :: godot_method_bind , pub add_icon_override : * mut sys :: godot_method_bind , pub add_shader_override : * mut sys :: godot_method_bind , pub add_stylebox_override : * mut sys :: godot_method_bind , pub find_next_valid_focus : * mut sys :: godot_method_bind , pub find_prev_valid_focus : * mut sys :: godot_method_bind , pub force_drag : * mut sys :: godot_method_bind , pub get_anchor : * mut sys :: godot_method_bind , pub get_begin : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_combined_minimum_size : * mut sys :: godot_method_bind , pub get_constant : * mut sys :: godot_method_bind , pub get_cursor_shape : * mut sys :: godot_method_bind , pub get_custom_minimum_size : * mut sys :: godot_method_bind , pub get_default_cursor_shape : * mut sys :: godot_method_bind , pub get_end : * mut sys :: godot_method_bind , pub get_focus_mode : * mut sys :: godot_method_bind , pub get_focus_neighbour : * mut sys :: godot_method_bind , pub get_focus_next : * mut sys :: godot_method_bind , pub get_focus_owner : * mut sys :: godot_method_bind , pub get_focus_previous : * mut sys :: godot_method_bind , pub get_font : * mut sys :: godot_method_bind , pub get_global_position : * mut sys :: godot_method_bind , pub get_global_rect : * mut sys :: godot_method_bind , pub get_h_grow_direction : * mut sys :: godot_method_bind , pub get_h_size_flags : * mut sys :: godot_method_bind , pub get_icon : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_minimum_size : * mut sys :: godot_method_bind , pub get_mouse_filter : * mut sys :: godot_method_bind , pub get_parent_area_size : * mut sys :: godot_method_bind , pub get_parent_control : * mut sys :: godot_method_bind , pub get_pass_on_modal_close_click : * mut sys :: godot_method_bind , pub get_pivot_offset : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_rect : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_stretch_ratio : * mut sys :: godot_method_bind , pub get_stylebox : * mut sys :: godot_method_bind , pub get_theme : * mut sys :: godot_method_bind , pub get_tooltip : * mut sys :: godot_method_bind , pub get_v_grow_direction : * mut sys :: godot_method_bind , pub get_v_size_flags : * mut sys :: godot_method_bind , pub grab_click_focus : * mut sys :: godot_method_bind , pub grab_focus : * mut sys :: godot_method_bind , pub has_color : * mut sys :: godot_method_bind , pub has_color_override : * mut sys :: godot_method_bind , pub has_constant : * mut sys :: godot_method_bind , pub has_constant_override : * mut sys :: godot_method_bind , pub has_focus : * mut sys :: godot_method_bind , pub has_font : * mut sys :: godot_method_bind , pub has_font_override : * mut sys :: godot_method_bind , pub has_icon : * mut sys :: godot_method_bind , pub has_icon_override : * mut sys :: godot_method_bind , pub has_shader_override : * mut sys :: godot_method_bind , pub has_stylebox : * mut sys :: godot_method_bind , pub has_stylebox_override : * mut sys :: godot_method_bind , pub is_clipping_contents : * mut sys :: godot_method_bind , pub minimum_size_changed : * mut sys :: godot_method_bind , pub release_focus : * mut sys :: godot_method_bind , pub set_anchor : * mut sys :: godot_method_bind , pub set_anchor_and_margin : * mut sys :: godot_method_bind , pub set_anchors_and_margins_preset : * mut sys :: godot_method_bind , pub set_anchors_preset : * mut sys :: godot_method_bind , pub set_begin : * mut sys :: godot_method_bind , pub set_clip_contents : * mut sys :: godot_method_bind , pub set_custom_minimum_size : * mut sys :: godot_method_bind , pub set_default_cursor_shape : * mut sys :: godot_method_bind , pub set_drag_forwarding : * mut sys :: godot_method_bind , pub set_drag_preview : * mut sys :: godot_method_bind , pub set_end : * mut sys :: godot_method_bind , pub set_focus_mode : * mut sys :: godot_method_bind , pub set_focus_neighbour : * mut sys :: godot_method_bind , pub set_focus_next : * mut sys :: godot_method_bind , pub set_focus_previous : * mut sys :: godot_method_bind , pub set_global_position : * mut sys :: godot_method_bind , pub set_h_grow_direction : * mut sys :: godot_method_bind , pub set_h_size_flags : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_margins_preset : * mut sys :: godot_method_bind , pub set_mouse_filter : * mut sys :: godot_method_bind , pub set_pass_on_modal_close_click : * mut sys :: godot_method_bind , pub set_pivot_offset : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_stretch_ratio : * mut sys :: godot_method_bind , pub set_theme : * mut sys :: godot_method_bind , pub set_tooltip : * mut sys :: godot_method_bind , pub set_v_grow_direction : * mut sys :: godot_method_bind , pub set_v_size_flags : * mut sys :: godot_method_bind , pub show_modal : * mut sys :: godot_method_bind , pub warp_mouse : * mut sys :: godot_method_bind } impl ControlMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ControlMethodTable = ControlMethodTable { class_constructor : None , accept_event : 0 as * mut sys :: godot_method_bind , add_color_override : 0 as * mut sys :: godot_method_bind , add_constant_override : 0 as * mut sys :: godot_method_bind , add_font_override : 0 as * mut sys :: godot_method_bind , add_icon_override : 0 as * mut sys :: godot_method_bind , add_shader_override : 0 as * mut sys :: godot_method_bind , add_stylebox_override : 0 as * mut sys :: godot_method_bind , find_next_valid_focus : 0 as * mut sys :: godot_method_bind , find_prev_valid_focus : 0 as * mut sys :: godot_method_bind , force_drag : 0 as * mut sys :: godot_method_bind , get_anchor : 0 as * mut sys :: godot_method_bind , get_begin : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_combined_minimum_size : 0 as * mut sys :: godot_method_bind , get_constant : 0 as * mut sys :: godot_method_bind , get_cursor_shape : 0 as * mut sys :: godot_method_bind , get_custom_minimum_size : 0 as * mut sys :: godot_method_bind , get_default_cursor_shape : 0 as * mut sys :: godot_method_bind , get_end : 0 as * mut sys :: godot_method_bind , get_focus_mode : 0 as * mut sys :: godot_method_bind , get_focus_neighbour : 0 as * mut sys :: godot_method_bind , get_focus_next : 0 as * mut sys :: godot_method_bind , get_focus_owner : 0 as * mut sys :: godot_method_bind , get_focus_previous : 0 as * mut sys :: godot_method_bind , get_font : 0 as * mut sys :: godot_method_bind , get_global_position : 0 as * mut sys :: godot_method_bind , get_global_rect : 0 as * mut sys :: godot_method_bind , get_h_grow_direction : 0 as * mut sys :: godot_method_bind , get_h_size_flags : 0 as * mut sys :: godot_method_bind , get_icon : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_minimum_size : 0 as * mut sys :: godot_method_bind , get_mouse_filter : 0 as * mut sys :: godot_method_bind , get_parent_area_size : 0 as * mut sys :: godot_method_bind , get_parent_control : 0 as * mut sys :: godot_method_bind , get_pass_on_modal_close_click : 0 as * mut sys :: godot_method_bind , get_pivot_offset : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_rect : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_stretch_ratio : 0 as * mut sys :: godot_method_bind , get_stylebox : 0 as * mut sys :: godot_method_bind , get_theme : 0 as * mut sys :: godot_method_bind , get_tooltip : 0 as * mut sys :: godot_method_bind , get_v_grow_direction : 0 as * mut sys :: godot_method_bind , get_v_size_flags : 0 as * mut sys :: godot_method_bind , grab_click_focus : 0 as * mut sys :: godot_method_bind , grab_focus : 0 as * mut sys :: godot_method_bind , has_color : 0 as * mut sys :: godot_method_bind , has_color_override : 0 as * mut sys :: godot_method_bind , has_constant : 0 as * mut sys :: godot_method_bind , has_constant_override : 0 as * mut sys :: godot_method_bind , has_focus : 0 as * mut sys :: godot_method_bind , has_font : 0 as * mut sys :: godot_method_bind , has_font_override : 0 as * mut sys :: godot_method_bind , has_icon : 0 as * mut sys :: godot_method_bind , has_icon_override : 0 as * mut sys :: godot_method_bind , has_shader_override : 0 as * mut sys :: godot_method_bind , has_stylebox : 0 as * mut sys :: godot_method_bind , has_stylebox_override : 0 as * mut sys :: godot_method_bind , is_clipping_contents : 0 as * mut sys :: godot_method_bind , minimum_size_changed : 0 as * mut sys :: godot_method_bind , release_focus : 0 as * mut sys :: godot_method_bind , set_anchor : 0 as * mut sys :: godot_method_bind , set_anchor_and_margin : 0 as * mut sys :: godot_method_bind , set_anchors_and_margins_preset : 0 as * mut sys :: godot_method_bind , set_anchors_preset : 0 as * mut sys :: godot_method_bind , set_begin : 0 as * mut sys :: godot_method_bind , set_clip_contents : 0 as * mut sys :: godot_method_bind , set_custom_minimum_size : 0 as * mut sys :: godot_method_bind , set_default_cursor_shape : 0 as * mut sys :: godot_method_bind , set_drag_forwarding : 0 as * mut sys :: godot_method_bind , set_drag_preview : 0 as * mut sys :: godot_method_bind , set_end : 0 as * mut sys :: godot_method_bind , set_focus_mode : 0 as * mut sys :: godot_method_bind , set_focus_neighbour : 0 as * mut sys :: godot_method_bind , set_focus_next : 0 as * mut sys :: godot_method_bind , set_focus_previous : 0 as * mut sys :: godot_method_bind , set_global_position : 0 as * mut sys :: godot_method_bind , set_h_grow_direction : 0 as * mut sys :: godot_method_bind , set_h_size_flags : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_margins_preset : 0 as * mut sys :: godot_method_bind , set_mouse_filter : 0 as * mut sys :: godot_method_bind , set_pass_on_modal_close_click : 0 as * mut sys :: godot_method_bind , set_pivot_offset : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_stretch_ratio : 0 as * mut sys :: godot_method_bind , set_theme : 0 as * mut sys :: godot_method_bind , set_tooltip : 0 as * mut sys :: godot_method_bind , set_v_grow_direction : 0 as * mut sys :: godot_method_bind , set_v_size_flags : 0 as * mut sys :: godot_method_bind , show_modal : 0 as * mut sys :: godot_method_bind , warp_mouse : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ControlMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Control\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . accept_event = (gd_api . godot_method_bind_get_method) (class_name , "accept_event\0" . as_ptr () as * const c_char) ; table . add_color_override = (gd_api . godot_method_bind_get_method) (class_name , "add_color_override\0" . as_ptr () as * const c_char) ; table . add_constant_override = (gd_api . godot_method_bind_get_method) (class_name , "add_constant_override\0" . as_ptr () as * const c_char) ; table . add_font_override = (gd_api . godot_method_bind_get_method) (class_name , "add_font_override\0" . as_ptr () as * const c_char) ; table . add_icon_override = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_override\0" . as_ptr () as * const c_char) ; table . add_shader_override = (gd_api . godot_method_bind_get_method) (class_name , "add_shader_override\0" . as_ptr () as * const c_char) ; table . add_stylebox_override = (gd_api . godot_method_bind_get_method) (class_name , "add_stylebox_override\0" . as_ptr () as * const c_char) ; table . find_next_valid_focus = (gd_api . godot_method_bind_get_method) (class_name , "find_next_valid_focus\0" . as_ptr () as * const c_char) ; table . find_prev_valid_focus = (gd_api . godot_method_bind_get_method) (class_name , "find_prev_valid_focus\0" . as_ptr () as * const c_char) ; table . force_drag = (gd_api . godot_method_bind_get_method) (class_name , "force_drag\0" . as_ptr () as * const c_char) ; table . get_anchor = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor\0" . as_ptr () as * const c_char) ; table . get_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_begin\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_combined_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "get_combined_minimum_size\0" . as_ptr () as * const c_char) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . get_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_cursor_shape\0" . as_ptr () as * const c_char) ; table . get_custom_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_minimum_size\0" . as_ptr () as * const c_char) ; table . get_default_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_default_cursor_shape\0" . as_ptr () as * const c_char) ; table . get_end = (gd_api . godot_method_bind_get_method) (class_name , "get_end\0" . as_ptr () as * const c_char) ; table . get_focus_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_mode\0" . as_ptr () as * const c_char) ; table . get_focus_neighbour = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_neighbour\0" . as_ptr () as * const c_char) ; table . get_focus_next = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_next\0" . as_ptr () as * const c_char) ; table . get_focus_owner = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_owner\0" . as_ptr () as * const c_char) ; table . get_focus_previous = (gd_api . godot_method_bind_get_method) (class_name , "get_focus_previous\0" . as_ptr () as * const c_char) ; table . get_font = (gd_api . godot_method_bind_get_method) (class_name , "get_font\0" . as_ptr () as * const c_char) ; table . get_global_position = (gd_api . godot_method_bind_get_method) (class_name , "get_global_position\0" . as_ptr () as * const c_char) ; table . get_global_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rect\0" . as_ptr () as * const c_char) ; table . get_h_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_h_grow_direction\0" . as_ptr () as * const c_char) ; table . get_h_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_h_size_flags\0" . as_ptr () as * const c_char) ; table . get_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_icon\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "get_minimum_size\0" . as_ptr () as * const c_char) ; table . get_mouse_filter = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_filter\0" . as_ptr () as * const c_char) ; table . get_parent_area_size = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_area_size\0" . as_ptr () as * const c_char) ; table . get_parent_control = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_control\0" . as_ptr () as * const c_char) ; table . get_pass_on_modal_close_click = (gd_api . godot_method_bind_get_method) (class_name , "get_pass_on_modal_close_click\0" . as_ptr () as * const c_char) ; table . get_pivot_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_pivot_offset\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_stretch_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_ratio\0" . as_ptr () as * const c_char) ; table . get_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox\0" . as_ptr () as * const c_char) ; table . get_theme = (gd_api . godot_method_bind_get_method) (class_name , "get_theme\0" . as_ptr () as * const c_char) ; table . get_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "get_tooltip\0" . as_ptr () as * const c_char) ; table . get_v_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_v_grow_direction\0" . as_ptr () as * const c_char) ; table . get_v_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_v_size_flags\0" . as_ptr () as * const c_char) ; table . grab_click_focus = (gd_api . godot_method_bind_get_method) (class_name , "grab_click_focus\0" . as_ptr () as * const c_char) ; table . grab_focus = (gd_api . godot_method_bind_get_method) (class_name , "grab_focus\0" . as_ptr () as * const c_char) ; table . has_color = (gd_api . godot_method_bind_get_method) (class_name , "has_color\0" . as_ptr () as * const c_char) ; table . has_color_override = (gd_api . godot_method_bind_get_method) (class_name , "has_color_override\0" . as_ptr () as * const c_char) ; table . has_constant = (gd_api . godot_method_bind_get_method) (class_name , "has_constant\0" . as_ptr () as * const c_char) ; table . has_constant_override = (gd_api . godot_method_bind_get_method) (class_name , "has_constant_override\0" . as_ptr () as * const c_char) ; table . has_focus = (gd_api . godot_method_bind_get_method) (class_name , "has_focus\0" . as_ptr () as * const c_char) ; table . has_font = (gd_api . godot_method_bind_get_method) (class_name , "has_font\0" . as_ptr () as * const c_char) ; table . has_font_override = (gd_api . godot_method_bind_get_method) (class_name , "has_font_override\0" . as_ptr () as * const c_char) ; table . has_icon = (gd_api . godot_method_bind_get_method) (class_name , "has_icon\0" . as_ptr () as * const c_char) ; table . has_icon_override = (gd_api . godot_method_bind_get_method) (class_name , "has_icon_override\0" . as_ptr () as * const c_char) ; table . has_shader_override = (gd_api . godot_method_bind_get_method) (class_name , "has_shader_override\0" . as_ptr () as * const c_char) ; table . has_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "has_stylebox\0" . as_ptr () as * const c_char) ; table . has_stylebox_override = (gd_api . godot_method_bind_get_method) (class_name , "has_stylebox_override\0" . as_ptr () as * const c_char) ; table . is_clipping_contents = (gd_api . godot_method_bind_get_method) (class_name , "is_clipping_contents\0" . as_ptr () as * const c_char) ; table . minimum_size_changed = (gd_api . godot_method_bind_get_method) (class_name , "minimum_size_changed\0" . as_ptr () as * const c_char) ; table . release_focus = (gd_api . godot_method_bind_get_method) (class_name , "release_focus\0" . as_ptr () as * const c_char) ; table . set_anchor = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor\0" . as_ptr () as * const c_char) ; table . set_anchor_and_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_and_margin\0" . as_ptr () as * const c_char) ; table . set_anchors_and_margins_preset = (gd_api . godot_method_bind_get_method) (class_name , "set_anchors_and_margins_preset\0" . as_ptr () as * const c_char) ; table . set_anchors_preset = (gd_api . godot_method_bind_get_method) (class_name , "set_anchors_preset\0" . as_ptr () as * const c_char) ; table . set_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_begin\0" . as_ptr () as * const c_char) ; table . set_clip_contents = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_contents\0" . as_ptr () as * const c_char) ; table . set_custom_minimum_size = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_minimum_size\0" . as_ptr () as * const c_char) ; table . set_default_cursor_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_default_cursor_shape\0" . as_ptr () as * const c_char) ; table . set_drag_forwarding = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_forwarding\0" . as_ptr () as * const c_char) ; table . set_drag_preview = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_preview\0" . as_ptr () as * const c_char) ; table . set_end = (gd_api . godot_method_bind_get_method) (class_name , "set_end\0" . as_ptr () as * const c_char) ; table . set_focus_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_mode\0" . as_ptr () as * const c_char) ; table . set_focus_neighbour = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_neighbour\0" . as_ptr () as * const c_char) ; table . set_focus_next = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_next\0" . as_ptr () as * const c_char) ; table . set_focus_previous = (gd_api . godot_method_bind_get_method) (class_name , "set_focus_previous\0" . as_ptr () as * const c_char) ; table . set_global_position = (gd_api . godot_method_bind_get_method) (class_name , "set_global_position\0" . as_ptr () as * const c_char) ; table . set_h_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_h_grow_direction\0" . as_ptr () as * const c_char) ; table . set_h_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_h_size_flags\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_margins_preset = (gd_api . godot_method_bind_get_method) (class_name , "set_margins_preset\0" . as_ptr () as * const c_char) ; table . set_mouse_filter = (gd_api . godot_method_bind_get_method) (class_name , "set_mouse_filter\0" . as_ptr () as * const c_char) ; table . set_pass_on_modal_close_click = (gd_api . godot_method_bind_get_method) (class_name , "set_pass_on_modal_close_click\0" . as_ptr () as * const c_char) ; table . set_pivot_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_pivot_offset\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_stretch_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_ratio\0" . as_ptr () as * const c_char) ; table . set_theme = (gd_api . godot_method_bind_get_method) (class_name , "set_theme\0" . as_ptr () as * const c_char) ; table . set_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "set_tooltip\0" . as_ptr () as * const c_char) ; table . set_v_grow_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_v_grow_direction\0" . as_ptr () as * const c_char) ; table . set_v_size_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_v_size_flags\0" . as_ptr () as * const c_char) ; table . show_modal = (gd_api . godot_method_bind_get_method) (class_name , "show_modal\0" . as_ptr () as * const c_char) ; table . warp_mouse = (gd_api . godot_method_bind_get_method) (class_name , "warp_mouse\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:970:19588 [INFO] [stdout] | [INFO] [stdout] 970 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 970 | # [doc = "`core class ReflectionProbe` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_reflectionprobe.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ReflectionProbe` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nReflectionProbe inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ReflectionProbe { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpdateMode (pub i64) ; impl UpdateMode { pub const ONCE : UpdateMode = UpdateMode (0i64) ; pub const ALWAYS : UpdateMode = UpdateMode (1i64) ; } impl From < i64 > for UpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpdateMode > for i64 { # [inline] fn from (v : UpdateMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ReflectionProbe { pub const UPDATE_ALWAYS : i64 = 1i64 ; pub const UPDATE_ONCE : i64 = 0i64 ; } impl ReflectionProbe { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ReflectionProbeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]."] # [doc = ""] # [inline] pub fn are_shadows_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . are_shadows_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the cull mask which determines what objects are drawn by this probe. Every [VisualInstance] with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost."] # [doc = ""] # [inline] pub fn cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Defines the reflection intensity. Intensity modulates the strength of the reflection."] # [doc = ""] # [inline] pub fn intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the ambient light color to be used when this probe is set to [member interior_enable]."] # [doc = ""] # [inline] pub fn interior_ambient (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the energy multiplier for this reflection probe's ambient light contribution when set to [member interior_enable]."] # [doc = ""] # [inline] pub fn interior_ambient_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to [member interior_enable]. Useful so that ambient light matches the color of the room."] # [doc = ""] # [inline] pub fn interior_ambient_probe_contribution (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the max distance away from the probe an object can be before it is culled."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode."] # [doc = ""] # [inline] pub fn origin_offset (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_origin_offset ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or [constant UPDATE_ALWAYS]."] # [doc = ""] # [inline] pub fn update_mode (& self) -> crate :: generated :: reflection_probe :: UpdateMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_update_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: reflection_probe :: UpdateMode (ret) } } # [doc = "If `true`, enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location."] # [doc = ""] # [inline] pub fn is_box_projection_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . is_box_projection_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, reflections will ignore sky contribution. Ambient lighting is then controlled by the `interior_ambient_*` properties."] # [doc = ""] # [inline] pub fn is_set_as_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . is_set_as_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, reflections will ignore sky contribution. Ambient lighting is then controlled by the `interior_ambient_*` properties."] # [doc = ""] # [inline] pub fn set_as_interior (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_as_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the cull mask which determines what objects are drawn by this probe. Every [VisualInstance] with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost."] # [doc = ""] # [inline] pub fn set_cull_mask (& self , layers : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layers) ; } } # [doc = "If `true`, enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location."] # [doc = ""] # [inline] pub fn set_enable_box_projection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_enable_box_projection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]."] # [doc = ""] # [inline] pub fn set_enable_shadows (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_enable_shadows ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "Defines the reflection intensity. Intensity modulates the strength of the reflection."] # [doc = ""] # [inline] pub fn set_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "Sets the ambient light color to be used when this probe is set to [member interior_enable]."] # [doc = ""] # [inline] pub fn set_interior_ambient (& self , ambient : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , ambient) ; } } # [doc = "Sets the energy multiplier for this reflection probe's ambient light contribution when set to [member interior_enable]."] # [doc = ""] # [inline] pub fn set_interior_ambient_energy (& self , ambient_energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ambient_energy) ; } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to [member interior_enable]. Useful so that ambient light matches the color of the room."] # [doc = ""] # [inline] pub fn set_interior_ambient_probe_contribution (& self , ambient_probe_contribution : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ambient_probe_contribution) ; } } # [doc = "Sets the max distance away from the probe an object can be before it is culled."] # [doc = ""] # [inline] pub fn set_max_distance (& self , max_distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_distance) ; } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode."] # [doc = ""] # [inline] pub fn set_origin_offset (& self , origin_offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_origin_offset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , origin_offset) ; } } # [doc = "Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or [constant UPDATE_ALWAYS]."] # [doc = ""] # [inline] pub fn set_update_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_update_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ReflectionProbe { } unsafe impl GodotObject for ReflectionProbe { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ReflectionProbe" } } impl QueueFree for ReflectionProbe { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ReflectionProbe { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ReflectionProbe { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: node :: Node > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: object :: Object > for ReflectionProbe { } impl Instanciable for ReflectionProbe { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ReflectionProbe :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ReflectionProbeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_shadows_enabled : * mut sys :: godot_method_bind , pub get_cull_mask : * mut sys :: godot_method_bind , pub get_extents : * mut sys :: godot_method_bind , pub get_intensity : * mut sys :: godot_method_bind , pub get_interior_ambient : * mut sys :: godot_method_bind , pub get_interior_ambient_energy : * mut sys :: godot_method_bind , pub get_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_origin_offset : * mut sys :: godot_method_bind , pub get_update_mode : * mut sys :: godot_method_bind , pub is_box_projection_enabled : * mut sys :: godot_method_bind , pub is_set_as_interior : * mut sys :: godot_method_bind , pub set_as_interior : * mut sys :: godot_method_bind , pub set_cull_mask : * mut sys :: godot_method_bind , pub set_enable_box_projection : * mut sys :: godot_method_bind , pub set_enable_shadows : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind , pub set_intensity : * mut sys :: godot_method_bind , pub set_interior_ambient : * mut sys :: godot_method_bind , pub set_interior_ambient_energy : * mut sys :: godot_method_bind , pub set_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_origin_offset : * mut sys :: godot_method_bind , pub set_update_mode : * mut sys :: godot_method_bind } impl ReflectionProbeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ReflectionProbeMethodTable = ReflectionProbeMethodTable { class_constructor : None , are_shadows_enabled : 0 as * mut sys :: godot_method_bind , get_cull_mask : 0 as * mut sys :: godot_method_bind , get_extents : 0 as * mut sys :: godot_method_bind , get_intensity : 0 as * mut sys :: godot_method_bind , get_interior_ambient : 0 as * mut sys :: godot_method_bind , get_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , get_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_origin_offset : 0 as * mut sys :: godot_method_bind , get_update_mode : 0 as * mut sys :: godot_method_bind , is_box_projection_enabled : 0 as * mut sys :: godot_method_bind , is_set_as_interior : 0 as * mut sys :: godot_method_bind , set_as_interior : 0 as * mut sys :: godot_method_bind , set_cull_mask : 0 as * mut sys :: godot_method_bind , set_enable_box_projection : 0 as * mut sys :: godot_method_bind , set_enable_shadows : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind , set_intensity : 0 as * mut sys :: godot_method_bind , set_interior_ambient : 0 as * mut sys :: godot_method_bind , set_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , set_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_origin_offset : 0 as * mut sys :: godot_method_bind , set_update_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ReflectionProbeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ReflectionProbe\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_shadows_enabled = (gd_api . godot_method_bind_get_method) (class_name , "are_shadows_enabled\0" . as_ptr () as * const c_char) ; table . get_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask\0" . as_ptr () as * const c_char) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . get_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_intensity\0" . as_ptr () as * const c_char) ; table . get_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient\0" . as_ptr () as * const c_char) ; table . get_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . get_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_origin_offset\0" . as_ptr () as * const c_char) ; table . get_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_update_mode\0" . as_ptr () as * const c_char) ; table . is_box_projection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_box_projection_enabled\0" . as_ptr () as * const c_char) ; table . is_set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_set_as_interior\0" . as_ptr () as * const c_char) ; table . set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_as_interior\0" . as_ptr () as * const c_char) ; table . set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask\0" . as_ptr () as * const c_char) ; table . set_enable_box_projection = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_box_projection\0" . as_ptr () as * const c_char) ; table . set_enable_shadows = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_shadows\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; table . set_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_intensity\0" . as_ptr () as * const c_char) ; table . set_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient\0" . as_ptr () as * const c_char) ; table . set_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . set_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_origin_offset\0" . as_ptr () as * const c_char) ; table . set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_update_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:976:5412 [INFO] [stdout] | [INFO] [stdout] 976 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 976 | # [doc = "`core class PinJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pinjoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PinJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPinJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PinJoint2D { this : RawObject < Self > , } impl PinJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PinJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The higher this value, the more the bond to the pinned partner can flex."] # [doc = ""] # [inline] pub fn softness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJoint2DMethodTable :: get (get_api ()) . get_softness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The higher this value, the more the bond to the pinned partner can flex."] # [doc = ""] # [inline] pub fn set_softness (& self , softness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJoint2DMethodTable :: get (get_api ()) . set_softness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , softness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PinJoint2D { } unsafe impl GodotObject for PinJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PinJoint2D" } } impl QueueFree for PinJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PinJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PinJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PinJoint2D { } impl Instanciable for PinJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PinJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PinJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_softness : * mut sys :: godot_method_bind , pub set_softness : * mut sys :: godot_method_bind } impl PinJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PinJoint2DMethodTable = PinJoint2DMethodTable { class_constructor : None , get_softness : 0 as * mut sys :: godot_method_bind , set_softness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PinJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PinJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_softness = (gd_api . godot_method_bind_get_method) (class_name , "get_softness\0" . as_ptr () as * const c_char) ; table . set_softness = (gd_api . godot_method_bind_get_method) (class_name , "set_softness\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:982:4411 [INFO] [stdout] | [INFO] [stdout] 982 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 982 | # [doc = "`core class SpotLight` inherits `Light` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spotlight.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SpotLight` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSpotLight inherits methods from:\n - [Light](struct.Light.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpotLightMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for SpotLight { } unsafe impl GodotObject for SpotLight { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SpotLight" } } impl QueueFree for SpotLight { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SpotLight { type Target = crate :: generated :: light :: Light ; # [inline] fn deref (& self) -> & crate :: generated :: light :: Light { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpotLight { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: light :: Light { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: light :: Light > for SpotLight { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for SpotLight { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SpotLight { } unsafe impl SubClass < crate :: generated :: node :: Node > for SpotLight { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpotLight { } impl Instanciable for SpotLight { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpotLight :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpotLightMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl SpotLightMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpotLightMethodTable = SpotLightMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpotLightMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpotLight\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:988:5359 [INFO] [stdout] | [INFO] [stdout] 988 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 988 | # [doc = "`core class Path2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_path2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Path2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPath2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Path2D { this : RawObject < Self > , } impl Path2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Path2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Curve2D] describing the path."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve_2d :: Curve2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Path2DMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve_2d :: Curve2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A [Curve2D] describing the path."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve_2d :: Curve2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Path2DMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Path2D { } unsafe impl GodotObject for Path2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Path2D" } } impl QueueFree for Path2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Path2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Path2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Path2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Path2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Path2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Path2D { } impl Instanciable for Path2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Path2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Path2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_curve : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind } impl Path2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Path2DMethodTable = Path2DMethodTable { class_constructor : None , get_curve : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Path2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Path2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:994:6157 [INFO] [stdout] | [INFO] [stdout] 994 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 994 | # [doc = "`core class VisibilityNotifier2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visibilitynotifier2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VisibilityNotifier2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVisibilityNotifier2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisibilityNotifier2D { this : RawObject < Self > , } impl VisibilityNotifier2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisibilityNotifier2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The VisibilityNotifier2D's bounding rectangle."] # [doc = ""] # [inline] pub fn rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifier2DMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the bounding rectangle is on the screen.\n**Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return `false` right after it is instantiated, even if it will be on screen in the draw pass."] # [doc = ""] # [inline] pub fn is_on_screen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifier2DMethodTable :: get (get_api ()) . is_on_screen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The VisibilityNotifier2D's bounding rectangle."] # [doc = ""] # [inline] pub fn set_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifier2DMethodTable :: get (get_api ()) . set_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisibilityNotifier2D { } unsafe impl GodotObject for VisibilityNotifier2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisibilityNotifier2D" } } impl QueueFree for VisibilityNotifier2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisibilityNotifier2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisibilityNotifier2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for VisibilityNotifier2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VisibilityNotifier2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisibilityNotifier2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisibilityNotifier2D { } impl Instanciable for VisibilityNotifier2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisibilityNotifier2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisibilityNotifier2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_rect : * mut sys :: godot_method_bind , pub is_on_screen : * mut sys :: godot_method_bind , pub set_rect : * mut sys :: godot_method_bind } impl VisibilityNotifier2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisibilityNotifier2DMethodTable = VisibilityNotifier2DMethodTable { class_constructor : None , get_rect : 0 as * mut sys :: godot_method_bind , is_on_screen : 0 as * mut sys :: godot_method_bind , set_rect : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisibilityNotifier2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisibilityNotifier2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . is_on_screen = (gd_api . godot_method_bind_get_method) (class_name , "is_on_screen\0" . as_ptr () as * const c_char) ; table . set_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_rect\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1000:6114 [INFO] [stdout] | [INFO] [stdout] 1000 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1000 | # [doc = "`core class AudioStreamOGGVorbis` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamoggvorbis.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamOGGVorbis inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamOGGVorbis { this : RawObject < Self > , } impl AudioStreamOGGVorbis { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamOGGVorbisMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamOGGVorbisMethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamOGGVorbis { } unsafe impl GodotObject for AudioStreamOGGVorbis { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamOGGVorbis" } } impl std :: ops :: Deref for AudioStreamOGGVorbis { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamOGGVorbis { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamOGGVorbis { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamOGGVorbis { } impl Instanciable for AudioStreamOGGVorbis { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamOGGVorbis :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamOGGVorbisMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamOGGVorbisMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamOGGVorbisMethodTable = AudioStreamOGGVorbisMethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamOGGVorbisMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamOGGVorbis\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1006:4429 [INFO] [stdout] | [INFO] [stdout] 1006 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1006 | # [doc = "`core class ConcavePolygonShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_concavepolygonshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConcavePolygonShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConcavePolygonShape { this : RawObject < Self > , } impl ConcavePolygonShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConcavePolygonShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the faces (an array of triangles)."] # [doc = ""] # [inline] pub fn faces (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShapeMethodTable :: get (get_api ()) . get_faces ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Sets the faces (an array of triangles)."] # [doc = ""] # [inline] pub fn set_faces (& self , faces : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShapeMethodTable :: get (get_api ()) . set_faces ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConcavePolygonShape { } unsafe impl GodotObject for ConcavePolygonShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConcavePolygonShape" } } impl std :: ops :: Deref for ConcavePolygonShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConcavePolygonShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for ConcavePolygonShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConcavePolygonShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConcavePolygonShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConcavePolygonShape { } impl Instanciable for ConcavePolygonShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConcavePolygonShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConcavePolygonShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_faces : * mut sys :: godot_method_bind , pub set_faces : * mut sys :: godot_method_bind } impl ConcavePolygonShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConcavePolygonShapeMethodTable = ConcavePolygonShapeMethodTable { class_constructor : None , get_faces : 0 as * mut sys :: godot_method_bind , set_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConcavePolygonShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConcavePolygonShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_faces\0" . as_ptr () as * const c_char) ; table . set_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1012:16904 [INFO] [stdout] | [INFO] [stdout] 1012 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1012 | # [doc = "`core class Curve` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_curve.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCurve inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Curve { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TangentMode (pub i64) ; impl TangentMode { pub const FREE : TangentMode = TangentMode (0i64) ; pub const LINEAR : TangentMode = TangentMode (1i64) ; pub const MODE_COUNT : TangentMode = TangentMode (2i64) ; } impl From < i64 > for TangentMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TangentMode > for i64 { # [inline] fn from (v : TangentMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Curve { pub const TANGENT_FREE : i64 = 0i64 ; pub const TANGENT_LINEAR : i64 = 1i64 ; pub const TANGENT_MODE_COUNT : i64 = 2i64 ; } impl Curve { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CurveMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point to the curve. For each side, if the `*_mode` is [constant TANGENT_LINEAR], the `*_tangent` angle (in degrees) uses the slope of the curve halfway to the adjacent point. Allows custom assignments to the `*_tangent` angle if `*_mode` is set to [constant TANGENT_FREE].\n# Default Arguments\n* `left_tangent` - `0`\n* `right_tangent` - `0`\n* `left_mode` - `0`\n* `right_mode` - `0`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector2 , left_tangent : f64 , right_tangent : f64 , left_mode : i64 , right_mode : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_i64_vec2_f64_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , position , left_tangent , right_tangent , left_mode , right_mode) ; ret as _ } } # [doc = "Recomputes the baked cache of points for the curve."] # [doc = ""] # [inline] pub fn bake (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . bake ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes points that are closer than `CMP_EPSILON` (0.00001) units to their neighbor on the curve."] # [doc = ""] # [inline] pub fn clean_dupes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . clean_dupes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes all points from the curve."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The number of points to include in the baked (i.e. cached) curve data."] # [doc = ""] # [inline] pub fn bake_resolution (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_bake_resolution ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum value the curve can reach."] # [doc = ""] # [inline] pub fn max_value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_max_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The minimum value the curve can reach."] # [doc = ""] # [inline] pub fn min_value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_min_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of points describing the curve."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the left [enum TangentMode] for the point at `index`."] # [doc = ""] # [inline] pub fn get_point_left_mode (& self , index : i64) -> crate :: generated :: curve :: TangentMode { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_left_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , index) ; crate :: generated :: curve :: TangentMode (ret) } } # [doc = "Returns the left tangent angle (in degrees) for the point at `index`."] # [doc = ""] # [inline] pub fn get_point_left_tangent (& self , index : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_left_tangent ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , index) ; ret as _ } } # [doc = "Returns the curve coordinates for the point at `index`."] # [doc = ""] # [inline] pub fn get_point_position (& self , index : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , index) ; mem :: transmute (ret) } } # [doc = "Returns the right [enum TangentMode] for the point at `index`."] # [doc = ""] # [inline] pub fn get_point_right_mode (& self , index : i64) -> crate :: generated :: curve :: TangentMode { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_right_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , index) ; crate :: generated :: curve :: TangentMode (ret) } } # [doc = "Returns the right tangent angle (in degrees) for the point at `index`."] # [doc = ""] # [inline] pub fn get_point_right_tangent (& self , index : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_right_tangent ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , index) ; ret as _ } } # [doc = "Returns the Y value for the point that would exist at the X position `offset` along the curve."] # [doc = ""] # [inline] pub fn interpolate (& self , offset : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_f64_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; ret as _ } } # [doc = "Returns the Y value for the point that would exist at the X position `offset` along the curve using the baked cache. Bakes the curve's points if not already baked."] # [doc = ""] # [inline] pub fn interpolate_baked (& self , offset : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . interpolate_baked ; let ret = crate :: icalls :: icallptr_f64_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; ret as _ } } # [doc = "Removes the point at `index` from the curve."] # [doc = ""] # [inline] pub fn remove_point (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "The number of points to include in the baked (i.e. cached) curve data."] # [doc = ""] # [inline] pub fn set_bake_resolution (& self , resolution : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_bake_resolution ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , resolution) ; } } # [doc = "The maximum value the curve can reach."] # [doc = ""] # [inline] pub fn set_max_value (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_max_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "The minimum value the curve can reach."] # [doc = ""] # [inline] pub fn set_min_value (& self , min : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_min_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , min) ; } } # [doc = "Sets the left [enum TangentMode] for the point at `index` to `mode`."] # [doc = ""] # [inline] pub fn set_point_left_mode (& self , index : i64 , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_left_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , mode) ; } } # [doc = "Sets the left tangent angle for the point at `index` to `tangent`."] # [doc = ""] # [inline] pub fn set_point_left_tangent (& self , index : i64 , tangent : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_left_tangent ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , index , tangent) ; } } # [doc = "Sets the offset from `0.5`."] # [doc = ""] # [inline] pub fn set_point_offset (& self , index : i64 , offset : f64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_offset ; let ret = crate :: icalls :: icallptr_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , index , offset) ; ret as _ } } # [doc = "Sets the right [enum TangentMode] for the point at `index` to `mode`."] # [doc = ""] # [inline] pub fn set_point_right_mode (& self , index : i64 , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_right_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , mode) ; } } # [doc = "Sets the right tangent angle for the point at `index` to `tangent`."] # [doc = ""] # [inline] pub fn set_point_right_tangent (& self , index : i64 , tangent : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_right_tangent ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , index , tangent) ; } } # [doc = "Assigns the vertical position `y` to the point at `index`."] # [doc = ""] # [inline] pub fn set_point_value (& self , index : i64 , y : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_value ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , index , y) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Curve { } unsafe impl GodotObject for Curve { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Curve" } } impl std :: ops :: Deref for Curve { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Curve { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Curve { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Curve { } unsafe impl SubClass < crate :: generated :: object :: Object > for Curve { } impl Instanciable for Curve { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Curve :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CurveMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub bake : * mut sys :: godot_method_bind , pub clean_dupes : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_bake_resolution : * mut sys :: godot_method_bind , pub get_max_value : * mut sys :: godot_method_bind , pub get_min_value : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_left_mode : * mut sys :: godot_method_bind , pub get_point_left_tangent : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_right_mode : * mut sys :: godot_method_bind , pub get_point_right_tangent : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub interpolate_baked : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_bake_resolution : * mut sys :: godot_method_bind , pub set_max_value : * mut sys :: godot_method_bind , pub set_min_value : * mut sys :: godot_method_bind , pub set_point_left_mode : * mut sys :: godot_method_bind , pub set_point_left_tangent : * mut sys :: godot_method_bind , pub set_point_offset : * mut sys :: godot_method_bind , pub set_point_right_mode : * mut sys :: godot_method_bind , pub set_point_right_tangent : * mut sys :: godot_method_bind , pub set_point_value : * mut sys :: godot_method_bind } impl CurveMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CurveMethodTable = CurveMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , bake : 0 as * mut sys :: godot_method_bind , clean_dupes : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_bake_resolution : 0 as * mut sys :: godot_method_bind , get_max_value : 0 as * mut sys :: godot_method_bind , get_min_value : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_left_mode : 0 as * mut sys :: godot_method_bind , get_point_left_tangent : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_right_mode : 0 as * mut sys :: godot_method_bind , get_point_right_tangent : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , interpolate_baked : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_bake_resolution : 0 as * mut sys :: godot_method_bind , set_max_value : 0 as * mut sys :: godot_method_bind , set_min_value : 0 as * mut sys :: godot_method_bind , set_point_left_mode : 0 as * mut sys :: godot_method_bind , set_point_left_tangent : 0 as * mut sys :: godot_method_bind , set_point_offset : 0 as * mut sys :: godot_method_bind , set_point_right_mode : 0 as * mut sys :: godot_method_bind , set_point_right_tangent : 0 as * mut sys :: godot_method_bind , set_point_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CurveMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Curve\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . bake = (gd_api . godot_method_bind_get_method) (class_name , "bake\0" . as_ptr () as * const c_char) ; table . clean_dupes = (gd_api . godot_method_bind_get_method) (class_name , "clean_dupes\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_bake_resolution = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_resolution\0" . as_ptr () as * const c_char) ; table . get_max_value = (gd_api . godot_method_bind_get_method) (class_name , "get_max_value\0" . as_ptr () as * const c_char) ; table . get_min_value = (gd_api . godot_method_bind_get_method) (class_name , "get_min_value\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_left_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_point_left_mode\0" . as_ptr () as * const c_char) ; table . get_point_left_tangent = (gd_api . godot_method_bind_get_method) (class_name , "get_point_left_tangent\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_right_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_point_right_mode\0" . as_ptr () as * const c_char) ; table . get_point_right_tangent = (gd_api . godot_method_bind_get_method) (class_name , "get_point_right_tangent\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . interpolate_baked = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_baked\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_bake_resolution = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_resolution\0" . as_ptr () as * const c_char) ; table . set_max_value = (gd_api . godot_method_bind_get_method) (class_name , "set_max_value\0" . as_ptr () as * const c_char) ; table . set_min_value = (gd_api . godot_method_bind_get_method) (class_name , "set_min_value\0" . as_ptr () as * const c_char) ; table . set_point_left_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_point_left_mode\0" . as_ptr () as * const c_char) ; table . set_point_left_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_point_left_tangent\0" . as_ptr () as * const c_char) ; table . set_point_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_point_offset\0" . as_ptr () as * const c_char) ; table . set_point_right_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_point_right_mode\0" . as_ptr () as * const c_char) ; table . set_point_right_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_point_right_tangent\0" . as_ptr () as * const c_char) ; table . set_point_value = (gd_api . godot_method_bind_get_method) (class_name , "set_point_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1018:5213 [INFO] [stdout] | [INFO] [stdout] 1018 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1018 | # [doc = "`core class DTLSServer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dtlsserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDTLSServer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DTLSServer { this : RawObject < Self > , } impl DTLSServer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DTLSServerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Setup the DTLS server to use the given `private_key` and provide the given `certificate` to clients. You can pass the optional `chain` parameter to provide additional CA chain information along with the certificate.\n# Default Arguments\n* `chain` - `null`"] # [doc = ""] # [inline] pub fn setup (& self , key : impl AsArg < crate :: generated :: crypto_key :: CryptoKey > , certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate > , chain : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = DTLSServerMethodTable :: get (get_api ()) . setup ; let ret = crate :: icalls :: icallptr_i64_obj_obj_obj (method_bind , self . this . sys () . as_ptr () , key . as_arg_ptr () , certificate . as_arg_ptr () , chain . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Try to initiate the DTLS handshake with the given `udp_peer` which must be already connected (see [method PacketPeerUDP.connect_to_host]).\n**Note**: You must check that the state of the return PacketPeerUDP is [constant PacketPeerDTLS.STATUS_HANDSHAKING], as it is normal that 50% of the new connections will be invalid due to cookie exchange."] # [doc = ""] # [inline] pub fn take_connection (& self , udp_peer : impl AsArg < crate :: generated :: packet_peer_udp :: PacketPeerUDP >) -> Option < Ref < crate :: generated :: packet_peer_dtls :: PacketPeerDTLS , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = DTLSServerMethodTable :: get (get_api ()) . take_connection ; let ret = crate :: icalls :: icallptr_obj_obj (method_bind , self . this . sys () . as_ptr () , udp_peer . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: packet_peer_dtls :: PacketPeerDTLS , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for DTLSServer { } unsafe impl GodotObject for DTLSServer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "DTLSServer" } } impl std :: ops :: Deref for DTLSServer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DTLSServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for DTLSServer { } unsafe impl SubClass < crate :: generated :: object :: Object > for DTLSServer { } impl Instanciable for DTLSServer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DTLSServer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DTLSServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub setup : * mut sys :: godot_method_bind , pub take_connection : * mut sys :: godot_method_bind } impl DTLSServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DTLSServerMethodTable = DTLSServerMethodTable { class_constructor : None , setup : 0 as * mut sys :: godot_method_bind , take_connection : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DTLSServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DTLSServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . setup = (gd_api . godot_method_bind_get_method) (class_name , "setup\0" . as_ptr () as * const c_char) ; table . take_connection = (gd_api . godot_method_bind_get_method) (class_name , "take_connection\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1024:7960 [INFO] [stdout] | [INFO] [stdout] 1024 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1024 | # [doc = "`core class HingeJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hingejoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HingeJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHingeJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HingeJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flag (pub i64) ; impl Flag { pub const USE_LIMIT : Flag = Flag (0i64) ; pub const ENABLE_MOTOR : Flag = Flag (1i64) ; pub const MAX : Flag = Flag (2i64) ; } impl From < i64 > for Flag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flag > for i64 { # [inline] fn from (v : Flag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const BIAS : Param = Param (0i64) ; pub const LIMIT_UPPER : Param = Param (1i64) ; pub const LIMIT_LOWER : Param = Param (2i64) ; pub const LIMIT_BIAS : Param = Param (3i64) ; pub const LIMIT_SOFTNESS : Param = Param (4i64) ; pub const LIMIT_RELAXATION : Param = Param (5i64) ; pub const MOTOR_TARGET_VELOCITY : Param = Param (6i64) ; pub const MOTOR_MAX_IMPULSE : Param = Param (7i64) ; pub const MAX : Param = Param (8i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HingeJoint { pub const FLAG_ENABLE_MOTOR : i64 = 1i64 ; pub const FLAG_MAX : i64 = 2i64 ; pub const FLAG_USE_LIMIT : i64 = 0i64 ; pub const PARAM_BIAS : i64 = 0i64 ; pub const PARAM_LIMIT_BIAS : i64 = 3i64 ; pub const PARAM_LIMIT_LOWER : i64 = 2i64 ; pub const PARAM_LIMIT_RELAXATION : i64 = 5i64 ; pub const PARAM_LIMIT_SOFTNESS : i64 = 4i64 ; pub const PARAM_LIMIT_UPPER : i64 = 1i64 ; pub const PARAM_MAX : i64 = 8i64 ; pub const PARAM_MOTOR_MAX_IMPULSE : i64 = 7i64 ; pub const PARAM_MOTOR_TARGET_VELOCITY : i64 = 6i64 ; } impl HingeJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HingeJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "When activated, a motor turns the hinge."] # [doc = ""] # [inline] pub fn flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HingeJointMethodTable :: get (get_api ()) . get_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "The speed with which the two bodies get pulled together when they move in different directions."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HingeJointMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "When activated, a motor turns the hinge."] # [doc = ""] # [inline] pub fn set_flag (& self , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HingeJointMethodTable :: get (get_api ()) . set_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enabled) ; } } # [doc = "The speed with which the two bodies get pulled together when they move in different directions."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HingeJointMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HingeJoint { } unsafe impl GodotObject for HingeJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HingeJoint" } } impl QueueFree for HingeJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HingeJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HingeJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for HingeJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for HingeJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for HingeJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for HingeJoint { } impl Instanciable for HingeJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HingeJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HingeJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_flag : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub set_flag : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind } impl HingeJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HingeJointMethodTable = HingeJointMethodTable { class_constructor : None , get_flag : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , set_flag : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HingeJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HingeJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_flag\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . set_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_flag\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-3a754668f2d51738/out/generated.rs:1030:12102 [INFO] [stdout] | [INFO] [stdout] 1030 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1030 | # [doc = "`core class UPNPDevice` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_upnpdevice.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nUPNPDevice inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct UPNPDevice { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct IgdStatus (pub i64) ; impl IgdStatus { pub const OK : IgdStatus = IgdStatus (0i64) ; pub const HTTP_ERROR : IgdStatus = IgdStatus (1i64) ; pub const HTTP_EMPTY : IgdStatus = IgdStatus (2i64) ; pub const NO_URLS : IgdStatus = IgdStatus (3i64) ; pub const NO_IGD : IgdStatus = IgdStatus (4i64) ; pub const DISCONNECTED : IgdStatus = IgdStatus (5i64) ; pub const UNKNOWN_DEVICE : IgdStatus = IgdStatus (6i64) ; pub const INVALID_CONTROL : IgdStatus = IgdStatus (7i64) ; pub const MALLOC_ERROR : IgdStatus = IgdStatus (8i64) ; pub const UNKNOWN_ERROR : IgdStatus = IgdStatus (9i64) ; } impl From < i64 > for IgdStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < IgdStatus > for i64 { # [inline] fn from (v : IgdStatus) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl UPNPDevice { pub const IGD_STATUS_DISCONNECTED : i64 = 5i64 ; pub const IGD_STATUS_HTTP_EMPTY : i64 = 2i64 ; pub const IGD_STATUS_HTTP_ERROR : i64 = 1i64 ; pub const IGD_STATUS_INVALID_CONTROL : i64 = 7i64 ; pub const IGD_STATUS_MALLOC_ERROR : i64 = 8i64 ; pub const IGD_STATUS_NO_IGD : i64 = 4i64 ; pub const IGD_STATUS_NO_URLS : i64 = 3i64 ; pub const IGD_STATUS_OK : i64 = 0i64 ; pub const IGD_STATUS_UNKNOWN_DEVICE : i64 = 6i64 ; pub const IGD_STATUS_UNKNOWN_ERROR : i64 = 9i64 ; } impl UPNPDevice { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = UPNPDeviceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_port_mapping (& self , port : i64 , port_internal : i64 , desc : impl Into < GodotString > , proto : impl Into < GodotString > , duration : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . add_port_mapping ; let ret = crate :: icalls :: icallptr_i64_i64_i64_str_str_i64 (method_bind , self . this . sys () . as_ptr () , port , port_internal , desc . into () , proto . into () , duration) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn delete_port_mapping (& self , port : i64 , proto : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . delete_port_mapping ; let ret = crate :: icalls :: icallptr_i64_i64_str (method_bind , self . this . sys () . as_ptr () , port , proto . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn description_url (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . get_description_url ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn igd_control_url (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . get_igd_control_url ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn igd_our_addr (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . get_igd_our_addr ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn igd_service_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . get_igd_service_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn igd_status (& self) -> crate :: generated :: upnp_device :: IgdStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . get_igd_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: upnp_device :: IgdStatus (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn service_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . get_service_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_valid_gateway (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . is_valid_gateway ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn query_external_address (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . query_external_address ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_description_url (& self , url : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . set_description_url ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , url . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_igd_control_url (& self , url : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . set_igd_control_url ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , url . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_igd_our_addr (& self , addr : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . set_igd_our_addr ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , addr . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_igd_service_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . set_igd_service_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_igd_status (& self , status : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . set_igd_status ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , status) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_service_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = UPNPDeviceMethodTable :: get (get_api ()) . set_service_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for UPNPDevice { } unsafe impl GodotObject for UPNPDevice { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "UPNPDevice" } } impl std :: ops :: Deref for UPNPDevice { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for UPNPDevice { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for UPNPDevice { } unsafe impl SubClass < crate :: generated :: object :: Object > for UPNPDevice { } impl Instanciable for UPNPDevice { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { UPNPDevice :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct UPNPDeviceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_port_mapping : * mut sys :: godot_method_bind , pub delete_port_mapping : * mut sys :: godot_method_bind , pub get_description_url : * mut sys :: godot_method_bind , pub get_igd_control_url : * mut sys :: godot_method_bind , pub get_igd_our_addr : * mut sys :: godot_method_bind , pub get_igd_service_type : * mut sys :: godot_method_bind , pub get_igd_status : * mut sys :: godot_method_bind , pub get_service_type : * mut sys :: godot_method_bind , pub is_valid_gateway : * mut sys :: godot_method_bind , pub query_external_address : * mut sys :: godot_method_bind , pub set_description_url : * mut sys :: godot_method_bind , pub set_igd_control_url : * mut sys :: godot_method_bind , pub set_igd_our_addr : * mut sys :: godot_method_bind , pub set_igd_service_type : * mut sys :: godot_method_bind , pub set_igd_status : * mut sys :: godot_method_bind , pub set_service_type : * mut sys :: godot_method_bind } impl UPNPDeviceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : UPNPDeviceMethodTable = UPNPDeviceMethodTable { class_constructor : None , add_port_mapping : 0 as * mut sys :: godot_method_bind , delete_port_mapping : 0 as * mut sys :: godot_method_bind , get_description_url : 0 as * mut sys :: godot_method_bind , get_igd_control_url : 0 as * mut sys :: godot_method_bind , get_igd_our_addr : 0 as * mut sys :: godot_method_bind , get_igd_service_type : 0 as * mut sys :: godot_method_bind , get_igd_status : 0 as * mut sys :: godot_method_bind , get_service_type : 0 as * mut sys :: godot_method_bind , is_valid_gateway : 0 as * mut sys :: godot_method_bind , query_external_address : 0 as * mut sys :: godot_method_bind , set_description_url : 0 as * mut sys :: godot_method_bind , set_igd_control_url : 0 as * mut sys :: godot_method_bind , set_igd_our_addr : 0 as * mut sys :: godot_method_bind , set_igd_service_type : 0 as * mut sys :: godot_method_bind , set_igd_status : 0 as * mut sys :: godot_method_bind , set_service_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { UPNPDeviceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "UPNPDevice\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_port_mapping = (gd_api . godot_method_bind_get_method) (class_name , "add_port_mapping\0" . as_ptr () as * const c_char) ; table . delete_port_mapping = (gd_api . godot_method_bind_get_method) (class_name , "delete_port_mapping\0" . as_ptr () as * const c_char) ; table . get_description_url = (gd_api . godot_method_bind_get_method) (class_name , "get_description_url\0" . as_ptr () as * const c_char) ; table . get_igd_control_url = (gd_api . godot_method_bind_get_method) (class_name , "get_igd_control_url\0" . as_ptr () as * const c_char) ; table . get_igd_our_addr = (gd_api . godot_method_bind_get_method) (class_name , "get_igd_our_addr\0" . as_ptr () as * const c_char) ; table . get_igd_service_type = (gd_api . godot_method_bind_get_method) (class_name , "get_igd_service_type\0" . as_ptr () as * const c_char) ; table . get_igd_status = (gd_api . godot_method_bind_get_method) (class_name , "get_igd_status\0" . as_ptr () as * const c_char) ; table . get_service_type = (gd_api . godot_method_bind_get_method) (class_name , "get_service_type\0" . as_ptr () as * const c_char) ; table . is_valid_gateway = (gd_api . godot_method_bind_get_method) (class_name , "is_valid_gateway\0" . as_ptr () as * const c_char) ; table . query_external_address = (gd_api . godot_method_bind_get_method) (class_name , "query_external_address\0" . as_ptr () as * const c_char) ; table . set_description_url = (gd_api . godot_method_bind_get_method) (class_name , "set_description_url\0" . as_ptr () as * const c_char) ; table . set_igd_control_url = (gd_api . godot_method_bind_get_method) (class_name , "set_igd_control_url\0" . as_ptr () as * const c_char) ; table . set_igd_our_addr = (gd_api . godot_method_bind_get_method) (class_name , "set_igd_our_addr\0" . as_ptr () as * const c_char) ; table . set_igd_service_type = (gd_api . godot_method_bind_get_method) (class_name , "set_igd_service_type\0" . as_ptr () as * const c_char) ; table . set_igd_status = (gd_api . godot_method_bind_get_method) (class_name , "set_igd_status\0" . as_ptr () as * const c_char) ; table . set_service_type = (gd_api . godot_method_bind_get_method) (class_name , "set_service_type\0" . as_ptr () as * const c_char) ; } } } [WARN] too much data in the log, truncating it