[INFO] cloning repository https://github.com/carson-stone/bevy-game
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/carson-stone/bevy-game" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fcarson-stone%2Fbevy-game", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fcarson-stone%2Fbevy-game'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 701bb611073feb065261c118b70a300161891367
[INFO] checking carson-stone/bevy-game against try#54bb9bb1bbe87f59b5a2e9afea4c8cedcf5e0b47 for pr-153041
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fcarson-stone%2Fbevy-game" "/workspace/builds/worker-3-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-3-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/carson-stone/bevy-game
[INFO] finished tweaking git repo https://github.com/carson-stone/bevy-game
[INFO] tweaked toml for git repo https://github.com/carson-stone/bevy-game written to /workspace/builds/worker-3-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/carson-stone/bevy-game on toolchain 54bb9bb1bbe87f59b5a2e9afea4c8cedcf5e0b47
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+54bb9bb1bbe87f59b5a2e9afea4c8cedcf5e0b47" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/carson-stone/bevy-game already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+54bb9bb1bbe87f59b5a2e9afea4c8cedcf5e0b47" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Blocking waiting for file lock on package cache
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[INFO] [stdout] 16914532222fec1623571fe589706afd994d77a87f463cb9e34e3a1f9a82a15d
[INFO] running `Command { std: "docker" "start" "-a" "16914532222fec1623571fe589706afd994d77a87f463cb9e34e3a1f9a82a15d", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "16914532222fec1623571fe589706afd994d77a87f463cb9e34e3a1f9a82a15d", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "16914532222fec1623571fe589706afd994d77a87f463cb9e34e3a1f9a82a15d", kill_on_drop: false }`
[INFO] [stdout] 16914532222fec1623571fe589706afd994d77a87f463cb9e34e3a1f9a82a15d
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:61361fe0aef631f17e9d025a70c5a647956f8c671dd02950a60ad3f5cc5526d7" "/opt/rustwide/cargo-home/bin/cargo" "+54bb9bb1bbe87f59b5a2e9afea4c8cedcf5e0b47" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 1e31d97f76a390a0c586ac50712fb53633ef0f17ec8da379df1b5629e78b4176
[INFO] running `Command { std: "docker" "start" "-a" "1e31d97f76a390a0c586ac50712fb53633ef0f17ec8da379df1b5629e78b4176", kill_on_drop: false }`
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[INFO] [stdout] warning: unused import: `math::Isometry2d`
[INFO] [stdout]  --> src/gameplay/physics/collisions/collision_debugger.rs:2:37
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy::{color::palettes::css::*, math::Isometry2d, prelude::*};
[INFO] [stdout]   |                                     ^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BoundingVolume` and `IntersectsVolume`
[INFO] [stdout]  --> src/gameplay/physics/collisions.rs:6:28
[INFO] [stdout]   |
[INFO] [stdout] 6 |   math::bounding::{Aabb2d, BoundingVolume, IntersectsVolume},
[INFO] [stdout]   |                            ^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Enemy`
[INFO] [stdout]  --> src/gameplay.rs:9:25
[INFO] [stdout]   |
[INFO] [stdout] 9 | use enemy::{ENEMY_SIZE, Enemy, EnemyBundle};
[INFO] [stdout]   |                         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Player`
[INFO] [stdout]   --> src/gameplay.rs:11:14
[INFO] [stdout]    |
[INFO] [stdout] 11 | use player::{Player, PlayerBundle};
[INFO] [stdout]    |              ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `apply_enemy_ai` and `move_enemy`
[INFO] [stdout]   --> src/gameplay.rs:14:17
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub use enemy::{apply_enemy_ai, move_enemy};
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^  ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `math::Isometry2d`
[INFO] [stdout]  --> src/gameplay/physics/collisions/collision_debugger.rs:2:37
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy::{color::palettes::css::*, math::Isometry2d, prelude::*};
[INFO] [stdout]   |                                     ^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BoundingVolume` and `IntersectsVolume`
[INFO] [stdout]  --> src/gameplay/physics/collisions.rs:6:28
[INFO] [stdout]   |
[INFO] [stdout] 6 |   math::bounding::{Aabb2d, BoundingVolume, IntersectsVolume},
[INFO] [stdout]   |                            ^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Enemy`
[INFO] [stdout]  --> src/gameplay.rs:9:25
[INFO] [stdout]   |
[INFO] [stdout] 9 | use enemy::{ENEMY_SIZE, Enemy, EnemyBundle};
[INFO] [stdout]   |                         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `Player`
[INFO] [stdout]   --> src/gameplay.rs:11:14
[INFO] [stdout]    |
[INFO] [stdout] 11 | use player::{Player, PlayerBundle};
[INFO] [stdout]    |              ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `apply_enemy_ai` and `move_enemy`
[INFO] [stdout]   --> src/gameplay.rs:14:17
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub use enemy::{apply_enemy_ai, move_enemy};
[INFO] [stdout]    |                 ^^^^^^^^^^^^^^  ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `velocity`
[INFO] [stdout]   --> src/gameplay/physics/collisions/collision_debugger.rs:36:27
[INFO] [stdout]    |
[INFO] [stdout] 36 |   for (entity, transform, velocity, debugger) in debugger_query
[INFO] [stdout]    |                           ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_velocity`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:25:4
[INFO] [stdout]    |
[INFO] [stdout] 25 |   (mut box_a, velocity_a): (&Aabb2d, &Velocity),
[INFO] [stdout]    |    ----^^^^^
[INFO] [stdout]    |    |
[INFO] [stdout]    |    help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:26:4
[INFO] [stdout]    |
[INFO] [stdout] 26 |   (mut box_b, velocity_b): (&Aabb2d, &Velocity),
[INFO] [stdout]    |    ----^^^^^
[INFO] [stdout]    |    |
[INFO] [stdout]    |    help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `x_inv_entry` is assigned to, but never used
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:63:7
[INFO] [stdout]    |
[INFO] [stdout] 63 |   let x_inv_entry: f32;
[INFO] [stdout]    |       ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: consider using `_x_inv_entry` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `y_inv_entry` is assigned to, but never used
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:64:7
[INFO] [stdout]    |
[INFO] [stdout] 64 |   let y_inv_entry: f32;
[INFO] [stdout]    |       ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: consider using `_y_inv_entry` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `x_inv_exit` is assigned to, but never used
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:65:7
[INFO] [stdout]    |
[INFO] [stdout] 65 |   let x_inv_exit: f32;
[INFO] [stdout]    |       ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: consider using `_x_inv_exit` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `y_inv_exit` is assigned to, but never used
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:66:7
[INFO] [stdout]    |
[INFO] [stdout] 66 |   let y_inv_exit: f32;
[INFO] [stdout]    |       ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: consider using `_y_inv_exit` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `x_inv_entry` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:72:5
[INFO] [stdout]    |
[INFO] [stdout] 72 |     x_inv_entry = width_b - box_a.min.x;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `x_inv_entry` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:69:5
[INFO] [stdout]    |
[INFO] [stdout] 69 |     x_inv_entry = box_b.min.x - width_a;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `y_inv_entry` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:80:5
[INFO] [stdout]    |
[INFO] [stdout] 80 |     y_inv_entry = height_b - box_a.min.y;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `y_inv_entry` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:77:5
[INFO] [stdout]    |
[INFO] [stdout] 77 |     y_inv_entry = box_b.min.y - height_a;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `x_inv_exit` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:73:5
[INFO] [stdout]    |
[INFO] [stdout] 73 |     x_inv_exit = box_b.min.x - width_a;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `x_inv_exit` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:70:5
[INFO] [stdout]    |
[INFO] [stdout] 70 |     x_inv_exit = width_b - box_a.min.x;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `y_inv_exit` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:81:5
[INFO] [stdout]    |
[INFO] [stdout] 81 |     y_inv_exit = box_b.min.y - height_a;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `y_inv_exit` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:78:5
[INFO] [stdout]    |
[INFO] [stdout] 78 |     y_inv_exit = height_b - box_a.min.y;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENEMY_PADDING` is never used
[INFO] [stdout]  --> src/gameplay/enemy.rs:9:7
[INFO] [stdout]   |
[INFO] [stdout] 9 | const ENEMY_PADDING: f32 = 0.0;
[INFO] [stdout]   |       ^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENEMY_SPEED` is never used
[INFO] [stdout]   --> src/gameplay/enemy.rs:10:7
[INFO] [stdout]    |
[INFO] [stdout] 10 | const ENEMY_SPEED: f32 = 75.0;
[INFO] [stdout]    |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_enemy_ai` is never used
[INFO] [stdout]   --> src/gameplay/enemy.rs:43:8
[INFO] [stdout]    |
[INFO] [stdout] 43 | pub fn apply_enemy_ai(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `move_enemy` is never used
[INFO] [stdout]   --> src/gameplay/enemy.rs:65:8
[INFO] [stdout]    |
[INFO] [stdout] 65 | pub fn move_enemy(
[INFO] [stdout]    |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]  --> src/gameplay/health.rs:4:19
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Health(pub u8);
[INFO] [stdout]   |            ------ ^^^^^^
[INFO] [stdout]   |            |
[INFO] [stdout]   |            field in this struct
[INFO] [stdout]   |
[INFO] [stdout]   = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Left`, `Right`, `Top`, and `Bottom` are never constructed
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:12:3
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub enum CollisionNormal {
[INFO] [stdout]    |          --------------- variants in this enum
[INFO] [stdout] 12 |   Left,
[INFO] [stdout]    |   ^^^^
[INFO] [stdout] 13 |   Right,
[INFO] [stdout]    |   ^^^^^
[INFO] [stdout] 14 |   Top,
[INFO] [stdout]    |   ^^^
[INFO] [stdout] 15 |   Bottom,
[INFO] [stdout]    |   ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `CollisionNormal` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `2` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:19:58
[INFO] [stdout]    |
[INFO] [stdout] 19 | pub struct CollisionEvent(pub (Entity, Entity), pub f32, pub CollisionNormal);
[INFO] [stdout]    |            -------------- field in this struct           ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `velocity`
[INFO] [stdout]   --> src/gameplay/physics/collisions/collision_debugger.rs:36:27
[INFO] [stdout]    |
[INFO] [stdout] 36 |   for (entity, transform, velocity, debugger) in debugger_query
[INFO] [stdout]    |                           ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_velocity`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:25:4
[INFO] [stdout]    |
[INFO] [stdout] 25 |   (mut box_a, velocity_a): (&Aabb2d, &Velocity),
[INFO] [stdout]    |    ----^^^^^
[INFO] [stdout]    |    |
[INFO] [stdout]    |    help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:26:4
[INFO] [stdout]    |
[INFO] [stdout] 26 |   (mut box_b, velocity_b): (&Aabb2d, &Velocity),
[INFO] [stdout]    |    ----^^^^^
[INFO] [stdout]    |    |
[INFO] [stdout]    |    help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `x_inv_entry` is assigned to, but never used
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:63:7
[INFO] [stdout]    |
[INFO] [stdout] 63 |   let x_inv_entry: f32;
[INFO] [stdout]    |       ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: consider using `_x_inv_entry` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `y_inv_entry` is assigned to, but never used
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:64:7
[INFO] [stdout]    |
[INFO] [stdout] 64 |   let y_inv_entry: f32;
[INFO] [stdout]    |       ^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: consider using `_y_inv_entry` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `x_inv_exit` is assigned to, but never used
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:65:7
[INFO] [stdout]    |
[INFO] [stdout] 65 |   let x_inv_exit: f32;
[INFO] [stdout]    |       ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: consider using `_x_inv_exit` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `y_inv_exit` is assigned to, but never used
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:66:7
[INFO] [stdout]    |
[INFO] [stdout] 66 |   let y_inv_exit: f32;
[INFO] [stdout]    |       ^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: consider using `_y_inv_exit` instead
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `x_inv_entry` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:72:5
[INFO] [stdout]    |
[INFO] [stdout] 72 |     x_inv_entry = width_b - box_a.min.x;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout]    = note: `#[warn(unused_assignments)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `x_inv_entry` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:69:5
[INFO] [stdout]    |
[INFO] [stdout] 69 |     x_inv_entry = box_b.min.x - width_a;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `y_inv_entry` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:80:5
[INFO] [stdout]    |
[INFO] [stdout] 80 |     y_inv_entry = height_b - box_a.min.y;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `y_inv_entry` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:77:5
[INFO] [stdout]    |
[INFO] [stdout] 77 |     y_inv_entry = box_b.min.y - height_a;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `x_inv_exit` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:73:5
[INFO] [stdout]    |
[INFO] [stdout] 73 |     x_inv_exit = box_b.min.x - width_a;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `x_inv_exit` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:70:5
[INFO] [stdout]    |
[INFO] [stdout] 70 |     x_inv_exit = width_b - box_a.min.x;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `y_inv_exit` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:81:5
[INFO] [stdout]    |
[INFO] [stdout] 81 |     y_inv_exit = box_b.min.y - height_a;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: value assigned to `y_inv_exit` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:78:5
[INFO] [stdout]    |
[INFO] [stdout] 78 |     y_inv_exit = height_b - box_a.min.y;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: maybe it is overwritten before being read?
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENEMY_PADDING` is never used
[INFO] [stdout]  --> src/gameplay/enemy.rs:9:7
[INFO] [stdout]   |
[INFO] [stdout] 9 | const ENEMY_PADDING: f32 = 0.0;
[INFO] [stdout]   |       ^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: constant `ENEMY_SPEED` is never used
[INFO] [stdout]   --> src/gameplay/enemy.rs:10:7
[INFO] [stdout]    |
[INFO] [stdout] 10 | const ENEMY_SPEED: f32 = 75.0;
[INFO] [stdout]    |       ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `apply_enemy_ai` is never used
[INFO] [stdout]   --> src/gameplay/enemy.rs:43:8
[INFO] [stdout]    |
[INFO] [stdout] 43 | pub fn apply_enemy_ai(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `move_enemy` is never used
[INFO] [stdout]   --> src/gameplay/enemy.rs:65:8
[INFO] [stdout]    |
[INFO] [stdout] 65 | pub fn move_enemy(
[INFO] [stdout]    |        ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]  --> src/gameplay/health.rs:4:19
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct Health(pub u8);
[INFO] [stdout]   |            ------ ^^^^^^
[INFO] [stdout]   |            |
[INFO] [stdout]   |            field in this struct
[INFO] [stdout]   |
[INFO] [stdout]   = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Left`, `Right`, `Top`, and `Bottom` are never constructed
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:12:3
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub enum CollisionNormal {
[INFO] [stdout]    |          --------------- variants in this enum
[INFO] [stdout] 12 |   Left,
[INFO] [stdout]    |   ^^^^
[INFO] [stdout] 13 |   Right,
[INFO] [stdout]    |   ^^^^^
[INFO] [stdout] 14 |   Top,
[INFO] [stdout]    |   ^^^
[INFO] [stdout] 15 |   Bottom,
[INFO] [stdout]    |   ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `CollisionNormal` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `2` is never read
[INFO] [stdout]   --> src/gameplay/physics/collisions.rs:19:58
[INFO] [stdout]    |
[INFO] [stdout] 19 | pub struct CollisionEvent(pub (Entity, Entity), pub f32, pub CollisionNormal);
[INFO] [stdout]    |            -------------- field in this struct           ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = help: consider removing this field
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [optimized + debuginfo] target(s) in 11m 23s
[INFO] running `Command { std: "docker" "inspect" "1e31d97f76a390a0c586ac50712fb53633ef0f17ec8da379df1b5629e78b4176", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "1e31d97f76a390a0c586ac50712fb53633ef0f17ec8da379df1b5629e78b4176", kill_on_drop: false }`
[INFO] [stdout] 1e31d97f76a390a0c586ac50712fb53633ef0f17ec8da379df1b5629e78b4176
