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[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/dolto/barrel_evolution" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fdolto%2Fbarrel_evolution", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fdolto%2Fbarrel_evolution'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 53db014cad1f6a2c61579f44fb7327f20770e580
[INFO] checking dolto/barrel_evolution against master#55e86c996809902e8bbad512cfb4d2c18be446d9 for pr-153027
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fdolto%2Fbarrel_evolution" "/workspace/builds/worker-5-tc1/source", kill_on_drop: false }`
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[INFO] [stderr] done.
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[INFO] started tweaking git repo https://github.com/dolto/barrel_evolution
[INFO] finished tweaking git repo https://github.com/dolto/barrel_evolution
[INFO] tweaked toml for git repo https://github.com/dolto/barrel_evolution written to /workspace/builds/worker-5-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/dolto/barrel_evolution on toolchain 55e86c996809902e8bbad512cfb4d2c18be446d9
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+55e86c996809902e8bbad512cfb4d2c18be446d9" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/dolto/barrel_evolution already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+55e86c996809902e8bbad512cfb4d2c18be446d9" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] [stdout] warning: unused import: `sprite::Material2d`
[INFO] [stdout]  --> src/enemy/func/normal_enemy_spawn.rs:3:24
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::{prelude::*, sprite::Material2d};
[INFO] [stdout]   |                        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `effect::structs::EffectMaker`
[INFO] [stdout]  --> src/gun/barrel.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 |     effect::structs::EffectMaker,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::prelude::*`
[INFO] [stdout]  --> src/gun/systems/aim_circle_color_system.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `AimSprite` and `gun::gun::GunControlStatus`
[INFO] [stdout]  --> src/gun/systems/aim_circle_color_system.rs:3:13
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::{AimSprite, gun::gun::GunControlStatus};
[INFO] [stdout]   |             ^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `aim_circle_color_system::*`
[INFO] [stdout]   --> src/gun/systems/mod.rs:18:5
[INFO] [stdout]    |
[INFO] [stdout] 18 | use aim_circle_color_system::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `update_aim_circle_position::*`
[INFO] [stdout]   --> src/gun/systems/mod.rs:32:5
[INFO] [stdout]    |
[INFO] [stdout] 32 | use update_aim_circle_position::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `sprite::Material2d`
[INFO] [stdout]  --> src/enemy/func/normal_enemy_spawn.rs:3:24
[INFO] [stdout]   |
[INFO] [stdout] 3 | use bevy::{prelude::*, sprite::Material2d};
[INFO] [stdout]   |                        ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `effect::structs::EffectMaker`
[INFO] [stdout]  --> src/gun/barrel.rs:4:5
[INFO] [stdout]   |
[INFO] [stdout] 4 |     effect::structs::EffectMaker,
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::prelude::*`
[INFO] [stdout]  --> src/gun/systems/aim_circle_color_system.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `AimSprite` and `gun::gun::GunControlStatus`
[INFO] [stdout]  --> src/gun/systems/aim_circle_color_system.rs:3:13
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::{AimSprite, gun::gun::GunControlStatus};
[INFO] [stdout]   |             ^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `aim_circle_color_system::*`
[INFO] [stdout]   --> src/gun/systems/mod.rs:18:5
[INFO] [stdout]    |
[INFO] [stdout] 18 | use aim_circle_color_system::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `update_aim_circle_position::*`
[INFO] [stdout]   --> src/gun/systems/mod.rs:32:5
[INFO] [stdout]    |
[INFO] [stdout] 32 | use update_aim_circle_position::*;
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `damage`
[INFO] [stdout]   --> src/enemy/structs.rs:28:27
[INFO] [stdout]    |
[INFO] [stdout] 28 |     pub fn hit(&mut self, damage: f32, pos: Vec3) {}
[INFO] [stdout]    |                           ^^^^^^ help: if this is intentional, prefix it with an underscore: `_damage`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `pos`
[INFO] [stdout]   --> src/enemy/structs.rs:28:40
[INFO] [stdout]    |
[INFO] [stdout] 28 |     pub fn hit(&mut self, damage: f32, pos: Vec3) {}
[INFO] [stdout]    |                                        ^^^ help: if this is intentional, prefix it with an underscore: `_pos`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `damage`
[INFO] [stdout]   --> src/enemy/structs.rs:28:27
[INFO] [stdout]    |
[INFO] [stdout] 28 |     pub fn hit(&mut self, damage: f32, pos: Vec3) {}
[INFO] [stdout]    |                           ^^^^^^ help: if this is intentional, prefix it with an underscore: `_damage`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `pos`
[INFO] [stdout]   --> src/enemy/structs.rs:28:40
[INFO] [stdout]    |
[INFO] [stdout] 28 |     pub fn hit(&mut self, damage: f32, pos: Vec3) {}
[INFO] [stdout]    |                                        ^^^ help: if this is intentional, prefix it with an underscore: `_pos`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `max_hp`, `max_speed`, `barrel`, `at_speed`, `at_dist`, and `at_dist_step` are never read
[INFO] [stdout]   --> src/enemy/structs.rs:11:9
[INFO] [stdout]    |
[INFO] [stdout]  9 | pub struct Enemy {
[INFO] [stdout]    |            ----- fields in this struct
[INFO] [stdout] 10 |     pub hp: f32,           // 체력
[INFO] [stdout] 11 |     pub max_hp: f32,       // 최대 체력
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 12 |     pub speed: f32,        // 이동속도
[INFO] [stdout] 13 |     pub max_speed: f32,    // 최대 이동속도
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 14 |     pub barrel: Barrel,    // 공격 수단
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 15 |     pub at_speed: Timer,   // 공격 빈도
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 16 |     pub direction: Vec3,   // 이동 방향
[INFO] [stdout] 17 |     pub at_dist: f32,      // 공격 사거리(시간이 지날수록 커져서, 이내 공격하게됨)
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 18 |     pub at_dist_step: f32, // 초당 늘어나는 공격 사거리
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `hit` is never used
[INFO] [stdout]   --> src/enemy/structs.rs:28:12
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl Enemy {
[INFO] [stdout]    | ---------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 28 |     pub fn hit(&mut self, damage: f32, pos: Vec3) {}
[INFO] [stdout]    |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rare`, `unique`, and `boss` are never read
[INFO] [stdout]   --> src/enemy/structs.rs:35:9
[INFO] [stdout]    |
[INFO] [stdout] 32 | pub struct EnemyMeshes {
[INFO] [stdout]    |            ----------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 35 |     pub rare: Vec<Vec<Handle<Mesh>>>,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout] 36 |     pub unique: Vec<Vec<Handle<Mesh>>>,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 37 |     pub boss: Vec<Vec<Handle<Mesh>>>,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EnemyWave` is never constructed
[INFO] [stdout]   --> src/enemy/structs.rs:79:12
[INFO] [stdout]    |
[INFO] [stdout] 79 | pub struct EnemyWave {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `bullet_effect` and `is_enemy` are never read
[INFO] [stdout]   --> src/gun/barrel.rs:49:9
[INFO] [stdout]    |
[INFO] [stdout] 43 | pub struct Bullet {
[INFO] [stdout]    |            ------ fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 49 |     pub bullet_effect: Vec<BulletEffect>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^
[INFO] [stdout] 50 |     pub is_enemy: bool,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Bullet` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `player_color_yellow`, `player_color_purple`, and `player_color_green` are never read
[INFO] [stdout]   --> src/gun/barrel.rs:67:9
[INFO] [stdout]    |
[INFO] [stdout] 62 | pub struct BulletModel {
[INFO] [stdout]    |            ----------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 67 |     pub player_color_yellow: Handle<ColorMaterial>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 68 |     pub player_color_purple: Handle<ColorMaterial>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 69 |     pub player_color_green: Handle<ColorMaterial>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Particle`, `Color`, `SpeedChange`, and `Rotate` are never constructed
[INFO] [stdout]    --> src/gun/barrel.rs:120:5
[INFO] [stdout]     |
[INFO] [stdout] 119 | pub enum BulletEffect {
[INFO] [stdout]     |          ------------ variants in this enum
[INFO] [stdout] 120 |     Particle,
[INFO] [stdout]     |     ^^^^^^^^
[INFO] [stdout] 121 |     Color,
[INFO] [stdout]     |     ^^^^^
[INFO] [stdout] 122 |     SpeedChange,
[INFO] [stdout]     |     ^^^^^^^^^^^
[INFO] [stdout] 123 |     Rotate,
[INFO] [stdout]     |     ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `BulletEffect` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `GunAimCircle` is never constructed
[INFO] [stdout]   --> src/gun/gun.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct GunAimCircle;
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_aim_circle_position` is never used
[INFO] [stdout]  --> src/gun/systems/update_aim_circle_position.rs:4:8
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub fn update_aim_circle_position(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `max_hp`, `max_speed`, `barrel`, `at_speed`, `at_dist`, and `at_dist_step` are never read
[INFO] [stdout]   --> src/enemy/structs.rs:11:9
[INFO] [stdout]    |
[INFO] [stdout]  9 | pub struct Enemy {
[INFO] [stdout]    |            ----- fields in this struct
[INFO] [stdout] 10 |     pub hp: f32,           // 체력
[INFO] [stdout] 11 |     pub max_hp: f32,       // 최대 체력
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 12 |     pub speed: f32,        // 이동속도
[INFO] [stdout] 13 |     pub max_speed: f32,    // 최대 이동속도
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 14 |     pub barrel: Barrel,    // 공격 수단
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 15 |     pub at_speed: Timer,   // 공격 빈도
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout] 16 |     pub direction: Vec3,   // 이동 방향
[INFO] [stdout] 17 |     pub at_dist: f32,      // 공격 사거리(시간이 지날수록 커져서, 이내 공격하게됨)
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout] 18 |     pub at_dist_step: f32, // 초당 늘어나는 공격 사거리
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `hit` is never used
[INFO] [stdout]   --> src/enemy/structs.rs:28:12
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl Enemy {
[INFO] [stdout]    | ---------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 28 |     pub fn hit(&mut self, damage: f32, pos: Vec3) {}
[INFO] [stdout]    |            ^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `rare`, `unique`, and `boss` are never read
[INFO] [stdout]   --> src/enemy/structs.rs:35:9
[INFO] [stdout]    |
[INFO] [stdout] 32 | pub struct EnemyMeshes {
[INFO] [stdout]    |            ----------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 35 |     pub rare: Vec<Vec<Handle<Mesh>>>,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout] 36 |     pub unique: Vec<Vec<Handle<Mesh>>>,
[INFO] [stdout]    |         ^^^^^^
[INFO] [stdout] 37 |     pub boss: Vec<Vec<Handle<Mesh>>>,
[INFO] [stdout]    |         ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `EnemyWave` is never constructed
[INFO] [stdout]   --> src/enemy/structs.rs:79:12
[INFO] [stdout]    |
[INFO] [stdout] 79 | pub struct EnemyWave {
[INFO] [stdout]    |            ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `bullet_effect` and `is_enemy` are never read
[INFO] [stdout]   --> src/gun/barrel.rs:49:9
[INFO] [stdout]    |
[INFO] [stdout] 43 | pub struct Bullet {
[INFO] [stdout]    |            ------ fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 49 |     pub bullet_effect: Vec<BulletEffect>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^
[INFO] [stdout] 50 |     pub is_enemy: bool,
[INFO] [stdout]    |         ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Bullet` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `player_color_yellow`, `player_color_purple`, and `player_color_green` are never read
[INFO] [stdout]   --> src/gun/barrel.rs:67:9
[INFO] [stdout]    |
[INFO] [stdout] 62 | pub struct BulletModel {
[INFO] [stdout]    |            ----------- fields in this struct
[INFO] [stdout] ...
[INFO] [stdout] 67 |     pub player_color_yellow: Handle<ColorMaterial>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 68 |     pub player_color_purple: Handle<ColorMaterial>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 69 |     pub player_color_green: Handle<ColorMaterial>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Particle`, `Color`, `SpeedChange`, and `Rotate` are never constructed
[INFO] [stdout]    --> src/gun/barrel.rs:120:5
[INFO] [stdout]     |
[INFO] [stdout] 119 | pub enum BulletEffect {
[INFO] [stdout]     |          ------------ variants in this enum
[INFO] [stdout] 120 |     Particle,
[INFO] [stdout]     |     ^^^^^^^^
[INFO] [stdout] 121 |     Color,
[INFO] [stdout]     |     ^^^^^
[INFO] [stdout] 122 |     SpeedChange,
[INFO] [stdout]     |     ^^^^^^^^^^^
[INFO] [stdout] 123 |     Rotate,
[INFO] [stdout]     |     ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `BulletEffect` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `GunAimCircle` is never constructed
[INFO] [stdout]   --> src/gun/gun.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct GunAimCircle;
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_aim_circle_position` is never used
[INFO] [stdout]  --> src/gun/systems/update_aim_circle_position.rs:4:8
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub fn update_aim_circle_position(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 3m 57s
[INFO] running `Command { std: "docker" "inspect" "890fcb945205401466b338d2537550a60f923871904290d20b25d44ca46f674a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "890fcb945205401466b338d2537550a60f923871904290d20b25d44ca46f674a", kill_on_drop: false }`
[INFO] [stdout] 890fcb945205401466b338d2537550a60f923871904290d20b25d44ca46f674a
