[INFO] cloning repository https://github.com/nsmryan/RustTcodTutorial
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/nsmryan/RustTcodTutorial" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fnsmryan%2FRustTcodTutorial", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fnsmryan%2FRustTcodTutorial'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 73c1f608292044de140475a5a3ee57179a101f23
[INFO] checking nsmryan/RustTcodTutorial against try#48c9d93cf65d550d124c40108859fd993778c157 for pr-153692-1
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fnsmryan%2FRustTcodTutorial" "/workspace/builds/worker-7-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-7-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/nsmryan/RustTcodTutorial
[INFO] finished tweaking git repo https://github.com/nsmryan/RustTcodTutorial
[INFO] tweaked toml for git repo https://github.com/nsmryan/RustTcodTutorial written to /workspace/builds/worker-7-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/nsmryan/RustTcodTutorial on toolchain 48c9d93cf65d550d124c40108859fd993778c157
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+48c9d93cf65d550d124c40108859fd993778c157" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/nsmryan/RustTcodTutorial already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+48c9d93cf65d550d124c40108859fd993778c157" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] [stdout] 2faa0d0dda831722f7281b36de2f43e6f8e0ca5e907da699a55ad6d54ccb9656
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[INFO] running `Command { std: "docker" "inspect" "2faa0d0dda831722f7281b36de2f43e6f8e0ca5e907da699a55ad6d54ccb9656", kill_on_drop: false }`
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[INFO] [stdout] 56ef6ff1db7ec9d7447f53ae21976875e263766fc785bcb0d1677ae44dcea2d2
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[INFO] [stderr]    Compiling proc-macro2 v1.0.36
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[INFO] [stderr]     Checking roguelike_utils v0.1.0 (/opt/rustwide/workdir/roguelike_utils)
[INFO] [stderr]     Checking roguelike_map v0.1.0 (/opt/rustwide/workdir/roguelike_map)
[INFO] [stderr]     Checking roguelike_core v0.1.0 (/opt/rustwide/workdir/roguelike_core)
[INFO] [stderr]     Checking roguelike_draw v0.1.0 (/opt/rustwide/workdir/roguelike_draw)
[INFO] [stdout] warning: unused import: `std::str::FromStr`
[INFO] [stdout]  --> roguelike_draw/src/drawcmd.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::str::FromStr;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::io::BufRead`
[INFO] [stdout]  --> roguelike_draw/src/drawcmd.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use std::io::BufRead;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `SpriteKey`
[INFO] [stdout]   --> roguelike_draw/src/drawcmd.rs:16:32
[INFO] [stdout]    |
[INFO] [stdout] 16 | use crate::animation::{Sprite, SpriteKey};
[INFO] [stdout]    |                                ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `lookup_spritekey` and `parse_atlas_file`
[INFO] [stdout]   --> roguelike_draw/src/drawcmd.rs:18:39
[INFO] [stdout]    |
[INFO] [stdout] 18 | use crate::spritesheet::{SpriteSheet, lookup_spritekey, parse_atlas_file};
[INFO] [stdout]    |                                       ^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `PlayerDirection`
[INFO] [stdout]  --> roguelike_draw/src/spritesheet.rs:7:21
[INFO] [stdout]   |
[INFO] [stdout] 7 | use roguelike_map::{PlayerDirection};
[INFO] [stdout]   |                     ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Sprite`
[INFO] [stdout]  --> roguelike_draw/src/spritesheet.rs:9:24
[INFO] [stdout]   |
[INFO] [stdout] 9 | use crate::animation::{Sprite, SpriteKey};
[INFO] [stdout]   |                        ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Panel`
[INFO] [stdout]   --> roguelike_draw/src/spritesheet.rs:10:20
[INFO] [stdout]    |
[INFO] [stdout] 10 | use crate::panel::{Panel};
[INFO] [stdout]    |                    ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::str::FromStr`
[INFO] [stdout]  --> roguelike_draw/src/drawcmd.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use std::str::FromStr;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::io::BufRead`
[INFO] [stdout]  --> roguelike_draw/src/drawcmd.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use std::io::BufRead;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `SpriteKey`
[INFO] [stdout]   --> roguelike_draw/src/drawcmd.rs:16:32
[INFO] [stdout]    |
[INFO] [stdout] 16 | use crate::animation::{Sprite, SpriteKey};
[INFO] [stdout]    |                                ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `lookup_spritekey` and `parse_atlas_file`
[INFO] [stdout]   --> roguelike_draw/src/drawcmd.rs:18:39
[INFO] [stdout]    |
[INFO] [stdout] 18 | use crate::spritesheet::{SpriteSheet, lookup_spritekey, parse_atlas_file};
[INFO] [stdout]    |                                       ^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `PlayerDirection`
[INFO] [stdout]  --> roguelike_draw/src/spritesheet.rs:7:21
[INFO] [stdout]   |
[INFO] [stdout] 7 | use roguelike_map::{PlayerDirection};
[INFO] [stdout]   |                     ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Sprite`
[INFO] [stdout]  --> roguelike_draw/src/spritesheet.rs:9:24
[INFO] [stdout]   |
[INFO] [stdout] 9 | use crate::animation::{Sprite, SpriteKey};
[INFO] [stdout]   |                        ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Panel`
[INFO] [stdout]   --> roguelike_draw/src/spritesheet.rs:10:20
[INFO] [stdout]    |
[INFO] [stdout] 10 | use crate::panel::{Panel};
[INFO] [stdout]    |                    ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> roguelike_core/src/level.rs:100:41
[INFO] [stdout]     |
[INFO] [stdout] 100 |                           for offset in reach.move_with_reach(&direction) {
[INFO] [stdout]     |                                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 100 -                           for offset in reach.move_with_reach(&direction) {
[INFO] [stdout] 100 +                           while let Some(offset) = reach.move_with_reach(&direction) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 100 -                           for offset in reach.move_with_reach(&direction) {
[INFO] [stdout] 100 +                           if let Some(offset) = reach.move_with_reach(&direction) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> roguelike_core/src/level.rs:100:41
[INFO] [stdout]     |
[INFO] [stdout] 100 |                           for offset in reach.move_with_reach(&direction) {
[INFO] [stdout]     |                                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 100 -                           for offset in reach.move_with_reach(&direction) {
[INFO] [stdout] 100 +                           while let Some(offset) = reach.move_with_reach(&direction) {
[INFO] [stdout]     |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 100 -                           for offset in reach.move_with_reach(&direction) {
[INFO] [stdout] 100 +                           if let Some(offset) = reach.move_with_reach(&direction) {
[INFO] [stdout]     |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking roguelike_engine v0.1.0 (/opt/rustwide/workdir/roguelike_engine)
[INFO] [stderr]     Checking roguelike_display v0.1.0 (/opt/rustwide/workdir/roguelike_display)
[INFO] [stdout] warning: unused import: `roguelike_core::utils::*`
[INFO] [stdout]   --> roguelike_engine/src/step.rs:18:5
[INFO] [stdout]    |
[INFO] [stdout] 18 | use roguelike_core::utils::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `roguelike_core::movement::*`
[INFO] [stdout]   --> roguelike_engine/src/step.rs:22:5
[INFO] [stdout]    |
[INFO] [stdout] 22 | use roguelike_core::movement::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `tile` is assigned to, but never used
[INFO] [stdout]     --> roguelike_display/src/display.rs:1524:17
[INFO] [stdout]      |
[INFO] [stdout] 1524 |             let mut tile = summary_tiles[chr_index as usize];
[INFO] [stdout]      |                 ^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: consider using `_tile` instead
[INFO] [stdout]      = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `tile` is never read
[INFO] [stdout]     --> roguelike_display/src/display.rs:1525:13
[INFO] [stdout]      |
[INFO] [stdout] 1525 |             tile.explored = explored;
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout]      = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> roguelike_display/src/render.rs:1216:21
[INFO] [stdout]      |
[INFO] [stdout] 1216 |                 let mut color = color;
[INFO] [stdout]      |                     ----^^^^^
[INFO] [stdout]      |                     |
[INFO] [stdout]      |                     help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]      = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `attack_highlight_color` is assigned to, but never used
[INFO] [stdout]     --> roguelike_display/src/render.rs:1487:13
[INFO] [stdout]      |
[INFO] [stdout] 1487 |         let mut attack_highlight_color = config.color_red;
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: consider using `_attack_highlight_color` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `attack_highlight_color` is never read
[INFO] [stdout]     --> roguelike_display/src/render.rs:1488:9
[INFO] [stdout]      |
[INFO] [stdout] 1488 |         attack_highlight_color.a = config.grid_alpha_overlay;
[INFO] [stdout]      |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `highlight_color` is assigned to, but never used
[INFO] [stdout]     --> roguelike_display/src/render.rs:1724:9
[INFO] [stdout]      |
[INFO] [stdout] 1724 |     let mut highlight_color: Color = config.color_warm_grey;
[INFO] [stdout]      |         ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: consider using `_highlight_color` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `highlight_color` is never read
[INFO] [stdout]     --> roguelike_display/src/render.rs:1725:5
[INFO] [stdout]      |
[INFO] [stdout] 1725 |     highlight_color.a = config.highlight_player_move;
[INFO] [stdout]      |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `tile` is assigned to, but never used
[INFO] [stdout]     --> roguelike_display/src/display.rs:1524:17
[INFO] [stdout]      |
[INFO] [stdout] 1524 |             let mut tile = summary_tiles[chr_index as usize];
[INFO] [stdout]      |                 ^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: consider using `_tile` instead
[INFO] [stdout]      = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `tile` is never read
[INFO] [stdout]     --> roguelike_display/src/display.rs:1525:13
[INFO] [stdout]      |
[INFO] [stdout] 1525 |             tile.explored = explored;
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout]      = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]     --> roguelike_display/src/render.rs:1216:21
[INFO] [stdout]      |
[INFO] [stdout] 1216 |                 let mut color = color;
[INFO] [stdout]      |                     ----^^^^^
[INFO] [stdout]      |                     |
[INFO] [stdout]      |                     help: remove this `mut`
[INFO] [stdout]      |
[INFO] [stdout]      = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `attack_highlight_color` is assigned to, but never used
[INFO] [stdout]     --> roguelike_display/src/render.rs:1487:13
[INFO] [stdout]      |
[INFO] [stdout] 1487 |         let mut attack_highlight_color = config.color_red;
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: consider using `_attack_highlight_color` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `attack_highlight_color` is never read
[INFO] [stdout]     --> roguelike_display/src/render.rs:1488:9
[INFO] [stdout]      |
[INFO] [stdout] 1488 |         attack_highlight_color.a = config.grid_alpha_overlay;
[INFO] [stdout]      |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `highlight_color` is assigned to, but never used
[INFO] [stdout]     --> roguelike_display/src/render.rs:1724:9
[INFO] [stdout]      |
[INFO] [stdout] 1724 |     let mut highlight_color: Color = config.color_warm_grey;
[INFO] [stdout]      |         ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: consider using `_highlight_color` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `highlight_color` is never read
[INFO] [stdout]     --> roguelike_display/src/render.rs:1725:5
[INFO] [stdout]      |
[INFO] [stdout] 1725 |     highlight_color.a = config.highlight_player_move;
[INFO] [stdout]      |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `index`
[INFO] [stdout]    --> roguelike_engine/src/map_construct.rs:143:17
[INFO] [stdout]     |
[INFO] [stdout] 143 |             for index in 0..1000 {
[INFO] [stdout]     |                 ^^^^^ help: if this is intentional, prefix it with an underscore: `_index`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> roguelike_engine/src/resolve.rs:204:25
[INFO] [stdout]     |
[INFO] [stdout] 204 |             if let Some(mut status) = game.level.entities.status.get_mut(&entity_id) {
[INFO] [stdout]     |                         ----^^^^^^
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> roguelike_engine/src/step.rs:91:21
[INFO] [stdout]    |
[INFO] [stdout] 91 |         if let Some(mut status) = game.level.entities.status.get_mut(entity_id) {
[INFO] [stdout]    |                     ----^^^^^^
[INFO] [stdout]    |                     |
[INFO] [stdout]    |                     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `col`
[INFO] [stdout]    --> roguelike_engine/src/step.rs:525:9
[INFO] [stdout]     |
[INFO] [stdout] 525 |     let col = make_column(&mut game.level.entities, &game.config, col_pos, &mut game.msg_log);
[INFO] [stdout]     |         ^^^ help: if this is intentional, prefix it with an underscore: `_col`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `index`
[INFO] [stdout]    --> roguelike_engine/src/map_construct.rs:143:17
[INFO] [stdout]     |
[INFO] [stdout] 143 |             for index in 0..1000 {
[INFO] [stdout]     |                 ^^^^^ help: if this is intentional, prefix it with an underscore: `_index`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]     --> roguelike_engine/src/resolve.rs:1052:25
[INFO] [stdout]      |
[INFO] [stdout] 1052 |         for other_id in level.has_entity(interact_pos) {
[INFO] [stdout]      |                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]      |
[INFO] [stdout] 1052 -         for other_id in level.has_entity(interact_pos) {
[INFO] [stdout] 1052 +         while let Some(other_id) = level.has_entity(interact_pos) {
[INFO] [stdout]      |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]      |
[INFO] [stdout] 1052 -         for other_id in level.has_entity(interact_pos) {
[INFO] [stdout] 1052 +         if let Some(other_id) = level.has_entity(interact_pos) {
[INFO] [stdout]      |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]    --> roguelike_engine/src/resolve.rs:204:25
[INFO] [stdout]     |
[INFO] [stdout] 204 |             if let Some(mut status) = game.level.entities.status.get_mut(&entity_id) {
[INFO] [stdout]     |                         ----^^^^^^
[INFO] [stdout]     |                         |
[INFO] [stdout]     |                         help: remove this `mut`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> roguelike_engine/src/step.rs:91:21
[INFO] [stdout]    |
[INFO] [stdout] 91 |         if let Some(mut status) = game.level.entities.status.get_mut(entity_id) {
[INFO] [stdout]    |                     ----^^^^^^
[INFO] [stdout]    |                     |
[INFO] [stdout]    |                     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]     --> roguelike_engine/src/resolve.rs:1052:25
[INFO] [stdout]      |
[INFO] [stdout] 1052 |         for other_id in level.has_entity(interact_pos) {
[INFO] [stdout]      |                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]      |
[INFO] [stdout] 1052 -         for other_id in level.has_entity(interact_pos) {
[INFO] [stdout] 1052 +         while let Some(other_id) = level.has_entity(interact_pos) {
[INFO] [stdout]      |
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]      |
[INFO] [stdout] 1052 -         for other_id in level.has_entity(interact_pos) {
[INFO] [stdout] 1052 +         if let Some(other_id) = level.has_entity(interact_pos) {
[INFO] [stdout]      |
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking roguelike_lib v0.1.0 (/opt/rustwide/workdir/roguelike_lib)
[INFO] [stderr]     Checking roguelike_main v0.1.0 (/opt/rustwide/workdir/roguelike_main)
[INFO] [stdout] warning: unused import: `roguelike_core::movement::*`
[INFO] [stdout]   --> roguelike_main/src/replay.rs:12:5
[INFO] [stdout]    |
[INFO] [stdout] 12 | use roguelike_core::movement::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `display_state`
[INFO] [stdout]    --> roguelike_main/src/replay.rs:124:16
[INFO] [stdout]     |
[INFO] [stdout] 124 |     let (game, display_state) = recording.backward();
[INFO] [stdout]     |                ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_display_state`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `display_state`
[INFO] [stdout]    --> roguelike_main/src/replay.rs:144:16
[INFO] [stdout]     |
[INFO] [stdout] 144 |     let (game, display_state) = recording.forward().unwrap();
[INFO] [stdout]     |                ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_display_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `display_state`
[INFO] [stdout]    --> roguelike_main/src/replay.rs:150:16
[INFO] [stdout]     |
[INFO] [stdout] 150 |     let (game, display_state) = recording.forward().unwrap();
[INFO] [stdout]     |                ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_display_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 32.14s
[INFO] running `Command { std: "docker" "inspect" "56ef6ff1db7ec9d7447f53ae21976875e263766fc785bcb0d1677ae44dcea2d2", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "56ef6ff1db7ec9d7447f53ae21976875e263766fc785bcb0d1677ae44dcea2d2", kill_on_drop: false }`
[INFO] [stdout] 56ef6ff1db7ec9d7447f53ae21976875e263766fc785bcb0d1677ae44dcea2d2
